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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ||
| 145 | ||
| 146 | wait(2) | |
| 147 | --[[ | |
| 148 | ||
| 149 | ░▒▓█ Ultra Instinct █▓▒░ | |
| 150 | ||
| 151 | --]] | |
| 152 | ||
| 153 | local Player = game.Players.localPlayer | |
| 154 | local char = Player.Character | |
| 155 | local Character = Player.Character | |
| 156 | local RootPart = Character.HumanoidRootPart | |
| 157 | local Head = Character.Head | |
| 158 | local done = false | |
| 159 | local canheal = false | |
| 160 | local deathchat1 = false | |
| 161 | local once = true | |
| 162 | local dead = false | |
| 163 | local candie = true | |
| 164 | local deathchat = false | |
| 165 | local idleon = true | |
| 166 | local idle1 = true | |
| 167 | local idle = true | |
| 168 | local spiritballenergy = true | |
| 169 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
| |
| 170 | if v:IsA("Accessory") then
| |
| 171 | v:Destroy() | |
| 172 | end | |
| 173 | end | |
| 174 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
| |
| 175 | if v:IsA("Shirt") then
| |
| 176 | v:Remove() | |
| 177 | end | |
| 178 | end | |
| 179 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
| |
| 180 | if v:IsA("Pants") then
| |
| 181 | v:Remove() | |
| 182 | end | |
| 183 | end | |
| 184 | wait() | |
| 185 | shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
| |
| 186 | shirt.Name = "Shirt" | |
| 187 | pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
| |
| 188 | pants.Name = "Pants" | |
| 189 | ||
| 190 | ||
| 191 | ||
| 192 | local v3 = Vector3.new | |
| 193 | local num = 0 | |
| 194 | local bc = BrickColor.new | |
| 195 | local new = Instance.new | |
| 196 | ||
| 197 | ||
| 198 | Instance.new("ForceField",char).Visible = false
| |
| 199 | local poo = Instance.new("IntValue",Character)
| |
| 200 | poo.Name = "haha nope" | |
| 201 | char.Humanoid.MaxHealth = math.huge | |
| 202 | wait() | |
| 203 | char.Humanoid.Health = math.huge | |
| 204 | Instance.new("ForceField",char).Visible = false
| |
| 205 | local skinCol = "Pastel brown" | |
| 206 | local bd = Player:FindFirstChild("Body Colors")
| |
| 207 | if bd then | |
| 208 | bd.HeadColor = BrickColor.new(skinCol) | |
| 209 | bd.TorsoColor = BrickColor.new(skinCol) | |
| 210 | bd.LeftLegColor = BrickColor.new(skinCol) | |
| 211 | bd.RightLegColor = BrickColor.new(skinCol) | |
| 212 | bd.LeftArmColor = BrickColor.new(skinCol) | |
| 213 | bd.RightArmColor = BrickColor.new(skinCol) | |
| 214 | else | |
| 215 | bd = Instance.new("BodyColors", Player)
| |
| 216 | bd.HeadColor = BrickColor.new(skinCol) | |
| 217 | bd.TorsoColor = BrickColor.new(skinCol) | |
| 218 | bd.LeftLegColor = BrickColor.new(skinCol) | |
| 219 | bd.RightLegColor = BrickColor.new(skinCol) | |
| 220 | bd.LeftArmColor = BrickColor.new(skinCol) | |
| 221 | bd.RightArmColor = BrickColor.new(skinCol) | |
| 222 | end | |
| 223 | local number = 1 | |
| 224 | ||
| 225 | -------------------------------------------------------------------------- | |
| 226 | --transform | |
| 227 | GroundWave5 = function() | |
| 228 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 229 | Colors = {"Dark blue", "Dark blue"}
| |
| 230 | ||
| 231 | local wave11 = Instance.new("Part", char)
| |
| 232 | wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 233 | wave11.Anchored = true | |
| 234 | wave11.Name = "Wave" | |
| 235 | wave11.CanCollide = false | |
| 236 | wave11.Locked = true | |
| 237 | wave11.Size = Vector3.new(1, 1, 1) | |
| 238 | wave11.TopSurface = "Smooth" | |
| 239 | wave11.BottomSurface = "Smooth" | |
| 240 | wave11.Transparency = 0.35 | |
| 241 | wave11.CFrame = HandCF | |
| 242 | wm31 = Instance.new("SpecialMesh", wave11)
| |
| 243 | wm31.MeshId = "rbxassetid://3270017" | |
| 244 | coroutine.wrap(function() | |
| 245 | for i = 1, 30, 1 do | |
| 246 | wm31.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 247 | wave11.Size = wm31.Scale | |
| 248 | wave11.CFrame = HandCF | |
| 249 | wave11.Transparency = i/30 | |
| 250 | wait() | |
| 251 | end | |
| 252 | wait() | |
| 253 | wave11:Destroy() | |
| 254 | end)() | |
| 255 | end | |
| 256 | GroundWave6 = function() | |
| 257 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)) | |
| 258 | Colors = {"White", "Dark blue"}
| |
| 259 | local wave111 = Instance.new("Part", char)
| |
| 260 | wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 261 | wave111.Anchored = true | |
| 262 | wave111.Name = "Wave" | |
| 263 | wave111.CanCollide = false | |
| 264 | wave111.Locked = true | |
| 265 | wave111.Size = Vector3.new(1, 1, 1) | |
| 266 | wave111.TopSurface = "Smooth" | |
| 267 | wave111.BottomSurface = "Smooth" | |
| 268 | wave111.Transparency = 0.35 | |
| 269 | wave111.CFrame = HandCF | |
| 270 | wm311 = Instance.new("SpecialMesh", wave111)
| |
| 271 | wm311.MeshId = "rbxassetid://3270017" | |
| 272 | coroutine.wrap(function() | |
| 273 | for i = 1, 30, 1 do | |
| 274 | wm311.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 275 | wave111.Size = wm311.Scale | |
| 276 | wave111.CFrame = HandCF | |
| 277 | wave111.Transparency = i/30 | |
| 278 | wait() | |
| 279 | end | |
| 280 | wait() | |
| 281 | wave111:Destroy() | |
| 282 | end)() | |
| 283 | end | |
| 284 | GroundWave7 = function() | |
| 285 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)) | |
| 286 | Colors = {"Dark blue", "White"}
| |
| 287 | local wave1111 = Instance.new("Part", char)
| |
| 288 | wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 289 | wave1111.Anchored = true | |
| 290 | wave1111.Name = "Wave" | |
| 291 | wave1111.CanCollide = false | |
| 292 | wave1111.Locked = true | |
| 293 | wave1111.Size = Vector3.new(1, 1, 1) | |
| 294 | wave1111.TopSurface = "Smooth" | |
| 295 | wave1111.BottomSurface = "Smooth" | |
| 296 | wave1111.Transparency = 0.35 | |
| 297 | wave1111.CFrame = HandCF | |
| 298 | wm3111 = Instance.new("SpecialMesh", wave1111)
| |
| 299 | wm3111.MeshId = "rbxassetid://3270017" | |
| 300 | coroutine.wrap(function() | |
| 301 | for i = 1, 30, 1 do | |
| 302 | wm3111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 303 | wave1111.Size = wm3111.Scale | |
| 304 | wave1111.CFrame = HandCF | |
| 305 | wave1111.Transparency = i/30 | |
| 306 | wait() | |
| 307 | end | |
| 308 | wait() | |
| 309 | wave1111:Destroy() | |
| 310 | end)() | |
| 311 | end | |
| 312 | GroundWave8 = function() | |
| 313 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(30), math.rad(0)) | |
| 314 | Colors = {"Dark blue", "Dark blue"}
| |
| 315 | local wave11111 = Instance.new("Part", char)
| |
| 316 | wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 317 | wave11111.Anchored = true | |
| 318 | wave11111.Name = "Wave" | |
| 319 | wave11111.CanCollide = false | |
| 320 | wave11111.Locked = true | |
| 321 | wave11111.Size = Vector3.new(1, 1, 1) | |
| 322 | wave11111.TopSurface = "Smooth" | |
| 323 | wave11111.BottomSurface = "Smooth" | |
| 324 | wave11111.Transparency = 0.35 | |
| 325 | wave11111.CFrame = HandCF | |
| 326 | wm31111 = Instance.new("SpecialMesh", wave11111)
| |
| 327 | wm31111.MeshId = "rbxassetid://3270017" | |
| 328 | coroutine.wrap(function() | |
| 329 | for i = 1, 30, 1 do | |
| 330 | wm31111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 331 | wave11111.Size = wm31111.Scale | |
| 332 | wave11111.CFrame = HandCF | |
| 333 | wave11111.Transparency = i/30 | |
| 334 | wait() | |
| 335 | end | |
| 336 | wait() | |
| 337 | wave11111:Destroy() | |
| 338 | end)() | |
| 339 | end | |
| 340 | GroundWave9 = function() | |
| 341 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(50), math.rad(70)) | |
| 342 | ||
| 343 | Colors = {"Cyan", "White"}
| |
| 344 | local wave111111 = Instance.new("Part", char)
| |
| 345 | wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 346 | wave111111.Anchored = true | |
| 347 | wave111111.Name = "Wave" | |
| 348 | wave111111.CanCollide = false | |
| 349 | wave111111.Locked = true | |
| 350 | wave111111.Size = Vector3.new(1, 1, 1) | |
| 351 | wave111111.TopSurface = "Smooth" | |
| 352 | wave111111.BottomSurface = "Smooth" | |
| 353 | wave111111.Transparency = 0.35 | |
| 354 | wave111111.CFrame = HandCF | |
| 355 | wm311111 = Instance.new("SpecialMesh", wave111111)
| |
| 356 | wm311111.MeshId = "rbxassetid://3270017" | |
| 357 | coroutine.wrap(function() | |
| 358 | for i = 1, 30, 1 do | |
| 359 | wm311111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 360 | wave111111.Size = wm311111.Scale | |
| 361 | wave111111.CFrame = HandCF | |
| 362 | wave111111.Transparency = i/30 | |
| 363 | wait() | |
| 364 | end | |
| 365 | wait() | |
| 366 | wave111111:Destroy() | |
| 367 | end)() | |
| 368 | end | |
| 369 | GroundWave10 = function() | |
| 370 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)) | |
| 371 | Colors = {"White", "Dark blue"}
| |
| 372 | local wave1111111 = Instance.new("Part", char)
| |
| 373 | wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 374 | wave1111111.Anchored = true | |
| 375 | wave1111111.Name = "Wave" | |
| 376 | wave1111111.CanCollide = false | |
| 377 | wave1111111.Locked = true | |
| 378 | wave1111111.Size = Vector3.new(1, 1, 1) | |
| 379 | wave1111111.TopSurface = "Smooth" | |
| 380 | wave1111111.BottomSurface = "Smooth" | |
| 381 | wave1111111.Transparency = 0.35 | |
| 382 | wave1111111.CFrame = HandCF | |
| 383 | wm3111111 = Instance.new("SpecialMesh", wave1111111)
| |
| 384 | wm3111111.MeshId = "rbxassetid://3270017" | |
| 385 | coroutine.wrap(function() | |
| 386 | for i = 1, 30, 1 do | |
| 387 | wm3111111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 388 | wave1111111.Size = wm3111111.Scale | |
| 389 | wave1111111.CFrame = HandCF | |
| 390 | wave1111111.Transparency = i/30 | |
| 391 | wait() | |
| 392 | end | |
| 393 | wait() | |
| 394 | wave1111111:Destroy() | |
| 395 | end)() | |
| 396 | end | |
| 397 | ||
| 398 | GroundWave1 = function() | |
| 399 | ||
| 400 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + RootPart.CFrame.lookVector * 5 | |
| 401 | Colors = {"White", "White"}
| |
| 402 | local wave = Instance.new("Part", char)
| |
| 403 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 404 | wave.Anchored = true | |
| 405 | wave.Name = "Wave"..number | |
| 406 | wave.CanCollide = false | |
| 407 | wave.Locked = true | |
| 408 | wave.Size = Vector3.new(1, 1, 1) | |
| 409 | wave.TopSurface = "Smooth" | |
| 410 | wave.BottomSurface = "Smooth" | |
| 411 | wave.Transparency = 0.35 | |
| 412 | wave.CFrame = HandCF | |
| 413 | wm = Instance.new("SpecialMesh", wave)
| |
| 414 | wm.Name = "wave"..number | |
| 415 | wm.MeshId = "rbxassetid://3270017" | |
| 416 | coroutine.wrap(function() | |
| 417 | for i = 1, 30, 1 do | |
| 418 | wm.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 419 | wave.Size = wm.Scale | |
| 420 | wave.CFrame = HandCF | |
| 421 | wave.Transparency = i/30 | |
| 422 | wait() | |
| 423 | end | |
| 424 | wait() | |
| 425 | wave:Destroy() | |
| 426 | ||
| 427 | end)() | |
| 428 | end | |
| 429 | ||
| 430 | ||
| 431 | shirt = Instance.new("Shirt", char)
| |
| 432 | shirt.Name = "Shirt" | |
| 433 | pants = Instance.new("Pants", char)
| |
| 434 | pants.Name = "Pants" | |
| 435 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1189101246" | |
| 436 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1203223046" | |
| 437 | char.Head.face.Texture = "rbxassetid://665350491" | |
| 438 | ||
| 439 | Hair7 = Instance.new("Part")
| |
| 440 | Hair7.Parent = char | |
| 441 | Hair7.Name = "Hair" | |
| 442 | Hair7.CanCollide = false | |
| 443 | Hair7.Locked = true | |
| 444 | Hair7.TopSurface = "Smooth" | |
| 445 | Hair7.BottomSurface = "Smooth" | |
| 446 | Hair7.formFactor = "Symmetric" | |
| 447 | Hair7.Material = "Neon" | |
| 448 | Hair7.BrickColor = BrickColor.new("Really black")
| |
| 449 | Hair7.CFrame = char.Torso.CFrame | |
| 450 | Hair7.Size = Vector3.new(1, 1, 1) | |
| 451 | Hair7.Transparency = 0 | |
| 452 | ||
| 453 | ||
| 454 | Weld1 = Instance.new("Weld")
| |
| 455 | Weld1.Parent = char.Head | |
| 456 | Weld1.Part0 = char.Head | |
| 457 | Weld1.Part1 = Hair7 | |
| 458 | Weld1.C0 = CFrame.new(0, 1.2, -0.17) | |
| 459 | ||
| 460 | Mesh = Instance.new("SpecialMesh")
| |
| 461 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
| 462 | Mesh.Parent = Hair7 | |
| 463 | Mesh.Scale = Vector3.new(6.5, 6.5, 6.5) | |
| 464 | Mesh.MeshType = "FileMesh" | |
| 465 | Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712" | |
| 466 | Mesh.TextureId = "" | |
| 467 | wait(0.5) | |
| 468 | game.Chat:Chat(Character, "...", "White") | |
| 469 | local Must2 = Instance.new("Sound",char)
| |
| 470 | Must2.SoundId = "rbxassetid://1136905493" | |
| 471 | Must2.Pitch = 0.99 | |
| 472 | Must2.Volume = 2.0 | |
| 473 | Must2.Looped = true | |
| 474 | wait(0) | |
| 475 | Must2:Play() | |
| 476 | wait(3) | |
| 477 | Hair7:Destroy() | |
| 478 | wait(0) | |
| 479 | Hair7 = Instance.new("Part")
| |
| 480 | Hair7.Parent = char | |
| 481 | Hair7.Name = "Hair" | |
| 482 | Hair7.CanCollide = false | |
| 483 | Hair7.Locked = true | |
| 484 | Hair7.TopSurface = "Smooth" | |
| 485 | Hair7.BottomSurface = "Smooth" | |
| 486 | Hair7.formFactor = "Symmetric" | |
| 487 | Hair7.Material = "Neon" | |
| 488 | Hair7.BrickColor = BrickColor.new("Really black")
| |
| 489 | Hair7.CFrame = char.Torso.CFrame | |
| 490 | Hair7.Size = Vector3.new(1, 1, 1) | |
| 491 | Hair7.Transparency = 0 | |
| 492 | ||
| 493 | ||
| 494 | Weld1 = Instance.new("Weld")
| |
| 495 | Weld1.Parent = char.Head | |
| 496 | Weld1.Part0 = char.Head | |
| 497 | Weld1.Part1 = Hair7 | |
| 498 | Weld1.C0 = CFrame.new(-0.1, 1.1, -0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) | |
| 499 | ||
| 500 | Mesh = Instance.new("SpecialMesh")
| |
| 501 | Mesh.Offset = Vector3.new(0,-0.2,-0.14) | |
| 502 | Mesh.Parent = Hair7 | |
| 503 | Mesh.Scale = Vector3.new(7.3,7.1,7.2) | |
| 504 | Mesh.MeshType = "FileMesh" | |
| 505 | Mesh.MeshId = "http://www.roblox.com/asset/?id=1112376656" | |
| 506 | Mesh.TextureId = "" | |
| 507 | wait(4) | |
| 508 | local poof = Instance.new("Sound",Player)
| |
| 509 | poof.SoundId = "rbxassetid://1035030726" | |
| 510 | poof.Pitch = 0.99 | |
| 511 | poof.Volume = 1.3 | |
| 512 | poof.Looped = false | |
| 513 | wait(0) | |
| 514 | poof:Play() | |
| 515 | GroundWave5() | |
| 516 | GroundWave6() | |
| 517 | GroundWave7() | |
| 518 | GroundWave8() | |
| 519 | GroundWave9() | |
| 520 | GroundWave10() | |
| 521 | Hair7:Destroy() | |
| 522 | wait(0) | |
| 523 | game.Chat:Chat(Character, "I... I WILL NOT LET YOU DEFEAT ME!, AAAAAH!... Heh", "White") | |
| 524 | Hair7 = Instance.new("Part")
| |
| 525 | Hair7.Parent = char | |
| 526 | Hair7.Name = "Hair" | |
| 527 | Hair7.CanCollide = false | |
| 528 | Hair7.Locked = true | |
| 529 | Hair7.TopSurface = "Smooth" | |
| 530 | Hair7.BottomSurface = "Smooth" | |
| 531 | Hair7.formFactor = "Symmetric" | |
| 532 | Hair7.Material = "Neon" | |
| 533 | Hair7.BrickColor = BrickColor.new("Really black")
| |
| 534 | Hair7.CFrame = char.Torso.CFrame | |
| 535 | Hair7.Size = Vector3.new(1, 1, 1) | |
| 536 | Hair7.Transparency = 0 | |
| 537 | ||
| 538 | ||
| 539 | Weld1 = Instance.new("Weld")
| |
| 540 | Weld1.Parent = char.Head | |
| 541 | Weld1.Part0 = char.Head | |
| 542 | Weld1.Part1 = Hair7 | |
| 543 | Weld1.C0 = CFrame.new(0, 1.2, -0.17) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) | |
| 544 | ||
| 545 | Mesh = Instance.new("SpecialMesh")
| |
| 546 | Mesh.Offset = Vector3.new(0,-0.2,-0.14) | |
| 547 | Mesh.Parent = Hair7 | |
| 548 | Mesh.Scale = Vector3.new(7.3,5.8,7.2) | |
| 549 | Mesh.MeshType = "FileMesh" | |
| 550 | Mesh.MeshId = "http://www.roblox.com/asset/?id=1125231485" | |
| 551 | Mesh.TextureId = "" | |
| 552 | char.Head.face.Texture = "rbxassetid://986775808" | |
| 553 | ||
| 554 | ||
| 555 | local ice = Instance.new("Part", Head)
| |
| 556 | ice.Size = Vector3.new(0.5, 0.5, 0.5) | |
| 557 | ice.BrickColor = BrickColor.new("White")
| |
| 558 | ice.CanCollide = false | |
| 559 | ice.TopSurface = 0 | |
| 560 | ice.BottomSurface = 0 | |
| 561 | ice.Transparency = 1 | |
| 562 | local ice2 = Instance.new("SpecialMesh", ice)
| |
| 563 | ice2.MeshType = "Brick" | |
| 564 | ice2.Scale = Vector3.new(1, 1, 1) | |
| 565 | local ice3 = Instance.new("Weld", ice)
| |
| 566 | ice3.Part0 = Head | |
| 567 | ice3.Part1 = ice | |
| 568 | ice3.C0 = CFrame.new(0, 0, -0.8) * CFrame.Angles(0, 0, 0) | |
| 569 | local icesmoke = Instance.new("ParticleEmitter", ice)
| |
| 570 | icesmoke.VelocitySpread = 5 | |
| 571 | icesmoke.Size = NumberSequence.new({
| |
| 572 | NumberSequenceKeypoint.new(0, 0.01), | |
| 573 | NumberSequenceKeypoint.new(1, 1) | |
| 574 | }) | |
| 575 | icesmoke.Rate = math.huge | |
| 576 | icesmoke.Speed = NumberRange.new(1, 1) | |
| 577 | icesmoke.Lifetime = NumberRange.new(0.5, 0.8) | |
| 578 | icesmoke.Transparency = NumberSequence.new({
| |
| 579 | NumberSequenceKeypoint.new(0, 0.9), | |
| 580 | NumberSequenceKeypoint.new(1, 1) | |
| 581 | }) | |
| 582 | icesmoke.Rotation = NumberRange.new(0, 360) | |
| 583 | icesmoke.Name = "Smoke" | |
| 584 | icesmoke.LightEmission = 0 | |
| 585 | icesmoke.Acceleration = Vector3.new(0,0,0) | |
| 586 | icesmoke.Texture = "http://www.roblox.com/asset/?id=" | |
| 587 | icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5)) | |
| 588 | icesmoke.LockedToPart = true | |
| 589 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
| 590 | secondcolor = "Really black" | |
| 591 | wait(0.016666666666666666) | |
| 592 | Effects = {}
| |
| 593 | local Player = game.Players.localPlayer | |
| 594 | local Character = Player.Character | |
| 595 | local Humanoid = Character.Humanoid | |
| 596 | local mouse = Player:GetMouse() | |
| 597 | local LeftArm = Character["Left Arm"] | |
| 598 | local RightArm = Character["Right Arm"] | |
| 599 | local LeftLeg = Character["Left Leg"] | |
| 600 | local RightLeg = Character["Right Leg"] | |
| 601 | local Head = Character.Head | |
| 602 | local Torso = Character.Torso | |
| 603 | local cam = game.Workspace.CurrentCamera | |
| 604 | local RootJoint = RootPart.RootJoint | |
| 605 | local equipped = true | |
| 606 | local attack = false | |
| 607 | local Anim = "Idle" | |
| 608 | local idle = 0 | |
| 609 | local attacktype = 1 | |
| 610 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 611 | local velocity = RootPart.Velocity.y | |
| 612 | local sine = 0 | |
| 613 | local change = 1 | |
| 614 | local grabbed = false | |
| 615 | local cn = CFrame.new | |
| 616 | local mr = math.rad | |
| 617 | local angles = CFrame.Angles | |
| 618 | local ud = UDim2.new | |
| 619 | local c3 = Color3.new | |
| 620 | local dir = {
| |
| 621 | w = 0, | |
| 622 | s = 0, | |
| 623 | a = 0, | |
| 624 | d = 0 | |
| 625 | } | |
| 626 | firemode = true | |
| 627 | rock = true | |
| 628 | local Services = {
| |
| 629 | SoundService = game:GetService("SoundService"),
| |
| 630 | Players = game:GetService("Players"),
| |
| 631 | Debris = game:GetService("Debris"),
| |
| 632 | Workspace = game:GetService("Workspace"),
| |
| 633 | Lighting = game:GetService("Lighting"),
| |
| 634 | HttpService = game:GetService("HttpService"),
| |
| 635 | InsertService = game:GetService("InsertService")
| |
| 636 | } | |
| 637 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 638 | Humanoid.Animator:Destroy() | |
| 639 | Character.Animate:Destroy() | |
| 640 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 641 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 642 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 643 | RSH, LSH = nil, nil | |
| 644 | RW = Instance.new("Weld")
| |
| 645 | LW = Instance.new("Weld")
| |
| 646 | RH = Torso["Right Hip"] | |
| 647 | LH = Torso["Left Hip"] | |
| 648 | RSH = Torso["Right Shoulder"] | |
| 649 | LSH = Torso["Left Shoulder"] | |
| 650 | RSH.Parent = nil | |
| 651 | LSH.Parent = nil | |
| 652 | RW.Name = "RW" | |
| 653 | RW.Part0 = Torso | |
| 654 | RW.C0 = cn(1.5, 0.5, 0) | |
| 655 | RW.C1 = cn(0, 0.5, 0) | |
| 656 | RW.Part1 = RightArm | |
| 657 | RW.Parent = Torso | |
| 658 | LW.Name = "LW" | |
| 659 | LW.Part0 = Torso | |
| 660 | LW.C0 = cn(-1.5, 0.5, 0) | |
| 661 | LW.C1 = cn(0, 0.5, 0) | |
| 662 | LW.Part1 = LeftArm | |
| 663 | LW.Parent = Torso | |
| 664 | -------------- | |
| 665 | human = char:FindFirstChild("Humanoid")
| |
| 666 | human.Name = "hi" | |
| 667 | lig = Instance.new("PointLight",Player.Character.Torso)
| |
| 668 | lig.Color=Color3.new(0,0,255) | |
| 669 | lig.Range = 10 | |
| 670 | ---- | |
| 671 | function clerp(a, b, t) | |
| 672 | local qa = {
| |
| 673 | QuaternionFromCFrame(a) | |
| 674 | } | |
| 675 | local qb = {
| |
| 676 | QuaternionFromCFrame(b) | |
| 677 | } | |
| 678 | local ax, ay, az = a.x, a.y, a.z | |
| 679 | local bx, by, bz = b.x, b.y, b.z | |
| 680 | local _t = 1 - t | |
| 681 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 682 | end | |
| 683 | function QuaternionFromCFrame(cf) | |
| 684 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 685 | local trace = m00 + m11 + m22 | |
| 686 | if trace > 0 then | |
| 687 | local s = math.sqrt(1 + trace) | |
| 688 | local recip = 0.5 / s | |
| 689 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 690 | else | |
| 691 | local i = 0 | |
| 692 | if m00 < m11 then | |
| 693 | i = 1 | |
| 694 | end | |
| 695 | if m22 > (i == 0 and m00 or m11) then | |
| 696 | i = 2 | |
| 697 | end | |
| 698 | if i == 0 then | |
| 699 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 700 | local recip = 0.5 / s | |
| 701 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 702 | elseif i == 1 then | |
| 703 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 704 | local recip = 0.5 / s | |
| 705 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 706 | elseif i == 2 then | |
| 707 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 708 | local recip = 0.5 / s | |
| 709 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 710 | end | |
| 711 | end | |
| 712 | end | |
| 713 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 714 | local xs, ys, zs = x + x, y + y, z + z | |
| 715 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 716 | local xx = x * xs | |
| 717 | local xy = x * ys | |
| 718 | local xz = x * zs | |
| 719 | local yy = y * ys | |
| 720 | local yz = y * zs | |
| 721 | local zz = z * zs | |
| 722 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 723 | end | |
| 724 | function QuaternionSlerp(a, b, t) | |
| 725 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 726 | local startInterp, finishInterp | |
| 727 | if cosTheta >= 1.0E-4 then | |
| 728 | if 1 - cosTheta > 1.0E-4 then | |
| 729 | local theta = math.acos(cosTheta) | |
| 730 | local invSinTheta = 1 / math.sin(theta) | |
| 731 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 732 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 733 | else | |
| 734 | startInterp = 1 - t | |
| 735 | finishInterp = t | |
| 736 | end | |
| 737 | elseif 1 + cosTheta > 1.0E-4 then | |
| 738 | local theta = math.acos(-cosTheta) | |
| 739 | local invSinTheta = 1 / math.sin(theta) | |
| 740 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 741 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 742 | else | |
| 743 | startInterp = t - 1 | |
| 744 | finishInterp = t | |
| 745 | end | |
| 746 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 747 | end | |
| 748 | function swait(num) | |
| 749 | if num == 0 or num == nil then | |
| 750 | game:service("RunService").RenderStepped:wait(0)
| |
| 751 | else | |
| 752 | for i = 0, num do | |
| 753 | game:service("RunService").RenderStepped:wait(0)
| |
| 754 | end | |
| 755 | end | |
| 756 | end | |
| 757 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 758 | local Create = RbxUtility.Create | |
| 759 | function RemoveOutlines(part) | |
| 760 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 761 | end | |
| 762 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 763 | local Part = Create("Part")({
| |
| 764 | formFactor = FormFactor, | |
| 765 | Parent = Parent, | |
| 766 | Reflectance = Reflectance, | |
| 767 | Transparency = Transparency, | |
| 768 | CanCollide = false, | |
| 769 | Locked = true, | |
| 770 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 771 | Name = Name, | |
| 772 | Size = Size, | |
| 773 | Material = Material | |
| 774 | }) | |
| 775 | RemoveOutlines(Part) | |
| 776 | return Part | |
| 777 | end | |
| 778 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 779 | local Msh = Create(Mesh)({
| |
| 780 | Parent = Part, | |
| 781 | Offset = OffSet, | |
| 782 | Scale = Scale | |
| 783 | }) | |
| 784 | if Mesh == "SpecialMesh" then | |
| 785 | Msh.MeshType = MeshType | |
| 786 | Msh.MeshId = MeshId | |
| 787 | end | |
| 788 | return Msh | |
| 789 | end | |
| 790 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 791 | local Weld = Create("Weld")({
| |
| 792 | Parent = Parent, | |
| 793 | Part0 = Part0, | |
| 794 | Part1 = Part1, | |
| 795 | C0 = C0, | |
| 796 | C1 = C1 | |
| 797 | }) | |
| 798 | return Weld | |
| 799 | end | |
| 800 | function rayCast(Position, Direction, Range, Ignore) | |
| 801 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 802 | end | |
| 803 | function CreateSound(id, par, vol, pit) | |
| 804 | coroutine.resume(coroutine.create(function() | |
| 805 | local sou = Instance.new("Sound", par or workspace)
| |
| 806 | sou.Volume = vol | |
| 807 | sou.Pitch = pit or 1 | |
| 808 | sou.SoundId = id | |
| 809 | wait() | |
| 810 | sou:play() | |
| 811 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 812 | end)) | |
| 813 | end | |
| 814 | function CreateSong(id, par, vol, pit) | |
| 815 | coroutine.resume(coroutine.create(function() | |
| 816 | sou2 = Instance.new("Sound", par or workspace)
| |
| 817 | sou2.Volume = 1 | |
| 818 | sou2.Pitch = 1 | |
| 819 | sou2.SoundId = id | |
| 820 | wait() | |
| 821 | sou2:play() | |
| 822 | sou2.Looped = true | |
| 823 | end)) | |
| 824 | end | |
| 825 | CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
| |
| 826 | local function getclosest(obj, distance) | |
| 827 | local last, lastx = distance + 1, nil | |
| 828 | for i, v in pairs(workspace:GetChildren()) do | |
| 829 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
| |
| 830 | local t = v.Torso | |
| 831 | local dist = t.Position - obj.Position.magnitude | |
| 832 | if distance >= dist and last > dist then | |
| 833 | last = dist | |
| 834 | lastx = v | |
| 835 | end | |
| 836 | end | |
| 837 | end | |
| 838 | return lastx | |
| 839 | end | |
| 840 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 841 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 842 | prt.Anchored = true | |
| 843 | prt.CFrame = cframe | |
| 844 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 845 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 846 | if Type == 1 or Type == nil then | |
| 847 | table.insert(Effects, {
| |
| 848 | prt, | |
| 849 | "Block1", | |
| 850 | delay, | |
| 851 | x3, | |
| 852 | y3, | |
| 853 | z3, | |
| 854 | msh | |
| 855 | }) | |
| 856 | elseif Type == 2 then | |
| 857 | table.insert(Effects, {
| |
| 858 | prt, | |
| 859 | "Block2", | |
| 860 | delay, | |
| 861 | x3, | |
| 862 | y3, | |
| 863 | z3, | |
| 864 | msh | |
| 865 | }) | |
| 866 | elseif Type == 3 then | |
| 867 | table.insert(Effects, {
| |
| 868 | prt, | |
| 869 | "Block3", | |
| 870 | delay, | |
| 871 | x3, | |
| 872 | y3, | |
| 873 | z3, | |
| 874 | msh | |
| 875 | }) | |
| 876 | end | |
| 877 | end | |
| 878 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 879 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 880 | prt.Anchored = true | |
| 881 | prt.CFrame = cframe | |
| 882 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 883 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 884 | table.insert(Effects, {
| |
| 885 | prt, | |
| 886 | "Cylinder", | |
| 887 | delay, | |
| 888 | x3, | |
| 889 | y3, | |
| 890 | z3, | |
| 891 | msh | |
| 892 | }) | |
| 893 | end | |
| 894 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 895 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 896 | prt.Anchored = true | |
| 897 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 898 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 899 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 900 | table.insert(Effects, {
| |
| 901 | prt, | |
| 902 | "Cylinder", | |
| 903 | delay, | |
| 904 | x3, | |
| 905 | y3, | |
| 906 | z3, | |
| 907 | msh | |
| 908 | }) | |
| 909 | end | |
| 910 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 911 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 912 | prt.Anchored = true | |
| 913 | prt.CFrame = cframe | |
| 914 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 915 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 916 | table.insert(Effects, {
| |
| 917 | prt, | |
| 918 | "Cylinder", | |
| 919 | delay, | |
| 920 | x3, | |
| 921 | y3, | |
| 922 | z3, | |
| 923 | msh | |
| 924 | }) | |
| 925 | end | |
| 926 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 927 | local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 928 | prt.Anchored = true | |
| 929 | prt.CFrame = cframe | |
| 930 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 931 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 932 | table.insert(Effects, {
| |
| 933 | prt, | |
| 934 | "Cylinder", | |
| 935 | delay, | |
| 936 | x3, | |
| 937 | y3, | |
| 938 | z3, | |
| 939 | msh | |
| 940 | }) | |
| 941 | end | |
| 942 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 943 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 944 | prt.Anchored = true | |
| 945 | prt.CFrame = cframe | |
| 946 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 947 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 948 | table.insert(Effects, {
| |
| 949 | prt, | |
| 950 | "Cylinder", | |
| 951 | delay, | |
| 952 | x3, | |
| 953 | y3, | |
| 954 | z3, | |
| 955 | msh | |
| 956 | }) | |
| 957 | end | |
| 958 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 959 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 960 | prt.Anchored = true | |
| 961 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 962 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 963 | local num = math.random(10, 50) / 1000 | |
| 964 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 965 | table.insert(Effects, {
| |
| 966 | prt, | |
| 967 | "Shatter", | |
| 968 | num, | |
| 969 | prt.CFrame, | |
| 970 | math.random() - math.random(), | |
| 971 | 0, | |
| 972 | math.random(50, 100) / 100 | |
| 973 | }) | |
| 974 | end | |
| 975 | ||
| 976 | attack = false | |
| 977 | game:GetService("RunService").Stepped:connect(function()
| |
| 978 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 979 | velocity = RootPart.Velocity.y | |
| 980 | sine = sine + change | |
| 981 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 982 | if equipped == true or equipped == false then | |
| 983 | if 1 < RootPart.Velocity.y and hit == nil then | |
| 984 | Anim = "Jump" | |
| 985 | if attack == false and ice_mode == false then | |
| 986 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 987 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 988 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
| 989 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
| 990 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
| 991 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
| 992 | end | |
| 993 | elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then | |
| 994 | Anim = "Fall" | |
| 995 | if attack == false then | |
| 996 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 997 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 998 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
| 999 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
| 1000 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 1001 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 1002 | end | |
| 1003 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then | |
| 1004 | Anim = "Idle" | |
| 1005 | if attack==false then | |
| 1006 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3) | |
| 1007 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3) | |
| 1008 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3) | |
| 1009 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3) | |
| 1010 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) | |
| 1011 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) | |
| 1012 | end | |
| 1013 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 200000 and hit ~= nil and ice_mode == false then | |
| 1014 | Anim = "Walk" | |
| 1015 | if attack==false then | |
| 1016 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 10))), .2) | |
| 1017 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) | |
| 1018 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) | |
| 1019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) | |
| 1020 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 2), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2) | |
| 1021 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 2), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2) | |
| 1022 | end | |
| 1023 | end | |
| 1024 | end | |
| 1025 | if equipped == true or equipped == false then | |
| 1026 | if 1 < RootPart.Velocity.Y and hit == nil then | |
| 1027 | Anim = "Jump" | |
| 1028 | if attack == false and ice_mode == true then | |
| 1029 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 1030 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1031 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
| 1032 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
| 1033 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
| 1034 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
| 1035 | end | |
| 1036 | elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then | |
| 1037 | Anim = "Fall" | |
| 1038 | if attack == false then | |
| 1039 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1040 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 1041 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
| 1042 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
| 1043 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 1044 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 1045 | end | |
| 1046 | elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then | |
| 1047 | Anim = "Idle" | |
| 1048 | if attack == false then | |
| 1049 | change = 0.8 | |
| 1050 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1) | |
| 1051 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
| 1052 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
| 1053 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
| 1054 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1) | |
| 1055 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1) | |
| 1056 | end | |
| 1057 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then | |
| 1058 | Anim = "Walk" | |
| 1059 | if attack == false then | |
| 1060 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1) | |
| 1061 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1) | |
| 1062 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
| 1063 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
| 1064 | RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1) | |
| 1065 | LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1) | |
| 1066 | end | |
| 1067 | end | |
| 1068 | end | |
| 1069 | if 0 < #Effects then | |
| 1070 | for e = 1, #Effects do | |
| 1071 | if Effects[e] ~= nil then | |
| 1072 | local Thing = Effects[e] | |
| 1073 | if Thing ~= nil then | |
| 1074 | local Part = Thing[1] | |
| 1075 | local Mode = Thing[2] | |
| 1076 | local Delay = Thing[3] | |
| 1077 | local IncX = Thing[4] | |
| 1078 | local IncY = Thing[5] | |
| 1079 | local IncZ = Thing[6] | |
| 1080 | if 1 >= Thing[1].Transparency then | |
| 1081 | if Thing[2] == "Block1" then | |
| 1082 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1083 | local Mesh = Thing[1].Mesh | |
| 1084 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1085 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1086 | elseif Thing[2] == "Block2" then | |
| 1087 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0) | |
| 1088 | local Mesh = Thing[7] | |
| 1089 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1090 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1091 | elseif Thing[2] == "Block3" then | |
| 1092 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0) | |
| 1093 | local Mesh = Thing[7] | |
| 1094 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1095 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1096 | elseif Thing[2] == "Cylinder" then | |
| 1097 | local Mesh = Thing[1].Mesh | |
| 1098 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1099 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1100 | elseif Thing[2] == "Blood" then | |
| 1101 | local Mesh = Thing[7] | |
| 1102 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1103 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1104 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1105 | elseif Thing[2] == "Elec" then | |
| 1106 | local Mesh = Thing[1].Mesh | |
| 1107 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1108 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1109 | elseif Thing[2] == "Disappear" then | |
| 1110 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1111 | elseif Thing[2] == "Shatter" then | |
| 1112 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1113 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1114 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1115 | Thing[6] = Thing[6] + Thing[5] | |
| 1116 | end | |
| 1117 | else | |
| 1118 | Part.Parent = nil | |
| 1119 | table.remove(Effects, e) | |
| 1120 | end | |
| 1121 | end | |
| 1122 | end | |
| 1123 | end | |
| 1124 | end | |
| 1125 | end) | |
| 1126 | --- | |
| 1127 | local whoh = Instance.new("Sound",Torso)
| |
| 1128 | whoh.SoundId = "rbxassetid://1179254378" | |
| 1129 | whoh.Pitch = 0.99 | |
| 1130 | whoh.Volume = 1.5 | |
| 1131 | whoh.Looped = true | |
| 1132 | wait(0) | |
| 1133 | whoh:Play() | |
| 1134 | local Aura = Instance.new('ParticleEmitter')
| |
| 1135 | Aura.Name = "Aura" | |
| 1136 | Aura.Texture = "rbxassetid://833874434" | |
| 1137 | Aura.Parent = LeftArm | |
| 1138 | Aura.LightEmission = 1 | |
| 1139 | Aura.Transparency = NumberSequence.new(1,0.2,1) | |
| 1140 | Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
| |
| 1141 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1142 | Aura.LockedToPart = true | |
| 1143 | Aura.Lifetime = NumberRange.new(1) | |
| 1144 | Aura.Rate = 100 | |
| 1145 | Aura.Speed = NumberRange.new(0.3) | |
| 1146 | Aura.EmissionDirection = "Top" | |
| 1147 | ||
| 1148 | ||
| 1149 | local Aura = Instance.new('ParticleEmitter')
| |
| 1150 | Aura.Name = "Aura" | |
| 1151 | Aura.Texture = "rbxassetid://833874434" | |
| 1152 | Aura.Parent = Head | |
| 1153 | Aura.LightEmission = 1 | |
| 1154 | Aura.Transparency = NumberSequence.new(1,0.2,1) | |
| 1155 | Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
| |
| 1156 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1157 | Aura.LockedToPart = true | |
| 1158 | Aura.Lifetime = NumberRange.new(1) | |
| 1159 | Aura.Rate = 100 | |
| 1160 | Aura.Speed = NumberRange.new(0) | |
| 1161 | Aura.EmissionDirection = "Top" | |
| 1162 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1163 | Aura2.Name = "Aura" | |
| 1164 | Aura2.Texture = "rbxassetid://833874434" | |
| 1165 | Aura2.Parent = RightArm | |
| 1166 | Aura2.LightEmission = 1 | |
| 1167 | Aura2.Transparency = NumberSequence.new(1,0.2,1) | |
| 1168 | Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
| |
| 1169 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1170 | Aura2.LockedToPart = true | |
| 1171 | Aura2.Lifetime = NumberRange.new(1) | |
| 1172 | Aura2.Rate = 100 | |
| 1173 | Aura2.Speed = NumberRange.new(0.3) | |
| 1174 | Aura2.EmissionDirection = "Top" | |
| 1175 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1176 | Aura2.Name = "Aura" | |
| 1177 | Aura2.Texture = "rbxassetid://833874434" | |
| 1178 | Aura2.Parent = LeftLeg | |
| 1179 | Aura2.LightEmission = 1 | |
| 1180 | Aura2.Transparency = NumberSequence.new(1,0.2,1) | |
| 1181 | Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
| |
| 1182 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1183 | Aura2.LockedToPart = true | |
| 1184 | Aura2.Lifetime = NumberRange.new(1) | |
| 1185 | Aura2.Rate = 100 | |
| 1186 | Aura2.Speed = NumberRange.new(0.3) | |
| 1187 | Aura2.EmissionDirection = "Top" | |
| 1188 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1189 | Aura2.Name = "Aura" | |
| 1190 | Aura2.Texture = "rbxassetid://833874434" | |
| 1191 | Aura2.Parent = RightLeg | |
| 1192 | Aura2.LightEmission = 1 | |
| 1193 | Aura2.Transparency = NumberSequence.new(1,0.2,1) | |
| 1194 | Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
| |
| 1195 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1196 | Aura2.LockedToPart = true | |
| 1197 | Aura2.Lifetime = NumberRange.new(1) | |
| 1198 | Aura2.Rate = 100 | |
| 1199 | Aura2.Speed = NumberRange.new(0.3) | |
| 1200 | Aura2.EmissionDirection = "Top" | |
| 1201 | ---aura2 | |
| 1202 | local Aura = Instance.new('ParticleEmitter')
| |
| 1203 | Aura.Name = "Aura" | |
| 1204 | Aura.Texture = "rbxassetid://833874434" | |
| 1205 | Aura.Parent = LeftArm | |
| 1206 | Aura.LightEmission = 1 | |
| 1207 | Aura.Transparency = NumberSequence.new(1,0.4,1) | |
| 1208 | Aura.Color = ColorSequence.new(BrickColor.new("Alder").Color)
| |
| 1209 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1210 | Aura.LockedToPart = true | |
| 1211 | Aura.Lifetime = NumberRange.new(1) | |
| 1212 | Aura.Rate = 60 | |
| 1213 | Aura.Speed = NumberRange.new(0.3) | |
| 1214 | Aura.EmissionDirection = "Top" | |
| 1215 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1216 | Aura2.Name = "Aura" | |
| 1217 | Aura2.Texture = "rbxassetid://833874434" | |
| 1218 | Aura2.Parent = RightArm | |
| 1219 | Aura2.LightEmission = 1 | |
| 1220 | Aura2.Transparency = NumberSequence.new(1,0.4,1) | |
| 1221 | Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
| |
| 1222 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1223 | Aura2.LockedToPart = true | |
| 1224 | Aura2.Lifetime = NumberRange.new(1) | |
| 1225 | Aura2.Rate = 60 | |
| 1226 | Aura2.Speed = NumberRange.new(0.3) | |
| 1227 | Aura2.EmissionDirection = "Top" | |
| 1228 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1229 | Aura2.Name = "Aura" | |
| 1230 | Aura2.Texture = "rbxassetid://833874434" | |
| 1231 | Aura2.Parent = LeftLeg | |
| 1232 | Aura2.LightEmission = 1 | |
| 1233 | Aura2.Transparency = NumberSequence.new(1,0.4,1) | |
| 1234 | Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
| |
| 1235 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1236 | Aura2.LockedToPart = true | |
| 1237 | Aura2.Lifetime = NumberRange.new(1) | |
| 1238 | Aura2.Rate = 60 | |
| 1239 | Aura2.Speed = NumberRange.new(0.1) | |
| 1240 | Aura2.EmissionDirection = "Top" | |
| 1241 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1242 | Aura2.Name = "Aura" | |
| 1243 | Aura2.Texture = "rbxassetid://833874434" | |
| 1244 | Aura2.Parent = RightLeg | |
| 1245 | Aura2.LightEmission = 1 | |
| 1246 | Aura2.Transparency = NumberSequence.new(1,0.4,1) | |
| 1247 | Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
| |
| 1248 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1249 | Aura2.LockedToPart = true | |
| 1250 | Aura2.Lifetime = NumberRange.new(1) | |
| 1251 | Aura2.Rate = 60 | |
| 1252 | Aura2.Speed = NumberRange.new(0.3) | |
| 1253 | Aura2.EmissionDirection = "Top" | |
| 1254 | ----aura3 | |
| 1255 | ---aura2 | |
| 1256 | local Aura = Instance.new('ParticleEmitter')
| |
| 1257 | Aura.Name = "Aura" | |
| 1258 | Aura.Texture = "rbxassetid://833874434" | |
| 1259 | Aura.Parent = LeftArm | |
| 1260 | Aura.LightEmission = 1 | |
| 1261 | Aura.Transparency = NumberSequence.new(1,0.7,1) | |
| 1262 | Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 1263 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1264 | Aura.LockedToPart = true | |
| 1265 | Aura.Lifetime = NumberRange.new(1) | |
| 1266 | Aura.Rate = 60 | |
| 1267 | Aura.Speed = NumberRange.new(0.3) | |
| 1268 | Aura.EmissionDirection = "Top" | |
| 1269 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1270 | Aura2.Name = "Aura" | |
| 1271 | Aura2.Texture = "rbxassetid://833874434" | |
| 1272 | Aura2.Parent = RightArm | |
| 1273 | Aura2.LightEmission = 1 | |
| 1274 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
| 1275 | Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 1276 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1277 | Aura2.LockedToPart = true | |
| 1278 | Aura2.Lifetime = NumberRange.new(1) | |
| 1279 | Aura2.Rate = 60 | |
| 1280 | Aura2.Speed = NumberRange.new(0.3) | |
| 1281 | Aura2.EmissionDirection = "Top" | |
| 1282 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1283 | Aura2.Name = "Aura" | |
| 1284 | Aura2.Texture = "rbxassetid://833874434" | |
| 1285 | Aura2.Parent = LeftLeg | |
| 1286 | Aura2.LightEmission = 1 | |
| 1287 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
| 1288 | Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 1289 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1290 | Aura2.LockedToPart = true | |
| 1291 | Aura2.Lifetime = NumberRange.new(1) | |
| 1292 | Aura2.Rate = 60 | |
| 1293 | Aura2.Speed = NumberRange.new(0.3) | |
| 1294 | Aura2.EmissionDirection = "Top" | |
| 1295 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1296 | Aura2.Name = "Aura" | |
| 1297 | Aura2.Texture = "rbxassetid://833874434" | |
| 1298 | Aura2.Parent = RightLeg | |
| 1299 | Aura2.LightEmission = 1 | |
| 1300 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
| 1301 | Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 1302 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1303 | Aura2.LockedToPart = true | |
| 1304 | Aura2.Lifetime = NumberRange.new(0.6) | |
| 1305 | Aura2.Rate = 60 | |
| 1306 | Aura2.Speed = NumberRange.new(0.3) | |
| 1307 | Aura2.EmissionDirection = "Top" | |
| 1308 | ---- | |
| 1309 | ||
| 1310 | ---aura2 | |
| 1311 | local Aura = Instance.new('ParticleEmitter')
| |
| 1312 | Aura.Name = "Aura" | |
| 1313 | Aura.Texture = "rbxassetid://833874434" | |
| 1314 | Aura.Parent = LeftArm | |
| 1315 | Aura.LightEmission = 1 | |
| 1316 | Aura.Transparency = NumberSequence.new(1,0.7,1) | |
| 1317 | Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 1318 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1319 | Aura.LockedToPart = true | |
| 1320 | Aura.Lifetime = NumberRange.new(1) | |
| 1321 | Aura.Rate = 60 | |
| 1322 | Aura.Speed = NumberRange.new(0.3) | |
| 1323 | Aura.EmissionDirection = "Top" | |
| 1324 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1325 | Aura2.Name = "Aura" | |
| 1326 | Aura2.Texture = "rbxassetid://833874434" | |
| 1327 | Aura2.Parent = RightArm | |
| 1328 | Aura2.LightEmission = 1 | |
| 1329 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
| 1330 | Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 1331 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1332 | Aura2.LockedToPart = true | |
| 1333 | Aura2.Lifetime = NumberRange.new(1) | |
| 1334 | Aura2.Rate = 60 | |
| 1335 | Aura2.Speed = NumberRange.new(0.3) | |
| 1336 | Aura2.EmissionDirection = "Top" | |
| 1337 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1338 | Aura2.Name = "Aura" | |
| 1339 | Aura2.Texture = "rbxassetid://833874434" | |
| 1340 | Aura2.Parent = LeftLeg | |
| 1341 | Aura2.LightEmission = 1 | |
| 1342 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
| 1343 | Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 1344 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1345 | Aura2.LockedToPart = true | |
| 1346 | Aura2.Lifetime = NumberRange.new(1) | |
| 1347 | Aura2.Rate = 60 | |
| 1348 | Aura2.Speed = NumberRange.new(0.3) | |
| 1349 | Aura2.EmissionDirection = "Top" | |
| 1350 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1351 | Aura2.Name = "Aura" | |
| 1352 | Aura2.Texture = "rbxassetid://833874434" | |
| 1353 | Aura2.Parent = RightLeg | |
| 1354 | Aura2.LightEmission = 1 | |
| 1355 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
| 1356 | Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 1357 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1358 | Aura2.LockedToPart = true | |
| 1359 | Aura2.Lifetime = NumberRange.new(0.6) | |
| 1360 | Aura2.Rate = 60 | |
| 1361 | Aura2.Speed = NumberRange.new(0.3) | |
| 1362 | Aura2.EmissionDirection = "Top" | |
| 1363 | local tra = Instance.new('ParticleEmitter')
| |
| 1364 | tra.Parent = Torso | |
| 1365 | tra.LightEmission = 1 | |
| 1366 | tra.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 1367 | tra.Rate = 15 | |
| 1368 | tra.Rotation = NumberRange.new(-5, 5) | |
| 1369 | tra.Lifetime = NumberRange.new(1.5, 2) | |
| 1370 | tra.Size = NumberSequence.new(0.098,0) | |
| 1371 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
| 1372 | tra.Speed = NumberRange.new(0.5) | |
| 1373 | tra.VelocitySpread = 360 | |
| 1374 | tra.VelocityInheritance = 0.5 | |
| 1375 | tra.ZOffset = 2 | |
| 1376 | local tra = Instance.new('ParticleEmitter')
| |
| 1377 | tra.Parent = Head | |
| 1378 | tra.LightEmission = 1 | |
| 1379 | tra.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 1380 | tra.Rate = 15 | |
| 1381 | tra.Rotation = NumberRange.new(-5, 5) | |
| 1382 | tra.Lifetime = NumberRange.new(1.5, 2) | |
| 1383 | tra.Size = NumberSequence.new(0.098,0) | |
| 1384 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
| 1385 | tra.Speed = NumberRange.new(0.5) | |
| 1386 | tra.VelocitySpread = 360 | |
| 1387 | tra.VelocityInheritance = 0.5 | |
| 1388 | tra.ZOffset = 2 | |
| 1389 | local tra = Instance.new('ParticleEmitter')
| |
| 1390 | tra.Parent = LeftArm | |
| 1391 | tra.LightEmission = 1 | |
| 1392 | tra.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 1393 | tra.Rate = 15 | |
| 1394 | tra.Rotation = NumberRange.new(-5, 5) | |
| 1395 | tra.Lifetime = NumberRange.new(1.5, 2) | |
| 1396 | tra.Size = NumberSequence.new(0.098,0) | |
| 1397 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
| 1398 | tra.Speed = NumberRange.new(0.5) | |
| 1399 | tra.VelocitySpread = 360 | |
| 1400 | tra.VelocityInheritance = 0.5 | |
| 1401 | tra.ZOffset = 2 | |
| 1402 | local tra = Instance.new('ParticleEmitter')
| |
| 1403 | tra.Parent = RightArm | |
| 1404 | tra.LightEmission = 1 | |
| 1405 | tra.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 1406 | tra.Rate = 15 | |
| 1407 | tra.Rotation = NumberRange.new(-5, 5) | |
| 1408 | tra.Lifetime = NumberRange.new(1.5, 2) | |
| 1409 | tra.Size = NumberSequence.new(0.098,0) | |
| 1410 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
| 1411 | tra.Speed = NumberRange.new(0.5) | |
| 1412 | tra.VelocitySpread = 360 | |
| 1413 | tra.VelocityInheritance = 0.5 | |
| 1414 | tra.ZOffset = 2 | |
| 1415 | local tra = Instance.new('ParticleEmitter')
| |
| 1416 | tra.Parent = LeftLeg | |
| 1417 | tra.LightEmission = 1 | |
| 1418 | tra.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 1419 | tra.Rate = 15 | |
| 1420 | tra.Rotation = NumberRange.new(-5, 5) | |
| 1421 | tra.Lifetime = NumberRange.new(1.5, 2) | |
| 1422 | tra.Size = NumberSequence.new(0.098,0) | |
| 1423 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
| 1424 | tra.Speed = NumberRange.new(0.5) | |
| 1425 | tra.VelocitySpread = 360 | |
| 1426 | tra.VelocityInheritance = 0.5 | |
| 1427 | tra.ZOffset = 2 | |
| 1428 | local tra = Instance.new('ParticleEmitter')
| |
| 1429 | tra.Parent = RightLeg | |
| 1430 | tra.LightEmission = 1 | |
| 1431 | tra.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 1432 | tra.Rate = 15 | |
| 1433 | tra.Rotation = NumberRange.new(-5, 5) | |
| 1434 | tra.Lifetime = NumberRange.new(1.5, 2) | |
| 1435 | tra.Size = NumberSequence.new(0.098,0) | |
| 1436 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
| 1437 | tra.Speed = NumberRange.new(0.5) | |
| 1438 | tra.VelocitySpread = 360 | |
| 1439 | tra.VelocityInheritance = 0.5 | |
| 1440 | tra.ZOffset = 2 | |
| 1441 | ---- | |
| 1442 | function RemoveOutlines(part) | |
| 1443 | part.TopSurface = 10 | |
| 1444 | end | |
| 1445 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1446 | local Part = Create("Part")({
| |
| 1447 | Parent = Parent, | |
| 1448 | Reflectance = Reflectance, | |
| 1449 | Transparency = Transparency, | |
| 1450 | CanCollide = false, | |
| 1451 | Locked = true, | |
| 1452 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1453 | Name = Name, | |
| 1454 | Size = Size, | |
| 1455 | Material = Material | |
| 1456 | }) | |
| 1457 | RemoveOutlines(Part) | |
| 1458 | return Part | |
| 1459 | end | |
| 1460 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1461 | local Msh = Create(Mesh)({
| |
| 1462 | Parent = Part, | |
| 1463 | Offset = OffSet, | |
| 1464 | Scale = Scale | |
