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| 1 | addHook("MobjThinker", function(mobj)
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| 2 | - | local player = mobj.player |
| 2 | + | local player = mobj.player |
| 3 | - | local swimming = 0 |
| 3 | + | local swimming = 0 |
| 4 | - | |
| 4 | + | |
| 5 | - | if swimming == 0 & (player.pflags & PF_JUMPED) & (player.cmd.buttons & BT_USE) |
| 5 | + | if swimming == 0 and (player.cmd.buttons & BT_CUSTOM1) |
| 6 | - | swimming = 1 |
| 6 | + | swimming = 1 |
| 7 | - | end |
| 7 | + | end |
| 8 | - | |
| 8 | + | if swimming == 1 and (player.cmd.buttons & BT_CUSTOM2) |
| 9 | - | if not player.powers[pw_underwater] |
| 9 | + | swimming = 0 |
| 10 | - | and not player.powers[pw_super] |
| 10 | + | end |
| 11 | - | swimming = 0 |
| 11 | + | if not player.powers[pw_underwater] |
| 12 | - | end |
| 12 | + | and not player.powers[pw_super] |
| 13 | - | |
| 13 | + | swimming = 0 |
| 14 | - | if (player.powers[pw_underwater] | player.powers[pw_super]) & swimming == 1 |
| 14 | + | end |
| 15 | - | and (player.cmd.buttons & BT_JUMP) |
| 15 | + | if (player.powers[pw_underwater] | player.powers[pw_super]) and swimming == 1 |
| 16 | and not (player.pflags & PF_NIGHTSMODE) | |
| 17 | and not (player.pflags & PF_ROPEHANG) | |
| 18 | and not (player.pflags & PF_MACESPIN) | |
| 19 | and not (player.pflags & PF_STASIS) | |
| 20 | and not (player.mo.tracer and player.mo.tracer.type == MT_TUBEWAYPOINT) | |
| 21 | - | //move up if jump is pressed |
| 21 | + | if (player.cmd.buttons & BT_JUMP) |
| 22 | - | P_SetObjectMomZ(player.mo, FRACUNIT*8, false) |
| 22 | + | //move up if jump is pressed |
| 23 | - | end |
| 23 | + | P_SetObjectMomZ(player.mo, FRACUNIT*8, false) |
| 24 | - | |
| 24 | + | end |
| 25 | - | if (player.powers[pw_underwater] | player.powers[pw_super]) & swimming == 1 |
| 25 | + | if (player.cmd.buttons & BT_USE) |
| 26 | - | and (player.cmd.buttons & BT_USE) |
| 26 | + | // move down if spin is pressed |
| 27 | P_SetObjectMomZ(player.mo, FRACUNIT*-8, false) | |
| 28 | end | |
| 29 | if not (player.cmd.buttons & (BT_JUMP|BT_USE)) | |
| 30 | // kill z momentum when not moving up or down | |
| 31 | player.mo.momz = 0 | |
| 32 | - | // move down if spin is pressed |
| 32 | + | end |
| 33 | - | P_SetObjectMomZ(player.mo, FRACUNIT*-8, false) |
| 33 | + | end |
| 34 | - | end |
| 34 | + |