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local Follow='LocalPlayer'
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local Plr=game.Players[Follow]
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local Char=Plr.Character
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local RootPart=Char.HumanoidRootPart
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local Parts=Instance.new('Model')
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Parts.Parent=Char
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local Whitelist={}
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Whitelist[Plr.Name]={Name=Plr.Name,UserId=Plr.UserId}
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local plr = game.Players.LocalPlayer
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local Player = plr.Character
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mouse = plr:GetMouse()
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part = nil
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bp = nil
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19-
if Player.Humanoid.Parent ~= game.workspace.Memo1332 then
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if Player.Humanoid.Parent ~= game.workspace.2003boobear then
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print("No sir! Only the edited owner is allowed to use this, yep, yep!")
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Player.Humanoid.Health = 0
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end
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24-
if Player.Humanoid.Parent == game.workspace.Memo1332 then
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if Player.Humanoid.Parent == game.workspace.2003boobear then
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Workspace.Memo1332.Humanoid.MaxHealth = math.huge
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Workspace.2003boobear.Humanoid.MaxHealth = math.huge
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Instance.new("ForceField",plr.Character).Visible = false
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print("Welcome, Editor")
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end
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local Settings={
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    Prefix='|',
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    Color='Hot pink',
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    Body=-3,
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    Rainbow=false,
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    Global=false,
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    Angle=0,
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    Goal=.15,
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    Split=1,
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    Parts=0,
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    Disposition=4,
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    Power=450,
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    Material='Neon',
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    Colors={
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        Color3.fromRGB(244,66,66),
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        Color3.fromRGB(244,149,66),
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        Color3.fromRGB(244,203,66),
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        Color3.fromRGB(83,244,66),
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        Color3.fromRGB(66,244,212),
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        Color3.fromRGB(66,152,244),
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        Color3.fromRGB(107,66,244),
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        Color3.fromRGB(229,66,244)
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    }
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}
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function Sound(Name,Looped,Pitch,Volume,ID,Parent)
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    local Snd=Instance.new('Sound')
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    Snd.Name=Name
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    Snd.SoundId='rbxassetid://'..ID
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    Snd.Looped=Looped
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    Snd.PlaybackSpeed=Pitch
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    Snd.Volume=Volume
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    Snd.EmitterSize=10
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    Snd.MaxDistance=100
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    Snd.Parent=Parent
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    return Snd
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end
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local Music=Sound('Music',true,1,1,0,RootPart)
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function Part(Num)
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    Settings.Parts=Num
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    for i,v in pairs(Parts:GetChildren()) do
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        v:Destroy()
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    end
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    for i=1,Num do
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        local P=Instance.new('Part')
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        local Light=Instance.new('PointLight')
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        Light.Brightness=10
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        Light.Range=10
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        Light.Parent=P
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        P.BrickColor=BrickColor.new(Settings.Color)
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        P.Transparency=0
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        P.Anchored=true
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        P.CanCollide=false
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        P.Material=Settings.Material
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        P.Size=Vector3.new(.2,.2,.2)
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        P.CFrame=CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z)
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        P.Locked=true
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        P.Parent=Parts
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    end
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end
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Part(31)
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function ColorChange()
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    while game:GetService'RunService'.RenderStepped:wait() do
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        local Color=Settings.Colors[math.random(1,#Settings.Colors)]
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        for i,v in pairs(Parts:GetChildren()) do
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            v.Material=Settings.Material
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            if Settings.Rainbow==false then
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                v.BrickColor=BrickColor.new(Settings.Color)
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                v.PointLight.Color=Color3.fromRGB(255,255,255)
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            else
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                v.BrickColor=BrickColor.new(Color)
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                v.PointLight.Color=Color
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            end
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        end
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    end
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end
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local Rad=0
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function Rot()
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    while game:GetService'RunService'.RenderStepped:wait() do
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        Rad=Rad+1
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        if Rad>=360 then
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            Rad=0
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        end
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        for i,v in pairs(Parts:GetChildren()) do
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            v.CFrame=v.CFrame:Lerp(CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z)*CFrame.Angles(9,math.rad((360/Settings.Parts)*((i+(i*Settings.Angle))/Settings.Split)+Rad),0)*CFrame.new(8,-8,Settings.Disposition+(v.Size.Z)),Settings.Goal)
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        end
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    end
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end
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function Size()
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    while game:GetService'RunService'.RenderStepped:wait() do
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        for i,v in pairs(Parts:GetChildren()) do
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            v.Size=v.Size:Lerp(Vector3.new(.5,.5,(Music.PlaybackLoudness/Settings.Power)*math.random(9,20)),Settings.Goal)
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        end
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    end
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end
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spawn(Rot)
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spawn(Size)
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spawn(ColorChange)
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function Chatted(Speaker,Message)
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    for i,v in pairs(Whitelist) do
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        if v.Name==Speaker.Name or v.UserId==Speaker.UserId then
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            if Message:sub(1,6):lower():match(Settings.Prefix..'play ') then
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                Music.SoundId='rbxassetid://'..Message:sub(7)
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                Music:Play()
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            elseif Message:sub(1,6):lower():match(Settings.Prefix..'pause') then
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                Music:Pause()
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            elseif Message:sub(1,7):lower():match(Settings.Prefix..'resume') then
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                Music:Resume()
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            elseif Message:sub(1,6):lower():match(Settings.Prefix..'tpos ') then
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                Music.TimePosition=tonumber(Message:sub(7))
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            elseif Message:sub(1,6):lower():match(Settings.Prefix..'emit ') then
