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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 5 | local Player = game:GetService("Players").SlobberyMist9
| |
| 6 | local Mouse,mouse,UserInputService,ContextActionService | |
| 7 | do | |
| 8 | script.Parent = Player.Character | |
| 9 | local CAS = {Actions={}}
| |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | Event.Parent = Player.Character | |
| 13 | local fakeEvent = function() | |
| 14 | local t = {_fakeEvent=true}
| |
| 15 | t.Connect = function(self,f)self.Function=f end | |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | function CAS:BindAction(name,fun,touch,...) | |
| 22 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 23 | end | |
| 24 | function CAS:UnbindAction(name) | |
| 25 | CAS.Actions[name] = nil | |
| 26 | end | |
| 27 | local function te(self,ev,...) | |
| 28 | local t = m[ev] | |
| 29 | if t and t._fakeEvent and t.Function then | |
| 30 | t.Function(...) | |
| 31 | end | |
| 32 | end | |
| 33 | m.TrigEvent = te | |
| 34 | UIS.TrigEvent = te | |
| 35 | Event.OnServerEvent:Connect(function(plr,io) | |
| 36 | if plr~=Player then return end | |
| 37 | if io.isMouse then | |
| 38 | m.Target = io.Target | |
| 39 | m.Hit = io.Hit | |
| 40 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 41 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 42 | m:TrigEvent("Button1Down")
| |
| 43 | else | |
| 44 | m:TrigEvent("Button1Up")
| |
| 45 | end | |
| 46 | else | |
| 47 | for n,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 55 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 56 | UIS:TrigEvent("InputBegan",io,false)
| |
| 57 | else | |
| 58 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 59 | UIS:TrigEvent("InputEnded",io,false)
| |
| 60 | end | |
| 61 | end | |
| 62 | end) | |
| 63 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 64 | end | |
| 65 | ----------------------- | |
| 66 | --[[ Organization : Insanity ]]-- | |
| 67 | --[[ Name : Ender (Thou who collects the souls of innocents) ]]-- | |
| 68 | --[[ Creator / Captain : DATA RESTRICTED ]]-- | |
| 69 | ------------------------------------------------------- | |
| 70 | --A script By makhail07 | |
| 71 | ||
| 72 | --Discord Creterisk#2958 | |
| 73 | ||
| 74 | --This script is a fucking mistake have fun skids | |
| 75 | ------------------------------------------------------- | |
| 76 | ||
| 77 | local FavIDs = {
| |
| 78 | 340106355, --Nefl Crystals | |
| 79 | 927529620, --Dimension | |
| 80 | 876981900, --Fantasy | |
| 81 | 398987889, --Ordinary Days | |
| 82 | 1117396305, --Oh wait, it's you. | |
| 83 | 885996042, --Action Winter Journey | |
| 84 | 919231299, --Sprawling Idiot Effigy | |
| 85 | 743466274, --Good Day Sunshine | |
| 86 | 727411183, --Knife Fight | |
| 87 | 1402748531, --The Earth Is Counting On You! | |
| 88 | 595230126 --Robot Language | |
| 89 | } | |
| 90 | ||
| 91 | ||
| 92 | ||
| 93 | --The reality of my life isn't real but a Universe -makhail07 | |
| 94 | wait() | |
| 95 | local plr = game:service'Players'.LocalPlayer | |
| 96 | print('Local User is '..plr.Name)
| |
| 97 | local char = plr.Character | |
| 98 | local hum = char.Humanoid | |
| 99 | local ra = char["Right Arm"] | |
| 100 | local la= char["Left Arm"] | |
| 101 | local rl= char["Right Leg"] | |
| 102 | local ll = char["Left Leg"] | |
| 103 | local hed = char.Head | |
| 104 | local root = char.HumanoidRootPart | |
| 105 | local rootj = root.RootJoint | |
| 106 | local tors = char.Torso | |
| 107 | local mouse = plr:GetMouse() | |
| 108 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 109 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 110 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 111 | ------------------------------------------------------- | |
| 112 | --Start Good Stuff-- | |
| 113 | ------------------------------------------------------- | |
| 114 | CF = CFrame.new | |
| 115 | angles = CFrame.Angles | |
| 116 | attack = false | |
| 117 | Euler = CFrame.fromEulerAnglesXYZ | |
| 118 | Rad = math.rad | |
| 119 | IT = Instance.new | |
| 120 | BrickC = BrickColor.new | |
| 121 | Cos = math.cos | |
| 122 | Acos = math.acos | |
| 123 | Sin = math.sin | |
| 124 | Asin = math.asin | |
| 125 | Abs = math.abs | |
| 126 | Mrandom = math.random | |
| 127 | Floor = math.floor | |
| 128 | ------------------------------------------------------- | |
| 129 | --End Good Stuff-- | |
| 130 | ------------------------------------------------------- | |
| 131 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 132 | RSH, LSH = nil, nil | |
| 133 | RW = Instance.new("Weld")
| |
| 134 | LW = Instance.new("Weld")
| |
| 135 | RH = tors["Right Hip"] | |
| 136 | LH = tors["Left Hip"] | |
| 137 | RSH = tors["Right Shoulder"] | |
| 138 | LSH = tors["Left Shoulder"] | |
| 139 | RSH.Parent = nil | |
| 140 | LSH.Parent = nil | |
| 141 | RW.Name = "RW" | |
| 142 | RW.Part0 = tors | |
| 143 | RW.C0 = CF(1.5, 0.5, 0) | |
| 144 | RW.C1 = CF(0, 0.5, 0) | |
| 145 | RW.Part1 = ra | |
| 146 | RW.Parent = tors | |
| 147 | LW.Name = "LW" | |
| 148 | LW.Part0 = tors | |
| 149 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 150 | LW.C1 = CF(0, 0.5, 0) | |
| 151 | LW.Part1 = la | |
| 152 | LW.Parent = tors | |
| 153 | Effects = {}
| |
| 154 | ||
| 155 | ------------------------------------------------------- | |
| 156 | --Start HeartBeat-- | |
| 157 | ------------------------------------------------------- | |
| 158 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 159 | ArtificialHB.Name = "Heartbeat" | |
| 160 | script:WaitForChild("Heartbeat")
| |
| 161 | ||
| 162 | frame = 1 / 60 | |
| 163 | tf = 0 | |
| 164 | allowframeloss = false | |
| 165 | tossremainder = false | |
| 166 | ||
| 167 | ||
| 168 | lastframe = tick() | |
| 169 | script.Heartbeat:Fire() | |
| 170 | ||
| 171 | ||
| 172 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 173 | tf = tf + s | |
| 174 | if tf >= frame then | |
| 175 | if allowframeloss then | |
| 176 | script.Heartbeat:Fire() | |
| 177 | lastframe = tick() | |
| 178 | else | |
| 179 | for i = 1, math.floor(tf / frame) do | |
| 180 | script.Heartbeat:Fire() | |
| 181 | end | |
| 182 | lastframe = tick() | |
| 183 | end | |
| 184 | if tossremainder then | |
| 185 | tf = 0 | |
| 186 | else | |
| 187 | tf = tf - frame * math.floor(tf / frame) | |
| 188 | end | |
| 189 | end | |
| 190 | end) | |
| 191 | ------------------------------------------------------- | |
| 192 | --End HeartBeat-- | |
| 193 | ------------------------------------------------------- | |
| 194 | ||
| 195 | ------------------------------------------------------- | |
| 196 | --Start Important Functions-- | |
| 197 | ------------------------------------------------------- | |
| 198 | function swait(num) | |
| 199 | if num == 0 or num == nil then | |
| 200 | game:service("RunService").Stepped:wait(0)
| |
| 201 | else | |
| 202 | for i = 0, num do | |
| 203 | game:service("RunService").Stepped:wait(0)
| |
| 204 | end | |
| 205 | end | |
| 206 | end | |
| 207 | function thread(f) | |
| 208 | coroutine.resume(coroutine.create(f)) | |
| 209 | end | |
| 210 | function clerp(a, b, t) | |
| 211 | local qa = {
| |
| 212 | QuaternionFromCFrame(a) | |
| 213 | } | |
| 214 | local qb = {
| |
| 215 | QuaternionFromCFrame(b) | |
| 216 | } | |
| 217 | local ax, ay, az = a.x, a.y, a.z | |
| 218 | local bx, by, bz = b.x, b.y, b.z | |
| 219 | local _t = 1 - t | |
| 220 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 221 | end | |
| 222 | function QuaternionFromCFrame(cf) | |
| 223 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 224 | local trace = m00 + m11 + m22 | |
| 225 | if trace > 0 then | |
| 226 | local s = math.sqrt(1 + trace) | |
| 227 | local recip = 0.5 / s | |
| 228 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 229 | else | |
| 230 | local i = 0 | |
| 231 | if m00 < m11 then | |
| 232 | i = 1 | |
| 233 | end | |
| 234 | if m22 > (i == 0 and m00 or m11) then | |
| 235 | i = 2 | |
| 236 | end | |
| 237 | if i == 0 then | |
| 238 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 239 | local recip = 0.5 / s | |
| 240 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 241 | elseif i == 1 then | |
| 242 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 243 | local recip = 0.5 / s | |
| 244 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 245 | elseif i == 2 then | |
| 246 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 247 | local recip = 0.5 / s | |
| 248 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 249 | end | |
| 250 | end | |
| 251 | end | |
| 252 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 253 | local xs, ys, zs = x + x, y + y, z + z | |
| 254 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 255 | local xx = x * xs | |
| 256 | local xy = x * ys | |
| 257 | local xz = x * zs | |
| 258 | local yy = y * ys | |
| 259 | local yz = y * zs | |
| 260 | local zz = z * zs | |
| 261 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 262 | end | |
| 263 | function QuaternionSlerp(a, b, t) | |
| 264 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 265 | local startInterp, finishInterp | |
| 266 | if cosTheta >= 1.0E-4 then | |
| 267 | if 1 - cosTheta > 1.0E-4 then | |
| 268 | local theta = math.acos(cosTheta) | |
| 269 | local invSinTheta = 1 / Sin(theta) | |
| 270 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 271 | finishInterp = Sin(t * theta) * invSinTheta | |
| 272 | else | |
| 273 | startInterp = 1 - t | |
| 274 | finishInterp = t | |
| 275 | end | |
| 276 | elseif 1 + cosTheta > 1.0E-4 then | |
| 277 | local theta = math.acos(-cosTheta) | |
| 278 | local invSinTheta = 1 / Sin(theta) | |
| 279 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 280 | finishInterp = Sin(t * theta) * invSinTheta | |
| 281 | else | |
| 282 | startInterp = t - 1 | |
| 283 | finishInterp = t | |
| 284 | end | |
| 285 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 286 | end | |
| 287 | function rayCast(Position, Direction, Range, Ignore) | |
| 288 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 289 | end | |
| 290 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 291 | local Create = RbxUtility.Create | |
| 292 | ||
| 293 | ------------------------------------------------------- | |
| 294 | --Start Damage Function-- | |
| 295 | ------------------------------------------------------- | |
| 296 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 297 | if hit.Parent == nil then | |
| 298 | return | |
| 299 | end | |
| 300 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 301 | for _, v in pairs(hit.Parent:children()) do | |
| 302 | if v:IsA("Humanoid") then
| |
| 303 | h = v | |
| 304 | end | |
| 305 | end | |
| 306 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 307 | ||
| 308 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 309 | end | |
| 310 | ||
| 311 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 312 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 313 | if hit.Parent.DebounceHit.Value == true then | |
| 314 | return | |
| 315 | end | |
| 316 | end | |
| 317 | if insta == true then | |
| 318 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 319 | end | |
| 320 | local c = Create("ObjectValue"){
| |
| 321 | Name = "creator", | |
| 322 | Value = game:service("Players").LocalPlayer,
| |
| 323 | Parent = h, | |
| 324 | } | |
| 325 | game:GetService("Debris"):AddItem(c, .5)
| |
| 326 | if HitSound ~= nil and HitPitch ~= nil then | |
| 327 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 328 | end | |
| 329 | local Damage = math.random(minim, maxim) | |
| 330 | local blocked = false | |
| 331 | local block = hit.Parent:findFirstChild("Block")
| |
| 332 | if block ~= nil then | |
| 333 | if block.className == "IntValue" then | |
| 334 | if block.Value > 0 then | |
| 335 | blocked = true | |
| 336 | block.Value = block.Value - 1 | |
| 337 | print(block.Value) | |
| 338 | end | |
| 339 | end | |
| 340 | end | |
| 341 | if blocked == false then | |
| 342 | h.Health = h.Health - Damage | |
| 343 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 344 | else | |
| 345 | h.Health = h.Health - (Damage / 2) | |
| 346 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 347 | end | |
| 348 | if Type == "Knockdown" then | |
| 349 | local hum = hit.Parent.Humanoid | |
| 350 | hum.PlatformStand = true | |
| 351 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 352 | swait(1) | |
| 353 | HHumanoid.PlatformStand = false | |
| 354 | end), hum) | |
| 355 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 356 | local bodvol = Create("BodyVelocity"){
| |
| 357 | velocity = angle * knockback, | |
| 358 | P = 5000, | |
| 359 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 360 | Parent = hit, | |
| 361 | } | |
| 362 | local rl = Create("BodyAngularVelocity"){
| |
| 363 | P = 3000, | |
| 364 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 365 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 366 | Parent = hit, | |
| 367 | } | |
| 368 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 369 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 370 | elseif Type == "Normal" then | |
| 371 | local vp = Create("BodyVelocity"){
| |
| 372 | P = 500, | |
| 373 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 374 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 375 | } | |
| 376 | if knockback > 0 then | |
| 377 | vp.Parent = hit.Parent.Torso | |
| 378 | end | |
| 379 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 380 | elseif Type == "Up" then | |
| 381 | local bodyVelocity = Create("BodyVelocity"){
| |
| 382 | velocity = Vector3.new(0, 20, 0), | |
| 383 | P = 5000, | |
| 384 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 385 | Parent = hit, | |
| 386 | } | |
| 387 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 388 | elseif Type == "DarkUp" then | |
| 389 | coroutine.resume(coroutine.create(function() | |
| 390 | for i = 0, 1, 0.1 do | |
| 391 | swait() | |
| 392 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 393 | end | |
| 394 | end)) | |
| 395 | local bodyVelocity = Create("BodyVelocity"){
| |
| 396 | velocity = Vector3.new(0, 20, 0), | |
| 397 | P = 5000, | |
| 398 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 399 | Parent = hit, | |
| 400 | } | |
| 401 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 402 | elseif Type == "Snare" then | |
| 403 | local bp = Create("BodyPosition"){
| |
| 404 | P = 2000, | |
| 405 | D = 100, | |
| 406 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 407 | position = hit.Parent.Torso.Position, | |
| 408 | Parent = hit.Parent.Torso, | |
| 409 | } | |
| 410 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 411 | elseif Type == "Freeze" then | |
| 412 | local BodPos = Create("BodyPosition"){
| |
| 413 | P = 50000, | |
| 414 | D = 1000, | |
| 415 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 416 | position = hit.Parent.Torso.Position, | |
| 417 | Parent = hit.Parent.Torso, | |
| 418 | } | |
| 419 | local BodGy = Create("BodyGyro") {
| |
| 420 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 421 | P = 20e+003, | |
| 422 | Parent = hit.Parent.Torso, | |
| 423 | cframe = hit.Parent.Torso.CFrame, | |
| 424 | } | |
| 425 | hit.Parent.Torso.Anchored = true | |
| 426 | coroutine.resume(coroutine.create(function(Part) | |
| 427 | swait(1.5) | |
| 428 | Part.Anchored = false | |
| 429 | end), hit.Parent.Torso) | |
| 430 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 431 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 432 | end | |
| 433 | local debounce = Create("BoolValue"){
| |
| 434 | Name = "DebounceHit", | |
| 435 | Parent = hit.Parent, | |
| 436 | Value = true, | |
| 437 | } | |
| 438 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 439 | c = Create("ObjectValue"){
| |
| 440 | Name = "creator", | |
| 441 | Value = Player, | |
| 442 | Parent = h, | |
| 443 | } | |
| 444 | game:GetService("Debris"):AddItem(c, .5)
| |
| 445 | end | |
| 446 | end | |
| 447 | ------------------------------------------------------- | |
| 448 | --End Damage Function-- | |
| 449 | ------------------------------------------------------- | |
| 450 | ||
| 451 | ------------------------------------------------------- | |
| 452 | --Start Damage Function Customization-- | |
| 453 | ------------------------------------------------------- | |
| 454 | function ShowDamage(Pos, Text, Time, Color) | |
| 455 | local Rate = (1 / 30) | |
| 456 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 457 | local Text = (Text or "") | |
| 458 | local Time = (Time or 2) | |
| 459 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 460 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 461 | EffectPart.Anchored = true | |
| 462 | local BillboardGui = Create("BillboardGui"){
| |
| 463 | Size = UDim2.new(3, 0, 3, 0), | |
| 464 | Adornee = EffectPart, | |
| 465 | Parent = EffectPart, | |
| 466 | } | |
| 467 | local TextLabel = Create("TextLabel"){
| |
| 468 | BackgroundTransparency = 1, | |
| 469 | Size = UDim2.new(1, 0, 1, 0), | |
| 470 | Text = Text, | |
| 471 | Font = "Bodoni", | |
| 472 | TextColor3 = Color, | |
| 473 | TextScaled = true, | |
| 474 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 475 | Parent = BillboardGui, | |
| 476 | } | |
| 477 | game.Debris:AddItem(EffectPart, (Time)) | |
| 478 | EffectPart.Parent = game:GetService("Workspace")
| |
| 479 | delay(0, function() | |
| 480 | local Frames = (Time / Rate) | |
| 481 | for Frame = 1, Frames do | |
| 482 | wait(Rate) | |
| 483 | local Percent = (Frame / Frames) | |
| 484 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 485 | TextLabel.TextTransparency = Percent | |
| 486 | end | |
| 487 | if EffectPart and EffectPart.Parent then | |
| 488 | EffectPart:Destroy() | |
| 489 | end | |
| 490 | end) | |
| 491 | end | |
| 492 | ------------------------------------------------------- | |
| 493 | --End Damage Function Customization-- | |
| 494 | ------------------------------------------------------- | |
| 495 | ||
| 496 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 497 | for _, c in pairs(workspace:children()) do | |
| 498 | local hum = c:findFirstChild("Humanoid")
| |
| 499 | if hum ~= nil then | |
| 500 | local head = c:findFirstChild("Head")
| |
| 501 | if head ~= nil then | |
| 502 | local targ = head.Position - Part.Position | |
| 503 | local mag = targ.magnitude | |
| 504 | if magni >= mag and c.Name ~= plr.Name then | |
| 505 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 506 | end | |
| 507 | end | |
| 508 | end | |
| 509 | end | |
| 510 | end | |
| 511 | ||
| 512 | ||
| 513 | CFuncs = {
| |
| 514 | Part = {
| |
| 515 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 516 | local Part = Create("Part")({
| |
| 517 | Parent = Parent, | |
| 518 | Reflectance = Reflectance, | |
| 519 | Transparency = Transparency, | |
| 520 | CanCollide = false, | |
| 521 | Locked = true, | |
| 522 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 523 | Name = Name, | |
| 524 | Size = Size, | |
| 525 | Material = Material | |
| 526 | }) | |
| 527 | RemoveOutlines(Part) | |
| 528 | return Part | |
| 529 | end | |
| 530 | }, | |
| 531 | Mesh = {
| |
| 532 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 533 | local Msh = Create(Mesh)({
| |
| 534 | Parent = Part, | |
| 535 | Offset = OffSet, | |
| 536 | Scale = Scale | |
| 537 | }) | |
| 538 | if Mesh == "SpecialMesh" then | |
| 539 | Msh.MeshType = MeshType | |
| 540 | Msh.MeshId = MeshId | |
| 541 | end | |
| 542 | return Msh | |
| 543 | end | |
| 544 | }, | |
| 545 | Mesh = {
| |
| 546 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 547 | local Msh = Create(Mesh)({
| |
| 548 | Parent = Part, | |
| 549 | Offset = OffSet, | |
| 550 | Scale = Scale | |
| 551 | }) | |
| 552 | if Mesh == "SpecialMesh" then | |
| 553 | Msh.MeshType = MeshType | |
| 554 | Msh.MeshId = MeshId | |
| 555 | end | |
| 556 | return Msh | |
| 557 | end | |
| 558 | }, | |
| 559 | Weld = {
| |
| 560 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 561 | local Weld = Create("Weld")({
| |
| 562 | Parent = Parent, | |
| 563 | Part0 = Part0, | |
| 564 | Part1 = Part1, | |
| 565 | C0 = C0, | |
| 566 | C1 = C1 | |
| 567 | }) | |
| 568 | return Weld | |
| 569 | end | |
| 570 | }, | |
| 571 | Sound = {
| |
| 572 | Create = function(id, par, vol, pit) | |
| 573 | coroutine.resume(coroutine.create(function() | |
| 574 | local S = Create("Sound")({
| |
| 575 | Volume = vol, | |
| 576 | Pitch = pit or 1, | |
| 577 | SoundId = id, | |
| 578 | Parent = par or workspace | |
| 579 | }) | |
| 580 | wait() | |
| 581 | S:play() | |
| 582 | game:GetService("Debris"):AddItem(S, 6)
| |
| 583 | end)) | |
| 584 | end | |
| 585 | }, | |
| 586 | ParticleEmitter = {
| |
| 587 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 588 | local fp = Create("ParticleEmitter")({
| |
| 589 | Parent = Parent, | |
| 590 | Color = ColorSequence.new(Color1, Color2), | |
| 591 | LightEmission = LightEmission, | |
| 592 | Size = Size, | |
| 593 | Texture = Texture, | |
| 594 | Transparency = Transparency, | |
| 595 | ZOffset = ZOffset, | |
