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| 1 | wait(2) | |
| 2 | local Player = game.Players.localPlayer | |
| 3 | local char = Player.Character | |
| 4 | local Character = Player.Character | |
| 5 | local Head = Character.Head | |
| 6 | local done = false | |
| 7 | local canheal = false | |
| 8 | local deathchat1 = false | |
| 9 | local once = true | |
| 10 | local dead = false | |
| 11 | local candie = true | |
| 12 | local deathchat = false | |
| 13 | local idleon = true | |
| 14 | local idle1 = true | |
| 15 | local idle = true | |
| 16 | ||
| 17 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
| |
| 18 | if v:IsA("Accessory") then
| |
| 19 | v:Destroy() | |
| 20 | end | |
| 21 | end | |
| 22 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
| |
| 23 | if v:IsA("Shirt") then
| |
| 24 | v:Remove() | |
| 25 | end | |
| 26 | end | |
| 27 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
| |
| 28 | if v:IsA("Pants") then
| |
| 29 | v:Remove() | |
| 30 | end | |
| 31 | end | |
| 32 | - | shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
|
| 32 | + | |
| 33 | - | shirt.Name = "Shirt" |
| 33 | + | |
| 34 | - | pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
|
| 34 | + | |
| 35 | - | pants.Name = "Pants" |
| 35 | + | |
| 36 | local bc = BrickColor.new | |
| 37 | local new = Instance.new | |
| 38 | ||
| 39 | Instance.new("ForceField",char).Visible = false
| |
| 40 | local poo = Instance.new("IntValue",Character)
| |
| 41 | poo.Name = "haha nope" | |
| 42 | char.Humanoid.MaxHealth = math.huge | |
| 43 | wait() | |
| 44 | char.Humanoid.Health = math.huge | |
| 45 | Instance.new("ForceField",char).Visible = false
| |
| 46 | ||
| 47 | local ice = Instance.new("Part", Head)
| |
| 48 | ice.Size = Vector3.new(0.5, 0.5, 0.5) | |
| 49 | ice.BrickColor = BrickColor.new("White")
| |
| 50 | ice.CanCollide = false | |
| 51 | - | shirt = Instance.new("Shirt", char)
|
| 51 | + | |
| 52 | - | shirt.Name = "Shirt" |
| 52 | + | |
| 53 | - | pants = Instance.new("Pants", char)
|
| 53 | + | |
| 54 | - | pants.Name = "Pants" |
| 54 | + | |
| 55 | - | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1124201660" |
| 55 | + | |
| 56 | - | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1124201705" |
| 56 | + | |
| 57 | - | char.Head.face.Texture = "rbxassetid://1108342609" |
| 57 | + | |
| 58 | ice3.Part0 = Head | |
| 59 | ice3.Part1 = ice | |
| 60 | - | Hair7 = Instance.new("Part")
|
| 60 | + | |
| 61 | - | Hair7.Parent = char |
| 61 | + | |
| 62 | - | Hair7.Name = "Hair" |
| 62 | + | |
| 63 | - | Hair7.CanCollide = false |
| 63 | + | |
| 64 | - | Hair7.Locked = true |
| 64 | + | |
| 65 | - | Hair7.TopSurface = "Smooth" |
| 65 | + | |
| 66 | - | Hair7.BottomSurface = "Smooth" |
| 66 | + | |
| 67 | - | Hair7.formFactor = "Symmetric" |
| 67 | + | |
| 68 | - | Hair7.Material = "Neon" |
| 68 | + | |
| 69 | - | Hair7.BrickColor = BrickColor.new("Really black")
|
| 69 | + | |
| 70 | - | Hair7.CFrame = char.Torso.CFrame |
| 70 | + | |
| 71 | - | Hair7.Size = Vector3.new(1, 1, 1) |
| 71 | + | |
| 72 | - | Hair7.Transparency = 0 |
| 72 | + | |
| 73 | }) | |
| 74 | icesmoke.Rotation = NumberRange.new(0, 360) | |
| 75 | - | Weld1 = Instance.new("Weld")
|
| 75 | + | |
| 76 | - | Weld1.Parent = char.Head |
| 76 | + | |
| 77 | - | Weld1.Part0 = char.Head |
| 77 | + | |
| 78 | - | Weld1.Part1 = Hair7 |
| 78 | + | |
| 79 | - | Weld1.C0 = CFrame.new(0, 0.66, 0.9) |
| 79 | + | |
| 80 | icesmoke.LockedToPart = true | |
| 81 | - | Mesh = Instance.new("SpecialMesh")
|
| 81 | + | |
| 82 | - | Mesh.Offset = Vector3.new(0,-0.4,0) |
| 82 | + | |
| 83 | - | Mesh.Parent = Hair7 |
| 83 | + | |
| 84 | - | Mesh.Scale = Vector3.new(1.4, 1.4, 1.4) |
| 84 | + | |
| 85 | - | Mesh.MeshType = "FileMesh" |
| 85 | + | |
| 86 | - | Mesh.MeshId = "http://www.roblox.com/asset/?id=1158002215" |
| 86 | + | |
| 87 | - | Mesh.TextureId = "http://www.roblox.com/asset/?id=1158001923" |
| 87 | + | |
| 88 | local mouse = Player:GetMouse() | |
| 89 | local LeftArm = Character["Left Arm"] | |
| 90 | - | Hair8 = Instance.new("Part")
|
| 90 | + | |
| 91 | - | Hair8.Parent = char |
| 91 | + | |
| 92 | - | Hair8.Name = "Hair" |
| 92 | + | |
| 93 | - | Hair8.CanCollide = false |
| 93 | + | |
| 94 | - | Hair8.Locked = true |
| 94 | + | |
| 95 | - | Hair8.TopSurface = "Smooth" |
| 95 | + | |
| 96 | - | Hair8.BottomSurface = "Smooth" |
| 96 | + | |
| 97 | - | Hair8.formFactor = "Symmetric" |
| 97 | + | |
| 98 | - | Hair8.Material = "Neon" |
| 98 | + | |
| 99 | - | Hair8.BrickColor = BrickColor.new("Really black")
|
| 99 | + | |
| 100 | - | Hair8.CFrame = char.Torso.CFrame |
| 100 | + | |
| 101 | - | Hair8.Size = Vector3.new(1, 1, 1) |
| 101 | + | |
| 102 | - | Hair8.Transparency = 0 |
| 102 | + | |
| 103 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 104 | local velocity = RootPart.Velocity.y | |
| 105 | - | Weld1 = Instance.new("Weld")
|
| 105 | + | |
| 106 | - | Weld1.Parent = char.Torso |
| 106 | + | |
| 107 | - | Weld1.Part0 = char.Torso |
| 107 | + | |
| 108 | - | Weld1.Part1 = Hair8 |
| 108 | + | |
| 109 | - | Weld1.C0 = CFrame.new(0, -0.75,1.6) |
| 109 | + | |
| 110 | local angles = CFrame.Angles | |
| 111 | - | Mesh = Instance.new("SpecialMesh")
|
| 111 | + | |
| 112 | - | Mesh.Offset = Vector3.new(0,-0.4,0) |
| 112 | + | |
| 113 | - | Mesh.Parent = Hair8 |
| 113 | + | |
| 114 | - | Mesh.Scale = Vector3.new(1.5, 1.5, 1.5) |
| 114 | + | |
| 115 | - | Mesh.MeshType = "FileMesh" |
| 115 | + | |
| 116 | - | Mesh.MeshId = "http://www.roblox.com/asset/?id=1158148029" |
| 116 | + | |
| 117 | - | Mesh.TextureId = "http://www.roblox.com/asset/?id=1158001923" |
| 117 | + | |
| 118 | } | |
| 119 | firemode = true | |
| 120 | local Services = {
| |
| 121 | SoundService = game:GetService("SoundService"),
| |
| 122 | Players = game:GetService("Players"),
| |
| 123 | Debris = game:GetService("Debris"),
| |
| 124 | Workspace = game:GetService("Workspace"),
| |
| 125 | Lighting = game:GetService("Lighting"),
| |
| 126 | HttpService = game:GetService("HttpService"),
| |
| 127 | InsertService = game:GetService("InsertService")
| |
| 128 | } | |
| 129 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 130 | Humanoid.Animator:Destroy() | |
| 131 | Character.Animate:Destroy() | |
| 132 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 133 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 134 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 135 | RSH, LSH = nil, nil | |
| 136 | RW = Instance.new("Weld")
| |
| 137 | LW = Instance.new("Weld")
| |
| 138 | RH = Torso["Right Hip"] | |
| 139 | LH = Torso["Left Hip"] | |
| 140 | RSH = Torso["Right Shoulder"] | |
| 141 | LSH = Torso["Left Shoulder"] | |
| 142 | RSH.Parent = nil | |
| 143 | LSH.Parent = nil | |
| 144 | RW.Name = "RW" | |
| 145 | RW.Part0 = Torso | |
| 146 | RW.C0 = cn(1.5, 0.5, 0) | |
| 147 | RW.C1 = cn(0, 0.5, 0) | |
| 148 | RW.Part1 = RightArm | |
| 149 | RW.Parent = Torso | |
| 150 | LW.Name = "LW" | |
| 151 | LW.Part0 = Torso | |
| 152 | LW.C0 = cn(-1.5, 0.5, 0) | |
| 153 | LW.C1 = cn(0, 0.5, 0) | |
| 154 | LW.Part1 = LeftArm | |
| 155 | LW.Parent = Torso | |
| 156 | Head.face.Texture = "rbxassetid://459924806" | |
| 157 | spawn(function() | |
| 158 | while wait() do | |
| 159 | Head.BrickColor = BrickColor.new("Bright yellow")
| |
| 160 | RightArm.BrickColor = BrickColor.new("Bright yellow")
| |
| 161 | LeftArm.BrickColor = BrickColor.new("Bright yellow")
| |
| 162 | Torso.BrickColor = BrickColor.new("Bright blue")
| |
| 163 | RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
| |
| 164 | LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
| |
| 165 | end | |
| 166 | end) | |
| 167 | ||
| 168 | -------------- | |
| 169 | ||
| 170 | function clerp(a, b, t) | |
| 171 | local qa = {
| |
| 172 | QuaternionFromCFrame(a) | |
| 173 | } | |
| 174 | local qb = {
| |
| 175 | QuaternionFromCFrame(b) | |
| 176 | } | |
| 177 | local ax, ay, az = a.x, a.y, a.z | |
| 178 | local bx, by, bz = b.x, b.y, b.z | |
| 179 | local _t = 1 - t | |
| 180 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 181 | end | |
| 182 | function QuaternionFromCFrame(cf) | |
| 183 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 184 | local trace = m00 + m11 + m22 | |
| 185 | if trace > 0 then | |
| 186 | local s = math.sqrt(1 + trace) | |
| 187 | local recip = 0.5 / s | |
| 188 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 189 | else | |
| 190 | local i = 0 | |
| 191 | if m00 < m11 then | |
| 192 | i = 1 | |
| 193 | end | |
| 194 | if m22 > (i == 0 and m00 or m11) then | |
| 195 | i = 2 | |
| 196 | end | |
| 197 | if i == 0 then | |
| 198 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 199 | local recip = 0.5 / s | |
| 200 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 201 | elseif i == 1 then | |
| 202 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 203 | local recip = 0.5 / s | |
| 204 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 205 | elseif i == 2 then | |
| 206 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 207 | local recip = 0.5 / s | |
| 208 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 209 | end | |
| 210 | end | |
| 211 | end | |
| 212 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 213 | local xs, ys, zs = x + x, y + y, z + z | |
| 214 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 215 | local xx = x * xs | |
| 216 | local xy = x * ys | |
| 217 | local xz = x * zs | |
| 218 | local yy = y * ys | |
| 219 | local yz = y * zs | |
| 220 | local zz = z * zs | |
| 221 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 222 | end | |
| 223 | function QuaternionSlerp(a, b, t) | |
| 224 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 225 | local startInterp, finishInterp | |
| 226 | if cosTheta >= 1.0E-4 then | |
| 227 | if 1 - cosTheta > 1.0E-4 then | |
| 228 | local theta = math.acos(cosTheta) | |
| 229 | local invSinTheta = 1 / math.sin(theta) | |
| 230 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 231 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 232 | else | |
| 233 | startInterp = 1 - t | |
| 234 | finishInterp = t | |
| 235 | end | |
| 236 | elseif 1 + cosTheta > 1.0E-4 then | |
| 237 | local theta = math.acos(-cosTheta) | |
| 238 | local invSinTheta = 1 / math.sin(theta) | |
| 239 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 240 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 241 | else | |
| 242 | startInterp = t - 1 | |
| 243 | finishInterp = t | |
| 244 | end | |
| 245 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 246 | end | |
| 247 | function swait(num) | |
| 248 | if num == 0 or num == nil then | |
| 249 | game:service("RunService").RenderStepped:wait(0)
| |
| 250 | else | |
| 251 | for i = 0, num do | |
| 252 | game:service("RunService").RenderStepped:wait(0)
| |
| 253 | end | |
| 254 | end | |
| 255 | end | |
| 256 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 257 | local Create = RbxUtility.Create | |
| 258 | function RemoveOutlines(part) | |
| 259 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 260 | end | |
| 261 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 262 | local Part = Create("Part")({
| |
| 263 | formFactor = FormFactor, | |
| 264 | Parent = Parent, | |
| 265 | Reflectance = Reflectance, | |
| 266 | Transparency = Transparency, | |
| 267 | CanCollide = false, | |
| 268 | Locked = true, | |
| 269 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 270 | Name = Name, | |
| 271 | Size = Size, | |
| 272 | Material = Material | |
| 273 | }) | |
| 274 | RemoveOutlines(Part) | |
| 275 | return Part | |
| 276 | end | |
| 277 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 278 | local Msh = Create(Mesh)({
| |
| 279 | Parent = Part, | |
| 280 | Offset = OffSet, | |
| 281 | Scale = Scale | |
| 282 | }) | |
| 283 | if Mesh == "SpecialMesh" then | |
| 284 | Msh.MeshType = MeshType | |
| 285 | Msh.MeshId = MeshId | |
| 286 | end | |
| 287 | return Msh | |
| 288 | end | |
| 289 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 290 | local Weld = Create("Weld")({
| |
| 291 | Parent = Parent, | |
| 292 | Part0 = Part0, | |
| 293 | Part1 = Part1, | |
| 294 | C0 = C0, | |
| 295 | C1 = C1 | |
| 296 | }) | |
| 297 | return Weld | |
| 298 | end | |
| 299 | function rayCast(Position, Direction, Range, Ignore) | |
| 300 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 301 | end | |
| 302 | function CreateSound(id, par, vol, pit) | |
| 303 | coroutine.resume(coroutine.create(function() | |
| 304 | local sou = Instance.new("Sound", par or workspace)
| |
| 305 | sou.Volume = vol | |
| 306 | sou.Pitch = pit or 1 | |
| 307 | sou.SoundId = id | |
| 308 | wait() | |
| 309 | sou:play() | |
| 310 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 311 | end)) | |
| 312 | end | |
| 313 | function CreateSong(id, par, vol, pit) | |
| 314 | coroutine.resume(coroutine.create(function() | |
| 315 | sou2 = Instance.new("Sound", par or workspace)
| |
| 316 | sou2.Volume = 1 | |
| 317 | sou2.Pitch = 1 | |
| 318 | sou2.SoundId = id | |
| 319 | wait() | |
| 320 | sou2:play() | |
| 321 | sou2.Looped = true | |
| 322 | end)) | |
| 323 | end | |
| 324 | CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
| |
| 325 | local function getclosest(obj, distance) | |
| 326 | local last, lastx = distance + 1, nil | |
| 327 | for i, v in pairs(workspace:GetChildren()) do | |
| 328 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
| |
| 329 | local t = v.Torso | |
| 330 | local dist = t.Position - obj.Position.magnitude | |
| 331 | if distance >= dist and last > dist then | |
| 332 | last = dist | |
| 333 | lastx = v | |
| 334 | end | |
| 335 | end | |
| 336 | end | |
| 337 | return lastx | |
| 338 | end | |
| 339 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 340 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 341 | prt.Anchored = true | |
| 342 | prt.CFrame = cframe | |
| 343 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 344 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 345 | if Type == 1 or Type == nil then | |
| 346 | table.insert(Effects, {
| |
| 347 | prt, | |
| 348 | "Block1", | |
| 349 | delay, | |
| 350 | x3, | |
| 351 | y3, | |
| 352 | z3, | |
| 353 | msh | |
| 354 | }) | |
| 355 | elseif Type == 2 then | |
| 356 | table.insert(Effects, {
| |
| 357 | prt, | |
| 358 | "Block2", | |
| 359 | delay, | |
| 360 | x3, | |
| 361 | y3, | |
| 362 | z3, | |
| 363 | msh | |
| 364 | }) | |
| 365 | elseif Type == 3 then | |
| 366 | table.insert(Effects, {
| |
| 367 | prt, | |
| 368 | "Block3", | |
| 369 | delay, | |
| 370 | x3, | |
| 371 | y3, | |
| 372 | z3, | |
| 373 | msh | |
| 374 | }) | |
| 375 | end | |
| 376 | end | |
| 377 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 378 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 379 | prt.Anchored = true | |
| 380 | prt.CFrame = cframe | |
| 381 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 382 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 383 | table.insert(Effects, {
| |
| 384 | prt, | |
| 385 | "Cylinder", | |
| 386 | delay, | |
| 387 | x3, | |
| 388 | y3, | |
| 389 | z3, | |
| 390 | msh | |
| 391 | }) | |
| 392 | end | |
| 393 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 394 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 395 | prt.Anchored = true | |
| 396 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 397 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 398 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 399 | table.insert(Effects, {
| |
| 400 | prt, | |
| 401 | "Cylinder", | |
| 402 | delay, | |
| 403 | x3, | |
| 404 | y3, | |
| 405 | z3, | |
| 406 | msh | |
| 407 | }) | |
| 408 | end | |
| 409 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 410 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 411 | prt.Anchored = true | |
| 412 | prt.CFrame = cframe | |
| 413 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 414 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 415 | table.insert(Effects, {
| |
| 416 | prt, | |
| 417 | "Cylinder", | |
| 418 | delay, | |
| 419 | x3, | |
| 420 | y3, | |
| 421 | z3, | |
| 422 | msh | |
| 423 | }) | |
| 424 | end | |
| 425 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 426 | local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 427 | prt.Anchored = true | |
| 428 | prt.CFrame = cframe | |
| 429 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 430 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 431 | table.insert(Effects, {
| |
| 432 | prt, | |
| 433 | "Cylinder", | |
| 434 | delay, | |
| 435 | x3, | |
| 436 | y3, | |
| 437 | z3, | |
| 438 | msh | |
| 439 | }) | |
| 440 | end | |
| 441 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 442 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 443 | prt.Anchored = true | |
| 444 | prt.CFrame = cframe | |
| 445 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 446 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 447 | table.insert(Effects, {
| |
| 448 | prt, | |
| 449 | "Cylinder", | |
| 450 | delay, | |
| 451 | x3, | |
| 452 | y3, | |
| 453 | z3, | |
| 454 | msh | |
| 455 | }) | |
| 456 | end | |
| 457 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 458 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 459 | prt.Anchored = true | |
| 460 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 461 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 462 | local num = math.random(10, 50) / 1000 | |
| 463 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 464 | table.insert(Effects, {
| |
| 465 | prt, | |
| 466 | "Shatter", | |
| 467 | num, | |
| 468 | prt.CFrame, | |
| 469 | math.random() - math.random(), | |
| 470 | 0, | |
| 471 | math.random(50, 100) / 100 | |
| 472 | }) | |
| 473 | end | |
| 474 | ||
| 475 | attack = false | |
| 476 | game:GetService("RunService").Stepped:connect(function()
| |
| 477 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 478 | velocity = RootPart.Velocity.y | |
| 479 | sine = sine + change | |
| 480 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 481 | if equipped == true or equipped == false then | |
| 482 | if 1 < RootPart.Velocity.y and hit == nil then | |
| 483 | Anim = "Jump" | |
| 484 | if attack == false and ice_mode == false then | |
| 485 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 486 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 487 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
| 488 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
| 489 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
| 490 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
| 491 | end | |
| 492 | elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then | |
| 493 | Anim = "Fall" | |
| 494 | if attack == false then | |
| 495 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 496 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 497 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
| 498 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
| 499 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 500 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 501 | end | |
| 502 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then | |
| 503 | Anim = "Idle" | |
| 504 | if attack == false then | |
| 505 | change = 1 | |
| 506 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 2 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(67)), .1) | |
| 507 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-59)), .1) | |
| 508 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(56 + 3 * math.cos(sine / 25))), 0.1) | |
| 509 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(60), math.rad(-50 - 3 * math.cos(sine / 25))), 0.1) | |
| 510 | RH.C0 = clerp(RH.C0, cn(1.1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-0 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
| 511 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-12 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
| 512 | end | |
| 513 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 500 and hit ~= nil and ice_mode == false then | |
| 514 | Anim = "Walk" | |
| 515 | if attack==false then | |
| 516 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 2 + .1 * 2.5 * math.cos(sine / 2)) * angles(math.rad(50), math.rad(2) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 2))), .2) | |
| 517 | Torso.Neck.C0 = clerp(Torso.Neck.C0, cn(0, 1.1, -0.2, -1, -0, -0, 0, 0, 1, 0, 1, 0) * angles(math.rad(-50), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) | |
| 518 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * angles(math.rad(20 * math.cos(6 / 2)), math.rad(-5), math.rad(5 * math.cos(sine / 3))), .2) | |
| 519 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.4) * angles(math.rad(20 * math.cos(6 / 2)), math.rad(5), math.rad(5 * math.cos(sine / 3))), .2) | |
| 520 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(5 * math.cos(sine / 3))), .3) | |
| 521 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(5 * math.cos(sine / 3))), .3) | |
| 522 | end | |
| 523 | end | |
| 524 | end | |
| 525 | if equipped == true or equipped == false then | |
| 526 | if 1 < RootPart.Velocity.Y and hit == nil then | |
| 527 | Anim = "Jump" | |
| 528 | if attack == false and ice_mode == true then | |
| 529 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 530 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 531 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
| 532 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
| 533 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
| 534 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
| 535 | end | |
| 536 | elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then | |
| 537 | Anim = "Fall" | |
| 538 | if attack == false then | |
| 539 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 540 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 541 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
| 542 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
| 543 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 544 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 545 | end | |
| 546 | elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then | |
| 547 | Anim = "Idle" | |
| 548 | if attack == false then | |
| 549 | change = 0.8 | |
| 550 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1) | |
| 551 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
| 552 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
| 553 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
| 554 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1) | |
| 555 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1) | |
| 556 | end | |
| 557 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then | |
| 558 | Anim = "Walk" | |
| 559 | if attack == false then | |
| 560 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1) | |
| 561 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1) | |
| 562 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
| 563 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
| 564 | RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1) | |
| 565 | LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1) | |
| 566 | end | |
| 567 | end | |
| 568 | end | |
| 569 | if 0 < #Effects then | |
| 570 | for e = 1, #Effects do | |
| 571 | if Effects[e] ~= nil then | |
| 572 | local Thing = Effects[e] | |
| 573 | if Thing ~= nil then | |
| 574 | local Part = Thing[1] | |
| 575 | local Mode = Thing[2] | |
| 576 | local Delay = Thing[3] | |
| 577 | local IncX = Thing[4] | |
| 578 | local IncY = Thing[5] | |
| 579 | local IncZ = Thing[6] | |
| 580 | if 1 >= Thing[1].Transparency then | |
| 581 | if Thing[2] == "Block1" then | |
| 582 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 583 | local Mesh = Thing[1].Mesh | |
| 584 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 585 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 586 | elseif Thing[2] == "Block2" then | |
| 587 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0) | |
| 588 | local Mesh = Thing[7] | |
| 589 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 590 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 591 | elseif Thing[2] == "Block3" then | |
| 592 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0) | |
| 593 | local Mesh = Thing[7] | |
| 594 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 595 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 596 | elseif Thing[2] == "Cylinder" then | |
| 597 | local Mesh = Thing[1].Mesh | |
| 598 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 599 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 600 | elseif Thing[2] == "Blood" then | |
| 601 | local Mesh = Thing[7] | |
| 602 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 603 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 604 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 605 | elseif Thing[2] == "Elec" then | |
| 606 | local Mesh = Thing[1].Mesh | |
| 607 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 608 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 609 | elseif Thing[2] == "Disappear" then | |
| 610 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 611 | elseif Thing[2] == "Shatter" then | |
| 612 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 613 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 614 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 615 | Thing[6] = Thing[6] + Thing[5] | |
| 616 | end | |
| 617 | else | |
| 618 | Part.Parent = nil | |
| 619 | table.remove(Effects, e) | |
| 620 | end | |
| 621 | end | |
| 622 | end | |
| 623 | end | |
| 624 | end | |
| 625 | end) | |
| 626 | function RemoveOutlines(part) | |
| 627 | part.TopSurface = 10 | |
| 628 | end | |
| 629 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 630 | local Part = Create("Part")({
| |
| 631 | Parent = Parent, | |
| 632 | Reflectance = Reflectance, | |
| 633 | Transparency = Transparency, | |
| 634 | CanCollide = false, | |
| 635 | Locked = true, | |
| 636 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 637 | Name = Name, | |
| 638 | Size = Size, | |
| 639 | Material = Material | |
| 640 | }) | |
| 641 | RemoveOutlines(Part) | |
| 642 | return Part | |
| 643 | end | |
| 644 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 645 | local Msh = Create(Mesh)({
| |
| 646 | Parent = Part, | |
| 647 | Offset = OffSet, | |
| 648 | Scale = Scale | |
| 649 | }) | |
| 650 | if Mesh == "SpecialMesh" then | |
| 651 | Msh.MeshType = MeshType | |
| 652 | Msh.MeshId = MeshId | |
| 653 | end | |
| 654 | return Msh | |
| 655 | end | |
| 656 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 657 | local Weld = Create("Weld")({
| |
| 658 | Parent = Parent, | |
| 659 | Part0 = Part0, | |
| 660 | Part1 = Part1, | |
| 661 | C0 = C0, | |
| 662 | C1 = C1 | |
| 663 | }) | |
| 664 | return Weld | |
| 665 | end | |
| 666 | WSHM = {
| |
| 667 | "White", | |
| 668 | "Pastel light blue" | |
| 669 | } | |
| 670 | WSH = WSHM[math.random(1, #WSHM)] | |
| 671 | function IcePartFunk(HPart, aria, Min, Max) | |
| 672 | IcePart = Instance.new("Part", HPart)
| |
| 673 | IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
| 674 | IcePart.CanCollide = false | |
| 675 | IuW = Instance.new("Weld")
| |
| 676 | IuW.Name = "GuW" | |
| 677 | IuW.Part0 = HPart | |
| 678 | IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 679 | IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0) | |
| 680 | IuW.Part1 = IcePart | |
| 681 | IuW.Parent = HPart | |
| 682 | IcePart.Transparency = 0.85 | |
| 683 | IcePart.Material = "Neon" | |
| 684 | WSH = WSHM[math.random(1, #WSHM)] | |
| 685 | IcePart.BrickColor = BrickColor.new("" .. WSH)
| |
| 686 | RemoveOutlines(IcePart) | |
| 687 | game:GetService("Debris"):AddItem(IuW, 4)
| |
| 688 | game:GetService("Debris"):AddItem(IcePart, 6)
| |
| 689 | end | |
| 690 | SpikeMeshId = 1033714 | |
| 691 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 692 | local Part = Instance.new("Part", Parent)
| |
| 693 | Part.Name = Name | |
| 694 | Part.BrickColor = BrickColor.new(Color) | |
| 695 | Part.Size = Size | |
| 696 | Part.Material = Material | |
| 697 | Part.Transparency = Transparency | |
| 698 | Part.CanCollide = false | |
| 699 | RemoveOutlines(Part) | |
| 700 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 701 | Mesh.MeshType = "Sphere" | |
| 702 | Mesh.Scale = Scale | |
| 703 | return Mesh and Part | |
| 704 | end | |
| 705 | CFuncs = {
| |
| 706 | Part = {
| |
| 707 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 708 | local Part = Create("Part")({
| |
| 709 | Parent = Parent, | |
| 710 | Reflectance = Reflectance, | |
| 711 | Transparency = Transparency, | |
| 712 | CanCollide = false, | |
| 713 | Locked = true, | |
| 714 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 715 | Name = Name, | |
| 716 | Size = Size, | |
| 717 | Material = Material | |
| 718 | }) | |
| 719 | RemoveOutlines(Part) | |
| 720 | return Part | |
| 721 | end | |
| 722 | }, | |
| 723 | Mesh = {
| |
| 724 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 725 | local Msh = Create(Mesh)({
| |
| 726 | Parent = Part, | |
| 727 | Offset = OffSet, | |
| 728 | Scale = Scale | |
| 729 | }) | |
| 730 | if Mesh == "SpecialMesh" then | |
| 731 | Msh.MeshType = MeshType | |
| 732 | Msh.MeshId = MeshId | |
| 733 | end | |
| 734 | return Msh | |
| 735 | end | |
| 736 | }, | |
| 737 | Mesh = {
| |
| 738 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 739 | local Msh = Create(Mesh)({
| |
| 740 | Parent = Part, | |
| 741 | Offset = OffSet, | |
| 742 | Scale = Scale | |
| 743 | }) | |
| 744 | if Mesh == "SpecialMesh" then | |
| 745 | Msh.MeshType = MeshType | |
| 746 | Msh.MeshId = MeshId | |
| 747 | end | |
| 748 | return Msh | |
| 749 | end | |
| 750 | }, | |
| 751 | Weld = {
| |
| 752 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 753 | local Weld = Create("Weld")({
| |
| 754 | Parent = Parent, | |
| 755 | Part0 = Part0, | |
| 756 | Part1 = Part1, | |
| 757 | C0 = C0, | |
| 758 | C1 = C1 | |
| 759 | }) | |
| 760 | return Weld | |
| 761 | end | |
| 762 | }, | |
| 763 | Sound = {
| |
| 764 | Create = function(id, par, vol, pit) | |
| 765 | coroutine.resume(coroutine.create(function() | |
| 766 | local S = Create("Sound")({
| |
| 767 | Volume = vol, | |
| 768 | Pitch = pit or 1, | |
| 769 | SoundId = id, | |
| 770 | Parent = par or workspace | |
| 771 | }) | |
| 772 | wait() | |
| 773 | S:play() | |
| 774 | game:GetService("Debris"):AddItem(S, 6)
| |
| 775 | end)) | |
| 776 | end | |
| 777 | }, | |
| 778 | ParticleEmitter = {
| |
| 779 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 780 | local fp = Create("ParticleEmitter")({
| |
| 781 | Parent = Parent, | |
| 782 | Color = ColorSequence.new(Color1, Color2), | |
| 783 | LightEmission = LightEmission, | |
| 784 | Size = Size, | |
| 785 | Texture = Texture, | |
| 786 | Transparency = Transparency, | |
| 787 | ZOffset = ZOffset, | |
| 788 | Acceleration = Accel, | |
| 789 | Drag = Drag, | |
| 790 | LockedToPart = LockedToPart, | |
| 791 | VelocityInheritance = VelocityInheritance, | |
| 792 | EmissionDirection = EmissionDirection, | |
| 793 | Enabled = Enabled, | |
| 794 | Lifetime = LifeTime, | |
| 795 | Rate = Rate, | |
| 796 | Rotation = Rotation, | |
| 797 | RotSpeed = RotSpeed, | |
| 798 | Speed = Speed, | |
| 799 | VelocitySpread = VelocitySpread | |
| 800 | }) | |
| 801 | return fp | |
| 802 | end | |
| 803 | } | |
| 804 | } | |
| 805 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 806 | if hit.Parent == nil then | |
| 807 | return | |
| 808 | end | |
| 809 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 810 | for _, v in pairs(hit.Parent:children()) do | |
| 811 | if v:IsA("Humanoid") then
| |
| 812 | h = v | |
| 813 | end | |
| 814 | end | |
| 815 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 816 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 817 | return | |
| 818 | end | |
| 819 | local c = Create("ObjectValue")({
| |
| 820 | Name = "creator", | |
| 821 | Value = game:service("Players").LocalPlayer,
| |
| 822 | Parent = h | |
| 823 | }) | |
| 824 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 825 | if HitSound ~= nil and HitPitch ~= nil then | |
| 826 | CreateSound(HitSound, hit, 1, HitPitch) | |
| 827 | end | |
| 828 | local Damage = math.random(minim, maxim) | |
| 829 | local blocked = false | |
| 830 | local block = hit.Parent:findFirstChild("Block")
| |
| 831 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 832 | blocked = true | |
| 833 | block.Value = block.Value - 1 | |
| 834 | print(block.Value) | |
| 835 | end | |
| 836 | if blocked == false then | |
| 837 | h.Health = h.Health - Damage | |
| 838 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 839 | else | |
| 840 | h.Health = h.Health - Damage / 2 | |
| 841 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 842 | end | |
| 843 | if Type == "Knockdown" then | |
| 844 | local hum = hit.Parent.Humanoid | |
| 845 | hum.PlatformStand = true | |
| 846 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 847 | swait(1) | |
| 848 | HHumanoid.PlatformStand = false | |
| 849 | end), hum) | |
| 850 | local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit | |
| 851 | local bodvol = Create("BodyVelocity")({
| |
| 852 | velocity = angle * knockback, | |
| 853 | P = 5000, | |
| 854 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 855 | Parent = hit | |
| 856 | }) | |
| 857 | local rl = Create("BodyAngularVelocity")({
| |
| 858 | P = 3000, | |
| 859 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 860 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 861 | Parent = hit | |
| 862 | }) | |
| 863 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 864 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 865 | elseif Type == "Normal" then | |
| 866 | local vp = Create("BodyVelocity")({
| |
| 867 | P = 500, | |
| 868 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 869 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 870 | }) | |
| 871 | if knockback > 0 then | |
| 872 | vp.Parent = hit.Parent.Torso | |
| 873 | end | |
| 874 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 875 | elseif Type == "Impale" then | |
| 876 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1)) | |
| 877 | Spike.Anchored = true | |
| 878 | Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)) | |
| 879 | Spike.Position = hit.Parent.Torso.Position | |
| 880 | for i = 1, 5 do | |
| 881 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
| 882 | end | |
| 883 | Services.Debris:AddItem(Spike, 4) | |
| 884 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=426729010", Spike, 0.8, 2)
| |
| 885 | hit.Parent.Humanoid.PlatformStand = true | |
| 886 | swait(1) | |
| 887 | hit.Parent.Humanoid.PlatformStand = false | |
| 888 | elseif Type == "Up" then | |
| 889 | local bodyVelocity = Create("BodyVelocity")({
| |
| 890 | velocity = Vector3.new(0, 20, 0), | |
| 891 | P = 5000, | |
| 892 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 893 | Parent = hit | |
| 894 | }) | |
| 895 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 896 | local bodyVelocity = Create("BodyVelocity")({
| |
| 897 | velocity = Vector3.new(0, 20, 0), | |
| 898 | P = 5000, | |
| 899 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 900 | Parent = hit | |
| 901 | }) | |
| 902 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 903 | elseif Type == "Snare" then | |
| 904 | local bp = Create("BodyPosition")({
| |
| 905 | P = 900, | |
| 906 | D = 1000, | |
| 907 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 908 | position = hit.Parent.Torso.Position, | |
| 909 | Parent = hit.Parent.Torso | |
| 910 | }) | |
| 911 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 912 | elseif Type == "Slowness" then | |
| 913 | local SpeedSave = hit.Parent.Humanoid.WalkSpeed | |
| 914 | for i = 1, 25 do | |
| 915 | hit.Parent.Humanoid.WalkSpeed = 4 | |
| 916 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
| 917 | end | |
| 918 | wait(4) | |
| 919 | hit.Parent.Humanoid.WalkSpeed = SpeedSave | |
| 920 | elseif Type == "FireDmg" then | |
| 921 | for i = 1, math.random(60, 150) do | |
| 922 | BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
| |
| 923 | BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
| |
| 924 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
| |
| 925 | wait(0.1) | |
| 926 | MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal") | |
| 927 | end | |
| 928 | elseif Type == "Freeze" then | |
| 929 | local bp = Create("BodyPosition")({
| |
| 930 | P = 900, | |
| 931 | D = 1000, | |
| 932 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 933 | position = hit.Parent.Torso.Position, | |
| 934 | Parent = hit.Parent.Torso | |
| 935 | }) | |
| 936 | game:GetService("Debris"):AddItem(bp, 4)
| |
| 937 | for i = 1, 25 do | |
| 938 | IcePartFunk(hit.Parent.Torso, 1, 1.5, 2) | |
| 939 | end | |
| 940 | elseif Type == "Freeze2" then | |
| 941 | local BodPos = Create("BodyPosition")({
| |
| 942 | P = 50000, | |
| 943 | D = 1000, | |
| 944 | - | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
|
| 944 | + | |
| 945 | position = hit.Parent.Torso.Position, | |
| 946 | Parent = hit.Parent.Torso | |
| 947 | }) | |
| 948 | local BodGy = Create("BodyGyro")({
| |
| 949 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 950 | P = 20000, | |
| 951 | Parent = hit.Parent.Torso, | |
| 952 | cframe = hit.Parent.Torso.CFrame | |
| 953 | }) | |
| 954 | hit.Parent.Torso.Anchored = true | |
| 955 | coroutine.resume(coroutine.create(function(Part) | |
| 956 | swait(1.5) | |
| 957 | Part.Anchored = false | |
| 958 | end), hit.Parent.Torso) | |
| 959 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 960 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 961 | end | |
| 962 | local debounce = Create("BoolValue")({
| |
| 963 | Name = "DebounceHit", | |
| 964 | Parent = hit.Parent, | |
| 965 | Value = true | |
| 966 | }) | |
| 967 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 968 | c = Instance.new("ObjectValue")
| |
| 969 | c.Name = "creator" | |
| 970 | c.Value = Player | |
| 971 | c.Parent = h | |
| 972 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 973 | end | |
| 974 | end | |
| 975 | function ShowDamage(Pos, Text, Time, Color) | |
| 976 | local Rate = 0.033333333333333 | |
| 977 | if not Pos then | |
| 978 | local Pos = Vector3.new(0, 0, 0) | |
| 979 | end | |
| 980 | local Text = Text or "" | |
| 981 | local Time = Time or 2 | |
| 982 | if not Color then | |
| 983 | local Color = Color3.new(1, 0, 1) | |
| 984 | end | |
| 985 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 986 | EffectPart.Anchored = true | |
| 987 | local BillboardGui = Create("BillboardGui")({
| |
| 988 | Size = UDim2.new(3, 0, 3, 0), | |
| 989 | Adornee = EffectPart, | |
| 990 | Parent = EffectPart | |
| 991 | }) | |
| 992 | local TextLabel = Create("TextLabel")({
| |
| 993 | BackgroundTransparency = 1, | |
| 994 | Size = UDim2.new(1, 0, 1, 0), | |
| 995 | Text = Text, | |
| 996 | TextColor3 = Color, | |
| 997 | TextScaled = true, | |
| 998 | Font = Enum.Font.ArialBold, | |
| 999 | Parent = BillboardGui | |
| 1000 | }) | |
| 1001 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 1002 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1003 | delay(0, function() | |
| 1004 | local Frames = Time / Rate | |
| 1005 | for Frame = 1, Frames do | |
| 1006 | wait(Rate) | |
| 1007 | local Percent = Frame / Frames | |
| 1008 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1009 | TextLabel.TextTransparency = Percent | |
| 1010 | end | |
| 1011 | if EffectPart and EffectPart.Parent then | |
| 1012 | EffectPart:Destroy() | |
| 1013 | end | |
| 1014 | end) | |
| 1015 | end | |
| 1016 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 1017 | for _, c in pairs(workspace:children()) do | |
| 1018 | local hum = c:findFirstChild("Humanoid")
| |
| 1019 | if hum ~= nil then | |
| 1020 | local head = c:findFirstChild("Head")
| |
| 1021 | if head ~= nil then | |
| 1022 | local targ = head.Position - Part.Position | |
| 1023 | local mag = targ.magnitude | |
| 1024 | if magni >= mag and c.Name ~= Player.Name then | |
| 1025 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1) | |
| 1026 | end | |
| 1027 | end | |
| 1028 | end | |
| 1029 | end | |
| 1030 | end | |
| 1031 | function MagniKILL(Part, magni, knock, Type) | |
| 1032 | for _, c in pairs(workspace:children()) do | |
| 1033 | local hum = c:findFirstChild("Humanoid")
| |
| 1034 | if hum ~= nil then | |
| 1035 | local head = c:findFirstChild("Head")
| |
| 1036 | if head ~= nil then | |
| 1037 | local targ = head.Position - Part.Position | |
| 1038 | local mag = targ.magnitude | |
| 1039 | if magni >= mag and c.Name ~= Player.Name then | |
| 1040 | hum.Health = 0 | |
| 1041 | end | |
| 1042 | end | |
| 1043 | end | |
| 1044 | end | |
| 1045 | end | |
| 1046 | EffectModel = Instance.new("Model", Character)
| |
| 1047 | EffectModel.Name = "Effects" | |
| 1048 | Effects = {
| |
| 1049 | Block = {
| |
| 1050 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1051 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1052 | prt.Anchored = true | |
| 1053 | prt.CFrame = cframe | |
| 1054 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1055 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1056 | if Type == 1 or Type == nil then | |
| 1057 | table.insert(Effects, {
| |
| 1058 | prt, | |
| 1059 | "Block1", | |
| 1060 | delay, | |
| 1061 | x3, | |
| 1062 | y3, | |
| 1063 | z3, | |
| 1064 | msh | |
| 1065 | }) | |
| 1066 | elseif Type == 2 then | |
| 1067 | table.insert(Effects, {
| |
| 1068 | prt, | |
| 1069 | "Block2", | |
| 1070 | delay, | |
| 1071 | x3, | |
| 1072 | y3, | |
| 1073 | z3, | |
| 1074 | msh | |
| 1075 | }) | |
| 1076 | else | |
| 1077 | table.insert(Effects, {
| |
| 1078 | prt, | |
| 1079 | "Block3", | |
| 1080 | delay, | |
| 1081 | x3, | |
| 1082 | y3, | |
| 1083 | z3, | |
| 1084 | msh | |
| 1085 | }) | |
| 1086 | end | |
| 1087 | end | |
| 1088 | }, | |
| 1089 | Sphere = {
| |
| 1090 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1091 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1092 | prt.Anchored = true | |
| 1093 | prt.CFrame = cframe | |
| 1094 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1095 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1096 | table.insert(Effects, {
| |
| 1097 | prt, | |
| 1098 | "Cylinder", | |
| 1099 | delay, | |
| 1100 | x3, | |
| 1101 | y3, | |
| 1102 | z3, | |
| 1103 | msh | |
| 1104 | }) | |
| 1105 | end | |
| 1106 | }, | |
| 1107 | Cylinder = {
| |
| 1108 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1109 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1110 | prt.Anchored = true | |
| 1111 | prt.CFrame = cframe | |
| 1112 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1113 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1114 | table.insert(Effects, {
| |
| 1115 | prt, | |
| 1116 | "Cylinder", | |
| 1117 | delay, | |
| 1118 | x3, | |
| 1119 | y3, | |
| 1120 | z3, | |
| 1121 | msh | |
| 1122 | }) | |
| 1123 | end | |
| 1124 | }, | |
| 1125 | Wave = {
| |
| 1126 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1127 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1128 | prt.Anchored = true | |
| 1129 | prt.CFrame = cframe | |
| 1130 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1131 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1132 | table.insert(Effects, {
| |
| 1133 | prt, | |
| 1134 | "Cylinder", | |
| 1135 | delay, | |
| 1136 | x3, | |
| 1137 | y3, | |
| 1138 | z3, | |
| 1139 | msh | |
| 1140 | }) | |
| 1141 | end | |
| 1142 | }, | |
| 1143 | Ring = {
| |
| 1144 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1145 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1146 | prt.Anchored = true | |
| 1147 | prt.CFrame = cframe | |
| 1148 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1149 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1150 | table.insert(Effects, {
| |
| 1151 | prt, | |
| 1152 | "Cylinder", | |
| 1153 | delay, | |
| 1154 | x3, | |
| 1155 | y3, | |
| 1156 | z3, | |
| 1157 | msh | |
| 1158 | }) | |
| 1159 | end | |
| 1160 | }, | |
| 1161 | Break = {
| |
| 1162 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1163 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1164 | prt.Anchored = true | |
| 1165 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1166 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1167 | local num = math.random(10, 50) / 1000 | |
| 1168 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1169 | table.insert(Effects, {
| |
| 1170 | prt, | |
| 1171 | "Shatter", | |
| 1172 | num, | |
| 1173 | prt.CFrame, | |
| 1174 | math.random() - math.random(), | |
| 1175 | 0, | |
| 1176 | math.random(50, 100) / 100 | |
| 1177 | }) | |
| 1178 | end | |
| 1179 | } | |
| 1180 | } | |
| 1181 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1182 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1183 | prt.Anchored = true | |
| 1184 | prt.CFrame = cframe | |
| 1185 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1186 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1187 | if Type == 1 or Type == nil then | |
| 1188 | table.insert(Effects, {
| |
| 1189 | prt, | |
| 1190 | "Block1", | |
| 1191 | delay, | |
| 1192 | x3, | |
| 1193 | y3, | |
| 1194 | z3, | |
| 1195 | msh | |
| 1196 | }) | |
| 1197 | elseif Type == 2 then | |
| 1198 | table.insert(Effects, {
| |
| 1199 | prt, | |
| 1200 | "Block2", | |
| 1201 | delay, | |
| 1202 | x3, | |
| 1203 | y3, | |
| 1204 | z3, | |
| 1205 | msh | |
| 1206 | }) | |
| 1207 | elseif Type == 3 then | |
| 1208 | table.insert(Effects, {
| |
| 1209 | prt, | |
| 1210 | "Block3", | |
| 1211 | delay, | |
| 1212 | x3, | |
| 1213 | y3, | |
| 1214 | z3, | |
| 1215 | msh | |
| 1216 | }) | |
| 1217 | end | |
| 1218 | end | |
| 1219 | function CreateSound(id, par, vol, pit) | |
| 1220 | coroutine.resume(coroutine.create(function() | |
| 1221 | local sou = Instance.new("Sound", par or workspace)
| |
| 1222 | sou.Volume = vol | |
| 1223 | sou.Pitch = pit or 1 | |
| 1224 | sou.SoundId = id | |
| 1225 | swait() | |
| 1226 | sou:play() | |
| 1227 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 1228 | end)) | |
| 1229 | end | |
| 1230 | function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1231 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1232 | prt.Anchored = true | |
