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| 1 | - | Name: Bravehorns |
| 1 | + | Name: Pinchy Penny Donkey |
| 2 | - | Gender: Male |
| 2 | + | Gender: Male |
| 3 | - | Race: Highland Sheep |
| 3 | + | Race: Donkey |
| 4 | - | Hits: 8/5 |
| 4 | + | Hits: 5/5 |
| 5 | - | Class: Warmaster |
| 5 | + | Class: Annalist |
| 6 | - | Talent: Braveheart: +1 Getting up from helpless |
| 6 | + | Talent:+2 Con Artist |
| 7 | Skills: | |
| 8 | - | -Steel Wool(racial: automatic instant; once per combat treat a critical hit against you as a roll of 6 (or Min roll to succeed) |
| 8 | + | Unbreakable Will |
| 9 | - | -Flock(racial): passive; Having extra sheep around tends to help you solve problems. For every allied sheep assisting you in combat you get a cumulative +1 to rolls |
| 9 | + | Immune Response |
| 10 | - | -Heart of Iron: passive; Once per combat, when you first go down to 1 wound or less, you are instantly restored to 3 wounds. |
| 10 | + | Glory Days: passive; When you naturally crit, your next success autocrits. |
| 11 | - | -Sharpen: Once per combat, give one ally (or self) +1 to their weapon for the duration of the battle |
| 11 | + | Mechanical Minion |
| 12 | - | -Martial Defender: passive; you take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+ |
| 12 | + | |
| 13 | - | -Pet Mastery: passive; you can control one additional minion. This skill can be taken multiple times to gain more minions. |
| 13 | + | Neural Uplink & Computer. |
| 14 | Hits 5/5 | |
| 15 | - | Minions. MacAlpin and Kerry |
| 15 | + | Glory Days |
| 16 | - | 6/5 each armed with broadsword and shield. |
| 16 | + | Inspire |
| 17 | Con Artist | |
| 18 | ||
| 19 | - | Bagpipes |
| 19 | + | |
| 20 | - | Tartan Kilt |
| 20 | + | Neural Uplink headgear |
| 21 | - | Claybeg (Claymore basket hilted longsword) Great weapon when shield is unequipped |
| 21 | + | Saddlebag computer |
| 22 | - | Targe (Shield) +1 hit point |
| 22 | + | Glasses (with AR display) |
| 23 | - | Blue woad (half of face painted blue) |
| 23 | + | Tattered Jumpsuit |
| 24 | Holopen | |
| 25 | Datacard containing ledger | |
| 26 | Concealed Poison Dagger | |
| 27 | - | "THEY CAN TAKE OUR WOOL....BUT THEY'LL NEVER TAKE....OUR FREEDOM!" |
| 27 | + | Bag of gems(value 200)(emergency currency) |
| 28 | ||
| 29 | ||
| 30 | Traits: | |
| 31 | A gray donkey with splotches of dark grey. Black colored mane and dark eyes. Wears a jumpsuit and a Donkey made Neural uplink. | |
| 32 | ||
| 33 | A long time ago there was a great Empress of the Pony Race who claimed to us that we were one of her children and offered us her love and guidance. We decided to reject this generous offer, for a Donkey does not take on a debt which will not return, and certainly not one they can't repay. So sayeth those ancient wise ones who knew that only the Great Unbreakable Will would carry us to safety through the stars. It has carried us through ten thousand years of growth, stagnation,civil war, collapse, and darkness, and it will carry us forever after. Civilizations rise and fall but we prevail. We outcasts survive, and thrive. But we are hated for it. And no one more than the great haughty race of griffons called Empyreans. It was they who ambushed our fleet at Hudain. A turncoat had revealed the plot less than an hour before the enemy emerged from Hyperspace which allowed us just enough time to evacuate most of the civilian housing ships. But the rest of our support vessels were completely annihilated. The Hudainites did what they could to help but it was the Imperial Fleet that damned us. Waiting just outside the system the Imperial Admiral simply watched while my people were massacred. The Unbreakable Will did not help my family survive that day, but it did deem our race worthy of survival again. But even then in one of our darkest moments, we survived. |