| 596 | Acceleration = Accel, | |
| 597 | Drag = Drag, | |
| 598 | LockedToPart = LockedToPart, | |
| 599 | VelocityInheritance = VelocityInheritance, | |
| 600 | EmissionDirection = EmissionDirection, | |
| 601 | Enabled = Enabled, | |
| 602 | Lifetime = LifeTime, | |
| 603 | Rate = Rate, | |
| 604 | Rotation = Rotation, | |
| 605 | RotSpeed = RotSpeed, | |
| 606 | Speed = Speed, | |
| 607 | VelocitySpread = VelocitySpread | |
| 608 | }) | |
| 609 | return fp | |
| 610 | end | |
| 611 | } | |
| 612 | } | |
| 613 | function RemoveOutlines(part) | |
| 614 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 615 | end | |
| 616 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 617 | local Part = Create("Part")({
| |
| 618 | formFactor = FormFactor, | |
| 619 | Parent = Parent, | |
| 620 | Reflectance = Reflectance, | |
| 621 | Transparency = Transparency, | |
| 622 | CanCollide = false, | |
| 623 | Locked = true, | |
| 624 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 625 | Name = Name, | |
| 626 | Size = Size, | |
| 627 | Material = Material | |
| 628 | }) | |
| 629 | RemoveOutlines(Part) | |
| 630 | return Part | |
| 631 | end | |
| 632 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 633 | local Msh = Create(Mesh)({
| |
| 634 | Parent = Part, | |
| 635 | Offset = OffSet, | |
| 636 | Scale = Scale | |
| 637 | }) | |
| 638 | if Mesh == "SpecialMesh" then | |
| 639 | Msh.MeshType = MeshType | |
| 640 | Msh.MeshId = MeshId | |
| 641 | end | |
| 642 | return Msh | |
| 643 | end | |
| 644 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 645 | local Weld = Create("Weld")({
| |
| 646 | Parent = Parent, | |
| 647 | Part0 = Part0, | |
| 648 | Part1 = Part1, | |
| 649 | C0 = C0, | |
| 650 | C1 = C1 | |
| 651 | }) | |
| 652 | return Weld | |
| 653 | end | |
| 654 | ||
| 655 | ||
| 656 | ------------------------------------------------------- | |
| 657 | --Start Effect Function-- | |
| 658 | ------------------------------------------------------- | |
| 659 | EffectModel = Instance.new("Model", char)
| |
| 660 | Effects = {
| |
| 661 | Block = {
| |
| 662 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 663 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 664 | prt.Anchored = true | |
| 665 | prt.CFrame = cframe | |
| 666 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 667 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 668 | if Type == 1 or Type == nil then | |
| 669 | table.insert(Effects, {
| |
| 670 | prt, | |
| 671 | "Block1", | |
| 672 | delay, | |
| 673 | x3, | |
| 674 | y3, | |
| 675 | z3, | |
| 676 | msh | |
| 677 | }) | |
| 678 | elseif Type == 2 then | |
| 679 | table.insert(Effects, {
| |
| 680 | prt, | |
| 681 | "Block2", | |
| 682 | delay, | |
| 683 | x3, | |
| 684 | y3, | |
| 685 | z3, | |
| 686 | msh | |
| 687 | }) | |
| 688 | else | |
| 689 | table.insert(Effects, {
| |
| 690 | prt, | |
| 691 | "Block3", | |
| 692 | delay, | |
| 693 | x3, | |
| 694 | y3, | |
| 695 | z3, | |
| 696 | msh | |
| 697 | }) | |
| 698 | end | |
| 699 | end | |
| 700 | }, | |
| 701 | Sphere = {
| |
| 702 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 703 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 704 | prt.Anchored = true | |
| 705 | prt.CFrame = cframe | |
| 706 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 707 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 708 | table.insert(Effects, {
| |
| 709 | prt, | |
| 710 | "Cylinder", | |
| 711 | delay, | |
| 712 | x3, | |
| 713 | y3, | |
| 714 | z3, | |
| 715 | msh | |
| 716 | }) | |
| 717 | end | |
| 718 | }, | |
| 719 | Cylinder = {
| |
| 720 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 721 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 722 | prt.Anchored = true | |
| 723 | prt.CFrame = cframe | |
| 724 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 725 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 726 | table.insert(Effects, {
| |
| 727 | prt, | |
| 728 | "Cylinder", | |
| 729 | delay, | |
| 730 | x3, | |
| 731 | y3, | |
| 732 | z3, | |
| 733 | msh | |
| 734 | }) | |
| 735 | end | |
| 736 | }, | |
| 737 | Wave = {
| |
| 738 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 739 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 740 | prt.Anchored = true | |
| 741 | prt.CFrame = cframe | |
| 742 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 743 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 744 | table.insert(Effects, {
| |
| 745 | prt, | |
| 746 | "Cylinder", | |
| 747 | delay, | |
| 748 | x3 / 60, | |
| 749 | y3 / 60, | |
| 750 | z3 / 60, | |
| 751 | msh | |
| 752 | }) | |
| 753 | end | |
| 754 | }, | |
| 755 | Ring = {
| |
| 756 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 757 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 758 | prt.Anchored = true | |
| 759 | prt.CFrame = cframe | |
| 760 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 761 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 762 | table.insert(Effects, {
| |
| 763 | prt, | |
| 764 | "Cylinder", | |
| 765 | delay, | |
| 766 | x3, | |
| 767 | y3, | |
| 768 | z3, | |
| 769 | msh | |
| 770 | }) | |
| 771 | end | |
| 772 | }, | |
| 773 | Break = {
| |
| 774 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 775 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 776 | prt.Anchored = true | |
| 777 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 778 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 779 | local num = math.random(10, 50) / 1000 | |
| 780 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 781 | table.insert(Effects, {
| |
| 782 | prt, | |
| 783 | "Shatter", | |
| 784 | num, | |
| 785 | prt.CFrame, | |
| 786 | math.random() - math.random(), | |
| 787 | 0, | |
| 788 | math.random(50, 100) / 100 | |
| 789 | }) | |
| 790 | end | |
| 791 | }, | |
| 792 | Spiral = {
| |
| 793 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 794 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 795 | prt.Anchored = true | |
| 796 | prt.CFrame = cframe | |
| 797 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 798 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 799 | table.insert(Effects, {
| |
| 800 | prt, | |
| 801 | "Cylinder", | |
| 802 | delay, | |
| 803 | x3, | |
| 804 | y3, | |
| 805 | z3, | |
| 806 | msh | |
| 807 | }) | |
| 808 | end | |
| 809 | }, | |
| 810 | Push = {
| |
| 811 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 812 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 813 | prt.Anchored = true | |
| 814 | prt.CFrame = cframe | |
| 815 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 816 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 817 | table.insert(Effects, {
| |
| 818 | prt, | |
| 819 | "Cylinder", | |
| 820 | delay, | |
| 821 | x3, | |
| 822 | y3, | |
| 823 | z3, | |
| 824 | msh | |
| 825 | }) | |
| 826 | end | |
| 827 | } | |
| 828 | } | |
| 829 | ------------------------------------------------------- | |
| 830 | --End Effect Function-- | |
| 831 | ------------------------------------------------------- | |
| 832 | ||
| 833 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 834 | local NSound = nil | |
| 835 | coroutine.resume(coroutine.create(function() | |
| 836 | NSound = Instance.new("Sound", PARENT)
| |
| 837 | NSound.Volume = VOLUME | |
| 838 | NSound.Pitch = PITCH | |
| 839 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 840 | swait() | |
| 841 | NSound:play() | |
| 842 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 843 | end)) | |
| 844 | return NSound | |
| 845 | end | |
| 846 | ||
| 847 | function Eviscerate(dude) | |
| 848 | if dude.Name ~= char then | |
| 849 | local bgf = IT("BodyGyro", dude.Head)
| |
| 850 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 851 | local val = IT("BoolValue", dude)
| |
| 852 | val.Name = "IsHit" | |
| 853 | local ds = coroutine.wrap(function() | |
| 854 | dude:WaitForChild("Head"):BreakJoints()
| |
| 855 | wait(0.5) | |
| 856 | target = nil | |
| 857 | coroutine.resume(coroutine.create(function() | |
| 858 | for i, v in pairs(dude:GetChildren()) do | |
| 859 | if v:IsA("Accessory") then
| |
| 860 | v:Destroy() | |
| 861 | end | |
| 862 | if v:IsA("Humanoid") then
| |
| 863 | v:Destroy() | |
| 864 | end | |
| 865 | if v:IsA("CharacterMesh") then
| |
| 866 | v:Destroy() | |
| 867 | end | |
| 868 | if v:IsA("Model") then
| |
| 869 | v:Destroy() | |
| 870 | end | |
| 871 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 872 | for x, o in pairs(v:GetChildren()) do | |
| 873 | if o:IsA("Decal") then
| |
| 874 | o:Destroy() | |
| 875 | end | |
| 876 | end | |
| 877 | coroutine.resume(coroutine.create(function() | |
| 878 | v.Material = "Neon" | |
| 879 | v.CanCollide = false | |
| 880 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 881 | PartEmmit1.LightEmission = 1 | |
| 882 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 883 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 884 | PartEmmit1.Rate = 150 | |
| 885 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 886 | PartEmmit1.Size = NumberSequence.new({
| |
| 887 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 888 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 889 | }) | |
| 890 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 891 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 892 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 893 | }) | |
| 894 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 895 | PartEmmit1.VelocitySpread = 30000 | |
| 896 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 897 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 898 | local BodPoss = IT("BodyPosition", v)
| |
| 899 | BodPoss.P = 3000 | |
| 900 | BodPoss.D = 1000 | |
| 901 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 902 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 903 | v.Color = maincolor.Color | |
| 904 | coroutine.resume(coroutine.create(function() | |
| 905 | for i = 0, 49 do | |
| 906 | swait(1) | |
| 907 | v.Transparency = v.Transparency + 0.08 | |
| 908 | end | |
| 909 | wait(0.5) | |
| 910 | PartEmmit1.Enabled = false | |
| 911 | wait(3) | |
| 912 | v:Destroy() | |
| 913 | dude:Destroy() | |
| 914 | end)) | |
| 915 | end)) | |
| 916 | end | |
| 917 | end | |
| 918 | end)) | |
| 919 | end) | |
| 920 | ds() | |
| 921 | end | |
| 922 | end | |
| 923 | function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
| 924 | local type = type | |
| 925 | local rng = Instance.new("Part", char)
| |
| 926 | rng.Anchored = true | |
| 927 | rng.BrickColor = color | |
| 928 | rng.CanCollide = false | |
| 929 | rng.FormFactor = 3 | |
| 930 | rng.Name = "Ring" | |
| 931 | rng.Material = "Neon" | |
| 932 | rng.Size = Vector3.new(1, 1, 1) | |
| 933 | rng.Transparency = 0 | |
| 934 | rng.TopSurface = 0 | |
| 935 | rng.BottomSurface = 0 | |
| 936 | rng.CFrame = pos | |
| 937 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 938 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 939 | rngm.MeshType = "Sphere" | |
| 940 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 941 | local scaler2 = 1 | |
| 942 | local speeder = FastSpeed | |
| 943 | if type == "Add" then | |
| 944 | scaler2 = 1 * value | |
| 945 | elseif type == "Divide" then | |
| 946 | scaler2 = 1 / value | |
| 947 | end | |
| 948 | coroutine.resume(coroutine.create(function() | |
| 949 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 950 | swait() | |
| 951 | if type == "Add" then | |
| 952 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 953 | elseif type == "Divide" then | |
| 954 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 955 | end | |
| 956 | rng.BrickColor = BrickColor.random() | |
| 957 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 958 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 959 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 960 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 961 | end | |
| 962 | rng:Destroy() | |
| 963 | end)) | |
| 964 | end | |
| 965 | ||
| 966 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 967 | if SinglePlayer then | |
| 968 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 969 | end | |
| 970 | local List = {}
| |
| 971 | for i, v in pairs(workspace:GetChildren()) do | |
| 972 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 973 | table.insert(List, v) | |
| 974 | end | |
| 975 | end | |
| 976 | return List | |
| 977 | end | |
| 978 | function SoulSteal(dude) | |
| 979 | if dude.Name ~= char then | |
| 980 | local bgf = IT("BodyGyro", dude.Head)
| |
| 981 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 982 | local val = IT("BoolValue", dude)
| |
| 983 | val.Name = "IsHit" | |
| 984 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 985 | local soulst = coroutine.wrap(function() | |
| 986 | local soul = Instance.new("Part",dude)
| |
| 987 | soul.Size = Vector3.new(1,1,1) | |
| 988 | soul.CanCollide = false | |
| 989 | soul.Anchored = false | |
| 990 | soul.Position = torso.Position | |
| 991 | soul.Transparency = 1 | |
| 992 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 993 | PartEmmit1.LightEmission = 1 | |
| 994 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 995 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 996 | PartEmmit1.Rate = 250 | |
| 997 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 998 | PartEmmit1.Size = NumberSequence.new({
| |
| 999 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1000 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1001 | }) | |
| 1002 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1003 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1004 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1005 | }) | |
| 1006 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1007 | PartEmmit1.VelocitySpread = 30000 | |
| 1008 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1009 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1010 | local BodPoss = IT("BodyPosition", soul)
| |
| 1011 | BodPoss.P = 3000 | |
| 1012 | BodPoss.D = 1000 | |
| 1013 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1014 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1015 | wait(1.6) | |
| 1016 | soul.Touched:connect(function(hit) | |
| 1017 | if hit.Parent == char then | |
| 1018 | soul:Destroy() | |
| 1019 | end | |
| 1020 | end) | |
| 1021 | wait(1.2) | |
| 1022 | while soul do | |
| 1023 | swait() | |
| 1024 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1025 | BodPoss.Position = tors.Position | |
| 1026 | end | |
| 1027 | end) | |
| 1028 | soulst() | |
| 1029 | end | |
| 1030 | end | |
| 1031 | function FaceMouse() | |
| 1032 | local Cam = workspace.CurrentCamera | |
| 1033 | return {
| |
| 1034 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1035 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1036 | } | |
| 1037 | end | |
| 1038 | ------------------------------------------------------- | |
| 1039 | --End Important Functions-- | |
| 1040 | ------------------------------------------------------- | |
| 1041 | --[[ | |
| 1042 | Thanks for using Build-To-Lua by jarredbcv. | |
| 1043 | ]]-- | |
| 1044 | ||
| 1045 | New = function(Object, Parent, Name, Data) | |
| 1046 | local Object = Instance.new(Object) | |
| 1047 | for Index, Value in pairs(Data or {}) do
| |
| 1048 | Object[Index] = Value | |
| 1049 | end | |
| 1050 | Object.Parent = Parent | |
| 1051 | Object.Name = Name | |
| 1052 | return Object | |
| 1053 | end | |
| 1054 | ||
| 1055 | Gaunty = New("Model",char,"Gaunty",{})
| |
| 1056 | Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1057 | Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1058 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1059 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1060 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1061 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1062 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1063 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1064 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1065 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1066 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1067 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1068 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1069 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1070 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1071 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1072 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1073 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1074 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1075 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1076 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1077 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1078 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1079 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1080 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1081 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1082 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1083 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1084 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1085 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1086 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1087 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1088 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1089 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1090 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1091 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1092 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1093 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1094 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1095 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1096 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1097 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1098 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1099 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1100 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1101 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1102 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1103 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1104 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1105 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1106 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1107 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1108 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1109 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1110 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1111 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1112 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1113 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1114 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1115 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1116 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1117 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1118 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1119 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1120 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1121 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1122 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1123 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1124 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1125 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1126 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1127 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1128 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1129 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1130 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1131 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1132 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1133 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1134 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1135 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1136 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1137 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1138 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1139 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1140 | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1141 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1142 | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1143 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1144 | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1145 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1146 | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1147 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1148 | Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1149 | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1150 | ||
| 1151 | Gaunty2 = New("Model",char,"Gaunty2",{})
| |
