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| 1 | - | local plr = game:service'Players'.LocalPlayer |
| 1 | + | |
| 2 | - | local char = plr.Character |
| 2 | + | |
| 3 | - | local hum = char.Humanoid |
| 3 | + | |
| 4 | - | local hed = char.Head |
| 4 | + | |
| 5 | - | local root = char.HumanoidRootPart |
| 5 | + | |
| 6 | - | local rootj = root.RootJoint |
| 6 | + | |
| 7 | - | local tors = char.Torso |
| 7 | + | |
| 8 | - | local ra = char["Right Arm"] |
| 8 | + | |
| 9 | - | local la = char["Left Arm"] |
| 9 | + | |
| 10 | - | local rl = char["Right Leg"] |
| 10 | + | |
| 11 | - | local ll = char["Left Leg"] |
| 11 | + | |
| 12 | - | local neck = tors["Neck"] |
| 12 | + | |
| 13 | - | local mouse = plr:GetMouse() |
| 13 | + | |
| 14 | - | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) |
| 14 | + | |
| 15 | - | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) |
| 15 | + | |
| 16 | - | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) |
| 16 | + | |
| 17 | tors = char.Torso | |
| 18 | - | cam = game.Workspace.CurrentCamera |
| 18 | + | |
| 19 | root = char.HumanoidRootPart | |
| 20 | hed = char.Head | |
| 21 | - | angles = CFrame.Angles |
| 21 | + | |
| 22 | rarm = char["Right Arm"] | |
| 23 | larm = char["Left Arm"] | |
| 24 | - | Rad = math.rad |
| 24 | + | |
| 25 | random = math.random | |
| 26 | - | BrickC = BrickColor.new |
| 26 | + | |
| 27 | - | Cos = math.cos |
| 27 | + | |
| 28 | - | Acos = math.acos |
| 28 | + | |
| 29 | - | Sin = math.sin |
| 29 | + | |
| 30 | - | Asin = math.asin |
| 30 | + | |
| 31 | - | Abs = math.abs |
| 31 | + | |
| 32 | - | Mrandom = math.random |
| 32 | + | |
| 33 | - | Floor = math.floor |
| 33 | + | |
| 34 | - | --------------------------- |
| 34 | + | |
| 35 | local eff = true | |
| 36 | local shielding = false | |
| 37 | ||
| 38 | local Booleans = {
| |
| 39 | CamFollow = true, | |
| 40 | GyroUse = true | |
| 41 | } | |
| 42 | ||
| 43 | function lerp(object, newCFrame, alpha) | |
| 44 | return object:lerp(newCFrame, alpha) | |
| 45 | end | |
| 46 | ||
| 47 | local Directer = Inst("BodyGyro", root)
| |
| 48 | Directer.MaxTorque = Vec3(0, 0, 0) | |
| 49 | Directer.P = 600000 | |
| 50 | local CPart = Inst("Part")
| |
| 51 | CPart.Anchored = true | |
| 52 | CPart.CanCollide = false | |
| 53 | CPart.Locked = true | |
| 54 | CPart.Transparency = 1 | |
| 55 | ||
| 56 | local rainbowmode = false | |
| 57 | local chaosmode = false | |
| 58 | ||
| 59 | kan = Instance.new("Sound",char)
| |
| 60 | kan.Volume = 1.25 | |
| 61 | kan.TimePosition = 0 | |
| 62 | kan.PlaybackSpeed = 1 | |
| 63 | kan.Pitch = 1 | |
| 64 | kan.SoundId = "rbxassetid://0" | |
| 65 | kan.Name = "wrecked" | |
| 66 | kan.Looped = true | |
| 67 | kan:Play() | |
| 68 | ||
| 69 | function newTheme(ID,timepos,pitch,vol) | |
| 70 | local kanz = kan | |
| 71 | --kanz:Stop() | |
| 72 | --kanz.Volume = vol | |
| 73 | --kanz.TimePosition = timepos | |
| 74 | kanz.PlaybackSpeed = pitch | |
| 75 | kanz.Pitch = pitch | |
| 76 | kanz.SoundId = ID | |
| 77 | kanz.Name = "wrecked" | |
| 78 | kanz.Looped = true | |
| 79 | kanz.Volume = 0.3 | |
| 80 | --kanz:Play() | |
| 81 | --coroutine.resume(coroutine.create(function() | |
| 82 | --wait(0.05) | |
| 83 | --end)) | |
| 84 | end | |
| 85 | ||
| 86 | function newThemeCust(ID,timepos,pitch,vol) | |
| 87 | - | local cR=255 |
| 87 | + | |
| 88 | - | local cG=0 |
| 88 | + | |
| 89 | - | local cB=0 |
| 89 | + | |
| 90 | - | local flg5=1 local omgidk=1 |
| 90 | + | |
| 91 | - | local add=15 |
| 91 | + | |
| 92 | - | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
|
| 92 | + | |
| 93 | - | if omgidk>10000 then omgidk=0 end |
| 93 | + | |
| 94 | - | omgidk=omgidk+1 |
| 94 | + | |
| 95 | - | if cR>=255 then flg5=1 end |
| 95 | + | |
| 96 | - | if cG>=255 then flg5=2 end |
| 96 | + | |
| 97 | - | if cB>=255 then flg5=3 end |
| 97 | + | |
| 98 | - | if flg5==1 then cR=cR-add cG=cG+add end |
| 98 | + | |
| 99 | - | if flg5==2 then cG=cG-add cB=cB+add end |
| 99 | + | |
| 100 | - | if flg5==3 then cB=cB-add cR=cR+add end |
| 100 | + | |
| 101 | - | color=Color3.fromRGB(cR,cG,cB) |
| 101 | + | |
| 102 | ||
| 103 | ||
| 104 | function CameraShake(Times, Power, PlayerTarget) | |
| 105 | coroutine.resume(coroutine.create(function() | |
| 106 | FV = Instance.new("BoolValue", PlayerTarget)
| |
| 107 | FV.Name = "CameraShake" | |
| 108 | for ShakeNum=1,Times do | |
| 109 | swait() | |
| 110 | local ef=Power | |
| 111 | if ef>=1 then | |
| 112 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
| 113 | else | |
| 114 | ef=Power*10 | |
| 115 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
| 116 | end | |
| 117 | end | |
| 118 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 119 | FV:Destroy() | |
| 120 | end)) | |
| 121 | end | |
| 122 | ||
| 123 | function CameraEnshaking(Length,Intensity) | |
| 124 | coroutine.resume(coroutine.create(function() | |
| 125 | local intensity = 1*Intensity | |
| 126 | local rotM = 0.01*Intensity | |
| 127 | for i = 0, Length, 0.1 do | |
| 128 | swait() | |
| 129 | intensity = intensity - 0.05*Intensity/Length | |
| 130 | rotM = rotM - 0.0005*Intensity/Length | |
| 131 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
| 132 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
| 133 | end | |
| 134 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
| 135 | end)) | |
| 136 | end | |
| 137 | CamShake=function(Part,Distan,Power,Times) | |
| 138 | local de=Part.Position | |
| 139 | for i,v in pairs(workspace:children()) do | |
| 140 | if v:IsA("Model") and v:findFirstChild("Humanoid") then
| |
| 141 | for _,c in pairs(v:children()) do | |
| 142 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
| 143 | local Noob=v.Humanoid | |
| 144 | if Noob~=nil then | |
| 145 | coroutine.resume(coroutine.create(function() | |
| 146 | FV = Instance.new("BoolValue", Noob)
| |
| 147 | FV.Name = "CameraShake" | |
| 148 | for ShakeNum=1,Times do | |
| 149 | swait() | |
| 150 | local ef=Power | |
| 151 | if ef>=1 then | |
| 152 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
| 153 | else | |
| 154 | ef=Power*10 | |
| 155 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
| 156 | end | |
| 157 | end | |
| 158 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 159 | FV:Destroy() | |
| 160 | end)) | |
| 161 | CameraShake(Times, Power, Noob) | |
| 162 | end | |
| 163 | end | |
| 164 | end | |
| 165 | end | |
| 166 | end | |
| 167 | end | |
| 168 | - | local BC = char["Body Colors"] |
| 168 | + | |
| 169 | - | BC.HeadColor = BrickColor.new("Pastel brown")
|
| 169 | + | |
| 170 | - | BC.RightArmColor = BrickColor.new("Pastel brown")
|
| 170 | + | |
| 171 | - | BC.LeftArmColor = BrickColor.new("Pastel brown")
|
| 171 | + | |
| 172 | - | BC.RightLegColor = BrickColor.new("Pastel brown")
|
| 172 | + | |
| 173 | - | BC.LeftLegColor = BrickColor.new("Pastel brown")
|
| 173 | + | |
| 174 | - | BC.TorsoColor = BrickColor.new("Pastel brown")
|
| 174 | + | |
| 175 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 176 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143" |
| 176 | + | |
| 177 | naeeym2.Adornee = Character.Head | |
| 178 | - | for i,v in pairs(char:children()) do |
| 178 | + | |
| 179 | - | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
|
| 179 | + | |
| 180 | - | v:Remove() |
| 180 | + | |
| 181 | tecks2.BorderSizePixel = 0 | |
| 182 | tecks2.Text = "" | |
| 183 | - | shirt = Instance.new("Shirt", char)
|
| 183 | + | |
| 184 | - | shirt.Name = "Shirt" |
| 184 | + | |
| 185 | - | pants = Instance.new("Pants", char)
|
| 185 | + | |
| 186 | - | pants.Name = "Pants" |
| 186 | + | |
| 187 | - | char.Shirt.ShirtTemplate = "rbxassetid://768490081" |
| 187 | + | |
| 188 | - | char.Pants.PantsTemplate = "rbxassetid://771695895" |
| 188 | + | |
| 189 | local tecks3 = Instance.new("TextLabel",naeeym2)
| |
| 190 | tecks3.BackgroundTransparency = 1 | |
| 191 | tecks3.BorderSizePixel = 0 | |
| 192 | tecks3.Text = "" | |
| 193 | tecks3.Font = "SciFi" | |
| 194 | tecks3.TextSize = 30 | |
| 195 | tecks3.TextStrokeTransparency = 0 | |
| 196 | tecks3.TextColor3 = Color3.new(255,0,0) | |
| 197 | tecks3.TextStrokeColor3 = color | |
| 198 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
| 199 | coroutine.resume(coroutine.create(function() | |
| 200 | while true do | |
| 201 | swait(1) | |
| 202 | plr.Character.wrecked.Volume = 0.3 | |
| 203 | if chaosmode == true then | |
| 204 | tecks2.TextColor3 = BrickColor.random().Color | |
| 205 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
| 206 | end | |
| 207 | tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) | |
| 208 | tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) | |
| 209 | tecks2.Rotation = math.random(-5,5) | |
| 210 | tecks3.Rotation = math.random(-5,5) | |
| 211 | end | |
| 212 | end)) | |
| 213 | for i = 1,string.len(text),1 do | |
| 214 | CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
| |
| 215 | tecks2.Text = string.sub(text,1,i) | |
| 216 | tecks3.Text = string.sub(text,1,i) | |
| 217 | swait(1) | |
| 218 | end | |
| 219 | wait(1) | |
| 220 | local randomrot = math.random(1,2) | |
| 221 | if randomrot == 1 then | |
| 222 | for i = 1, 50 do | |
| 223 | swait() | |
| 224 | tecks2.Rotation = tecks2.Rotation - .75 | |
| 225 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 226 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
| 227 | tecks3.Rotation = tecks2.Rotation + .75 | |
| 228 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 229 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
| 230 | end | |
| 231 | elseif randomrot == 2 then | |
| 232 | for i = 1, 50 do | |
| 233 | swait() | |
| 234 | tecks2.Rotation = tecks2.Rotation + .75 | |
| 235 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 236 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
| 237 | tecks3.Rotation = tecks2.Rotation - .75 | |
| 238 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 239 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
| 240 | end | |
| 241 | end | |
| 242 | naeeym2:Destroy() | |
| 243 | end) | |
| 244 | chat() | |
| 245 | end | |
| 246 | ||
| 247 | ||
| 248 | local Create = LoadLibrary("RbxUtility").Create
| |
| 249 | ||
| 250 | CFuncs = {
| |
| 251 | ["Part"] = {
| |
| 252 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 253 | local Part = Create("Part"){
| |
| 254 | Parent = Parent, | |
| 255 | Reflectance = Reflectance, | |
| 256 | Transparency = Transparency, | |
| 257 | CanCollide = false, | |
| 258 | Locked = true, | |
| 259 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 260 | Name = Name, | |
| 261 | Size = Size, | |
| 262 | Material = Material, | |
| 263 | } | |
| 264 | RemoveOutlines(Part) | |
| 265 | return Part | |
| 266 | end; | |
| 267 | }; | |
| 268 | ||
| 269 | ["Mesh"] = {
| |
| 270 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 271 | local Msh = Create(Mesh){
| |
| 272 | Parent = Part, | |
| 273 | Offset = OffSet, | |
| 274 | Scale = Scale, | |
| 275 | } | |
| 276 | if Mesh == "SpecialMesh" then | |
| 277 | Msh.MeshType = MeshType | |
| 278 | Msh.MeshId = MeshId | |
| 279 | end | |
| 280 | return Msh | |
| 281 | end; | |
| 282 | }; | |
| 283 | ||
| 284 | ["Mesh"] = {
| |
| 285 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 286 | local Msh = Create(Mesh){
| |
| 287 | Parent = Part, | |
| 288 | Offset = OffSet, | |
| 289 | Scale = Scale, | |
| 290 | } | |
| 291 | if Mesh == "SpecialMesh" then | |
| 292 | Msh.MeshType = MeshType | |
| 293 | Msh.MeshId = MeshId | |
| 294 | end | |
| 295 | return Msh | |
| 296 | end; | |
| 297 | }; | |
| 298 | ||
| 299 | ["Weld"] = {
| |
| 300 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 301 | local Weld = Create("Weld"){
| |
| 302 | Parent = Parent, | |
| 303 | Part0 = Part0, | |
| 304 | Part1 = Part1, | |
| 305 | C0 = C0, | |
| 306 | C1 = C1, | |
| 307 | } | |
| 308 | return Weld | |
| 309 | end; | |
| 310 | }; | |
| 311 | ||
| 312 | ["Sound"] = {
| |
| 313 | Create = function(id, par, vol, pit) | |
| 314 | coroutine.resume(coroutine.create(function() | |
| 315 | local S = Create("Sound"){
| |
| 316 | Volume = vol, | |
| 317 | Name = "EffectSoundo", | |
| 318 | Pitch = pit or 1, | |
| 319 | SoundId = id, | |
| 320 | Parent = par or workspace, | |
| 321 | } | |
| 322 | wait() | |
| 323 | S:play() | |
| 324 | game:GetService("Debris"):AddItem(S, 10)
| |
| 325 | end)) | |
| 326 | end; | |
| 327 | }; | |
| 328 | ||
| 329 | ["LongSound"] = {
| |
| 330 | Create = function(id, par, vol, pit) | |
| 331 | coroutine.resume(coroutine.create(function() | |
| 332 | local S = Create("Sound"){
| |
| 333 | Volume = vol, | |
| 334 | Pitch = pit or 1, | |
| 335 | SoundId = id, | |
| 336 | Parent = par or workspace, | |
| 337 | } | |
| 338 | wait() | |
| 339 | S:play() | |
| 340 | game:GetService("Debris"):AddItem(S, 30)
| |
| 341 | end)) | |
| 342 | end; | |
| 343 | }; | |
| 344 | ||
| 345 | ["ParticleEmitter"] = {
| |
| 346 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 347 | local fp = Create("ParticleEmitter"){
| |
| 348 | Parent = Parent, | |
| 349 | Color = ColorSequence.new(Color1, Color2), | |
| 350 | LightEmission = LightEmission, | |
| 351 | Size = Size, | |
| 352 | Texture = Texture, | |
| 353 | Transparency = Transparency, | |
| 354 | ZOffset = ZOffset, | |
| 355 | Acceleration = Accel, | |
| 356 | Drag = Drag, | |
| 357 | LockedToPart = LockedToPart, | |
| 358 | VelocityInheritance = VelocityInheritance, | |
| 359 | EmissionDirection = EmissionDirection, | |
| 360 | Enabled = Enabled, | |
| 361 | Lifetime = LifeTime, | |
| 362 | Rate = Rate, | |
| 363 | Rotation = Rotation, | |
| 364 | RotSpeed = RotSpeed, | |
| 365 | Speed = Speed, | |
| 366 | VelocitySpread = VelocitySpread, | |
| 367 | } | |
| 368 | return fp | |
| 369 | end; | |
| 370 | }; | |
| 371 | ||
| 372 | CreateTemplate = {
| |
| 373 | ||
| 374 | }; | |
| 375 | } | |
| 376 | ||
| 377 | ||
| 378 | ||
| 379 | New = function(Object, Parent, Name, Data) | |
| 380 | local Object = Instance.new(Object) | |
| 381 | for Index, Value in pairs(Data or {}) do
