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1 | -- This script has been converted to FE by iPxter | |
2 | - | plr = game:service'Players'.LocalPlayer |
2 | + | |
3 | ||
4 | - | mouse = plr:GetMouse() |
4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = owner | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | local ran,err = ypcall(function() | |
87 | plr = owner | |
88 | char = plr.Character | |
89 | humanoid = char:findFirstChild("Humanoid") | |
90 | torso = char:findFirstChild("Torso") | |
91 | head = char.Head | |
92 | ra = char:findFirstChild("Right Arm") | |
93 | la = char:findFirstChild("Left Arm") | |
94 | rl = char:findFirstChild("Right Leg") | |
95 | ll = char:findFirstChild("Left Leg") | |
96 | rs = torso:findFirstChild("Right Shoulder") | |
97 | ls = torso:findFirstChild("Left Shoulder") | |
98 | rh = torso:findFirstChild("Right Hip") | |
99 | lh = torso:findFirstChild("Left Hip") | |
100 | neck = torso:findFirstChild("Neck") | |
101 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
102 | anim = char:findFirstChild("Animate") | |
103 | rootpart = char:findFirstChild("HumanoidRootPart") | |
104 | camera = workspace.CurrentCamera | |
105 | if anim then | |
106 | anim:Destroy() | |
107 | end | |
108 | ||
109 | ||
110 | rj.C0 = CFrame.new() | |
111 | rj.C1 = CFrame.new() | |
112 | ||
113 | ||
114 | super_annoying = Instance.new("Sound", head) | |
115 | super_annoying.SoundId = "http://www.roblox.com/asset/?id=138288153" | |
116 | super_annoying.Volume = 0.6 | |
117 | super_annoying.Looped = true | |
118 | barrel_roll = Instance.new("Sound", head) | |
119 | barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919" | |
120 | barrel_roll.Volume = 1 | |
121 | barrel_roll.Looped = true | |
122 | dubstep_gun = Instance.new("Sound", head) | |
123 | dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=130855491" | |
124 | dubstep_gun.Volume = 0.6 | |
125 | dubstep_gun.Looped = true | |
126 | you_are_pirate = Instance.new("Sound", head) | |
127 | you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=130888577" | |
128 | you_are_pirate.Volume = 0.6 | |
129 | you_are_pirate.Looped = true | |
130 | cant_touch = Instance.new("Sound", head) | |
131 | cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929" | |
132 | cant_touch.Volume = 1 | |
133 | cant_touch.Looped = true | |
134 | gangy_style = Instance.new("Sound", head) | |
135 | gangy_style.SoundId = "http://www.roblox.com/asset/?id=142633540" | |
136 | gangy_style.Volume = 0.6 | |
137 | gangy_style.Looped = true | |
138 | fox_say = Instance.new("Sound", head) | |
139 | fox_say.SoundId = "http://www.roblox.com/asset/?id=130763583" | |
140 | fox_say.Volume = 1.9 | |
141 | fox_say.Looped = true | |
142 | durk = Instance.new("Sound", head) | |
143 | durk.SoundId = "http://www.roblox.com/asset/?id=140448249" | |
144 | durk.Volume = 1.9 | |
145 | durk.Pitch = 16 | |
146 | durk.Looped = true | |
147 | sax_guy = Instance.new("Sound", head) | |
148 | sax_guy.SoundId = "http://www.roblox.com/asset/?id=140448249" | |
149 | sax_guy.Volume = 0.6 | |
150 | sax_guy.Looped = true | |
151 | heman = Instance.new("Sound", head) | |
152 | heman.SoundId = "http://www.roblox.com/asset/?id=133339133" | |
153 | heman.Volume = 1 | |
154 | heman.Looped = true | |
155 | justin = Instance.new("Sound", head) | |
156 | justin.SoundId = "http://www.roblox.com/asset/?id=130766856" | |
157 | justin.Volume = 0.8 | |
158 | justin.Looped = true | |
159 | brony_music = Instance.new("Sound", head) | |
160 | brony_music.SoundId = "http://www.roblox.com/asset/?id=135360327" | |
161 | brony_music.Volume = 1 | |
162 | brony_music.Looped = true | |
163 | spitfire = Instance.new("Sound", head) | |
164 | spitfire.SoundId = "http://www.roblox.com/asset/?id=130764066" | |
165 | spitfire.Volume = 0.8 | |
166 | spitfire.Looped = true | |
167 | burn_dem = Instance.new("Sound", head) | |
168 | burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469" | |
169 | burn_dem.Volume = 1 | |
170 | burn_dem.Looped = true | |
171 | ||
172 | ||
173 | if char:findFirstChild("Shirt") then | |
174 | char:findFirstChild("Shirt"):Destroy() | |
175 | end | |
176 | if char:findFirstChild("Pants") then | |
177 | char:findFirstChild("Pants"):Destroy() | |
178 | end | |
179 | if char:findFirstChild("Shirt Graphic") then | |
180 | char:findFirstChild("Shirt Graphic"):Destroy() | |
181 | end | |
182 | ||
183 | Instance.new("HumanoidController", game:service'ControllerService') | |
184 | Instance.new("SkateboardController", game:service'ControllerService') | |
185 | Instance.new("VehicleController", game:service'ControllerService') | |
186 | ||
187 | ||
188 | ||
189 | ||
190 | --minimize | |
191 | rh.Parent = nil | |
192 | lh.Parent = nil | |
