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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | - | --|| CREATED BY SHACKLUSTER |
| 2 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 3 | - | --\\====================================================//-- |
| 3 | + | do |
| 4 | print("FE Compatibility code by Mokiros")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | ||
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | - | Player = game:GetService("Players").LocalPlayer
|
| 55 | + | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = game:GetService("Players").LocalPlayer
| |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | - | Mouse = Player:GetMouse() |
| 61 | + | |
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | ||
| 84 | wait(0.2) | |
| 85 | ||
| 86 | ||
| 87 | ||
| 88 | ||
| 89 | ||
| 90 | CV="Magenta" | |
| 91 | p = game.Players.LocalPlayer | |
| 92 | char = p.Character | |
| 93 | local txt = Instance.new("BillboardGui", char)
| |
| 94 | txt.Adornee = char .Head | |
| 95 | txt.Name = "_status" | |
| 96 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 97 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 98 | local text = Instance.new("TextLabel", txt)
| |
| 99 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 100 | text.FontSize = "Size24" | |
| 101 | text.TextScaled = true | |
| 102 | text.TextTransparency = 0 | |
| 103 | text.BackgroundTransparency = 1 | |
| 104 | text.TextTransparency = 0 | |
| 105 | text.TextStrokeTransparency = 0 | |
| 106 | text.Font = "Bodoni" | |
| 107 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 108 | ||
| 109 | v=Instance.new("Part")
| |
| 110 | v.Name = "ColorBrick" | |
| 111 | v.Parent=p.Character | |
| 112 | v.FormFactor="Symmetric" | |
| 113 | v.Anchored=true | |
| 114 | v.CanCollide=false | |
| 115 | v.BottomSurface="Smooth" | |
| 116 | v.TopSurface="Smooth" | |
| 117 | v.Size=Vector3.new(10,5,3) | |
| 118 | v.Transparency=1 | |
| 119 | v.CFrame=char.Torso.CFrame | |
| 120 | v.BrickColor=BrickColor.new(CV) | |
| 121 | v.Transparency=1 | |
| 122 | text.TextColor3 = Color3.new(170,0,170) | |
| 123 | v.Shape="Block" | |
| 124 | text.Text = "Sin" | |
| 125 | ||
| 126 | ||
| 127 | ||
| 128 | ||
| 129 | ||
| 130 | ||
| 131 | ||
| 132 | Player = owner | |
| 133 | PlayerGui = Player.PlayerGui | |
| 134 | Cam = workspace.CurrentCamera | |
| 135 | Backpack = Player.Backpack | |
| 136 | Character = Player.Character | |
| 137 | Humanoid = Character.Humanoid | |
| 138 | RootPart = Character["HumanoidRootPart"] | |
| 139 | Torso = Character["Torso"] | |
| 140 | Head = Character["Head"] | |
| 141 | RightArm = Character["Right Arm"] | |
| 142 | LeftArm = Character["Left Arm"] | |
| 143 | RightLeg = Character["Right Leg"] | |
| 144 | LeftLeg = Character["Left Leg"] | |
| 145 | RootJoint = RootPart["RootJoint"] | |
| 146 | Neck = Torso["Neck"] | |
| 147 | RightShoulder = Torso["Right Shoulder"] | |
| 148 | LeftShoulder = Torso["Left Shoulder"] | |
| 149 | RightHip = Torso["Right Hip"] | |
| 150 | LeftHip = Torso["Left Hip"] | |
| 151 | local sick = Instance.new("Sound",Character)
| |
| 152 | sick.SoundId = "rbxassetid://165498643" | |
| 153 | sick.Looped = true | |
| 154 | sick.Pitch = 1 | |
| 155 | sick.Volume = 3 | |
| 156 | sick:Play() | |
| 157 | Humanoid.DisplayDistanceType = "None" | |
| 158 | ||
| 159 | IT = Instance.new | |
| 160 | CF = CFrame.new | |
| 161 | VT = Vector3.new | |
| 162 | RAD = math.rad | |
| 163 | C3 = Color3.new | |
| 164 | UD2 = UDim2.new | |
| 165 | BRICKC = BrickColor.new | |
| 166 | ANGLES = CFrame.Angles | |
| 167 | EULER = CFrame.fromEulerAnglesXYZ | |
| 168 | COS = math.cos | |
| 169 | ACOS = math.acos | |
| 170 | SIN = math.sin | |
| 171 | ASIN = math.asin | |
| 172 | ABS = math.abs | |
| 173 | MRANDOM = math.random | |
| 174 | FLOOR = math.floor | |
| 175 | ||
| 176 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 177 | local NEWMESH = IT(MESH) | |
| 178 | if MESH == "SpecialMesh" then | |
| 179 | NEWMESH.MeshType = MESHTYPE | |
| 180 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 181 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 182 | end | |
| 183 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 184 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 185 | end | |
| 186 | end | |
| 187 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 188 | NEWMESH.Scale = SCALE | |
| 189 | NEWMESH.Parent = PARENT | |
| 190 | return NEWMESH | |
| 191 | end | |
| 192 | ||
| 193 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 194 | local NEWPART = IT("Part")
| |
| 195 | NEWPART.formFactor = FORMFACTOR | |
| 196 | NEWPART.Reflectance = REFLECTANCE | |
| 197 | NEWPART.Transparency = TRANSPARENCY | |
| 198 | NEWPART.CanCollide = false | |
| 199 | NEWPART.Anchored = true | |
| 200 | NEWPART.Locked = true | |
| 201 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 202 | NEWPART.Name = NAME | |
| 203 | NEWPART.Size = SIZE | |
| 204 | NEWPART.Position = Torso.Position | |
| 205 | NEWPART.Material = MATERIAL | |
| 206 | NEWPART:BreakJoints() | |
| 207 | NEWPART.Parent = PARENT | |
| 208 | return NEWPART | |
| 209 | end | |
| 210 | ||
| 211 | ||
| 212 | --//=================================\\ | |
| 213 | --|| CUSTOMIZATION | |
| 214 | --\\=================================// | |
| 215 | ||
| 216 | Class_Name = "Sin" | |
| 217 | Weapon_Name = "Add-ons" | |
| 218 | ||
| 219 | Custom_Colors = {
| |
| 220 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 221 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 222 | ||
| 223 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 224 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 225 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 226 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 227 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 228 | ||
| 229 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 230 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 231 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 232 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 233 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 234 | } | |
| 235 | ||
| 236 | ||
| 237 | Player_Size = 1.15 --Size of the player. | |
| 238 | Animation_Speed = 1.2 | |
| 239 | Attack_Animation_Speed = 2.5 | |
| 240 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 241 | ||
| 242 | local Speed = 45 | |
| 243 | local Effects2 = {}
| |
| 244 | ||
| 245 | --//=================================\\ | |
| 246 | --|| END OF CUSTOMIZATION | |
| 247 | --\\=================================// | |
| 248 | ||
| 249 | local function weldBetween(a, b) | |
| 250 | local weldd = Instance.new("ManualWeld")
| |
| 251 | weldd.Part0 = a | |
| 252 | weldd.Part1 = b | |
| 253 | weldd.C0 = CFrame.new() | |
| 254 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 255 | weldd.Parent = a | |
| 256 | return weldd | |
| 257 | end | |
| 258 | ||
| 259 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 260 | local acs = Instance.new("Part")
| |
| 261 | acs.CanCollide = false | |
| 262 | acs.Anchored = false | |
| 263 | acs.Size = Vector3.new(0,0,0) | |
| 264 | acs.CFrame = attachmentpart.CFrame | |
| 265 | acs.Parent = Character | |
| 266 | acs.BrickColor = color | |
| 267 | local meshs = Instance.new("SpecialMesh")
| |
| 268 | meshs.MeshId = mesh | |
| 269 | meshs.TextureId = texture | |
| 270 | meshs.Parent = acs | |
| 271 | meshs.Scale = scale | |
| 272 | meshs.Offset = offset | |
| 273 | weldBetween(attachmentpart,acs) | |
| 274 | end | |
| 275 | ||
| 276 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 277 | if TYPE == "Gem" then | |
| 278 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 279 | acs.Anchored = false | |
| 280 | acs.CanCollide = false | |
| 281 | acs.CFrame = PART.CFrame | |
| 282 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 283 | weldBetween(PART,acs) | |
| 284 | elseif TYPE == "Skull" then | |
| 285 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 286 | acs.Anchored = false | |
| 287 | acs.CanCollide = false | |
| 288 | acs.CFrame = PART.CFrame | |
| 289 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 290 | weldBetween(PART,acs) | |
| 291 | elseif TYPE == "Eye" then | |
| 292 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 293 | acs.Anchored = false | |
| 294 | acs.CanCollide = false | |
| 295 | acs.CFrame = PART.CFrame | |
| 296 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 297 | weldBetween(PART,acs) | |
| 298 | end | |
| 299 | end | |
| 300 | ||
| 301 | --//=================================\\ | |
| 302 | --|| USEFUL VALUES | |
| 303 | --\\=================================// | |
| 304 | ||
| 305 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 306 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 307 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 308 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 309 | local CO1 = 0 | |
| 310 | local CO2 = 0 | |
| 311 | local CO3 = 0 | |
| 312 | local CO4 = 0 | |
| 313 | local CHANGEDEFENSE = 0 | |
| 314 | local CHANGEDAMAGE = 1e999 | |
| 315 | local CHANGEMOVEMENT = 0 | |
| 316 | local ANIM = "Idle" | |
| 317 | local ATTACK = false | |
| 318 | local EQUIPPED = false | |
| 319 | local HOLD = false | |
| 320 | local COMBO = 1 | |
| 321 | local LASTPOINT = nil | |
| 322 | local BLCF = nil | |
| 323 | local SCFR = nil | |
| 324 | local STAGGERHITANIM = false | |
| 325 | local STAGGERANIM = false | |
| 326 | local STUNANIM = false | |