| 1465 | }) | |
| 1466 | if Mesh == "SpecialMesh" then | |
| 1467 | Msh.MeshType = MeshType | |
| 1468 | Msh.MeshId = MeshId | |
| 1469 | end | |
| 1470 | return Msh | |
| 1471 | end | |
| 1472 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 1473 | local Weld = Create("Weld")({
| |
| 1474 | Parent = Parent, | |
| 1475 | Part0 = Part0, | |
| 1476 | Part1 = Part1, | |
| 1477 | C0 = C0, | |
| 1478 | C1 = C1 | |
| 1479 | }) | |
| 1480 | return Weld | |
| 1481 | end | |
| 1482 | WSHM = {
| |
| 1483 | "White", | |
| 1484 | "Pastel light blue" | |
| 1485 | } | |
| 1486 | WSH = WSHM[math.random(1, #WSHM)] | |
| 1487 | function IcePartFunk(HPart, aria, Min, Max) | |
| 1488 | IcePart = Instance.new("Part", HPart)
| |
| 1489 | IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
| 1490 | IcePart.CanCollide = false | |
| 1491 | IuW = Instance.new("Weld")
| |
| 1492 | IuW.Name = "GuW" | |
| 1493 | IuW.Part0 = HPart | |
| 1494 | IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 1495 | IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0) | |
| 1496 | IuW.Part1 = IcePart | |
| 1497 | IuW.Parent = HPart | |
| 1498 | IcePart.Transparency = 0.85 | |
| 1499 | IcePart.Material = "Neon" | |
| 1500 | WSH = WSHM[math.random(1, #WSHM)] | |
| 1501 | IcePart.BrickColor = BrickColor.new("" .. WSH)
| |
| 1502 | RemoveOutlines(IcePart) | |
| 1503 | game:GetService("Debris"):AddItem(IuW, 4)
| |
| 1504 | game:GetService("Debris"):AddItem(IcePart, 6)
| |
| 1505 | end | |
| 1506 | SpikeMeshId = 1033714 | |
| 1507 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 1508 | local Part = Instance.new("Part", Parent)
| |
| 1509 | Part.Name = Name | |
| 1510 | Part.BrickColor = BrickColor.new(Color) | |
| 1511 | Part.Size = Size | |
| 1512 | Part.Material = Material | |
| 1513 | Part.Transparency = Transparency | |
| 1514 | Part.CanCollide = false | |
| 1515 | RemoveOutlines(Part) | |
| 1516 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 1517 | Mesh.MeshType = "Sphere" | |
| 1518 | Mesh.Scale = Scale | |
| 1519 | return Mesh and Part | |
| 1520 | end | |
| 1521 | CFuncs = {
| |
| 1522 | Part = {
| |
| 1523 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1524 | local Part = Create("Part")({
| |
| 1525 | Parent = Parent, | |
| 1526 | Reflectance = Reflectance, | |
| 1527 | Transparency = Transparency, | |
| 1528 | CanCollide = false, | |
| 1529 | Locked = true, | |
| 1530 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1531 | Name = Name, | |
| 1532 | Size = Size, | |
| 1533 | Material = Material | |
| 1534 | }) | |
| 1535 | RemoveOutlines(Part) | |
| 1536 | return Part | |
| 1537 | end | |
| 1538 | }, | |
| 1539 | Mesh = {
| |
| 1540 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1541 | local Msh = Create(Mesh)({
| |
| 1542 | Parent = Part, | |
| 1543 | Offset = OffSet, | |
| 1544 | Scale = Scale | |
| 1545 | }) | |
| 1546 | if Mesh == "SpecialMesh" then | |
| 1547 | Msh.MeshType = MeshType | |
| 1548 | Msh.MeshId = MeshId | |
| 1549 | end | |
| 1550 | return Msh | |
| 1551 | end | |
| 1552 | }, | |
| 1553 | Mesh = {
| |
| 1554 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1555 | local Msh = Create(Mesh)({
| |
| 1556 | Parent = Part, | |
| 1557 | Offset = OffSet, | |
| 1558 | Scale = Scale | |
| 1559 | }) | |
| 1560 | if Mesh == "SpecialMesh" then | |
| 1561 | Msh.MeshType = MeshType | |
| 1562 | Msh.MeshId = MeshId | |
| 1563 | end | |
| 1564 | return Msh | |
| 1565 | end | |
| 1566 | }, | |
| 1567 | Weld = {
| |
| 1568 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 1569 | local Weld = Create("Weld")({
| |
| 1570 | Parent = Parent, | |
| 1571 | Part0 = Part0, | |
| 1572 | Part1 = Part1, | |
| 1573 | C0 = C0, | |
| 1574 | C1 = C1 | |
| 1575 | }) | |
| 1576 | return Weld | |
| 1577 | end | |
| 1578 | }, | |
| 1579 | Sound = {
| |
| 1580 | Create = function(id, par, vol, pit) | |
| 1581 | coroutine.resume(coroutine.create(function() | |
| 1582 | local S = Create("Sound")({
| |
| 1583 | Volume = vol, | |
| 1584 | Pitch = pit or 1, | |
| 1585 | SoundId = id, | |
| 1586 | Parent = par or workspace | |
| 1587 | }) | |
| 1588 | wait() | |
| 1589 | S:play() | |
| 1590 | game:GetService("Debris"):AddItem(S, 6)
| |
| 1591 | end)) | |
| 1592 | end | |
| 1593 | }, | |
| 1594 | ParticleEmitter = {
| |
| 1595 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 1596 | local fp = Create("ParticleEmitter")({
| |
| 1597 | Parent = Parent, | |
| 1598 | Color = ColorSequence.new(Color1, Color2), | |
| 1599 | LightEmission = LightEmission, | |
| 1600 | Size = Size, | |
| 1601 | Texture = Texture, | |
| 1602 | Transparency = Transparency, | |
| 1603 | ZOffset = ZOffset, | |
| 1604 | Acceleration = Accel, | |
| 1605 | Drag = Drag, | |
| 1606 | LockedToPart = LockedToPart, | |
| 1607 | VelocityInheritance = VelocityInheritance, | |
| 1608 | EmissionDirection = EmissionDirection, | |
| 1609 | Enabled = Enabled, | |
| 1610 | Lifetime = LifeTime, | |
| 1611 | Rate = Rate, | |
| 1612 | Rotation = Rotation, | |
| 1613 | RotSpeed = RotSpeed, | |
| 1614 | Speed = Speed, | |
| 1615 | VelocitySpread = VelocitySpread | |
| 1616 | }) | |
| 1617 | return fp | |
| 1618 | end | |
| 1619 | } | |
| 1620 | } | |
| 1621 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 1622 | if hit.Parent == nil then | |
| 1623 | return | |
| 1624 | end | |
| 1625 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1626 | for _, v in pairs(hit.Parent:children()) do | |
| 1627 | if v:IsA("Humanoid") then
| |
| 1628 | h = v | |
| 1629 | end | |
| 1630 | end | |
| 1631 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1632 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 1633 | return | |
| 1634 | end | |
| 1635 | local c = Create("ObjectValue")({
| |
| 1636 | Name = "creator", | |
| 1637 | Value = game:service("Players").LocalPlayer,
| |
| 1638 | Parent = h | |
| 1639 | }) | |
| 1640 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1641 | if HitSound ~= nil and HitPitch ~= nil then | |
| 1642 | CreateSound(HitSound, hit, 1, HitPitch) | |
| 1643 | end | |
| 1644 | local Damage = math.random(minim, maxim) | |
| 1645 | local blocked = false | |
| 1646 | local block = hit.Parent:findFirstChild("Block")
| |
| 1647 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 1648 | blocked = true | |
| 1649 | block.Value = block.Value - 1 | |
| 1650 | print(block.Value) | |
| 1651 | end | |
| 1652 | if blocked == false then | |
| 1653 | h.Health = h.Health - Damage | |
| 1654 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 1655 | else | |
| 1656 | h.Health = h.Health - Damage / 2 | |
| 1657 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 1658 | end | |
| 1659 | if Type == "Knockdown" then | |
| 1660 | local hum = hit.Parent.Humanoid | |
| 1661 | hum.PlatformStand = true | |
| 1662 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1663 | swait(1) | |
| 1664 | HHumanoid.PlatformStand = false | |
| 1665 | end), hum) | |
| 1666 | local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit | |
| 1667 | local bodvol = Create("BodyVelocity")({
| |
| 1668 | velocity = angle * knockback, | |
| 1669 | P = 5000, | |
| 1670 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1671 | Parent = hit | |
| 1672 | }) | |
| 1673 | local rl = Create("BodyAngularVelocity")({
| |
| 1674 | P = 3000, | |
| 1675 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 1676 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 1677 | Parent = hit | |
| 1678 | }) | |
| 1679 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 1680 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 1681 | elseif Type == "Normal" then | |
| 1682 | local vp = Create("BodyVelocity")({
| |
| 1683 | P = 500, | |
| 1684 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 1685 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 1686 | }) | |
| 1687 | if knockback > 0 then | |
| 1688 | vp.Parent = hit.Parent.Torso | |
| 1689 | end | |
| 1690 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1691 | elseif Type == "Impale" then | |
| 1692 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1)) | |
| 1693 | Spike.Anchored = true | |
| 1694 | Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)) | |
| 1695 | Spike.Position = hit.Parent.Torso.Position | |
| 1696 | for i = 1, 5 do | |
| 1697 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
| 1698 | end | |
| 1699 | Services.Debris:AddItem(Spike, 4) | |
| 1700 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
| |
| 1701 | hit.Parent.Humanoid.PlatformStand = true | |
| 1702 | swait(1) | |
| 1703 | hit.Parent.Humanoid.PlatformStand = false | |
| 1704 | elseif Type == "Up" then | |
| 1705 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1706 | velocity = Vector3.new(0, 20, 0), | |
| 1707 | P = 5000, | |
| 1708 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1709 | Parent = hit | |
| 1710 | }) | |
| 1711 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 1712 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1713 | velocity = Vector3.new(0, 20, 0), | |
| 1714 | P = 5000, | |
| 1715 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1716 | Parent = hit | |
| 1717 | }) | |
| 1718 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 1719 | elseif Type == "Snare" then | |
| 1720 | local bp = Create("BodyPosition")({
| |
| 1721 | P = 900, | |
| 1722 | D = 1000, | |
| 1723 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1724 | position = hit.Parent.Torso.Position, | |
| 1725 | Parent = hit.Parent.Torso | |
| 1726 | }) | |
| 1727 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1728 | elseif Type == "Slowness" then | |
| 1729 | local SpeedSave = hit.Parent.Humanoid.WalkSpeed | |
| 1730 | for i = 1, 25 do | |
| 1731 | hit.Parent.Humanoid.WalkSpeed = 4 | |
| 1732 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
| 1733 | end | |
| 1734 | wait(4) | |
| 1735 | hit.Parent.Humanoid.WalkSpeed = SpeedSave | |
| 1736 | elseif Type == "FireDmg" then | |
| 1737 | for i = 1, math.random(60, 150) do | |
| 1738 | BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
| |
| 1739 | BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
| |
| 1740 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
| |
| 1741 | wait(0.1) | |
| 1742 | MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal") | |
| 1743 | end | |
| 1744 | elseif Type == "Freeze" then | |
| 1745 | local bp = Create("BodyPosition")({
| |
| 1746 | P = 900, | |
| 1747 | D = 1000, | |
| 1748 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1749 | position = hit.Parent.Torso.Position, | |
| 1750 | Parent = hit.Parent.Torso | |
| 1751 | }) | |
| 1752 | game:GetService("Debris"):AddItem(bp, 4)
| |
| 1753 | for i = 1, 25 do | |
| 1754 | IcePartFunk(hit.Parent.Torso, 1, 1.5, 2) | |
| 1755 | end | |
| 1756 | elseif Type == "Freeze2" then | |
| 1757 | local BodPos = Create("BodyPosition")({
| |
| 1758 | P = 50000, | |
| 1759 | D = 1000, | |
| 1760 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1761 | position = hit.Parent.Torso.Position, | |
| 1762 | Parent = hit.Parent.Torso | |
| 1763 | }) | |
| 1764 | local BodGy = Create("BodyGyro")({
| |
| 1765 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 1766 | P = 20000, | |
| 1767 | Parent = hit.Parent.Torso, | |
| 1768 | cframe = hit.Parent.Torso.CFrame | |
| 1769 | }) | |
| 1770 | hit.Parent.Torso.Anchored = true | |
| 1771 | coroutine.resume(coroutine.create(function(Part) | |
| 1772 | swait(1.5) | |
| 1773 | Part.Anchored = false | |
| 1774 | end), hit.Parent.Torso) | |
| 1775 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 1776 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 1777 | end | |
| 1778 | local debounce = Create("BoolValue")({
| |
| 1779 | Name = "DebounceHit", | |
| 1780 | Parent = hit.Parent, | |
| 1781 | Value = true | |
| 1782 | }) | |
| 1783 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1784 | c = Instance.new("ObjectValue")
| |
| 1785 | c.Name = "creator" | |
| 1786 | c.Value = Player | |
| 1787 | c.Parent = h | |
| 1788 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1789 | end | |
| 1790 | end | |
| 1791 | function ShowDamage(Pos, Text, Time, Color) | |
| 1792 | local Rate = 0.033333333333333 | |
| 1793 | if not Pos then | |
| 1794 | local Pos = Vector3.new(0, 0, 0) | |
| 1795 | end | |
| 1796 | local Text = Text or "" | |
| 1797 | local Time = Time or 2 | |
| 1798 | if not Color then | |
| 1799 | local Color = Color3.new(1, 0, 1) | |
| 1800 | end | |
| 1801 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 1802 | EffectPart.Anchored = true | |
| 1803 | local BillboardGui = Create("BillboardGui")({
| |
| 1804 | Size = UDim2.new(3, 0, 3, 0), | |
| 1805 | Adornee = EffectPart, | |
| 1806 | Parent = EffectPart | |
| 1807 | }) | |
| 1808 | local TextLabel = Create("TextLabel")({
| |
| 1809 | BackgroundTransparency = 1, | |
| 1810 | Size = UDim2.new(1, 0, 1, 0), | |
| 1811 | Text = Text, | |
| 1812 | TextColor3 = Color, | |
| 1813 | TextScaled = true, | |
| 1814 | Font = Enum.Font.ArialBold, | |
| 1815 | Parent = BillboardGui | |
| 1816 | }) | |
| 1817 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 1818 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1819 | delay(0, function() | |
| 1820 | local Frames = Time / Rate | |
| 1821 | for Frame = 1, Frames do | |
| 1822 | wait(Rate) | |
| 1823 | local Percent = Frame / Frames | |
| 1824 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1825 | TextLabel.TextTransparency = Percent | |
| 1826 | end | |
| 1827 | if EffectPart and EffectPart.Parent then | |
| 1828 | EffectPart:Destroy() | |
| 1829 | end | |
| 1830 | end) | |
| 1831 | end | |
| 1832 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 1833 | for _, c in pairs(workspace:children()) do | |
| 1834 | local hum = c:findFirstChild("Humanoid")
| |
| 1835 | if hum ~= nil then | |
| 1836 | local head = c:findFirstChild("Head")
| |
| 1837 | if head ~= nil then | |
| 1838 | local targ = head.Position - Part.Position | |
| 1839 | local mag = targ.magnitude | |
| 1840 | if magni >= mag and c.Name ~= Player.Name then | |
| 1841 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1) | |
| 1842 | end | |
| 1843 | end | |
| 1844 | end | |
| 1845 | end | |
| 1846 | end | |
| 1847 | function MagniKILL(Part, magni, knock, Type) | |
| 1848 | for _, c in pairs(workspace:children()) do | |
| 1849 | local hum = c:findFirstChild("Humanoid")
| |
| 1850 | if hum ~= nil then | |
| 1851 | local head = c:findFirstChild("Head")
| |
| 1852 | if head ~= nil then | |
| 1853 | local targ = head.Position - Part.Position | |
| 1854 | local mag = targ.magnitude | |
| 1855 | if magni >= mag and c.Name ~= Player.Name then | |
| 1856 | hum.Health = 0 | |
| 1857 | end | |
| 1858 | end | |
| 1859 | end | |
| 1860 | end | |
| 1861 | end | |
| 1862 | EffectModel = Instance.new("Model", Character)
| |
| 1863 | EffectModel.Name = "Effects" | |
| 1864 | Effects = {
| |
| 1865 | Block = {
| |
| 1866 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1867 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1868 | prt.Anchored = true | |
| 1869 | prt.CFrame = cframe | |
| 1870 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1871 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1872 | if Type == 1 or Type == nil then | |
| 1873 | table.insert(Effects, {
| |
| 1874 | prt, | |
| 1875 | "Block1", | |
| 1876 | delay, | |
| 1877 | x3, | |
| 1878 | y3, | |
| 1879 | z3, | |
| 1880 | msh | |
| 1881 | }) | |
| 1882 | elseif Type == 2 then | |
| 1883 | table.insert(Effects, {
| |
| 1884 | prt, | |
| 1885 | "Block2", | |
| 1886 | delay, | |
| 1887 | x3, | |
| 1888 | y3, | |
| 1889 | z3, | |
| 1890 | msh | |
| 1891 | }) | |
| 1892 | else | |
| 1893 | table.insert(Effects, {
| |
| 1894 | prt, | |
| 1895 | "Block3", | |
| 1896 | delay, | |
| 1897 | x3, | |
| 1898 | y3, | |
| 1899 | z3, | |
| 1900 | msh | |
| 1901 | }) | |
| 1902 | end | |
| 1903 | end | |
| 1904 | }, | |
| 1905 | Sphere = {
| |
| 1906 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1907 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1908 | prt.Anchored = true | |
| 1909 | prt.CFrame = cframe | |
| 1910 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1911 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1912 | table.insert(Effects, {
| |
| 1913 | prt, | |
| 1914 | "Cylinder", | |
| 1915 | delay, | |
| 1916 | x3, | |
| 1917 | y3, | |
| 1918 | z3, | |
| 1919 | msh | |
| 1920 | }) | |
| 1921 | end | |
| 1922 | }, | |
| 1923 | Cylinder = {
| |
| 1924 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1925 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1926 | prt.Anchored = true | |
| 1927 | prt.CFrame = cframe | |
| 1928 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1929 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1930 | table.insert(Effects, {
| |
| 1931 | prt, | |
| 1932 | "Cylinder", | |
| 1933 | delay, | |
| 1934 | x3, | |
| 1935 | y3, | |
| 1936 | z3, | |
| 1937 | msh | |
| 1938 | }) | |
| 1939 | end | |
| 1940 | }, | |
| 1941 | Wave = {
| |
| 1942 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1943 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1944 | prt.Anchored = true | |
| 1945 | prt.CFrame = cframe | |
| 1946 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1947 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1948 | table.insert(Effects, {
| |
| 1949 | prt, | |
| 1950 | "Cylinder", | |
| 1951 | delay, | |
| 1952 | x3, | |
| 1953 | y3, | |
| 1954 | z3, | |
| 1955 | msh | |
| 1956 | }) | |
| 1957 | end | |
| 1958 | }, | |
| 1959 | Ring = {
| |
| 1960 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1961 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1962 | prt.Anchored = true | |
| 1963 | prt.CFrame = cframe | |
| 1964 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1965 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1966 | table.insert(Effects, {
| |
| 1967 | prt, | |
| 1968 | "Cylinder", | |
| 1969 | delay, | |
| 1970 | x3, | |
| 1971 | y3, | |
| 1972 | z3, | |
| 1973 | msh | |
| 1974 | }) | |
| 1975 | end | |
| 1976 | }, | |
| 1977 | Break = {
| |
| 1978 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1979 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1980 | prt.Anchored = true | |
| 1981 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1982 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1983 | local num = math.random(10, 50) / 1000 | |
| 1984 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1985 | table.insert(Effects, {
| |
| 1986 | prt, | |
| 1987 | "Shatter", | |
| 1988 | num, | |
| 1989 | prt.CFrame, | |
| 1990 | math.random() - math.random(), | |
| 1991 | 0, | |
| 1992 | math.random(50, 100) / 100 | |
| 1993 | }) | |
| 1994 | end | |
| 1995 | } | |
| 1996 | } | |
| 1997 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1998 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1999 | prt.Anchored = true | |
| 2000 | prt.CFrame = cframe | |
| 2001 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2002 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2003 | if Type == 1 or Type == nil then | |
| 2004 | table.insert(Effects, {
| |
| 2005 | prt, | |
| 2006 | "Block1", | |
| 2007 | delay, | |
| 2008 | x3, | |
| 2009 | y3, | |
| 2010 | z3, | |
| 2011 | msh | |
| 2012 | }) | |
| 2013 | elseif Type == 2 then | |
| 2014 | table.insert(Effects, {
| |
| 2015 | prt, | |
| 2016 | "Block2", | |
| 2017 | delay, | |
| 2018 | x3, | |
| 2019 | y3, | |
| 2020 | z3, | |
| 2021 | msh | |
| 2022 | }) | |
| 2023 | elseif Type == 3 then | |
| 2024 | table.insert(Effects, {
| |
| 2025 | prt, | |
| 2026 | "Block3", | |
| 2027 | delay, | |
| 2028 | x3, | |
| 2029 | y3, | |
| 2030 | z3, | |
| 2031 | msh | |
| 2032 | }) | |
| 2033 | end | |
| 2034 | end | |
| 2035 | function CreateSound(id, par, vol, pit) | |
| 2036 | coroutine.resume(coroutine.create(function() | |
| 2037 | local sou = Instance.new("Sound", par or workspace)
| |
| 2038 | sou.Volume = vol | |
| 2039 | sou.Pitch = pit or 1 | |
| 2040 | sou.SoundId = id | |
| 2041 | swait() | |
| 2042 | sou:play() | |
| 2043 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 2044 | end)) | |
| 2045 | end | |
| 2046 | function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2047 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2048 | prt.Anchored = true | |
| 2049 | prt.CFrame = cframe | |
| 2050 | prt.Material = "Neon" | |
| 2051 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2052 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2053 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2054 | for i = 0, 6, delay do | |
| 2055 | swait() | |
| 2056 | Part.Transparency = i | |
| 2057 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 2058 | end | |
| 2059 | Part.Parent = nil | |
| 2060 | end), prt, msh) | |
| 2061 | end | |
| 2062 | function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects | |
| 2063 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 2064 | local MainPos = partt.Position | |
| 2065 | local MainPos2 = mouse + SpreadVectors | |
| 2066 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 2067 | local speed = 1000 | |
| 2068 | local num = 1 | |
| 2069 | coroutine.resume(coroutine.create(function() | |
| 2070 | repeat | |
| 2071 | swait() | |
| 2072 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 2073 | local mag =(MainPos - pos).magnitude | |
| 2074 | Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
| |
| 2075 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 2076 | num = num - 1 | |
| 2077 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 2078 | if hit ~= nil then | |
| 2079 | num = 0 | |
| 2080 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2081 | refpart.Anchored = true | |
| 2082 | refpart.CFrame = CFrame.new(pos) | |
| 2083 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 2084 | end | |
| 2085 | if num <= 0 then | |
| 2086 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2087 | refpart.Anchored = true | |
| 2088 | refpart.CFrame = CFrame.new(pos) | |
| 2089 | if hit ~= nil then | |
| 2090 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 2091 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 2092 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 2093 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 2094 | MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg") | |
| 2095 | end | |
| 2096 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 2097 | end | |
| 2098 | until num <= 0 | |
| 2099 | end)) | |
| 2100 | end | |
| 2101 | function shoottraildd2(mouse, partt, SpreadAmount) | |
| 2102 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 2103 | local MainPos = partt.Position | |
| 2104 | local MainPos2 = mouse + SpreadVectors | |
| 2105 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 2106 | local speed = 3000 | |
| 2107 | local num = 1 | |
| 2108 | coroutine.resume(coroutine.create(function() | |
| 2109 | repeat | |
| 2110 | swait() | |
| 2111 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 2112 | local mag = (MainPos - pos).magnitude | |
| 2113 | Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
| |
| 2114 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 2115 | num = num - 1 | |
| 2116 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 2117 | if hit ~= nil then | |
| 2118 | num = 0 | |
| 2119 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2120 | refpart.Anchored = true | |
| 2121 | refpart.CFrame = CFrame.new(pos) | |
| 2122 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 2123 | end | |
| 2124 | if num <= 0 then | |
| 2125 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2126 | refpart.Anchored = true | |
| 2127 | refpart.CFrame = CFrame.new(pos) | |
| 2128 | if hit ~= nil then | |
| 2129 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 2130 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
| |
| 2131 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 2132 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 2133 | MagniKILL(refpart, 80, 0, "Normal") | |
| 2134 | end | |
| 2135 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 2136 | end | |
| 2137 | until num <= 0 | |
| 2138 | end)) | |
| 2139 | end | |
| 2140 | function shoottraildd22(mouse, partt, SpreadAmount) | |
| 2141 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 2142 | local MainPos = partt.Position | |
| 2143 | local MainPos2 = mouse + SpreadVectors | |
| 2144 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 2145 | local speed = 900 | |
| 2146 | local num = 1 | |
| 2147 | coroutine.resume(coroutine.create(function() | |
| 2148 | repeat | |
| 2149 | swait() | |
| 2150 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 2151 | local mag = (MainPos - pos).magnitude | |
| 2152 | Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
| |
| 2153 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 2154 | num = num - 1 | |
| 2155 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 2156 | if hit ~= nil then | |
| 2157 | num = 0 | |
| 2158 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2159 | refpart.Anchored = true | |
| 2160 | refpart.CFrame = CFrame.new(pos) | |
| 2161 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 2162 | end | |
| 2163 | if num <= 0 then | |
| 2164 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2165 | refpart.Anchored = true | |
| 2166 | refpart.CFrame = CFrame.new(pos) | |
| 2167 | if hit ~= nil then | |
| 2168 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 2169 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
| |
| 2170 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 2171 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 2172 | MagniKILL(refpart, 80, 0, "Normal") | |
| 2173 | end | |
| 2174 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 2175 | end | |
| 2176 | until num <= 0 | |
| 2177 | end)) | |
| 2178 | end | |
| 2179 | function shoottraildd3(mouse, partt, SpreadAmount, dmg) | |
| 2180 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 2181 | local MainPos = partt.Position | |
| 2182 | local MainPos2 = mouse + SpreadVectors | |
| 2183 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 2184 | local speed = 200 | |
| 2185 | local num = 0 | |
| 2186 | coroutine.resume(coroutine.create(function() | |
| 2187 | repeat | |
| 2188 | swait() | |
| 2189 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 2190 | local mag = (MainPos - pos).magnitude | |
| 2191 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
| |
| 2192 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 2193 | num = num - 1 | |
| 2194 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 2195 | if hit ~= nil then | |
| 2196 | num = 0 | |
| 2197 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2198 | refpart.Anchored = true | |
| 2199 | refpart.CFrame = CFrame.new(pos) | |
| 2200 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 2201 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 2202 | end | |
| 2203 | if num <= 0 then | |
| 2204 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2205 | refpart.Anchored = true | |
| 2206 | refpart.CFrame = CFrame.new(pos) | |
| 2207 | if hit ~= nil then | |
| 2208 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 2209 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 2210 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 2211 | MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness") | |
| 2212 | end | |
| 2213 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 2214 | end | |
| 2215 | until num <= 0 | |
| 2216 | end)) | |
| 2217 | end | |
| 2218 | function shoottraildd4(mouse, partt, SpreadAmount, dmg) | |
| 2219 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 2220 | local MainPos = partt.Position | |
| 2221 | local MainPos2 = mouse + SpreadVectors | |
| 2222 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 2223 | local speed = 500 | |
| 2224 | local num = 1 | |
| 2225 | coroutine.resume(coroutine.create(function() | |
| 2226 | repeat | |
| 2227 | swait() | |
| 2228 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 2229 | local mag = (MainPos - pos).magnitude | |
| 2230 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
| |
| 2231 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 2232 | num = num - 1 | |
| 2233 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 2234 | if hit ~= nil then | |
| 2235 | num = 0 | |
| 2236 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2237 | refpart.Anchored = true | |
| 2238 | refpart.CFrame = CFrame.new(pos) | |
| 2239 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 2240 | end | |
| 2241 | if num <= 0 then | |
| 2242 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2243 | refpart.Anchored = true | |
| 2244 | refpart.CFrame = CFrame.new(pos) | |
| 2245 | if hit ~= nil then | |
| 2246 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 2247 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 2248 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 2249 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 2250 | MagniDamage(refpart, 4, dmg, 40, 0, "Normal") | |
| 2251 | end | |
| 2252 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 2253 | end | |
| 2254 | until num <= 0 | |
| 2255 | end)) | |
| 2256 | end | |
| 2257 | ||
| 2258 | ||
| 2259 | --- | |
| 2260 | ||
| 2261 | attackdebounce = false | |
| 2262 | deb=false | |
| 2263 | ||
| 2264 | ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 2265 | if hit.Parent==nil then | |
| 2266 | return | |
| 2267 | end | |
| 2268 | h=hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2269 | for _,v in pairs(hit.Parent:children()) do | |
| 2270 | if v:IsA("Humanoid") then
| |
| 2271 | h=v | |
| 2272 | end | |
| 2273 | end | |
| 2274 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 2275 | h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2276 | end | |
| 2277 | if hit.Parent.className=="Hat" then | |
| 2278 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 2279 | end | |
| 2280 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 2281 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 2282 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 2283 | return | |
| 2284 | end]] | |
| 2285 | -- hs(hit,1.2) | |
| 2286 | c=Instance.new("ObjectValue")
| |
| 2287 | c.Name="creator" | |
| 2288 | c.Value=game:service("Players").LocalPlayer
| |
| 2289 | c.Parent=h | |
| 2290 | game:GetService("Debris"):AddItem(c,.5)
| |
| 2291 | Damage=math.random(minim,maxim) | |
| 2292 | -- h:TakeDamage(Damage) | |
| 2293 | blocked=false | |
| 2294 | block=hit.Parent:findFirstChild("Block")
| |
| 2295 | if block~=nil then | |
| 2296 | print(block.className) | |
| 2297 | if block.className=="NumberValue" then | |
| 2298 | if block.Value>0 then | |
| 2299 | blocked=true | |
| 2300 | if decreaseblock==nil then | |
| 2301 | block.Value=block.Value-1 | |
| 2302 | end | |
| 2303 | end | |
| 2304 | end | |
| 2305 | if block.className=="IntValue" then | |
| 2306 | if block.Value>0 then | |
| 2307 | blocked=true | |
| 2308 | if decreaseblock~=nil then | |
| 2309 | block.Value=block.Value-1 | |
| 2310 | end | |
| 2311 | end | |
| 2312 | end | |
| 2313 | end | |
| 2314 | if blocked==false then | |
| 2315 | -- h:TakeDamage(Damage) | |
| 2316 | h.Health=h.Health-Damage | |
| 2317 | showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
| |
| 2318 | else | |
| 2319 | h.Health=h.Health-(Damage/2) | |
| 2320 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
| |
| 2321 | end | |
| 2322 | if Type=="Knockdown" then | |
| 2323 | Humanoid=hit.Parent.Humanoid | |
| 2324 | Humanoid.PlatformStand=true | |
| 2325 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 2326 | swait(1) | |
| 2327 | HHumanoid.PlatformStand=false | |
| 2328 | end),Humanoid) | |
| 2329 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 2330 | hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 2331 | local bodvol=Instance.new("BodyVelocity")
| |
| 2332 | bodvol.velocity=angle*knockback | |
| 2333 | bodvol.P=5000 | |
| 2334 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 2335 | bodvol.Parent=hit | |
| 2336 | rl=Instance.new("BodyAngularVelocity")
| |
| 2337 | rl.P=3000 | |
| 2338 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 2339 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 2340 | rl.Parent=hit | |
| 2341 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 2342 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 2343 | elseif Type=="Normal" then | |
| 2344 | bp=Instance.new("BodyVelocity")
| |
| 2345 | bp.P=100000 | |
| 2346 | bp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 2347 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 2348 | if KnockbackType==1 then | |
| 2349 | bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 2350 | elseif KnockbackType==2 then | |
| 2351 | bp.velocity=Property.CFrame.lookVector*knockback | |
| 2352 | end | |
| 2353 | if knockback>0 then | |
| 2354 | bp.Parent=hit.Parent.Torso | |
| 2355 | ||
| 2356 | end | |
| 2357 | game:GetService("Debris"):AddItem(bp,.5)
| |
| 2358 | elseif Type=="Up" then | |
| 2359 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 2360 | bodyVelocity.velocity=vt(0,60,0) | |
| 2361 | bodyVelocity.P=5000 | |
| 2362 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 2363 | bodyVelocity.Parent=hit | |
| 2364 | game:GetService("Debris"):AddItem(bodyVelocity,1)
| |
| 2365 | rl=Instance.new("BodyAngularVelocity")
| |
| 2366 | rl.P=3000 | |
| 2367 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 2368 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 2369 | rl.Parent=hit | |
| 2370 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 2371 | elseif Type=="Snare" then | |
| 2372 | bp=Instance.new("BodyPosition")
| |
| 2373 | bp.P=2000 | |
| 2374 | bp.D=100 | |
| 2375 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 2376 | bp.position=hit.Parent.Torso.Position | |
| 2377 | bp.Parent=hit.Parent.Torso | |
| 2378 | game:GetService("Debris"):AddItem(bp,1)
| |
| 2379 | elseif Type=="Target" then | |
| 2380 | if Targetting==false then | |
| 2381 | ZTarget=hit.Parent.Torso | |
| 2382 | coroutine.resume(coroutine.create(function(Part) | |
| 2383 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 2384 | swait(1) | |
| 2385 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 2386 | end),ZTarget) | |
| 2387 | TargHum=ZTarget.Parent:findFirstChild("Humanoid")
| |
| 2388 | targetgui=Instance.new("BillboardGui")
| |
| 2389 | targetgui.Parent=ZTarget | |
| 2390 | targetgui.Size=UDim2.new(10,100,10,100) | |
| 2391 | targ=Instance.new("ImageLabel")
| |
| 2392 | targ.Parent=targetgui | |
| 2393 | targ.BackgroundTransparency=1 | |
| 2394 | targ.Image="rbxassetid://4834067" | |
| 2395 | targ.Size=UDim2.new(1,0,1,0) | |
| 2396 | cam.CameraType="Scriptable" | |
| 2397 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 2398 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 2399 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 2400 | Targetting=true | |
| 2401 | RocketTarget=ZTarget | |
| 2402 | for i=1,Property do | |
| 2403 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
| 2404 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
| 2405 | swait() | |
| 2406 | end | |
| 2407 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
| 2408 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 2409 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 2410 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
| 2411 | end | |
| 2412 | Targetting=true | |
| 2413 | RocketTarget=true | |
| 2414 | targetgui.Parent=true | |
| 2415 | cam.CameraType="Custom" | |
| 2416 | end | |
| 2417 | end | |
| 2418 | debounce=Instance.new("BoolValue")
| |
| 2419 | debounce.Name="DebounceHit" | |
| 2420 | debounce.Parent=hit.Parent | |
| 2421 | debounce.Value=true | |
| 2422 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 2423 | c=Instance.new("ObjectValue")
| |
| 2424 | c.Name="creator" | |
| 2425 | c.Value=Player | |
| 2426 | c.Parent=h | |
| 2427 | game:GetService("Debris"):AddItem(c,.5)
| |
| 2428 | CRIT=true | |
| 2429 | hitDeb=true | |
| 2430 | AttackPos=6 | |
| 2431 | end | |
| 2432 | end | |
| 2433 | ||
| 2434 | showDamage=function(Char,Dealt,du,Color) | |
| 2435 | m=Instance.new("Model")
| |
| 2436 | m.Name=tostring(Dealt) | |
| 2437 | h=Instance.new("Humanoid")
| |
| 2438 | h.Health=0 | |
| 2439 | h.MaxHealth=0 | |
| 2440 | h.Parent=m | |
| 2441 | c=Instance.new("Part")
| |
| 2442 | c.Transparency=0 | |
| 2443 | c.BrickColor=Color | |
| 2444 | c.Transparency = 1 | |
| 2445 | c.Name="Head" | |
| 2446 | c.TopSurface=0 | |
| 2447 | c.BottomSurface=0 | |
| 2448 | c.formFactor="Plate" | |
| 2449 | c.Size=Vector3.new(1,.4,1) | |
| 2450 | ||
| 2451 | local txt = Instance.new("BillboardGui", c)
| |
| 2452 | txt.Adornee = c | |
| 2453 | txt.Name = "_status" | |
| 2454 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 2455 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 2456 | local text = Instance.new("TextLabel", txt)
| |
| 2457 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 2458 | text.FontSize = "Size12" | |
| 2459 | text.TextScaled = true | |
| 2460 | text.TextTransparency = 0.5 | |
| 2461 | text.BackgroundTransparency = 1 | |
| 2462 | text.TextTransparency = 0.5 | |
| 2463 | text.TextStrokeTransparency = 0.5 | |
| 2464 | text.Font = "SciFi" | |
| 2465 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 2466 | v=Instance.new("Part")
| |
| 2467 | v.Name = "ColorBrick" | |
| 2468 | v.Parent=c | |
| 2469 | v.FormFactor="Symmetric" | |
| 2470 | v.Anchored=true | |
| 2471 | v.CanCollide=false | |
| 2472 | v.BottomSurface="Smooth" | |
| 2473 | v.TopSurface="Smooth" | |
| 2474 | v.Size=Vector3.new(10,5,3) | |
| 2475 | v.Transparency=1 | |
| 2476 | v.CFrame=c.CFrame | |
| 2477 | v.BrickColor=BrickColor.random() | |
| 2478 | v.Transparency=1 | |
| 2479 | text.TextColor3 = t.BrickColor.Color | |
| 2480 | v.Shape="Block" | |
| 2481 | text.Text = tostring(Dealt) | |
| 2482 | ms=Instance.new("CylinderMesh")
| |
| 2483 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 2484 | --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
| |
| 2485 | local rndm=math.random(1,#hitsounds) | |
| 2486 | local r=rndm | |
| 2487 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
| |
| 2488 | if CRIT==true then | |
| 2489 | ms.Scale=Vector3.new(1,1.25,1) | |
| 2490 | end | |
| 2491 | ms.Parent=c | |
| 2492 | c.Reflectance=0 | |
| 2493 | Instance.new("BodyGyro").Parent=c
| |
| 2494 | c.Parent=m | |
| 2495 | if Char:findFirstChild("Head")~=nil then
| |
| 2496 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 2497 | elseif Char.Parent:findFirstChild("Head")~=nil then
| |
| 2498 | c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 2499 | end | |
| 2500 | f=Instance.new("BodyPosition")
| |
| 2501 | f.P=200000 | |
| 2502 | f.D=100 | |
| 2503 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 2504 | f.position=c.Position+Vector3.new(0,3,0) | |
| 2505 | f.Parent=c | |
| 2506 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 2507 | c.CanCollide=false | |
| 2508 | m.Parent=workspace | |
| 2509 | c.CanCollide=false | |
| 2510 | end | |
| 2511 | ||
| 2512 | ||
| 2513 | ------ | |
| 2514 | hito = function(dm, X, c, dn, dp, dq) | |
| 2515 | for I,dr in pairs(workspace:GetChildren()) do | |
| 2516 | if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
| |
| 2517 | local ds = dr:FindFirstChild("Humanoid")
| |
| 2518 | local dt = dr:FindFirstChild("HumanoidRootPart")
| |
| 2519 | TakeDamage(ds, c) | |
| 2520 | if InForm == true then | |
| 2521 | ds.Parent:BreakJoints() | |
| 2522 | wait(1.2) | |
| 2523 | ds.Parent:Destroy() | |
| 2524 | end | |
| 2525 | ds:SetStateEnabled(16, true) | |
| 2526 | delay(dn, function() | |
| 2527 | ds:SetStateEnabled(16, true) | |
| 2528 | end) | |
| 2529 | local du = Instance.new("StringValue")
| |
| 2530 | du.Name = "alabo" | |
| 2531 | du.Parent = dt | |
| 2532 | game.Debris:AddItem(du, dn) | |
| 2533 | local dv = Instance.new("Part")
| |
| 2534 | ||
| 2535 | dv.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2536 | dv.Transparency = 0.25 | |
| 2537 | dv.Anchored = true | |
| 2538 | dv.CanCollide = false | |
| 2539 | dv.BrickColor = BrickColor.new("White")
| |
| 2540 | dv.Material = "Neon" | |
| 2541 | dv.Locked = true | |
| 2542 | dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1)) | |
| 2543 | dv.Parent = modz | |
| 2544 | local dw = Instance.new("SpecialMesh")
| |
| 2545 | dw.MeshType = "Sphere" | |
| 2546 | dw.Scale = Vector3.new(0.5, 0.5, 0.5) | |
| 2547 | dw.Parent = dv | |
| 2548 | game.Debris:AddItem(dv, 1) | |
| 2549 | local dx = Instance.new("Model")
| |
| 2550 | dx.Name = c | |
| 2551 | dx.Parent = workspace | |
| 2552 | game.Debris:AddItem(dx, 0.5 + c / 75) | |
| 2553 | local dy = Instance.new("Humanoid")
| |
| 2554 | dy.MaxHealth = 0 | |
| 2555 | dy.Parent = dx | |
| 2556 | local dz = Instance.new("Part")
| |
| 2557 | dz.Name = "Head" | |
| 2558 | dz.Locked = true | |
| 2559 | dz.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2560 | dz.Position = dt.Position | |
| 2561 | dz.BrickColor = BrickColor.new("New Yeller")
| |
| 2562 | dz.Material = "Neon" | |
| 2563 | dz.Transparency = 1 | |
| 2564 | dz.CanCollide = false | |
| 2565 | dz.Parent = dx | |
| 2566 | local dA = Instance.new("BodyPosition")
| |
| 2567 | dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2568 | dA.P = 20000 | |
| 2569 | dA.D = 300 | |
| 2570 | dA.Position = dz.Position + Vector3.new(0, 5, 0) | |
| 2571 | dA.Parent = dz | |
| 2572 | local dB = Instance.new("CylinderMesh")
| |
| 2573 | dB.Parent = dz | |
| 2574 | coroutine.resume(coroutine.create(function() | |
| 2575 | while dB do | |
| 2576 | swait() | |
| 2577 | dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4) | |
| 2578 | end | |
| 2579 | end)) | |
| 2580 | if dp then | |
| 2581 | local dC = Instance.new("BodyVelocity")
| |
| 2582 | dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999) | |
| 2583 | dC.P = 9999999999 | |
| 2584 | dC.Velocity = dp | |
| 2585 | dC.Parent = dt | |
| 2586 | game.Debris:AddItem(dC, dn) | |
| 2587 | end | |
| 2588 | if dq then | |
| 2589 | local dD = Instance.new("BodyAngularVelocity")
| |
| 2590 | dD.MaxTorque = Vector3.new(99999, 999999, 999999) | |
| 2591 | dD.P = math.huge | |
| 2592 | dD.AngularVelocity = dq | |
| 2593 | dD.Parent = dt | |
| 2594 | game.Debris:AddItem(dD, dn) | |
| 2595 | end | |
| 2596 | local dE = Instance.new("Sound")
| |
| 2597 | dE.Pitch = rd2(10, 11) / 10 | |
| 2598 | dE.Volume = rd2(10, 13) / 10 | |
| 2599 | dE.EmitterSize = 10 | |
| 2600 | dE.SoundId = "rbxassetid://" | |
| 2601 | dE.Parent = dv | |
| 2602 | dE:Play() | |
| 2603 | coroutine.resume(coroutine.create(function() | |
| 2604 | for I = 1, 5 do | |
| 2605 | swait() | |
| 2606 | dv.Transparency = dv.Transparency + 0.175 | |
| 2607 | dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c) | |
| 2608 | end | |
| 2609 | end)) | |
| 2610 | end | |
| 2611 | end | |
| 2612 | end | |
| 2613 | ------ | |
| 2614 | ||
| 2615 | vt = Vector3.new | |
| 2616 | local new = Instance.new | |
| 2617 | local cf = CFrame.new | |
| 2618 | local cfa = CFrame.Angles | |
| 2619 | local bc = BrickColor.new | |
| 2620 | ||
| 2621 | function bigbangattack() | |
| 2622 | attack = true | |
| 2623 | Humanoid.WalkSpeed = 0 | |
| 2624 | for i = 0, 8, 0.1 do | |
| 2625 | swait() | |
| 2626 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 2627 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 2628 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 2629 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 2630 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 2631 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 2632 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 2633 | end | |
| 2634 | local rng = Instance.new("Part", mouse)
| |
| 2635 | rng.Anchored = true | |
| 2636 | rng.BrickColor = BrickColor.new("Cyan")
| |
| 2637 | rng.CanCollide = false | |
| 2638 | rng.FormFactor = 3 | |
| 2639 | rng.Name = "Ring" | |
| 2640 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
| 2641 | rng.Transparency = 0 | |
| 2642 | rng.TopSurface = 0 | |
| 2643 | rng.BottomSurface = 0 | |
| 2644 | rng.CFrame = RootPart.CFrame | |
| 2645 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2646 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2647 | ||
| 2648 | local rng3 = rng:Clone() | |
| 2649 | rng3.Parent = char | |
| 2650 | local rng3m = rng3.Mesh | |
| 2651 | ||
| 2652 | local rng5 = rng:Clone() | |
| 2653 | rng5.Parent = char | |
| 2654 | rng5.BrickColor = BrickColor.new("Cyan")
| |
| 2655 | local rng5m = rng5.Mesh | |
| 2656 | local rng6 = rng:Clone() | |
| 2657 | rng6.Material = "Plastic" | |
| 2658 | rng6.BrickColor = BrickColor.new("Cyan")
| |
| 2659 | rng6.Parent = char | |
| 2660 | local rng6m = rng6.Mesh | |
| 2661 | rng6m.Scale = vt(7.5,7.5,7.5) | |
| 2662 | rng6m.MeshType = "FileMesh" | |
| 2663 | rng6m.MeshId = "rbxassetid://430736398" | |
| 2664 | local Must2 = Instance.new("Sound",rng6)
| |
| 2665 | Must2.SoundId = "rbxassetid://135581154" | |
| 2666 | Must2.Pitch = 0.99 | |
| 2667 | Must2.Volume = 3 | |
| 2668 | Must2.Looped = false | |
| 2669 | wait(0) | |
| 2670 | Must2:Play() | |
| 2671 | local hita = rng6.Touched:connect(function(hit) | |
| 2672 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
| 2673 | end) | |
| 2674 | ||
| 2675 | rng3.CFrame = RootPart.CFrame | |
| 2676 | ||
| 2677 | rng5.CFrame = RootPart.CFrame | |
| 2678 | rng6.CFrame = RootPart.CFrame | |
| 2679 | local pie222 = Instance.new("ParticleEmitter")
| |
| 2680 | pie222.Parent = rng6 | |
| 2681 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 2682 | pie222.LightEmission = 1 | |
| 2683 | pie222.Size = NumberSequence.new(6,1) | |
| 2684 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 2685 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 2686 | pie222.EmissionDirection = "Top" | |
| 2687 | pie222.Enabled = true | |
| 2688 | pie222.Lifetime = NumberRange.new(1) | |
| 2689 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 2690 | pie222.Rate = 404 | |
| 2691 | pie222.Speed = NumberRange.new(0) | |
| 2692 | pie222.LockedToPart = false | |
| 2693 | pie222.VelocitySpread = 2 | |
| 2694 | wait() | |
| 2695 | local scaler = 10/5 | |
| 2696 | local scaler2 = 10/5 | |
| 2697 | for i = 0,10,0.1 do | |
| 2698 | swait() | |
| 2699 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
| 2700 | ||
| 2701 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
| 2702 | ||
| 2703 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
| 2704 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8) | |
| 2705 | rng6.CFrame = rng3.CFrame | |
| 2706 | rng.Transparency = rng.Transparency + 1 | |
| 2707 | ||
| 2708 | rng3.Transparency = rng3.Transparency + 0.01 | |
| 2709 | ||
| 2710 | rng5.Transparency = rng5.Transparency + 0.01 | |
| 2711 | rng6.Transparency = rng6.Transparency + 0.021 | |
| 2712 | scaler = scaler - 0.125/5 | |
| 2713 | scaler2 = scaler2 - 0.1/5 | |
| 2714 | ||
| 2715 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
| 2716 | ||
| 2717 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
| 2718 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
| 2719 | end | |
| 2720 | hita:disconnect() | |
| 2721 | game:GetService("Debris"):AddItem(rng, 1)
| |
| 2722 | ||
| 2723 | game:GetService("Debris"):AddItem(rng3, 1)
| |
| 2724 | ||
| 2725 | game:GetService("Debris"):AddItem(rng5, 1)
| |
| 2726 | attack = false | |
| 2727 | pie222:Destroy() | |
| 2728 | Humanoid.WalkSpeed = 16 | |
| 2729 | end | |
| 2730 | ||
| 2731 | ||
| 2732 | function bigbangattack2() | |
| 2733 | attack = true | |
| 2734 | Humanoid.WalkSpeed = 0 | |
| 2735 | for i = 0, 8, 0.1 do | |
| 2736 | swait() | |
| 2737 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 2738 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 2739 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 2740 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 2741 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 2742 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 2743 | end | |
| 2744 | local rng = Instance.new("Part", RightArm)
| |
| 2745 | rng.Anchored = true | |
| 2746 | rng.BrickColor = BrickColor.new("Cyan")
| |
| 2747 | rng.CanCollide = false | |
| 2748 | rng.FormFactor = 3 | |
| 2749 | rng.Name = "Ring" | |
| 2750 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
| 2751 | rng.Transparency = 0 | |
| 2752 | rng.TopSurface = 0 | |
| 2753 | rng.BottomSurface = 0 | |
| 2754 | rng.CFrame = RootPart.CFrame | |
| 2755 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2756 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2757 | ||
| 2758 | local rng3 = rng:Clone() | |
| 2759 | rng3.Parent = char | |
| 2760 | local rng3m = rng3.Mesh | |
| 2761 | ||
| 2762 | local rng5 = rng:Clone() | |
| 2763 | rng5.Parent = char | |
| 2764 | rng5.BrickColor = BrickColor.new("Cyan")
| |
| 2765 | local rng5m = rng5.Mesh | |
| 2766 | local rng6 = rng:Clone() | |
| 2767 | rng6.Material = "Plastic" | |
| 2768 | rng6.BrickColor = BrickColor.new("Cyan")
| |
| 2769 | rng6.Parent = char | |
| 2770 | local rng6m = rng6.Mesh | |
| 2771 | rng6m.Scale = vt(7.5,7.5,30.5) | |
| 2772 | rng6m.MeshType = "FileMesh" | |
| 2773 | rng6m.MeshId = "rbxassetid://430736398" | |
| 2774 | local Must2 = Instance.new("Sound",Torso)
| |
| 2775 | Must2.SoundId = "rbxassetid://719747626" | |
| 2776 | Must2.Pitch = 0.99 | |
| 2777 | Must2.Volume = 3 | |
| 2778 | Must2.Looped = false | |
| 2779 | wait(0) | |
| 2780 | Must2:Play() | |
| 2781 | local hita = rng6.Touched:connect(function(hit) | |
| 2782 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
| 2783 | end) | |
| 2784 | ||
| 2785 | rng3.CFrame = Head.CFrame | |
| 2786 | ||
| 2787 | rng5.CFrame = Head.CFrame | |
| 2788 | rng6.CFrame = rng5.CFrame | |
| 2789 | local pie222 = Instance.new("ParticleEmitter")
| |
| 2790 | pie222.Parent = rng6 | |
| 2791 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 2792 | pie222.LightEmission = 1 | |
| 2793 | pie222.Size = NumberSequence.new(15,1) | |
| 2794 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 2795 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 2796 | pie222.EmissionDirection = "Top" | |
| 2797 | pie222.Enabled = true | |
| 2798 | pie222.Lifetime = NumberRange.new(1) | |
| 2799 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 2800 | pie222.Rate = 404 | |
| 2801 | pie222.Speed = NumberRange.new(0) | |
| 2802 | pie222.LockedToPart = false | |
| 2803 | pie222.VelocitySpread = 2 | |
| 2804 | wait() | |
| 2805 | local scaler = 10/5 | |
| 2806 | local scaler2 = 10/5 | |
| 2807 | for i = 0,10,0.1 do | |
| 2808 | swait() | |
| 2809 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
| 2810 | ||
| 2811 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
| 2812 | ||
| 2813 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
| 2814 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8) | |
| 2815 | rng6.CFrame = rng3.CFrame | |
| 2816 | rng.Transparency = rng.Transparency + 1 | |
| 2817 | ||
| 2818 | rng3.Transparency = rng3.Transparency + 0.01 | |
| 2819 | ||
| 2820 | rng5.Transparency = rng5.Transparency + 0.01 | |
| 2821 | rng6.Transparency = rng6.Transparency + 0.021 | |
| 2822 | scaler = scaler - 0.125/5 | |
| 2823 | scaler2 = scaler2 - 0.1/5 | |
| 2824 | ||
| 2825 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
| 2826 | ||
| 2827 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
| 2828 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
| 2829 | end | |
| 2830 | hita:disconnect() | |
| 2831 | game:GetService("Debris"):AddItem(rng, 1)
| |
| 2832 | ||
| 2833 | game:GetService("Debris"):AddItem(rng3, 1)
| |
| 2834 | ||
| 2835 | game:GetService("Debris"):AddItem(rng5, 1)
| |
| 2836 | attack = false | |
| 2837 | pie222:Destroy() | |
| 2838 | Humanoid.WalkSpeed = 16 | |
| 2839 | end | |
| 2840 | ||
| 2841 | ||
| 2842 | ||
| 2843 | ||
| 2844 | ||
| 2845 | mouse.KeyDown:connect(function(k) ---galickgun | |
| 2846 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 2847 | MV4 = 0 | |
| 2848 | local Must = Instance.new("Sound",Torso)
| |
| 2849 | Must.SoundId = "rbxassetid://719748223" | |
| 2850 | Must.Pitch = 0.99 | |
| 2851 | Must.Volume = 3.4 | |
| 2852 | Must.Looped = false | |
| 2853 | wait(0) | |
| 2854 | Must:Play() | |
| 2855 | Humanoid.WalkSpeed = 13 | |
| 2856 | local Aura = Instance.new('ParticleEmitter')
| |
| 2857 | Aura.Name = "Aura" | |
| 2858 | Aura.Texture = "rbxassetid://347730682" | |
| 2859 | Aura.Parent = Torso | |
| 2860 | Aura.LightEmission = 1 | |
| 2861 | Aura.Transparency = NumberSequence.new(0.4,1) | |
| 2862 | Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
| |
| 2863 | Aura.Size = NumberSequence.new(1,9) | |
| 2864 | Aura.Rotation = NumberRange.new(-360,360) | |
| 2865 | Aura.LockedToPart = true | |
| 2866 | Aura.Lifetime = NumberRange.new(1) | |
| 2867 | Aura.Rate = 100 | |
| 2868 | Aura.Speed = NumberRange.new(0) | |