| 1233 | prt.CFrame = cframe | |
| 1234 | prt.Material = "Neon" | |
| 1235 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1236 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1237 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1238 | for i = 0, 6, delay do | |
| 1239 | swait() | |
| 1240 | Part.Transparency = i | |
| 1241 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 1242 | end | |
| 1243 | Part.Parent = nil | |
| 1244 | end), prt, msh) | |
| 1245 | end | |
| 1246 | function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects | |
| 1247 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1248 | local MainPos = partt.Position | |
| 1249 | local MainPos2 = mouse + SpreadVectors | |
| 1250 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1251 | local speed = 1000 | |
| 1252 | local num = 1 | |
| 1253 | coroutine.resume(coroutine.create(function() | |
| 1254 | repeat | |
| 1255 | swait() | |
| 1256 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1257 | local mag =(MainPos - pos).magnitude | |
| 1258 | Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
| |
| 1259 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1260 | num = num - 1 | |
| 1261 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1262 | if hit ~= nil then | |
| 1263 | num = 0 | |
| 1264 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really Red"), "Effect", Vector3.new())
| |
| 1265 | refpart.Anchored = true | |
| 1266 | refpart.CFrame = CFrame.new(pos) | |
| 1267 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1268 | end | |
| 1269 | if num <= 0 then | |
| 1270 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really Red"), "Effect", Vector3.new())
| |
| 1271 | refpart.Anchored = true | |
| 1272 | refpart.CFrame = CFrame.new(pos) | |
| 1273 | if hit ~= nil then | |
| 1274 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1275 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 1276 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1277 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1278 | MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg") | |
| 1279 | end | |
| 1280 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1281 | end | |
| 1282 | until num <= 0 | |
| 1283 | end)) | |
| 1284 | end | |
| 1285 | function shoottraildd2(mouse, partt, SpreadAmount) | |
| 1286 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1287 | local MainPos = partt.Position | |
| 1288 | local MainPos2 = mouse + SpreadVectors | |
| 1289 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1290 | local speed = 3000 | |
| 1291 | local num = 1 | |
| 1292 | coroutine.resume(coroutine.create(function() | |
| 1293 | repeat | |
| 1294 | swait() | |
| 1295 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1296 | local mag = (MainPos - pos).magnitude | |
| 1297 | Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
| |
| 1298 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1299 | num = num - 1 | |
| 1300 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1301 | if hit ~= nil then | |
| 1302 | num = 0 | |
| 1303 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1304 | refpart.Anchored = true | |
| 1305 | refpart.CFrame = CFrame.new(pos) | |
| 1306 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1307 | end | |
| 1308 | if num <= 0 then | |
| 1309 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1310 | refpart.Anchored = true | |
| 1311 | refpart.CFrame = CFrame.new(pos) | |
| 1312 | if hit ~= nil then | |
| 1313 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1314 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
| |
| 1315 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 1316 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 1317 | MagniKILL(refpart, 80, 0, "Normal") | |
| 1318 | end | |
| 1319 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1320 | end | |
| 1321 | until num <= 0 | |
| 1322 | end)) | |
| 1323 | end | |
| 1324 | function shoottraildd22(mouse, partt, SpreadAmount) | |
| 1325 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1326 | local MainPos = partt.Position | |
| 1327 | local MainPos2 = mouse + SpreadVectors | |
| 1328 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1329 | local speed = 900 | |
| 1330 | local num = 1 | |
| 1331 | coroutine.resume(coroutine.create(function() | |
| 1332 | repeat | |
| 1333 | swait() | |
| 1334 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1335 | local mag = (MainPos - pos).magnitude | |
| 1336 | Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
| |
| 1337 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1338 | num = num - 1 | |
| 1339 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1340 | if hit ~= nil then | |
| 1341 | num = 0 | |
| 1342 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1343 | refpart.Anchored = true | |
| 1344 | refpart.CFrame = CFrame.new(pos) | |
| 1345 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1346 | end | |
| 1347 | if num <= 0 then | |
| 1348 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1349 | refpart.Anchored = true | |
| 1350 | refpart.CFrame = CFrame.new(pos) | |
| 1351 | if hit ~= nil then | |
| 1352 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1353 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
| |
| 1354 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 1355 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 1356 | MagniKILL(refpart, 80, 0, "Normal") | |
| 1357 | end | |
| 1358 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1359 | end | |
| 1360 | until num <= 0 | |
| 1361 | end)) | |
| 1362 | end | |
| 1363 | function shoottraildd3(mouse, partt, SpreadAmount, dmg) | |
| 1364 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1365 | local MainPos = partt.Position | |
| 1366 | local MainPos2 = mouse + SpreadVectors | |
| 1367 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1368 | local speed = 200 | |
| 1369 | local num = 0 | |
| 1370 | coroutine.resume(coroutine.create(function() | |
| 1371 | repeat | |
| 1372 | swait() | |
| 1373 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1374 | local mag = (MainPos - pos).magnitude | |
| 1375 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
| |
| 1376 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1377 | num = num - 1 | |
| 1378 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1379 | if hit ~= nil then | |
| 1380 | num = 0 | |
| 1381 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1382 | refpart.Anchored = true | |
| 1383 | refpart.CFrame = CFrame.new(pos) | |
| 1384 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1385 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1386 | end | |
| 1387 | if num <= 0 then | |
| 1388 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1389 | refpart.Anchored = true | |
| 1390 | refpart.CFrame = CFrame.new(pos) | |
| 1391 | if hit ~= nil then | |
| 1392 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1393 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 1394 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1395 | MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness") | |
| 1396 | end | |
| 1397 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1398 | end | |
| 1399 | until num <= 0 | |
| 1400 | end)) | |
| 1401 | end | |
| 1402 | function shoottraildd4(mouse, partt, SpreadAmount, dmg) | |
| 1403 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1404 | local MainPos = partt.Position | |
| 1405 | local MainPos2 = mouse + SpreadVectors | |
| 1406 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1407 | local speed = 500 | |
| 1408 | local num = 1 | |
| 1409 | coroutine.resume(coroutine.create(function() | |
| 1410 | repeat | |
| 1411 | swait() | |
| 1412 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1413 | local mag = (MainPos - pos).magnitude | |
| 1414 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
| |
| 1415 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1416 | num = num - 1 | |
| 1417 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1418 | if hit ~= nil then | |
| 1419 | num = 0 | |
| 1420 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1421 | refpart.Anchored = true | |
| 1422 | refpart.CFrame = CFrame.new(pos) | |
| 1423 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1424 | end | |
| 1425 | if num <= 0 then | |
| 1426 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1427 | refpart.Anchored = true | |
| 1428 | refpart.CFrame = CFrame.new(pos) | |
| 1429 | if hit ~= nil then | |
| 1430 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1431 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 1432 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1433 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1434 | MagniDamage(refpart, 4, dmg, 40, 0, "Normal") | |
| 1435 | end | |
| 1436 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1437 | end | |
| 1438 | until num <= 0 | |
| 1439 | end)) | |
| 1440 | end | |
| 1441 | ||
| 1442 | --infinite | |
| 1443 | Humanoid.WalkSpeed = 50 | |
| 1444 | local Must2 = Instance.new("Sound",Torso)
| |
| 1445 | Must2.SoundId = "rbxassetid://930465002" | |
| 1446 | Must2.Pitch = 0.99 | |
| 1447 | Must2.Volume = 4 | |
| 1448 | Must2.Looped = true | |
| 1449 | wait(0) | |
| 1450 | Must2:Play() | |
| 1451 | local Must2 = Instance.new("Sound",Torso)
| |
| 1452 | Must2.SoundId = "rbxassetid://1042428496" | |
| 1453 | Must2.Pitch = 0.99 | |
| 1454 | Must2.Volume = 0.7 | |
| 1455 | Must2.Looped = true | |
| 1456 | wait(0) | |
| 1457 | Must2:Play() | |
| 1458 | local pie222 = Instance.new("ParticleEmitter")
| |
| 1459 | pie222.Parent = RightArm | |
| 1460 | pie222.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 1461 | pie222.LightEmission = 1 | |
| 1462 | pie222.Size = NumberSequence.new(0.8) | |
| 1463 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 1464 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 1465 | pie222.EmissionDirection = "Top" | |
| 1466 | pie222.Enabled = true | |
| 1467 | pie222.Lifetime = NumberRange.new(1) | |
| 1468 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 1469 | pie222.Rate = 80 | |
| 1470 | pie222.Speed = NumberRange.new(0) | |
| 1471 | pie222.LockedToPart = true | |
| 1472 | local pie222 = Instance.new("ParticleEmitter")
| |
| 1473 | pie222.Parent = LeftArm | |
| 1474 | pie222.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 1475 | pie222.LightEmission = 1 | |
| 1476 | pie222.Size = NumberSequence.new(0.8) | |
| 1477 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 1478 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 1479 | pie222.EmissionDirection = "Top" | |
| 1480 | pie222.Enabled = true | |
| 1481 | pie222.Lifetime = NumberRange.new(1) | |
| 1482 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 1483 | pie222.Rate = 80 | |
| 1484 | pie222.Speed = NumberRange.new(0) | |
| 1485 | pie222.LockedToPart = true | |
| 1486 | local pie222 = Instance.new("ParticleEmitter")
| |
| 1487 | pie222.Parent = RightLeg | |
| 1488 | pie222.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 1489 | pie222.LightEmission = 1 | |
| 1490 | pie222.Size = NumberSequence.new(0.8) | |
| 1491 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 1492 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 1493 | pie222.EmissionDirection = "Top" | |
| 1494 | pie222.Enabled = true | |
| 1495 | pie222.Lifetime = NumberRange.new(1) | |
| 1496 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 1497 | pie222.Rate = 80 | |
| 1498 | pie222.Speed = NumberRange.new(0) | |
| 1499 | pie222.LockedToPart = true | |
| 1500 | local pie222 = Instance.new("ParticleEmitter")
| |
| 1501 | pie222.Parent = LeftLeg | |
| 1502 | pie222.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 1503 | pie222.LightEmission = 1 | |
| 1504 | pie222.Size = NumberSequence.new(0.8) | |
| 1505 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 1506 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 1507 | pie222.EmissionDirection = "Top" | |
| 1508 | pie222.Enabled = true | |
| 1509 | pie222.Lifetime = NumberRange.new(1) | |
| 1510 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 1511 | pie222.Rate = 80 | |
| 1512 | pie222.Speed = NumberRange.new(0) | |
| 1513 | pie222.LockedToPart = true | |
| 1514 | local HBill = Instance.new("BillboardGui", char.Head)
| |
| 1515 | local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
| |
| 1516 | local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
| |
| 1517 | HBill.Size = UDim2.new(15,0,2.2,0) | |
| 1518 | HBill.Name = "Display" | |
| 1519 | HBill.StudsOffset = Vector3.new(0,3.5,0) | |
| 1520 | HBill.AlwaysOnTop = false | |
| 1521 | HBill.MaxDistance = 50 | |
| 1522 | HBill.Enabled = true | |
| 1523 | HMain.BackgroundColor3 = BrickColor.new("Really black").Color
| |
| 1524 | HMain.BackgroundTransparency = 1 | |
| 1525 | HMain.Size = UDim2.new(1,0,1,0) | |
| 1526 | HBarBack.Parent = HMain | |
| 1527 | HBarBack.BackgroundColor3 = Color3.new(255,0,0) | |
| 1528 | HBarBack.BorderColor3 = Color3.new(0,0,0) | |
| 1529 | HBarBack.BorderSizePixel = .25 | |
| 1530 | HBarBack.BackgroundTransparency = 0 | |
| 1531 | HBarBack.Position = UDim2.new(.025, 0, .55, 0) | |
| 1532 | HBarBack.Size = UDim2.new(.95, 0, .3, 0) | |
| 1533 | HHealth.BackgroundTransparency = 1 | |
| 1534 | HHealth.Size = UDim2.new(1,0,1,0) | |
| 1535 | HHealth.Font = "SourceSansBold" | |
| 1536 | HHealth.Text = "" | |
| 1537 | HHealth.TextScaled = true | |
| 1538 | HHealth.TextColor3 = BrickColor.new("Really black").Color
| |
| 1539 | HHealth.TextStrokeTransparency = 1 | |
| 1540 | HName.Parent = HMain | |
| 1541 | HName.BackgroundTransparency = 1 | |
| 1542 | HName.Size = UDim2.new(1,0,.7,0) | |
| 1543 | HName.Font = "SourceSansBold" | |
| 1544 | HName.Text = "NOO8" | |
| 1545 | HName.TextScaled = true | |
| 1546 | HName.TextColor3 = BrickColor.new("new yeller").Color
| |
| 1547 | HName.TextStrokeTransparency = 1 | |
| 1548 | HName.TextYAlignment = "Top" | |
| 1549 | lig = Instance.new("PointLight",Player.Character.Torso)
| |
| 1550 | lig.Color=Color3.new(255,0,0) | |
| 1551 | lig.Range = 7 | |
| 1552 | --- | |
| 1553 | ||
| 1554 | attackdebounce = false | |
| 1555 | deb=false | |
| 1556 | ||
| 1557 | ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 1558 | if hit.Parent==nil then | |
| 1559 | return | |
| 1560 | end | |
| 1561 | h=hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1562 | for _,v in pairs(hit.Parent:children()) do | |
| 1563 | if v:IsA("Humanoid") then
| |
| 1564 | h=v | |
| 1565 | end | |
| 1566 | end | |
| 1567 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 1568 | h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1569 | end | |
| 1570 | if hit.Parent.className=="Hat" then | |
| 1571 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 1572 | end | |
| 1573 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1574 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 1575 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1576 | return | |
| 1577 | end]] | |
| 1578 | -- hs(hit,1.2) | |
| 1579 | c=Instance.new("ObjectValue")
| |
| 1580 | c.Name="creator" | |
| 1581 | c.Value=game:service("Players").LocalPlayer
| |
| 1582 | c.Parent=h | |
| 1583 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1584 | Damage=math.random(minim,maxim) | |
| 1585 | -- h:TakeDamage(Damage) | |
| 1586 | blocked=false | |
| 1587 | block=hit.Parent:findFirstChild("Block")
| |
| 1588 | if block~=nil then | |
| 1589 | print(block.className) | |
| 1590 | if block.className=="NumberValue" then | |
| 1591 | if block.Value>0 then | |
| 1592 | blocked=true | |
| 1593 | if decreaseblock==nil then | |
| 1594 | block.Value=block.Value-1 | |
| 1595 | end | |
| 1596 | end | |
| 1597 | end | |
| 1598 | if block.className=="IntValue" then | |
| 1599 | if block.Value>0 then | |
| 1600 | blocked=true | |
| 1601 | if decreaseblock~=nil then | |
| 1602 | block.Value=block.Value-1 | |
| 1603 | end | |
| 1604 | - | HName.Text = "Infinite" |
| 1604 | + | |
| 1605 | end | |
| 1606 | - | HName.TextColor3 = BrickColor.new("Bright red").Color
|
| 1606 | + | |
| 1607 | if blocked==false then | |
| 1608 | -- h:TakeDamage(Damage) | |
| 1609 | h.Health=h.Health-Damage | |
| 1610 | showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
| |
| 1611 | else | |
| 1612 | h.Health=h.Health-(Damage/2) | |
| 1613 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
| |
| 1614 | end | |
| 1615 | if Type=="Knockdown" then | |
| 1616 | Humanoid=hit.Parent.Humanoid | |
| 1617 | Humanoid.PlatformStand=true | |
| 1618 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1619 | swait(1) | |
| 1620 | HHumanoid.PlatformStand=false | |
| 1621 | end),Humanoid) | |
| 1622 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 1623 | hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 1624 | local bodvol=Instance.new("BodyVelocity")
| |
| 1625 | bodvol.velocity=angle*knockback | |
| 1626 | bodvol.P=5000 | |
| 1627 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1628 | bodvol.Parent=hit | |
| 1629 | rl=Instance.new("BodyAngularVelocity")
| |
| 1630 | rl.P=3000 | |
| 1631 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1632 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1633 | rl.Parent=hit | |
| 1634 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 1635 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 1636 | elseif Type=="Normal" then | |
| 1637 | bp=Instance.new("BodyVelocity")
| |
| 1638 | bp.P=100000 | |
| 1639 | bp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1640 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1641 | if KnockbackType==1 then | |
| 1642 | bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 1643 | elseif KnockbackType==2 then | |
| 1644 | bp.velocity=Property.CFrame.lookVector*knockback | |
| 1645 | end | |
| 1646 | if knockback>0 then | |
| 1647 | bp.Parent=hit.Parent.Torso | |
| 1648 | ||
| 1649 | end | |
| 1650 | game:GetService("Debris"):AddItem(bp,.5)
| |
| 1651 | elseif Type=="Up" then | |
| 1652 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 1653 | bodyVelocity.velocity=vt(0,60,0) | |
| 1654 | bodyVelocity.P=5000 | |
| 1655 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1656 | bodyVelocity.Parent=hit | |
| 1657 | game:GetService("Debris"):AddItem(bodyVelocity,1)
| |
| 1658 | rl=Instance.new("BodyAngularVelocity")
| |
| 1659 | rl.P=3000 | |
| 1660 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1661 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 1662 | rl.Parent=hit | |
| 1663 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 1664 | elseif Type=="Snare" then | |
| 1665 | bp=Instance.new("BodyPosition")
| |
| 1666 | bp.P=2000 | |
| 1667 | bp.D=100 | |
| 1668 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1669 | bp.position=hit.Parent.Torso.Position | |
| 1670 | bp.Parent=hit.Parent.Torso | |
| 1671 | game:GetService("Debris"):AddItem(bp,1)
| |
| 1672 | elseif Type=="Target" then | |
| 1673 | if Targetting==false then | |
| 1674 | ZTarget=hit.Parent.Torso | |
| 1675 | coroutine.resume(coroutine.create(function(Part) | |
| 1676 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 1677 | swait(1) | |
| 1678 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 1679 | end),ZTarget) | |
| 1680 | TargHum=ZTarget.Parent:findFirstChild("Humanoid")
| |
| 1681 | targetgui=Instance.new("BillboardGui")
| |
| 1682 | targetgui.Parent=ZTarget | |
| 1683 | targetgui.Size=UDim2.new(10,100,10,100) | |
| 1684 | targ=Instance.new("ImageLabel")
| |
| 1685 | targ.Parent=targetgui | |
| 1686 | targ.BackgroundTransparency=1 | |
| 1687 | targ.Image="rbxassetid://4834067" | |
| 1688 | targ.Size=UDim2.new(1,0,1,0) | |
| 1689 | cam.CameraType="Scriptable" | |
| 1690 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 1691 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 1692 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 1693 | Targetting=true | |
| 1694 | RocketTarget=ZTarget | |
| 1695 | for i=1,Property do | |
| 1696 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
| 1697 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
| 1698 | swait() | |
| 1699 | end | |
| 1700 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
| 1701 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 1702 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 1703 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
| 1704 | end | |
| 1705 | Targetting=true | |
| 1706 | RocketTarget=true | |
| 1707 | targetgui.Parent=true | |
| 1708 | cam.CameraType="Custom" | |
| 1709 | end | |
| 1710 | end | |
| 1711 | debounce=Instance.new("BoolValue")
| |
| 1712 | debounce.Name="DebounceHit" | |
| 1713 | debounce.Parent=hit.Parent | |
| 1714 | debounce.Value=true | |
| 1715 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 1716 | c=Instance.new("ObjectValue")
| |
| 1717 | c.Name="creator" | |
| 1718 | c.Value=Player | |
| 1719 | c.Parent=h | |
| 1720 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1721 | CRIT=true | |
| 1722 | hitDeb=true | |
| 1723 | AttackPos=6 | |
| 1724 | end | |
| 1725 | end | |
| 1726 | ||
| 1727 | showDamage=function(Char,Dealt,du,Color) | |
| 1728 | m=Instance.new("Model")
| |
| 1729 | m.Name=tostring(Dealt) | |
| 1730 | h=Instance.new("Humanoid")
| |
| 1731 | h.Health=0 | |
| 1732 | h.MaxHealth=0 | |
| 1733 | h.Parent=m | |
| 1734 | c=Instance.new("Part")
| |
| 1735 | c.Transparency=0 | |
| 1736 | c.BrickColor=Color | |
| 1737 | c.Transparency = 1 | |
| 1738 | c.Name="Head" | |
| 1739 | c.TopSurface=0 | |
| 1740 | c.BottomSurface=0 | |
| 1741 | c.formFactor="Plate" | |
| 1742 | c.Size=Vector3.new(1,.4,1) | |
| 1743 | ||
| 1744 | local txt = Instance.new("BillboardGui", c)
| |
| 1745 | txt.Adornee = c | |
| 1746 | txt.Name = "_status" | |
| 1747 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 1748 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 1749 | local text = Instance.new("TextLabel", txt)
| |
| 1750 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 1751 | text.FontSize = "Size12" | |
| 1752 | text.TextScaled = true | |
| 1753 | text.TextTransparency = 0.5 | |
| 1754 | text.BackgroundTransparency = 1 | |
| 1755 | text.TextTransparency = 0.5 | |
| 1756 | text.TextStrokeTransparency = 0.5 | |
| 1757 | text.Font = "SciFi" | |
| 1758 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1759 | v=Instance.new("Part")
| |
| 1760 | v.Name = "ColorBrick" | |
| 1761 | v.Parent=c | |
| 1762 | v.FormFactor="Symmetric" | |
| 1763 | v.Anchored=true | |
| 1764 | v.CanCollide=false | |
| 1765 | v.BottomSurface="Smooth" | |
| 1766 | v.TopSurface="Smooth" | |
| 1767 | v.Size=Vector3.new(10,5,3) | |
| 1768 | v.Transparency=1 | |
| 1769 | v.CFrame=c.CFrame | |
| 1770 | v.BrickColor=BrickColor.random() | |
| 1771 | v.Transparency=1 | |
| 1772 | text.TextColor3 = t.BrickColor.Color | |
| 1773 | v.Shape="Block" | |
| 1774 | text.Text = tostring(Dealt) | |
| 1775 | ms=Instance.new("CylinderMesh")
| |
| 1776 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 1777 | --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
| |
| 1778 | local rndm=math.random(1,#hitsounds) | |
| 1779 | local r=rndm | |
| 1780 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
| |
| 1781 | if CRIT==true then | |
| 1782 | ms.Scale=Vector3.new(1,1.25,1) | |
| 1783 | end | |
| 1784 | ms.Parent=c | |
| 1785 | c.Reflectance=0 | |
| 1786 | Instance.new("BodyGyro").Parent=c
| |
| 1787 | c.Parent=m | |
| 1788 | if Char:findFirstChild("Head")~=nil then
| |
| 1789 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1790 | elseif Char.Parent:findFirstChild("Head")~=nil then
| |
| 1791 | c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1792 | end | |
| 1793 | f=Instance.new("BodyPosition")
| |
| 1794 | f.P=200000 | |
| 1795 | f.D=100 | |
| 1796 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1797 | f.position=c.Position+Vector3.new(0,3,0) | |
| 1798 | f.Parent=c | |
| 1799 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 1800 | c.CanCollide=false | |
| 1801 | m.Parent=workspace | |
| 1802 | c.CanCollide=false | |
| 1803 | end | |
| 1804 | ||
| 1805 | ||
| 1806 | ------ | |
| 1807 | hito = function(dm, X, c, dn, dp, dq) | |
| 1808 | for I,dr in pairs(workspace:GetChildren()) do | |
| 1809 | if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
| |
| 1810 | local ds = dr:FindFirstChild("Humanoid")
| |
| 1811 | local dt = dr:FindFirstChild("HumanoidRootPart")
| |
| 1812 | TakeDamage(ds, c) | |
| 1813 | if InForm == true then | |
| 1814 | ds.Parent:BreakJoints() | |
| 1815 | wait(1.2) | |
| 1816 | ds.Parent:Destroy() | |
| 1817 | end | |
| 1818 | ds:SetStateEnabled(16, true) | |
| 1819 | delay(dn, function() | |
| 1820 | ds:SetStateEnabled(16, true) | |
| 1821 | end) | |
| 1822 | local du = Instance.new("StringValue")
| |
| 1823 | du.Name = "alabo" | |
| 1824 | du.Parent = dt | |
| 1825 | game.Debris:AddItem(du, dn) | |
| 1826 | local dv = Instance.new("Part")
| |
| 1827 | ||
| 1828 | dv.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1829 | dv.Transparency = 0.25 | |
| 1830 | dv.Anchored = true | |
| 1831 | dv.CanCollide = false | |
| 1832 | dv.BrickColor = BrickColor.new("White")
| |
| 1833 | dv.Material = "Neon" | |
| 1834 | dv.Locked = true | |
| 1835 | dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1)) | |
| 1836 | dv.Parent = modz | |
| 1837 | local dw = Instance.new("SpecialMesh")
| |
| 1838 | dw.MeshType = "Sphere" | |
| 1839 | dw.Scale = Vector3.new(0.5, 0.5, 0.5) | |
| 1840 | dw.Parent = dv | |
| 1841 | game.Debris:AddItem(dv, 1) | |
| 1842 | local dx = Instance.new("Model")
| |
| 1843 | dx.Name = c | |
| 1844 | dx.Parent = workspace | |
| 1845 | game.Debris:AddItem(dx, 0.5 + c / 75) | |
| 1846 | local dy = Instance.new("Humanoid")
| |
| 1847 | dy.MaxHealth = 0 | |
| 1848 | dy.Parent = dx | |
| 1849 | local dz = Instance.new("Part")
| |
| 1850 | dz.Name = "Head" | |
| 1851 | dz.Locked = true | |
| 1852 | dz.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1853 | dz.Position = dt.Position | |
| 1854 | dz.BrickColor = BrickColor.new("New Yeller")
| |
| 1855 | dz.Material = "Neon" | |
| 1856 | dz.Transparency = 1 | |
| 1857 | dz.CanCollide = false | |
| 1858 | dz.Parent = dx | |
| 1859 | local dA = Instance.new("BodyPosition")
| |
| 1860 | dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1861 | dA.P = 20000 | |
| 1862 | dA.D = 300 | |
| 1863 | dA.Position = dz.Position + Vector3.new(0, 5, 0) | |
| 1864 | dA.Parent = dz | |
| 1865 | local dB = Instance.new("CylinderMesh")
| |
| 1866 | dB.Parent = dz | |
| 1867 | coroutine.resume(coroutine.create(function() | |
| 1868 | while dB do | |
| 1869 | swait() | |
| 1870 | dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4) | |
| 1871 | end | |
| 1872 | end)) | |
| 1873 | if dp then | |
| 1874 | local dC = Instance.new("BodyVelocity")
| |
| 1875 | dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999) | |
| 1876 | dC.P = 9999999999 | |
| 1877 | dC.Velocity = dp | |
| 1878 | dC.Parent = dt | |
| 1879 | game.Debris:AddItem(dC, dn) | |
| 1880 | end | |
| 1881 | if dq then | |
| 1882 | local dD = Instance.new("BodyAngularVelocity")
| |
| 1883 | dD.MaxTorque = Vector3.new(99999, 999999, 999999) | |
| 1884 | dD.P = math.huge | |
| 1885 | dD.AngularVelocity = dq | |
| 1886 | dD.Parent = dt | |
| 1887 | game.Debris:AddItem(dD, dn) | |
| 1888 | end | |
| 1889 | local dE = Instance.new("Sound")
| |
| 1890 | dE.Pitch = rd2(10, 11) / 10 | |
| 1891 | dE.Volume = rd2(10, 13) / 10 | |
| 1892 | dE.EmitterSize = 10 | |
| 1893 | dE.SoundId = "rbxassetid://" | |
| 1894 | dE.Parent = dv | |
| 1895 | dE:Play() | |
| 1896 | coroutine.resume(coroutine.create(function() | |
| 1897 | for I = 1, 5 do | |
| 1898 | swait() | |
| 1899 | dv.Transparency = dv.Transparency + 0.175 | |
| 1900 | dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c) | |
| 1901 | end | |
| 1902 | end)) | |
| 1903 | end | |
| 1904 | end | |
| 1905 | end | |
| 1906 | ------ | |
| 1907 | ||
| 1908 | vt = Vector3.new | |
| 1909 | local new = Instance.new | |
| 1910 | local cf = CFrame.new | |
| 1911 | local cfa = CFrame.Angles | |
| 1912 | local bc = BrickColor.new | |
| 1913 | ||
| 1914 | function bigbangattack() | |
| 1915 | attack = true | |
| 1916 | Humanoid.WalkSpeed = 0 | |
| 1917 | for i = 0, 8, 0.1 do | |
| 1918 | swait() | |
| 1919 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 1920 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 1921 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 1922 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 1923 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 1924 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 1925 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 1926 | end | |
| 1927 | local rng = Instance.new("Part", mouse)
| |
| 1928 | rng.Anchored = true | |
| 1929 | rng.BrickColor = BrickColor.new("Cyan")
| |
| 1930 | rng.CanCollide = false | |
| 1931 | rng.FormFactor = 3 | |
| 1932 | rng.Name = "Ring" | |
| 1933 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
| 1934 | rng.Transparency = 0 | |
| 1935 | rng.TopSurface = 0 | |
| 1936 | rng.BottomSurface = 0 | |
| 1937 | rng.CFrame = RootPart.CFrame | |
| 1938 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1939 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1940 | ||
| 1941 | local rng3 = rng:Clone() | |
| 1942 | rng3.Parent = char | |
| 1943 | local rng3m = rng3.Mesh | |
| 1944 | ||
| 1945 | local rng5 = rng:Clone() | |
| 1946 | rng5.Parent = char | |
| 1947 | rng5.BrickColor = BrickColor.new("Cyan")
| |
| 1948 | local rng5m = rng5.Mesh | |
| 1949 | local rng6 = rng:Clone() | |
| 1950 | rng6.Material = "Plastic" | |
| 1951 | rng6.BrickColor = BrickColor.new("Cyan")
| |
| 1952 | rng6.Parent = char | |
| 1953 | local rng6m = rng6.Mesh | |
| 1954 | rng6m.Scale = vt(7.5,7.5,7.5) | |
| 1955 | rng6m.MeshType = "FileMesh" | |
| 1956 | rng6m.MeshId = "rbxassetid://430736398" | |
| 1957 | local Must2 = Instance.new("Sound",rng6)
| |
| 1958 | Must2.SoundId = "rbxassetid://135581154" | |
| 1959 | Must2.Pitch = 0.99 | |
| 1960 | Must2.Volume = 3 | |
| 1961 | Must2.Looped = false | |
| 1962 | wait(0) | |
| 1963 | Must2:Play() | |
| 1964 | local hita = rng6.Touched:connect(function(hit) | |
| 1965 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
| 1966 | end) | |
| 1967 | ||
| 1968 | rng3.CFrame = RootPart.CFrame | |
| 1969 | ||
| 1970 | rng5.CFrame = RootPart.CFrame | |
| 1971 | rng6.CFrame = RootPart.CFrame | |
| 1972 | local pie222 = Instance.new("ParticleEmitter")
| |
| 1973 | pie222.Parent = rng6 | |
| 1974 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 1975 | pie222.LightEmission = 1 | |
| 1976 | pie222.Size = NumberSequence.new(6,1) | |
| 1977 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 1978 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 1979 | pie222.EmissionDirection = "Top" | |
| 1980 | pie222.Enabled = true | |
| 1981 | pie222.Lifetime = NumberRange.new(1) | |
| 1982 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 1983 | pie222.Rate = 404 | |
| 1984 | pie222.Speed = NumberRange.new(0) | |
| 1985 | pie222.LockedToPart = false | |
| 1986 | pie222.VelocitySpread = 2 | |
| 1987 | wait() | |
| 1988 | local scaler = 10/5 | |
| 1989 | local scaler2 = 10/5 | |
| 1990 | for i = 0,10,0.1 do | |
| 1991 | swait() | |
| 1992 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
| 1993 | ||
| 1994 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
| 1995 | ||
| 1996 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
| 1997 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8) | |
| 1998 | rng6.CFrame = rng3.CFrame | |
| 1999 | rng.Transparency = rng.Transparency + 1 | |
| 2000 | ||
| 2001 | rng3.Transparency = rng3.Transparency + 0.01 | |
| 2002 | ||
| 2003 | rng5.Transparency = rng5.Transparency + 0.01 | |
| 2004 | rng6.Transparency = rng6.Transparency + 0.021 | |
| 2005 | scaler = scaler - 0.125/5 | |
| 2006 | scaler2 = scaler2 - 0.1/5 | |
| 2007 | ||
| 2008 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
| 2009 | ||
| 2010 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
| 2011 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
| 2012 | end | |
| 2013 | hita:disconnect() | |
| 2014 | game:GetService("Debris"):AddItem(rng, 1)
| |
| 2015 | ||
| 2016 | game:GetService("Debris"):AddItem(rng3, 1)
| |
| 2017 | ||
| 2018 | game:GetService("Debris"):AddItem(rng5, 1)
| |
| 2019 | attack = false | |
| 2020 | pie222:Destroy() | |
| 2021 | Humanoid.WalkSpeed = 16 | |
| 2022 | end | |
| 2023 | ||
| 2024 | ||
| 2025 | function bigbangattack2() | |
| 2026 | attack = true | |
| 2027 | Humanoid.WalkSpeed = 0 | |
| 2028 | for i = 0, 8, 0.1 do | |
| 2029 | swait() | |
| 2030 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 2031 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 2032 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 2033 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 2034 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 2035 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 2036 | end | |
| 2037 | local rng = Instance.new("Part", RightArm)
| |
| 2038 | rng.Anchored = true | |
| 2039 | rng.BrickColor = BrickColor.new("Cyan")
| |
| 2040 | rng.CanCollide = false | |
| 2041 | rng.FormFactor = 3 | |
| 2042 | rng.Name = "Ring" | |
| 2043 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
| 2044 | rng.Transparency = 0 | |
| 2045 | rng.TopSurface = 0 | |
| 2046 | rng.BottomSurface = 0 | |
| 2047 | rng.CFrame = RootPart.CFrame | |
| 2048 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2049 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2050 | ||
| 2051 | local rng3 = rng:Clone() | |
| 2052 | rng3.Parent = char | |
| 2053 | local rng3m = rng3.Mesh | |
| 2054 | ||
| 2055 | local rng5 = rng:Clone() | |
| 2056 | rng5.Parent = char | |
| 2057 | rng5.BrickColor = BrickColor.new("Cyan")
| |
| 2058 | local rng5m = rng5.Mesh | |
| 2059 | local rng6 = rng:Clone() | |
| 2060 | rng6.Material = "Plastic" | |
| 2061 | rng6.BrickColor = BrickColor.new("Cyan")
| |
| 2062 | rng6.Parent = char | |
| 2063 | local rng6m = rng6.Mesh | |
| 2064 | rng6m.Scale = vt(7.5,7.5,30.5) | |
| 2065 | rng6m.MeshType = "FileMesh" | |
| 2066 | rng6m.MeshId = "rbxassetid://430736398" | |
| 2067 | local Must2 = Instance.new("Sound",Torso)
| |
| 2068 | Must2.SoundId = "rbxassetid://719747626" | |
| 2069 | Must2.Pitch = 0.99 | |
| 2070 | Must2.Volume = 3 | |
| 2071 | Must2.Looped = false | |
| 2072 | wait(0) | |
| 2073 | Must2:Play() | |
| 2074 | local hita = rng6.Touched:connect(function(hit) | |
| 2075 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
| 2076 | end) | |
| 2077 | ||
| 2078 | rng3.CFrame = Head.CFrame | |
| 2079 | ||
| 2080 | rng5.CFrame = Head.CFrame | |
| 2081 | rng6.CFrame = rng5.CFrame | |
| 2082 | local pie222 = Instance.new("ParticleEmitter")
| |
| 2083 | pie222.Parent = rng6 | |
| 2084 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 2085 | pie222.LightEmission = 1 | |
| 2086 | pie222.Size = NumberSequence.new(15,1) | |
| 2087 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 2088 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 2089 | pie222.EmissionDirection = "Top" | |
| 2090 | pie222.Enabled = true | |
| 2091 | pie222.Lifetime = NumberRange.new(1) | |
| 2092 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 2093 | pie222.Rate = 404 | |
| 2094 | pie222.Speed = NumberRange.new(0) | |
| 2095 | pie222.LockedToPart = false | |
| 2096 | pie222.VelocitySpread = 2 | |
| 2097 | wait() | |
| 2098 | local scaler = 10/5 | |
| 2099 | local scaler2 = 10/5 | |
| 2100 | for i = 0,10,0.1 do | |
| 2101 | swait() | |
| 2102 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
| 2103 | ||
| 2104 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
| 2105 | ||
| 2106 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
| 2107 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8) | |
| 2108 | rng6.CFrame = rng3.CFrame | |
| 2109 | rng.Transparency = rng.Transparency + 1 | |
| 2110 | ||
| 2111 | rng3.Transparency = rng3.Transparency + 0.01 | |
| 2112 | ||
| 2113 | rng5.Transparency = rng5.Transparency + 0.01 | |
| 2114 | rng6.Transparency = rng6.Transparency + 0.021 | |
| 2115 | scaler = scaler - 0.125/5 | |
| 2116 | scaler2 = scaler2 - 0.1/5 | |
| 2117 | ||
| 2118 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
| 2119 | ||
| 2120 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
| 2121 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
| 2122 | end | |
| 2123 | hita:disconnect() | |
| 2124 | game:GetService("Debris"):AddItem(rng, 1)
| |
| 2125 | ||
| 2126 | game:GetService("Debris"):AddItem(rng3, 1)
| |
| 2127 | ||
| 2128 | game:GetService("Debris"):AddItem(rng5, 1)
| |
| 2129 | attack = false | |
| 2130 | pie222:Destroy() | |
| 2131 | Humanoid.WalkSpeed = 16 | |
| 2132 | end | |
| 2133 | ||
| 2134 | boom = Instance.new("Sound",char)
| |
| 2135 | boom.SoundId = "http://www.roblox.com/asset/?id = 447041606" | |
| 2136 | boom.Volume = 1 | |
| 2137 | ||
| 2138 | mouse.KeyDown:connect(function(key) | |
| 2139 | if key == "=" then | |
| 2140 | local Must = Instance.new("Sound",Torso)
| |
| 2141 | Must.SoundId = "rbxassetid://273734478" | |
| 2142 | Must.Pitch = 0.99 | |
| 2143 | Must.Volume = 3.4 | |
| 2144 | Must.Looped = false | |
| 2145 | wait(0) | |
| 2146 | Must:Play() | |
| 2147 | ||
| 2148 | local pie222 = Instance.new('ParticleEmitter')
| |
| 2149 | pie222.Parent = RootPart | |
| 2150 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 2151 | pie222.LightEmission = 1 | |
| 2152 | pie222.Size = NumberSequence.new(6,1) | |
| 2153 | pie222.Texture = "http://www.roblox.com/asset/?id=74697410" | |
| 2154 | pie222.Transparency = NumberSequence.new(0.3,1) | |
| 2155 | pie222.EmissionDirection = "Top" | |
| 2156 | pie222.Enabled = true | |
| 2157 | pie222.Lifetime = NumberRange.new(1) | |
| 2158 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 2159 | pie222.Rate = 300 | |
| 2160 | pie222.Speed = NumberRange.new(0) | |
| 2161 | pie222.LockedToPart = false | |
| 2162 | pie222.VelocitySpread = 2 | |
| 2163 | Humanoid.WalkSpeed = 400 | |
| 2164 | wait(7) | |
| 2165 | pie222:Destroy() | |
| 2166 | Humanoid.WalkSpeed = 150 | |
| 2167 | ||
| 2168 | ||
| 2169 | ||
| 2170 | end | |
| 2171 | end) | |
| 2172 | ||
| 2173 | local multiplier = 1 | |
| 2174 | ||
| 2175 | function hurt(hit, dmg) | |
| 2176 | if hit.Parent then | |
| 2177 | if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
| |
| 2178 | local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2179 | if hum then | |
| 2180 | if hum.Parent.Name ~= Player.Name then | |
| 2181 | if dmg == "Kill" or hum.Health > 100000 then | |
| 2182 | hit.Parent:BreakJoints() | |
| 2183 | return true | |
| 2184 | else | |
| 2185 | if math.random(0, 100) == 50 then | |
| 2186 | hum.Health = hum.Health - dmg*multiplier*2.5 | |
| 2187 | else | |
| 2188 | hum.Health = hum.Health -dmg*multiplier | |
| 2189 | end | |
| 2190 | return true | |
| 2191 | end | |
| 2192 | end | |
| 2193 | end | |
| 2194 | end | |
| 2195 | end | |
| 2196 | ||
| 2197 | local huge = Vector3.new(math.huge,math.huge,math.huge) | |
| 2198 | function fade(obj, dest, grow) | |
| 2199 | spawn(function() | |
| 2200 | local oldcf = obj.CFrame | |
| 2201 | for i = 0, 10 do | |
| 2202 | if grow then | |
| 2203 | obj.Size = obj.Size +Vector3.new(1,1,1) | |
| 2204 | obj.CFrame = oldcf | |
| 2205 | end | |
| 2206 | obj.Transparency = obj.Transparency +0.1 | |
| 2207 | swait() | |
| 2208 | end | |
| 2209 | if dest then | |
| 2210 | obj:Destroy() | |
| 2211 | end | |
| 2212 | end) | |
| 2213 | end | |
| 2214 | ||
| 2215 | local push = 100 | |
| 2216 | ||
| 2217 | mouse.KeyDown:connect(function(key) | |
| 2218 | if key == "g" then | |
| 2219 | local p = Instance.new("Part")
| |
| 2220 | p.Transparency = 0 | |
| 2221 | p.Anchored = true | |
| 2222 | p.Size = Vector3.new(4,4,4) | |
| 2223 | p.CanCollide = false | |
| 2224 | p.BrickColor = BrickColor.new("Really black")
| |
| 2225 | p.Material = Enum.Material.Neon | |
| 2226 | local pe = Instance.new("ParticleEmitter", p)
| |
| 2227 | pe.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 2228 | pe.LightEmission = 0.7 | |
| 2229 | pe.Size = NumberSequence.new(4) | |
| 2230 | pe.Texture = "rbxassetid://243664672" | |
| 2231 | pe.Transparency = NumberSequence.new(0.5) | |
| 2232 | pe.Lifetime = NumberRange.new(0.1) | |
| 2233 | pe.Rate = 500 | |
| 2234 | pe.Speed = NumberRange.new(3) | |
| 2235 | p.CFrame = Head.CFrame | |
| 2236 | p.Parent = workspace | |
| 2237 | p.Anchored = false | |
| 2238 | local bv = Instance.new("BodyVelocity", p)
| |
| 2239 | bv.MaxForce = huge | |
| 2240 | bv.Velocity = CFrame.new(char.Torso.Position, mouse.Hit.p).lookVector*push | |
| 2241 | p.Touched:connect(function(hit) | |
| 2242 | hurt(hit, math.random(5,10)) | |
| 2243 | end) | |
| 2244 | game.Debris:AddItem(p, 4) | |
| 2245 | end | |
| 2246 | end) | |
| 2247 | ||
| 2248 | ||
| 2249 | mouse.KeyDown:connect(function(key) | |
| 2250 | if key == "v" and not attacking then | |
| 2251 | attacking = true | |
| 2252 | shielding = true | |
| 2253 | local p = Instance.new("Part")
| |
| 2254 | p.Anchored = true | |
| 2255 | p.BrickColor = BrickColor.new("Really black")
| |
| 2256 | p.Material = Enum.Material.Neon | |
| 2257 | shield = p | |
| 2258 | local bc = BrickColor.Random() | |
| 2259 | p.BrickColor = bc | |
| 2260 | p.Size = Vector3.new(30,30,0) | |
| 2261 | p.BrickColor = BrickColor.new("Really red")
| |
| 2262 | p.Material = Enum.Material.Neon | |
| 2263 | local m = Instance.new("SpecialMesh", p)
| |
| 2264 | m.MeshType = "Sphere" | |
| 2265 | p.CFrame = char.HumanoidRootPart.CFrame *CFrame.new(0,0,-4) | |
| 2266 | local num2 = -0.8 | |
| 2267 | for i = 0, 10 do | |
| 2268 | if shielding then | |
| 2269 | local p = Instance.new("Part")
| |
| 2270 | p.Size = Vector3.new(1.8,1.8,1.8) | |
| 2271 | p.CanCollide = false | |
| 2272 | p.Anchored = true | |
| 2273 | p.Transparency = 0 | |
| 2274 | p.BrickColor = BrickColor.new("Really black")
| |
| 2275 | p.Material = Enum.Material.Neon | |
| 2276 | local pe = Instance.new("ParticleEmitter")
| |
| 2277 | pe.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 2278 | pe.LightEmission = 0.7 | |
| 2279 | pe.Size = NumberSequence.new(1.7) | |
| 2280 | pe.Texture = "rbxassetid://243664672" | |
| 2281 | pe.Transparency = NumberSequence.new(0.5) | |
| 2282 | pe.Lifetime = NumberRange.new(1) | |
| 2283 | pe.Rate = 500 | |
| 2284 | pe.Speed = NumberRange.new(0) | |
| 2285 | pe.Parent = p | |
| 2286 | p.Parent = shield | |
| 2287 | num2 = num2 + 1 | |
| 2288 | local num = num2 | |
| 2289 | local neg = false | |
| 2290 | spawn(function() | |
| 2291 | repeat wait() | |
| 2292 | num = num + 0.1 | |
| 2293 | local sin = math.sin(num)*15 | |
| 2294 | local cos = math.cos(num)*15 | |
| 2295 | if shield then | |
| 2296 | p.CFrame = shield.CFrame *CFrame.new(sin,cos,0) | |
| 2297 | end | |
| 2298 | until not shielding | |
| 2299 | end) | |
| 2300 | else | |
| 2301 | break | |
| 2302 | end | |
| 2303 | end | |
| 2304 | p.Transparency = 0.7 | |
| 2305 | p.Parent = workspace | |
| 2306 | p.Touched:connect(function(hit) | |
| 2307 | if hurt(hit, math.random(50, 100)) then | |
| 2308 | fade(hit) | |
| 2309 | elseif hit.Anchored == false and hit.Parent.Name ~= Player.Name and hit.Parent.ClassName ~= "Torso" then | |
| 2310 | fade(hit, true) | |
| 2311 | end | |
| 2312 | end) | |
| 2313 | end | |
| 2314 | end) | |
| 2315 | mouse.KeyUp:connect(function(key) | |
| 2316 | if key == "v" and attacking then | |
| 2317 | if shield then | |
| 2318 | fade(shield, true) | |
| 2319 | attacking = false | |
| 2320 | shielding = false | |
| 2321 | end | |
| 2322 | end | |
| 2323 | end) | |
| 2324 | ||
| 2325 | mouse.KeyDown:connect(function(key) | |
| 2326 | if key == "b" and not attacking then | |
| 2327 | attacking = true | |
| 2328 | local Must = Instance.new("Sound",Torso)
| |
| 2329 | Must.SoundId = "rbxassetid://1042338696" | |
| 2330 | Must.Pitch = 0.99 | |
| 2331 | Must.Volume = 3.4 | |
| 2332 | Must.Looped = false | |
| 2333 | wait(0) | |
| 2334 | Must:Play() | |
| 2335 | local p = Instance.new("Part")
| |
| 2336 | p.Anchored = true | |
| 2337 | p.Material = "Neon" | |
| 2338 | local bc = BrickColor.new("Bright red")
| |
| 2339 | p.BrickColor = bc | |
| 2340 | local m = Instance.new("SpecialMesh", p)
| |
| 2341 | m.MeshType = "Sphere" | |
| 2342 | p.Size = Vector3.new(1,1,1) | |
| 2343 | p.CFrame = char.Torso.CFrame | |
| 2344 | p.CanCollide = false | |
| 2345 | local pe = Instance.new("ParticleEmitter")
| |
| 2346 | pe.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 2347 | pe.LightEmission = 0.7 | |
| 2348 | pe.Size = NumberSequence.new(10) | |
| 2349 | pe.Texture = "rbxassetid://243664672" | |
| 2350 | pe.Transparency = NumberSequence.new(1) | |
| 2351 | pe.Lifetime = NumberRange.new(5) | |
| 2352 | pe.Rate = 500 | |
| 2353 | pe.Speed = NumberRange.new(50) | |
| 2354 | pe.VelocitySpread = 360 | |
| 2355 | pe.Parent = p | |
| 2356 | p.Parent = workspace | |
| 2357 | local rate = 20 | |
| 2358 | local oldcf = p.CFrame | |
| 2359 | local con = p.Touched:connect(function(hit) | |
| 2360 | if hit.Parent then | |
| 2361 | if hit.Anchored == false then | |
| 2362 | if hit.Parent.Name ~= Player.Name then | |
| 2363 | if not hit.Parent:IsA("Humanoid") then
| |
| 2364 | hurt(hit, math.random(1,1)) | |
| 2365 | end | |
| 2366 | end | |
| 2367 | end | |
| 2368 | end | |
| 2369 | end) | |
| 2370 | attacking = false | |
| 2371 | for i = 0, 10*rate do | |
| 2372 | p.Size = p.Size +Vector3.new(20,20,20)/rate | |
| 2373 | p.Transparency = p.Transparency+0.1/rate | |
| 2374 | p.CFrame = oldcf | |
| 2375 | swait() | |
| 2376 | end | |
| 2377 | pe.Enabled = false | |
| 2378 | con:disconnect() | |
| 2379 | game.Debris:AddItem(p, 5) | |
| 2380 | end | |
| 2381 | end) | |
| 2382 | ||
| 2383 | mouse.KeyDown:connect(function(key) | |
| 2384 | if key == "t" and not attacking then | |
| 2385 | attacking = true | |
| 2386 | for i = 1, 2 do | |
| 2387 | local arm = "" | |
| 2388 | if i == 1 then arm = "Right Arm" end | |
| 2389 | if i == 2 then arm = "Left Arm" end | |
| 2390 | local p = Instance.new("Part")
| |
| 2391 | p.CanCollide = false | |
| 2392 | p.Anchored = true | |
| 2393 | p.Transparency = 1 | |
| 2394 | p.BrickColor = BrickColor.new("Bright red")
| |
| 2395 | p.Material = Enum.Material.Neon | |
