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using UnityEngine;
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using System.Collections;
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public class EngineSound : MonoBehaviour {
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	//Setting's Values
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	public float[] MinRpmTable = {500, 750, 1120, 1669, 2224, 2783, 3335, 3882, 4355, 4833, 5384, 5943, 6436, 6928, 7419, 7900};
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	public float[] NormalRpmTable = {720, 930, 1559, 2028, 2670, 3145, 3774, 4239, 4721, 5194, 5823, 6313, 6808, 7294, 7788, 8261};
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	public float[] MaxRpmTable = {920, 1360, 1829, 2474, 2943, 3575, 4036, 4525, 4993, 5625, 6123, 6616, 7088, 7589, 8060, 10000};
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	public float[] PitchingTable = {0.12f, 0.12f, 0.12f, 0.12f, 0.11f, 0.10f, 0.09f, 0.08f, 0.06f, 0.06f, 0.06f, 0.06f, 0.06f, 0.06f, 0.06f, 0.06f};
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	//Make Values
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	//public float Pitching = 0.2f;
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	public float RangeDivider = 4f;
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	//Make Components
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	public Flywheel Fly;
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	//public float RPM = 550f;
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	//public bool Mode = false;
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	//Make 16x Audio Source
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	public AudioSource Audio1;
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	public AudioSource Audio2;
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	public AudioSource Audio3;
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	public AudioSource Audio4;
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	public AudioSource Audio5;
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	public AudioSource Audio6;
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	public AudioSource Audio7;
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	public AudioSource Audio8;
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	public AudioSource Audio9;
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	public AudioSource Audio10;
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	public AudioSource Audio11;
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	public AudioSource Audio12;
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	public AudioSource Audio13;
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	public AudioSource Audio14;
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	public AudioSource Audio15;
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	public AudioSource Audio16;
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	void Start () {
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		Fly = this.GetComponent<Flywheel> ();
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		//Get 16x Audio Source
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		Audio1 = Audio1.GetComponent<AudioSource> ();
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		Audio2 = Audio2.GetComponent<AudioSource> ();
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		Audio3 = Audio3.GetComponent<AudioSource> ();
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		Audio4 = Audio4.GetComponent<AudioSource> ();
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		Audio5 = Audio5.GetComponent<AudioSource> ();
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		Audio6 = Audio6.GetComponent<AudioSource> ();
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		Audio7 = Audio7.GetComponent<AudioSource> ();
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		Audio8 = Audio8.GetComponent<AudioSource> ();
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		Audio9 = Audio9.GetComponent<AudioSource> ();
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		Audio10 = Audio10.GetComponent<AudioSource> ();
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		Audio11 = Audio11.GetComponent<AudioSource> ();
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		Audio12 = Audio12.GetComponent<AudioSource> ();
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		Audio13 = Audio13.GetComponent<AudioSource> ();
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		Audio14 = Audio14.GetComponent<AudioSource> ();
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		Audio15 = Audio15.GetComponent<AudioSource> ();
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		Audio16 = Audio16.GetComponent<AudioSource> ();
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		//Play Audio's
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		Audio1.Play();
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		Audio2.Play();
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		Audio3.Play();
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		Audio4.Play();
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		Audio5.Play();
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		Audio6.Play();
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		Audio7.Play();
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		Audio8.Play();
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		Audio9.Play();
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		Audio10.Play();
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		Audio11.Play();