| 327 | local CRITCHANCENUMBER = 1e999 | |
| 328 | local IDLENUMBER = 0 | |
| 329 | local DONUMBER = 0 | |
| 330 | local HANDIDLE = false | |
| 331 | local SINE = 0 | |
| 332 | local CHANGE = 2 / Animation_Speed | |
| 333 | local WALKINGANIM = false | |
| 334 | local WALK = 0 | |
| 335 | local DISABLEJUMPING = false | |
| 336 | local HASBEENBLOCKED = false | |
| 337 | local STUNDELAYNUMBER = 0 | |
| 338 | local MANADELAYNUMBER = 0 | |
| 339 | local HASJUMPED = false | |
| 340 | local punch = 1 | |
| 341 | local KEYHOLD = false | |
| 342 | local SECONDARYMANADELAYNUMBER = 0 | |
| 343 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 344 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 345 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 346 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 347 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 348 | WEAPONGUI.Name = "Weapon GUI" | |
| 349 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 350 | WEAPONTOOL.Name = Weapon_Name | |
| 351 | local Weapon = IT("Model")
| |
| 352 | Weapon.Name = Weapon_Name | |
| 353 | local Effects = IT("Folder", Weapon)
| |
| 354 | Effects.Name = "Effects" | |
| 355 | local ANIMATOR = Humanoid.Animator | |
| 356 | local ANIMATE = Character.Animate | |
| 357 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 358 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 359 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 360 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 361 | local ATTACKSOUNDS = {"159972643","159972627"}
| |
| 362 | local UNANCHOR = true | |
| 363 | ||
| 364 | --//=================================\\ | |
| 365 | --\\=================================// | |
| 366 | ||
| 367 | --//=================================\\ | |
| 368 | --|| STATS | |
| 369 | --\\=================================// | |
| 370 | ||
| 371 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 372 | Character:FindFirstChild("Stats").Parent = nil
| |
| 373 | end | |
| 374 | ||
| 375 | local Stats = IT("Folder", nil)
| |
| 376 | Stats.Name = "Stats" | |
| 377 | local ChangeStat = IT("Folder", Stats)
| |
| 378 | ChangeStat.Name = "ChangeStat" | |
| 379 | local Defense = IT("NumberValue", Stats)
| |
| 380 | Defense.Name = "Defense" | |
| 381 | Defense.Value = 1e999 | |
| 382 | local Movement = IT("NumberValue", Stats)
| |
| 383 | Movement.Name = "Movement" | |
| 384 | Movement.Value = 1 | |
| 385 | local Damage = IT("NumberValue", Stats)
| |
| 386 | Damage.Name = "Damage" | |
| 387 | Damage.Value = 1e999 | |
| 388 | local Mana = IT("NumberValue", Stats)
| |
| 389 | Mana.Name = "Mana" | |
| 390 | Mana.Value = 0 | |
| 391 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 392 | SecondaryMana.Name = "SecondaryMana" | |
| 393 | SecondaryMana.Value = 0 | |
| 394 | local CanCrit = IT("BoolValue", Stats)
| |
| 395 | CanCrit.Name = "CanCrit" | |
| 396 | CanCrit.Value = false | |
| 397 | local CritChance = IT("NumberValue", Stats)
| |
| 398 | CritChance.Name = "CritChance" | |
| 399 | CritChance.Value = 20 | |
| 400 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 401 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 402 | CanPenetrateArmor.Value = false | |
| 403 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 404 | AntiTeamKill.Name = "AntiTeamKill" | |
| 405 | AntiTeamKill.Value = false | |
| 406 | local Rooted = IT("BoolValue", Stats)
| |
| 407 | Rooted.Name = "Rooted" | |
| 408 | Rooted.Value = false | |
| 409 | local Block = IT("BoolValue", Stats)
| |
| 410 | Block.Name = "Block" | |
| 411 | Block.Value = false | |
| 412 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 413 | RecentEnemy.Name = "RecentEnemy" | |
| 414 | RecentEnemy.Value = nil | |
| 415 | local StaggerHit = IT("BoolValue", Stats)
| |
| 416 | StaggerHit.Name = "StaggerHit" | |
| 417 | StaggerHit.Value = false | |
| 418 | local Stagger = IT("BoolValue", Stats)
| |
| 419 | Stagger.Name = "Stagger" | |
| 420 | Stagger.Value = false | |
| 421 | local Stun = IT("BoolValue", Stats)
| |
| 422 | Stun.Name = "Stun" | |
| 423 | Stun.Value = false | |
| 424 | local StunValue = IT("NumberValue", Stats)
| |
| 425 | StunValue.Name = "StunValue" | |
| 426 | StunValue.Value = 0 | |
| 427 | ||
| 428 | ||
| 429 | --//=================================\\ | |
| 430 | --\\=================================// | |
| 431 | ||
| 432 | ||
| 433 | ||
| 434 | ||
| 435 | ||
| 436 | --//=================================\\ | |
| 437 | --|| DEBUFFS / BUFFS | |
| 438 | --\\=================================// | |
| 439 | ||
| 440 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 441 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 442 | DEFENSECHANGE1.Value = 0 | |
| 443 | ||
| 444 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 445 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 446 | MOVEMENTCHANGE1.Value = 0 | |
| 447 | ||
| 448 | --//=================================\\ | |
| 449 | --\\=================================// | |
| 450 | ||
| 451 | ||
| 452 | ||
| 453 | ||
| 454 | ||
| 455 | --//=================================\\ | |
| 456 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 457 | --\\=================================// | |
| 458 | ||
| 459 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 460 | ArtificialHB.Name = "ArtificialHB" | |
| 461 | ||
| 462 | script:WaitForChild("ArtificialHB")
| |
| 463 | ||
| 464 | frame = Frame_Speed | |
| 465 | tf = 0 | |
| 466 | allowframeloss = false | |
| 467 | tossremainder = false | |
| 468 | lastframe = tick() | |
| 469 | script.ArtificialHB:Fire() | |
| 470 | ||
| 471 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 472 | tf = tf + s | |
| 473 | if tf >= frame then | |
| 474 | if allowframeloss then | |
| 475 | script.ArtificialHB:Fire() | |
| 476 | lastframe = tick() | |
| 477 | else | |
| 478 | for i = 1, math.floor(tf / frame) do | |
| 479 | script.ArtificialHB:Fire() | |
| 480 | end | |
| 481 | lastframe = tick() | |
| 482 | end | |
| 483 | if tossremainder then | |
| 484 | tf = 0 | |
| 485 | else | |
| 486 | tf = tf - frame * math.floor(tf / frame) | |
| 487 | end | |
| 488 | end | |
| 489 | end) | |
| 490 | ||
| 491 | --//=================================\\ | |
| 492 | --\\=================================// | |
| 493 | ||
| 494 | ||
| 495 | ||
| 496 | ||
| 497 | ||
| 498 | --//=================================\\ | |
| 499 | --|| SOME FUNCTIONS | |
| 500 | --\\=================================// | |
| 501 | ||
| 502 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 503 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 504 | end | |
| 505 | ||
| 506 | function PositiveAngle(NUMBER) | |
| 507 | if NUMBER >= 0 then | |
| 508 | NUMBER = 0 | |
| 509 | end | |
| 510 | return NUMBER | |
| 511 | end | |
| 512 | ||
| 513 | function NegativeAngle(NUMBER) | |
| 514 | if NUMBER <= 0 then | |
| 515 | NUMBER = 0 | |
| 516 | end | |
| 517 | return NUMBER | |
| 518 | end | |
| 519 | ||
| 520 | function Swait(NUMBER) | |
| 521 | if NUMBER == 0 or NUMBER == nil then | |
| 522 | ArtificialHB.Event:wait() | |
| 523 | else | |
| 524 | for i = 1, NUMBER do | |
| 525 | ArtificialHB.Event:wait() | |
| 526 | end | |
| 527 | end | |
| 528 | end | |
| 529 | ||
| 530 | function QuaternionFromCFrame(cf) | |
| 531 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 532 | local trace = m00 + m11 + m22 | |
| 533 | if trace > 0 then | |
| 534 | local s = math.sqrt(1 + trace) | |
| 535 | local recip = 0.5 / s | |
| 536 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 537 | else | |
| 538 | local i = 0 | |
| 539 | if m11 > m00 then | |
| 540 | i = 1 | |
| 541 | end | |
| 542 | if m22 > (i == 0 and m00 or m11) then | |
| 543 | i = 2 | |
| 544 | end | |
| 545 | if i == 0 then | |
| 546 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 547 | local recip = 0.5 / s | |
| 548 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 549 | elseif i == 1 then | |
| 550 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 551 | local recip = 0.5 / s | |
| 552 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 553 | elseif i == 2 then | |
| 554 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 555 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 556 | end | |
| 557 | end | |
| 558 | end | |
| 559 | ||
| 560 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 561 | local xs, ys, zs = x + x, y + y, z + z | |
| 562 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 563 | local xx = x * xs | |
| 564 | local xy = x * ys | |
| 565 | local xz = x * zs | |
| 566 | local yy = y * ys | |
| 567 | local yz = y * zs | |
| 568 | local zz = z * zs | |
| 569 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 570 | end | |
| 571 | ||
| 572 | function QuaternionSlerp(a, b, t) | |
| 573 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 574 | local startInterp, finishInterp; | |
| 575 | if cosTheta >= 0.0001 then | |
| 576 | if (1 - cosTheta) > 0.0001 then | |
| 577 | local theta = ACOS(cosTheta) | |
| 578 | local invSinTheta = 1 / SIN(theta) | |
| 579 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 580 | finishInterp = SIN(t * theta) * invSinTheta | |
| 581 | else | |
| 582 | startInterp = 1 - t | |
| 583 | finishInterp = t | |
| 584 | end | |
| 585 | else | |
| 586 | if (1 + cosTheta) > 0.0001 then | |
| 587 | local theta = ACOS(-cosTheta) | |
| 588 | local invSinTheta = 1 / SIN(theta) | |
| 589 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 590 | finishInterp = SIN(t * theta) * invSinTheta | |
| 591 | else | |