| 2396 | p.Size = Vector3.new(0.9,0.9,0.9) | |
| 2397 | local p2 = p:Clone() | |
| 2398 | p.Parent = char | |
| 2399 | p2.Parent = char | |
| 2400 | spawn(function() | |
| 2401 | local num = 0 | |
| 2402 | repeat swait() | |
| 2403 | num = num + 0.5 | |
| 2404 | local sin = math.sin(num)*2 | |
| 2405 | local cos = math.cos(num)*2 | |
| 2406 | p.CFrame = char[arm].CFrame *CFrame.new(sin,0,cos) *CFrame.new(0,-2,0) | |
| 2407 | until not attacking | |
| 2408 | p:Destroy() | |
| 2409 | p2:Destroy() | |
| 2410 | end) | |
| 2411 | end | |
| 2412 | for i = 0, 50 do | |
| 2413 | local arm = "" | |
| 2414 | if i%2 == 0 then | |
| 2415 | arm = "Right Arm" | |
| 2416 | else | |
| 2417 | arm = "Left Arm" | |
| 2418 | end | |
| 2419 | local p = Instance.new("Part")
| |
| 2420 | p.Transparency = 0 | |
| 2421 | p.Size = Vector3.new(2.1,2.1,2.1) | |
| 2422 | p.Name = "ignore" | |
| 2423 | p.CanCollide = false | |
| 2424 | p.BrickColor = BrickColor.new("Bright red")
| |
| 2425 | p.Material = Enum.Material.Neon | |
| 2426 | p.CFrame = char[arm].CFrame | |
| 2427 | p.Parent = workspace | |
| 2428 | p.Touched:connect(function(hit) | |
| 2429 | if hit.Name ~= "ignore" then | |
| 2430 | hurt(hit, 10) | |
| 2431 | end | |
| 2432 | end) | |
| 2433 | local bv = Instance.new("BodyVelocity")
| |
| 2434 | bv.MaxForce = huge | |
| 2435 | bv.Velocity = CFrame.new(char[arm].Position, mouse.Hit.p).lookVector*push | |
| 2436 | bv.Parent = p | |
| 2437 | game.Debris:AddItem(p, 5) | |
| 2438 | swait() | |
| 2439 | end | |
| 2440 | wait(0.5) | |
| 2441 | attacking = false | |
| 2442 | end | |
| 2443 | end) | |
| 2444 | ||
| 2445 | ||
| 2446 | --CFrame.new(char[arm].Position, mouse.Hit.p).lookVector*push | |
| 2447 | ||
| 2448 | ||
| 2449 | ||
| 2450 | ||
| 2451 | ||
| 2452 | ||
| 2453 | ||
| 2454 | ||
| 2455 | ||
| 2456 | local rad = math.rad | |
| 2457 | ||
| 2458 | local keysDown = {}
| |
| 2459 | ||
| 2460 | local flySpeed = 0 | |
| 2461 | local MAX_FLY_SPEED = 150 | |
| 2462 | ||
| 2463 | local canFly = false | |
| 2464 | local flyToggled = false | |
| 2465 | ||
| 2466 | local forward, side = 0, 0 | |
| 2467 | local lastForward, lastSide = 0, 0 | |
| 2468 | ||
| 2469 | local floatBP = Instance.new("BodyPosition")
| |
| 2470 | floatBP.maxForce = Vector3.new(0, math.huge, 0) | |
| 2471 | local flyBV = Instance.new("BodyVelocity")
| |
| 2472 | flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) | |
| 2473 | local turnBG = Instance.new("BodyGyro")
| |
| 2474 | turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2475 | ||
| 2476 | mouse.KeyDown:connect(function(key) | |
| 2477 | keysDown[key] = true | |
| 2478 | ||
| 2479 | if key == "z" then | |
| 2480 | flyToggled = not flyToggled | |
| 2481 | ||
| 2482 | if not flyToggled then | |
| 2483 | stanceToggle = "Normal" | |
| 2484 | floatBP.Parent = nil | |
| 2485 | flyBV.Parent = nil | |
| 2486 | turnBG.Parent = nil | |
| 2487 | RootPart.Velocity = Vector3.new() | |
| 2488 | Char.Humanoid.PlatformStand = false | |
| 2489 | end | |
| 2490 | end | |
| 2491 | ||
| 2492 | end) | |
| 2493 | mouse.KeyUp:connect(function(key) | |
| 2494 | keysDown[key] = nil | |
| 2495 | end) | |
| 2496 | ||
| 2497 | local function updateFly() | |
| 2498 | ||
| 2499 | if not flyToggled then return end | |
| 2500 | ||
| 2501 | lastForward = forward | |
| 2502 | lastSide = side | |
| 2503 | ||
| 2504 | forward = 0 | |
| 2505 | side = 0 | |
| 2506 | ||
| 2507 | if keysDown.w then | |
| 2508 | forward = forward + 1 | |
| 2509 | end | |
| 2510 | if keysDown.s then | |
| 2511 | forward = forward - 1 | |
| 2512 | end | |
| 2513 | if keysDown.a then | |
| 2514 | side = side - 1 | |
| 2515 | end | |
| 2516 | if keysDown.d then | |
| 2517 | side = side + 1 | |
| 2518 | end | |
| 2519 | ||
| 2520 | canFly = (forward ~= 0 or side ~= 0) | |
| 2521 | ||
| 2522 | if canFly then | |
| 2523 | stanceToggle = "Floating" | |
| 2524 | turnBG.Parent = RootPart | |
| 2525 | floatBP.Parent = nil | |
| 2526 | flyBV.Parent = RootPart | |
| 2527 | ||
| 2528 | flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) | |
| 2529 | if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end | |
| 2530 | else | |
| 2531 | floatBP.position = RootPart.Position | |
| 2532 | floatBP.Parent = RootPart | |
| 2533 | ||
| 2534 | flySpeed = flySpeed - 1 | |
| 2535 | if flySpeed < 0 then flySpeed = 0 end | |
| 2536 | end | |
| 2537 | ||
| 2538 | local camCF = cam.CoordinateFrame | |
| 2539 | local in_forward = canFly and forward or lastForward | |
| 2540 | local in_side = canFly and side or lastSide | |
| 2541 | ||
| 2542 | flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, | |
| 2543 | in_forward * 0.2, 0).p) - camCF.p) * flySpeed | |
| 2544 | ||
| 2545 | turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, | |
| 2546 | 0) | |
| 2547 | end | |
| 2548 | ||
| 2549 | game:service'RunService'.RenderStepped:connect(function() | |
| 2550 | if flyToggled then | |
| 2551 | Char.Humanoid.PlatformStand = true | |
| 2552 | end | |
| 2553 | updateFly() | |
| 2554 | end) | |
| 2555 | ||
| 2556 | ||
| 2557 | ||
| 2558 | local deb = false | |
| 2559 | mouse.KeyDown:connect(function(key) | |
| 2560 | if key == "h" and not deb then | |
| 2561 | deb = true | |
| 2562 | for i = 0, 10 do | |
| 2563 | spawn(function() | |
| 2564 | local p = Instance.new("Part")
| |
| 2565 | p.Anchored = true | |
| 2566 | p.CanCollide = false | |
| 2567 | p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-8,14),-15,math.random(-8,14)) | |
| 2568 | p.BrickColor = BrickColor.new("Really black")
| |
| 2569 | p.Material = Enum.Material.Neon | |
| 2570 | p.Size = Vector3.new(1.8,1.8,1.8) | |
| 2571 | p.Transparency = 0 | |
| 2572 | local pe = Instance.new("ParticleEmitter")
| |
| 2573 | pe.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 2574 | pe.LightEmission = 0.7 | |
| 2575 | pe.Size = NumberSequence.new(1.5) | |
| 2576 | pe.Texture = "rbxassetid://243664672" | |
| 2577 | pe.Transparency = NumberSequence.new(0.5) | |
| 2578 | pe.Lifetime = NumberRange.new(0.2) | |
| 2579 | pe.Rate = 500 | |
| 2580 | pe.Speed = NumberRange.new(3) | |
| 2581 | pe.Parent = p | |
| 2582 | p.Parent = workspace | |
| 2583 | local endcf = p.CFrame *CFrame.new(0,30,0) | |
| 2584 | for i = 0, 20 do | |
| 2585 | p.CFrame = p.CFrame:Lerp(endcf, 0.3) | |
| 2586 | wait() | |
| 2587 | end | |
| 2588 | local z = Instance.new("Part")
| |
| 2589 | z.CFrame = p.CFrame | |
| 2590 | z.CFrame = CFrame.new(z.Position, mouse.Hit.p) | |
| 2591 | local bv = Instance.new("BodyVelocity", p)
| |
| 2592 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2593 | bv.Velocity = z.CFrame.lookVector*140 | |
| 2594 | p.Anchored = false | |
| 2595 | z:Destroy() | |
| 2596 | p.CanCollide = false | |
| 2597 | local connection | |
| 2598 | spawn(function() | |
| 2599 | local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))) | |
| 2600 | repeat wait() | |
| 2601 | p.CFrame = p.CFrame *angle | |
| 2602 | until not p or p.CanCollide | |
| 2603 | end) | |
| 2604 | connection = p.Touched:connect(function(hit) | |
| 2605 | hurt(hit, math.random(5,5)) | |
| 2606 | if not hit.Anchored and hit.Parent.Name ~= Player.Name and hit.Parent.ClassName ~= "Accessory" then | |
| 2607 | p.CanCollide = true | |
| 2608 | end | |
| 2609 | end) | |
| 2610 | game.Debris:AddItem(p, 5) | |
| 2611 | end) | |
| 2612 | wait() | |
| 2613 | deb = false | |
| 2614 | end | |
| 2615 | end | |
| 2616 | end) | |
| 2617 | ||
| 2618 | ||
| 2619 | ||
| 2620 | local deb = false | |
| 2621 | mouse.KeyDown:connect(function(key) | |
| 2622 | if key == "j" and not deb then | |
| 2623 | deb = true | |
| 2624 | for i = 0, 90 do | |
| 2625 | spawn(function() | |
| 2626 | local p = Instance.new("Part")
| |
| 2627 | p.Anchored = true | |
| 2628 | p.CanCollide = false | |
| 2629 | p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-15,26),math.random(-15,6),math.random(-15,26)) | |
| 2630 | p.BrickColor = BrickColor.new("Bright red")
| |
| 2631 | p.Material = Enum.Material.Neon | |
| 2632 | p.Size = Vector3.new(4.4,4.4,4.4) | |
| 2633 | p.Transparency = 0 | |
| 2634 | p.Parent = workspace | |
| 2635 | local endcf = p.CFrame *CFrame.new(0,30,0) | |
| 2636 | for i = 0, 80 do | |
| 2637 | p.CFrame = p.CFrame:Lerp(endcf, 0.3) | |
| 2638 | wait() | |
| 2639 | end | |
| 2640 | local z = Instance.new("Part")
| |
| 2641 | z.CFrame = p.CFrame | |
| 2642 | z.CFrame = CFrame.new(z.Position, mouse.Hit.p) | |
| 2643 | local bv = Instance.new("BodyVelocity", p)
| |
| 2644 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2645 | bv.Velocity = z.CFrame.lookVector*180 | |
| 2646 | p.Anchored = false | |
| 2647 | z:Destroy() | |
| 2648 | p.CanCollide = false | |
| 2649 | local connection | |
| 2650 | spawn(function() | |
| 2651 | local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))) | |
| 2652 | repeat wait() | |
| 2653 | p.CFrame = p.CFrame *angle | |
| 2654 | until not p or p.CanCollide | |
| 2655 | end) | |
| 2656 | connection = p.Touched:connect(function(hit) | |
| 2657 | hurt(hit, math.random(5,5)) | |
| 2658 | if not hit.Anchored and hit.Parent.Name ~= Player.Name and hit.Parent.ClassName ~= "Accessory" then | |
| 2659 | p.CanCollide = true | |
| 2660 | end | |
| 2661 | end) | |
| 2662 | game.Debris:AddItem(p, 5) | |
| 2663 | end) | |
| 2664 | wait() | |
| 2665 | deb = false | |
| 2666 | end | |
| 2667 | end | |
| 2668 | end) | |
| 2669 | ||
| 2670 | ||
| 2671 | ||
| 2672 | local deb = false | |
| 2673 | mouse.KeyDown:connect(function(key) | |
| 2674 | if key == "y" and not deb then | |
| 2675 | deb = true | |
| 2676 | for i = 0, 50 do | |
| 2677 | spawn(function() | |
| 2678 | local p = Instance.new("Part")
| |
| 2679 | p.Anchored = true | |
| 2680 | p.CanCollide = false | |
| 2681 | p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-15,26),-3,math.random(-15,26)) | |
| 2682 | p.BrickColor = BrickColor.new("Bright red")
| |
| 2683 | p.Material = Enum.Material.Neon | |
| 2684 | p.Size = Vector3.new(6.4,6.4,6.4) | |
| 2685 | p.Transparency = 0.5 | |
| 2686 | p.Parent = workspace | |
| 2687 | local endcf = p.CFrame *CFrame.new(0,30,0) | |
| 2688 | for i = 0, 20 do | |
| 2689 | p.CFrame = p.CFrame:Lerp(endcf, 0.3) | |
| 2690 | wait() | |
| 2691 | end | |
| 2692 | local z = Instance.new("Part")
| |
| 2693 | z.CFrame = p.CFrame | |
| 2694 | z.CFrame = CFrame.new(z.Position, mouse.Hit.p) | |
| 2695 | p.Anchored = false | |
| 2696 | z:Destroy() | |
| 2697 | p.CanCollide = true | |
| 2698 | local connection | |
| 2699 | spawn(function() | |
| 2700 | local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))) | |
| 2701 | repeat wait() | |
| 2702 | p.CFrame = p.CFrame *angle | |
| 2703 | until not p or p.CanCollide | |
| 2704 | end) | |
| 2705 | connection = p.Touched:connect(function(hit) | |
| 2706 | hurt(hit, math.random(5,5)) | |
| 2707 | if not hit.Anchored and hit.Parent.Name ~= Player.Name and hit.Parent.ClassName ~= "Accessory" then | |
| 2708 | p.CanCollide = true | |
| 2709 | end | |
| 2710 | end) | |
| 2711 | game.Debris:AddItem(p, 5) | |
| 2712 | end) | |
| 2713 | wait() | |
| 2714 | deb = false | |
| 2715 | end | |
| 2716 | end | |
| 2717 | end) | |
| 2718 | ||
| 2719 | ||
| 2720 | ||
| 2721 | mouse.KeyDown:connect(function(k) ---galickgun | |
| 2722 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 2723 | MV4 = 0 | |
| 2724 | local Must = Instance.new("Sound",Torso)
| |
| 2725 | Must.SoundId = "rbxassetid://719748223" | |
| 2726 | Must.Pitch = 0.99 | |
| 2727 | Must.Volume = 3.4 | |
| 2728 | Must.Looped = false | |
| 2729 | wait(0) | |
| 2730 | Must:Play() | |
| 2731 | Humanoid.WalkSpeed = 13 | |
| 2732 | local Aura = Instance.new('ParticleEmitter')
| |
| 2733 | Aura.Name = "Aura" | |
| 2734 | Aura.Texture = "rbxassetid://347730682" | |
| 2735 | Aura.Parent = Torso | |
| 2736 | Aura.LightEmission = 1 | |
| 2737 | Aura.Transparency = NumberSequence.new(0.4,1) | |
| 2738 | Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
| |
| 2739 | Aura.Size = NumberSequence.new(1,9) | |
| 2740 | Aura.Rotation = NumberRange.new(-360,360) | |
| 2741 | Aura.LockedToPart = true | |
| 2742 | Aura.Lifetime = NumberRange.new(1) | |
| 2743 | Aura.Rate = 100 | |
| 2744 | Aura.Speed = NumberRange.new(0) | |
| 2745 | Aura.EmissionDirection = "Top" | |
| 2746 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 2747 | Aura2.Name = "Aura" | |
| 2748 | Aura2.Texture = "rbxassetid://1046299182" | |
| 2749 | Aura2.Parent = Torso | |
| 2750 | Aura2.LightEmission = 1 | |
| 2751 | Aura2.Transparency = NumberSequence.new(0,1) | |
| 2752 | Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
| |
| 2753 | Aura2.Size = NumberSequence.new(14) | |
| 2754 | Aura2.Rotation = NumberRange.new(-360,360) | |
| 2755 | Aura2.LockedToPart = true | |
| 2756 | Aura2.Lifetime = NumberRange.new(0.2) | |
| 2757 | Aura2.Rate = 20 | |
| 2758 | Aura2.Speed = NumberRange.new(0) | |
| 2759 | Aura2.EmissionDirection = "Top" | |
| 2760 | attack = true | |
| 2761 | Firepart1 = Instance.new("Part", RightArm)
| |
| 2762 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 2763 | GuW1 = Instance.new("Weld")
| |
| 2764 | GuW1.Name = "GuW" | |
| 2765 | GuW1.Part0 = RightArm | |
| 2766 | GuW1.C0 = cn(0, -1, 0) | |
| 2767 | GuW1.C1 = cn(0, 0, 0) | |
| 2768 | GuW1.Part1 = Firepart1 | |
| 2769 | GuW1.Parent = RightArm | |
| 2770 | Firepart1.Transparency = 1 | |
| 2771 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 2772 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 2773 | GuW2 = Instance.new("Weld")
| |
| 2774 | GuW2.Name = "GuW" | |
| 2775 | GuW2.Part0 = LeftArm | |
| 2776 | GuW2.C0 = cn(0, -1, 0) | |
| 2777 | GuW2.C1 = cn(0, 0, 0) | |
| 2778 | GuW2.Part1 = Firepart2 | |
| 2779 | GuW2.Parent = LeftArm | |
| 2780 | Firepart2.Transparency = 1 | |
| 2781 | GuW1:Destroy() | |
| 2782 | GuW1 = Instance.new("Weld")
| |
| 2783 | GuW1.Name = "GuW" | |
| 2784 | GuW1.Part0 = Torso | |
| 2785 | GuW1.C0 = cn(0, 0, -6) | |
| 2786 | GuW1.C1 = cn(0, 0, 0) | |
| 2787 | GuW1.Part1 = Firepart1 | |
| 2788 | GuW1.Parent = Torso | |
| 2789 | GuW2:Destroy() | |
| 2790 | GuW2 = Instance.new("Weld")
| |
| 2791 | GuW2.Name = "GuW" | |
| 2792 | GuW2.Part0 = Torso | |
| 2793 | GuW2.C0 = cn(0, 0, -6) | |
| 2794 | GuW2.C1 = cn(0, 0, 0) | |
| 2795 | GuW2.Part1 = Firepart2 | |
| 2796 | GuW2.Parent = Torso | |
| 2797 | GuW2:Destroy() | |
| 2798 | GuW2 = Instance.new("Weld")
| |
| 2799 | GuW2.Name = "GuW" | |
| 2800 | GuW2.Part0 = Torso | |
| 2801 | GuW2.C0 = cn(0, 0, -4) | |
| 2802 | GuW2.C1 = cn(0, 0, 0) | |
| 2803 | GuW2.Part1 = Firepart2 | |
| 2804 | GuW2.Parent = Torso | |
| 2805 | for i = 0, 18, 0.1 do | |
| 2806 | swait() | |
| 2807 | if Torsovelocity.Y > 2 then | |
| 2808 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2809 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1) | |
| 2810 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 2811 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 2812 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2813 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2814 | elseif Torsovelocity.Y < 1 then | |
| 2815 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1) | |
| 2816 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05) | |
| 2817 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 2818 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1) | |
| 2819 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2820 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2821 | end | |
| 2822 | end | |
| 2823 | GuW1:Destroy() | |
| 2824 | GuW1 = Instance.new("Weld")
| |
| 2825 | GuW1.Name = "GuW" | |
| 2826 | GuW1.Part0 = Torso | |
| 2827 | GuW1.C0 = cn(0, 0, -15) | |
| 2828 | GuW1.C1 = cn(0, 0, 0) | |
| 2829 | GuW1.Part1 = Firepart1 | |
| 2830 | GuW1.Parent = Torso | |
| 2831 | GuW2:Destroy() | |
| 2832 | GuW2 = Instance.new("Weld")
| |
| 2833 | GuW2.Name = "GuW" | |
| 2834 | GuW2.Part0 = Torso | |
| 2835 | GuW2.C0 = cn(0, 0, -17.5) | |
| 2836 | GuW2.C1 = cn(0, 0, 0) | |
| 2837 | GuW2.Part1 = Firepart2 | |
| 2838 | GuW2.Parent = Torso | |
| 2839 | local Must = Instance.new("Sound",Torso)
| |
| 2840 | Must.SoundId = "rbxassetid://719747626" | |
| 2841 | Must.Pitch = 0.99 | |
| 2842 | Must.Volume = 3.9 | |
| 2843 | Must.Looped = false | |
| 2844 | wait(0) | |
| 2845 | Must:Play() | |
| 2846 | for i = 0, 1.25, 0.01 do | |
| 2847 | swait() | |
| 2848 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 2849 | shoottraildd22(mouse.Hit.p, Torso, 0) | |
| 2850 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 2851 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 2852 | if Torsovelocity.Y > 2 then | |
| 2853 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2854 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2855 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 2856 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 2857 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2858 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2859 | end | |
| 2860 | end | |
| 2861 | Must:Stop() | |
| 2862 | Aura:Destroy() | |
| 2863 | Aura2:Destroy() | |
| 2864 | wait(0.5) | |
| 2865 | Humanoid.WalkSpeed = 16 | |
| 2866 | attack = false | |
| 2867 | MV4 = 300 | |
| 2868 | Firepart1:Destroy() | |
| 2869 | Firepart2:Destroy() | |
| 2870 | end | |
| 2871 | end) | |
| 2872 | ||
| 2873 | ||
| 2874 | d = {}
| |
| 2875 | function iteffect() | |
| 2876 | ||
| 2877 | coroutine.resume(coroutine.create(function() | |
| 2878 | ||
| 2879 | for i = 1, 10 do | |
| 2880 | effect = Instance.new("Part", workspace)
| |
| 2881 | effect.Anchored = true | |
| 2882 | effect.CanCollide = false | |
| 2883 | effect.Size = Vector3.new(0.2, 3, 0.2) | |
| 2884 | effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 2885 | effect.Transparency = 0 | |
| 2886 | effect.Material = "Plastic" | |
| 2887 | effect.BrickColor = BrickColor.new("Really black")
| |
| 2888 | table.insert(d, effect) | |
| 2889 | game:GetService("Debris"):AddItem(effect, 0.3)
| |
| 2890 | end | |
| 2891 | ||
| 2892 | coroutine.resume(coroutine.create(function() | |
| 2893 | for i = 1, 10 do | |
| 2894 | for i,e in pairs(d) do | |
| 2895 | e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0) | |
| 2896 | e.Transparency = e.Transparency + 0.030 | |
| 2897 | end | |
| 2898 | wait(0.01) | |
| 2899 | end | |
| 2900 | ||
| 2901 | end)) | |
| 2902 | end)) | |
| 2903 | ||
| 2904 | ||
| 2905 | end | |
| 2906 | ||
| 2907 | tp = true | |
| 2908 | ||
| 2909 | mouse.KeyDown:connect(function(k) | |
| 2910 | if k == "e" then | |
| 2911 | if tp == true then | |
| 2912 | tp = false | |
| 2913 | local Must = Instance.new("Sound",Torso)
| |
| 2914 | Must.SoundId = "rbxassetid://1055279036" | |
| 2915 | Must.Pitch = 0.99 | |
| 2916 | Must.Volume = 1.2 | |
| 2917 | Must.Looped = false | |
| 2918 | wait(0) | |
| 2919 | Must:Play() | |
| 2920 | Zanzoken = Instance.new("Part",char)
| |
| 2921 | Zanzoken.Anchored = true | |
| 2922 | Zanzoken.CanCollide = false | |
| 2923 | Zanzoken.Position = v3(999,999,999) | |
| 2924 | Zanzoken.CFrame = Torso.CFrame | |
| 2925 | game.Debris:AddItem(Zanzoken,0.5) | |
| 2926 | Zanzoken.Transparency = 1 | |
| 2927 | wait() | |
| 2928 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 2929 | idk.Size = UDim2.new(10,0,15,0) | |
| 2930 | idk.AlwaysOnTop = false | |
| 2931 | idk1 = Instance.new("ImageLabel",idk)
| |
| 2932 | idk1.BackgroundTransparency = 1 | |
| 2933 | idk.ExtentsOffset = v3(0,0,0) | |
| 2934 | idk1.ImageTransparency = 0 | |
| 2935 | idk1.Size = UDim2.new(2,0,1,0) | |
| 2936 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 2937 | idk1.Image = "rbxassetid://43708993" | |
| 2938 | char.Head.face.Parent = game.Lighting | |
| 2939 | wait(0) | |
| 2940 | char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0) | |
| 2941 | game.Lighting.face.Parent = char.Head | |
| 2942 | wait(0) | |
| 2943 | Zanzoken = Instance.new("Part",char)
| |
| 2944 | Zanzoken.Anchored = true | |
| 2945 | Zanzoken.CanCollide = false | |
| 2946 | Zanzoken.Position = v3(999,999,999) | |
| 2947 | Zanzoken.CFrame = Torso.CFrame | |
| 2948 | game.Debris:AddItem(Zanzoken,0.5) | |
| 2949 | Zanzoken.Transparency = 1 | |
| 2950 | wait() | |
| 2951 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 2952 | idk.Size = UDim2.new(10,0,15,0) | |
| 2953 | idk.AlwaysOnTop = false | |
| 2954 | idk1 = Instance.new("ImageLabel",idk)
| |
| 2955 | idk1.BackgroundTransparency = 1 | |
| 2956 | idk.ExtentsOffset = v3(0,0,0) | |
| 2957 | idk1.ImageTransparency = 0 | |
| 2958 | idk1.Size = UDim2.new(2,0,1,0) | |
| 2959 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 2960 | idk1.Image = "rbxassetid://343708993" | |
| 2961 | ||
| 2962 | wait(0.4) | |
| 2963 | tp = true | |
| 2964 | ||
| 2965 | ||
| 2966 | end | |
| 2967 | end | |
| 2968 | end) | |
| 2969 | ||
| 2970 | ||
| 2971 | MV4 = 300 | |
| 2972 | mouse.KeyDown:connect(function(k) | |
| 2973 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 2974 | MV4 = 0 | |
| 2975 | local Must = Instance.new("Sound",workspace)
| |
| 2976 | Must.SoundId = "rbxassetid://512366303" | |
| 2977 | Must.Pitch = 0.99 | |
| 2978 | Must.Volume = 3.5 | |
| 2979 | Must.Looped = true | |
| 2980 | wait(0) | |
| 2981 | Must:Play() | |
| 2982 | local lb = Instance.new("Part")
| |
| 2983 | lb.Parent = char | |
| 2984 | lb.Material = "Neon" | |
| 2985 | lb.Color = BrickColor.new("Gold").Color
| |
| 2986 | lb.CanCollide = false | |
| 2987 | lb.Material = "Neon" | |
| 2988 | lb.Size = vt(1,1,1) | |
| 2989 | lb.CFrame = Torso.CFrame | |
| 2990 | lb.Rotation = vt(0,0,0) | |
| 2991 | lb.Anchored = true | |
| 2992 | lb.Transparency = 0 | |
| 2993 | local thing = Instance.new("SpecialMesh",lb)
| |
| 2994 | thing.MeshType = "FileMesh" | |
| 2995 | thing.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 2996 | thing.Scale = vt(0,15,0) | |
| 2997 | local chancerot = math.random(1,2) | |
| 2998 | for z = 0, 4 do | |
| 2999 | if chancerot == 1 then | |
| 3000 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3001 | elseif chancerot == 2 then | |
| 3002 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3003 | end | |
| 3004 | lb.Transparency = lb.Transparency + 0.1 | |
| 3005 | thing.Scale = thing.Scale + vt(15,0,15) | |
| 3006 | wait() | |
| 3007 | end | |
| 3008 | for z = 0, 4 do | |
| 3009 | if chancerot == 1 then | |
| 3010 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3011 | elseif chancerot == 2 then | |
| 3012 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3013 | end | |
| 3014 | lb.Transparency = lb.Transparency + 0.1 | |
| 3015 | thing.Scale = thing.Scale + vt(15,0,15) | |
| 3016 | wait() | |
| 3017 | end | |
| 3018 | ||
| 3019 | local Aura = Instance.new('ParticleEmitter')
| |
| 3020 | Aura.Name = "Aura" | |
| 3021 | Aura.Texture = "rbxassetid://347730682" | |
| 3022 | Aura.Parent = Torso | |
| 3023 | Aura.LightEmission = 1 | |
| 3024 | Aura.Transparency = NumberSequence.new(0.5,1) | |
| 3025 | Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3026 | Aura.Size = NumberSequence.new(1,25) | |
| 3027 | Aura.Rotation = NumberRange.new(-360,360) | |
| 3028 | Aura.LockedToPart = true | |
| 3029 | Aura.Lifetime = NumberRange.new(1) | |
| 3030 | Aura.Rate = 100 | |
| 3031 | Aura.Speed = NumberRange.new(0) | |
| 3032 | Aura.EmissionDirection = "Top" | |
| 3033 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 3034 | Aura2.Name = "Aura" | |
| 3035 | Aura2.Texture = "rbxassetid://1046299182" | |
| 3036 | Aura2.Parent = Torso | |
| 3037 | Aura2.LightEmission = 1 | |
| 3038 | Aura2.Transparency = NumberSequence.new(0,1) | |
| 3039 | Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3040 | Aura2.Size = NumberSequence.new(55) | |
| 3041 | Aura2.Rotation = NumberRange.new(-360,360) | |
| 3042 | Aura2.LockedToPart = true | |
| 3043 | Aura2.Lifetime = NumberRange.new(0.2) | |
| 3044 | Aura2.Rate = 20 | |
| 3045 | Aura2.Speed = NumberRange.new(0) | |
| 3046 | Aura2.EmissionDirection = "Top" | |
| 3047 | lig = Instance.new("PointLight",Player.Character.Torso)
| |
| 3048 | lig.Color=Color3.new(255,255,0) | |
| 3049 | lig.Range = 12 | |
| 3050 | Humanoid.WalkSpeed = 0.01 | |
| 3051 | attack = true | |
| 3052 | Firepart1 = Instance.new("Part", RightArm)
| |
| 3053 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 3054 | GuW1 = Instance.new("Weld")
| |
| 3055 | GuW1.Name = "GuW" | |
| 3056 | GuW1.Part0 = RightArm | |
| 3057 | GuW1.C0 = cn(0, -1, 0) | |
| 3058 | GuW1.C1 = cn(0, 0, 0) | |
| 3059 | GuW1.Part1 = Firepart1 | |
| 3060 | GuW1.Parent = RightArm | |
| 3061 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 3062 | Firepart1.Transparency = 1 | |
| 3063 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 3064 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 3065 | GuW2 = Instance.new("Weld")
| |
| 3066 | GuW2.Name = "GuW" | |
| 3067 | GuW2.Part0 = LeftArm | |
| 3068 | GuW2.C0 = cn(0, -1, 0) | |
| 3069 | GuW2.C1 = cn(0, 0, 0) | |
| 3070 | GuW2.Part1 = Firepart2 | |
| 3071 | GuW2.Parent = LeftArm | |
| 3072 | Firepart2.Transparency = 1 | |
| 3073 | ||
| 3074 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
| |
| 3075 | GuW1:Destroy() | |
| 3076 | GuW1 = Instance.new("Weld")
| |
| 3077 | GuW1.Name = "GuW" | |
| 3078 | GuW1.Part0 = Torso | |
| 3079 | GuW1.C0 = cn(0, 0, -6) | |
| 3080 | GuW1.C1 = cn(0, 0, 0) | |
| 3081 | GuW1.Part1 = Firepart1 | |
| 3082 | GuW1.Parent = Torso | |
| 3083 | GuW2:Destroy() | |
| 3084 | GuW2 = Instance.new("Weld")
| |
| 3085 | GuW2.Name = "GuW" | |
| 3086 | GuW2.Part0 = Torso | |
| 3087 | GuW2.C0 = cn(0, 0, -6) | |
| 3088 | GuW2.C1 = cn(0, 0, 0) | |
| 3089 | GuW2.Part1 = Firepart2 | |
| 3090 | GuW2.Parent = Torso | |
| 3091 | ||
| 3092 | GuW2:Destroy() | |
| 3093 | GuW2 = Instance.new("Weld")
| |
| 3094 | GuW2.Name = "GuW" | |
| 3095 | GuW2.Part0 = Torso | |
| 3096 | GuW2.C0 = cn(0, 0, -4) | |
| 3097 | GuW2.C1 = cn(0, 0, 0) | |
| 3098 | GuW2.Part1 = Firepart2 | |
| 3099 | GuW2.Parent = Torso | |
| 3100 | for i = 0, 15, 0.1 do | |
| 3101 | swait() | |
| 3102 | if Torsovelocity.Y > 2 then | |
| 3103 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3104 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3105 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3106 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3107 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3108 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3109 | elseif Torsovelocity.Y < 1 then | |
| 3110 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3111 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3112 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3113 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3114 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3115 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3116 | end | |
| 3117 | end | |
| 3118 | wait(16) | |
| 3119 | local Aura3 = Instance.new('ParticleEmitter')
| |
| 3120 | Aura3.Name = "Aura" | |
| 3121 | Aura3.Texture = "rbxassetid://1046299182" | |
| 3122 | Aura3.Parent = Torso | |
| 3123 | Aura3.LightEmission = 1 | |
| 3124 | Aura3.Transparency = NumberSequence.new(0.4,1) | |
| 3125 | Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3126 | Aura3.Size = NumberSequence.new(140) | |
| 3127 | Aura3.Rotation = NumberRange.new(-360,360) | |
| 3128 | Aura3.LockedToPart = true | |
| 3129 | Aura3.Lifetime = NumberRange.new(0.2) | |
| 3130 | Aura3.Rate = 70 | |
| 3131 | Aura3.Speed = NumberRange.new(0) | |
| 3132 | Aura3.EmissionDirection = "Top" | |
| 3133 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 3134 | Aura4.Name = "Aura" | |
| 3135 | Aura4.Texture = "rbxassetid://1046299182" | |
| 3136 | Aura4.Parent = Torso | |
| 3137 | Aura4.LightEmission = 1 | |
| 3138 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 3139 | Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
| |
| 3140 | Aura4.Size = NumberSequence.new(190) | |
| 3141 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 3142 | Aura4.LockedToPart = true | |
| 3143 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 3144 | Aura4.Rate = 120 | |
| 3145 | Aura4.Speed = NumberRange.new(0) | |
| 3146 | Aura4.EmissionDirection = "Top" | |
| 3147 | local Aura5 = Instance.new('ParticleEmitter')
| |
| 3148 | Aura5.Name = "Aura" | |
| 3149 | Aura5.Texture = "rbxassetid://347730682" | |
| 3150 | Aura5.Parent = Torso | |
| 3151 | Aura5.LightEmission = 1 | |
| 3152 | Aura5.Transparency = NumberSequence.new(0.2,1) | |
| 3153 | Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3154 | Aura5.Size = NumberSequence.new(1,65) | |
| 3155 | Aura5.Rotation = NumberRange.new(-360,360) | |
| 3156 | Aura5.LockedToPart = true | |
| 3157 | Aura5.Lifetime = NumberRange.new(1) | |
| 3158 | Aura5.Rate = 200 | |
| 3159 | Aura5.Speed = NumberRange.new(0) | |
| 3160 | Aura5.EmissionDirection = "Top" | |
| 3161 | local quake = Instance.new("Sound",workspace)
| |
| 3162 | quake.SoundId = "rbxassetid://1048411878" | |
| 3163 | quake.Pitch = 0.99 | |
| 3164 | quake.Volume = 1.3 | |
| 3165 | quake.Looped = true | |
| 3166 | wait(0) | |
| 3167 | quake:Play() | |
| 3168 | local scrr = Instance.new("Sound",Torso)
| |
| 3169 | scrr.SoundId = "rbxassetid://908472235" | |
| 3170 | scrr.Pitch = 0.99 | |
| 3171 | scrr.Volume = 5.5 | |
| 3172 | scrr.Looped = true | |
| 3173 | wait(0) | |
| 3174 | scrr:Play() | |
| 3175 | ||
| 3176 | for i = 0, 2, 0.1 do | |
| 3177 | swait() | |
| 3178 | local lb = Instance.new("Part")
| |
| 3179 | lb.Parent = char | |
| 3180 | lb.Material = "Neon" | |
| 3181 | lb.Color = BrickColor.new("Gold").Color
| |
| 3182 | lb.CanCollide = false | |
| 3183 | lb.Material = "Neon" | |
| 3184 | lb.Size = vt(0.5,0,0.5) | |
| 3185 | lb.CFrame = Torso.CFrame | |
| 3186 | lb.Rotation = vt(0,0,0) | |
| 3187 | lb.Anchored = true | |
| 3188 | lb.Transparency = 0 | |
| 3189 | local thing = Instance.new("SpecialMesh",lb)
| |
| 3190 | thing.MeshType = "FileMesh" | |
| 3191 | thing.MeshId = "http://www.roblox.com/asset/?id=471124075" | |
| 3192 | thing.Scale = vt(0,15,0) | |
| 3193 | local chancerot = math.random(1,2) | |
| 3194 | for z = 0, 4 do | |
| 3195 | if chancerot == 1 then | |
| 3196 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3197 | elseif chancerot == 2 then | |
| 3198 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3199 | end | |
| 3200 | lb.Transparency = lb.Transparency + 0.1 | |
| 3201 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
| 3202 | wait() | |
| 3203 | end | |
| 3204 | for z = 0, 4 do | |
| 3205 | if chancerot == 1 then | |
| 3206 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3207 | elseif chancerot == 2 then | |
| 3208 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3209 | end | |
| 3210 | lb.Transparency = lb.Transparency + 0.1 | |
| 3211 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
| 3212 | wait() | |
| 3213 | end | |
| 3214 | end | |
| 3215 | ||
| 3216 | ||
| 3217 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
| |
| 3218 | for i = 0, 24, 0.1 do | |
| 3219 | swait() | |
| 3220 | if Torsovelocity.Y > 2 then | |
| 3221 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3222 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3223 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3224 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3225 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3226 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3227 | elseif Torsovelocity.Y < 1 then | |
| 3228 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3229 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 3230 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3231 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3232 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3233 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3234 | end | |
| 3235 | end | |
| 3236 | wait(5) | |
| 3237 | GuW1:Destroy() | |
| 3238 | GuW1 = Instance.new("Weld")
| |
| 3239 | GuW1.Name = "GuW" | |
| 3240 | GuW1.Part0 = Torso | |
| 3241 | GuW1.C0 = cn(0, 0, -15) | |
| 3242 | GuW1.C1 = cn(0, 0, 0) | |
| 3243 | GuW1.Part1 = Firepart1 | |
| 3244 | GuW1.Parent = Torso | |
| 3245 | GuW2:Destroy() | |
| 3246 | GuW2 = Instance.new("Weld")
| |
| 3247 | GuW2.Name = "GuW" | |
| 3248 | GuW2.Part0 = Torso | |
| 3249 | GuW2.C0 = cn(0, 0, -17.5) | |
| 3250 | GuW2.C1 = cn(0, 0, 0) | |
| 3251 | GuW2.Part1 = Firepart2 | |
| 3252 | GuW2.Parent = Torso | |
| 3253 | local Must2 = Instance.new("Sound",Torso) --1048411878
| |
| 3254 | Must2.SoundId = "rbxassetid://950551676" | |
| 3255 | Must2.Pitch = 0.99 | |
| 3256 | Must2.Volume = 10 | |
| 3257 | Must2.Looped = false | |
| 3258 | wait(0) | |
| 3259 | Must2:Play() | |
| 3260 | quake:Stop() | |
| 3261 | scrr:Stop() | |
| 3262 | local Gone = Instance.new('ParticleEmitter')
| |
| 3263 | Gone.Name = "Aura" | |
| 3264 | Gone.Texture = "rbxassetid://1046299182" | |
| 3265 | Gone.Parent = Torso | |
| 3266 | Gone.LightEmission = 1 | |
| 3267 | Gone.Transparency = NumberSequence.new(0.7,1) | |
| 3268 | Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3269 | Gone.Size = NumberSequence.new(340) | |
| 3270 | Gone.Rotation = NumberRange.new(-360,360) | |
| 3271 | Gone.LockedToPart = true | |
| 3272 | Gone.Lifetime = NumberRange.new(0.2) | |
| 3273 | Gone.Rate = 70 | |
| 3274 | Gone.Speed = NumberRange.new(0) | |
| 3275 | Gone.EmissionDirection = "Top" | |
| 3276 | wait(2) | |
| 3277 | Aura:Destroy() | |
| 3278 | Aura2:Destroy() | |
| 3279 | Aura3:Destroy() | |
| 3280 | Aura4:Destroy() | |
| 3281 | Aura5:Destroy() | |
| 3282 | lig:Destroy() | |
| 3283 | Gone:Destroy() | |
| 3284 | for i = 0, 3, 0.01 do | |
| 3285 | swait() | |
| 3286 | shoottraildd2(mouse.Hit.p, Torso, 0) | |
| 3287 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 3288 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
| |
| 3289 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
| |
| 3290 | if Torsovelocity.Y > 2 then | |
| 3291 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3292 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3293 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3294 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3295 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3296 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3297 | elseif Torsovelocity.Y < 1 then | |
| 3298 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3299 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 3300 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3301 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3302 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3303 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3304 | end | |
| 3305 | end | |
| 3306 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
| |
| 3307 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
| |
| 3308 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
| |
| 3309 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
| |
| 3310 | for i = 0, 3, 0.1 do | |
| 3311 | swait() | |
| 3312 | if Torsovelocity.Y > 2 then | |
| 3313 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3314 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3315 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3316 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3317 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3318 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3319 | elseif Torsovelocity.Y < 1 then | |
| 3320 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3321 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 3322 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3323 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3324 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3325 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3326 | end | |
| 3327 | end | |
| 3328 | wait(1) | |
| 3329 | Humanoid.WalkSpeed = 16 | |
| 3330 | attack = false | |
| 3331 | MV4 = 0 | |
| 3332 | Must:Stop() | |
| 3333 | Firepart1:Destroy() | |
| 3334 | Firepart2:Destroy() | |
| 3335 | end | |
| 3336 | end) | |
| 3337 | ||
| 3338 | ||
| 3339 | ||
| 3340 | ||
| 3341 | ||
| 3342 | musiccommand = 1 | |
| 3343 | musicwait = false | |
| 3344 | mouse.KeyDown:connect(function(k) | |
| 3345 | if k == "=" and attack == false then | |
| 3346 | if musiccommand == 1 and musicwait == false then | |
| 3347 | musicwait = true | |
| 3348 | sou2:Stop() | |
| 3349 | musiccommand = 2 | |
| 3350 | end | |
| 3351 | if musiccommand == 2 and musicwait == false then | |
| 3352 | musicwait = true | |
| 3353 | sou2:Play() | |
| 3354 | sou2.Volume = 2 | |
| 3355 | musiccommand = 3 | |
| 3356 | end | |
| 3357 | if musiccommand == 3 and musicwait == false then | |
| 3358 | musicwait = true | |
| 3359 | sou2.Volume = 0.5 | |
| 3360 | musiccommand = 1 | |
| 3361 | end | |
| 3362 | musicwait = false | |
| 3363 | end | |
| 3364 | end) | |
| 3365 | function HitpartFunk3(HPart3, Xv, Yv, Zv) | |
| 3366 | Hitpart3 = Instance.new("Part", HPart3)
| |
| 3367 | Hitpart3.Size = Vector3.new(1, 1, 1) | |
| 3368 | Hitpart3.CanCollide = false | |
| 3369 | HuW3 = Instance.new("Weld")
| |
| 3370 | HuW3.Name = "GuW" | |
| 3371 | HuW3.Part0 = HPart3 | |
| 3372 | HuW3.C0 = cn(Xv, Yv, Zv) | |
| 3373 | HuW3.C1 = cn(0, 0, 0) | |
| 3374 | HuW3.Part1 = Hitpart3 | |
| 3375 | HuW3.Parent = HPart3 | |
| 3376 | Hitpart3.Transparency = 1 | |
| 3377 | game:GetService("Debris"):AddItem(Hitpart3, 20)
| |
| 3378 | end | |
| 3379 | function HitpartFunk2(HPart2, Xv, Yv, Zv) | |
| 3380 | Hitpart2 = Instance.new("Part", HPart2)
| |
| 3381 | Hitpart2.Size = Vector3.new(1, 1, 1) | |
| 3382 | Hitpart2.CanCollide = false | |
| 3383 | HuW2 = Instance.new("Weld")
| |
| 3384 | HuW2.Name = "GuW" | |
| 3385 | HuW2.Part0 = HPart2 | |
| 3386 | HuW2.C0 = cn(Xv, Yv, Zv) | |
| 3387 | HuW2.C1 = cn(0, 0, 0) | |
| 3388 | HuW2.Part1 = Hitpart2 | |
| 3389 | HuW2.Parent = HPart2 | |
| 3390 | Hitpart2.Transparency = 1 | |
| 3391 | game:GetService("Debris"):AddItem(Hitpart2, 20)
| |
| 3392 | end | |
| 3393 | function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv) | |
| 3394 | Hitpart = Instance.new("Part", HPart)
| |
| 3395 | Hitpart.Size = Vector3.new(1, 1, 1) | |
| 3396 | Hitpart.CanCollide = false | |
| 3397 | HuW = Instance.new("Weld")
| |
| 3398 | HuW.Name = "GuW" | |
| 3399 | HuW.Part0 = HPart | |
| 3400 | HuW.C0 = cn(Xv, Yv, Zv) | |
| 3401 | HuW.C1 = cn(0, 0, 0) | |
| 3402 | HuW.Part1 = Hitpart | |
| 3403 | HuW.Parent = HPart | |
| 3404 | Hitpart.Transparency = 1 | |
| 3405 | MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal") | |
| 3406 | end | |
| 3407 | -- | |
| 3408 | -- | |
| 3409 | MV1 = 20 | |
| 3410 | mouse.KeyDown:connect(function(k) | |
| 3411 | if k == "=" and attack == false then | |
| 3412 | if firemode == true then | |
| 3413 | firemode = false | |
| 3414 | print("ice mode")
| |
| 3415 | icesmoke.Acceleration = Vector3.new(0,0,0) | |
| 3416 | icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104" | |
| 3417 | icesmoke.Transparency = NumberSequence.new({
| |
| 3418 | NumberSequenceKeypoint.new(0, 0.9), | |
| 3419 | NumberSequenceKeypoint.new(1, 1) | |
| 3420 | }) | |
| 3421 | icesmoke.Size = NumberSequence.new(3) | |
| 3422 | icesmoke.Parent = RightArm | |
| 3423 | else | |
| 3424 | firemode = true | |
| 3425 | print("fire mode")
| |
| 3426 | ice_mode = false | |
| 3427 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
| 3428 | icesmoke.Acceleration = Vector3.new(0, 15, 0) | |
| 3429 | icesmoke.Rate = 400 | |
| 3430 | icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142" | |
| 3431 | icesmoke.Transparency = NumberSequence.new(0.7, 1) | |
| 3432 | icesmoke.Size = NumberSequence.new(3) | |
| 3433 | icesmoke.EmissionDirection = "Top" | |
| 3434 | icesmoke.Parent = LeftArm | |
| 3435 | end | |
| 3436 | end | |
| 3437 | if attack == false and k == "=" and MV1 > 19 and firemode == false then | |
| 3438 | MV1 = 90 | |
| 3439 | Humanoid.WalkSpeed = 15 | |
| 3440 | attack = true | |
| 3441 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
| |
| 3442 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 3443 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 3444 | Firepart2.CanCollide = false | |
| 3445 | GuW2 = Instance.new("Weld")
| |
| 3446 | GuW2.Name = "GuW" | |
| 3447 | GuW2.Part0 = LeftArm | |
| 3448 | GuW2.C0 = cn(0, -0.5, 0) | |
| 3449 | GuW2.C1 = cn(0, 0, 0) | |
| 3450 | GuW2.Part1 = Firepart2 | |
| 3451 | GuW2.Parent = LeftArm | |
| 3452 | Firepart2.Transparency = 1 | |
| 3453 | MagniDamage(Firepart2, 6, 20, 40, 10, "Normal") | |
| 3454 | for i = 0, 2, 0.1 do | |
| 3455 | swait() | |
| 3456 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3457 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 3458 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3459 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 3460 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 3461 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 3462 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 3463 | end | |
| 3464 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
| |
| 3465 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
| |
| 3466 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
| |
| 3467 | MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze") | |
| 3468 | Humanoid.WalkSpeed = 16 | |
| 3469 | attack = false | |
| 3470 | Firepart2:Destroy() | |
| 3471 | end | |
| 3472 | end) | |
| 3473 | MV2 = 90 | |
| 3474 | ||
| 3475 | mouse.KeyDown:connect(function(key) | |
| 3476 | if key == "=" then | |
| 3477 | Head.Transparency = 1 | |
| 3478 | Torso.Transparency = 1 | |
| 3479 | LeftArm.Transparency = 1 | |
| 3480 | Head.face.Texture = "" | |
| 3481 | RightArm.Transparency = 1 | |
| 3482 | LeftLeg.Transparency = 1 | |
| 3483 | RightLeg.Transparency = 1 | |
| 3484 | mesh1.Transparency = 1 | |
| 3485 | mesh2.Transparency = 1 | |
| 3486 | mesh5.Transparency = 1 | |
| 3487 | mesheye.Transparency = 1 | |
| 3488 | mesheye1.Transparency = 1 | |
| 3489 | mesheye2.Transparency = 1 | |
| 3490 | mesheye3.Transparency = 1 | |
| 3491 | char.Parent = workspace.Camera | |
| 3492 | char.WalkSpeed = 60 | |
| 3493 | if char:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 3494 | char:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 3495 | end | |
| 3496 | end | |
| 3497 | end) | |
| 3498 | mouse.KeyUp:connect(function(key) | |
| 3499 | if key == "=" then | |
| 3500 | Head.Transparency = 0 | |
| 3501 | Torso.Transparency = 0 | |
| 3502 | LeftArm.Transparency = 0 | |
| 3503 | Head.face.Texture = "" | |
| 3504 | RightArm.Transparency = 0 | |
| 3505 | LeftLeg.Transparency = 0 | |
| 3506 | RightLeg.Transparency = 0 | |
| 3507 | mesh1.Transparency = 0 | |
| 3508 | mesh2.Transparency = 0 | |
| 3509 | mesh5.Transparency = 0 | |
| 3510 | mesheye.Transparency = 0 | |
| 3511 | mesheye1.Transparency = 0 | |
| 3512 | mesheye2.Transparency = 0 | |
| 3513 | mesheye3.Transparency = 0 | |
| 3514 | hat1.Transparency = 0 | |
| 3515 | hat2.Transparency = 0 | |
| 3516 | hat3.Transparency = 0 | |
| 3517 | hat4.Transparency = 0 | |
| 3518 | hat5.Transparency = 0 | |
| 3519 | hat6.Transparency = 0 | |
| 3520 | hat7.Transparency = 0 | |
| 3521 | hat8.Transparency = 0 | |
| 3522 | hat9.Transparency = 0 | |
| 3523 | char.Parent = workspace | |
| 3524 | end | |
| 3525 | end) | |
| 3526 | ||
| 3527 | mouse.KeyDown:connect(function(k) | |
| 3528 | if attack == false and k == "=" and MV2 > 89 and firemode == true then | |
| 3529 | MV2 = 90 | |
| 3530 | attack = true | |
| 3531 | Firepart = Instance.new("Part", RightArm)
| |
| 3532 | Firepart.Size = Vector3.new(1, 1, 1) | |
| 3533 | GuW = Instance.new("Weld")
| |
| 3534 | GuW.Name = "GuW" | |
| 3535 | GuW.Part0 = RightArm | |
| 3536 | GuW.C0 = cn(0, -1, 0) | |
| 3537 | GuW.C1 = cn(0, 0, 0) | |
| 3538 | GuW.Part1 = Firepart | |
| 3539 | GuW.Parent = RightArm | |
| 3540 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
| |
| 3541 | Firepart.Transparency = 1 | |
| 3542 | Humanoid.WalkSpeed = 15 | |
| 3543 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
| |
| 3544 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
| |
| 3545 | for i = 1, 3 do | |
| 3546 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
| |
| 3547 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
| |
| 3548 | end | |
| 3549 | for i = 0, 3, 0.1 do | |
| 3550 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
| |
| 3551 | swait() | |
| 3552 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3553 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3554 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
| 3555 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3556 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3557 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3558 | end | |
| 3559 | wait(1) | |
| 3560 | shoottraildd22(mouse.Hit.p, RightArm, 0, 10) | |
| 3561 | ||
| 3562 | Humanoid.WalkSpeed = 16 | |
| 3563 | attack = false | |
| 3564 | Firepart:Destroy() | |
| 3565 | end | |
| 3566 | ||
| 3567 | ||
| 3568 | ||
| 3569 | ||
| 3570 | if attack == false and k == "=" and MV2 > 89 and InForm == true then | |
| 3571 | MV2 = 90 | |
| 3572 | attack = true | |
| 3573 | Firepart = Instance.new("Part", RightArm)
| |
| 3574 | Firepart.Size = Vector3.new(1, 1, 1) | |
| 3575 | GuW = Instance.new("Weld")
| |
| 3576 | GuW.Name = "GuW" | |
| 3577 | GuW.Part0 = RightArm | |
| 3578 | GuW.C0 = cn(0, -1, 0) | |
| 3579 | GuW.C1 = cn(0, 0, 0) | |
| 3580 | GuW.Part1 = Firepart | |
| 3581 | GuW.Parent = RightArm | |
| 3582 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
| |
| 3583 | Firepart.Transparency = 1 | |
| 3584 | Humanoid.WalkSpeed = 0.01 | |
| 3585 | for i = 0, 4, 0.1 do | |
| 3586 | swait() | |
| 3587 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 3588 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 3589 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3590 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3591 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
| 3592 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3593 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3594 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3595 | end | |
| 3596 | for i = 0, 4, 0.1 do | |
| 3597 | swait() | |
| 3598 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 3599 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 3600 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3601 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3602 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
