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1
-----------------------
2
--MemeusV2--
3
-------------------------------------------------------
4
--A script By makhail07
5
6
--This edit by 2003boobear
7
8
--Discord Creterisk#2958 (not 2003boobear's discord)
9
-------------------------------------------------------
10
11
--https://github.com/Mokiros/roblox-FE-compatibility
12
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
13
local Player,game,owner = owner,game
14
local RealPlayer = Player
15
do
16
    print("FE Compatibility code V2 by Mokiros")
17
    local RealPlayer = RealPlayer
18
    script.Parent = RealPlayer.Character
19
 
20
    --Fake event to make stuff like Mouse.KeyDown work
21
    local Disconnect_Function = function(this)
22
        this[1].Functions[this[2]] = nil
23
    end
24
    local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
25
    local FakeEvent_Metatable = {__index={
26
        Connect = function(this,f)
27
            local i = tostring(math.random(0,10000))
28
            while this.Functions[i] do
29
                i = tostring(math.random(0,10000))
30
            end
31
            this.Functions[i] = f
32
            return setmetatable({this,i},Disconnect_Metatable)
33
        end
34
    }}
35
    FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
36
    local function fakeEvent()
37
        return setmetatable({Functions={}},FakeEvent_Metatable)
38
    end
39
 
40
    --Creating fake input objects with fake variables
41
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
42
    FakeMouse.keyUp = FakeMouse.KeyUp
43
    FakeMouse.keyDown = FakeMouse.KeyDown
44
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
45
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
46
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
47
    end}
48
    --Merged 2 functions into one by checking amount of arguments
49
    CAS.UnbindAction = CAS.BindAction
50
 
51
    --This function will trigger the events that have been :Connect()'ed
52
    local function TriggerEvent(self,ev,...)
53
        for _,f in pairs(self[ev].Functions) do
54
            f(...)
55
        end
56
    end
57
    FakeMouse.TriggerEvent = TriggerEvent
58
    UIS.TriggerEvent = TriggerEvent
59
 
60
    --Client communication
61
    local Event = Instance.new("RemoteEvent")
62
    Event.Name = "UserInput_Event"
63
    Event.OnServerEvent:Connect(function(plr,io)
64
        if plr~=RealPlayer then return end
65
        FakeMouse.Target = io.Target
66
        FakeMouse.Hit = io.Hit
67
        if not io.isMouse then
68
            local b = io.UserInputState == Enum.UserInputState.Begin
69
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
70
                return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
71
            end
72
            if io.UserInputType == Enum.UserInputType.MouseButton2 then
73
                return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
74
            end
75
            for _,t in pairs(CAS.Actions) do
76
                for _,k in pairs(t.Keys) do
77
                    if k==io.KeyCode then
78
                        t.Function(t.Name,io.UserInputState,io)
79
                    end
80
                end
81
            end
82
            FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
83
            UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
84
        end
85
    end)
86
    Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
87
    local Mouse = owner:GetMouse()
88
    local UIS = game:GetService("UserInputService")
89
    local input = function(io,RobloxHandled)
90
        if RobloxHandled then return end
91
        --Since InputObject is a client-side instance, we create and pass table instead
92
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
93
    end
94
    UIS.InputBegan:Connect(input)
95
    UIS.InputEnded:Connect(input)
96
    local h,t
97
    --Give the server mouse data every second frame, but only if the values changed
98
    --If player is not moving their mouse, client won't fire events
99
    local HB = game:GetService("RunService").Heartbeat
100
    while true do
101
        if h~=Mouse.Hit or t~=Mouse.Target then
102
            h,t=Mouse.Hit,Mouse.Target
103
            Event:FireServer({isMouse=true,Target=t,Hit=h})
104
        end
105
        --Wait 2 frames
106
        for i=1,2 do
107
            HB:Wait()
108
        end
109
    end]==],script)
110
 
111
    ----Sandboxed game object that allows the usage of client-side methods and services
112
    --Real game object
113
    local RealGame = game
114
 
115
    --Metatable for fake service
116
    local FakeService_Metatable = {
117
        __index = function(self,k)
118
            local s = rawget(self,"_RealService")
119
            if s then
120
                return typeof(s[k])=="function"
121
                and function(_,...)return s[k](s,...)end or s[k]
122
            end
123
        end,
124
        __newindex = function(self,k,v)
125
            local s = rawget(self,"_RealService")
126
            if s then s[k]=v end
127
        end
128
    }
129
    local function FakeService(t,RealService)
130
        t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
131
        return setmetatable(t,FakeService_Metatable)
132
    end
133
 
134
    --Fake game object
135
    local FakeGame = {
136
        GetService = function(self,s)
137
            return rawget(self,s) or RealGame:GetService(s)
138
        end,
139
        Players = FakeService({
140
            LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
141
        },"Players"),
142
        UserInputService = FakeService(UIS,"UserInputService"),
143
        ContextActionService = FakeService(CAS,"ContextActionService"),
144
        RunService = FakeService({
145
            _btrs = {},
146
            RenderStepped = RealGame:GetService("RunService").Heartbeat,
147
            BindToRenderStep = function(self,name,_,fun)
148
                self._btrs[name] = self.Heartbeat:Connect(fun)
149
            end,
150
            UnbindFromRenderStep = function(self,name)
151
                self._btrs[name]:Disconnect()
152
            end,
153
        },"RunService")
154
    }
155
    rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
156
    FakeGame.service = FakeGame.GetService
157
    FakeService(FakeGame,game)
158
    --Changing owner to fake player object to support owner:GetMouse()
159
    game,owner = FakeGame,FakeGame.Players.LocalPlayer
160
end
161
162
local FavIDs = {
163
	340106355, --Nefl Crystals
164
	927529620, --Dimension
165
	876981900, --Fantasy
166
	398987889, --Ordinary Days
167
	1117396305, --Oh wait, it's you.
168
	885996042, --Action Winter Journey
169
	919231299, --Sprawling Idiot Effigy
170
	743466274, --Good Day Sunshine
171
	727411183, --Knife Fight
172
	1402748531, --The Earth Is Counting On You!
173
	595230126 --Robot Language
174
	}
175
176
177
178
--The reality of my life isn't real but a Universe -makhail07
179
wait()
180
local Player = game.Players.localPlayer
181
local Character = Player.Character
182
local plr = game:service'Players'.LocalPlayer
183
local Humanoid = Character.Humanoid
184
local char = plr.Character
185
local hum = char.Humanoid
186
local ra = char["Right Arm"]
187
local la= char["Left Arm"]
188
local rl= char["Right Leg"]
189
local ll = char["Left Leg"]
190
local hed = char.Head
191
local root = char.HumanoidRootPart
192
local rootj = root.RootJoint
193
local tors = char.Torso
194
local mouse = plr:GetMouse()
195
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
196
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
197
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
198
local cam = game.Workspace.CurrentCamera
199
trazx = Instance.new("ParticleEmitter")
200
c = game.Players.LocalPlayer.Character
201
202
--where i put all the warn things
203
204
warn ("Well Look at that, I finished it.")
205
--Looks Like you decided to look though the script. Well, Hello.
206
warn ("I had a fun time making this edit.")
207
--I Really DID have fun editing this.
208
warn ("I hope you Enjoy this. Go have Fun!")
209
--Just don't abuse.
210
warn ("Also, the original MemeusV2 was made by makhail07.")
211
--Support makhail07 for making the original!
212
warn ("This edit was made by me, 2003boobear.")
213
--This is one of my best edits BY FAR, though.
