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1
Player=game:GetService("Players").LocalPlayer
2
Character=Player.Character 
3
PlayerGui=Player.PlayerGui
4
Backpack=Player.Backpack 
5
Torso=Character.Torso 
6
Head=Character.Head 
7
Humanoid=Character.Humanoid
8
m=Instance.new('Model',Character)
9
LeftArm=Character["Left Arm"] 
10
LeftLeg=Character["Left Leg"] 
11
RightArm=Character["Right Arm"] 
12
RightLeg=Character["Right Leg"] 
13
LS=Torso["Left Shoulder"] 
14
LH=Torso["Left Hip"] 
15
RS=Torso["Right Shoulder"] 
16
RH=Torso["Right Hip"] 
17
Face = Head.face
18
Neck=Torso.Neck
19
it=Instance.new
20
attacktype=1
21
vt=Vector3.new
22
cf=CFrame.new
23
euler=CFrame.fromEulerAnglesXYZ
24
angles=CFrame.Angles
25
cloaked=false
26
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
28
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
29
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
30
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
31
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
32
RootPart=Character.HumanoidRootPart
33
RootJoint=RootPart.RootJoint
34
RootCF=euler(-1.57,0,3.14)
35
attack = false 
36
attackdebounce = false 
37
deb=false
38
equipped=true
39
hand=false
40
MMouse=nil
41
combo=0
42
mana=0
43
trispeed=.2
44
attackmode='none'
45
local idle=0
46
local Anim="Idle"
47
local Effects={}
48
local gun=false
49
local shoot=false
50
player=nil 
51
mana=0
52
53
mouse=Player:GetMouse()
54
--save shoulders 
55
RSH, LSH=nil, nil 
56
--welds 
57
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
58
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
59
LH=Torso["Left Hip"]
60
RH=Torso["Right Hip"]
61
TorsoColor=Torso.BrickColor
62
function NoOutline(Part)
63
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
64
end
65
player=Player 
66
ch=Character
67
RSH=ch.Torso["Right Shoulder"] 
68
LSH=ch.Torso["Left Shoulder"] 
69
-- 
70
RSH.Parent=nil 
71
LSH.Parent=nil 
72
-- 
73
RW.Name="Right Shoulder"
74
RW.Part0=ch.Torso 
75
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
76
RW.C1=cf(0, 0.5, 0) 
77
RW.Part1=ch["Right Arm"] 
78
RW.Parent=ch.Torso 
79
-- 
80
LW.Name="Left Shoulder"
81
LW.Part0=ch.Torso 
82
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
83
LW.C1=cf(0, 0.5, 0) 
84
LW.Part1=ch["Left Arm"] 
85
LW.Parent=ch.Torso 
86
87
        Player=game:GetService('Players').LocalPlayer
88
        Character=Player.Character
89
        Mouse=Player:GetMouse()
90
        m=Instance.new('Model',Character)
91
92
93
        local function weldBetween(a, b)
94
            local weldd = Instance.new("ManualWeld")
95
            weldd.Part0 = a
96
            weldd.Part1 = b
97
            weldd.C0 = CFrame.new()
98
            weldd.C1 = b.CFrame:inverse() * a.CFrame
99
            weldd.Parent = a
100
            return weldd
101
        end
102
        
103
        function swait(num)
104
    if num==0 or num==nil then
105
    game:service'RunService'.Stepped:wait(0)
106
    else
107
    for i=0,num do
108
    game:service'RunService'.Stepped:wait(0)
109
    end
110
    end
111
            end
112
        
113
        function nooutline(part)
114
                part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
115
        end
116
        
117
        function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
118
                local fp=it("Part")
119
                fp.formFactor=formfactor
120
                fp.Parent=parent
121
                fp.Reflectance=reflectance
122
                fp.Transparency=transparency
123
                fp.CanCollide=false
124
                fp.Locked=true
125
                fp.BrickColor=BrickColor.new(tostring(brickcolor))
126
                fp.Name=name
127
                fp.Size=size
128
                fp.Position=Character.Torso.Position
129
                nooutline(fp)
130
                fp.Material=material
131
                fp:BreakJoints()
132
                return fp
133
        end
134
        
