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| 1 | --//====================================================\\-- | |
| 2 | --|| EDIT by 1x1x1x1x1x1x1x0x0x2 | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | Player = game.Players.LocalPlayer | |
| 6 | Character = Player.Character | |
| 7 | local txt = Instance.new("BillboardGui", Character)
| |
| 8 | txt.Adornee = Character.Head | |
| 9 | txt.Name = "_status" | |
| 10 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 11 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 12 | local text = Instance.new("TextLabel", txt)
| |
| 13 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 14 | text.FontSize = "Size24" | |
| 15 | text.TextScaled = true | |
| 16 | text.TextTransparency = 0 | |
| 17 | text.BackgroundTransparency = 1 | |
| 18 | text.TextTransparency = 0 | |
| 19 | text.TextStrokeTransparency = 0 | |
| 20 | text.Font = "Code" | |
| 21 | text.TextStrokeColor3 = Color3.new(0,1,1) | |
| 22 | text.Text = Player.Name.." The Ice King" | |
| 23 | print("Edited by 1x1x1x1x1x1x1x0x0x2")
| |
| 24 | ||
| 25 | --//====================================================\\-- | |
| 26 | --|| CREATED BY SHACKLUSTER | |
| 27 | --\\====================================================//-- | |
| 28 | ||
| 29 | ||
| 30 | ||
| 31 | wait(0.2) | |
| 32 | ||
| 33 | ||
| 34 | ||
| 35 | Player = game:GetService("Players").LocalPlayer
| |
| 36 | PlayerGui = Player.PlayerGui | |
| 37 | Cam = workspace.CurrentCamera | |
| 38 | Backpack = Player.Backpack | |
| 39 | Character = Player.Character | |
| 40 | Humanoid = Character.Humanoid | |
| 41 | Mouse = Player:GetMouse() | |
| 42 | RootPart = Character["HumanoidRootPart"] | |
| 43 | Torso = Character["Torso"] | |
| 44 | Head = Character["Head"] | |
| 45 | RightArm = Character["Right Arm"] | |
| 46 | LeftArm = Character["Left Arm"] | |
| 47 | RightLeg = Character["Right Leg"] | |
| 48 | LeftLeg = Character["Left Leg"] | |
| 49 | RootJoint = RootPart["RootJoint"] | |
| 50 | Neck = Torso["Neck"] | |
| 51 | RightShoulder = Torso["Right Shoulder"] | |
| 52 | LeftShoulder = Torso["Left Shoulder"] | |
| 53 | RightHip = Torso["Right Hip"] | |
| 54 | LeftHip = Torso["Left Hip"] | |
| 55 | local sick = Instance.new("Sound",Character)
| |
| 56 | sick.SoundId = "rbxassetid://204863573" | |
| 57 | sick.Looped = true | |
| 58 | sick.Pitch = 1 | |
| 59 | sick.Volume = 1 | |
| 60 | sick:Play() | |
| 61 | ||
| 62 | IT = Instance.new | |
| 63 | CF = CFrame.new | |
| 64 | VT = Vector3.new | |
| 65 | RAD = math.rad | |
| 66 | C3 = Color3.new | |
| 67 | UD2 = UDim2.new | |
| 68 | BRICKC = BrickColor.new | |
| 69 | ANGLES = CFrame.Angles | |
| 70 | EULER = CFrame.fromEulerAnglesXYZ | |
| 71 | COS = math.cos | |
| 72 | ACOS = math.acos | |
| 73 | SIN = math.sin | |
| 74 | ASIN = math.asin | |
| 75 | ABS = math.abs | |
| 76 | MRANDOM = math.random | |
| 77 | FLOOR = math.floor | |
| 78 | ||
| 79 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 80 | local NEWMESH = IT(MESH) | |
| 81 | if MESH == "SpecialMesh" then | |
| 82 | NEWMESH.MeshType = MESHTYPE | |
| 83 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 84 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 85 | end | |
| 86 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 87 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 88 | end | |
| 89 | end | |
| 90 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 91 | NEWMESH.Scale = SCALE | |
| 92 | NEWMESH.Parent = PARENT | |
| 93 | return NEWMESH | |
| 94 | end | |
| 95 | ||
| 96 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 97 | local NEWPART = IT("Part")
| |
| 98 | NEWPART.formFactor = FORMFACTOR | |
| 99 | NEWPART.Reflectance = REFLECTANCE | |
| 100 | NEWPART.Transparency = TRANSPARENCY | |
| 101 | - | local Speed = 16 |
| 101 | + | |
| 102 | NEWPART.Locked = true | |
| 103 | NEWPART.Anchored = true | |
| 104 | if ANCHOR == false then | |
| 105 | NEWPART.Anchored = false | |
| 106 | end | |
| 107 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 108 | NEWPART.Name = NAME | |
| 109 | NEWPART.Size = SIZE | |
| 110 | NEWPART.Position = Torso.Position | |
| 111 | NEWPART.Material = MATERIAL | |
| 112 | NEWPART:BreakJoints() | |
| 113 | NEWPART.Parent = PARENT | |
| 114 | return NEWPART | |
| 115 | end | |
| 116 | ||
| 117 | --//=================================\\ | |
| 118 | --|| CUSTOMIZATION | |
| 119 | --\\=================================// | |
| 120 | ||
| 121 | Player_Size = 1 --Size of the player. | |
| 122 | Animation_Speed = 3 | |
| 123 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 124 | ||
| 125 | local Speed = 20 | |
| 126 | local Effects2 = {}
| |
| 127 | ||
| 128 | --//=================================\\ | |
| 129 | --|| END OF CUSTOMIZATION | |
| 130 | --\\=================================// | |
| 131 | ||
| 132 | local function weldBetween(a, b) | |
| 133 | local weldd = Instance.new("ManualWeld")
| |
| 134 | weldd.Part0 = a | |
| 135 | weldd.Part1 = b | |
| 136 | weldd.C0 = CFrame.new() | |
| 137 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 138 | weldd.Parent = a | |
| 139 | return weldd | |
| 140 | end | |
| 141 | ||
| 142 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 143 | local acs = Instance.new("Part")
| |
| 144 | acs.CanCollide = false | |
| 145 | acs.Anchored = false | |
| 146 | acs.Size = Vector3.new(0,0,0) | |
| 147 | acs.CFrame = attachmentpart.CFrame | |
| 148 | acs.Parent = Character | |
| 149 | acs.BrickColor = color | |
| 150 | local meshs = Instance.new("SpecialMesh")
| |
| 151 | meshs.MeshId = mesh | |
| 152 | meshs.TextureId = texture | |
| 153 | meshs.Parent = acs | |
| 154 | meshs.Scale = scale | |
| 155 | meshs.Offset = offset | |
| 156 | weldBetween(attachmentpart,acs) | |
| 157 | end | |
| 158 | ||
| 159 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 160 | if TYPE == "Gem" then | |
| 161 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 162 | acs.Anchored = false | |
| 163 | acs.CanCollide = false | |
| 164 | acs.CFrame = PART.CFrame | |
| 165 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 166 | weldBetween(PART,acs) | |
| 167 | elseif TYPE == "Skull" then | |
| 168 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 169 | acs.Anchored = false | |
| 170 | acs.CanCollide = false | |
| 171 | acs.CFrame = PART.CFrame | |
| 172 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 173 | weldBetween(PART,acs) | |
| 174 | elseif TYPE == "Eye" then | |
| 175 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 176 | acs.Anchored = false | |
| 177 | acs.CanCollide = false | |
| 178 | acs.CFrame = PART.CFrame | |
| 179 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 180 | weldBetween(PART,acs) | |
| 181 | end | |
| 182 | end | |
| 183 | ||
| 184 | --//=================================\\ | |
| 185 | --|| USEFUL VALUES | |
| 186 | --\\=================================// | |
| 187 | ||
| 188 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 189 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 190 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 191 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 192 | local CHANGEDEFENSE = 0 | |
| 193 | local CHANGEDAMAGE = 0 | |
| 194 | local CHANGEMOVEMENT = 0 | |
| 195 | local ANIM = "Idle" | |
| 196 | local ATTACK = false | |
| 197 | local EQUIPPED = false | |
| 198 | local HOLD = false | |
| 199 | local COMBO = 1 | |
| 200 | local Rooted = false | |
| 201 | local SINE = 0 | |
| 202 | local KEYHOLD = false | |
| 203 | local CHANGE = 2 / Animation_Speed | |
| 204 | local WALKINGANIM = false | |
| 205 | local WALK = 0 | |
| 206 | local VALUE1 = false | |
| 207 | local VALUE2 = false | |
| 208 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 209 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 210 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 211 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 212 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 213 | WEAPONGUI.Name = "Weapon GUI" | |
| 214 | local Weapon = IT("Model")