| 2869 | Aura.EmissionDirection = "Top" | |
| 2870 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 2871 | Aura2.Name = "Aura" | |
| 2872 | Aura2.Texture = "rbxassetid://1046299182" | |
| 2873 | Aura2.Parent = Torso | |
| 2874 | Aura2.LightEmission = 1 | |
| 2875 | Aura2.Transparency = NumberSequence.new(0,1) | |
| 2876 | Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
| |
| 2877 | Aura2.Size = NumberSequence.new(14) | |
| 2878 | Aura2.Rotation = NumberRange.new(-360,360) | |
| 2879 | Aura2.LockedToPart = true | |
| 2880 | Aura2.Lifetime = NumberRange.new(0.2) | |
| 2881 | Aura2.Rate = 20 | |
| 2882 | Aura2.Speed = NumberRange.new(0) | |
| 2883 | Aura2.EmissionDirection = "Top" | |
| 2884 | attack = true | |
| 2885 | Firepart1 = Instance.new("Part", RightArm)
| |
| 2886 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 2887 | GuW1 = Instance.new("Weld")
| |
| 2888 | GuW1.Name = "GuW" | |
| 2889 | GuW1.Part0 = RightArm | |
| 2890 | GuW1.C0 = cn(0, -1, 0) | |
| 2891 | GuW1.C1 = cn(0, 0, 0) | |
| 2892 | GuW1.Part1 = Firepart1 | |
| 2893 | GuW1.Parent = RightArm | |
| 2894 | Firepart1.Transparency = 1 | |
| 2895 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 2896 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 2897 | GuW2 = Instance.new("Weld")
| |
| 2898 | GuW2.Name = "GuW" | |
| 2899 | GuW2.Part0 = LeftArm | |
| 2900 | GuW2.C0 = cn(0, -1, 0) | |
| 2901 | GuW2.C1 = cn(0, 0, 0) | |
| 2902 | GuW2.Part1 = Firepart2 | |
| 2903 | GuW2.Parent = LeftArm | |
| 2904 | Firepart2.Transparency = 1 | |
| 2905 | GuW1:Destroy() | |
| 2906 | GuW1 = Instance.new("Weld")
| |
| 2907 | GuW1.Name = "GuW" | |
| 2908 | GuW1.Part0 = Torso | |
| 2909 | GuW1.C0 = cn(0, 0, -6) | |
| 2910 | GuW1.C1 = cn(0, 0, 0) | |
| 2911 | GuW1.Part1 = Firepart1 | |
| 2912 | GuW1.Parent = Torso | |
| 2913 | GuW2:Destroy() | |
| 2914 | GuW2 = Instance.new("Weld")
| |
| 2915 | GuW2.Name = "GuW" | |
| 2916 | GuW2.Part0 = Torso | |
| 2917 | GuW2.C0 = cn(0, 0, -6) | |
| 2918 | GuW2.C1 = cn(0, 0, 0) | |
| 2919 | GuW2.Part1 = Firepart2 | |
| 2920 | GuW2.Parent = Torso | |
| 2921 | GuW2:Destroy() | |
| 2922 | GuW2 = Instance.new("Weld")
| |
| 2923 | GuW2.Name = "GuW" | |
| 2924 | GuW2.Part0 = Torso | |
| 2925 | GuW2.C0 = cn(0, 0, -4) | |
| 2926 | GuW2.C1 = cn(0, 0, 0) | |
| 2927 | GuW2.Part1 = Firepart2 | |
| 2928 | GuW2.Parent = Torso | |
| 2929 | for i = 0, 18, 0.1 do | |
| 2930 | swait() | |
| 2931 | if Torsovelocity.Y > 2 then | |
| 2932 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2933 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1) | |
| 2934 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 2935 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 2936 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2937 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2938 | elseif Torsovelocity.Y < 1 then | |
| 2939 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1) | |
| 2940 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05) | |
| 2941 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 2942 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1) | |
| 2943 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2944 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2945 | end | |
| 2946 | end | |
| 2947 | GuW1:Destroy() | |
| 2948 | GuW1 = Instance.new("Weld")
| |
| 2949 | GuW1.Name = "GuW" | |
| 2950 | GuW1.Part0 = Torso | |
| 2951 | GuW1.C0 = cn(0, 0, -15) | |
| 2952 | GuW1.C1 = cn(0, 0, 0) | |
| 2953 | GuW1.Part1 = Firepart1 | |
| 2954 | GuW1.Parent = Torso | |
| 2955 | GuW2:Destroy() | |
| 2956 | GuW2 = Instance.new("Weld")
| |
| 2957 | GuW2.Name = "GuW" | |
| 2958 | GuW2.Part0 = Torso | |
| 2959 | GuW2.C0 = cn(0, 0, -17.5) | |
| 2960 | GuW2.C1 = cn(0, 0, 0) | |
| 2961 | GuW2.Part1 = Firepart2 | |
| 2962 | GuW2.Parent = Torso | |
| 2963 | local Must = Instance.new("Sound",Torso)
| |
| 2964 | Must.SoundId = "rbxassetid://719747626" | |
| 2965 | Must.Pitch = 0.99 | |
| 2966 | Must.Volume = 3.9 | |
| 2967 | Must.Looped = false | |
| 2968 | wait(0) | |
| 2969 | Must:Play() | |
| 2970 | for i = 0, 1.25, 0.01 do | |
| 2971 | swait() | |
| 2972 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 2973 | shoottraildd22(mouse.Hit.p, Torso, 0) | |
| 2974 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 2975 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 2976 | if Torsovelocity.Y > 2 then | |
| 2977 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2978 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2979 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 2980 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 2981 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2982 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2983 | end | |
| 2984 | end | |
| 2985 | Must:Stop() | |
| 2986 | Aura:Destroy() | |
| 2987 | Aura2:Destroy() | |
| 2988 | wait(0.5) | |
| 2989 | Humanoid.WalkSpeed = 16 | |
| 2990 | attack = false | |
| 2991 | MV4 = 300 | |
| 2992 | Firepart1:Destroy() | |
| 2993 | Firepart2:Destroy() | |
| 2994 | end | |
| 2995 | end) | |
| 2996 | ||
| 2997 | ||
| 2998 | d = {}
| |
| 2999 | function iteffect() | |
| 3000 | ||
| 3001 | coroutine.resume(coroutine.create(function() | |
| 3002 | ||
| 3003 | for i = 1, 10 do | |
| 3004 | effect = Instance.new("Part", workspace)
| |
| 3005 | effect.Anchored = true | |
| 3006 | effect.CanCollide = false | |
| 3007 | effect.Size = Vector3.new(0.2, 3, 0.2) | |
| 3008 | effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 3009 | effect.Transparency = 0 | |
| 3010 | effect.Material = "Plastic" | |
| 3011 | effect.BrickColor = BrickColor.new("Really black")
| |
| 3012 | table.insert(d, effect) | |
| 3013 | game:GetService("Debris"):AddItem(effect, 0.3)
| |
| 3014 | end | |
| 3015 | ||
| 3016 | coroutine.resume(coroutine.create(function() | |
| 3017 | for i = 1, 10 do | |
| 3018 | for i,e in pairs(d) do | |
| 3019 | e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0) | |
| 3020 | e.Transparency = e.Transparency + 0.030 | |
| 3021 | end | |
| 3022 | wait(0.01) | |
| 3023 | end | |
| 3024 | ||
| 3025 | end)) | |
| 3026 | end)) | |
| 3027 | ||
| 3028 | ||
| 3029 | end | |
| 3030 | ||
| 3031 | tp = true | |
| 3032 | ||
| 3033 | mouse.KeyDown:connect(function(k) | |
| 3034 | if k == "e" then | |
| 3035 | if tp == true then | |
| 3036 | tp = false | |
| 3037 | char.Head.face.Parent = game.Lighting | |
| 3038 | wait(0) | |
| 3039 | char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0) | |
| 3040 | game.Lighting.face.Parent = char.Head | |
| 3041 | wait(0) | |
| 3042 | tp = true | |
| 3043 | ||
| 3044 | ||
| 3045 | end | |
| 3046 | end | |
| 3047 | end) | |
| 3048 | ||
| 3049 | ||
| 3050 | MV4 = 300 | |
| 3051 | mouse.KeyDown:connect(function(k) | |
| 3052 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 3053 | MV4 = 0 | |
| 3054 | local Must = Instance.new("Sound",workspace)
| |
| 3055 | Must.SoundId = "rbxassetid://512366303" | |
| 3056 | Must.Pitch = 0.99 | |
| 3057 | Must.Volume = 3.5 | |
| 3058 | Must.Looped = true | |
| 3059 | wait(0) | |
| 3060 | Must:Play() | |
| 3061 | local lb = Instance.new("Part")
| |
| 3062 | lb.Parent = char | |
| 3063 | lb.Material = "Neon" | |
| 3064 | lb.Color = BrickColor.new("Gold").Color
| |
| 3065 | lb.CanCollide = false | |
| 3066 | lb.Material = "Neon" | |
| 3067 | lb.Size = vt(1,1,1) | |
| 3068 | lb.CFrame = Torso.CFrame | |
| 3069 | lb.Rotation = vt(0,0,0) | |
| 3070 | lb.Anchored = true | |
| 3071 | lb.Transparency = 0 | |
| 3072 | local thing = Instance.new("SpecialMesh",lb)
| |
| 3073 | thing.MeshType = "FileMesh" | |
| 3074 | thing.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 3075 | thing.Scale = vt(0,15,0) | |
| 3076 | local chancerot = math.random(1,2) | |
| 3077 | for z = 0, 4 do | |
| 3078 | if chancerot == 1 then | |
| 3079 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3080 | elseif chancerot == 2 then | |
| 3081 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3082 | end | |
| 3083 | lb.Transparency = lb.Transparency + 0.1 | |
| 3084 | thing.Scale = thing.Scale + vt(15,0,15) | |
| 3085 | wait() | |
| 3086 | end | |
| 3087 | for z = 0, 4 do | |
| 3088 | if chancerot == 1 then | |
| 3089 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3090 | elseif chancerot == 2 then | |
| 3091 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3092 | end | |
| 3093 | lb.Transparency = lb.Transparency + 0.1 | |
| 3094 | thing.Scale = thing.Scale + vt(15,0,15) | |
| 3095 | wait() | |
| 3096 | end | |
| 3097 | ||
| 3098 | local Aura = Instance.new('ParticleEmitter')
| |
| 3099 | Aura.Name = "Aura" | |
| 3100 | Aura.Texture = "rbxassetid://347730682" | |
| 3101 | Aura.Parent = Torso | |
| 3102 | Aura.LightEmission = 1 | |
| 3103 | Aura.Transparency = NumberSequence.new(0.5,1) | |
| 3104 | Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3105 | Aura.Size = NumberSequence.new(1,25) | |
| 3106 | Aura.Rotation = NumberRange.new(-360,360) | |
| 3107 | Aura.LockedToPart = true | |
| 3108 | Aura.Lifetime = NumberRange.new(1) | |
| 3109 | Aura.Rate = 100 | |
| 3110 | Aura.Speed = NumberRange.new(0) | |
| 3111 | Aura.EmissionDirection = "Top" | |
| 3112 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 3113 | Aura2.Name = "Aura" | |
| 3114 | Aura2.Texture = "rbxassetid://1046299182" | |
| 3115 | Aura2.Parent = Torso | |
| 3116 | Aura2.LightEmission = 1 | |
| 3117 | Aura2.Transparency = NumberSequence.new(0,1) | |
| 3118 | Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3119 | Aura2.Size = NumberSequence.new(55) | |
| 3120 | Aura2.Rotation = NumberRange.new(-360,360) | |
| 3121 | Aura2.LockedToPart = true | |
| 3122 | Aura2.Lifetime = NumberRange.new(0.2) | |
| 3123 | Aura2.Rate = 20 | |
| 3124 | Aura2.Speed = NumberRange.new(0) | |
| 3125 | Aura2.EmissionDirection = "Top" | |
| 3126 | lig = Instance.new("PointLight",Player.Character.Torso)
| |
| 3127 | lig.Color=Color3.new(255,255,0) | |
| 3128 | lig.Range = 12 | |
| 3129 | Humanoid.WalkSpeed = 0.01 | |
| 3130 | attack = true | |
| 3131 | Firepart1 = Instance.new("Part", RightArm)
| |
| 3132 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 3133 | GuW1 = Instance.new("Weld")
| |
| 3134 | GuW1.Name = "GuW" | |
| 3135 | GuW1.Part0 = RightArm | |
| 3136 | GuW1.C0 = cn(0, -1, 0) | |
| 3137 | GuW1.C1 = cn(0, 0, 0) | |
| 3138 | GuW1.Part1 = Firepart1 | |
| 3139 | GuW1.Parent = RightArm | |
| 3140 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 3141 | Firepart1.Transparency = 1 | |
| 3142 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 3143 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 3144 | GuW2 = Instance.new("Weld")
| |
| 3145 | GuW2.Name = "GuW" | |
| 3146 | GuW2.Part0 = LeftArm | |
| 3147 | GuW2.C0 = cn(0, -1, 0) | |
| 3148 | GuW2.C1 = cn(0, 0, 0) | |
| 3149 | GuW2.Part1 = Firepart2 | |
| 3150 | GuW2.Parent = LeftArm | |
| 3151 | Firepart2.Transparency = 1 | |
| 3152 | ||
| 3153 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
| |
| 3154 | GuW1:Destroy() | |
| 3155 | GuW1 = Instance.new("Weld")
| |
| 3156 | GuW1.Name = "GuW" | |
| 3157 | GuW1.Part0 = Torso | |
| 3158 | GuW1.C0 = cn(0, 0, -6) | |
| 3159 | GuW1.C1 = cn(0, 0, 0) | |
| 3160 | GuW1.Part1 = Firepart1 | |
| 3161 | GuW1.Parent = Torso | |
| 3162 | GuW2:Destroy() | |
| 3163 | GuW2 = Instance.new("Weld")
| |
| 3164 | GuW2.Name = "GuW" | |
| 3165 | GuW2.Part0 = Torso | |
| 3166 | GuW2.C0 = cn(0, 0, -6) | |
| 3167 | GuW2.C1 = cn(0, 0, 0) | |
| 3168 | GuW2.Part1 = Firepart2 | |
| 3169 | GuW2.Parent = Torso | |
| 3170 | ||
| 3171 | GuW2:Destroy() | |
| 3172 | GuW2 = Instance.new("Weld")
| |
| 3173 | GuW2.Name = "GuW" | |
| 3174 | GuW2.Part0 = Torso | |
| 3175 | GuW2.C0 = cn(0, 0, -4) | |
| 3176 | GuW2.C1 = cn(0, 0, 0) | |
| 3177 | GuW2.Part1 = Firepart2 | |
| 3178 | GuW2.Parent = Torso | |
| 3179 | for i = 0, 15, 0.1 do | |
| 3180 | swait() | |
| 3181 | if Torsovelocity.Y > 2 then | |
| 3182 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3183 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3184 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3185 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3186 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3187 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3188 | elseif Torsovelocity.Y < 1 then | |
| 3189 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3190 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3191 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3192 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3193 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3194 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3195 | end | |
| 3196 | end | |
| 3197 | wait(16) | |
| 3198 | local Aura3 = Instance.new('ParticleEmitter')
| |
| 3199 | Aura3.Name = "Aura" | |
| 3200 | Aura3.Texture = "rbxassetid://1046299182" | |
| 3201 | Aura3.Parent = Torso | |
| 3202 | Aura3.LightEmission = 1 | |
| 3203 | Aura3.Transparency = NumberSequence.new(0.4,1) | |
| 3204 | Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3205 | Aura3.Size = NumberSequence.new(140) | |
| 3206 | Aura3.Rotation = NumberRange.new(-360,360) | |
| 3207 | Aura3.LockedToPart = true | |
| 3208 | Aura3.Lifetime = NumberRange.new(0.2) | |
| 3209 | Aura3.Rate = 70 | |
| 3210 | Aura3.Speed = NumberRange.new(0) | |
| 3211 | Aura3.EmissionDirection = "Top" | |
| 3212 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 3213 | Aura4.Name = "Aura" | |
| 3214 | Aura4.Texture = "rbxassetid://1046299182" | |
| 3215 | Aura4.Parent = Torso | |
| 3216 | Aura4.LightEmission = 1 | |
| 3217 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 3218 | Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
| |
| 3219 | Aura4.Size = NumberSequence.new(190) | |
| 3220 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 3221 | Aura4.LockedToPart = true | |
| 3222 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 3223 | Aura4.Rate = 120 | |
| 3224 | Aura4.Speed = NumberRange.new(0) | |
| 3225 | Aura4.EmissionDirection = "Top" | |
| 3226 | local Aura5 = Instance.new('ParticleEmitter')
| |
| 3227 | Aura5.Name = "Aura" | |
| 3228 | Aura5.Texture = "rbxassetid://347730682" | |
| 3229 | Aura5.Parent = Torso | |
| 3230 | Aura5.LightEmission = 1 | |
| 3231 | Aura5.Transparency = NumberSequence.new(0.2,1) | |
| 3232 | Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3233 | Aura5.Size = NumberSequence.new(1,65) | |
| 3234 | Aura5.Rotation = NumberRange.new(-360,360) | |
| 3235 | Aura5.LockedToPart = true | |
| 3236 | Aura5.Lifetime = NumberRange.new(1) | |
| 3237 | Aura5.Rate = 200 | |
| 3238 | Aura5.Speed = NumberRange.new(0) | |
| 3239 | Aura5.EmissionDirection = "Top" | |
| 3240 | local quake = Instance.new("Sound",workspace)
| |
| 3241 | quake.SoundId = "rbxassetid://1048411878" | |
| 3242 | quake.Pitch = 0.99 | |
| 3243 | quake.Volume = 1.3 | |
| 3244 | quake.Looped = true | |
| 3245 | wait(0) | |
| 3246 | quake:Play() | |
| 3247 | local scrr = Instance.new("Sound",Torso)
| |
| 3248 | scrr.SoundId = "rbxassetid://908472235" | |
| 3249 | scrr.Pitch = 0.99 | |
| 3250 | scrr.Volume = 5.5 | |
| 3251 | scrr.Looped = true | |
| 3252 | wait(0) | |
| 3253 | scrr:Play() | |
| 3254 | ||
| 3255 | for i = 0, 2, 0.1 do | |
| 3256 | swait() | |
| 3257 | local lb = Instance.new("Part")
| |
| 3258 | lb.Parent = char | |
| 3259 | lb.Material = "Neon" | |
| 3260 | lb.Color = BrickColor.new("Gold").Color
| |
| 3261 | lb.CanCollide = false | |
| 3262 | lb.Material = "Neon" | |
| 3263 | lb.Size = vt(0.5,0,0.5) | |
| 3264 | lb.CFrame = Torso.CFrame | |
| 3265 | lb.Rotation = vt(0,0,0) | |
| 3266 | lb.Anchored = true | |
| 3267 | lb.Transparency = 0 | |
| 3268 | local thing = Instance.new("SpecialMesh",lb)
| |
| 3269 | thing.MeshType = "FileMesh" | |
| 3270 | thing.MeshId = "http://www.roblox.com/asset/?id=471124075" | |
| 3271 | thing.Scale = vt(0,15,0) | |
| 3272 | local chancerot = math.random(1,2) | |
| 3273 | for z = 0, 4 do | |
| 3274 | if chancerot == 1 then | |
| 3275 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3276 | elseif chancerot == 2 then | |
| 3277 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3278 | end | |
| 3279 | lb.Transparency = lb.Transparency + 0.1 | |
| 3280 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
| 3281 | wait() | |
| 3282 | end | |
| 3283 | for z = 0, 4 do | |
| 3284 | if chancerot == 1 then | |
| 3285 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3286 | elseif chancerot == 2 then | |
| 3287 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3288 | end | |
| 3289 | lb.Transparency = lb.Transparency + 0.1 | |
| 3290 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
| 3291 | wait() | |
| 3292 | end | |
| 3293 | end | |
| 3294 | ||
| 3295 | ||
| 3296 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
| |
| 3297 | for i = 0, 24, 0.1 do | |
| 3298 | swait() | |
| 3299 | if Torsovelocity.Y > 2 then | |
| 3300 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3301 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3302 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3303 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3304 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3305 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3306 | elseif Torsovelocity.Y < 1 then | |
| 3307 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3308 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 3309 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3310 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3311 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3312 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3313 | end | |
| 3314 | end | |
| 3315 | wait(5) | |
| 3316 | GuW1:Destroy() | |
| 3317 | GuW1 = Instance.new("Weld")
| |
| 3318 | GuW1.Name = "GuW" | |
| 3319 | GuW1.Part0 = Torso | |
| 3320 | GuW1.C0 = cn(0, 0, -15) | |
| 3321 | GuW1.C1 = cn(0, 0, 0) | |
| 3322 | GuW1.Part1 = Firepart1 | |
| 3323 | GuW1.Parent = Torso | |
| 3324 | GuW2:Destroy() | |
| 3325 | GuW2 = Instance.new("Weld")
| |
| 3326 | GuW2.Name = "GuW" | |
| 3327 | GuW2.Part0 = Torso | |
| 3328 | GuW2.C0 = cn(0, 0, -17.5) | |
| 3329 | GuW2.C1 = cn(0, 0, 0) | |
| 3330 | GuW2.Part1 = Firepart2 | |
| 3331 | GuW2.Parent = Torso | |
| 3332 | local Must2 = Instance.new("Sound",Torso) --1048411878
| |
| 3333 | Must2.SoundId = "rbxassetid://950551676" | |
| 3334 | Must2.Pitch = 0.99 | |
| 3335 | Must2.Volume = 10 | |
| 3336 | Must2.Looped = false | |
| 3337 | wait(0) | |
| 3338 | Must2:Play() | |
| 3339 | quake:Stop() | |
| 3340 | scrr:Stop() | |
| 3341 | local Gone = Instance.new('ParticleEmitter')
| |
| 3342 | Gone.Name = "Aura" | |
| 3343 | Gone.Texture = "rbxassetid://1046299182" | |
| 3344 | Gone.Parent = Torso | |
| 3345 | Gone.LightEmission = 1 | |
| 3346 | Gone.Transparency = NumberSequence.new(0.7,1) | |
| 3347 | Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3348 | Gone.Size = NumberSequence.new(340) | |
| 3349 | Gone.Rotation = NumberRange.new(-360,360) | |
| 3350 | Gone.LockedToPart = true | |
| 3351 | Gone.Lifetime = NumberRange.new(0.2) | |
| 3352 | Gone.Rate = 70 | |
| 3353 | Gone.Speed = NumberRange.new(0) | |
| 3354 | Gone.EmissionDirection = "Top" | |
| 3355 | wait(2) | |
| 3356 | Aura:Destroy() | |
| 3357 | Aura2:Destroy() | |
| 3358 | Aura3:Destroy() | |
| 3359 | Aura4:Destroy() | |
| 3360 | Aura5:Destroy() | |
| 3361 | lig:Destroy() | |
| 3362 | Gone:Destroy() | |
| 3363 | for i = 0, 3, 0.01 do | |
| 3364 | swait() | |
| 3365 | shoottraildd2(mouse.Hit.p, Torso, 0) | |
| 3366 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 3367 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
| |
| 3368 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
| |
| 3369 | if Torsovelocity.Y > 2 then | |
| 3370 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3371 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3372 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3373 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3374 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3375 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3376 | elseif Torsovelocity.Y < 1 then | |
| 3377 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3378 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 3379 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3380 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3381 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3382 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3383 | end | |
| 3384 | end | |
| 3385 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
| |
| 3386 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
| |
| 3387 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
| |
| 3388 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
| |
| 3389 | for i = 0, 3, 0.1 do | |
| 3390 | swait() | |
| 3391 | if Torsovelocity.Y > 2 then | |
| 3392 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3393 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3394 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3395 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3396 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3397 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3398 | elseif Torsovelocity.Y < 1 then | |
| 3399 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3400 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 3401 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3402 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3403 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3404 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3405 | end | |
| 3406 | end | |
| 3407 | wait(1) | |
| 3408 | Humanoid.WalkSpeed = 16 | |
| 3409 | attack = false | |
| 3410 | MV4 = 0 | |
| 3411 | Must:Stop() | |
| 3412 | Firepart1:Destroy() | |
| 3413 | Firepart2:Destroy() | |
| 3414 | end | |
| 3415 | end) | |
| 3416 | ||
| 3417 | ||
| 3418 | ||
| 3419 | ||
| 3420 | ||
| 3421 | musiccommand = 1 | |
| 3422 | musicwait = false | |
| 3423 | mouse.KeyDown:connect(function(k) | |
| 3424 | if k == "=" and attack == false then | |
| 3425 | if musiccommand == 1 and musicwait == false then | |
| 3426 | musicwait = true | |
| 3427 | sou2:Stop() | |
| 3428 | musiccommand = 2 | |
| 3429 | end | |
| 3430 | if musiccommand == 2 and musicwait == false then | |
| 3431 | musicwait = true | |
| 3432 | sou2:Play() | |
| 3433 | sou2.Volume = 2 | |
| 3434 | musiccommand = 3 | |
| 3435 | end | |
| 3436 | if musiccommand == 3 and musicwait == false then | |
| 3437 | musicwait = true | |
| 3438 | sou2.Volume = 0.5 | |
| 3439 | musiccommand = 1 | |
| 3440 | end | |
| 3441 | musicwait = false | |
| 3442 | end | |
| 3443 | end) | |
| 3444 | function HitpartFunk3(HPart3, Xv, Yv, Zv) | |
| 3445 | Hitpart3 = Instance.new("Part", HPart3)
| |
| 3446 | Hitpart3.Size = Vector3.new(1, 1, 1) | |
| 3447 | Hitpart3.CanCollide = false | |
| 3448 | HuW3 = Instance.new("Weld")
| |
| 3449 | HuW3.Name = "GuW" | |
| 3450 | HuW3.Part0 = HPart3 | |
| 3451 | HuW3.C0 = cn(Xv, Yv, Zv) | |
| 3452 | HuW3.C1 = cn(0, 0, 0) | |
| 3453 | HuW3.Part1 = Hitpart3 | |
| 3454 | HuW3.Parent = HPart3 | |
| 3455 | Hitpart3.Transparency = 1 | |
| 3456 | game:GetService("Debris"):AddItem(Hitpart3, 20)
| |
| 3457 | end | |
| 3458 | function HitpartFunk2(HPart2, Xv, Yv, Zv) | |
| 3459 | Hitpart2 = Instance.new("Part", HPart2)
| |
| 3460 | Hitpart2.Size = Vector3.new(1, 1, 1) | |
| 3461 | Hitpart2.CanCollide = false | |
| 3462 | HuW2 = Instance.new("Weld")
| |
| 3463 | HuW2.Name = "GuW" | |
| 3464 | HuW2.Part0 = HPart2 | |
| 3465 | HuW2.C0 = cn(Xv, Yv, Zv) | |
| 3466 | HuW2.C1 = cn(0, 0, 0) | |
| 3467 | HuW2.Part1 = Hitpart2 | |
| 3468 | HuW2.Parent = HPart2 | |
| 3469 | Hitpart2.Transparency = 1 | |
| 3470 | game:GetService("Debris"):AddItem(Hitpart2, 20)
| |
| 3471 | end | |
| 3472 | function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv) | |
| 3473 | Hitpart = Instance.new("Part", HPart)
| |
| 3474 | Hitpart.Size = Vector3.new(1, 1, 1) | |
| 3475 | Hitpart.CanCollide = false | |
| 3476 | HuW = Instance.new("Weld")
| |
| 3477 | HuW.Name = "GuW" | |
| 3478 | HuW.Part0 = HPart | |
| 3479 | HuW.C0 = cn(Xv, Yv, Zv) | |
| 3480 | HuW.C1 = cn(0, 0, 0) | |
| 3481 | HuW.Part1 = Hitpart | |
| 3482 | HuW.Parent = HPart | |
| 3483 | Hitpart.Transparency = 1 | |
| 3484 | MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal") | |
| 3485 | end | |
| 3486 | wait2 = false | |
| 3487 | combo = 1 | |
| 3488 | mouse.Button1Down:connect(function(key) | |
| 3489 | if attack == false then | |
| 3490 | attack = true | |
| 3491 | Humanoid.WalkSpeed = 17.01 | |
| 3492 | if combo == 1 and wait2 == false then | |
| 3493 | wait2 = true | |
| 3494 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
| |
| 3495 | HitpartFunk(LeftArm, 40, 80, 0, -0.5, 0) | |
| 3496 | for i = 0, 0.3, 0.1 do | |
| 3497 | swait() | |
| 3498 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 3499 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3500 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 3501 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-99 + 1 * math.cos(sine / 25))), 0.3) | |
| 3502 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 3503 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 3504 | end | |
| 3505 | combo = 2 | |
| 3506 | end | |
| 3507 | if combo == 2 and wait2 == false then | |
| 3508 | wait2 = true | |
| 3509 | ||
| 3510 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
| |
| 3511 | for i = 0, 0.3, 0.1 do | |
| 3512 | swait() | |
| 3513 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 3514 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 3515 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 3516 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 3517 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 3518 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 3519 | end | |
| 3520 | combo = 3 | |
| 3521 | end | |
| 3522 | if combo == 3 and wait2 == false then | |
| 3523 | wait2 = true | |
| 3524 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
| |
| 3525 | HitpartFunk(RightLeg, 40, 60, 0, -0.5, 0) | |
| 3526 | for i = 0, 0.1, 0.1 do | |
| 3527 | swait() | |
| 3528 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 3529 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 3530 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 3531 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 3532 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3) | |
| 3533 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 3534 | end | |
| 3535 | combo = 1 | |
| 3536 | end | |
| 3537 | Humanoid.WalkSpeed = 16 | |
| 3538 | Hitpart:Destroy() | |
| 3539 | wait2 = false | |
| 3540 | attack = false | |
| 3541 | end | |
| 3542 | end) | |
| 3543 | -- | |
| 3544 | mouse.KeyDown:connect(function(k) | |
| 3545 | if k == "f" then | |
| 3546 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightLeg, 1, 1)
| |
| 3547 | HitpartFunk(RightLeg, 60, 160, 0, -0.5, 0) | |
| 3548 | for i = 0, 1.2, 0.1 do | |
| 3549 | swait() | |
| 3550 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 2) * angles(math.rad(-99), math.rad(-0), math.rad(-30)), 0.3) | |
| 3551 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
| 3552 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(-30), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 3553 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(-30 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-0 + 1 * math.cos(sine / 25))), 0.3) | |
| 3554 | RH.C0 = clerp(RH.C0, cn(1.1, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 3555 | LH.C0 = clerp(LH.C0, cn(-0.5, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 3556 | end | |
| 3557 | end | |
| 3558 | end) | |
| 3559 | -- | |
| 3560 | MV1 = 20 | |
| 3561 | mouse.KeyDown:connect(function(k) | |
| 3562 | if k == "=" and attack == false then | |
| 3563 | if firemode == true then | |
| 3564 | firemode = false | |
| 3565 | print("ice mode")
| |
| 3566 | icesmoke.Acceleration = Vector3.new(0,0,0) | |
| 3567 | icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104" | |
| 3568 | icesmoke.Transparency = NumberSequence.new({
| |
| 3569 | NumberSequenceKeypoint.new(0, 0.9), | |
| 3570 | NumberSequenceKeypoint.new(1, 1) | |
| 3571 | }) | |
| 3572 | icesmoke.Size = NumberSequence.new(3) | |
| 3573 | icesmoke.Parent = RightArm | |
| 3574 | else | |
| 3575 | firemode = true | |
| 3576 | print("fire mode")
| |
| 3577 | ice_mode = false | |
| 3578 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
| 3579 | icesmoke.Acceleration = Vector3.new(0, 15, 0) | |
| 3580 | icesmoke.Rate = 400 | |
| 3581 | icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142" | |
| 3582 | icesmoke.Transparency = NumberSequence.new(0.7, 1) | |
| 3583 | icesmoke.Size = NumberSequence.new(3) | |
| 3584 | icesmoke.EmissionDirection = "Top" | |
| 3585 | icesmoke.Parent = LeftArm | |
| 3586 | end | |
| 3587 | end | |
| 3588 | if attack == false and k == "x==" and MV1 > 19 and firemode == false then | |
| 3589 | MV1 = 90 | |
| 3590 | Humanoid.WalkSpeed = 15 | |
| 3591 | attack = true | |
| 3592 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
| |
| 3593 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 3594 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 3595 | Firepart2.CanCollide = false | |
| 3596 | GuW2 = Instance.new("Weld")
| |
| 3597 | GuW2.Name = "GuW" | |
| 3598 | GuW2.Part0 = LeftArm | |
| 3599 | GuW2.C0 = cn(0, -0.5, 0) | |
| 3600 | GuW2.C1 = cn(0, 0, 0) | |
| 3601 | GuW2.Part1 = Firepart2 | |
| 3602 | GuW2.Parent = LeftArm | |
| 3603 | Firepart2.Transparency = 1 | |
| 3604 | MagniDamage(Firepart2, 6, 20, 40, 10, "Normal") | |
| 3605 | for i = 0, 2, 0.1 do | |
| 3606 | swait() | |
| 3607 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3608 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 3609 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3610 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 3611 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 3612 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 3613 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 3614 | end | |
| 3615 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
| |
| 3616 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
| |
| 3617 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
| |
| 3618 | MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze") | |
| 3619 | Humanoid.WalkSpeed = 16 | |
| 3620 | attack = false | |
| 3621 | Firepart2:Destroy() | |
| 3622 | end | |
| 3623 | end) | |
| 3624 | MV2 = 90 | |
| 3625 | ||
| 3626 | mouse.KeyDown:connect(function(key) | |
| 3627 | if key == "=" then | |
| 3628 | Head.Transparency = 1 | |
| 3629 | Torso.Transparency = 1 | |
| 3630 | LeftArm.Transparency = 1 | |
| 3631 | Head.face.Texture = "" | |
| 3632 | RightArm.Transparency = 1 | |
| 3633 | LeftLeg.Transparency = 1 | |
| 3634 | RightLeg.Transparency = 1 | |
| 3635 | mesh1.Transparency = 1 | |
| 3636 | mesh2.Transparency = 1 | |
| 3637 | mesh5.Transparency = 1 | |
| 3638 | mesheye.Transparency = 1 | |
| 3639 | mesheye1.Transparency = 1 | |
| 3640 | mesheye2.Transparency = 1 | |
| 3641 | mesheye3.Transparency = 1 | |
| 3642 | char.Parent = workspace.Camera | |
| 3643 | char.WalkSpeed = 60 | |
| 3644 | if char:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 3645 | char:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 3646 | end | |
| 3647 | end | |
| 3648 | end) | |
| 3649 | mouse.KeyUp:connect(function(key) | |
| 3650 | if key == "=" then | |
| 3651 | Head.Transparency = 0 | |
| 3652 | Torso.Transparency = 0 | |
| 3653 | LeftArm.Transparency = 0 | |
| 3654 | Head.face.Texture = "" | |
| 3655 | RightArm.Transparency = 0 | |
| 3656 | LeftLeg.Transparency = 0 | |
| 3657 | RightLeg.Transparency = 0 | |
| 3658 | mesh1.Transparency = 0 | |
| 3659 | mesh2.Transparency = 0 | |
| 3660 | mesh5.Transparency = 0 | |
| 3661 | mesheye.Transparency = 0 | |
| 3662 | mesheye1.Transparency = 0 | |
| 3663 | mesheye2.Transparency = 0 | |
| 3664 | mesheye3.Transparency = 0 | |
| 3665 | hat1.Transparency = 0 | |
| 3666 | hat2.Transparency = 0 | |
| 3667 | hat3.Transparency = 0 | |
| 3668 | hat4.Transparency = 0 | |
| 3669 | hat5.Transparency = 0 | |
| 3670 | hat6.Transparency = 0 | |
| 3671 | hat7.Transparency = 0 | |
| 3672 | hat8.Transparency = 0 | |
| 3673 | hat9.Transparency = 0 | |
| 3674 | char.Parent = workspace | |
| 3675 | end | |
| 3676 | end) | |
| 3677 | ||
| 3678 | mouse.KeyDown:connect(function(k) | |
| 3679 | if attack == false and k == "=" and MV2 > 89 and firemode == true then | |
| 3680 | MV2 = 90 | |
| 3681 | attack = true | |
| 3682 | Firepart = Instance.new("Part", RightArm)
| |
| 3683 | Firepart.Size = Vector3.new(1, 1, 1) | |
| 3684 | GuW = Instance.new("Weld")
| |
| 3685 | GuW.Name = "GuW" | |
| 3686 | GuW.Part0 = RightArm | |
| 3687 | GuW.C0 = cn(0, -1, 0) | |
| 3688 | GuW.C1 = cn(0, 0, 0) | |
| 3689 | GuW.Part1 = Firepart | |
| 3690 | GuW.Parent = RightArm | |
| 3691 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
| |
| 3692 | Firepart.Transparency = 1 | |
| 3693 | Humanoid.WalkSpeed = 15 | |
| 3694 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
| |
| 3695 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
| |
| 3696 | for i = 1, 3 do | |
| 3697 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
| |
| 3698 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
| |
| 3699 | end | |
| 3700 | for i = 0, 3, 0.1 do | |
| 3701 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
| |
| 3702 | swait() | |
| 3703 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3704 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3705 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
| 3706 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3707 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3708 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3709 | end | |
| 3710 | wait(1) | |
| 3711 | shoottraildd22(mouse.Hit.p, RightArm, 0, 10) | |
| 3712 | ||
| 3713 | Humanoid.WalkSpeed = 16 | |
| 3714 | attack = false | |
| 3715 | Firepart:Destroy() | |
| 3716 | end | |
| 3717 | ||
| 3718 | ||
| 3719 | ||
| 3720 | ||
| 3721 | if attack == false and k == "=" and MV2 > 89 and InForm == true then | |
| 3722 | MV2 = 90 | |
| 3723 | attack = true | |
| 3724 | Firepart = Instance.new("Part", RightArm)
| |
| 3725 | Firepart.Size = Vector3.new(1, 1, 1) | |
| 3726 | GuW = Instance.new("Weld")
| |
| 3727 | GuW.Name = "GuW" | |
| 3728 | GuW.Part0 = RightArm | |
| 3729 | GuW.C0 = cn(0, -1, 0) | |
| 3730 | GuW.C1 = cn(0, 0, 0) | |
| 3731 | GuW.Part1 = Firepart | |
| 3732 | GuW.Parent = RightArm | |
| 3733 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
| |
| 3734 | Firepart.Transparency = 1 | |
| 3735 | Humanoid.WalkSpeed = 0.01 | |
| 3736 | for i = 0, 4, 0.1 do | |
| 3737 | swait() | |
| 3738 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 3739 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 3740 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3741 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3742 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
| 3743 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3744 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3745 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3746 | end | |
| 3747 | for i = 0, 4, 0.1 do | |
| 3748 | swait() | |
| 3749 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 3750 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 3751 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3752 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3753 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
| 3754 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3755 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3756 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3757 | end | |
| 3758 | shoottraildd(mouse.Hit.p, RightArm, 0, 10) | |
| 3759 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
| |
| 3760 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
| |
| 3761 | for i = 1, 3 do | |
| 3762 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
| |
| 3763 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
| |
| 3764 | end | |
| 3765 | for i = 0, 2, 0.1 do | |
| 3766 | BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
| |
| 3767 | swait() | |
| 3768 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3769 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3770 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
| 3771 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3772 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3773 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3774 | end | |
| 3775 | Humanoid.WalkSpeed = 16 | |
| 3776 | attack = false | |
| 3777 | Firepart:Destroy() | |
| 3778 | end | |
| 3779 | end) | |
| 3780 | Rapid = false | |
| 3781 | BasePart = Instance.new("Part")
| |
| 3782 | BasePart.Shape = Enum.PartType.Block | |
| 3783 | BasePart.Material = Enum.Material.Neon | |
| 3784 | BasePart.TopSurface = Enum.SurfaceType.Smooth | |
| 3785 | BasePart.BottomSurface = Enum.SurfaceType.Smooth | |
| 3786 | BasePart.FormFactor = Enum.FormFactor.Custom | |
| 3787 | BasePart.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 3788 | BasePart.CanCollide = true | |
| 3789 | BasePart.Locked = true | |
| 3790 | BasePart.Anchored = false | |
| 3791 | local icy_Player = game.Players.localPlayer | |
| 3792 | local icy_mouse = icy_Player:GetMouse() | |
| 3793 | ice_mode = false | |
| 3794 | local colors = {
| |
| 3795 | BrickColor.new("Cyan"),
| |
| 3796 | BrickColor.new("Medium blue"),
| |
| 3797 | BrickColor.new("Pastel blue")
| |
| 3798 | } | |
| 3799 | local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
| |
| 3800 | if root then | |
| 3801 | icy_mouse.KeyDown:connect(function(k) | |
| 3802 | if k == "=" and firemode == false then | |
| 3803 | if ice_mode == true then | |
| 3804 | ice_mode = false | |
| 3805 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
| 3806 | else | |
| 3807 | ice_mode = true | |
| 3808 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708" | |
| 3809 | end | |
| 3810 | end | |
| 3811 | if k == "z" and firemode == true then | |
| 3812 | attack = true | |
| 3813 | do | |
| 3814 | local Stop = false | |
| 3815 | local Version = 0 | |
| 3816 | local MaxSpeed = 5 | |
| 3817 | local Speed = 3.5 | |
| 3818 | local Keys = {}
| |
| 3819 | local Force = 10000 | |
| 3820 | CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
| |
| 3821 | swait(0.5) | |
| 3822 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
| |
| 3823 | if Fly then | |
| 3824 | Fly:Destroy() | |
| 3825 | end | |
| 3826 | if Rot then | |
| 3827 | Rot:Destroy() | |
| 3828 | end | |
| 3829 | Fly = Instance.new("BodyPosition", char.Torso)
| |
| 3830 | Fly.Name = "LMMFly" | |
| 3831 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 3832 | Fly.P = Force | |
| 3833 | Fly.position = char.Torso.Position | |
| 3834 | Rot = Instance.new("BodyGyro", char.Torso)
| |
| 3835 | Rot.Name = "LMMRot" | |
| 3836 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 3837 | Rot.P = Force | |
| 3838 | Rot.cframe = cam.CoordinateFrame | |
| 3839 | CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
| |
| 3840 | local Thread, Old = Version, nil | |
| 3841 | char.Humanoid.PlatformStand = true | |
| 3842 | function StopFly() | |
| 3843 | Version = Version + 1 | |
| 3844 | Stop = true | |
| 3845 | char.Humanoid.PlatformStand = false | |
| 3846 | Fly:Destroy() | |
| 3847 | Rot:Destroy() | |
| 3848 | attack = false | |
| 3849 | end | |
| 3850 | char.ChildAdded:connect(function(Obj) | |
| 3851 | wait() | |
| 3852 | if Obj.Name == "LM" .. "MFlyStop" then | |
| 3853 | Obj:Destroy() | |
| 3854 | StopFly() | |
| 3855 | end | |
| 3856 | end) | |
| 3857 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
| 3858 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
| 3859 | for i = 0, 25, 0.1 do | |
| 3860 | if attack == true then | |
| 3861 | swait() | |
| 3862 | ||
| 3863 | end | |
| 3864 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
| 3865 | if Keys[string.char(48)] then | |
| 3866 | Speed = 1 | |
| 3867 | end | |
| 3868 | if Keys.w then | |
| 3869 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
| 3870 | end | |
| 3871 | if Keys.s then | |
| 3872 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
| 3873 | end | |
| 3874 | if Keys.d then | |
| 3875 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
| 3876 | end | |
| 3877 | if Keys.a then | |
| 3878 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
| 3879 | end | |
| 3880 | if Keys.e or Keys[" "] then | |
| 3881 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
| 3882 | end | |
| 3883 | if Keys.q then | |
| 3884 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
| 3885 | end | |
| 3886 | if Keys.z then | |
| 3887 | StopFly() | |
| 3888 | end | |
| 3889 | if Old ~= Vectoring then | |
| 3890 | Fly.position = Vectoring.p | |
| 3891 | Old = Vectoring | |
| 3892 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
| 3893 | else | |
| 3894 | Speed = 1 | |
| 3895 | end | |
| 3896 | Rot.cframe = cam.CoordinateFrame | |
| 3897 | mouse.KeyDown:connect(function(Key) | |
| 3898 | Keys[Key] = true | |
| 3899 | end) | |
| 3900 | mouse.KeyUp:connect(function(Key) | |
| 3901 | Keys[Key] = false | |
| 3902 | end) | |
| 3903 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3904 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 3905 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
| 3906 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
| 3907 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
| 3908 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
| 3909 | end | |
| 3910 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
| |
| 3911 | attack = false | |
| 3912 | char.Humanoid.PlatformStand = false | |
| 3913 | Fly:Destroy() | |
| 3914 | Rot:Destroy() | |
| 3915 | end | |
| 3916 | end | |
| 3917 | if k == "=" and InForm == true then | |
| 3918 | attack = true | |
| 3919 | do | |
| 3920 | local Stop = false | |
| 3921 | local Version = 0 | |
| 3922 | local MaxSpeed = 6 | |
| 3923 | local Speed = 3 | |
| 3924 | local Keys = {}
| |
| 3925 | local Force = 10000 | |
| 3926 | CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
| |
| 3927 | swait(1) | |
| 3928 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
| |
| 3929 | if Fly then | |
| 3930 | Fly:Destroy() | |
| 3931 | end | |
| 3932 | if Rot then | |
| 3933 | Rot:Destroy() | |
| 3934 | end | |
| 3935 | Fly = Instance.new("BodyPosition", char.Torso)
| |
| 3936 | Fly.Name = "LMMFly" | |
| 3937 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 3938 | Fly.P = Force | |
| 3939 | Fly.position = char.Torso.Position | |
| 3940 | Rot = Instance.new("BodyGyro", char.Torso)
| |
| 3941 | Rot.Name = "LMMRot" | |
| 3942 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 3943 | Rot.P = Force | |
| 3944 | Rot.cframe = cam.CoordinateFrame | |
| 3945 | CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
| |
| 3946 | local Thread, Old = Version, nil | |
| 3947 | char.Humanoid.PlatformStand = true | |
| 3948 | function StopFly() | |
| 3949 | Version = Version + 1 | |
| 3950 | Stop = true | |
| 3951 | char.Humanoid.PlatformStand = false | |
| 3952 | Fly:Destroy() | |
| 3953 | Rot:Destroy() | |
| 3954 | attack = false | |
| 3955 | end | |
| 3956 | char.ChildAdded:connect(function(Obj) | |
| 3957 | wait() | |
| 3958 | if Obj.Name == "LM" .. "MFlyStop" then | |
| 3959 | Obj:Destroy() | |
| 3960 | StopFly() | |
| 3961 | end | |
| 3962 | end) | |
| 3963 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
| 3964 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
| 3965 | for i = 0, 25, 0.1 do | |
| 3966 | if attack == true then | |
| 3967 | swait() | |
| 3968 | BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
| |
| 3969 | BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
| |
| 3970 | BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
| |
| 3971 | BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
| |
| 3972 | end | |
| 3973 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
| 3974 | if Keys[string.char(48)] then | |
| 3975 | Speed = 1 | |
| 3976 | end | |
| 3977 | if Keys.w then | |
| 3978 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
| 3979 | end | |
| 3980 | if Keys.s then | |
| 3981 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
| 3982 | end | |
| 3983 | if Keys.d then | |
| 3984 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
| 3985 | end | |
| 3986 | if Keys.a then | |
| 3987 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
| 3988 | end | |
| 3989 | if Keys.e or Keys[" "] then | |
| 3990 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
| 3991 | end | |
| 3992 | if Keys.q then | |
| 3993 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
| 3994 | end | |
| 3995 | if Keys.z then | |
| 3996 | StopFly() | |
| 3997 | end | |
| 3998 | if Old ~= Vectoring then | |
| 3999 | Fly.position = Vectoring.p | |
| 4000 | Old = Vectoring | |
| 4001 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
| 4002 | else | |
| 4003 | Speed = 1 | |
| 4004 | end | |
| 4005 | Rot.cframe = cam.CoordinateFrame | |
| 4006 | mouse.KeyDown:connect(function(Key) | |
| 4007 | Keys[Key] = true | |
| 4008 | end) | |
| 4009 | mouse.KeyUp:connect(function(Key) | |
| 4010 | Keys[Key] = false | |
| 4011 | end) | |
| 4012 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 4013 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 4014 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
| 4015 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
| 4016 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
| 4017 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
| 4018 | end | |
| 4019 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
| |
| 4020 | attack = false | |
| 4021 | char.Humanoid.PlatformStand = false | |
| 4022 | Fly:Destroy() | |
| 4023 | Rot:Destroy() | |
| 4024 | end | |
| 4025 | end | |
| 4026 | end) | |
| 4027 | game:GetService("RunService").Stepped:connect(function()
| |
| 4028 | if ice_mode == true then | |
| 4029 | local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
| |
| 4030 | local icePath = BasePart:Clone() | |
| 4031 | icePath.Anchored = true | |
| 4032 | icePath.Transparency = 0.85 | |
| 4033 | icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random()) | |
| 4034 | icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0) | |
| 4035 | icePath.BrickColor = colors[math.random(1, #colors)] | |
| 4036 | icePath.Parent = game:GetService("Players").LocalPlayer.Character
| |
| 4037 | game:GetService("Debris"):AddItem(icePath, 1)
| |
| 4038 | icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
| |
| 4039 | end | |
| 4040 | end) | |
| 4041 | end | |
| 4042 | MV3 = 190 | |
| 4043 | mouse.KeyDown:connect(function(k) | |
| 4044 | if attack == false and k == "=" and MV3 > 19 and hoop == true then | |
| 4045 | MV3 = 80 | |
| 4046 | attack = true | |
| 4047 | Humanoid.WalkSpeed = 15 | |
| 4048 | HitpartFunk2(RightArm, 0, -0.5, 0) | |
| 4049 | HitpartFunk3(LeftArm, 0, -0.5, 0) | |
| 4050 | for i = 0, 1.5, 0.1 do | |
| 4051 | swait() | |
| 4052 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4053 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
| 4054 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4055 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4056 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4057 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 4058 | end | |
| 4059 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
| |
| 4060 | for i = 0, 2, 0.1 do | |
| 4061 | swait() | |
| 4062 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4063 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 4064 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 4065 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 4066 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4067 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 4068 | end | |
| 4069 | for i = 0, 4.2, 0.1 do | |
| 4070 | swait() | |
| 4071 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 4072 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 4073 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 4074 | BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 4075 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
| 4076 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 4077 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1) | |
| 4078 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1) | |
| 4079 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2) | |
| 4080 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 4081 | end | |
| 4082 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 4083 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 4084 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 4085 | BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 4086 | BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
| |
| 4087 | MagniDamage(Torso, 75, 70, 75, 40, "Freeze") | |
| 4088 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
| |
| 4089 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
| |
| 4090 | for i = 0, 2, 0.1 do | |
| 4091 | swait() | |
| 4092 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
| 4093 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 4094 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
| 4095 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
| 4096 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1) | |
| 4097 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 4098 | end | |
| 4099 | for i = 0, 2, 0.1 do | |
| 4100 | swait() | |
| 4101 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 4102 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
| 4103 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 4104 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1) | |
| 4105 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 4106 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4107 | end | |
| 4108 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
| |
| 4109 | for i = 0, 4, 0.1 do | |
| 4110 | swait() | |
| 4111 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 4112 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 4113 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 4114 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4115 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 4116 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 4117 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
| 4118 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
| 4119 | end | |
| 4120 | for i = 0, 2, 0.1 do | |
| 4121 | swait() | |
| 4122 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 4123 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 4124 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 4125 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
| 4126 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4) | |
| 4127 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1) | |
| 4128 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) | |
| 4129 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 4130 | end | |
| 4131 | for i = 1, 6 do | |
| 4132 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 4133 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 4134 | MagniDamage(Torso, 75, 1, 75, 40, "Impale") | |
| 4135 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
| |
| 4136 | wait(0.15) | |
| 4137 | end | |
| 4138 | attack = false | |
| 4139 | Humanoid.WalkSpeed = 16 | |
| 4140 | end | |
| 4141 | if attack == false and k == "c" and MV3 > 189 and firemode == true then | |
| 4142 | Humanoid.WalkSpeed = 1 | |
| 4143 | MV3 = 80 | |
| 4144 | attack = true | |
| 4145 | FastFireBall = Instance.new("Part", RightArm)
| |
| 4146 | FastFireBall.Size = Vector3.new(1, 1, 1) | |
| 4147 | FFW = Instance.new("Weld")
| |
| 4148 | FFW.Name = "GuW" | |
| 4149 | FFW.Part0 = RightArm | |
| 4150 | FFW.C0 = cn(0, -1, 0) | |
| 4151 | FFW.C1 = cn(0, 0, 0) | |
| 4152 | FFW.Part1 = FastFireBall | |
| 4153 | FFW.Parent = RightArm | |
| 4154 | FastFireBall.Transparency = 1 | |
| 4155 | FastFireBall2 = Instance.new("Part", LeftArm)
| |
| 4156 | FastFireBall2.Size = Vector3.new(1, 1, 1) | |
| 4157 | FFW2 = Instance.new("Weld")
| |
| 4158 | FFW2.Name = "GuW" | |
| 4159 | FFW2.Part0 = LeftArm | |
| 4160 | FFW2.C0 = cn(0, -1, 0) | |
| 4161 | FFW2.C1 = cn(0, 0, 0) | |
| 4162 | FFW2.Part1 = FastFireBall2 | |
| 4163 | FFW2.Parent = LeftArm | |
| 4164 | FastFireBall2.Transparency = 1 | |
| 4165 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
| |
| 4166 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
| |
| 4167 | for i = 0, 1, 0.1 do | |
| 4168 | swait() | |