135
        function mesh(Mesh,part,meshtype,meshid,offset,scale)
136
                local mesh=it(Mesh)
137
                mesh.Parent=part
138
                if Mesh=="SpecialMesh" then
139
                        mesh.MeshType=meshtype
140
                        mesh.MeshId=meshid
141
                end
142
                mesh.Offset=offset
143
                mesh.Scale=scale
144
                return mesh
145
        end
146
        
147
        function weld(parent,part0,part1,c0,c1)
148
                local weld=it("Weld")
149
                weld.Parent=parent
150
                weld.Part0=part0
151
                weld.Part1=part1
152
                weld.C0=c0
153
                weld.C1=c1
154
                return weld
155
        end
156
        
157
        
158
local function CFrameFromTopBack(at, top, back)
159
local right = top:Cross(back)
160
return CFrame.new(at.x, at.y, at.z,
161
right.x, top.x, back.x,
162
right.y, top.y, back.y,
163
right.z, top.z, back.z)
164
end
165
166
function Triangle(a, b, c)
167
local edg1 = (c-a):Dot((b-a).unit)
168
local edg2 = (a-b):Dot((c-b).unit)
169
local edg3 = (b-c):Dot((a-c).unit)
170
if edg1 <= (b-a).magnitude and edg1 >= 0 then
171
a, b, c = a, b, c
172
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
173
a, b, c = b, c, a
174
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
175
a, b, c = c, a, b
176
else
177
assert(false, "unreachable")
178
end
179
 
180
local len1 = (c-a):Dot((b-a).unit)
181
local len2 = (b-a).magnitude - len1
182
local width = (a + (b-a).unit*len1 - c).magnitude
183
 
184
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
185
 
186
local list = {}
187
188
local TrailColor = ("Dark grey")
189
 
190
if len1 > 0.01 then
191
local w1 = Instance.new('WedgePart', m)
192
game:GetService("Debris"):AddItem(w1,5)
193
w1.Material = "SmoothPlastic"
194
w1.FormFactor = 'Custom'
195
w1.BrickColor = BrickColor.new(TrailColor)
196
w1.Transparency = 0
197
w1.Reflectance = 0
198
w1.Material = "SmoothPlastic"
199
w1.CanCollide = false
200
NoOutline(w1)
201
local sz = Vector3.new(0.2, width, len1)
202
w1.Size = sz
203
local sp = Instance.new("SpecialMesh",w1)
204
sp.MeshType = "Wedge"
205
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
206
w1:BreakJoints()
207
w1.Anchored = true
208
w1.Parent = workspace
209
w1.Transparency = 0.7
210
table.insert(Effects,{w1,"Disappear",.01})
211
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
212
table.insert(list,w1)
213
end
214
 
215
if len2 > 0.01 then
216
local w2 = Instance.new('WedgePart', m)
217
game:GetService("Debris"):AddItem(w2,5)
218
w2.Material = "SmoothPlastic"
219
w2.FormFactor = 'Custom'
220
w2.BrickColor = BrickColor.new(TrailColor)
221
w2.Transparency = 0
222
w2.Reflectance = 0
223
w2.Material = "SmoothPlastic"
224
w2.CanCollide = false
225
NoOutline(w2)
226
local sz = Vector3.new(0.2, width, len2)
227
w2.Size = sz
228
local sp = Instance.new("SpecialMesh",w2)
229
sp.MeshType = "Wedge"
230
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
231
w2:BreakJoints()
232
w2.Anchored = true
233
w2.Parent = workspace
234
w2.Transparency = 0.7
235
table.insert(Effects,{w2,"Disappear",.01})
236
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
237
table.insert(list,w2)
238
end
239
return unpack(list)
240
end
241
        