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                Music.EmitterSize=tonumber(Message:sub(7))
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            elseif Message:sub(1,5):lower():match(Settings.Prefix..'vol ') then
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                Music.Volume=tonumber(Message:sub(6))
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            elseif Message:sub(1,7):lower():match(Settings.Prefix..'pitch ') then
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                Music.PlaybackSpeed=tonumber(Message:sub(8))
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            elseif Message:sub(1,8):lower():match(Settings.Prefix..'maxdis ') then
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                Music.MaxDistance=tonumber(Message:sub(9))
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            elseif Message:sub(1,8):lower():match(Settings.Prefix..'prefix ') then
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                Settings.Prefix=Message:sub(9)
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            elseif Message:sub(1,7):lower():match(Settings.Prefix..'angle ') then
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                Settings.Angle=tonumber(Message:sub(8))
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            elseif Message:sub(1,7):lower():match(Settings.Prefix..'split ') then
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                Settings.Split=tonumber(Message:sub(8))
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            elseif Message:sub(1,6):lower():match(Settings.Prefix..'goal ') then
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                Settings.Goal=tonumber(Message:sub(7))
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            elseif Message:sub(1,7):lower():match(Settings.Prefix..'color ') then
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                Settings.Color=Message:sub(8)
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            elseif Message:sub(1,6):lower():match(Settings.Prefix..'body ') then
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                Settings.Body=tonumber(Message:sub(7))
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            elseif Message:sub(1,10):lower():match(Settings.Prefix..'material ') then
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                Settings.Material=Message:sub(11)
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            elseif Message:sub(1,7):lower():match(Settings.Prefix..'global') then
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                if Settings.Global==false then
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                    Settings.Global=true
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                    Music.Parent=workspace
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                else
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                    Settings.Global=false
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                    Music.Parent=RootPart
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                end
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            elseif Message:sub(1,6):lower():match(Settings.Prefix..'disp ') then
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                Settings.Disposition=tonumber(Message:sub(7))
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            elseif Message:sub(1,7):lower():match(Settings.Prefix..'parts ') then
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                Part(tonumber(Message:sub(8)))
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            elseif Message:sub(1,7):lower():match(Settings.Prefix..'power ') then
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                Settings.Power=tonumber(Message:sub(8))
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            elseif Message:sub(1,8):lower():match(Settings.Prefix..'follow ') then
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                for i,v in pairs(game.Players:GetPlayers()) do
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                    if v.Name:lower():match(Message:sub(9):lower()) then
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                        Follow=v.Name
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                        Plr=game.Players[Follow]
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                        Char=Plr.Character
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                        RootPart=Char.HumanoidRootPart
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                        if Settings.Global==false then
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                            Music.Parent=RootPart
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                        end
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                    end
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                end
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            elseif Message:sub(1,11):lower():match(Settings.Prefix..'whitelist ') then
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                for i,v in pairs(game.Players:GetPlayers()) do
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				    if v.Name:lower():match(Message:sub(12):lower()) then
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                        Whitelist[v.Name]={Name=v.Name,UserId=v.UserId} 
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				    end
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			    end
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            elseif Message:sub(1,8):lower():match(Settings.Prefix..'rainbow') then
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                if Settings.Rainbow==false then
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                    Settings.Rainbow=true
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                else
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                    Settings.Rainbow=false
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                end
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            end
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        end
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    end
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end
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game.Players.PlayerAdded:connect(function(Plyr)
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    Plyr.Chatted:connect(function(Message) Chatted(Plyr,Message) end)
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end)
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for i,v in pairs(game.Players:GetPlayers()) do
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    v.Chatted:connect(function(Message) Chatted(v,Message) end)
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end
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local Mouse = game.Players.LocalPlayer:GetMouse()
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local Plr = game.Players.LocalPlayer
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Mouse.KeyDown:connect(function(KeyDown)
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if KeyDown == "0" then
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Plr.Character.Humanoid.WalkSpeed = 135
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end
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end)
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Mouse.KeyUp:connect(function(KeyUp)
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if KeyUp == "0" then
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Plr.Character.Humanoid.WalkSpeed = 16
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end
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end)
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local UserInputService = game:GetService("UserInputService")
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local localPlayer = game.Players.LocalPlayer
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local character
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local humanoid
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local canDoubleJump = false
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local hasDoubleJumped = false
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local oldPower
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local TIME_BETWEEN_JUMPS = 0.2
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local DOUBLE_JUMP_POWER_MULTIPLIER = 2
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function onJumpRequest()
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	if not character or not humanoid or not character:IsDescendantOf(workspace) or
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	 humanoid:GetState() == Enum.HumanoidStateType.Dead then
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		return
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	end
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259
	if canDoubleJump and not hasDoubleJumped then
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		hasDoubleJumped = true
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		humanoid.JumpPower = oldPower * DOUBLE_JUMP_POWER_MULTIPLIER
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		humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
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	end
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end
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local function characterAdded(newCharacter)
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	character = newCharacter
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	humanoid = newCharacter:WaitForChild("Humanoid")
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	hasDoubleJumped = false
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	canDoubleJump = false
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	oldPower = humanoid.JumpPower
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273
	humanoid.StateChanged:connect(function(old, new)
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		if new == Enum.HumanoidStateType.Landed then
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			canDoubleJump = false
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			hasDoubleJumped = false
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			humanoid.JumpPower = oldPower
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		elseif new == Enum.HumanoidStateType.Freefall then
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			wait(TIME_BETWEEN_JUMPS)
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			canDoubleJump = true
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		end
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	end)
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end
284
 
285
if localPlayer.Character then
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	characterAdded(localPlayer.Character)
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end
288
 
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localPlayer.CharacterAdded:connect(characterAdded)
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UserInputService.JumpRequest:connect(onJumpRequest)