| 3603 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3604 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3605 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3606 | end | |
| 3607 | shoottraildd(mouse.Hit.p, RightArm, 0, 10) | |
| 3608 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
| |
| 3609 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
| |
| 3610 | for i = 1, 3 do | |
| 3611 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
| |
| 3612 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
| |
| 3613 | end | |
| 3614 | for i = 0, 2, 0.1 do | |
| 3615 | BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
| |
| 3616 | swait() | |
| 3617 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3618 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3619 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
| 3620 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3621 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3622 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3623 | end | |
| 3624 | Humanoid.WalkSpeed = 16 | |
| 3625 | attack = false | |
| 3626 | Firepart:Destroy() | |
| 3627 | end | |
| 3628 | end) | |
| 3629 | Rapid = false | |
| 3630 | BasePart = Instance.new("Part")
| |
| 3631 | BasePart.Shape = Enum.PartType.Block | |
| 3632 | BasePart.Material = Enum.Material.Neon | |
| 3633 | BasePart.TopSurface = Enum.SurfaceType.Smooth | |
| 3634 | BasePart.BottomSurface = Enum.SurfaceType.Smooth | |
| 3635 | BasePart.FormFactor = Enum.FormFactor.Custom | |
| 3636 | BasePart.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 3637 | BasePart.CanCollide = true | |
| 3638 | BasePart.Locked = true | |
| 3639 | BasePart.Anchored = false | |
| 3640 | local icy_Player = game.Players.localPlayer | |
| 3641 | local icy_mouse = icy_Player:GetMouse() | |
| 3642 | ice_mode = false | |
| 3643 | local colors = {
| |
| 3644 | BrickColor.new("Cyan"),
| |
| 3645 | BrickColor.new("Medium blue"),
| |
| 3646 | BrickColor.new("Pastel blue")
| |
| 3647 | } | |
| 3648 | local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
| |
| 3649 | if root then | |
| 3650 | icy_mouse.KeyDown:connect(function(k) | |
| 3651 | if k == "=" and firemode == false then | |
| 3652 | if ice_mode == true then | |
| 3653 | ice_mode = false | |
| 3654 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
| 3655 | else | |
| 3656 | ice_mode = true | |
| 3657 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708" | |
| 3658 | end | |
| 3659 | end | |
| 3660 | if k == "=" and firemode == true then | |
| 3661 | attack = true | |
| 3662 | do | |
| 3663 | local Stop = false | |
| 3664 | local Version = 0 | |
| 3665 | local MaxSpeed = 5 | |
| 3666 | local Speed = 3.5 | |
| 3667 | local Keys = {}
| |
| 3668 | local Force = 10000 | |
| 3669 | CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
| |
| 3670 | swait(0.5) | |
| 3671 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
| |
| 3672 | if Fly then | |
| 3673 | Fly:Destroy() | |
| 3674 | end | |
| 3675 | if Rot then | |
| 3676 | Rot:Destroy() | |
| 3677 | end | |
| 3678 | Fly = Instance.new("BodyPosition", char.Torso)
| |
| 3679 | Fly.Name = "LMMFly" | |
| 3680 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 3681 | Fly.P = Force | |
| 3682 | Fly.position = char.Torso.Position | |
| 3683 | Rot = Instance.new("BodyGyro", char.Torso)
| |
| 3684 | Rot.Name = "LMMRot" | |
| 3685 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 3686 | Rot.P = Force | |
| 3687 | Rot.cframe = cam.CoordinateFrame | |
| 3688 | CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
| |
| 3689 | local Thread, Old = Version, nil | |
| 3690 | char.Humanoid.PlatformStand = true | |
| 3691 | function StopFly() | |
| 3692 | Version = Version + 1 | |
| 3693 | Stop = true | |
| 3694 | char.Humanoid.PlatformStand = false | |
| 3695 | Fly:Destroy() | |
| 3696 | Rot:Destroy() | |
| 3697 | attack = false | |
| 3698 | end | |
| 3699 | char.ChildAdded:connect(function(Obj) | |
| 3700 | wait() | |
| 3701 | if Obj.Name == "LM" .. "MFlyStop" then | |
| 3702 | Obj:Destroy() | |
| 3703 | StopFly() | |
| 3704 | end | |
| 3705 | end) | |
| 3706 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
| 3707 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
| 3708 | for i = 0, 25, 0.1 do | |
| 3709 | if attack == true then | |
| 3710 | swait() | |
| 3711 | ||
| 3712 | end | |
| 3713 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
| 3714 | if Keys[string.char(48)] then | |
| 3715 | Speed = 1 | |
| 3716 | end | |
| 3717 | if Keys.w then | |
| 3718 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
| 3719 | end | |
| 3720 | if Keys.s then | |
| 3721 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
| 3722 | end | |
| 3723 | if Keys.d then | |
| 3724 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
| 3725 | end | |
| 3726 | if Keys.a then | |
| 3727 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
| 3728 | end | |
| 3729 | if Keys.e or Keys[" "] then | |
| 3730 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
| 3731 | end | |
| 3732 | if Keys.q then | |
| 3733 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
| 3734 | end | |
| 3735 | if Keys.z then | |
| 3736 | StopFly() | |
| 3737 | end | |
| 3738 | if Old ~= Vectoring then | |
| 3739 | Fly.position = Vectoring.p | |
| 3740 | Old = Vectoring | |
| 3741 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
| 3742 | else | |
| 3743 | Speed = 1 | |
| 3744 | end | |
| 3745 | Rot.cframe = cam.CoordinateFrame | |
| 3746 | mouse.KeyDown:connect(function(Key) | |
| 3747 | Keys[Key] = true | |
| 3748 | end) | |
| 3749 | mouse.KeyUp:connect(function(Key) | |
| 3750 | Keys[Key] = false | |
| 3751 | end) | |
| 3752 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3753 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 3754 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
| 3755 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
| 3756 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
| 3757 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
| 3758 | end | |
| 3759 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
| |
| 3760 | attack = false | |
| 3761 | char.Humanoid.PlatformStand = false | |
| 3762 | Fly:Destroy() | |
| 3763 | Rot:Destroy() | |
| 3764 | end | |
| 3765 | end | |
| 3766 | if k == "=" and InForm == true then | |
| 3767 | attack = true | |
| 3768 | do | |
| 3769 | local Stop = false | |
| 3770 | local Version = 0 | |
| 3771 | local MaxSpeed = 6 | |
| 3772 | local Speed = 3 | |
| 3773 | local Keys = {}
| |
| 3774 | local Force = 10000 | |
| 3775 | CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
| |
| 3776 | swait(1) | |
| 3777 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
| |
| 3778 | if Fly then | |
| 3779 | Fly:Destroy() | |
| 3780 | end | |
| 3781 | if Rot then | |
| 3782 | Rot:Destroy() | |
| 3783 | end | |
| 3784 | Fly = Instance.new("BodyPosition", char.Torso)
| |
| 3785 | Fly.Name = "LMMFly" | |
| 3786 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 3787 | Fly.P = Force | |
| 3788 | Fly.position = char.Torso.Position | |
| 3789 | Rot = Instance.new("BodyGyro", char.Torso)
| |
| 3790 | Rot.Name = "LMMRot" | |
| 3791 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 3792 | Rot.P = Force | |
| 3793 | Rot.cframe = cam.CoordinateFrame | |
| 3794 | CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
| |
| 3795 | local Thread, Old = Version, nil | |
| 3796 | char.Humanoid.PlatformStand = true | |
| 3797 | function StopFly() | |
| 3798 | Version = Version + 1 | |
| 3799 | Stop = true | |
| 3800 | char.Humanoid.PlatformStand = false | |
| 3801 | Fly:Destroy() | |
| 3802 | Rot:Destroy() | |
| 3803 | attack = false | |
| 3804 | end | |
| 3805 | char.ChildAdded:connect(function(Obj) | |
| 3806 | wait() | |
| 3807 | if Obj.Name == "LM" .. "MFlyStop" then | |
| 3808 | Obj:Destroy() | |
| 3809 | StopFly() | |
| 3810 | end | |
| 3811 | end) | |
| 3812 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
| 3813 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
| 3814 | for i = 0, 25, 0.1 do | |
| 3815 | if attack == true then | |
| 3816 | swait() | |
| 3817 | BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
| |
| 3818 | BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
| |
| 3819 | BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
| |
| 3820 | BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
| |
| 3821 | end | |
| 3822 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
| 3823 | if Keys[string.char(48)] then | |
| 3824 | Speed = 1 | |
| 3825 | end | |
| 3826 | if Keys.w then | |
| 3827 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
| 3828 | end | |
| 3829 | if Keys.s then | |
| 3830 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
| 3831 | end | |
| 3832 | if Keys.d then | |
| 3833 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
| 3834 | end | |
| 3835 | if Keys.a then | |
| 3836 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
| 3837 | end | |
| 3838 | if Keys.e or Keys[" "] then | |
| 3839 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
| 3840 | end | |
| 3841 | if Keys.q then | |
| 3842 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
| 3843 | end | |
| 3844 | if Keys.z then | |
| 3845 | StopFly() | |
| 3846 | end | |
| 3847 | if Old ~= Vectoring then | |
| 3848 | Fly.position = Vectoring.p | |
| 3849 | Old = Vectoring | |
| 3850 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
| 3851 | else | |
| 3852 | Speed = 1 | |
| 3853 | end | |
| 3854 | Rot.cframe = cam.CoordinateFrame | |
| 3855 | mouse.KeyDown:connect(function(Key) | |
| 3856 | Keys[Key] = true | |
| 3857 | end) | |
| 3858 | mouse.KeyUp:connect(function(Key) | |
| 3859 | Keys[Key] = false | |
| 3860 | end) | |
| 3861 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3862 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 3863 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
| 3864 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
| 3865 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
| 3866 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
| 3867 | end | |
| 3868 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
| |
| 3869 | attack = false | |
| 3870 | char.Humanoid.PlatformStand = false | |
| 3871 | Fly:Destroy() | |
| 3872 | Rot:Destroy() | |
| 3873 | end | |
| 3874 | end | |
| 3875 | end) | |
| 3876 | game:GetService("RunService").Stepped:connect(function()
| |
| 3877 | if ice_mode == true then | |
| 3878 | local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
| |
| 3879 | local icePath = BasePart:Clone() | |
| 3880 | icePath.Anchored = true | |
| 3881 | icePath.Transparency = 0.85 | |
| 3882 | icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random()) | |
| 3883 | icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0) | |
| 3884 | icePath.BrickColor = colors[math.random(1, #colors)] | |
| 3885 | icePath.Parent = game:GetService("Players").LocalPlayer.Character
| |
| 3886 | game:GetService("Debris"):AddItem(icePath, 1)
| |
| 3887 | icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
| |
| 3888 | end | |
| 3889 | end) | |
| 3890 | end | |
| 3891 | MV3 = 190 | |
| 3892 | mouse.KeyDown:connect(function(k) | |
| 3893 | if attack == false and k == "=" and MV3 > 19 and hoop == true then | |
| 3894 | MV3 = 80 | |
| 3895 | attack = true | |
| 3896 | Humanoid.WalkSpeed = 15 | |
| 3897 | HitpartFunk2(RightArm, 0, -0.5, 0) | |
| 3898 | HitpartFunk3(LeftArm, 0, -0.5, 0) | |
| 3899 | for i = 0, 1.5, 0.1 do | |
| 3900 | swait() | |
| 3901 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3902 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
| 3903 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3904 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3905 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3906 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 3907 | end | |
| 3908 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
| |
| 3909 | for i = 0, 2, 0.1 do | |
| 3910 | swait() | |
| 3911 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3912 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 3913 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 3914 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 3915 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3916 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 3917 | end | |
| 3918 | for i = 0, 4.2, 0.1 do | |
| 3919 | swait() | |
| 3920 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3921 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 3922 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3923 | BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 3924 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
| 3925 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 3926 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1) | |
| 3927 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1) | |
| 3928 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2) | |
| 3929 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 3930 | end | |
| 3931 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 3932 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 3933 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 3934 | BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 3935 | BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
| |
| 3936 | MagniDamage(Torso, 75, 70, 75, 40, "Freeze") | |
| 3937 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
| |
| 3938 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
| |
| 3939 | for i = 0, 2, 0.1 do | |
| 3940 | swait() | |
| 3941 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
| 3942 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 3943 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
| 3944 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
| 3945 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1) | |
| 3946 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 3947 | end | |
| 3948 | for i = 0, 2, 0.1 do | |
| 3949 | swait() | |
| 3950 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3951 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
| 3952 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 3953 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1) | |
| 3954 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3955 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3956 | end | |
| 3957 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
| |
| 3958 | for i = 0, 4, 0.1 do | |
| 3959 | swait() | |
| 3960 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3961 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 3962 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 3963 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 3964 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 3965 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 3966 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
| 3967 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
| 3968 | end | |
| 3969 | for i = 0, 2, 0.1 do | |
| 3970 | swait() | |
| 3971 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3972 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 3973 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 3974 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
| 3975 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4) | |
| 3976 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1) | |
| 3977 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) | |
| 3978 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3979 | end | |
| 3980 | for i = 1, 6 do | |
| 3981 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 3982 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 3983 | MagniDamage(Torso, 75, 1, 75, 40, "Impale") | |
| 3984 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
| |
| 3985 | wait(0.15) | |
| 3986 | end | |
| 3987 | attack = false | |
| 3988 | Humanoid.WalkSpeed = 16 | |
| 3989 | end | |
| 3990 | if attack == false and k == "=" and MV3 > 189 and firemode == true then | |
| 3991 | Humanoid.WalkSpeed = 1 | |
| 3992 | MV3 = 80 | |
| 3993 | attack = true | |
| 3994 | FastFireBall = Instance.new("Part", RightArm)
| |
| 3995 | FastFireBall.Size = Vector3.new(1, 1, 1) | |
| 3996 | FFW = Instance.new("Weld")
| |
| 3997 | FFW.Name = "GuW" | |
| 3998 | FFW.Part0 = RightArm | |
| 3999 | FFW.C0 = cn(0, -1, 0) | |
| 4000 | FFW.C1 = cn(0, 0, 0) | |
| 4001 | FFW.Part1 = FastFireBall | |
| 4002 | FFW.Parent = RightArm | |
| 4003 | FastFireBall.Transparency = 1 | |
| 4004 | FastFireBall2 = Instance.new("Part", LeftArm)
| |
| 4005 | FastFireBall2.Size = Vector3.new(1, 1, 1) | |
| 4006 | FFW2 = Instance.new("Weld")
| |
| 4007 | FFW2.Name = "GuW" | |
| 4008 | FFW2.Part0 = LeftArm | |
| 4009 | FFW2.C0 = cn(0, -1, 0) | |
| 4010 | FFW2.C1 = cn(0, 0, 0) | |
| 4011 | FFW2.Part1 = FastFireBall2 | |
| 4012 | FFW2.Parent = LeftArm | |
| 4013 | FastFireBall2.Transparency = 1 | |
| 4014 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
| |
| 4015 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
| |
| 4016 | for i = 0, 1, 0.1 do | |
| 4017 | swait() | |
| 4018 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 4019 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 4020 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 4021 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 4022 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 4023 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4024 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
| 4025 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
| 4026 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 4027 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 4028 | end | |
| 4029 | BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
| |
| 4030 | BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
| |
| 4031 | function holding() | |
| 4032 | if Rapid == true and ice_mode == false then | |
| 4033 | for i = 0, 0.8, 0.1 do | |
| 4034 | swait() | |
| 4035 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
| |
| 4036 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
| |
| 4037 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3) | |
| 4038 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25) | |
| 4039 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5) | |
| 4040 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4) | |
| 4041 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
| 4042 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
| 4043 | end | |
| 4044 | CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
| |
| 4045 | shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10) | |
| 4046 | for i = 0, 0.8, 0.1 do | |
| 4047 | swait() | |
| 4048 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
| |
| 4049 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
| |
| 4050 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3) | |
| 4051 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25) | |
| 4052 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4) | |
| 4053 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5) | |
| 4054 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
| 4055 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
| 4056 | end | |
| 4057 | CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
| |
| 4058 | shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10) | |
| 4059 | holding() | |
| 4060 | end | |
| 4061 | end | |
| 4062 | if Rapid == false then | |
| 4063 | Rapid = true | |
| 4064 | holding() | |
| 4065 | end | |
| 4066 | end | |
| 4067 | end) | |
| 4068 | mouse.KeyUp:connect(function(k) | |
| 4069 | if k == "c" and Rapid == true then | |
| 4070 | MV3 = 180 | |
| 4071 | Rapid = false | |
| 4072 | CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
| |
| 4073 | attack = false | |
| 4074 | wait(0.5) | |
| 4075 | Humanoid.WalkSpeed = 16 | |
| 4076 | FastFireBall:Destroy() | |
| 4077 | FastFireBall2:Destroy() | |
| 4078 | end | |
| 4079 | end) | |
| 4080 | ||
| 4081 | ||
| 4082 | mouse.KeyUp:connect(function(k) | |
| 4083 | if k == "=" then | |
| 4084 | Combo1() | |
| 4085 | end | |
| 4086 | end) | |
| 4087 | ||
| 4088 | mouse.KeyUp:connect(function(k) | |
| 4089 | if k == "r" then | |
| 4090 | Combo2() | |
| 4091 | end | |
| 4092 | end) | |
| 4093 | ||
| 4094 | mouse.KeyUp:connect(function(k) | |
| 4095 | if k == "=" then | |
| 4096 | Combo3() | |
| 4097 | end | |
| 4098 | end) | |
| 4099 | mouse.KeyUp:connect(function(k) | |
| 4100 | if k == "u" then | |
| 4101 | Combo4() | |
| 4102 | end | |
| 4103 | end) | |
| 4104 | ||
| 4105 | ||
| 4106 | SoundFolder = Instance.new("Folder",char)
| |
| 4107 | SoundFolder.Name = "SoundFolder" | |
| 4108 | punchsound1 = Instance.new("Sound",Torso)
| |
| 4109 | punchsound1.Volume = 1.2 | |
| 4110 | punchsound1.Name = "punchsound1" | |
| 4111 | punchsound1.Looped = false | |
| 4112 | punchsound1.SoundId = "rbxassetid://137579113" | |
| 4113 | StrongPunch = Instance.new("Sound",Torso)
| |
| 4114 | StrongPunch.Volume = 1.6 | |
| 4115 | StrongPunch.Name = "StrongPunch" | |
| 4116 | StrongPunch.Looped = false | |
| 4117 | StrongPunch.SoundId = "rbxassetid://441202925" | |
| 4118 | StrongPunch = Instance.new("Sound",Torso)
| |
| 4119 | StrongPunch.Volume = 1.6 | |
| 4120 | StrongPunch.Name = "StrongPunch" | |
| 4121 | StrongPunch.Looped = false | |
| 4122 | StrongPunch.SoundId = "rbxassetid://441202925" | |
| 4123 | StrongPunch1 = Instance.new("Sound",Torso)
| |
| 4124 | StrongPunch1.Volume = 1.6 | |
| 4125 | StrongPunch1.Name = "StrongPunch" | |
| 4126 | StrongPunch1.Looped = false | |
| 4127 | StrongPunch1.SoundId = "rbxassetid://441202925" | |
| 4128 | StrongPunch2 = Instance.new("Sound",Torso)
| |
| 4129 | StrongPunch2.Volume = 1.6 | |
| 4130 | StrongPunch2.Name = "StrongPunch" | |
| 4131 | StrongPunch.Looped = false | |
| 4132 | StrongPunch2.SoundId = "rbxassetid://441202925" | |
| 4133 | Zano = Instance.new("Sound",Torso)
| |
| 4134 | Zano.Volume = 6 | |
| 4135 | Zano.Name = "Zano" | |
| 4136 | Zano.Looped = false | |
| 4137 | Zano.SoundId = "rbxassetid://744770874" | |
| 4138 | GroundImpact = Instance.new("Sound",Torso)
| |
| 4139 | GroundImpact.Volume = 8 | |
| 4140 | GroundImpact.Name = "GroundImpact" | |
| 4141 | GroundImpact.Looped = false | |
| 4142 | GroundImpact.SoundId = "rbxassetid://165970126" | |
| 4143 | Break = Instance.new("Sound",Torso)
| |
| 4144 | Break.Volume = 5 | |
| 4145 | Break.Name = "Bonebreak" | |
| 4146 | Break.Looped = false | |
| 4147 | Break.SoundId = "rbxassetid://314390675" | |
| 4148 | ||
| 4149 | local hit1 = false | |
| 4150 | local hit2 = false | |
| 4151 | local hit3 = false | |
| 4152 | local hit4 = false | |
| 4153 | ||
| 4154 | function Combo1() | |
| 4155 | getplayer = new("Part",char)
| |
| 4156 | getplayer.Position = Vector3.new(999,999,999) | |
| 4157 | getplayer.Transparency = 1 | |
| 4158 | getplayer.Size = v3(3,3,3) | |
| 4159 | getplayer.CanCollide = false | |
| 4160 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 4161 | getplayer.Name = "GetPlayer" | |
| 4162 | ||
| 4163 | game.Debris:AddItem(getplayer,0.5) | |
| 4164 | ||
| 4165 | getplayer.Touched:connect(function(hit) | |
| 4166 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 4167 | getplayer:Destroy() | |
| 4168 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 4169 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 4170 | to.Anchored = true | |
| 4171 | idle = false | |
| 4172 | ||
| 4173 | ||
| 4174 | punchsound1:Play() | |
| 4175 | hit1 = true | |
| 4176 | for i = 0, 1, 0.1 do | |
| 4177 | swait() | |
| 4178 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4179 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4180 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4181 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4182 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4183 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4184 | end | |
| 4185 | punchsound1:Play() | |
| 4186 | for i = 0, 1, 0.1 do | |
| 4187 | swait() | |
| 4188 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4189 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4190 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4191 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4192 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4193 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4194 | end | |
| 4195 | punchsound1:Play() | |
| 4196 | for i = 0, 1, 0.1 do | |
| 4197 | swait() | |
| 4198 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4199 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4200 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4201 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4202 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4203 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4204 | end | |
| 4205 | for i = 0, 1, 0.1 do | |
| 4206 | swait() | |
| 4207 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4208 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4209 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4210 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4211 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4212 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4213 | end | |
| 4214 | for i = 0, 1, 0.1 do | |
| 4215 | swait() | |
| 4216 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4217 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4218 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4219 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4220 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4221 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4222 | end | |
| 4223 | StrongPunch1:Play() | |
| 4224 | for i = 0, 1, 0.1 do | |
| 4225 | swait() | |
| 4226 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4227 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4228 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4229 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4230 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4231 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4232 | end | |
| 4233 | for i = 0, 0.6, 0.1 do | |
| 4234 | swait() | |
| 4235 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4236 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4237 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4238 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4239 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4240 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4241 | end | |
| 4242 | for i = 0, 0.6, 0.1 do | |
| 4243 | swait() | |
| 4244 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4245 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4246 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4247 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4248 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4249 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4250 | end | |
| 4251 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4252 | if v:IsA("Humanoid") then
| |
| 4253 | v.Health = v.Health - 3 | |
| 4254 | ||
| 4255 | v.PlatformStand = true | |
| 4256 | end | |
| 4257 | end | |
| 4258 | StrongPunch:Play() | |
| 4259 | for i = 0, 1, 0.1 do | |
| 4260 | swait() | |
| 4261 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4262 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4263 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4264 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4265 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4266 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4267 | end | |
| 4268 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4269 | if v:IsA("Humanoid") then
| |
| 4270 | v.Health = v.Health - 5 | |
| 4271 | ||
| 4272 | v.PlatformStand = true | |
| 4273 | end | |
| 4274 | end | |
| 4275 | ||
| 4276 | hit1 = false | |
| 4277 | ||
| 4278 | punchsound1:Play() | |
| 4279 | hit2 = true | |
| 4280 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
| 4281 | for i = 0, 1, 0.1 do | |
| 4282 | swait() | |
| 4283 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4284 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4285 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4286 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4287 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4288 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4289 | end | |
| 4290 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4291 | if v:IsA("Humanoid") then
| |
| 4292 | v.Health = v.Health - 5 | |
| 4293 | ||
| 4294 | v.PlatformStand = true | |
| 4295 | end | |
| 4296 | end | |
| 4297 | hit2 = false | |
| 4298 | ||
| 4299 | punchsound1:Play() | |
| 4300 | hit3 = true | |
| 4301 | hit4 = true | |
| 4302 | ||
| 4303 | ||
| 4304 | punchsound1:Play() | |
| 4305 | ||
| 4306 | coroutine.wrap(function() | |
| 4307 | for i=1,5 do | |
| 4308 | wait() | |
| 4309 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0)) | |
| 4310 | GroundImpact:Play() | |
| 4311 | a21e = new("Part",to)
| |
| 4312 | a21e.Name = "Beam"..num | |
| 4313 | a21e.Locked = true | |
| 4314 | a21e.Size = v3(1,1,1) | |
| 4315 | a21e.CanCollide = false | |
| 4316 | a21e.BrickColor = bc("Gold")
| |
| 4317 | a21e.Material = "Neon" | |
| 4318 | a21e.Transparency = 0 | |
| 4319 | aa21e = new("SpecialMesh",a21e)
| |
| 4320 | a21e.Anchored = true | |
| 4321 | a21e.Position = to.Position | |
| 4322 | aa21e.MeshType = "Sphere" | |
| 4323 | aa21e.Scale = v3(1,1,1) | |
| 4324 | a51e = new("Part",char)
| |
| 4325 | a51e.Name = "Beam"..num | |
| 4326 | a51e.Locked = true | |
| 4327 | a51e.Size = v3(1,1,1) | |
| 4328 | a51e.CanCollide = false | |
| 4329 | a51e.BrickColor = bc("White")
| |
| 4330 | a51e.Material = "Neon" | |
| 4331 | a51e.Transparency = 0 | |
| 4332 | aa51e = new("SpecialMesh",a51e)
| |
| 4333 | a51e.Anchored = true | |
| 4334 | a51e.Position = to.Position | |
| 4335 | aa51e.MeshType = "Sphere" | |
| 4336 | aa51e.Scale = v3(1,1,1) | |
| 4337 | a61e = new("Part",char)
| |
| 4338 | a61e.Name = "Beam"..num | |
| 4339 | a61e.Locked = true | |
| 4340 | a61e.Size = v3(1,1,1) | |
| 4341 | a61e.CanCollide = false | |
| 4342 | a61e.BrickColor = bc("Really red")
| |
| 4343 | a61e.Material = "Neon" | |
| 4344 | a61e.Transparency = 0 | |
| 4345 | aa61e = new("SpecialMesh",a61e)
| |
| 4346 | a61e.Anchored = true | |
| 4347 | a61e.Position = to.Position | |
| 4348 | aa61e.MeshType = "Sphere" | |
| 4349 | aa61e.Scale = v3(1,1,1) | |
| 4350 | for i = 1,20 do | |
| 4351 | wait() | |
| 4352 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
| 4353 | a21e.Transparency = a21e.Transparency + 0.03 | |
| 4354 | aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2) | |
| 4355 | a51e.Transparency = a51e.Transparency + 0.03 | |
| 4356 | aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5) | |
| 4357 | a61e.Transparency = a61e.Transparency + 0.02 | |
| 4358 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4359 | if v:IsA("Humanoid") then
| |
| 4360 | v.Health = v.Health - 0.5 | |
| 4361 | ||
| 4362 | v.PlatformStand = true | |
| 4363 | end | |
| 4364 | end | |
| 4365 | end | |
| 4366 | a61e:Destroy() | |
| 4367 | aa61e:Destroy() | |
| 4368 | a51e:Destroy() | |
| 4369 | aa51e:Destroy() | |
| 4370 | a21e:Destroy() | |
| 4371 | aa21e:Destroy() | |
| 4372 | ||
| 4373 | end | |
| 4374 | ||
| 4375 | ||
| 4376 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
| 4377 | for i = 0, 1, 0.1 do | |
| 4378 | swait() | |
| 4379 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4380 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4381 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4382 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4383 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4384 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4385 | end | |
| 4386 | ||
| 4387 | ||
| 4388 | ||
| 4389 | wait(0.7) | |
| 4390 | end)() | |
| 4391 | ||
| 4392 | ||
| 4393 | ||
| 4394 | ||
| 4395 | RootPart.Anchored = true | |
| 4396 | ||
| 4397 | for i = 0, 1, 0.1 do | |
| 4398 | swait() | |
| 4399 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4400 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4401 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4402 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4403 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4404 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4405 | end | |
| 4406 | ||
| 4407 | ||
| 4408 | StrongPunch:Play() | |
| 4409 | ||
| 4410 | ||
| 4411 | for i = 0, 1, 0.1 do | |
| 4412 | swait() | |
| 4413 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4414 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4415 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4416 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4417 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4418 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4419 | end | |
| 4420 | ||
| 4421 | for i = 0, 1, 0.1 do | |
| 4422 | swait() | |
| 4423 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4424 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4425 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4426 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4427 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4428 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4429 | end | |
| 4430 | ||
| 4431 | ||
| 4432 | ||
| 4433 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4434 | if v:IsA("Humanoid") then
| |
| 4435 | v.Health = v.Health - 20 | |
| 4436 | ||
| 4437 | v.PlatformStand = true | |
| 4438 | end | |
| 4439 | end | |
| 4440 | ||
| 4441 | StrongPunch2:Play() | |
| 4442 | for i = 0, 1, 0.1 do | |
| 4443 | swait() | |
| 4444 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4445 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4446 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4447 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4448 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4449 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4450 | end | |
| 4451 | ||
| 4452 | hitground = new("Part",char)
| |
| 4453 | hitground.Size = Vector3.new(5,5,5) | |
| 4454 | hitground.Name = "Ground" | |
| 4455 | hitground.Transparency = 1 | |
| 4456 | hitground.CanCollide = false | |
| 4457 | game.Debris:AddItem(hitground,2) | |
| 4458 | hitground.Position = Vector3.new(999,999,999) | |
| 4459 | hitgroundweld = new("Weld",hitground)
| |
| 4460 | hitgroundweld.Part0 = to | |
| 4461 | hitgroundweld.Part1 = hitground | |
| 4462 | hitground.Touched:connect(function(hit2) | |
| 4463 | if hit2.Size.x > 150 then | |
| 4464 | hitground:Destroy() | |
| 4465 | ad = new("Part",char)
| |
| 4466 | ad.Name = "NewPart" | |
| 4467 | ad.Size = Vector3.new(30,0.1,30) | |
| 4468 | ad.CanCollide = false | |
| 4469 | ad.Anchored = true | |
| 4470 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 4471 | ad.Transparency = 1 | |
| 4472 | aad = new("Decal",ad)
| |
| 4473 | ||
| 4474 | aad.Face = "Top" | |
| 4475 | aad.Transparency = 1 | |
| 4476 | aad.Transparency = 0 | |
| 4477 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 4478 | smoke = new("Part",to)
| |
| 4479 | smokemesh = new("SpecialMesh",smoke)
| |
| 4480 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 4481 | smoke.BrickColor = hit2.BrickColor | |
| 4482 | smoke.Anchored = true | |
| 4483 | smoke.Position = hitground.Position | |
| 4484 | GroundImpact:Play() | |
| 4485 | for i = 1,20 do | |
| 4486 | wait() | |
| 4487 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 4488 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 4489 | end | |
| 4490 | smoke:Destroy() | |
| 4491 | wait(0.5) | |
| 4492 | ||
| 4493 | for i = 1,20 do | |
| 4494 | wait(0.1) | |
| 4495 | aad.Transparency = aad.Transparency + 1/20 | |
| 4496 | end | |
| 4497 | end | |
| 4498 | end) | |
| 4499 | to.Anchored = false | |
| 4500 | ys = Instance.new("BodyVelocity",to)
| |
| 4501 | ys.Name = "GO" | |
| 4502 | ||
| 4503 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 4504 | ||
| 4505 | ys.Velocity = v3(0,-90,0) | |
| 4506 | ||
| 4507 | wait(1) | |
| 4508 | ys:Destroy() | |
| 4509 | ||
| 4510 | ||
| 4511 | ||
| 4512 | ||
| 4513 | ||
| 4514 | hit3 = false | |
| 4515 | hit4 = false | |
| 4516 | ||
| 4517 | ||
| 4518 | hit1 = false | |
| 4519 | hit2 = false | |
| 4520 | hit3 = false | |
| 4521 | hit4 = false | |
| 4522 | idle = true | |
| 4523 | RootPart.Anchored = false | |
| 4524 | end | |
| 4525 | end) | |
| 4526 | end | |
| 4527 | ||
| 4528 | ||
| 4529 | function Combo4() | |
| 4530 | getplayer = new("Part",char)
| |
| 4531 | getplayer.Position = Vector3.new(999,999,999) | |
| 4532 | getplayer.Transparency = 1 | |
| 4533 | getplayer.Size = v3(3,3,3) | |
| 4534 | getplayer.CanCollide = false | |
| 4535 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 4536 | getplayer.Name = "GetPlayer" | |
| 4537 | ||
| 4538 | game.Debris:AddItem(getplayer,0.5) | |
| 4539 | ||
| 4540 | getplayer.Touched:connect(function(hit) | |
| 4541 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 4542 | getplayer:Destroy() | |
| 4543 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 4544 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 4545 | to.Anchored = true | |
| 4546 | RootPart.Anchored = true | |
| 4547 | idle = false | |
| 4548 | ||
| 4549 | ||
| 4550 | punchsound1:Play() | |
| 4551 | hit1 = true | |
| 4552 | for i = 0, 0.5, 0.1 do | |
| 4553 | swait() | |
| 4554 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4555 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4556 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4557 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4558 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4559 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4560 | end | |
| 4561 | punchsound1:Play() | |
| 4562 | for i = 0, 0.5, 0.1 do | |
| 4563 | swait() | |
| 4564 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4565 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4566 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4567 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4568 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4569 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4570 | end | |
| 4571 | punchsound1:Play() | |
| 4572 | for i = 0, 0.6, 0.1 do | |
| 4573 | swait() | |
| 4574 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4575 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4576 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4577 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4578 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4579 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4580 | end | |
| 4581 | for i = 0, 0.6, 0.1 do | |
| 4582 | swait() | |
| 4583 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4584 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4585 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4586 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4587 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4588 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4589 | end | |
| 4590 | for i = 0, 0.5, 0.1 do | |
| 4591 | swait() | |
| 4592 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4593 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4594 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4595 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4596 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4597 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4598 | end | |
| 4599 | punchsound1:Play() | |
| 4600 | for i = 0, 0.5, 0.1 do | |
| 4601 | swait() | |
| 4602 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4603 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4604 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4605 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4606 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4607 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4608 | end | |
| 4609 | punchsound1:Play() | |
| 4610 | for i = 0, 0.6, 0.1 do | |
| 4611 | swait() | |
| 4612 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4613 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4614 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4615 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4616 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4617 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4618 | end | |
| 4619 | for i = 0, 0.6, 0.1 do | |
| 4620 | swait() | |
| 4621 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4622 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4623 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4624 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4625 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4626 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4627 | end | |
| 4628 | for i = 0, 0.5, 0.1 do | |
| 4629 | swait() | |
| 4630 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4631 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4632 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4633 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4634 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4635 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4636 | end | |
| 4637 | punchsound1:Play() | |
| 4638 | for i = 0, 0.5, 0.1 do | |
| 4639 | swait() | |
| 4640 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4641 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4642 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4643 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4644 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4645 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4646 | end | |
| 4647 | punchsound1:Play() | |
| 4648 | for i = 0, 0.6, 0.1 do | |
| 4649 | swait() | |
| 4650 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4651 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4652 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4653 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4654 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4655 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4656 | end | |
| 4657 | for i = 0, 0.6, 0.1 do | |
| 4658 | swait() | |
| 4659 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4660 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4661 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4662 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4663 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4664 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4665 | end | |
| 4666 | for i = 0, 0.5, 0.1 do | |
| 4667 | swait() | |
| 4668 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4669 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4670 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4671 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4672 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4673 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4674 | end | |
| 4675 | punchsound1:Play() | |
| 4676 | for i = 0, 0.5, 0.1 do | |
| 4677 | swait() | |
| 4678 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4679 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4680 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4681 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4682 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4683 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4684 | end | |
| 4685 | punchsound1:Play() | |
| 4686 | for i = 0, 0.6, 0.1 do | |
| 4687 | swait() | |
| 4688 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4689 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4690 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4691 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4692 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4693 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4694 | end | |
| 4695 | for i = 0, 0.6, 0.1 do | |
| 4696 | swait() | |
| 4697 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4698 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4699 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4700 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4701 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4702 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4703 | end | |
| 4704 | for i = 0, 0.5, 0.1 do | |
| 4705 | swait() | |
| 4706 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4707 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4708 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4709 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4710 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4711 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4712 | end | |
| 4713 | punchsound1:Play() | |
| 4714 | for i = 0, 0.5, 0.1 do | |
| 4715 | swait() | |
| 4716 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4717 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4718 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4719 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4720 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4721 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4722 | end | |
| 4723 | punchsound1:Play() | |
| 4724 | for i = 0, 0.6, 0.1 do | |
| 4725 | swait() | |
| 4726 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4727 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4728 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4729 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4730 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4731 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4732 | end | |
| 4733 | StrongPunch2:Play() | |
| 4734 | for i = 0, 5, 0.1 do | |
| 4735 | swait() | |
| 4736 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4737 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4738 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4739 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4740 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4741 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4742 | end | |
| 4743 | ||
| 4744 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4745 | if v:IsA("Humanoid") then