| |
| 215 | Weapon.Name = "Adds" | |
| 216 | local Effects = IT("Folder", Weapon)
| |
| 217 | Effects.Name = "Effects" | |
| 218 | local ANIMATOR = Humanoid.Animator | |
| 219 | local ANIMATE = Character.Animate | |
| 220 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 221 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 222 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 223 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 224 | local UNANCHOR = true | |
| 225 | ||
| 226 | local SKILLTEXTCOLOR = BRICKC"Pastel blue-green".Color | |
| 227 | ||
| 228 | --//=================================\\ | |
| 229 | --\\=================================// | |
| 230 | ||
| 231 | ||
| 232 | --//=================================\\ | |
| 233 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 234 | --\\=================================// | |
| 235 | ||
| 236 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 237 | ArtificialHB.Name = "ArtificialHB" | |
| 238 | ||
| 239 | script:WaitForChild("ArtificialHB")
| |
| 240 | ||
| 241 | frame = Frame_Speed | |
| 242 | tf = 0 | |
| 243 | allowframeloss = false | |
| 244 | tossremainder = false | |
| 245 | lastframe = tick() | |
| 246 | script.ArtificialHB:Fire() | |
| 247 | ||
| 248 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 249 | tf = tf + s | |
| 250 | if tf >= frame then | |
| 251 | if allowframeloss then | |
| 252 | script.ArtificialHB:Fire() | |
| 253 | lastframe = tick() | |
| 254 | else | |
| 255 | for i = 1, math.floor(tf / frame) do | |
| 256 | script.ArtificialHB:Fire() | |
| 257 | end | |
| 258 | lastframe = tick() | |
| 259 | end | |
| 260 | if tossremainder then | |
| 261 | tf = 0 | |
| 262 | else | |
| 263 | tf = tf - frame * math.floor(tf / frame) | |
| 264 | end | |
| 265 | end | |
| 266 | end) | |
| 267 | ||
| 268 | --//=================================\\ | |
| 269 | --\\=================================// | |
| 270 | ||
| 271 | ||
| 272 | ||
| 273 | ||
| 274 | ||
| 275 | --//=================================\\ | |
| 276 | --|| SOME FUNCTIONS | |
| 277 | --\\=================================// | |
| 278 | ||
| 279 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 280 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 281 | end | |
| 282 | ||
| 283 | function PositiveAngle(NUMBER) | |
| 284 | if NUMBER >= 0 then | |
| 285 | NUMBER = 0 | |
| 286 | end | |
| 287 | return NUMBER | |
| 288 | end | |
| 289 | ||
| 290 | function NegativeAngle(NUMBER) | |
| 291 | if NUMBER <= 0 then | |
| 292 | NUMBER = 0 | |
| 293 | end | |
| 294 | return NUMBER | |
| 295 | end | |
| 296 | ||
| 297 | function Swait(NUMBER) | |
| 298 | if NUMBER == 0 or NUMBER == nil then | |
| 299 | ArtificialHB.Event:wait() | |
| 300 | else | |
| 301 | for i = 1, NUMBER do | |
| 302 | ArtificialHB.Event:wait() | |
| 303 | end | |
| 304 | end | |
| 305 | end | |
| 306 | ||
| 307 | function QuaternionFromCFrame(cf) | |
| 308 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 309 | local trace = m00 + m11 + m22 | |
| 310 | if trace > 0 then | |
| 311 | local s = math.sqrt(1 + trace) | |
| 312 | local recip = 0.5 / s | |
| 313 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 314 | else | |
| 315 | local i = 0 | |
| 316 | if m11 > m00 then | |
| 317 | i = 1 | |
| 318 | end | |
| 319 | if m22 > (i == 0 and m00 or m11) then | |
| 320 | i = 2 | |
| 321 | end | |
| 322 | if i == 0 then | |
| 323 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 324 | local recip = 0.5 / s | |
| 325 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 326 | elseif i == 1 then | |
| 327 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 328 | local recip = 0.5 / s | |
| 329 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 330 | elseif i == 2 then | |
| 331 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 332 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 333 | end | |
| 334 | end | |
| 335 | end | |
| 336 | ||
| 337 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 338 | local xs, ys, zs = x + x, y + y, z + z | |
| 339 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 340 | local xx = x * xs | |
| 341 | local xy = x * ys | |
| 342 | local xz = x * zs | |
| 343 | local yy = y * ys | |
| 344 | local yz = y * zs | |
| 345 | local zz = z * zs | |
| 346 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 347 | end | |
| 348 | ||
| 349 | function QuaternionSlerp(a, b, t) | |
| 350 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 351 | local startInterp, finishInterp; | |
| 352 | if cosTheta >= 0.0001 then | |
| 353 | if (1 - cosTheta) > 0.0001 then | |
| 354 | local theta = ACOS(cosTheta) | |
| 355 | local invSinTheta = 1 / SIN(theta) | |
| 356 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 357 | finishInterp = SIN(t * theta) * invSinTheta | |
| 358 | else | |
| 359 | startInterp = 1 - t | |
| 360 | finishInterp = t | |
| 361 | end | |
| 362 | else | |
| 363 | if (1 + cosTheta) > 0.0001 then | |
| 364 | local theta = ACOS(-cosTheta) | |
| 365 | local invSinTheta = 1 / SIN(theta) | |
| 366 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 367 | finishInterp = SIN(t * theta) * invSinTheta | |
| 368 | else | |
| 369 | startInterp = t - 1 | |
| 370 | finishInterp = t | |
| 371 | end | |
| 372 | end | |
| 373 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 374 | end | |
| 375 | ||
| 376 | function Clerp(a, b, t) | |
| 377 | local qa = {QuaternionFromCFrame(a)}
| |
| 378 | local qb = {QuaternionFromCFrame(b)}
| |
| 379 | local ax, ay, az = a.x, a.y, a.z | |
| 380 | local bx, by, bz = b.x, b.y, b.z | |
| 381 | local _t = 1 - t | |
| 382 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 383 | end | |
| 384 | ||
| 385 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 386 | local frame = IT("Frame")
| |
| 387 | frame.BackgroundTransparency = TRANSPARENCY | |
| 388 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 389 | frame.Position = POSITION | |
| 390 | frame.Size = SIZE | |
| 391 | frame.BackgroundColor3 = COLOR | |
| 392 | frame.BorderColor3 = BORDERCOLOR | |
| 393 | frame.Name = NAME | |
| 394 | frame.Parent = PARENT | |
| 395 | return frame | |
| 396 | end | |
| 397 | ||
| 398 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 399 | local label = IT("TextLabel")
| |
| 400 | label.BackgroundTransparency = 1 | |
| 401 | label.Size = UD2(1, 0, 1, 0) | |
| 402 | label.Position = UD2(0, 0, 0, 0) | |
| 403 | label.TextColor3 = TEXTCOLOR | |
| 404 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 405 | label.TextTransparency = TRANSPARENCY | |
| 406 | label.FontSize = TEXTFONTSIZE | |
| 407 | label.Font = TEXTFONT | |
| 408 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 409 | label.TextScaled = false | |
| 410 | label.Text = TEXT | |
| 411 | label.Name = NAME | |
| 412 | label.Parent = PARENT | |
| 413 | return label | |
| 414 | end | |
| 415 | ||
| 416 | function NoOutlines(PART) | |
| 417 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 418 | end | |
| 419 | ||
| 420 | ||
| 421 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 422 | local NEWWELD = IT(TYPE) | |
| 423 | NEWWELD.Part0 = PART0 | |
| 424 | NEWWELD.Part1 = PART1 | |
| 425 | NEWWELD.C0 = C0 | |
| 426 | NEWWELD.C1 = C1 | |
| 427 | NEWWELD.Parent = PARENT | |
| 428 | return NEWWELD | |
| 429 | end | |
| 430 | ||
| 431 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 432 | local NEWSOUND = nil | |
| 433 | coroutine.resume(coroutine.create(function() | |
| 434 | NEWSOUND = IT("Sound", PARENT)
| |
| 435 | NEWSOUND.Volume = VOLUME | |
| 436 | NEWSOUND.Pitch = PITCH | |
| 437 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 438 | Swait() | |
| 439 | NEWSOUND:play() | |
| 440 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 441 | end)) | |
| 442 | return NEWSOUND | |
| 443 | end | |
| 444 | ||
| 445 | function CFrameFromTopBack(at, top, back) | |
| 446 | local right = top:Cross(back) | |
| 447 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 448 | end | |
| 449 | ||
