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#define COLOR_BLUE 0x576E86FF
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#include <a_samp>
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#include <foreach>
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new
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	bool: afk[MAX_PLAYERS],
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	Float: last_hit[MAX_PLAYERS],
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	inv_w[MAX_PLAYERS], // Warnings
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	afkc[MAX_PLAYERS];
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forward CheckPaused();
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public OnFilterScriptInit()
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{
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	print(" ---:: yInv by Yiin ");
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    SetTimer("CheckPaused",5000,true);
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	return 1;
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}
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public OnFilterScriptExit()
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	return 1;
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public OnPlayerConnect(playerid)
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{
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    afkc[playerid] = 0;
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    afk[playerid] = false;
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    return 1;
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}
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public OnPlayerSpawn(playerid)
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{
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    inv_w[playerid] = 0;
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	return 1;
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}
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public OnPlayerUpdate(playerid)
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{
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    afkc[playerid] = 0;
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	return 1;
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}
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public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
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{
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	if(afk[damagedid]) return 0;
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	new
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		Float: hp,
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		Float: arm,
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		Float: HitPoints;
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	GetPlayerHealth(damagedid, hp);
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	GetPlayerArmour(damagedid, arm);
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	HitPoints = hp + arm;
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	if(last_hit[damagedid] < HitPoints)
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			inv_w[damagedid]++;
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	else
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			inv_w[damagedid] = 0;
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	if(inv_w[damagedid] > 12){
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			SendClientMessage(damagedid, COLOR_BLUE, "INV detected");
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			Kick(playerid);
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			Kick(damagedid);
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	}
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	last_hit[damagedid] = HitPoints - amount;
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	return 1;
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}
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public CheckPaused()
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{
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	foreach(new i : Player)
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	{
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	    if(afkc[i] > 2 && !afk[i])
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		{
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			afk[i] = true;
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		}
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		else if(afkc[i] < 3 && afk[i])
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		{
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		    afk[i] = false;
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		}
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		afkc[i]++;
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	}
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	return 1;
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}