242
        
243
so = function(id,par,vol,pit) 
244
coroutine.resume(coroutine.create(function()
245
local sou = Instance.new("Sound",par or workspace)
246
sou.Volume=vol
247
sou.Pitch=pit or 1
248
sou.SoundId=id
249
swait() 
250
sou:play() 
251
game:GetService("Debris"):AddItem(sou,6)
252
end))
253
end
254
 
255
function clerp(a,b,t) 
256
local qa = {QuaternionFromCFrame(a)}
257
local qb = {QuaternionFromCFrame(b)} 
258
local ax, ay, az = a.x, a.y, a.z 
259
local bx, by, bz = b.x, b.y, b.z
260
local _t = 1-t
261
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
262
end 
263
 
264
function QuaternionFromCFrame(cf) 
265
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
266
local trace = m00 + m11 + m22 
267
if trace > 0 then 
268
local s = math.sqrt(1 + trace) 
269
local recip = 0.5/s 
270
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
271
else 
272
local i = 0 
273
if m11 > m00 then
274
i = 1
275
end
276
if m22 > (i == 0 and m00 or m11) then 
277
i = 2 
278
end 
279
if i == 0 then 
280
local s = math.sqrt(m00-m11-m22+1) 
281
local recip = 0.5/s 
282
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
283
elseif i == 1 then 
284
local s = math.sqrt(m11-m22-m00+1) 
285
local recip = 0.5/s 
286
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
287
elseif i == 2 then 
288
local s = math.sqrt(m22-m00-m11+1) 
289
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
290
end 
291
end 
292
end
293
 
294
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
295
local xs, ys, zs = x + x, y + y, z + z 
296
local wx, wy, wz = w*xs, w*ys, w*zs 
297
local xx = x*xs 
298
local xy = x*ys 
299
local xz = x*zs 
300
local yy = y*ys 
301
local yz = y*zs 
302
local zz = z*zs 
303
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
304
end
305
 