| 1152 | Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1153 | Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1154 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1155 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1156 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1157 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1158 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1159 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1160 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1161 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1162 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1163 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1164 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1165 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1166 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1167 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1168 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1169 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1170 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1171 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1172 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1173 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1174 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1175 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1176 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1177 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1178 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1179 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1180 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1181 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1182 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1183 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1184 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1185 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1186 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1187 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1188 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1189 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1190 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1191 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1192 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1193 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1194 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1195 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1196 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1197 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1198 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1199 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1200 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1201 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1202 | NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1203 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1204 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1205 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1206 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1207 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1208 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1209 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1210 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1211 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1212 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1213 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1214 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1215 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1216 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1217 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1218 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1219 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1220 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1221 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1222 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1223 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1224 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1225 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1226 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1227 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1228 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1229 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1230 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1231 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1232 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1233 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1234 | Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1235 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1236 | NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1237 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1238 | NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1239 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1240 | NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1241 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1242 | NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1243 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1244 | Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
| |
| 1245 | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1246 | ||
| 1247 | ||
| 1248 | NewInstance = function(instance,parent,properties) | |
| 1249 | local inst = Instance.new(instance,parent) | |
| 1250 | if(properties)then | |
| 1251 | for i,v in next, properties do | |
| 1252 | pcall(function() inst[i] = v end) | |
| 1253 | end | |
| 1254 | end | |
| 1255 | return inst; | |
| 1256 | end | |
| 1257 | ||
| 1258 | local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
| |
| 1259 | local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
| |
| 1260 | ||
| 1261 | for _,v in next, Gaunty:children() do | |
| 1262 | v.CanCollide = false | |
| 1263 | end | |
| 1264 | for _,v in next, Gaunty2:children() do | |
| 1265 | v.CanCollide = false | |
| 1266 | end | |
| 1267 | local all, last = {}, nil
| |
| 1268 | ArmourParts = {}
| |
| 1269 | NeonParts = {}
| |
| 1270 | function scan(p) | |
| 1271 | - | Music.SoundId = "rbxassetid://550578451" |
| 1271 | + | |
| 1272 | if v:IsA("BasePart") then
| |
| 1273 | if v.BrickColor == BrickColor.new("Black") then
| |
| 1274 | table.insert(ArmourParts, v) | |
| 1275 | end | |
| 1276 | if v.BrickColor == BrickColor.new("Institutional white") then
| |
| 1277 | table.insert(NeonParts, v) | |
| 1278 | end | |
| 1279 | if last then | |
| 1280 | local w = Instance.new("Weld")
| |
| 1281 | w.Part0, w.Part1 = last, v | |
| 1282 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
| 1283 | w.Parent = last | |
| 1284 | end | |
| 1285 | table.insert(all, v) | |
| 1286 | last = v | |
| 1287 | end | |
| 1288 | scan(v) | |
| 1289 | - | tecks2.Text = "Ender" |
| 1289 | + | |
| 1290 | end | |
| 1291 | scan(Gaunty) | |
| 1292 | local all2, last2 = {}, nil
| |
| 1293 | ArmourParts2 = {}
| |
| 1294 | NeonParts2 = {}
| |
| 1295 | function scan2(p) | |
| 1296 | for _, v in pairs(p:GetChildren()) do | |
| 1297 | if v:IsA("BasePart") then
| |
| 1298 | if v.BrickColor == BrickColor.new("Black") then
| |
| 1299 | table.insert(ArmourParts2, v) | |
| 1300 | end | |
| 1301 | if v.BrickColor == BrickColor.new("Institutional white") then
| |
| 1302 | table.insert(NeonParts2, v) | |
| 1303 | end | |
| 1304 | if last2 then | |
| 1305 | local w = Instance.new("Weld")
| |
| 1306 | w.Part0, w.Part1 = last2, v | |
| 1307 | w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse() | |
| 1308 | w.Parent = last2 | |
| 1309 | end | |
| 1310 | table.insert(all2, v) | |
| 1311 | last2 = v | |
| 1312 | end | |
| 1313 | scan2(v) | |
| 1314 | end | |
| 1315 | end | |
| 1316 | scan2(Gaunty2) | |
| 1317 | for i, v in pairs(ArmourParts) do | |
| 1318 | v.BrickColor = BrickC("Black")
| |
| 1319 | end | |
| 1320 | for i, v in pairs(NeonParts) do | |
| 1321 | v.BrickColor = BrickC("Really red")
| |
| 1322 | end | |
| 1323 | for i, v in pairs(ArmourParts2) do | |
| 1324 | v.BrickColor = BrickC("Black")
| |
| 1325 | end | |
| 1326 | for i, v in pairs(NeonParts2) do | |
| 1327 | v.BrickColor = BrickC("Really red")
| |
| 1328 | end | |
| 1329 | maincolor = BrickC("Really red")
| |
| 1330 | ------------------------------------------------------- | |
| 1331 | --Start Music Option-- | |
| 1332 | ------------------------------------------------------- | |
| 1333 | local Music = Instance.new("Sound",char)
| |
| 1334 | Music.Volume = 2.5 | |
| 1335 | Music.SoundId = "rbxassetid://919050740" | |
| 1336 | Music.Looped = true | |
| 1337 | Music.Pitch = 1 --Pitcher | |
| 1338 | Music:Play() | |
| 1339 | ------------------------------------------------------- | |
| 1340 | --End Music Option-- | |
| 1341 | ------------------------------------------------------- | |
| 1342 | local naeeym2 = Instance.new("BillboardGui",char)
| |
| 1343 | naeeym2.AlwaysOnTop = true | |
| 1344 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 1345 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1346 | naeeym2.Adornee = hed | |
| 1347 | naeeym2.Name = "Name" | |
| 1348 | ||
| 1349 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1350 | tecks2.BackgroundTransparency = 1 | |
| 1351 | tecks2.TextScaled = true | |
| 1352 | tecks2.BorderSizePixel = 0 | |
| 1353 | tecks2.Text = "Robot Lord" | |
| 1354 | tecks2.Font = "Garamond" | |
| 1355 | tecks2.TextSize = 30 | |
| 1356 | tecks2.TextStrokeTransparency = 0 | |
| 1357 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 1358 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 1359 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1360 | tecks2.Parent = naeeym2 | |
| 1361 | ||
| 1362 | function chatfunc(text, color) | |
| 1363 | local chat = coroutine.wrap(function() | |
| 1364 | if char:FindFirstChild("TalkingBillBoard") ~= nil then
| |
| 1365 | char:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1366 | end | |
| 1367 | local naeeym2 = Instance.new("BillboardGui", char)
| |
| 1368 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
| 1369 | naeeym2.StudsOffset = Vector3.new(0, 5, 0) | |
| 1370 | naeeym2.Adornee = hed | |
| 1371 | naeeym2.Name = "TalkingBillBoard" | |
| 1372 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 1373 | tecks2.BackgroundTransparency = 1 | |
| 1374 | tecks2.BorderSizePixel = 0 | |
| 1375 | tecks2.Text = "" | |
| 1376 | tecks2.Font = "SciFi" | |
| 1377 | tecks2.TextSize = 30 | |
| 1378 | tecks2.TextStrokeTransparency = 0 | |
| 1379 | tecks2.TextColor3 = color | |
| 1380 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 1381 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 1382 | local tecks3 = Instance.new("TextLabel", naeeym2)
| |
| 1383 | tecks3.BackgroundTransparency = 1 | |
| 1384 | tecks3.BorderSizePixel = 0 | |
| 1385 | tecks3.Text = "" | |
| 1386 | tecks3.Font = "SciFi" | |
| 1387 | tecks3.TextSize = 30 | |
| 1388 | tecks3.TextStrokeTransparency = 0 | |
| 1389 | tecks3.TextColor3 = Color3.new(0, 0, 0) | |
| 1390 | tecks3.TextStrokeColor3 = color | |
| 1391 | tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
| 1392 | coroutine.resume(coroutine.create(function() | |
| 1393 | while true do | |
| 1394 | swait(1) | |
| 1395 | tecks2.TextColor3 = BrickColor.random().Color | |
| 1396 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
| 1397 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
| 1398 | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
| 1399 | tecks2.Rotation = math.random(-5, 5) | |
| 1400 | tecks3.Rotation = math.random(-5, 5) | |
| 1401 | end | |
| 1402 | end)) | |
| 1403 | for i = 1, string.len(text) do | |
| 1404 | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
| |
| 1405 | tecks2.Text = string.sub(text, 1, i) | |
| 1406 | tecks3.Text = string.sub(text, 1, i) | |
| 1407 | swait(1) | |
| 1408 | end | |
| 1409 | wait(1) | |
| 1410 | local randomrot = math.random(1, 2) | |
| 1411 | if randomrot == 1 then | |
| 1412 | for i = 1, 50 do | |
| 1413 | swait() | |
| 1414 | tecks2.Rotation = tecks2.Rotation - 0.75 | |
| 1415 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 1416 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 1417 | tecks3.Rotation = tecks2.Rotation + 0.75 | |
| 1418 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 1419 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 1420 | end | |
| 1421 | elseif randomrot == 2 then | |
| 1422 | for i = 1, 50 do | |
| 1423 | swait() | |
| 1424 | tecks2.Rotation = tecks2.Rotation + 0.75 | |
| 1425 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 1426 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 1427 | tecks3.Rotation = tecks2.Rotation - 0.75 | |
| 1428 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 1429 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 1430 | end | |
| 1431 | end | |
| 1432 | naeeym2:Destroy() | |
| 1433 | end) | |
| 1434 | chat() | |
| 1435 | end | |
| 1436 | ------------------------------------------------------- | |
| 1437 | --Start Attacks N Stuff-- | |
| 1438 | ------------------------------------------------------- | |
| 1439 | local sine=0 | |
| 1440 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
| 1441 | local Hitboxpart = Instance.new("Part", EffectModel)
| |
| 1442 | RemoveOutlines(Hitboxpart) | |
| 1443 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
| 1444 | Hitboxpart.CanCollide = false | |
| 1445 | Hitboxpart.Transparency = 1 | |
| 1446 | Hitboxpart.Anchored = true | |
| 1447 | Hitboxpart.CFrame = Pose | |
| 1448 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
| |
| 1449 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
| 1450 | end | |
| 1451 | wait2 = false | |
| 1452 | combo = 1 | |
| 1453 | mouse.Button1Down:connect(function(key) | |
| 1454 | if attack == false then | |
| 1455 | attack = true | |
| 1456 | hum.WalkSpeed = 3.01 | |
| 1457 | if combo == 1 and wait2 == false then | |
| 1458 | wait2 = true | |
| 1459 | for i = 0, 1.2, 0.1 do | |
| 1460 | swait() | |
| 1461 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3) | |
| 1462 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1) | |
| 1463 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
| 1464 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3) | |
| 1465 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
| 1466 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
| 1467 | end | |
| 1468 | CreateSound("138097048", ra, 3, .8)
| |
| 1469 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") | |
| 1470 | for i = 0, 1.2, 0.1 do | |
| 1471 | swait() | |
| 1472 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3) | |
| 1473 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1474 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1) | |
| 1475 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 1476 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3) | |
| 1477 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
| 1478 | end | |
| 1479 | combo = 2 | |
| 1480 | end | |
| 1481 | if combo == 2 and wait2 == false then | |
| 1482 | wait2 = true | |
| 1483 | for i = 0, 1.2, 0.1 do | |
| 1484 | swait() | |
| 1485 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(65)), 0.3) | |
| 1486 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(65)), 0.1) | |
| 1487 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.1) | |
| 1488 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3) | |
| 1489 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
| 1490 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
| 1491 | end | |
| 1492 | CreateSound("138097048", ra, 3, .8)
| |
| 1493 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") | |
| 1494 | for i = 0, 1.2, 0.1 do | |
| 1495 | swait() | |
| 1496 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-55)), 0.3) | |
| 1497 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1498 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(10)), 0.1) | |
| 1499 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(-40)), 0.3) | |
| 1500 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3) | |
| 1501 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
| 1502 | end | |
| 1503 | combo = 3 | |
| 1504 | end | |
| 1505 | if combo == 3 and wait2 == false then | |
| 1506 | wait2 = true | |
| 1507 | for i = 0, 1.2, 0.1 do | |
| 1508 | swait() | |
| 1509 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) | |
| 1510 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 1511 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
| 1512 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 1513 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
| 1514 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
| 1515 | end | |
| 1516 | CreateSound("138097048", ra, 3, .8)
| |
| 1517 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") | |
| 1518 | for i = 0, 1.2, 0.1 do | |
| 1519 | swait() | |
| 1520 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3) | |
| 1521 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1522 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1) | |
| 1523 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 1524 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
| 1525 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
| 1526 | end | |
| 1527 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 1.1, 1.1, 1.1, 0.02) | |
| 1528 | Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 1.1, 1.1, 1.1, 0.03) | |
| 1529 | for i = 0, 2 do | |
| 1530 | SphereAura(2, 0.2, "Add", ra.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, maincolor, 0) | |
| 1531 | end | |
| 1532 | coroutine.resume(coroutine.create(function() | |
| 1533 | for i = 0,1.8,0.1 do | |
| 1534 | swait() | |
| 1535 | hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1)) | |
| 1536 | end | |
| 1537 | for i = 0,1.8,0.1 do | |
| 1538 | swait() | |
| 1539 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 1540 | end | |
| 1541 | end)) | |
| 1542 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") | |
| 1543 | for i = 0, 1.2, 0.1 do | |
| 1544 | swait() | |
| 1545 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3) | |
| 1546 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1547 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1) | |
| 1548 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 1549 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
| 1550 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
| 1551 | end | |
| 1552 | combo = 4 | |
| 1553 | end | |
| 1554 | if combo == 4 and wait2 == false then | |
| 1555 | for i = 0,1.2,0.1 do | |
| 1556 | swait() | |
| 1557 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 1558 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 1559 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 1560 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 1561 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1562 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1563 | end | |
| 1564 | SphereAura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0) | |
| 1565 | SphereAura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0) | |
| 1566 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01) | |
| 1567 | CreateSound("331666100", char, 10, 1)
| |
| 1568 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
| 1569 | if v:FindFirstChild("Head") then
| |
| 1570 | SoulSteal(v) | |
| 1571 | Eviscerate(v) | |
| 1572 | end | |
| 1573 | end | |
| 1574 | coroutine.resume(coroutine.create(function() | |
| 1575 | for i = 0,1.8,0.1 do | |
| 1576 | swait() | |
| 1577 | hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1)) | |
| 1578 | end | |
| 1579 | for i = 0,1.8,0.1 do | |
| 1580 | swait() | |
| 1581 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 1582 | end | |
| 1583 | end)) | |
| 1584 | for i = 1,4.7,0.1 do | |
| 1585 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 1586 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 1587 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 1588 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1589 | RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1) | |
| 1590 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1) | |
| 1591 | end | |
| 1592 | wait(.6) | |
| 1593 | combo = 1 | |
| 1594 | end | |
| 1595 | hum.WalkSpeed = 16 | |
| 1596 | wait2 = false | |
| 1597 | attack = false | |
| 1598 | end | |
| 1599 | end) | |
| 1600 | function Destruction() | |
| 1601 | attack = true | |
| 1602 | local Ring1 = Instance.new("Part", char)
| |
| 1603 | Ring1.Anchored = true | |
| 1604 | Ring1.BrickColor = maincolor | |
| 1605 | Ring1.CanCollide = false | |
| 1606 | Ring1.FormFactor = 3 | |
| 1607 | Ring1.Name = "Ring" | |
| 1608 | Ring1.Material = "Neon" | |
| 1609 | Ring1.Size = Vector3.new(1, 0.05, 1) | |
| 1610 | Ring1.Transparency = 1 | |
| 1611 | Ring1.TopSurface = 0 | |
| 1612 | Ring1.BottomSurface = 0 | |
| 1613 | local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
| |
| 1614 | Ring1Mesh.MeshType = "Brick" | |
