SHOW:
|
|
- or go back to the newest paste.
| 1 | - | Colors = {"Really black", "Navy blue", "Really red", "Bright bluish green", "New Yeller", "Royal purple", "Deep orange", "Magenta", "Lime green"}
|
| 1 | + | |
| 2 | - | Player = game:GetService("Players").LocalPlayer
|
| 2 | + | |
| 3 | ||
| 4 | -- This script has been converted to FE by iPxter | |
| 5 | - | Mouse = Player:GetMouse() |
| 5 | + | |
| 6 | ||
| 7 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 8 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 9 | do | |
| 10 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 11 | script.Parent = Player.Character | |
| 12 | ||
| 13 | --RemoteEvent for communicating | |
| 14 | local Event = Instance.new("RemoteEvent")
| |
| 15 | Event.Name = "UserInput_Event" | |
| 16 | ||
| 17 | --Fake event to make stuff like Mouse.KeyDown work | |
| 18 | local function fakeEvent() | |
| 19 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 20 | t.connect = t.Connect | |
| 21 | return t | |
| 22 | end | |
| 23 | ||
| 24 | --Creating fake input objects with fake variables | |
| 25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 29 | end} | |
| 30 | --Merged 2 functions into one by checking amount of arguments | |
| 31 | CAS.UnbindAction = CAS.BindAction | |
| 32 | ||
| 33 | --This function will trigger the events that have been :Connect()'ed | |
| 34 | local function te(self,ev,...) | |
| 35 | local t = m[ev] | |
| 36 | if t and t._fakeEvent and t.Function then | |
| 37 | t.Function(...) | |
| 38 | end | |
| 39 | end | |
| 40 | m.TrigEvent = te | |
| 41 | UIS.TrigEvent = te | |
| 42 | ||
| 43 | Event.OnServerEvent:Connect(function(plr,io) | |
| 44 | if plr~=Player then return end | |
| 45 | if io.isMouse then | |
| 46 | m.Target = io.Target | |
| 47 | m.Hit = io.Hit | |
| 48 | else | |
| 49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 52 | end | |
| 53 | for _,t in pairs(CAS.Actions) do | |
| 54 | for _,k in pairs(t.Keys) do | |
| 55 | if k==io.KeyCode then | |
| 56 | t.Function(t.Name,io.UserInputState,io) | |
| 57 | end | |
| 58 | end | |
| 59 | end | |
| 60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 62 | end | |
| 63 | end) | |
| 64 | Event.Parent = NLS([==[ | |
| 65 | local Player = game:GetService("Players").LocalPlayer
| |
| 66 | local Event = script:WaitForChild("UserInput_Event")
| |
| 67 | ||
| 68 | local UIS = game:GetService("UserInputService")
| |
| 69 | local input = function(io,a) | |
| 70 | if a then return end | |
| 71 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 73 | end | |
| 74 | UIS.InputBegan:Connect(input) | |
| 75 | UIS.InputEnded:Connect(input) | |
| 76 | ||
| 77 | local Mouse = Player:GetMouse() | |
| 78 | local h,t | |
| 79 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 80 | --If player is not moving their mouse, client won't fire events | |
| 81 | while wait(1/30) do | |
| 82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 83 | h,t=Mouse.Hit,Mouse.Target | |
| 84 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 85 | end | |
| 86 | end]==],Player.Character) | |
| 87 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 88 | end | |
| 89 | ||
| 90 | ||
| 91 | ||