306
function QuaternionSlerp(a, b, t) 
307
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
308
local startInterp, finishInterp; 
309
if cosTheta >= 0.0001 then 
310
if (1 - cosTheta) > 0.0001 then 
311
local theta = math.acos(cosTheta) 
312
local invSinTheta = 1/math.sin(theta) 
313
startInterp = math.sin((1-t)*theta)*invSinTheta 
314
finishInterp = math.sin(t*theta)*invSinTheta  
315
else 
316
startInterp = 1-t 
317
finishInterp = t 
318
end 
319
else 
320
if (1+cosTheta) > 0.0001 then 
321
local theta = math.acos(-cosTheta) 
322
local invSinTheta = 1/math.sin(theta) 
323
startInterp = math.sin((t-1)*theta)*invSinTheta 
324
finishInterp = math.sin(t*theta)*invSinTheta 
325
else 
326
startInterp = t-1 
327
finishInterp = t 
328
end 
329
end 
330
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
331
end
332
333
--Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
334
335
336
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
337
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
338
end 
339
340
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
341
        if hit.Parent==nil then
342
                return
343
        end
344
        h=hit.Parent:FindFirstChild("Humanoid")
345
        for _,v in pairs(hit.Parent:children()) do
346
        if v:IsA("Humanoid") then
347
        h=v
348
        end
349
        end
350
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
351
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
352
        end
353
        if hit.Parent.className=="Hat" then
354
        hit=hit.Parent.Parent:findFirstChild("Head")
355
        end
356
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
357
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
358
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
359
                        return
360
                end]]
361
--                        hs(hit,1.2) 
362
                        c=Instance.new("ObjectValue")
363
                        c.Name="creator"
364
                        c.Value=game:service("Players").LocalPlayer
365
                        c.Parent=h
366
                        game:GetService("Debris"):AddItem(c,.5)
367
                Damage=math.random(minim,maxim)
368
--                h:TakeDamage(Damage)
369
                blocked=false
370
                block=hit.Parent:findFirstChild("Block")
371
                if block~=nil then
372
                print(block.className)
373
                if block.className=="NumberValue" then
374
                if block.Value>0 then
375
                blocked=true
376
                if decreaseblock==nil then
377
                block.Value=block.Value-1
378
                end
379
                end
380
                end
381
                if block.className=="IntValue" then
382
                if block.Value>0 then
383
                blocked=true
384
                if decreaseblock~=nil then
385
                block.Value=block.Value-1
386
                end
387
                end
388
                end
389
                end
390
                if blocked==false then
391
--                h:TakeDamage(Damage)
392
                h.Health=h.Health-Damage
393
                showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller"))
394
                else
395
                h.Health=h.Health-(Damage/2)
396
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
397
                end
398
                if Type=="Knockdown" then
399
                hum=hit.Parent.Humanoid
400
hum.PlatformStand=true
401
coroutine.resume(coroutine.create(function(HHumanoid)
402
swait(1)
403
HHumanoid.PlatformStand=false
404
end),hum)
405
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
406
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
407
local bodvol=Instance.new("BodyVelocity")
408
bodvol.velocity=angle*knockback
409
bodvol.P=5000
410
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
411
bodvol.Parent=hit
412
rl=Instance.new("BodyAngularVelocity")
413
rl.P=3000
414
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
415
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
416
rl.Parent=hit
417
game:GetService("Debris"):AddItem(bodvol,.5)
418
game:GetService("Debris"):AddItem(rl,.5)
419
                elseif Type=="Normal" then
420
                vp=Instance.new("BodyVelocity")
421
                vp.P=500
422
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
423
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
424
                if KnockbackType==1 then
425
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
426
                elseif KnockbackType==2 then
427
                vp.velocity=Property.CFrame.lookVector*knockback
428
                end
429
                if knockback>0 then
430
                        vp.Parent=hit.Parent.Torso
431
                end
432
                game:GetService("Debris"):AddItem(vp,.5)
433
                elseif Type=="Up" then
434
                local bodyVelocity=Instance.new("BodyVelocity")
435
                bodyVelocity.velocity=vt(0,60,0)
436
                bodyVelocity.P=5000
437
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
438
                bodyVelocity.Parent=hit
439
                game:GetService("Debris"):AddItem(bodyVelocity,1)
440
                rl=Instance.new("BodyAngularVelocity")
441
                rl.P=3000
442
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
443
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
444
                rl.Parent=hit
445
                game:GetService("Debris"):AddItem(rl,.5)
446
                elseif Type=="Snare" then
447
                bp=Instance.new("BodyPosition")
448
                bp.P=2000
449
                bp.D=100
450
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
451
                bp.position=hit.Parent.Torso.Position
452
                bp.Parent=hit.Parent.Torso
453
                game:GetService("Debris"):AddItem(bp,1)
454
                elseif Type=="Target" then
455
                if Targetting==false then
456
                ZTarget=hit.Parent.Torso
457
                coroutine.resume(coroutine.create(function(Part) 
458
                so("http://www.roblox.com/asset/?id=281885686",Part,1,1.5) 
459
                swait(5)
460
                so("http://www.roblox.com/asset/?id=281885686",Part,1,1.5) 
461
                end),ZTarget)
462
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
463
                targetgui=Instance.new("BillboardGui")
464
                targetgui.Parent=ZTarget
465
                targetgui.Size=UDim2.new(10,100,10,100)
466
                targ=Instance.new("ImageLabel")
467
                targ.Parent=targetgui
468
                targ.BackgroundTransparency=1
469
                targ.Image="rbxassetid://4834067"
470
                targ.Size=UDim2.new(1,0,1,0)
471
                cam.CameraType="Scriptable"
472
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
473
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
474
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
475
                Targetting=true
476
                RocketTarget=ZTarget
477
                for i=1,Property do
478
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
479
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
480
                swait()
481
                end
482
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
483
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
484
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
485
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
486
                end
487
                Targetting=false
488
                RocketTarget=nil
489
                targetgui.Parent=nil
490
                cam.CameraType="Custom"
491
                end
492
                end
493
                        debounce=Instance.new("BoolValue")
494
                        debounce.Name="DebounceHit"
495
                        debounce.Parent=hit.Parent
496
                        debounce.Value=true
497
                        game:GetService("Debris"):AddItem(debounce,Delay)
498
                        c=Instance.new("ObjectValue")
499
                        c.Name="creator"
500
                        c.Value=Player
501
                        c.Parent=h
502
                        game:GetService("Debris"):AddItem(c,.5)
503
                CRIT=false
504
                hitDeb=true
505
                AttackPos=6
506
        end
507
end
508
 