| 592 | startInterp = t - 1 | |
| 593 | finishInterp = t | |
| 594 | end | |
| 595 | end | |
| 596 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 597 | end | |
| 598 | ||
| 599 | function Clerp(a, b, t) | |
| 600 | local qa = {QuaternionFromCFrame(a)}
| |
| 601 | local qb = {QuaternionFromCFrame(b)}
| |
| 602 | local ax, ay, az = a.x, a.y, a.z | |
| 603 | local bx, by, bz = b.x, b.y, b.z | |
| 604 | local _t = 1 - t | |
| 605 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 606 | end | |
| 607 | ||
| 608 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 609 | local frame = IT("Frame")
| |
| 610 | frame.BackgroundTransparency = TRANSPARENCY | |
| 611 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 612 | frame.Position = POSITION | |
| 613 | frame.Size = SIZE | |
| 614 | frame.BackgroundColor3 = COLOR | |
| 615 | frame.BorderColor3 = BORDERCOLOR | |
| 616 | frame.Name = NAME | |
| 617 | frame.Parent = PARENT | |
| 618 | return frame | |
| 619 | end | |
| 620 | ||
| 621 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 622 | local label = IT("TextLabel")
| |
| 623 | label.BackgroundTransparency = 1 | |
| 624 | label.Size = UD2(1, 0, 1, 0) | |
| 625 | label.Position = UD2(0, 0, 0, 0) | |
| 626 | label.TextColor3 = C3(255, 255, 255) | |
| 627 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 628 | label.TextTransparency = TRANSPARENCY | |
| 629 | label.FontSize = TEXTFONTSIZE | |
| 630 | label.Font = TEXTFONT | |
| 631 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 632 | label.TextScaled = true | |
| 633 | label.Text = TEXT | |
| 634 | label.Name = NAME | |
| 635 | label.Parent = PARENT | |
| 636 | return label | |
| 637 | end | |
| 638 | ||
| 639 | function NoOutlines(PART) | |
| 640 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 641 | end | |
| 642 | ||
| 643 | ||
| 644 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 645 | local NEWWELD = IT(TYPE) | |
| 646 | NEWWELD.Part0 = PART0 | |
| 647 | NEWWELD.Part1 = PART1 | |
| 648 | NEWWELD.C0 = C0 | |
| 649 | NEWWELD.C1 = C1 | |
| 650 | NEWWELD.Parent = PARENT | |
| 651 | return NEWWELD | |
| 652 | end | |
| 653 | ||
| 654 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 655 | local NEWSOUND = IT("Sound", PARENT)
| |
| 656 | NEWSOUND.Volume = VOLUME | |
| 657 | NEWSOUND.Pitch = PITCH | |
| 658 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 659 | coroutine.resume(coroutine.create(function() | |
| 660 | Swait() | |
| 661 | NEWSOUND:play() | |
| 662 | repeat Swait() until NEWSOUND.Playing == false | |
| 663 | NEWSOUND:remove() | |
| 664 | end)) | |
| 665 | return NEWSOUND | |
| 666 | end | |
| 667 | ||
| 668 | function CFrameFromTopBack(at, top, back) | |
| 669 | local right = top:Cross(back) | |
| 670 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 671 | end | |
| 672 | ||
| 673 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
| 674 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
| 675 | local CURRENTPOSITION = POSITION1 | |
| 676 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
| |
| 677 | coroutine.resume(coroutine.create(function() | |
| 678 | for i = 1, MULTIPLIERTIME do | |
| 679 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
| 680 | LIGHTNINGPART.Anchored = true | |
| 681 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
| 682 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
| 683 | if MULTIPLIERTIME == i then | |
| 684 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
| 685 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
| 686 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
| 687 | else | |
| 688 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
| 689 | end | |
| 690 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
| 691 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
| 692 | coroutine.resume(coroutine.create(function() | |
| 693 | while LIGHTNINGPART.Transparency ~= 1 do | |
| 694 | --local StartTransparency = tra | |
| 695 | for i=0, 1, LASTINGTIME do | |
| 696 | Swait() | |
| 697 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
| 698 | end | |
| 699 | end | |
| 700 | end)) | |
| 701 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
| 702 | end | |
| 703 | end)) | |
| 704 | end | |
| 705 | ||
| 706 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 707 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 708 | EFFECTPART.Anchored = true | |
| 709 | EFFECTPART.CFrame = CFRAME | |
| 710 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 711 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 712 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 713 | for i = 0, 1, delay do | |
| 714 | Swait() | |
| 715 | PART.CFrame = PART.CFrame * ROTATION | |
| 716 | PART.Transparency = i | |
| 717 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 718 | end | |
| 719 | PART.Parent = nil | |
| 720 | end), EFFECTPART, EFFECTMESH) | |
| 721 | end | |
| 722 | ||
| 723 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 724 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 725 | EFFECTPART.Anchored = true | |
| 726 | EFFECTPART.CFrame = CFRAME | |
| 727 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 728 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 729 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 730 | for i = 0, 1, delay do | |
| 731 | Swait() | |
| 732 | PART.CFrame = PART.CFrame * ROTATION | |
| 733 | PART.Transparency = i | |
| 734 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 735 | end | |
| 736 | PART.Parent = nil | |
| 737 | end), EFFECTPART, EFFECTMESH) | |
| 738 | end | |
| 739 | ||
| 740 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 741 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 742 | EFFECTPART.Anchored = true | |
| 743 | EFFECTPART.CFrame = CFRAME | |
| 744 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 745 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 746 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 747 | for i = 0, 1, delay do | |
| 748 | Swait() | |
| 749 | PART.CFrame = PART.CFrame * ROTATION | |
| 750 | PART.Transparency = i | |
| 751 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 752 | end | |
| 753 | PART.Parent = nil | |
| 754 | end), EFFECTPART, EFFECTMESH) | |
| 755 | end | |
| 756 | ||
| 757 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 758 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 759 | EFFECTPART.Anchored = true | |
| 760 | EFFECTPART.CFrame = CFRAME | |
| 761 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 762 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 763 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 764 | for i = 0, 1, delay do | |
| 765 | Swait() | |
| 766 | PART.CFrame = PART.CFrame * ROTATION | |
| 767 | PART.Transparency = i | |
| 768 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 769 | end | |
| 770 | PART.Parent = nil | |
| 771 | end), EFFECTPART, EFFECTMESH) | |
| 772 | end | |
| 773 | ||
| 774 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 775 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 776 | EFFECTPART.Anchored = true | |
| 777 | EFFECTPART.CFrame = CFRAME | |
| 778 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 779 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 780 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 781 | for i = 0, 1, delay do | |
| 782 | Swait() | |
| 783 | PART.CFrame = PART.CFrame * ROTATION | |
| 784 | PART.Transparency = i | |
| 785 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 786 | end | |
| 787 | PART.Parent = nil | |
| 788 | end), EFFECTPART, EFFECTMESH) | |
| 789 | end | |
| 790 | ||
| 791 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 792 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 793 | EFFECTPART.Anchored = true | |
| 794 | EFFECTPART.CFrame = CFRAME | |
| 795 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
| |
| 796 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 797 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 798 | for i = 0, 1, delay do | |
| 799 | Swait() | |
| 800 | PART.CFrame = PART.CFrame * ROTATION | |
| 801 | PART.Transparency = i | |
| 802 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
| 803 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 804 | end | |
| 805 | PART.Parent = nil | |
| 806 | end), EFFECTPART, EFFECTMESH) | |
| 807 | end | |
| 808 | ||
| 809 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 810 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 811 | EFFECTPART.Anchored = true | |
| 812 | EFFECTPART.CFrame = CFRAME | |
| 813 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 814 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 815 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 816 | for i = 0, 1, delay do | |
| 817 | Swait() | |
| 818 | PART.CFrame = PART.CFrame * ROTATION | |
| 819 | PART.Transparency = i | |
| 820 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 821 | end | |
| 822 | PART.Parent = nil | |
| 823 | end), EFFECTPART, EFFECTMESH) | |
| 824 | end | |
| 825 | ||
| 826 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 827 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 828 | EFFECTPART.Anchored = true | |
| 829 | EFFECTPART.CFrame = CFRAME | |
| 830 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 831 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 832 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 833 | for i = 0, 1, delay do | |
| 834 | Swait() | |