| 1615 | Ring1Mesh.Name = "SizeMesh" | |
| 1616 | Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
| 1617 | local InnerRing1 = Ring1:Clone() | |
| 1618 | InnerRing1.Parent = char | |
| 1619 | InnerRing1.Transparency = 0 | |
| 1620 | InnerRing1.BrickColor = BrickColor.new("New Yeller")
| |
| 1621 | InnerRing1.Size = Vector3.new(1, 1, 1) | |
| 1622 | local InnerRing1Mesh = InnerRing1.SizeMesh | |
| 1623 | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
| 1624 | InnerRing1Mesh.MeshType = "Sphere" | |
| 1625 | Ring1:Destroy() | |
| 1626 | for i = 0, 5, 0.1 do | |
| 1627 | swait() | |
| 1628 | SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0) | |
| 1629 | SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
| |
| 1630 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15) | |
| 1631 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1632 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
| 1633 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
| 1634 | RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1) | |
| 1635 | LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1) | |
| 1636 | root.CFrame = FaceMouse()[1] | |
| 1637 | end | |
| 1638 | InnerRing1.Transparency = 1 | |
| 1639 | InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5 | |
| 1640 | CreateSound("294188875", char, 2.3, 1)
| |
| 1641 | local a = IT("Part", char)
| |
| 1642 | a.Name = "Direction" | |
| 1643 | a.Anchored = true | |
| 1644 | a.BrickColor = maincolor | |
| 1645 | a.Material = "Neon" | |
| 1646 | a.Transparency = 0 | |
| 1647 | a.Shape = "Cylinder" | |
| 1648 | a.CanCollide = false | |
| 1649 | local a2 = IT("Part", char)
| |
| 1650 | a2.Name = "Direction" | |
| 1651 | a2.Anchored = true | |
| 1652 | a2.BrickColor = maincolor | |
| 1653 | a2.Color = maincolor.Color | |
| 1654 | a2.Material = "Neon" | |
| 1655 | a2.Transparency = 0.5 | |
| 1656 | a2.Shape = "Cylinder" | |
| 1657 | a2.CanCollide = false | |
| 1658 | local ba = IT("Part", char)
| |
| 1659 | ba.Name = "HitDirect" | |
| 1660 | ba.Anchored = true | |
| 1661 | ba.BrickColor = maincolor | |
| 1662 | ba.Material = "Neon" | |
| 1663 | ba.Transparency = 1 | |
| 1664 | ba.CanCollide = false | |
| 1665 | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
| 1666 | local ignore = char | |
| 1667 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 1668 | a.BottomSurface = 10 | |
| 1669 | a.TopSurface = 10 | |
| 1670 | a2.BottomSurface = 10 | |
| 1671 | a2.TopSurface = 10 | |
| 1672 | local distance = (InnerRing1.CFrame.p - position).magnitude | |
| 1673 | a.Size = Vector3.new(distance, 1, 1) | |
| 1674 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 1675 | a2.Size = Vector3.new(distance, 1, 1) | |
| 1676 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 1677 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
| 1678 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
| 1679 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
| 1680 | game:GetService("Debris"):AddItem(a, 20)
| |
| 1681 | game:GetService("Debris"):AddItem(a2, 20)
| |
| 1682 | game:GetService("Debris"):AddItem(ba, 20)
| |
| 1683 | local msh = Instance.new("SpecialMesh", a)
| |
| 1684 | msh.MeshType = "Sphere" | |
| 1685 | msh.Scale = Vector3.new(1, 25, 25) | |
| 1686 | local msh2 = Instance.new("SpecialMesh", a2)
| |
| 1687 | msh2.MeshType = "Sphere" | |
| 1688 | msh2.Scale = Vector3.new(1, 30, 30) | |
| 1689 | for i = 0, 10, 0.1 do | |
| 1690 | swait() | |
| 1691 | root.CFrame = FaceMouse()[1] | |
| 1692 | hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1)) | |
| 1693 | a2.Color = maincolor.Color | |
| 1694 | InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
| 1695 | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
| 1696 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 1697 | distance = (InnerRing1.CFrame.p - position).magnitude | |
| 1698 | a.Size = Vector3.new(distance, 1, 1) | |
| 1699 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 1700 | a2.Size = Vector3.new(distance, 1, 1) | |
| 1701 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 1702 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
| 1703 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
| 1704 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
| 1705 | msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25) | |
| 1706 | msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3) | |
| 1707 | SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0) | |
| 1708 | SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0) | |
| 1709 | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
| 1710 | if v:FindFirstChild("Head") then
| |
| 1711 | Eviscerate(v) | |
| 1712 | SoulSteal(v) | |
| 1713 | end | |
| 1714 | end | |
| 1715 | end | |
| 1716 | a:Destroy() | |
| 1717 | a2:Destroy() | |
| 1718 | ba:Destroy() | |
| 1719 | InnerRing1:Destroy() | |
| 1720 | attack = false | |
| 1721 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 1722 | end | |
| 1723 | function BURN_IN_HELL() | |
| 1724 | attack = true | |
| 1725 | chatfunc("BURN....", BrickColor.random().Color)
| |
| 1726 | for i = 0,5.2,0.1 do | |
| 1727 | swait() | |
| 1728 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 1729 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 1730 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 1731 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 1732 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1733 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1734 | end | |
| 1735 | chatfunc("IN....", BrickColor.random().Color)
| |
| 1736 | wait(2) | |
| 1737 | CreateSound("331666100", char, 10, 1)
| |
| 1738 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 1739 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 1740 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 1741 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 1742 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
| 1743 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
| 1744 | chatfunc("HELL!!!!!", BrickColor.random().Color)
| |
| 1745 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 1746 | if v:FindFirstChild("Head") then
| |
| 1747 | Eviscerate(v) | |
| 1748 | SoulSteal(v) | |
| 1749 | end | |
| 1750 | end | |
| 1751 | coroutine.resume(coroutine.create(function() | |
| 1752 | for i = 0,2.8,0.1 do | |
| 1753 | swait() | |
| 1754 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 1755 | end | |
| 1756 | for i = 0,1.8,0.1 do | |
| 1757 | swait() | |
| 1758 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 1759 | end | |
| 1760 | end)) | |
| 1761 | for i = 0,3.7,0.1 do | |
| 1762 | SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
| 1763 | SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
| 1764 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 1765 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 1766 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
| 1767 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
| 1768 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1769 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1770 | end | |
| 1771 | wait(.6) | |
| 1772 | CreateSound("907332997", hed, 10, 1)
| |
| 1773 | attack = false | |
| 1774 | end | |
| 1775 | ------------------------------------------------------- | |
| 1776 | --End Attacks N Stuff-- | |
| 1777 | ------------------------------------------------------- | |
| 1778 | mouse.KeyDown:connect(function(key) | |
| 1779 | if attack == false then | |
| 1780 | if key == 'f' then | |
| 1781 | Destruction() | |
| 1782 | elseif key == 'r' then | |
| 1783 | BURN_IN_HELL() | |
| 1784 | elseif key == 't' then | |
| 1785 | chatfunc("HM, HM, HAHAHAHAHAHA", BrickColor.random().Color)
| |
| 1786 | CreateSound("300208779", hed, 10, 1)
| |
| 1787 | end | |
| 1788 | end | |
| 1789 | end) | |
| 1790 | ||
| 1791 | ||
| 1792 | ||
| 1793 | ||
| 1794 | ||
| 1795 | ||
| 1796 | ------------------------------------------------------- | |
| 1797 | --Start Animations-- | |
| 1798 | ------------------------------------------------------- | |
| 1799 | local equipped = false | |
| 1800 | local idle = 0 | |
| 1801 | local change = 1 | |
| 1802 | local val = 0 | |
| 1803 | local toim = 0 | |
| 1804 | local idleanim = 0.4 | |
| 1805 | hum.Animator.Parent = nil | |
| 1806 | while true do | |
| 1807 | swait() | |
| 1808 | for i, v in pairs(NeonParts) do | |
| 1809 | v.BrickColor = BrickColor.Random() | |
| 1810 | end | |
| 1811 | for i, v in pairs(NeonParts2) do | |
| 1812 | v.BrickColor = BrickColor.Random() | |
| 1813 | end | |
| 1814 | maincolor = BrickColor.Random() | |
| 1815 | Music.Parent = char | |
| 1816 | tecks2.TextStrokeColor3 = maincolor.Color | |
| 1817 | sine = sine + change | |
| 1818 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1819 | local velderp = root.Velocity.y | |
| 1820 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
| 1821 | if equipped == true or equipped == false then | |
| 1822 | if attack == false then | |
| 1823 | idle = idle + 1 | |
| 1824 | else | |
| 1825 | idle = 0 | |
| 1826 | end | |
| 1827 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 1828 | Anim = "Jump" | |
| 1829 | if attack == false then | |
| 1830 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
| 1831 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
| 1832 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3) | |
| 1833 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3) | |
| 1834 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
| 1835 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
| 1836 | end | |
| 1837 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 1838 | Anim = "Fall" | |
| 1839 | if attack == false then | |
| 1840 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
| 1841 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
| 1842 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(30)),0.3) | |
| 1843 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-30)),0.3) | |
| 1844 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
| 1845 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
| 1846 | end | |
| 1847 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1848 | Anim = "Idle" | |
| 1849 | change = 1.9 | |
| 1850 | if attack == false then | |
| 1851 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 1852 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35 - 2.5 * Sin(sine / 20)), Rad(-5 * Cos(sine / 0.465)), Rad(-5 * Cos(sine / 0.465))), 0.3) | |
| 1853 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-7.5), Rad(0), Rad(30)), 0.15) | |
| 1854 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-7.5), Rad(0), Rad(-30)), 0.15) | |
| 1855 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 - 5 * Cos(sine / 0.465)), Rad(-5 * Cos(sine / 0.465)), Rad(15 + 7 * Sin(sine / 25))), 0.1) | |
| 1856 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 - 5 * Cos(sine / 0.465)), Rad(-5 * Cos(sine / 0.465)), Rad(-15 - 7 * Sin(sine / 25))), 0.1) | |
| 1857 | end | |
| 1858 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
| 1859 | Anim = "Walk" | |
| 1860 | change = 1 | |
| 1861 | if attack == false then | |
| 1862 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(15 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(4 * Cos(sine / 7))), 0.15) | |
| 1863 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(13 - 2.5 * Sin(sine / 7)), Rad(-5 * Cos(sine / 0.465)), Rad(-5 * Cos(sine / 0.465))), 0.3) | |
| 1864 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(15)), 0.3) | |
| 1865 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(-15)), 0.3) | |
| 1866 | - | ------------------------------------------------------- |
| 1866 | + | |
| 1867 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(-65) * Cos(sine / 7) , Rad(0), Rad(-10 - 7 * Sin(sine / 7)) + la.RotVelocity.Y / 75), 0.1) | |
| 1868 | end | |
| 1869 | end | |
| 1870 | end | |
| 1871 | if 0 < #Effects then | |
| 1872 | for e = 1, #Effects do | |
| 1873 | if Effects[e] ~= nil then | |
| 1874 | local Thing = Effects[e] | |
| 1875 | if Thing ~= nil then | |
| 1876 | local Part = Thing[1] | |
| 1877 | local Mode = Thing[2] | |
| 1878 | local Delay = Thing[3] | |
| 1879 | local IncX = Thing[4] | |
| 1880 | local IncY = Thing[5] | |
| 1881 | local IncZ = Thing[6] | |
| 1882 | if 1 >= Thing[1].Transparency then | |
| 1883 | if Thing[2] == "Block1" then | |
| 1884 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1885 | local Mesh = Thing[1].Mesh | |
| 1886 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1887 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1888 | elseif Thing[2] == "Block2" then | |
| 1889 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1890 | local Mesh = Thing[7] | |
| 1891 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1892 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1893 | elseif Thing[2] == "Block3" then | |
| 1894 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1895 | local Mesh = Thing[7] | |
| 1896 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1897 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1898 | elseif Thing[2] == "Cylinder" then | |
| 1899 | local Mesh = Thing[1].Mesh | |
| 1900 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1901 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1902 | elseif Thing[2] == "Blood" then | |
| 1903 | local Mesh = Thing[7] | |
| 1904 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1905 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1906 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1907 | elseif Thing[2] == "Elec" then | |
| 1908 | local Mesh = Thing[1].Mesh | |
| 1909 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1910 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1911 | elseif Thing[2] == "Disappear" then | |
| 1912 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1913 | elseif Thing[2] == "Shatter" then | |
| 1914 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1915 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1916 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1917 | Thing[6] = Thing[6] + Thing[5] | |
| 1918 | end | |
| 1919 | else | |
| 1920 | Part.Parent = nil | |
| 1921 | table.remove(Effects, e) | |
| 1922 | end | |
| 1923 | end | |
| 1924 | end | |
| 1925 | end | |
| 1926 | end | |
| 1927 | end | |
| 1928 | ------------------------------------------------------- | |
| 1929 | --End Animations And Script-- | |
| 1930 | ------------------------------------------------------- | |
| 1931 | -- Remake of Armatae by Mii_BrawIer | |
| 1932 | wait(.1) | |
| 1933 | local play = game.Players.LocalPlayer | |
| 1934 | local char = play.Character | |
| 1935 | local LeftArm = char["Left Arm"] | |
| 1936 | local RightArm = char["Right Arm"] | |
| 1937 | local LeftLeg = char["Left Leg"] | |
| 1938 | local RightLeg = char["Right Leg"] | |
| 1939 | local spawned = false | |
| 1940 | local debounce = false | |
| 1941 | local asdrot = 0 | |
| 1942 | local bouncing = false | |
| 1943 | local mode = "Combo" | |
| 1944 | local mana = 200 | |
| 1945 | local change = 0 | |
| 1946 | local rage = false | |
| 1947 | local explosion = false | |
| 1948 | local golden = false | |
| 1949 | local equipped = true | |
| 1950 | local parry = true | |
| 1951 | local equipcheck = false | |
| 1952 | local charge = 1 | |
| 1953 | local orb = false | |
| 1954 | local throwing = false | |
| 1955 | local sped = 1 | |
| 1956 | local riding = false | |
| 1957 | local sine = 0 | |
| 1958 | local torsovel = 0 | |
| 1959 | local sit = false | |
| 1960 | local ult = false | |
| 1961 | local charging = false | |
| 1962 | local combo = 1 | |
| 1963 | local Anim = "wot" | |
| 1964 | local attack = false | |
| 1965 | local NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 1966 | char.Humanoid.Animator:Destroy() | |
| 1967 | char.Animate:Destroy() | |
| 1968 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 1969 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 1970 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
| 1971 | RSH = nil | |
| 1972 | RW = Instance.new("Weld")
| |
| 1973 | LW = Instance.new("Weld")
| |
| 1974 | RH = char.Torso["Right Hip"] | |
| 1975 | LH = char.Torso["Left Hip"] | |
| 1976 | RSH = char.Torso["Right Shoulder"] | |
| 1977 | LSH = char.Torso["Left Shoulder"] | |
| 1978 | RSH.Parent = nil | |
| 1979 | LSH.Parent = nil | |
| 1980 | RW.Name = "RW" | |
| 1981 | RW.Part0 = char.Torso | |
| 1982 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
| 1983 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 1984 | RW.Part1 = RightArm | |
| 1985 | RW.Parent = char.Torso | |
| 1986 | LW.Name = "LW" | |
| 1987 | LW.Part0 = char.Torso | |
| 1988 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 1989 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 1990 | LW.Part1 = LeftArm | |
| 1991 | LW.Parent = char.Torso | |
| 1992 | ||
| 1993 | clerp = function(a, b, t) | |
| 1994 | ||
| 1995 | return a:lerp(b, t) | |
| 1996 | end | |
| 1997 | ||
| 1998 | local model = Instance.new("Model", char)
| |
| 1999 | model.Name = "weapon parts go here!" | |
| 2000 | local weapon = Instance.new("Model", model)
| |
| 2001 | weapon.Name = "weapon" | |
| 2002 | local nolagplease = Instance.new("Model", char)
| |
| 2003 | nolagplease.Name = "block spam goes here" | |
| 2004 | ||
| 2005 | ||
| 2006 | block = function(cfram,size,expansize,transp,color,kind) | |
| 2007 | local p = Instance.new("Part", nolagplease)
| |
| 2008 | p.CFrame = cfram | |
| 2009 | p.Size = Vector3.new(1,1,1) | |
| 2010 | local pm = Instance.new("BlockMesh", p)
| |
| 2011 | pm.Scale = size | |
| 2012 | p.Anchored = true | |
| 2013 | p.Material = "Neon" | |
| 2014 | p.CanCollide = false | |
| 2015 | p.BrickColor = color | |
| 2016 | if kind == 3 then | |
| 2017 | ||
| 2018 | pm:Destroy() | |
| 2019 | p.Size = size | |
| 2020 | p.CanCollide = true | |
| 2021 | p.Touched:connect(function(hit) | |
| 2022 | if debounce == false then | |
| 2023 | if hit.Parent.Humanoid then | |
| 2024 | debounce = true | |
| 2025 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5 | |
| 2026 | wait() | |
| 2027 | debounce = false | |
| 2028 | end | |
| 2029 | end | |
| 2030 | end) | |
| 2031 | end | |
| 2032 | coroutine.resume(coroutine.create(function() | |
| 2033 | while p.Transparency < 1 do | |
| 2034 | if kind == 3 then | |
| 2035 | p.Transparency = p.Transparency + transp | |
| 2036 | p.Size = p.Size + expansize | |
| 2037 | else | |
| 2038 | ||
| 2039 | p.Transparency = p.Transparency + transp | |
| 2040 | pm.Scale = pm.Scale + expansize | |
| 2041 | end | |
| 2042 | if kind == 1 then | |
| 2043 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
| 2044 | end | |
| 2045 | wait() | |
| 2046 | end | |
| 2047 | p:Destroy() | |
| 2048 | end)) | |
| 2049 | end | |
| 2050 | ||
| 2051 | ||
| 2052 | local wave = function(cframe,color,v1,v2,trans,typ) | |
| 2053 | local p = Instance.new("Part", nolagplease)
| |
| 2054 | p.BrickColor = color | |
| 2055 | p.Transparency = 0 | |
| 2056 | p.Anchored = true | |
| 2057 | p.CFrame = cframe | |
| 2058 | if typ == 1 then | |
| 2059 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
| 2060 | end | |
| 2061 | p.CanCollide = false | |
| 2062 | local pm = Instance.new("SpecialMesh", p)
| |
| 2063 | pm.MeshType = "FileMesh" | |
| 2064 | pm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 2065 | pm.Scale = v1 | |
| 2066 | coroutine.resume(coroutine.create(function() | |
| 2067 | while p.Transparency < 1 do | |
| 2068 | wait() | |
| 2069 | pm.Scale = pm.Scale + v2 | |
| 2070 | p.Transparency = p.Transparency + trans | |
| 2071 | if typ == 1 then | |
| 2072 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
| 2073 | end | |
| 2074 | end | |
| 2075 | p:Remove() | |
| 2076 | end)) | |
| 2077 | end | |
| 2078 | ||
| 2079 | local screengu = Instance.new("ScreenGui", play.PlayerGui)
| |
| 2080 | screengu.Enabled = true | |
| 2081 | ||
| 2082 | local fram = Instance.new("Frame",screengu)
| |
| 2083 | fram.Position = UDim2.new(0.83,0,.46, 0) | |
| 2084 | fram.Size = UDim2.new(0.156, 0,0.487, 0) | |
| 2085 | fram.Style = "RobloxRound" | |
| 2086 | ||
| 2087 | local makegui = function(pos1,pos2,tex) | |
| 2088 | local a = Instance.new("TextLabel",fram)
| |
| 2089 | a.Size = UDim2.new(1, 0,.05, 0) | |
| 2090 | a.Text = tex | |
| 2091 | a.Position = UDim2.new(pos1,0,pos2,0) | |
| 2092 | a.TextScaled = true | |
| 2093 | a.TextColor3 = char.Torso.Color | |
| 2094 | a.TextXAlignment = "Left" | |
| 2095 | a.BackgroundTransparency = 1 | |
| 2096 | coroutine.resume(coroutine.create(function() | |
| 2097 | if tex == "[X]" then | |
| 2098 | while true do | |
| 2099 | if equipcheck == false then | |
| 2100 | if equipped == true then | |
| 2101 | a.Text = "[X] Spin Attack [35]" | |
| 2102 | elseif equipped == false then | |
| 2103 | if parry == true then | |
| 2104 | a.Text = "[X] Parry [35]" | |
| 2105 | elseif parry == false then | |
| 2106 | a.Text = "[X] Forced Parry [15]" | |
| 2107 | end | |
| 2108 | end | |
| 2109 | else | |
| 2110 | a.Text = "[X] Hexagon Trap [150]" | |