509
showDamage=function(Char,Dealt,du,Color)
510
        m=Instance.new("Model")
511
        m.Name=tostring(Dealt)
512
        h=Instance.new("Humanoid")
513
        h.Health=0
514
        h.MaxHealth=0
515
        h.Parent=m
516
        c=Instance.new("Part")
517
        c.Transparency=0
518
        c.BrickColor=Color
519
        c.Name="Head"
520
        c.TopSurface=0
521
        c.BottomSurface=0
522
        c.formFactor="Plate"
523
        c.Size=Vector3.new(1,.4,1)
524
        ms=Instance.new("CylinderMesh")
525
        ms.Scale=Vector3.new(.8,.8,.8)
526
        if CRIT==true then
527
                ms.Scale=Vector3.new(1,1.25,1)
528
        end
529
        ms.Parent=c
530
        c.Reflectance=0
531
        Instance.new("BodyGyro").Parent=c
532
        c.Parent=m
533
        if Char:findFirstChild("Head")~=nil then
534
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
535
        elseif Char.Parent:findFirstChild("Head")~=nil then
536
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
537
        end
538
        f=Instance.new("BodyPosition")
539
        f.P=2000
540
        f.D=100
541
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
542
        f.position=c.Position+Vector3.new(0,3,0)
543
        f.Parent=c
544
        game:GetService("Debris"):AddItem(m,.5+du)
545
        c.CanCollide=false
546
        m.Parent=workspace
547
        c.CanCollide=false
548
end
549
550
VestHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(2.01999998, 1.39999998, 1.01999998))
551
handleweld=weld(m,Character["Torso"],VestHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, 0.300115585, 3.05175781e-005, 0.999999642, 0, 0, 0, 1, 0, 0, 0, 0.999999642))
552
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024))
553
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, 0.200000286, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0))
554
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
555
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012))
556
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000152587891, -0.999994516, -0.200134277, -4.47035475e-008, 0, 0.999999642, 0, 1, 0, -0.999999642, 0, -4.4703544e-008))
557
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
558
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998))
559
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700012207, -1.00999117, 1.52587891e-005, 0.999999046, 0, 0, 0, 1, 0, 0, 0, 0.999999046))
560
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998))
561
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699127197, -1.00999379, 0.000549316406, 0.999997914, 6.38506317e-005, -2.78951497e-015, -6.38804122e-005, 1.00000012, 2.10474918e-015, 2.78942159e-015, 1.39239913e-015, 0.999997854))
562
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
563
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609390259, 0.811340332, -0.0999908447, 3.08029073e-018, -2.69585922e-014, -0.999999642, -0.999999642, -6.39334685e-005, -1.35697087e-018, -6.39334467e-005, 1, -2.6958582e-014))
564
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
565
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
566
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609359741, -0.788131714, -0.0999910831, 3.06354694e-018, -2.34616979e-014, -0.999999642, -0.999999642, -6.39629943e-005, -1.56279636e-018, -6.39629725e-005, 1, -2.34616895e-014))
567
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
568
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
569
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609375, 0.0116882324, -0.0999908447, 3.06355067e-018, -2.34617301e-014, -0.999999642, -0.999999642, -6.39631544e-005, -1.56279822e-018, -6.39631326e-005, 1, -2.34617217e-014))
570
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
571
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
572
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609313965, -0.388046265, -0.0999908447, 3.0635486e-018, -2.34617301e-014, -0.999998927, -0.999998927, -6.39631544e-005, -1.56279719e-018, -6.39630889e-005, 1, -2.34617047e-014))
573
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
574
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
575
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609329224, 0.411483765, -0.0999908447, 3.08028867e-018, -2.69585922e-014, -0.999998927, -0.999998927, -6.39334685e-005, -1.35696984e-018, -6.3933403e-005, 1, -2.69585617e-014))
576
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
577
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
578
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000305175781, -0.800010204, 0.89906311, -4.47035724e-008, 6.26018334e-015, 0.999997854, -8.34552054e-008, 1.00000012, -5.15634779e-015, -0.999997914, -5.35364961e-008, -4.47035653e-008))
579
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
580
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012))
581
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000228881836, -0.99998498, -0.199783325, -4.47038211e-008, -2.85946115e-012, -0.999997854, -6.3955762e-005, 1.00000012, 1.77753083e-015, 0.999997914, 6.39259815e-005, -4.47038175e-008))
582
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
583
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 3.79999971, 0.200000003))
584