214
Character.Head.face.Texture = "rbxassetid://620619801"
215
216
-------------------------------------------------------
217
--Start Good Stuff--
218
-------------------------------------------------------
219
CF = CFrame.new
220
angles = CFrame.Angles
221
attack = false
222
timetofly = true
223
Euler = CFrame.fromEulerAnglesXYZ
224
Rad = math.rad
225
IT = Instance.new
226
BrickC = BrickColor.new
227
Cos = math.cos
228
Acos = math.acos
229
Sin = math.sin
230
Asin = math.asin
231
Abs = math.abs
232
Mrandom = math.random
233
Floor = math.floor
234
random = math.random
235
radian = math.rad
236
Vec3 = Vector3.new
237
cFrame = CFrame.new
238
Euler = CFrame.fromEulerAnglesXYZ
239
-------------------------------------------------------
240
--End Good Stuff--
241
-------------------------------------------------------
242
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
243
RSH, LSH = nil, nil 
244
RW = Instance.new("Weld") 
245
LW = Instance.new("Weld")
246
RH = tors["Right Hip"]
247
LH = tors["Left Hip"]
248
RSH = tors["Right Shoulder"] 
249
LSH = tors["Left Shoulder"] 
250
RSH.Parent = nil 
251
LSH.Parent = nil 
252
RW.Name = "RW"
253
RW.Part0 = tors 
254
RW.C0 = CF(1.5, 0.5, 0)
255
RW.C1 = CF(0, 0.5, 0) 
256
RW.Part1 = ra
257
RW.Parent = tors 
258
LW.Name = "LW"
259
LW.Part0 = tors 
260
LW.C0 = CF(-1.5, 0.5, 0)
261
LW.C1 = CF(0, 0.5, 0) 
262
LW.Part1 = la
263
LW.Parent = tors
264
Effects = {}
265
266
-------------------------------------------------------
267
--Start HeartBeat--
268
-------------------------------------------------------
269
ArtificialHB = Instance.new("BindableEvent", script)
270
ArtificialHB.Name = "Heartbeat"
271
script:WaitForChild("Heartbeat")
272
273
frame = 1 / 60
274
tf = 0
275
allowframeloss = false
276
tossremainder = false
277
278
279
lastframe = tick()
280
script.Heartbeat:Fire()
281
282
283
game:GetService("RunService").Heartbeat:connect(function(s, p)
284
	tf = tf + s
285
	if tf >= frame then
286
		if allowframeloss then
287
			script.Heartbeat:Fire()
288
			lastframe = tick()
289
		else
290
			for i = 1, math.floor(tf / frame) do
291
				script.Heartbeat:Fire()
292
			end
293
			lastframe = tick()
294
		end
295
		if tossremainder then
296
			tf = 0
297
		else
298
			tf = tf - frame * math.floor(tf / frame)
299
		end
300
	end
301
end)
302
-------------------------------------------------------
303
--End HeartBeat--
304
-------------------------------------------------------
305
306
function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
307
	coroutine.resume(coroutine.create(function()
308
		local intensity = 1 * Intensity
309
		local rotM = 0.01 * Intensity
310
		for i = 0, Length, 0.1 do
311
			swait()
312
			intensity = intensity - 0.05 * Intensity / Length
313
			rotM = rotM - 5.0E-4 * Intensity / Length
314
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
315
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
316
		end
317
		Humanoid.CameraOffset = Vec3(0, 0, 0)
318
	end))
319
end
320
321
        local joyemoji = Instance.new('ParticleEmitter', tors)
322
        joyemoji.VelocitySpread = 2000
323
        joyemoji.Lifetime = NumberRange.new(1)
324
        joyemoji.Speed = NumberRange.new(40)
325
joy= {}
326
for i=0, 19 do
327
  joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
328
end
329
joyemoji.Size = NumberSequence.new(joy)
330
        joyemoji.Rate = 0
331
        joyemoji.LockedToPart = false
332
        joyemoji.LightEmission = 0
333
        joyemoji.Texture = "rbxassetid://1176402123"
334
        joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
335
336
337
        local LIT = Instance.new('ParticleEmitter', tors)
338
        LIT.VelocitySpread = 2000
339
        LIT.Lifetime = NumberRange.new(1)
340
        LIT.Speed = NumberRange.new(45)
341
nani= {}
342
for i=0, 19 do
343
  nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
344
end
345
LIT.Size = NumberSequence.new(nani)
346
        LIT.Rate = 0
347
        LIT.LockedToPart = false
348
        LIT.LightEmission = 0
349
        LIT.Texture = "rbxassetid://1492670151"
350
        LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
351
352
        local toast = Instance.new('ParticleEmitter', tors)
353
        toast.VelocitySpread = 2000
354
        toast.Lifetime = NumberRange.new(1)
355
        toast.Speed = NumberRange.new(60)
356
toasterstoasttoast= {}
357
for i=0, 19 do
358
  toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
359
end
360
toast.Size = NumberSequence.new(toasterstoasttoast)
361
        toast.Rate = 0
362
        toast.LockedToPart = false
363
        toast.LightEmission = 0
364
        toast.Texture = "rbxassetid://436096230"
365
        toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
366
367
        local ok = Instance.new('ParticleEmitter', tors)
368
        ok.VelocitySpread = 2000
369
        ok.Lifetime = NumberRange.new(1)
370
        ok.Speed = NumberRange.new(50)
371
cool= {}
372
for i=0, 19 do
373
  cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
374
end
375
ok.Size = NumberSequence.new(cool)
376
        ok.Rate = 0
377
        ok.LockedToPart = false
378
        ok.LightEmission = 0
379
        ok.Texture = "rbxassetid://636768448"
380
        ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
381
382
-------------------------------------------------------
383
--Start Kyu's shitty stuff--
384
-------------------------------------------------------
385
386
function ragdoll(model)
387
    local char = model
388
    torso = char.HumanoidRootPart
389
    torso2 = char.Torso
390
    LW.Parent = nil
391
    RW.Parent = nil
392
    LH.Parent = nil
393
    RH.Parent = nil
394
		if hum ~= nil then
395
		hum.PlatformStand = true
396
		end
397
398
		local Head = char:FindFirstChild("Head")
399
		if Head then
400
			local Neck = Instance.new("Weld")
401
			Neck.Name = "Neck"
402
			Neck.Part0 = torso
403
			Neck.Part1 = Head
404
			Neck.C0 = CFrame.new(0, 1.5, 0)
405
			Neck.C1 = CFrame.new()
406
			Neck.Parent = torso
407
		end
408
		local Limb = char:FindFirstChild("Right Arm")
409
		if Limb then
410
411
			Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
412
			local Joint = Instance.new("Glue")
413
			Joint.Name = "RightShoulder"
414
			Joint.Part0 = torso
415
			Joint.Part1 = Limb
416
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
417
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
418
			Joint.Parent = torso
419
420
			local B = Instance.new("Part")
421
			B.TopSurface = 0
422
			B.BottomSurface = 0
423
			B.formFactor = "Symmetric"
424
			B.Size = Vector3.new(1, 1, 1)
425
			B.Transparency = 1
426
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
427
			B.Parent = char
428
			local W = Instance.new("Weld")
429
			W.Part0 = Limb
430
			W.Part1 = B
431
			W.C0 = CFrame.new(0, -0.5, 0)
432
			W.Parent = Limb
433
434
		end
435
		local Limb = char:FindFirstChild("Left Arm")
436
		if Limb then
437
438
			Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
439
			local Joint = Instance.new("Glue")
440
			Joint.Name = "LeftShoulder"
441
			Joint.Part0 = torso
442
			Joint.Part1 = Limb
443
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
444
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
445
			Joint.Parent = torso
446
447
			local B = Instance.new("Part")
448
			B.TopSurface = 0
449
			B.BottomSurface = 0
450
			B.formFactor = "Symmetric"
451
			B.Size = Vector3.new(1, 1, 1)
452
			B.Transparency = 1
453
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
454
			B.Parent = char
455
			local W = Instance.new("Weld")
456
			W.Part0 = Limb
457
			W.Part1 = B
458
			W.C0 = CFrame.new(0, -0.5, 0)
459
			W.Parent = Limb
460
461
		end
462
		local Limb = char:FindFirstChild("Right Leg")
463
		if Limb then
464
465
			Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
466
			local Joint = Instance.new("Glue")
467
			Joint.Name = "RightHip"
468
			Joint.Part0 = torso
469
			Joint.Part1 = Limb
470
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
471
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
472
			Joint.Parent = torso
473
474
			local B = Instance.new("Part")
475
			B.TopSurface = 0
476
			B.BottomSurface = 0
477
			B.formFactor = "Symmetric"
478
			B.Size = Vector3.new(1, 1, 1)
479
			B.Transparency = 1
480
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
481
			B.Parent = char
482
			local W = Instance.new("Weld")
483
			W.Part0 = Limb
484
			W.Part1 = B
485
			W.C0 = CFrame.new(0, -0.5, 0)
486
			W.Parent = Limb
487
488
		end
489
		local Limb = char:FindFirstChild("Left Leg")
490
		if Limb then
491
492
			Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
493
			local Joint = Instance.new("Glue")
494
			Joint.Name = "LeftHip"
495
			Joint.Part0 = torso
496
			Joint.Part1 = Limb
497
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
498
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
499
			Joint.Parent = torso
500
501
			local B = Instance.new("Part")
502
			B.TopSurface = 0
503
			B.BottomSurface = 0
504
			B.formFactor = "Symmetric"
505
			B.Size = Vector3.new(1, 1, 1)
506
			B.Transparency = 1
507
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
508
			B.Parent = char
509
			local W = Instance.new("Weld")
510
			W.Part0 = Limb
511
			W.Part1 = B
512
			W.C0 = CFrame.new(0, -0.5, 0)
513
			W.Parent = Limb
514
515
		end
516
		--[
517
		local Bar = Instance.new("Part")
518
		Bar.TopSurface = 0
519
		Bar.BottomSurface = 0
520
		Bar.formFactor = "Symmetric"
521
		Bar.Size = Vector3.new(1, 1, 1)
522
		Bar.Transparency = 1
523
		Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
524
		Bar.Parent = char
525
		local Weld = Instance.new("Weld")
526
		Weld.Part0 = torso
527
		Weld.Part1 = Bar
528
		Weld.C0 = CFrame.new(0, 0.5, 0)
529
		Weld.Parent = torso
530
		--]]
531
532
torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
533
534
end
535
536
-------------------------------------------------------
537
--End Kyu's shitty stuff--
538
-------------------------------------------------------
539
540
-------------------------------------------------------
541
--Start Important Functions--
542
-------------------------------------------------------
543
function swait(num)
544
	if num == 0 or num == nil then
545
		game:service("RunService").Stepped:wait(0)
546
	else
547
		for i = 0, num do
548
			game:service("RunService").Stepped:wait(0)
549
		end
550
	end
551
end
552
function thread(f)
553
	coroutine.resume(coroutine.create(f))
554
end
555
function clerp(a, b, t)
556
	local qa = {
557
		QuaternionFromCFrame(a)
558
	}
559
	local qb = {
560
		QuaternionFromCFrame(b)
561
	}
562
	local ax, ay, az = a.x, a.y, a.z
563
	local bx, by, bz = b.x, b.y, b.z
564
	local _t = 1 - t
565
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
566
end
567
function QuaternionFromCFrame(cf)
568
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
569
	local trace = m00 + m11 + m22
570
	if trace > 0 then
571
		local s = math.sqrt(1 + trace)
572
		local recip = 0.5 / s
573
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
574
	else
575
		local i = 0
576
		if m00 < m11 then
577
			i = 1
578
		end
579
		if m22 > (i == 0 and m00 or m11) then
580
			i = 2
581
		end
582
		if i == 0 then
583
			local s = math.sqrt(m00 - m11 - m22 + 1)
584
			local recip = 0.5 / s
585
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
586
		elseif i == 1 then
587
			local s = math.sqrt(m11 - m22 - m00 + 1)
588
			local recip = 0.5 / s
589
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
590
		elseif i == 2 then
591
			local s = math.sqrt(m22 - m00 - m11 + 1)
592
			local recip = 0.5 / s
593
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
594
		end
595
	end
596
end
597
function QuaternionToCFrame(px, py, pz, x, y, z, w)
598
	local xs, ys, zs = x + x, y + y, z + z
599
	local wx, wy, wz = w * xs, w * ys, w * zs
600
	local xx = x * xs
601
	local xy = x * ys
602
	local xz = x * zs
603
	local yy = y * ys
604
	local yz = y * zs
605
	local zz = z * zs
606
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
607
end
608
function QuaternionSlerp(a, b, t)
609
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
610
	local startInterp, finishInterp
611
	if cosTheta >= 1.0E-4 then
612
		if 1 - cosTheta > 1.0E-4 then
613
			local theta = math.acos(cosTheta)
614
			local invSinTheta = 1 / Sin(theta)
615
			startInterp = Sin((1 - t) * theta) * invSinTheta
616
			finishInterp = Sin(t * theta) * invSinTheta
617
		else
618
			startInterp = 1 - t
619
			finishInterp = t
620
		end
621
	elseif 1 + cosTheta > 1.0E-4 then
622
		local theta = math.acos(-cosTheta)
623
		local invSinTheta = 1 / Sin(theta)
624
		startInterp = Sin((t - 1) * theta) * invSinTheta
625
		finishInterp = Sin(t * theta) * invSinTheta
626
	else
627
		startInterp = t - 1
628
		finishInterp = t
629
	end
630
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
631
end
632
function rayCast(Position, Direction, Range, Ignore)
633
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
634
end
635
local RbxUtility = LoadLibrary("RbxUtility")
636
local Create = RbxUtility.Create
637
638
-------------------------------------------------------
639
--Start Damage Function--
640