| 2111 | end | |
| 2112 | wait(.1) | |
| 2113 | end | |
| 2114 | end | |
| 2115 | ||
| 2116 | if tex == "[E]" then | |
| 2117 | while true do | |
| 2118 | if ult == false then | |
| 2119 | if equipped == true then | |
| 2120 | a.Text = "[E] Unequip" | |
| 2121 | elseif equipped == false then | |
| 2122 | a.Text = "[E] Equip" | |
| 2123 | end | |
| 2124 | end | |
| 2125 | if ult == true then | |
| 2126 | a.Text = "[E] Exit Ult" | |
| 2127 | end | |
| 2128 | wait(.1) | |
| 2129 | end | |
| 2130 | end | |
| 2131 | ||
| 2132 | if tex == "[C]" then | |
| 2133 | while true do | |
| 2134 | if ult == false then | |
| 2135 | a.Text = "[C] Orbs [7/s]" | |
| 2136 | end | |
| 2137 | if ult == true then | |
| 2138 | if equipcheck == true then | |
| 2139 | a.Text = "[C] Orbs [11/s]" | |
| 2140 | else | |
| 2141 | a.Text = "[C] Ultimate Orbs [11/s]" | |
| 2142 | end | |
| 2143 | end | |
| 2144 | wait(.1) | |
| 2145 | end | |
| 2146 | end | |
| 2147 | ||
| 2148 | if tex == "[H]" then | |
| 2149 | while true do | |
| 2150 | if equipped == true then | |
| 2151 | if ult == false then | |
| 2152 | a.Text = "[H] Sword Ult Mode [200]" | |
| 2153 | end | |
| 2154 | elseif equipped == false then | |
| 2155 | if ult == false then | |
| 2156 | a.Text = "[H] Magic Ult Mode [200]" | |
| 2157 | else | |
| 2158 | if equipcheck == false then | |
| 2159 | a.Text = "[H] Magic Ult [400]" | |
| 2160 | else | |
| 2161 | a.Text = "[H] Sword Ult [400]" | |
| 2162 | end | |
| 2163 | end | |
| 2164 | end | |
| 2165 | wait(.1) | |
| 2166 | end | |
| 2167 | end | |
| 2168 | ||
| 2169 | if tex == "[Z]" then | |
| 2170 | while true do | |
| 2171 | if ult == false then | |
| 2172 | a.Text = "[Z] Shield Dash [25]" | |
| 2173 | else | |
| 2174 | if equipcheck == true then | |
| 2175 | a.Text = "[Z] Sword Bounce [25]" | |
| 2176 | end | |
| 2177 | end | |
| 2178 | wait(.1) | |
| 2179 | end | |
| 2180 | end | |
| 2181 | ||
| 2182 | end)) | |
| 2183 | end | |
| 2184 | ||
| 2185 | local bar = Instance.new("Frame",screengu)
| |
| 2186 | bar.Position = UDim2.new(.83,0,.385,0) | |
| 2187 | bar.Size = UDim2.new(0.156,0,0.055,0) | |
| 2188 | bar.Style = "RobloxRound" | |
| 2189 | ||
| 2190 | local neg = Instance.new("Frame", bar)
| |
| 2191 | neg.Position = UDim2.new(0,0,0,0) | |
| 2192 | neg.Size = UDim2.new(1,0,0.6,0) | |
| 2193 | neg.BackgroundColor3 = Color3.fromRGB(0,0,0) | |
| 2194 | neg.BorderColor3 = char.Torso.Color | |
| 2195 | ||
| 2196 | local a = Instance.new("TextBox",neg)
| |
| 2197 | a.Size = UDim2.new(1, 0,1, 0) | |
| 2198 | a.Position = UDim2.new(0, 0, 1, 0) | |
| 2199 | a.TextXAlignment = "Center" | |
| 2200 | coroutine.resume(coroutine.create(function() | |
| 2201 | while true do | |
| 2202 | a.Text = "Mana : "..math.floor(mana).."" | |
| 2203 | wait() | |
| 2204 | end | |
| 2205 | end)) | |
| 2206 | a.TextScaled = true | |
| 2207 | a.TextColor3 = char.Torso.Color | |
| 2208 | a.BackgroundTransparency = 1 | |
| 2209 | ||
| 2210 | local manabar = Instance.new("Frame", neg)
| |
| 2211 | manabar.Position = UDim2.new(0,0,0,0) | |
| 2212 | manabar.Size = UDim2.new(0,0,0,0) | |
| 2213 | manabar.BackgroundColor3 = char.Torso.Color | |
| 2214 | manabar.BorderColor3 = Color3.fromRGB(0,0,0) | |
| 2215 | coroutine.resume(coroutine.create(function() | |
| 2216 | while true do | |
| 2217 | manabar.Size = UDim2(0,mana*1.4,0,30) | |
| 2218 | wait() | |
| 2219 | end | |
| 2220 | end)) | |
| 2221 | ||
| 2222 | makegui(0,0,"[E]") | |
| 2223 | makegui(0,.12,"[Z]") | |
| 2224 | makegui(0,.18,"[X]") | |
| 2225 | makegui(0,.24,"[C]") | |
| 2226 | makegui(0,.36,"[H]") | |
| 2227 | makegui(0,.36,"[H]") | |
| 2228 | ||
| 2229 | ||
| 2230 | ||
| 2231 | ||
| 2232 | part = function(wel,cancollid,size,shape,r,g,b,transp,mat,weldpart,c0,nam) | |
| 2233 | local mat2 = "wow" | |
| 2234 | if mat == 1 then | |
| 2235 | mat2 = "Marble" | |
| 2236 | end | |
| 2237 | if mat == 2 then | |
| 2238 | mat2 = "Granite" | |
| 2239 | end | |
| 2240 | if mat == 3 then | |
| 2241 | mat2 = "Metal" | |
| 2242 | end | |
| 2243 | if mat == 4 then | |
| 2244 | mat2 = "SmoothPlastic" | |
| 2245 | end | |
| 2246 | if mat == 5 then | |
| 2247 | mat2 = "Wood" | |
| 2248 | end | |
| 2249 | if mat == 6 then | |
| 2250 | mat2 = "Neon" | |
| 2251 | end | |
| 2252 | if shape ~= "Wedge" then | |
| 2253 | local q = Instance.new("Part", weapon)
| |
| 2254 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
| 2255 | q.Shape = shape | |
| 2256 | q.Size = size | |
| 2257 | q.Transparency = transp | |
| 2258 | q.Color = Color3.new(r,g,b) | |
| 2259 | q.Material = mat2 | |
| 2260 | if r == 1 and g == 0 and b == 0 then | |
| 2261 | q.BrickColor = char.Torso.BrickColor | |
| 2262 | end | |
| 2263 | q.FrontSurface = "Smooth" | |
| 2264 | q.BackSurface = "Smooth" | |
| 2265 | q.LeftSurface = "Smooth" | |
| 2266 | q.RightSurface = "Smooth" | |
| 2267 | q.BottomSurface = "Smooth" | |
| 2268 | q.TopSurface = "Smooth" | |
| 2269 | if cancollid == 1 then | |
| 2270 | q.CanCollide = false | |
| 2271 | end | |
| 2272 | q.Name = nam | |
| 2273 | if wel == 1 then | |
| 2274 | local qw = Instance.new("Weld", q)
| |
| 2275 | qw.Part0 = weldpart | |
| 2276 | qw.Part1 = q | |
| 2277 | qw.C0 = c0 | |
| 2278 | end | |
| 2279 | end | |
| 2280 | if shape == "Wedge" then | |
| 2281 | local q = Instance.new("WedgePart", weapon)
| |
| 2282 | q.Size = size | |
| 2283 | q.Transparency = transp | |
| 2284 | q.Color = Color3.new(r,g,b) | |
| 2285 | if r == 1 and g == 0 and b == 0 then | |
| 2286 | q.BrickColor = char.Torso.BrickColor | |
| 2287 | end | |
| 2288 | q.Material = mat2 | |
| 2289 | if cancollid == 1 then | |
| 2290 | q.CanCollide = false | |
| 2291 | end | |
| 2292 | q.Name = nam | |
| 2293 | local qw = Instance.new("Weld", q)
| |
| 2294 | qw.Part0 = weldpart | |
| 2295 | qw.Part1 = q | |
| 2296 | qw.C0 = c0 | |
| 2297 | end | |
| 2298 | end | |
| 2299 | ||
| 2300 | local sword1 = Instance.new("Part", weapon)
| |
| 2301 | sword1.CanCollide = false | |
| 2302 | sword1.Transparency = 1 | |
| 2303 | sword1.BrickColor = BrickColor.new("Institutional white")
| |
| 2304 | local mesh1 = Instance.new("SpecialMesh", sword1)
| |
| 2305 | mesh1.MeshType = "FileMesh" | |
| 2306 | mesh1.MeshId = "rbxasset://fonts/sword.mesh" | |
| 2307 | local weld1 = Instance.new("Weld", sword1)
| |
| 2308 | weld1.Part0 = char.Torso | |
| 2309 | weld1.Part1 = sword1 | |
| 2310 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 2311 | ||
| 2312 | local sword2 = Instance.new("Part", weapon)
| |
| 2313 | sword2.CanCollide = false | |
| 2314 | sword2.Transparency = 1 | |
| 2315 | sword2.BrickColor = BrickColor.new("Institutional white")
| |
| 2316 | local mesh2 = Instance.new("SpecialMesh", sword2)
| |
| 2317 | mesh2.MeshType = "FileMesh" | |
| 2318 | mesh2.MeshId = "rbxasset://fonts/sword.mesh" | |
| 2319 | local weld2 = Instance.new("Weld", sword2)
| |
| 2320 | weld2.Part0 = char.Torso | |
| 2321 | weld2.Part1 = sword2 | |
| 2322 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 2323 | ||
| 2324 | local sword11 = Instance.new("Part", weapon)
| |
| 2325 | sword11.CanCollide = false | |
| 2326 | sword11.Transparency = 1 | |
| 2327 | sword11.BrickColor = BrickColor.new("Institutional white")
| |
| 2328 | local mesh11 = Instance.new("SpecialMesh", sword11)
| |
| 2329 | mesh11.MeshType = "FileMesh" | |
| 2330 | mesh11.MeshId = "rbxasset://fonts/sword.mesh" | |
| 2331 | local weld11 = Instance.new("Weld", sword11)
| |
| 2332 | weld11.Part0 = char.Torso | |
| 2333 | weld11.Part1 = sword11 | |
| 2334 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 2335 | ||
| 2336 | local sword21 = Instance.new("Part", weapon)
| |
| 2337 | sword21.CanCollide = false | |
| 2338 | sword21.Transparency = 1 | |
| 2339 | sword21.BrickColor = BrickColor.new("Institutional white")
| |
| 2340 | local mesh21 = Instance.new("SpecialMesh", sword21)
| |
| 2341 | mesh21.MeshType = "FileMesh" | |
| 2342 | mesh21.MeshId = "rbxasset://fonts/sword.mesh" | |
| 2343 | local weld21 = Instance.new("Weld", sword21)
| |
| 2344 | weld21.Part0 = char.Torso | |
| 2345 | weld21.Part1 = sword21 | |
| 2346 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 2347 | ||
| 2348 | local sword12 = Instance.new("Part", weapon)
| |
| 2349 | sword12.CanCollide = false | |
| 2350 | sword12.Transparency = 1 | |
| 2351 | sword12.BrickColor = BrickColor.new("Institutional white")
| |
| 2352 | local mesh12 = Instance.new("SpecialMesh", sword12)
| |
| 2353 | mesh12.MeshType = "FileMesh" | |
| 2354 | mesh12.MeshId = "rbxasset://fonts/sword.mesh" | |
| 2355 | local weld12 = Instance.new("Weld", sword12)
| |
| 2356 | weld12.Part0 = char.Torso | |
| 2357 | weld12.Part1 = sword12 | |
| 2358 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 2359 | ||
| 2360 | local sword22 = Instance.new("Part", weapon)
| |
| 2361 | sword22.CanCollide = false | |
| 2362 | sword22.Transparency = 1 | |
| 2363 | sword22.BrickColor = BrickColor.new("Institutional white")
| |
| 2364 | local mesh22 = Instance.new("SpecialMesh", sword22)
| |
| 2365 | mesh22.MeshType = "FileMesh" | |
| 2366 | mesh22.MeshId = "rbxasset://fonts/sword.mesh" | |
| 2367 | local weld22 = Instance.new("Weld", sword22)
| |
| 2368 | weld22.Part0 = char.Torso | |
| 2369 | weld22.Part1 = sword22 | |
| 2370 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 2371 | ||
| 2372 | ||
| 2373 | ||
| 2374 | part(1,1,Vector3.new(1,1,1),"Block",0,0,0,1,2,LeftArm,CFrame.new(0,-1,0),"ST") | |
| 2375 | part(1,1,Vector3.new(1.3333345651627,0.66666728258133,1.3333345651627),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,RightArm,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Handle2") | |
| 2376 | part(1,1,Vector3.new(0.50000047683716,0.66666728258133,0.50000047683716),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,-0.71837568283081)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 2377 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,-1.5707963267949,1.5707963267949),"Wedge") | |
| 2378 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 2379 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 2380 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 2381 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 2382 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 2383 | part(1,1,Vector3.new(1.666668176651,0.50000047683716,1.666668176651),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
| 2384 | part(1,1,Vector3.new(2.0000019073486,0.50000071525574,2.0000019073486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0,-0.080000519752502,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
| 2385 | part(1,1,Vector3.new(0.66666728258133,0.50000047683716,1.0000009536743),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.88214945793152,0.0033442378044128,0.87925684452057)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 2386 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 2387 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.84344428777695,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,0.78539816339745,0),"Block") | |
| 2388 | part(1,1,Vector3.new(0.66666728258133,0.66666728258133,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,0.080440580844879)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 2389 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 2390 | part(1,1,Vector3.new(0.91666752099991,0.50000047683716,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0.91161245107651,0.0033442378044128,0.90871953964233)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 2391 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.82322382926941,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 2392 | ||
| 2393 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Block",0.63921570777893,0.63529413938522,0.64705884456635,1,1,LeftArm,CFrame.new(0.15389770269394,-0.20993836224079,-0.37024655938148)*CFrame.fromOrientation(0.75258595481783,2.3242549329229,1.9734437799037),"Handle") | |
| 2394 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
| 2395 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
| 2396 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.0054092407226563)*CFrame.fromOrientation(0,1.5707963267949,0),"Cylinder") | |
| 2397 | part(1,1,Vector3.new(0.59409826993942,0.14852456748486,2.2278685569763),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
| 2398 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 2399 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 2400 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 2401 | part(1,1,Vector3.new(0.089114740490913,0.59409826993942,0.59409826993942),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
| 2402 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Ball",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,4.4263770426767e-09,0.44016432762146)*CFrame.fromOrientation(0,0,0),"Ball") | |
| 2403 | part(1,1,Vector3.new(0.11881965398788,0.44557368755341,0.44557368755341),"Cylinder",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
| 2404 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,2.2278685569763),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
| 2405 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
| 2406 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(-0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 2407 | part(1,1,Vector3.new(1.4852457046509,0.14852456748486,0.14852456748486),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
| 2408 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
| 2409 | ||
| 2410 | ||
| 2411 | --[[ | |
| 2412 | coroutine.resume(coroutine.create(function() | |
| 2413 | .Touched:connect(function(hit) | |
| 2414 | game:service'RunService'.RenderStepped:connect(function() | |
| 2415 | ||
| 2416 | end) | |
| 2417 | game:GetService("Debris"):AddItem(p, 1)
| |
| 2418 | local d = char:GetChildren() | |
| 2419 | for i=1, #d do | |
| 2420 | d[i] | |
| 2421 | end | |
| 2422 | end | |
| 2423 | ]] | |
| 2424 | ||
| 2425 | CreateSound = function(id, par, vol, pit) | |
| 2426 | ||
| 2427 | coroutine.resume(coroutine.create(function() | |
| 2428 | ||
| 2429 | local sou = Instance.new("Sound", par)
| |
| 2430 | sou.Volume = vol | |
| 2431 | sou.Pitch = pit | |
| 2432 | sou.SoundId = id | |
| 2433 | wait() | |
| 2434 | sou:play() | |
| 2435 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 2436 | end | |
| 2437 | )) | |
| 2438 | end | |
| 2439 | ||
| 2440 | ||
| 2441 | rayCast = function(Position, Direction, Range, Ignore) | |
| 2442 | ||
| 2443 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 2444 | end | |
| 2445 | ||
| 2446 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2447 | ||
| 2448 | local laza = Instance.new("Part", nolagplease)
| |
| 2449 | laza.CanCollide = false | |
| 2450 | if golden == false then | |
| 2451 | laza.BrickColor = brickcolor | |
| 2452 | end | |
| 2453 | if golden == true then | |
| 2454 | laza.BrickColor = BrickColor.new("New Yeller")
| |
| 2455 | end | |
| 2456 | laza.Size = Vector3.new(0.5,0.5,0.5) | |
| 2457 | laza.Anchored = true | |
| 2458 | laza.CFrame = cframe | |
| 2459 | laza.Material = "Neon" | |
| 2460 | local msh = Instance.new("CylinderMesh",laza)
| |
| 2461 | msh.Scale = Vector3.new(x1,y1,z1) | |
| 2462 | game:GetService("Debris"):AddItem(laza, 10)
| |
| 2463 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2464 | ||
| 2465 | for i = 0, 1, delay do | |
| 2466 | wait() | |
| 2467 | Part.Transparency = i | |
| 2468 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 2469 | end | |
| 2470 | Part.Parent = nil | |
| 2471 | end | |
| 2472 | ), laza, msh) | |
| 2473 | end | |
| 2474 | ||
| 2475 | shoottrail = function(mouse, partt, SpreadAmount, multiply) | |
| 2476 | ||
| 2477 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 2478 | local ActualPosition = partt.Position | |
| 2479 | local MainPos2 = Vector3.new() | |
| 2480 | if mouse == play:GetMouse() then | |
| 2481 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 2482 | else | |
| 2483 | MainPos2 = mouse.Position | |
| 2484 | end | |
| 2485 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
| 2486 | local distance = 150 | |
| 2487 | if rage == true then | |
| 2488 | distance = distance * 2 | |
| 2489 | end | |
| 2490 | local remainder = 1 | |
| 2491 | local charge2 = charge | |
| 2492 | charge = 1 | |
| 2493 | coroutine.resume(coroutine.create(function() | |
| 2494 | ||
| 2495 | repeat | |
| 2496 | wait() | |
| 2497 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
| 2498 | local magnitude = (ActualPosition - pos).magnitude | |
| 2499 | Laser(char.Torso.BrickColor, CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0), 3, magnitude *(-distance / (distance / 2)), 3, -.1, 0, -.1, .1) | |
| 2500 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
| 2501 | remainder = remainder - 1 | |
| 2502 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
| 2503 | if hit ~= nil then | |
| 2504 | remainder = 0 | |
| 2505 | end | |
| 2506 | do | |
| 2507 | if remainder <= 0 then | |
| 2508 | local magnblock = Instance.new("Part", nolagplease)
| |
| 2509 | magnblock.Transparency = 1 | |
| 2510 | magnblock.CanCollide = false | |
| 2511 | magnblock.Anchored = true | |
| 2512 | magnblock.CFrame = CFrame.new(pos) | |
| 2513 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,char.Torso.BrickColor,1) | |
| 2514 | magn(10,magnblock,7) | |
| 2515 | game:GetService("Debris"):AddItem(magnblock, 0.1)
| |
| 2516 | end | |
| 2517 | end | |
| 2518 | until remainder <= 0 | |
| 2519 | end | |
| 2520 | )) | |
| 2521 | end | |
| 2522 | ||
| 2523 | shoottrail2 = function(mouse, partt, SpreadAmount, multiply) | |
| 2524 | ||
| 2525 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 2526 | local MainPos = partt.Position | |
| 2527 | local MainPos2 = Vector3.new() | |
| 2528 | if mouse == play:GetMouse() then | |
| 2529 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 2530 | else | |
| 2531 | MainPos2 = mouse.Position | |
| 2532 | end | |
| 2533 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 2534 | local speed = 30 | |
| 2535 | if rage == true then | |
| 2536 | speed = speed * 2 | |
| 2537 | end | |
| 2538 | local remainder = 5 | |
| 2539 | local charge2 = charge | |
| 2540 | charge = 1 | |
| 2541 | coroutine.resume(coroutine.create(function() | |
| 2542 | ||
| 2543 | repeat | |
| 2544 | wait() | |
| 2545 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 2546 | MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))) | |
| 2547 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, char.HumanoidRootPart.Parent) | |
| 2548 | local mag = (MainPos - pos).magnitude | |
| 2549 | Laser(BrickColor.new("Institutional white"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag *(-speed / (speed / 2)), 1, -.1, 0, -.1, .3)
| |
| 2550 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 2551 | remainder = remainder - 1 | |
| 2552 | if hit ~= nil then | |
| 2553 | remainder = 0 | |
| 2554 | local refpart = Instance.new("Part", nolagplease)
| |
| 2555 | refpart.Transparency = 1 | |
| 2556 | refpart.CanCollide = false | |
| 2557 | refpart.Anchored = true | |
| 2558 | refpart.CFrame = CFrame.new(pos) | |
| 2559 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 2560 | end | |
| 2561 | do | |
| 2562 | if remainder <= 0 then | |
| 2563 | local refpart = Instance.new("Part", nolagplease)
| |
| 2564 | refpart.Transparency = 1 | |
| 2565 | refpart.CanCollide = false | |
| 2566 | refpart.Anchored = true | |
| 2567 | refpart.CFrame = CFrame.new(pos) | |
| 2568 | block(CFrame.new(pos),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.1,BrickColor.new("Really black"),1)
| |
| 2569 | magn(6,refpart,2) | |
| 2570 | --CreateSound("http://www.roblox.com/asset/?id=10209590",refpart,1,1)
| |
| 2571 | game:GetService("Debris"):AddItem(refpart, 0.1)
| |
| 2572 | end | |
| 2573 | end | |
| 2574 | until remainder <= 0 | |
| 2575 | end | |
| 2576 | )) | |
| 2577 | end | |
| 2578 | ||
| 2579 | swordthrow = function(mouse, partt, SpreadAmount, multiply, sword, reweldc0) | |
| 2580 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 2581 | local ActualPosition = partt.Position | |
| 2582 | local MainPos2 = Vector3.new() | |
| 2583 | local kappa = 0 | |
| 2584 | if mouse == play:GetMouse() then | |
| 2585 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 2586 | else | |
| 2587 | MainPos2 = mouse.Position | |
| 2588 | end | |
| 2589 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
| 2590 | local distance = 4 | |
| 2591 | local remainder = 25 | |
| 2592 | local reweld = sword.Weld.Part0 | |
| 2593 | sword.Weld.Part0 = sword | |
| 2594 | sword.Anchored = true | |
| 2595 | coroutine.resume(coroutine.create(function() | |
| 2596 | ||
| 2597 | repeat | |
| 2598 | wait() | |
| 2599 | throwing = true | |
| 2600 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
| 2601 | local magnitude = (ActualPosition - pos).magnitude | |
| 2602 | kappa = kappa + 30 | |
| 2603 | sword.CFrame = CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(-kappa),0,math.rad(90)) | |
| 2604 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
| 2605 | remainder = remainder - 1 | |
