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>>You are mobilized! [5 turns]
1+
>>You are mobilized! [6 turns]
2
3
>>Your industrial efficiency is 100%.
4
5
>>You gained the following units from mobilization: 2 Mobilized Fan Company [x13][Inf]
6
7-
>>lose 5 pop
7+
>>lose 6 pop
8
9
Expansion: 4/8)
10
11-
Population: [99.8] [+6.3/turn]
11+
Population: [101.1] [+6.3/turn]
12
Food: [Above Average]
13-
Raw Currency: [64.6][+13.0/turn] 
13+
Raw Currency: [77.6][+13.0/turn] 
14
Legitimacy: [Very Good]
15-
Culture: [4.0] [+.5/turn]
15+
Culture: [4.5] [+.5/turn]
16
Industry: [13]
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Unique Buildings: 
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[Announcer's Control Room; The Titan Dome], 
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[Elwayan Titan Dome Sector] 
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[Pierre, South Dakota](+.4/pop/turn]
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[Bismark, North Dakota](+.2/pop/turn)
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[Des Moines, Iowa]   (+.3/pop/turn)
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(Weapons Factory 4/8)
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windmills [+.6 Electricity], 
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Giftshop [Currency], 
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concession hall [Food]
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Vehicle factory  (Electricity:-.4/turn; Scrap -.4/turn; Ruined Cars:-.4/turn; Cars: +.4/turn)
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[Autofoundry] [Unprogrammed] (+3 industry)
29
The locker room (school) 
30
Hall of fame +.5/culture/turn
31-
(bureaucratic Offices network: 4/6)
31+
(bureaucratic Offices network (They're pretty good and make expanding the bureaucracy easier….
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Really very nice embassy (clankers) 
33
Coal Plant (add resource: [Electricity:4+.5/turn]
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(lab: 4/8)
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36
Defenses: Concrete Perimeter Wall [Small]
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Military Units:
38+
St. Louis:
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1 unit, player's name railgun tank [x5][AP/AT][Arm]
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8 Mobilized Fan Company [x13][Inf]
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42
Attacking:
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NFC Offensive Line [6x]; 
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1st Fan Company 1st Fan Company [x7]
45-
5 Mobilized Fan Company [x13][Inf]
45+
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4 Mobilized Fan Company [x13][Inf]
47
1 unit M-198 Cluster [x5][Art][Bombard:10]
48
1 Texan Tanks Platoon [x10][Arm]
49-
Reinforcing 
49+
50-
6 Mobilized Fan Company [x13][Inf]
50+
51
52
Resources/Quantity:
53
Weapons:
54
[Ammo:24.6+.9/turn]
55-
[Ammo:23.7+.9/turn]
55+
[Small Arms:7.8+.2/turn]
56-
[Small Arms:7.6+.2/turn]
56+
[Heavy Arms:5.3+.1/turn]
57-
[Heavy Arms:5.2+.1/turn]
57+
58
[Fuel:38.3+.9/turn]
59-
[Fuel:37.4+.9/turn]
59+
60
[Ruined APCs:4]
61
[Cars:15.4 +.4/turn]
62-
[Cars:15.0 +.4/turn]
62+
63
[Solar Drones: 5]
64
[RVs:8.2+.2/turn]
65-
[RVs:8.0+.2/turn]
65+
66
[Captured Chinese Warframe:1]
67
[Experimental Coilguns:1]
68
69
Raw:
70
[Copper:2]
71
[Scrap:19.0+.3]
72-
[Scrap:18.7+.3]
72+
[Electricity:10.6+.7/turn]
73-
[Electricity:9.9+.7/turn]
73+
[Steel:22.7+.5/turn]
74-
[Steel:22.2+.5/turn]
74+
[Corn:18.0+.5/turn]
75-
[Corn:17.5+.5/turn]
75+
76
Technology:
77
Construction:
78
[Tools IV]
79
[Infrastructure II]
80
[Power II]
81
[Mechanics III 4/12]
82-
[Mechanics II]
82+
83
[Cybernetics II]
84
[Power armor II]
85
[Industrialization II]
86
[Autofoundries I]
87
[Railgun Theory I]
88
89
90
Military:
91
[Militias III]
92
[Reorganization/Upgrades I]
93
[Urban Warfare II]
94
[Civil Defense I]
95
[Infantry Tactics I]
96
[NBC tactics II]
97
98
Gov/Civ:
99
[Bureaucracy II]
100
[Pioneering IV]
101
[Propaganda I]
102
[Heating I]
103
[Espionage I]
104
[Terrorism I]
105
106
Research:
107
[Education I]
108
[Empiricism II]
109
 
110
Trade Routes: 
111
Clankers [Small:+2 currency/turn]
112
Territory: [I dunno I will count by hand later]
113
Bonuses: [generated by GM]
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115
1. The Titan Dome: The Titan Dome is extremely big. So big, in fact, that you can reroll additions and revisions to it once (if a roll is below 50) because there's just so much space! This includes constructions, revisions, and defenses. Great.
116
 
117
2. Fanboy Hordes: You have a generally easier time recruiting fan units. Every time you roll above 80, you gain an additional bonus to the units recruited.
118
119
3. Die Hard: You manage to beat and club your way to the Titan Dome somehow, and that has made your people exceedingly brave. All of your units are fearless and get a general bonus to irregular warfare.
120
 
121
Eccentricities:
122
 
123
1. Hooligan Culture: During riots or civil unrest you must roll 1d100 per turn to see what the rioters are doing. It might be really bad or it might be really good. Maybe.