| 450 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 451 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 452 | local mesh = IT("SpecialMesh",wave)
| |
| 453 | mesh.MeshType = "FileMesh" | |
| 454 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 455 | mesh.Scale = SIZE | |
| 456 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 457 | wave.CFrame = CFRAME | |
| 458 | coroutine.resume(coroutine.create(function(PART) | |
| 459 | for i = 1, WAIT do | |
| 460 | Swait() | |
| 461 | mesh.Scale = mesh.Scale + GROW | |
| 462 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 463 | if DOESROT == true then | |
| 464 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 465 | end | |
| 466 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 467 | if wave.Transparency > 0.99 then | |
| 468 | wave:remove() | |
| 469 | end | |
| 470 | end | |
| 471 | end)) | |
| 472 | end | |
| 473 | ||
| 474 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 475 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 476 | local mesh = IT("SpecialMesh",wave)
| |
| 477 | mesh.MeshType = "FileMesh" | |
| 478 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 479 | mesh.Scale = SIZE | |
| 480 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 481 | wave.CFrame = CFRAME | |
| 482 | coroutine.resume(coroutine.create(function(PART) | |
| 483 | for i = 1, WAIT do | |
| 484 | Swait() | |
| 485 | mesh.Scale = mesh.Scale + GROW | |
| 486 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 487 | if DOESROT == true then | |
| 488 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 489 | end | |
| 490 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 491 | if wave.Transparency > 0.99 then | |
| 492 | wave:remove() | |
| 493 | end | |
| 494 | end | |
| 495 | end)) | |
| 496 | end | |
| 497 | ||
| 498 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 499 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 500 | local mesh = IT("SpecialMesh",wave)
| |
| 501 | mesh.MeshType = "FileMesh" | |
| 502 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 503 | mesh.Scale = SIZE | |
| 504 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 505 | wave.CFrame = CFRAME | |
| 506 | coroutine.resume(coroutine.create(function(PART) | |
| 507 | for i = 1, WAIT do | |
| 508 | Swait() | |
| 509 | mesh.Scale = mesh.Scale + GROW | |
| 510 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 511 | if DOESROT == true then | |
| 512 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 513 | end | |
| 514 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 515 | if wave.Transparency > 0.99 then | |
| 516 | wave:remove() | |
| 517 | end | |
| 518 | end | |
| 519 | end)) | |
| 520 | end | |
| 521 | ||
| 522 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 523 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 524 | local mesh = IT("SpecialMesh",wave)
| |
| 525 | mesh.MeshType = "FileMesh" | |
| 526 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 527 | mesh.Scale = SIZE | |
| 528 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 529 | wave.CFrame = CFRAME | |
| 530 | coroutine.resume(coroutine.create(function(PART) | |
| 531 | for i = 1, WAIT do | |
| 532 | Swait() | |
| 533 | mesh.Scale = mesh.Scale + GROW | |
| 534 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 535 | if DOESROT == true then | |
| 536 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 537 | end | |
| 538 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 539 | if wave.Transparency > 0.99 then | |
| 540 | wave:remove() | |
| 541 | end | |
| 542 | end | |
| 543 | end)) | |
| 544 | end | |
| 545 | ||
| 546 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 547 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 548 | local mesh = IT("SpecialMesh",wave)
| |
| 549 | mesh.MeshType = "FileMesh" | |
| 550 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 551 | mesh.Scale = SIZE | |
| 552 | wave.CFrame = CFRAME | |
| 553 | coroutine.resume(coroutine.create(function(PART) | |
| 554 | for i = 1, WAIT do | |
| 555 | Swait() | |
| 556 | mesh.Scale = mesh.Scale + GROW | |
| 557 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 558 | if DOESROT == true then | |
| 559 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 560 | end | |
| 561 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 562 | if wave.Transparency > 0.99 then | |
| 563 | wave:remove() | |
| 564 | end | |
| 565 | end | |
| 566 | end)) | |
| 567 | end | |
| 568 | ||
| 569 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 570 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 571 | local mesh = IT("SpecialMesh",wave)
| |
| 572 | mesh.MeshType = "FileMesh" | |
| 573 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 574 | mesh.Scale = SIZE | |
| 575 | wave.CFrame = CFRAME | |
| 576 | coroutine.resume(coroutine.create(function(PART) | |
| 577 | for i = 1, WAIT do | |
| 578 | Swait() | |
| 579 | mesh.Scale = mesh.Scale + GROW | |
| 580 | if DOESROT == true then | |
| 581 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 582 | end | |
| 583 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 584 | if wave.Transparency > 0.99 then | |
| 585 | wave:remove() | |
| 586 | end | |
| 587 | end | |
| 588 | end)) | |
| 589 | end | |
| 590 | ||
| 591 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 592 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 593 | local mesh = IT("SpecialMesh",wave)
| |
| 594 | mesh.MeshType = "FileMesh" | |
| 595 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 596 | mesh.Scale = SIZE | |
| 597 | mesh.Offset = VT(0,0,0) | |
| 598 | wave.CFrame = CFRAME | |
| 599 | coroutine.resume(coroutine.create(function(PART) | |
| 600 | for i = 1, WAIT do | |
| 601 | Swait() | |
| 602 | mesh.Scale = mesh.Scale + GROW | |
| 603 | if DOESROT == true then | |
| 604 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 605 | end | |
| 606 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 607 | if wave.Transparency > 0.99 then | |
| 608 | wave:remove() | |
| 609 | end | |
| 610 | end | |
| 611 | end)) | |
| 612 | end | |
| 613 | ||
| 614 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 615 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 616 | local mesh = IT("SpecialMesh",wave)
| |
| 617 | mesh.MeshType = "Sphere" | |
| 618 | mesh.Scale = SIZE | |
| 619 | mesh.Offset = VT(0,0,0) | |
| 620 | wave.CFrame = CFRAME | |
| 621 | coroutine.resume(coroutine.create(function(PART) | |
| 622 | for i = 1, WAIT do | |
| 623 | Swait() | |
| 624 | mesh.Scale = mesh.Scale + GROW | |
| 625 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 626 | if wave.Transparency > 0.99 then | |
| 627 | wave:remove() | |
| 628 | end | |
| 629 | end | |
| 630 | end)) | |
| 631 | end | |
| 632 | ||
| 633 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 634 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 635 | local mesh = IT("BlockMesh",wave)
| |
| 636 | wave.CFrame = CFRAME | |
| 637 | coroutine.resume(coroutine.create(function(PART) | |
| 638 | for i = 1, WAIT do | |
| 639 | Swait() | |
| 640 | mesh.Scale = mesh.Scale + GROW | |
| 641 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 642 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 643 | if wave.Transparency > 0.99 then | |
| 644 | wave:remove() | |
| 645 | end | |
| 646 | end | |
| 647 | end)) | |
| 648 | end | |
| 649 | ||
| 650 | function MakeForm(PART,TYPE) | |
| 651 | if TYPE == "Cyl" then | |
| 652 | local MSH = IT("CylinderMesh",PART)
| |
| 653 | elseif TYPE == "Ball" then | |
| 654 | local MSH = IT("SpecialMesh",PART)
| |
| 655 | MSH.MeshType = "Sphere" | |
| 656 | elseif TYPE == "Wedge" then | |
| 657 | local MSH = IT("SpecialMesh",PART)
| |
| 658 | MSH.MeshType = "Wedge" | |
| 659 | elseif TYPE == "Cone" then | |
| 660 | local MSH = IT("SpecialMesh",PART)
| |
| 661 | MSH.MeshType = "FileMesh" | |
| 662 | MSH.MeshId = "http://www.roblox.com/asset/?id=785967755" | |
| 663 | MSH.Scale = PART.Size/50 | |
| 664 | end | |
| 665 | end | |
| 666 | ||