| 92 | Colors = {"Royal purple", "Royal purple", "Royal purple", "Royal purple", "Royal Purple", "Royal purple", "Royal purple", "Royal purple", "Royal purple"}
| |
| 93 | Player = owner | |
| 94 | Char = Player.Character | |
| 95 | Torso = Char.Torso | |
| 96 | ||
| 97 | pcall(function()Char.Platform:Destroy() end) | |
| 98 | Main = Instance.new("Model",Char)
| |
| 99 | Main.Name = "Platform" | |
| 100 | script.Parent = Main | |
| 101 | Mode = 10 | |
| 102 | Mode2 = 0 | |
| 103 | With = 5 -- Must be 5 and larger. Idk why. | |
| 104 | Highth = .5 | |
| 105 | OnColor = 1 | |
| 106 | ||
| 107 | MainP = Instance.new("Part",Main)
| |
| 108 | MainP.FormFactor = "Custom" | |
| 109 | MainP.Size = Vector3.new(With,Highth,With) | |
| 110 | MainP.BrickColor = BrickColor.new(Colors[OnColor]) | |
| 111 | MainP.Anchored = true | |
| 112 | MainP:BreakJoints() | |
| 113 | Instance.new("CylinderMesh",MainP)
| |
| 114 | ||
| 115 | game:GetService("RunService").Stepped:connect(function()
| |
| 116 | if Mode == 1 then | |
| 117 | if Mode2 == 1 then | |
| 118 | Torso.CFrame = Torso.CFrame*CFrame.new(0,-.5,0) | |
| 119 | elseif Mode2 == 2 then | |
| 120 | Torso.CFrame = Torso.CFrame*CFrame.new(0,.5,0) | |
| 121 | end | |
| 122 | MainP.CFrame = Torso.CFrame * CFrame.new(0,-3+-.225,0) | |
| 123 | elseif Mode == 2 then | |
| 124 | MainP.CFrame = Torso.CFrame * CFrame.new(5,5,5) | |
| 125 | else | |
| 126 | Mode = 1 | |
| 127 | MainP.CFrame = Torso.CFrame * CFrame.new(0,-3+-.225,0) | |
| 128 | end | |
| 129 | end) | |
| 130 | ||
| 131 | LastPart = MainP | |
| 132 | Num = 4 | |
| 133 | game:GetService("RunService").Stepped:connect(function()
| |
| 134 | local a = OnColor+1 | |
| 135 | if #Colors < a then | |
| 136 | OnColor = 1 | |
| 137 | else | |
| 138 | OnColor = OnColor+1 | |
| 139 | end | |
| 140 | a = MainP:Clone() | |
| 141 | a.Mesh.Scale = Vector3.new(.8,.8,.8) | |
| 142 | a.Parent = MainP.Parent | |
| 143 | a.BrickColor = BrickColor.new(Colors[OnColor]) | |
| 144 | a.CanCollide = false | |
| 145 | aPOS = a.CFrame | |
| 146 | coroutine.wrap(function() | |
| 147 | for i = 0,1,1/15 do wait() | |
| 148 | a.Transparency = i | |
| 149 | end | |
| 150 | a:Destroy() | |
| 151 | end)() | |
| 152 | coroutine.wrap(function() | |
| 153 | for i = .8,0,.8/-15 do wait() | |
| 154 | a.Mesh.Scale = Vector3.new(i,i-.05,i) | |
| 155 | end | |
| 156 | end)() | |
| 157 | end) | |
| 158 | local BHold = false | |
| 159 | Mouse.KeyDown:connect(function(Key) | |
| 160 | if Key == "c" and Mode == 1 then | |
| 161 | BHold = true | |
| 162 | repeat wait() Mode2 = 1 until BHold == false | |
| 163 | Mode2 = 0 | |
| 164 | elseif Key == "z" and Mode == 1 then | |
| 165 | BHold = true | |
| 166 | repeat wait() Mode2 = 2 until BHold == false | |
| 167 | Mode2 = 0 | |
| 168 | elseif Key == "p" then | |
| 169 | if Mode == 1 then | |
| 170 | Mode = 2 | |
| 171 | coroutine.wrap(function() | |
| 172 | while Mode == 2 do | |
| 173 | wait() | |
| 174 | if Char:GetModelCFrame().p.y < -10 then | |
| 175 | Mode = 1 | |
| 176 | end | |
| 177 | end | |
| 178 | end)() | |
| 179 | else | |
| 180 | Mode = 1 | |
| 181 | end | |
| 182 | end | |
| 183 | end) | |
| 184 | Mouse.KeyUp:connect(function(Key) | |
| 185 | if Key == "c" or Key == "z" then | |
| 186 | BHold = false | |
| 187 | end | |
| 188 | end) |