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1 | function e(p,y) | |
2 | local gui = Instance.new("ScreenGui") | |
3 | gui.DisplayOrder = 0 | |
4 | gui.ResetOnSpawn = false | |
5 | local sound = Instance.new("Sound",gui) | |
6 | sound.SoundId = "rbxassetid://165224484" | |
7 | sound.Volume = 0 | |
8 | sound.Looped = true | |
9 | - | local aaaa = Instance.new("DistortionSoundEffect",sound) |
9 | + | |
10 | - | aaaa.Level = 10 |
10 | + | |
11 | image.Size = UDim2.new(0,0,0,0) | |
12 | image.Position = UDim2.new(0.5,0,0.5,0) | |
13 | image.BackgroundTransparency = 1 | |
14 | image.ImageColor3 = Color3.new(0,0,0) | |
15 | image.ZIndex = 100 | |
16 | local background = Instance.new("Frame",gui) | |
17 | background.Size = UDim2.new(1,0,1,0) | |
18 | background.BackgroundColor3 = Color3.new() | |
19 | for _,v in pairs(game.Players:GetChildren()) do | |
20 | local gui2 = gui:Clone() | |
21 | local intense = 0 | |
22 | local intense2 = 10 | |
23 | gui2.Parent = v.PlayerGui | |
24 | gui2.Sound:Play() | |
25 | spawn(function() | |
26 | while wait(math.random() / 5) do | |
27 | gui2.Sound.Pitch = (math.random() * intense2) + 1.5 | |
28 | gui2.Sound.Volume = intense * 6 | |
29 | end | |
30 | end) | |
31 | spawn(function() | |
32 | while wait() do | |
33 | gui2.ImageLabel.ImageColor3 = Color3.fromHSV(math.random(),1,intense * (math.random() / 2)) | |
34 | gui2.ImageLabel.Size = UDim2.new(0,intense * 800,0,intense * 800) | |
35 | gui2.ImageLabel.Position = UDim2.new(0.5,intense * -400,0.5,intense * -400) | |
36 | end | |
37 | end) | |
38 | spawn(function() | |
39 | intense = 1 | |
40 | wait(0.2) | |
41 | --for i=1,30 do | |
42 | -- wait() | |
43 | -- intense = 1 - (i/30) | |
44 | --end | |
45 | --v:Kick("9840285") | |
46 | end) | |
47 | spawn(function() | |
48 | for i=0,300 do | |
49 | wait() | |
50 | intense2 = 10 - ((i/300) * 5.5) | |
51 | end | |
52 | end) | |
53 | if not y then | |
54 | spawn(function() | |
55 | wait(0.2) | |
56 | gui2:Destroy() | |
57 | end) | |
58 | else | |
59 | game.Debris:AddItem(gui2,20) | |
60 | end | |
61 | end | |
62 | end | |
63 | e(nil,true) |