| |
| 4746 | v.Health = v.Health - 20 | |
| 4747 | ||
| 4748 | v.PlatformStand = true | |
| 4749 | end | |
| 4750 | end | |
| 4751 | to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0)) | |
| 4752 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0)) | |
| 4753 | Zanzoken = Instance.new("Part",char)
| |
| 4754 | Zanzoken.Anchored = true | |
| 4755 | Zanzoken.Position = v3(999,999,999) | |
| 4756 | Zanzoken.CFrame = Torso.CFrame | |
| 4757 | game.Debris:AddItem(Zanzoken,0.5) | |
| 4758 | Zanzoken.Transparency = 1 | |
| 4759 | Zano:Play() | |
| 4760 | wait() | |
| 4761 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 4762 | idk.Size = UDim2.new(10,0,15,0) | |
| 4763 | idk.AlwaysOnTop = false | |
| 4764 | idk1 = Instance.new("ImageLabel",idk)
| |
| 4765 | idk1.BackgroundTransparency = 1 | |
| 4766 | idk.ExtentsOffset = v3(0,0,0) | |
| 4767 | idk1.ImageTransparency = 0 | |
| 4768 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 4769 | idk1.Size = UDim2.new(2,0,1,0) | |
| 4770 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 4771 | idk1.Image = "rbxassetid://319554883" | |
| 4772 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 4773 | wait() | |
| 4774 | Zanzoken = Instance.new("Part",char)
| |
| 4775 | Zanzoken.Anchored = true | |
| 4776 | Zanzoken.Position = v3(999,999,999) | |
| 4777 | Zanzoken.CFrame = Torso.CFrame | |
| 4778 | game.Debris:AddItem(Zanzoken,0.5) | |
| 4779 | Zanzoken.Transparency = 1 | |
| 4780 | wait() | |
| 4781 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 4782 | idk.Size = UDim2.new(20,0,20,0) | |
| 4783 | idk.AlwaysOnTop = false | |
| 4784 | idk1 = Instance.new("ImageLabel",idk)
| |
| 4785 | idk1.BackgroundTransparency = 1 | |
| 4786 | idk.ExtentsOffset = v3(0,0,0) | |
| 4787 | idk1.ImageTransparency = 0 | |
| 4788 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 4789 | idk1.Size = UDim2.new(2,0,1,0) | |
| 4790 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 4791 | idk1.Image = "rbxassetid://319554883" | |
| 4792 | for i = 0, 0.5, 0.1 do | |
| 4793 | swait() | |
| 4794 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4795 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4796 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4797 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4798 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4799 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4800 | end | |
| 4801 | punchsound1:Play() | |
| 4802 | for i = 0, 0.5, 0.1 do | |
| 4803 | swait() | |
| 4804 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4805 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4806 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4807 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4808 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4809 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4810 | end | |
| 4811 | punchsound1:Play() | |
| 4812 | for i = 0, 0.6, 0.1 do | |
| 4813 | swait() | |
| 4814 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4815 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4816 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4817 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4818 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4819 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4820 | end | |
| 4821 | for i = 0, 0.6, 0.1 do | |
| 4822 | swait() | |
| 4823 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4824 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4825 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4826 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4827 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4828 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4829 | end | |
| 4830 | for i = 0, 0.5, 0.1 do | |
| 4831 | swait() | |
| 4832 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4833 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4834 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4835 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4836 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4837 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4838 | end | |
| 4839 | punchsound1:Play() | |
| 4840 | for i = 0, 0.5, 0.1 do | |
| 4841 | swait() | |
| 4842 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4843 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4844 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4845 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4846 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4847 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4848 | end | |
| 4849 | punchsound1:Play() | |
| 4850 | for i = 0, 0.6, 0.1 do | |
| 4851 | swait() | |
| 4852 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4853 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4854 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4855 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4856 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4857 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4858 | end | |
| 4859 | for i = 0, 0.6, 0.1 do | |
| 4860 | swait() | |
| 4861 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4862 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4863 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4864 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4865 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4866 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4867 | end | |
| 4868 | for i = 0, 0.5, 0.1 do | |
| 4869 | swait() | |
| 4870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4871 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4872 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4873 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4874 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4875 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4876 | end | |
| 4877 | punchsound1:Play() | |
| 4878 | for i = 0, 0.5, 0.1 do | |
| 4879 | swait() | |
| 4880 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4881 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4882 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4883 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4884 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4885 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4886 | end | |
| 4887 | punchsound1:Play() | |
| 4888 | for i = 0, 0.6, 0.1 do | |
| 4889 | swait() | |
| 4890 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4891 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4892 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4893 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4894 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4895 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4896 | end | |
| 4897 | for i = 0, 0.6, 0.1 do | |
| 4898 | swait() | |
| 4899 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4900 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4901 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4902 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4903 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4904 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4905 | end | |
| 4906 | for i = 0, 0.5, 0.1 do | |
| 4907 | swait() | |
| 4908 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4909 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4910 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4911 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4912 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4913 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4914 | end | |
| 4915 | punchsound1:Play() | |
| 4916 | for i = 0, 0.5, 0.1 do | |
| 4917 | swait() | |
| 4918 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4919 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4920 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4921 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4922 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4923 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4924 | end | |
| 4925 | punchsound1:Play() | |
| 4926 | for i = 0, 0.3, 0.1 do | |
| 4927 | swait() | |
| 4928 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4929 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4930 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4931 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4932 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4933 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4934 | end | |
| 4935 | for i = 0, 0.3, 0.1 do | |
| 4936 | swait() | |
| 4937 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4938 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4939 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4940 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4941 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4942 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4943 | end | |
| 4944 | for i = 0, 0.3, 0.1 do | |
| 4945 | swait() | |
| 4946 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4947 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4948 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4949 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4950 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4951 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4952 | end | |
| 4953 | punchsound1:Play() | |
| 4954 | for i = 0, 0.3, 0.1 do | |
| 4955 | swait() | |
| 4956 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4957 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4958 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4959 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4960 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4961 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4962 | end | |
| 4963 | punchsound1:Play() | |
| 4964 | for i = 0, 0.3, 0.1 do | |
| 4965 | swait() | |
| 4966 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4967 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4968 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4969 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4970 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4971 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4972 | end | |
| 4973 | for i = 0, 0.3, 0.1 do | |
| 4974 | swait() | |
| 4975 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4976 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4977 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4978 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4979 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4980 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4981 | end | |
| 4982 | punchsound1:Play() | |
| 4983 | for i = 0, 1, 0.1 do | |
| 4984 | swait() | |
| 4985 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4986 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4987 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4988 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4989 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4990 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4991 | end | |
| 4992 | for i = 0, 0.3, 0.1 do | |
| 4993 | swait() | |
| 4994 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4995 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4996 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4997 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4998 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4999 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5000 | end | |
| 5001 | punchsound1:Play() | |
| 5002 | for i = 0, 0.3, 0.1 do | |
| 5003 | swait() | |
| 5004 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5005 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5006 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5007 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5008 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5009 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5010 | end | |
| 5011 | for i = 0, 0.3, 0.1 do | |
| 5012 | swait() | |
| 5013 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5014 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5015 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5016 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5017 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5018 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5019 | end | |
| 5020 | for i = 0, 0.3, 0.1 do | |
| 5021 | swait() | |
| 5022 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5023 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5024 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5025 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5026 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5027 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5028 | end | |
| 5029 | punchsound1:Play() | |
| 5030 | for i = 0, 0.3, 0.1 do | |
| 5031 | swait() | |
| 5032 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5033 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5034 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5035 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5036 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5037 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5038 | end | |
| 5039 | punchsound1:Play() | |
| 5040 | for i = 0, 0.6, 0.1 do | |
| 5041 | swait() | |
| 5042 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5043 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5044 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5045 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5046 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5047 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5048 | end | |
| 5049 | for i = 0, 0.3, 0.1 do | |
| 5050 | swait() | |
| 5051 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5052 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5053 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5054 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5055 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5056 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5057 | end | |
| 5058 | for i = 0, 0.3, 0.1 do | |
| 5059 | swait() | |
| 5060 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5061 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5062 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5063 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5064 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5065 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5066 | end | |
| 5067 | punchsound1:Play() | |
| 5068 | for i = 0, 0.5, 0.1 do | |
| 5069 | swait() | |
| 5070 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5071 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5072 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5073 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5074 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5075 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5076 | end | |
| 5077 | punchsound1:Play() | |
| 5078 | for i = 0, 0.6, 0.1 do | |
| 5079 | swait() | |
| 5080 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5081 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5082 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5083 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5084 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5085 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5086 | end | |
| 5087 | for i = 0, 0.6, 0.1 do | |
| 5088 | swait() | |
| 5089 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5090 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5091 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5092 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5093 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5094 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5095 | end | |
| 5096 | for i = 0, 0.5, 0.1 do | |
| 5097 | swait() | |
| 5098 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5099 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5100 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5101 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5102 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5103 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5104 | end | |
| 5105 | punchsound1:Play() | |
| 5106 | for i = 0, 0.5, 0.1 do | |
| 5107 | swait() | |
| 5108 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5109 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5110 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5111 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5112 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5113 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5114 | end | |
| 5115 | punchsound1:Play() | |
| 5116 | for i = 0, 0.6, 0.1 do | |
| 5117 | swait() | |
| 5118 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5119 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5120 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5121 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5122 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5123 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5124 | end | |
| 5125 | for i = 0, 0.6, 0.1 do | |
| 5126 | swait() | |
| 5127 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5128 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5129 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5130 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5131 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5132 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5133 | end | |
| 5134 | for i = 0, 0.5, 0.1 do | |
| 5135 | swait() | |
| 5136 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5137 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5138 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5139 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5140 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5141 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5142 | end | |
| 5143 | punchsound1:Play() | |
| 5144 | for i = 0, 0.5, 0.1 do | |
| 5145 | swait() | |
| 5146 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5147 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5148 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5149 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5150 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5151 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5152 | end | |
| 5153 | punchsound1:Play() | |
| 5154 | for i = 0, 0.6, 0.1 do | |
| 5155 | swait() | |
| 5156 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5157 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5158 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5159 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5160 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5161 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5162 | end | |
| 5163 | for i = 0, 0.6, 0.1 do | |
| 5164 | swait() | |
| 5165 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5166 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5167 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5168 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5169 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5170 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5171 | end | |
| 5172 | punchsound1:Play() | |
| 5173 | for i = 0, 1, 0.1 do | |
| 5174 | swait() | |
| 5175 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5176 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5177 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5178 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5179 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5180 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5181 | end | |
| 5182 | for i = 0, 0.5, 0.1 do | |
| 5183 | swait() | |
| 5184 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5185 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5186 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5187 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5188 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5189 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5190 | end | |
| 5191 | punchsound1:Play() | |
| 5192 | for i = 0, 0.6, 0.1 do | |
| 5193 | swait() | |
| 5194 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5195 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5196 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5197 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5198 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5199 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5200 | end | |
| 5201 | for i = 0, 0.6, 0.1 do | |
| 5202 | swait() | |
| 5203 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5204 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5205 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5206 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5207 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5208 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5209 | end | |
| 5210 | for i = 0, 0.5, 0.1 do | |
| 5211 | swait() | |
| 5212 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5213 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5214 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5215 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5216 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5217 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5218 | end | |
| 5219 | punchsound1:Play() | |
| 5220 | for i = 0, 0.5, 0.1 do | |
| 5221 | swait() | |
| 5222 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5223 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5224 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5225 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5226 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5227 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5228 | end | |
| 5229 | punchsound1:Play() | |
| 5230 | for i = 0, 0.6, 0.1 do | |
| 5231 | swait() | |
| 5232 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5233 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5234 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5235 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5236 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5237 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5238 | end | |
| 5239 | for i = 0, 0.6, 0.1 do | |
| 5240 | swait() | |
| 5241 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5242 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5243 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5244 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5245 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5246 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5247 | end | |
| 5248 | for i = 0, 0.5, 0.1 do | |
| 5249 | swait() | |
| 5250 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5251 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5252 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5253 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5254 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5255 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5256 | end | |
| 5257 | punchsound1:Play() | |
| 5258 | for i = 0, 0.5, 0.1 do | |
| 5259 | swait() | |
| 5260 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5261 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5262 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5263 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5264 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5265 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5266 | end | |
| 5267 | punchsound1:Play() | |
| 5268 | for i = 0, 0.6, 0.1 do | |
| 5269 | swait() | |
| 5270 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5271 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5272 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5273 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5274 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5275 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5276 | end | |
| 5277 | for i = 0, 0.6, 0.1 do | |
| 5278 | swait() | |
| 5279 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5280 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5281 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5282 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5283 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5284 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5285 | end | |
| 5286 | for i = 0, 0.5, 0.1 do | |
| 5287 | swait() | |
| 5288 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5289 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5290 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5291 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5292 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5293 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5294 | end | |
| 5295 | punchsound1:Play() | |
| 5296 | for i = 0, 0.5, 0.1 do | |
| 5297 | swait() | |
| 5298 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5299 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5300 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5301 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5302 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5303 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5304 | end | |
| 5305 | punchsound1:Play() | |
| 5306 | for i = 0, 0.6, 0.1 do | |
| 5307 | swait() | |
| 5308 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5309 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5310 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5311 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5312 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5313 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5314 | end | |
| 5315 | for i = 0, 0.6, 0.1 do | |
| 5316 | swait() | |
| 5317 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5318 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5319 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5320 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5321 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5322 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5323 | end | |
| 5324 | for i = 0, 0.5, 0.1 do | |
| 5325 | swait() | |
| 5326 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5327 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5328 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5329 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5330 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5331 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5332 | end | |
| 5333 | punchsound1:Play() | |
| 5334 | for i = 0, 0.5, 0.1 do | |
| 5335 | swait() | |
| 5336 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5337 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5338 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5339 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5340 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5341 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5342 | end | |
| 5343 | punchsound1:Play() | |
| 5344 | for i = 0, 0.6, 0.1 do | |
| 5345 | swait() | |
| 5346 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5347 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5348 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5349 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5350 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5351 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5352 | end | |
| 5353 | for i = 0, 0.6, 0.1 do | |
| 5354 | swait() | |
| 5355 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5356 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5357 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5358 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5359 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5360 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5361 | end | |
| 5362 | punchsound1:Play() | |
| 5363 | for i = 0, 1, 0.1 do | |
| 5364 | swait() | |
| 5365 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5366 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5367 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5368 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5369 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5370 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5371 | end | |
| 5372 | for i = 0, 0.5, 0.1 do | |
| 5373 | swait() | |
| 5374 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5375 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5376 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5377 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5378 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5379 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5380 | end | |
| 5381 | punchsound1:Play() | |
| 5382 | for i = 0, 0.6, 0.1 do | |
| 5383 | swait() | |
| 5384 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5385 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5386 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5387 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5388 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5389 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5390 | end | |
| 5391 | for i = 0, 0.6, 0.1 do | |
| 5392 | swait() | |
| 5393 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5394 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5395 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5396 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5397 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5398 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5399 | end | |
| 5400 | for i = 0, 0.5, 0.1 do | |
| 5401 | swait() | |
| 5402 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5403 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5404 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5405 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5406 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5407 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5408 | end | |
| 5409 | punchsound1:Play() | |
| 5410 | for i = 0, 0.3, 0.1 do | |
| 5411 | swait() | |
| 5412 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5413 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5414 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5415 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5416 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5417 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5418 | end | |
| 5419 | punchsound1:Play() | |
| 5420 | for i = 0, 0.3, 0.1 do | |
| 5421 | swait() | |
| 5422 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5423 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5424 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5425 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5426 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5427 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5428 | end | |
| 5429 | for i = 0, 0.3, 0.1 do | |
| 5430 | swait() | |
| 5431 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5432 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5433 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5434 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5435 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5436 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5437 | end | |
| 5438 | for i = 0, 0.3, 0.1 do | |
| 5439 | swait() | |
| 5440 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5441 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5442 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5443 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5444 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5445 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5446 | end | |
| 5447 | punchsound1:Play() | |
| 5448 | for i = 0, 0.3, 0.1 do | |
| 5449 | swait() | |
| 5450 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5451 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5452 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5453 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5454 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5455 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5456 | end | |
| 5457 | punchsound1:Play() | |
| 5458 | for i = 0, 0.3, 0.1 do | |
| 5459 | swait() | |
| 5460 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5461 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5462 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5463 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5464 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5465 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5466 | end | |
| 5467 | for i = 0, 0.3, 0.1 do | |
| 5468 | swait() | |
| 5469 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5470 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5471 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5472 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5473 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5474 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5475 | end | |
| 5476 | for i = 0, 0.3, 0.1 do | |
| 5477 | swait() | |
| 5478 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5479 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5480 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5481 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5482 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5483 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5484 | end | |
| 5485 | punchsound1:Play() | |
| 5486 | for i = 0, 0.3, 0.1 do | |
| 5487 | swait() | |
| 5488 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5489 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5490 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5491 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5492 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5493 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5494 | end | |
| 5495 | punchsound1:Play() | |
| 5496 | for i = 0, 0.3, 0.1 do | |
| 5497 | swait() | |
| 5498 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5499 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5500 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5501 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5502 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5503 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5504 | end | |
| 5505 | for i = 0, 0.1, 0.1 do | |
| 5506 | swait() | |
| 5507 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5508 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5509 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5510 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5511 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5512 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5513 | end | |
| 5514 | for i = 0, 0.1, 0.1 do | |
| 5515 | swait() | |
| 5516 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5517 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5518 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5519 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5520 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5521 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5522 | end | |
| 5523 | punchsound1:Play() | |
| 5524 | for i = 0, 0.1, 0.1 do | |
| 5525 | swait() | |
| 5526 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5527 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5528 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5529 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5530 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5531 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5532 | end | |
| 5533 | punchsound1:Play() | |
| 5534 | for i = 0, 0.1, 0.1 do | |
| 5535 | swait() | |
| 5536 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5537 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5538 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5539 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5540 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5541 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5542 | end | |
| 5543 | for i = 0, 0.1, 0.1 do | |
| 5544 | swait() | |
| 5545 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5546 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5547 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5548 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5549 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5550 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5551 | end | |
| 5552 | punchsound1:Play() | |
| 5553 | for i = 0, 0.4, 0.1 do | |
| 5554 | swait() | |
| 5555 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5556 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5557 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5558 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5559 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5560 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5561 | end | |
| 5562 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 5563 | if v:IsA("Humanoid") then
| |
| 5564 | v.Health = v.Health - 20 | |
| 5565 | ||
| 5566 | v.PlatformStand = true | |
| 5567 | end | |
| 5568 | end | |
| 5569 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0)) | |
| 5570 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0)) | |
| 5571 | Zanzoken = Instance.new("Part",char)
| |
| 5572 | Zanzoken.Anchored = true | |
| 5573 | Zanzoken.Position = v3(999,999,999) | |
| 5574 | Zanzoken.CFrame = Torso.CFrame | |
| 5575 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5576 | Zanzoken.Transparency = 1 | |
| 5577 | Zano:Play() | |
| 5578 | wait() | |
| 5579 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5580 | idk.Size = UDim2.new(10,0,15,0) | |
| 5581 | idk.AlwaysOnTop = false | |
| 5582 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5583 | idk1.BackgroundTransparency = 1 | |
| 5584 | idk.ExtentsOffset = v3(0,0,0) | |
| 5585 | idk1.ImageTransparency = 0 | |
| 5586 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5587 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5588 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5589 | idk1.Image = "rbxassetid://319554883" | |
| 5590 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 5591 | wait() | |
| 5592 | Zanzoken = Instance.new("Part",char)
| |
| 5593 | Zanzoken.Anchored = true | |
| 5594 | Zanzoken.Position = v3(999,999,999) | |
| 5595 | Zanzoken.CFrame = Torso.CFrame | |
| 5596 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5597 | Zanzoken.Transparency = 1 | |
| 5598 | wait() | |
| 5599 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5600 | idk.Size = UDim2.new(20,0,20,0) | |
| 5601 | idk.AlwaysOnTop = false | |
| 5602 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5603 | idk1.BackgroundTransparency = 1 | |
| 5604 | idk.ExtentsOffset = v3(0,0,0) | |
| 5605 | idk1.ImageTransparency = 0 | |
| 5606 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5607 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5608 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5609 | idk1.Image = "rbxassetid://319554883" | |
| 5610 | punchsound1:Play() | |
| 5611 | for i = 0, 6, 0.1 do | |
| 5612 | swait() | |
| 5613 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5614 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5615 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5616 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5617 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5618 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5619 | end | |
| 5620 | for i = 0, 0.6, 0.1 do | |
| 5621 | swait() | |
| 5622 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5623 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5624 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5625 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5626 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5627 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5628 | end | |
| 5629 | for i = 0, 0.6, 0.1 do | |
| 5630 | swait() | |
| 5631 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5632 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5633 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5634 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5635 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5636 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5637 | end | |
| 5638 | punchsound1:Play() | |
| 5639 | for i = 0, 1, 0.1 do | |
| 5640 | swait() | |
| 5641 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5642 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5643 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5644 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5645 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5646 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5647 | end | |
| 5648 | for i = 0, 0.6, 0.1 do | |
| 5649 | swait() | |
| 5650 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5651 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5652 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5653 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5654 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5655 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5656 | end | |
| 5657 | for i = 0, 0.6, 0.1 do | |
| 5658 | swait() | |
| 5659 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5660 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5661 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5662 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5663 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5664 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5665 | end | |
| 5666 | punchsound1:Play() | |
| 5667 | for i = 0, 1, 0.1 do | |
| 5668 | swait() | |
| 5669 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5670 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5671 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5672 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5673 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5674 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5675 | end | |
| 5676 | for i = 0, 0.6, 0.1 do | |
| 5677 | swait() | |
| 5678 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5679 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5680 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5681 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5682 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5683 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5684 | end | |
| 5685 | for i = 0, 0.6, 0.1 do | |
| 5686 | swait() | |
| 5687 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5688 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5689 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5690 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5691 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5692 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5693 | end | |
| 5694 | punchsound1:Play() | |
| 5695 | for i = 0, 1, 0.1 do | |
| 5696 | swait() | |
| 5697 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5698 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5699 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5700 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5701 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5702 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5703 | end | |
| 5704 | for i = 0, 0.6, 0.1 do | |
| 5705 | swait() | |
| 5706 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5707 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5708 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5709 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5710 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5711 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5712 | end | |
| 5713 | for i = 0, 0.6, 0.1 do | |
| 5714 | swait() | |
| 5715 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5716 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5717 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5718 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5719 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5720 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5721 | end | |
| 5722 | punchsound1:Play() | |
| 5723 | for i = 0, 1, 0.1 do | |
| 5724 | swait() | |
| 5725 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5726 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5727 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5728 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5729 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5730 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5731 | end | |
| 5732 | for i = 0, 0.6, 0.1 do | |
| 5733 | swait() | |
| 5734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5735 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5736 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5737 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5738 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5739 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5740 | end | |
| 5741 | for i = 0, 0.6, 0.1 do | |
| 5742 | swait() | |
| 5743 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5744 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5745 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5746 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5747 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5748 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5749 | end | |
| 5750 | punchsound1:Play() | |
| 5751 | for i = 0, 1, 0.1 do | |
| 5752 | swait() | |
| 5753 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5754 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5755 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5756 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5757 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5758 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5759 | end | |