| 2606 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
| 2607 | if hit ~= nil then | |
| 2608 | remainder = 0 | |
| 2609 | end | |
| 2610 | do | |
| 2611 | if remainder <= 0 then | |
| 2612 | local magnblock = Instance.new("Part", nolagplease)
| |
| 2613 | magnblock.Transparency = 1 | |
| 2614 | magnblock.CanCollide = false | |
| 2615 | magnblock.Anchored = true | |
| 2616 | magnblock.CFrame = CFrame.new(pos) | |
| 2617 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,BrickColor.new("Really black"),1)
| |
| 2618 | magn(10,magnblock,7) | |
| 2619 | game:GetService("Debris"):AddItem(magnblock, 0.1)
| |
| 2620 | end | |
| 2621 | end | |
| 2622 | until remainder <= 0 | |
| 2623 | while attack == true do | |
| 2624 | sword.Transparency = 1 | |
| 2625 | wait() | |
| 2626 | end | |
| 2627 | sword.Transparency = 0.4 | |
| 2628 | sword.Anchored = false | |
| 2629 | sword.Weld.Part0 = char.Torso | |
| 2630 | sword.Weld.C0 = reweldc0 | |
| 2631 | ||
| 2632 | block(sword.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 2633 | throwing = false | |
| 2634 | end | |
| 2635 | )) | |
| 2636 | end | |
| 2637 | ||
| 2638 | magn = function(dam,par,dist) | |
| 2639 | ||
| 2640 | for _,c in pairs(workspace:children()) do | |
| 2641 | local hum = c:findFirstChild("Humanoid")
| |
| 2642 | if hum ~= nil then | |
| 2643 | local head = c:findFirstChild("Torso")
| |
| 2644 | if head ~= nil then | |
| 2645 | local targ = head.Position - par.Position | |
| 2646 | local mag = targ.magnitude | |
| 2647 | if mag <= dist and c.Name ~= play.Name then | |
| 2648 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
| 2649 | mana = mana + dam/5 | |
| 2650 | if ult == true and equipcheck == false then | |
| 2651 | mana = mana + dam/5 | |
| 2652 | end | |
| 2653 | if ult == true and equipcheck == true then | |
| 2654 | char.Humanoid.Health = char.Humanoid.Health + dam/5 | |
| 2655 | end | |
| 2656 | end | |
| 2657 | end | |
| 2658 | end | |
| 2659 | end | |
| 2660 | end | |
| 2661 | ||
| 2662 | magna = function(dam,par,dist) | |
| 2663 | ||
| 2664 | for _,c in pairs(workspace:children()) do | |
| 2665 | local hum = c:findFirstChild("Humanoid")
| |
| 2666 | if hum ~= nil then | |
| 2667 | local head = c:findFirstChild("Torso")
| |
| 2668 | if head ~= nil then | |
| 2669 | local targ = head.Position - par.Position | |
| 2670 | local mag = targ.magnitude | |
| 2671 | if mag <= dist then | |
| 2672 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
| 2673 | end | |
| 2674 | end | |
| 2675 | end | |
| 2676 | end | |
| 2677 | end | |
| 2678 | ||
| 2679 | local pasthp = 0 | |
| 2680 | ||
| 2681 | part = function(wel,cancollid,size,shape,color,transp,mat,weldpart,c0,nam) | |
| 2682 | if shape ~= "Wedge" then | |
| 2683 | local q = Instance.new("Part", weapon)
| |
| 2684 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
| 2685 | q.Shape = shape | |
| 2686 | q.Size = size | |
| 2687 | q.Transparency = transp | |
| 2688 | q.BrickColor = color | |
| 2689 | q.Material = mat | |
| 2690 | q.FrontSurface = "Smooth" | |
| 2691 | q.BackSurface = "Smooth" | |
| 2692 | q.LeftSurface = "Smooth" | |
| 2693 | q.RightSurface = "Smooth" | |
| 2694 | q.BottomSurface = "Smooth" | |
| 2695 | q.TopSurface = "Smooth" | |
| 2696 | if cancollid == 1 then | |
| 2697 | q.CanCollide = false | |
| 2698 | end | |
| 2699 | q.Name = nam | |
| 2700 | if wel == 1 then | |
| 2701 | local qw = Instance.new("Weld", q)
| |
| 2702 | qw.Part0 = weldpart | |
| 2703 | qw.Part1 = q | |
| 2704 | qw.C0 = c0 | |
| 2705 | end | |
| 2706 | end | |
| 2707 | if shape == "Wedge" then | |
| 2708 | local q = Instance.new("WedgePart", weapon)
| |
| 2709 | q.Size = size | |
| 2710 | q.Transparency = transp | |
| 2711 | q.BrickColor = color | |
| 2712 | q.Material = mat | |
| 2713 | if cancollid == 1 then | |
| 2714 | q.CanCollide = false | |
| 2715 | end | |
| 2716 | q.Name = nam | |
| 2717 | local qw = Instance.new("Weld", q)
| |
| 2718 | qw.Part0 = weldpart | |
| 2719 | qw.Part1 = q | |
| 2720 | qw.C0 = c0 | |
| 2721 | end | |
| 2722 | end | |
| 2723 | ||
| 2724 | ||
| 2725 | attack1 = function() | |
| 2726 | attack = true | |
| 2727 | local kekke = 0 | |
| 2728 | for i = 0, 1, 0.1 do | |
| 2729 | wait() | |
| 2730 | kekke = kekke + 8 | |
| 2731 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(kekke+70)), 0.3) | |
| 2732 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 2733 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
| 2734 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 2735 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 2736 | end | |
| 2737 | for i = 0, 1, 0.1 do | |
| 2738 | wait() | |
| 2739 | magn(1.5,weapon.Handle2,4) | |
| 2740 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 2741 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 2742 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 2743 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 2744 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 2745 | end | |
| 2746 | attack = false | |
| 2747 | end | |
| 2748 | ||
| 2749 | attack2 = function() | |
| 2750 | attack = true | |
| 2751 | local kekke = 0 | |
| 2752 | for i = 0, 1, 0.1 do | |
| 2753 | wait() | |
| 2754 | kekke = kekke + 20 | |
| 2755 | magn(3,weapon.Handle,4) | |
| 2756 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke+70)), 1) | |
| 2757 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 2758 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
| 2759 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.3) | |
| 2760 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 2761 | end | |
| 2762 | attack = false | |
| 2763 | end | |
| 2764 | ||
| 2765 | swordattack3 = function() | |
| 2766 | attack = true | |
| 2767 | local kekke = 0 | |
| 2768 | for i = 0, 1, 0.1 do | |
| 2769 | wait() | |
| 2770 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2771 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2772 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
| 2773 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
| 2774 | end | |
| 2775 | weld11.Part0 = LeftArm | |
| 2776 | weld21.Part0 = RightArm | |
| 2777 | weld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 2778 | weld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 2779 | for i = 0, 1, 0.2 do | |
| 2780 | wait() | |
| 2781 | magn(1,sword11,4) | |
| 2782 | magn(1,sword21,4) | |
| 2783 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 2784 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2785 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 2786 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 2787 | end | |
| 2788 | for i = 0, 1, 0.2 do | |
| 2789 | wait() | |
| 2790 | ||
| 2791 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 2792 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2793 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(45)), 0.6) | |
| 2794 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(-60), math.rad(45)), 0.6) | |
| 2795 | end | |
| 2796 | magn(7.5,sword21,4) | |
| 2797 | for i = 0, 1, 0.2 do | |
| 2798 | wait() | |
| 2799 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 2800 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2801 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(60), math.rad(-45)), 0.6) | |
| 2802 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-45)), 0.6) | |
| 2803 | end | |
| 2804 | magn(7.5,sword11,4) | |
| 2805 | for i = 0, 1, 0.2 do | |
| 2806 | wait() | |
| 2807 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 2808 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2809 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(40), math.rad(-45)), 0.6) | |
| 2810 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(-40), math.rad(45)), 0.6) | |
| 2811 | end | |
| 2812 | magn(7.5,sword11,4) | |
| 2813 | magn(7.5,sword21,4) | |
| 2814 | for i = 0, 1, 0.2 do | |
| 2815 | wait() | |
| 2816 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 2817 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2818 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(45), math.rad(45)), 0.6) | |
| 2819 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(-45), math.rad(-45)), 0.6) | |
| 2820 | end | |
| 2821 | weld11.Part0 = char.Torso | |
| 2822 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 2823 | weld21.Part0 = char.Torso | |
| 2824 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 2825 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 2826 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 2827 | attack = false | |
| 2828 | end | |
| 2829 | ||
| 2830 | swordattack4 = function() | |
| 2831 | attack = true | |
| 2832 | local kekke = 0 | |
| 2833 | for i = 0, 1, 0.1 do | |
| 2834 | wait() | |
| 2835 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2836 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2837 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
| 2838 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2839 | end | |
| 2840 | weld12.Part0 = LeftArm | |
| 2841 | weld22.Part0 = RightArm | |
| 2842 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 2843 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 2844 | for i = 0, 1, 0.2 do | |
| 2845 | wait() | |
| 2846 | magn(1,sword11,4) | |
| 2847 | magn(1,sword21,4) | |
| 2848 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
| 2849 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
| 2850 | end | |
| 2851 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)) | |
| 2852 | for i = 0, 1, 0.2 do | |
| 2853 | wait() | |
| 2854 | magn(1,sword11,4) | |
| 2855 | magn(1,sword21,4) | |
| 2856 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
| 2857 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
| 2858 | end | |
| 2859 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)) | |
| 2860 | for i = 0, 1, 0.2 do | |
| 2861 | wait() | |
| 2862 | magn(1,sword11,4) | |
| 2863 | magn(1,sword21,4) | |
| 2864 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
| 2865 | end | |
| 2866 | attack = false | |
| 2867 | end | |
| 2868 | ||
| 2869 | swordattack5 = function() | |
| 2870 | attack = true | |
| 2871 | local kekke = 60 | |
| 2872 | for i = 0, 1, 0.2 do | |
| 2873 | wait() | |
| 2874 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2875 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2876 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
| 2877 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
| 2878 | end | |
| 2879 | weld1.Part0 = LeftArm | |
| 2880 | weld2.Part0 = RightArm | |
| 2881 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
| 2882 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
| 2883 | for i = 0, 1, 0.2 do | |
| 2884 | wait() | |
| 2885 | magn(1,sword11,4) | |
| 2886 | magn(1,sword21,4) | |
| 2887 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
| 2888 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
| 2889 | end | |
| 2890 | while kekke > -120 do | |
| 2891 | wait() | |
| 2892 | magn(1,sword1,2) | |
| 2893 | magn(1,sword2,2) | |
| 2894 | kekke = kekke - 7 | |
| 2895 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180+kekke*15),0) * CFrame.new(0,-1,0) | |
| 2896 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180-kekke*15),0) * CFrame.new(0,-1,0) | |
| 2897 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
| 2898 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
| 2899 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 2900 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 2901 | end | |
| 2902 | attack = false | |
| 2903 | weld1.Part0 = char.Torso | |
| 2904 | weld2.Part0 = char.Torso | |
| 2905 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 2906 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 2907 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 2908 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 2909 | end | |
| 2910 | ||
| 2911 | swordattack6 = function() | |
| 2912 | attack = true | |
| 2913 | local sworda = Instance.new("Part", char)
| |
| 2914 | sworda.CanCollide = false | |
| 2915 | sworda.Transparency = 1 | |
| 2916 | local aw = Instance.new("Weld", sworda)
| |
| 2917 | aw.Part0 = sworda | |
| 2918 | aw.Part1 = char.HumanoidRootPart | |
| 2919 | local kekke = 0 | |
| 2920 | for i = 0, 1, 0.2 do | |
| 2921 | wait() | |
| 2922 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2923 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2924 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 2925 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 2926 | end | |
| 2927 | sword1.Weld.Part0 = sworda | |
| 2928 | sword2.Weld.Part0 = sworda | |
| 2929 | sword11.Weld.Part0 = sworda | |
| 2930 | sword21.Weld.Part0 = sworda | |
| 2931 | sword12.Weld.Part0 = sworda | |
| 2932 | sword22.Weld.Part0 = sworda | |
| 2933 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
| 2934 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
| 2935 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
| 2936 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
| 2937 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
| 2938 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
| 2939 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 2940 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 2941 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 2942 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 2943 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 2944 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 2945 | while kekke > -120 do | |
| 2946 | wait() | |
| 2947 | kekke = kekke - 3.5 | |
| 2948 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
| 2949 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 2950 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 2951 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 2952 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 2953 | end | |
| 2954 | for i = 0,1,0.1 do | |
| 2955 | wait() | |
| 2956 | magn(1,sword1,4) | |
| 2957 | magn(1,sword2,4) | |
| 2958 | magn(1,sword11,4) | |
| 2959 | magn(1,sword21,4) | |
| 2960 | magn(1,sword12,4) | |
| 2961 | magn(1,sword22,4) | |
| 2962 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
| 2963 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 2964 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 2965 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 2966 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 2967 | end | |
| 2968 | kekke = 28 | |
| 2969 | while kekke >= 0 do | |
| 2970 | wait() | |
| 2971 | kekke = kekke - 0.4 | |
| 2972 | magn(1*(kekke/28),sword1,4) | |
| 2973 | magn(1*(kekke/28),sword2,4) | |
| 2974 | magn(1*(kekke/28),sword11,4) | |
| 2975 | magn(1*(kekke/28),sword21,4) | |
| 2976 | magn(1*(kekke/28),sword12,4) | |
| 2977 | magn(1*(kekke/28),sword22,4) | |
| 2978 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(kekke),0) | |
| 2979 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2980 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2981 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 2982 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 2983 | end | |
| 2984 | attack = false | |
| 2985 | weld1.Part0 = char.Torso | |
| 2986 | weld2.Part0 = char.Torso | |
| 2987 | weld11.Part0 = char.Torso | |
| 2988 | weld21.Part0 = char.Torso | |
| 2989 | weld12.Part0 = char.Torso | |
| 2990 | weld22.Part0 = char.Torso | |
| 2991 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 2992 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 2993 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 2994 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 2995 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 2996 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 2997 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 2998 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 2999 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3000 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3001 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3002 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3003 | sworda:Destroy() | |
| 3004 | ||
| 3005 | end | |
| 3006 | ||
| 3007 | swordult = function() | |
| 3008 | attack = true | |
| 3009 | local sworda = Instance.new("Part", char)
| |
| 3010 | sworda.CanCollide = false | |
| 3011 | sworda.Transparency = 1 | |
| 3012 | local aw = Instance.new("Weld", sworda)
| |
| 3013 | aw.Part0 = sworda | |
| 3014 | aw.Part1 = char.HumanoidRootPart | |
| 3015 | local kekke = 0 | |
| 3016 | for i = 0, 1, 0.2 do | |
| 3017 | wait() | |
| 3018 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 3019 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3020 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 3021 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 3022 | end | |
| 3023 | sword1.Weld.Part0 = sworda | |
| 3024 | sword2.Weld.Part0 = sworda | |
| 3025 | sword11.Weld.Part0 = sworda | |
| 3026 | sword21.Weld.Part0 = sworda | |
| 3027 | sword12.Weld.Part0 = sworda | |
| 3028 | sword22.Weld.Part0 = sworda | |
| 3029 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
| 3030 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
| 3031 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
| 3032 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
| 3033 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
| 3034 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
| 3035 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3036 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3037 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3038 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3039 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3040 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3041 | while kekke > -135 do | |
| 3042 | wait() | |
| 3043 | kekke = kekke - 1 | |
| 3044 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
| 3045 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45-kekke)), 0.6) | |
| 3046 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.6) | |
| 3047 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 3048 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 3049 | end | |
| 3050 | local spinneblock = Instance.new("Part", char)
| |
| 3051 | spinneblock.CanCollide = false | |
| 3052 | spinneblock.Transparency = 1 | |
| 3053 | local spinneweld = Instance.new("Weld",spinneblock)
| |
| 3054 | spinneweld.Part0 = spinneblock | |
| 3055 | spinneweld.Part1 = char.Torso | |
| 3056 | local spinnemesh = Instance.new("SpecialMesh", spinneblock)
| |
| 3057 | spinnemesh.MeshType = "FileMesh" | |
| 3058 | spinnemesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 3059 | spinnemesh.Scale = Vector3.new(4,6,4) | |
| 3060 | spinneblock.BrickColor = char.Torso.BrickColor | |
| 3061 | for i = 0,1,0.1 do | |
| 3062 | wait() | |
| 3063 | magn(1,sword1,4) | |
| 3064 | magn(1,sword2,4) | |
| 3065 | magn(1,sword11,4) | |
| 3066 | magn(1,sword21,4) | |
| 3067 | magn(1,sword12,4) | |
| 3068 | magn(1,sword22,4) | |
| 3069 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
| 3070 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 3071 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 3072 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 3073 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 3074 | end | |
| 3075 | kekke = 0 | |
| 3076 | char.Humanoid.AutoRotate = false | |
| 3077 | char.Humanoid.WalkSpeed = 64 | |
| 3078 | for i = 0,1,0.005 do | |
| 3079 | wait() | |
| 3080 | spinneblock.Transparency = spinneblock.Transparency - 0.01 | |
| 3081 | kekke = kekke + 30 | |
| 3082 | magn(2,sword1,6) | |
| 3083 | magn(2,sword2,6) | |
| 3084 | magn(2,sword11,6) | |
| 3085 | magn(2,sword21,6) | |
| 3086 | magn(2,sword12,6) | |
| 3087 | magn(2,sword22,6) | |
| 3088 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0) | |
| 3089 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 3090 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), .6) | |
| 3091 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 3092 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 3093 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 3094 | end | |
| 3095 | attack = false | |
| 3096 | char.Humanoid.AutoRotate = true | |
| 3097 | weld1.Part0 = char.Torso | |
| 3098 | weld2.Part0 = char.Torso | |
| 3099 | weld11.Part0 = char.Torso | |
| 3100 | weld21.Part0 = char.Torso | |
| 3101 | weld12.Part0 = char.Torso | |
| 3102 | weld22.Part0 = char.Torso | |
| 3103 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 3104 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 3105 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 3106 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 3107 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 3108 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 3109 | sworda:Destroy() | |
| 3110 | spinneblock:Destroy() | |
| 3111 | ult = false | |
| 3112 | weapon.Handle2.Weld.Part0 = RightArm | |
| 3113 | sword1.Transparency = 1 | |
| 3114 | sword2.Transparency = 1 | |
| 3115 | sword11.Transparency = 1 | |