| |
| 382 | Object[Index] = Value | |
| 383 | end | |
| 384 | Object.Parent = Parent | |
| 385 | Object.Name = Name | |
| 386 | return Object | |
| 387 | end | |
| 388 | local halocolor = BrickColor.new("Really red")
| |
| 389 | local halocolor2 = BrickColor.new("Really red")
| |
| 390 | local starcolor = BrickColor.new("Really red")
| |
| 391 | local lunacolor = BrickColor.new("Really red")
| |
| 392 | local lunacolor2 = BrickColor.new("Really red")
| |
| 393 | local wepcolor = BrickColor.new("Really red")
| |
| 394 | local maincolor = BrickColor.new("Really red")
| |
| 395 | local m = Instance.new("Model",char)
| |
| 396 | local m2 = Instance.new("Model",char)
| |
| 397 | local m3 = Instance.new("Model",char)
| |
| 398 | local mw1 = Instance.new("Model",char)
| |
| 399 | local mw2 = Instance.new("Model",char)
| |
| 400 | ||
| 401 | local extrawingmod1 = Instance.new("Model",char)
| |
| 402 | local extrawingmod2 = Instance.new("Model",char)
| |
| 403 | ||
| 404 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
| 405 | local p = Instance.new("Part")
| |
| 406 | p.TopSurface = 0 | |
| 407 | p.BottomSurface = 0 | |
| 408 | p.Parent = parent | |
| 409 | p.Size = Vector3.new(0.1,0.1,0.1) | |
| 410 | p.Transparency = transparency | |
| 411 | p.Reflectance = reflectance | |
| 412 | p.CanCollide = false | |
| 413 | p.Locked = true | |
| 414 | p.BrickColor = brickcolor | |
| 415 | p.Material = material | |
| 416 | return p | |
| 417 | end | |
| 418 | ||
| 419 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
| 420 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 421 | mesh.MeshType = meshtype | |
| 422 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
| 423 | return mesh | |
| 424 | end | |
| 425 | ||
| 426 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
| 427 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 428 | mesh.MeshType = "FileMesh" | |
| 429 | mesh.MeshId = meshid | |
| 430 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 431 | return mesh | |
| 432 | end | |
| 433 | ||
| 434 | ||
| 435 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
| 436 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 437 | mesh.MeshType = "FileMesh" | |
| 438 | mesh.MeshId = meshid | |
| 439 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
| 440 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 441 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
| 442 | return mesh | |
| 443 | end | |
| 444 | ||
| 445 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
| 446 | local weld = Instance.new("Weld")
| |
| 447 | weld.Parent = parent | |
| 448 | weld.Part0 = part0 | |
| 449 | weld.Part1 = part1 | |
| 450 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
| 451 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
| 452 | return weld | |
| 453 | end | |
| 454 | ||
| 455 | ||
| 456 | -------------- | |
| 457 | local secondchar = Instance.new("Model",char)
| |
| 458 | local GhostCol = BrickColor.new("Really red")
| |
| 459 | local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
| 460 | CreateMesh(sectors,"Brick",2*8,2*8,1*8) | |
| 461 | local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 462 | ||
| 463 | local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
| 464 | CreateMesh(seclarm,"Brick",1*8,2*8,1*8) | |
| 465 | local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 466 | ||
| 467 | local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
| 468 | CreateMesh(secrarm,"Brick",1*8,2*8,1*8) | |
| 469 | local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 470 | ||
| 471 | local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
| 472 | CreateMesh(seclleg,"Brick",1*8,2*8,1*8) | |
| 473 | local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 474 | ||
| 475 | local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
| 476 | CreateMesh(secrleg,"Brick",1*8,2*8,1*8) | |
| 477 | local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 478 | ||
| 479 | local seched = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
| 480 | CreateMesh(seched,"Brick",1*8,1*8,1*8) | |
| 481 | local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 482 | -------------- | |
| 483 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
| 484 | CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 485 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
| 486 | CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 487 | ||
| 488 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
| 489 | CreateMesh(handle,"Brick",0,0,0) | |
| 490 | local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 491 | local valuaring = 10 | |
| 492 | for i = 0, 49 do | |
| 493 | valuaring = valuaring + 10 | |
| 494 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 495 | CreateMesh(rn,"Brick",0.25,0.1,0.1) | |
| 496 | CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 497 | end | |
| 498 | ||
| 499 | handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
| 500 | CreateMesh(handle,"Brick",0,0,0) | |
| 501 | CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 502 | local valuaring = 10 | |
| 503 | for i = 0, 49 do | |
| 504 | valuaring = valuaring + 10 | |
| 505 | rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 506 | CreateMesh(rn,"Brick",0.5,0.2,0.2) | |
| 507 | CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 508 | end | |
| 509 | ||
| 510 | ||
| 511 | local handle = CreateParta(m,1,1,"Neon",maincolor) | |
| 512 | - | function Shatter(Part) |
| 512 | + | |
| 513 | - | if Part.Transparency < 1 then |
| 513 | + | |
| 514 | - | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0)) |
| 514 | + | |
| 515 | - | Debris:AddItem(SOUNDPART,5) |
| 515 | + | |
| 516 | - | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
|
| 516 | + | |
| 517 | - | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z |
| 517 | + | |
| 518 | - | local SIZESET = SIZE/4 |
| 518 | + | |
| 519 | - | local XOffset = Part.Size.X*1.5/SIZESET |
| 519 | + | |
| 520 | - | local YOffset = Part.Size.Y*1.5/SIZESET |
| 520 | + | |
| 521 | - | local ZOffset = Part.Size.Z*1.5/SIZESET |
| 521 | + | |
| 522 | - | for x = 1, math.ceil(XOffset) do |
| 522 | + | |
| 523 | - | for y = 1, math.ceil(YOffset) do |
| 523 | + | |
| 524 | - | for z = 1, math.ceil(ZOffset) do |
| 524 | + | |
| 525 | - | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) |
| 525 | + | |
| 526 | - | SHARD.CanCollide = true |
| 526 | + | |
| 527 | - | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) |
| 527 | + | |
| 528 | - | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 |
| 528 | + | |
| 529 | - | Debris:AddItem(SHARD,MRANDOM(10,25)/10) |
| 529 | + | |
| 530 | - | for _, c in pairs(Part:GetChildren()) do |
| 530 | + | |
| 531 | - | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then |
| 531 | + | |
| 532 | - | c:Clone().Parent = SHARD |
| 532 | + | |
| 533 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 534 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 535 | ||
| 536 | tl1 = Instance.new('Trail',wed)
| |
| 537 | tl1.Attachment0 = A0 | |
| 538 | tl1.Attachment1 = A1 | |
| 539 | - | Part:remove() |
| 539 | + | |
| 540 | tl1.LightEmission = 1 | |
| 541 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 542 | tl1.Color = ColorSequence.new(BrickColor.random().Color) | |
| 543 | tl1.Lifetime = 0.6 | |
| 544 | ||
| 545 | ||
| 546 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
| 547 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 548 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 549 | ||
| 550 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 551 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 552 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 553 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 554 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 555 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 556 | A0 = Instance.new('Attachment',wed)
| |
| 557 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 558 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 559 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 560 | A1 = Instance.new('Attachment',wed)
| |
| 561 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 562 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 563 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 564 | ||
| 565 | tl2 = Instance.new('Trail',wed)
| |
| 566 | tl2.Attachment0 = A0 | |
| 567 | tl2.Attachment1 = A1 | |
| 568 | --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 569 | tl2.LightEmission = 1 | |
| 570 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 571 | tl2.Color = ColorSequence.new(BrickColor.random().Color) | |
| 572 | tl2.Lifetime = 0.6 | |
| 573 | ||
| 574 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
| 575 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 576 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 577 | ||
| 578 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 579 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 580 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 581 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 582 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 583 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 584 | A0 = Instance.new('Attachment',wed)
| |
| 585 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 586 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 587 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 588 | A1 = Instance.new('Attachment',wed)
| |
| 589 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 590 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 591 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 592 | ||
| 593 | tl3 = Instance.new('Trail',wed)
| |
| 594 | tl3.Attachment0 = A0 | |
| 595 | tl3.Attachment1 = A1 | |
| 596 | --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 597 | tl3.LightEmission = 1 | |
| 598 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 599 | tl3.Color = ColorSequence.new(BrickColor.random().Color) | |
| 600 | tl3.Lifetime = 0.6 | |
| 601 | ||
| 602 | tl1.Enabled = false | |
| 603 | tl2.Enabled = false | |
| 604 | tl3.Enabled = false | |
| 605 | local lwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
| 606 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 607 | local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 608 | ||
| 609 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 610 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 611 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 612 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 613 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 614 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 615 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 616 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 617 | CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 618 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 619 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 620 | CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 621 | ||
| 622 | local lwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
| 623 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 624 | local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 625 | ||
| 626 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 627 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 628 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 629 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 630 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 631 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 632 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 633 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 634 | CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 635 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 636 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 637 | CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 638 | ||
| 639 | local lwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
| 640 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 641 | local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 642 | ||
| 643 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 644 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 645 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 646 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 647 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 648 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 649 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 650 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 651 | CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 652 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
| 653 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 654 | CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 655 | ||
| 656 | -- Right wing. | |
| 657 | ||
| 658 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
| 659 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 660 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 661 | ||
| 662 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 663 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 664 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 665 | A0 = Instance.new('Attachment',wed)
| |
| 666 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 667 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 668 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 669 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 670 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 671 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 672 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 673 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 674 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 675 | A1 = Instance.new('Attachment',wed)
| |
| 676 | ||
| 677 | tr1 = Instance.new('Trail',wed)
| |
| 678 | tr1.Attachment0 = A0 | |