| 5760 | for i = 0, 0.6, 0.1 do | |
| 5761 | swait() | |
| 5762 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5763 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5764 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5765 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5766 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5767 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5768 | end | |
| 5769 | for i = 0, 0.6, 0.1 do | |
| 5770 | swait() | |
| 5771 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5772 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5773 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5774 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5775 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5776 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5777 | end | |
| 5778 | punchsound1:Play() | |
| 5779 | for i = 0, 1, 0.1 do | |
| 5780 | swait() | |
| 5781 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5782 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5783 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5784 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5785 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5786 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5787 | end | |
| 5788 | ||
| 5789 | ||
| 5790 | ||
| 5791 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 5792 | if v:IsA("Humanoid") then
| |
| 5793 | v.Health = v.Health - 20 | |
| 5794 | ||
| 5795 | v.PlatformStand = true | |
| 5796 | end | |
| 5797 | end | |
| 5798 | StrongPunch:Play() | |
| 5799 | for i = 0, 1, 0.1 do | |
| 5800 | swait() | |
| 5801 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5802 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5803 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5804 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5805 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5806 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5807 | end | |
| 5808 | for i = 0, 1, 0.1 do | |
| 5809 | swait() | |
| 5810 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5811 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5812 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5813 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5814 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5815 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5816 | end | |
| 5817 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 5818 | if v:IsA("Humanoid") then
| |
| 5819 | v.Health = v.Health - 5 | |
| 5820 | ||
| 5821 | v.PlatformStand = true | |
| 5822 | end | |
| 5823 | end | |
| 5824 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
| 5825 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
| 5826 | Zanzoken = Instance.new("Part",char)
| |
| 5827 | Zanzoken.Anchored = true | |
| 5828 | Zanzoken.Position = v3(999,999,999) | |
| 5829 | Zanzoken.CFrame = Torso.CFrame | |
| 5830 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5831 | Zanzoken.Transparency = 1 | |
| 5832 | Zano:Play() | |
| 5833 | wait() | |
| 5834 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5835 | idk.Size = UDim2.new(10,0,15,0) | |
| 5836 | idk.AlwaysOnTop = false | |
| 5837 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5838 | idk1.BackgroundTransparency = 1 | |
| 5839 | idk.ExtentsOffset = v3(0,0,0) | |
| 5840 | idk1.ImageTransparency = 0 | |
| 5841 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5842 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5843 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5844 | idk1.Image = "rbxassetid://319554883" | |
| 5845 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 5846 | wait() | |
| 5847 | Zanzoken = Instance.new("Part",char)
| |
| 5848 | Zanzoken.Anchored = true | |
| 5849 | Zanzoken.Position = v3(999,999,999) | |
| 5850 | Zanzoken.CFrame = Torso.CFrame | |
| 5851 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5852 | Zanzoken.Transparency = 1 | |
| 5853 | wait() | |
| 5854 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5855 | idk.Size = UDim2.new(20,0,20,0) | |
| 5856 | idk.AlwaysOnTop = false | |
| 5857 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5858 | idk1.BackgroundTransparency = 1 | |
| 5859 | idk.ExtentsOffset = v3(0,0,0) | |
| 5860 | idk1.ImageTransparency = 0 | |
| 5861 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5862 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5863 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5864 | idk1.Image = "rbxassetid://319554883" | |
| 5865 | for i = 0, 1, 0.1 do | |
| 5866 | swait() | |
| 5867 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5868 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5869 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5870 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5871 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5872 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5873 | end | |
| 5874 | punchsound1:Play() | |
| 5875 | for i = 0, 1, 0.1 do | |
| 5876 | swait() | |
| 5877 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5878 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5879 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5880 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5881 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5882 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5883 | end | |
| 5884 | punchsound1:Play() | |
| 5885 | for i = 0, 1, 0.1 do | |
| 5886 | swait() | |
| 5887 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5888 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5889 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5890 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5891 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5892 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5893 | end | |
| 5894 | for i = 0, 1, 0.1 do | |
| 5895 | swait() | |
| 5896 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5897 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5898 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5899 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5900 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5901 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5902 | end | |
| 5903 | for i = 0, 1, 0.1 do | |
| 5904 | swait() | |
| 5905 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5906 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5907 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5908 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5909 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5910 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5911 | end | |
| 5912 | to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0)) | |
| 5913 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0)) | |
| 5914 | Zanzoken = Instance.new("Part",char)
| |
| 5915 | Zanzoken.Anchored = true | |
| 5916 | Zanzoken.Position = v3(999,999,999) | |
| 5917 | Zanzoken.CFrame = Torso.CFrame | |
| 5918 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5919 | Zanzoken.Transparency = 1 | |
| 5920 | Zano:Play() | |
| 5921 | wait() | |
| 5922 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5923 | idk.Size = UDim2.new(10,0,15,0) | |
| 5924 | idk.AlwaysOnTop = false | |
| 5925 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5926 | idk1.BackgroundTransparency = 1 | |
| 5927 | idk.ExtentsOffset = v3(0,0,0) | |
| 5928 | idk1.ImageTransparency = 0 | |
| 5929 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5930 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5931 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5932 | idk1.Image = "rbxassetid://319554883" | |
| 5933 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 5934 | wait() | |
| 5935 | Zanzoken = Instance.new("Part",char)
| |
| 5936 | Zanzoken.Anchored = true | |
| 5937 | Zanzoken.Position = v3(999,999,999) | |
| 5938 | Zanzoken.CFrame = Torso.CFrame | |
| 5939 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5940 | Zanzoken.Transparency = 1 | |
| 5941 | wait() | |
| 5942 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5943 | idk.Size = UDim2.new(20,0,20,0) | |
| 5944 | idk.AlwaysOnTop = false | |
| 5945 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5946 | idk1.BackgroundTransparency = 1 | |
| 5947 | idk.ExtentsOffset = v3(0,0,0) | |
| 5948 | idk1.ImageTransparency = 0 | |
| 5949 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5950 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5951 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5952 | idk1.Image = "rbxassetid://319554883" | |
| 5953 | StrongPunch:Play() | |
| 5954 | Break:Play() | |
| 5955 | ||
| 5956 | for i = 0, 6, 0.1 do | |
| 5957 | swait() | |
| 5958 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5959 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5960 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5961 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5962 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5963 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5964 | end | |
| 5965 | StrongPunch1:Play() | |
| 5966 | for i = 0, 6, 0.1 do | |
| 5967 | swait() | |
| 5968 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5969 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5970 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5971 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5972 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5973 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5974 | end | |
| 5975 | StrongPunch2:Play() | |
| 5976 | for i = 0, 7, 0.1 do | |
| 5977 | swait() | |
| 5978 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5979 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5980 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5981 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5982 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5983 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5984 | end | |
| 5985 | for i = 0, 1, 0.1 do | |
| 5986 | swait() | |
| 5987 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5988 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5989 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5990 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5991 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5992 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5993 | end | |
| 5994 | punchsound1:Play() | |
| 5995 | for i = 0, 1, 0.1 do | |
| 5996 | swait() | |
| 5997 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5998 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5999 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6000 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6001 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6002 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6003 | end | |
| 6004 | punchsound1:Play() | |
| 6005 | for i = 0, 1, 0.1 do | |
| 6006 | swait() | |
| 6007 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6008 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6009 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6010 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6011 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6012 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6013 | end | |
| 6014 | for i = 0, 1, 0.1 do | |
| 6015 | swait() | |
| 6016 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6017 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6018 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6020 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6021 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6022 | end | |
| 6023 | for i = 0, 1, 0.1 do | |
| 6024 | swait() | |
| 6025 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6026 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6027 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6028 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6029 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6030 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6031 | end | |
| 6032 | punchsound1:Play() | |
| 6033 | for i = 0, 0.5, 0.1 do | |
| 6034 | swait() | |
| 6035 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6036 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6037 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6038 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6039 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6040 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6041 | end | |
| 6042 | punchsound1:Play() | |
| 6043 | for i = 0, 0.5, 0.1 do | |
| 6044 | swait() | |
| 6045 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6046 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6047 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6048 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6049 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6050 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6051 | end | |
| 6052 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0)) | |
| 6053 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0)) | |
| 6054 | Zanzoken = Instance.new("Part",char)
| |
| 6055 | Zanzoken.Anchored = true | |
| 6056 | Zanzoken.Position = v3(999,999,999) | |
| 6057 | Zanzoken.CFrame = Torso.CFrame | |
| 6058 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6059 | Zanzoken.Transparency = 1 | |
| 6060 | Zano:Play() | |
| 6061 | wait() | |
| 6062 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6063 | idk.Size = UDim2.new(10,0,15,0) | |
| 6064 | idk.AlwaysOnTop = false | |
| 6065 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6066 | idk1.BackgroundTransparency = 1 | |
| 6067 | idk.ExtentsOffset = v3(0,0,0) | |
| 6068 | idk1.ImageTransparency = 0 | |
| 6069 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6070 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6071 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6072 | idk1.Image = "rbxassetid://319554883" | |
| 6073 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6074 | wait() | |
| 6075 | Zanzoken = Instance.new("Part",char)
| |
| 6076 | Zanzoken.Anchored = true | |
| 6077 | Zanzoken.Position = v3(999,999,999) | |
| 6078 | Zanzoken.CFrame = Torso.CFrame | |
| 6079 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6080 | Zanzoken.Transparency = 1 | |
| 6081 | wait() | |
| 6082 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6083 | idk.Size = UDim2.new(20,0,20,0) | |
| 6084 | idk.AlwaysOnTop = false | |
| 6085 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6086 | idk1.BackgroundTransparency = 1 | |
| 6087 | idk.ExtentsOffset = v3(0,0,0) | |
| 6088 | idk1.ImageTransparency = 0 | |
| 6089 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6090 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6091 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6092 | idk1.Image = "rbxassetid://319554883" | |
| 6093 | for i = 0, 0.4, 0.1 do | |
| 6094 | swait() | |
| 6095 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6096 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6097 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6098 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6099 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6100 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6101 | end | |
| 6102 | punchsound1:Play() | |
| 6103 | for i = 0, 0.4, 0.1 do | |
| 6104 | swait() | |
| 6105 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6106 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6107 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6108 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6109 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6110 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6111 | end | |
| 6112 | for i = 0, 0.4, 0.1 do | |
| 6113 | swait() | |
| 6114 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6115 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6116 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6117 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6118 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6119 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6120 | end | |
| 6121 | punchsound1:Play() | |
| 6122 | for i = 0, 0.4, 0.1 do | |
| 6123 | swait() | |
| 6124 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6125 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6126 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6127 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6128 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6129 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6130 | end | |
| 6131 | for i = 0, 0.4, 0.1 do | |
| 6132 | swait() | |
| 6133 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6134 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6135 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6136 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6137 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6138 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6139 | end | |
| 6140 | punchsound1:Play() | |
| 6141 | for i = 0, 0.4, 0.1 do | |
| 6142 | swait() | |
| 6143 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6144 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6145 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6146 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6147 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6148 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6149 | end | |
| 6150 | for i = 0, 0.4, 0.1 do | |
| 6151 | swait() | |
| 6152 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6153 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6154 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6155 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6156 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6157 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6158 | end | |
| 6159 | punchsound1:Play() | |
| 6160 | for i = 0, 0.4, 0.1 do | |
| 6161 | swait() | |
| 6162 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6163 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6164 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6165 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6166 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6167 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6168 | end | |
| 6169 | for i = 0, 0.4, 0.1 do | |
| 6170 | swait() | |
| 6171 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6172 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6173 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6174 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6175 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6176 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6177 | end | |
| 6178 | punchsound1:Play() | |
| 6179 | for i = 0, 0.4, 0.1 do | |
| 6180 | swait() | |
| 6181 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6182 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6183 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6184 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6185 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6186 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6187 | end | |
| 6188 | for i = 0, 0.4, 0.1 do | |
| 6189 | swait() | |
| 6190 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6191 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6192 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6193 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6194 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6195 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6196 | end | |
| 6197 | punchsound1:Play() | |
| 6198 | for i = 0, 0.4, 0.1 do | |
| 6199 | swait() | |
| 6200 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6201 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6202 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6203 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6204 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6205 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6206 | end | |
| 6207 | for i = 0, 0.4, 0.1 do | |
| 6208 | swait() | |
| 6209 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6210 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6211 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6212 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6213 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6214 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6215 | end | |
| 6216 | punchsound1:Play() | |
| 6217 | for i = 0, 0.4, 0.1 do | |
| 6218 | swait() | |
| 6219 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6220 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6221 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6222 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6223 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6224 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6225 | end | |
| 6226 | punchsound1:Play() | |
| 6227 | local pie222 = Instance.new("ParticleEmitter")
| |
| 6228 | pie222.Parent = LeftArm | |
| 6229 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 6230 | pie222.LightEmission = 1 | |
| 6231 | pie222.Size = NumberSequence.new(3) | |
| 6232 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 6233 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 6234 | pie222.EmissionDirection = "Top" | |
| 6235 | pie222.Enabled = true | |
| 6236 | pie222.Lifetime = NumberRange.new(1) | |
| 6237 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 6238 | pie222.Rate = 404 | |
| 6239 | pie222.Speed = NumberRange.new(0) | |
| 6240 | pie222.LockedToPart = false | |
| 6241 | pie222.VelocitySpread = 2 | |
| 6242 | for i = 0, 2, 0.1 do | |
| 6243 | swait() | |
| 6244 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6245 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6246 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6247 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6248 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6249 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6250 | end | |
| 6251 | wait(2) | |
| 6252 | bigbangattack2() | |
| 6253 | pie222:Destroy() | |
| 6254 | ||
| 6255 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6256 | if v:IsA("Humanoid") then
| |
| 6257 | v.Health = v.Health - math.huge | |
| 6258 | ||
| 6259 | v.PlatformStand = true | |
| 6260 | end | |
| 6261 | end | |
| 6262 | ||
| 6263 | hit1 = false | |
| 6264 | ||
| 6265 | hit2 = true | |
| 6266 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6267 | if v:IsA("Humanoid") then
| |
| 6268 | v.Health = v.Health - 10 | |
| 6269 | ||
| 6270 | v.PlatformStand = true | |
| 6271 | end | |
| 6272 | end | |
| 6273 | hit2 = false | |
| 6274 | ||
| 6275 | hit3 = true | |
| 6276 | hit4 = true | |
| 6277 | ||
| 6278 | ||
| 6279 | ||
| 6280 | ||
| 6281 | coroutine.wrap(function() | |
| 6282 | for i=1,2 do | |
| 6283 | wait() | |
| 6284 | ||
| 6285 | ||
| 6286 | ||
| 6287 | ||
| 6288 | ||
| 6289 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6290 | if v:IsA("Humanoid") then
| |
| 6291 | v.Health = v.Health - 2 | |
| 6292 | ||
| 6293 | v.PlatformStand = true | |
| 6294 | end | |
| 6295 | end | |
| 6296 | end | |
| 6297 | ||
| 6298 | ||
| 6299 | wait(3) | |
| 6300 | end)() | |
| 6301 | ||
| 6302 | ||
| 6303 | ||
| 6304 | ||
| 6305 | ||
| 6306 | ||
| 6307 | ||
| 6308 | ||
| 6309 | ||
| 6310 | ||
| 6311 | ||
| 6312 | ||
| 6313 | ||
| 6314 | ||
| 6315 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6316 | if v:IsA("Humanoid") then
| |
| 6317 | v.Health = v.Health - 10 | |
| 6318 | ||
| 6319 | v.PlatformStand = true | |
| 6320 | end | |
| 6321 | end | |
| 6322 | ||
| 6323 | ||
| 6324 | ||
| 6325 | hitground = new("Part",char)
| |
| 6326 | hitground.Size = Vector3.new(5,5,5) | |
| 6327 | hitground.Name = "Ground" | |
| 6328 | hitground.Transparency = 1 | |
| 6329 | hitground.CanCollide = false | |
| 6330 | game.Debris:AddItem(hitground,2) | |
| 6331 | hitground.Position = Vector3.new(999,999,999) | |
| 6332 | hitgroundweld = new("Weld",hitground)
| |
| 6333 | hitgroundweld.Part0 = to | |
| 6334 | hitgroundweld.Part1 = hitground | |
| 6335 | hitground.Touched:connect(function(hit2) | |
| 6336 | if hit2.Size.x > 150 then | |
| 6337 | hitground:Destroy() | |
| 6338 | ad = new("Part",char)
| |
| 6339 | ad.Name = "NewPart" | |
| 6340 | ad.Size = Vector3.new(30,0.1,30) | |
| 6341 | ad.CanCollide = false | |
| 6342 | ad.Anchored = true | |
| 6343 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 6344 | ad.Transparency = 1 | |
| 6345 | aad = new("Decal",ad)
| |
| 6346 | ||
| 6347 | aad.Face = "Top" | |
| 6348 | aad.Transparency = 1 | |
| 6349 | aad.Transparency = 0 | |
| 6350 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 6351 | smoke = new("Part",to)
| |
| 6352 | smokemesh = new("SpecialMesh",smoke)
| |
| 6353 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 6354 | smoke.BrickColor = hit2.BrickColor | |
| 6355 | smoke.Anchored = true | |
| 6356 | smoke.Position = hitground.Position | |
| 6357 | GroundImpact:Play() | |
| 6358 | for i = 1,20 do | |
| 6359 | wait() | |
| 6360 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 6361 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 6362 | end | |
| 6363 | smoke:Destroy() | |
| 6364 | wait(0.5) | |
| 6365 | ||
| 6366 | for i = 1,20 do | |
| 6367 | wait(0.1) | |
| 6368 | aad.Transparency = aad.Transparency + 1/20 | |
| 6369 | end | |
| 6370 | end | |
| 6371 | end) | |
| 6372 | ys = Instance.new("BodyVelocity",to)
| |
| 6373 | ys.Name = "GO" | |
| 6374 | ||
| 6375 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 6376 | ||
| 6377 | ys.Velocity = v3(0,-90,0) | |
| 6378 | ||
| 6379 | wait(1) | |
| 6380 | ys:Destroy() | |
| 6381 | ||
| 6382 | ||
| 6383 | ||
| 6384 | hit3 = false | |
| 6385 | hit4 = false | |
| 6386 | ||
| 6387 | ||
| 6388 | hit1 = false | |
| 6389 | hit2 = false | |
| 6390 | hit3 = false | |
| 6391 | hit4 = false | |
| 6392 | idle = true | |
| 6393 | RootPart.Anchored = false | |
| 6394 | end | |
| 6395 | end) | |
| 6396 | end | |
| 6397 | ||
| 6398 | function Combo3() | |
| 6399 | getplayer = new("Part",char)
| |
| 6400 | getplayer.Position = Vector3.new(999,999,999) | |
| 6401 | getplayer.Transparency = 1 | |
| 6402 | getplayer.Size = v3(3,3,3) | |
| 6403 | getplayer.CanCollide = false | |
| 6404 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 6405 | getplayer.Name = "GetPlayer" | |
| 6406 | ||
| 6407 | game.Debris:AddItem(getplayer,0.5) | |
| 6408 | ||
| 6409 | getplayer.Touched:connect(function(hit) | |
| 6410 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 6411 | getplayer:Destroy() | |
| 6412 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 6413 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 6414 | to.Anchored = true | |
| 6415 | RootPart.Anchored = true | |
| 6416 | idle = false | |
| 6417 | ||
| 6418 | ||
| 6419 | punchsound1:Play() | |
| 6420 | hit1 = true | |
| 6421 | for i = 0, 1, 0.1 do | |
| 6422 | swait() | |
| 6423 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6424 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6425 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6426 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6427 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6428 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6429 | end | |
| 6430 | punchsound1:Play() | |
| 6431 | for i = 0, 1, 0.1 do | |
| 6432 | swait() | |
| 6433 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6434 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6435 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6436 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6437 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6438 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6439 | end | |
| 6440 | punchsound1:Play() | |
| 6441 | for i = 0, 1, 0.1 do | |
| 6442 | swait() | |
| 6443 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6444 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6445 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6446 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6447 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6448 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6449 | end | |
| 6450 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70)) | |
| 6451 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74)) | |
| 6452 | Zanzoken = Instance.new("Part",char)
| |
| 6453 | Zanzoken.Anchored = true | |
| 6454 | Zanzoken.Position = v3(999,999,999) | |
| 6455 | Zanzoken.CFrame = Torso.CFrame | |
| 6456 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6457 | Zanzoken.Transparency = 1 | |
| 6458 | Zano:Play() | |
| 6459 | wait() | |
| 6460 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6461 | idk.Size = UDim2.new(10,0,15,0) | |
| 6462 | idk.AlwaysOnTop = false | |
| 6463 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6464 | idk1.BackgroundTransparency = 1 | |
| 6465 | idk.ExtentsOffset = v3(0,0,0) | |
| 6466 | idk1.ImageTransparency = 0 | |
| 6467 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6468 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6469 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6470 | idk1.Image = "rbxassetid://319554883" | |
| 6471 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6472 | wait() | |
| 6473 | Zanzoken = Instance.new("Part",char)
| |
| 6474 | Zanzoken.Anchored = true | |
| 6475 | Zanzoken.Position = v3(999,999,999) | |
| 6476 | Zanzoken.CFrame = Torso.CFrame | |
| 6477 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6478 | Zanzoken.Transparency = 1 | |
| 6479 | wait() | |
| 6480 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6481 | idk.Size = UDim2.new(20,0,20,0) | |
| 6482 | idk.AlwaysOnTop = false | |
| 6483 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6484 | idk1.BackgroundTransparency = 1 | |
| 6485 | idk.ExtentsOffset = v3(0,0,0) | |
| 6486 | idk1.ImageTransparency = 0 | |
| 6487 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6488 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6489 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6490 | idk1.Image = "rbxassetid://319554883" | |
| 6491 | for i = 0, 1, 0.1 do | |
| 6492 | swait() | |
| 6493 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6494 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6495 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6496 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6497 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6498 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6499 | end | |
| 6500 | punchsound1:Play() | |
| 6501 | for i = 0, 1, 0.1 do | |
| 6502 | swait() | |
| 6503 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6504 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6505 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6507 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6508 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6509 | end | |
| 6510 | punchsound1:Play() | |
| 6511 | for i = 0, 1, 0.1 do | |
| 6512 | swait() | |
| 6513 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6514 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6515 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6516 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6517 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6518 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6519 | end | |
| 6520 | for i = 0, 1, 0.1 do | |
| 6521 | swait() | |
| 6522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6523 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6524 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6525 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6526 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6527 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6528 | end | |
| 6529 | punchsound1:Play() | |
| 6530 | for i = 0, 1, 0.1 do | |
| 6531 | swait() | |
| 6532 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6533 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6534 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6535 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6536 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6537 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6538 | end | |
| 6539 | punchsound1:Play() | |
| 6540 | for i = 0, 1, 0.1 do | |
| 6541 | swait() | |
| 6542 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6543 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6544 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6545 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6546 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6547 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6548 | end | |
| 6549 | for i = 0, 1, 0.1 do | |
| 6550 | swait() | |
| 6551 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6552 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6553 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6554 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6555 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6556 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6557 | end | |
| 6558 | punchsound1:Play() | |
| 6559 | for i = 0, 1, 0.1 do | |
| 6560 | swait() | |
| 6561 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6562 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6563 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6564 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6565 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6566 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6567 | end | |
| 6568 | punchsound1:Play() | |
| 6569 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6570 | if v:IsA("Humanoid") then
| |
| 6571 | v.Health = v.Health - 10 | |
| 6572 | ||
| 6573 | v.PlatformStand = true | |
| 6574 | end | |
| 6575 | end | |
| 6576 | for i = 0, 1, 0.1 do | |
| 6577 | swait() | |
| 6578 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6579 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6580 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6581 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6582 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6583 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6584 | end | |
| 6585 | ||
| 6586 | for i = 0, 1, 0.1 do | |
| 6587 | swait() | |
| 6588 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6589 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6590 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6591 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6592 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6593 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6594 | end | |
| 6595 | punchsound1:Play() | |
| 6596 | for i = 0, 1, 0.1 do | |
| 6597 | swait() | |
| 6598 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6599 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6600 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6601 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6602 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6603 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6604 | end | |
| 6605 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6606 | if v:IsA("Humanoid") then
| |
| 6607 | v.Health = v.Health - 3 | |
| 6608 | ||
| 6609 | v.PlatformStand = true | |
| 6610 | end | |
| 6611 | end | |
| 6612 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0)) | |
| 6613 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0)) | |
| 6614 | Zanzoken = Instance.new("Part",char)
| |
| 6615 | Zanzoken.Anchored = true | |
| 6616 | Zanzoken.Position = v3(999,999,999) | |
| 6617 | Zanzoken.CFrame = Torso.CFrame | |
| 6618 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6619 | Zanzoken.Transparency = 1 | |
| 6620 | Zano:Play() | |
| 6621 | wait() | |
| 6622 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6623 | idk.Size = UDim2.new(10,0,15,0) | |
| 6624 | idk.AlwaysOnTop = false | |
| 6625 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6626 | idk1.BackgroundTransparency = 1 | |
| 6627 | idk.ExtentsOffset = v3(0,0,0) | |
| 6628 | idk1.ImageTransparency = 0 | |
| 6629 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6630 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6631 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6632 | idk1.Image = "rbxassetid://319554883" | |
| 6633 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6634 | wait() | |
| 6635 | Zanzoken = Instance.new("Part",char)
| |
| 6636 | Zanzoken.Anchored = true | |
| 6637 | Zanzoken.Position = v3(999,999,999) | |
| 6638 | Zanzoken.CFrame = Torso.CFrame | |
| 6639 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6640 | Zanzoken.Transparency = 1 | |
| 6641 | wait() | |
| 6642 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6643 | idk.Size = UDim2.new(20,0,20,0) | |
| 6644 | idk.AlwaysOnTop = false | |
| 6645 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6646 | idk1.BackgroundTransparency = 1 | |
| 6647 | idk.ExtentsOffset = v3(0,0,0) | |
| 6648 | idk1.ImageTransparency = 0 | |
| 6649 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6650 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6651 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6652 | idk1.Image = "rbxassetid://319554883" | |
| 6653 | for i = 0, 1, 0.1 do | |
| 6654 | swait() | |
| 6655 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6656 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6657 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6658 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6659 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6660 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6661 | end | |
| 6662 | for i = 0, 1, 0.1 do | |
| 6663 | swait() | |
| 6664 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6665 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6666 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6667 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6668 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6669 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6670 | end | |
| 6671 | punchsound1:Play() | |
| 6672 | for i = 0, 1, 0.1 do | |
| 6673 | swait() | |
| 6674 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6675 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6676 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6677 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6678 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6679 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6680 | end | |
| 6681 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6682 | if v:IsA("Humanoid") then
| |
| 6683 | v.Health = v.Health - 3 | |
| 6684 | ||
| 6685 | v.PlatformStand = true | |
| 6686 | end | |
| 6687 | end | |
| 6688 | to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0)) | |
| 6689 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0)) | |
| 6690 | Zanzoken = Instance.new("Part",char)
| |
| 6691 | Zanzoken.Anchored = true | |
| 6692 | Zanzoken.Position = v3(999,999,999) | |
| 6693 | Zanzoken.CFrame = Torso.CFrame | |
| 6694 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6695 | Zanzoken.Transparency = 1 | |
| 6696 | Zano:Play() | |
| 6697 | wait() | |
| 6698 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6699 | idk.Size = UDim2.new(10,0,15,0) | |
| 6700 | idk.AlwaysOnTop = false | |
| 6701 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6702 | idk1.BackgroundTransparency = 1 | |
| 6703 | idk.ExtentsOffset = v3(0,0,0) | |
| 6704 | idk1.ImageTransparency = 0 | |
| 6705 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6706 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6707 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6708 | idk1.Image = "rbxassetid://319554883" | |
| 6709 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6710 | wait() | |
| 6711 | Zanzoken = Instance.new("Part",char)
| |
| 6712 | Zanzoken.Anchored = true | |
| 6713 | Zanzoken.Position = v3(999,999,999) | |
| 6714 | Zanzoken.CFrame = Torso.CFrame | |
| 6715 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6716 | Zanzoken.Transparency = 1 | |
| 6717 | wait() | |
| 6718 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6719 | idk.Size = UDim2.new(20,0,20,0) | |
| 6720 | idk.AlwaysOnTop = false | |
| 6721 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6722 | idk1.BackgroundTransparency = 1 | |
| 6723 | idk.ExtentsOffset = v3(0,0,0) | |
| 6724 | idk1.ImageTransparency = 0 | |
| 6725 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6726 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6727 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6728 | idk1.Image = "rbxassetid://319554883" | |
| 6729 | punchsound1:Play() | |
| 6730 | for i = 0, 1, 0.1 do | |
| 6731 | swait() | |
| 6732 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6733 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6734 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6735 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6736 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6737 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6738 | end | |
| 6739 | punchsound1:Play() | |
| 6740 | for i = 0, 1, 0.1 do | |
| 6741 | swait() | |
| 6742 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6743 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6744 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6745 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6746 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6747 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6748 | end | |
| 6749 | ||
| 6750 | ||
| 6751 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6752 | if v:IsA("Humanoid") then
| |
| 6753 | v.Health = v.Health - 20 | |
| 6754 | ||
| 6755 | v.PlatformStand = true | |
| 6756 | end | |
| 6757 | end | |
| 6758 | StrongPunch:Play() | |
| 6759 | for i = 0, 1, 0.1 do | |
| 6760 | swait() | |
| 6761 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6762 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6763 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6764 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6765 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6766 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6767 | end | |
| 6768 | for i = 0, 1, 0.1 do | |
| 6769 | swait() | |
| 6770 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6771 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6772 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6773 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6774 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6775 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6776 | end | |
| 6777 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6778 | if v:IsA("Humanoid") then
| |
| 6779 | v.Health = v.Health - 3 | |
| 6780 | ||
| 6781 | v.PlatformStand = true | |
| 6782 | end | |
| 6783 | end | |
| 6784 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
| 6785 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
| 6786 | Zanzoken = Instance.new("Part",char)
| |
| 6787 | Zanzoken.Anchored = true | |
| 6788 | Zanzoken.Position = v3(999,999,999) | |
| 6789 | Zanzoken.CFrame = Torso.CFrame | |
| 6790 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6791 | Zanzoken.Transparency = 1 | |
| 6792 | Zano:Play() | |
| 6793 | wait() | |
| 6794 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6795 | idk.Size = UDim2.new(10,0,15,0) | |
| 6796 | idk.AlwaysOnTop = false | |
| 6797 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6798 | idk1.BackgroundTransparency = 1 | |
| 6799 | idk.ExtentsOffset = v3(0,0,0) | |
| 6800 | idk1.ImageTransparency = 0 | |
| 6801 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6802 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6803 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6804 | idk1.Image = "rbxassetid://319554883" | |
| 6805 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6806 | wait() | |
| 6807 | Zanzoken = Instance.new("Part",char)
| |
| 6808 | Zanzoken.Anchored = true | |
| 6809 | Zanzoken.Position = v3(999,999,999) | |
| 6810 | Zanzoken.CFrame = Torso.CFrame | |
| 6811 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6812 | Zanzoken.Transparency = 1 | |
| 6813 | wait() | |
| 6814 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6815 | idk.Size = UDim2.new(20,0,20,0) | |
| 6816 | idk.AlwaysOnTop = false | |
| 6817 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6818 | idk1.BackgroundTransparency = 1 | |
| 6819 | idk.ExtentsOffset = v3(0,0,0) | |
| 6820 | idk1.ImageTransparency = 0 | |
| 6821 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6822 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6823 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6824 | idk1.Image = "rbxassetid://319554883" | |
| 6825 | for i = 0, 1, 0.1 do | |
| 6826 | swait() | |
| 6827 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6828 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6829 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6830 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6831 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6832 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6833 | end | |
| 6834 | punchsound1:Play() | |
| 6835 | for i = 0, 1, 0.1 do | |
| 6836 | swait() | |
| 6837 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6838 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6839 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6840 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6841 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6842 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6843 | end | |
| 6844 | punchsound1:Play() | |
| 6845 | for i = 0, 1, 0.1 do | |
| 6846 | swait() | |