-------------------------------------------------------
641
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
642
	if hit.Parent == nil then
643
		return
644
	end
645
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
646
	for _, v in pairs(hit.Parent:children()) do
647
		if v:IsA("Humanoid") then
648
			h = v
649
		end
650
	end
651
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
652
         warn'No R15 allowed'
653
         hit.Parent:FindFirstChild("Head"):BreakJoints()
654
         end
655
656
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
657
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
658
			if hit.Parent.DebounceHit.Value == true then
659
				return
660
			end
661
		end
662
         if insta == true then
663
         hit.Parent:FindFirstChild("Head"):BreakJoints()
664
         end
665
		local c = Create("ObjectValue"){
666
			Name = "creator",
667
			Value = game:service("Players").LocalPlayer,
668
			Parent = h,
669
		}
670
		game:GetService("Debris"):AddItem(c, .5)
671
		if HitSound ~= nil and HitPitch ~= nil then
672
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
673
		end
674
		local Damage = math.random(minim, maxim)
675
		local blocked = false
676
		local block = hit.Parent:findFirstChild("Block")
677
		if block ~= nil then
678
			if block.className == "IntValue" then
679
				if block.Value > 0 then
680
					blocked = true
681
					block.Value = block.Value - 1
682
					print(block.Value)
683
				end
684
			end
685
		end
686
		if blocked == false then
687
			h.Health = h.Health - Damage
688
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
689
		else
690
			h.Health = h.Health - (Damage / 2)
691
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
692
		end
693
		if Type == "Knockdown" then
694
			local hum = hit.Parent.Humanoid
695
			hum.PlatformStand = true
696
			coroutine.resume(coroutine.create(function(HHumanoid)
697
				swait(1)
698
				HHumanoid.PlatformStand = false
699
			end), hum)
700
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
701
			local bodvol = Create("BodyVelocity"){
702
				velocity = angle * knockback,
703
				P = 5000,
704
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
705
				Parent = hit,
706
			}
707
			local rl = Create("BodyAngularVelocity"){
708
				P = 3000,
709
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
710
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
711
				Parent = hit,
712
			}
713
			game:GetService("Debris"):AddItem(bodvol, .5)
714
			game:GetService("Debris"):AddItem(rl, .5)
715
		elseif Type == "Normal" then
716
			local vp = Create("BodyVelocity"){
717
				P = 500,
718
				maxForce = Vector3.new(math.huge, 0, math.huge),
719
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
720
			}
721
			if knockback > 0 then
722
				vp.Parent = hit.Parent.Torso
723
			end
724
			game:GetService("Debris"):AddItem(vp, .5)
725
		elseif Type == "Up" then
726
			local bodyVelocity = Create("BodyVelocity"){
727
				velocity = Vector3.new(0, 20, 0),
728
				P = 5000,
729
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
730
				Parent = hit,
731
			}
732
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
733
		elseif Type == "DarkUp" then
734
			coroutine.resume(coroutine.create(function()
735
				for i = 0, 1, 0.1 do
736
					swait()
737
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
738
				end
739
			end))
740
			local bodyVelocity = Create("BodyVelocity"){
741
				velocity = Vector3.new(0, 20, 0),
742
				P = 5000,
743
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
744
				Parent = hit,
745
			}
746
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
747
		elseif Type == "Snare" then
748
			local bp = Create("BodyPosition"){
749
				P = 2000,
750
				D = 100,
751
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
752
				position = hit.Parent.Torso.Position,
753
				Parent = hit.Parent.Torso,
754
			}
755
			game:GetService("Debris"):AddItem(bp, 1)
756
		elseif Type == "Freeze" then
757
			local BodPos = Create("BodyPosition"){
758
				P = 50000,
759
				D = 1000,
760
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
761
				position = hit.Parent.Torso.Position,
762
				Parent = hit.Parent.Torso,
763
			}
764
			local BodGy = Create("BodyGyro") {
765
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
766
				P = 20e+003,
767
				Parent = hit.Parent.Torso,
768
				cframe = hit.Parent.Torso.CFrame,
769
			}
770
			hit.Parent.Torso.Anchored = true
771
			coroutine.resume(coroutine.create(function(Part) 
772
				swait(1.5)
773
				Part.Anchored = false
774
			end), hit.Parent.Torso)
775
			game:GetService("Debris"):AddItem(BodPos, 3)
776
			game:GetService("Debris"):AddItem(BodGy, 3)
777
		end
778
		local debounce = Create("BoolValue"){
779
			Name = "DebounceHit",
780
			Parent = hit.Parent,
781
			Value = true,
782
		}
783
		game:GetService("Debris"):AddItem(debounce, Delay)
784
		c = Create("ObjectValue"){
785
			Name = "creator",
786
			Value = Player,
787
			Parent = h,
788
		}
789
		game:GetService("Debris"):AddItem(c, .5)
790
	end
791
end
792
-------------------------------------------------------
793
--End Damage Function--
794
-------------------------------------------------------
795
796
-------------------------------------------------------
797
--Start Damage Function Customization--
798
-------------------------------------------------------
799
function ShowDamage(Pos, Text, Time, Color)
800
	local Rate = (1 / 30)
801
	local Pos = (Pos or Vector3.new(0, 0, 0))
802
	local Text = (Text or "")
803
	local Time = (Time or 2)
804
	local Color = (Color or Color3.new(1, 0, 1))
805
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
806
	EffectPart.Anchored = true
807
	local BillboardGui = Create("BillboardGui"){
808
		Size = UDim2.new(3, 0, 3, 0),
809
		Adornee = EffectPart,
810
		Parent = EffectPart,
811
	}
812
	local TextLabel = Create("TextLabel"){
813
		BackgroundTransparency = 1,
814
		Size = UDim2.new(1, 0, 1, 0),
815
		Text = Text,
816
		Font = "Highway",
817
		TextColor3 = Color,
818
		TextScaled = true,
819
		Parent = BillboardGui,
820
	}
821
	game.Debris:AddItem(EffectPart, (Time))
822
	EffectPart.Parent = game:GetService("Workspace")
823
	delay(0, function()
824
		local Frames = (Time / Rate)
825
		for Frame = 1, Frames do
826
			wait(Rate)
827
			local Percent = (Frame / Frames)
828
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
829
			TextLabel.TextTransparency = Percent
830
		end
831
		if EffectPart and EffectPart.Parent then
832
			EffectPart:Destroy()
833
		end
834
	end)
835
end
836
-------------------------------------------------------
837
--End Damage Function Customization--
838
-------------------------------------------------------
839
840
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
841
  for _, c in pairs(workspace:children()) do
842
    local hum = c:findFirstChild("Humanoid")
843
    if hum ~= nil then
844
      local head = c:findFirstChild("Head")
845
      if head ~= nil then
846
        local targ = head.Position - Part.Position
847
        local mag = targ.magnitude
848
        if magni >= mag and c.Name ~= plr.Name then
849
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
850
        end
851
      end
852
    end
853
  end
854
end
855
856
857
CFuncs = {
858
	Part = {
859
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
860
			local Part = Create("Part")({
861
				Parent = Parent,
862
				Reflectance = Reflectance,
863
				Transparency = Transparency,
864
				CanCollide = false,
865
				Locked = true,
866
				BrickColor = BrickColor.new(tostring(BColor)),
867
				Name = Name,
868
				Size = Size,
869
				Material = Material
870
			})
871
			RemoveOutlines(Part)
872
			return Part
873
		end
874
	},
875
	Mesh = {
876
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
877
			local Msh = Create(Mesh)({
878
				Parent = Part,
879
				Offset = OffSet,
880
				Scale = Scale
881
			})
882
			if Mesh == "SpecialMesh" then
883
				Msh.MeshType = MeshType
884
				Msh.MeshId = MeshId
885
			end
886
			return Msh
887
		end
888
	},
889
	Mesh = {
890
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
891
			local Msh = Create(Mesh)({
892
				Parent = Part,
893
				Offset = OffSet,
894
				Scale = Scale
895
			})
896
			if Mesh == "SpecialMesh" then
897
				Msh.MeshType = MeshType
898
				Msh.MeshId = MeshId
899
			end
900
			return Msh
901
		end
902
	},
903
	Weld = {
904
		Create = function(Parent, Part0, Part1, C0, C1)
905
			local Weld = Create("Weld")({
906
				Parent = Parent,
907
				Part0 = Part0,
908
				Part1 = Part1,
909
				C0 = C0,
910
				C1 = C1
911
			})
912
			return Weld
913
		end
914
	},
915
	Sound = {
916
		Create = function(id, par, vol, pit)
917
			coroutine.resume(coroutine.create(function()
918
				local S = Create("Sound")({
919
					Volume = vol,
920
					Pitch = pit or 1,
921
					SoundId = id,
922
					Parent = par or workspace
923
				})
924
				wait()
925
				S:play()
926
				game:GetService("Debris"):AddItem(S, 6)
927
			end))
928
		end
929
	},
930
	ParticleEmitter = {
931
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
932
			local fp = Create("ParticleEmitter")({
933
				Parent = Parent,
934
				Color = ColorSequence.new(Color1, Color2),
935
				LightEmission = LightEmission,
936
				Size = Size,
937
				Texture = Texture,
938
				Transparency = Transparency,
939
				ZOffset = ZOffset,
940
				Acceleration = Accel,
941
				Drag = Drag,
942
				LockedToPart = LockedToPart,
943
				VelocityInheritance = VelocityInheritance,
944
				EmissionDirection = EmissionDirection,
945
				Enabled = Enabled,
946
				Lifetime = LifeTime,
947
				Rate = Rate,
948
				Rotation = Rotation,
949
				RotSpeed = RotSpeed,
950
				Speed = Speed,
951
				VelocitySpread = VelocitySpread
952
			})
953
			return fp
954
		end
955
	}
956
}
957
function RemoveOutlines(part)
958
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
959
end
960
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
961
	local Part = Create("Part")({
962
		formFactor = FormFactor,
963
		Parent = Parent,
964
		Reflectance = Reflectance,
965
		Transparency = Transparency,
966
		CanCollide = false,
967
		Locked = true,
968
		BrickColor = BrickColor.new(tostring(BColor)),
969
		Name = Name,
970
		Size = Size,
971
		Material = Material
972
	})
973
	RemoveOutlines(Part)
974
	return Part
975
end
976
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
977
	local Msh = Create(Mesh)({
978
		Parent = Part,
979
		Offset = OffSet,
980
		Scale = Scale
981
	})
982
	if Mesh == "SpecialMesh" then
983
		Msh.MeshType = MeshType
984
		Msh.MeshId = MeshId
985
	end
986
	return Msh
987
end
988
function CreateWeld(Parent, Part0, Part1, C0, C1)
989
	local Weld = Create("Weld")({
990
		Parent = Parent,
991
		Part0 = Part0,
992
		Part1 = Part1,
993
		C0 = C0,
994
		C1 = C1
995
	})
996
	return Weld
997
end
998
999
1000
-------------------------------------------------------
1001
--Start Effect Function--
1002
-------------------------------------------------------
1003
EffectModel = Instance.new("Model", char)
1004
Effects = {
1005
  Block = {
1006
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
1007
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1008
      prt.Anchored = true
1009
      prt.CFrame = cframe
1010
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1011
      game:GetService("Debris"):AddItem(prt, 10)
1012
      if Type == 1 or Type == nil then
1013
        table.insert(Effects, {
1014
          prt,
1015
          "Block1",
1016
          delay,
1017
          x3,
1018
          y3,
1019
          z3,
1020
          msh
1021
        })
1022
      elseif Type == 2 then
1023
        table.insert(Effects, {
1024
          prt,
1025
          "Block2",
1026
          delay,
1027
          x3,
1028
          y3,
1029
          z3,
1030
          msh
1031
        })
1032
      else
1033
        table.insert(Effects, {
1034
          prt,
1035
          "Block3",
1036
          delay,
1037
          x3,
1038
          y3,
1039
          z3,
1040
          msh
1041
        })
1042
      end
1043
    end
1044
  },
1045
  Sphere = {
1046
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1047
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1048
      prt.Anchored = true
1049
      prt.CFrame = cframe
1050
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
1051
      game:GetService("Debris"):AddItem(prt, 10)
1052
      table.insert(Effects, {
1053
        prt,
1054
        "Cylinder",
1055
        delay,
1056
        x3,
1057
        y3,
1058
        z3,
1059
        msh
1060
      })
1061
    end
1062
  },
1063
  Cylinder = {
1064
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1065
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1066
      prt.Anchored = true
1067
      prt.CFrame = cframe
1068
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1069
      game:GetService("Debris"):AddItem(prt, 10)
1070
      table.insert(Effects, {
1071
        prt,
1072
        "Cylinder",
1073
        delay,
1074
        x3,
1075
        y3,
1076
        z3,
1077
        msh
1078
      })
1079
    end
1080
  },
1081
  Wave = {
1082