| 667 | function CheckTableForString(Table, String) | |
| 668 | for i, v in pairs(Table) do | |
| 669 | if string.find(string.lower(String), string.lower(v)) then | |
| 670 | return true | |
| 671 | end | |
| 672 | end | |
| 673 | return false | |
| 674 | end | |
| 675 | ||
| 676 | function CheckIntangible(Hit) | |
| 677 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 678 | if Hit and Hit.Parent then | |
| 679 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 680 | return true | |
| 681 | end | |
| 682 | end | |
| 683 | return false | |
| 684 | end | |
| 685 | ||
| 686 | Debris = game:GetService("Debris")
| |
| 687 | ||
| 688 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 689 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 690 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 691 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 692 | if RayHit and CheckIntangible(RayHit) then | |
| 693 | if DelayIfHit then | |
| 694 | wait() | |
| 695 | end | |
| 696 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 697 | end | |
| 698 | return RayHit, RayPos, RayNormal | |
| 699 | end | |
| 700 | ||
| 701 | function turnto(position) | |
| 702 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 703 | end | |
| 704 | ||
| 705 | --//=================================\\ | |
| 706 | --|| SPEECH | |
| 707 | --\\=================================// | |
| 708 | ||
| 709 | function chatfunc(text,waitt) | |
| 710 | local chat = coroutine.wrap(function() | |
| 711 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 712 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 713 | end | |
| 714 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 715 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 716 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 717 | naeeym2.Adornee = Character.Head | |
| 718 | naeeym2.Name = "TalkingBillBoard" | |
| 719 | naeeym2.AlwaysOnTop = true | |
| 720 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 721 | tecks2.BackgroundTransparency = 1 | |
| 722 | tecks2.BorderSizePixel = 0 | |
| 723 | tecks2.Text = "" | |
| 724 | tecks2.Font = "SciFi" | |
| 725 | tecks2.TextSize = 30 | |
| 726 | - | local COLOR = "Pastel blue-green" |
| 726 | + | |
| 727 | - | local COLOR2 = "Really black" |
| 727 | + | |
| 728 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 729 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 730 | for i = 1,string.len(text),1 do | |
| 731 | tecks2.Text = string.sub(text,1,i) | |
| 732 | Swait() | |
| 733 | end | |
| 734 | wait(waitt) | |
| 735 | coroutine.resume(coroutine.create(function() | |
| 736 | for i = 1, 10 do | |
| 737 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 738 | - | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) |
| 738 | + | |
| 739 | end | |
| 740 | naeeym2:Destroy() | |
| 741 | end)) | |
| 742 | end) | |
| 743 | chat() | |
| 744 | end | |
| 745 | - | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) |
| 745 | + | |
| 746 | --//=================================\\ | |
| 747 | --|| WEAPON CREATION | |
| 748 | --\\=================================// | |
| 749 | ||
| 750 | - | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) |
| 750 | + | local COLOR = "Gold" |
| 751 | local COLOR2 = "Really Red" | |
| 752 | ||
| 753 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
| 754 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 755 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) |
| 755 | + | |
| 756 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 757 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
| 758 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 759 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
| 760 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 761 | ||
| 762 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) | |
| 763 | MakeForm(part,"Cyl") | |
| 764 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 765 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false) | |
| 766 | MakeForm(part,"Cyl") | |
| 767 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 768 | ||
| 769 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
| 770 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 771 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
| 772 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 773 | ||
| 774 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
| 775 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 776 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
| 777 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 778 | ||
| 779 | - | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) |
| 779 | + | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) |
| 780 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 781 | ||
| 782 | local OFFSET = 0.25 | |
| 783 | ||
| 784 | for i = 1, 2 do | |
| 785 | local PART = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "ClawPart", VT(0,0,0),false) | |
| 786 | - | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) |
| 786 | + | |
| 787 | for i = 1, 12 do | |
| 788 | local RingPiece = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false) | |
| 789 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0))
| |
| 790 | end | |
| 791 | - | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) |
| 791 | + | |
| 792 | end | |
| 793 | ||
| 794 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
| 795 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 796 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) |
| 796 | + | |
| 797 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 798 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
| 799 | - | local CLAW = CreatePart(3, Weapon, "Neon", 0, 1, COLOR, "Grab part", VT(0.2,0.2,0.2),false) |
| 799 | + | |
| 800 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
| 801 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 802 | ||
| 803 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) | |
| 804 | MakeForm(part,"Cyl") | |
| 805 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 806 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false) | |
| 807 | MakeForm(part,"Cyl") | |
| 808 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 809 | ||
| 810 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
| 811 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 812 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
| 813 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 814 | ||
| 815 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
| 816 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 817 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
| 818 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 819 | ||
| 820 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) | |
| 821 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 822 | ||
| 823 | local CLAW = CreatePart(3, Weapon, "Ice", 0, 1, COLOR, "Grab part", VT(0.2,0.2,0.2),false) | |
| 824 | local weld = CreateWeldOrSnapOrMotor("Weld", CLAW, RightArm, CLAW, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 825 | ||
| 826 | CLAW.CanCollide = true | |
| 827 | ||
| 828 | local OFFSET = 0.25 | |
| 829 | ||
| 830 | for i = 1, 2 do | |
| 831 | local PART = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "ClawPart", VT(0,0,0),false) | |
| 832 | local weld = CreateWeldOrSnapOrMotor("Weld", PART, LeftArm, PART, CF(0.35, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, OFFSET, 0))
| |
| 833 | for i = 1, 12 do | |
| 834 | local RingPiece = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false) | |
| 835 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0))
| |
| 836 | end | |
| 837 | OFFSET = OFFSET - 0.50 | |
| 838 | end | |
| 839 | ||
| 840 | for _, c in pairs(Weapon:GetChildren()) do | |
| 841 | if c.ClassName == "Part" then | |
| 842 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 843 | end | |
| 844 | end | |
| 845 | ||
| 846 | Weapon.Parent = Character | |
| 847 | ||