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		Audio12.Play();
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		Audio13.Play();
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		Audio14.Play();
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		Audio15.Play();
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		Audio16.Play();
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	}
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	void Update () {
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		//Set Volume By Rpm's
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		for (int i = 0; i < 16; i++) {
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			if (i == 0) {
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				//Set Audio1
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				if (Fly.RPM < MinRpmTable[i]) {
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					Audio1.volume = 0.0f;
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				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
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					float Range = NormalRpmTable[i] - MinRpmTable[i];
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					float ReducedRPM = Fly.RPM - MinRpmTable[i];
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					Audio1.volume = ReducedRPM / Range;
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					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
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					Audio1.pitch = 1f - PitchingTable[i] + PitchMath;
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				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
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					float Range = MaxRpmTable[i] - NormalRpmTable[i];
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					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
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					Audio1.volume = 1f;
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					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
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					Audio1.pitch = 1f + PitchMath;
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				} else if (Fly.RPM > MaxRpmTable[i]) {
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					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
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					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
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					Audio1.volume = 1f - ReducedRPM / Range;
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					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
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					//Audio1.pitch = 1f + PitchingTable[i] + PitchMath;
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				}
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			} else if (i == 1) {
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				//Set Audio2
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				if (Fly.RPM < MinRpmTable[i]) {
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					Audio2.volume = 0.0f;
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				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
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					float Range = NormalRpmTable[i] - MinRpmTable[i];
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					float ReducedRPM = Fly.RPM - MinRpmTable[i];
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					Audio2.volume = ReducedRPM / Range;
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					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
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					Audio2.pitch = 1f - PitchingTable[i] + PitchMath;
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				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
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					float Range = MaxRpmTable[i] - NormalRpmTable[i];
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					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
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					Audio2.volume = 1f;
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					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
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					Audio2.pitch = 1f + PitchMath;
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				} else if (Fly.RPM > MaxRpmTable[i]) {
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					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
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					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
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					Audio2.volume = 1f - ReducedRPM / Range;
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					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
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					//Audio2.pitch = 1f + PitchingTable[i] + PitchMath;
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				}
128
			} else if (i == 2) {
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				//Set Audio3
130
				if (Fly.RPM < MinRpmTable[i]) {
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					Audio3.volume = 0.0f;
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				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
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					float Range = NormalRpmTable[i] - MinRpmTable[i];
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					float ReducedRPM = Fly.RPM - MinRpmTable[i];