| 679 | tr1.Attachment1 = A1 | |
| 680 | --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 681 | tr1.LightEmission = 1 | |
| 682 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 683 | tr1.Color = ColorSequence.new(BrickColor.random().Color) | |
| 684 | tr1.Lifetime = 0.6 | |
| 685 | ||
| 686 | local rwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
| 687 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 688 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 689 | ||
| 690 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 691 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 692 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 693 | A0 = Instance.new('Attachment',wed)
| |
| 694 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 695 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 696 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 697 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 698 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 699 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 700 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 701 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 702 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 703 | A1 = Instance.new('Attachment',wed)
| |
| 704 | ||
| 705 | tr2 = Instance.new('Trail',wed)
| |
| 706 | tr2.Attachment0 = A0 | |
| 707 | tr2.Attachment1 = A1 | |
| 708 | --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 709 | tr2.LightEmission = 1 | |
| 710 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 711 | tr2.Color = ColorSequence.new(BrickColor.random().Color) | |
| 712 | tr2.Lifetime = 0.6 | |
| 713 | ||
| 714 | local rwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
| 715 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 716 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 717 | ||
| 718 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 719 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 720 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 721 | A0 = Instance.new('Attachment',wed)
| |
| 722 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 723 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 724 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 725 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 726 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 727 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 728 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 729 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 730 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 731 | A1 = Instance.new('Attachment',wed)
| |
| 732 | ||
| 733 | tr3 = Instance.new('Trail',wed)
| |
| 734 | tr3.Attachment0 = A0 | |
| 735 | tr3.Attachment1 = A1 | |
| 736 | --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 737 | tr3.LightEmission = 1 | |
| 738 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 739 | tr3.Color = ColorSequence.new(BrickColor.random().Color) | |
| 740 | tr3.Lifetime = 0.6 | |
| 741 | ||
| 742 | ||
| 743 | local rwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
| 744 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 745 | local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 746 | ||
| 747 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 748 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 749 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 750 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 751 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 752 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 753 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 754 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 755 | CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 756 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 757 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 758 | CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 759 | ||
| 760 | local rwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
| 761 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 762 | local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 763 | ||
| 764 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 765 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 766 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 767 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 768 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 769 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 770 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 771 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 772 | CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 773 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 774 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 775 | CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 776 | ||
| 777 | local rwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
| 778 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 779 | local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 780 | ||
| 781 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 782 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 783 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 784 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 785 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 786 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 787 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 788 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
| 789 | CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 790 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
| 791 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
| 792 | CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 793 | ||
| 794 | ---- HERES THE RING | |
| 795 | ||
| 796 | ||
| 797 | --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
| 798 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
| 799 | CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 800 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 801 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
| 802 | CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 803 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 804 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
| 805 | CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 806 | ||
| 807 | ||
| 808 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 809 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
| 810 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 811 | ||
| 812 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 813 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
| 814 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 815 | ||
| 816 | ||
| 817 | ||
| 818 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
| 819 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
| 820 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 821 | ||
| 822 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
| 823 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
| 824 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 825 | ||
| 826 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
| 827 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
| 828 | CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 829 | ||
| 830 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 831 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
| 832 | CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 833 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
| 834 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
| 835 | CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 836 | ||
| 837 | --- second ring | |
| 838 | ||
| 839 | ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
| 840 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
| 841 | CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 842 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 843 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
| 844 | CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 845 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 846 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
| 847 | CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 848 | ||
| 849 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 850 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
| 851 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 852 | ||
| 853 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 854 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
| 855 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 856 | ||
| 857 | ||
| 858 | ||
| 859 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
| 860 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
| 861 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 862 | ||
| 863 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
| 864 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
| 865 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 866 | ||
| 867 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
| 868 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
| 869 | CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 870 | ||
| 871 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
| 872 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
| 873 | CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 874 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
| 875 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
| 876 | CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]-- | |
| 877 | ||
| 878 | ||
| 879 | ||
| 880 | for i, v in pairs(m:GetChildren()) do | |
| 881 | if v:IsA("Part") then
| |
| 882 | v.BrickColor = BrickColor.new("Really red")
| |
| 883 | v.Material = "Glass" | |
| 884 | end | |
| 885 | end | |
| 886 | for i, v in pairs(m2:GetChildren()) do | |
| 887 | if v:IsA("Part") then
| |
| 888 | v.BrickColor = BrickColor.new("Really red")
| |
| 889 | v.Material = "Granite" | |
| 890 | end | |
| 891 | end | |
| 892 | for i, v in pairs(m3:GetChildren()) do | |
| 893 | if v:IsA("Part") then
| |
| 894 | v.BrickColor = BrickColor.new("Really red")
| |
| 895 | v.Material = "Neon" | |
| 896 | end | |
| 897 | end | |
| 898 | for i, v in pairs(mw2:GetChildren()) do | |
| 899 | if v:IsA("Part") then
| |
| 900 | v.BrickColor = BrickColor.new("Really red")
| |
| 901 | v.Material = "Neon" | |
| 902 | end | |
| 903 | end | |
| 904 | for i, v in pairs(mw1:GetChildren()) do | |
| 905 | if v:IsA("Part") then
| |
| 906 | v.Transparency = 1 | |
| 907 | v.BrickColor = BrickColor.new("Really red")
| |
| 908 | v.Material = "Neon" | |
| 909 | end | |
| 910 | end | |
| 911 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
| 912 | if v:IsA("Part") then
| |
| 913 | v.Transparency = 1 | |
| 914 | v.BrickColor = BrickColor.new("Really red")
| |
| 915 | v.Material = "Neon" | |
| 916 | end | |
| 917 | end | |
| 918 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
| 919 | if v:IsA("Part") then
| |
| 920 | v.Transparency = 1 | |
| 921 | v.BrickColor = BrickColor.new("Really red")
| |
| 922 | v.Material = "Neon" | |
| 923 | end | |
| 924 | end | |
| 925 | local MAINRUINCOLOR = BrickColor.new("Really red")
| |
| 926 | ------------------ | |
| 927 | function Taunt_Demon() | |
| 928 | ATTACK = true | |
| 929 | Rooted = false | |
| 930 | local TAUNT = CreateSound(159882635,Head,10,0.86,false) | |
| 931 | repeat | |
| 932 | Swait() | |
| 933 | TAUNT.Parent = Head | |
| 934 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 935 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed) | |
| 936 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed) | |
| 937 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 938 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 939 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 940 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 941 | until TAUNT.Playing == false | |
| 942 | ATTACK = false | |
| 943 | Rooted = false | |
| 944 | end | |
| 945 | ------------------------------ | |
| 946 | -------------------------- | |
| 947 | function insanitymode() | |
| 948 | rainbowmode = false | |
| 949 | glitchymode = false | |
| 950 | chaosmode = true | |
| 951 | tl1.Enabled = true | |
| 952 | tl2.Enabled = true | |
| 953 | tl3.Enabled = true | |
| 954 | local lust = ModeOfGlitch == 69 | |
| 955 | newTheme("rbxassetid://492070484",100, 1)
| |
| 956 | coroutine.resume(coroutine.create(function() | |
| 957 | tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
| 958 | tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
| 959 | tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
| 960 | attack = true | |
| 961 | CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
| |
| 962 | CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
| |
| 963 | CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
| |
| 964 | CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
| |
| 965 | CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
| |
| 966 | CameraEnshaking(5,2.5) | |
| 967 | MAINRUINCOLOR = BrickColor.new("New Yeller")
| |
| 968 | ModeOfGlitch = 666666 | |
| 969 | for i, v in pairs(mw2:GetChildren()) do | |
| 970 | if v:IsA("Part") then
| |
| 971 | v.BrickColor = MAINRUINCOLOR | |
| 972 | v.Material = "Neon" | |
| 973 | end | |
| 974 | end | |
| 975 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534" | |
| 976 | CV="Maroon" | |
| 977 | Player = game.Players.LocalPlayer | |
| 978 | Character = Player.Character | |
| 979 | local txt = Instance.new("BillboardGui", Character)
| |
| 980 | txt.Adornee = Character .Head | |
| 981 | txt.Name = "_status" | |
| 982 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 983 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 984 | local text = Instance.new("TextLabel", txt)
| |
| 985 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 986 | text.FontSize = "Size24" | |