| 835 | PART.CFrame = PART.CFrame * ROTATION | |
| 836 | PART.Transparency = i | |
| 837 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 838 | end | |
| 839 | PART.Parent = nil | |
| 840 | end), EFFECTPART, EFFECTMESH) | |
| 841 | end | |
| 842 | ||
| 843 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 844 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 845 | EFFECTPART.Anchored = true | |
| 846 | EFFECTPART.CFrame = CFRAME | |
| 847 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 848 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 849 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 850 | for i = 0, 1, delay do | |
| 851 | Swait() | |
| 852 | PART.CFrame = PART.CFrame * ROTATION | |
| 853 | PART.Transparency = i | |
| 854 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 855 | end | |
| 856 | PART.Parent = nil | |
| 857 | end), EFFECTPART, EFFECTMESH) | |
| 858 | end | |
| 859 | ||
| 860 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 861 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 862 | EFFECTPART.Anchored = true | |
| 863 | EFFECTPART.CFrame = CFRAME | |
| 864 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 865 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 866 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 867 | for i = 0, 1, delay do | |
| 868 | Swait() | |
| 869 | PART.CFrame = PART.CFrame * ROTATION | |
| 870 | PART.Transparency = i | |
| 871 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 872 | end | |
| 873 | PART.Parent = nil | |
| 874 | end), EFFECTPART, EFFECTMESH) | |
| 875 | end | |
| 876 | ||
| 877 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 878 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 879 | EFFECTPART.Anchored = true | |
| 880 | EFFECTPART.CFrame = CFRAME | |
| 881 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 882 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 883 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 884 | for i = 0, 1, delay do | |
| 885 | Swait() | |
| 886 | PART.CFrame = PART.CFrame * ROTATION | |
| 887 | PART.Transparency = i | |
| 888 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 889 | end | |
| 890 | PART.Parent = nil | |
| 891 | end), EFFECTPART, EFFECTMESH) | |
| 892 | end | |
| 893 | ||
| 894 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 895 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 896 | EFFECTPART.Anchored = true | |
| 897 | EFFECTPART.CFrame = CFRAME | |
| 898 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 899 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 900 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 901 | for i = 0, 1, delay do | |
| 902 | Swait() | |
| 903 | PART.CFrame = PART.CFrame * ROTATION | |
| 904 | PART.Transparency = i | |
| 905 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 906 | end | |
| 907 | PART.Parent = nil | |
| 908 | end), EFFECTPART, EFFECTMESH) | |
| 909 | end | |
| 910 | ||
| 911 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 912 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 913 | EFFECTPART.Anchored = true | |
| 914 | EFFECTPART.CFrame = CFRAME | |
| 915 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 916 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 917 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 918 | for i = 0, 1, delay do | |
| 919 | Swait() | |
| 920 | PART.CFrame = PART.CFrame * ROTATION | |
| 921 | PART.Transparency = i | |
| 922 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 923 | end | |
| 924 | PART.Parent = nil | |
| 925 | end), EFFECTPART, EFFECTMESH) | |
| 926 | end | |
| 927 | ||
| 928 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
| 929 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 930 | EFFECTPART.Anchored = true | |
| 931 | EFFECTPART.CFrame = CFRAME | |
| 932 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
| |
| 933 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 934 | local XVALUE = MRANDOM() | |
| 935 | local YVALUE = MRANDOM() | |
| 936 | local ZVALUE = MRANDOM() | |
| 937 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
| 938 | for i = 0, 1, delay do | |
| 939 | Swait() | |
| 940 | PART.CFrame = PART.CFrame * ROTATION | |
| 941 | PART.Transparency = i | |
| 942 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
| 943 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
| 944 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
| 945 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
| 946 | end | |
| 947 | PART.Parent = nil | |
| 948 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
| 949 | end | |
| 950 | ||
| 951 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
| 952 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
| 953 | if MAGNITUDECFRAME > (1 / 100) then | |
| 954 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
| 955 | EFFECTPART.Anchored = true | |
| 956 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
| 957 | local THEMESHTYPE = "BlockMesh" | |
| 958 | if MESHTYPE == "Cylinder" then | |
| 959 | THEMESHTYPE = "CylinderMesh" | |
| 960 | end | |
| 961 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
| 962 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 963 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 964 | for i = 0, 1, delay do | |
| 965 | Swait() | |
| 966 | PART.CFrame = PART.CFrame * ROTATION | |
| 967 | PART.Transparency = i | |
| 968 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
| 969 | end | |
| 970 | PART.Parent = nil | |
| 971 | end), EFFECTPART, EFFECTMESH) | |
| 972 | end | |
| 973 | end | |
| 974 | ||
| 975 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
| 976 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
| 977 | EFFECTPART.Anchored = true | |
| 978 | EFFECTPART.CFrame = CFRAME | |
| 979 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
| |
| 980 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 981 | local THELASTPOINT = CFRAME | |
| 982 | coroutine.resume(coroutine.create(function(PART) | |
| 983 | for i = 1, DURATION do | |
| 984 | Swait() | |
| 985 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
| 986 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
| 987 | THELASTPOINT = PART.CFrame | |
| 988 | end | |
| 989 | PART.Parent = nil | |
| 990 | end), EFFECTPART) | |
| 991 | end | |
| 992 | ||
| 993 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset) | |
| 994 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0)) | |
| 995 | local mesh = IT("SpecialMesh",wave)
| |
| 996 | mesh.MeshType = "FileMesh" | |
| 997 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 998 | mesh.Scale = VT(size,size,size) | |
| 999 | mesh.Offset = VT(0,0,-size/8) | |
| 1000 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 1001 | coroutine.resume(coroutine.create(function(PART) | |
| 1002 | for i = 1, waitt do | |
| 1003 | Swait() | |
| 1004 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 1005 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1006 | if doesrotate == true then | |
| 1007 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 1008 | end | |
| 1009 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 1010 | if wave.Transparency > 0.99 then | |
| 1011 | wave:remove() | |
| 1012 | end | |
| 1013 | end | |
| 1014 | end)) | |
| 1015 | end | |
| 1016 | ||
| 1017 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2) | |
| 1018 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0)) | |
| 1019 | local mesh = IT("SpecialMesh",wave)
| |
| 1020 | mesh.MeshType = "FileMesh" | |
| 1021 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1022 | mesh.Scale = VT(size,size,size) | |
| 1023 | mesh.Offset = VT(0,0,0) | |
| 1024 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 1025 | coroutine.resume(coroutine.create(function(PART) | |
| 1026 | for i = 1, waitt do | |
| 1027 | Swait() | |
| 1028 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 1029 | if doesrotate == true then | |
| 1030 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
| 1031 | end | |
| 1032 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 1033 | if wave.Transparency > 0.99 then | |
| 1034 | wave:remove() | |
| 1035 | end | |
| 1036 | end | |
| 1037 | end)) | |
| 1038 | end | |
| 1039 | ||
| 1040 | function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset) | |
| 1041 | local sinkhole = IT("Part",Effects)
| |
| 1042 | sinkhole.Size = VT(size,0,size) | |
| 1043 | sinkhole.CFrame = cframe * CF(0,offset,0) | |
| 1044 | sinkhole.Material = "Neon" | |
| 1045 | sinkhole.Color = C3(170, 0, 170) | |
| 1046 | sinkhole.Anchored = true | |
| 1047 | sinkhole.CanCollide = false | |
| 1048 | sinkhole.Transparency = 1 | |
| 1049 | local decal = IT("Decal",sinkhole)
| |
| 1050 | decal.Face = "Top" | |
| 1051 | decal.Texture = "http://www.roblox.com/asset/?id=177470914" | |
| 1052 | coroutine.resume(coroutine.create(function(PART) | |
| 1053 | for i = 1, waitt do | |
| 1054 | Swait() | |
| 1055 | if doesrotate == true then | |
| 1056 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 1057 | end | |
| 1058 | if i > waitt-11 then | |
| 1059 | decal.Transparency = decal.Transparency + 0.1 | |
| 1060 | end | |
| 1061 | end | |
| 1062 | sinkhole:remove() | |
| 1063 | end)) | |
| 1064 | return sinkhole | |
| 1065 | end | |
| 1066 | ||
| 1067 | --local list={}
| |
| 1068 | function Triangle(Color, Material, a, b, c, delay) | |
| 1069 | local edge1 = (c - a):Dot((b - a).unit) | |
| 1070 | local edge2 = (a - b):Dot((c - b).unit) | |