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1083
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1084
      prt.Anchored = true
1085
      prt.CFrame = cframe
1086
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
1087
      game:GetService("Debris"):AddItem(prt, 10)
1088
      table.insert(Effects, {
1089
        prt,
1090
        "Cylinder",
1091
        delay,
1092
        x3 / 60,
1093
        y3 / 60,
1094
        z3 / 60,
1095
        msh
1096
      })
1097
    end
1098
  },
1099
  Ring = {
1100
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1101
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1102
      prt.Anchored = true
1103
      prt.CFrame = cframe
1104
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1105
      game:GetService("Debris"):AddItem(prt, 10)
1106
      table.insert(Effects, {
1107
        prt,
1108
        "Cylinder",
1109
        delay,
1110
        x3,
1111
        y3,
1112
        z3,
1113
        msh
1114
      })
1115
    end
1116
  },
1117
  Break = {
1118
    Create = function(brickcolor, cframe, x1, y1, z1)
1119
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1120
      prt.Anchored = true
1121
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1122
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1123
      local num = math.random(10, 50) / 1000
1124
      game:GetService("Debris"):AddItem(prt, 10)
1125
      table.insert(Effects, {
1126
        prt,
1127
        "Shatter",
1128
        num,
1129
        prt.CFrame,
1130
        math.random() - math.random(),
1131
        0,
1132
        math.random(50, 100) / 100
1133
      })
1134
    end
1135
  },
1136
Spiral = {
1137
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1138
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1139
      prt.Anchored = true
1140
      prt.CFrame = cframe
1141
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1142
      game:GetService("Debris"):AddItem(prt, 10)
1143
      table.insert(Effects, {
1144
        prt,
1145
        "Cylinder",
1146
        delay,
1147
        x3,
1148
        y3,
1149
        z3,
1150
        msh
1151
      })
1152
    end
1153
  },
1154
Push = {
1155
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1156
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1157
      prt.Anchored = true
1158
      prt.CFrame = cframe
1159
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1160
      game:GetService("Debris"):AddItem(prt, 10)
1161
      table.insert(Effects, {
1162
        prt,
1163
        "Cylinder",
1164
        delay,
1165
        x3,
1166
        y3,
1167
        z3,
1168
        msh
1169
      })
1170
    end
1171
  }
1172
}
1173
-------------------------------------------------------
1174
--End Effect Function--
1175
-------------------------------------------------------
1176
1177
function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
1178
	local NSound = nil
1179
	coroutine.resume(coroutine.create(function()
1180
		NSound = Instance.new("Sound", PARENT)
1181
		NSound.Volume = VOLUME
1182
		NSound.Pitch = PITCH
1183
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1184
		swait()
1185
		NSound:play()
1186
		game:GetService("Debris"):AddItem(NSound, 10)
1187
	end))
1188
	return NSound
1189
end
1190
1191
1192
1193
1194
1195
-------------------------------------------------------
1196
--End Important Functions--
1197
-------------------------------------------------------
1198
1199
chargeup = Instance.new("Sound", hed)
1200
chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
1201
chargeup.Volume = 10
1202
chargeup.Pitch = 1
1203
chargeup.Looped = true
1204
chargeup.TimePosition = 1
1205
1206
meme = Instance.new("Sound", hed)
1207
meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
1208
meme.Volume = 10
1209
meme.Pitch = 1
1210
meme.Looped = true
1211
meme.TimePosition = 1
1212
1213
local ohno = Instance.new("Sound")
1214
ohno.Parent = hed
1215
ohno.Volume = 10
1216
ohno.Pitch = 1
1217
ohno.Looped = true
1218
1219
local bass = Instance.new("Sound") --why
1220
bass.Parent = hed
1221
bass.Volume = 7
1222
bass.Pitch = 1
1223
bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
1224
bass.Looped = true
1225
1226
Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
1227
Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
1228
Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
1229
Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
1230
Cause_Im_having_a_good_time_having_a_good_time.Looped = false
1231
Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
1232
1233
STHAP = Instance.new("Sound", hed)
1234
STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
1235
STHAP.Volume = 10
1236
STHAP.Pitch = 1
1237
STHAP.Looped = false
1238
1239
forevergone = Instance.new("Sound", tors)
1240
forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
1241
forevergone.Volume = 10
1242
forevergone.Pitch = 1
1243
forevergone.Looped = true
1244
forevergone.TimePosition = 24
1245
1246
-------------------------------------------------------
1247
--Start Music Option--
1248
-------------------------------------------------------
1249
local Music = Instance.new("Sound",tors)
1250
Music.Volume = 2.5
1251
Music.SoundId = "rbxassetid://"
1252
Music.Looped = true
1253
Music.Pitch = 1 --Pitcher
1254
Music:Play()
1255
-------------------------------------------------------
1256
--End Music Option--
1257
-------------------------------------------------------
1258
--hi fat >:)
1259
-------------------------------------------------------
1260
--Start Attacks N Stuff--
1261
-------------------------------------------------------
1262
local sine=0
1263
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1264
  local Hitboxpart = Instance.new("Part", EffectModel)
1265
  RemoveOutlines(Hitboxpart)
1266
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1267
  Hitboxpart.CanCollide = false
1268
  Hitboxpart.Transparency = 1
1269
  Hitboxpart.Anchored = true
1270
  Hitboxpart.CFrame = Pose
1271
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1272
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1273
end
1274
function GEtOuT()
1275
	attack = true
1276
	hum.WalkSpeed = 10
1277
        Character.Head.face.Texture = "rbxassetid://494811799"
1278
        CreateSound("814652778", hed, 10, 1)
1279
        CreateSound("537371462", hed, 10, 1)
1280
        local vel3 = Instance.new("BodyVelocity",tors)
1281
        vel3.Velocity = Vector3.new(0,25,0)
1282
        vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
1283
	for i = 0,12,0.1 do
1284
		swait()
1285
		CameraEnshaking(1, 2)
1286
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
1287
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
1288
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
1289
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1290
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1291
                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1292
                RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1293
	end
1294
        vel3:Destroy()
1295
        Character.Head.face.Texture = "rbxassetid://620619801"
1296
	attack = false
1297
        Humanoid.JumpPower = 50
1298
	hum.WalkSpeed = 16
1299
end
1300
1301
function GEtOuT2()
1302
	attack = true
1303
	hum.WalkSpeed = 10
1304
        Humanoid.JumpPower = 0
1305
        Character.Head.face.Texture = "rbxassetid://494811799"
1306
        CreateSound("814652778", hed, 10, 1)
1307
        CreateSound("537371462", hed, 10, 1)
1308
        root.Velocity = root.CFrame.lookVector * 20
1309
	for i = 0,12,0.1 do
1310
		swait()
1311
		CameraEnshaking(1, 2)
1312
                root.Velocity = root.CFrame.lookVector * 50
1313
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
1314
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
1315
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
1316
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1317
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1318
                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1319
                RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1320
	end
1321
        Character.Head.face.Texture = "rbxassetid://620619801"
1322
	attack = false
1323
        Humanoid.JumpPower = 50
1324
	hum.WalkSpeed = 16
1325
end
1326
function Flight() --wowthatsdiffrent
1327
attack = true
1328
Character.Head.face.Texture = "rbxassetid://269748407"
1329
local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
1330
ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
1331
ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
1332
ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
1333
ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
1334
ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
1335
ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
1336
ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
1337
local vel4 = Instance.new("BodyVelocity",ll)
1338
vel4.Velocity = Vector3.new(0,4,0)
1339
vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
1340
local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
1341
local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
1342
local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
1343
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1344
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 
1345
Trail2.Enabled = true
1346
local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
1347
local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
1348
local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
1349
Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1350
Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1 
1351
Trail3.Enabled = true
1352
local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
1353
local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
1354
local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
1355
Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1356
Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1 
1357
Trail4.Enabled = true
1358
local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
1359
local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
1360
local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
1361
Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1362
Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1 
1363
Trail5.Enabled = true
1364
local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
1365
local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
1366
local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
1367
Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1368
Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 
1369
Trail.Enabled = false
1370
ragdoll(char)
1371
wait(1)
1372
Character.Head.face.Texture = "rbxassetid://249062487"
1373
CreateSound("948494432", hed, 10, 1)
1374
wait(2)
1375
Character.Head.face.Texture = "rbxassetid://269748407"
1376
CreateSound("633394595", hed, 10, 1)
1377
wait(2)
1378
Character.Head.face.Texture = "rbxassetid://494811799"
1379
STHAP:play()
1380
wait(11)
1381
forevergone:play()
1382
end
1383
1384
function OBJECTION()
1385
	attack = true
1386
	hum.WalkSpeed = 10
1387
        Character.Head.face.Texture = "rbxassetid://55831869"
1388
	CreateSound("330859085", hed, 10, 1)
1389
	for i = 0,8,0.1 do
1390
		swait()
1391
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1392
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1393
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1394
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1395
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
1396
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1397
	end
1398
	attack = false
1399
        Character.Head.face.Texture = "rbxassetid://620619801"
1400
	hum.WalkSpeed = 16
1401
end
1402
1403
function Hello()
1404
	attack = true
1405
	hum.WalkSpeed = 10
1406
        Character.Head.face.Texture = "rbxassetid://334668738"
1407
	CreateSound("855338765", hed, 10, 0.9)
1408
	for i = 0,3,0.1 do
1409
		swait()
1410
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1411
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1412
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1413
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1414
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1415
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1416
	end
1417
	attack = false
1418
        Character.Head.face.Texture = "rbxassetid://620619801"
1419
	hum.WalkSpeed = 16
1420
end
1421
1422
function Victory()
1423
	attack = true
1424
	hum.WalkSpeed = 1.01
1425
        Character.Head.face.Texture = "rbxassetid://616284160"
1426
        Humanoid.Jump = true
1427
        CreateSound("130834939", hed, 10, 1)
1428
        for i = 0,3.7,0.1 do
1429
		swait()
1430
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1431
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1432
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1433
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1434
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1435
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1436
        end