193 | rs.Parent = nil | |
194 | ls.Parent = nil | |
195 | neck.Parent = nil | |
196 | rj.Parent = nil | |
197 | ||
198 | ||
199 | rl.FormFactor = "Custom" | |
200 | ll.FormFactor = "Custom" | |
201 | ra.FormFactor = "Custom" | |
202 | la.FormFactor = "Custom" | |
203 | torso.FormFactor = "Custom" | |
204 | head.FormFactor = "Custom" | |
205 | rootpart.FormFactor = "Custom" | |
206 | ||
207 | ||
208 | ||
209 | ||
210 | rootpart.Size = Vector3.new(.4, .4, .2) | |
211 | rl.Size = Vector3.new(.2, .4, .2) | |
212 | ll.Size = Vector3.new(.2, .4, .2) | |
213 | ra.Size = Vector3.new(.2, .4, .2) | |
214 | la.Size = Vector3.new(.2, .4, .2) | |
215 | torso.Size = Vector3.new(.4, .4, .2) | |
216 | head.Size = Vector3.new(.4, .2, .2) | |
217 | ||
218 | rh.Parent = torso | |
219 | lh.Parent = torso | |
220 | rs.Parent = torso | |
221 | ls.Parent = torso | |
222 | neck.Parent = torso | |
223 | rj.Parent = rootpart | |
224 | ||
225 | ||
226 | if torso:findFirstChild("roblox") then | |
227 | local p = Instance.new("Part", char) | |
228 | p.FormFactor = "Custom" | |
229 | p.Size = torso.Size | |
230 | p.Transparency = 1 | |
231 | p:BreakJoints() | |
232 | local w = Instance.new("Weld", char) | |
233 | w.Part0 = p | |
234 | w.Part1 = torso | |
235 | torso:findFirstChild("roblox").Parent = p | |
236 | end | |
237 | ||
238 | ||
239 | mesh1 = Instance.new("SpecialMesh", torso) | |
240 | mesh1.Name = "Mesh" | |
241 | mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0) | |
242 | mesh1.MeshId = "rbxasset://fonts/torso.mesh" | |
243 | mesh2 = Instance.new("SpecialMesh", la) | |
244 | mesh2.Name = "Mesh" | |
245 | mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0) | |
246 | mesh2.MeshId = "rbxasset://fonts/leftarm.mesh" | |
247 | mesh3 = Instance.new("SpecialMesh", ra) | |
248 | mesh3.Name = "Mesh" | |
249 | mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0) | |
250 | mesh3.MeshId = "rbxasset://fonts/rightarm.mesh" | |
251 | mesh4 = Instance.new("SpecialMesh", ll) | |
252 | mesh4.Name = "Mesh" | |
253 | mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0) | |
254 | mesh4.MeshId = "rbxasset://fonts/leftleg.mesh" | |
255 | mesh5 = Instance.new("SpecialMesh", rl) | |
256 | mesh5.Name = "Mesh" | |
257 | mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0) | |
258 | mesh5.MeshId = "rbxasset://fonts/rightleg.mesh" | |
259 | ||
260 | ||
261 | --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1 | |
262 | ||
263 | ls.C0 = CFrame.new(-.3,.1,0) | |
264 | ls.C1 = CFrame.new(0,.1,0) | |
265 | rs.C0 = CFrame.new(.3,.1,0) | |
266 | rs.C1 = CFrame.new(0,.1,0) | |
267 | rh.C0 = CFrame.new(.1,-.2,0) | |
268 | rh.C1 = CFrame.new(0, .2, 0) | |
269 | lh.C0 = CFrame.new(-.1,-.2,0) | |
270 | lh.C1 = CFrame.new(0, .2, 0) | |
271 | neck.C0 = CFrame.new(0,.2,0) | |
272 | neck.C1 = CFrame.new(0,-.1,0) | |
273 | ||
274 | bodyc = char:findFirstChild("Body Colors") | |
275 | if bodyc then | |
276 | bodyc:Destroy() | |
277 | end | |
278 | wait(0.1) | |
279 | ||
280 | skincolor = {"Reddish brown", "Brick yellow", "Pastel brown", "Nougat", "Brown", "Cool yellow", "Dark orange", "Neon orange"} | |
281 | clothcolor = {"Bright green", "Bright red", "Bright blue", "Light stone grey", "New Yeller", "Really black", "Lavender", "Medium green", "White", "Bright Yellow"} | |
282 | ||
283 | ||
284 | skincolorrandom = BrickColor.new(skincolor[math.random(1, #skincolor)]) | |
285 | clothcolorrandom = BrickColor.new(clothcolor[math.random(1, #clothcolor)]) | |
286 | function restorecolors() | |
287 | for _,bp in pairs(char:children()) do | |
288 | if bp:IsA("BasePart") then | |
289 | bp.BrickColor = skincolorrandom | |
290 | end | |
291 | end | |
292 | ||
293 | torso.BrickColor = clothcolorrandom | |
294 | ll.BrickColor = clothcolorrandom | |
295 | rl.BrickColor = clothcolorrandom | |
296 | end | |
297 | restorecolors() | |
298 | ||
299 | local LightForTorso = Instance.new("PointLight", head) | |
300 | LightForTorso.Color = torso.BrickColor.Color | |
301 | LightForTorso.Range = 7 | |
302 | LightForTorso.Brightness = 1.5 | |
303 | ||
304 | ||
305 | ||
306 | ||
307 | local slidecount = 0 | |
308 | local slidecountmax = 0 | |
309 | local anim = "" | |
310 | local lastanim = anim | |
311 | local speed = 0 | |
312 | local looking = false | |
313 | local dancing = false | |
314 | local superannoying = false | |
315 | local barrelroll = false | |
316 | local dubstepgun = false | |
317 | local foxie = false | |
318 | local durka = false | |
319 | local saxguy = false | |
320 | local heya = false | |
321 | local jb = false | |
322 | local bronymusic = false | |
323 | local sheddy = false | |
324 | local burndem = false | |
325 | local global_wait = 0 | |
326 | ||
327 | count = 0 | |