| 4169 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 4170 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 4171 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 4172 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 4173 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 4174 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4175 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
| 4176 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
| 4177 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 4178 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 4179 | end | |
| 4180 | BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
| |
| 4181 | BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
| |
| 4182 | function holding() | |
| 4183 | if Rapid == true and ice_mode == false then | |
| 4184 | for i = 0, 0.8, 0.1 do | |
| 4185 | swait() | |
| 4186 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
| |
| 4187 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
| |
| 4188 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3) | |
| 4189 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25) | |
| 4190 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5) | |
| 4191 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4) | |
| 4192 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
| 4193 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
| 4194 | end | |
| 4195 | CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
| |
| 4196 | shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10) | |
| 4197 | for i = 0, 0.8, 0.1 do | |
| 4198 | swait() | |
| 4199 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
| |
| 4200 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
| |
| 4201 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3) | |
| 4202 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25) | |
| 4203 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4) | |
| 4204 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5) | |
| 4205 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
| 4206 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
| 4207 | end | |
| 4208 | CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
| |
| 4209 | shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10) | |
| 4210 | holding() | |
| 4211 | end | |
| 4212 | end | |
| 4213 | if Rapid == false then | |
| 4214 | Rapid = true | |
| 4215 | holding() | |
| 4216 | end | |
| 4217 | end | |
| 4218 | end) | |
| 4219 | mouse.KeyUp:connect(function(k) | |
| 4220 | if k == "c" and Rapid == true then | |
| 4221 | MV3 = 180 | |
| 4222 | Rapid = false | |
| 4223 | CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
| |
| 4224 | attack = false | |
| 4225 | wait(0.5) | |
| 4226 | Humanoid.WalkSpeed = 16 | |
| 4227 | FastFireBall:Destroy() | |
| 4228 | FastFireBall2:Destroy() | |
| 4229 | end | |
| 4230 | end) | |
| 4231 | ||
| 4232 | mouse.KeyDown:connect(function(key) | |
| 4233 | if key == "t" then | |
| 4234 | if Morph == false then | |
| 4235 | Morph = true | |
| 4236 | MorphFunction() | |
| 4237 | end | |
| 4238 | end | |
| 4239 | end) | |
| 4240 | mouse.KeyUp:connect(function(key) | |
| 4241 | if key == "t" then | |
| 4242 | Morph = false | |
| 4243 | end | |
| 4244 | end) | |
| 4245 | ||
| 4246 | ||
| 4247 | ||
| 4248 | Object = Player.Character.HumanoidRootPart | |
| 4249 | ||
| 4250 | Run = game["Run Service"] | |
| 4251 | ||
| 4252 | PreviousP = Object.CFrame.p | |
| 4253 | Running = false | |
| 4254 | ||
| 4255 | MorphFunction = function() | |
| 4256 | local MaxX = 100 | |
| 4257 | local MinX = -100 | |
| 4258 | local MaxY = 100 | |
| 4259 | local MinY = -100 | |
| 4260 | local MaxZ = 100 | |
| 4261 | local MinZ = -100 | |
| 4262 | local Morph = coroutine.wrap(function() | |
| 4263 | while Run.Stepped:wait(0.1) do | |
| 4264 | if Morph == false then break end | |
| 4265 | local Model = Instance.new("Model",workspace)
| |
| 4266 | if Player.Character:FindFirstChild("Shirt") then
| |
| 4267 | local Shirt = Player.Character.Shirt:Clone() | |
| 4268 | Shirt.Parent = Model | |
| 4269 | end | |
| 4270 | if Player.Character:FindFirstChild("Pants") then
| |
| 4271 | local Pants = Player.Character.Pants:Clone() | |
| 4272 | Pants.Parent = Model | |
| 4273 | end | |
| 4274 | local Humanoid = Instance.new("Humanoid",Model)
| |
| 4275 | local LeftArm = Player.Character["Left Arm"]:Clone() | |
| 4276 | LeftArm.Parent = Model | |
| 4277 | LeftArm.Transparency = 0.4 | |
| 4278 | LeftArm.Anchored = true | |
| 4279 | LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00) | |
| 4280 | local RightArm = Player.Character["Right Arm"]:Clone() | |
| 4281 | RightArm.Parent = Model | |
| 4282 | RightArm.Transparency = 0.4 | |
| 4283 | RightArm.Anchored = true | |
| 4284 | RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00) | |
| 4285 | local LeftLeg = Player.Character["Left Leg"]:Clone() | |
| 4286 | LeftLeg.Parent = Model | |
| 4287 | LeftLeg.Transparency = 0.4 | |
| 4288 | LeftLeg.Anchored = true | |
| 4289 | LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00) | |
| 4290 | local RightLeg = Player.Character["Right Leg"]:Clone() | |
| 4291 | RightLeg.Parent = Model | |
| 4292 | RightLeg.Transparency = 0.4 | |
| 4293 | RightLeg.Anchored = true | |
| 4294 | RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00) | |
| 4295 | local Children = Model:GetChildren() | |
| 4296 | wait(0.01) | |
| 4297 | for i = 1,#Children do | |
| 4298 | if Children[i]:IsA("Part") then
| |
| 4299 | Children[i].Transparency = 1 | |
| 4300 | end | |
| 4301 | game.Debris:AddItem(Children[i],0) | |
| 4302 | end | |
| 4303 | end | |
| 4304 | end) | |
| 4305 | Morph() | |
| 4306 | end | |
| 4307 | ||
| 4308 | ||
| 4309 | mouse.KeyDown:connect(function(key) | |
| 4310 | if key == "r" then | |
| 4311 | Humanoid.WalkSpeed = 150 | |
| 4312 | ||
| 4313 | end | |
| 4314 | end) | |
| 4315 | ||
| 4316 | ||
| 4317 | mouse.KeyDown:connect(function(key) | |
| 4318 | if key == "m" then | |
| 4319 | Must2.Volume = 0.7 | |
| 4320 | end | |
| 4321 | end) | |
| 4322 | ||
| 4323 | mouse.KeyDown:connect(function(key) | |
| 4324 | if key == "n" then | |
| 4325 | Must2.Volume = 1.6 | |
| 4326 | end | |
| 4327 | end) | |
| 4328 | ||
| 4329 | ||
| 4330 | mouse.KeyUp:connect(function(key) | |
| 4331 | if key == "r" then | |
| 4332 | Humanoid.WalkSpeed = 16 | |
| 4333 | ||
| 4334 | end | |
| 4335 | end) | |
| 4336 | ||
| 4337 | function smooth(obj) | |
| 4338 | local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
| |
| 4339 | for i,v in pairs(sides) do | |
| 4340 | obj[v.."Surface"] = "SmoothNoOutlines" | |
| 4341 | end | |
| 4342 | end | |
| 4343 | function fade(obj, dest, grow) | |
| 4344 | spawn(function() | |
| 4345 | local oldcf = obj.CFrame | |
| 4346 | for i = 0, 10 do | |
| 4347 | if grow then | |
| 4348 | obj.Size = obj.Size +Vector3.new(1,1,1) | |
| 4349 | obj.CFrame = oldcf | |
| 4350 | end | |
| 4351 | obj.Transparency = obj.Transparency +0.2 | |
| 4352 | swait() | |
| 4353 | end | |
| 4354 | if dest then | |
| 4355 | obj:Destroy() | |
| 4356 | end | |
| 4357 | end) | |
| 4358 | end | |
| 4359 | ||
| 4360 | ||
| 4361 | sprint = false | |
| 4362 | mouse.KeyDown:connect(function(key) | |
| 4363 | if key=="r" then | |
| 4364 | sprint = true | |
| 4365 | char:FindFirstChildOfClass("Humanoid")
| |
| 4366 | local mod = Instance.new("Model", workspace)
| |
| 4367 | mod.Name = "MobModel" | |
| 4368 | for i,v in pairs(char:children()) do | |
| 4369 | if v:IsA("Accessory") and not rage then
| |
| 4370 | if v:FindFirstChild("Handle") then
| |
| 4371 | v.Handle.Transparency = 1 | |
| 4372 | end | |
| 4373 | end | |
| 4374 | if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
| |
| 4375 | v.Transparency = 0 | |
| 4376 | end | |
| 4377 | end | |
| 4378 | if char.Head:FindFirstChild("face") then
| |
| 4379 | char.Head.face.Transparency = 1 | |
| 4380 | end | |
| 4381 | repeat wait() | |
| 4382 | if not workspace:FindFirstChild("MobModel") then
| |
| 4383 | mod = Instance.new("Model", workspace)
| |
| 4384 | mod.Name = "MobModel" | |
| 4385 | end | |
| 4386 | for i,v in pairs(Character:children()) do | |
| 4387 | if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
| |
| 4388 | local new = v:Clone() | |
| 4389 | smooth(new) | |
| 4390 | new.Transparency = 0.3 | |
| 4391 | new.Anchored = true | |
| 4392 | new.CanCollide = false | |
| 4393 | new.Material = "Neon" | |
| 4394 | new.BrickColor = BrickColor.new("Dark blue")
| |
| 4395 | for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
| |
| 4396 | new.Parent = mod | |
| 4397 | fade(new, true) | |
| 4398 | end | |
| 4399 | end | |
| 4400 | until not sprint | |
| 4401 | if mod then | |
| 4402 | spawn(function() | |
| 4403 | repeat wait() until not mod or #mod:children() == 0 | |
| 4404 | mod:Destroy() | |
| 4405 | end) | |
| 4406 | end | |
| 4407 | char:FindFirstChildOfClass("Humanoid")
| |
| 4408 | end | |
| 4409 | end) | |
| 4410 | mouse.KeyUp:connect(function(key) | |
| 4411 | if key=="r" then | |
| 4412 | sprint = false | |
| 4413 | for i,v in pairs(char:children()) do | |
| 4414 | if v:IsA("Accessory") and not rage then
| |
| 4415 | if v:FindFirstChild("Handle") then
| |
| 4416 | v.Handle.Transparency = 1 | |
| 4417 | end | |
| 4418 | end | |
| 4419 | if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
| |
| 4420 | v.Transparency = 0 | |
| 4421 | end | |
| 4422 | end | |
| 4423 | if char.Head:FindFirstChild("face") then
| |
| 4424 | char.Head.face.Transparency = 0 | |
| 4425 | end | |
| 4426 | end | |
| 4427 | end) | |
| 4428 | ||
| 4429 | mouse.KeyUp:connect(function(k) | |
| 4430 | if k == "q" then | |
| 4431 | Combo1() | |
| 4432 | end | |
| 4433 | end) | |
| 4434 | ||
| 4435 | mouse.KeyUp:connect(function(k) | |
| 4436 | if k == "r" then | |
| 4437 | Combo2() | |
| 4438 | end | |
| 4439 | end) | |
| 4440 | ||
| 4441 | mouse.KeyUp:connect(function(k) | |
| 4442 | if k == "t" then | |
| 4443 | Combo3() | |
| 4444 | end | |
| 4445 | end) | |
| 4446 | mouse.KeyUp:connect(function(k) | |
| 4447 | if k == "u" then | |
| 4448 | Combo4() | |
| 4449 | end | |
| 4450 | end) | |
| 4451 | ||
| 4452 | ||
| 4453 | SoundFolder = Instance.new("Folder",char)
| |
| 4454 | SoundFolder.Name = "SoundFolder" | |
| 4455 | punchsound1 = Instance.new("Sound",Torso)
| |
| 4456 | punchsound1.Volume = 1.2 | |
| 4457 | punchsound1.Name = "punchsound1" | |
| 4458 | punchsound1.Looped = false | |
| 4459 | punchsound1.SoundId = "rbxassetid://137579113" | |
| 4460 | StrongPunch = Instance.new("Sound",Torso)
| |
| 4461 | StrongPunch.Volume = 1.6 | |
| 4462 | StrongPunch.Name = "StrongPunch" | |
| 4463 | StrongPunch.Looped = false | |
| 4464 | StrongPunch.SoundId = "rbxassetid://441202925" | |
| 4465 | StrongPunch = Instance.new("Sound",Torso)
| |
| 4466 | StrongPunch.Volume = 1.6 | |
| 4467 | StrongPunch.Name = "StrongPunch" | |
| 4468 | StrongPunch.Looped = false | |
| 4469 | StrongPunch.SoundId = "rbxassetid://441202925" | |
| 4470 | StrongPunch1 = Instance.new("Sound",Torso)
| |
| 4471 | StrongPunch1.Volume = 1.6 | |
| 4472 | StrongPunch1.Name = "StrongPunch" | |
| 4473 | StrongPunch1.Looped = false | |
| 4474 | StrongPunch1.SoundId = "rbxassetid://441202925" | |
| 4475 | StrongPunch2 = Instance.new("Sound",Torso)
| |
| 4476 | StrongPunch2.Volume = 1.6 | |
| 4477 | StrongPunch2.Name = "StrongPunch" | |
| 4478 | StrongPunch.Looped = false | |
| 4479 | StrongPunch2.SoundId = "rbxassetid://441202925" | |
| 4480 | Zano = Instance.new("Sound",Torso)
| |
| 4481 | Zano.Volume = 6 | |
| 4482 | Zano.Name = "Zano" | |
| 4483 | Zano.Looped = false | |
| 4484 | Zano.SoundId = "rbxassetid://744770874" | |
| 4485 | GroundImpact = Instance.new("Sound",Torso)
| |
| 4486 | GroundImpact.Volume = 8 | |
| 4487 | GroundImpact.Name = "GroundImpact" | |
| 4488 | GroundImpact.Looped = false | |
| 4489 | GroundImpact.SoundId = "rbxassetid://165970126" | |
| 4490 | Break = Instance.new("Sound",Torso)
| |
| 4491 | Break.Volume = 5 | |
| 4492 | Break.Name = "Bonebreak" | |
| 4493 | Break.Looped = false | |
| 4494 | Break.SoundId = "rbxassetid://314390675" | |
| 4495 | ||
| 4496 | local hit1 = false | |
| 4497 | local hit2 = false | |
| 4498 | local hit3 = false | |
| 4499 | local hit4 = false | |
| 4500 | ||
| 4501 | function Combo1() | |
| 4502 | getplayer = new("Part",char)
| |
| 4503 | getplayer.Position = Vector3.new(999,999,999) | |
| 4504 | getplayer.Transparency = 1 | |
| 4505 | getplayer.Size = v3(3,3,3) | |
| 4506 | getplayer.CanCollide = false | |
| 4507 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 4508 | getplayer.Name = "GetPlayer" | |
| 4509 | ||
| 4510 | game.Debris:AddItem(getplayer,0.5) | |
| 4511 | ||
| 4512 | getplayer.Touched:connect(function(hit) | |
| 4513 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 4514 | getplayer:Destroy() | |
| 4515 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 4516 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 4517 | to.Anchored = true | |
| 4518 | idle = false | |
| 4519 | ||
| 4520 | ||
| 4521 | punchsound1:Play() | |
| 4522 | hit1 = true | |
| 4523 | for i = 0, 1, 0.1 do | |
| 4524 | swait() | |
| 4525 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4526 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4527 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4528 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4529 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4530 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4531 | end | |
| 4532 | punchsound1:Play() | |
| 4533 | for i = 0, 1, 0.1 do | |
| 4534 | swait() | |
| 4535 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4536 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4537 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4538 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4539 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4540 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4541 | end | |
| 4542 | punchsound1:Play() | |
| 4543 | for i = 0, 1, 0.1 do | |
| 4544 | swait() | |
| 4545 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4546 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4547 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4548 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4549 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4550 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4551 | end | |
| 4552 | for i = 0, 1, 0.1 do | |
| 4553 | swait() | |
| 4554 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4555 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4556 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4557 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4558 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4559 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4560 | end | |
| 4561 | for i = 0, 1, 0.1 do | |
| 4562 | swait() | |
| 4563 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4564 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4565 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4566 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4567 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4568 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4569 | end | |
| 4570 | StrongPunch1:Play() | |
| 4571 | for i = 0, 1, 0.1 do | |
| 4572 | swait() | |
| 4573 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4574 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4575 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4576 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4577 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4578 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4579 | end | |
| 4580 | for i = 0, 0.6, 0.1 do | |
| 4581 | swait() | |
| 4582 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4583 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4584 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4585 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4586 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4587 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4588 | end | |
| 4589 | for i = 0, 0.6, 0.1 do | |
| 4590 | swait() | |
| 4591 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4592 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4593 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4594 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4595 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4596 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4597 | end | |
| 4598 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4599 | if v:IsA("Humanoid") then
| |
| 4600 | v.Health = v.Health - 3 | |
| 4601 | ||
| 4602 | v.PlatformStand = true | |
| 4603 | end | |
| 4604 | end | |
| 4605 | StrongPunch:Play() | |
| 4606 | for i = 0, 1, 0.1 do | |
| 4607 | swait() | |
| 4608 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4609 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4610 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4611 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4612 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4613 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4614 | end | |
| 4615 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4616 | if v:IsA("Humanoid") then
| |
| 4617 | v.Health = v.Health - 5 | |
| 4618 | ||
| 4619 | v.PlatformStand = true | |
| 4620 | end | |
| 4621 | end | |
| 4622 | ||
| 4623 | hit1 = false | |
| 4624 | ||
| 4625 | punchsound1:Play() | |
| 4626 | hit2 = true | |
| 4627 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
| 4628 | for i = 0, 1, 0.1 do | |
| 4629 | swait() | |
| 4630 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4631 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4632 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4633 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4634 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4635 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4636 | end | |
| 4637 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4638 | if v:IsA("Humanoid") then
| |
| 4639 | v.Health = v.Health - 5 | |
| 4640 | ||
| 4641 | v.PlatformStand = true | |
| 4642 | end | |
| 4643 | end | |
| 4644 | hit2 = false | |
| 4645 | ||
| 4646 | punchsound1:Play() | |
| 4647 | hit3 = true | |
| 4648 | hit4 = true | |
| 4649 | ||
| 4650 | ||
| 4651 | punchsound1:Play() | |
| 4652 | ||
| 4653 | coroutine.wrap(function() | |
| 4654 | for i=1,5 do | |
| 4655 | wait() | |
| 4656 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0)) | |
| 4657 | GroundImpact:Play() | |
| 4658 | a21e = new("Part",to)
| |
| 4659 | a21e.Name = "Beam"..num | |
| 4660 | a21e.Locked = true | |
| 4661 | a21e.Size = v3(1,1,1) | |
| 4662 | a21e.CanCollide = false | |
| 4663 | a21e.BrickColor = bc("Gold")
| |
| 4664 | a21e.Material = "Neon" | |
| 4665 | a21e.Transparency = 0 | |
| 4666 | aa21e = new("SpecialMesh",a21e)
| |
| 4667 | a21e.Anchored = true | |
| 4668 | a21e.Position = to.Position | |
| 4669 | aa21e.MeshType = "Sphere" | |
| 4670 | aa21e.Scale = v3(1,1,1) | |
| 4671 | a51e = new("Part",char)
| |
| 4672 | a51e.Name = "Beam"..num | |
| 4673 | a51e.Locked = true | |
| 4674 | a51e.Size = v3(1,1,1) | |
| 4675 | a51e.CanCollide = false | |
| 4676 | a51e.BrickColor = bc("White")
| |
| 4677 | a51e.Material = "Neon" | |
| 4678 | a51e.Transparency = 0 | |
| 4679 | aa51e = new("SpecialMesh",a51e)
| |
| 4680 | a51e.Anchored = true | |
| 4681 | a51e.Position = to.Position | |
| 4682 | aa51e.MeshType = "Sphere" | |
| 4683 | aa51e.Scale = v3(1,1,1) | |
| 4684 | a61e = new("Part",char)
| |
| 4685 | a61e.Name = "Beam"..num | |
| 4686 | a61e.Locked = true | |
| 4687 | a61e.Size = v3(1,1,1) | |
| 4688 | a61e.CanCollide = false | |
| 4689 | a61e.BrickColor = bc("Really red")
| |
| 4690 | a61e.Material = "Neon" | |
| 4691 | a61e.Transparency = 0 | |
| 4692 | aa61e = new("SpecialMesh",a61e)
| |
| 4693 | a61e.Anchored = true | |
| 4694 | a61e.Position = to.Position | |
| 4695 | aa61e.MeshType = "Sphere" | |
| 4696 | aa61e.Scale = v3(1,1,1) | |
| 4697 | for i = 1,20 do | |
| 4698 | wait() | |
| 4699 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
| 4700 | a21e.Transparency = a21e.Transparency + 0.03 | |
| 4701 | aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2) | |
| 4702 | a51e.Transparency = a51e.Transparency + 0.03 | |
| 4703 | aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5) | |
| 4704 | a61e.Transparency = a61e.Transparency + 0.02 | |
| 4705 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4706 | if v:IsA("Humanoid") then
| |
| 4707 | v.Health = v.Health - 0.5 | |
| 4708 | ||
| 4709 | v.PlatformStand = true | |
| 4710 | end | |
| 4711 | end | |
| 4712 | end | |
| 4713 | a61e:Destroy() | |
| 4714 | aa61e:Destroy() | |
| 4715 | a51e:Destroy() | |
| 4716 | aa51e:Destroy() | |
| 4717 | a21e:Destroy() | |
| 4718 | aa21e:Destroy() | |
| 4719 | ||
| 4720 | end | |
| 4721 | ||
| 4722 | ||
| 4723 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
| 4724 | for i = 0, 1, 0.1 do | |
| 4725 | swait() | |
| 4726 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4727 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4728 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4729 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4730 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4731 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4732 | end | |
| 4733 | ||
| 4734 | ||
| 4735 | ||
| 4736 | wait(0.7) | |
| 4737 | end)() | |
| 4738 | ||
| 4739 | ||
| 4740 | ||
| 4741 | ||
| 4742 | RootPart.Anchored = true | |
| 4743 | ||
| 4744 | for i = 0, 1, 0.1 do | |
| 4745 | swait() | |
| 4746 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4747 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4748 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4749 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4750 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4751 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4752 | end | |
| 4753 | ||
| 4754 | ||
| 4755 | StrongPunch:Play() | |
| 4756 | ||
| 4757 | ||
| 4758 | for i = 0, 1, 0.1 do | |
| 4759 | swait() | |
| 4760 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4761 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4762 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4763 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4764 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4765 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4766 | end | |
| 4767 | ||
| 4768 | for i = 0, 1, 0.1 do | |
| 4769 | swait() | |
| 4770 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4771 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4772 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4773 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4774 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4775 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4776 | end | |
| 4777 | ||
| 4778 | ||
| 4779 | ||
| 4780 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4781 | if v:IsA("Humanoid") then
| |
| 4782 | v.Health = v.Health - 20 | |
| 4783 | ||
| 4784 | v.PlatformStand = true | |
| 4785 | end | |
| 4786 | end | |
| 4787 | ||
| 4788 | StrongPunch2:Play() | |
| 4789 | for i = 0, 1, 0.1 do | |
| 4790 | swait() | |
| 4791 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4792 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4793 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4794 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4795 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4796 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4797 | end | |
| 4798 | ||
| 4799 | hitground = new("Part",char)
| |
| 4800 | hitground.Size = Vector3.new(5,5,5) | |
| 4801 | hitground.Name = "Ground" | |
| 4802 | hitground.Transparency = 1 | |
| 4803 | hitground.CanCollide = false | |
| 4804 | game.Debris:AddItem(hitground,2) | |
| 4805 | hitground.Position = Vector3.new(999,999,999) | |
| 4806 | hitgroundweld = new("Weld",hitground)
| |
| 4807 | hitgroundweld.Part0 = to | |
| 4808 | hitgroundweld.Part1 = hitground | |
| 4809 | hitground.Touched:connect(function(hit2) | |
| 4810 | if hit2.Size.x > 150 then | |
| 4811 | hitground:Destroy() | |
| 4812 | ad = new("Part",char)
| |
| 4813 | ad.Name = "NewPart" | |
| 4814 | ad.Size = Vector3.new(30,0.1,30) | |
| 4815 | ad.CanCollide = false | |
| 4816 | ad.Anchored = true | |
| 4817 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 4818 | ad.Transparency = 1 | |
| 4819 | aad = new("Decal",ad)
| |
| 4820 | ||
| 4821 | aad.Face = "Top" | |
| 4822 | aad.Transparency = 1 | |
| 4823 | aad.Transparency = 0 | |
| 4824 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 4825 | smoke = new("Part",to)
| |
| 4826 | smokemesh = new("SpecialMesh",smoke)
| |
| 4827 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 4828 | smoke.BrickColor = hit2.BrickColor | |
| 4829 | smoke.Anchored = true | |
| 4830 | smoke.Position = hitground.Position | |
| 4831 | GroundImpact:Play() | |
| 4832 | for i = 1,20 do | |
| 4833 | wait() | |
| 4834 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 4835 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 4836 | end | |
| 4837 | smoke:Destroy() | |
| 4838 | wait(0.5) | |
| 4839 | ||
| 4840 | for i = 1,20 do | |
| 4841 | wait(0.1) | |
| 4842 | aad.Transparency = aad.Transparency + 1/20 | |
| 4843 | end | |
| 4844 | end | |
| 4845 | end) | |
| 4846 | to.Anchored = false | |
| 4847 | ys = Instance.new("BodyVelocity",to)
| |
| 4848 | ys.Name = "GO" | |
| 4849 | ||
| 4850 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 4851 | ||
| 4852 | ys.Velocity = v3(0,-90,0) | |
| 4853 | ||
| 4854 | wait(1) | |
| 4855 | ys:Destroy() | |
| 4856 | ||
| 4857 | ||
| 4858 | ||
| 4859 | ||
| 4860 | ||
| 4861 | hit3 = false | |
| 4862 | hit4 = false | |
| 4863 | ||
| 4864 | ||
| 4865 | hit1 = false | |
| 4866 | hit2 = false | |
| 4867 | hit3 = false | |
| 4868 | hit4 = false | |
| 4869 | idle = true | |
| 4870 | RootPart.Anchored = false | |
| 4871 | end | |
| 4872 | end) | |
| 4873 | end | |
| 4874 | ||
| 4875 | ||
| 4876 | function Combo4() | |
| 4877 | getplayer = new("Part",char)
| |
| 4878 | getplayer.Position = Vector3.new(999,999,999) | |
| 4879 | getplayer.Transparency = 1 | |
| 4880 | getplayer.Size = v3(3,3,3) | |
| 4881 | getplayer.CanCollide = false | |
| 4882 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 4883 | getplayer.Name = "GetPlayer" | |
| 4884 | ||
| 4885 | game.Debris:AddItem(getplayer,0.5) | |
| 4886 | ||
| 4887 | getplayer.Touched:connect(function(hit) | |
| 4888 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 4889 | getplayer:Destroy() | |
| 4890 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 4891 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 4892 | to.Anchored = true | |
| 4893 | RootPart.Anchored = true | |
| 4894 | idle = false | |
| 4895 | ||
| 4896 | ||
| 4897 | punchsound1:Play() | |
| 4898 | hit1 = true | |
| 4899 | for i = 0, 0.5, 0.1 do | |
| 4900 | swait() | |
| 4901 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4902 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4903 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4904 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4905 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4906 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4907 | end | |
| 4908 | punchsound1:Play() | |
| 4909 | for i = 0, 0.5, 0.1 do | |
| 4910 | swait() | |
| 4911 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4912 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4913 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4914 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4915 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4916 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4917 | end | |
| 4918 | punchsound1:Play() | |
| 4919 | for i = 0, 0.6, 0.1 do | |
| 4920 | swait() | |
| 4921 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4922 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4923 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4924 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4925 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4926 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4927 | end | |
| 4928 | for i = 0, 0.6, 0.1 do | |
| 4929 | swait() | |
| 4930 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4931 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4932 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4933 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4934 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4935 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4936 | end | |
| 4937 | for i = 0, 0.5, 0.1 do | |
| 4938 | swait() | |
| 4939 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4940 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4941 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4942 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4943 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4944 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4945 | end | |
| 4946 | punchsound1:Play() | |
| 4947 | for i = 0, 0.5, 0.1 do | |
| 4948 | swait() | |
| 4949 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4950 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4951 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4952 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4953 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4954 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4955 | end | |
| 4956 | punchsound1:Play() | |
| 4957 | for i = 0, 0.6, 0.1 do | |
| 4958 | swait() | |
| 4959 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4960 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4961 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4962 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4963 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4964 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4965 | end | |
| 4966 | for i = 0, 0.6, 0.1 do | |
| 4967 | swait() | |
| 4968 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4969 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4970 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4971 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4972 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4973 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4974 | end | |
| 4975 | for i = 0, 0.5, 0.1 do | |
| 4976 | swait() | |
| 4977 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4978 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4979 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4980 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4981 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4982 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4983 | end | |
| 4984 | punchsound1:Play() | |
| 4985 | for i = 0, 0.5, 0.1 do | |
| 4986 | swait() | |
| 4987 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4988 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4989 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4990 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4991 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4992 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4993 | end | |
| 4994 | punchsound1:Play() | |
| 4995 | for i = 0, 0.6, 0.1 do | |
| 4996 | swait() | |
| 4997 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4998 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4999 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5000 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5001 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5002 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5003 | end | |
| 5004 | for i = 0, 0.6, 0.1 do | |
| 5005 | swait() | |
| 5006 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5007 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5008 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5009 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5010 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5011 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5012 | end | |
| 5013 | for i = 0, 0.5, 0.1 do | |
| 5014 | swait() | |
| 5015 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5016 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5017 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5018 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5019 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5020 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5021 | end | |
| 5022 | punchsound1:Play() | |
| 5023 | for i = 0, 0.5, 0.1 do | |
| 5024 | swait() | |
| 5025 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5026 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5027 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5028 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5029 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5030 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5031 | end | |
| 5032 | punchsound1:Play() | |
| 5033 | for i = 0, 0.6, 0.1 do | |
| 5034 | swait() | |
| 5035 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5036 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5037 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5038 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5039 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5040 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5041 | end | |
| 5042 | for i = 0, 0.6, 0.1 do | |
| 5043 | swait() | |
| 5044 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5045 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5046 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5047 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5048 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5049 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5050 | end | |
| 5051 | for i = 0, 0.5, 0.1 do | |
| 5052 | swait() | |
| 5053 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5054 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5055 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5056 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5057 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5058 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5059 | end | |
| 5060 | punchsound1:Play() | |
| 5061 | for i = 0, 0.5, 0.1 do | |
| 5062 | swait() | |
| 5063 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5064 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5065 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5066 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5067 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5068 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5069 | end | |
| 5070 | punchsound1:Play() | |
| 5071 | for i = 0, 0.6, 0.1 do | |
| 5072 | swait() | |
| 5073 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5074 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5075 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5076 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5077 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5078 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5079 | end | |
| 5080 | StrongPunch2:Play() | |
| 5081 | for i = 0, 5, 0.1 do | |
| 5082 | swait() | |
| 5083 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5084 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5085 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5086 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5087 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5088 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5089 | end | |
| 5090 | ||
| 5091 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 5092 | if v:IsA("Humanoid") then
| |
| 5093 | v.Health = v.Health - 20 | |
| 5094 | ||
| 5095 | v.PlatformStand = true | |
| 5096 | end | |
| 5097 | end | |
| 5098 | to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0)) | |
| 5099 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0)) | |
| 5100 | Zanzoken = Instance.new("Part",char)
| |
| 5101 | Zanzoken.Anchored = true | |
| 5102 | Zanzoken.Position = v3(999,999,999) | |
| 5103 | Zanzoken.CFrame = Torso.CFrame | |
| 5104 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5105 | Zanzoken.Transparency = 1 | |
| 5106 | Zano:Play() | |
| 5107 | wait() | |
| 5108 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5109 | idk.Size = UDim2.new(10,0,15,0) | |
| 5110 | idk.AlwaysOnTop = false | |
| 5111 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5112 | idk1.BackgroundTransparency = 1 | |
| 5113 | idk.ExtentsOffset = v3(0,0,0) | |
| 5114 | idk1.ImageTransparency = 0 | |
| 5115 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5116 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5117 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5118 | idk1.Image = "rbxassetid://319554883" | |
| 5119 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 5120 | wait() | |
| 5121 | Zanzoken = Instance.new("Part",char)
| |
| 5122 | Zanzoken.Anchored = true | |
| 5123 | Zanzoken.Position = v3(999,999,999) | |
| 5124 | Zanzoken.CFrame = Torso.CFrame | |
| 5125 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5126 | Zanzoken.Transparency = 1 | |
| 5127 | wait() | |
| 5128 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5129 | idk.Size = UDim2.new(20,0,20,0) | |
| 5130 | idk.AlwaysOnTop = false | |
| 5131 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5132 | idk1.BackgroundTransparency = 1 | |
| 5133 | idk.ExtentsOffset = v3(0,0,0) | |
| 5134 | idk1.ImageTransparency = 0 | |
| 5135 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5136 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5137 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5138 | idk1.Image = "rbxassetid://319554883" | |
| 5139 | for i = 0, 0.5, 0.1 do | |
| 5140 | swait() | |
| 5141 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5142 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5143 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5144 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5145 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5146 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5147 | end | |
| 5148 | punchsound1:Play() | |
| 5149 | for i = 0, 0.5, 0.1 do | |
| 5150 | swait() | |
| 5151 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5152 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5153 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5154 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5155 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5156 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5157 | end | |
| 5158 | punchsound1:Play() | |
| 5159 | for i = 0, 0.6, 0.1 do | |
| 5160 | swait() | |
| 5161 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5162 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5163 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5164 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5165 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5166 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5167 | end | |
| 5168 | for i = 0, 0.6, 0.1 do | |
| 5169 | swait() | |
| 5170 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5171 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5172 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5173 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5174 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5175 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5176 | end | |
| 5177 | for i = 0, 0.5, 0.1 do | |
| 5178 | swait() | |
| 5179 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5180 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5181 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5182 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5183 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5184 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5185 | end | |
| 5186 | punchsound1:Play() | |
| 5187 | for i = 0, 0.5, 0.1 do | |
| 5188 | swait() | |
| 5189 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5190 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5191 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5192 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5193 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5194 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5195 | end | |
| 5196 | punchsound1:Play() | |
| 5197 | for i = 0, 0.6, 0.1 do | |
| 5198 | swait() | |
| 5199 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5200 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5201 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5202 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5203 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5204 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5205 | end | |
| 5206 | for i = 0, 0.6, 0.1 do | |
| 5207 | swait() | |
| 5208 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5209 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5210 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5211 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5212 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5213 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5214 | end | |
| 5215 | for i = 0, 0.5, 0.1 do | |
| 5216 | swait() | |
| 5217 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5218 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5219 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5220 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5221 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5222 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5223 | end | |
| 5224 | punchsound1:Play() | |
| 5225 | for i = 0, 0.5, 0.1 do | |
| 5226 | swait() | |
| 5227 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5228 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5229 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5230 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5231 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5232 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5233 | end | |
| 5234 | punchsound1:Play() | |
| 5235 | for i = 0, 0.6, 0.1 do | |
| 5236 | swait() | |
| 5237 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5238 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5239 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5240 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5241 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5242 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5243 | end | |
| 5244 | for i = 0, 0.6, 0.1 do | |
| 5245 | swait() | |
| 5246 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5247 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5248 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5249 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5250 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5251 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5252 | end | |
| 5253 | for i = 0, 0.5, 0.1 do | |
| 5254 | swait() | |
| 5255 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5256 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5257 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5258 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5259 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5260 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5261 | end | |
| 5262 | punchsound1:Play() | |
| 5263 | for i = 0, 0.5, 0.1 do | |
| 5264 | swait() | |
| 5265 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5266 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5267 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5268 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5269 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5270 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5271 | end | |
| 5272 | punchsound1:Play() | |
| 5273 | for i = 0, 0.3, 0.1 do | |
| 5274 | swait() | |
| 5275 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5276 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5277 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5278 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5279 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5280 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5281 | end | |
| 5282 | for i = 0, 0.3, 0.1 do | |
| 5283 | swait() | |
| 5284 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5285 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5286 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5287 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5288 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5289 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5290 | end | |
| 5291 | for i = 0, 0.3, 0.1 do | |
| 5292 | swait() | |
| 5293 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5294 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5295 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5296 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5297 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5298 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5299 | end | |
| 5300 | punchsound1:Play() | |
| 5301 | for i = 0, 0.3, 0.1 do | |
| 5302 | swait() | |
| 5303 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5304 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5305 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5306 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5307 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5308 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5309 | end | |
| 5310 | punchsound1:Play() | |
| 5311 | for i = 0, 0.3, 0.1 do | |
| 5312 | swait() | |
| 5313 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5314 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5315 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5316 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5317 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5318 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5319 | end | |
| 5320 | for i = 0, 0.3, 0.1 do | |
| 5321 | swait() | |
| 5322 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5323 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5324 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5325 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5326 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5327 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5328 | end | |
| 5329 | punchsound1:Play() | |
| 5330 | for i = 0, 1, 0.1 do | |
| 5331 | swait() | |
| 5332 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5333 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5334 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5335 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5336 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5337 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5338 | end | |
| 5339 | for i = 0, 0.3, 0.1 do | |
| 5340 | swait() | |
| 5341 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5342 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5343 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5344 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5345 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5346 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5347 | end | |
| 5348 | punchsound1:Play() | |
| 5349 | for i = 0, 0.3, 0.1 do | |
| 5350 | swait() | |
| 5351 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5352 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5353 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5354 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5355 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5356 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5357 | end | |
| 5358 | for i = 0, 0.3, 0.1 do | |
| 5359 | swait() | |
| 5360 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5361 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5362 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5363 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5364 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5365 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5366 | end | |
| 5367 | for i = 0, 0.3, 0.1 do | |
| 5368 | swait() | |
| 5369 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5370 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5371 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5372 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5373 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5374 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5375 | end | |
| 5376 | punchsound1:Play() | |
| 5377 | for i = 0, 0.3, 0.1 do | |
| 5378 | swait() | |
| 5379 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5380 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5381 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5382 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5383 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5384 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5385 | end | |
| 5386 | punchsound1:Play() | |
| 5387 | for i = 0, 0.6, 0.1 do | |
| 5388 | swait() | |
| 5389 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5390 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5391 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5392 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5393 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5394 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5395 | end | |
| 5396 | for i = 0, 0.3, 0.1 do | |
| 5397 | swait() | |
| 5398 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5399 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5400 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5401 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5402 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5403 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5404 | end | |
| 5405 | for i = 0, 0.3, 0.1 do | |
| 5406 | swait() | |
| 5407 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5408 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5409 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5410 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5411 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5412 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5413 | end | |
| 5414 | punchsound1:Play() | |
| 5415 | for i = 0, 0.5, 0.1 do | |
| 5416 | swait() | |
| 5417 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5418 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5419 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5420 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5421 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5422 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5423 | end | |
| 5424 | punchsound1:Play() | |
| 5425 | for i = 0, 0.6, 0.1 do | |
| 5426 | swait() | |
| 5427 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5428 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5429 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5430 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5431 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5432 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5433 | end | |
| 5434 | for i = 0, 0.6, 0.1 do | |
| 5435 | swait() | |
| 5436 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5437 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5438 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5439 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5440 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5441 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5442 | end | |
| 5443 | for i = 0, 0.5, 0.1 do | |
| 5444 | swait() | |
| 5445 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5446 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5447 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5448 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5449 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5450 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5451 | end | |
| 5452 | punchsound1:Play() | |
| 5453 | for i = 0, 0.5, 0.1 do | |
| 5454 | swait() | |
| 5455 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5456 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5457 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5458 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5459 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5460 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5461 | end | |
| 5462 | punchsound1:Play() | |
| 5463 | for i = 0, 0.6, 0.1 do | |
| 5464 | swait() | |