| 1071 | local edge3 = (b - c):Dot((a - c).unit) | |
| 1072 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
| 1073 | a, b, c=a, b, c | |
| 1074 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
| 1075 | a, b, c=b, c, a | |
| 1076 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
| 1077 | a, b, c=c, a, b | |
| 1078 | else | |
| 1079 | assert(false, "unreachable") | |
| 1080 | end | |
| 1081 | local len1 = (c - a):Dot((b - a).unit) | |
| 1082 | local len2 = (b - a).magnitude - len1 | |
| 1083 | local width = (a + (b - a).unit * len1 - c).magnitude | |
| 1084 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
| 1085 | if len1 > 1 / 100 then | |
| 1086 | local sz = VT(0.2, width, len1) | |
| 1087 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
| 1088 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
| |
| 1089 | w1.Anchored = true | |
| 1090 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
| 1091 | coroutine.resume(coroutine.create(function() | |
| 1092 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
| 1093 | Swait() | |
| 1094 | w1.Transparency = i | |
| 1095 | end | |
| 1096 | w1.Parent = nil | |
| 1097 | end)) | |
| 1098 | game:GetService("Debris"):AddItem(w1, 10)
| |
| 1099 | --table.insert(list, w1) | |
| 1100 | end | |
| 1101 | if len2 > 1 / 100 then | |
| 1102 | local sz = VT(0.2, width, len2) | |
| 1103 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
| 1104 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
| |
| 1105 | w2.Anchored = true | |
| 1106 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
| 1107 | coroutine.resume(coroutine.create(function() | |
| 1108 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
| 1109 | Swait() | |
| 1110 | w2.Transparency = i | |
| 1111 | end | |
| 1112 | w2.Parent = nil | |
| 1113 | end)) | |
| 1114 | game:GetService("Debris"):AddItem(w2, 10)
| |
| 1115 | --table.insert(list, w2) | |
| 1116 | end | |
| 1117 | --return unpack(list) | |
| 1118 | end | |
| 1119 | ||
| 1120 | --[[Usage: | |
| 1121 | local Pos = Part | |
| 1122 | local Offset = Part.CFrame * CF(0, 0, 0) | |
| 1123 | local Color = "Institutional white" | |
| 1124 | local Material = "Neon" | |
| 1125 | local TheDelay = 0.01 | |
| 1126 | local Height = 4 | |
| 1127 | BLCF = Offset | |
| 1128 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 1129 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 1130 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 1131 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 1132 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 1133 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 1134 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 1135 | SCFR = BLCF | |
| 1136 | elseif not SCFR then | |
| 1137 | SCFR = BLCF | |
| 1138 | end | |
| 1139 | -- | |
| 1140 | BLCF = nil | |
| 1141 | SCFR = nil | |
| 1142 | --]] | |
| 1143 | ||
| 1144 | --//=================================\\ | |
| 1145 | --\\=================================// | |
| 1146 | ||
| 1147 | if Player_Size ~= 1 then | |
| 1148 | RootPart.Size = RootPart.Size * Player_Size | |
| 1149 | Torso.Size = Torso.Size * Player_Size | |
| 1150 | Head.Size = Head.Size * Player_Size | |
| 1151 | RightArm.Size = RightArm.Size * Player_Size | |
| 1152 | LeftArm.Size = LeftArm.Size * Player_Size | |
| 1153 | RightLeg.Size = RightLeg.Size * Player_Size | |
| 1154 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
| 1155 | RootJoint.Parent = RootPart | |
| 1156 | Neck.Parent = Torso | |
| 1157 | RightShoulder.Parent = Torso | |
| 1158 | LeftShoulder.Parent = Torso | |
| 1159 | RightHip.Parent = Torso | |
| 1160 | LeftHip.Parent = Torso | |
| 1161 | ||
| 1162 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1163 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1164 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1165 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1166 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
| 1167 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
| 1168 | --if Disable_Moving_Arms == false then | |
| 1169 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 1170 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 1171 | --else | |
| 1172 | --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 1173 | --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 1174 | --end | |
| 1175 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1176 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1177 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1178 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1179 | end | |
| 1180 | ||
| 1181 | --//=================================\\ | |
| 1182 | --|| WEAPON CREATION | |
| 1183 | --\\=================================// | |
| 1184 | ||
| 1185 | if Player_Size ~= 1 then | |
| 1186 | for _, v in pairs (Weapon:GetChildren()) do | |
| 1187 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
| 1188 | local p1 = v.Part1 | |
| 1189 | v.Part1 = nil | |
| 1190 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
| 1191 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
| 1192 | v.Part1 = p1 | |
| 1193 | elseif v.ClassName == "Part" then | |
| 1194 | for _, b in pairs (v:GetChildren()) do | |
| 1195 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
| 1196 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
| 1197 | end | |
| 1198 | end | |
| 1199 | end | |
| 1200 | end | |
| 1201 | end | |
| 1202 | ||
| 1203 | createaccessory(Head,"http://www.roblox.com/asset/?id=210118899","",VT(1, 1, 1),VT(0, 0.25, 0.1),BrickColor.new"Really black") | |
| 1204 | ||
| 1205 | ||
| 1206 | local AT1 = IT("Attachment",RightArm)
| |
| 1207 | AT1.Position = VT(0,-1.15,0) | |
| 1208 | local AT2 = IT("Attachment",LeftArm)
| |
| 1209 | AT2.Position = VT(0,-1.15,0) | |
| 1210 | ||
| 1211 | Humanoid.HealthChanged:connect(function() | |
| 1212 | if Humanoid.Health ~= "inf" then | |
| 1213 | Humanoid.Health = "inf" | |
| 1214 | end | |
| 1215 | if Humanoid.MaxHealth ~= "inf" then | |
| 1216 | Humanoid.MaxHealth = "inf" | |
| 1217 | end | |
| 1218 | end) | |
| 1219 | ||
| 1220 | local EyeSizes={
| |
| 1221 | NumberSequenceKeypoint.new(0,1.2,0), | |
| 1222 | NumberSequenceKeypoint.new(1,0,0) | |
| 1223 | } | |
| 1224 | local EyeTrans={
| |
| 1225 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 1226 | NumberSequenceKeypoint.new(1,1,0) | |
| 1227 | } | |
| 1228 | local PE=Instance.new("ParticleEmitter")
| |
| 1229 | PE.LightEmission=0 | |
| 1230 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1231 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1232 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
| 1233 | PE.Rotation=NumberRange.new(0,360) | |
| 1234 | PE.Rate=999 | |
| 1235 | PE.Acceleration = Vector3.new(0,0,0) | |
| 1236 | PE.Drag = 5 | |
| 1237 | PE.LockedToPart = false | |
| 1238 | PE.Speed = NumberRange.new(0,0,0) | |
| 1239 | PE.Rotation = NumberRange.new(-100, 100) | |
| 1240 | PE.RotSpeed = NumberRange.new(-100, 100) | |
| 1241 | PE.Texture="http://www.roblox.com/asset/?id=669492379" | |
| 1242 | PE.Color = ColorSequence.new(Color3.new(170, 0, 170)) | |
| 1243 | PE.ZOffset = 0 | |
| 1244 | PE.Name = "Reign" | |
| 1245 | PE.Enabled = false | |
| 1246 | PE.VelocitySpread = 10000 | |
| 1247 | ||
| 1248 | function particles(art) | |
| 1249 | local o = PE:Clone() | |
| 1250 | o.Parent = art | |
| 1251 | o.Enabled = true | |
| 1252 | return o | |
| 1253 | end | |
| 1254 | ||
| 1255 | particles(AT1) | |
| 1256 | particles(AT2) | |
| 1257 | ||
| 1258 | createbodypart("Gem","Magenta",Torso,VT(0, 0.2, 0.5),VT(0.6,1.5,0.5))
| |
| 1259 | createbodypart("Gem","Magenta",Torso,VT(0, -0.2, 0.5),VT(0.2,1,0.5))
| |
| 1260 | createbodypart("Gem","Magenta",Torso,VT(-0.3, 0.5, 0.5),VT(0.5,0.8,0.2))
| |
| 1261 | createbodypart("Gem","Magenta",Torso,VT(0.3, 0.5, 0.5),VT(0.5,0.8,0.2))
| |
| 1262 | ||
| 1263 | ---ribs--- | |
| 1264 | createbodypart("Gem","Magenta",Torso,VT(0.6, 0.9, -0.57),VT(0.8,0.2,0.2))
| |
| 1265 | createbodypart("Gem","Magenta",Torso,VT(-0.6, 0.9, -0.57),VT(0.8,0.2,0.2))
| |
| 1266 | ||
| 1267 | createbodypart("Gem","Magenta",Torso,VT(0.7, 0.5, -0.57),VT(0.6,0.2,0.2))
| |
| 1268 | createbodypart("Gem","Magenta",Torso,VT(-0.7, 0.5, -0.57),VT(0.6,0.2,0.2))
| |
| 1269 | ||
| 1270 | createbodypart("Gem","Magenta",Torso,VT(0.8, 0.2, -0.57),VT(0.4,0.2,0.2))
| |
| 1271 | createbodypart("Gem","Magenta",Torso,VT(-0.8, 0.2, -0.57),VT(0.4,0.2,0.2))
| |
| 1272 | ---------- | |
| 1273 | ||
| 1274 | ||
| 1275 | ||
| 1276 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1277 | if c.ClassName == "Part" then | |
| 1278 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1279 | end | |
| 1280 | end | |
| 1281 | ||
| 1282 | Weapon.Parent = Character | |
| 1283 | ||
| 1284 | Humanoid.Died:connect(function() | |
| 1285 | q = workspace:GetChildren() | |
| 1286 | CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-3) | |
| 1287 | Head.Parent = nil | |
| 1288 | Head = nil | |
| 1289 | for i = 1, #q do | |
| 1290 | local child = q[i] | |
| 1291 | if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
| |
| 1292 | child:BreakJoints() | |
| 1293 | end | |
| 1294 | end | |
| 1295 | local taunt = CreateSound("135009414", workspace, 10, 1)
| |
| 1296 | local effect = IT("PitchShiftSoundEffect",taunt)
| |
| 1297 | effect.Octave = 0.700 | |
| 1298 | ATTACK = true | |
| 1299 | end) | |
| 1300 | ||
| 1301 | print(Class_Name.." loaded.") | |
| 1302 | ||
| 1303 | --//=================================\\ | |