328 | countspeed = 1 | |
329 | sine = 0 | |
330 | sinespeed = 1 | |
331 | ||
332 | ||
333 | ||
334 | humanoid.WalkSpeed = 11 | |
335 | ||
336 | ||
337 | local controllerService = game:GetService("ControllerService") | |
338 | local controller = controllerService:GetChildren()[1] | |
339 | ||
340 | ||
341 | local colors = {"White", "Really black"} | |
342 | ||
343 | humanoid.Died:connect(function() | |
344 | for cframe_parts = 0, 100 do | |
345 | local p = Instance.new("Part") | |
346 | p.FormFactor = "Custom" | |
347 | p.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) | |
348 | p.Size = Vector3.new(1, 1, 1) | |
349 | Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05) | |
350 | p.Locked = true | |
351 | p.CanCollide = false | |
352 | p.Anchored = true | |
353 | p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36)) | |
354 | p.Parent = workspace | |
355 | game:service'Debris':AddItem(p, 5) | |
356 | coroutine.wrap(function() | |
357 | while wait() do | |
358 | if p ~= nil then | |
359 | p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0) | |
360 | p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0) | |
361 | p.Transparency = p.Transparency + 0.015 | |
362 | else | |
363 | break | |
364 | end | |
365 | end | |
366 | end)() | |
367 | end | |
368 | for _,v in pairs(char:children()) do | |
369 | if v:IsA("Part") then | |
370 | v:Destroy() | |
371 | end | |
372 | end | |
373 | ||
374 | end) | |
375 | ||
376 | ||
377 | mouse.KeyDown:connect(function(k) | |
378 | ||
379 | if string.byte(k) == 50 then | |
380 | ||
381 | if dancing then return end | |
382 | sitting = not sitting | |
383 | if sitting then | |
384 | local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0)) | |
385 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
386 | ||
387 | ||
388 | if hitz then | |
389 | controller.Parent = nil | |
390 | humanoid.WalkSpeed = 0 | |
391 | coroutine.wrap(function() | |
392 | while wait() do | |
393 | humanoid.PlatformStand = true | |
394 | if sitting == false then humanoid.PlatformStand = false break end | |
395 | end | |
396 | end)() | |
397 | rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) | |
398 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) | |
399 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) | |
400 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) | |
401 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) | |
402 | ||
403 | miniweld = Instance.new("Weld", char) | |
404 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
405 | miniweld.Part0 = hitz | |
406 | miniweld.Part1 = rootpart | |
407 | else | |
408 | sitting = false | |
409 | return | |
410 | end | |
411 | else | |
412 | if miniweld then | |
413 | miniweld:Destroy() | |
414 | end | |
415 | controller.Parent = controllerService | |
416 | humanoid.PlatformStand = false | |
417 | humanoid.WalkSpeed = 11 | |
418 | end | |
419 | end | |
420 | ||
421 | if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then | |
422 | superannoying = false | |
423 | barrelroll = false | |
424 | heya = false | |
425 | dubstepgun = false | |
426 | youpirate = false | |
427 | canttouch = false | |
428 | gangnam = false | |
429 | sheddy = false | |
430 | durka = false | |
431 | saxguy = false | |
432 | foxie = false | |
433 | burndem = false | |
434 | bronymusic = false | |
435 | brony_music:stop() | |
436 | fox_say:stop() | |
437 | spitfire:stop() | |
438 | heman:stop() | |
439 | justin:stop() | |
440 | jb = false | |
441 | durk:stop() | |
442 | restorecolors() | |
443 | burn_dem:stop() | |
444 | if hat then | |
445 | hat:Destroy() | |
446 | end | |
447 | sax_guy:stop() | |
448 | gangy_style:stop() | |
449 | cant_touch:stop() | |
450 | you_are_pirate:stop() | |
451 | dubstep_gun:stop() | |
452 | super_annoying:stop() | |
453 | barrel_roll:stop() | |
454 | dancing = false | |
455 | global_wait = 0 | |
456 | LightForTorso.Color = torso.BrickColor.Color | |
457 | end | |
458 | ||
459 | if k == "z" then | |
460 | if dancing then return end | |
461 | if not sitting then | |
462 | dancing = true | |
463 | superannoying = true | |
464 | super_annoying:play() | |
465 | end | |
466 | end | |
467 | if k == "k" then | |
468 | if dancing then return end | |
469 | if not sitting then | |
470 | dancing = true | |
471 | sheddy = true | |
472 | spitfire:play() | |
473 | end | |
474 | end | |
475 | ||
476 | if k == "n" then | |
477 | if dancing then return end | |
478 | if not sitting then | |
479 | dancing = true | |
480 | gangnam = true | |
481 | gangy_style:play() | |
482 | end | |
483 | end | |
484 | ||
485 | if k == "r" then | |
486 | if dancing then return end | |
487 | if not sitting then | |
488 | dancing = true | |
489 | burndem = true | |
490 | burn_dem:play() | |