| 3116 | sword21.Transparency = 1 | |
| 3117 | sword12.Transparency = 1 | |
| 3118 | sword22.Transparency = 1 | |
| 3119 | char.Humanoid.Health = 1 | |
| 3120 | mana = mana - 400 | |
| 3121 | end | |
| 3122 | ||
| 3123 | swordspin = function() | |
| 3124 | attack = true | |
| 3125 | local thrown = false | |
| 3126 | local side = false | |
| 3127 | local sworda = Instance.new("Part", char)
| |
| 3128 | sworda.CanCollide = false | |
| 3129 | sworda.Transparency = 1 | |
| 3130 | local aw = Instance.new("Weld", sworda)
| |
| 3131 | aw.Part0 = sworda | |
| 3132 | aw.Part1 = char.HumanoidRootPart | |
| 3133 | local kekke = 0 | |
| 3134 | for i = 0, 1, 0.2 do | |
| 3135 | wait() | |
| 3136 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 3137 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3138 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 3139 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 3140 | end | |
| 3141 | sword1.Weld.Part0 = sworda | |
| 3142 | sword2.Weld.Part0 = sworda | |
| 3143 | sword11.Weld.Part0 = sworda | |
| 3144 | sword21.Weld.Part0 = sworda | |
| 3145 | sword12.Weld.Part0 = sworda | |
| 3146 | sword22.Weld.Part0 = sworda | |
| 3147 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
| 3148 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
| 3149 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
| 3150 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
| 3151 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
| 3152 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
| 3153 | while kekke > -120 do | |
| 3154 | wait() | |
| 3155 | kekke = kekke - 3.5 | |
| 3156 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
| 3157 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 3158 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 3159 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 3160 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 3161 | end | |
| 3162 | coroutine.resume(coroutine.create(function() | |
| 3163 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) ) | |
| 3164 | side = true | |
| 3165 | wait(.42) | |
| 3166 | swordthrow(play:GetMouse(),sword1,0,0,sword1, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) ) | |
| 3167 | side = false | |
| 3168 | wait(.42) | |
| 3169 | swordthrow(play:GetMouse(),sword2,0,0,sword2, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) ) | |
| 3170 | side = true | |
| 3171 | wait(.42) | |
| 3172 | swordthrow(play:GetMouse(),sword11,0,0,sword11, CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) ) | |
| 3173 | side = false | |
| 3174 | wait(.42) | |
| 3175 | swordthrow(play:GetMouse(),sword21,0,0,sword21, CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) ) | |
| 3176 | side = true | |
| 3177 | wait(.42) | |
| 3178 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) ) | |
| 3179 | side = false | |
| 3180 | wait(.42) | |
| 3181 | thrown = true | |
| 3182 | end)) | |
| 3183 | while thrown == false do | |
| 3184 | wait() | |
| 3185 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
| 3186 | ||
| 3187 | if side == true then | |
| 3188 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
| 3189 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
| 3190 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
| 3191 | else | |
| 3192 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
| 3193 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
| 3194 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
| 3195 | end | |
| 3196 | end | |
| 3197 | attack = false | |
| 3198 | sworda:Destroy() | |
| 3199 | end | |
| 3200 | ||
| 3201 | swordcombo = function() | |
| 3202 | attack = true | |
| 3203 | local thrown = false | |
| 3204 | local side = false | |
| 3205 | local sworda = Instance.new("Part", char)
| |
| 3206 | sworda.CanCollide = false | |
| 3207 | sworda.Transparency = 1 | |
| 3208 | local aw = Instance.new("Weld", sworda)
| |
| 3209 | aw.Part0 = sworda | |
| 3210 | aw.Part1 = char.HumanoidRootPart | |
| 3211 | local kekke = 0 | |
| 3212 | for i = 0, 1, 0.2 do | |
| 3213 | wait() | |
| 3214 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 3215 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3216 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 3217 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.3) | |
| 3218 | end | |
| 3219 | sword1.Weld.Part0 = sworda | |
| 3220 | sword2.Weld.Part0 = sworda | |
| 3221 | sword11.Weld.Part0 = sworda | |
| 3222 | sword21.Weld.Part0 = sworda | |
| 3223 | sword12.Weld.Part0 = sworda | |
| 3224 | sword22.Weld.Part0 = sworda | |
| 3225 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(90)) * CFrame.new(0,0,4) | |
| 3226 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(90)) * CFrame.new(0,0,4) | |
| 3227 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(90)) * CFrame.new(0,0,4) | |
| 3228 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(90)) * CFrame.new(0,0,4) | |
| 3229 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(90)) * CFrame.new(0,0,4) | |
| 3230 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(90)) * CFrame.new(0,0,4) | |
| 3231 | while kekke > -180 do | |
| 3232 | wait() | |
| 3233 | kekke = kekke - 4 | |
| 3234 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-4),0) | |
| 3235 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke/2)), 0.3) | |
| 3236 | sword1.Weld.C0 = clerp(sword1.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 3237 | sword2.Weld.C0 = clerp(sword2.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 3238 | sword11.Weld.C0 = clerp(sword11.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 3239 | sword21.Weld.C0 = clerp(sword21.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 3240 | sword12.Weld.C0 = clerp(sword12.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 3241 | sword22.Weld.C0 = clerp(sword22.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 3242 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke/2)), 0.3) | |
| 3243 | end | |
| 3244 | coroutine.resume(coroutine.create(function() | |
| 3245 | ||
| 3246 | end)) | |
| 3247 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-20),0) | |
| 3248 | block(sword2.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
| |
| 3249 | block(sword12.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
| |
| 3250 | block(sword11.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
| |
| 3251 | block(sword22.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
| |
| 3252 | block(sword1.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
| |
| 3253 | block(sword21.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
| |
| 3254 | attack = false | |
| 3255 | weld1.Part0 = char.Torso | |
| 3256 | weld2.Part0 = char.Torso | |
| 3257 | weld11.Part0 = char.Torso | |
| 3258 | weld21.Part0 = char.Torso | |
| 3259 | weld12.Part0 = char.Torso | |
| 3260 | weld22.Part0 = char.Torso | |
| 3261 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 3262 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 3263 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 3264 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 3265 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 3266 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 3267 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3268 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3269 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3270 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3271 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3272 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 3273 | sworda:Destroy() | |
| 3274 | end | |
| 3275 | ||
| 3276 | attack3 = function() | |
| 3277 | attack = true | |
| 3278 | for i = 0, 1, 0.1 do | |
| 3279 | wait() | |
| 3280 | magn(2,LeftArm,2) | |
| 3281 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1,1,1),Vector3.new(.1,.1,.1),.1,char.Torso.BrickColor,1) | |
| 3282 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 3283 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 3284 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 3285 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
| 3286 | end | |
| 3287 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 3288 | for i = 0, 1, 0.1 do | |
| 3289 | wait() | |
| 3290 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1.5,1.5,1.5),Vector3.new(.1,.1,.1),.2,char.Torso.BrickColor,1) | |
| 3291 | magn(2,LeftArm,2) | |
| 3292 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 3293 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 3294 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 3295 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 3296 | end | |
| 3297 | attack = false | |
| 3298 | end | |
| 3299 | ||
| 3300 | attack4 = function() | |
| 3301 | attack = true | |
| 3302 | for i = 0, 1, 0.1 do | |
| 3303 | wait() | |
| 3304 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 3305 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 3306 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
| 3307 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
| 3308 | end | |
| 3309 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 3310 | shoottrail(weapon.ST,LeftArm,0,1) | |
| 3311 | for i = 0, 1, 0.1 do | |
| 3312 | wait() | |
| 3313 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 3314 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 3315 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
| 3316 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
| 3317 | end | |
| 3318 | attack = false | |
| 3319 | end | |
| 3320 | ||
| 3321 | magicattack3 = function() | |
| 3322 | attack = true | |
| 3323 | local kekke = 0 | |
| 3324 | local shotsfired = 0 | |
| 3325 | for i = 0, 1, 0.1 do | |
| 3326 | wait() | |
| 3327 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
| |
| 3328 | magn(0.3,LeftArm,6) | |
| 3329 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 3330 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 3331 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 3332 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
| 3333 | end | |
| 3334 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Institutional white"),1)
| |
| 3335 | magn(10,LeftArm,5) | |
| 3336 | local a4 = Instance.new("Part", char)
| |
| 3337 | a4.Anchored = true | |
| 3338 | a4.CanCollide = false | |
| 3339 | a4.Transparency = 1 | |
| 3340 | a4.Size = Vector3.new(1,1,1) | |
| 3341 | a4.CFrame = LeftArm.CFrame * CFrame.new(0,-1,0) | |
| 3342 | coroutine.resume(coroutine.create(function() | |
| 3343 | while shotsfired < 5 do | |
| 3344 | kekke = kekke + 1 | |
| 3345 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
| |
| 3346 | if kekke >= 15 then | |
| 3347 | kekke = 0 | |
| 3348 | block(a4.CFrame,Vector3.new(10,10,10),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 3349 | magn(5,a4,5) | |
| 3350 | shotsfired = shotsfired + 1 | |
| 3351 | end | |
| 3352 | wait() | |
| 3353 | end | |
| 3354 | a4:Destroy() | |
| 3355 | end)) | |
| 3356 | for i = 0, 1, 0.1 do | |
| 3357 | wait() | |
| 3358 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
| |
| 3359 | magn(1,LeftArm,6) | |
| 3360 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 3361 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 3362 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 3363 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 3364 | end | |
| 3365 | attack = false | |
| 3366 | end | |
| 3367 | ||
| 3368 | magicattack4 = function() | |
| 3369 | attack = true | |
| 3370 | local kekke = 0 | |
| 3371 | local shotsfired = 0 | |
| 3372 | for i = 0, 1, 0.1 do | |
| 3373 | wait() | |
| 3374 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
| |
| 3375 | magn(0.3,RightArm,6) | |
| 3376 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 3377 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 3378 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), .3) | |
| 3379 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
| 3380 | end | |
| 3381 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1)
| |
| 3382 | magn(10,RightArm,5) | |
| 3383 | local a4 = Instance.new("Part", char)
| |
| 3384 | a4.Anchored = true | |
| 3385 | a4.CanCollide = false | |
| 3386 | a4.Transparency = 1 | |
| 3387 | a4.Size = Vector3.new(1,1,1) | |
| 3388 | a4.CFrame = RightArm.CFrame * CFrame.new(0,-1,0) | |
| 3389 | coroutine.resume(coroutine.create(function() | |
| 3390 | while shotsfired < 5 do | |
| 3391 | kekke = kekke + 1 | |
| 3392 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
| |
| 3393 | if kekke >= 15 then | |
| 3394 | kekke = 0 | |
| 3395 | shoottrail2(play:GetMouse(),a4,0,0) | |
| 3396 | shotsfired = shotsfired + 1 | |
| 3397 | end | |
| 3398 | wait() | |
| 3399 | end | |
| 3400 | a4:Destroy() | |
| 3401 | end)) | |
| 3402 | for i = 0, 1, 0.1 do | |
| 3403 | wait() | |
| 3404 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
| |
| 3405 | magn(1,RightArm,6) | |
| 3406 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 3407 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 3408 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 3409 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 3410 | end | |
| 3411 | attack = false | |
| 3412 | end | |
| 3413 | ||
| 3414 | ||
| 3415 | shieldbash = function() | |
| 3416 | attack = true | |
| 3417 | local kekke = 0 | |
| 3418 | for i = 0, 1, 0.1 do | |
| 3419 | wait() | |
| 3420 | kekke = kekke + 8 | |
| 3421 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 3422 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 3423 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
| 3424 | if equipped == true then | |
| 3425 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
| 3426 | end | |
| 3427 | if equipped == false then | |
| 3428 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3429 | end | |
| 3430 | end | |
| 3431 | char.Humanoid.Jump = true | |
| 3432 | for i = 0, 1, 0.1 do | |
| 3433 | wait() | |
| 3434 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
| 3435 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.04,char.Torso.BrickColor,1) | |
| 3436 | magn(3,char.Torso,5) | |
| 3437 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),char.Torso.BrickColor,Vector3.new(2.5,2.5,2.5),Vector3.new(0.5,0,.5),0.04,2) | |
| 3438 | end | |
| 3439 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 3440 | magn(10,char.Torso,15) | |
| 3441 | for i = 0, 1, 0.1 do | |
| 3442 | wait() | |
| 3443 | magn(1.5,weapon.Handle2,4) | |
| 3444 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 3445 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 3446 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 3447 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 3448 | end | |
| 3449 | attack = false | |
| 3450 | end | |
| 3451 | ||
| 3452 | teleportback = function() | |
| 3453 | attack = true | |
| 3454 | parry = false | |
| 3455 | char.Humanoid.WalkSpeed = 4 | |
| 3456 | local kekke = 0 | |
| 3457 | while parry == false do | |
| 3458 | wait() | |
| 3459 | kekke = kekke + 8 | |
| 3460 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3461 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3462 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 3463 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 3464 | end | |
| 3465 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 3466 | magn(20,char.Torso,15) | |
| 3467 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
| 3468 | char.Humanoid.WalkSpeed = 16 | |
| 3469 | attack = false | |
| 3470 | end | |
| 3471 | ||
| 3472 | supershieldbash = function() | |
| 3473 | attack = true | |
| 3474 | local kekke = 0 | |
| 3475 | for i = 0, 1, 0.1 do | |
| 3476 | wait() | |
| 3477 | kekke = kekke + 8 | |
| 3478 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 3479 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 3480 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
| 3481 | if equipped == true then | |
| 3482 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
| 3483 | end | |
| 3484 | if equipped == false then | |
| 3485 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3486 | end | |
| 3487 | end | |
| 3488 | char.Humanoid.Jump = true | |
| 3489 | for i = 0, 1, 0.05 do | |
| 3490 | wait() | |
| 3491 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
| 3492 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
| |
| 3493 | magn(3,char.Torso,10) | |
| 3494 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 3495 | end | |
| 3496 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(30,30,30),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1)
| |
| 3497 | magn(10,char.Torso,30) | |
| 3498 | for i = 0, 1, 0.1 do | |
| 3499 | wait() | |
| 3500 | magn(1.5,weapon.Handle2,4) | |
| 3501 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 3502 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 3503 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 3504 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 3505 | end | |
| 3506 | attack = false | |
| 3507 | end | |
| 3508 | ||
| 3509 | superteleportback = function() | |
| 3510 | attack = true | |
| 3511 | parry = false | |
| 3512 | char.Humanoid.WalkSpeed = 4 | |
| 3513 | local kekke = 0 | |
| 3514 | while parry == false do | |
| 3515 | wait() | |
| 3516 | kekke = kekke + 8 | |
| 3517 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3518 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3519 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 3520 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 3521 | end | |
| 3522 | char.Humanoid.AutoRotate = false | |
| 3523 | for i = 0,2 do | |
| 3524 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1)
| |
| 3525 | magn(3,char.Torso,10) | |
| 3526 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 3527 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
| 3528 | end | |
| 3529 | wait(.3) | |
| 3530 | for i = 0,5 do | |
| 3531 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
| |
| 3532 | magn(3,char.Torso,10) | |
| 3533 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 3534 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
| 3535 | end | |
| 3536 | wait(.3) | |
| 3537 | for i = 0,8 do | |
| 3538 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1)
| |
| 3539 | magn(3,char.Torso,10) | |
| 3540 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 3541 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
| 3542 | end | |
| 3543 | wait(.3) | |
| 3544 | for i = 0,8 do | |
| 3545 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
| |
| 3546 | magn(3,char.Torso,10) | |
| 3547 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 3548 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
| 3549 | end | |
| 3550 | char.Humanoid.WalkSpeed = 16 | |
| 3551 | attack = false | |
| 3552 | char.Humanoid.AutoRotate = true | |
| 3553 | end | |
| 3554 | ||
| 3555 | local equip = function() | |
| 3556 | attack = true | |
| 3557 | for i = 0, 1, 0.1 do | |
| 3558 | wait() | |
| 3559 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3560 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3561 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.2 - 0.1 * math.cos((sine) / 15), -1) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.5) | |
| 3562 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
| 3563 | end | |
| 3564 | if equipped == true then | |
| 3565 | char.Humanoid.WalkSpeed = 32 | |
| 3566 | equipped = false | |
| 3567 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
| 3568 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 3569 | elseif equipped == false then | |
| 3570 | equipped = true | |
| 3571 | char.Humanoid.WalkSpeed = 16 | |
| 3572 | weapon.Handle.Weld.Part0 = LeftArm | |
| 3573 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 3574 | end | |
| 3575 | attack = false | |
| 3576 | end | |
| 3577 | ||
| 3578 | ||
| 3579 | ||
| 3580 | comboattack = function() | |
| 3581 | attack = true | |
| 3582 | local kekke = 0 | |
| 3583 | while kekke < 1440 do | |
| 3584 | wait() | |
| 3585 | kekke = kekke + 40 | |
| 3586 | magn(4,weapon.Handle,4) | |
| 3587 | block(LeftArm.CFrame*CFrame.new(0,-2,0),Vector3.new(1,1,4),Vector3.new(0,0,1),.1,char.Torso.BrickColor,1) | |
| 3588 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), 1) | |
| 3589 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 3590 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
| 3591 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 3592 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-90)), 1) | |
| 3593 | end | |
| 3594 | attack = false | |
| 3595 | end | |
| 3596 | ||
| 3597 | orbs = function() | |
| 3598 | local kekke = 0 | |
| 3599 | local shot1 = 1 | |
| 3600 | local a = Instance.new("Part", char)
| |
| 3601 | a.CanCollide = false | |
| 3602 | a.Transparency = 1 | |
| 3603 | a.Size = Vector3.new(1,1,1) | |
| 3604 | local aw = Instance.new("Weld", a)
| |
| 3605 | aw.Part0 = a | |
| 3606 | aw.Part1 = char.HumanoidRootPart | |
| 3607 | if ult == true and equipcheck == false then | |