| 1304 | --\\=================================// | |
| 1305 | ||
| 1306 | ||
| 1307 | ||
| 1308 | ||
| 1309 | ||
| 1310 | --//=================================\\ | |
| 1311 | --|| DAMAGE FUNCTIONS | |
| 1312 | --\\=================================// | |
| 1313 | ||
| 1314 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1315 | local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Effect", VT()) | |
| 1316 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1317 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1318 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1319 | BODYPOSITION.P = 2000 | |
| 1320 | BODYPOSITION.D = 100 | |
| 1321 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1322 | if LABELTYPE == "Normal" then | |
| 1323 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1324 | elseif LABELTYPE == "Debuff" then | |
| 1325 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 1326 | elseif LABELTYPE == "Interruption" then | |
| 1327 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 1328 | end | |
| 1329 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1330 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1331 | BILLBOARDGUI.Adornee = STATPART | |
| 1332 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1333 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1334 | BILLBOARDGUI.AlwaysOnTop = true | |
| 1335 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1336 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1337 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1338 | TEXTLABEL.Text = TEXT | |
| 1339 | TEXTLABEL.Font = "Antique" | |
| 1340 | TEXTLABEL.FontSize="Size42" | |
| 1341 | TEXTLABEL.TextColor3 = COLOR | |
| 1342 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1343 | TEXTLABEL.TextScaled = true | |
| 1344 | TEXTLABEL.TextWrapped = true | |
| 1345 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1346 | wait(0.2) | |
| 1347 | for i=1, 5 do | |
| 1348 | wait() | |
| 1349 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 1350 | end | |
| 1351 | wait(1.2) | |
| 1352 | for i=1, 5 do | |
| 1353 | wait() | |
| 1354 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 1355 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 1356 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 1357 | end | |
| 1358 | THEPART.Parent = nil | |
| 1359 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1360 | end | |
| 1361 | ||
| 1362 | ||
| 1363 | --//=================================\\ | |
| 1364 | --|| DAMAGING | |
| 1365 | --\\=================================// | |
| 1366 | ||
| 1367 | ||
| 1368 | ||
| 1369 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 1370 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1371 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1372 | local dmg = math.random(min,max) | |
| 1373 | if humanoid.Health > 0 then | |
| 1374 | if beserk == true then | |
| 1375 | humanoid.Health = 0 | |
| 1376 | else | |
| 1377 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 1378 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 1379 | if math.random(1,100) < critrate+1 then | |
| 1380 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 1381 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(1, 0, 0))
| |
| 1382 | else | |
| 1383 | humanoid.Health = humanoid.Health - dmg | |
| 1384 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1385 | end | |
| 1386 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 1387 | defence.Name = ("HitBy"..Player.Name)
| |
| 1388 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1389 | end | |
| 1390 | end | |
| 1391 | end | |
| 1392 | end | |
| 1393 | ||
| 1394 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1395 | local dmg = math.random(min,max) | |
| 1396 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1397 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1398 | local body = v:GetChildren() | |
| 1399 | for part = 1, #body do | |
| 1400 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1401 | if(body[part].Position - position).Magnitude < radius then | |
| 1402 | if v.ClassName == "Model" then | |
| 1403 | if v:FindFirstChild("Humanoid") then
| |
| 1404 | if v.Humanoid.Health ~= 0 then | |
| 1405 | if CanBeDodgedByJumping == true then | |
| 1406 | if body[part].Position.Y < position.Y+5 then | |
| 1407 | if math.random(1,100) < critrate+1 then | |
| 1408 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1409 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1410 | else | |
| 1411 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1412 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1413 | end | |
| 1414 | local defence = Instance.new("BoolValue",v)
| |
| 1415 | defence.Name = ("HitBy"..Player.Name)
| |
| 1416 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1417 | end | |
| 1418 | else | |
| 1419 | if beserk == true then | |
| 1420 | v.Humanoid.Health = 0 | |
| 1421 | end | |
| 1422 | if math.random(1,100) < critrate+1 then | |
| 1423 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1424 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1425 | else | |
| 1426 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1427 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1428 | end | |
| 1429 | local defence = Instance.new("BoolValue",v)
| |
| 1430 | defence.Name = ("HitBy"..Player.Name)
| |
| 1431 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1432 | end | |
| 1433 | end | |
| 1434 | end | |
| 1435 | end | |
| 1436 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1437 | end | |
| 1438 | end | |
| 1439 | end | |
| 1440 | if v.ClassName == "Part" then | |
| 1441 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 1442 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1443 | end | |
| 1444 | end | |
| 1445 | end | |
| 1446 | end | |
| 1447 | end | |
| 1448 | ||
| 1449 | function killnearest(position,range,maxstrength) | |
| 1450 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1451 | local body = v:GetChildren() | |
| 1452 | for part = 1, #body do | |
| 1453 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1454 | if(body[part].Position - position).Magnitude < range then | |
| 1455 | if v.ClassName == "Model" then | |
| 1456 | v:BreakJoints() | |
| 1457 | end | |
| 1458 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1459 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1460 | end | |
| 1461 | end | |
| 1462 | end | |
| 1463 | if v.ClassName == "Part" then | |
| 1464 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1465 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1466 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1467 | end | |
| 1468 | end | |
| 1469 | end | |
| 1470 | end | |
| 1471 | ||
| 1472 | --//=================================\\ | |
| 1473 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1474 | --\\=================================// | |
| 1475 | ||
| 1476 | Humanoid.HealthChanged:connect(function() | |
| 1477 | if Humanoid.Health == 0 then | |
| 1478 | Humanoid.MaxHealth = "inf" | |
| 1479 | Humanoid.Health = "inf" | |
| 1480 | if ATTACK == false then | |
| 1481 | if Humanoid.Health == 0 then | |
| 1482 | workspace:ClearAllChildren() | |
| 1483 | else | |
| 1484 | ViolentRoar() | |
| 1485 | end | |
| 1486 | end | |
| 1487 | end | |
| 1488 | end) | |
| 1489 | ||
| 1490 | function clerp(a, b, t) | |
| 1491 | return a:lerp(b, t) | |
| 1492 | end | |
| 1493 | ||
| 1494 | function newBezier(startpos, pos2, pos3, endpos, t) | |
| 1495 | local A = clerp(startpos, pos2, t) | |
| 1496 | local B = clerp(pos2, pos3, t) | |
| 1497 | local C = clerp(pos3, endpos, t) | |
| 1498 | local lerp1 = clerp(A, B, t) | |
| 1499 | local lerp2 = clerp(B, C, t) | |
| 1500 | local cubic = clerp(lerp1, lerp2, t) | |
| 1501 | return cubic | |
| 1502 | end | |
| 1503 | ||
| 1504 | function Mortar(Target) | |
| 1505 | local newball = Instance.new("Part", workspace)
| |
| 1506 | newball.Anchored = true | |
| 1507 | newball.Shape = "Ball" | |
| 1508 | newball.Material = "Neon" | |
| 1509 | newball.Size = Vector3.new(2, 2, 2) | |
| 1510 | newball.CanCollide = false | |
| 1511 | newball.CFrame = Target.CFrame | |
| 1512 | newball.BrickColor = BrickColor.new("Magenta")
| |
| 1513 | newball.Transparency = 0.5 | |
| 1514 | local Cys = Instance.new("SpecialMesh", newball)
| |
| 1515 | Cys.MeshType = "FileMesh" | |
| 1516 | Cys.MeshId = "rbxassetid://9756362" | |
| 1517 | Cys.Scale = Vector3.new(1, 1, 1) | |
| 1518 | local onefourth = Target.Position:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 1519 | local threefourths = Target.Position:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 1520 | local MPos = Mouse.Hit.p | |
| 1521 | local A1 = IT("Attachment",newball)
| |
| 1522 | A1.Position = Vector3.new(0, 1, 0) | |
| 1523 | local A2 = IT("Attachment",newball)
| |
| 1524 | A2.Position = Vector3.new(0, -1, 0) | |
| 1525 | local Trail = IT("Trail",newball)
| |
| 1526 | Trail.LightEmission = 1 | |
| 1527 | Trail.FaceCamera = true | |
| 1528 | Trail.Texture = "rbxassetid://945758042" | |
| 1529 | Trail.Attachment0 = A1 | |
| 1530 | Trail.Attachment1 = A2 | |
| 1531 | Trail.Lifetime = 0.5 | |
| 1532 | Trail.MinLength = 0 | |
| 1533 | Trail.Transparency = NumberSequence.new(0.3, 1) | |
| 1534 | Trail.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
| |
| 1535 | coroutine.resume(coroutine.create(function() | |
| 1536 | local loop = 0 | |
| 1537 | for i = 0, 1, 0.07 do | |
| 1538 | Swait() | |