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					Audio3.volume = ReducedRPM / Range;
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					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
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					Audio3.pitch = 1f - PitchingTable[i] + PitchMath;
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				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
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					float Range = MaxRpmTable[i] - NormalRpmTable[i];
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					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
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					Audio3.volume = 1f;
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					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
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					Audio3.pitch = 1f + PitchMath;
144
				} else if (Fly.RPM > MaxRpmTable[i]) {
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					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
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					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
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					Audio3.volume = 1f - ReducedRPM / Range;
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					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
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					//Audio3.pitch = 1f + PitchingTable[i] + PitchMath;
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				}
151
			} else if (i == 3) {
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				//Set Audio4
153
				if (Fly.RPM < MinRpmTable[i]) {
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					Audio4.volume = 0.0f;
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				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
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					float Range = NormalRpmTable[i] - MinRpmTable[i];
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					float ReducedRPM = Fly.RPM - MinRpmTable[i];
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					Audio4.volume = ReducedRPM / Range;
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					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
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					Audio4.pitch = 1f - PitchingTable[i] + PitchMath;
161
				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
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					float Range = MaxRpmTable[i] - NormalRpmTable[i];
163
					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
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					Audio4.volume = 1f;
165
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
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					Audio4.pitch = 1f + PitchMath;
167
				} else if (Fly.RPM > MaxRpmTable[i]) {
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					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
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					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
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					Audio4.volume = 1f - ReducedRPM / Range;
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					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
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					//Audio4.pitch = 1f + PitchingTable[i] + PitchMath;
173
				}
174
			} else if (i == 4) {
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				//Set Audio5
176
				if (Fly.RPM < MinRpmTable[i]) {
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					Audio5.volume = 0.0f;
178
				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
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					float Range = NormalRpmTable[i] - MinRpmTable[i];
180
					float ReducedRPM = Fly.RPM - MinRpmTable[i];
181
					Audio5.volume = ReducedRPM / Range;
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					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
183
					Audio5.pitch = 1f - PitchingTable[i] + PitchMath;
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				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
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					float Range = MaxRpmTable[i] - NormalRpmTable[i];
186
					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
187
					Audio5.volume = 1f;
188
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
189
					Audio5.pitch = 1f + PitchMath;
190
				} else if (Fly.RPM > MaxRpmTable[i]) {
191
					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
192
					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
193
					Audio5.volume = 1f - ReducedRPM / Range;
194
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
195
					//Audio5.pitch = 1f + PitchingTable[i] + PitchMath;
196
				}
197
			} else if (i == 5) {
198
				//Set Audio6
199
				if (Fly.RPM < MinRpmTable[i]) {
200
					Audio6.volume = 0.0f;
201
				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
202
					float Range = NormalRpmTable[i] - MinRpmTable[i];
203
					float ReducedRPM = Fly.RPM - MinRpmTable[i];
204
					Audio6.volume = ReducedRPM / Range;
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					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
206
					Audio6.pitch = 1f - PitchingTable[i] + PitchMath;
207
				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
208
					float Range = MaxRpmTable[i] - NormalRpmTable[i];
209
					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
210
					Audio6.volume = 1f;
211
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
212
					Audio6.pitch = 1f + PitchMath;