| 987 | text.TextScaled = true | |
| 988 | text.TextTransparency = 0 | |
| 989 | text.BackgroundTransparency = 1 | |
| 990 | text.TextTransparency = 0 | |
| 991 | text.TextStrokeTransparency = 0 | |
| 992 | text.Font = "Bodoni" | |
| 993 | text.TextStrokeColor3 = Color3.new(222,255,0) | |
| 994 | ||
| 995 | v=Instance.new("Part")
| |
| 996 | v.Name = "ColorBrick" | |
| 997 | v.Parent=Player.Character | |
| 998 | v.FormFactor="Symmetric" | |
| 999 | v.Anchored=true | |
| 1000 | v.CanCollide=false | |
| 1001 | v.BottomSurface="Smooth" | |
| 1002 | v.TopSurface="Smooth" | |
| 1003 | v.Size=Vector3.new(10,5,3) | |
| 1004 | v.Transparency=1 | |
| 1005 | v.CFrame=Character.Torso.CFrame | |
| 1006 | v.BrickColor=BrickColor.new(CV) | |
| 1007 | v.Transparency=1 | |
| 1008 | text.TextColor3 = Color3.new(0,0,0) | |
| 1009 | v.Shape="Block" | |
| 1010 | text.Text = "The Lord Of Brightness" | |
| 1011 | for i, v in pairs(mw1:GetChildren()) do | |
| 1012 | if v:IsA("Part") then
| |
| 1013 | v.Transparency = 0.75 | |
| 1014 | v.BrickColor = BrickColor.new("New Yeller")
| |
| 1015 | v.Material = "Neon" | |
| 1016 | end | |
| 1017 | end | |
| 1018 | for i, v in pairs(m:GetChildren()) do | |
| 1019 | if v:IsA("Part") then
| |
| 1020 | v.BrickColor = BrickColor.new("New Yeller")
| |
| 1021 | v.Material = "Neon" | |
| 1022 | end | |
| 1023 | end | |
| 1024 | for i, v in pairs(m2:GetChildren()) do | |
| 1025 | if v:IsA("Part") then
| |
| 1026 | v.BrickColor = BrickColor.new("New Yeller")
| |
| 1027 | v.Material = "Neon" | |
| 1028 | end | |
| 1029 | end | |
| 1030 | for i, v in pairs(m3:GetChildren()) do | |
| 1031 | if v:IsA("Part") then
| |
| 1032 | v.BrickColor = BrickColor.new("New Yeller")
| |
| 1033 | v.Material = "Neon" | |
| 1034 | end | |
| 1035 | end | |
| 1036 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
| 1037 | if v:IsA("Part") then
| |
| 1038 | v.Transparency = .75 | |
| 1039 | v.BrickColor = BrickColor.new("New Yeller")
| |
| 1040 | v.Material = "Neon" | |
| 1041 | end | |
| 1042 | end | |
| 1043 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
| 1044 | if v:IsA("Part") then
| |
| 1045 | v.Transparency = 0 | |
| 1046 | v.BrickColor = BrickColor.new("New Yeller")
| |
| 1047 | v.Material = "Neon" | |
| 1048 | end | |
| 1049 | end | |
| 1050 | attack = false | |
| 1051 | end)) | |
| 1052 | end | |
| 1053 | - | newTheme("rbxassetid://837095833",100, 1)
|
| 1053 | + | |
| 1054 | -- Synapse Decompiler | |
| 1055 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
| 1056 | ||
| 1057 | wait(0.2) | |
| 1058 | Player = game:GetService("Players").LocalPlayer
| |
| 1059 | PlayerGui = Player.PlayerGui | |
| 1060 | Cam = workspace.CurrentCamera | |
| 1061 | Backpack = Player.Backpack | |
| 1062 | Character = Player.Character | |
| 1063 | Humanoid = Character.Humanoid | |
| 1064 | Mouse = Player:GetMouse() | |
| 1065 | - | MAINRUINCOLOR = BrickColor.new("Really black")
|
| 1065 | + | |
| 1066 | Torso = Character.Torso | |
| 1067 | Head = Character.Head | |
| 1068 | RightArm = Character["Right Arm"] | |
| 1069 | LeftArm = Character["Left Arm"] | |
| 1070 | RightLeg = Character["Right Leg"] | |
| 1071 | LeftLeg = Character["Left Leg"] | |
| 1072 | RootJoint = RootPart.RootJoint | |
| 1073 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=142803529" |
| 1073 | + | |
| 1074 | RightShoulder = Torso["Right Shoulder"] | |
| 1075 | LeftShoulder = Torso["Left Shoulder"] | |
| 1076 | RightHip = Torso["Right Hip"] | |
| 1077 | LeftHip = Torso["Left Hip"] | |
| 1078 | local sick = Instance.new("Sound", Character)
| |
| 1079 | IT = Instance.new | |
| 1080 | CF = CFrame.new | |
| 1081 | VT = Vector3.new | |
| 1082 | RAD = math.rad | |
| 1083 | C3 = Color3.new | |
| 1084 | UD2 = UDim2.new | |
| 1085 | BRICKC = BrickColor.new | |
| 1086 | ANGLES = CFrame.Angles | |
| 1087 | EULER = CFrame.fromEulerAnglesXYZ | |
| 1088 | COS = math.cos | |
| 1089 | ACOS = math.acos | |
| 1090 | SIN = math.sin | |
| 1091 | - | text.TextStrokeColor3 = Color3.new(255,0,0) |
| 1091 | + | |
| 1092 | ABS = math.abs | |
| 1093 | MRANDOM = math.random | |
| 1094 | FLOOR = math.floor | |
| 1095 | Animation_Speed = 3 | |
| 1096 | Frame_Speed = 0.016666666666666666 | |
| 1097 | local Speed = 16 | |
| 1098 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1099 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1100 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 1101 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 1102 | local DAMAGEMULTIPLIER = 1 | |
| 1103 | local ANIM = "Idle" | |
| 1104 | local ATTACK = false | |
| 1105 | local EQUIPPED = false | |
| 1106 | local HOLD = false | |
| 1107 | local COMBO = 1 | |
| 1108 | - | text.Text = "Evil Morty" |
| 1108 | + | |
| 1109 | - | local Hat = Instance.new("Part", char)
|
| 1109 | + | |
| 1110 | - | Hat.Name = "Hat" |
| 1110 | + | |
| 1111 | - | Hat.CanCollide = false |
| 1111 | + | |
| 1112 | - | Hat.BrickColor = BrickColor.new("Black")
|
| 1112 | + | |
| 1113 | - | Hat.Transparency = 0 |
| 1113 | + | |
| 1114 | - | Hat.Material = "Plastic" |
| 1114 | + | |
| 1115 | - | Hat.Size = Vector3.new(1, 1, 2) |
| 1115 | + | |
| 1116 | - | Hat.TopSurface = Enum.SurfaceType.Smooth |
| 1116 | + | |
| 1117 | - | Hat.BottomSurface = Enum.SurfaceType.Smooth |
| 1117 | + | |
| 1118 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 1119 | - | local Weld = Instance.new("Weld", Hat)
|
| 1119 | + | |
| 1120 | - | Weld.Part0 = hed |
| 1120 | + | |
| 1121 | - | Weld.Part1 = Hat |
| 1121 | + | |
| 1122 | - | Weld.C1 = CFrame.new(0, -0.4, 0) |
| 1122 | + | |
| 1123 | SHADOW.Parent = nil | |
| 1124 | - | local M2 = Instance.new("SpecialMesh")
|
| 1124 | + | |
| 1125 | - | M2.Parent = Hat |
| 1125 | + | |
| 1126 | - | M2.MeshId = "http://www.roblox.com/asset/?id=15730710" |
| 1126 | + | |
| 1127 | - | M2.TextureId = "rbxassetid://20642711" |
| 1127 | + | |
| 1128 | - | M2.Scale = Vector3.new(1.05, 1.1, 1.1) |
| 1128 | + | |
| 1129 | RightLeg2 = SHADOW["Right Leg"] | |
| 1130 | LeftLeg2 = SHADOW["Left Leg"] | |
| 1131 | RootJoint2 = RootPart2.RootJoint | |
| 1132 | - | local Hat2 = Instance.new("Part", char)
|
| 1132 | + | |
| 1133 | - | Hat2.Name = "Hat2" |
| 1133 | + | |
| 1134 | - | Hat2.CanCollide = false |
| 1134 | + | |
| 1135 | - | Hat2.BrickColor = BrickColor.new("Black")
|
| 1135 | + | |
| 1136 | - | Hat2.Transparency = 0 |
| 1136 | + | |
| 1137 | - | Hat2.Material = "Plastic" |
| 1137 | + | |
| 1138 | - | Hat2.Size = Vector3.new(1, 1, 2) |
| 1138 | + | |
| 1139 | - | Hat2.TopSurface = Enum.SurfaceType.Smooth |
| 1139 | + | |
| 1140 | - | Hat2.BottomSurface = Enum.SurfaceType.Smooth |
| 1140 | + | |
| 1141 | Effects.Name = "Effects" | |
| 1142 | - | local Weld = Instance.new("Weld", Hat2)
|
| 1142 | + | |
| 1143 | - | Weld.Part0 = hed |
| 1143 | + | |
| 1144 | - | Weld.Part1 = Hat2 |
| 1144 | + | |
| 1145 | - | Weld.C1 = CFrame.new(0, -0.4, 0.020) |
| 1145 | + | |
| 1146 | local E = 1.32 | |
| 1147 | - | local M2 = Instance.new("SpecialMesh")
|
| 1147 | + | |
| 1148 | - | M2.Parent = Hat2 |
| 1148 | + | |
| 1149 | - | M2.MeshId = "http://www.roblox.com/asset/?id=74969506" |
| 1149 | + | |
| 1150 | - | M2.Scale = Vector3.new(1.025, 1, 1.05) |
| 1150 | + | |
| 1151 | script:WaitForChild("ArtificialHB")
| |
| 1152 | frame = Frame_Speed | |
| 1153 | tf = 0 | |
| 1154 | - | v.BrickColor = BrickColor.new("Really black")
|
| 1154 | + | |
| 1155 | tossremainder = false | |
| 1156 | lastframe = tick() | |
| 1157 | script.ArtificialHB:Fire() | |
| 1158 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1159 | tf = tf + s | |
| 1160 | - | v.BrickColor = BrickColor.new("Really black")
|
| 1160 | + | |
| 1161 | if allowframeloss then | |
| 1162 | script.ArtificialHB:Fire() | |
| 1163 | lastframe = tick() | |
| 1164 | else | |
| 1165 | for i = 1, math.floor(tf / frame) do | |
| 1166 | - | v.BrickColor = BrickColor.new("Really black")
|
| 1166 | + | |
| 1167 | end | |
| 1168 | lastframe = tick() | |
| 1169 | end | |
| 1170 | if tossremainder then | |
| 1171 | tf = 0 | |
| 1172 | - | v.BrickColor = BrickColor.new("Really black")
|
| 1172 | + | |
| 1173 | tf = tf - frame * math.floor(tf / frame) | |
| 1174 | end | |
| 1175 | end | |
| 1176 | end) | |
| 1177 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1178 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1179 | - | v.BrickColor = BrickColor.new("Really black")
|
| 1179 | + | |
| 1180 | function PositiveAngle(NUMBER) | |
| 1181 | if NUMBER >= 0 then | |
| 1182 | NUMBER = 0 | |
| 1183 | end | |
| 1184 | return NUMBER | |
| 1185 | end | |
| 1186 | - | v.BrickColor = BrickColor.new("Really black")
|
| 1186 | + | |
| 1187 | if NUMBER <= 0 then | |
| 1188 | NUMBER = 0 | |
| 1189 | end | |
| 1190 | return NUMBER | |
| 1191 | end | |
| 1192 | function Swait(NUMBER) | |
| 1193 | if NUMBER == 0 or NUMBER == nil then | |
| 1194 | ArtificialHB.Event:wait() | |
| 1195 | else | |
| 1196 | for i = 1, NUMBER do | |
| 1197 | ArtificialHB.Event:wait() | |
| 1198 | end | |
| 1199 | end | |
| 1200 | end | |
| 1201 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1202 | local NEWMESH = IT(MESH) | |
| 1203 | if MESH == "SpecialMesh" then | |
| 1204 | NEWMESH.MeshType = MESHTYPE | |
| 1205 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1206 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 1207 | end | |
| 1208 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1209 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 1210 | end | |
| 1211 | end | |
| 1212 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1213 | NEWMESH.Scale = SCALE | |
| 1214 | NEWMESH.Parent = PARENT | |
| 1215 | return NEWMESH | |
| 1216 | end | |
| 1217 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1218 | local NEWPART = IT("Part")
| |
| 1219 | NEWPART.formFactor = FORMFACTOR | |
| 1220 | NEWPART.Reflectance = REFLECTANCE | |
| 1221 | NEWPART.Transparency = TRANSPARENCY | |
| 1222 | NEWPART.CanCollide = false | |
| 1223 | NEWPART.Locked = true | |
| 1224 | NEWPART.Anchored = true | |
| 1225 | if ANCHOR == false then | |
| 1226 | NEWPART.Anchored = false | |
| 1227 | end | |
| 1228 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1229 | NEWPART.Name = NAME | |
| 1230 | NEWPART.Size = SIZE | |
| 1231 | NEWPART.Position = Torso.Position | |
| 1232 | NEWPART.Material = MATERIAL | |
| 1233 | NEWPART:BreakJoints() | |
| 1234 | NEWPART.Parent = PARENT | |
| 1235 | return NEWPART | |
| 1236 | end | |
| 1237 | local weldBetween = function(a, b) | |
| 1238 | local weldd = Instance.new("ManualWeld")
| |
| 1239 | weldd.Part0 = a | |
| 1240 | weldd.Part1 = b | |
| 1241 | weldd.C0 = CFrame.new() | |
| 1242 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1243 | weldd.Parent = a | |
| 1244 | return weldd | |
| 1245 | end | |
| 1246 | function QuaternionFromCFrame(cf) | |
| 1247 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1248 | local trace = m00 + m11 + m22 | |
| 1249 | if trace > 0 then | |
| 1250 | local s = math.sqrt(1 + trace) | |
| 1251 | local recip = 0.5 / s | |
| 1252 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1253 | else | |
| 1254 | local i = 0 | |
| 1255 | if m00 < m11 then | |
| 1256 | i = 1 | |
| 1257 | end | |
| 1258 | if m22 > (i == 0 and m00 or m11) then | |
| 1259 | i = 2 | |
| 1260 | end | |
| 1261 | if i == 0 then | |
| 1262 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1263 | local recip = 0.5 / s | |
| 1264 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1265 | elseif i == 1 then | |
| 1266 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1267 | local recip = 0.5 / s | |
| 1268 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1269 | elseif i == 2 then | |
| 1270 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1271 | local recip = 0.5 / s | |
| 1272 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1273 | end | |
| 1274 | end | |
| 1275 | end | |
| 1276 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1277 | local xs, ys, zs = x + x, y + y, z + z | |
| 1278 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1279 | local xx = x * xs | |
| 1280 | local xy = x * ys | |
| 1281 | local xz = x * zs | |
| 1282 | local yy = y * ys | |
| 1283 | local yz = y * zs | |
| 1284 | local zz = z * zs | |
| 1285 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1286 | end | |
| 1287 | function QuaternionSlerp(a, b, t) | |
| 1288 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1289 | local startInterp, finishInterp | |
| 1290 | if cosTheta >= 1.0E-4 then | |
| 1291 | if 1 - cosTheta > 1.0E-4 then | |
| 1292 | local theta = ACOS(cosTheta) | |
| 1293 | local invSinTheta = 1 / SIN(theta) | |
| 1294 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1295 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1296 | else | |
| 1297 | startInterp = 1 - t | |
| 1298 | finishInterp = t | |
| 1299 | end | |
| 1300 | elseif 1 + cosTheta > 1.0E-4 then | |
| 1301 | local theta = ACOS(-cosTheta) | |
| 1302 | local invSinTheta = 1 / SIN(theta) | |
| 1303 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1304 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1305 | else | |
| 1306 | startInterp = t - 1 | |
| 1307 | finishInterp = t | |
| 1308 | end | |
| 1309 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1310 | end | |
| 1311 | function Clerp(a, b, t) | |
| 1312 | local qa = {
| |
| 1313 | QuaternionFromCFrame(a) | |
| 1314 | } | |
| 1315 | local qb = {
| |
| 1316 | QuaternionFromCFrame(b) | |
| 1317 | } | |
| 1318 | local ax, ay, az = a.x, a.y, a.z | |
| 1319 | local bx, by, bz = b.x, b.y, b.z | |
| 1320 | local _t = 1 - t | |
| 1321 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1322 | end | |
| 1323 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1324 | local frame = IT("Frame")
| |
| 1325 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1326 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1327 | frame.Position = POSITION | |
| 1328 | frame.Size = SIZE | |
| 1329 | frame.BackgroundColor3 = COLOR | |
| 1330 | frame.BorderColor3 = BORDERCOLOR | |
