SHOW:
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- or go back to the newest paste.
| 1 | - | upstream @6b7fb59 upstream @HEAD |
| 1 | + | upstream @6b7fb59 upstream @HEAD |
| 2 | - | no patches with your PR |
| 2 | + | no patches with your PR |
| 3 | - | RAM [*], fps, view range RAM [*], fps, range |
| 3 | + | RAM [*], fps, view range RAM [*], fps, range |
| 4 | ---------------------------------------------------------------------- | |
| 5 | - | no shaders 10 GB, 36 fps, 105.6m 10 GB, 35 fps, 104.3m |
| 5 | + | no shaders 10 GB, 36 fps, 105.6m 10 GB, 35 fps, 104.3m |
| 6 | no aniso/mip | |
| 7 | - | shaders only 9.9 GB, 30 fps, 98.9m 10 GB, 28 fps, 98.1m |
| 7 | + | |
| 8 | - | (no bump/para) |
| 8 | + | shaders only 9.9 GB, 30 fps, 98.9m 10 GB, 28 fps, 98.1m |
| 9 | (no aniso, | |
| 10 | - | shaders+bumps 13 GB, 32 fps, 90.6m 14 GB, 28 fps, 93.0m |
| 10 | + | no mipmap, |
| 11 | no bumps, | |
| 12 | - | shaders+bump 14 GB, 30 fps, 89.7m 14 GB, 26 fps, 89.5m |
| 12 | + | no para) |
| 13 | ||
| 14 | shaders 8.3GB, 30 fps, 114m N/A | |
| 15 | +aniso | |
| 16 | +mipmap | |
| 17 | ||
| 18 | shaders 13 GB, 32 fps, 90.6m 14 GB, 28 fps, 93.0m | |
| 19 | - | shaders+bump N/A 14 GB, 39 fps, 74.7m |
| 19 | + | +bumpmaps |
| 20 | ||
| 21 | shaders 12 GB, 17 fps, 35m N/A | |
| 22 | +bumpmaps | |
| 23 | +parallax | |
| 24 | +aniso | |
| 25 | +mipmap | |
| 26 | ||
| 27 | shaders 14 GB, 30 fps, 89.7m 14 GB, 26 fps, 89.5m | |
| 28 | +bumpmaps | |
| 29 | +parallax | |
| 30 | +parallax_ | |
| 31 | occlusion_ | |
| 32 | iterations | |
| 33 | = default | |
| 34 | ||
| 35 | shaders N/A 14 GB, 39 fps, 74.7m | |
| 36 | +bumpmaps | |
| 37 | +parallax | |
| 38 | +parallax_ | |
| 39 | occlusion_ | |
| 40 | iterations=1 | |
| 41 | ||
| 42 | - | Screenshot of the area under render (taken with all-view-range turned on only |
| 42 | + | FPS and view range values taken at their apparent best values. |
| 43 | - | for the several seconds needed to take it, so you can see ALL of the terrain |
| 43 | + | |
| 44 | - | that's in front of me): |
| 44 | + | |
| 45 | connected glass. All other settings turned off or set to "no" | |
| 46 | ||
| 47 | No mipmap or anisotropic or other filtering was used in any test. | |
| 48 | ||
| 49 | maximized window at 1600x1200 on one of my two screens, | |
| 50 | AMD R9 280x video with fglrx driver | |
| 51 | Using Dreambuilder, on my usual test map. | |
| 52 | HDX 512px texture pack with normalmaps, total of 5113 texture files | |
| 53 | ||
| 54 | To ensure each test is accurate and records the exactly-chosen modes, | |
| 55 | Minetest was closed completely after changing settings and then | |
| 56 | restarted to measure. | |
| 57 | ||
| 58 | Only the map in front of me and perhapos 20 degrees to each sides was ever made | |
| 59 | visible. | |
| 60 | ||
| 61 | Screenshot of the area under test, taken with all-view-range turned on only | |
| 62 | for the several seconds needed to take it, so one can see ALL of the terrain | |
| 63 | that could theoretically appear: | |
| 64 | ||
| 65 | http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot%20-%2006032015%20-%2003%3a17%3a22%20PM.png | |
| 66 | ||
| 67 | ||
| 68 | Map was allowed to load and settle for perhaps 30 seconds on each run before | |
| 69 | adding the figures to the chart. | |
| 70 | ||
| 71 | ||
| 72 | [*] RAM values measured with top(1), from the resident/"RES" column. |