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356018066, -0.311279297, -0.609542847, 0.865768671, 0.500441432, 0, -0.5004403, 0.865770638, 3.55271241e-015, 3.55271241e-015, 3.02253882e-015, 0.999997854))
585
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
586
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
587
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.799995899, 0.900177002, 1.49011559e-008, 0, -0.999995232, 0, 1, 0, 0.999995232, 0, 1.49011559e-008))
588
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
589
FlagLogo=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FlagLogo",Vector3.new(3, 1.99999988, 0.200000003))
590
FlagLogoweld=weld(m,VestHandle,FlagLogo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14234924, -3.41108704, -0.610244751, 0.865850091, 0.500302911, -3.55240239e-015, -0.500302792, 0.865850449, 9.79956736e-019, 3.07633938e-015, 1.77642947e-015, 0.999999642))
591
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
592
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356628418, -2.31108093, -0.620269775, 0.865850091, 0.500302911, 7.10581953e-015, -0.500302792, 0.865850449, 9.79956736e-019, 6.15238443e-015, 3.55382075e-015, 0.999999642))
593
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
594
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000036, 0.200000003, 0.400000036))
595
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354736328, -4.51108551, -0.620117188, 0.865849495, 0.500302911, 1.77640292e-014, -0.500302434, 0.865850449, 9.79956115e-019, 9.22842142e-015, 5.33121097e-015, 0.999998927))
596
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
597
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 1.99999964, 0.200000003))
598
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356216431, -3.41107178, -0.610137939, 0.865848899, 0.500302911, 1.77639292e-014, -0.500302076, 0.865850449, 9.79955495e-019, 1.53807173e-014, 8.88612016e-015, 0.999998212))
599
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
600
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
601
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356292725, 1.6887207, -0.619628906, 0.865768075, 0.500441432, 0, -0.500439942, 0.865770638, 3.55270987e-015, 3.55270987e-015, 3.02253882e-015, 0.999997139))
602
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
603
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
604
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.589828491, 0.808547974, -0.0999956131, -3.90798369e-014, 8.06646416e-017, -0.999997854, -0.999997914, -6.36497934e-005, 3.90798369e-014, -6.36795739e-005, 1.00000012, 3.58011901e-015))
605
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
606
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024))
607
Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, -0.399998188, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0))
608
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
609
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.200000003, 0.200000003, 1.4000001))
610
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -1.10011411, -1.52587891e-005, 0.999999404, -4.47034765e-008, 0, -4.47034836e-008, -0.999999285, 0, 0, 0, -1))
611
mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=74322546",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5))
612
local Decal1 = Instance.new("Decal",FlagLogo)
613
Decal1.Texture = "http://www.roblox.com/asset/?id=147337085"
614
Decal1.Face = "Front"
615
local Decal2 = Instance.new("Decal",FlagLogo)
616
Decal2.Texture = "http://www.roblox.com/asset/?id=147337085"
617
Decal2.Face = "Back"
618
Humanoid.WalkSpeed = 50
619
620-
function ALLAHUAKBAR()
620+
function CAUGHT BODYS IS ISIS()
621
attack = true
622
local speak = {"CAUGHT BODYS IS ISIS}
623
local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error.
624
local chat = game:GetService("Chat")
625
chat:Chat(Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
626
for i = 0,1,0.05 do
627
swait()
628
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
629
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
630
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
631
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
632
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
633
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
634
end
635
for i = 0,1,0.05 do
636
swait()
637
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
638
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
639
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(50)), 0.3)
640
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
641
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
642
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
643
end
644
for i = 1,20 do
645
--so("http://roblox.com/asset/?id=197815953",workspace,1,1) 
646
so("rbxassetid://134854740",Torso,1,1.3) 
647
so("rbxassetid://247893371",workspace,1,1)
648
so("rbxassetid://137994058",Torso,1,1) 
649
so("rbxassetid://165969964",Torso,1,1) 
650
local S = Instance.new("Explosion",workspace)
651
S.Position = Torso.Position
652
S.BlastPressure = 5
653-
S.BlastRadius = 50
653+
S.BlastRadius = 5000
654
S.ExplosionType = 2
655
end
656
attack = false
657
end
658
659
mouse.Button1Down:connect(function()
660
ALLAHUAKBAR()
661
end)
662
663
mouse.KeyDown:connect(function(k)
664
        k=k:lower()
665
        