| 848 | Humanoid.Died:connect(function() | |
| 849 | ATTACK = true | |
| 850 | end) | |
| 851 | ||
| 852 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 853 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 854 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 855 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 856 | ||
| 857 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ice wall", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 1") | |
| 858 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Icicle prison", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 2") | |
| 859 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Frozen kingdom", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") | |
| 860 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ice chuck", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") | |
| 861 | ||
| 862 | --//=================================\\ | |
| 863 | --|| DAMAGE FUNCTIONS | |
| 864 | --\\=================================// | |
| 865 | ||
| 866 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 867 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 868 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 869 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 870 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 871 | BODYPOSITION.P = 2000 | |
| 872 | BODYPOSITION.D = 100 | |
| 873 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 874 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 875 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 876 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 877 | BILLBOARDGUI.Adornee = STATPART | |
| 878 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 879 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 880 | BILLBOARDGUI.AlwaysOnTop = false | |
| 881 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 882 | TEXTLABEL.BackgroundTransparency = 1 | |
| 883 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 884 | TEXTLABEL.Text = TEXT | |
| 885 | TEXTLABEL.Font = "SciFi" | |
| 886 | TEXTLABEL.FontSize="Size42" | |
| 887 | TEXTLABEL.TextColor3 = COLOR | |
| 888 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 889 | TEXTLABEL.TextScaled = true | |
| 890 | TEXTLABEL.TextWrapped = true | |
| 891 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 892 | if LABELTYPE == "Normal" then | |
| 893 | for i = 1, 30 do | |
| 894 | Swait() | |
| 895 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 896 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 897 | end | |
| 898 | elseif LABELTYPE == "Debuff" then | |
| 899 | for i = 1, 30 do | |
| 900 | Swait() | |
| 901 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 902 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 903 | end | |
| 904 | elseif LABELTYPE == "Shock" then | |
| 905 | - | if math.random(1,100) < critrate+1 then |
| 905 | + | |
| 906 | for i = 1, 30 do | |
| 907 | Swait() | |
| 908 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 909 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 910 | end | |
| 911 | end | |
| 912 | THEPART.Parent = nil | |
| 913 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 914 | end | |
| 915 | ||
| 916 | --//=================================\\ | |
| 917 | --|| DAMAGING | |
| 918 | --\\=================================// | |
| 919 | ||
| 920 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 921 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 922 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 923 | local dmg = math.random(min,max) | |
| 924 | if humanoid.Health > 0 then | |
| 925 | if beserk == true then | |
| 926 | humanoid.Health = 0 | |
| 927 | else | |
| 928 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 929 | if math.random(100,100) < critrate+1 then | |
| 930 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 931 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 932 | else | |
| 933 | humanoid.Health = humanoid.Health - dmg | |
| 934 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 935 | end | |
| 936 | end | |
| 937 | end | |
| 938 | end | |
| 939 | end | |
| 940 | ||
| 941 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 942 | local dmg = math.random(min,max) | |
| 943 | for i,v in ipairs(workspace:GetChildren()) do | |
| 944 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 945 | local body = v:GetChildren() | |
| 946 | for part = 1, #body do | |
| 947 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 948 | if(body[part].Position - position).Magnitude < radius then | |
| 949 | if v.ClassName == "Model" then | |
| 950 | if v:FindFirstChild("Humanoid") then
| |
| 951 | if v.Humanoid.Health ~= 0 then | |
| 952 | if CanBeDodgedByJumping == true then | |
| 953 | if body[part].Position.Y < position.Y+5 then | |
| 954 | if math.random(1,100) < critrate+1 then | |
| 955 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 956 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 957 | else | |
| 958 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 959 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 960 | end | |
| 961 | local defence = Instance.new("BoolValue",v)
| |
| 962 | defence.Name = ("HitBy"..Player.Name)
| |
| 963 | end | |
| 964 | else | |
| 965 | if beserk == true then | |
| 966 | v.Humanoid.Health = 0 | |
| 967 | end | |
| 968 | if math.random(1,100) < critrate+1 then | |
| 969 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 970 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 971 | else | |
| 972 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 973 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 974 | end | |
| 975 | local defence = Instance.new("BoolValue",v)
| |
| 976 | defence.Name = ("HitBy"..Player.Name)
| |
| 977 | end | |
| 978 | end | |
| 979 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 980 | end | |
| 981 | end | |
| 982 | end | |
| 983 | end | |
| 984 | end | |
| 985 | end | |
| 986 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 987 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 988 | end | |
| 989 | end | |
| 990 | end | |
| 991 | ||
| 992 | function AoEStun(POS,RANGE,LAST) | |
| 993 | for i,v in ipairs(workspace:GetChildren()) do | |
| 994 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 995 | local body = v:GetChildren() | |
| 996 | for part = 1, #body do | |
| 997 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 998 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 999 | if v.ClassName == "Model" then | |
| 1000 | if v:FindFirstChild("Humanoid") then
| |
| 1001 | if v.Humanoid.Health ~= 0 then | |
| 1002 | Freeze(v.Humanoid,LAST) | |
| 1003 | local defence = Instance.new("BoolValue",v)
| |
| 1004 | - | icelayer.BrickColor = BRICKC"Steel blue" |
| 1004 | + | |
| 1005 | game:GetService("Debris"):AddItem(defence, 0.1)
| |
| 1006 | end | |
| 1007 | end | |
| 1008 | end | |
| 1009 | end | |
| 1010 | end | |
| 1011 | end | |
| 1012 | end | |
| 1013 | end | |
| 1014 | end | |
| 1015 | ||
| 1016 | function Freeze(HUMANOID,LAST) | |
| 1017 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 1018 | local q = HUMANOID.Parent:GetChildren() | |
| 1019 | - | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3))
|
| 1019 | + | |
| 1020 | local bob = q[i] | |
| 1021 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
| 1022 | if bob.Transparency < 1 then | |
| 1023 | bob.Anchored = true | |
| 1024 | local icelayer = bob:Clone() | |
| 1025 | icelayer.Parent = bob | |
| 1026 | icelayer.Material = "Ice" | |
| 1027 | icelayer.CanCollide = false | |
| 1028 | icelayer.BrickColor = BRICKC"Steel Gold" | |
| 1029 | icelayer.Transparency = 0.5 | |
| 1030 | icelayer.CFrame = bob.CFrame | |
| 1031 | icelayer.Name = "Ice" | |
| 1032 | icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1) | |
| 1033 | if icelayer:FindFirstChildOfClass("Decal") then
| |
| 1034 | icelayer:FindFirstChildOfClass("Decal"):remove()
| |
| 1035 | end | |
| 1036 | end | |
| 1037 | end | |
| 1038 | end | |