| 5465 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5466 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5467 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5468 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5469 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5470 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5471 | end | |
| 5472 | for i = 0, 0.6, 0.1 do | |
| 5473 | swait() | |
| 5474 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5475 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5476 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5477 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5478 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5479 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5480 | end | |
| 5481 | for i = 0, 0.5, 0.1 do | |
| 5482 | swait() | |
| 5483 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5484 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5485 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5486 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5487 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5488 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5489 | end | |
| 5490 | punchsound1:Play() | |
| 5491 | for i = 0, 0.5, 0.1 do | |
| 5492 | swait() | |
| 5493 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5494 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5495 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5496 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5497 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5498 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5499 | end | |
| 5500 | punchsound1:Play() | |
| 5501 | for i = 0, 0.6, 0.1 do | |
| 5502 | swait() | |
| 5503 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5504 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5505 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5507 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5508 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5509 | end | |
| 5510 | for i = 0, 0.6, 0.1 do | |
| 5511 | swait() | |
| 5512 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5513 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5514 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5515 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5516 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5517 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5518 | end | |
| 5519 | punchsound1:Play() | |
| 5520 | for i = 0, 1, 0.1 do | |
| 5521 | swait() | |
| 5522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5523 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5524 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5525 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5526 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5527 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5528 | end | |
| 5529 | for i = 0, 0.5, 0.1 do | |
| 5530 | swait() | |
| 5531 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5532 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5533 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5534 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5535 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5536 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5537 | end | |
| 5538 | punchsound1:Play() | |
| 5539 | for i = 0, 0.6, 0.1 do | |
| 5540 | swait() | |
| 5541 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5542 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5543 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5544 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5545 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5546 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5547 | end | |
| 5548 | for i = 0, 0.6, 0.1 do | |
| 5549 | swait() | |
| 5550 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5551 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5552 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5553 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5554 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5555 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5556 | end | |
| 5557 | for i = 0, 0.5, 0.1 do | |
| 5558 | swait() | |
| 5559 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5560 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5561 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5562 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5563 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5564 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5565 | end | |
| 5566 | punchsound1:Play() | |
| 5567 | for i = 0, 0.5, 0.1 do | |
| 5568 | swait() | |
| 5569 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5570 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5571 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5572 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5573 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5574 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5575 | end | |
| 5576 | punchsound1:Play() | |
| 5577 | for i = 0, 0.6, 0.1 do | |
| 5578 | swait() | |
| 5579 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5580 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5581 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5582 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5583 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5584 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5585 | end | |
| 5586 | for i = 0, 0.6, 0.1 do | |
| 5587 | swait() | |
| 5588 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5589 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5590 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5591 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5592 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5593 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5594 | end | |
| 5595 | for i = 0, 0.5, 0.1 do | |
| 5596 | swait() | |
| 5597 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5598 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5599 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5600 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5601 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5602 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5603 | end | |
| 5604 | punchsound1:Play() | |
| 5605 | for i = 0, 0.5, 0.1 do | |
| 5606 | swait() | |
| 5607 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5608 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5609 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5610 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5611 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5612 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5613 | end | |
| 5614 | punchsound1:Play() | |
| 5615 | for i = 0, 0.6, 0.1 do | |
| 5616 | swait() | |
| 5617 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5618 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5619 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5620 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5621 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5622 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5623 | end | |
| 5624 | for i = 0, 0.6, 0.1 do | |
| 5625 | swait() | |
| 5626 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5627 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5628 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5629 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5630 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5631 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5632 | end | |
| 5633 | for i = 0, 0.5, 0.1 do | |
| 5634 | swait() | |
| 5635 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5636 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5637 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5638 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5639 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5640 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5641 | end | |
| 5642 | punchsound1:Play() | |
| 5643 | for i = 0, 0.5, 0.1 do | |
| 5644 | swait() | |
| 5645 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5646 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5647 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5648 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5649 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5650 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5651 | end | |
| 5652 | punchsound1:Play() | |
| 5653 | for i = 0, 0.6, 0.1 do | |
| 5654 | swait() | |
| 5655 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5656 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5657 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5658 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5659 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5660 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5661 | end | |
| 5662 | for i = 0, 0.6, 0.1 do | |
| 5663 | swait() | |
| 5664 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5665 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5666 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5667 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5668 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5669 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5670 | end | |
| 5671 | for i = 0, 0.5, 0.1 do | |
| 5672 | swait() | |
| 5673 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5674 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5675 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5676 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5677 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5678 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5679 | end | |
| 5680 | punchsound1:Play() | |
| 5681 | for i = 0, 0.5, 0.1 do | |
| 5682 | swait() | |
| 5683 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5684 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5685 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5686 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5687 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5688 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5689 | end | |
| 5690 | punchsound1:Play() | |
| 5691 | for i = 0, 0.6, 0.1 do | |
| 5692 | swait() | |
| 5693 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5694 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5695 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5696 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5697 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5698 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5699 | end | |
| 5700 | for i = 0, 0.6, 0.1 do | |
| 5701 | swait() | |
| 5702 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5703 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5704 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5705 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5706 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5707 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5708 | end | |
| 5709 | punchsound1:Play() | |
| 5710 | for i = 0, 1, 0.1 do | |
| 5711 | swait() | |
| 5712 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5713 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5714 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5715 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5716 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5717 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5718 | end | |
| 5719 | for i = 0, 0.5, 0.1 do | |
| 5720 | swait() | |
| 5721 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5722 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5723 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5724 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5725 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5726 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5727 | end | |
| 5728 | punchsound1:Play() | |
| 5729 | for i = 0, 0.6, 0.1 do | |
| 5730 | swait() | |
| 5731 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5732 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5733 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5734 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5735 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5736 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5737 | end | |
| 5738 | for i = 0, 0.6, 0.1 do | |
| 5739 | swait() | |
| 5740 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5741 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5742 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5743 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5744 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5745 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5746 | end | |
| 5747 | for i = 0, 0.5, 0.1 do | |
| 5748 | swait() | |
| 5749 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5750 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5751 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5752 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5753 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5754 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5755 | end | |
| 5756 | punchsound1:Play() | |
| 5757 | for i = 0, 0.3, 0.1 do | |
| 5758 | swait() | |
| 5759 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5760 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5761 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5762 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5763 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5764 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5765 | end | |
| 5766 | punchsound1:Play() | |
| 5767 | for i = 0, 0.3, 0.1 do | |
| 5768 | swait() | |
| 5769 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5770 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5771 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5772 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5773 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5774 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5775 | end | |
| 5776 | for i = 0, 0.3, 0.1 do | |
| 5777 | swait() | |
| 5778 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5779 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5780 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5781 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5782 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5783 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5784 | end | |
| 5785 | for i = 0, 0.3, 0.1 do | |
| 5786 | swait() | |
| 5787 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5788 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5789 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5790 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5791 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5792 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5793 | end | |
| 5794 | punchsound1:Play() | |
| 5795 | for i = 0, 0.3, 0.1 do | |
| 5796 | swait() | |
| 5797 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5798 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5799 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5800 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5801 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5802 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5803 | end | |
| 5804 | punchsound1:Play() | |
| 5805 | for i = 0, 0.3, 0.1 do | |
| 5806 | swait() | |
| 5807 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5808 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5809 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5810 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5811 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5812 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5813 | end | |
| 5814 | for i = 0, 0.3, 0.1 do | |
| 5815 | swait() | |
| 5816 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5817 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5818 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5819 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5820 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5821 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5822 | end | |
| 5823 | for i = 0, 0.3, 0.1 do | |
| 5824 | swait() | |
| 5825 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5826 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5827 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5828 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5829 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5830 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5831 | end | |
| 5832 | punchsound1:Play() | |
| 5833 | for i = 0, 0.3, 0.1 do | |
| 5834 | swait() | |
| 5835 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5836 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5837 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5838 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5839 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5840 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5841 | end | |
| 5842 | punchsound1:Play() | |
| 5843 | for i = 0, 0.3, 0.1 do | |
| 5844 | swait() | |
| 5845 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5846 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5847 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5848 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5849 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5850 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5851 | end | |
| 5852 | for i = 0, 0.1, 0.1 do | |
| 5853 | swait() | |
| 5854 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5855 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5856 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5857 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5858 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5859 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5860 | end | |
| 5861 | for i = 0, 0.1, 0.1 do | |
| 5862 | swait() | |
| 5863 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5864 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5865 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5866 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5867 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5868 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5869 | end | |
| 5870 | punchsound1:Play() | |
| 5871 | for i = 0, 0.1, 0.1 do | |
| 5872 | swait() | |
| 5873 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5874 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5875 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5876 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5877 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5878 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5879 | end | |
| 5880 | punchsound1:Play() | |
| 5881 | for i = 0, 0.1, 0.1 do | |
| 5882 | swait() | |
| 5883 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5884 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5885 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5886 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5887 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5888 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5889 | end | |
| 5890 | for i = 0, 0.1, 0.1 do | |
| 5891 | swait() | |
| 5892 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5893 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5894 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5895 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5896 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5897 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5898 | end | |
| 5899 | punchsound1:Play() | |
| 5900 | for i = 0, 0.4, 0.1 do | |
| 5901 | swait() | |
| 5902 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5903 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5904 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5905 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5906 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5907 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5908 | end | |
| 5909 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 5910 | if v:IsA("Humanoid") then
| |
| 5911 | v.Health = v.Health - 20 | |
| 5912 | ||
| 5913 | v.PlatformStand = true | |
| 5914 | end | |
| 5915 | end | |
| 5916 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0)) | |
| 5917 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0)) | |
| 5918 | Zanzoken = Instance.new("Part",char)
| |
| 5919 | Zanzoken.Anchored = true | |
| 5920 | Zanzoken.Position = v3(999,999,999) | |
| 5921 | Zanzoken.CFrame = Torso.CFrame | |
| 5922 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5923 | Zanzoken.Transparency = 1 | |
| 5924 | Zano:Play() | |
| 5925 | wait() | |
| 5926 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5927 | idk.Size = UDim2.new(10,0,15,0) | |
| 5928 | idk.AlwaysOnTop = false | |
| 5929 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5930 | idk1.BackgroundTransparency = 1 | |
| 5931 | idk.ExtentsOffset = v3(0,0,0) | |
| 5932 | idk1.ImageTransparency = 0 | |
| 5933 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5934 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5935 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5936 | idk1.Image = "rbxassetid://319554883" | |
| 5937 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 5938 | wait() | |
| 5939 | Zanzoken = Instance.new("Part",char)
| |
| 5940 | Zanzoken.Anchored = true | |
| 5941 | Zanzoken.Position = v3(999,999,999) | |
| 5942 | Zanzoken.CFrame = Torso.CFrame | |
| 5943 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5944 | Zanzoken.Transparency = 1 | |
| 5945 | wait() | |
| 5946 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5947 | idk.Size = UDim2.new(20,0,20,0) | |
| 5948 | idk.AlwaysOnTop = false | |
| 5949 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5950 | idk1.BackgroundTransparency = 1 | |
| 5951 | idk.ExtentsOffset = v3(0,0,0) | |
| 5952 | idk1.ImageTransparency = 0 | |
| 5953 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5954 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5955 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5956 | idk1.Image = "rbxassetid://319554883" | |
| 5957 | punchsound1:Play() | |
| 5958 | for i = 0, 6, 0.1 do | |
| 5959 | swait() | |
| 5960 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5961 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5962 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5963 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5964 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5965 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5966 | end | |
| 5967 | for i = 0, 0.6, 0.1 do | |
| 5968 | swait() | |
| 5969 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5970 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5971 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5972 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5973 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5974 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5975 | end | |
| 5976 | for i = 0, 0.6, 0.1 do | |
| 5977 | swait() | |
| 5978 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5979 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5980 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5981 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5982 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5983 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5984 | end | |
| 5985 | punchsound1:Play() | |
| 5986 | for i = 0, 1, 0.1 do | |
| 5987 | swait() | |
| 5988 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5989 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5990 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5991 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5992 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5993 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5994 | end | |
| 5995 | for i = 0, 0.6, 0.1 do | |
| 5996 | swait() | |
| 5997 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5998 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5999 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6000 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6001 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6002 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6003 | end | |
| 6004 | for i = 0, 0.6, 0.1 do | |
| 6005 | swait() | |
| 6006 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6007 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6008 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6009 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6010 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6011 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6012 | end | |
| 6013 | punchsound1:Play() | |
| 6014 | for i = 0, 1, 0.1 do | |
| 6015 | swait() | |
| 6016 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6017 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6018 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6020 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6021 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6022 | end | |
| 6023 | for i = 0, 0.6, 0.1 do | |
| 6024 | swait() | |
| 6025 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6026 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6027 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6028 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6029 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6030 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6031 | end | |
| 6032 | for i = 0, 0.6, 0.1 do | |
| 6033 | swait() | |
| 6034 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6035 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6036 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6037 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6038 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6039 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6040 | end | |
| 6041 | punchsound1:Play() | |
| 6042 | for i = 0, 1, 0.1 do | |
| 6043 | swait() | |
| 6044 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6045 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6046 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6047 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6048 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6049 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6050 | end | |
| 6051 | for i = 0, 0.6, 0.1 do | |
| 6052 | swait() | |
| 6053 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6054 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6055 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6056 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6057 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6058 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6059 | end | |
| 6060 | for i = 0, 0.6, 0.1 do | |
| 6061 | swait() | |
| 6062 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6063 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6064 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6065 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6066 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6067 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6068 | end | |
| 6069 | punchsound1:Play() | |
| 6070 | for i = 0, 1, 0.1 do | |
| 6071 | swait() | |
| 6072 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6073 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6074 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6075 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6076 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6077 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6078 | end | |
| 6079 | for i = 0, 0.6, 0.1 do | |
| 6080 | swait() | |
| 6081 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6082 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6083 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6084 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6085 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6086 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6087 | end | |
| 6088 | for i = 0, 0.6, 0.1 do | |
| 6089 | swait() | |
| 6090 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6091 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6092 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6093 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6094 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6095 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6096 | end | |
| 6097 | punchsound1:Play() | |
| 6098 | for i = 0, 1, 0.1 do | |
| 6099 | swait() | |
| 6100 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6101 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6102 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6103 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6104 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6105 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6106 | end | |
| 6107 | for i = 0, 0.6, 0.1 do | |
| 6108 | swait() | |
| 6109 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6110 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6111 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6112 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6113 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6114 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6115 | end | |
| 6116 | for i = 0, 0.6, 0.1 do | |
| 6117 | swait() | |
| 6118 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6119 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6120 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6121 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6122 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6123 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6124 | end | |
| 6125 | punchsound1:Play() | |
| 6126 | for i = 0, 1, 0.1 do | |
| 6127 | swait() | |
| 6128 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6129 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6130 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6131 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6132 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6133 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6134 | end | |
| 6135 | ||
| 6136 | ||
| 6137 | ||
| 6138 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6139 | if v:IsA("Humanoid") then
| |
| 6140 | v.Health = v.Health - 20 | |
| 6141 | ||
| 6142 | v.PlatformStand = true | |
| 6143 | end | |
| 6144 | end | |
| 6145 | StrongPunch:Play() | |
| 6146 | for i = 0, 1, 0.1 do | |
| 6147 | swait() | |
| 6148 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6149 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6150 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6151 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6152 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6153 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6154 | end | |
| 6155 | for i = 0, 1, 0.1 do | |
| 6156 | swait() | |
| 6157 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6158 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6159 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6160 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6161 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6162 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6163 | end | |
| 6164 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6165 | if v:IsA("Humanoid") then
| |
| 6166 | v.Health = v.Health - 5 | |
| 6167 | ||
| 6168 | v.PlatformStand = true | |
| 6169 | end | |
| 6170 | end | |
| 6171 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
| 6172 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
| 6173 | Zanzoken = Instance.new("Part",char)
| |
| 6174 | Zanzoken.Anchored = true | |
| 6175 | Zanzoken.Position = v3(999,999,999) | |
| 6176 | Zanzoken.CFrame = Torso.CFrame | |
| 6177 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6178 | Zanzoken.Transparency = 1 | |
| 6179 | Zano:Play() | |
| 6180 | wait() | |
| 6181 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6182 | idk.Size = UDim2.new(10,0,15,0) | |
| 6183 | idk.AlwaysOnTop = false | |
| 6184 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6185 | idk1.BackgroundTransparency = 1 | |
| 6186 | idk.ExtentsOffset = v3(0,0,0) | |
| 6187 | idk1.ImageTransparency = 0 | |
| 6188 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6189 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6190 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6191 | idk1.Image = "rbxassetid://319554883" | |
| 6192 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6193 | wait() | |
| 6194 | Zanzoken = Instance.new("Part",char)
| |
| 6195 | Zanzoken.Anchored = true | |
| 6196 | Zanzoken.Position = v3(999,999,999) | |
| 6197 | Zanzoken.CFrame = Torso.CFrame | |
| 6198 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6199 | Zanzoken.Transparency = 1 | |
| 6200 | wait() | |
| 6201 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6202 | idk.Size = UDim2.new(20,0,20,0) | |
| 6203 | idk.AlwaysOnTop = false | |
| 6204 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6205 | idk1.BackgroundTransparency = 1 | |
| 6206 | idk.ExtentsOffset = v3(0,0,0) | |
| 6207 | idk1.ImageTransparency = 0 | |
| 6208 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6209 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6210 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6211 | idk1.Image = "rbxassetid://319554883" | |
| 6212 | for i = 0, 1, 0.1 do | |
| 6213 | swait() | |
| 6214 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6215 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6216 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6217 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6218 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6219 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6220 | end | |
| 6221 | punchsound1:Play() | |
| 6222 | for i = 0, 1, 0.1 do | |
| 6223 | swait() | |
| 6224 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6225 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6226 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6227 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6228 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6229 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6230 | end | |
| 6231 | punchsound1:Play() | |
| 6232 | for i = 0, 1, 0.1 do | |
| 6233 | swait() | |
| 6234 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6235 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6236 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6237 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6238 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6239 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6240 | end | |
| 6241 | for i = 0, 1, 0.1 do | |
| 6242 | swait() | |
| 6243 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6244 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6245 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6246 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6247 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6248 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6249 | end | |
| 6250 | for i = 0, 1, 0.1 do | |
| 6251 | swait() | |
| 6252 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6253 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6254 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6255 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6256 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6257 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6258 | end | |
| 6259 | to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0)) | |
| 6260 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0)) | |
| 6261 | Zanzoken = Instance.new("Part",char)
| |
| 6262 | Zanzoken.Anchored = true | |
| 6263 | Zanzoken.Position = v3(999,999,999) | |
| 6264 | Zanzoken.CFrame = Torso.CFrame | |
| 6265 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6266 | Zanzoken.Transparency = 1 | |
| 6267 | Zano:Play() | |
| 6268 | wait() | |
| 6269 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6270 | idk.Size = UDim2.new(10,0,15,0) | |
| 6271 | idk.AlwaysOnTop = false | |
| 6272 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6273 | idk1.BackgroundTransparency = 1 | |
| 6274 | idk.ExtentsOffset = v3(0,0,0) | |
| 6275 | idk1.ImageTransparency = 0 | |
| 6276 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6277 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6278 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6279 | idk1.Image = "rbxassetid://319554883" | |
| 6280 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6281 | wait() | |
| 6282 | Zanzoken = Instance.new("Part",char)
| |
| 6283 | Zanzoken.Anchored = true | |
| 6284 | Zanzoken.Position = v3(999,999,999) | |
| 6285 | Zanzoken.CFrame = Torso.CFrame | |
| 6286 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6287 | Zanzoken.Transparency = 1 | |
| 6288 | wait() | |
| 6289 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6290 | idk.Size = UDim2.new(20,0,20,0) | |
| 6291 | idk.AlwaysOnTop = false | |
| 6292 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6293 | idk1.BackgroundTransparency = 1 | |
| 6294 | idk.ExtentsOffset = v3(0,0,0) | |
| 6295 | idk1.ImageTransparency = 0 | |
| 6296 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6297 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6298 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6299 | idk1.Image = "rbxassetid://319554883" | |
| 6300 | StrongPunch:Play() | |
| 6301 | Break:Play() | |
| 6302 | ||
| 6303 | for i = 0, 6, 0.1 do | |
| 6304 | swait() | |
| 6305 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6306 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6307 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6308 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6309 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6310 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6311 | end | |
| 6312 | StrongPunch1:Play() | |
| 6313 | for i = 0, 6, 0.1 do | |
| 6314 | swait() | |
| 6315 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6316 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6317 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6318 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6319 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6320 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6321 | end | |
| 6322 | StrongPunch2:Play() | |
| 6323 | for i = 0, 7, 0.1 do | |
| 6324 | swait() | |
| 6325 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6326 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6327 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6328 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6329 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6330 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6331 | end | |
| 6332 | for i = 0, 1, 0.1 do | |
| 6333 | swait() | |
| 6334 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6335 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6336 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6337 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6338 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6339 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6340 | end | |
| 6341 | punchsound1:Play() | |
| 6342 | for i = 0, 1, 0.1 do | |
| 6343 | swait() | |
| 6344 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6345 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6346 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6347 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6348 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6349 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6350 | end | |
| 6351 | punchsound1:Play() | |
| 6352 | for i = 0, 1, 0.1 do | |
| 6353 | swait() | |
| 6354 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6355 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6356 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6357 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6358 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6359 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6360 | end | |
| 6361 | for i = 0, 1, 0.1 do | |
| 6362 | swait() | |
| 6363 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6364 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6365 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6366 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6367 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6368 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6369 | end | |
| 6370 | for i = 0, 1, 0.1 do | |
| 6371 | swait() | |
| 6372 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6373 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6374 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6375 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6376 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6377 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6378 | end | |
| 6379 | punchsound1:Play() | |
| 6380 | for i = 0, 0.5, 0.1 do | |
| 6381 | swait() | |
| 6382 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6383 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6384 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6385 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6386 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6387 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6388 | end | |
| 6389 | punchsound1:Play() | |
| 6390 | for i = 0, 0.5, 0.1 do | |
| 6391 | swait() | |
| 6392 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6393 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6394 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6395 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6396 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6397 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6398 | end | |
| 6399 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0)) | |
| 6400 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0)) | |
| 6401 | Zanzoken = Instance.new("Part",char)
| |
| 6402 | Zanzoken.Anchored = true | |
| 6403 | Zanzoken.Position = v3(999,999,999) | |
| 6404 | Zanzoken.CFrame = Torso.CFrame | |
| 6405 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6406 | Zanzoken.Transparency = 1 | |
| 6407 | Zano:Play() | |
| 6408 | wait() | |
| 6409 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6410 | idk.Size = UDim2.new(10,0,15,0) | |
| 6411 | idk.AlwaysOnTop = false | |
| 6412 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6413 | idk1.BackgroundTransparency = 1 | |
| 6414 | idk.ExtentsOffset = v3(0,0,0) | |
| 6415 | idk1.ImageTransparency = 0 | |
| 6416 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6417 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6418 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6419 | idk1.Image = "rbxassetid://319554883" | |
| 6420 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6421 | wait() | |
| 6422 | Zanzoken = Instance.new("Part",char)
| |
| 6423 | Zanzoken.Anchored = true | |
| 6424 | Zanzoken.Position = v3(999,999,999) | |
| 6425 | Zanzoken.CFrame = Torso.CFrame | |
| 6426 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6427 | Zanzoken.Transparency = 1 | |
| 6428 | wait() | |
| 6429 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6430 | idk.Size = UDim2.new(20,0,20,0) | |
| 6431 | idk.AlwaysOnTop = false | |
| 6432 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6433 | idk1.BackgroundTransparency = 1 | |
| 6434 | idk.ExtentsOffset = v3(0,0,0) | |
| 6435 | idk1.ImageTransparency = 0 | |
| 6436 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6437 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6438 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6439 | idk1.Image = "rbxassetid://319554883" | |
| 6440 | for i = 0, 0.4, 0.1 do | |
| 6441 | swait() | |
| 6442 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6443 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6444 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6445 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6446 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6447 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6448 | end | |
| 6449 | punchsound1:Play() | |
| 6450 | for i = 0, 0.4, 0.1 do | |
| 6451 | swait() | |
| 6452 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6453 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6454 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6455 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6456 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6457 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6458 | end | |
| 6459 | for i = 0, 0.4, 0.1 do | |
| 6460 | swait() | |
| 6461 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6462 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6463 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6464 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6465 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6466 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6467 | end | |
| 6468 | punchsound1:Play() | |
| 6469 | for i = 0, 0.4, 0.1 do | |
| 6470 | swait() | |
| 6471 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6472 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6473 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6474 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6475 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6476 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6477 | end | |
| 6478 | for i = 0, 0.4, 0.1 do | |
| 6479 | swait() | |
| 6480 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6481 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6482 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6483 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6484 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6485 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6486 | end | |
| 6487 | punchsound1:Play() | |
| 6488 | for i = 0, 0.4, 0.1 do | |
| 6489 | swait() | |
| 6490 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6491 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6492 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6493 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6494 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6495 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6496 | end | |
| 6497 | for i = 0, 0.4, 0.1 do | |
| 6498 | swait() | |
| 6499 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6500 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6501 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6502 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6503 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6504 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6505 | end | |
| 6506 | punchsound1:Play() | |
| 6507 | for i = 0, 0.4, 0.1 do | |
| 6508 | swait() | |
| 6509 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6510 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6511 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6512 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6513 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6514 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6515 | end | |
| 6516 | for i = 0, 0.4, 0.1 do | |
| 6517 | swait() | |
| 6518 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6519 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6520 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6521 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6522 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6523 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6524 | end | |
| 6525 | punchsound1:Play() | |
| 6526 | for i = 0, 0.4, 0.1 do | |
| 6527 | swait() | |
| 6528 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6529 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6530 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6531 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6532 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6533 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6534 | end | |
| 6535 | for i = 0, 0.4, 0.1 do | |
| 6536 | swait() | |
| 6537 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6538 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6539 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6540 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6541 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6542 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6543 | end | |
| 6544 | punchsound1:Play() | |
| 6545 | for i = 0, 0.4, 0.1 do | |
| 6546 | swait() | |
| 6547 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6548 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6549 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6550 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6551 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6552 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6553 | end | |
| 6554 | for i = 0, 0.4, 0.1 do | |
| 6555 | swait() | |
| 6556 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6557 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6558 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6559 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6560 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6561 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6562 | end | |
| 6563 | punchsound1:Play() | |
| 6564 | for i = 0, 0.4, 0.1 do | |
| 6565 | swait() | |
| 6566 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6567 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6568 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6569 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6570 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6571 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6572 | end | |
| 6573 | punchsound1:Play() | |
| 6574 | local pie222 = Instance.new("ParticleEmitter")
| |
| 6575 | pie222.Parent = LeftArm | |
| 6576 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 6577 | pie222.LightEmission = 1 | |
| 6578 | pie222.Size = NumberSequence.new(3) | |
| 6579 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 6580 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 6581 | pie222.EmissionDirection = "Top" | |
| 6582 | pie222.Enabled = true | |
| 6583 | pie222.Lifetime = NumberRange.new(1) | |
| 6584 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 6585 | pie222.Rate = 404 | |
| 6586 | pie222.Speed = NumberRange.new(0) | |
| 6587 | pie222.LockedToPart = false | |
| 6588 | pie222.VelocitySpread = 2 | |
| 6589 | for i = 0, 2, 0.1 do | |
| 6590 | swait() | |
| 6591 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6592 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6593 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6594 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6595 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6596 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6597 | end | |
| 6598 | wait(2) | |
| 6599 | bigbangattack2() | |
| 6600 | pie222:Destroy() | |
| 6601 | ||
| 6602 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6603 | if v:IsA("Humanoid") then
| |
| 6604 | v.Health = v.Health - math.huge | |
| 6605 | ||
| 6606 | v.PlatformStand = true | |
| 6607 | end | |
| 6608 | end | |
| 6609 | ||
| 6610 | hit1 = false | |
| 6611 | ||
| 6612 | hit2 = true | |
| 6613 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6614 | if v:IsA("Humanoid") then
| |
| 6615 | v.Health = v.Health - 10 | |
| 6616 | ||
| 6617 | v.PlatformStand = true | |
| 6618 | end | |
| 6619 | end | |
| 6620 | hit2 = false | |
| 6621 | ||
| 6622 | hit3 = true | |
| 6623 | hit4 = true | |
| 6624 | ||
| 6625 | ||
| 6626 | ||
| 6627 | ||
| 6628 | coroutine.wrap(function() | |
| 6629 | for i=1,2 do | |
| 6630 | wait() | |
| 6631 | ||
| 6632 | ||
| 6633 | ||
| 6634 | ||
| 6635 | ||
| 6636 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6637 | if v:IsA("Humanoid") then
| |
| 6638 | v.Health = v.Health - 2 | |
| 6639 | ||
| 6640 | v.PlatformStand = true | |
| 6641 | end | |
| 6642 | end | |
| 6643 | end | |
| 6644 | ||
| 6645 | ||
| 6646 | wait(3) | |