491 | end | |
492 | end | |
493 | ||
494 | ||
495 | if k == "x" then | |
496 | if dancing then return end | |
497 | if not sitting then | |
498 | dancing = true | |
499 | barrelroll = true | |
500 | barrel_roll:play() | |
501 | hat = Instance.new("Part", char) | |
502 | hat.FormFactor = "Custom" | |
503 | hat.CanCollide = false | |
504 | hat.Size = torso.Size | |
505 | hat.Locked = true | |
506 | hat:breakJoints() | |
507 | local hatmesh = Instance.new("SpecialMesh", hat) | |
508 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142" | |
509 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063" | |
510 | hatmesh.Scale = Vector3.new(.22, .2, .22) | |
511 | local hatweld = Instance.new("Weld", hat) | |
512 | hatweld.Part0 = hat | |
513 | hatweld.Part1 = torso | |
514 | end | |
515 | end | |
516 | if k == "h" then | |
517 | if dancing then return end | |
518 | if not sitting then | |
519 | dancing = true | |
520 | heman:play() | |
521 | heya = true | |
522 | hat = Instance.new("Part", char) | |
523 | hat.FormFactor = "Custom" | |
524 | hat.CanCollide = false | |
525 | hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01) | |
526 | hat.Locked = true | |
527 | hat.BrickColor = BrickColor.new("Hot pink") | |
528 | hat:breakJoints() | |
529 | local hatweld = Instance.new("Weld", hat) | |
530 | hatweld.Part0 = hat | |
531 | hatweld.Part1 = torso | |
532 | end | |
533 | end | |
534 | if k == "j" then | |
535 | if dancing then return end | |
536 | if not sitting then | |
537 | dancing = true | |
538 | justin:play() | |
539 | jb = true | |
540 | hat = Instance.new("Part", char) | |
541 | hat.FormFactor = "Custom" | |
542 | hat.CanCollide = false | |
543 | hat.Size = head.Size | |
544 | hat.Locked = true | |
545 | hat.BrickColor = BrickColor.new("Hot pink") | |
546 | hat:breakJoints() | |
547 | local hatmesh = Instance.new("SpecialMesh", hat) | |
548 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424" | |
549 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982" | |
550 | hatmesh.Scale = Vector3.new(.23, .23, .23) | |
551 | local hatweld = Instance.new("Weld", hat) | |
552 | hatweld.Part0 = hat | |
553 | hatweld.Part1 = head | |
554 | hatweld.C0 = CFrame.new(0.025, -0.05, 0) | |
555 | end | |
556 | end | |
557 | if k == "c" then | |
558 | if dancing then return end | |
559 | if not sitting then | |
560 | dancing = true | |
561 | dubstepgun = true | |
562 | dubstep_gun:play() | |
563 | end | |
564 | end | |
565 | if k == "v" then | |
566 | if dancing then return end | |
567 | if not sitting then | |
568 | dancing = true | |
569 | youpirate = true | |
570 | you_are_pirate:play() | |
571 | hat = Instance.new("Part", char) | |
572 | hat.FormFactor = "Custom" | |
573 | hat.CanCollide = false | |
574 | hat.Size = head.Size | |
575 | hat.Locked = true | |
576 | hat:breakJoints() | |
577 | local hatmesh = Instance.new("SpecialMesh", hat) | |
578 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848" | |
579 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847" | |
580 | hatmesh.Scale = Vector3.new(.2, .2, .2) | |
581 | local hatweld = Instance.new("Weld", hat) | |
582 | hatweld.Part0 = hat | |
583 | hatweld.Part1 = head | |
584 | hatweld.C0 = CFrame.new(0, -0.15, 0) | |
585 | end | |
586 | end | |
587 | if k == "m" then | |
588 | if dancing then return end | |
589 | if not sitting then | |
590 | dancing = true | |
591 | canttouch = true | |
592 | cant_touch:play() | |
593 | end | |
594 | end | |
595 | if k == "b" then | |
596 | if dancing then return end | |
597 | if not sitting then | |
598 | dancing = true | |
599 | bronymusic = true | |
600 | brony_music:play() | |
601 | for _,bp in pairs(char:children()) do | |
602 | if bp:IsA("BasePart") then | |
603 | bp.BrickColor = BrickColor.new("Lavender") | |
604 | end | |
605 | end | |
606 | hat = Instance.new("Part", char) | |
607 | hat.FormFactor = "Custom" | |
608 | hat.CanCollide = false | |
609 | hat.Size = head.Size | |
610 | hat.Locked = true | |
611 | hat.BrickColor = BrickColor.new("Lavender") | |
612 | hat:breakJoints() | |
613 | local hatmesh = Instance.new("SpecialMesh", hat) | |
614 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643" | |
615 | hatmesh.Scale = Vector3.new(.1, .2, .1) | |
616 | local hatweld = Instance.new("Weld", hat) | |
617 | hatweld.Part0 = hat | |
618 | hatweld.Part1 = head | |
619 | hatweld.C0 = CFrame.new(0, -0.1, 0.05) | |
620 | end | |
621 | end | |
622 | ||
623 | if k == "l" then | |
624 | if dancing then return end | |
625 | if not sitting then | |
626 | dancing = true | |
627 | foxie = true | |
628 | fox_say:play() | |
629 | hat = Instance.new("Part", char) | |
630 | hat.FormFactor = "Custom" | |
631 | hat.CanCollide = false | |