| 1331 | frame.Name = NAME | |
| 1332 | frame.Parent = PARENT | |
| 1333 | return frame | |
| 1334 | end | |
| 1335 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1336 | local label = IT("TextLabel")
| |
| 1337 | label.BackgroundTransparency = 1 | |
| 1338 | label.Size = UD2(1, 0, 1, 0) | |
| 1339 | label.Position = UD2(0, 0, 0, 0) | |
| 1340 | label.TextColor3 = TEXTCOLOR | |
| 1341 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1342 | label.TextTransparency = TRANSPARENCY | |
| 1343 | label.FontSize = TEXTFONTSIZE | |
| 1344 | label.Font = TEXTFONT | |
| 1345 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1346 | label.TextScaled = false | |
| 1347 | label.Text = TEXT | |
| 1348 | label.Name = NAME | |
| 1349 | label.Parent = PARENT | |
| 1350 | return label | |
| 1351 | end | |
| 1352 | function NoOutlines(PART) | |
| 1353 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1354 | end | |
| 1355 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1356 | local NEWWELD = IT(TYPE) | |
| 1357 | NEWWELD.Part0 = PART0 | |
| 1358 | NEWWELD.Part1 = PART1 | |
| 1359 | NEWWELD.C0 = C0 | |
| 1360 | NEWWELD.C1 = C1 | |
| 1361 | NEWWELD.Parent = PARENT | |
| 1362 | return NEWWELD | |
| 1363 | end | |
| 1364 | local S = IT("Sound")
| |
| 1365 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1366 | local NEWSOUND | |
| 1367 | coroutine.resume(coroutine.create(function() | |
| 1368 | NEWSOUND = S:Clone() | |
| 1369 | NEWSOUND.EmitterSize = VOLUME * 5 | |
| 1370 | NEWSOUND.Parent = PARENT | |
| 1371 | NEWSOUND.Volume = VOLUME | |
| 1372 | NEWSOUND.Pitch = PITCH | |
| 1373 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 1374 | NEWSOUND:play() | |
| 1375 | if DOESLOOP == true then | |
| 1376 | NEWSOUND.Looped = true | |
| 1377 | else | |
| 1378 | repeat | |
| 1379 | wait(1) | |
| 1380 | until NEWSOUND.Playing == false | |
| 1381 | NEWSOUND:remove() | |
| 1382 | end | |
| 1383 | end)) | |
| 1384 | return NEWSOUND | |
| 1385 | end | |
| 1386 | function CFrameFromTopBack(at, top, back) | |
| 1387 | local right = top:Cross(back) | |
| 1388 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1389 | end | |
| 1390 | function WACKYEFFECT(Table) | |
| 1391 | local TYPE = Table.EffectType or "Sphere" | |
| 1392 | local SIZE = Table.Size or VT(100, 100, 100) | |
| 1393 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
| 1394 | local TRANSPARENCY = Table.Transparency or 0 | |
| 1395 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
| 1396 | local CFRAME = Table.CFrame or Torso.CFrame | |
| 1397 | local MOVEDIRECTION = Table.MoveToPos or nil | |
| 1398 | local ROTATION1 = Table.RotationX or 0 | |
| 1399 | local ROTATION2 = Table.RotationY or 0 | |
| 1400 | local ROTATION3 = Table.RotationZ or 0 | |
| 1401 | local MATERIAL = Table.Material or "Neon" | |
| 1402 | local COLOR = Table.Color or C3(0.0666667, 0.0666667, 0.0666667) | |
| 1403 | local TIME = Table.Time or 45 | |
| 1404 | local SOUNDID = Table.SoundID or nil | |
| 1405 | local SOUNDPITCH = Table.SoundPitch or nil | |
| 1406 | local SOUNDVOLUME = Table.SoundVolume or nil | |
| 1407 | coroutine.resume(coroutine.create(function() | |
| 1408 | local PLAYSSOUND = false | |
| 1409 | local SOUND | |
| 1410 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1, 1, 1), true)
| |
| 1411 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1412 | PLAYSSOUND = true | |
| 1413 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1414 | end | |
| 1415 | EFFECT.Color = COLOR | |
| 1416 | local MSH | |
| 1417 | if TYPE == "Sphere" then | |
| 1418 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 1419 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 1420 | MSH = IT("BlockMesh", EFFECT)
| |
| 1421 | MSH.Scale = SIZE | |
| 1422 | elseif TYPE == "Wave" then | |
| 1423 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 1424 | elseif TYPE == "Ring" then | |
| 1425 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
| |
| 1426 | elseif TYPE == "Slash" then | |
| 1427 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 1428 | elseif TYPE == "Round Slash" then | |
| 1429 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 1430 | elseif TYPE == "Swirl" then | |
| 1431 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
| |
| 1432 | elseif TYPE == "Skull" then | |
| 1433 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
| |
| 1434 | elseif TYPE == "Crystal" then | |
| 1435 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
| |
| 1436 | end | |
| 1437 | if MSH ~= nil then | |
| 1438 | local MOVESPEED | |
| 1439 | if MOVEDIRECTION ~= nil then | |
| 1440 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
| 1441 | end | |
| 1442 | local GROWTH = SIZE - ENDSIZE | |
| 1443 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1444 | if TYPE == "Block" then | |
| 1445 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 1446 | else | |
| 1447 | EFFECT.CFrame = CFRAME | |
| 1448 | end | |
| 1449 | for LOOP = 1, TIME + 1 do | |
| 1450 | Swait() | |
| 1451 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
| 1452 | if TYPE == "Wave" then | |
| 1453 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
| 1454 | end | |
| 1455 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
| 1456 | if TYPE == "Block" then | |
| 1457 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 1458 | else | |
| 1459 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
| 1460 | end | |
| 1461 | if MOVEDIRECTION ~= nil then | |
| 1462 | local ORI = EFFECT.Orientation | |
| 1463 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
| 1464 | EFFECT.Orientation = ORI | |
| 1465 | end | |
| 1466 | end | |
| 1467 | if PLAYSSOUND == false then | |
| 1468 | EFFECT:remove() | |
| 1469 | else | |
| 1470 | repeat | |
| 1471 | Swait() | |
| 1472 | until SOUND.Playing == false | |
| 1473 | EFFECT:remove() | |
| 1474 | end | |
| 1475 | elseif PLAYSSOUND == false then | |
| 1476 | EFFECT:remove() | |
| 1477 | else | |
| 1478 | repeat | |
| 1479 | Swait() | |
| 1480 | until SOUND.Playing == false | |
| 1481 | EFFECT:remove() | |
| 1482 | end | |
| 1483 | end)) | |
| 1484 | end | |
| 1485 | ||
| 1486 | function MakeForm(PART, TYPE) | |
| 1487 | if TYPE == "Cyl" then | |
| 1488 | local MSH = IT("CylinderMesh", PART)
| |
| 1489 | elseif TYPE == "Ball" then | |
| 1490 | local MSH = IT("SpecialMesh", PART)
| |
| 1491 | MSH.MeshType = "Sphere" | |
| 1492 | elseif TYPE == "Wedge" then | |
| 1493 | local MSH = IT("SpecialMesh", PART)
| |
| 1494 | MSH.MeshType = "Wedge" | |
| 1495 | end | |
| 1496 | end | |
| 1497 | Debris = game:GetService("Debris")
| |
| 1498 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1499 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
| 1500 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1501 | end | |
| 1502 | function GetRoot(MODEL, ROOT) | |
| 1503 | if ROOT == true then | |
| 1504 | return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
| |
| 1505 | - | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
|
| 1505 | + | |
| 1506 | return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
| |
| 1507 | end | |
| 1508 | end | |
| 1509 | function FacialShadow() | |
| 1510 | local SHADOWS = {}
| |
| 1511 | for i = 1, 16 do | |
| 1512 | local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false) | |
| 1513 | FACE.Color = C3(0.0666667, 0.0666667, 0.0666667) | |
| 1514 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1515 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
| |
| 1516 | table.insert(SHADOWS, FACE) | |
| 1517 | end | |
| 1518 | local function UNDO() | |
| 1519 | for i = 1, #SHADOWS do | |
| 1520 | SHADOWS[i]:remove() | |
| 1521 | end | |
| 1522 | end | |
| 1523 | return UNDO | |
| 1524 | end | |
| 1525 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 1526 | if FLOOR ~= nil then | |
| 1527 | for i = 1, AMOUNT do | |
| 1528 | do | |
| 1529 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 1530 | DEBREE.Material = FLOOR.Material | |
| 1531 | DEBREE.Color = FLOOR.Color | |
| 1532 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 1533 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
| 1534 | coroutine.resume(coroutine.create(function() | |
| 1535 | Swait(15) | |
| 1536 | DEBREE.Parent = workspace | |
| 1537 | DEBREE.CanCollide = true | |
| 1538 | Debris:AddItem(DEBREE, SWAIT) | |
| 1539 | end)) | |
| 1540 | end | |
| 1541 | end | |
| 1542 | end | |
| 1543 | end | |
| 1544 | local SIZE = 10 | |
| 1545 | RootPart2.Size = RootPart.Size * SIZE | |
| 1546 | Torso2.Size = Torso.Size * SIZE | |
| 1547 | RightArm2.Size = RightArm.Size * SIZE | |
| 1548 | RightLeg2.Size = RightLeg.Size * SIZE | |
| 1549 | LeftArm2.Size = LeftArm.Size * SIZE | |
| 1550 | LeftLeg2.Size = LeftLeg.Size * SIZE | |
| 1551 | RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1552 | RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1553 | Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1554 | Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1555 | RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 1556 | LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 1557 | RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1558 | LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1559 | RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1560 | LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1561 | Head2.Size = VT(1, 1, 1) * SIZE | |
| 1562 | Neck2.Parent = Torso | |
| 1563 | RightShoulder2.Parent = Torso | |
| 1564 | LeftShoulder2.Parent = Torso | |
| 1565 | RightHip2.Parent = Torso | |
| 1566 | LeftHip2.Parent = Torso | |
| 1567 | local SKILLTEXTCOLOR = C3(0.0666667, 0.0666667, 0.0666667) | |
| 1568 | local SKILLFONT = "Fantasy" | |
| 1569 | local SKILLTEXTSIZE = 6 | |
| 1570 | local ATTACKS = {
| |
| 1571 | "Z-Tremor Punch", | |
| 1572 | "E-Meteor Impact", | |
| 1573 | "R-Uppercut" | |
| 1574 | } | |
| 1575 | local GUIS = {}
| |
| 1576 | for i = 1, #ATTACKS do | |
| 1577 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame") | |
| 1578 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 1579 | SKILLTEXT.TextXAlignment = "Left" | |
| 1580 | table.insert(GUIS, SKILLTEXT) | |
| 1581 | end | |
| 1582 | function ApplyDamage(Humanoid, Damage) | |
| 1583 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1584 | if Humanoid.Health < 2000 then | |
| 1585 | if Humanoid.Health - Damage > 0 then | |
| 1586 | Humanoid.Health = Humanoid.Health - Damage | |
| 1587 | else | |
| 1588 | Humanoid.Parent:BreakJoints() | |
| 1589 | end | |
| 1590 | else | |
| 1591 | Humanoid.Parent:BreakJoints() | |
| 1592 | end | |
| 1593 | end | |
| 1594 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
| 1595 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 1596 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1597 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1598 | if HUM then | |
| 1599 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1600 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1601 | if INSTAKILL == true then | |
| 1602 | CHILD:BreakJoints() | |
| 1603 | else | |
| 1604 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 1605 | ApplyDamage(HUM, DMG) | |
| 1606 | end | |
| 1607 | if FLING > 0 then | |
| 1608 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1609 | if c:IsA("BasePart") then
| |
| 1610 | local bv = Instance.new("BodyVelocity")
| |
| 1611 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1612 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 1613 | bv.Parent = c | |
| 1614 | Debris:AddItem(bv, 0.05) | |
| 1615 | end | |
| 1616 | end | |
| 1617 | end | |
| 1618 | end | |
| 1619 | end | |
| 1620 | end | |
| 1621 | end | |
| 1622 | end | |
| 1623 | function Intro() | |
| 1624 | EQUIPPED = true | |
| 1625 | ATTACK = true | |
| 1626 | Rooted = true | |
| 1627 | if Rooted == false then | |
| 1628 | Disable_Jump = false | |
| 1629 | Humanoid.WalkSpeed = Speed | |
| 1630 | elseif Rooted == true then | |
| 1631 | Disable_Jump = true | |
| 1632 | Humanoid.WalkSpeed = 0 | |
| 1633 | end | |
| 1634 | coroutine.resume(coroutine.create(function() | |
| 1635 | repeat | |
| 1636 | Swait() | |
| 1637 | RootPart2.Anchored = true | |
| 1638 | for _, c in pairs(SHADOW:GetChildren()) do | |
| 1639 | if c:IsA("Part") then
| |
| 1640 | c.Color = C3(0.0666667, 0.0666667, 0.0666667) | |
| 1641 | if c ~= RootPart2 then | |
| 1642 | c.Transparency = E + 0.15 * SIN(SINE / 12) | |
| 1643 | end | |
| 1644 | if c:FindFirstChildOfClass("Decal") then
| |
| 1645 | c:ClearAllChildren() | |
| 1646 | end | |
| 1647 | c.CanCollide = false | |
| 1648 | c.Material = "Neon" | |
| 1649 | else | |
| 1650 | c:remove() | |
| 1651 | end | |
| 1652 | end | |
| 1653 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1657 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1659 | until ATTACK == false | |
| 1660 | end)) | |
| 1661 | wait(1) | |
| 1662 | SHADOW.Parent = Character | |
| 1663 | SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5)) | |
| 1664 | local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character) | |
| 1665 | for i = 1, 250 do | |
| 1666 | Swait() | |
| 1667 | E = E - 0.0032 | |
| 1668 | local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18)) | |
| 1669 | local TIMER = MRANDOM(20, 80) | |
| 1670 | WACKYEFFECT({
| |
| 1671 | Time = TIMER, | |
| 1672 | EffectType = "Sphere", | |
| 1673 | Size = VT(1, 1, 1), | |
| 1674 | Size2 = VT(0, 45, 0), | |
| 1675 | Transparency = 0, | |
| 1676 | Transparency2 = 0, | |
| 1677 | CFrame = AREA, | |
| 1678 | MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0), | |
| 1679 | RotationX = 0, | |
| 1680 | RotationY = 0, | |
| 1681 | RotationZ = 0, | |
| 1682 | Material = "Neon", | |
| 1683 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
| 1684 | SoundID = nil, | |
| 1685 | SoundPitch = 0.8, | |
| 1686 | SoundVolume = 5 | |
| 1687 | }) | |
| 1688 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01) | |