1437
        Humanoid.Jump = true
1438
        for i = 0,3.7,0.1 do
1439
		swait()
1440
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1441
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1442
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1443
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1444
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
1445
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1446
        end
1447
        Humanoid.Jump = true
1448
        for i = 0,3.7,0.1 do
1449
		swait()
1450
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1451
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1452
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1453
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1454
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1455
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1456
        end
1457
        Humanoid.Jump = true
1458
        for i = 0,3.7,0.1 do
1459
		swait()
1460
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1461
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1462
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1463
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1464
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
1465
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1466
        end
1467
        Humanoid.Jump = true
1468
        for i = 0,3.7,0.1 do
1469
		swait()
1470
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1471
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1472
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1473
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1474
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1475
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1476
        end
1477
	attack = false
1478
        Character.Head.face.Texture = "rbxassetid://620619801"
1479
	hum.WalkSpeed = 16
1480
end
1481
1482
function ShutTheHellUp()
1483
	attack = true
1484
	hum.WalkSpeed = 2.01
1485
        Character.Head.face.Texture = "rbxassetid://963148419"
1486
	CreateSound("336377340", hed, 10, 1)
1487
	for i = 0,3,0.1 do
1488
		swait()
1489
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1490
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1491
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1492
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1493
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1494
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1495
	end
1496
	for i = 0,1.2,0.1 do
1497
		swait()
1498
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1499
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1500
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1501
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1502
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1503
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1504
	end
1505
	for i = 0,1.2,0.1 do
1506
		swait()
1507
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1508
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1509
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1510
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1511
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1512
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1513
	end
1514
	for i = 0,1.2,0.1 do
1515
		swait()
1516
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1517
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1518
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1519
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1520
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1521
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1522
	end
1523
	for i = 0,1.2,0.1 do
1524
		swait()
1525
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1526
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1527
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1528
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1529
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1530
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1531
	end
1532
	for i = 0,2,0.1 do
1533
		swait()
1534
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1535
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1536
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1537
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1538
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
1539
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1540
	end
1541
	for i = 0,2,0.1 do
1542
		swait()
1543
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1544
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1545
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1546
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1547
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1548
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1549
	end
1550
	hum.WalkSpeed = 16
1551
        Character.Head.face.Texture = "rbxassetid://620619801"
1552
	attack = false
1553
end
1554
1555
function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
1556
	attack = true
1557
	hum.WalkSpeed = 5
1558
        Humanoid.JumpPower = 175
1559
        Character.Head.face.Texture = "rbxassetid://1223903433"
1560
	CreateSound("145799973", hed, 10, 1)
1561
        local vel2 = Instance.new("BodyVelocity",tors)
1562
        vel2.Velocity = Vector3.new(0,1.2,0)
1563
        vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
1564
	for i = 0,60,0.1 do
1565
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
1566
		swait()
1567
		CameraEnshaking(1, 1)
1568
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
1569
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1570
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1571
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1572
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1573
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1574
	end
1575
	hum.WalkSpeed = 16
1576
        vel2:Destroy()
1577
        Character.Head.face.Texture = "rbxassetid://620619801"
1578
        Humanoid.JumpPower = 50
1579
	attack = false
1580
end
1581
1582
function EndMySufferingV2() --why
1583
	attack = true
1584
	hum.WalkSpeed = 1.01
1585
        Character.Head.face.Texture = "rbxassetid://202210455"
1586
        local A = math.random(1,5)
1587
        if A == 1 then
1588
            meme.SoundId = "rbxassetid://295810519"
1589
        end
1590
        if A == 2 then
1591
            meme.SoundId = "rbxassetid://1124778077"
1592
        end
1593
        if A == 3 then
1594
            meme.SoundId = "rbxassetid://464157070"
1595
        end
1596
        if A == 4 then
1597
            meme.SoundId = "rbxassetid://146334595"
1598
        end
1599
        if A == 5 then
1600
            meme.SoundId = "rbxassetid://145536915"
1601
        end
1602
        meme:Play()
1603
        bass:Play()
1604
        joyemoji.Rate = 70
1605
        LIT.Rate = 70
1606
        ok.Rate = 70
1607
        toast.Rate = 70
1608
        
1609
	for i = 0,50,0.1 do
1610
		swait()
1611
	CameraEnshaking(1, 10)
1612
        bass.Parent = hed
1613
        meme.Parent = hed
1614
	rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
1615
	tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
1616
	RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
1617
	LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
1618
	RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
1619
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
1620
	end
1621
        bass:Stop()
1622
        meme:Stop()
1623
        joyemoji.Rate = 0
1624
        LIT.Rate = 0
1625
        ok.Rate = 0
1626
        toast.Rate = 0
1627
        Character.Head.face.Texture = "rbxassetid://620619801"
1628
	attack = false
1629
	hum.WalkSpeed = 16
1630
end
1631
1632
function HELP()
1633
	attack = true
1634
	hum.WalkSpeed = 1.01
1635
        Character.Head.face.Texture = "rbxassetid://307972876"
1636
	CreateSound("1123321019", hed, 10, 1)
1637
	for i = 0,15,0.1 do
1638
		swait()
1639
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1640
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1641
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1642
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1643
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1644
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1645
	end
1646
  	CreateSound("198462271", hed, 10, 1)
1647
	for i = 0,8,0.1 do
1648
                Character.Head.face.Texture = "rbxassetid://341497730"
1649
		swait()
1650
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1651
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1652
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1653
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1654
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1655
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1656
	end
1657
	for i = 0,8,0.1 do
1658
                Character.Head.face.Texture = "rbxassetid://341497730"
1659
		swait()
1660
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1661
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1662
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1663
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1664
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1665
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1666
	end
1667
  	CreateSound("948494432", hed, 10, 1)
1668
	for i = 0,7.5,0.1 do
1669
                Character.Head.face.Texture = "rbxassetid://249062487"
1670
		swait()
1671
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1672
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1673
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1674
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1675
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1676
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1677
	end
1678
  	CreateSound("1542642349", hed, 10, 1)
1679
	for i = 0,10,0.1 do
1680
                Character.Head.face.Texture = "rbxassetid://270636807"
1681
		swait()
1682
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1683
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1684
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1685
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1686
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1687
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1688
	end
1689
  	CreateSound("269597232", hed, 10, 1)
1690
	for i = 0,6,0.1 do
1691
                Character.Head.face.Texture = "rbxassetid://265057155"
1692
		swait()
1693
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1694
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1695
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1696
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1697
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1698
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1699
	end
1700
	attack = false
1701
        Character.Head.face.Texture = "rbxassetid://620619801"
1702
	hum.WalkSpeed = 16
1703
end
1704
1705
function Choose()
1706
	attack = true
1707
	hum.WalkSpeed = 1.01
1708
        Character.Head.face.Texture = "rbxassetid://374187112"
1709
	CreateSound("130784263", hed, 10, 1)
1710
	for i = 0,4,0.1 do
1711
		swait()
1712
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1713
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1714
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1715
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1716
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1717
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1718
	end
1719
	for i = 0,5,0.1 do
1720
		swait()
1721
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1722
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1723
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1724
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1725
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1726
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1727
	end
1728
	attack = false
1729
        Character.Head.face.Texture = "rbxassetid://620619801"
1730
	hum.WalkSpeed = 16
1731
end
1732
1733
function slap()
1734
	attack = true
1735
	hum.WalkSpeed = 10
1736
	CreateSound("146163534", hed, 10, 1)
1737
        Character.Head.face.Texture = "rbxassetid://293603561"
1738
        game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
1739
	CameraEnshaking(1, 2)
1740
	for i = 0,4,0.1 do
1741
		swait()
1742
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1743
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1744
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1745
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1746
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1747
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1748
	end
1749
        Character.Head.face.Texture = "rbxassetid://620619801"
1750
	attack = false
1751
	hum.WalkSpeed = 16
1752
end
1753
1754
function MYSPAGHETTTTTTT() --ow
1755
	attack = true
1756
	hum.WalkSpeed = 1.01
1757
	CreateSound("1282149571", hed, 10, 1)
1758
        Character.Head.face.Texture = "rbxassetid://1329282756"