| 6847 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6848 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6849 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6850 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6851 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6852 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6853 | end | |
| 6854 | for i = 0, 1, 0.1 do | |
| 6855 | swait() | |
| 6856 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6857 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6858 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6859 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6860 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6861 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6862 | end | |
| 6863 | for i = 0, 1, 0.1 do | |
| 6864 | swait() | |
| 6865 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6866 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6867 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6868 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6869 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6870 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6871 | end | |
| 6872 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0)) | |
| 6873 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0)) | |
| 6874 | Zanzoken = Instance.new("Part",char)
| |
| 6875 | Zanzoken.Anchored = true | |
| 6876 | Zanzoken.Position = v3(999,999,999) | |
| 6877 | Zanzoken.CFrame = Torso.CFrame | |
| 6878 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6879 | Zanzoken.Transparency = 1 | |
| 6880 | Zano:Play() | |
| 6881 | wait() | |
| 6882 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6883 | idk.Size = UDim2.new(10,0,15,0) | |
| 6884 | idk.AlwaysOnTop = false | |
| 6885 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6886 | idk1.BackgroundTransparency = 1 | |
| 6887 | idk.ExtentsOffset = v3(0,0,0) | |
| 6888 | idk1.ImageTransparency = 0 | |
| 6889 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6890 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6891 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6892 | idk1.Image = "rbxassetid://319554883" | |
| 6893 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6894 | wait() | |
| 6895 | Zanzoken = Instance.new("Part",char)
| |
| 6896 | Zanzoken.Anchored = true | |
| 6897 | Zanzoken.Position = v3(999,999,999) | |
| 6898 | Zanzoken.CFrame = Torso.CFrame | |
| 6899 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6900 | Zanzoken.Transparency = 1 | |
| 6901 | wait() | |
| 6902 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6903 | idk.Size = UDim2.new(20,0,20,0) | |
| 6904 | idk.AlwaysOnTop = false | |
| 6905 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6906 | idk1.BackgroundTransparency = 1 | |
| 6907 | idk.ExtentsOffset = v3(0,0,0) | |
| 6908 | idk1.ImageTransparency = 0 | |
| 6909 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6910 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6911 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6912 | idk1.Image = "rbxassetid://319554883" | |
| 6913 | StrongPunch:Play() | |
| 6914 | Break:Play() | |
| 6915 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 6916 | Aura4.Name = "Aura" | |
| 6917 | Aura4.Texture = "rbxassetid://1046299182" | |
| 6918 | Aura4.Parent = Torso | |
| 6919 | Aura4.LightEmission = 1 | |
| 6920 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 6921 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 6922 | Aura4.Size = NumberSequence.new(1,30) | |
| 6923 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 6924 | Aura4.LockedToPart = true | |
| 6925 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 6926 | Aura4.Rate = 100 | |
| 6927 | Aura4.Speed = NumberRange.new(0) | |
| 6928 | Aura4.EmissionDirection = "Top" | |
| 6929 | for i = 0, 6, 0.1 do | |
| 6930 | swait() | |
| 6931 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6932 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6933 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6934 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6935 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6936 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6937 | end | |
| 6938 | Aura4:Destroy() | |
| 6939 | wait(0.1) | |
| 6940 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 6941 | Aura4.Name = "Aura" | |
| 6942 | Aura4.Texture = "rbxassetid://1046299182" | |
| 6943 | Aura4.Parent = Torso | |
| 6944 | Aura4.LightEmission = 1 | |
| 6945 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 6946 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 6947 | Aura4.Size = NumberSequence.new(1,30) | |
| 6948 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 6949 | Aura4.LockedToPart = true | |
| 6950 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 6951 | Aura4.Rate = 100 | |
| 6952 | Aura4.Speed = NumberRange.new(0) | |
| 6953 | Aura4.EmissionDirection = "Top" | |
| 6954 | StrongPunch1:Play() | |
| 6955 | Break:Play() | |
| 6956 | for i = 0, 6, 0.1 do | |
| 6957 | swait() | |
| 6958 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6959 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6960 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6961 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6962 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6963 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6964 | end | |
| 6965 | Aura4:Destroy() | |
| 6966 | StrongPunch2:Play() | |
| 6967 | Break:Play() | |
| 6968 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 6969 | Aura4.Name = "Aura" | |
| 6970 | Aura4.Texture = "rbxassetid://1046299182" | |
| 6971 | Aura4.Parent = Torso | |
| 6972 | Aura4.LightEmission = 1 | |
| 6973 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 6974 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 6975 | Aura4.Size = NumberSequence.new(1,30) | |
| 6976 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 6977 | Aura4.LockedToPart = true | |
| 6978 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 6979 | Aura4.Rate = 100 | |
| 6980 | Aura4.Speed = NumberRange.new(0) | |
| 6981 | Aura4.EmissionDirection = "Top" | |
| 6982 | for i = 0, 7, 0.1 do | |
| 6983 | swait() | |
| 6984 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6985 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6986 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6987 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6988 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6989 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6990 | end | |
| 6991 | to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0)) | |
| 6992 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0)) | |
| 6993 | Aura4:Destroy() | |
| 6994 | Zanzoken = Instance.new("Part",char)
| |
| 6995 | Zanzoken.Anchored = true | |
| 6996 | Zanzoken.Position = v3(999,999,999) | |
| 6997 | Zanzoken.CFrame = Torso.CFrame | |
| 6998 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6999 | Zanzoken.Transparency = 1 | |
| 7000 | Zano:Play() | |
| 7001 | wait() | |
| 7002 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7003 | idk.Size = UDim2.new(10,0,15,0) | |
| 7004 | idk.AlwaysOnTop = false | |
| 7005 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7006 | idk1.BackgroundTransparency = 1 | |
| 7007 | idk.ExtentsOffset = v3(0,0,0) | |
| 7008 | idk1.ImageTransparency = 0 | |
| 7009 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7010 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7011 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7012 | idk1.Image = "rbxassetid://319554883" | |
| 7013 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 7014 | wait() | |
| 7015 | Zanzoken = Instance.new("Part",char)
| |
| 7016 | Zanzoken.Anchored = true | |
| 7017 | Zanzoken.Position = v3(999,999,999) | |
| 7018 | Zanzoken.CFrame = Torso.CFrame | |
| 7019 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7020 | Zanzoken.Transparency = 1 | |
| 7021 | wait() | |
| 7022 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7023 | idk.Size = UDim2.new(20,0,20,0) | |
| 7024 | idk.AlwaysOnTop = false | |
| 7025 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7026 | idk1.BackgroundTransparency = 1 | |
| 7027 | idk.ExtentsOffset = v3(0,0,0) | |
| 7028 | idk1.ImageTransparency = 0 | |
| 7029 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7030 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7031 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7032 | idk1.Image = "rbxassetid://319554883" | |
| 7033 | for i = 0, 1, 0.1 do | |
| 7034 | swait() | |
| 7035 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7036 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7037 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7038 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7039 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7040 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7041 | end | |
| 7042 | punchsound1:Play() | |
| 7043 | for i = 0, 1, 0.1 do | |
| 7044 | swait() | |
| 7045 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7046 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7047 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7048 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7049 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7050 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7051 | end | |
| 7052 | punchsound1:Play() | |
| 7053 | for i = 0, 1, 0.1 do | |
| 7054 | swait() | |
| 7055 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7056 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7057 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7058 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7059 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7060 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7061 | end | |
| 7062 | for i = 0, 1, 0.1 do | |
| 7063 | swait() | |
| 7064 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7065 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7066 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7067 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7068 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7069 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7070 | end | |
| 7071 | for i = 0, 1, 0.1 do | |
| 7072 | swait() | |
| 7073 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7074 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7075 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7076 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7077 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7078 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7079 | end | |
| 7080 | punchsound1:Play() | |
| 7081 | for i = 0, 0.5, 0.1 do | |
| 7082 | swait() | |
| 7083 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7084 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7085 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7086 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7087 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7088 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7089 | end | |
| 7090 | punchsound1:Play() | |
| 7091 | for i = 0, 0.5, 0.1 do | |
| 7092 | swait() | |
| 7093 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7094 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7095 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7096 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7097 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7098 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7099 | end | |
| 7100 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0)) | |
| 7101 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0)) | |
| 7102 | Zanzoken = Instance.new("Part",char)
| |
| 7103 | Zanzoken.Anchored = true | |
| 7104 | Zanzoken.Position = v3(999,999,999) | |
| 7105 | Zanzoken.CFrame = Torso.CFrame | |
| 7106 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7107 | Zanzoken.Transparency = 1 | |
| 7108 | Zano:Play() | |
| 7109 | wait() | |
| 7110 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7111 | idk.Size = UDim2.new(10,0,15,0) | |
| 7112 | idk.AlwaysOnTop = false | |
| 7113 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7114 | idk1.BackgroundTransparency = 1 | |
| 7115 | idk.ExtentsOffset = v3(0,0,0) | |
| 7116 | idk1.ImageTransparency = 0 | |
| 7117 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7118 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7119 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7120 | idk1.Image = "rbxassetid://319554883" | |
| 7121 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 7122 | wait() | |
| 7123 | Zanzoken = Instance.new("Part",char)
| |
| 7124 | Zanzoken.Anchored = true | |
| 7125 | Zanzoken.Position = v3(999,999,999) | |
| 7126 | Zanzoken.CFrame = Torso.CFrame | |
| 7127 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7128 | Zanzoken.Transparency = 1 | |
| 7129 | wait() | |
| 7130 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7131 | idk.Size = UDim2.new(20,0,20,0) | |
| 7132 | idk.AlwaysOnTop = false | |
| 7133 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7134 | idk1.BackgroundTransparency = 1 | |
| 7135 | idk.ExtentsOffset = v3(0,0,0) | |
| 7136 | idk1.ImageTransparency = 0 | |
| 7137 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7138 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7139 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7140 | idk1.Image = "rbxassetid://319554883" | |
| 7141 | for i = 0, 0.4, 0.1 do | |
| 7142 | swait() | |
| 7143 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7144 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7145 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7146 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7147 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7148 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7149 | end | |
| 7150 | punchsound1:Play() | |
| 7151 | for i = 0, 0.4, 0.1 do | |
| 7152 | swait() | |
| 7153 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7154 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7155 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7156 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7157 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7158 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7159 | end | |
| 7160 | punchsound1:Play() | |
| 7161 | for i = 0, 1, 0.1 do | |
| 7162 | swait() | |
| 7163 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7164 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7165 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7166 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7167 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7168 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7169 | end | |
| 7170 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7171 | if v:IsA("Humanoid") then
| |
| 7172 | v.Health = v.Health - 8 | |
| 7173 | ||
| 7174 | v.PlatformStand = true | |
| 7175 | end | |
| 7176 | end | |
| 7177 | ||
| 7178 | hit1 = false | |
| 7179 | ||
| 7180 | punchsound1:Play() | |
| 7181 | hit2 = true | |
| 7182 | for i = 0, 1, 0.1 do | |
| 7183 | swait() | |
| 7184 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7185 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7186 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7187 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7188 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7189 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7190 | end | |
| 7191 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7192 | if v:IsA("Humanoid") then
| |
| 7193 | v.Health = v.Health - 10 | |
| 7194 | ||
| 7195 | v.PlatformStand = true | |
| 7196 | end | |
| 7197 | end | |
| 7198 | hit2 = false | |
| 7199 | ||
| 7200 | punchsound1:Play() | |
| 7201 | hit3 = true | |
| 7202 | hit4 = true | |
| 7203 | ||
| 7204 | ||
| 7205 | punchsound1:Play() | |
| 7206 | ||
| 7207 | ||
| 7208 | coroutine.wrap(function() | |
| 7209 | for i=1,2 do | |
| 7210 | wait() | |
| 7211 | ||
| 7212 | ||
| 7213 | ||
| 7214 | ||
| 7215 | ||
| 7216 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7217 | if v:IsA("Humanoid") then
| |
| 7218 | v.Health = v.Health - 30 | |
| 7219 | ||
| 7220 | v.PlatformStand = true | |
| 7221 | end | |
| 7222 | end | |
| 7223 | end | |
| 7224 | ||
| 7225 | ||
| 7226 | wait(3) | |
| 7227 | end)() | |
| 7228 | ||
| 7229 | ||
| 7230 | ||
| 7231 | RootPart.Anchored = false | |
| 7232 | ||
| 7233 | ||
| 7234 | ||
| 7235 | ||
| 7236 | ||
| 7237 | StrongPunch:Play() | |
| 7238 | ||
| 7239 | ||
| 7240 | ||
| 7241 | ||
| 7242 | ||
| 7243 | ||
| 7244 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7245 | if v:IsA("Humanoid") then
| |
| 7246 | v.Health = v.Health - 20 | |
| 7247 | ||
| 7248 | v.PlatformStand = true | |
| 7249 | end | |
| 7250 | end | |
| 7251 | ||
| 7252 | StrongPunch2:Play() | |
| 7253 | ||
| 7254 | ||
| 7255 | hitground = new("Part",char)
| |
| 7256 | hitground.Size = Vector3.new(5,5,5) | |
| 7257 | hitground.Name = "Ground" | |
| 7258 | hitground.Transparency = 1 | |
| 7259 | hitground.CanCollide = false | |
| 7260 | game.Debris:AddItem(hitground,2) | |
| 7261 | hitground.Position = Vector3.new(999,999,999) | |
| 7262 | hitgroundweld = new("Weld",hitground)
| |
| 7263 | hitgroundweld.Part0 = to | |
| 7264 | hitgroundweld.Part1 = hitground | |
| 7265 | hitground.Touched:connect(function(hit2) | |
| 7266 | if hit2.Size.x > 150 then | |
| 7267 | hitground:Destroy() | |
| 7268 | ad = new("Part",char)
| |
| 7269 | ad.Name = "NewPart" | |
| 7270 | ad.Size = Vector3.new(30,0.1,30) | |
| 7271 | ad.CanCollide = false | |
| 7272 | ad.Anchored = true | |
| 7273 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 7274 | ad.Transparency = 1 | |
| 7275 | aad = new("Decal",ad)
| |
| 7276 | ||
| 7277 | aad.Face = "Top" | |
| 7278 | aad.Transparency = 1 | |
| 7279 | aad.Transparency = 0 | |
| 7280 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 7281 | smoke = new("Part",to)
| |
| 7282 | smokemesh = new("SpecialMesh",smoke)
| |
| 7283 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 7284 | smoke.BrickColor = hit2.BrickColor | |
| 7285 | smoke.Anchored = true | |
| 7286 | smoke.Position = hitground.Position | |
| 7287 | GroundImpact:Play() | |
| 7288 | for i = 1,20 do | |
| 7289 | wait() | |
| 7290 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 7291 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 7292 | end | |
| 7293 | smoke:Destroy() | |
| 7294 | wait(0.5) | |
| 7295 | ||
| 7296 | for i = 1,20 do | |
| 7297 | wait(0.1) | |
| 7298 | aad.Transparency = aad.Transparency + 1/20 | |
| 7299 | end | |
| 7300 | end | |
| 7301 | end) | |
| 7302 | ys = Instance.new("BodyVelocity",to)
| |
| 7303 | ys.Name = "GO" | |
| 7304 | ||
| 7305 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 7306 | ||
| 7307 | ys.Velocity = v3(0,-90,0) | |
| 7308 | ||
| 7309 | wait(1) | |
| 7310 | ys:Destroy() | |
| 7311 | ||
| 7312 | ||
| 7313 | ||
| 7314 | ||
| 7315 | ||
| 7316 | hit3 = false | |
| 7317 | hit4 = false | |
| 7318 | ||
| 7319 | ||
| 7320 | hit1 = false | |
| 7321 | hit2 = false | |
| 7322 | hit3 = false | |
| 7323 | hit4 = false | |
| 7324 | idle = true | |
| 7325 | RootPart.Anchored = false | |
| 7326 | to.Anchored = false | |
| 7327 | end | |
| 7328 | end) | |
| 7329 | end | |
| 7330 | ||
| 7331 | ||
| 7332 | function Combo2() | |
| 7333 | getplayer = new("Part",char)
| |
| 7334 | getplayer.Position = Vector3.new(999,999,999) | |
| 7335 | getplayer.Transparency = 1 | |
| 7336 | getplayer.Size = v3(55,55,55) | |
| 7337 | getplayer.CanCollide = false | |
| 7338 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 7339 | getplayer.Name = "GetPlayer" | |
| 7340 | ||
| 7341 | game.Debris:AddItem(getplayer,0.5) | |
| 7342 | ||
| 7343 | getplayer.Touched:connect(function(hit) | |
| 7344 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 7345 | getplayer:Destroy() | |
| 7346 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 7347 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 7348 | to.Anchored = true | |
| 7349 | idle = false | |
| 7350 | ||
| 7351 | ||
| 7352 | hit1 = true | |
| 7353 | ||
| 7354 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7355 | if v:IsA("Humanoid") then
| |
| 7356 | v.Health = v.Health - 20 | |
| 7357 | ||
| 7358 | v.PlatformStand = true | |
| 7359 | end | |
| 7360 | end | |
| 7361 | ||
| 7362 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7363 | if v:IsA("Humanoid") then
| |
| 7364 | v.Health = v.Health - 10 | |
| 7365 | ||
| 7366 | v.PlatformStand = true | |
| 7367 | end | |
| 7368 | end | |
| 7369 | ||
| 7370 | hit1 = false | |
| 7371 | ||
| 7372 | ||
| 7373 | hit2 = true | |
| 7374 | ||
| 7375 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7376 | if v:IsA("Humanoid") then
| |
| 7377 | v.Health = v.Health - 5 | |
| 7378 | ||
| 7379 | v.PlatformStand = true | |
| 7380 | end | |
| 7381 | end | |
| 7382 | hit2 = false | |
| 7383 | ||
| 7384 | punchsound1:Play() | |
| 7385 | hit3 = true | |
| 7386 | hit4 = true | |
| 7387 | ||
| 7388 | ||
| 7389 | punchsound1:Play() | |
| 7390 | ||
| 7391 | coroutine.wrap(function() | |
| 7392 | for i=1,2 do | |
| 7393 | wait() | |
| 7394 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0)) | |
| 7395 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0)) | |
| 7396 | ||
| 7397 | ||
| 7398 | for i = 0, 1, 0.1 do | |
| 7399 | swait() | |
| 7400 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7401 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7402 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7403 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7404 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7405 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7406 | end | |
| 7407 | StrongPunch:Play() | |
| 7408 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7409 | if v:IsA("Humanoid") then
| |
| 7410 | v.Health = v.Health - 10 | |
| 7411 | ||
| 7412 | v.PlatformStand = true | |
| 7413 | end | |
| 7414 | end | |
| 7415 | end | |
| 7416 | ||
| 7417 | ||
| 7418 | wait(0.7) | |
| 7419 | end)() | |
| 7420 | ||
| 7421 | ||
| 7422 | ||
| 7423 | ||
| 7424 | RootPart.Anchored = true | |
| 7425 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35)) | |
| 7426 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35)) | |
| 7427 | ||
| 7428 | ||
| 7429 | for i = 0, 1, 0.1 do | |
| 7430 | swait() | |
| 7431 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7432 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7433 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7434 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7435 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7436 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7437 | end | |
| 7438 | ||
| 7439 | ||
| 7440 | StrongPunch:Play() | |
| 7441 | ||
| 7442 | ||
| 7443 | for i = 0, 1, 0.1 do | |
| 7444 | swait() | |
| 7445 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7446 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7447 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7448 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7449 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7450 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7451 | end | |
| 7452 | ||
| 7453 | ||
| 7454 | ||
| 7455 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7456 | if v:IsA("Humanoid") then
| |
| 7457 | v.Health = v.Health - 20 | |
| 7458 | ||
| 7459 | v.PlatformStand = true | |
| 7460 | end | |
| 7461 | end | |
| 7462 | ||
| 7463 | ||
| 7464 | hitground = new("Part",char)
| |
| 7465 | hitground.Size = Vector3.new(5,5,5) | |
| 7466 | hitground.Name = "Ground" | |
| 7467 | hitground.Transparency = 1 | |
| 7468 | hitground.CanCollide = false | |
| 7469 | game.Debris:AddItem(hitground,2) | |
| 7470 | hitground.Position = Vector3.new(999,999,999) | |
| 7471 | hitgroundweld = new("Weld",hitground)
| |
| 7472 | hitgroundweld.Part0 = to | |
| 7473 | hitgroundweld.Part1 = hitground | |
| 7474 | hitground.Touched:connect(function(hit2) | |
| 7475 | if hit2.Size.x > 150 then | |
| 7476 | hitground:Destroy() | |
| 7477 | ad = new("Part",char)
| |
| 7478 | ad.Name = "NewPart" | |
| 7479 | ad.Size = Vector3.new(30,0.1,30) | |
| 7480 | ad.CanCollide = false | |
| 7481 | ad.Anchored = true | |
| 7482 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 7483 | ad.Transparency = 1 | |
| 7484 | aad = new("Decal",ad)
| |
| 7485 | ||
| 7486 | aad.Face = "Top" | |
| 7487 | aad.Transparency = 1 | |
| 7488 | aad.Transparency = 0 | |
| 7489 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 7490 | smoke = new("Part",to)
| |
| 7491 | smokemesh = new("SpecialMesh",smoke)
| |
| 7492 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 7493 | smoke.BrickColor = hit2.BrickColor | |
| 7494 | smoke.Anchored = true | |
| 7495 | smoke.Position = hitground.Position | |
| 7496 | GroundImpact:Play() | |
| 7497 | for i = 1,20 do | |
| 7498 | wait() | |
| 7499 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 7500 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 7501 | end | |
| 7502 | smoke:Destroy() | |
| 7503 | wait(0.5) | |
| 7504 | ||
| 7505 | for i = 1,20 do | |
| 7506 | wait(0.1) | |
| 7507 | aad.Transparency = aad.Transparency + 1/20 | |
| 7508 | end | |
| 7509 | end | |
| 7510 | end) | |
| 7511 | to.Anchored = false | |
| 7512 | ys = Instance.new("BodyVelocity",to)
| |
| 7513 | ys.Name = "GO" | |
| 7514 | ||
| 7515 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 7516 | ||
| 7517 | ys.Velocity = v3(0,-90,0) | |
| 7518 | ||
| 7519 | wait(1) | |
| 7520 | ys:Destroy() | |
| 7521 | ||
| 7522 | ||
| 7523 | ||
| 7524 | ||
| 7525 | ||
| 7526 | hit3 = false | |
| 7527 | hit4 = false | |
| 7528 | ||
| 7529 | ||
| 7530 | hit1 = false | |
| 7531 | hit2 = false | |
| 7532 | hit3 = false | |
| 7533 | hit4 = false | |
| 7534 | idle = true | |
| 7535 | RootPart.Anchored = false | |
| 7536 | end | |
| 7537 | end) | |
| 7538 | end | |
| 7539 | ||
| 7540 | function KABOOMZ222() | |
| 7541 | local effspwn = Instance.new("Part")
| |
| 7542 | coroutine.resume(coroutine.create(function() | |
| 7543 | local sound1 = Instance.new("Sound")
| |
| 7544 | sound1.SoundId = "rbxassetid://440145223" | |
| 7545 | sound1.MaxDistance = 600 | |
| 7546 | sound1.EmitterSize = 60 | |
| 7547 | sound1.Volume = 5.5 | |
| 7548 | sound1.Pitch = 1.3 | |
| 7549 | sound1.Parent = effspwn | |
| 7550 | local sound2 = Instance.new("Sound")
| |
| 7551 | sound2.SoundId = "rbxassetid://440145223" | |
| 7552 | sound2.MaxDistance = 300 | |
| 7553 | sound2.EmitterSize = 20 | |
| 7554 | sound2.Volume = 3 | |
| 7555 | sound2.Pitch = 0.7 | |
| 7556 | sound2.Parent = effspwn | |
| 7557 | local sound3 = Instance.new("Sound")
| |
| 7558 | sound3.SoundId = "rbxassetid://440145223" | |
| 7559 | sound2.MaxDistance = 400 | |
| 7560 | sound2.EmitterSize = 30 | |
| 7561 | sound2.Volume = 0.5 | |
| 7562 | sound2.Pitch = 0.5 | |
| 7563 | sound2.Parent = effspwn | |
| 7564 | sound2:Play() | |
| 7565 | wait() | |
| 7566 | sound1:Play() | |
| 7567 | sound3:Play() | |
| 7568 | end)) | |
| 7569 | local model = Instance.new("Model")
| |
| 7570 | game.Debris:AddItem(model, 20) | |
| 7571 | model.Name = "smasheffects" | |
| 7572 | model.Parent = workspace | |
| 7573 | effspwn.Name = "spwnr" | |
| 7574 | effspwn.Size = Vector3.new(1, 1, 1) | |
| 7575 | effspwn.Anchored = true | |
| 7576 | effspwn.CanCollide = false | |
| 7577 | effspwn.Transparency = 1 | |
| 7578 | effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0) | |
| 7579 | effspwn.Parent = model | |
| 7580 | ||
| 7581 | ||
| 7582 | ||
| 7583 | ||
| 7584 | coroutine.resume(coroutine.create(function() | |
| 7585 | local shok = Instance.new("Part")
| |
| 7586 | shok.Name = "whoosh" | |
| 7587 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7588 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 7589 | shok.Size = Vector3.new(1, 1, 1) | |
| 7590 | shok.Anchored = true | |
| 7591 | shok.Material = "Neon" | |
| 7592 | shok.Transparency = 1 | |
| 7593 | shok.CanCollide = false | |
| 7594 | shok.Parent = model | |
| 7595 | game.Debris:AddItem(shok, 12) | |
| 7596 | local mesh = Instance.new("SpecialMesh")
| |
| 7597 | mesh.MeshType = "FileMesh" | |
| 7598 | mesh.MeshId = "rbxassetid://437347603" | |
| 7599 | mesh.Scale = Vector3.new(0.8, 0.8, 0.3) | |
| 7600 | mesh.Parent = shok | |
| 7601 | ||
| 7602 | ||
| 7603 | ||
| 7604 | ||
| 7605 | ||
| 7606 | for e = 1, 8 do | |
| 7607 | wait() | |
| 7608 | mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22) | |
| 7609 | shok.Transparency = shok.Transparency + 0.035 | |
| 7610 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4) | |
| 7611 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29)) | |
| 7612 | ||
| 7613 | ||
| 7614 | end | |
| 7615 | for e = 1, 16 do | |
| 7616 | wait() | |
| 7617 | mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12) | |
| 7618 | shok.Transparency = shok.Transparency + 0.11 | |
| 7619 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4) | |
| 7620 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15)) | |
| 7621 | ||
| 7622 | end | |
| 7623 | end)) | |
| 7624 | coroutine.resume(coroutine.create(function() | |
| 7625 | local shok = Instance.new("Part")
| |
| 7626 | shok.Name = "wring1" | |
| 7627 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7628 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 7629 | shok.Size = Vector3.new(1, 1, 1) | |
| 7630 | shok.Anchored = true | |
| 7631 | shok.Material = "Neon" | |
| 7632 | shok.Transparency = 0.25 | |
| 7633 | shok.CanCollide = false | |
| 7634 | shok.Parent = model | |
| 7635 | game.Debris:AddItem(shok, 12) | |
| 7636 | local mesh = Instance.new("SpecialMesh")
| |
| 7637 | mesh.MeshType = "FileMesh" | |
| 7638 | mesh.MeshId = "rbxassetid://3270017" | |
| 7639 | mesh.Scale = Vector3.new(0.1, 0.1, 0.05) | |
| 7640 | mesh.Parent = shok | |
| 7641 | for e = 1, 30 do | |
| 7642 | wait() | |
| 7643 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1) | |
| 7644 | shok.Transparency = shok.Transparency + 0.002 | |
| 7645 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
| 7646 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
| 7647 | end | |
| 7648 | for e = 1, 38 do | |
| 7649 | wait() | |
| 7650 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
| 7651 | shok.Transparency = shok.Transparency + 0.002 | |
| 7652 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
| 7653 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
| 7654 | end | |
| 7655 | for e = 1, 24 do | |
| 7656 | wait() | |
| 7657 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
| 7658 | shok.Transparency = shok.Transparency + 0.03 | |
| 7659 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
| 7660 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
| 7661 | end | |
| 7662 | end)) | |
| 7663 | coroutine.resume(coroutine.create(function() | |
| 7664 | local shok = Instance.new("Part")
| |
| 7665 | shok.Name = "wring2" | |
| 7666 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7667 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 7668 | shok.Size = Vector3.new(1, 1, 1) | |
| 7669 | shok.Anchored = true | |
| 7670 | shok.Material = "Neon" | |
| 7671 | shok.Transparency = 0.25 | |
| 7672 | shok.CanCollide = false | |
| 7673 | shok.Parent = model | |
| 7674 | game.Debris:AddItem(shok, 12) | |
| 7675 | local mesh = Instance.new("SpecialMesh")
| |
| 7676 | mesh.MeshType = "FileMesh" | |
| 7677 | mesh.MeshId = "rbxassetid://3270017" | |
| 7678 | mesh.Scale = Vector3.new(12, 12, 0.05) | |
| 7679 | mesh.Parent = shok | |
| 7680 | for e = 1, 30 do | |
| 7681 | wait() | |
| 7682 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2) | |
| 7683 | shok.Transparency = shok.Transparency + 0.002 | |
| 7684 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
| 7685 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
| 7686 | end | |
| 7687 | for e = 1, 38 do | |
| 7688 | wait() | |
| 7689 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
| 7690 | shok.Transparency = shok.Transparency + 0.002 | |
| 7691 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
| 7692 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
| 7693 | end | |
| 7694 | for e = 1, 24 do | |
| 7695 | wait() | |
| 7696 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
| 7697 | shok.Transparency = shok.Transparency + 0.03 | |
| 7698 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
| 7699 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
| 7700 | end | |
| 7701 | end)) | |
| 7702 | coroutine.resume(coroutine.create(function() | |
| 7703 | local shok = Instance.new("Part")
| |
| 7704 | shok.Name = "coil1" | |
| 7705 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7706 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 7707 | shok.Size = Vector3.new(1, 1, 1) | |
| 7708 | shok.Anchored = true | |
| 7709 | shok.Material = "Neon" | |
| 7710 | shok.Transparency = 0.25 | |
| 7711 | shok.CanCollide = false | |
| 7712 | shok.Parent = model | |
| 7713 | game.Debris:AddItem(shok, 12) | |
| 7714 | local mesh = Instance.new("SpecialMesh")
| |
| 7715 | mesh.MeshType = "FileMesh" | |
| 7716 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 7717 | mesh.Scale = Vector3.new(12, 12, 12) | |
| 7718 | mesh.Parent = shok | |
| 7719 | for e = 1, 15 do | |
| 7720 | wait() | |
| 7721 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
| 7722 | shok.Transparency = shok.Transparency + 0.004 | |
| 7723 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
| 7724 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 7725 | end | |
| 7726 | for e = 1, 16 do | |
| 7727 | wait() | |
| 7728 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
| 7729 | shok.Transparency = shok.Transparency + 0.004 | |
| 7730 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 7731 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 7732 | end | |
| 7733 | for e = 1, 12 do | |
| 7734 | wait() | |
| 7735 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
| 7736 | shok.Transparency = shok.Transparency + 0.06 | |
| 7737 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 7738 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 7739 | end | |
| 7740 | end)) | |
| 7741 | coroutine.resume(coroutine.create(function() | |
| 7742 | local shok = Instance.new("Part")
| |
| 7743 | shok.Name = "coil2" | |
| 7744 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7745 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 7746 | shok.Size = Vector3.new(1, 1, 1) | |
| 7747 | shok.Anchored = true | |
| 7748 | shok.Material = "Neon" | |
| 7749 | shok.Transparency = 1 | |
| 7750 | shok.CanCollide = false | |
| 7751 | shok.Parent = model | |
| 7752 | game.Debris:AddItem(shok, 12) | |
| 7753 | local mesh = Instance.new("SpecialMesh")
| |
| 7754 | mesh.MeshType = "FileMesh" | |
| 7755 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 7756 | mesh.Scale = Vector3.new(6, 12, 6) | |
| 7757 | mesh.Parent = shok | |
| 7758 | for e = 1, 15 do | |
| 7759 | wait() | |
| 7760 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
| 7761 | shok.Transparency = shok.Transparency + 0.005 | |
| 7762 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
| 7763 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
| 7764 | end | |
| 7765 | for e = 1, 16 do | |
| 7766 | wait() | |
| 7767 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
| 7768 | shok.Transparency = shok.Transparency + 0.005 | |
| 7769 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 7770 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
| 7771 | end | |
| 7772 | for e = 1, 12 do | |
| 7773 | wait() | |
| 7774 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
| 7775 | shok.Transparency = shok.Transparency + 0.09 | |
| 7776 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 7777 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
| 7778 | end | |
| 7779 | end)) | |
| 7780 | coroutine.resume(coroutine.create(function() | |
| 7781 | local shok = Instance.new("Part")
| |
| 7782 | shok.Name = "shokwve" | |
| 7783 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7784 | shok.Position = effspwn.Position + Vector3.new(0, 5, 0) | |
| 7785 | shok.Size = Vector3.new(1, 1, 1) | |
| 7786 | shok.Anchored = true | |
| 7787 | shok.Material = "Neon" | |
| 7788 | shok.Transparency = 0.6 | |
| 7789 | shok.CanCollide = false | |
| 7790 | shok.Parent = model | |
| 7791 | game.Debris:AddItem(shok, 12) | |
| 7792 | local mesh = Instance.new("SpecialMesh")
| |
| 7793 | mesh.MeshType = "FileMesh" | |
| 7794 | mesh.MeshId = "rbxassetid://489415447" | |
| 7795 | mesh.Scale = Vector3.new(1, 1, 1) | |
| 7796 | mesh.Parent = shok | |
| 7797 | for e = 1, 12 do | |
| 7798 | wait() | |
| 7799 | mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2) | |
| 7800 | shok.Transparency = shok.Transparency + 0.002 | |
| 7801 | end | |
| 7802 | for e = 1, 32 do | |
| 7803 | wait() | |
| 7804 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 7805 | shok.Transparency = shok.Transparency + 0.002 | |
| 7806 | end | |
| 7807 | for e = 1, 24 do | |
| 7808 | wait() | |
| 7809 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 7810 | shok.Transparency = shok.Transparency + 0.03 | |
| 7811 | end | |
| 7812 | end)) | |
| 7813 | coroutine.resume(coroutine.create(function() | |
| 7814 | local shok = Instance.new("Part")
| |
| 7815 | shok.Name = "shock2" | |
| 7816 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7817 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 7818 | shok.Size = Vector3.new(1, 1, 1) | |
| 7819 | shok.Anchored = true | |
| 7820 | shok.Material = "Neon" | |
| 7821 | shok.Transparency = 0.35 | |
| 7822 | shok.CanCollide = false | |
| 7823 | shok.Parent = model | |
| 7824 | game.Debris:AddItem(shok, 12) | |
| 7825 | local mesh = Instance.new("SpecialMesh")
| |
| 7826 | mesh.MeshType = "FileMesh" | |
| 7827 | mesh.MeshId = "rbxassetid://1095709" | |
| 7828 | mesh.Scale = Vector3.new(12, 12, 12) | |
| 7829 | mesh.Parent = shok | |
| 7830 | for e = 1, 15 do | |
| 7831 | wait() | |
| 7832 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
| 7833 | shok.Transparency = shok.Transparency + 0.004 | |
| 7834 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 7835 | end | |
| 7836 | for e = 1, 16 do | |
| 7837 | wait() | |
| 7838 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
| 7839 | shok.Transparency = shok.Transparency + 0.004 | |
| 7840 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 7841 | end | |
| 7842 | for e = 1, 12 do | |
| 7843 | wait() | |
| 7844 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
| 7845 | shok.Transparency = shok.Transparency + 0.06 | |
| 7846 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 7847 | end | |
| 7848 | end)) | |
| 7849 | coroutine.resume(coroutine.create(function() | |
| 7850 | local shok = Instance.new("Part")
| |
| 7851 | shok.Name = "shock3" | |
| 7852 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7853 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 7854 | shok.Size = Vector3.new(1, 1, 1) | |
| 7855 | shok.Anchored = true | |
| 7856 | shok.Material = "Neon" | |
| 7857 | shok.Transparency = 0.35 | |
| 7858 | shok.CanCollide = false | |
| 7859 | shok.Parent = model | |
| 7860 | game.Debris:AddItem(shok, 12) | |
| 7861 | local mesh = Instance.new("SpecialMesh")
| |
| 7862 | mesh.MeshType = "FileMesh" | |
| 7863 | mesh.MeshId = "rbxassetid://1095709" | |
| 7864 | mesh.Scale = Vector3.new(12, 12, 12) | |
| 7865 | mesh.Parent = shok | |
| 7866 | for e = 1, 15 do | |
| 7867 | wait() | |
| 7868 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
| 7869 | shok.Transparency = shok.Transparency + 0.004 | |
| 7870 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
| 7871 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
| 7872 | end | |
| 7873 | for e = 1, 16 do | |
| 7874 | wait() | |
| 7875 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
| 7876 | shok.Transparency = shok.Transparency + 0.004 | |
| 7877 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
| 7878 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
| 7879 | end | |
| 7880 | for e = 1, 12 do | |
| 7881 | wait() | |
| 7882 | mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5) | |
| 7883 | shok.Transparency = shok.Transparency + 0.06 | |
| 7884 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
| 7885 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
| 7886 | end | |
| 7887 | end)) | |
| 7888 | end | |
| 7889 | ||
| 7890 | ||
| 7891 | ||
| 7892 | mouse.KeyDown:connect(function(k) | |
| 7893 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 7894 | local exp = Instance.new("Explosion",Torso)
| |
| 7895 | exp.BlastRadius = 45.5 | |
| 7896 | exp.BlastPressure = 100 | |
| 7897 | exp.Position = Torso | |
| 7898 | exp.Visible = true | |
| 7899 | end | |
| 7900 | end) | |
| 7901 | ||
| 7902 | MV4 = 300 | |
| 7903 | mouse.KeyDown:connect(function(k) | |
| 7904 | if attack == false and k == "8" then | |
| 7905 | for i, v in pairs(Torso:GetChildren()) do | |
| 7906 | if v:IsA('ParticleEmitter') then
| |
| 7907 | v:Remove() | |
| 7908 | end | |
| 7909 | end | |
| 7910 | end | |
| 7911 | end) | |
| 7912 | ||
| 7913 | ||
| 7914 | MV4 = 300 | |
| 7915 | mouse.KeyDown:connect(function(k) | |
| 7916 | if attack == false and k == "]" and MV4 > 80 and firemode == true then | |
| 7917 | MV4 = 0 | |
| 7918 | Humanoid.WalkSpeed = 13 | |
| 7919 | attack = true | |
| 7920 | Firepart1 = Instance.new("Part", RightArm)
| |
| 7921 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 7922 | GuW1 = Instance.new("Weld")
| |
| 7923 | GuW1.Name = "GuW" | |
| 7924 | GuW1.Part0 = RightArm | |
| 7925 | GuW1.C0 = cn(0, -1, 0) | |
| 7926 | GuW1.C1 = cn(0, 0, 0) | |
| 7927 | GuW1.Part1 = Firepart1 | |
| 7928 | GuW1.Parent = RightArm | |
| 7929 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 7930 | Firepart1.Transparency = 1 | |
| 7931 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 7932 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 7933 | GuW2 = Instance.new("Weld")
| |
| 7934 | GuW2.Name = "GuW" | |
| 7935 | GuW2.Part0 = LeftArm | |
| 7936 | GuW2.C0 = cn(0, -1, 0) | |
| 7937 | GuW2.C1 = cn(0, 0, 0) | |
| 7938 | GuW2.Part1 = Firepart2 | |
| 7939 | GuW2.Parent = LeftArm | |
| 7940 | Firepart2.Transparency = 1 | |
| 7941 | for i = 0, 5, 0.1 do | |
| 7942 | swait() | |
| 7943 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 7944 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 7945 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 7946 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 7947 | if Torsovelocity.Y > 2 then | |
| 7948 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 7949 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 7950 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 7951 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 7952 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 7953 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 7954 | elseif Torsovelocity.Y < 1 then | |
| 7955 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 7956 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 7957 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 7958 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 7959 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 7960 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 7961 | end | |
| 7962 | end | |
| 7963 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
| |
| 7964 | for i = 0, 7, 0.1 do | |
| 7965 | swait() | |
| 7966 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 7967 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 7968 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 7969 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 7970 | if Torsovelocity.Y > 2 then | |
| 7971 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 7972 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 7973 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 7974 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 7975 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 7976 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 7977 | elseif Torsovelocity.Y < 1 then | |
| 7978 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 7979 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 7980 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 7981 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 7982 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 7983 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 7984 | end | |
| 7985 | end | |
| 7986 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
| |
| 7987 | GuW1:Destroy() | |
| 7988 | GuW1 = Instance.new("Weld")
| |
| 7989 | GuW1.Name = "GuW" | |
| 7990 | GuW1.Part0 = Torso | |
| 7991 | GuW1.C0 = cn(0, 0, -6) | |
| 7992 | GuW1.C1 = cn(0, 0, 0) | |
| 7993 | GuW1.Part1 = Firepart1 | |
| 7994 | GuW1.Parent = Torso | |
| 7995 | GuW2:Destroy() | |
| 7996 | GuW2 = Instance.new("Weld")
| |
| 7997 | GuW2.Name = "GuW" | |
| 7998 | GuW2.Part0 = Torso | |
| 7999 | GuW2.C0 = cn(0, 0, -6) | |
| 8000 | GuW2.C1 = cn(0, 0, 0) | |
| 8001 | GuW2.Part1 = Firepart2 | |
| 8002 | GuW2.Parent = Torso | |
| 8003 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 8004 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 8005 | GuW2:Destroy() | |
| 8006 | GuW2 = Instance.new("Weld")
| |
| 8007 | GuW2.Name = "GuW" | |
| 8008 | GuW2.Part0 = Torso | |
| 8009 | GuW2.C0 = cn(0, 0, -4) | |
| 8010 | GuW2.C1 = cn(0, 0, 0) | |
| 8011 | GuW2.Part1 = Firepart2 | |
| 8012 | GuW2.Parent = Torso | |
| 8013 | ||
| 8014 | ||
| 8015 | for i = 0, 7, 0.1 do | |
| 8016 | swait() | |
| 8017 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8018 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8019 | if Torsovelocity.Y > 2 then | |
| 8020 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8021 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8022 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8023 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8024 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8025 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8026 | elseif Torsovelocity.Y < 1 then | |