632 | hat.Size = head.Size | |
633 | hat.Locked = true | |
634 | hat:breakJoints() | |
635 | local hatmesh = Instance.new("SpecialMesh", hat) | |
636 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225" | |
637 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210" | |
638 | hatmesh.Scale = Vector3.new(.2, .2, .2) | |
639 | local hatweld = Instance.new("Weld", hat) | |
640 | hatweld.Part0 = hat | |
641 | hatweld.Part1 = head | |
642 | hatweld.C0 = CFrame.new(0, -0.1, 0) | |
643 | end | |
644 | ||
645 | end | |
646 | if k == "f" then | |
647 | if dancing then return end | |
648 | if not sitting then | |
649 | dancing = true | |
650 | durka = true | |
651 | durk:play() | |
652 | end | |
653 | end | |
654 | if k == "g" then | |
655 | if dancing then return end | |
656 | if not sitting then | |
657 | dancing = true | |
658 | saxguy = true | |
659 | sax_guy:play() | |
660 | hat = Instance.new("Part", char) | |
661 | hat.FormFactor = "Custom" | |
662 | hat.CanCollide = false | |
663 | hat.Size = head.Size | |
664 | hat.Locked = true | |
665 | hat:breakJoints() | |
666 | local hatmesh = Instance.new("SpecialMesh", hat) | |
667 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178" | |
668 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320" | |
669 | hatmesh.Scale = Vector3.new(.25, .25, .25) | |
670 | local hatweld = Instance.new("Weld", hat) | |
671 | hatweld.Part0 = hat | |
672 | hatweld.Part1 = la | |
673 | hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4) | |
674 | end | |
675 | end | |
676 | ||
677 | ||
678 | ||
679 | ||
680 | if k == "q" then | |
681 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end | |
682 | if sitting then return end | |
683 | looking = true | |
684 | rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4) | |
685 | end | |
686 | if k == "e" then | |
687 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end | |
688 | if sitting then return end | |
689 | looking = true | |
690 | rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4) | |
691 | end | |
692 | if string.byte(k) == 48 or string.byte(k) == 47 then | |
693 | if sitting then return end | |
694 | humanoid.WalkSpeed = 18 | |
695 | end | |
696 | if string.byte(k) == 52 then | |
697 | if sitting then return end | |
698 | humanoid.WalkSpeed = 6 | |
699 | end | |
700 | end) | |
701 | ||
702 | mouse.KeyUp:connect(function(k) | |
703 | if string.byte(k) == 48 or string.byte(k) == 47 then | |
704 | if sitting then return end | |
705 | humanoid.WalkSpeed = 11 | |
706 | end | |
707 | if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then | |
708 | superannoying = false | |
709 | barrelroll = false | |
710 | heya = false | |
711 | dubstepgun = false | |
712 | youpirate = false | |
713 | canttouch = false | |
714 | gangnam = false | |
715 | sheddy = false | |
716 | durka = false | |
717 | saxguy = false | |
718 | foxie = false | |
719 | burndem = false | |
720 | bronymusic = false | |
721 | brony_music:stop() | |
722 | fox_say:stop() | |
723 | spitfire:stop() | |
724 | heman:stop() | |
725 | justin:stop() | |
726 | jb = false | |
727 | durk:stop() | |
728 | restorecolors() | |
729 | burn_dem:stop() | |
730 | if hat then | |
731 | hat:Destroy() | |
732 | end | |
733 | sax_guy:stop() | |
734 | gangy_style:stop() | |
735 | cant_touch:stop() | |
736 | you_are_pirate:stop() | |
737 | dubstep_gun:stop() | |
738 | super_annoying:stop() | |
739 | barrel_roll:stop() | |
740 | dancing = false | |
741 | global_wait = 0 | |
742 | LightForTorso.Color = torso.BrickColor.Color | |
743 | end | |
744 | ||
745 | ||
746 | if k == "q" then | |
747 | if looking then | |
748 | if sitting then return end | |
749 | rj.C0 = CFrame.new() | |
750 | looking = false | |
751 | end | |
752 | end | |
753 | ||
754 | if k == "e" then | |
755 | if looking then | |
756 | if sitting then return end | |
757 | rj.C0 = CFrame.new() | |
758 | looking = false | |
759 | end | |
760 | end | |
761 | end) | |
762 | ||
763 | ||
764 | game:service'RunService'.Stepped:connect(function() | |
765 | count = (count % 100) + countspeed | |
766 | angle = math.pi * math.sin(math.pi*2/100*count) | |
767 | ||
768 | if slidecount < slidecountmax then | |
769 | slidecount = slidecount + speed | |
770 | end | |
771 | if slidecount > slidecountmax then | |
772 | slidecount = slidecount - speed | |
773 | end | |
774 | if global_wait == 380 then global_wait = 0 end | |
775 | ||
776 | sine = sine + sinespeed | |
777 | if not dancing then | |
778 | if not sitting then | |
779 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0)) | |
780 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
781 | if not hitz then | |
782 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0) | |