| 1689 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1690 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1691 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1692 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1693 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1694 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1695 | end | |
| 1696 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
| 1697 | Swait() | |
| 1698 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1699 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1700 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1701 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1702 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1703 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1704 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1705 | end | |
| 1706 | CreateSound(ROAR, Head2, 10, 1, false) | |
| 1707 | for i = 0, 4, 0.1 / Animation_Speed do | |
| 1708 | Swait() | |
| 1709 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1710 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1711 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1712 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1713 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1714 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1715 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1716 | end | |
| 1717 | ATTACK = false | |
| 1718 | Rooted = false | |
| 1719 | end | |
| 1720 | function Roar(TABLE) | |
| 1721 | ATTACK = true | |
| 1722 | Rooted = true | |
| 1723 | local E = false | |
| 1724 | coroutine.resume(coroutine.create(function() | |
| 1725 | repeat | |
| 1726 | Swait() | |
| 1727 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1) | |
| 1728 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1731 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1732 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1733 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1734 | until E == true | |
| 1735 | end)) | |
| 1736 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1737 | Swait() | |
| 1738 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1739 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1740 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1741 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1742 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1743 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1744 | end | |
| 1745 | CreateSound(ROAR, Effects, 4, 1, false) | |
| 1746 | if TABLE then | |
| 1747 | for E = 1, #TABLE do | |
| 1748 | if TABLE[E]:FindFirstChildOfClass("Humanoid") then
| |
| 1749 | local ROOT = GetRoot(TABLE[E], true) | |
| 1750 | if ROOT then | |
| 1751 | ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
| |
| 1752 | local bv = Instance.new("BodyVelocity")
| |
| 1753 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1754 | bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150 | |
| 1755 | bv.Parent = ROOT | |
| 1756 | Debris:AddItem(bv, 0.05) | |
| 1757 | end | |
| 1758 | end | |
| 1759 | end | |
| 1760 | end | |
| 1761 | for i = 0, 6, 0.1 / Animation_Speed do | |
| 1762 | Swait() | |
| 1763 | local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
| 1764 | if HITFLOOR then | |
| 1765 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60) | |
| 1766 | end | |
| 1767 | WACKYEFFECT({
| |
| 1768 | EffectType = "Wave", | |
| 1769 | Size = VT(20, 1, 20), | |
| 1770 | Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)), | |
| 1771 | Transparency = 0.9, | |
| 1772 | Transparency2 = 1, | |
| 1773 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 1774 | MoveToPos = nil, | |
| 1775 | RotationX = 0, | |
| 1776 | RotationY = 5, | |
| 1777 | RotationZ = 0, | |
| 1778 | Material = "Neon", | |
| 1779 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
| 1780 | SoundID = nil, | |
| 1781 | SoundPitch = nil, | |
| 1782 | SoundVolume = nil | |
| 1783 | }) | |
| 1784 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1785 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed) | |
| 1786 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1787 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1788 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1789 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1790 | end | |
| 1791 | E = true | |
| 1792 | if TABLE then | |
| 1793 | CreateSound(1535995263, Head, 10, 1, false) | |
| 1794 | for i = 0, 2.2, 0.1 / Animation_Speed do | |
| 1795 | Swait() | |
| 1796 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1797 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 1798 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1799 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1800 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1801 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1802 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1803 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1804 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
| 1805 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1806 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1807 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1808 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1809 | end | |
| 1810 | end | |
| 1811 | ATTACK = false | |
| 1812 | Rooted = false | |
| 1813 | end | |
| 1814 | function Punch() | |
| 1815 | ATTACK = true | |
| 1816 | Rooted = false | |
| 1817 | local HITS = {}
| |
| 1818 | Speed = 12 | |
| 1819 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1820 | Swait() | |
| 1821 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1822 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1823 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1824 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1825 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1826 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1827 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1828 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1832 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1834 | end | |
| 1835 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
| 1836 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1837 | Swait() | |
| 1838 | WACKYEFFECT({
| |
| 1839 | EffectType = "Box", | |
| 1840 | Size = RightArm2.Size, | |
| 1841 | Size2 = RightArm2.Size, | |
| 1842 | Transparency = RightArm2.Transparency, | |
| 1843 | Transparency2 = 1, | |
| 1844 | CFrame = RightArm2.CFrame, | |
| 1845 | MoveToPos = nil, | |
| 1846 | RotationX = 0, | |
| 1847 | RotationY = 0, | |
| 1848 | RotationZ = 0, | |
| 1849 | Material = "Neon", | |
| 1850 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
| 1851 | SoundID = nil, | |
| 1852 | SoundPitch = nil, | |
| 1853 | SoundVolume = nil | |
| 1854 | }) | |
| 1855 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4) | |
| 1856 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1857 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1858 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1859 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1860 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1861 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1862 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1863 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1864 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1865 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1866 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1867 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1868 | end | |
| 1869 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 1870 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1871 | do | |
| 1872 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1873 | if HUM then | |
| 1874 | do | |
| 1875 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1876 | if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then | |
| 1877 | table.insert(HITS, CHILD) | |
| 1878 | coroutine.resume(coroutine.create(function() | |
| 1879 | CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false) | |
| 1880 | TORSO.Anchored = true | |
| 1881 | local POS = TORSO.CFrame | |
| 1882 | for i = 1, 35 do | |
| 1883 | Swait() | |
| 1884 | ApplyDamage(HUM, MRANDOM(1, 1)) | |
| 1885 | TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10) | |
| 1886 | end | |
| 1887 | TORSO.Anchored = false | |
| 1888 | end)) | |
| 1889 | end | |
| 1890 | end | |
| 1891 | end | |
| 1892 | end | |
| 1893 | end | |
| 1894 | end | |
| 1895 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 1896 | Swait() | |
| 1897 | WACKYEFFECT({
| |
| 1898 | EffectType = "Box", | |
| 1899 | Size = RightArm2.Size, | |
| 1900 | Size2 = RightArm2.Size, | |
| 1901 | Transparency = RightArm2.Transparency, | |
| 1902 | Transparency2 = 1, | |
| 1903 | CFrame = RightArm2.CFrame, | |
| 1904 | MoveToPos = nil, | |
| 1905 | RotationX = 0, | |
| 1906 | RotationY = 0, | |
| 1907 | RotationZ = 0, | |
| 1908 | Material = "Neon", | |
| 1909 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
| 1910 | SoundID = nil, | |
| 1911 | SoundPitch = nil, | |
| 1912 | SoundVolume = nil | |
| 1913 | }) | |
| 1914 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
| 1915 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1916 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1917 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1918 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1919 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1920 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1921 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1922 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1924 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1925 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1926 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1927 | end | |
| 1928 | if #HITS > 0 then | |
| 1929 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 1930 | Swait() | |
| 1931 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
| 1932 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1933 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1934 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1935 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1936 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1937 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1938 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1942 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1944 | end | |
| 1945 | Roar(HITS) | |
| 1946 | end | |
| 1947 | Speed = 16 | |
| 1948 | ATTACK = false | |
| 1949 | Rooted = false | |
| 1950 | end | |
| 1951 | function Throw() | |
| 1952 | ATTACK = true | |
| 1953 | Rooted = false | |
| 1954 | local DEBREE = {}
| |
| 1955 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1956 | Swait() | |
| 1957 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2) | |
| 1958 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1959 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1960 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1961 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1962 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1963 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1964 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1968 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1970 | end | |
| 1971 | local CFRAME = RootPart2.CFrame * CF(0, 50, 0) | |
| 1972 | Humanoid.PlatformStand = true | |
| 1973 | UNANCHOR = false | |
| 1974 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1975 | Swait() | |
| 1976 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
| 1977 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1978 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1979 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1980 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1981 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1982 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1983 | RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2) | |
| 1984 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1988 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1990 | end | |
| 1991 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1992 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1993 | Swait() | |
| 1994 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
| 1995 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1996 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1997 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1998 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1999 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2000 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2001 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2002 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2003 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2004 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2005 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2006 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2007 | end | |
| 2008 | local IMPACT = false | |
| 2009 | WELD:remove() | |
| 2010 | RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p) | |
| 2011 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
| 2012 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 2013 | Swait() | |
| 2014 | WACKYEFFECT({
| |
| 2015 | EffectType = "Box", | |
| 2016 | Size = RightArm2.Size, | |
| 2017 | Size2 = RightArm2.Size, | |
| 2018 | Transparency = RightArm2.Transparency, | |
| 2019 | Transparency2 = 1, | |
| 2020 | CFrame = RightArm2.CFrame, | |
| 2021 | MoveToPos = nil, | |
| 2022 | RotationX = 0, | |
| 2023 | RotationY = 0, | |
| 2024 | RotationZ = 0, | |
| 2025 | Material = "Neon", | |
| 2026 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
| 2027 | SoundID = nil, | |
| 2028 | SoundPitch = nil, | |
| 2029 | SoundVolume = nil | |
| 2030 | }) | |
| 2031 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