| 8027 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8028 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8029 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8030 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8031 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8032 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8033 | end | |
| 8034 | end | |
| 8035 | local bp2 = Create("BodyPosition")({
| |
| 8036 | P = 900, | |
| 8037 | D = 1000, | |
| 8038 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 8039 | position = Torso.Position + Vector3.new(0, 60, 0), | |
| 8040 | Parent = Torso | |
| 8041 | }) | |
| 8042 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
| |
| 8043 | for i = 0, 8, 0.1 do | |
| 8044 | swait() | |
| 8045 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8046 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8047 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8048 | if Torsovelocity.Y > 2 then | |
| 8049 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8050 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8051 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8052 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8053 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8054 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8055 | elseif Torsovelocity.Y < 1 then | |
| 8056 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8057 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8058 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8059 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8060 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8061 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8062 | end | |
| 8063 | end | |
| 8064 | for i = 0, 18, 0.1 do | |
| 8065 | swait() | |
| 8066 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8067 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8068 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8069 | if Torsovelocity.Y > 2 then | |
| 8070 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8071 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8072 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8073 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8074 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8075 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8076 | elseif Torsovelocity.Y < 1 then | |
| 8077 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8078 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8079 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8080 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8081 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8082 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8083 | end | |
| 8084 | end | |
| 8085 | GuW1:Destroy() | |
| 8086 | GuW1 = Instance.new("Weld")
| |
| 8087 | GuW1.Name = "GuW" | |
| 8088 | GuW1.Part0 = Torso | |
| 8089 | GuW1.C0 = cn(0, 0, -15) | |
| 8090 | GuW1.C1 = cn(0, 0, 0) | |
| 8091 | GuW1.Part1 = Firepart1 | |
| 8092 | GuW1.Parent = Torso | |
| 8093 | GuW2:Destroy() | |
| 8094 | GuW2 = Instance.new("Weld")
| |
| 8095 | GuW2.Name = "GuW" | |
| 8096 | GuW2.Part0 = Torso | |
| 8097 | GuW2.C0 = cn(0, 0, -17.5) | |
| 8098 | GuW2.C1 = cn(0, 0, 0) | |
| 8099 | GuW2.Part1 = Firepart2 | |
| 8100 | GuW2.Parent = Torso | |
| 8101 | for i = 0, 1.25, 0.01 do | |
| 8102 | swait() | |
| 8103 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8104 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
| 8105 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 8106 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 8107 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 8108 | if Torsovelocity.Y > 2 then | |
| 8109 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8110 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8111 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8112 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8113 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8114 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8115 | elseif Torsovelocity.Y < 1 then | |
| 8116 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8117 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 8118 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8119 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8120 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8121 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8122 | end | |
| 8123 | end | |
| 8124 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
| |
| 8125 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
| |
| 8126 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
| |
| 8127 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
| |
| 8128 | for i = 0, 3, 0.1 do | |
| 8129 | swait() | |
| 8130 | if Torsovelocity.Y > 2 then | |
| 8131 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8132 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8133 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8134 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8135 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8136 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8137 | elseif Torsovelocity.Y < 1 then | |
| 8138 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8139 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8140 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8141 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8142 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8143 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8144 | end | |
| 8145 | end | |
| 8146 | wait(1) | |
| 8147 | bp2:Destroy() | |
| 8148 | Humanoid.WalkSpeed = 16 | |
| 8149 | attack = false | |
| 8150 | MV4 = 0 | |
| 8151 | Firepart1:Destroy() | |
| 8152 | Firepart2:Destroy() | |
| 8153 | end | |
| 8154 | end) | |
| 8155 | mouse.KeyDown:connect(function(k) | |
| 8156 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 8157 | MV4 = 0 | |
| 8158 | Humanoid.WalkSpeed = 13 | |
| 8159 | attack = true | |
| 8160 | Firepart1 = Instance.new("Part", RightArm)
| |
| 8161 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 8162 | GuW1 = Instance.new("Weld")
| |
| 8163 | GuW1.Name = "GuW" | |
| 8164 | GuW1.Part0 = RightArm | |
| 8165 | GuW1.C0 = cn(0, -1, 0) | |
| 8166 | GuW1.C1 = cn(0, 0, 0) | |
| 8167 | GuW1.Part1 = Firepart1 | |
| 8168 | GuW1.Parent = RightArm | |
| 8169 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 8170 | Firepart1.Transparency = 1 | |
| 8171 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 8172 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 8173 | GuW2 = Instance.new("Weld")
| |
| 8174 | GuW2.Name = "GuW" | |
| 8175 | GuW2.Part0 = LeftArm | |
| 8176 | GuW2.C0 = cn(0, -1, 0) | |
| 8177 | GuW2.C1 = cn(0, 0, 0) | |
| 8178 | GuW2.Part1 = Firepart2 | |
| 8179 | GuW2.Parent = LeftArm | |
| 8180 | Firepart2.Transparency = 1 | |
| 8181 | GuW1:Destroy() | |
| 8182 | GuW1 = Instance.new("Weld")
| |
| 8183 | GuW1.Name = "GuW" | |
| 8184 | GuW1.Part0 = Torso | |
| 8185 | GuW1.C0 = cn(0, 0, -6) | |
| 8186 | GuW1.C1 = cn(0, 0, 0) | |
| 8187 | GuW1.Part1 = Firepart1 | |
| 8188 | GuW1.Parent = Torso | |
| 8189 | GuW2:Destroy() | |
| 8190 | GuW2 = Instance.new("Weld")
| |
| 8191 | GuW2.Name = "GuW" | |
| 8192 | GuW2.Part0 = Torso | |
| 8193 | GuW2.C0 = cn(0, 0, -6) | |
| 8194 | GuW2.C1 = cn(0, 0, 0) | |
| 8195 | GuW2.Part1 = Firepart2 | |
| 8196 | GuW2.Parent = Torso | |
| 8197 | GuW2:Destroy() | |
| 8198 | GuW2 = Instance.new("Weld")
| |
| 8199 | GuW2.Name = "GuW" | |
| 8200 | GuW2.Part0 = Torso | |
| 8201 | GuW2.C0 = cn(0, 0, -4) | |
| 8202 | GuW2.C1 = cn(0, 0, 0) | |
| 8203 | GuW2.Part1 = Firepart2 | |
| 8204 | GuW2.Parent = Torso | |
| 8205 | for i = 0, 18, 0.1 do | |
| 8206 | swait() | |
| 8207 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8208 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8209 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8210 | if Torsovelocity.Y > 2 then | |
| 8211 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8212 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8213 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8214 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8215 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8216 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8217 | elseif Torsovelocity.Y < 1 then | |
| 8218 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8219 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8220 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8221 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8222 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8223 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8224 | end | |
| 8225 | end | |
| 8226 | GuW1:Destroy() | |
| 8227 | GuW1 = Instance.new("Weld")
| |
| 8228 | GuW1.Name = "GuW" | |
| 8229 | GuW1.Part0 = Torso | |
| 8230 | GuW1.C0 = cn(0, 0, -15) | |
| 8231 | GuW1.C1 = cn(0, 0, 0) | |
| 8232 | GuW1.Part1 = Firepart1 | |
| 8233 | GuW1.Parent = Torso | |
| 8234 | GuW2:Destroy() | |
| 8235 | GuW2 = Instance.new("Weld")
| |
| 8236 | GuW2.Name = "GuW" | |
| 8237 | GuW2.Part0 = Torso | |
| 8238 | GuW2.C0 = cn(0, 0, -17.5) | |
| 8239 | GuW2.C1 = cn(0, 0, 0) | |
| 8240 | GuW2.Part1 = Firepart2 | |
| 8241 | GuW2.Parent = Torso | |
| 8242 | for i = 0, 1.25, 0.01 do | |
| 8243 | swait() | |
| 8244 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8245 | shoottraildd22(mouse.Hit.p, Firepart2, 0) | |
| 8246 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 8247 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 8248 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 8249 | if Torsovelocity.Y > 2 then | |
| 8250 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8251 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8252 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8253 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8254 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8255 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8256 | end | |
| 8257 | end | |
| 8258 | wait(0.5) | |
| 8259 | Humanoid.WalkSpeed = 16 | |
| 8260 | attack = false | |
| 8261 | MV4 = 300 | |
| 8262 | Firepart1:Destroy() | |
| 8263 | Firepart2:Destroy() | |
| 8264 | end | |
| 8265 | ||
| 8266 | ||
| 8267 | if attack == false and k == "=" and MV4 > 19 and InForm == true then | |
| 8268 | MV4 = 90 | |
| 8269 | Humanoid.WalkSpeed = 0.01 | |
| 8270 | attack = true | |
| 8271 | Firepart1 = Instance.new("Part", RightArm)
| |
| 8272 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 8273 | GuW1 = Instance.new("Weld")
| |
| 8274 | GuW1.Name = "GuW" | |
| 8275 | GuW1.Part0 = RightArm | |
| 8276 | GuW1.C0 = cn(0, -1, 0) | |
| 8277 | GuW1.C1 = cn(0, 0, 0) | |
| 8278 | GuW1.Part1 = Firepart1 | |
| 8279 | GuW1.Parent = RightArm | |
| 8280 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 8281 | Firepart1.Transparency = 1 | |
| 8282 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 8283 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 8284 | GuW2 = Instance.new("Weld")
| |
| 8285 | GuW2.Name = "GuW" | |
| 8286 | GuW2.Part0 = LeftArm | |
| 8287 | GuW2.C0 = cn(0, -1, 0) | |
| 8288 | GuW2.C1 = cn(0, 0, 0) | |
| 8289 | GuW2.Part1 = Firepart2 | |
| 8290 | GuW2.Parent = LeftArm | |
| 8291 | Firepart2.Transparency = 1 | |
| 8292 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 8293 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 8294 | for i = 0, 2, 0.1 do | |
| 8295 | swait() | |
| 8296 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8297 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8298 | BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8299 | BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8300 | if Torsovelocity.Y > 2 then | |
| 8301 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8302 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
| 8303 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8304 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8305 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8306 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8307 | elseif Torsovelocity.Y < 1 then | |
| 8308 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8309 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
| 8310 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8311 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8312 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8313 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8314 | end | |
| 8315 | end | |
| 8316 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 8317 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 8318 | for i = 0, 7, 0.1 do | |
| 8319 | swait() | |
| 8320 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8321 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8322 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8323 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8324 | if Torsovelocity.Y > 2 then | |
| 8325 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8326 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8327 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8328 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8329 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8330 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8331 | elseif Torsovelocity.Y < 1 then | |
| 8332 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8333 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8334 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8335 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8336 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8337 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8338 | end | |
| 8339 | end | |
| 8340 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 8341 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 8342 | for i = 0, 7, 0.1 do | |
| 8343 | swait() | |
| 8344 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8345 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8346 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8347 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8348 | if Torsovelocity.Y > 2 then | |
| 8349 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8350 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8351 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 8352 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 8353 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8354 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8355 | elseif Torsovelocity.Y < 1 then | |
| 8356 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 8357 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8358 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 8359 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2) | |
| 8360 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8361 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8362 | end | |
| 8363 | end | |
| 8364 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 8365 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 8366 | for i = 0, 6, 0.1 do | |
| 8367 | swait() | |
| 8368 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8369 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8370 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8371 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8372 | if Torsovelocity.Y > 2 then | |
| 8373 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8374 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8375 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 8376 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 8377 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8378 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8379 | elseif Torsovelocity.Y < 1 then | |
| 8380 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 8381 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8382 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 8383 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 8384 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8385 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8386 | end | |
| 8387 | end | |
| 8388 | for i = 0, 5, 0.1 do | |
| 8389 | swait() | |
| 8390 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8391 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8392 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8393 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8394 | if Torsovelocity.Y > 2 then | |
| 8395 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8396 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8397 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 8398 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 8399 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8400 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8401 | elseif Torsovelocity.Y < 1 then | |
| 8402 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8403 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8404 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8405 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8406 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8407 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8408 | end | |
| 8409 | end | |
| 8410 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
| |
| 8411 | for i = 0, 7, 0.1 do | |
| 8412 | swait() | |
| 8413 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8414 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8415 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8416 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8417 | if Torsovelocity.Y > 2 then | |
| 8418 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8419 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8420 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 8421 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 8422 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8423 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8424 | elseif Torsovelocity.Y < 1 then | |
| 8425 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8426 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 8427 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8428 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8429 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8430 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8431 | end | |
| 8432 | end | |
| 8433 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
| |
| 8434 | GuW1:Destroy() | |
| 8435 | GuW1 = Instance.new("Weld")
| |
| 8436 | GuW1.Name = "GuW" | |
| 8437 | GuW1.Part0 = Torso | |
| 8438 | GuW1.C0 = cn(0, 0, -6) | |
| 8439 | GuW1.C1 = cn(0, 0, 0) | |
| 8440 | GuW1.Part1 = Firepart1 | |
| 8441 | GuW1.Parent = Torso | |
| 8442 | GuW2:Destroy() | |
| 8443 | GuW2 = Instance.new("Weld")
| |
| 8444 | GuW2.Name = "GuW" | |
| 8445 | GuW2.Part0 = Torso | |
| 8446 | GuW2.C0 = cn(0, 0, -6) | |
| 8447 | GuW2.C1 = cn(0, 0, 0) | |
| 8448 | GuW2.Part1 = Firepart2 | |
| 8449 | GuW2.Parent = Torso | |
| 8450 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 8451 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 8452 | GuW2:Destroy() | |
| 8453 | GuW2 = Instance.new("Weld")
| |
| 8454 | GuW2.Name = "GuW" | |
| 8455 | GuW2.Part0 = Torso | |
| 8456 | GuW2.C0 = cn(0, 0, -4) | |
| 8457 | GuW2.C1 = cn(0, 0, 0) | |
| 8458 | GuW2.Part1 = Firepart2 | |
| 8459 | GuW2.Parent = Torso | |
| 8460 | for i = 0, 7, 0.1 do | |
| 8461 | swait() | |
| 8462 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8463 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8464 | if Torsovelocity.Y > 2 then | |
| 8465 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8466 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8467 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8468 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8469 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8470 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8471 | elseif Torsovelocity.Y < 1 then | |
| 8472 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8473 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8474 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8475 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8476 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8477 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8478 | end | |
| 8479 | end | |
| 8480 | local bp2 = Create("BodyPosition")({
| |
| 8481 | P = 900, | |
| 8482 | D = 1000, | |
| 8483 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 8484 | position = Torso.Position + Vector3.new(0, 60, 0), | |
| 8485 | Parent = Torso | |
| 8486 | }) | |
| 8487 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
| |
| 8488 | for i = 0, 8, 0.1 do | |
| 8489 | swait() | |
| 8490 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8491 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8492 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8493 | if Torsovelocity.Y > 2 then | |
| 8494 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8495 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8496 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8497 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8498 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8499 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8500 | elseif Torsovelocity.Y < 1 then | |
| 8501 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8502 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8503 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8504 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8505 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8506 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8507 | end | |
| 8508 | end | |
| 8509 | for i = 0, 18, 0.1 do | |
| 8510 | swait() | |
| 8511 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8512 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8513 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8514 | if Torsovelocity.Y > 2 then | |
| 8515 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8516 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8517 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8518 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8519 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8520 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8521 | elseif Torsovelocity.Y < 1 then | |
| 8522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8523 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8524 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8525 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8526 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8527 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8528 | end | |
| 8529 | end | |
| 8530 | GuW1:Destroy() | |
| 8531 | GuW1 = Instance.new("Weld")
| |
| 8532 | GuW1.Name = "GuW" | |
| 8533 | GuW1.Part0 = Torso | |
| 8534 | GuW1.C0 = cn(0, 0, -15) | |
| 8535 | GuW1.C1 = cn(0, 0, 0) | |
| 8536 | GuW1.Part1 = Firepart1 | |
| 8537 | GuW1.Parent = Torso | |
| 8538 | GuW2:Destroy() | |
| 8539 | GuW2 = Instance.new("Weld")
| |
| 8540 | GuW2.Name = "GuW" | |
| 8541 | GuW2.Part0 = Torso | |
| 8542 | GuW2.C0 = cn(0, 0, -17.5) | |
| 8543 | GuW2.C1 = cn(0, 0, 0) | |
| 8544 | GuW2.Part1 = Firepart2 | |
| 8545 | GuW2.Parent = Torso | |
| 8546 | for i = 0, 1.25, 0.01 do | |
| 8547 | swait() | |
| 8548 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8549 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
| 8550 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 8551 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 8552 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 8553 | if Torsovelocity.Y > 2 then | |
| 8554 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8555 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8556 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8557 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8558 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8559 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8560 | elseif Torsovelocity.Y < 1 then | |
| 8561 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8562 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 8563 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8564 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8565 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8566 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8567 | end | |
| 8568 | end | |
| 8569 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
| |
| 8570 | BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
| |
| 8571 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
| |
| 8572 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
| |
| 8573 | for i = 0, 3, 0.1 do | |
| 8574 | swait() | |
| 8575 | if Torsovelocity.Y > 2 then | |
| 8576 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8577 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8578 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8579 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8580 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8581 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8582 | elseif Torsovelocity.Y < 1 then | |
| 8583 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8584 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8585 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8586 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8587 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8588 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8589 | end | |
| 8590 | end | |
| 8591 | wait(1) | |
| 8592 | bp2:Destroy() | |
| 8593 | Humanoid.WalkSpeed = 16 | |
| 8594 | attack = false | |
| 8595 | MV4 = 0 | |
| 8596 | Firepart1:Destroy() | |
| 8597 | Firepart2:Destroy() | |
| 8598 | end | |
| 8599 | end) | |
| 8600 | whiletruewait = false | |
| 8601 | game:GetService("RunService").Stepped:connect(function()
| |
| 8602 | if whiletruewait == false then | |
| 8603 | whiletruewait = true | |
| 8604 | wait() | |
| 8605 | whiletruewait = false | |
| 8606 | end | |
| 8607 | end) | |
| 8608 | game:GetService("RunService").Stepped:connect(function()
| |
| 8609 | if whiletruewait == false then | |
| 8610 | if MV1 < 20 then | |
| 8611 | MV1 = MV1 + 0.2 | |
| 8612 | end | |
| 8613 | if MV2 < 90 then | |
| 8614 | MV2 = MV2 + 1 | |
| 8615 | end | |
| 8616 | if MV3 < 190 then | |
| 8617 | MV3 = MV3 + 0.4 | |
| 8618 | end | |
| 8619 | if MV4 < 500 then | |
| 8620 | MV4 = MV4 + 0.3 | |
| 8621 | end | |
| 8622 | end | |
| 8623 | end) | |
| 8624 | Humanoid.MaxHealth = 10000 | |
| 8625 | wait() | |
| 8626 | for i = 1, 6 do | |
| 8627 | Humanoid.Health = Humanoid.MaxHealth | |
| 8628 | wait() | |
| 8629 | end | |
| 8630 | ||
| 8631 | --- | |
| 8632 | GroundWave3 = function() | |
| 8633 | local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5 | |
| 8634 | Colors = {"White", "White"}
| |
| 8635 | local wave = Instance.new("Part", char)
| |
| 8636 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 8637 | wave.Anchored = true | |
| 8638 | wave.Name = "Wave" | |
| 8639 | wave.CanCollide = false | |
| 8640 | wave.Locked = true | |
| 8641 | wave.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 8642 | wave.TopSurface = "Smooth" | |
| 8643 | wave.BottomSurface = "Smooth" | |
| 8644 | wave.Transparency = 0.10 | |
| 8645 | wave.CFrame = HandCF | |
| 8646 | wm = Instance.new("SpecialMesh",wave)
| |
| 8647 | wm.MeshId = "rbxassetid://559831844" | |
| 8648 | coroutine.wrap(function() | |
| 8649 | for i = 1, 30, 1 do | |
| 8650 | wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4) | |
| 8651 | wave.Size = wm.Scale | |
| 8652 | wave.CFrame = HandCF | |
| 8653 | wave.Transparency = i/30 | |
| 8654 | wait() | |
| 8655 | end | |
| 8656 | wait() | |
| 8657 | wave:Destroy() | |
| 8658 | end)() | |
| 8659 | end | |
| 8660 | --- | |
| 8661 | ||
| 8662 | local v3 = Vector3.new | |
| 8663 | local num = 0 | |
| 8664 | local bc = BrickColor.new | |
| 8665 | local new = Instance.new | |
| 8666 | ||
| 8667 | mouse.KeyDown:connect(function(key) | |
| 8668 | if key=="=" then | |
| 8669 | Serious() | |
| 8670 | char.JumPower = 150 | |
| 8671 | end | |
| 8672 | end) | |
| 8673 | Health = math.huge --------- Serious mode aura. | |
| 8674 | BaseHealth = math.huge | |
| 8675 | ||
| 8676 | ||
| 8677 | ||
| 8678 | ||
| 8679 | InForm = false | |
| 8680 | ||
| 8681 | Player = game.Players.LocalPlayer | |
| 8682 | Char = Player.Character | |
| 8683 | Torso = Char.Torso | |
| 8684 | ||
| 8685 | function Serious() | |
| 8686 | for X = 1, 1 do wait() | |
| 8687 | ||
| 8688 | ||
| 8689 | wait(0) | |
| 8690 | for X = 1, 1 do wait() | |
| 8691 | local Effect = Instance.new("Part")
| |
| 8692 | Effect.Name = "Effect" | |
| 8693 | Effect.Parent = Torso | |
| 8694 | Effect.CFrame = Torso.CFrame | |
| 8695 | Effect.BrickColor = BrickColor.new("Neon orange")
| |
| 8696 | Effect.Shape = "Ball" | |
| 8697 | Effect.Size = Vector3.new(1, 1, 1) | |
| 8698 | Effect.Anchored = true | |
| 8699 | Effect.Material = "Neon" | |
| 8700 | Effect.CanCollide = false | |
| 8701 | Effect.CFrame = Torso.CFrame | |
| 8702 | Effect.Size = Effect.Size + Vector3.new(0.5) | |
| 8703 | Effect.Transparency = Effect.Transparency + 0.04 | |
| 8704 | end | |
| 8705 | end | |
| 8706 | ||
| 8707 | repeat | |
| 8708 | Torso:FindFirstChild("Effect"):Remove()
| |
| 8709 | until Torso:FindFirstChild("Effect") == nil
| |
| 8710 | ||
| 8711 | ||
| 8712 | local Color1 = Color3.new(255, 255, 0) | |
| 8713 | local Color2 = Color3.new(255, 255, 0) | |
| 8714 | ||
| 8715 | for i = 0, 3, 0.1 do | |
| 8716 | swait() | |
| 8717 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8718 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8719 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8720 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8721 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8722 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8723 | end | |
| 8724 | local pie22 = Instance.new("ParticleEmitter")
| |
| 8725 | pie22.Parent = LeftArm | |
| 8726 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 8727 | pie22.LightEmission = 1 | |
| 8728 | pie22.Size = NumberSequence.new(1,2) | |
| 8729 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 8730 | pie22.Transparency = NumberSequence.new(0.7,1) | |
| 8731 | pie22.EmissionDirection = "Top" | |
| 8732 | pie22.Enabled = true | |
| 8733 | pie22.Lifetime = NumberRange.new(1) | |
| 8734 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 8735 | pie22.Rate = 50 | |
| 8736 | pie22.Speed = NumberRange.new(1) | |
| 8737 | pie22.LockedToPart = false | |
| 8738 | pie22.VelocitySpread = 2 | |
| 8739 | local pie22 = Instance.new("ParticleEmitter")
| |
| 8740 | pie22.Parent = RightArm | |
| 8741 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 8742 | pie22.LightEmission = 1 | |
| 8743 | pie22.Size = NumberSequence.new(1,2) | |
| 8744 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 8745 | pie22.Transparency = NumberSequence.new(0.7,1) | |
| 8746 | pie22.EmissionDirection = "Top" | |
| 8747 | pie22.Enabled = true | |
| 8748 | pie22.Lifetime = NumberRange.new(1) | |
| 8749 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 8750 | pie22.Rate = 50 | |
| 8751 | pie22.Speed = NumberRange.new(1) | |
| 8752 | pie22.LockedToPart = false | |
| 8753 | pie22.VelocitySpread = 2 | |
| 8754 | local pie22 = Instance.new("ParticleEmitter")
| |
| 8755 | pie22.Parent = LeftLeg | |
| 8756 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 8757 | pie22.LightEmission = 1 | |
| 8758 | pie22.Size = NumberSequence.new(1,2) | |
| 8759 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 8760 | pie22.Transparency = NumberSequence.new(0.8,1) | |
| 8761 | pie22.EmissionDirection = "Top" | |
| 8762 | pie22.Enabled = true | |
| 8763 | pie22.Lifetime = NumberRange.new(1) | |
| 8764 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 8765 | pie22.Rate = 20 | |
| 8766 | pie22.Speed = NumberRange.new(1) | |
| 8767 | pie22.LockedToPart = false | |
| 8768 | pie22.VelocitySpread = 2 | |
| 8769 | local pie22 = Instance.new("ParticleEmitter")
| |
| 8770 | pie22.Parent = RightLeg | |
| 8771 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 8772 | pie22.LightEmission = 1 | |
| 8773 | pie22.Size = NumberSequence.new(1,2) | |
| 8774 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 8775 | pie22.Transparency = NumberSequence.new(0.8,1) | |
| 8776 | pie22.EmissionDirection = "Top" | |
| 8777 | pie22.Enabled = true | |
| 8778 | pie22.Lifetime = NumberRange.new(1) | |
| 8779 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 8780 | pie22.Rate = 20 | |
| 8781 | pie22.Speed = NumberRange.new(1) | |
| 8782 | pie22.LockedToPart = false | |
| 8783 | pie22.VelocitySpread = 2 | |
| 8784 | lig = Instance.new("PointLight",Player.Character.Torso)
| |
| 8785 | lig.Color=Color3.new(255,255,0) | |
| 8786 | lig.Range = 6 | |
| 8787 | ||
| 8788 | local Must = Instance.new("Sound",Torso)
| |
| 8789 | Must.SoundId = "rbxassetid://136847579" | |
| 8790 | Must.Pitch = 0.99 | |
| 8791 | Must.Volume = 0.6 | |
| 8792 | Must.Looped = false | |
| 8793 | wait(0) | |
| 8794 | Must:Play() | |
| 8795 | a21e = new("Part",char)
| |
| 8796 | a21e.Name = "Beam"..num | |
| 8797 | a21e.Locked = true | |
| 8798 | a21e.Size = v3(1,1,1) | |
| 8799 | a21e.CanCollide = false | |
| 8800 | a21e.BrickColor = bc("Neon orange")
| |
| 8801 | a21e.Material = "Neon" | |
| 8802 | a21e.Transparency = 0 | |
| 8803 | aa21e = new("SpecialMesh",a21e)
| |
| 8804 | a21e.Anchored = true | |
| 8805 | a21e.Position = RootPart.Position | |
| 8806 | aa21e.MeshType = "Sphere" | |
| 8807 | aa21e.Scale = v3(1,1,1) | |
| 8808 | for i = 1,50 do | |
| 8809 | wait() | |
| 8810 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
| 8811 | a21e.Transparency = a21e.Transparency + 0.04 | |
| 8812 | end | |
| 8813 | ||
| 8814 | ||
| 8815 | local Mus = Instance.new("Sound",Torso)
| |
| 8816 | Mus.SoundId = "rbxassetid://291165237" | |
| 8817 | Mus.Pitch = 0.99 | |
| 8818 | Mus.Volume = 0.2 | |
| 8819 | Mus.Looped = true | |
| 8820 | wait(0) | |
| 8821 | Mus:Play() | |
| 8822 | ||
| 8823 | InForm = true | |
| 8824 | Humanoid.JumpPower = 120 | |
| 8825 | ||
| 8826 | Char.Humanoid.MaxHealth = Health | |
| 8827 | wait(0.3) | |
| 8828 | Char.Humanoid.Health = Health | |
| 8829 | wait(0.7) | |
| 8830 | Must:Destroy() | |
| 8831 | end | |
| 8832 | ||
| 8833 | function Base() | |
| 8834 | InForm = false | |
| 8835 | local Effect = Instance.new("Part")
| |
| 8836 | Effect.Name = "Effect" | |
| 8837 | Effect.Parent = Torso | |
| 8838 | Effect.CFrame = Torso.CFrame | |
| 8839 | Effect.BrickColor = BrickColor.new("White")
| |
| 8840 | Effect.Shape = "Ball" | |
| 8841 | Effect.Size = Vector3.new(8, 8, 8) | |
| 8842 | Effect.Anchored = true | |
| 8843 | Effect.Material = "Neon" | |
| 8844 | Effect.CanCollide = false | |
| 8845 | for loop = 1, 25 do wait() | |
| 8846 | Effect.CFrame = Torso.CFrame | |
| 8847 | Effect.Size = Effect.Size + Vector3.new(-0.5) | |
| 8848 | Effect.Transparency = Effect.Transparency + 0.04 | |
| 8849 | ||
| 8850 | end | |
| 8851 | repeat | |
| 8852 | Torso:FindFirstChild("Effect"):Remove()
| |
| 8853 | until Torso:FindFirstChild("Effect") == nil
| |
| 8854 | ||
| 8855 | for i, v in pairs(Torso:GetChildren()) do | |
| 8856 | if v:IsA('ParticleEmitter') then
| |
| 8857 | v:Remove() | |
| 8858 | end | |
| 8859 | end | |
| 8860 | char.Humanoid.MaxHealth = BaseHealth | |
| 8861 | wait(0.3) | |
| 8862 | char.Humanoid.Health = BaseHealth | |
| 8863 | ||
| 8864 | ||
| 8865 | end | |
| 8866 | ||
| 8867 | mouse.KeyDown:connect(function(key) | |
| 8868 | if key=="9" then | |
| 8869 | Base() | |
| 8870 | lig:Destroy() | |
| 8871 | end | |
| 8872 | end) | |
| 8873 | ||
| 8874 | Player.Chatted:connect(function(Message) | |
| 8875 | if Message == "Time to get serious." and InForm == false then | |
| 8876 | wait(0.10) | |
| 8877 | Serious() | |
| 8878 | end | |
| 8879 | if Message == "off" or Message == "Nice fight." and InForm == true then | |
| 8880 | Base() | |
| 8881 | end | |
| 8882 | local ContentProvider = game:GetService("ContentProvider")
| |
| 8883 | ||
| 8884 | local function LoadAssets(AssetList) | |
| 8885 | -- Takes an asset list and preloads it. Will not wait for them to load. | |
| 8886 | ||
| 8887 | for _, AssetId in pairs(AssetList) do | |
| 8888 | ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
| |
| 8889 | end | |
| 8890 | end | |
| 8891 | ||
| 8892 | local Gibs = game.Workspace | |
| 8893 | ||
| 8894 | function Kill(Character) | |
| 8895 | Character.Humanoid.Health = 0 | |
| 8896 | local poo = Instance.new("IntValue",Character)
| |
| 8897 | poo.Name = "haha nope" | |
| 8898 | local svch = Character | |
| 8899 | local hum = Character:findFirstChild("Humanoid")
| |
| 8900 | Character.Archivable = true | |
| 8901 | local chrclone = Character:clone() | |
| 8902 | Character.Archivable = false | |
| 8903 | ||
| 8904 | local ch = chrclone:GetChildren() | |
| 8905 | local i | |
| 8906 | for i = 1,#ch do | |
| 8907 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
| 8908 | ch[i]:remove() | |
| 8909 | end | |
| 8910 | end | |
| 8911 | local function Scan(ch) | |
| 8912 | local e | |
| 8913 | for e = 1,#ch do | |
| 8914 | Scan(ch[e]:GetChildren()) | |
| 8915 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 8916 | ch[e]:remove() | |
| 8917 | end | |
| 8918 | end | |
| 8919 | end | |
| 8920 | Scan(chrclone:GetChildren()) | |
| 8921 | ||
| 8922 | local hum2 = chrclone:findFirstChild("Humanoid")
| |
| 8923 | ||
| 8924 | ||
| 8925 | if hum2 ~= nil then | |
| 8926 | hum2.Name = "Humanoid2" | |
| 8927 | hum2.PlatformStand = true | |
| 8928 | hum2.Sit = true | |
| 8929 | hum2.MaxHealth = 0 | |
| 8930 | hum2.Health = 0 | |
| 8931 | end | |
| 8932 | ||
| 8933 | local ch = Character:GetChildren() | |
| 8934 | local i | |
| 8935 | for i = 1,#ch do | |
| 8936 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 8937 | ch[i]:remove() | |
| 8938 | end | |
| 8939 | end | |
| 8940 | ||
| 8941 | wait(0.2) | |
| 8942 | ||
| 8943 | local ch = Character:GetChildren() | |
| 8944 | local i | |
| 8945 | for i = 1,#ch do | |
| 8946 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 8947 | ch[i]:remove() | |
| 8948 | end | |
| 8949 | end | |
| 8950 | Character = chrclone | |
| 8951 | local Torso = Character.Torso | |
| 8952 | local movevector = Vector3.new() | |
| 8953 | ||
| 8954 | if Torso then | |
| 8955 | local Head = Character:FindFirstChild("Head")
| |
| 8956 | local Limb = Character:FindFirstChild("Right Arm")
| |
| 8957 | if Limb then | |
| 8958 | ||
| 8959 | Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) | |
| 8960 | local Joint = Instance.new("Glue")
| |
| 8961 | Joint.Name = "RightShoulder" | |
| 8962 | Joint.Part0 = Torso | |
| 8963 | Joint.Part1 = Limb | |
| 8964 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 8965 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 8966 | Joint.Parent = Torso | |
| 8967 | ||
| 8968 | local B = Instance.new("Part")
| |
| 8969 | B.TopSurface = 0 | |
| 8970 | B.BottomSurface = 0 | |
| 8971 | B.formFactor = "Symmetric" | |
| 8972 | B.Size = Vector3.new(1, 1, 1) | |
| 8973 | B.Transparency = 1 | |
| 8974 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 8975 | B.Parent = Character | |
| 8976 | local W = Instance.new("Weld")
| |
| 8977 | W.Part0 = Limb | |
| 8978 | W.Part1 = B | |
| 8979 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 8980 | W.Parent = Limb | |
| 8981 | ||
| 8982 | end | |
| 8983 | local Limb = Character:FindFirstChild("Left Arm")
| |
| 8984 | if Limb then | |
| 8985 | ||
| 8986 | Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) | |
| 8987 | local Joint = Instance.new("Glue")
| |
| 8988 | Joint.Name = "LeftShoulder" | |
| 8989 | Joint.Part0 = Torso | |
| 8990 | Joint.Part1 = Limb | |
| 8991 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 8992 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 8993 | Joint.Parent = Torso | |
| 8994 | ||
| 8995 | local B = Instance.new("Part")
| |
| 8996 | B.TopSurface = 0 | |
| 8997 | B.BottomSurface = 0 | |
| 8998 | B.formFactor = "Symmetric" | |
| 8999 | B.Size = Vector3.new(1, 1, 1) | |
| 9000 | B.Transparency = 1 | |
| 9001 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 9002 | B.Parent = Character | |
| 9003 | local W = Instance.new("Weld")
| |
| 9004 | W.Part0 = Limb | |
| 9005 | W.Part1 = B | |
| 9006 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 9007 | W.Parent = Limb | |
| 9008 | ||
| 9009 | end | |
| 9010 | local Limb = Character:FindFirstChild("Right Leg")
| |
| 9011 | if Limb then | |
| 9012 | ||
| 9013 | Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) | |
| 9014 | local Joint = Instance.new("Glue")
| |
| 9015 | Joint.Name = "RightHip" | |
| 9016 | Joint.Part0 = Torso | |
| 9017 | Joint.Part1 = Limb | |
| 9018 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 9019 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 9020 | Joint.Parent = Torso | |
| 9021 | ||
| 9022 | local B = Instance.new("Part")
| |
| 9023 | B.TopSurface = 0 | |
| 9024 | B.BottomSurface = 0 | |
| 9025 | B.formFactor = "Symmetric" | |
| 9026 | B.Size = Vector3.new(1, 1, 1) | |
| 9027 | B.Transparency = 1 | |
| 9028 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 9029 | B.Parent = Character | |
| 9030 | local W = Instance.new("Weld")
| |
| 9031 | W.Part0 = Limb | |
| 9032 | W.Part1 = B | |
| 9033 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 9034 | W.Parent = Limb | |
| 9035 | ||
| 9036 | end | |
| 9037 | local Limb = Character:FindFirstChild("Left Leg")
| |
| 9038 | if Limb then | |
| 9039 | ||
| 9040 | Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) | |
| 9041 | local Joint = Instance.new("Glue")
| |
| 9042 | Joint.Name = "LeftHip" | |
| 9043 | Joint.Part0 = Torso | |
| 9044 | Joint.Part1 = Limb | |
| 9045 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 9046 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 9047 | Joint.Parent = Torso | |
| 9048 | ||
| 9049 | local B = Instance.new("Part")
| |
| 9050 | B.TopSurface = 0 | |
| 9051 | B.BottomSurface = 0 | |
| 9052 | B.formFactor = "Symmetric" | |
| 9053 | B.Size = Vector3.new(1, 1, 1) | |
| 9054 | B.Transparency = 1 | |
| 9055 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 9056 | B.Parent = Character | |
| 9057 | local W = Instance.new("Weld")
| |
| 9058 | W.Part0 = Limb | |
| 9059 | W.Part1 = B | |
| 9060 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 9061 | W.Parent = Limb | |
| 9062 | end | |
| 9063 | end | |
| 9064 | end | |
| 9065 | ---------- | |
| 9066 | ||
| 9067 | lerpz = function(D, E, F, G) | |
| 9068 | D[E] = D[E]:lerp(F, G) | |
| 9069 | end | |
| 9070 | ||
| 9071 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9072 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9073 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9074 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9075 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9076 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9077 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9078 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9079 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9080 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9081 | resetlerp = function() | |
| 9082 | RJ.C0 = RJC0 | |
| 9083 | RJ.C1 = RJC1 | |
| 9084 | N.C0 = NC0 | |
| 9085 | N.C1 = NC1 | |
| 9086 | RS.C0 = RSC0 | |
| 9087 | RS.C1 = RSC1 | |
| 9088 | LS.C0 = LSC0 | |
| 9089 | LS.C1 = LSC1 | |
| 9090 | RH.C0 = RHC0 | |
| 9091 | RH.C1 = RHC1 | |
| 9092 | LH.C0 = LHC0 | |
| 9093 | LH.C1 = LHC1 | |
| 9094 | end | |
| 9095 | ------- | |
| 9096 | ---------- | |
| 9097 | hrp = char.HumanoidRootPart | |
| 9098 | ||
| 9099 | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 9100 | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 9101 | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 9102 | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 9103 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 9104 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 9105 | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 9106 | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 9107 | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 9108 | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 9109 | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 9110 | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 9111 | RS = Torso:FindFirstChild("Right Shoulder")
| |
| 9112 | LS = Torso:FindFirstChild("Left Shoulder")
| |
| 9113 | RH = Torso:FindFirstChild("Right Hip")
| |
| 9114 | LH = Torso:FindFirstChild("Left Hip")
| |
| 9115 | RJ = hrp:FindFirstChild("RootJoint")
| |
| 9116 | N = Torso:FindFirstChild("Neck")
| |
| 9117 | cf = CFrame.new | |
| 9118 | ang = CFrame.Angles | |
| 9119 | rd = math.rad | |
| 9120 | rd2 = math.random | |
| 9121 | cs = ColorSequence.new | |
| 9122 | ns = NumberSequence.new | |
| 9123 | nsk = NumberSequenceKeypoint.new | |
| 9124 | ||
| 9125 | function refit() | |
| 9126 | Character.Parent = workspace | |
| 9127 | for e = 1, #BODY do | |
| 9128 | if BODY[e] ~= nil then | |
| 9129 | local STUFF = BODY[e] | |
| 9130 | local PART = STUFF[1] | |
| 9131 | local PARENT = STUFF[2] | |
| 9132 | local MATERIAL = STUFF[3] | |
| 9133 | local COLOR = STUFF[4] | |
| 9134 | local TRANSPARENCY = STUFF[5] | |
| 9135 | --local SIZE = STUFF[6] | |
| 9136 | local NAME = STUFF[7] | |
| 9137 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 9138 | PART.Material = MATERIAL | |
| 9139 | PART.Transparency = TRANSPARENCY | |
| 9140 | PART.Name = NAME | |
| 9141 | end | |
| 9142 | if PART.Parent ~= PARENT then | |
| 9143 | Humanoid:remove() | |
| 9144 | PART.Parent = PARENT | |
| 9145 | Humanoid = IT("Humanoid",Character)
| |
| 9146 | end | |
| 9147 | end | |
| 9148 | end | |
| 9149 | end | |
| 9150 | ||
| 9151 | Humanoid.Died:connect(function() | |
| 9152 | refit() | |
| 9153 | end) | |
| 9154 | ||
| 9155 | ------------------- | |
| 9156 | ||
| 9157 | end) | |
| 9158 | ||
| 9159 | print([[ | |
| 9160 | ------------------------------------------------- | |
| 9161 | runing script inf noob | |
| 9162 | -------------------------------------------------]]) |