1759
        game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
1760
	CameraEnshaking(1, 2.2)
1761
	for i = 0,4,0.1 do
1762
		swait()
1763
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1764
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1765
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1766
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1767
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1768
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1769
	end
1770
	for i = 0,5,0.1 do
1771
		swait()
1772
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1773
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1774
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1775
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1776
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1777
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1778
	end
1779
	for i = 0,6,0.1 do
1780
		swait()
1781
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1782
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1783
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1784
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1785
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1786
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1787
	end
1788
	attack = false
1789
        Character.Head.face.Texture = "rbxassetid://620619801"
1790
	hum.WalkSpeed = 16
1791
end
1792
1793
1794
function dead()
1795
	attack = true
1796
	hum.WalkSpeed = 0.20
1797
	CreateSound("137225991", hed, 10, 1)
1798
        Character.Head.face.Texture = "rbxassetid://297512410"
1799
	for i = 0,1.1,0.1 do
1800
		swait()
1801
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1802
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1803
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1804
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1805
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1806
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1807
	end
1808
	for i = 0,1.1,0.1 do
1809
		swait()
1810
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
1811
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1812
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1813
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1814
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1815
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1816
	end
1817
	for i = 0,1.1,0.1 do
1818
		swait()
1819
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
1820
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1821
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1822
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1823
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1824
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1825
	end
1826
	for i = 0,1.1,0.1 do
1827
		swait()
1828
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
1829
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1830
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1831
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1832
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1833
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1834
	end
1835
	for i = 0,1.1,0.1 do
1836
		swait()
1837
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1838
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1839
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1840
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1841
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1842
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1843
	end
1844
	for i = 0,1.1,0.1 do
1845
		swait()
1846
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
1847
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1848
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1849
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1850
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1851
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1852
	end
1853
	for i = 0,1.1,0.1 do
1854
		swait()
1855
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
1856
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1857
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1858
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1859
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1860
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1861
	end
1862
	for i = 0,1.1,0.1 do
1863
		swait()
1864
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
1865
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1866
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1867
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1868
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1869
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1870
	end
1871
	for i = 0,1.1,0.1 do
1872
		swait()
1873
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1874
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1875
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1876
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1877
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1878
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1879
	end
1880
        Character.Head.face.Texture = "rbxassetid://273309187"
1881
	for i = 0,9,0.1 do
1882
		swait()
1883
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
1884
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1885
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1886
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
1887
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
1888
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
1889
	end
1890
	attack = false
1891
        Character.Head.face.Texture = "rbxassetid://620619801"
1892
	hum.WalkSpeed = 16
1893
end
1894
1895
function hap() --much hap
1896
	attack = true
1897
	hum.WalkSpeed = 0.10
1898
	CreateSound("363808674", hed, 10, 1)
1899
        Character.Head.face.Texture = "rbxassetid://315792941"
1900
	for i = 0,12,0.1 do
1901
		swait()
1902
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1903
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
1904
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1905
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1906
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1907
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1908
	end
1909
	CreateSound("233168827", hed, 10, 1)
1910
        Character.Head.face.Texture = "rbxassetid://335761015"
1911
	for i = 0,10,0.1 do
1912
		swait()
1913
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1914
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
1915
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1916
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1917
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1918
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1919
	end
1920
        CreateSound("363808674", hed, 10, 1)
1921
	attack = false
1922
        Character.Head.face.Texture = "rbxassetid://620619801"
1923
	hum.WalkSpeed = 16
1924
end
1925
1926
function HAAAAA() --KONO POWA
1927
	attack = true
1928
	hum.WalkSpeed = 1.01
1929
        Character.Head.face.Texture = "rbxassetid://305068389"
1930
        chargeup.Pitch = 1
1931
	for i = 0,7,0.1 do
1932
		swait()
1933
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1934
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1935
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1936
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1937
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1938
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1939
	end
1940
        Character.Head.face.Texture = "rbxassetid://313921371"
1941
        chargeup:play()
1942
	for i = 0,30,0.1 do
1943
		swait()
1944
		CameraEnshaking(1, 2)
1945
                chargeup.Parent = hed
1946
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1947
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
1948
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1949
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1950
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1951
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1952
	end
1953
        chargeup:stop()
1954
        chargeup.Pitch = 1.1
1955
        chargeup.TimePosition = 1
1956
        chargeup:play()
1957
        Character.Head.face.Texture = "rbxassetid://304942859"
1958
        for i, v in pairs(c:children()) do
1959
        if v.ClassName == "Part" then
1960
        local tra = trazx:clone()
1961
        tra.Parent = v
1962
        tra.LightEmission = 1
1963
        tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
1964
        tra.Rate = 15
1965
        tra.Rotation = NumberRange.new(-5, 5)
1966
        tra.Lifetime = NumberRange.new(1.5, 2)
1967
        tra.Size = NumberSequence.new({
1968
          NumberSequenceKeypoint.new(0, 0.1, 0),
1969
          NumberSequenceKeypoint.new(1, 0, 0)
1970
        })
1971
        tra.Transparency = NumberSequence.new({
1972
          NumberSequenceKeypoint.new(0, 1, 0),
1973
          NumberSequenceKeypoint.new(0.135, 0, 0),
1974
          NumberSequenceKeypoint.new(0.875, 0, 0),
1975
          NumberSequenceKeypoint.new(1, 1, 0)
1976
        })
1977
        tra.Speed = NumberRange.new(0.5)
1978
        tra.VelocitySpread = 360
1979
        tra.VelocityInheritance = 0.5
1980
        tra.ZOffset = 2
1981
        tra.Acceleration = Vector3.new(0, 2.5, 0)
1982
      end
1983
    end
1984
    local tra = trazx:clone()
1985
    tra.Parent = c.HumanoidRootPart
1986
    tra.Texture = "rbxassetid://347730682"
1987
    tra.LightEmission = 0.8
1988
    tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
1989
    tra.Rate = 250
1990
    tra.Rotation = NumberRange.new(-5, 5)
1991
    tra.Lifetime = NumberRange.new(0.75)
1992
    tra.Size = NumberSequence.new({
1993
      NumberSequenceKeypoint.new(0, 4.81, 0.875),
1994
      NumberSequenceKeypoint.new(1, 2.13, 0.875)
1995
    })
1996
    tra.Transparency = NumberSequence.new({
1997
      NumberSequenceKeypoint.new(0, 1, 0),
1998
      NumberSequenceKeypoint.new(0.0399, 0.85, 0),
1999
      NumberSequenceKeypoint.new(0.394, 0.9, 0),
2000
      NumberSequenceKeypoint.new(0.699, 1, 0),
2001
      NumberSequenceKeypoint.new(1, 1, 0)
2002
    })
2003
    tra.Speed = NumberRange.new(15)
2004
    tra.VelocitySpread = 360
2005
    tra.VelocityInheritance = 0.5
2006
    tra.ZOffset = 3.5
2007
    tra.Acceleration = Vector3.new(0, 25, 0)
2008
	for i = 0,35,0.1 do
2009
		swait()
2010
                ohno.Parent = hed
2011
		CameraEnshaking(1, 3)
2012
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2013
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
2014
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2015
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2016
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
2017
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
2018
	end
2019
        chargeup:stop()
2020
        chargeup.Pitch = 1.3
2021
        chargeup.TimePosition = 1
2022
        chargeup:play()
2023
        tra:Destroy()
2024
        tra:Destroy()
2025
        Character.Head.face.Texture = "rbxassetid://280233855"
2026
    local tra = trazx:clone()
2027
    tra.Parent = c.HumanoidRootPart
2028
    tra.Texture = "rbxassetid://347730682"
2029
    tra.LightEmission = 0.8
2030
    tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
2031
    tra.Rate = 250
2032
    tra.Rotation = NumberRange.new(-5, 5)
2033
    tra.Lifetime = NumberRange.new(0.3)
2034
    tra.Size = NumberSequence.new({
2035
      NumberSequenceKeypoint.new(0, 8, 0.875),
2036
      NumberSequenceKeypoint.new(1, 10, 0.875)
2037
    })
2038
    tra.Transparency = NumberSequence.new({
2039
      NumberSequenceKeypoint.new(0, 1, 0),
2040
      NumberSequenceKeypoint.new(0.0399, 0.531, 0),
2041
      NumberSequenceKeypoint.new(0.394, 0.906, 0),
2042
      NumberSequenceKeypoint.new(0.699, 1, 0),
2043
      NumberSequenceKeypoint.new(1, 1, 0)
2044
    })
2045
	for i = 0,32,0.1 do
2046
		swait()
2047
		CameraEnshaking(1, 5)
2048
                chargeup.Parent = hed
2049
                game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
2050
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2051
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
2052
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2053
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2054
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
2055
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
2056
	end
2057
        chargeup:stop()
2058
        CreateSound("681582832", hed, 10, 1)
2059
        game.Players.LocalPlayer.Character:BreakJoints()
2060
        local S = Instance.new("Explosion",workspace)    
2061
        S.Position = tors.Position
2062
        S.BlastPressure = 9
2063
        S.BlastRadius = 30
2064
        S.ExplosionType = 0
2065
	attack = false
2066
	hum.WalkSpeed = 16
2067
        Character.Head.face.Texture = "rbxassetid://295197013"
2068
        tra:Destroy()
2069
	CameraEnshaking(4, 30)
2070
        error("WARNING, TO MUCH ENERGY.")