| 1039 | local defence = Instance.new("BoolValue",HUMANOID.Parent)
| |
| 1040 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 1041 | game:GetService("Debris"):AddItem(defence, LAST)
| |
| 1042 | if HUMANOID.Parent:FindFirstChild("Head") then
| |
| 1043 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen", C3(0.3, 0.3, 0.3))
| |
| 1044 | end | |
| 1045 | coroutine.resume(coroutine.create(function() | |
| 1046 | Swait(LAST*50) | |
| 1047 | local q = HUMANOID.Parent:GetChildren() | |
| 1048 | for i = 1, #q do | |
| 1049 | local bob = q[i] | |
| 1050 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
| 1051 | if bob.Transparency < 1 then | |
| 1052 | bob.Anchored = false | |
| 1053 | bob.Ice:remove() | |
| 1054 | end | |
| 1055 | end | |
| 1056 | end | |
| 1057 | end)) | |
| 1058 | end | |
| 1059 | end | |
| 1060 | ||
| 1061 | function killnearest(position,range,maxstrength) | |
| 1062 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1063 | local body = v:GetChildren() | |
| 1064 | for part = 1, #body do | |
| 1065 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1066 | if(body[part].Position - position).Magnitude < range then | |
| 1067 | if v.ClassName == "Model" then | |
| 1068 | v:BreakJoints() | |
| 1069 | end | |
| 1070 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1071 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1072 | end | |
| 1073 | - | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
| 1073 | + | |
| 1074 | end | |
| 1075 | if v.ClassName == "Part" then | |
| 1076 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1077 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1078 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1079 | end | |
| 1080 | end | |
| 1081 | end | |
| 1082 | end | |
| 1083 | ||
| 1084 | --//=================================\\ | |
| 1085 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1086 | --\\=================================// | |
| 1087 | ||
| 1088 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1089 | if FLOOR ~= nil then | |
| 1090 | coroutine.resume(coroutine.create(function() | |
| 1091 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 1092 | PART.CFrame = CF(POSITION) | |
| 1093 | for i = 1, 45 do | |
| 1094 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 1095 | RingPiece.Material = FLOOR.Material | |
| 1096 | RingPiece.Color = FLOOR.Color | |
| 1097 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*100, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1098 | coroutine.resume(coroutine.create(function() | |
| 1099 | Swait(SWAIT) | |
| 1100 | RingPiece.Anchored = false | |
| 1101 | end)) | |
| 1102 | end | |
| 1103 | PART:remove() | |
| 1104 | end)) | |
| 1105 | end | |
| 1106 | end | |
| 1107 | ||
| 1108 | function Strike() | |
| 1109 | ATTACK = true | |
| 1110 | Rooted = false | |
| 1111 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1112 | Swait() | |
| 1113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1117 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1119 | end | |
| 1120 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1121 | Swait() | |
| 1122 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1123 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1124 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1125 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1126 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1128 | end | |
| 1129 | AoEDamage(RootPart.CFrame*CF(0,0,-2).p,3,25,35,5,false,2,2,false) | |
| 1130 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1131 | Swait() | |
| 1132 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1133 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1134 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1135 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1136 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1137 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1138 | end | |
| 1139 | ATTACK = false | |
| 1140 | Rooted = false | |
| 1141 | end | |
| 1142 | ||
| 1143 | function IceWall() | |
| 1144 | ATTACK = true | |
| 1145 | Rooted = true | |
| 1146 | local IceMaterializeSounds = {
| |
| 1147 | "333476017", | |
| 1148 | "333475981", | |
| 1149 | "333475957", | |
| 1150 | "333475929" | |
| 1151 | } | |
| 1152 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1153 | Swait() | |
| 1154 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1155 | - | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5)) |
| 1155 | + | |
| 1156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1158 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1160 | end | |
| 1161 | coroutine.resume(coroutine.create(function() | |
| 1162 | local POS = RootPart.CFrame * CF(0,0,-5) | |
| 1163 | local OFFSET = 0.1 | |
| 1164 | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5)) | |
| 1165 | WallPiece.CFrame = POS | |
| 1166 | AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false) | |
| 1167 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], WallPiece, 3, 1) | |
| 1168 | WallPiece.CanCollide = true | |
| 1169 | coroutine.resume(coroutine.create(function() | |
| 1170 | Swait(150) | |
| 1171 | WallPiece.Anchored = false | |
| 1172 | WallPiece.CanCollide = false | |
| 1173 | end)) | |
| 1174 | for i = 1, 2 do | |
| 1175 | coroutine.resume(coroutine.create(function() | |
| 1176 | local OFF = OFFSET | |
| 1177 | for i = 1, 30 do | |
| 1178 | Swait() | |
| 1179 | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(50,100,50)) | |
| 1180 | WallPiece.CanCollide = true | |
| 1181 | WallPiece.CFrame = POS*CF(OFF*(i*10),0,0) | |
| 1182 | coroutine.resume(coroutine.create(function() | |
| 1183 | Swait(150-i*1.3) | |
| 1184 | WallPiece.Anchored = false | |
| 1185 | WallPiece.CanCollide = false | |
| 1186 | end)) | |
| 1187 | AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false) | |
| 1188 | end | |
| 1189 | end)) | |
| 1190 | OFFSET = OFFSET - 0.2 | |
| 1191 | end | |
| 1192 | end)) | |
| 1193 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1194 | Swait() | |
| 1195 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1199 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1200 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1201 | end | |
| 1202 | ATTACK = false | |
| 1203 | Rooted = false | |
| 1204 | end | |
| 1205 | ||
| 1206 | function IciclePrison() | |
| 1207 | ATTACK = true | |
| 1208 | Rooted = false | |
| 1209 | local IceMaterializeSounds = {
| |
| 1210 | "333476017", | |
| 1211 | "333475981", | |
| 1212 | "333475957", | |
| 1213 | "333475929" | |
| 1214 | } | |
| 1215 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1216 | Swait() | |
| 1217 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1218 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.1 / Animation_Speed) | |
| 1219 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1220 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1221 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1222 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1223 | end | |
| 1224 | local WELD = nil | |
| 1225 | local TORS = nil | |
| 1226 | local GRABBED = nil | |
| 1227 | CreateSound("588738712", RightArm, 3, 1)
| |
| 1228 | local HIT1 = CLAW.Touched:Connect(function(hit) | |
| 1229 | if hit.Anchored == false and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1230 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1231 | if TORS ~= nil then | |
| 1232 | VALUE1 = true | |
| 1233 | hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 1234 | CreateSound("233856097", RightArm, 3, 1)
| |
| 1235 | --CLAW.CanCollide = false | |
| 1236 | GRABBED = hit.Parent | |
| 1237 | WELD = CreateWeldOrSnapOrMotor("Weld", CLAW, CLAW, TORS, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1238 | end | |
| 1239 | end | |
| 1240 | end) | |
| 1241 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 1242 | Swait() | |
| 1243 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
| 1244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