783 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0) | |
784 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0) | |
785 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0) | |
786 | if not looking then | |
787 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
788 | end | |
789 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
790 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
791 | ||
792 | -- idle anim | |
793 | ||
794 | anim = "Idle" | |
795 | if anim ~= lastanim then | |
796 | if lastanim == "Walking" then | |
797 | speed = 0.5 | |
798 | slidecount = 1 | |
799 | slidecountmax = 0 | |
800 | elseif lastanim == "Running" then | |
801 | speed = 2.5 | |
802 | slidecount = 5 | |
803 | slidecountmax = 0 | |
804 | else | |
805 | slidecount = 0 | |
806 | slidecountmax = 0 | |
807 | end | |
808 | end | |
809 | countspeed = 1 | |
810 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0) | |
811 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0) | |
812 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0) | |
813 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0) | |
814 | if not looking then | |
815 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
816 | end | |
817 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
818 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then | |
819 | looking = false | |
820 | -- walk anim | |
821 | anim = "Walking" | |
822 | if anim ~= lastanim then | |
823 | speed = 0.2 | |
824 | slidecount = 0 | |
825 | slidecountmax = 1 | |
826 | if lastanim == "Running" then | |
827 | slidecount = 5 | |
828 | end | |
829 | end | |
830 | countspeed = 6 | |
831 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02)) | |
832 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02)) | |
833 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01)) | |
834 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01)) | |
835 | rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
836 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
837 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then | |
838 | --run anim | |
839 | anim = "Running" | |
840 | if anim ~= lastanim then | |
841 | speed = 1 | |
842 | slidecount = 0 | |
843 | slidecountmax = 5 | |
844 | if lastanim == "Walking" then | |
845 | slidecount = 1 | |
846 | end | |
847 | end | |
848 | ||
849 | looking = false | |
850 | countspeed = 9 | |
851 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07)) | |
852 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07)) | |
853 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03)) | |
854 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03)) | |
855 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
856 | rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0) | |
857 | end | |
858 | ||
859 | lastanim = anim | |
860 | else | |
861 | countspeed = 1 | |
862 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0)) | |
863 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
864 | if not hitz then | |
865 | rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0) | |
866 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16) | |
867 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16) | |
868 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10) | |
869 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10) | |
870 | else | |
871 | rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) | |
872 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) | |
873 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) | |
874 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) | |
875 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) | |
876 | end | |
877 | ||
878 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0) | |
879 | end | |
880 | else | |
881 | if superannoying then | |
882 | countspeed = 5 | |
883 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
884 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
885 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
886 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
887 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
888 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
889 | elseif barrelroll then | |
890 | countspeed = 5 | |
891 | sinespeed = 0.1 | |
892 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07)) | |
893 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07)) | |
894 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03)) | |
895 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03)) | |
896 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
897 | rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0) | |
898 | elseif dubstepgun then | |
899 | global_wait = (global_wait % 380) + 1 | |