2071
end
2072
2073
function NEN()
2074
	attack = true
2075
	hum.WalkSpeed = 1.01
2076
	CreateSound("230292011", hed, 10, 1)
2077
        Character.Head.face.Texture = "rbxassetid://705269463"
2078
	for i = 0,4,0.1 do
2079
		swait()
2080
		CameraEnshaking(1, 3)
2081
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2082
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
2083
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2084
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2085
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2086
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2087
	end
2088
	attack = false
2089
        Character.Head.face.Texture = "rbxassetid://620619801"
2090
	hum.WalkSpeed = 16
2091
end
2092
2093
function FLYSKYHIGH()
2094
	attack = true
2095
        timetofly = false
2096
	hum.WalkSpeed = 0.05
2097
        Character.Head.face.Texture = "rbxassetid://705269463"
2098
        Cause_Im_having_a_good_time_having_a_good_time:Play()
2099
        Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
2100
        Humanoid.JumpPower = 0
2101
	for i = 0,300,0.1 do --thatsalongtime
2102
		swait()
2103
		CameraEnshaking(1, 7)
2104
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
2105
                Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
2106
                root.Velocity = root.CFrame.lookVector * 225
2107
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2108
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
2109
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
2110
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
2111
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
2112
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
2113
	end
2114
        Cause_Im_having_a_good_time_having_a_good_time:Stop()
2115
	attack = false
2116
        Humanoid.JumpPower = 50
2117
        Character.Head.face.Texture = "rbxassetid://620619801"
2118
	hum.WalkSpeed = 16
2119
        wait(45)
2120
        timetofly = true
2121
        warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
2122
end
2123
2124
2125
function highnoon()
2126
	attack = true
2127
	hum.WalkSpeed = 1.01
2128
	CreateSound("495316660", hed, 10, 1)
2129
        Character.Head.face.Texture = "rbxassetid://155195214"
2130
	CameraEnshaking(2, 4)
2131
	local Blobby = Instance.new("Part", char)
2132
Blobby.Name = "Blob"
2133
Blobby.CanCollide = false
2134
Blobby.BrickColor = BrickColor.new("Really black")
2135
Blobby.Transparency = 0
2136
Blobby.Material = "Plastic"
2137
Blobby.Size = Vector3.new(1, 1, 2)
2138
Blobby.TopSurface = Enum.SurfaceType.Smooth
2139
Blobby.BottomSurface = Enum.SurfaceType.Smooth
2140
2141
local Weld = Instance.new("Weld", Blobby)
2142
Weld.Part0 = ra
2143
Weld.Part1 = Blobby
2144
Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
2145
Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
2146
2147
local M2 = Instance.new("SpecialMesh")
2148
M2.Parent = Blobby
2149
M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
2150
M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
2151
M2.Scale = Vector3.new(.002, .002, .002)
2152
	for i = 0,7.75,0.1 do
2153
		swait()
2154
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
2155
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
2156
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2157
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2158
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
2159
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
2160
        end
2161
	for i = 0,16.5,0.1 do
2162
		swait()
2163
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
2164
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
2165
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2166
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2167
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
2168
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
2169
	end
2170
	Blobby.Transparency = 1
2171
	Blobby:Destroy()
2172
	attack = false
2173
        Character.Head.face.Texture = "rbxassetid://620619801"
2174
	hum.WalkSpeed = 16
2175
end
2176
2177
function somuchcancerwhy() --o no
2178
	attack = true
2179
	hum.WalkSpeed = 0.10
2180
        Character.Head.face.Texture = "rbxassetid://315074049"
2181
        local A = math.random(1,13)
2182
        if A == 1 then
2183
            ohno.SoundId = "rbxassetid://295810519"
2184
            ohno.TimePosition = 1
2185
        end
2186
        if A == 2 then
2187
            ohno.SoundId = "rbxassetid://488472970"
2188
            ohno.TimePosition = 2
2189
        end
2190
        if A == 3 then
2191
            ohno.SoundId = "rbxassetid://917045199"
2192
            ohno.TimePosition = 3
2193
        end
2194
        if A == 4 then
2195
            ohno.SoundId = "rbxassetid://324205173"
2196
            ohno.TimePosition = 1
2197
        end
2198
        if A == 5 then
2199
            ohno.SoundId = "rbxassetid://376134741"
2200
            ohno.TimePosition = 8
2201
        end
2202
        if A == 6 then
2203
            ohno.SoundId = "rbxassetid://164147183"
2204
            ohno.TimePosition = 0
2205
        end
2206
        if A == 7 then
2207
            ohno.SoundId = "rbxassetid://825526716"
2208
            ohno.TimePosition = 1
2209
        end
2210
        if A == 8 then
2211
            ohno.SoundId = "rbxassetid://185460366"
2212
            ohno.TimePosition = 0
2213
        end
2214
        if A == 9 then
2215
            ohno.SoundId = "rbxassetid://273319633"
2216
            ohno.TimePosition = 1
2217
        end
2218
        if A == 10 then
2219
            ohno.SoundId = "rbxassetid://506212392"
2220
            ohno.TimePosition = 2
2221
        end
2222
        if A == 11 then
2223
            ohno.SoundId = "rbxassetid://708297448"
2224
            ohno.TimePosition = 4
2225
        end
2226
        if A == 12 then
2227
            ohno.SoundId = "rbxassetid://497199103"
2228
            ohno.TimePosition = 9
2229
        end
2230
        if A == 13 then
2231
            ohno.SoundId = "rbxassetid://152833989"
2232
            ohno.TimePosition = 1
2233
        end
2234
        ohno:Play()
2235
	for i = 0,100,0.1 do
2236
		swait()
2237
     		CameraEnshaking(2, 3)
2238
                ohno.Parent = hed
2239
	        char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2240
	end
2241
	attack = false
2242
        ohno:Stop()
2243
        Character.Head.face.Texture = "rbxassetid://620619801"
2244
	hum.WalkSpeed = 16
2245
end
2246
2247
function WRY() --WRYYYYYYY
2248
	attack = true
2249
	hum.WalkSpeed = 0.30
2250
	CreateSound("794081034", hed, 10, 1)
2251
        Character.Head.face.Texture = "rbxassetid://396389196"
2252
	for i = 0,2,0.1 do
2253
		swait()
2254
		CameraEnshaking(1, 2)
2255
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2256
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
2257
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2258
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2259
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
2260
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
2261
	end
2262
	for i = 0,14.7,0.1 do
2263
		swait()
2264
		CameraEnshaking(1, 3)
2265
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
2266
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
2267
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
2268
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
2269
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
2270
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
2271
	end
2272
	attack = false
2273
        Character.Head.face.Texture = "rbxassetid://620619801"
2274
	hum.WalkSpeed = 16
2275
end
2276
2277
function BOI()
2278
	attack = true
2279
	hum.WalkSpeed = 1.01
2280
	CreateSound("390901873", hed, 10, 1)
2281
        Character.Head.face.Texture = "rbxassetid://282463320"
2282
	for i = 0,4,0.1 do
2283
		swait()
2284
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2285
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2286
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2287
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2288
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
2289
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
2290
	end
2291
	for i = 0,4,0.1 do
2292
		swait()
2293
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2294
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
2295
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2296
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2297
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
2298
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
2299
	end
2300
	attack = false
2301
        Character.Head.face.Texture = "rbxassetid://620619801"
2302
	hum.WalkSpeed = 16
2303
end
2304
2305
function WhatHuh()
2306
	attack = true
2307
	hum.WalkSpeed = 1.01
2308
	CreateSound("130766865", hed, 10, 1)
2309
        Character.Head.face.Texture = "rbxassetid://276732672"
2310
	for i = 0,4,0.1 do
2311
		swait()
2312
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2313
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
2314
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2315
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2316
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2317
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2318
	end
2319
 	for i = 0,6.7,0.1 do
2320
		swait()
2321
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2322
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
2323
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2324
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2325
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2326
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2327
	end
2328
	for i = 0,8.1,0.1 do
2329
		swait()
2330
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2331
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
2332
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2333
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2334
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2335
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2336
	end
2337
	for i = 0,1,0.1 do
2338
		swait()
2339
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2340
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
2341
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2342
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2343
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2344
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2345
	end
2346
	for i = 0,1,0.1 do
2347
		swait()
2348
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2349
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
2350
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2351
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2352
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2353
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2354
	end
2355
 	for i = 0,4,0.1 do
2356
		swait()
2357
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2358
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
2359
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2360
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2361
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2362
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2363
	end
2364
	attack = false
2365
        Character.Head.face.Texture = "rbxassetid://620619801"
2366
	hum.WalkSpeed = 16
2367
end
2368
2369
function NothingPersonal()
2370
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2371
		local HITBODY = mouse.Target.Parent
2372
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
2373
		local HEAD = HITBODY:FindFirstChild("Head")
2374
		local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2375
		if TORS ~= nil and HUMAN ~= nil then
2376
	attack = true
2377
	root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
2378
	TORS.Anchored = true
2379
	hum.WalkSpeed = 0
2380
        Character.Head.face.Texture = "rbxassetid://40770311"
2381
	CreateSound("1255922819", hed, 10, 1)
2382
	CameraEnshaking(2, 4)
2383
		end
2384
		wait(3.5)
2385
		for i = 0,9,0.1 do
2386
			swait()
2387
			for i = 1,2 do
2388
	                HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
2389
                        CameraEnshaking(1, 7)
2390
			Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
2391
		    end
2392
		end
2393
		wait(.5)
2394
		TORS.Anchored = false
2395
		attack = false
2396
        Character.Head.face.Texture = "rbxassetid://620619801"
2397
	hum.WalkSpeed = 16
2398
	end
2399
end
2400
2401
function VeryMuchWorrying()
2402
	attack = true
2403
	hum.WalkSpeed = 1.01
2404
        Character.Head.face.Texture = "rbxassetid://111523405"
2405
	CreateSound("1395854043", hed, 10, 1)
2406
	for i = 0,14,0.1 do
2407
		swait()
2408
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2409
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2410
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2411
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2412
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
2413
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
2414
	end
2415
	attack = false
2416
        Character.Head.face.Texture = "rbxassetid://620619801"
2417
	hum.WalkSpeed = 16
2418
end
2419
2420
function Ashes() --Straight from... Whatever it was called.