| 1245 | - | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) |
| 1245 | + | |
| 1246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1247 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed) | |
| 1248 | - | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.7,VT(4,4,4),70*5) |
| 1248 | + | |
| 1249 | - | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.4,VT(6,6,6),70*5) |
| 1249 | + | |
| 1250 | break | |
| 1251 | end | |
| 1252 | end | |
| 1253 | HIT1:disconnect() | |
| 1254 | if GRABBED ~= nil then | |
| 1255 | Rooted = true | |
| 1256 | VALUE1 = false | |
| 1257 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1258 | Swait() | |
| 1259 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,-5),MRANDOM(-5,5)).p,RightArm.Position),COLOR,VT(0.001,0.001,1),0) | |
| 1260 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
| 1261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
| 1262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1264 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed) | |
| 1265 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 2 / Animation_Speed) | |
| 1266 | end | |
| 1267 | WELD:remove() | |
| 1268 | TORS.Anchored = true | |
| 1269 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(100,250,100)) | |
| 1270 | ICICLE.CFrame = CF(TORS.Position) | |
| 1271 | MakeForm(ICICLE,"Cone") | |
| 1272 | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.7,VT(50,50,50),70*5) | |
| 1273 | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.4,VT(100,100,100),70*5) | |
| 1274 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
| 1275 | coroutine.resume(coroutine.create(function() | |
| 1276 | for i = 1, 70 do | |
| 1277 | Swait(5) | |
| 1278 | dealdamage(TORS,1,1,0,false,0,0) | |
| 1279 | end | |
| 1280 | GRABBED:FindFirstChildOfClass("Humanoid").PlatformStand = false
| |
| 1281 | ICICLE.Anchored = false | |
| 1282 | TORS.Anchored = false | |
| 1283 | end)) | |
| 1284 | end | |
| 1285 | ATTACK = false | |
| 1286 | Rooted = false | |
| 1287 | end | |
| 1288 | ||
| 1289 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 1290 | if DoesCourontine == false then | |
| 1291 | local Direction = CF(Part.Position,ToLocation) | |
| 1292 | local Distance = (Part.Position - ToLocation).magnitude | |
| 1293 | for i = 1, AmountOfTime do | |
| 1294 | Swait() | |
| 1295 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 1296 | Direction = Part.CFrame | |
| 1297 | end | |
| 1298 | elseif DoesCourontine == true then | |
| 1299 | coroutine.resume(coroutine.create(function() | |
| 1300 | local Direction = CF(Part.Position,ToLocation) | |
| 1301 | local Distance = (Part.Position - ToLocation).magnitude | |
| 1302 | for i = 1, AmountOfTime do | |
| 1303 | Swait() | |
| 1304 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 1305 | Direction = Part.CFrame | |
| 1306 | end | |
| 1307 | end)) | |
| 1308 | end | |
| 1309 | end | |
| 1310 | ||
| 1311 | function Trail(Part) | |
| 1312 | local TRAIL = Part:Clone() | |
| 1313 | TRAIL.CanCollide = false | |
| 1314 | TRAIL.Anchored = true | |
| 1315 | TRAIL.Parent = Effects | |
| 1316 | TRAIL.Name = "Trail" | |
| 1317 | local TRANS = Part.Transparency | |
| 1318 | coroutine.resume(coroutine.create(function() | |
| 1319 | for i = 1, 20 do | |
| 1320 | Swait() | |
| 1321 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
| 1322 | end | |
| 1323 | TRAIL:remove() | |
| 1324 | end)) | |
| 1325 | end | |
| 1326 | ||
| 1327 | function IceChuck() | |
| 1328 | local IceMaterializeSounds = {
| |
| 1329 | "333476017", | |
| 1330 | "333475981", | |
| 1331 | "333475957", | |
| 1332 | "333475929" | |
| 1333 | } | |
| 1334 | ATTACK = true | |
| 1335 | Rooted = true | |
| 1336 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1337 | Swait() | |
| 1338 | turnto(Mouse.Hit.p) | |
| 1339 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
| 1340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1343 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1345 | end | |
| 1346 | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(2,2,2)) | |
| 1347 | CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(2,2,2), VT(0,0,0))
| |
| 1348 | GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p) | |
| 1349 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
| 1350 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], RootPart, 3, 1.3) | |
| 1351 | coroutine.resume(coroutine.create(function() | |
| 1352 | repeat | |
| 1353 | Swait() | |
| 1354 | Trail(GEM) | |
| 1355 | until GEM.Parent == nil | |
| 1356 | end)) | |
| 1357 | coroutine.resume(coroutine.create(function() | |
| 1358 | FireArc(GEM,Mouse.Hit.p,30,30,false) | |
| 1359 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(1,1,1)) | |
| 1360 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.75,0.75,0.75)) | |
| 1361 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.5,0.5,0.5)) | |
| 1362 | CreateDebreeRing(GEM,GEM.Position+VT(0,0,0),1.5,VT(1,1,1),35) | |
| 1363 | AoEDamage(GEM.Position,15,25,54,5,false,2,2,false) | |
| 1364 | AoEStun(GEM.Position,5,2) | |
| 1365 | GEM.Parent = nil | |
| 1366 | end)) | |
| 1367 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1368 | Swait() | |
| 1369 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1370 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
| 1371 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1372 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1373 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1374 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1375 | end | |
| 1376 | ATTACK = false | |
| 1377 | Rooted = false | |
| 1378 | end | |
| 1379 | ||
| 1380 | function FrozenKingdom() | |
| 1381 | ATTACK = true | |
| 1382 | Rooted = false | |
| 1383 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1384 | Swait() | |
| 1385 | - | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) |
| 1385 | + | |
| 1386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1387 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1388 | - | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),1,VT(6,6,6),70*5) |
| 1388 | + | |
| 1389 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1390 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1391 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1392 | end | |
| 1393 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1394 | Swait() | |
| 1395 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1396 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1397 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1398 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1399 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1400 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1401 | - | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) |
| 1401 | + | |
| 1402 | end | |
| 1403 | local IceMaterializeSounds = {
| |
| 1404 | "333476017", | |
| 1405 | "333475981", | |
| 1406 | "333475957", | |
| 1407 | "333475929" | |
| 1408 | } | |
| 1409 | - | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),i+1,VT(6+i,6+i,6+i),400-(50*i)) |
| 1409 | + | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10000,25000,10000)) |
| 1410 | MakeForm(ICICLE,"Cone") | |
| 1411 | ICICLE.CFrame = CF(Torso.Position) | |
| 1412 | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),1,VT(60,60,60),70*5) | |
| 1413 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
| 1414 | AoEDamage(Torso.Position,2,3,4,5,false,2,2,false) | |
| 1415 | AoEStun(Torso.Position,2,5) | |
| 1416 | for i = 1, 8 do | |
| 1417 | Swait(50) | |
| 1418 | CreateSound("231917750", ICICLE, 3, 1)
| |
| 1419 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
| 1420 | AoEDamage(Torso.Position,i*10,4,12,5,false,2,2,false) | |
| 1421 | AoEStun(Torso.Position,i*10,15) | |
| 1422 | ICICLE.Size = ICICLE.Size + VT(5,5,5) | |
| 1423 | ICICLE.Mesh.Scale = ICICLE.Size/50 | |
| 1424 | MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.6,0.6,0.6)) | |