213
				} else if (Fly.RPM > MaxRpmTable[i]) {
214
					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
215
					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
216
					Audio6.volume = 1f - ReducedRPM / Range;
217
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
218
					//Audio6.pitch = 1f + PitchingTable[i] + PitchMath;
219
				}
220
			} else if (i == 6) {
221
				//Set Audio7
222
				if (Fly.RPM < MinRpmTable[i]) {
223
					Audio7.volume = 0.0f;
224
				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
225
					float Range = NormalRpmTable[i] - MinRpmTable[i];
226
					float ReducedRPM = Fly.RPM - MinRpmTable[i];
227
					Audio7.volume = ReducedRPM / Range;
228
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
229
					Audio7.pitch = 1f - PitchingTable[i] + PitchMath;
230
				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
231
					float Range = MaxRpmTable[i] - NormalRpmTable[i];
232
					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
233
					Audio7.volume = 1f;
234
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
235
					Audio7.pitch = 1f + PitchMath;
236
				} else if (Fly.RPM > MaxRpmTable[i]) {
237
					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
238
					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
239
					Audio7.volume = 1f - ReducedRPM / Range;
240
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
241
					//Audio7.pitch = 1f + PitchingTable[i] + PitchMath;
242
				}
243
			} else if (i == 7) {
244
				//Set Audio8
245
				if (Fly.RPM < MinRpmTable[i]) {
246
					Audio8.volume = 0.0f;
247
				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
248
					float Range = NormalRpmTable[i] - MinRpmTable[i];
249
					float ReducedRPM = Fly.RPM - MinRpmTable[i];
250
					Audio8.volume = ReducedRPM / Range;
251
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
252
					Audio8.pitch = 1f - PitchingTable[i] + PitchMath;
253
				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
254
					float Range = MaxRpmTable[i] - NormalRpmTable[i];
255
					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
256
					Audio8.volume = 1f;
257
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
258
					Audio8.pitch = 1f + PitchMath;
259
				} else if (Fly.RPM > MaxRpmTable[i]) {
260
					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
261
					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
262
					Audio8.volume = 1f - ReducedRPM / Range;
263
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
264
					//Audio8.pitch = 1f + PitchingTable[i] + PitchMath;
265
				}
266
			} else if (i == 8) {
267
				//Set Audio9
268
				if (Fly.RPM < MinRpmTable[i]) {
269
					Audio9.volume = 0.0f;
270
				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
271
					float Range = NormalRpmTable[i] - MinRpmTable[i];
272
					float ReducedRPM = Fly.RPM - MinRpmTable[i];
273
					Audio9.volume = ReducedRPM / Range;
274
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
275
					Audio9.pitch = 1f - PitchingTable[i] + PitchMath;
276
				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
277
					float Range = MaxRpmTable[i] - NormalRpmTable[i];
278
					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
279
					Audio9.volume = 1f;
280
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
281
					Audio9.pitch = 1f + PitchMath;
282
				} else if (Fly.RPM > MaxRpmTable[i]) {
283
					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
284
					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
285
					Audio9.volume = 1f - ReducedRPM / Range;
286
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
287
					//Audio9.pitch = 1f + PitchingTable[i] + PitchMath;
288
				}
289
			} else if (i == 9) {
290
				//Set Audio10
291
				if (Fly.RPM < MinRpmTable[i]) {
292
					Audio10.volume = 0.0f;
293
				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
294
					float Range = NormalRpmTable[i] - MinRpmTable[i];
295
					float ReducedRPM = Fly.RPM - MinRpmTable[i];
296
					Audio10.volume = ReducedRPM / Range;
297
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
298
					Audio10.pitch = 1f - PitchingTable[i] + PitchMath;
299
				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
300
					float Range = MaxRpmTable[i] - NormalRpmTable[i];
301
					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
302
					Audio10.volume = 1f;
303
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
304
					Audio10.pitch = 1f + PitchMath;
305
				} else if (Fly.RPM > MaxRpmTable[i]) {
306
					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
307
					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
308
					Audio10.volume = 1f - ReducedRPM / Range;
309
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
310
					//Audio10.pitch = 1f + PitchingTable[i] + PitchMath;
311
				}
312
			} else if (i == 10) {
313
				//Set Audio11
314
				if (Fly.RPM < MinRpmTable[i]) {
315
					Audio11.volume = 0.0f;
316
				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
317
					float Range = NormalRpmTable[i] - MinRpmTable[i];
318
					float ReducedRPM = Fly.RPM - MinRpmTable[i];
319
					Audio11.volume = ((ReducedRPM / Range) * 2f) - 1f;
320
					//Audio11.volume = 0.0f;
321
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
322
					Audio11.pitch = 1f - PitchingTable[i] + PitchMath;
323
				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
324
					float Range = MaxRpmTable[i] - NormalRpmTable[i];
325
					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
326
					Audio11.volume = 1f;
327
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
328
					Audio11.pitch = 1f + PitchMath;
329
				} else if (Fly.RPM > MaxRpmTable[i]) {