900 | countspeed = 5 | |
901 | if global_wait < 249 - 40 then | |
902 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27)) | |
903 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27)) | |
904 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
905 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
906 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
907 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
908 | elseif global_wait > 249 - 40 then | |
909 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11)) | |
910 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) | |
911 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09)) | |
912 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09)) | |
913 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
914 | rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0) | |
915 | end | |
916 | elseif youpirate then | |
917 | global_wait = (global_wait % 380) + 1 | |
918 | countspeed = 5 | |
919 | if global_wait < 79 then | |
920 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) | |
921 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) | |
922 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
923 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
924 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
925 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
926 | elseif global_wait < 299 then | |
927 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11)) | |
928 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) | |
929 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1)) | |
930 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1)) | |
931 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0) | |
932 | rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
933 | elseif global_wait > 299 then | |
934 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) | |
935 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) | |
936 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
937 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
938 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
939 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
940 | end | |
941 | elseif canttouch then | |
942 | countspeed = 5 | |
943 | global_wait = (global_wait % 160) + 1 | |
944 | if global_wait == 160 then global_wait = 0 end | |
945 | if global_wait < 39 then | |
946 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
947 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
948 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
949 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
950 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
951 | rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0) | |
952 | elseif global_wait < 79 then | |
953 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
954 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
955 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
956 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
957 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
958 | rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0) | |
959 | elseif global_wait < 119 then | |
960 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) | |
961 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) | |
962 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) | |
963 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) | |
964 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
965 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) | |
966 | torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0) | |
967 | elseif global_wait > 119 then | |
968 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) | |
969 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) | |
970 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) | |
971 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) | |
972 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
973 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) | |
974 | torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0) | |
975 | end | |
976 | elseif gangnam then | |
977 | countspeed = 5 | |
978 | if global_wait == 180 then global_wait = 0 end | |
979 | global_wait = (global_wait % 180) + 1 | |
980 | if global_wait < 89 then | |
981 | ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) | |
982 | rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05)) | |
983 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
984 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
985 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
986 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
987 | elseif global_wait > 89 then | |