| 1425 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(2000,5000,2000)) | |
| 1426 | MakeForm(ICICLE,"Cone") | |
| 1427 | ICICLE.CFrame = CF(Torso.Position)*CF(MRANDOM(-10,10)*i/3,0,MRANDOM(-10,10)*i/3)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1428 | coroutine.resume(coroutine.create(function() | |
| 1429 | Swait(400-(50*i)) | |
| 1430 | ICICLE.Anchored = false | |
| 1431 | end)) | |
| 1432 | MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.3,0.3,0.3)) | |
| 1433 | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),i+1,VT(60+i,60+i,60+i),400-(50*i)) | |
| 1434 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
| 1435 | end | |
| 1436 | - | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(0.3,0.6,0.3)) |
| 1436 | + | |
| 1437 | ATTACK = false | |
| 1438 | Rooted = false | |
| 1439 | end | |
| 1440 | ||
| 1441 | function Taunt() | |
| 1442 | local IceMaterializeSounds = {
| |
| 1443 | "333476017", | |
| 1444 | "333475981", | |
| 1445 | "333475957", | |
| 1446 | "333475929" | |
| 1447 | } | |
| 1448 | ATTACK = true | |
| 1449 | Rooted = true | |
| 1450 | CreateSound("649634100", Head, 10, 0.8)
| |
| 1451 | for i=0, 0.55, 0.1 / Animation_Speed do | |
| 1452 | Swait() | |
| 1453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1457 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1459 | end | |
| 1460 | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(0.4,0.7,0.8)) | |
| 1461 | CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(0.6,01.2,0.6), VT(0,0,0))
| |
| 1462 | GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p+VT(0,1,0)) | |
| 1463 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
| 1464 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], GEM, 3, 1) | |
| 1465 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1466 | Swait() | |
| 1467 | GEM.CFrame = GEM.CFrame * ANGLES(RAD(0),RAD(5),RAD(0)) | |
| 1468 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1470 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1471 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1472 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1474 | end | |
| 1475 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
| 1476 | GEM:remove() | |
| 1477 | ATTACK = false | |
| 1478 | Rooted = false | |
| 1479 | end | |
| 1480 | ||
| 1481 | --//=================================\\ | |
| 1482 | --|| ASSIGN THINGS TO KEYS | |
| 1483 | --\\=================================// | |
| 1484 | ||
| 1485 | function MouseDown(Mouse) | |
| 1486 | if ATTACK == false then | |
| 1487 | Strike() | |
| 1488 | end | |
| 1489 | end | |
| 1490 | ||
| 1491 | function MouseUp(Mouse) | |
| 1492 | HOLD = false | |
| 1493 | end | |
| 1494 | ||
| 1495 | function KeyDown(Key) | |
| 1496 | KEYHOLD = true | |
| 1497 | if Key == "z" and ATTACK == false then | |
| 1498 | IceWall() | |
| 1499 | end | |
| 1500 | ||
| 1501 | if Key == "b" and ATTACK == false then | |
| 1502 | IciclePrison() | |
| 1503 | end | |
| 1504 | ||
| 1505 | if Key == "c" and ATTACK == false then | |
| 1506 | IceChuck() | |
| 1507 | end | |
| 1508 | ||
| 1509 | if Key == "v" and ATTACK == false then | |
| 1510 | FrozenKingdom() | |
| 1511 | end | |
| 1512 | ||
| 1513 | if Key == "t" and ATTACK == false then | |
| 1514 | Taunt() | |
| 1515 | end | |
| 1516 | end | |
| 1517 | ||
| 1518 | function KeyUp(Key) | |
| 1519 | KEYHOLD = false | |
| 1520 | end | |
| 1521 | ||
| 1522 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1523 | MouseDown(NEWKEY) | |
| 1524 | end) | |
| 1525 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1526 | MouseUp(NEWKEY) | |
| 1527 | end) | |
| 1528 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1529 | KeyDown(NEWKEY) | |
| 1530 | end) | |
| 1531 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1532 | KeyUp(NEWKEY) | |
| 1533 | end) | |
| 1534 | ||
| 1535 | --//=================================\\ | |
| 1536 | --\\=================================// | |
| 1537 | ||
| 1538 | ||
| 1539 | function unanchor() | |
| 1540 | if UNANCHOR == true then | |
| 1541 | g = Character:GetChildren() | |
| 1542 | for i = 1, #g do | |
| 1543 | if g[i].ClassName == "Part" then | |
| 1544 | g[i].Anchored = false | |
| 1545 | end | |
| 1546 | end | |
| 1547 | end | |
| 1548 | end | |
| 1549 | ||
| 1550 | ||
| 1551 | --//=================================\\ | |
| 1552 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1553 | --\\=================================// | |
| 1554 | ||
| 1555 | Humanoid.Changed:connect(function(Jump) | |
| 1556 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1557 | Humanoid.Jump = false | |
| 1558 | end | |
| 1559 | end) | |
| 1560 | ||
| 1561 | while true do | |
| 1562 | Swait() | |
| 1563 | ANIMATE.Parent = nil | |
| 1564 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1565 | IDLEANIMATION:Play() | |
| 1566 | SINE = SINE + CHANGE | |
| 1567 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1568 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1569 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1570 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1571 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1572 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1573 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1574 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1575 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1576 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1577 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1578 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1579 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1580 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1581 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1582 | end | |
| 1583 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1584 | ANIM = "Jump" | |
| 1585 | if ATTACK == false then | |
| 1586 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1592 | end | |
| 1593 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1594 | ANIM = "Fall" | |
| 1595 | if ATTACK == false then | |
| 1596 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1597 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1598 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1599 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1600 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1601 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1602 | end | |
| 1603 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1604 | ANIM = "Idle" | |
| 1605 | if ATTACK == false then | |
| 1606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1612 | end | |
| 1613 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1614 | ANIM = "Walk" | |
| 1615 | WALK = WALK + 1 / Animation_Speed | |
| 1616 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1617 | WALK = 0 | |
| 1618 | if WALKINGANIM == true then | |
| 1619 | WALKINGANIM = false | |
| 1620 | elseif WALKINGANIM == false then | |
| 1621 | WALKINGANIM = true | |
| 1622 | end | |
| 1623 | end | |
| 1624 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1625 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1626 | if ATTACK == false then | |
| 1627 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1631 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1633 | end | |
| 1634 | end | |
| 1635 | unanchor() | |
| 1636 | Humanoid.MaxHealth = "inf" | |
| 1637 | Humanoid.Health = "inf" | |
| 1638 | if Rooted == false then | |
| 1639 | Disable_Jump = false | |
| 1640 | Humanoid.WalkSpeed = Speed | |
| 1641 | elseif Rooted == true then | |
| 1642 | Disable_Jump = true | |
| 1643 | Humanoid.WalkSpeed = 0 | |
| 1644 | end | |
| 1645 | end | |
| 1646 | ||
| 1647 | --//=================================\\ | |
| 1648 | --\\=================================// | |
| 1649 | ||
| 1650 | ||
| 1651 | ||
| 1652 | ||
| 1653 | ||
| 1654 | --//====================================================\\-- | |
| 1655 | --|| END OF SCRIPT | |
| 1656 | --\\====================================================//-- |