330
					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
331
					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
332
					Audio11.volume = 1f - ReducedRPM / Range;
333
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
334
					//Audio11.pitch = 1f + PitchingTable[i] + PitchMath;
335
				}
336
			} else if (i == 11) {
337
				//Set Audio12
338
				if (Fly.RPM < MinRpmTable[i]) {
339
					Audio12.volume = 0.0f;
340
				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
341
					float Range = NormalRpmTable[i] - MinRpmTable[i];
342
					float ReducedRPM = Fly.RPM - MinRpmTable[i];
343
					Audio12.volume = ReducedRPM / Range;
344
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
345
					Audio12.pitch = 1f - PitchingTable[i] + PitchMath;
346
				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
347
					float Range = MaxRpmTable[i] - NormalRpmTable[i];
348
					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
349
					Audio12.volume = 1f;
350
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
351
					Audio12.pitch = 1f + PitchMath;
352
				} else if (Fly.RPM > MaxRpmTable[i]) {
353
					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
354
					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
355
					Audio12.volume = 1f - ReducedRPM / Range;
356
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
357
					//Audio12.pitch = 1f + PitchingTable[i] + PitchMath;
358
				}
359
			} else if (i == 12) {
360
				//Set Audio13
361
				if (Fly.RPM < MinRpmTable[i]) {
362
					Audio13.volume = 0.0f;
363
				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
364
					float Range = NormalRpmTable[i] - MinRpmTable[i];
365
					float ReducedRPM = Fly.RPM - MinRpmTable[i];
366
					Audio13.volume = ReducedRPM / Range;
367
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
368
					Audio13.pitch = 1f - PitchingTable[i] + PitchMath;
369
				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
370
					float Range = MaxRpmTable[i] - NormalRpmTable[i];
371
					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
372
					Audio13.volume = 1f;
373
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
374
					Audio13.pitch = 1f + PitchMath;
375
				} else if (Fly.RPM > MaxRpmTable[i]) {
376
					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
377
					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
378
					Audio13.volume = 1f - ReducedRPM / Range;
379
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
380
					//Audio13.pitch = 1f + PitchingTable[i] + PitchMath;
381
				}
382
			} else if (i == 13) {
383
				//Set Audio14
384
				if (Fly.RPM < MinRpmTable[i]) {
385
					Audio14.volume = 0.0f;
386
				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
387
					float Range = NormalRpmTable[i] - MinRpmTable[i];
388
					float ReducedRPM = Fly.RPM - MinRpmTable[i];
389
					Audio14.volume = ReducedRPM / Range;
390
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
391
					Audio14.pitch = 1f - PitchingTable[i] + PitchMath;
392
				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
393
					float Range = MaxRpmTable[i] - NormalRpmTable[i];
394
					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
395
					Audio14.volume = 1f;
396
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
397
					Audio14.pitch = 1f + PitchMath;
398
				} else if (Fly.RPM > MaxRpmTable[i]) {
399
					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
400
					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
401
					Audio14.volume = 1f - ReducedRPM / Range;
402
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
403
					//Audio14.pitch = 1f + PitchingTable[i] + PitchMath;
404
				}
405
			} else if (i == 14) {
406
				//Set Audio15
407
				if (Fly.RPM < MinRpmTable[i]) {
408
					Audio15.volume = 0.0f;
409
				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
410
					float Range = NormalRpmTable[i] - MinRpmTable[i];
411
					float ReducedRPM = Fly.RPM - MinRpmTable[i];
412
					Audio15.volume = ReducedRPM / Range;
413
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
414
					Audio15.pitch = 1f - PitchingTable[i] + PitchMath;
415
				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
416
					float Range = MaxRpmTable[i] - NormalRpmTable[i];
417
					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
418
					Audio15.volume = 1f;
419
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
420
					Audio15.pitch = 1f + PitchMath;
421
				} else if (Fly.RPM > MaxRpmTable[i]) {
422
					float Range = (MaxRpmTable[i + 1] - MaxRpmTable[i]) / RangeDivider;
423
					float ReducedRPM = Fly.RPM - MaxRpmTable[i];
424
					Audio15.volume = 1f - ReducedRPM / Range;
425
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
426
					//Audio15.pitch = 1f + PitchingTable[i] + PitchMath;
427
				}
428
			} else if (i == 15) {
429
				//Set Audio16
430
				if (Fly.RPM < MinRpmTable[i]) {
431
					Audio16.volume = 0.0f;
432
				} else if (Fly.RPM >= MinRpmTable[i] && Fly.RPM < NormalRpmTable[i]) {
433
					float Range = NormalRpmTable[i] - MinRpmTable[i];
434
					float ReducedRPM = Fly.RPM - MinRpmTable[i];
435
					Audio16.volume = ReducedRPM / Range;
436
					float PitchMath = (ReducedRPM * PitchingTable[i]) / Range;
437
					Audio16.pitch = 1f - PitchingTable[i] + PitchMath;
438
				} else if (Fly.RPM >= NormalRpmTable[i] && Fly.RPM <= MaxRpmTable[i]) {
439
					float Range = MaxRpmTable[i] - NormalRpmTable[i];
440
					float ReducedRPM = Fly.RPM - NormalRpmTable[i];
441
					Audio16.volume = 1f;
442
					float PitchMath = (ReducedRPM * (PitchingTable[i] + 0.1f)) / Range;
443
					Audio16.pitch = 1f + PitchMath;
444
				}
445
			}
446
		}
447
		
448
	}
449
}