| 1539 | loop = loop + 1 | |
| 1540 | if loop == 1 then | |
| 1541 | CreateRing(0,3,true,-0.2,15,newball,0,0.3,-0.3) | |
| 1542 | elseif loop == 2 then | |
| 1543 | CreateRing(0,3,true,-0.2,15,newball,0,-0.3,0.3) | |
| 1544 | loop = 1 | |
| 1545 | end | |
| 1546 | newball.CFrame = CFrame.new(newBezier(Target.Position, onefourth, threefourths, MPos, i)) | |
| 1547 | end | |
| 1548 | killnearest(newball.Position,5,10) | |
| 1549 | MagicSphere("Magenta", "Neon", CF(newball.Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05)
| |
| 1550 | MagicBlock("Magenta", "Neon", CF(newball.Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5,7.5, 0.05)
| |
| 1551 | newball.Transparency = 1 | |
| 1552 | CreateSound("971125740", newball, 10, 1)
| |
| 1553 | for i = 1, 7 do | |
| 1554 | coroutine.resume(coroutine.create(function() | |
| 1555 | local ray = IT("Part",Effects)
| |
| 1556 | ray.Size = VT(newball.Size.Y,newball.Size.Y/10,newball.Size.Y/10) | |
| 1557 | ray.CFrame = CFrame.new(newball.Position,Vector3.new(newball.Position.X+math.random(-360,360),newball.Position.Y+math.random(-360,360),newball.Position.Z+math.random(-360,360))) | |
| 1558 | local mesh = IT("BlockMesh",ray)
| |
| 1559 | ray.Anchored = true | |
| 1560 | ray.CanCollide = false | |
| 1561 | ray.Material = newball.Material | |
| 1562 | ray.Color = newball.Color | |
| 1563 | table.insert(Effects2,{ray,"Block1",0.04,1,0,0,2})
| |
| 1564 | end)) | |
| 1565 | end | |
| 1566 | game:GetService("Debris"):AddItem(newball, 5)
| |
| 1567 | end)) | |
| 1568 | end | |
| 1569 | ||
| 1570 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 1571 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 1572 | end | |
| 1573 | ||
| 1574 | function JumpUp() | |
| 1575 | ATTACK = true | |
| 1576 | --Rooted = true | |
| 1577 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1578 | Swait() | |
| 1579 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1580 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1581 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1582 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1583 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1584 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1585 | end | |
| 1586 | CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
| |
| 1587 | CreateWave(0,3.5,true,0.2,150,RootPart,-2) | |
| 1588 | CreateWave(0,5,true,-0.2,150,RootPart,-2) | |
| 1589 | local bv = Instance.new("BodyVelocity")
| |
| 1590 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1591 | bv.velocity = Vector3.new(0,300,0) | |
| 1592 | bv.Parent = Torso | |
| 1593 | bv.Name = "DASH" | |
| 1594 | ATTACK = false | |
| 1595 | --Rooted = false | |
| 1596 | game:GetService("Debris"):AddItem(bv, 0.5)
| |
| 1597 | coroutine.resume(coroutine.create(function() | |
| 1598 | Swait(50) | |
| 1599 | HASJUMPED = false | |
| 1600 | end)) | |
| 1601 | end | |
| 1602 | ||
| 1603 | ||
| 1604 | function attacktemplate() | |
| 1605 | ATTACK = true | |
| 1606 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1607 | Swait() | |
| 1608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1612 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1613 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1614 | end | |
| 1615 | ATTACK = false | |
| 1616 | end | |
| 1617 | ||
| 1618 | ||
| 1619 | function Attack1() | |
| 1620 | Rooted = true | |
| 1621 | ATTACK = true | |
| 1622 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1623 | Swait() | |
| 1624 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1625 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 1626 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1627 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1628 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 1629 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 1630 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1631 | break | |
| 1632 | end | |
| 1633 | end | |
| 1634 | CreatePentagram(15,true,0.1,45,CF(RootPart.Position),-3) | |
| 1635 | local paw = RightArm.Touched:Connect(function(hit) | |
| 1636 | dealdamage(hit,9999,9999,9000,false,9999,9999) | |
| 1637 | end) | |
| 1638 | local bv = Instance.new("BodyVelocity")
| |
| 1639 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1640 | bv.velocity = RootPart.CFrame.lookVector * 50 | |
| 1641 | bv.Parent = Torso | |
| 1642 | bv.Name = "DASH" | |
| 1643 | ATTACK = false | |
| 1644 | Rooted = false | |
| 1645 | game:GetService("Debris"):AddItem(bv, 0.05)
| |
| 1646 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1647 | Swait() | |
| 1648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 1649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(10)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1652 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(40), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 1653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 1654 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1655 | break | |
| 1656 | end | |
| 1657 | end | |
| 1658 | COMBO = 2 | |
| 1659 | paw:disconnect() | |
| 1660 | BLCF = nil | |
| 1661 | SCFR = nil | |
| 1662 | ATTACK = false | |
| 1663 | Rooted = false | |
| 1664 | end | |
| 1665 | ||
| 1666 | function Attack2() | |
| 1667 | Rooted = true | |
| 1668 | ATTACK = true | |
| 1669 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1670 | Swait() | |
| 1671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 1672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1675 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 1676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 1677 | end | |
| 1678 | CreatePentagram(15,true,-0.1,45,CF(RootPart.Position),-3) | |
| 1679 | local paw = LeftArm.Touched:Connect(function(hit) | |
| 1680 | dealdamage(hit,9999,9999,9000,false,9999,9999) | |
| 1681 | end) | |
| 1682 | local bv = Instance.new("BodyVelocity")
| |
| 1683 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1684 | bv.velocity = RootPart.CFrame.lookVector * 50 | |
| 1685 | bv.Parent = Torso | |
| 1686 | bv.Name = "DASH" | |
| 1687 | ATTACK = false | |
| 1688 | Rooted = false | |
| 1689 | game:GetService("Debris"):AddItem(bv, 0.05)
| |
| 1690 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1691 | Swait() | |
| 1692 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-90)), 0.4 / Animation_Speed) | |
| 1693 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1696 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 1697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 1698 | end | |
| 1699 | COMBO = 3 | |
| 1700 | paw:disconnect() | |
| 1701 | ATTACK = false | |
| 1702 | Rooted = false | |
| 1703 | end | |
| 1704 | ||
| 1705 | function Attack3() | |
| 1706 | ATTACK = true | |
| 1707 | Rooted = true | |
| 1708 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1709 | Swait() | |
| 1710 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1711 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, -0.2 * Player_Size, 0.3 * Player_Size) * ANGLES(RAD(50), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1713 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1714 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1715 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1716 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1717 | break | |
| 1718 | end | |
| 1719 | end | |
| 1720 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1721 | Swait() | |
| 1722 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1723 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1724 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1725 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1726 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1727 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1728 | end | |
| 1729 | for i=0, 1, 0.1 / Animation_Speed*7 do | |
| 1730 | Swait() | |
| 1731 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1732 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1733 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1734 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1735 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -4.7 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(45), RAD(45), RAD(0)), 0.2 / Animation_Speed) | |
| 1736 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed*5) | |
| 1737 | end | |
| 1738 | CreateSound("2248511", RightLeg, 2, 1)
| |
| 1739 | CreateWave(0,3.5,true,0.2,25,RightLeg,-1) | |
| 1740 | CreateWave(0,3,true,-0.2,25,RightLeg,-1) | |
| 1741 | CreateWave(0,2.5,true,0.2,25,RightLeg,-1) | |
| 1742 | CreateWave(0,2,true,-0.2,25,RightLeg,-1) | |
| 1743 | AoEDamage(RightLeg.Position,15,25,30,15,false,5,3,true) | |
| 1744 | COMBO = 1 | |
| 1745 | Rooted = false | |
| 1746 | ATTACK = false | |
| 1747 | end | |
| 1748 | ||
| 1749 | function Sinnerwave() | |
| 1750 | ATTACK = true | |
| 1751 | Rooted = true | |
| 1752 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1753 | Swait() | |
| 1754 | Rooted = true | |
| 1755 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1756 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1757 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1758 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1759 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1761 | end | |
| 1762 | Rooted = true | |
| 1763 | local Animation_Speed2 = Animation_Speed/2 | |
| 1764 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1765 | Swait() | |