988 | ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) | |
989 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1)) | |
990 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
991 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
992 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
993 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
994 | end | |
995 | elseif foxie then | |
996 | countspeed = 5 | |
997 | global_wait = (global_wait % 380) + 2 | |
998 | if global_wait < 89 then | |
999 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2)) | |
1000 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2)) | |
1001 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
1002 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
1003 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
1004 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0) | |
1005 | elseif global_wait > 89 then | |
1006 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05)) | |
1007 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05)) | |
1008 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
1009 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
1010 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1)) | |
1011 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
1012 | end | |
1013 | elseif durka then | |
1014 | countspeed = 2 | |
1015 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07)) | |
1016 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07)) | |
1017 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03)) | |
1018 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03)) | |
1019 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
1020 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
1021 | elseif saxguy then | |
1022 | countspeed = 5 | |
1023 | ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4) | |
1024 | rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4) | |
1025 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06) | |
1026 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06) | |
1027 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0) | |
1028 | rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
1029 | elseif heya then | |
1030 | countspeed = 5 | |
1031 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0) | |
1032 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0) | |
1033 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
1034 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
1035 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
1036 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0) | |
1037 | elseif jb then | |
1038 | countspeed = 5 | |
1039 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0) | |
1040 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0) | |
1041 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
1042 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
1043 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
1044 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
1045 | elseif bronymusic then | |
1046 | countspeed = 5 | |
1047 | ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0) | |
1048 | rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0) | |
1049 | lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0) | |
1050 | rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0) | |
1051 | neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0) | |
1052 | rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0) | |
1053 | elseif sheddy then | |
1054 | countspeed = 7 | |
1055 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) | |
1056 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) | |
1057 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
1058 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
1059 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
1060 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
1061 | elseif burndem then | |
1062 | countspeed = 4 | |
1063 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) | |
1064 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) | |
1065 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
1066 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
1067 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
1068 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
1069 | end | |
1070 | end | |
1071 | end) | |
1072 | ||
1073 | ||
1074 | plr.Chatted:connect(function(msg) | |
1075 | game:service'Chat':Chat(head, msg, 1) | |
1076 | if msg == "die/" then | |
1077 | char:breakJoints() | |
1078 | end | |
1079 | ||
1080 | end) | |
1081 | ||
1082 | end) | |
1083 | if not ran and err then | |
1084 | print(err) | |
1085 | end |