| 3608 | aw.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-18)) | |
| 3609 | end | |
| 3610 | local a2 = Instance.new("Part", char)
| |
| 3611 | a2.Anchored = true | |
| 3612 | a2.CanCollide = false | |
| 3613 | a2.Transparency = 1 | |
| 3614 | a2.Size = Vector3.new(1,1,1) | |
| 3615 | local a3 = Instance.new("Part", char)
| |
| 3616 | a3.Anchored = true | |
| 3617 | a3.CanCollide = false | |
| 3618 | a3.Transparency = 1 | |
| 3619 | a3.Size = Vector3.new(1,1,1) | |
| 3620 | local a4 = Instance.new("Part", char)
| |
| 3621 | a4.Anchored = true | |
| 3622 | a4.CanCollide = false | |
| 3623 | a4.Transparency = 1 | |
| 3624 | a4.Size = Vector3.new(1,1,1) | |
| 3625 | while mana >= 1 and orb == true do | |
| 3626 | wait() | |
| 3627 | kekke = kekke + 1 | |
| 3628 | if ult == false then | |
| 3629 | magn(.3,a2,4) | |
| 3630 | block(a2.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
| 3631 | magn(.3,a3,4) | |
| 3632 | block(a3.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
| 3633 | magn(.3,a4,4) | |
| 3634 | block(a4.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
| 3635 | mana = mana - 0.3 | |
| 3636 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
| 3637 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
| 3638 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
| 3639 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
| 3640 | else | |
| 3641 | if kekke >= 20 and equipcheck == false then | |
| 3642 | kekke = 0 | |
| 3643 | if shot1 == 1 then | |
| 3644 | shot1 = 2 | |
| 3645 | shoottrail2(play:GetMouse(),a4,0,1) | |
| 3646 | elseif shot1 == 2 then | |
| 3647 | shot1 = 3 | |
| 3648 | shoottrail2(play:GetMouse(),a2,0,1) | |
| 3649 | elseif shot1 == 3 then | |
| 3650 | shot1 = 1 | |
| 3651 | shoottrail2(play:GetMouse(),a3,0,1) | |
| 3652 | end | |
| 3653 | end | |
| 3654 | magn(.4,a2,6) | |
| 3655 | block(a2.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
| |
| 3656 | magn(.4,a3,6) | |
| 3657 | block(a3.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
| |
| 3658 | magn(.4,a4,6) | |
| 3659 | block(a4.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
| |
| 3660 | mana = mana - .6 | |
| 3661 | if equipcheck == false then | |
| 3662 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(6)) | |
| 3663 | a2.CFrame = a.CFrame * CFrame.new(2,-4,0) | |
| 3664 | a3.CFrame = a.CFrame * CFrame.new(2,4,0) | |
| 3665 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
| 3666 | else | |
| 3667 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
| 3668 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
| 3669 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
| 3670 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
| 3671 | end | |
| 3672 | end | |
| 3673 | end | |
| 3674 | a:Destroy() | |
| 3675 | a2:Destroy() | |
| 3676 | a3:Destroy() | |
| 3677 | a4:Destroy() | |
| 3678 | end | |
| 3679 | ||
| 3680 | local magictransform = function() | |
| 3681 | attack = true | |
| 3682 | char.Humanoid.WalkSpeed = 0 | |
| 3683 | char.Humanoid.JumpPower = 0 | |
| 3684 | local kekke = 0 | |
| 3685 | local kekke1 = 0 | |
| 3686 | local kekke2 = 0 | |
| 3687 | local kekke3 = 0 | |
| 3688 | local coold = 1 | |
| 3689 | for i = 0,1,0.01 do | |
| 3690 | wait() | |
| 3691 | magn(0.5,char.Torso,10) | |
| 3692 | kekke = kekke + 0.1 | |
| 3693 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 3694 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1)
| |
| 3695 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 3696 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3697 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
| 3698 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 3699 | end | |
| 3700 | coroutine.resume(coroutine.create(function() | |
| 3701 | while attack == true do | |
| 3702 | kekke1 = math.random(0,180) | |
| 3703 | kekke2 = math.random(0,180) | |
| 3704 | kekke3 = math.random(0,180) | |
| 3705 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2)
| |
| 3706 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2)
| |
| 3707 | magn(0.5,char.Torso,20) | |
| 3708 | wait(coold) | |
| 3709 | end | |
| 3710 | end)) | |
| 3711 | for i = 0,1,0.01 do | |
| 3712 | wait() | |
| 3713 | coold = coold - 0.01 | |
| 3714 | print(coold) | |
| 3715 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 3716 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1)
| |
| 3717 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 3718 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3719 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
| 3720 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
| 3721 | end | |
| 3722 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1)
| |
| 3723 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1)
| |
| 3724 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2)
| |
| 3725 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2)
| |
| 3726 | attack = false | |
| 3727 | char.Humanoid.WalkSpeed = 16 | |
| 3728 | char.Humanoid.JumpPower = 50 | |
| 3729 | end | |
| 3730 | ||
| 3731 | local magicult = function() | |
| 3732 | attack = true | |
| 3733 | char.Humanoid.WalkSpeed = 0 | |
| 3734 | char.Humanoid.JumpPower = 0 | |
| 3735 | local kekke = 0 | |
| 3736 | local coold = 1 | |
| 3737 | coroutine.resume(coroutine.create(function() | |
| 3738 | while kekke == 0 do | |
| 3739 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.025,BrickColor.new("Really black"),1)
| |
| 3740 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(0.5,0.5,0.5),.025,BrickColor.new("Institutional white"),1)
| |
| 3741 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2)
| |
| 3742 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2)
| |
| 3743 | magn(0.5,char.Torso,20) | |
| 3744 | wait(coold) | |
| 3745 | end | |
| 3746 | kekke = 0 | |
| 3747 | end)) | |
| 3748 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
| 3749 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 3750 | for i = 0,1,0.012 do | |
| 3751 | wait() | |
| 3752 | coold = coold | |
| 3753 | print(coold) | |
| 3754 | magn(0.5,char.Torso,10) | |
| 3755 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 3756 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3757 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.05) | |
| 3758 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.05) | |
| 3759 | end | |
| 3760 | kekke = 1 | |
| 3761 | for i = 0,1,0.01 do | |
| 3762 | wait() | |
| 3763 | kekke = kekke + 0.1 | |
| 3764 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1)
| |
| 3765 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1)
| |
| 3766 | end | |
| 3767 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2)
| |
| 3768 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2)
| |
| 3769 | wait(2) | |
| 3770 | kekke = 100 | |
| 3771 | magn(90,char.Torso,100) | |
| 3772 | for i = 0,1,0.05 do | |
| 3773 | wait() | |
| 3774 | kekke = kekke + 0.1 | |
| 3775 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1)
| |
| 3776 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1)
| |
| 3777 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1)
| |
| 3778 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1)
| |
| 3779 | end | |
| 3780 | ||
| 3781 | attack = false | |
| 3782 | char.Humanoid.Health = 1 | |
| 3783 | ult = false | |
| 3784 | weapon.Handle2.Weld.Part0 = RightArm | |
| 3785 | mana = mana - 400 | |
| 3786 | char.Humanoid.WalkSpeed = 24 | |
| 3787 | char.Humanoid.JumpPower = 50 | |
| 3788 | end | |
| 3789 | ||
| 3790 | local swordtransform = function() | |
| 3791 | attack = true | |
| 3792 | char.Humanoid.WalkSpeed = 0 | |
| 3793 | char.Humanoid.JumpPower = 0 | |
| 3794 | ||
| 3795 | local kekke = 0 | |
| 3796 | local kekke1 = 0 | |
| 3797 | local kekke2 = 0 | |
| 3798 | local kekke3 = 0 | |
| 3799 | local coold = 1 | |
| 3800 | for i = 0,1,0.01 do | |
| 3801 | wait() | |
| 3802 | magn(0.5,char.Torso,10) | |
| 3803 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 3804 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1)
| |
| 3805 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 3806 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3807 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
| 3808 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 3809 | end | |
| 3810 | --[[coroutine.resume(coroutine.create(function() | |
| 3811 | while attack == true do | |
| 3812 | kekke1 = math.random(0,180) | |
| 3813 | kekke2 = math.random(0,180) | |
| 3814 | kekke3 = math.random(0,180) | |
| 3815 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1)
| |
| 3816 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1)
| |
| 3817 | magn(0.5,char.Torso,20) | |
| 3818 | wait(coold) | |
| 3819 | end | |
| 3820 | end))]] | |
| 3821 | ||
| 3822 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1)
| |
| 3823 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1)
| |
| 3824 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2)
| |
| 3825 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2)
| |
| 3826 | for i = 0,1,0.01 do | |
| 3827 | wait() | |
| 3828 | coold = coold - 0.01 | |
| 3829 | print(coold) | |
| 3830 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 3831 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1)
| |
| 3832 | kekke = kekke + 0.5 | |
| 3833 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Institutional white"),2)
| |
| 3834 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Really black"),2)
| |
| 3835 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 3836 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3837 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
| 3838 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
| 3839 | end | |
| 3840 | attack = false | |
| 3841 | sword1.Transparency = 0.4 | |
| 3842 | sword2.Transparency = 0.4 | |
| 3843 | sword11.Transparency = 0.4 | |
| 3844 | sword21.Transparency = 0.4 | |
| 3845 | sword12.Transparency = 0.4 | |
| 3846 | sword22.Transparency = 0.4 | |
| 3847 | char.Humanoid.WalkSpeed = 24 | |
| 3848 | char.Humanoid.JumpPower = 50 | |
| 3849 | end | |
| 3850 | ||
| 3851 | local ultimate = function() | |
| 3852 | ult = true | |
| 3853 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
| 3854 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 3855 | weapon.Handle2.Weld.Part0 = char.Torso | |
| 3856 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), 1) | |
| 3857 | if equipped == false then | |
| 3858 | equipcheck = false | |
| 3859 | magictransform() | |
| 3860 | elseif equipped == true then | |
| 3861 | equipcheck = true | |
| 3862 | equipped = false | |
| 3863 | char.Humanoid.MaxHealth = 200 | |
| 3864 | swordtransform() | |
| 3865 | char.Humanoid.Health = 200 | |
| 3866 | sword1.Transparency = 0.4 | |
| 3867 | sword2.Transparency = 0.4 | |
| 3868 | sword11.Transparency = 0.4 | |
| 3869 | sword21.Transparency = 0.4 | |
| 3870 | sword12.Transparency = 0.4 | |
| 3871 | sword22.Transparency = 0.4 | |
| 3872 | end | |
| 3873 | ||
| 3874 | while ult == true do | |
| 3875 | if Anim == "Walk" then | |
| 3876 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(0)), .3) | |
| 3877 | else | |
| 3878 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), .3) | |
| 3879 | end | |
| 3880 | wait() | |
| 3881 | end | |
| 3882 | end | |
| 3883 | ||
| 3884 | play:GetMouse().Button1Down:connect(function() | |
| 3885 | if attack == false and throwing == false then | |
| 3886 | if combo == 1 and attack == false and throwing == false and equipped == true then | |
| 3887 | attack1() | |
| 3888 | combo = 2 | |
| 3889 | elseif combo == 2 and attack == false and throwing == false and equipped == true then | |
| 3890 | attack2() | |
| 3891 | combo = 1 | |
| 3892 | elseif combo == 1 and attack == false and throwing == false and equipped == false and mana >= 15 then | |
| 3893 | mana = mana - 15 | |
| 3894 | if ult == false then | |
| 3895 | attack3() | |
| 3896 | else | |
| 3897 | if equipcheck == false then | |
| 3898 | magicattack3() | |
| 3899 | else | |
| 3900 | mana = mana + 15 | |
| 3901 | swordattack3() | |
| 3902 | ||
| 3903 | end | |
| 3904 | end | |
| 3905 | combo = 2 | |
| 3906 | elseif combo == 2 and attack == false and throwing == false and equipped == false and mana >= 20 and throwing == false then | |
| 3907 | mana = mana - 20 | |
| 3908 | if ult == false then | |
| 3909 | attack4() | |
| 3910 | combo = 1 | |
| 3911 | else | |
| 3912 | if equipcheck == false then | |
| 3913 | magicattack4() | |
| 3914 | combo = 1 | |
| 3915 | else | |
| 3916 | mana = mana + 20 | |
| 3917 | swordattack4() | |
| 3918 | ||
| 3919 | combo = 3 | |
| 3920 | end | |
| 3921 | end | |
| 3922 | elseif combo == 3 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
| 3923 | mana = mana + 0 | |
| 3924 | swordattack5() | |
| 3925 | combo = 4 | |
| 3926 | elseif combo == 4 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
| 3927 | mana = mana + 0 | |
| 3928 | swordattack6() | |
| 3929 | combo = 1 | |
| 3930 | end | |
| 3931 | end | |
| 3932 | end) | |
| 3933 | ||
| 3934 | play:GetMouse().Button1Up:connect(function() | |
| 3935 | if charging == true then | |
| 3936 | charging = false | |
| 3937 | ||
| 3938 | end | |
| 3939 | end) | |
| 3940 | ||
| 3941 | play:GetMouse().KeyDown:connect(function(k) | |
| 3942 | ||
| 3943 | k = k:lower() | |
| 3944 | if k == "z" and attack == false and throwing == false and mana >= 25 then | |
| 3945 | if ult == false then | |
| 3946 | mana = mana - 25 | |
| 3947 | shieldbash() | |
| 3948 | end | |
| 3949 | if ult == true then | |
| 3950 | if equipcheck == false then | |
| 3951 | mana = mana - 25 | |
| 3952 | supershieldbash() | |
| 3953 | else | |
| 3954 | swordspin() | |
| 3955 | mana = mana - 25 | |
| 3956 | end | |
| 3957 | end | |
| 3958 | elseif k == "e" and attack == false and throwing == false then | |
| 3959 | ult = false | |
| 3960 | sword1.Transparency = 1 | |
| 3961 | sword2.Transparency = 1 | |
| 3962 | sword11.Transparency = 1 | |
| 3963 | sword21.Transparency = 1 | |
| 3964 | sword12.Transparency = 1 | |
| 3965 | sword22.Transparency = 1 | |
| 3966 | char.Humanoid.MaxHealth = 100 | |
| 3967 | if combo >= 3 then | |
| 3968 | combo = 1 | |
| 3969 | end | |
| 3970 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 1) | |
| 3971 | weapon.Handle2.Weld.Part0 = RightArm | |
| 3972 | equip() | |
| 3973 | elseif k == "x" and attack == false and throwing == false and mana >= 35 then | |
| 3974 | if ult == false then | |
| 3975 | mana = mana - 35 | |
| 3976 | if equipped == true then | |
| 3977 | comboattack() | |
| 3978 | elseif equipped == false then | |
| 3979 | teleportback() | |
| 3980 | end | |
| 3981 | else | |
| 3982 | if equipcheck == false then | |
| 3983 | superteleportback() | |
| 3984 | else | |
| 3985 | swordcombo() | |
| 3986 | end | |
| 3987 | end | |
| 3988 | elseif k == "x" and attack == true and parry == false and mana >= 15 then | |
| 3989 | mana = mana - 15 | |
| 3990 | char.Humanoid.Health = char.Humanoid.Health - 10 | |
| 3991 | elseif k == "c" and attack == false and throwing == false and mana >= 20 and orb == false then | |
| 3992 | orb = true | |
| 3993 | orbs() | |
| 3994 | elseif k == "c" and orb == true then | |
| 3995 | orb = false | |
| 3996 | elseif k == "h" and attack == false and throwing == false and mana >= 200 then | |
| 3997 | if ult == false then | |
| 3998 | ultimate() | |
| 3999 | else | |
| 4000 | if mana >= 400 then | |
| 4001 | if equipcheck == false then | |
| 4002 | magicult() | |
| 4003 | else | |
| 4004 | swordult() | |
| 4005 | equip() | |
| 4006 | end | |
| 4007 | end | |
| 4008 | end | |
| 4009 | end | |
| 4010 | end) | |
| 4011 | ||
| 4012 | local keke = 0 | |
| 4013 | coroutine.resume(coroutine.create(function() | |
| 4014 | while true do | |
| 4015 | pasthp = char.Humanoid.Health | |
| 4016 | wait(.5) | |
| 4017 | if char.Humanoid.Health < pasthp then | |
| 4018 | parry = true | |
| 4019 | if equipped == true then | |
| 4020 | char.Humanoid.Health = char.Humanoid.Health + (pasthp-char.Humanoid.Health)/2 | |
| 4021 | mana = mana + (pasthp-char.Humanoid.Health)*2 | |
| 4022 | CreateSound("rbxassetid://10209583",weapon.Handle2,.1,1)
| |
| 4023 | print("Blocked!")
| |
| 4024 | end | |
| 4025 | if ult == true and equipcheck == false and mana >= (pasthp-char.Humanoid.Health)*2 then | |
| 4026 | mana = mana - (pasthp-char.Humanoid.Health)*2 | |
| 4027 | block(char.Torso.CFrame,Vector3.new((1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5)),Vector3.new(0.5,.5,.5),0.1,char.Torso.BrickColor,1) | |
| 4028 | char.Humanoid.Health = pasthp | |
| 4029 | end | |
| 4030 | end | |
| 4031 | end | |
| 4032 | end)) | |
| 4033 | ||
| 4034 | coroutine.resume(coroutine.create(function() | |
| 4035 | while true do | |
| 4036 | mana = mana + 1 | |
| 4037 | if ult == true and equipcheck == false then | |
| 4038 | mana = mana + 4 | |
| 4039 | end | |
| 4040 | if mana >= 400 then | |
| 4041 | mana = 400 | |
| 4042 | end | |
| 4043 | wait(.5) | |
| 4044 | end | |
| 4045 | end)) | |
| 4046 | ||
| 4047 | coroutine.resume(coroutine.create(function() | |
| 4048 | while true do | |
| 4049 | keke = keke + 1 | |
| 4050 | if keke > 10 then | |
| 4051 | keke = 0 | |
| 4052 | end | |
| 4053 | if asdrot <= 360 then | |
| 4054 | asdrot = asdrot + 2 | |
| 4055 | else | |
| 4056 | asdrot = 0 | |
| 4057 | end | |
| 4058 | manabar:TweenSize(UDim2.new(1 * (mana /400), 0, 1, 0), "Out", "Quad", 0.5) | |
| 4059 | if sit == true then | |
| 4060 | mana = mana + .33 | |
| 4061 | end | |
| 4062 | if ult == true and equipcheck == false then | |
| 4063 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Institutional white"),1)
| |
| 4064 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Really black"),1)
| |
| 4065 | end | |
| 4066 | if riding == true and attack == false and debounce2 == false then | |
| 4067 | coroutine.resume(coroutine.create(function() | |
| 4068 | debounce2 = true | |
| 4069 | magn(3,6,model.spinneblock,5) | |
| 4070 | wait(0.2) | |
| 4071 | debounce2 = false | |
| 4072 | end)) | |
| 4073 | end | |
| 4074 | sine = sine + change | |
| 4075 | torsovel = (char.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 4076 | if sit == false then | |
| 4077 | if char.HumanoidRootPart.Velocity.Y > 1 then | |
| 4078 | Anim = "Jump" | |
| 4079 | if attack == false and sit == false then | |
| 4080 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4081 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4082 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 4083 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 4084 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 4085 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.3) | |
| 4086 | end | |
| 4087 | elseif torsovel < 1 then | |
| 4088 | Anim = "Idle" | |
| 4089 | change = 1 | |
| 4090 | if attack == false and sit == false then | |
| 4091 | if equipped == true then | |
| 4092 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
| 4093 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 4094 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
| 4095 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 4096 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 4097 | end | |
| 4098 | if equipped == false then | |
| 4099 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4100 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4101 | if ult == false then | |
| 4102 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
| 4103 | else | |
| 4104 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4105 | end | |
| 4106 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4107 | end | |
| 4108 | if ult == false then | |
| 4109 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, .05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
| 4110 | end | |
| 4111 | end | |
| 4112 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4113 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4114 | elseif 2 < torsovel then | |
| 4115 | Anim = "Walk" | |
| 4116 | if attack == false and sit == false then | |
| 4117 | if equipped == true then | |
| 4118 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
| 4119 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 4120 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
| 4121 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 4122 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 4123 | end | |
| 4124 | if equipped == false then | |
| 4125 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 4126 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
| 4127 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
| 4128 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
| 4129 | end | |
| 4130 | if ult == false then | |
| 4131 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
| 4132 | end | |
| 4133 | end | |
| 4134 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 4135 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 4136 | end | |
| 4137 | end | |
| 4138 | wait() | |
| 4139 | end | |
| 4140 | end)) | |
| 4141 | ||
| 4142 | while true do | |
| 4143 | wait() | |
| 4144 | end |