| 6647 | end)() | |
| 6648 | ||
| 6649 | ||
| 6650 | ||
| 6651 | ||
| 6652 | ||
| 6653 | ||
| 6654 | ||
| 6655 | ||
| 6656 | ||
| 6657 | ||
| 6658 | ||
| 6659 | ||
| 6660 | ||
| 6661 | ||
| 6662 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6663 | if v:IsA("Humanoid") then
| |
| 6664 | v.Health = v.Health - 10 | |
| 6665 | ||
| 6666 | v.PlatformStand = true | |
| 6667 | end | |
| 6668 | end | |
| 6669 | ||
| 6670 | ||
| 6671 | ||
| 6672 | hitground = new("Part",char)
| |
| 6673 | hitground.Size = Vector3.new(5,5,5) | |
| 6674 | hitground.Name = "Ground" | |
| 6675 | hitground.Transparency = 1 | |
| 6676 | hitground.CanCollide = false | |
| 6677 | game.Debris:AddItem(hitground,2) | |
| 6678 | hitground.Position = Vector3.new(999,999,999) | |
| 6679 | hitgroundweld = new("Weld",hitground)
| |
| 6680 | hitgroundweld.Part0 = to | |
| 6681 | hitgroundweld.Part1 = hitground | |
| 6682 | hitground.Touched:connect(function(hit2) | |
| 6683 | if hit2.Size.x > 150 then | |
| 6684 | hitground:Destroy() | |
| 6685 | ad = new("Part",char)
| |
| 6686 | ad.Name = "NewPart" | |
| 6687 | ad.Size = Vector3.new(30,0.1,30) | |
| 6688 | ad.CanCollide = false | |
| 6689 | ad.Anchored = true | |
| 6690 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 6691 | ad.Transparency = 1 | |
| 6692 | aad = new("Decal",ad)
| |
| 6693 | ||
| 6694 | aad.Face = "Top" | |
| 6695 | aad.Transparency = 1 | |
| 6696 | aad.Transparency = 0 | |
| 6697 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 6698 | smoke = new("Part",to)
| |
| 6699 | smokemesh = new("SpecialMesh",smoke)
| |
| 6700 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 6701 | smoke.BrickColor = hit2.BrickColor | |
| 6702 | smoke.Anchored = true | |
| 6703 | smoke.Position = hitground.Position | |
| 6704 | GroundImpact:Play() | |
| 6705 | for i = 1,20 do | |
| 6706 | wait() | |
| 6707 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 6708 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 6709 | end | |
| 6710 | smoke:Destroy() | |
| 6711 | wait(0.5) | |
| 6712 | ||
| 6713 | for i = 1,20 do | |
| 6714 | wait(0.1) | |
| 6715 | aad.Transparency = aad.Transparency + 1/20 | |
| 6716 | end | |
| 6717 | end | |
| 6718 | end) | |
| 6719 | ys = Instance.new("BodyVelocity",to)
| |
| 6720 | ys.Name = "GO" | |
| 6721 | ||
| 6722 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 6723 | ||
| 6724 | ys.Velocity = v3(0,-90,0) | |
| 6725 | ||
| 6726 | wait(1) | |
| 6727 | ys:Destroy() | |
| 6728 | ||
| 6729 | ||
| 6730 | ||
| 6731 | hit3 = false | |
| 6732 | hit4 = false | |
| 6733 | ||
| 6734 | ||
| 6735 | hit1 = false | |
| 6736 | hit2 = false | |
| 6737 | hit3 = false | |
| 6738 | hit4 = false | |
| 6739 | idle = true | |
| 6740 | RootPart.Anchored = false | |
| 6741 | end | |
| 6742 | end) | |
| 6743 | end | |
| 6744 | ||
| 6745 | function Combo3() | |
| 6746 | getplayer = new("Part",char)
| |
| 6747 | getplayer.Position = Vector3.new(999,999,999) | |
| 6748 | getplayer.Transparency = 1 | |
| 6749 | getplayer.Size = v3(3,3,3) | |
| 6750 | getplayer.CanCollide = false | |
| 6751 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 6752 | getplayer.Name = "GetPlayer" | |
| 6753 | ||
| 6754 | game.Debris:AddItem(getplayer,0.5) | |
| 6755 | ||
| 6756 | getplayer.Touched:connect(function(hit) | |
| 6757 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 6758 | getplayer:Destroy() | |
| 6759 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 6760 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 6761 | to.Anchored = true | |
| 6762 | RootPart.Anchored = true | |
| 6763 | idle = false | |
| 6764 | ||
| 6765 | ||
| 6766 | punchsound1:Play() | |
| 6767 | hit1 = true | |
| 6768 | for i = 0, 1, 0.1 do | |
| 6769 | swait() | |
| 6770 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6771 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6772 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6773 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6774 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6775 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6776 | end | |
| 6777 | punchsound1:Play() | |
| 6778 | for i = 0, 1, 0.1 do | |
| 6779 | swait() | |
| 6780 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6781 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6782 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6783 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6784 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6785 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6786 | end | |
| 6787 | punchsound1:Play() | |
| 6788 | for i = 0, 1, 0.1 do | |
| 6789 | swait() | |
| 6790 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6791 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6792 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6793 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6794 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6795 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6796 | end | |
| 6797 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70)) | |
| 6798 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74)) | |
| 6799 | Zanzoken = Instance.new("Part",char)
| |
| 6800 | Zanzoken.Anchored = true | |
| 6801 | Zanzoken.Position = v3(999,999,999) | |
| 6802 | Zanzoken.CFrame = Torso.CFrame | |
| 6803 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6804 | Zanzoken.Transparency = 1 | |
| 6805 | Zano:Play() | |
| 6806 | wait() | |
| 6807 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6808 | idk.Size = UDim2.new(10,0,15,0) | |
| 6809 | idk.AlwaysOnTop = false | |
| 6810 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6811 | idk1.BackgroundTransparency = 1 | |
| 6812 | idk.ExtentsOffset = v3(0,0,0) | |
| 6813 | idk1.ImageTransparency = 0 | |
| 6814 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6815 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6816 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6817 | idk1.Image = "rbxassetid://319554883" | |
| 6818 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6819 | wait() | |
| 6820 | Zanzoken = Instance.new("Part",char)
| |
| 6821 | Zanzoken.Anchored = true | |
| 6822 | Zanzoken.Position = v3(999,999,999) | |
| 6823 | Zanzoken.CFrame = Torso.CFrame | |
| 6824 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6825 | Zanzoken.Transparency = 1 | |
| 6826 | wait() | |
| 6827 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6828 | idk.Size = UDim2.new(20,0,20,0) | |
| 6829 | idk.AlwaysOnTop = false | |
| 6830 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6831 | idk1.BackgroundTransparency = 1 | |
| 6832 | idk.ExtentsOffset = v3(0,0,0) | |
| 6833 | idk1.ImageTransparency = 0 | |
| 6834 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6835 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6836 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6837 | idk1.Image = "rbxassetid://319554883" | |
| 6838 | for i = 0, 1, 0.1 do | |
| 6839 | swait() | |
| 6840 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6841 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6842 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6843 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6844 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6845 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6846 | end | |
| 6847 | punchsound1:Play() | |
| 6848 | for i = 0, 1, 0.1 do | |
| 6849 | swait() | |
| 6850 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6851 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6852 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6853 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6854 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6855 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6856 | end | |
| 6857 | punchsound1:Play() | |
| 6858 | for i = 0, 1, 0.1 do | |
| 6859 | swait() | |
| 6860 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6861 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6862 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6863 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6864 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6865 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6866 | end | |
| 6867 | for i = 0, 1, 0.1 do | |
| 6868 | swait() | |
| 6869 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6870 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6871 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6872 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6873 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6874 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6875 | end | |
| 6876 | punchsound1:Play() | |
| 6877 | for i = 0, 1, 0.1 do | |
| 6878 | swait() | |
| 6879 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6880 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6881 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6882 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6883 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6884 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6885 | end | |
| 6886 | punchsound1:Play() | |
| 6887 | for i = 0, 1, 0.1 do | |
| 6888 | swait() | |
| 6889 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6890 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6891 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6892 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6893 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6894 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6895 | end | |
| 6896 | for i = 0, 1, 0.1 do | |
| 6897 | swait() | |
| 6898 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6899 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6900 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6901 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6902 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6903 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6904 | end | |
| 6905 | punchsound1:Play() | |
| 6906 | for i = 0, 1, 0.1 do | |
| 6907 | swait() | |
| 6908 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6909 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6910 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6911 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6912 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6913 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6914 | end | |
| 6915 | punchsound1:Play() | |
| 6916 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6917 | if v:IsA("Humanoid") then
| |
| 6918 | v.Health = v.Health - 10 | |
| 6919 | ||
| 6920 | v.PlatformStand = true | |
| 6921 | end | |
| 6922 | end | |
| 6923 | for i = 0, 1, 0.1 do | |
| 6924 | swait() | |
| 6925 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6926 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6927 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6928 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6929 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6930 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6931 | end | |
| 6932 | ||
| 6933 | for i = 0, 1, 0.1 do | |
| 6934 | swait() | |
| 6935 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6936 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6937 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6938 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6939 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6940 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6941 | end | |
| 6942 | punchsound1:Play() | |
| 6943 | for i = 0, 1, 0.1 do | |
| 6944 | swait() | |
| 6945 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6946 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6947 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6948 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6949 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6950 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6951 | end | |
| 6952 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6953 | if v:IsA("Humanoid") then
| |
| 6954 | v.Health = v.Health - 3 | |
| 6955 | ||
| 6956 | v.PlatformStand = true | |
| 6957 | end | |
| 6958 | end | |
| 6959 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0)) | |
| 6960 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0)) | |
| 6961 | Zanzoken = Instance.new("Part",char)
| |
| 6962 | Zanzoken.Anchored = true | |
| 6963 | Zanzoken.Position = v3(999,999,999) | |
| 6964 | Zanzoken.CFrame = Torso.CFrame | |
| 6965 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6966 | Zanzoken.Transparency = 1 | |
| 6967 | Zano:Play() | |
| 6968 | wait() | |
| 6969 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6970 | idk.Size = UDim2.new(10,0,15,0) | |
| 6971 | idk.AlwaysOnTop = false | |
| 6972 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6973 | idk1.BackgroundTransparency = 1 | |
| 6974 | idk.ExtentsOffset = v3(0,0,0) | |
| 6975 | idk1.ImageTransparency = 0 | |
| 6976 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6977 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6978 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6979 | idk1.Image = "rbxassetid://319554883" | |
| 6980 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6981 | wait() | |
| 6982 | Zanzoken = Instance.new("Part",char)
| |
| 6983 | Zanzoken.Anchored = true | |
| 6984 | Zanzoken.Position = v3(999,999,999) | |
| 6985 | Zanzoken.CFrame = Torso.CFrame | |
| 6986 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6987 | Zanzoken.Transparency = 1 | |
| 6988 | wait() | |
| 6989 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6990 | idk.Size = UDim2.new(20,0,20,0) | |
| 6991 | idk.AlwaysOnTop = false | |
| 6992 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6993 | idk1.BackgroundTransparency = 1 | |
| 6994 | idk.ExtentsOffset = v3(0,0,0) | |
| 6995 | idk1.ImageTransparency = 0 | |
| 6996 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6997 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6998 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6999 | idk1.Image = "rbxassetid://319554883" | |
| 7000 | for i = 0, 1, 0.1 do | |
| 7001 | swait() | |
| 7002 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7003 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7004 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7005 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7006 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7007 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7008 | end | |
| 7009 | for i = 0, 1, 0.1 do | |
| 7010 | swait() | |
| 7011 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7012 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7013 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7014 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7015 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7016 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7017 | end | |
| 7018 | punchsound1:Play() | |
| 7019 | for i = 0, 1, 0.1 do | |
| 7020 | swait() | |
| 7021 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7022 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7023 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7024 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7025 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7026 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7027 | end | |
| 7028 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7029 | if v:IsA("Humanoid") then
| |
| 7030 | v.Health = v.Health - 3 | |
| 7031 | ||
| 7032 | v.PlatformStand = true | |
| 7033 | end | |
| 7034 | end | |
| 7035 | to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0)) | |
| 7036 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0)) | |
| 7037 | Zanzoken = Instance.new("Part",char)
| |
| 7038 | Zanzoken.Anchored = true | |
| 7039 | Zanzoken.Position = v3(999,999,999) | |
| 7040 | Zanzoken.CFrame = Torso.CFrame | |
| 7041 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7042 | Zanzoken.Transparency = 1 | |
| 7043 | Zano:Play() | |
| 7044 | wait() | |
| 7045 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7046 | idk.Size = UDim2.new(10,0,15,0) | |
| 7047 | idk.AlwaysOnTop = false | |
| 7048 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7049 | idk1.BackgroundTransparency = 1 | |
| 7050 | idk.ExtentsOffset = v3(0,0,0) | |
| 7051 | idk1.ImageTransparency = 0 | |
| 7052 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7053 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7054 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7055 | idk1.Image = "rbxassetid://319554883" | |
| 7056 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 7057 | wait() | |
| 7058 | Zanzoken = Instance.new("Part",char)
| |
| 7059 | Zanzoken.Anchored = true | |
| 7060 | Zanzoken.Position = v3(999,999,999) | |
| 7061 | Zanzoken.CFrame = Torso.CFrame | |
| 7062 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7063 | Zanzoken.Transparency = 1 | |
| 7064 | wait() | |
| 7065 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7066 | idk.Size = UDim2.new(20,0,20,0) | |
| 7067 | idk.AlwaysOnTop = false | |
| 7068 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7069 | idk1.BackgroundTransparency = 1 | |
| 7070 | idk.ExtentsOffset = v3(0,0,0) | |
| 7071 | idk1.ImageTransparency = 0 | |
| 7072 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7073 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7074 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7075 | idk1.Image = "rbxassetid://319554883" | |
| 7076 | punchsound1:Play() | |
| 7077 | for i = 0, 1, 0.1 do | |
| 7078 | swait() | |
| 7079 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7080 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7081 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7082 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7083 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7084 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7085 | end | |
| 7086 | punchsound1:Play() | |
| 7087 | for i = 0, 1, 0.1 do | |
| 7088 | swait() | |
| 7089 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7090 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7091 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7092 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7093 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7094 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7095 | end | |
| 7096 | ||
| 7097 | ||
| 7098 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7099 | if v:IsA("Humanoid") then
| |
| 7100 | v.Health = v.Health - 20 | |
| 7101 | ||
| 7102 | v.PlatformStand = true | |
| 7103 | end | |
| 7104 | end | |
| 7105 | StrongPunch:Play() | |
| 7106 | for i = 0, 1, 0.1 do | |
| 7107 | swait() | |
| 7108 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7109 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7110 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7111 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7112 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7113 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7114 | end | |
| 7115 | for i = 0, 1, 0.1 do | |
| 7116 | swait() | |
| 7117 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7118 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7119 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7120 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7121 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7122 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7123 | end | |
| 7124 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7125 | if v:IsA("Humanoid") then
| |
| 7126 | v.Health = v.Health - 3 | |
| 7127 | ||
| 7128 | v.PlatformStand = true | |
| 7129 | end | |
| 7130 | end | |
| 7131 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
| 7132 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
| 7133 | Zanzoken = Instance.new("Part",char)
| |
| 7134 | Zanzoken.Anchored = true | |
| 7135 | Zanzoken.Position = v3(999,999,999) | |
| 7136 | Zanzoken.CFrame = Torso.CFrame | |
| 7137 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7138 | Zanzoken.Transparency = 1 | |
| 7139 | Zano:Play() | |
| 7140 | wait() | |
| 7141 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7142 | idk.Size = UDim2.new(10,0,15,0) | |
| 7143 | idk.AlwaysOnTop = false | |
| 7144 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7145 | idk1.BackgroundTransparency = 1 | |
| 7146 | idk.ExtentsOffset = v3(0,0,0) | |
| 7147 | idk1.ImageTransparency = 0 | |
| 7148 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7149 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7150 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7151 | idk1.Image = "rbxassetid://319554883" | |
| 7152 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 7153 | wait() | |
| 7154 | Zanzoken = Instance.new("Part",char)
| |
| 7155 | Zanzoken.Anchored = true | |
| 7156 | Zanzoken.Position = v3(999,999,999) | |
| 7157 | Zanzoken.CFrame = Torso.CFrame | |
| 7158 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7159 | Zanzoken.Transparency = 1 | |
| 7160 | wait() | |
| 7161 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7162 | idk.Size = UDim2.new(20,0,20,0) | |
| 7163 | idk.AlwaysOnTop = false | |
| 7164 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7165 | idk1.BackgroundTransparency = 1 | |
| 7166 | idk.ExtentsOffset = v3(0,0,0) | |
| 7167 | idk1.ImageTransparency = 0 | |
| 7168 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7169 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7170 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7171 | idk1.Image = "rbxassetid://319554883" | |
| 7172 | for i = 0, 1, 0.1 do | |
| 7173 | swait() | |
| 7174 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7175 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7176 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7177 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7178 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7179 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7180 | end | |
| 7181 | punchsound1:Play() | |
| 7182 | for i = 0, 1, 0.1 do | |
| 7183 | swait() | |
| 7184 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7185 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7186 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7187 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7188 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7189 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7190 | end | |
| 7191 | punchsound1:Play() | |
| 7192 | for i = 0, 1, 0.1 do | |
| 7193 | swait() | |
| 7194 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7195 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7196 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7197 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7198 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7199 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7200 | end | |
| 7201 | for i = 0, 1, 0.1 do | |
| 7202 | swait() | |
| 7203 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7204 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7205 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7206 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7207 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7208 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7209 | end | |
| 7210 | for i = 0, 1, 0.1 do | |
| 7211 | swait() | |
| 7212 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7213 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7214 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7215 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7216 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7217 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7218 | end | |
| 7219 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0)) | |
| 7220 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0)) | |
| 7221 | Zanzoken = Instance.new("Part",char)
| |
| 7222 | Zanzoken.Anchored = true | |
| 7223 | Zanzoken.Position = v3(999,999,999) | |
| 7224 | Zanzoken.CFrame = Torso.CFrame | |
| 7225 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7226 | Zanzoken.Transparency = 1 | |
| 7227 | Zano:Play() | |
| 7228 | wait() | |
| 7229 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7230 | idk.Size = UDim2.new(10,0,15,0) | |
| 7231 | idk.AlwaysOnTop = false | |
| 7232 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7233 | idk1.BackgroundTransparency = 1 | |
| 7234 | idk.ExtentsOffset = v3(0,0,0) | |
| 7235 | idk1.ImageTransparency = 0 | |
| 7236 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7237 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7238 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7239 | idk1.Image = "rbxassetid://319554883" | |
| 7240 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 7241 | wait() | |
| 7242 | Zanzoken = Instance.new("Part",char)
| |
| 7243 | Zanzoken.Anchored = true | |
| 7244 | Zanzoken.Position = v3(999,999,999) | |
| 7245 | Zanzoken.CFrame = Torso.CFrame | |
| 7246 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7247 | Zanzoken.Transparency = 1 | |
| 7248 | wait() | |
| 7249 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7250 | idk.Size = UDim2.new(20,0,20,0) | |
| 7251 | idk.AlwaysOnTop = false | |
| 7252 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7253 | idk1.BackgroundTransparency = 1 | |
| 7254 | idk.ExtentsOffset = v3(0,0,0) | |
| 7255 | idk1.ImageTransparency = 0 | |
| 7256 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7257 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7258 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7259 | idk1.Image = "rbxassetid://319554883" | |
| 7260 | StrongPunch:Play() | |
| 7261 | Break:Play() | |
| 7262 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 7263 | Aura4.Name = "Aura" | |
| 7264 | Aura4.Texture = "rbxassetid://1046299182" | |
| 7265 | Aura4.Parent = Torso | |
| 7266 | Aura4.LightEmission = 1 | |
| 7267 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 7268 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 7269 | Aura4.Size = NumberSequence.new(1,30) | |
| 7270 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 7271 | Aura4.LockedToPart = true | |
| 7272 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 7273 | Aura4.Rate = 100 | |
| 7274 | Aura4.Speed = NumberRange.new(0) | |
| 7275 | Aura4.EmissionDirection = "Top" | |
| 7276 | for i = 0, 6, 0.1 do | |
| 7277 | swait() | |
| 7278 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7279 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7280 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7281 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7282 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7283 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7284 | end | |
| 7285 | Aura4:Destroy() | |
| 7286 | wait(0.1) | |
| 7287 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 7288 | Aura4.Name = "Aura" | |
| 7289 | Aura4.Texture = "rbxassetid://1046299182" | |
| 7290 | Aura4.Parent = Torso | |
| 7291 | Aura4.LightEmission = 1 | |
| 7292 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 7293 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 7294 | Aura4.Size = NumberSequence.new(1,30) | |
| 7295 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 7296 | Aura4.LockedToPart = true | |
| 7297 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 7298 | Aura4.Rate = 100 | |
| 7299 | Aura4.Speed = NumberRange.new(0) | |
| 7300 | Aura4.EmissionDirection = "Top" | |
| 7301 | StrongPunch1:Play() | |
| 7302 | Break:Play() | |
| 7303 | for i = 0, 6, 0.1 do | |
| 7304 | swait() | |
| 7305 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7306 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7307 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7308 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7309 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7310 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7311 | end | |
| 7312 | Aura4:Destroy() | |
| 7313 | StrongPunch2:Play() | |
| 7314 | Break:Play() | |
| 7315 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 7316 | Aura4.Name = "Aura" | |
| 7317 | Aura4.Texture = "rbxassetid://1046299182" | |
| 7318 | Aura4.Parent = Torso | |
| 7319 | Aura4.LightEmission = 1 | |
| 7320 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 7321 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 7322 | Aura4.Size = NumberSequence.new(1,30) | |
| 7323 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 7324 | Aura4.LockedToPart = true | |
| 7325 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 7326 | Aura4.Rate = 100 | |
| 7327 | Aura4.Speed = NumberRange.new(0) | |
| 7328 | Aura4.EmissionDirection = "Top" | |
| 7329 | for i = 0, 7, 0.1 do | |
| 7330 | swait() | |
| 7331 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7332 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7333 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7334 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7335 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7336 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7337 | end | |
| 7338 | to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0)) | |
| 7339 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0)) | |
| 7340 | Aura4:Destroy() | |
| 7341 | Zanzoken = Instance.new("Part",char)
| |
| 7342 | Zanzoken.Anchored = true | |
| 7343 | Zanzoken.Position = v3(999,999,999) | |
| 7344 | Zanzoken.CFrame = Torso.CFrame | |
| 7345 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7346 | Zanzoken.Transparency = 1 | |
| 7347 | Zano:Play() | |
| 7348 | wait() | |
| 7349 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7350 | idk.Size = UDim2.new(10,0,15,0) | |
| 7351 | idk.AlwaysOnTop = false | |
| 7352 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7353 | idk1.BackgroundTransparency = 1 | |
| 7354 | idk.ExtentsOffset = v3(0,0,0) | |
| 7355 | idk1.ImageTransparency = 0 | |
| 7356 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7357 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7358 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7359 | idk1.Image = "rbxassetid://319554883" | |
| 7360 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 7361 | wait() | |
| 7362 | Zanzoken = Instance.new("Part",char)
| |
| 7363 | Zanzoken.Anchored = true | |
| 7364 | Zanzoken.Position = v3(999,999,999) | |
| 7365 | Zanzoken.CFrame = Torso.CFrame | |
| 7366 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7367 | Zanzoken.Transparency = 1 | |
| 7368 | wait() | |
| 7369 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7370 | idk.Size = UDim2.new(20,0,20,0) | |
| 7371 | idk.AlwaysOnTop = false | |
| 7372 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7373 | idk1.BackgroundTransparency = 1 | |
| 7374 | idk.ExtentsOffset = v3(0,0,0) | |
| 7375 | idk1.ImageTransparency = 0 | |
| 7376 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7377 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7378 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7379 | idk1.Image = "rbxassetid://319554883" | |
| 7380 | for i = 0, 1, 0.1 do | |
| 7381 | swait() | |
| 7382 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7383 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7384 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7385 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7386 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7387 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7388 | end | |
| 7389 | punchsound1:Play() | |
| 7390 | for i = 0, 1, 0.1 do | |
| 7391 | swait() | |
| 7392 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7393 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7394 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7395 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7396 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7397 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7398 | end | |
| 7399 | punchsound1:Play() | |
| 7400 | for i = 0, 1, 0.1 do | |
| 7401 | swait() | |
| 7402 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7403 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7404 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7405 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7406 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7407 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7408 | end | |
| 7409 | for i = 0, 1, 0.1 do | |
| 7410 | swait() | |
| 7411 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7412 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7413 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7414 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7415 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7416 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7417 | end | |
| 7418 | for i = 0, 1, 0.1 do | |
| 7419 | swait() | |
| 7420 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7421 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7422 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7423 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7424 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7425 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7426 | end | |
| 7427 | punchsound1:Play() | |
| 7428 | for i = 0, 0.5, 0.1 do | |
| 7429 | swait() | |
| 7430 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7431 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7432 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7433 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7434 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7435 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7436 | end | |
| 7437 | punchsound1:Play() | |
| 7438 | for i = 0, 0.5, 0.1 do | |
| 7439 | swait() | |
| 7440 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7441 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7442 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7443 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7444 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7445 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7446 | end | |
| 7447 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0)) | |
| 7448 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0)) | |
| 7449 | Zanzoken = Instance.new("Part",char)
| |
| 7450 | Zanzoken.Anchored = true | |
| 7451 | Zanzoken.Position = v3(999,999,999) | |
| 7452 | Zanzoken.CFrame = Torso.CFrame | |
| 7453 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7454 | Zanzoken.Transparency = 1 | |
| 7455 | Zano:Play() | |
| 7456 | wait() | |
| 7457 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7458 | idk.Size = UDim2.new(10,0,15,0) | |
| 7459 | idk.AlwaysOnTop = false | |
| 7460 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7461 | idk1.BackgroundTransparency = 1 | |
| 7462 | idk.ExtentsOffset = v3(0,0,0) | |
| 7463 | idk1.ImageTransparency = 0 | |
| 7464 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7465 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7466 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7467 | idk1.Image = "rbxassetid://319554883" | |
| 7468 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 7469 | wait() | |
| 7470 | Zanzoken = Instance.new("Part",char)
| |
| 7471 | Zanzoken.Anchored = true | |
| 7472 | Zanzoken.Position = v3(999,999,999) | |
| 7473 | Zanzoken.CFrame = Torso.CFrame | |
| 7474 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7475 | Zanzoken.Transparency = 1 | |
| 7476 | wait() | |
| 7477 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7478 | idk.Size = UDim2.new(20,0,20,0) | |
| 7479 | idk.AlwaysOnTop = false | |
| 7480 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7481 | idk1.BackgroundTransparency = 1 | |
| 7482 | idk.ExtentsOffset = v3(0,0,0) | |
| 7483 | idk1.ImageTransparency = 0 | |
| 7484 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7485 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7486 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7487 | idk1.Image = "rbxassetid://319554883" | |
| 7488 | for i = 0, 0.4, 0.1 do | |
| 7489 | swait() | |
| 7490 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7491 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7492 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7493 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7494 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7495 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7496 | end | |
| 7497 | punchsound1:Play() | |
| 7498 | for i = 0, 0.4, 0.1 do | |
| 7499 | swait() | |
| 7500 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7501 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7502 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7503 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7504 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7505 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7506 | end | |
| 7507 | punchsound1:Play() | |
| 7508 | for i = 0, 1, 0.1 do | |
| 7509 | swait() | |
| 7510 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7511 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7512 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7513 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7514 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7515 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7516 | end | |
| 7517 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7518 | if v:IsA("Humanoid") then
| |
| 7519 | v.Health = v.Health - 8 | |
| 7520 | ||
| 7521 | v.PlatformStand = true | |
| 7522 | end | |
| 7523 | end | |
| 7524 | ||
| 7525 | hit1 = false | |
| 7526 | ||
| 7527 | punchsound1:Play() | |
| 7528 | hit2 = true | |
| 7529 | for i = 0, 1, 0.1 do | |
| 7530 | swait() | |
| 7531 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7532 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7533 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7534 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7535 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7536 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7537 | end | |
| 7538 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7539 | if v:IsA("Humanoid") then
| |
| 7540 | v.Health = v.Health - 10 | |
| 7541 | ||
| 7542 | v.PlatformStand = true | |
| 7543 | end | |
| 7544 | end | |
| 7545 | hit2 = false | |
| 7546 | ||
| 7547 | punchsound1:Play() | |
| 7548 | hit3 = true | |
| 7549 | hit4 = true | |
| 7550 | ||
| 7551 | ||
| 7552 | punchsound1:Play() | |
| 7553 | ||
| 7554 | ||
| 7555 | coroutine.wrap(function() | |
| 7556 | for i=1,2 do | |
| 7557 | wait() | |
| 7558 | ||
| 7559 | ||
| 7560 | ||
| 7561 | ||
| 7562 | ||
| 7563 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7564 | if v:IsA("Humanoid") then
| |
| 7565 | v.Health = v.Health - 30 | |
| 7566 | ||
| 7567 | v.PlatformStand = true | |
| 7568 | end | |
| 7569 | end | |
| 7570 | end | |
| 7571 | ||
| 7572 | ||
| 7573 | wait(3) | |
| 7574 | end)() | |
| 7575 | ||
| 7576 | ||
| 7577 | ||
| 7578 | RootPart.Anchored = false | |
| 7579 | ||
| 7580 | ||
| 7581 | ||
| 7582 | ||
| 7583 | ||
| 7584 | StrongPunch:Play() | |
| 7585 | ||
| 7586 | ||
| 7587 | ||
| 7588 | ||
| 7589 | ||
| 7590 | ||
| 7591 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7592 | if v:IsA("Humanoid") then
| |
| 7593 | v.Health = v.Health - 20 | |
| 7594 | ||
| 7595 | v.PlatformStand = true | |
| 7596 | end | |
| 7597 | end | |
| 7598 | ||
| 7599 | StrongPunch2:Play() | |
| 7600 | ||
| 7601 | ||
| 7602 | hitground = new("Part",char)
| |
| 7603 | hitground.Size = Vector3.new(5,5,5) | |
| 7604 | hitground.Name = "Ground" | |
| 7605 | hitground.Transparency = 1 | |
| 7606 | hitground.CanCollide = false | |
| 7607 | game.Debris:AddItem(hitground,2) | |
| 7608 | hitground.Position = Vector3.new(999,999,999) | |
| 7609 | hitgroundweld = new("Weld",hitground)
| |
| 7610 | hitgroundweld.Part0 = to | |
| 7611 | hitgroundweld.Part1 = hitground | |
| 7612 | hitground.Touched:connect(function(hit2) | |
| 7613 | if hit2.Size.x > 150 then | |
| 7614 | hitground:Destroy() | |
| 7615 | ad = new("Part",char)
| |
| 7616 | ad.Name = "NewPart" | |
| 7617 | ad.Size = Vector3.new(30,0.1,30) | |
| 7618 | ad.CanCollide = false | |
| 7619 | ad.Anchored = true | |
| 7620 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 7621 | ad.Transparency = 1 | |
| 7622 | aad = new("Decal",ad)
| |
| 7623 | ||
| 7624 | aad.Face = "Top" | |
| 7625 | aad.Transparency = 1 | |
| 7626 | aad.Transparency = 0 | |
| 7627 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 7628 | smoke = new("Part",to)
| |
| 7629 | smokemesh = new("SpecialMesh",smoke)
| |
| 7630 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 7631 | smoke.BrickColor = hit2.BrickColor | |
| 7632 | smoke.Anchored = true | |
| 7633 | smoke.Position = hitground.Position | |
| 7634 | GroundImpact:Play() | |
| 7635 | for i = 1,20 do | |
| 7636 | wait() | |
| 7637 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 7638 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 7639 | end | |
| 7640 | smoke:Destroy() | |
| 7641 | wait(0.5) | |
| 7642 | ||
| 7643 | for i = 1,20 do | |
| 7644 | wait(0.1) | |
| 7645 | aad.Transparency = aad.Transparency + 1/20 | |
| 7646 | end | |
| 7647 | end | |
| 7648 | end) | |
| 7649 | ys = Instance.new("BodyVelocity",to)
| |
| 7650 | ys.Name = "GO" | |
| 7651 | ||
| 7652 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 7653 | ||
| 7654 | ys.Velocity = v3(0,-90,0) | |
| 7655 | ||
| 7656 | wait(1) | |
| 7657 | ys:Destroy() | |
| 7658 | ||
| 7659 | ||
| 7660 | ||
| 7661 | ||
| 7662 | ||
| 7663 | hit3 = false | |
| 7664 | hit4 = false | |
| 7665 | ||
| 7666 | ||
| 7667 | hit1 = false | |
| 7668 | hit2 = false | |
| 7669 | hit3 = false | |
| 7670 | hit4 = false | |
| 7671 | idle = true | |
| 7672 | RootPart.Anchored = false | |
| 7673 | to.Anchored = false | |
| 7674 | end | |
| 7675 | end) | |
| 7676 | end | |
| 7677 | ||
| 7678 | ||
| 7679 | function Combo2() | |
| 7680 | getplayer = new("Part",char)
| |
| 7681 | getplayer.Position = Vector3.new(999,999,999) | |
| 7682 | getplayer.Transparency = 1 | |
| 7683 | getplayer.Size = v3(3,3,3) | |
| 7684 | getplayer.CanCollide = false | |
| 7685 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 7686 | getplayer.Name = "GetPlayer" | |
| 7687 | ||
| 7688 | game.Debris:AddItem(getplayer,0.5) | |
| 7689 | ||
| 7690 | getplayer.Touched:connect(function(hit) | |
| 7691 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 7692 | getplayer:Destroy() | |
| 7693 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 7694 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 7695 | to.Anchored = true | |
| 7696 | idle = false | |
| 7697 | ||
| 7698 | ||
| 7699 | punchsound1:Play() | |
| 7700 | hit1 = true | |
| 7701 | for i = 0, 1, 0.1 do | |
| 7702 | swait() | |
| 7703 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7704 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7705 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7706 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7707 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7708 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7709 | end | |
| 7710 | punchsound1:Play() | |
| 7711 | for i = 0, 1, 0.1 do | |
| 7712 | swait() | |
| 7713 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7714 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7715 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7716 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7717 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7718 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7719 | end | |
| 7720 | punchsound1:Play() | |
| 7721 | for i = 0, 1, 0.1 do | |
| 7722 | swait() | |
| 7723 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7724 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7725 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7726 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7727 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7728 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7729 | end | |
| 7730 | for i = 0, 1, 0.1 do | |
| 7731 | swait() | |
| 7732 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7733 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7734 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7735 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7736 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7737 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7738 | end | |
| 7739 | for i = 0, 1, 0.1 do | |
| 7740 | swait() | |
| 7741 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7742 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7743 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7744 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7745 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7746 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7747 | end | |
| 7748 | StrongPunch1:Play() | |
| 7749 | for i = 0, 1, 0.1 do | |
| 7750 | swait() | |
| 7751 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7752 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7753 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7754 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7755 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7756 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7757 | end | |
| 7758 | for i = 0, 0.6, 0.1 do | |
| 7759 | swait() | |
| 7760 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7761 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7762 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7763 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7764 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7765 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7766 | end | |
| 7767 | for i = 0, 0.6, 0.1 do | |
| 7768 | swait() | |
| 7769 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7770 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7771 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7772 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7773 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7774 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7775 | end | |
| 7776 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7777 | if v:IsA("Humanoid") then
| |
| 7778 | v.Health = v.Health - 6 | |
| 7779 | ||
| 7780 | v.PlatformStand = true | |
| 7781 | end | |
| 7782 | end | |
| 7783 | StrongPunch:Play() | |
| 7784 | for i = 0, 1, 0.1 do | |
| 7785 | swait() | |
| 7786 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7787 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7788 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7789 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7790 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7791 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7792 | end | |
| 7793 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7794 | if v:IsA("Humanoid") then
| |
| 7795 | v.Health = v.Health - 8 | |
| 7796 | ||
| 7797 | v.PlatformStand = true | |
| 7798 | end | |
| 7799 | end | |
| 7800 | ||
| 7801 | hit1 = false | |
| 7802 | ||
| 7803 | punchsound1:Play() | |
| 7804 | hit2 = true | |
| 7805 | for i = 0, 1, 0.1 do | |
| 7806 | swait() | |
| 7807 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7808 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7809 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7810 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7811 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7812 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7813 | end | |
| 7814 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7815 | if v:IsA("Humanoid") then
| |
| 7816 | v.Health = v.Health - 5 | |
| 7817 | ||
| 7818 | v.PlatformStand = true | |
| 7819 | end | |
| 7820 | end | |
| 7821 | hit2 = false | |
| 7822 | ||
| 7823 | punchsound1:Play() | |
| 7824 | hit3 = true | |
| 7825 | hit4 = true | |
| 7826 | ||
| 7827 | ||
| 7828 | punchsound1:Play() | |
| 7829 | ||
| 7830 | coroutine.wrap(function() | |
| 7831 | for i=1,2 do | |
| 7832 | wait() | |
| 7833 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0)) | |
| 7834 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0)) | |
| 7835 | Zanzoken = Instance.new("Part",char)
| |
| 7836 | Zanzoken.Anchored = true | |
| 7837 | Zanzoken.Position = v3(999,999,999) | |
| 7838 | Zanzoken.CFrame = Torso.CFrame | |
| 7839 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7840 | Zanzoken.Transparency = 1 | |
| 7841 | Zano:Play() | |
| 7842 | wait() | |
| 7843 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7844 | idk.Size = UDim2.new(10,0,15,0) | |
| 7845 | idk.AlwaysOnTop = false | |
| 7846 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7847 | idk1.BackgroundTransparency = 1 | |
| 7848 | idk.ExtentsOffset = v3(0,0,0) | |
| 7849 | idk1.ImageTransparency = 0 | |
| 7850 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7851 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7852 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7853 | idk1.Image = "rbxassetid://319554883" | |
| 7854 | wait() | |
| 7855 | Zanzoken = Instance.new("Part",char)
| |
| 7856 | Zanzoken.Anchored = true | |
| 7857 | Zanzoken.Position = v3(999,999,999) | |
| 7858 | Zanzoken.CFrame = Torso.CFrame | |
| 7859 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7860 | Zanzoken.Transparency = 1 | |
| 7861 | wait() | |
| 7862 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7863 | idk.Size = UDim2.new(20,0,20,0) | |
| 7864 | idk.AlwaysOnTop = false | |
| 7865 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7866 | idk1.BackgroundTransparency = 1 | |
| 7867 | idk.ExtentsOffset = v3(0,0,0) | |
| 7868 | idk1.ImageTransparency = 0 | |
| 7869 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7870 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7871 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7872 | idk1.Image = "rbxassetid://319554883" | |
| 7873 | for i = 0, 1, 0.1 do | |
| 7874 | swait() | |
| 7875 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7876 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7877 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7878 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7879 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7880 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7881 | end | |
| 7882 | StrongPunch:Play() | |
| 7883 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7884 | if v:IsA("Humanoid") then
| |
| 7885 | v.Health = v.Health - 10 | |
| 7886 | ||
| 7887 | v.PlatformStand = true | |
| 7888 | end | |
| 7889 | end | |
| 7890 | end | |
| 7891 | ||
| 7892 | ||
| 7893 | wait(0.7) | |
| 7894 | end)() | |
| 7895 | ||
| 7896 | ||
| 7897 | ||
| 7898 | ||
| 7899 | RootPart.Anchored = true | |
| 7900 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35)) | |
| 7901 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35)) | |
| 7902 | Zanzoken = Instance.new("Part",char)
| |
| 7903 | Zanzoken.Anchored = true | |
| 7904 | Zanzoken.Position = v3(999,999,999) | |
| 7905 | Zanzoken.CFrame = Torso.CFrame | |
| 7906 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7907 | Zanzoken.Transparency = 1 | |
| 7908 | Zano:Play() | |
| 7909 | wait() | |
| 7910 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7911 | idk.Size = UDim2.new(10,0,15,0) | |
| 7912 | idk.AlwaysOnTop = false | |
| 7913 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7914 | idk1.BackgroundTransparency = 1 | |
| 7915 | idk.ExtentsOffset = v3(0,0,0) | |
| 7916 | idk1.ImageTransparency = 0 | |
| 7917 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7918 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7919 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7920 | idk1.Image = "rbxassetid://319554883" | |
| 7921 | wait() | |
| 7922 | Zanzoken = Instance.new("Part",char)
| |
| 7923 | Zanzoken.Anchored = true | |
| 7924 | Zanzoken.Position = v3(999,999,999) | |
| 7925 | Zanzoken.CFrame = Torso.CFrame | |
| 7926 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7927 | Zanzoken.Transparency = 1 | |
| 7928 | wait() | |
| 7929 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7930 | idk.Size = UDim2.new(20,0,20,0) | |
| 7931 | idk.AlwaysOnTop = false | |
| 7932 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7933 | idk1.BackgroundTransparency = 1 | |
| 7934 | idk.ExtentsOffset = v3(0,0,0) | |
| 7935 | idk1.ImageTransparency = 0 | |
| 7936 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7937 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7938 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7939 | idk1.Image = "rbxassetid://319554883" | |