| 2032 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2033 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2034 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2035 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2036 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2037 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2038 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2044 | end | |
| 2045 | coroutine.resume(coroutine.create(function() | |
| 2046 | repeat | |
| 2047 | Swait() | |
| 2048 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2049 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2050 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2051 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2052 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2053 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2054 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2060 | until IMPACT == true or ATTACK == false | |
| 2061 | end)) | |
| 2062 | local FLOOR | |
| 2063 | for i = 1, 80 do | |
| 2064 | Swait() | |
| 2065 | local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character) | |
| 2066 | if HIT then | |
| 2067 | FLOOR = HIT | |
| 2068 | IMPACT = true | |
| 2069 | local ORI = VT(0, RootPart.Orientation.Y, 0) | |
| 2070 | RootPart.CFrame = CF(POS + VT(0, 3.5, 0)) | |
| 2071 | RootPart.Orientation = ORI | |
| 2072 | RootJoint.Parent = RootPart | |
| 2073 | break | |
| 2074 | else | |
| 2075 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6) | |
| 2076 | end | |
| 2077 | end | |
| 2078 | UNANCHOR = true | |
| 2079 | if FLOOR then | |
| 2080 | do | |
| 2081 | local PLAYING = false | |
| 2082 | Humanoid.PlatformStand = false | |
| 2083 | local REPLAY = true | |
| 2084 | local FLING = false | |
| 2085 | coroutine.resume(coroutine.create(function() | |
| 2086 | local ROCKS = MRANDOM(8, 13) | |
| 2087 | for i = 1, ROCKS do | |
| 2088 | local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Really red", VT(1, 1, 1) * MRANDOM(2, 7), true) | |
| 2089 | DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 2090 | table.insert(DEBREE, {
| |
| 2091 | DEBREEPART, | |
| 2092 | DEBREEPART.Orientation, | |
| 2093 | CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0)) | |
| 2094 | }) | |
| 2095 | end | |
| 2096 | repeat | |
| 2097 | Swait() | |
| 2098 | for E = 1, #DEBREE do | |
| 2099 | local ROCK = DEBREE[E][1] | |
| 2100 | ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3) | |
| 2101 | ROCK.Orientation = DEBREE[E][2] | |
| 2102 | end | |
| 2103 | until FLING == true or ATTACK == false | |
| 2104 | if FLING == false then | |
| 2105 | for E = 1, #DEBREE do | |
| 2106 | local ROCK = DEBREE[E][1] | |
| 2107 | ROCK.Anchored = false | |
| 2108 | Debris:AddItem(ROCK, 4) | |
| 2109 | end | |
| 2110 | else | |
| 2111 | for E = 1, #DEBREE do | |
| 2112 | do | |
| 2113 | local ROCK = DEBREE[E][1] | |
| 2114 | ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p) | |
| 2115 | coroutine.resume(coroutine.create(function() | |
| 2116 | for i = 1, 150 do | |
| 2117 | Swait() | |
| 2118 | local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character) | |
| 2119 | if HIT then | |
| 2120 | break | |
| 2121 | else | |
| 2122 | ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3) | |
| 2123 | end | |
| 2124 | end | |
| 2125 | ApplyAoE(ROCK.Position, 22, 10, 15, 70, false) | |
| 2126 | WACKYEFFECT({
| |
| 2127 | EffectType = "Box", | |
| 2128 | Size = ROCK.Size, | |
| 2129 | Size2 = ROCK.Size * 1.2, | |
| 2130 | Transparency = 0, | |
| 2131 | Transparency2 = 1, | |
| 2132 | CFrame = ROCK.CFrame, | |
| 2133 | MoveToPos = nil, | |
| 2134 | RotationX = 0, | |
| 2135 | RotationY = 0, | |
| 2136 | RotationZ = 0, | |
| 2137 | Material = "Neon", | |
| 2138 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
| 2139 | SoundID = nil, | |
| 2140 | SoundPitch = nil, | |
| 2141 | SoundVolume = nil | |
| 2142 | }) | |
| 2143 | WACKYEFFECT({
| |
| 2144 | Time = 15, | |
| 2145 | EffectType = "Sphere", | |
| 2146 | Size = ROCK.Size, | |
| 2147 | Size2 = VT(35, 35, 35), | |
| 2148 | Transparency = 0.8, | |
| 2149 | Transparency2 = 1, | |
| 2150 | CFrame = CF(ROCK.Position), | |
| 2151 | MoveToPos = nil, | |
| 2152 | RotationX = 0, | |
| 2153 | RotationY = 0, | |
| 2154 | RotationZ = 0, | |
| 2155 | Material = "Neon", | |
| 2156 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
| 2157 | SoundID = 174580476, | |
| 2158 | SoundPitch = 1, | |
| 2159 | SoundVolume = 3 | |
| 2160 | }) | |
| 2161 | ROCK:remove() | |
| 2162 | end)) | |
| 2163 | Swait(5) | |
| 2164 | end | |
| 2165 | end | |
| 2166 | end | |
| 2167 | end)) | |
| 2168 | local UNDO = FacialShadow() | |
| 2169 | CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false) | |
| 2170 | KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 2171 | if NEWKEY == "e" then | |
| 2172 | KEY:Disconnect() | |
| 2173 | PLAYING = true | |
| 2174 | end | |
| 2175 | end) | |
| 2176 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2177 | Swait() | |
| 2178 | if PLAYING == true then | |
| 2179 | break | |
| 2180 | end | |
| 2181 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 2182 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 2183 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 2184 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2185 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2186 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2187 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2188 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2189 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2190 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2191 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2192 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2193 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2194 | end | |
| 2195 | if KEY then | |
| 2196 | KEY:Disconnect() | |
| 2197 | end | |
| 2198 | if PLAYING == true then | |
| 2199 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 2200 | Swait() | |
| 2201 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 2202 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 2203 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 2204 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2205 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2206 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2207 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2208 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2210 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2211 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2212 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2213 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2214 | end | |
| 2215 | FLING = true | |
| 2216 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2217 | Swait() | |
| 2218 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 2219 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 2220 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed) | |
| 2221 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2222 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2223 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2224 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2225 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2226 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2227 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2228 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2229 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2230 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2231 | end | |
| 2232 | end | |
| 2233 | UNDO() | |
| 2234 | end | |
| 2235 | end | |
| 2236 | REPLAY = false | |
| 2237 | ATTACK = false | |
| 2238 | Rooted = false | |
| 2239 | end | |
| 2240 | function Uppercut() | |
| 2241 | ATTACK = true | |
| 2242 | Rooted = false | |
| 2243 | local HITS = {}
| |
| 2244 | Speed = 12 | |
| 2245 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2246 | Swait() | |
| 2247 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 2248 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 2249 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 2250 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2251 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2252 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2253 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2254 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2255 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2256 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2257 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2258 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2259 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2260 | end | |
| 2261 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
| 2262 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 2263 | Swait() | |
| 2264 | WACKYEFFECT({
| |
| 2265 | EffectType = "Box", | |
| 2266 | Size = RightArm2.Size, | |
| 2267 | Size2 = RightArm2.Size, | |
| 2268 | Transparency = RightArm2.Transparency, | |
| 2269 | Transparency2 = 1, | |
| 2270 | CFrame = RightArm2.CFrame, | |
| 2271 | MoveToPos = nil, | |
| 2272 | RotationX = 0, | |
| 2273 | RotationY = 0, | |
| 2274 | RotationZ = 0, | |
| 2275 | Material = "Neon", | |
| 2276 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
| 2277 | SoundID = nil, | |
| 2278 | SoundPitch = nil, | |
| 2279 | SoundVolume = nil | |
| 2280 | }) | |
| 2281 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4) | |
| 2282 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 2283 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 2284 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2285 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2286 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2287 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2288 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2289 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2290 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2291 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2292 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2293 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2294 | end | |
| 2295 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 2296 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2297 | do | |
| 2298 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2299 | if HUM then | |
| 2300 | do | |
| 2301 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2302 | if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then | |
| 2303 | coroutine.resume(coroutine.create(function() | |
| 2304 | CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false) | |
| 2305 | local grav = Instance.new("BodyPosition", TORSO)
| |
| 2306 | grav.D = 1500 | |
| 2307 | grav.P = 20000 | |
| 2308 | grav.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2309 | grav.position = TORSO.Position + VT(0, 25, 0) | |
| 2310 | TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) | |
| 2311 | table.insert(HITS, {CHILD, grav})
| |
| 2312 | ApplyDamage(HUM, MRANDOM(12, 22)) | |
| 2313 | end)) | |
| 2314 | end | |
| 2315 | end | |
| 2316 | end | |
| 2317 | end | |
| 2318 | end | |
| 2319 | end | |
| 2320 | if #HITS > 0 then | |
| 2321 | coroutine.resume(coroutine.create(function() | |
| 2322 | repeat | |
| 2323 | Swait() | |
| 2324 | until ATTACK == false | |
| 2325 | for E = 1, #HITS do | |
| 2326 | HITS[E][2]:remove() | |
| 2327 | end | |
| 2328 | end)) | |
| 2329 | end | |
| 2330 | REPLAY = true | |
| 2331 | local PLAYING = false | |
| 2332 | local WHACK = false | |
| 2333 | local HITTING = 0 | |
| 2334 | local PAYDOWN = 200 | |
| 2335 | local UNDO = FacialShadow() | |
| 2336 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 2337 | Swait() | |
| 2338 | if PLAYING == true then | |
| 2339 | break | |
| 2340 | end | |
| 2341 | WACKYEFFECT({
| |
| 2342 | EffectType = "Box", | |
| 2343 | Size = RightArm2.Size, | |
| 2344 | Size2 = RightArm2.Size, | |
| 2345 | Transparency = RightArm2.Transparency, | |
| 2346 | Transparency2 = 1, | |
| 2347 | CFrame = RightArm2.CFrame, | |
| 2348 | MoveToPos = nil, | |
| 2349 | RotationX = 0, | |
| 2350 | RotationY = 0, | |
| 2351 | RotationZ = 0, | |
| 2352 | Material = "Neon", | |
| 2353 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
| 2354 | SoundID = nil, | |
| 2355 | SoundPitch = nil, | |
| 2356 | SoundVolume = nil | |
| 2357 | }) | |
| 2358 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
| 2359 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 2360 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 2361 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2362 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2363 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2364 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2365 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2366 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2367 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2368 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2369 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2370 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2371 | end | |
| 2372 | if #HITS > 0 then | |
| 2373 | KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 2374 | if NEWKEY == "r" and WHACK == false then | |
| 2375 | if PLAYING == false then | |
| 2376 | PLAYING = true | |
| 2377 | end | |
| 2378 | WHACK = true | |
| 2379 | PAYDOWN = 70 | |
| 2380 | HITTING = HITTING + 1 | |
| 2381 | for E = 1, #HITS do | |
| 2382 | if HITS[E][1] then | |
| 2383 | local ROOT = GetRoot(HITS[E][1], true) | |
| 2384 | if ROOT then | |
| 2385 | local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
| |
| 2386 | if HUM and HUM.Health > 0 then | |
| 2387 | HUM.PlatformStand = true | |
| 2388 | CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false) | |