2421
        attack = true
2422
	hum.WalkSpeed = 1.01
2423
        Character.Head.face.Texture = "rbxassetid://360687027"
2424
	CreateSound("290084602", tors, 10, 1)
2425
	for i = 0,6.2,0.1 do
2426
			swait()
2427
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2428
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
2429
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
2430
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2431
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
2432
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
2433
	end
2434
	for i = 0,6.2,0.1 do
2435
			swait()
2436
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
2437
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2438
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
2439
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
2440
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
2441
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
2442
	end
2443
	attack = false
2444
        Character.Head.face.Texture = "rbxassetid://620619801"
2445
	hum.WalkSpeed = 16
2446
end
2447
2448
function AnotherOne() --WhAT ANOTHER ONE
2449
	attack = true
2450
	hum.WalkSpeed = 1.01
2451
	local icri = CreateSound("1205111204", hed, 10, 1)
2452
	swait(165)
2453
	local FRAME = tors.CFrame
2454
	repeat
2455
		swait()
2456
                Character.Head.face.Texture = "rbxassetid://582931093"
2457
		CameraEnshaking(1, 10)
2458
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2459
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2460
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2461
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
2462
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
2463
		tors.CFrame = FRAME * CF(0,1,0)
2464
		swait()
2465
		tors.CFrame = FRAME
2466
	until icri.Playing == false
2467
        Character.Head.face.Texture = "rbxassetid://620619801"
2468
	attack = false
2469
	hum.WalkSpeed = 16
2470
end
2471
2472
function Dance()
2473
	attack = true
2474
	hum.WalkSpeed = 1.01
2475
	CreateSound("838766490", hed, 10, 1)
2476
        Character.Head.face.Texture = "rbxassetid://258591579"
2477
	for i = 0,2,0.1 do
2478
		swait()
2479
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2480
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2481
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2482
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2483
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
2484
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
2485
	end
2486
	for i = 0,4,0.1 do
2487
		swait()
2488
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2489
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2490
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2491
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2492
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2493
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2494
	end
2495
	for i = 0,4,0.1 do
2496
		swait()
2497
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2498
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2499
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2500
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2501
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2502
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2503
	end
2504
	for i = 0,4,0.1 do
2505
		swait()
2506
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2507
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2508
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2509
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2510
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2511
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2512
	end
2513
	for i = 0,4,0.1 do
2514
		swait()
2515
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2516
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2517
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2518
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2519
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2520
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2521
	end
2522
	for i = 0,4,0.1 do
2523
		swait()
2524
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2525
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2526
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2527
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2528
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2529
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2530
	end
2531
	for i = 0,4,0.1 do
2532
		swait()
2533
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2534
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2535
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2536
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2537
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2538
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2539
	end
2540
	for i = 0,4,0.1 do
2541
		swait()
2542
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2543
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2544
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2545
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2546
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2547
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2548
	end
2549
	for i = 0,4,0.1 do
2550
		swait()
2551
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2552
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2553
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2554
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2555
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2556
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2557
	end
2558
	for i = 0,4,0.1 do
2559
		swait()
2560
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2561
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2562
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2563
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2564
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2565
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2566
	end
2567
	for i = 0,4,0.1 do
2568
		swait()
2569
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2570
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2571
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2572
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2573
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2574
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2575
	end
2576
	for i = 0,4,0.1 do
2577
		swait()
2578
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2579
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2580
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2581
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2582
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2583
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2584
	end
2585
	for i = 0,4,0.1 do
2586
		swait()
2587
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2588
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2589
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2590
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2591
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2592
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2593
	end
2594
	for i = 0,4,0.1 do
2595
		swait()
2596
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2597
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2598
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2599
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2600
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2601
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2602
	end
2603
	for i = 0,4,0.1 do
2604
		swait()
2605
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2606
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2607
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2608
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2609
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2610
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2611
	end
2612
	for i = 0,3,0.1 do
2613
		swait()
2614
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2615
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2616
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2617
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2618
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2619
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2620
	end
2621
	attack = false
2622
        Character.Head.face.Texture = "rbxassetid://620619801"
2623
	hum.WalkSpeed = 16
2624
end
2625
2626
function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
2627
attack = true
2628
        Character.Head.face.Texture = "rbxassetid://266304560"
2629
	for i = 0,6,0.1 do
2630
		swait()
2631
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2632
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2633
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2634
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2635
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
2636
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
2637
	end
2638
    CreateSound("1093102664", hed, 10, 1)
2639
	CameraEnshaking(3, 8)
2640
	for i = 0,2,0.1 do
2641
		swait()
2642
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
2643
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
2644
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2645
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2646
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
2647
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
2648
	end
2649
Character.Head.face.Texture = "rbxassetid://30128383"
2650
hum.MaxHealth = 0
2651
ragdoll(char)
2652
CreateSound("534269232", hed, 5, 1)
2653
error("Seems like you just died.")
2654
end
2655
2656
MoreTaunts = false
2657
mouse.KeyDown:connect(function(key)
2658
	if attack == false then
2659
		if MoreTaunts == false then
2660
		if key == 'q' then
2661
			GEtOuT()
2662
                elseif key == 'e' then
2663
                        GEtOuT2()
2664
                elseif key == 'x' then
2665
                        OBJECTION()
2666
                elseif key == 'n' then
2667
                        BOI()
2668
                elseif key == 'u' then
2669
                        Victory()
2670
                elseif key == '3' then
2671
                        hap()
2672
                elseif key == '6' then
2673
                        Flight()
2674
                elseif key == '9' and timetofly then
2675
                        FLYSKYHIGH()
2676
                elseif key == '9' then
2677
                        local A = math.random(1,10)
2678
                        if A == 1 then
2679
                            warn ("This has a Cooldown, Please wait. :>")
2680
                        end
2681
                        if A == 2 then
2682
                            warn ("You can't Fly All day, you know.")
2683
                        end
2684
                        if A == 3 then
2685
                            warn ("Calm down there.")
2686
                        end
2687
                        if A == 4 then
2688
                            warn ("Take a Break.")
2689
                        end
2690
                        if A == 5 then
2691
                            warn ("*Elevator Music plays in the backround*")
2692
                        end
2693
                        if A == 6 then
2694
                            warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
2695
                        end
2696
                        if A == 7 then
2697
                            warn ("Can you wait a LITTLE Longer?")
2698
                        end
2699
                        if A == 8 then
2700
                            warn ("Like a tiger defying the laws of gravity...")
2701
                        end
2702
                        if A == 9 then
2703
                            warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
2704
                        end
2705
                        if A == 10 then
2706
                            warn ("Oh, I'm burnin' through the sky, Yeah!")
2707
                        end
2708
                elseif key == 'k' then
2709
                        Hello()
2710
                elseif key == '5' then
2711
                        HAAAAA()
2712
                elseif key == '4' then
2713
                        Dance()
2714
                elseif key == '1' then
2715
                        HELP()
2716
		elseif key == '2' then
2717
			dead()
2718
                elseif key == 'j' then
2719
                        WhatHuh()
2720
		elseif key == 'l' then
2721
			ShutTheHellUp()
2722
                elseif key == 'c' then
2723
                        Choose()
2724
		elseif key == 'r' then
2725
			MYSPAGHETTTTTTT()
2726
		elseif key == 't' then
2727
			SpinMeDad()
2728
		elseif key == 'y' then
2729
			EndMySufferingV2()
2730
		elseif key == 'f' then
2731
			NEN()
2732
		elseif key == 'z' then
2733
			NothingPersonal()
2734
		elseif key == '7' then
2735
			somuchcancerwhy()
2736
		elseif key == '8' then
2737
			highnoon()
2738
		elseif key == 'v' then
2739
			VeryMuchWorrying()
2740
                elseif key == 'b' then
2741
                        Ashes()
2742
                elseif key == 'p' then
2743
                        kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
2744
                elseif key == 'g' then
2745
                        AnotherOne()
2746
                elseif key == 'h' then
2747
                        slap()
2748
                elseif key == 'm' then
2749
                        WRY()
2750
		end
2751
		end
2752
		end
2753
	end)
2754
2755
-------------------------------------------------------
2756
--End Attacks N Stuff--
2757
-------------------------------------------------------
2758
2759
2760
2761
2762
while jumping do
2763
 Humanoid.Jump = true
2764
 wait(0.9)
2765
end
2766
2767
2768
2769
2770
-------------------------------------------------------
2771
--Start Animations--
2772
-------------------------------------------------------
2773
local equipped = false
2774
local idle = 0
2775
local change = 1
2776
local val = 0
2777
local toim = 0
2778
local idleanim = 0.4
2779
hum.Animator.Parent = nil
2780
while true do
2781
	swait()
2782
	sine = sine + change
2783
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
2784
	local velderp = root.Velocity.y
2785
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
2786
	if equipped == true or equipped == false then
2787
		if attack == false then
2788
			idle = idle + 1
2789
		else
2790
			idle = 0
2791
		end
2792
		if 1 < root.Velocity.y and hitfloor == nil then
2793
			Anim = "Jump"
2794
			if attack == false then
2795
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
2796
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
2797
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
2798
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
2799
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
2800
				RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
2801
			end
2802
		elseif -1 > root.Velocity.y and hitfloor == nil then
2803
			Anim = "Fall"
2804
			if attack == false then
2805
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
2806
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
2807
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
2808
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
2809
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
2810
				RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
2811
			end
2812
		elseif torvel < 1 and hitfloor ~= nil then
2813
			Anim = "Idle"
2814
			change = 1
2815
			if attack == false then
2816
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2817
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2818
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2819
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2820
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
2821
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
2822
			end
2823
		elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
2824
			Anim = "Walk"
2825
			change = 1
2826
			if attack == false then
2827
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
2828
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2829
				RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
2830
         		LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
2831
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
2832
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),	Rad(-5)), 0.1)
2833
			end
2834
		end
2835
	end
2836
	if 0 < #Effects then
2837
		for e = 1, #Effects do
2838
			if Effects[e] ~= nil then
2839
				local Thing = Effects[e]
2840
				if Thing ~= nil then
2841
					local Part = Thing[1]
2842
					local Mode = Thing[2]
2843
					local Delay = Thing[3]
2844
					local IncX = Thing[4]
2845
					local IncY = Thing[5]
2846
					local IncZ = Thing[6]
2847
					if 1 >= Thing[1].Transparency then
2848
						if Thing[2] == "Block1" then
2849
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2850
							local Mesh = Thing[1].Mesh
2851
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2852
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2853
						elseif Thing[2] == "Block2" then
2854
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
2855
							local Mesh = Thing[7]
2856
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2857
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2858
						elseif Thing[2] == "Block3" then
2859
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
2860
							local Mesh = Thing[7]
2861
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2862
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2863
						elseif Thing[2] == "Cylinder" then
2864
							local Mesh = Thing[1].Mesh
2865
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2866
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2867
						elseif Thing[2] == "Blood" then
2868
							local Mesh = Thing[7]
2869
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
2870
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2871
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2872
						elseif Thing[2] == "Elec" then
2873
							local Mesh = Thing[1].Mesh
2874
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2875
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2876
						elseif Thing[2] == "Disappear" then
2877
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2878
						elseif Thing[2] == "Shatter" then
2879
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2880
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2881
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2882
							Thing[6] = Thing[6] + Thing[5]
2883
						end
2884
					else
2885
						Part.Parent = nil
2886
						table.remove(Effects, e)
2887
					end
2888
				end
2889
			end
2890
		end
2891
	end
2892
end
2893
-------------------------------------------------------
2894
--End Animations And Script--
2895
-------------------------------------------------------
2896
2897
--cool beans boibiparti