| 7940 | ||
| 7941 | for i = 0, 1, 0.1 do | |
| 7942 | swait() | |
| 7943 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7944 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7945 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7946 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7947 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7948 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7949 | end | |
| 7950 | ||
| 7951 | ||
| 7952 | StrongPunch:Play() | |
| 7953 | ||
| 7954 | ||
| 7955 | for i = 0, 1, 0.1 do | |
| 7956 | swait() | |
| 7957 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7958 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7959 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7960 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7961 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7962 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7963 | end | |
| 7964 | ||
| 7965 | for i = 0, 1, 0.1 do | |
| 7966 | swait() | |
| 7967 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7968 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7969 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7970 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7971 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7972 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7973 | end | |
| 7974 | ||
| 7975 | ||
| 7976 | ||
| 7977 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7978 | if v:IsA("Humanoid") then
| |
| 7979 | v.Health = v.Health - 20 | |
| 7980 | ||
| 7981 | v.PlatformStand = true | |
| 7982 | end | |
| 7983 | end | |
| 7984 | ||
| 7985 | StrongPunch2:Play() | |
| 7986 | for i = 0, 1, 0.1 do | |
| 7987 | swait() | |
| 7988 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7989 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7990 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7991 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7992 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7993 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7994 | end | |
| 7995 | ||
| 7996 | hitground = new("Part",char)
| |
| 7997 | hitground.Size = Vector3.new(5,5,5) | |
| 7998 | hitground.Name = "Ground" | |
| 7999 | hitground.Transparency = 1 | |
| 8000 | hitground.CanCollide = false | |
| 8001 | game.Debris:AddItem(hitground,2) | |
| 8002 | hitground.Position = Vector3.new(999,999,999) | |
| 8003 | hitgroundweld = new("Weld",hitground)
| |
| 8004 | hitgroundweld.Part0 = to | |
| 8005 | hitgroundweld.Part1 = hitground | |
| 8006 | hitground.Touched:connect(function(hit2) | |
| 8007 | if hit2.Size.x > 150 then | |
| 8008 | hitground:Destroy() | |
| 8009 | ad = new("Part",char)
| |
| 8010 | ad.Name = "NewPart" | |
| 8011 | ad.Size = Vector3.new(30,0.1,30) | |
| 8012 | ad.CanCollide = false | |
| 8013 | ad.Anchored = true | |
| 8014 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 8015 | ad.Transparency = 1 | |
| 8016 | aad = new("Decal",ad)
| |
| 8017 | ||
| 8018 | aad.Face = "Top" | |
| 8019 | aad.Transparency = 1 | |
| 8020 | aad.Transparency = 0 | |
| 8021 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 8022 | smoke = new("Part",to)
| |
| 8023 | smokemesh = new("SpecialMesh",smoke)
| |
| 8024 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 8025 | smoke.BrickColor = hit2.BrickColor | |
| 8026 | smoke.Anchored = true | |
| 8027 | smoke.Position = hitground.Position | |
| 8028 | GroundImpact:Play() | |
| 8029 | for i = 1,20 do | |
| 8030 | wait() | |
| 8031 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 8032 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 8033 | end | |
| 8034 | smoke:Destroy() | |
| 8035 | wait(0.5) | |
| 8036 | ||
| 8037 | for i = 1,20 do | |
| 8038 | wait(0.1) | |
| 8039 | aad.Transparency = aad.Transparency + 1/20 | |
| 8040 | end | |
| 8041 | end | |
| 8042 | end) | |
| 8043 | to.Anchored = false | |
| 8044 | ys = Instance.new("BodyVelocity",to)
| |
| 8045 | ys.Name = "GO" | |
| 8046 | ||
| 8047 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 8048 | ||
| 8049 | ys.Velocity = v3(0,-90,0) | |
| 8050 | ||
| 8051 | wait(1) | |
| 8052 | ys:Destroy() | |
| 8053 | ||
| 8054 | ||
| 8055 | ||
| 8056 | ||
| 8057 | ||
| 8058 | hit3 = false | |
| 8059 | hit4 = false | |
| 8060 | ||
| 8061 | ||
| 8062 | hit1 = false | |
| 8063 | hit2 = false | |
| 8064 | hit3 = false | |
| 8065 | hit4 = false | |
| 8066 | idle = true | |
| 8067 | RootPart.Anchored = false | |
| 8068 | end | |
| 8069 | end) | |
| 8070 | end | |
| 8071 | ||
| 8072 | function KABOOMZ222() | |
| 8073 | local effspwn = Instance.new("Part")
| |
| 8074 | coroutine.resume(coroutine.create(function() | |
| 8075 | local sound1 = Instance.new("Sound")
| |
| 8076 | sound1.SoundId = "rbxassetid://440145223" | |
| 8077 | sound1.MaxDistance = 600 | |
| 8078 | sound1.EmitterSize = 60 | |
| 8079 | sound1.Volume = 5.5 | |
| 8080 | sound1.Pitch = 1.3 | |
| 8081 | sound1.Parent = effspwn | |
| 8082 | local sound2 = Instance.new("Sound")
| |
| 8083 | sound2.SoundId = "rbxassetid://440145223" | |
| 8084 | sound2.MaxDistance = 300 | |
| 8085 | sound2.EmitterSize = 20 | |
| 8086 | sound2.Volume = 3 | |
| 8087 | sound2.Pitch = 0.7 | |
| 8088 | sound2.Parent = effspwn | |
| 8089 | local sound3 = Instance.new("Sound")
| |
| 8090 | sound3.SoundId = "rbxassetid://440145223" | |
| 8091 | sound2.MaxDistance = 400 | |
| 8092 | sound2.EmitterSize = 30 | |
| 8093 | sound2.Volume = 0.5 | |
| 8094 | sound2.Pitch = 0.5 | |
| 8095 | sound2.Parent = effspwn | |
| 8096 | sound2:Play() | |
| 8097 | wait() | |
| 8098 | sound1:Play() | |
| 8099 | sound3:Play() | |
| 8100 | end)) | |
| 8101 | local model = Instance.new("Model")
| |
| 8102 | game.Debris:AddItem(model, 20) | |
| 8103 | model.Name = "smasheffects" | |
| 8104 | model.Parent = workspace | |
| 8105 | effspwn.Name = "spwnr" | |
| 8106 | effspwn.Size = Vector3.new(1, 1, 1) | |
| 8107 | effspwn.Anchored = true | |
| 8108 | effspwn.CanCollide = false | |
| 8109 | effspwn.Transparency = 1 | |
| 8110 | effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0) | |
| 8111 | effspwn.Parent = model | |
| 8112 | ||
| 8113 | ||
| 8114 | ||
| 8115 | ||
| 8116 | coroutine.resume(coroutine.create(function() | |
| 8117 | local shok = Instance.new("Part")
| |
| 8118 | shok.Name = "whoosh" | |
| 8119 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 8120 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 8121 | shok.Size = Vector3.new(1, 1, 1) | |
| 8122 | shok.Anchored = true | |
| 8123 | shok.Material = "Neon" | |
| 8124 | shok.Transparency = 1 | |
| 8125 | shok.CanCollide = false | |
| 8126 | shok.Parent = model | |
| 8127 | game.Debris:AddItem(shok, 12) | |
| 8128 | local mesh = Instance.new("SpecialMesh")
| |
| 8129 | mesh.MeshType = "FileMesh" | |
| 8130 | mesh.MeshId = "rbxassetid://437347603" | |
| 8131 | mesh.Scale = Vector3.new(0.8, 0.8, 0.3) | |
| 8132 | mesh.Parent = shok | |
| 8133 | ||
| 8134 | ||
| 8135 | ||
| 8136 | ||
| 8137 | ||
| 8138 | for e = 1, 8 do | |
| 8139 | wait() | |
| 8140 | mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22) | |
| 8141 | shok.Transparency = shok.Transparency + 0.035 | |
| 8142 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4) | |
| 8143 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29)) | |
| 8144 | ||
| 8145 | ||
| 8146 | end | |
| 8147 | for e = 1, 16 do | |
| 8148 | wait() | |
| 8149 | mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12) | |
| 8150 | shok.Transparency = shok.Transparency + 0.11 | |
| 8151 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4) | |
| 8152 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15)) | |
| 8153 | ||
| 8154 | end | |
| 8155 | end)) | |
| 8156 | coroutine.resume(coroutine.create(function() | |
| 8157 | local shok = Instance.new("Part")
| |
| 8158 | shok.Name = "wring1" | |
| 8159 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 8160 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 8161 | shok.Size = Vector3.new(1, 1, 1) | |
| 8162 | shok.Anchored = true | |
| 8163 | shok.Material = "Neon" | |
| 8164 | shok.Transparency = 0.25 | |
| 8165 | shok.CanCollide = false | |
| 8166 | shok.Parent = model | |
| 8167 | game.Debris:AddItem(shok, 12) | |
| 8168 | local mesh = Instance.new("SpecialMesh")
| |
| 8169 | mesh.MeshType = "FileMesh" | |
| 8170 | mesh.MeshId = "rbxassetid://3270017" | |
| 8171 | mesh.Scale = Vector3.new(0.1, 0.1, 0.05) | |
| 8172 | mesh.Parent = shok | |
| 8173 | for e = 1, 30 do | |
| 8174 | wait() | |
| 8175 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1) | |
| 8176 | shok.Transparency = shok.Transparency + 0.002 | |
| 8177 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
| 8178 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
| 8179 | end | |
| 8180 | for e = 1, 38 do | |
| 8181 | wait() | |
| 8182 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
| 8183 | shok.Transparency = shok.Transparency + 0.002 | |
| 8184 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
| 8185 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
| 8186 | end | |
| 8187 | for e = 1, 24 do | |
| 8188 | wait() | |
| 8189 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
| 8190 | shok.Transparency = shok.Transparency + 0.03 | |
| 8191 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
| 8192 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
| 8193 | end | |
| 8194 | end)) | |
| 8195 | coroutine.resume(coroutine.create(function() | |
| 8196 | local shok = Instance.new("Part")
| |
| 8197 | shok.Name = "wring2" | |
| 8198 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 8199 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 8200 | shok.Size = Vector3.new(1, 1, 1) | |
| 8201 | shok.Anchored = true | |
| 8202 | shok.Material = "Neon" | |
| 8203 | shok.Transparency = 0.25 | |
| 8204 | shok.CanCollide = false | |
| 8205 | shok.Parent = model | |
| 8206 | game.Debris:AddItem(shok, 12) | |
| 8207 | local mesh = Instance.new("SpecialMesh")
| |
| 8208 | mesh.MeshType = "FileMesh" | |
| 8209 | mesh.MeshId = "rbxassetid://3270017" | |
| 8210 | mesh.Scale = Vector3.new(12, 12, 0.05) | |
| 8211 | mesh.Parent = shok | |
| 8212 | for e = 1, 30 do | |
| 8213 | wait() | |
| 8214 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2) | |
| 8215 | shok.Transparency = shok.Transparency + 0.002 | |
| 8216 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
| 8217 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
| 8218 | end | |
| 8219 | for e = 1, 38 do | |
| 8220 | wait() | |
| 8221 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
| 8222 | shok.Transparency = shok.Transparency + 0.002 | |
| 8223 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
| 8224 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
| 8225 | end | |
| 8226 | for e = 1, 24 do | |
| 8227 | wait() | |
| 8228 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
| 8229 | shok.Transparency = shok.Transparency + 0.03 | |
| 8230 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
| 8231 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
| 8232 | end | |
| 8233 | end)) | |
| 8234 | coroutine.resume(coroutine.create(function() | |
| 8235 | local shok = Instance.new("Part")
| |
| 8236 | shok.Name = "coil1" | |
| 8237 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 8238 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 8239 | shok.Size = Vector3.new(1, 1, 1) | |
| 8240 | shok.Anchored = true | |
| 8241 | shok.Material = "Neon" | |
| 8242 | shok.Transparency = 0.25 | |
| 8243 | shok.CanCollide = false | |
| 8244 | shok.Parent = model | |
| 8245 | game.Debris:AddItem(shok, 12) | |
| 8246 | local mesh = Instance.new("SpecialMesh")
| |
| 8247 | mesh.MeshType = "FileMesh" | |
| 8248 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 8249 | mesh.Scale = Vector3.new(12, 12, 12) | |
| 8250 | mesh.Parent = shok | |
| 8251 | for e = 1, 15 do | |
| 8252 | wait() | |
| 8253 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
| 8254 | shok.Transparency = shok.Transparency + 0.004 | |
| 8255 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
| 8256 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 8257 | end | |
| 8258 | for e = 1, 16 do | |
| 8259 | wait() | |
| 8260 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
| 8261 | shok.Transparency = shok.Transparency + 0.004 | |
| 8262 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 8263 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 8264 | end | |
| 8265 | for e = 1, 12 do | |
| 8266 | wait() | |
| 8267 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
| 8268 | shok.Transparency = shok.Transparency + 0.06 | |
| 8269 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 8270 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 8271 | end | |
| 8272 | end)) | |
| 8273 | coroutine.resume(coroutine.create(function() | |
| 8274 | local shok = Instance.new("Part")
| |
| 8275 | shok.Name = "coil2" | |
| 8276 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 8277 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 8278 | shok.Size = Vector3.new(1, 1, 1) | |
| 8279 | shok.Anchored = true | |
| 8280 | shok.Material = "Neon" | |
| 8281 | shok.Transparency = 1 | |
| 8282 | shok.CanCollide = false | |
| 8283 | shok.Parent = model | |
| 8284 | game.Debris:AddItem(shok, 12) | |
| 8285 | local mesh = Instance.new("SpecialMesh")
| |
| 8286 | mesh.MeshType = "FileMesh" | |
| 8287 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 8288 | mesh.Scale = Vector3.new(6, 12, 6) | |
| 8289 | mesh.Parent = shok | |
| 8290 | for e = 1, 15 do | |
| 8291 | wait() | |
| 8292 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
| 8293 | shok.Transparency = shok.Transparency + 0.005 | |
| 8294 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
| 8295 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
| 8296 | end | |
| 8297 | for e = 1, 16 do | |
| 8298 | wait() | |
| 8299 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
| 8300 | shok.Transparency = shok.Transparency + 0.005 | |
| 8301 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 8302 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
| 8303 | end | |
| 8304 | for e = 1, 12 do | |
| 8305 | wait() | |
| 8306 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
| 8307 | shok.Transparency = shok.Transparency + 0.09 | |
| 8308 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 8309 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
| 8310 | end | |
| 8311 | end)) | |
| 8312 | coroutine.resume(coroutine.create(function() | |
| 8313 | local shok = Instance.new("Part")
| |
| 8314 | shok.Name = "shokwve" | |
| 8315 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 8316 | shok.Position = effspwn.Position + Vector3.new(0, 5, 0) | |
| 8317 | shok.Size = Vector3.new(1, 1, 1) | |
| 8318 | shok.Anchored = true | |
| 8319 | shok.Material = "Neon" | |
| 8320 | shok.Transparency = 0.6 | |
| 8321 | shok.CanCollide = false | |
| 8322 | shok.Parent = model | |
| 8323 | game.Debris:AddItem(shok, 12) | |
| 8324 | local mesh = Instance.new("SpecialMesh")
| |
| 8325 | mesh.MeshType = "FileMesh" | |
| 8326 | mesh.MeshId = "rbxassetid://489415447" | |
| 8327 | mesh.Scale = Vector3.new(1, 1, 1) | |
| 8328 | mesh.Parent = shok | |
| 8329 | for e = 1, 12 do | |
| 8330 | wait() | |
| 8331 | mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2) | |
| 8332 | shok.Transparency = shok.Transparency + 0.002 | |
| 8333 | end | |
| 8334 | for e = 1, 32 do | |
| 8335 | wait() | |
| 8336 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 8337 | shok.Transparency = shok.Transparency + 0.002 | |
| 8338 | end | |
| 8339 | for e = 1, 24 do | |
| 8340 | wait() | |
| 8341 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 8342 | shok.Transparency = shok.Transparency + 0.03 | |
| 8343 | end | |
| 8344 | end)) | |
| 8345 | coroutine.resume(coroutine.create(function() | |
| 8346 | local shok = Instance.new("Part")
| |
| 8347 | shok.Name = "shock2" | |
| 8348 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 8349 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 8350 | shok.Size = Vector3.new(1, 1, 1) | |
| 8351 | shok.Anchored = true | |
| 8352 | shok.Material = "Neon" | |
| 8353 | shok.Transparency = 0.35 | |
| 8354 | shok.CanCollide = false | |
| 8355 | shok.Parent = model | |
| 8356 | game.Debris:AddItem(shok, 12) | |
| 8357 | local mesh = Instance.new("SpecialMesh")
| |
| 8358 | mesh.MeshType = "FileMesh" | |
| 8359 | mesh.MeshId = "rbxassetid://1095709" | |
| 8360 | mesh.Scale = Vector3.new(12, 12, 12) | |
| 8361 | mesh.Parent = shok | |
| 8362 | for e = 1, 15 do | |
| 8363 | wait() | |
| 8364 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
| 8365 | shok.Transparency = shok.Transparency + 0.004 | |
| 8366 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 8367 | end | |
| 8368 | for e = 1, 16 do | |
| 8369 | wait() | |
| 8370 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
| 8371 | shok.Transparency = shok.Transparency + 0.004 | |
| 8372 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 8373 | end | |
| 8374 | for e = 1, 12 do | |
| 8375 | wait() | |
| 8376 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
| 8377 | shok.Transparency = shok.Transparency + 0.06 | |
| 8378 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 8379 | end | |
| 8380 | end)) | |
| 8381 | coroutine.resume(coroutine.create(function() | |
| 8382 | local shok = Instance.new("Part")
| |
| 8383 | shok.Name = "shock3" | |
| 8384 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 8385 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 8386 | shok.Size = Vector3.new(1, 1, 1) | |
| 8387 | shok.Anchored = true | |
| 8388 | shok.Material = "Neon" | |
| 8389 | shok.Transparency = 0.35 | |
| 8390 | shok.CanCollide = false | |
| 8391 | shok.Parent = model | |
| 8392 | game.Debris:AddItem(shok, 12) | |
| 8393 | local mesh = Instance.new("SpecialMesh")
| |
| 8394 | mesh.MeshType = "FileMesh" | |
| 8395 | mesh.MeshId = "rbxassetid://1095709" | |
| 8396 | mesh.Scale = Vector3.new(12, 12, 12) | |
| 8397 | mesh.Parent = shok | |
| 8398 | for e = 1, 15 do | |
| 8399 | wait() | |
| 8400 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
| 8401 | shok.Transparency = shok.Transparency + 0.004 | |
| 8402 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
| 8403 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
| 8404 | end | |
| 8405 | for e = 1, 16 do | |
| 8406 | wait() | |
| 8407 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
| 8408 | shok.Transparency = shok.Transparency + 0.004 | |
| 8409 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
| 8410 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
| 8411 | end | |
| 8412 | for e = 1, 12 do | |
| 8413 | wait() | |
| 8414 | mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5) | |
| 8415 | shok.Transparency = shok.Transparency + 0.06 | |
| 8416 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
| 8417 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
| 8418 | end | |
| 8419 | end)) | |
| 8420 | end | |
| 8421 | ||
| 8422 | ||
| 8423 | ||
| 8424 | mouse.KeyDown:connect(function(k) | |
| 8425 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 8426 | local exp = Instance.new("Explosion",Torso)
| |
| 8427 | exp.BlastRadius = 45.5 | |
| 8428 | exp.BlastPressure = 100 | |
| 8429 | exp.Position = Torso | |
| 8430 | exp.Visible = true | |
| 8431 | end | |
| 8432 | end) | |
| 8433 | ||
| 8434 | MV4 = 300 | |
| 8435 | mouse.KeyDown:connect(function(k) | |
| 8436 | if attack == false and k == "8" then | |
| 8437 | for i, v in pairs(Torso:GetChildren()) do | |
| 8438 | if v:IsA('ParticleEmitter') then
| |
| 8439 | v:Remove() | |
| 8440 | end | |
| 8441 | end | |
| 8442 | end | |
| 8443 | end) | |
| 8444 | ||
| 8445 | ||
| 8446 | MV4 = 300 | |
| 8447 | mouse.KeyDown:connect(function(k) | |
| 8448 | if attack == false and k == "]" and MV4 > 80 and firemode == true then | |
| 8449 | MV4 = 0 | |
| 8450 | Humanoid.WalkSpeed = 13 | |
| 8451 | attack = true | |
| 8452 | Firepart1 = Instance.new("Part", RightArm)
| |
| 8453 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 8454 | GuW1 = Instance.new("Weld")
| |
| 8455 | GuW1.Name = "GuW" | |
| 8456 | GuW1.Part0 = RightArm | |
| 8457 | GuW1.C0 = cn(0, -1, 0) | |
| 8458 | GuW1.C1 = cn(0, 0, 0) | |
| 8459 | GuW1.Part1 = Firepart1 | |
| 8460 | GuW1.Parent = RightArm | |
| 8461 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 8462 | Firepart1.Transparency = 1 | |
| 8463 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 8464 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 8465 | GuW2 = Instance.new("Weld")
| |
| 8466 | GuW2.Name = "GuW" | |
| 8467 | GuW2.Part0 = LeftArm | |
| 8468 | GuW2.C0 = cn(0, -1, 0) | |
| 8469 | GuW2.C1 = cn(0, 0, 0) | |
| 8470 | GuW2.Part1 = Firepart2 | |
| 8471 | GuW2.Parent = LeftArm | |
| 8472 | Firepart2.Transparency = 1 | |
| 8473 | for i = 0, 5, 0.1 do | |
| 8474 | swait() | |
| 8475 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8476 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8477 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8478 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8479 | if Torsovelocity.Y > 2 then | |
| 8480 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8481 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8482 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 8483 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 8484 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8485 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8486 | elseif Torsovelocity.Y < 1 then | |
| 8487 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8488 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8489 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8490 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8491 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8492 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8493 | end | |
| 8494 | end | |
| 8495 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
| |
| 8496 | for i = 0, 7, 0.1 do | |
| 8497 | swait() | |
| 8498 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8499 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8500 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8501 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8502 | if Torsovelocity.Y > 2 then | |
| 8503 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8504 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8505 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 8506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 8507 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8508 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8509 | elseif Torsovelocity.Y < 1 then | |
| 8510 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8511 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 8512 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8513 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8514 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8515 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8516 | end | |
| 8517 | end | |
| 8518 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
| |
| 8519 | GuW1:Destroy() | |
| 8520 | GuW1 = Instance.new("Weld")
| |
| 8521 | GuW1.Name = "GuW" | |
| 8522 | GuW1.Part0 = Torso | |
| 8523 | GuW1.C0 = cn(0, 0, -6) | |
| 8524 | GuW1.C1 = cn(0, 0, 0) | |
| 8525 | GuW1.Part1 = Firepart1 | |
| 8526 | GuW1.Parent = Torso | |
| 8527 | GuW2:Destroy() | |
| 8528 | GuW2 = Instance.new("Weld")
| |
| 8529 | GuW2.Name = "GuW" | |
| 8530 | GuW2.Part0 = Torso | |
| 8531 | GuW2.C0 = cn(0, 0, -6) | |
| 8532 | GuW2.C1 = cn(0, 0, 0) | |
| 8533 | GuW2.Part1 = Firepart2 | |
| 8534 | GuW2.Parent = Torso | |
| 8535 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 8536 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 8537 | GuW2:Destroy() | |
| 8538 | GuW2 = Instance.new("Weld")
| |
| 8539 | GuW2.Name = "GuW" | |
| 8540 | GuW2.Part0 = Torso | |
| 8541 | GuW2.C0 = cn(0, 0, -4) | |
| 8542 | GuW2.C1 = cn(0, 0, 0) | |
| 8543 | GuW2.Part1 = Firepart2 | |
| 8544 | GuW2.Parent = Torso | |
| 8545 | ||
| 8546 | ||
| 8547 | for i = 0, 7, 0.1 do | |
| 8548 | swait() | |
| 8549 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8550 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8551 | if Torsovelocity.Y > 2 then | |
| 8552 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8553 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8554 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8555 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8556 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8557 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8558 | elseif Torsovelocity.Y < 1 then | |
| 8559 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8560 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8561 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8562 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8563 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8564 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8565 | end | |
| 8566 | end | |
| 8567 | local bp2 = Create("BodyPosition")({
| |
| 8568 | P = 900, | |
| 8569 | D = 1000, | |
| 8570 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 8571 | position = Torso.Position + Vector3.new(0, 60, 0), | |
| 8572 | Parent = Torso | |
| 8573 | }) | |
| 8574 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
| |
| 8575 | for i = 0, 8, 0.1 do | |
| 8576 | swait() | |
| 8577 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8578 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8579 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8580 | if Torsovelocity.Y > 2 then | |
| 8581 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8582 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8583 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8584 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8585 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8586 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8587 | elseif Torsovelocity.Y < 1 then | |
| 8588 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8589 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8590 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8591 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8592 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8593 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8594 | end | |
| 8595 | end | |
| 8596 | for i = 0, 18, 0.1 do | |
| 8597 | swait() | |
| 8598 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8599 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8600 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8601 | if Torsovelocity.Y > 2 then | |
| 8602 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8603 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8604 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8605 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8606 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8607 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8608 | elseif Torsovelocity.Y < 1 then | |
| 8609 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8610 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8611 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8612 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8613 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8614 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8615 | end | |
| 8616 | end | |
| 8617 | GuW1:Destroy() | |
| 8618 | GuW1 = Instance.new("Weld")
| |
| 8619 | GuW1.Name = "GuW" | |
| 8620 | GuW1.Part0 = Torso | |
| 8621 | GuW1.C0 = cn(0, 0, -15) | |
| 8622 | GuW1.C1 = cn(0, 0, 0) | |
| 8623 | GuW1.Part1 = Firepart1 | |
| 8624 | GuW1.Parent = Torso | |
| 8625 | GuW2:Destroy() | |
| 8626 | GuW2 = Instance.new("Weld")
| |
| 8627 | GuW2.Name = "GuW" | |
| 8628 | GuW2.Part0 = Torso | |
| 8629 | GuW2.C0 = cn(0, 0, -17.5) | |
| 8630 | GuW2.C1 = cn(0, 0, 0) | |
| 8631 | GuW2.Part1 = Firepart2 | |
| 8632 | GuW2.Parent = Torso | |
| 8633 | for i = 0, 1.25, 0.01 do | |
| 8634 | swait() | |
| 8635 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8636 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
| 8637 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 8638 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 8639 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 8640 | if Torsovelocity.Y > 2 then | |
| 8641 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8642 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8643 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8644 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8645 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8646 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8647 | elseif Torsovelocity.Y < 1 then | |
| 8648 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8649 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 8650 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8651 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8652 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8653 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8654 | end | |
| 8655 | end | |
| 8656 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
| |
| 8657 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
| |
| 8658 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
| |
| 8659 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
| |
| 8660 | for i = 0, 3, 0.1 do | |
| 8661 | swait() | |
| 8662 | if Torsovelocity.Y > 2 then | |
| 8663 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8664 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8665 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8666 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8667 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8668 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8669 | elseif Torsovelocity.Y < 1 then | |
| 8670 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8671 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8672 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8673 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8674 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8675 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8676 | end | |
| 8677 | end | |
| 8678 | wait(1) | |
| 8679 | bp2:Destroy() | |
| 8680 | Humanoid.WalkSpeed = 16 | |
| 8681 | attack = false | |
| 8682 | MV4 = 0 | |
| 8683 | Firepart1:Destroy() | |
| 8684 | Firepart2:Destroy() | |
| 8685 | end | |
| 8686 | end) | |
| 8687 | spiritballenergy = true | |
| 8688 | local spirit1 = true | |
| 8689 | local spirit2 = true | |
| 8690 | local sizeup = 38 | |
| 8691 | local ringgo = 18 | |
| 8692 | local potara = false | |
| 8693 | local potara1 = false | |
| 8694 | local potara2 = false | |
| 8695 | local potara3 = false | |
| 8696 | local potara4 = false | |
| 8697 | local hipheight = false | |
| 8698 | local idle7 = true | |
| 8699 | local idle6 = true | |
| 8700 | local idle5 = false | |
| 8701 | local noidle = false | |
| 8702 | local noidle1 = false | |
| 8703 | local fuse = false | |
| 8704 | local bigkamehameha1 = false | |
| 8705 | local bigkamehameha2 = false | |
| 8706 | local idle2 = false | |
| 8707 | local idle3 = false | |
| 8708 | local com1 = 10 | |
| 8709 | local com2 = -5 | |
| 8710 | local fuse1 = false | |
| 8711 | local fuse2 = false | |
| 8712 | local fuse3 = false | |
| 8713 | local fuse4 = false | |
| 8714 | local fuse5 = false | |
| 8715 | local fuse6 = false | |
| 8716 | local fuse7 = false | |
| 8717 | local fuse8 = false | |
| 8718 | local ssj4 = false | |
| 8719 | local headcolor = 0 | |
| 8720 | local walk11 = true | |
| 8721 | local great = false | |
| 8722 | local size = 0 | |
| 8723 | local size2 = 0 | |
| 8724 | local kicharging = false | |
| 8725 | local ki = 100 | |
| 8726 | ||
| 8727 | ||
| 8728 | ||
| 8729 | --Sounds | |
| 8730 | --Folder | |
| 8731 | soundfolder = Instance.new("Model",char)
| |
| 8732 | soundfolder.Name = "Sound Folder" | |
| 8733 | --Sounds | |
| 8734 | kamecharge = Instance.new("Sound",soundfolder)
| |
| 8735 | kamecharge.Volume = 10 | |
| 8736 | kamecharge.Name = "kamecharge" | |
| 8737 | kamecharge.Looped = false | |
| 8738 | kamecharge.SoundId = "rbxassetid://908489666" | |
| 8739 | kamefire = Instance.new("Sound",soundfolder)
| |
| 8740 | kamefire.Volume = 10 | |
| 8741 | kamefire.Name = "kamefire" | |
| 8742 | kamefire.Looped = false | |
| 8743 | kamefire.TimePosition = 0.5 | |
| 8744 | kamefire.SoundId = "rbxassetid://977360812" | |
| 8745 | kamehit = Instance.new("Sound",soundfolder)
| |
| 8746 | kamehit.Volume = 30 | |
| 8747 | kamehit.Name = "kamehit" | |
| 8748 | kamehit.Looped = false | |
| 8749 | kamehit.SoundId = "rbxassetid://908484148" | |
| 8750 | ssjaura = Instance.new("Sound",soundfolder)
| |
| 8751 | ssjaura.Volume = 5 | |
| 8752 | ssjaura.Name = "ssjaura" | |
| 8753 | ssjaura.Looped = true | |
| 8754 | ssjaura.SoundId = "rbxassetid://891397456" | |
| 8755 | ssjauraburst = Instance.new("Sound",soundfolder)
| |
| 8756 | ssjauraburst.Volume = math.huge | |
| 8757 | ssjauraburst.Name = "ssjauraburst" | |
| 8758 | ssjauraburst.Looped =false | |
| 8759 | ssjauraburst.SoundId = "rbxassetid://437393965" | |
| 8760 | ssjmusic = Instance.new("Sound",soundfolder)
| |
| 8761 | ssjmusic.Volume = 0 | |
| 8762 | ssjmusic.Name = "ssjmusic" | |
| 8763 | ssjmusic.Looped = true | |
| 8764 | ssjmusic.SoundId = "rbxassetid://390946253" | |
| 8765 | ssj2music = Instance.new("Sound",soundfolder)
| |
| 8766 | ssj2music.Volume = 0 | |
| 8767 | ssj2music.Name = "ssj2music" | |
| 8768 | ssj2music.Looped = true | |
| 8769 | ssj2music.SoundId = "rbxassetid://144377132" | |
| 8770 | ssj2aura = Instance.new("Sound",soundfolder)
| |
| 8771 | ssj2aura.Volume = 5 | |
| 8772 | ssj2aura.Name = "ssj2aura" | |
| 8773 | ssj2aura.Looped = true | |
| 8774 | ssj2aura.SoundId = "rbxassetid://850205092" | |
| 8775 | ssj3music = Instance.new("Sound",soundfolder)
| |
| 8776 | ssj3music.Volume = 0 | |
| 8777 | ssj3music.Name = "ssj3music" | |
| 8778 | ssj3music.Looped = true | |
| 8779 | ssj3music.SoundId = "rbxassetid://156056027" | |
| 8780 | KiCharge = Instance.new("Sound",soundfolder)
| |
| 8781 | KiCharge.Volume = 10000 | |
| 8782 | KiCharge.Name = "KiCharge" | |
| 8783 | KiCharge.Looped = true | |
| 8784 | KiCharge.TimePosition = 0.7 | |
| 8785 | KiCharge.SoundId = "rbxassetid://700499952" | |
| 8786 | ||
| 8787 | KiCharge2 = Instance.new("Sound",soundfolder)
| |
| 8788 | KiCharge2.Volume = 10000 | |
| 8789 | KiCharge2.Name = "KiCharge2" | |
| 8790 | KiCharge2.Looped = false | |
| 8791 | KiCharge2.TimePosition = 7.3 | |
| 8792 | ||
| 8793 | KiCharge2.SoundId = "rbxassetid://700499952" | |
| 8794 | Lightning = Instance.new("Sound",soundfolder)
| |
| 8795 | Lightning.Volume = 10000 | |
| 8796 | Lightning.TimePosition = 1 | |
| 8797 | Lightning.Name = "Lightning" | |
| 8798 | Lightning.Looped = false | |
| 8799 | Lightning.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
| 8800 | AuraOff = Instance.new("Sound",soundfolder)
| |
| 8801 | AuraOff.Volume = 10000 | |
| 8802 | AuraOff.Name = "AuraOff" | |
| 8803 | AuraOff.Looped = false | |
| 8804 | AuraOff.SoundId = "http://www.roblox.com/asset/?id=922710675" | |
| 8805 | PowerDown = Instance.new("Sound",soundfolder)
| |
| 8806 | PowerDown.Volume = 10000 | |
| 8807 | PowerDown.Name = "PowerDown" | |
| 8808 | PowerDown.Looped = false | |
| 8809 | PowerDown.SoundId = "http://www.roblox.com/asset/?id=598621913" | |
| 8810 | punchsound1 = Instance.new("Sound",soundfolder)
| |
| 8811 | punchsound1.Volume = 10 | |
| 8812 | punchsound1.Name = "punchsound1" | |
| 8813 | punchsound1.Looped = false | |
| 8814 | punchsound1.SoundId = "rbxassetid://137579113" | |
| 8815 | punchsound2 = Instance.new("Sound",soundfolder)
| |
| 8816 | punchsound2.Volume = 10 | |
| 8817 | punchsound2.Name = "punchsound2" | |
| 8818 | punchsound2.Looped = false | |
| 8819 | punchsound2.SoundId = "rbxassetid://441202925" | |
| 8820 | kiblastsound = Instance.new("Sound",soundfolder)
| |
| 8821 | kiblastsound.Volume = 10000 | |
| 8822 | kiblastsound.Name = "kiblastsound" | |
| 8823 | kiblastsound.Looped = false | |
| 8824 | kiblastsound.SoundId = "http://www.roblox.com/asset/?id=586187912" | |
| 8825 | screaming = Instance.new("Sound",soundfolder)
| |
| 8826 | screaming.Volume = 1 | |
| 8827 | screaming.Name = "screaming" | |
| 8828 | screaming.Looped = true | |
| 8829 | screaming.SoundId = "rbxassetid://1101079851" | |
| 8830 | screaming1 = Instance.new("Sound",soundfolder)
| |
| 8831 | screaming1.Volume = 10 | |
| 8832 | screaming1.Name = "screaming1" | |
| 8833 | screaming1.Looped = false | |
| 8834 | screaming1.SoundId = "rbxassetid://975468335" | |
| 8835 | FastPunch = Instance.new("Sound",soundfolder)
| |
| 8836 | FastPunch.Volume = 10000 | |
| 8837 | FastPunch.Name = "FastPunch" | |
| 8838 | FastPunch.Looped = false | |
| 8839 | FastPunch.SoundId = "http://www.roblox.com/asset/?id=253255373" | |
| 8840 | GiantStep = Instance.new("Sound",soundfolder)
| |
| 8841 | GiantStep.Volume = 10000 | |
| 8842 | GiantStep.Name = "GiantStep" | |
| 8843 | GiantStep.Looped = false | |
| 8844 | GiantStep.SoundId = "http://www.roblox.com/asset/?id=863810402" | |
| 8845 | StrongPunch = Instance.new("Sound",soundfolder)
| |
| 8846 | StrongPunch.Volume = 10000 | |
| 8847 | StrongPunch.Name = "StrongPunch" | |
| 8848 | StrongPunch.Looped = false | |
| 8849 | StrongPunch.SoundId = "http://www.roblox.com/asset/?id=735524546" | |
| 8850 | KamehamehaVoice = Instance.new("Sound",soundfolder)
| |
| 8851 | KamehamehaVoice.Volume = 10000 | |
| 8852 | KamehamehaVoice.Name = "KamehamehaVoice" | |
| 8853 | KamehamehaVoice.Looped = false | |
| 8854 | KamehamehaVoice.SoundId = "http://www.roblox.com/asset/?id=130777838" | |
| 8855 | KamehamehaVoice6 = Instance.new("Sound",soundfolder)
| |
| 8856 | KamehamehaVoice6.Volume = 10000 | |
| 8857 | KamehamehaVoice6.Name = "KamehamehaVoice6" | |
| 8858 | KamehamehaVoice6.Looped = false | |
| 8859 | KamehamehaVoice6.SoundId = "http://www.roblox.com/asset/?id=670166779" | |
| 8860 | KamehamehaVoice3 = Instance.new("Sound",soundfolder)
| |
| 8861 | KamehamehaVoice3.Volume = 10000 | |
| 8862 | KamehamehaVoice3.Name = "KamehamehaVoice3" | |
| 8863 | KamehamehaVoice3.Looped = false | |
| 8864 | KamehamehaVoice3.SoundId = "http://www.roblox.com/asset/?id=1001695447" | |
| 8865 | KamehamehaVoice2 = Instance.new("Sound",soundfolder)
| |
| 8866 | KamehamehaVoice2.Volume = 10000 | |
| 8867 | KamehamehaVoice2.Name = "KamehamehaVoice2" | |
| 8868 | KamehamehaVoice2.Looped = false | |
| 8869 | KamehamehaVoice2.SoundId = "http://www.roblox.com/asset/?id=1000078112" | |
| 8870 | KamehamehaVoice1 = Instance.new("Sound",soundfolder)
| |
| 8871 | KamehamehaVoice1.Volume = 10000 | |
| 8872 | KamehamehaVoice1.Name = "KamehamehaVoice1" | |
| 8873 | KamehamehaVoice1.Looped = false | |
| 8874 | KamehamehaVoice1.SoundId = "http://www.roblox.com/asset/?id=1000028467" | |
| 8875 | KamehamehaVoice4 = Instance.new("Sound",soundfolder)
| |
| 8876 | KamehamehaVoice4.Volume = 10000 | |
| 8877 | KamehamehaVoice4.Name = "KamehamehaVoice4" | |
| 8878 | KamehamehaVoice4.Looped = false | |
| 8879 | KamehamehaVoice4.SoundId = "http://www.roblox.com/asset/?id=1006793453" | |
| 8880 | ssjbaura = Instance.new("Sound",soundfolder)
| |
| 8881 | ssjbaura.Volume = 1 | |
| 8882 | ssjbaura.Name = "ssjbaura" | |
| 8883 | ssjbaura.Looped = true | |
| 8884 | ssjbaura.SoundId = "rbxassetid://443386048" | |
| 8885 | ssjbauraburst = Instance.new("Sound",soundfolder)
| |
| 8886 | ssjbauraburst.Volume = 1 | |
| 8887 | ssjbauraburst.Name = "ssjbauraburst" | |
| 8888 | ssjbauraburst.Looped = false | |
| 8889 | ssjbauraburst.SoundId = "rbxassetid://874183151" | |
| 8890 | ssjbmusic = Instance.new("Sound",soundfolder)
| |
| 8891 | ssjbmusic.Volume = 0 | |
| 8892 | ssjbmusic.Name = "ssjbmusic" | |
| 8893 | ssjbmusic.Looped = true | |
| 8894 | ssjbmusic.SoundId = "rbxassetid://180572775" | |
| 8895 | ssjbkaioken = Instance.new("Sound",soundfolder)
| |
| 8896 | ssjbkaioken.Volume = 10000 | |
| 8897 | ssjbkaioken.Name = "ssjbkaioken" | |
| 8898 | ssjbkaioken.Looped = false | |
| 8899 | ssjbkaioken.SoundId = "http://www.roblox.com/asset/?id=975627244" | |
| 8900 | ssjbkaioken1 = Instance.new("Sound",soundfolder)
| |
| 8901 | ssjbkaioken1.Volume = 10000 | |
| 8902 | ssjbkaioken1.Name = "ssjbkaioken1" | |
| 8903 | ssjbkaioken1.Looped = false | |
| 8904 | ssjbkaioken1.SoundId = "http://www.roblox.com/asset/?id=975627532" | |
| 8905 | ssjbkaura = Instance.new("Sound",soundfolder)
| |
| 8906 | ssjbkaura.Volume = 3 | |
| 8907 | ssjbkaura.Name = "ssjbkaura" | |
| 8908 | ssjbkaura.Looped = true | |
| 8909 | ssjbkaura.SoundId = "rbxassetid://972925821" | |
| 8910 | ssjgaura = Instance.new("Sound",soundfolder)
| |
| 8911 | ssjgaura.Volume = 5 | |
| 8912 | ssjgaura.Name = "ssjgaura" | |
| 8913 | ssjgaura.Looped = true | |
| 8914 | ssjgaura.SoundId = "rbxassetid://590580266" | |
| 8915 | ApeGrowl = Instance.new("Sound",soundfolder)
| |
| 8916 | ApeGrowl.Volume = 10 | |
| 8917 | ApeGrowl.Name = "ApeGrowl" | |
| 8918 | ApeGrowl.Looped = false | |
| 8919 | ApeGrowl.SoundId = "rbxassetid://849892755" | |
| 8920 | ssjgmusic = Instance.new("Sound",soundfolder)
| |
| 8921 | ssjgmusic.Volume = 0 | |
| 8922 | ssjgmusic.Name = "ssjgmusic" | |
| 8923 | ssjgmusic.Looped = true | |
| 8924 | ssjgmusic.SoundId = "rbxassetid://785398417" | |
| 8925 | Ape1 = Instance.new("Sound",soundfolder)
| |
| 8926 | Ape1.Volume = 10 | |
| 8927 | Ape1.Name = "Ape1" | |
| 8928 | Ape1.Looped = false | |
| 8929 | Ape1.SoundId = "rbxassetid://851581494" | |
| 8930 | ||
| 8931 | Ape2 = Instance.new("Sound",soundfolder)
| |
| 8932 | Ape2.Volume = 10 | |
| 8933 | Ape2.Name = "Ape2" | |
| 8934 | Ape2.Looped = false | |
| 8935 | Ape2.SoundId = "rbxassetid://851581851" | |
| 8936 | Ape3 = Instance.new("Sound",soundfolder)
| |
| 8937 | Ape3.Volume = 10 | |
| 8938 | Ape3.Name = "Ape3" | |
| 8939 | Ape3.Looped = false | |
| 8940 | Ape3.SoundId = "rbxassetid://851582274" | |
| 8941 | ||
| 8942 | local beamgo = 6 | |
| 8943 | local beamgo1 = 1 | |
| 8944 | local startk = false | |
| 8945 | local beam1 = false | |
| 8946 | local beam2 = false | |
| 8947 | ||
| 8948 | local kamehameha5 = false | |
| 8949 | enabled = false | |
| 8950 | local number = 1 | |
| 8951 | --GoundWaves | |
| 8952 | ||
| 8953 | ||
| 8954 | ||
| 8955 | function RenderStepped3() | |
| 8956 | if spiritballenergy == true then | |
| 8957 | wait(math.random(0.1,0.5)) | |
| 8958 | ay = new("Part",char)
| |
| 8959 | ay.Name = "NewPart2" | |
| 8960 | ay.Size = v3(0.3,0.3,0.3) | |
| 8961 | ay.CanCollide = false | |
| 8962 | ay.Material = "Neon" | |
| 8963 | ||
| 8964 | ay.BrickColor = bc("Cyan")
| |
| 8965 | ||
| 8966 | imcool = new("Part",char)
| |
| 8967 | imcool = Instance.new("SpecialMesh",ay)
| |
| 8968 | imcool.MeshType = "Sphere" | |
| 8969 | ||
| 8970 | ay.Position = v3(999,999,999) | |
| 8971 | ay.CFrame = CFrame.new(RootPart.Position.x+math.random(-15,15),RootPart.Position.y-12,RootPart.Position.z+math.random(-15,15)) | |
| 8972 | ys = Instance.new("BodyVelocity",ay)
| |
| 8973 | ys.Name = "GO1" | |
| 8974 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 8975 | ||
| 8976 | ys.Velocity = v3(0,6,0) | |
| 8977 | game.Debris:AddItem(ay,4) | |
| 8978 | end | |
| 8979 | end | |
| 8980 | ||
| 8981 | --[[a1 = new("Part",char)
| |
| 8982 | a1.Name = "Beam" | |
| 8983 | a1.Anchored = true | |
| 8984 | a1.Size = v3(6,6,6) | |
| 8985 | a1.CanCollide = false | |
| 8986 | a1.Locked = true | |
| 8987 | a1.Position = v3(999,999,999) | |
| 8988 | a1.BrickColor = bc("Cyan")
| |
| 8989 | a1.Material = "Neon" | |
| 8990 | a1.Transparency = 0 | |
| 8991 | aa1 = new("SpecialMesh",a1)
| |
| 8992 | if fuse == false then | |
| 8993 | aa1.MeshType = "Cylinder" | |
| 8994 | if potara == false then | |
| 8995 | aa1.MeshType = "Cylinder" | |
| 8996 | else | |
| 8997 | aa1.MeshType = "Sphere" | |
| 8998 | end | |
| 8999 | else | |
| 9000 | aa1.MeshType = "Sphere" | |
| 9001 | end | |
| 9002 | ||
| 9003 | aa1.Scale = v3(1,1,1) | |
| 9004 | ||
| 9005 | a2 = new("Part",char)
| |
| 9006 | a2.Name = "Beam" | |
| 9007 | a2.Anchored = true | |
| 9008 | a2.Locked = true | |
| 9009 | ||
| 9010 | a2.Size = v3(0.1,0.1,0.1) | |
| 9011 | a2.CanCollide = false | |
| 9012 | a2.Position = v3(999,999,999) | |
| 9013 | a2.BrickColor = bc("Cyan")
| |
| 9014 | a2.Material = "Neon" | |
| 9015 | if fuse == false then | |
| 9016 | if potara == false then | |
| 9017 | a2.Transparency = 0 | |
| 9018 | else | |
| 9019 | a2.Transparency = 1 | |
| 9020 | end | |
| 9021 | else | |
| 9022 | ||
| 9023 | a2.Transparency = 1 | |
| 9024 | end | |
| 9025 | aa2 = new("SpecialMesh",a2)
| |
| 9026 | aa2.MeshType = "Sphere" | |
| 9027 | aa2.Scale = v3(150,100,100) | |
| 9028 | a3 = new("Part",char)
| |
| 9029 | a3.Name = "Beam" | |
| 9030 | a3.Locked = true | |
| 9031 | a3.Anchored = true | |
| 9032 | a3.Size = v3(0.1,0.1,0.1) | |
| 9033 | a3.CanCollide = false | |
| 9034 | a3.Position = v3(999,999,999) | |
| 9035 | a3.BrickColor = bc("Cyan")
| |
| 9036 | a3.Material = "Neon" | |
| 9037 | if fuse == false then | |
| 9038 | if potara == false then | |
| 9039 | a3.Transparency = 0 | |
| 9040 | else | |
| 9041 | a3.Transparency = 1 | |
| 9042 | end | |
| 9043 | else | |
| 9044 | ||
| 9045 | a3.Transparency = 1 | |
| 9046 | end | |
| 9047 | aa3 = new("SpecialMesh",a3)
| |
| 9048 | aa3.MeshType = "Sphere" | |
| 9049 | aa3.Scale = v3(200,100,100) | |
| 9050 | if ssj4 == true and fuse == false then | |
| 9051 | a1.BrickColor = bc("Really red")
| |
| 9052 | a2.BrickColor = bc("Really red")
| |
| 9053 | a3.BrickColor = bc("Really red")
| |
| 9054 | --]] | |
| 9055 | ||
| 9056 | ||
| 9057 | mouse.KeyDown:connect(function(key) | |
| 9058 | if key == "=" then | |
| 9059 | ||
| 9060 | Humanoid.WalkSpeed = 0 | |
| 9061 | RootPart.Anchored = true | |
| 9062 | bigkamehameha1 = true | |
| 9063 | ||
| 9064 | wait(0) | |
| 9065 | bigkamehameha1 = false | |
| 9066 | bigkamehameha2 = true | |
| 9067 | ar = new("Part",char)
| |
| 9068 | ar.Name = "NewPart" | |
| 9069 | ar.Position = v3(999,999,999) | |
| 9070 | ar.Size = v3(1,1,1) | |
| 9071 | ar.BrickColor = bc("Cyan")
| |
| 9072 | ar.Material = "Neon" | |
| 9073 | ar.Transparency = 1 | |
| 9074 | aar = new("SpecialMesh",ar)
| |
| 9075 | aar.MeshType = "Sphere" | |
| 9076 | aar.Scale = v3(3,3,4) | |
| 9077 | ||
| 9078 | aaar =new("Weld",ar)
| |
| 9079 | aaar.Part0 = Torso | |
| 9080 | aaar.Part1 = ar | |
| 9081 | aaar.C0 = cf(0,1,-6) * cfa(rad(0),rad(0),rad(0)) | |
| 9082 | for i = 1,9 do | |
| 9083 | wait(0.5) | |
| 9084 | GroundWave1d() | |
| 9085 | ar.Transparency = ar.Transparency - 0.1 | |
| 9086 | end | |
| 9087 | kamehameha() | |
| 9088 | ||
| 9089 | idle7 = true | |
| 9090 | ar:Destroy() | |
| 9091 | bigkamehameha2 = false | |
| 9092 | RootPart.Anchored = false | |
| 9093 | end | |
| 9094 | end) | |
| 9095 | ||
| 9096 | function splash() | |
| 9097 | beamgo = 6 | |
| 9098 | beamgo1 = 1 | |
| 9099 | enabled = true | |
| 9100 | sizeup = -25 | |
| 9101 | ||
| 9102 | kamefire.Volume = 5 | |
| 9103 | ||
| 9104 | wait(0.2) | |
| 9105 | RootPart.Anchored = true | |
| 9106 | kamecharge:Stop() | |
| 9107 | ||
| 9108 | ||
| 9109 | a1 = new("Part",char)
| |
| 9110 | a1.Name = "Beam" | |
| 9111 | a1.Anchored = true | |
| 9112 | a1.Size = v3(6,6,6) | |
| 9113 | a1.CanCollide = false | |
| 9114 | a1.Locked = true | |
| 9115 | a1.Position = v3(999,999,999) | |
| 9116 | a1.BrickColor = bc("Cyan")
| |
| 9117 | a1.Material = "Neon" | |
| 9118 | a1.Transparency = 0 | |
| 9119 | aa1 = new("SpecialMesh",a1)
| |
| 9120 | if fuse == false then | |
| 9121 | aa1.MeshType = "Cylinder" | |
| 9122 | if potara == false then | |
| 9123 | aa1.MeshType = "Cylinder" | |
| 9124 | else | |
| 9125 | aa1.MeshType = "Sphere" | |
| 9126 | end | |
| 9127 | else | |
| 9128 | aa1.MeshType = "Sphere" | |
| 9129 | end | |
| 9130 | ||
| 9131 | aa1.Scale = v3(1,1,1) | |
| 9132 | ||
| 9133 | a2 = new("Part",char)
| |
| 9134 | a2.Name = "Beam" | |
| 9135 | a2.Anchored = true | |
| 9136 | a2.Locked = true | |
| 9137 | ||
| 9138 | a2.Size = v3(0.1,0.1,0.1) | |
| 9139 | a2.CanCollide = false | |
| 9140 | a2.Position = v3(999,999,999) | |
| 9141 | a2.BrickColor = bc("Cyan")
| |
| 9142 | a2.Material = "Neon" | |
| 9143 | if fuse == false then | |
| 9144 | if potara == false then | |
| 9145 | a2.Transparency = 0 | |
| 9146 | else | |
| 9147 | a2.Transparency = 1 | |
| 9148 | end | |
| 9149 | else | |
| 9150 | ||
| 9151 | a2.Transparency = 1 | |
| 9152 | end | |
| 9153 | aa2 = new("SpecialMesh",a2)
| |
| 9154 | aa2.MeshType = "Sphere" | |
| 9155 | aa2.Scale = v3(150,100,100) | |
| 9156 | a3 = new("Part",char)
| |
| 9157 | a3.Name = "Beam" | |
| 9158 | a3.Locked = true | |
| 9159 | a3.Anchored = true | |
| 9160 | a3.Size = v3(0.1,0.1,0.1) | |
| 9161 | a3.CanCollide = false | |
| 9162 | a3.Position = v3(999,999,999) | |
| 9163 | a3.BrickColor = bc("Cyan")
| |
| 9164 | a3.Material = "Neon" | |
| 9165 | if fuse == false then | |
| 9166 | if potara == false then | |
| 9167 | a3.Transparency = 0 | |
| 9168 | else | |
| 9169 | a3.Transparency = 1 | |
| 9170 | end | |
| 9171 | else | |
| 9172 | ||
| 9173 | a3.Transparency = 1 | |
| 9174 | end | |
| 9175 | aa3 = new("SpecialMesh",a3)
| |
| 9176 | aa3.MeshType = "Sphere" | |
| 9177 | aa3.Scale = v3(200,100,100) | |
| 9178 | if ssj4 == true and fuse == false then | |
| 9179 | a1.BrickColor = bc("Really red")
| |
| 9180 | a2.BrickColor = bc("Really red")
| |
| 9181 | a3.BrickColor = bc("Really red")
| |
| 9182 | end | |
| 9183 | kamecharge:Stop() | |
| 9184 | kamefire:Play() | |
| 9185 | ||
| 9186 | GroundWave1() | |
| 9187 | startk = false | |
| 9188 | ringfolder = Instance.new("Model",char)
| |
| 9189 | end | |
| 9190 | ||
| 9191 | ||
| 9192 | GroundWave2 = function() | |
| 9193 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 9194 | Colors = {"White", "White"}
| |
| 9195 | local wave3 = Instance.new("Part", char)
| |
| 9196 | wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 9197 | wave3.Anchored = true | |
| 9198 | wave3.Name = "Wave" | |
| 9199 | wave3.CanCollide = false | |
| 9200 | wave3.Locked = true | |
| 9201 | wave3.Size = Vector3.new(1, 1, 1) | |
| 9202 | wave3.TopSurface = "Smooth" | |
| 9203 | wave3.BottomSurface = "Smooth" | |
| 9204 | wave3.Transparency = 0.35 | |
| 9205 | wave3.CFrame = HandCF | |
| 9206 | wm1 = Instance.new("SpecialMesh", wave3)
| |
| 9207 | wm1.MeshId = "rbxassetid://3270017" | |
| 9208 | coroutine.wrap(function() | |
| 9209 | for i = 1, 30, 1 do | |
| 9210 | wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 9211 | wave3.Size = wm1.Scale | |
| 9212 | wave3.CFrame = HandCF | |
| 9213 | wave3.Transparency = i/30 | |
| 9214 | wait() | |
| 9215 | end | |
| 9216 | wait() | |
| 9217 | wave3:Destroy() | |
| 9218 | end)() | |
| 9219 | end | |
| 9220 | GroundWave3 = function() | |
| 9221 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 9222 | Colors = {"White", "White"}
| |
| 9223 | local wave2 = Instance.new("Part", char)
| |
| 9224 | wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 9225 | wave2.Anchored = true | |
| 9226 | wave2.Name = "Wave" | |
| 9227 | wave2.CanCollide = false | |
| 9228 | wave2.Locked = true | |
| 9229 | wave2.Size = Vector3.new(1, 1, 1) | |
| 9230 | wave2.TopSurface = "Smooth" | |
| 9231 | wave2.BottomSurface = "Smooth" | |
| 9232 | wave2.Transparency = 0.35 | |
| 9233 | wave2.CFrame = HandCF | |
| 9234 | wm2 = Instance.new("SpecialMesh", wave2)
| |
| 9235 | wm2.MeshId = "rbxassetid://3270017" | |
| 9236 | coroutine.wrap(function() | |
| 9237 | for i = 1, 30, 1 do | |
| 9238 | wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 9239 | wave2.Size = wm2.Scale | |
| 9240 | wave2.CFrame = HandCF | |
| 9241 | wave2.Transparency = i/30 | |
| 9242 | wait() | |
| 9243 | end | |
| 9244 | wait() | |
| 9245 | wave2:Destroy() | |
| 9246 | end)() | |
| 9247 | end | |
| 9248 | GroundWave4 = function() | |
| 9249 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 9250 | Colors = {"White", "White"}
| |
| 9251 | local wave1 = Instance.new("Part", char)
| |
| 9252 | wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 9253 | wave1.Anchored = true | |
| 9254 | wave1.Name = "Wave" | |
| 9255 | wave1.CanCollide = false | |
| 9256 | wave1.Locked = true | |
| 9257 | wave1.Size = Vector3.new(1, 1, 1) | |
| 9258 | wave1.TopSurface = "Smooth" | |
| 9259 | wave1.BottomSurface = "Smooth" | |
| 9260 | wave1.Transparency = 0.35 | |
| 9261 | wave1.CFrame = HandCF | |
| 9262 | wm3 = Instance.new("SpecialMesh", wave1)
| |
| 9263 | wm3.MeshId = "rbxassetid://3270017" | |
| 9264 | coroutine.wrap(function() | |
| 9265 | for i = 1, 30, 1 do | |
