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Let's make a game!
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Name:????????? (build 2)
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Name:????????? (build 3)
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Desc:under construction
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by:spyonclear
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Created: March 14, 2020
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Updated: N/A
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Updated: March 15, 2020
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Settings
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	background:stuff/meadow.jpg
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	building cost increase:115%
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	building cost refund:50%
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	spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
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	stylesheet:https://pastebin.com/f71QunDh
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Layout
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*main
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	contains:Buttons
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*resources
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	contains:Resources
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	header:Resources
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*buildings
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	contains:Buildings
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*unlockables
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	contains:upgrades
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	names:hide
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*upgrades
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	contains:tag:upgradesII, Upgrades
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	header:Upgrades
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	costs:hide
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	names:hide
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*upgradesowned
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	contains:tag:owned
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	header:Owned Upgrades
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	in:upgrades
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	costs:hide
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	names:hide
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Buttons
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	*bunnyButton
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		name:Make a bunny
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		desc:Click this little bunny to get more bunnies!
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		on click:anim icon wobble
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		on click:yield 1 bunny
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		on click:yield 1 timeR
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		icon:stuff/bunny.png
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		no text
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		class:bigButton hasFlares
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		icon class:shadowed
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		tooltip origin:bottom
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		tooltip class:redResources
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Resources
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	*bunny|bunnies
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	*timeR
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		name:Bunny|Bunnies
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		desc:These are your bunnies. You can use them to purchase things. Your goal is to have as many bunnies as possible!
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		icon:icons[0,0]
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		class:noBackground
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		show earned
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	*achR
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		name:Achievments
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		desc:Shows amout of achievments. Might need that shit during development
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		class:noBackground
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		show earned
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	*upgradesII
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		name:Unlocked
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		name:Upgrades
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		desc:[upgradesII]/323 ([((upgradesII/323)*100)]%)
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		desc:Shows amout of upgrades. Might need that shit during development as well.
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		class:noBackground
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		show earned
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	*important
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		on tick:show :Upgrades
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		on tick:hide :Upgrades:owned
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		on tick:hide :Upgrades:tag:got
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		on tick:show tag:owned
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		on tick:show tag:got
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		always hidden
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		is always:1
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Buildings
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	*TEMPLATE
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		on click:anim glow
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    *base
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		start with:1
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		always hidden
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        on tick:yield 1 timeR
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		cost:15 bunnies
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		on tick:yield 0.1 bunny
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		name:Rabbit cage|Rabbit cages
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		desc:A tiny little cage.<//><b>Effect:</b><.>Produces 1 rabbit every 10 seconds.
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		icon:icons[3,0]
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		cost:15 timeR
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		on tick:yield 0.1 timeR
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		unlocked
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Upgrades
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	*TEMPLATE
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		on click:anim glow
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*TEMPLATE
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tag:prestige
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on tick:if (have this) hide this
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on earn:hide this
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on earn:yield 1 upgradesII
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*TEMPLATE
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tag:upgrades
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on tick:if (have this) hide this
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on earn:
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	hide this
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	show tag:owned
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	no buy
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		cost:100 bunnies
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	yield 1 upgradesII
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		passive:increase bunny yield of bunnyButton by 1
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end
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		req:10 bunnies:earned
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	*parsley
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	*buildingUpgrade8
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		name:Soothing moon crystals
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		desc:Just really nice to be around.<//><b>Effect:</b><.>moon citadel production x2
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		icon:icons[2,0] icons[3,7]
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		cost:10 timeR
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		cost:1000000000 bunnies
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		passive:increase timeR yield of bunnyButton by 1
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		passive:multiply yield of cage by 2
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		req:10 timeR:earned
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		req:10 cage
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Achievements
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	*TEMPLATE
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no buy
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tag:owned
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	*TEMPLATE
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		tag:achievements
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		on earn:yield 1 achR
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	*bunnyAchiev1
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		name:Run rabbit run
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		desc:Have <b>1</b> bunny.
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		req:1 timeR
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		icon:icons[2,4] icons[0,2] icons[0,6]
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	*bunnyAchiev2
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		name:Bunniest home videos
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		desc:Have <b>1000</b> bunnies.
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		req:1 bunny
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		req:1000 timeR
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		icon:icons[2,4] icons[0,3] icons[0,6]