| 2389 | local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1]) | |
| 2390 | ROOT.CFrame = CF(POS) | |
| 2391 | ApplyDamage(HUM, MRANDOM(12, 18)) | |
| 2392 | ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4 | |
| 2393 | if HIT then | |
| 2394 | CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30) | |
| 2395 | end | |
| 2396 | end | |
| 2397 | end | |
| 2398 | end | |
| 2399 | end | |
| 2400 | CreateSound(217767125, RightArm, 10, 1, false) | |
| 2401 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
| 2402 | Swait() | |
| 2403 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 2404 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2405 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2406 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2407 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2408 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2409 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2410 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2411 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2412 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2413 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2416 | end | |
| 2417 | WHACK = false | |
| 2418 | end | |
| 2419 | end) | |
| 2420 | end | |
| 2421 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2422 | Swait() | |
| 2423 | if PLAYING == true then | |
| 2424 | break | |
| 2425 | end | |
| 2426 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
| 2427 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 2428 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 2429 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2430 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2431 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2432 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2433 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2439 | end | |
| 2440 | if PLAYING == true then | |
| 2441 | Rooted = true | |
| 2442 | repeat | |
| 2443 | Swait() | |
| 2444 | if WHACK == false then | |
| 2445 | PAYDOWN = PAYDOWN - 1 | |
| 2446 | if PAYDOWN <= 0 then | |
| 2447 | PLAYING = false | |
| 2448 | end | |
| 2449 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 2450 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2451 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2452 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2453 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2454 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2455 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2456 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2458 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2459 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2460 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2461 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2462 | end | |
| 2463 | until PLAYING == false | |
| 2464 | end | |
| 2465 | if KEY then | |
| 2466 | KEY:Disconnect() | |
| 2467 | end | |
| 2468 | if HITTING > 4 then | |
| 2469 | CreateSound(1535994137, Head, 10, 1, false) | |
| 2470 | for i = 0, 2.4, 0.1 / Animation_Speed do | |
| 2471 | Swait() | |
| 2472 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 2473 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 2474 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 2475 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2476 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2477 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2478 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2479 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed) | |
| 2481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2483 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2485 | end | |
| 2486 | end | |
| 2487 | UNDO() | |
| 2488 | Speed = 16 | |
| 2489 | REPLAY = false | |
| 2490 | ATTACK = false | |
| 2491 | Rooted = false | |
| 2492 | end | |
| 2493 | function TakeOn() | |
| 2494 | ATTACK = true | |
| 2495 | Rooted = true | |
| 2496 | coroutine.resume(coroutine.create(function() | |
| 2497 | repeat | |
| 2498 | Swait() | |
| 2499 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 2500 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 2501 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2502 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2503 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2504 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2505 | until ATTACK == false | |
| 2506 | end)) | |
| 2507 | CreateSound(1535994669, Head, 10, 1, false) | |
| 2508 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2509 | Swait() | |
| 2510 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2511 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2512 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2513 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2514 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2515 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2516 | end | |
| 2517 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2518 | Swait() | |
| 2519 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2520 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 2521 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2522 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2523 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2524 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2525 | end | |
| 2526 | ATTACK = false | |
| 2527 | Rooted = false | |
| 2528 | end | |
| 2529 | function MouseDown(Mouse) | |
| 2530 | if ATTACK == false then | |
| 2531 | end | |
| 2532 | end | |
| 2533 | function MouseUp(Mouse) | |
| 2534 | HOLD = false | |
| 2535 | end | |
| 2536 | function KeyDown(Key) | |
| 2537 | KEYHOLD = true | |
| 2538 | if Key == "z" and ATTACK == false then | |
| 2539 | Punch() | |
| 2540 | end | |
| 2541 | if Key == "e" and ATTACK == false and REPLAY == false then | |
| 2542 | Throw() | |
| 2543 | end | |
| 2544 | if Key == "r" and ATTACK == false and REPLAY == false then | |
| 2545 | Uppercut() | |
| 2546 | end | |
| 2547 | if Key == "t" and ATTACK == false then | |
| 2548 | Roar() | |
| 2549 | end | |
| 2550 | if Key == "y" and ATTACK == false then | |
| 2551 | TakeOn() | |
| 2552 | end | |
| 2553 | if Key == "m" and ATTACK == false then | |
| 2554 | insanitymode() | |
| 2555 | end | |
| 2556 | if Key == "]" and ATTACK == false then | |
| 2557 | Taunt_Demon() | |
| 2558 | end | |
| 2559 | end | |
| 2560 | function KeyUp(Key) | |
| 2561 | KEYHOLD = false | |
| 2562 | end | |
| 2563 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2564 | MouseDown(NEWKEY) | |
| 2565 | end) | |
| 2566 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2567 | MouseUp(NEWKEY) | |
| 2568 | end) | |
| 2569 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2570 | KeyDown(NEWKEY) | |
| 2571 | end) | |
| 2572 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2573 | KeyUp(NEWKEY) | |
| 2574 | end) | |
| 2575 | function unanchor() | |
| 2576 | for _, c in pairs(Character:GetChildren()) do | |
| 2577 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 2578 | c.Anchored = false | |
| 2579 | end | |
| 2580 | end | |
| 2581 | if UNANCHOR == true then | |
| 2582 | RootPart.Anchored = false | |
| 2583 | else | |
| 2584 | RootPart.Anchored = true | |
| 2585 | end | |
| 2586 | end | |
| 2587 | Humanoid.Changed:connect(function(Jump) | |
| 2588 | if Jump == "Jump" and Disable_Jump == true then | |
| 2589 | Humanoid.Jump = false | |
| 2590 | end | |
| 2591 | end) | |
| 2592 | coroutine.resume(coroutine.create(function() | |
| 2593 | while true do | |
| 2594 | Swait() | |
| 2595 | SINE = SINE + CHANGE | |
| 2596 | end | |
| 2597 | end)) | |
| 2598 | while true do | |
| 2599 | Swait() | |
| 2600 | script.Parent = WEAPONGUI | |
| 2601 | ANIMATE.Parent = nil | |
| 2602 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2603 | v:Stop() | |
| 2604 | end | |
| 2605 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2606 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2607 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character) | |
| 2608 | local WALKSPEEDVALUE = 4 | |
| 2609 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2610 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2611 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2612 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2613 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2614 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
| 2615 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2616 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2617 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2618 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2619 | end | |
| 2620 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2621 | ANIM = "Jump" | |
| 2622 | if ATTACK == false then | |
| 2623 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2624 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2625 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2626 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2627 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2628 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2629 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2630 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2631 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2632 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2633 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2634 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2635 | end | |
| 2636 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2637 | ANIM = "Fall" | |
| 2638 | if ATTACK == false then | |
| 2639 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2640 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2641 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2642 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2643 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2644 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2645 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2649 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2651 | end | |
| 2652 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2653 | ANIM = "Idle" | |
| 2654 | - | function idk() |
| 2654 | + | |
| 2655 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 2656 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 2657 | - | local L = CreateSound(1278007556,Head,8,1.1,false) |
| 2657 | + | |
| 2658 | - | L.EmitterSize = 25 |
| 2658 | + | |
| 2659 | - | for i = 1, 20 do |
| 2659 | + | |
| 2660 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2661 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2661 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) |
| 2662 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2662 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 2663 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2663 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2664 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2664 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2665 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2665 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2666 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2666 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed) |
| 2667 | end | |
| 2668 | - | for i = 1, 40 do |
| 2668 | + | |
| 2669 | ANIM = "Walk" | |
| 2670 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2670 | + | |
| 2671 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) |
| 2671 | + | |
| 2672 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2672 | + | |
| 2673 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2673 | + | |
| 2674 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2674 | + | |
| 2675 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2675 | + | |
| 2676 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2677 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2679 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2680 | - | function DoubleJump() |
| 2680 | + | |
| 2681 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2682 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2683 | - | Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z) |
| 2683 | + | |
| 2684 | - | CreateSound(159882477, Head, 4, 1, false) |
| 2684 | + | |
| 2685 | - | CreateSound(1112042117, Torso, 2, 1, false) |
| 2685 | + | |
| 2686 | - | local E = 360/12 |
| 2686 | + | |
| 2687 | - | for i=1, 12 do |
| 2687 | + | |
| 2688 | unanchor() | |
| 2689 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
| 2689 | + | |
| 2690 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 2690 | + | |
| 2691 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 2691 | + | |
| 2692 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 2692 | + | |
| 2693 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 2693 | + | |
| 2694 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 2694 | + | |
| 2695 | elseif Rooted == true then | |
| 2696 | Disable_Jump = true | |
| 2697 | Humanoid.WalkSpeed = 0 | |
| 2698 | end | |
| 2699 | for _, c in pairs(SHADOW:GetChildren()) do | |
| 2700 | if c:IsA("Part") then
| |
| 2701 | c.Color = C3(0.0666667, 0.0666667, 0.0666667) | |
| 2702 | if c ~= RootPart2 then | |
| 2703 | c.Transparency = E + 0.15 * SIN(SINE / 12) | |
| 2704 | end | |
| 2705 | if c:FindFirstChildOfClass("Decal") then
| |
| 2706 | c:ClearAllChildren() | |
| 2707 | end | |
| 2708 | c.CanCollide = false | |
| 2709 | c.Material = "Neon" | |
| 2710 | else | |
| 2711 | c:remove() | |
| 2712 | end | |
| 2713 | end | |
| 2714 | sick.SoundId = "rbxassetid://0" | |
| 2715 | sick.Looped = true | |
| 2716 | sick.Pitch = 0.50 | |
| 2717 | sick.Volume = 1.5 | |
| 2718 | sick.Parent = Character | |
| 2719 | sick.Playing = PLAYSONG | |
| 2720 | if EQUIPPED == false then | |
| 2721 | Intro() | |
| 2722 | end | |
| 2723 | end |