| 9266 | wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 9267 | wave1.Size = wm3.Scale | |
| 9268 | wave1.CFrame = HandCF | |
| 9269 | wave1.Transparency = i/30 | |
| 9270 | wait() | |
| 9271 | end | |
| 9272 | wait() | |
| 9273 | wave1:Destroy() | |
| 9274 | end)() | |
| 9275 | end | |
| 9276 | ||
| 9277 | ||
| 9278 | function kamehameha() | |
| 9279 | beamgo = 6 | |
| 9280 | beamgo1 = 1 | |
| 9281 | enabled = true | |
| 9282 | sizeup = -25 | |
| 9283 | ||
| 9284 | kamefire.Volume = 5 | |
| 9285 | ||
| 9286 | wait(0.2) | |
| 9287 | RootPart.Anchored = true | |
| 9288 | kamecharge:Stop() | |
| 9289 | ||
| 9290 | ||
| 9291 | a1 = new("Part",char)
| |
| 9292 | a1.Name = "Beam" | |
| 9293 | a1.Anchored = true | |
| 9294 | a1.Size = v3(6,6,6) | |
| 9295 | a1.CanCollide = false | |
| 9296 | a1.Locked = true | |
| 9297 | a1.Position = v3(999,999,999) | |
| 9298 | a1.BrickColor = bc("Cyan")
| |
| 9299 | a1.Material = "Neon" | |
| 9300 | a1.Transparency = 0 | |
| 9301 | aa1 = new("SpecialMesh",a1)
| |
| 9302 | if fuse == false then | |
| 9303 | aa1.MeshType = "Cylinder" | |
| 9304 | if potara == false then | |
| 9305 | aa1.MeshType = "Cylinder" | |
| 9306 | else | |
| 9307 | aa1.MeshType = "Sphere" | |
| 9308 | end | |
| 9309 | else | |
| 9310 | aa1.MeshType = "Sphere" | |
| 9311 | end | |
| 9312 | ||
| 9313 | aa1.Scale = v3(1,1,1) | |
| 9314 | ||
| 9315 | a2 = new("Part",char)
| |
| 9316 | a2.Name = "Beam" | |
| 9317 | a2.Anchored = true | |
| 9318 | a2.Locked = true | |
| 9319 | ||
| 9320 | a2.Size = v3(0.1,0.1,0.1) | |
| 9321 | a2.CanCollide = false | |
| 9322 | a2.Position = v3(999,999,999) | |
| 9323 | a2.BrickColor = bc("Cyan")
| |
| 9324 | a2.Material = "Neon" | |
| 9325 | if fuse == false then | |
| 9326 | if potara == false then | |
| 9327 | a2.Transparency = 0 | |
| 9328 | else | |
| 9329 | a2.Transparency = 1 | |
| 9330 | end | |
| 9331 | else | |
| 9332 | ||
| 9333 | a2.Transparency = 1 | |
| 9334 | end | |
| 9335 | aa2 = new("SpecialMesh",a2)
| |
| 9336 | aa2.MeshType = "Sphere" | |
| 9337 | aa2.Scale = v3(150,100,100) | |
| 9338 | a3 = new("Part",char)
| |
| 9339 | a3.Name = "Beam" | |
| 9340 | a3.Locked = true | |
| 9341 | a3.Anchored = true | |
| 9342 | a3.Size = v3(0.1,0.1,0.1) | |
| 9343 | a3.CanCollide = false | |
| 9344 | a3.Position = v3(999,999,999) | |
| 9345 | a3.BrickColor = bc("Cyan")
| |
| 9346 | a3.Material = "Neon" | |
| 9347 | if fuse == false then | |
| 9348 | if potara == false then | |
| 9349 | a3.Transparency = 0 | |
| 9350 | else | |
| 9351 | a3.Transparency = 1 | |
| 9352 | end | |
| 9353 | else | |
| 9354 | ||
| 9355 | a3.Transparency = 1 | |
| 9356 | end | |
| 9357 | aa3 = new("SpecialMesh",a3)
| |
| 9358 | aa3.MeshType = "Sphere" | |
| 9359 | aa3.Scale = v3(200,100,100) | |
| 9360 | if ssj4 == true and fuse == false then | |
| 9361 | a1.BrickColor = bc("Really red")
| |
| 9362 | a2.BrickColor = bc("Really red")
| |
| 9363 | a3.BrickColor = bc("Really red")
| |
| 9364 | end | |
| 9365 | kamecharge:Stop() | |
| 9366 | kamefire:Play() | |
| 9367 | ||
| 9368 | GroundWave1() | |
| 9369 | startk = false | |
| 9370 | ringfolder = Instance.new("Model",char)
| |
| 9371 | --Damages | |
| 9372 | ----------------------------------------------------------------------------------------- | |
| 9373 | a1.Touched:connect(function(hit) | |
| 9374 | ||
| 9375 | if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil then
| |
| 9376 | ||
| 9377 | ||
| 9378 | ||
| 9379 | if hit.Parent:IsA("Model") then
| |
| 9380 | hit.Parent:BreakJoints() | |
| 9381 | end | |
| 9382 | hit:Destroy() | |
| 9383 | if enabled == true then | |
| 9384 | enabled = false | |
| 9385 | num = num + 1 | |
| 9386 | kamehit:Play() | |
| 9387 | a21 = new("Part",char)
| |
| 9388 | a21.Name = "Beam"..num | |
| 9389 | a21.Locked = true | |
| 9390 | a21.Size = v3(1,1,1) | |
| 9391 | a21.CanCollide = false | |
| 9392 | a21.Position = v3(999,999,999) | |
| 9393 | a21.BrickColor = bc("Cyan")
| |
| 9394 | a21.Material = "Neon" | |
| 9395 | a21.Transparency = 0 | |
| 9396 | aa21 = new("SpecialMesh",a21)
| |
| 9397 | a21.Anchored = true | |
| 9398 | a21.Position = hit.Position | |
| 9399 | aa21.MeshType = "Sphere" | |
| 9400 | aa21.Scale = v3(1,1,1) | |
| 9401 | GroundWave2() | |
| 9402 | GroundWave3() | |
| 9403 | GroundWave4() | |
| 9404 | for i = 1,50 do | |
| 9405 | wait() | |
| 9406 | char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5) | |
| 9407 | char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02 | |
| 9408 | end | |
| 9409 | enabled = true | |
| 9410 | char["Beam"..num]:Destroy() | |
| 9411 | end | |
| 9412 | ||
| 9413 | end | |
| 9414 | ||
| 9415 | end) | |
| 9416 | ||
| 9417 | ||
| 9418 | --Damages | |
| 9419 | ----------------------------------------------------------------------------------------- | |
| 9420 | a5.Touched:connect(function(hit) | |
| 9421 | ||
| 9422 | if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil then
| |
| 9423 | ||
| 9424 | ||
| 9425 | ||
| 9426 | if hit.Parent:IsA("Model") then
| |
| 9427 | hit.Parent:BreakJoints() | |
| 9428 | end | |
| 9429 | hit:Destroy() | |
| 9430 | if enabled == true then | |
| 9431 | enabled = false | |
| 9432 | num = num + 1 | |
| 9433 | kamehit:Play() | |
| 9434 | a21 = new("Part",char)
| |
| 9435 | a21.Name = "Beam"..num | |
| 9436 | a21.Locked = true | |
| 9437 | a21.Size = v3(1,1,1) | |
| 9438 | a21.CanCollide = false | |
| 9439 | a21.Position = v3(999,999,999) | |
| 9440 | a21.BrickColor = bc("Cyan")
| |
| 9441 | a21.Material = "Neon" | |
| 9442 | a21.Transparency = 0 | |
| 9443 | aa21 = new("SpecialMesh",a21)
| |
| 9444 | a21.Anchored = true | |
| 9445 | a21.Position = hit.Position | |
| 9446 | aa21.MeshType = "Sphere" | |
| 9447 | aa21.Scale = v3(1,1,1) | |
| 9448 | GroundWave2() | |
| 9449 | GroundWave3() | |
| 9450 | GroundWave4() | |
| 9451 | for i = 1,50 do | |
| 9452 | wait() | |
| 9453 | char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5) | |
| 9454 | char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02 | |
| 9455 | end | |
| 9456 | enabled = true | |
| 9457 | char["Beam"..num]:Destroy() | |
| 9458 | end | |
| 9459 | ||
| 9460 | end | |
| 9461 | ||
| 9462 | end) | |
| 9463 | ||
| 9464 | ||
| 9465 | beam2 = true | |
| 9466 | beam1 = true | |
| 9467 | ||
| 9468 | if potara == true then | |
| 9469 | for i = 1,20 do | |
| 9470 | wait(0.1) | |
| 9471 | sizeup = sizeup-0.7 | |
| 9472 | ringgo = ringgo + 15 | |
| 9473 | av = new("Part",ringfolder)
| |
| 9474 | av.Name = "NewRing" | |
| 9475 | av.Anchored = true | |
| 9476 | av.Size = v3(0.6,1,1) | |
| 9477 | av.BrickColor = bc("New Yeller")
| |
| 9478 | av.Material = "Neon" | |
| 9479 | av.Transparency = 0 | |
| 9480 | aav = new("SpecialMesh",av)
| |
| 9481 | aav.MeshType = "FileMesh" | |
| 9482 | aav.Scale = v3(sizeup,30,sizeup) | |
| 9483 | aav.MeshId = "rbxassetid://991124063" | |
| 9484 | av.CFrame = RootPart.CFrame * CFrame.Angles(rad(90),rad(0),0)+ v3(0,1,0) + RootPart.CFrame.lookVector * ringgo * math.random(1.1,1.3) | |
| 9485 | ||
| 9486 | end | |
| 9487 | end | |
| 9488 | if potara == false then | |
| 9489 | wait(3) | |
| 9490 | else | |
| 9491 | wait(0.5) | |
| 9492 | end | |
| 9493 | ||
| 9494 | beam1 = false | |
| 9495 | ||
| 9496 | repeat | |
| 9497 | wait() | |
| 9498 | ||
| 9499 | if fuse == false then | |
| 9500 | if potara == false then | |
| 9501 | a1.Size = a1.Size - v3(0,0.2,0.2) | |
| 9502 | else | |
| 9503 | for i,v in pairs(char.Model:GetChildren()) do | |
| 9504 | if v:IsA("Part") then
| |
| 9505 | if v.Name == "NewRing" then | |
| 9506 | v.Mesh.Scale = v.Mesh.Scale + v3(2,2,2) | |
| 9507 | v.Transparency = v.Transparency + 0.1 | |
| 9508 | end | |
| 9509 | end | |
| 9510 | end | |
| 9511 | a1.Size = a1.Size - v3(0,2,2) | |
| 9512 | end | |
| 9513 | else | |
| 9514 | a1.Size = a1.Size - v3(0,2,2) | |
| 9515 | end | |
| 9516 | aa2.Scale = aa2.Scale - v3(3,3,3) | |
| 9517 | aa3.Scale = aa3.Scale - v3(3,3,3) | |
| 9518 | until | |
| 9519 | a1.Size.y < 0.1 | |
| 9520 | ||
| 9521 | ||
| 9522 | a1:Destroy() | |
| 9523 | ringfolder:Destroy() | |
| 9524 | a2:Destroy() | |
| 9525 | a3:Destroy() | |
| 9526 | for i = 1,10 do | |
| 9527 | wait() | |
| 9528 | ||
| 9529 | kamefire.Volume = kamefire.Volume - 0.5 | |
| 9530 | end | |
| 9531 | kamefire:Stop() | |
| 9532 | RootPart.Anchored = false | |
| 9533 | ||
| 9534 | end | |
| 9535 | ||
| 9536 | ||
| 9537 | ||
| 9538 | ||
| 9539 | ||
| 9540 | mouse.KeyDown:connect(function(k) | |
| 9541 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 9542 | MV4 = 0 | |
| 9543 | Humanoid.WalkSpeed = 13 | |
| 9544 | attack = true | |
| 9545 | Firepart1 = Instance.new("Part", RightArm)
| |
| 9546 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 9547 | GuW1 = Instance.new("Weld")
| |
| 9548 | GuW1.Name = "GuW" | |
| 9549 | GuW1.Part0 = RightArm | |
| 9550 | GuW1.C0 = cn(0, -1, 0) | |
| 9551 | GuW1.C1 = cn(0, 0, 0) | |
| 9552 | GuW1.Part1 = Firepart1 | |
| 9553 | GuW1.Parent = RightArm | |
| 9554 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 9555 | Firepart1.Transparency = 1 | |
| 9556 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 9557 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 9558 | GuW2 = Instance.new("Weld")
| |
| 9559 | GuW2.Name = "GuW" | |
| 9560 | GuW2.Part0 = LeftArm | |
| 9561 | GuW2.C0 = cn(0, -1, 0) | |
| 9562 | GuW2.C1 = cn(0, 0, 0) | |
| 9563 | GuW2.Part1 = Firepart2 | |
| 9564 | GuW2.Parent = LeftArm | |
| 9565 | Firepart2.Transparency = 1 | |
| 9566 | GuW1:Destroy() | |
| 9567 | GuW1 = Instance.new("Weld")
| |
| 9568 | GuW1.Name = "GuW" | |
| 9569 | GuW1.Part0 = Torso | |
| 9570 | GuW1.C0 = cn(0, 0, -6) | |
| 9571 | GuW1.C1 = cn(0, 0, 0) | |
| 9572 | GuW1.Part1 = Firepart1 | |
| 9573 | GuW1.Parent = Torso | |
| 9574 | GuW2:Destroy() | |
| 9575 | GuW2 = Instance.new("Weld")
| |
| 9576 | GuW2.Name = "GuW" | |
| 9577 | GuW2.Part0 = Torso | |
| 9578 | GuW2.C0 = cn(0, 0, -6) | |
| 9579 | GuW2.C1 = cn(0, 0, 0) | |
| 9580 | GuW2.Part1 = Firepart2 | |
| 9581 | GuW2.Parent = Torso | |
| 9582 | GuW2:Destroy() | |
| 9583 | GuW2 = Instance.new("Weld")
| |
| 9584 | GuW2.Name = "GuW" | |
| 9585 | GuW2.Part0 = Torso | |
| 9586 | GuW2.C0 = cn(0, 0, -4) | |
| 9587 | GuW2.C1 = cn(0, 0, 0) | |
| 9588 | GuW2.Part1 = Firepart2 | |
| 9589 | GuW2.Parent = Torso | |
| 9590 | for i = 0, 18, 0.1 do | |
| 9591 | swait() | |
| 9592 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 9593 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 9594 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 9595 | if Torsovelocity.Y > 2 then | |
| 9596 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9597 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9598 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 9599 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 9600 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9601 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9602 | elseif Torsovelocity.Y < 1 then | |
| 9603 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9604 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9605 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 9606 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 9607 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9608 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9609 | end | |
| 9610 | end | |
| 9611 | GuW1:Destroy() | |
| 9612 | GuW1 = Instance.new("Weld")
| |
| 9613 | GuW1.Name = "GuW" | |
| 9614 | GuW1.Part0 = Torso | |
| 9615 | GuW1.C0 = cn(0, 0, -15) | |
| 9616 | GuW1.C1 = cn(0, 0, 0) | |
| 9617 | GuW1.Part1 = Firepart1 | |
| 9618 | GuW1.Parent = Torso | |
| 9619 | GuW2:Destroy() | |
| 9620 | GuW2 = Instance.new("Weld")
| |
| 9621 | GuW2.Name = "GuW" | |
| 9622 | GuW2.Part0 = Torso | |
| 9623 | GuW2.C0 = cn(0, 0, -17.5) | |
| 9624 | GuW2.C1 = cn(0, 0, 0) | |
| 9625 | GuW2.Part1 = Firepart2 | |
| 9626 | GuW2.Parent = Torso | |
| 9627 | for i = 0, 1.25, 0.01 do | |
| 9628 | swait() | |
| 9629 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 9630 | shoottraildd22(mouse.Hit.p, Firepart2, 0) | |
| 9631 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 9632 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 9633 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 9634 | if Torsovelocity.Y > 2 then | |
| 9635 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9636 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9637 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 9638 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 9639 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9640 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9641 | end | |
| 9642 | end | |
| 9643 | wait(0.5) | |
| 9644 | Humanoid.WalkSpeed = 16 | |
| 9645 | attack = false | |
| 9646 | MV4 = 300 | |
| 9647 | Firepart1:Destroy() | |
| 9648 | Firepart2:Destroy() | |
| 9649 | end | |
| 9650 | ||
| 9651 | ||
| 9652 | if attack == false and k == "=" and MV4 > 19 and InForm == true then | |
| 9653 | MV4 = 90 | |
| 9654 | Humanoid.WalkSpeed = 0.01 | |
| 9655 | attack = true | |
| 9656 | Firepart1 = Instance.new("Part", RightArm)
| |
| 9657 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 9658 | GuW1 = Instance.new("Weld")
| |
| 9659 | GuW1.Name = "GuW" | |
| 9660 | GuW1.Part0 = RightArm | |
| 9661 | GuW1.C0 = cn(0, -1, 0) | |
| 9662 | GuW1.C1 = cn(0, 0, 0) | |
| 9663 | GuW1.Part1 = Firepart1 | |
| 9664 | GuW1.Parent = RightArm | |
| 9665 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 9666 | Firepart1.Transparency = 1 | |
| 9667 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 9668 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 9669 | GuW2 = Instance.new("Weld")
| |
| 9670 | GuW2.Name = "GuW" | |
| 9671 | GuW2.Part0 = LeftArm | |
| 9672 | GuW2.C0 = cn(0, -1, 0) | |
| 9673 | GuW2.C1 = cn(0, 0, 0) | |
| 9674 | GuW2.Part1 = Firepart2 | |
| 9675 | GuW2.Parent = LeftArm | |
| 9676 | Firepart2.Transparency = 1 | |
| 9677 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 9678 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 9679 | for i = 0, 2, 0.1 do | |
| 9680 | swait() | |
| 9681 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9682 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9683 | BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9684 | BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9685 | if Torsovelocity.Y > 2 then | |
| 9686 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9687 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
| 9688 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9689 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9690 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9691 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9692 | elseif Torsovelocity.Y < 1 then | |
| 9693 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 9694 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
| 9695 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9696 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9697 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9698 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9699 | end | |
| 9700 | end | |
| 9701 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 9702 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 9703 | for i = 0, 7, 0.1 do | |
| 9704 | swait() | |
| 9705 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9706 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9707 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9708 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9709 | if Torsovelocity.Y > 2 then | |
| 9710 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9711 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9712 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9713 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9714 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9715 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9716 | elseif Torsovelocity.Y < 1 then | |
| 9717 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 9718 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9719 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9720 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9721 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9722 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9723 | end | |
| 9724 | end | |
| 9725 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 9726 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 9727 | for i = 0, 7, 0.1 do | |
| 9728 | swait() | |
| 9729 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9730 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9731 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9732 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9733 | if Torsovelocity.Y > 2 then | |
| 9734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9735 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9736 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 9737 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 9738 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9739 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9740 | elseif Torsovelocity.Y < 1 then | |
| 9741 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 9742 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9743 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 9744 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2) | |
| 9745 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9746 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9747 | end | |
| 9748 | end | |
| 9749 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 9750 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 9751 | for i = 0, 6, 0.1 do | |
| 9752 | swait() | |
| 9753 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9754 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9755 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9756 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9757 | if Torsovelocity.Y > 2 then | |
| 9758 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9759 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9760 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 9761 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 9762 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9763 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9764 | elseif Torsovelocity.Y < 1 then | |
| 9765 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 9766 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 9767 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 9768 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 9769 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9770 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9771 | end | |
| 9772 | end | |
| 9773 | for i = 0, 5, 0.1 do | |
| 9774 | swait() | |
| 9775 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9776 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9777 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9778 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9779 | if Torsovelocity.Y > 2 then | |
| 9780 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9781 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9782 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 9783 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 9784 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9785 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9786 | elseif Torsovelocity.Y < 1 then | |
| 9787 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 9788 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 9789 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 9790 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 9791 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9792 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9793 | end | |
| 9794 | end | |
| 9795 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
| |
| 9796 | for i = 0, 7, 0.1 do | |
| 9797 | swait() | |
| 9798 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9799 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9800 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9801 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9802 | if Torsovelocity.Y > 2 then | |
| 9803 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9804 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 9805 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 9806 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 9807 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9808 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9809 | elseif Torsovelocity.Y < 1 then | |
| 9810 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 9811 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 9812 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 9813 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 9814 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9815 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9816 | end | |
| 9817 | end | |
| 9818 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
| |
| 9819 | GuW1:Destroy() | |
| 9820 | GuW1 = Instance.new("Weld")
| |
| 9821 | GuW1.Name = "GuW" | |
| 9822 | GuW1.Part0 = Torso | |
| 9823 | GuW1.C0 = cn(0, 0, -6) | |
| 9824 | GuW1.C1 = cn(0, 0, 0) | |
| 9825 | GuW1.Part1 = Firepart1 | |
| 9826 | GuW1.Parent = Torso | |
| 9827 | GuW2:Destroy() | |
| 9828 | GuW2 = Instance.new("Weld")
| |
| 9829 | GuW2.Name = "GuW" | |
| 9830 | GuW2.Part0 = Torso | |
| 9831 | GuW2.C0 = cn(0, 0, -6) | |
| 9832 | GuW2.C1 = cn(0, 0, 0) | |
| 9833 | GuW2.Part1 = Firepart2 | |
| 9834 | GuW2.Parent = Torso | |
| 9835 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 9836 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 9837 | GuW2:Destroy() | |
| 9838 | GuW2 = Instance.new("Weld")
| |
| 9839 | GuW2.Name = "GuW" | |
| 9840 | GuW2.Part0 = Torso | |
| 9841 | GuW2.C0 = cn(0, 0, -4) | |
| 9842 | GuW2.C1 = cn(0, 0, 0) | |
| 9843 | GuW2.Part1 = Firepart2 | |
| 9844 | GuW2.Parent = Torso | |
| 9845 | for i = 0, 7, 0.1 do | |
| 9846 | swait() | |
| 9847 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 9848 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 9849 | if Torsovelocity.Y > 2 then | |
| 9850 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9851 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 9852 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 9853 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 9854 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9855 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9856 | elseif Torsovelocity.Y < 1 then | |
| 9857 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9858 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 9859 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 9860 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 9861 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9862 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9863 | end | |
| 9864 | end | |
| 9865 | local bp2 = Create("BodyPosition")({
| |
| 9866 | P = 900, | |
| 9867 | D = 1000, | |
| 9868 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 9869 | position = Torso.Position + Vector3.new(0, 60, 0), | |
| 9870 | Parent = Torso | |
| 9871 | }) | |
| 9872 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
| |
| 9873 | for i = 0, 8, 0.1 do | |
| 9874 | swait() | |
| 9875 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 9876 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 9877 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 9878 | if Torsovelocity.Y > 2 then | |
| 9879 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9880 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9881 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 9882 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 9883 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9884 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9885 | elseif Torsovelocity.Y < 1 then | |
| 9886 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9887 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9888 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 9889 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 9890 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9891 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9892 | end | |
| 9893 | end | |
| 9894 | for i = 0, 18, 0.1 do | |
| 9895 | swait() | |
| 9896 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 9897 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 9898 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 9899 | if Torsovelocity.Y > 2 then | |
| 9900 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9901 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9902 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 9903 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 9904 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9905 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9906 | elseif Torsovelocity.Y < 1 then | |
| 9907 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9908 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9909 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 9910 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 9911 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9912 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9913 | end | |
| 9914 | end | |
| 9915 | GuW1:Destroy() | |
| 9916 | GuW1 = Instance.new("Weld")
| |
| 9917 | GuW1.Name = "GuW" | |
| 9918 | GuW1.Part0 = Torso | |
| 9919 | GuW1.C0 = cn(0, 0, -15) | |
| 9920 | GuW1.C1 = cn(0, 0, 0) | |
| 9921 | GuW1.Part1 = Firepart1 | |
| 9922 | GuW1.Parent = Torso | |
| 9923 | GuW2:Destroy() | |
| 9924 | GuW2 = Instance.new("Weld")
| |
| 9925 | GuW2.Name = "GuW" | |
| 9926 | GuW2.Part0 = Torso | |
| 9927 | GuW2.C0 = cn(0, 0, -17.5) | |
| 9928 | GuW2.C1 = cn(0, 0, 0) | |
| 9929 | GuW2.Part1 = Firepart2 | |
| 9930 | GuW2.Parent = Torso | |
| 9931 | for i = 0, 1.25, 0.01 do | |
| 9932 | swait() | |
| 9933 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 9934 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
| 9935 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 9936 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 9937 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 9938 | if Torsovelocity.Y > 2 then | |
| 9939 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9940 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9941 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 9942 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 9943 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9944 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9945 | elseif Torsovelocity.Y < 1 then | |
| 9946 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9947 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 9948 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 9949 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 9950 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9951 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9952 | end | |
| 9953 | end | |
| 9954 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
| |
| 9955 | BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
| |
| 9956 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
| |
| 9957 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
| |
| 9958 | for i = 0, 3, 0.1 do | |
| 9959 | swait() | |
| 9960 | if Torsovelocity.Y > 2 then | |
| 9961 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9962 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 9963 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 9964 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 9965 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9966 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9967 | elseif Torsovelocity.Y < 1 then | |
| 9968 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9969 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 9970 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 9971 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 9972 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9973 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9974 | end | |
| 9975 | end | |
| 9976 | wait(1) | |
| 9977 | bp2:Destroy() | |
| 9978 | Humanoid.WalkSpeed = 16 | |
| 9979 | attack = false | |
| 9980 | MV4 = 0 | |
| 9981 | Firepart1:Destroy() | |
| 9982 | Firepart2:Destroy() | |
| 9983 | end | |
| 9984 | end) | |
| 9985 | whiletruewait = false | |
| 9986 | game:GetService("RunService").Stepped:connect(function()
| |
| 9987 | if whiletruewait == false then | |
| 9988 | whiletruewait = true | |
| 9989 | wait() | |
| 9990 | whiletruewait = false | |
| 9991 | end | |
| 9992 | end) | |
| 9993 | game:GetService("RunService").Stepped:connect(function()
| |
| 9994 | if whiletruewait == false then | |
| 9995 | if MV1 < 20 then | |
| 9996 | MV1 = MV1 + 0.2 | |
| 9997 | end | |
| 9998 | if MV2 < 90 then | |
| 9999 | MV2 = MV2 + 1 | |
| 10000 | end | |
| 10001 | if MV3 < 190 then | |
| 10002 | MV3 = MV3 + 0.4 | |
| 10003 | end | |
| 10004 | if MV4 < 500 then | |
| 10005 | MV4 = MV4 + 0.3 | |
| 10006 | end | |
| 10007 | end | |
| 10008 | end) | |
| 10009 | Humanoid.MaxHealth = 10000 | |
| 10010 | wait() | |
| 10011 | for i = 1, 6 do | |
| 10012 | Humanoid.Health = Humanoid.MaxHealth | |
| 10013 | wait() | |
| 10014 | end | |
| 10015 | ||
| 10016 | --- | |
| 10017 | GroundWave3 = function() | |
| 10018 | local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5 | |
| 10019 | Colors = {"White", "White"}
| |
| 10020 | local wave = Instance.new("Part", char)
| |
| 10021 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 10022 | wave.Anchored = true | |
| 10023 | wave.Name = "Wave" | |
| 10024 | wave.CanCollide = false | |
| 10025 | wave.Locked = true | |
| 10026 | wave.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 10027 | wave.TopSurface = "Smooth" | |
| 10028 | wave.BottomSurface = "Smooth" | |
| 10029 | wave.Transparency = 0.10 | |
| 10030 | wave.CFrame = HandCF | |
| 10031 | wm = Instance.new("SpecialMesh",wave)
| |
| 10032 | wm.MeshId = "rbxassetid://559831844" | |
| 10033 | coroutine.wrap(function() | |
| 10034 | for i = 1, 30, 1 do | |
| 10035 | wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4) | |
| 10036 | wave.Size = wm.Scale | |
| 10037 | wave.CFrame = HandCF | |
| 10038 | wave.Transparency = i/30 | |
| 10039 | wait() | |
| 10040 | end | |
| 10041 | wait() | |
| 10042 | wave:Destroy() | |
| 10043 | end)() | |
| 10044 | end | |
| 10045 | --- | |
| 10046 | ||
| 10047 | local rock3 = false | |
| 10048 | local rock2 = false | |
| 10049 | local rock = false | |
| 10050 | ||
| 10051 | if rock2 == true then | |
| 10052 | wait(0.1) | |
| 10053 | ||
| 10054 | for i,v in pairs(char:GetChildren()) do | |
| 10055 | if v:IsA("Part") then
| |
| 10056 | if v.Name == "NewPart2" then | |
| 10057 | v.GO.Velocity = v3(0,-5,0) | |
| 10058 | end | |
| 10059 | end | |
| 10060 | ||
| 10061 | end | |
| 10062 | rock2 = false | |
| 10063 | end | |
| 10064 | if rock3 == true then | |
| 10065 | wait(0.1) | |
| 10066 | for i,v in pairs(char:GetChildren()) do | |
| 10067 | if v:IsA("Part") then
| |
| 10068 | if v.Name == "NewPart2" then | |
| 10069 | v.GO.Velocity = v3(math.random(-80,80),math.random(0,20),math.random(-80,80)) | |
| 10070 | end | |
| 10071 | end | |
| 10072 | end | |
| 10073 | rock3 = false | |
| 10074 | end | |
| 10075 | ||
| 10076 | ||
| 10077 | local v3 = Vector3.new | |
| 10078 | local num = 0 | |
| 10079 | local bc = BrickColor.new | |
| 10080 | local new = Instance.new | |
| 10081 | ||
| 10082 | GroundWave1d = function() | |
| 10083 | ||
| 10084 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + RootPart.CFrame.lookVector * 6 | |
| 10085 | Colors = {"Cyan", "Cyan"}
| |
| 10086 | local wave = Instance.new("Part", char)
| |
| 10087 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 10088 | wave.Anchored = true | |
| 10089 | wave.Name = "Wave"..number | |
| 10090 | wave.CanCollide = false | |
| 10091 | wave.Locked = true | |
| 10092 | wave.Size = Vector3.new(0.5,0.5,0.5) | |
| 10093 | wave.TopSurface = "Smooth" | |
| 10094 | wave.BottomSurface = "Smooth" | |
| 10095 | wave.Transparency = 0.35 | |
| 10096 | wave.CFrame = HandCF | |
| 10097 | wm = Instance.new("SpecialMesh", wave)
| |
| 10098 | wm.Name = "wave"..number | |
| 10099 | wm.MeshId = "rbxassetid://3270017" | |
| 10100 | coroutine.wrap(function() | |
| 10101 | for i = 1, 30, 1 do | |
| 10102 | wm.Scale = Vector3.new(0.5 + i*.7, 1 + i*.7, 0.5) | |
| 10103 | wave.Size = wm.Scale | |
| 10104 | wave.CFrame = HandCF | |
| 10105 | wave.Transparency = i/30 | |
| 10106 | wait() | |
| 10107 | end | |
| 10108 | wait() | |
| 10109 | wave:Destroy() | |
| 10110 | ||
| 10111 | end)() | |
| 10112 | end | |
| 10113 | ||
| 10114 | mouse.KeyDown:connect(function(key) | |
| 10115 | if key == "=" then | |
| 10116 | ||
| 10117 | Humanoid.WalkSpeed = 0 | |
| 10118 | RootPart.Anchored = true | |
| 10119 | bigkamehameha1 = true | |
| 10120 | ||
| 10121 | wait(0) | |
| 10122 | bigkamehameha1 = false | |
| 10123 | bigkamehameha2 = true | |
| 10124 | ar = new("Part",char)
| |
| 10125 | ar.Name = "NewPart" | |
| 10126 | ar.Position = v3(999,999,999) | |
| 10127 | ar.Size = v3(1,1,1) | |
| 10128 | ar.BrickColor = bc("Cyan")
| |
| 10129 | ar.Material = "Neon" | |
| 10130 | ar.Transparency = 1 | |
| 10131 | aar = new("SpecialMesh",ar)
| |
| 10132 | aar.MeshType = "Sphere" | |
| 10133 | aar.Scale = v3(3,3,4) | |
| 10134 | ||
| 10135 | aaar =new("Weld",ar)
| |
| 10136 | aaar.Part0 = Torso | |
| 10137 | aaar.Part1 = ar | |
| 10138 | aaar.C0 = cf(0,1,-6) * cfa(rad(0),rad(0),rad(0)) | |
| 10139 | for i = 1,9 do | |
| 10140 | wait(0.5) | |
| 10141 | GroundWave1d() | |
| 10142 | ar.Transparency = ar.Transparency - 0.1 | |
| 10143 | end | |
| 10144 | kamehameha() | |
| 10145 | ||
| 10146 | idle7 = true | |
| 10147 | ar:Destroy() | |
| 10148 | bigkamehameha2 = false | |
| 10149 | RootPart.Anchored = false | |
| 10150 | end | |
| 10151 | end) | |
| 10152 | ||
| 10153 | ||
| 10154 | ||
| 10155 | local rad = math.rad | |
| 10156 | local kamehameha5 = false | |
| 10157 | local kamehameha1 = false | |
| 10158 | local kamehameha2 = false | |
| 10159 | local kamehameha3 = false | |
| 10160 | local kamehameha4 = false | |
| 10161 | ||
| 10162 | mouse.KeyDown:connect(function(key) | |
| 10163 | if key == "=" then | |
| 10164 | ||
| 10165 | ||
| 10166 | idle = false | |
| 10167 | Humanoid.WalkSpeed = 0 | |
| 10168 | RootPart.Anchored = true | |
| 10169 | ||
| 10170 | KamehamehaVoice:Play() | |
| 10171 | startk = true | |
| 10172 | ||
| 10173 | ||
| 10174 | ||
| 10175 | wait(0.4) | |
| 10176 | ||
| 10177 | ||
| 10178 | kamehameha2 = true | |
| 10179 | kamehameha() | |
| 10180 | wait(0.8) | |
| 10181 | KamehamehaVoice.TimePosition = 0 | |
| 10182 | kamehameha2 = false | |
| 10183 | Humanoid.WalkSpeed = 16 | |
| 10184 | RootPart.Anchored = false | |
| 10185 | end | |
| 10186 | end) | |
| 10187 | ||
| 10188 | ||
| 10189 | mouse.KeyDown:connect(function(key) | |
| 10190 | if key=="=" then | |
| 10191 | Serious() | |
| 10192 | char.JumPower = 150 | |
| 10193 | end | |
| 10194 | end) | |
| 10195 | Health = math.huge --------- Serious mode aura. | |
| 10196 | BaseHealth = math.huge | |
| 10197 | ||
| 10198 | ||
| 10199 | ||
| 10200 | ||
| 10201 | InForm = false | |
| 10202 | ||
| 10203 | Player = game.Players.LocalPlayer | |
| 10204 | Char = Player.Character | |
| 10205 | Torso = Char.Torso | |
| 10206 | ||
| 10207 | function Serious() | |
| 10208 | for X = 1, 1 do wait() | |
| 10209 | ||
| 10210 | ||
| 10211 | wait(0) | |
| 10212 | for X = 1, 1 do wait() | |
| 10213 | local Effect = Instance.new("Part")
| |
| 10214 | Effect.Name = "Effect" | |
| 10215 | Effect.Parent = Torso | |
| 10216 | Effect.CFrame = Torso.CFrame | |
| 10217 | Effect.BrickColor = BrickColor.new("Neon orange")
| |
| 10218 | Effect.Shape = "Ball" | |
| 10219 | Effect.Size = Vector3.new(1, 1, 1) | |
| 10220 | Effect.Anchored = true | |
| 10221 | Effect.Material = "Neon" | |
| 10222 | Effect.CanCollide = false | |
| 10223 | Effect.CFrame = Torso.CFrame | |
| 10224 | Effect.Size = Effect.Size + Vector3.new(0.5) | |
| 10225 | Effect.Transparency = Effect.Transparency + 0.04 | |
| 10226 | end | |
| 10227 | end | |
| 10228 | ||
| 10229 | repeat | |
| 10230 | Torso:FindFirstChild("Effect"):Remove()
| |
| 10231 | until Torso:FindFirstChild("Effect") == nil
| |
| 10232 | ||
| 10233 | ||
| 10234 | local Color1 = Color3.new(255, 255, 0) | |
| 10235 | local Color2 = Color3.new(255, 255, 0) | |
| 10236 | ||
| 10237 | for i = 0, 3, 0.1 do | |
| 10238 | swait() | |
| 10239 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 10240 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 10241 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 10242 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 10243 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 10244 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 10245 | end | |
| 10246 | local pie22 = Instance.new("ParticleEmitter")
| |
| 10247 | pie22.Parent = LeftArm | |
| 10248 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 10249 | pie22.LightEmission = 1 | |
| 10250 | pie22.Size = NumberSequence.new(1,2) | |
| 10251 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 10252 | pie22.Transparency = NumberSequence.new(0.7,1) | |
| 10253 | pie22.EmissionDirection = "Top" | |
| 10254 | pie22.Enabled = true | |
| 10255 | pie22.Lifetime = NumberRange.new(1) | |
| 10256 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 10257 | pie22.Rate = 50 | |
| 10258 | pie22.Speed = NumberRange.new(1) | |
| 10259 | pie22.LockedToPart = false | |
| 10260 | pie22.VelocitySpread = 2 | |
| 10261 | local pie22 = Instance.new("ParticleEmitter")
| |
| 10262 | pie22.Parent = RightArm | |
| 10263 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 10264 | pie22.LightEmission = 1 | |
| 10265 | pie22.Size = NumberSequence.new(1,2) | |
| 10266 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 10267 | pie22.Transparency = NumberSequence.new(0.7,1) | |
| 10268 | pie22.EmissionDirection = "Top" | |
| 10269 | pie22.Enabled = true | |
| 10270 | pie22.Lifetime = NumberRange.new(1) | |
| 10271 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 10272 | pie22.Rate = 50 | |
| 10273 | pie22.Speed = NumberRange.new(1) | |
| 10274 | pie22.LockedToPart = false | |
| 10275 | pie22.VelocitySpread = 2 | |
| 10276 | local pie22 = Instance.new("ParticleEmitter")
| |
| 10277 | pie22.Parent = LeftLeg | |
| 10278 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 10279 | pie22.LightEmission = 1 | |
| 10280 | pie22.Size = NumberSequence.new(1,2) | |
| 10281 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 10282 | pie22.Transparency = NumberSequence.new(0.8,1) | |
| 10283 | pie22.EmissionDirection = "Top" | |
| 10284 | pie22.Enabled = true | |
| 10285 | pie22.Lifetime = NumberRange.new(1) | |
| 10286 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 10287 | pie22.Rate = 20 | |
| 10288 | pie22.Speed = NumberRange.new(1) | |
| 10289 | pie22.LockedToPart = false | |
| 10290 | pie22.VelocitySpread = 2 | |
| 10291 | local pie22 = Instance.new("ParticleEmitter")
| |
| 10292 | pie22.Parent = RightLeg | |
| 10293 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 10294 | pie22.LightEmission = 1 | |
| 10295 | pie22.Size = NumberSequence.new(1,2) | |
| 10296 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 10297 | pie22.Transparency = NumberSequence.new(0.8,1) | |
| 10298 | pie22.EmissionDirection = "Top" | |
| 10299 | pie22.Enabled = true | |
| 10300 | pie22.Lifetime = NumberRange.new(1) | |
| 10301 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 10302 | pie22.Rate = 20 | |
| 10303 | pie22.Speed = NumberRange.new(1) | |
| 10304 | pie22.LockedToPart = false | |
| 10305 | pie22.VelocitySpread = 2 | |
| 10306 | lig = Instance.new("PointLight",Player.Character.Torso)
| |
| 10307 | lig.Color=Color3.new(255,255,0) | |
| 10308 | lig.Range = 6 | |
| 10309 | ||
| 10310 | local Must = Instance.new("Sound",Torso)
| |
| 10311 | Must.SoundId = "rbxassetid://136847579" | |
| 10312 | Must.Pitch = 0.99 | |
| 10313 | Must.Volume = 0.6 | |
| 10314 | Must.Looped = false | |
| 10315 | wait(0) | |
| 10316 | Must:Play() | |
| 10317 | a21e = new("Part",char)
| |
| 10318 | a21e.Name = "Beam"..num | |
| 10319 | a21e.Locked = true | |
| 10320 | a21e.Size = v3(1,1,1) | |
| 10321 | a21e.CanCollide = false | |
| 10322 | a21e.BrickColor = bc("Neon orange")
| |
| 10323 | a21e.Material = "Neon" | |
| 10324 | a21e.Transparency = 0 | |
| 10325 | aa21e = new("SpecialMesh",a21e)
| |
| 10326 | a21e.Anchored = true | |
| 10327 | a21e.Position = RootPart.Position | |
| 10328 | aa21e.MeshType = "Sphere" | |
| 10329 | aa21e.Scale = v3(1,1,1) | |
| 10330 | for i = 1,50 do | |
| 10331 | wait() | |
| 10332 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
| 10333 | a21e.Transparency = a21e.Transparency + 0.04 | |
| 10334 | end | |
| 10335 | ||
| 10336 | ||
| 10337 | local Mus = Instance.new("Sound",Torso)
| |
| 10338 | Mus.SoundId = "rbxassetid://291165237" | |
| 10339 | Mus.Pitch = 0.99 | |
| 10340 | Mus.Volume = 0.2 | |
| 10341 | Mus.Looped = true | |
| 10342 | wait(0) | |
| 10343 | Mus:Play() | |
| 10344 | ||
| 10345 | InForm = true | |
| 10346 | Humanoid.JumpPower = 120 | |
| 10347 | ||
| 10348 | Char.Humanoid.MaxHealth = Health | |
| 10349 | wait(0.3) | |
| 10350 | Char.Humanoid.Health = Health | |
| 10351 | wait(0.7) | |
| 10352 | Must:Destroy() | |
| 10353 | end | |
| 10354 | ||
| 10355 | function Base() | |
| 10356 | InForm = false | |
| 10357 | local Effect = Instance.new("Part")
| |
| 10358 | Effect.Name = "Effect" | |
| 10359 | Effect.Parent = Torso | |
| 10360 | Effect.CFrame = Torso.CFrame | |
| 10361 | Effect.BrickColor = BrickColor.new("White")
| |
| 10362 | Effect.Shape = "Ball" | |
| 10363 | Effect.Size = Vector3.new(8, 8, 8) | |
| 10364 | Effect.Anchored = true | |
| 10365 | Effect.Material = "Neon" | |
| 10366 | Effect.CanCollide = false | |
| 10367 | for loop = 1, 25 do wait() | |
| 10368 | Effect.CFrame = Torso.CFrame | |
| 10369 | Effect.Size = Effect.Size + Vector3.new(-0.5) | |
| 10370 | Effect.Transparency = Effect.Transparency + 0.04 | |
| 10371 | ||
| 10372 | end | |
| 10373 | repeat | |
| 10374 | Torso:FindFirstChild("Effect"):Remove()
| |
| 10375 | until Torso:FindFirstChild("Effect") == nil
| |
| 10376 | ||
| 10377 | for i, v in pairs(Torso:GetChildren()) do | |
| 10378 | if v:IsA('ParticleEmitter') then
| |
| 10379 | v:Remove() | |
| 10380 | end | |
| 10381 | end | |
| 10382 | char.Humanoid.MaxHealth = BaseHealth | |
| 10383 | wait(0.3) | |
| 10384 | char.Humanoid.Health = BaseHealth | |
| 10385 | ||
| 10386 | ||
| 10387 | end | |
| 10388 | ||
| 10389 | mouse.KeyDown:connect(function(key) | |
| 10390 | if key=="9" then | |
| 10391 | Base() | |
| 10392 | lig:Destroy() | |
| 10393 | end | |
| 10394 | end) | |
| 10395 | ||
| 10396 | Player.Chatted:connect(function(Message) | |
| 10397 | if Message == "Time to get serious." and InForm == false then | |
| 10398 | wait(0.10) | |
| 10399 | Serious() | |
| 10400 | end | |
| 10401 | if Message == "off" or Message == "Nice fight." and InForm == true then | |
| 10402 | Base() | |
| 10403 | end | |
| 10404 | local ContentProvider = game:GetService("ContentProvider")
| |
| 10405 | ||
| 10406 | local function LoadAssets(AssetList) | |
| 10407 | -- Takes an asset list and preloads it. Will not wait for them to load. | |
| 10408 | ||
| 10409 | for _, AssetId in pairs(AssetList) do | |
| 10410 | ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
| |
| 10411 | end | |
| 10412 | end | |
| 10413 | ||
| 10414 | local Gibs = game.Workspace | |
| 10415 | ||
| 10416 | function Kill(Character) | |
| 10417 | Character.Humanoid.Health = 0 | |
| 10418 | local poo = Instance.new("IntValue",Character)
| |
| 10419 | poo.Name = "haha nope" | |
| 10420 | local svch = Character | |
| 10421 | local hum = Character:findFirstChild("Humanoid")
| |
| 10422 | Character.Archivable = true | |
| 10423 | local chrclone = Character:clone() | |
| 10424 | Character.Archivable = false | |
| 10425 | ||
| 10426 | local ch = chrclone:GetChildren() | |
| 10427 | local i | |
| 10428 | for i = 1,#ch do | |
| 10429 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
| 10430 | ch[i]:remove() | |
| 10431 | end | |
| 10432 | end | |
| 10433 | local function Scan(ch) | |
| 10434 | local e | |
| 10435 | for e = 1,#ch do | |
| 10436 | Scan(ch[e]:GetChildren()) | |
| 10437 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 10438 | ch[e]:remove() | |
| 10439 | end | |
| 10440 | end | |
| 10441 | end | |
| 10442 | Scan(chrclone:GetChildren()) | |
| 10443 | ||
| 10444 | local hum2 = chrclone:findFirstChild("Humanoid")
| |
| 10445 | ||
| 10446 | ||
| 10447 | if hum2 ~= nil then | |
| 10448 | hum2.Name = "Humanoid2" | |
| 10449 | hum2.PlatformStand = true | |
| 10450 | hum2.Sit = true | |
| 10451 | hum2.MaxHealth = 0 | |
| 10452 | hum2.Health = 0 | |
| 10453 | end | |
| 10454 | ||
| 10455 | local ch = Character:GetChildren() | |
| 10456 | local i | |
| 10457 | for i = 1,#ch do | |
| 10458 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 10459 | ch[i]:remove() | |
| 10460 | end | |
| 10461 | end | |
| 10462 | ||
| 10463 | wait(0.2) | |
| 10464 | ||
| 10465 | local ch = Character:GetChildren() | |
| 10466 | local i | |
| 10467 | for i = 1,#ch do | |
| 10468 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 10469 | ch[i]:remove() | |
| 10470 | end | |
| 10471 | end | |
| 10472 | Character = chrclone | |
| 10473 | local Torso = Character.Torso | |
| 10474 | local movevector = Vector3.new() | |
| 10475 | ||
| 10476 | if Torso then | |
| 10477 | local Head = Character:FindFirstChild("Head")
| |
| 10478 | local Limb = Character:FindFirstChild("Right Arm")
| |
| 10479 | if Limb then | |
| 10480 | ||
| 10481 | Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) | |
| 10482 | local Joint = Instance.new("Glue")
| |
| 10483 | Joint.Name = "RightShoulder" | |
| 10484 | Joint.Part0 = Torso | |
| 10485 | Joint.Part1 = Limb | |
| 10486 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 10487 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 10488 | Joint.Parent = Torso | |
| 10489 | ||
| 10490 | local B = Instance.new("Part")
| |
| 10491 | B.TopSurface = 0 | |
| 10492 | B.BottomSurface = 0 | |
| 10493 | B.formFactor = "Symmetric" | |
| 10494 | B.Size = Vector3.new(1, 1, 1) | |
| 10495 | B.Transparency = 1 | |
| 10496 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 10497 | B.Parent = Character | |
| 10498 | local W = Instance.new("Weld")
| |
| 10499 | W.Part0 = Limb | |
| 10500 | W.Part1 = B | |
| 10501 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 10502 | W.Parent = Limb | |
| 10503 | ||
| 10504 | end | |
| 10505 | local Limb = Character:FindFirstChild("Left Arm")
| |
| 10506 | if Limb then | |
| 10507 | ||
| 10508 | Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) | |
| 10509 | local Joint = Instance.new("Glue")
| |
| 10510 | Joint.Name = "LeftShoulder" | |
| 10511 | Joint.Part0 = Torso | |
| 10512 | Joint.Part1 = Limb | |
| 10513 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 10514 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 10515 | Joint.Parent = Torso | |
| 10516 | ||
| 10517 | local B = Instance.new("Part")
| |
| 10518 | B.TopSurface = 0 | |
| 10519 | B.BottomSurface = 0 | |
| 10520 | B.formFactor = "Symmetric" | |
| 10521 | B.Size = Vector3.new(1, 1, 1) | |
| 10522 | B.Transparency = 1 | |
| 10523 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 10524 | B.Parent = Character | |
| 10525 | local W = Instance.new("Weld")
| |
| 10526 | W.Part0 = Limb | |
| 10527 | W.Part1 = B | |
| 10528 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 10529 | W.Parent = Limb | |
| 10530 | ||
| 10531 | end | |
| 10532 | local Limb = Character:FindFirstChild("Right Leg")
| |
| 10533 | if Limb then | |
| 10534 | ||
| 10535 | Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) | |
| 10536 | local Joint = Instance.new("Glue")
| |
| 10537 | Joint.Name = "RightHip" | |
| 10538 | Joint.Part0 = Torso | |
| 10539 | Joint.Part1 = Limb | |
| 10540 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 10541 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 10542 | Joint.Parent = Torso | |
| 10543 | ||
| 10544 | local B = Instance.new("Part")
| |
| 10545 | B.TopSurface = 0 | |
| 10546 | B.BottomSurface = 0 | |
| 10547 | B.formFactor = "Symmetric" | |
| 10548 | B.Size = Vector3.new(1, 1, 1) | |
| 10549 | B.Transparency = 1 | |
| 10550 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 10551 | B.Parent = Character | |
| 10552 | local W = Instance.new("Weld")
| |
| 10553 | W.Part0 = Limb | |
| 10554 | W.Part1 = B | |
| 10555 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 10556 | W.Parent = Limb | |
| 10557 | ||
| 10558 | end | |
| 10559 | local Limb = Character:FindFirstChild("Left Leg")
| |
| 10560 | if Limb then | |
| 10561 | ||
| 10562 | Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) | |
| 10563 | local Joint = Instance.new("Glue")
| |
| 10564 | Joint.Name = "LeftHip" | |
| 10565 | Joint.Part0 = Torso | |
| 10566 | Joint.Part1 = Limb | |
| 10567 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 10568 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 10569 | Joint.Parent = Torso | |
| 10570 | ||
| 10571 | local B = Instance.new("Part")
| |
| 10572 | B.TopSurface = 0 | |
| 10573 | B.BottomSurface = 0 | |
| 10574 | B.formFactor = "Symmetric" | |
| 10575 | B.Size = Vector3.new(1, 1, 1) | |
| 10576 | B.Transparency = 1 | |
| 10577 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 10578 | B.Parent = Character | |
| 10579 | local W = Instance.new("Weld")
| |
| 10580 | W.Part0 = Limb | |
| 10581 | W.Part1 = B | |
| 10582 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 10583 | W.Parent = Limb | |
| 10584 | end | |
| 10585 | end | |
| 10586 | end | |
| 10587 | ---------- | |
| 10588 | ||
| 10589 | lerpz = function(D, E, F, G) | |
| 10590 | D[E] = D[E]:lerp(F, G) | |
| 10591 | end | |
| 10592 | ||
| 10593 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10594 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10595 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10596 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10597 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10598 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10599 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10600 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10601 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10602 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10603 | resetlerp = function() | |
| 10604 | RJ.C0 = RJC0 | |
| 10605 | RJ.C1 = RJC1 | |
| 10606 | N.C0 = NC0 | |
| 10607 | N.C1 = NC1 | |
| 10608 | RS.C0 = RSC0 | |
| 10609 | RS.C1 = RSC1 | |
| 10610 | LS.C0 = LSC0 | |
| 10611 | LS.C1 = LSC1 | |
| 10612 | RH.C0 = RHC0 | |
| 10613 | RH.C1 = RHC1 | |
| 10614 | LH.C0 = LHC0 | |
| 10615 | LH.C1 = LHC1 | |
| 10616 | end | |
| 10617 | ------- | |
| 10618 | ---------- | |
| 10619 | hrp = char.HumanoidRootPart | |
| 10620 | ||
| 10621 | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 10622 | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 10623 | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 10624 | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 10625 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 10626 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 10627 | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 10628 | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 10629 | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 10630 | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 10631 | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 10632 | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 10633 | RS = Torso:FindFirstChild("Right Shoulder")
| |
| 10634 | LS = Torso:FindFirstChild("Left Shoulder")
| |
| 10635 | RH = Torso:FindFirstChild("Right Hip")
| |
| 10636 | LH = Torso:FindFirstChild("Left Hip")
| |
| 10637 | RJ = hrp:FindFirstChild("RootJoint")
| |
| 10638 | N = Torso:FindFirstChild("Neck")
| |
| 10639 | cf = CFrame.new | |
| 10640 | ang = CFrame.Angles | |
| 10641 | rd = math.rad | |
| 10642 | rd2 = math.random | |
| 10643 | cs = ColorSequence.new | |
| 10644 | ns = NumberSequence.new | |
| 10645 | nsk = NumberSequenceKeypoint.new | |
| 10646 | ------------------- | |
| 10647 | ||
| 10648 | end) | |
| 10649 | ||
| 10650 | print([[ | |
| 10651 | ------------------------------------------------- | |
| 10652 | All Credits go to the original creator, this version is just updated ~ztantony (The person who edited this script) | |
| 10653 | -------------------------------------------------]]) |