666
end)
667
668
669
local sine = 0
670
local change = 1
671
local val = 0
672
673
while true do
674
swait()
675
sine = sine + change
676
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
677
local velderp=RootPart.Velocity.y
678
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
679
if equipped==true or equipped==false then
680
if attack==false then
681
idle=idle+1
682
else
683
idle=0
684
end
685
if idle>=500 then
686
if attack==false then
687
--Sheath()
688
end
689
end
690
if RootPart.Velocity.y > 1 and hitfloor==nil then 
691
Anim="Jump"
692
if attack==false then
693
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
694
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
695
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
696
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
697
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
698
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
699
end
700
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
701
Anim="Fall"
702
if attack==false then
703
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
704
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
705
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.3)
706
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
707
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
708
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
709
end
710
elseif torvel<1 and hitfloor~=nil then
711
Anim="Idle"
712
if attack==false then
713
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(10)),.3)
714
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
715
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3)
716
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
717
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
718
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
719
end
720
elseif torvel>2 and hitfloor~=nil then
721
Anim="Walk"
722
if attack==false then
723
change=3
724
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
725
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
726
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50*math.cos(sine/20)), math.rad(0), math.rad(10)), 0.3)
727
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50*math.cos(sine/20)), math.rad(0), math.rad(-10)), 0.3)
728
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
729
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
730
end
731
end
732
end
733
if #Effects>0 then
734
--table.insert(Effects,{prt,"Block1",delay})
735
for e=1,#Effects do
736
if Effects[e]~=nil then
737
--for j=1,#Effects[e] do
738
local Thing=Effects[e]
739
if Thing~=nil then
740
local Part=Thing[1]
741
local Mode=Thing[2]
742
local Delay=Thing[3]
743
local IncX=Thing[4]
744
local IncY=Thing[5]
745
local IncZ=Thing[6]
746
if Thing[1].Transparency<=1 then
747
if Thing[2]=="Block1" then
748
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
749
Mesh=Thing[1].Mesh
750
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
751
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
752
elseif Thing[2]=="Cylinder" then
753
Mesh=Thing[1].Mesh
754
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
755
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
756
elseif Thing[2]=="Blood" then
757
Mesh=Thing[7]
758
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
759
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
760
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
761
elseif Thing[2]=="Elec" then
762
Mesh=Thing[1].Mesh
763
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
764
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
765
elseif Thing[2]=="Disappear" then
766
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
767
end
768
else
769
Part.Parent=nil
770
table.remove(Effects,e)
771
end
772
end
773
--end
774
end
775
end
776
end
777
end