| 1766 | Rooted = true | |
| 1767 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1768 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1769 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1770 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1771 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1772 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1773 | end | |
| 1774 | CreateWave(0,4,true,0.2,45,RootPart,-5) | |
| 1775 | CreateWave(0,4.5,true,-0.2,40,RootPart,-5) | |
| 1776 | CreateWave(0,5,true,0.2,35,RootPart,-5) | |
| 1777 | CreateWave(0,5.5,true,-0.2,30,RootPart,-5) | |
| 1778 | CreateWave(0,6,true,0.2,25,RootPart,-5) | |
| 1779 | CreateSound("971126018", Torso, 2, 1)
| |
| 1780 | coroutine.resume(coroutine.create(function() | |
| 1781 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -1, 0), (10000), {Character})
| |
| 1782 | local SpawnPosition = RayPos | |
| 1783 | local floor = RayHit | |
| 1784 | local needcframe = RootPart.CFrame | |
| 1785 | local LastPosition = RootPart.Position | |
| 1786 | local Delay = 1 | |
| 1787 | for i = 1, 6 do | |
| 1788 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
| |
| 1789 | local End = RayPos | |
| 1790 | LastPosition = End | |
| 1791 | local locatepart = Instance.new("Part",Effects)
| |
| 1792 | locatepart.Size = VT(0.5,0.5,0.5) | |
| 1793 | locatepart.Position = End | |
| 1794 | locatepart.CanCollide = false | |
| 1795 | locatepart.Anchored = true | |
| 1796 | locatepart.Transparency = 1 | |
| 1797 | if SpawnPosition then | |
| 1798 | if i ~= 6 then | |
| 1799 | CreateSound("971125740", locatepart, 7, 1)
| |
| 1800 | AoEDamage(End,15,25,30,15,false,5,3,false) | |
| 1801 | CreateWave(0,2.5,true,-0.05,25,locatepart,-2) | |
| 1802 | CreateWave(0,2,true,0.05,25,locatepart,-2) | |
| 1803 | CreateWave(0,1.5,true,-0.05,25,locatepart,-2) | |
| 1804 | CreateWave(0,1,true,0.05,25,locatepart,-2) | |
| 1805 | else | |
| 1806 | CreateRing(0,15,true,-0.2,35,locatepart,0,0.3,0.3) | |
| 1807 | CreateRing(0,12.5,true,0.2,35,locatepart,0,0.3,-0.3) | |
| 1808 | CreateRing(0,10,true,-0.2,35,locatepart,0,-0.3,0.3) | |
| 1809 | CreateRing(0,7.5,true,0.2,35,locatepart,0,-0.3,-0.3) | |
| 1810 | CreatePentagram(85,true,-0.05,75,CF(End),0) | |
| 1811 | CreateSound("971125740", locatepart, 7, 0.5)
| |
| 1812 | AoEDamage(End,25,45,60,15,false,5,3,false) | |
| 1813 | CreateWave(0,6.5,true,-0.05,45,locatepart,-2) | |
| 1814 | CreateWave(0,6,true,0.05,45,locatepart,-2) | |
| 1815 | CreateWave(0,5.5,true,-0.05,45,locatepart,-2) | |
| 1816 | CreateWave(0,5,true,0.05,45,locatepart,-2) | |
| 1817 | local particle = particles(locatepart) | |
| 1818 | particle.Enabled = false | |
| 1819 | particle.Drag = 1 | |
| 1820 | particle.Lifetime=NumberRange.new(2.35,2.35,2.35) | |
| 1821 | particle.Speed = NumberRange.new(25,25,25) | |
| 1822 | particle:Emit(250) | |
| 1823 | end | |
| 1824 | end | |
| 1825 | Swait(5) | |
| 1826 | game:GetService("Debris"):AddItem(locatepart, 5)
| |
| 1827 | end | |
| 1828 | end)) | |
| 1829 | Swait(50) | |
| 1830 | ATTACK = false | |
| 1831 | Rooted = false | |
| 1832 | end | |
| 1833 | ||
| 1834 | function ViolentRoar() | |
| 1835 | ATTACK = true | |
| 1836 | Rooted = true | |
| 1837 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1838 | Swait() | |
| 1839 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1840 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1841 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1842 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1843 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5) | |
| 1844 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5) | |
| 1845 | end | |
| 1846 | if Head ~= nil then | |
| 1847 | local roar = CreateSound("577131694", Head, 10, 1)
| |
| 1848 | repeat | |
| 1849 | for i=0, 1.3, 0.1 / Animation_Speed do | |
| 1850 | Swait() | |
| 1851 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1852 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1853 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1854 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1855 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1856 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1857 | end | |
| 1858 | killnearest(Head.Position,25,25) | |
| 1859 | CreateRing(0,6,true,-0.2,35,Head,0,0.3,-0.3) | |
| 1860 | CreateRing(0,6,true,-0.2,35,Head,0,0.3,0.3) | |
| 1861 | CreateWave(0,5.5,true,0.05,45,RootPart,-4) | |
| 1862 | if roar.Playing == true then | |
| 1863 | for i=0, 1.3, 0.1 / Animation_Speed do | |
| 1864 | Swait() | |
| 1865 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1869 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1871 | end | |
| 1872 | killnearest(Head.Position,25,25) | |
| 1873 | CreateRing(0,6,true,-0.2,35,Head,0,-0.3,-0.3) | |
| 1874 | CreateRing(0,6,true,-0.2,35,Head,0,-0.3,0.3) | |
| 1875 | CreateWave(0,5.5,true,-0.05,45,RootPart,-4) | |
| 1876 | end | |
| 1877 | until roar.Playing == false | |
| 1878 | end | |
| 1879 | Rooted = false | |
| 1880 | ATTACK = false | |
| 1881 | end | |
| 1882 | ||
| 1883 | function BulletsFromAbove() | |
| 1884 | HASJUMPED = true | |
| 1885 | --Rooted = true | |
| 1886 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1887 | Swait() | |
| 1888 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1892 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1894 | end | |
| 1895 | CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
| |
| 1896 | CreateWave(0,3.5,true,0.2,150,RootPart,-2) | |
| 1897 | CreateWave(0,5,true,-0.2,150,RootPart,-2) | |
| 1898 | local bv = Instance.new("BodyVelocity")
| |
| 1899 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1900 | bv.velocity = Vector3.new(0,300,0) | |
| 1901 | bv.Parent = Torso | |
| 1902 | bv.Name = "DASH" | |
| 1903 | --Rooted = false | |
| 1904 | game:GetService("Debris"):AddItem(bv, 0.5)
| |
| 1905 | Swait(125) | |
| 1906 | ATTACK = true | |
| 1907 | Rooted = true | |
| 1908 | UNANCHOR = false | |
| 1909 | RootPart.Anchored = true | |
| 1910 | local BulletHolder = IT("Folder",Weapon)
| |
| 1911 | BulletHolder.Name = "Bullets" | |
| 1912 | game:GetService("Debris"):AddItem(BulletHolder, 30)
| |
| 1913 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1914 | Swait() | |
| 1915 | Rooted = true | |
| 1916 | RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1917 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1918 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1919 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1921 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1922 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1923 | end | |
| 1924 | for i = 1 ,15 do | |
| 1925 | Swait() | |
| 1926 | RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1927 | end | |
| 1928 | CreateSound("333476017", Torso, 10, 1)
| |
| 1929 | for i = 1, 35 do | |
| 1930 | Swait() | |
| 1931 | RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1932 | coroutine.resume(coroutine.create(function() | |
| 1933 | local gem = IT("Part",BulletHolder)
| |
| 1934 | gem.Size = VT(0.2,0.2,0.2) | |
| 1935 | gem.CFrame = Torso.CFrame * CF(math.random(-25,25),math.random(-25,25),math.random(-25,25)) | |
| 1936 | gem.Anchored = true | |
| 1937 | gem.Color = C3(170, 0, 170) | |
| 1938 | local e = particles(gem) | |
| 1939 | e.LockedToPart = false | |
| 1940 | local Cys = Instance.new("SpecialMesh", gem)
| |
| 1941 | Cys.MeshType = "FileMesh" | |
| 1942 | Cys.MeshId = "rbxassetid://9756362" | |
| 1943 | Cys.Scale = Vector3.new(2,2,2) | |
| 1944 | end)) | |
| 1945 | end | |
| 1946 | local Animation_Speed2 = Animation_Speed/2 | |
| 1947 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1948 | Swait() | |
| 1949 | --RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1950 | Rooted = true | |
| 1951 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1955 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1957 | end | |
| 1958 | CreateSound("318745457", Torso, 2, 1)
| |
| 1959 | coroutine.resume(coroutine.create(function() | |
| 1960 | q = BulletHolder:GetChildren() | |
| 1961 | for i = 1, #q do | |
| 1962 | local bullet = q[i] | |
| 1963 | local bv = Instance.new("BodyVelocity")
| |
| 1964 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1965 | bv.velocity = RootPart.CFrame.lookVector * math.random(150,300) | |
| 1966 | bv.Parent = bullet | |
| 1967 | bv.Name = "DASH" | |
| 1968 | bullet.Anchored = false | |
| 1969 | local paw = bullet.Touched:Connect(function(hit) | |
| 1970 | if bullet.Reign.Enabled == true then | |
| 1971 | local cframe = bullet.CFrame | |
| 1972 | bullet.Anchored = true | |
| 1973 | bullet.Reign.Enabled = false | |
| 1974 | local particle = particles(bullet) | |
| 1975 | particle.Enabled = false | |
| 1976 | particle.Drag = 1 | |
| 1977 | particle.Name = "poof" | |
| 1978 | particle.Lifetime=NumberRange.new(2.35,2.35,2.35) | |
| 1979 | particle.Speed = NumberRange.new(25,25,25) | |
| 1980 | particle:Emit(250) | |
| 1981 | CreateSound("438666196", bullet, 5, 1)
| |
| 1982 | CreateRing(0,4,true,-0.2,35,bullet,0,0.3,-0.3) | |
| 1983 | CreateRing(0,4,true,-0.2,35,bullet,0,0.3,0.3) | |
| 1984 | CreateRing(0,6,true,-0.2,35,bullet,0,-0.3,0.3) | |
| 1985 | CreateRing(0,6,true,-0.2,35,bullet,0,-0.3,-0.3) | |
| 1986 | CreateWave(0,2.5,true,-0.05,25,bullet,-2) | |
| 1987 | CreateWave(0,2,true,0.05,25,bullet,-2) | |
| 1988 | CreateWave(0,1.5,true,-0.05,25,bullet,-2) | |
| 1989 | CreateWave(0,1,true,0.05,25,bullet,-2) | |
| 1990 | table.insert(Effects2,{bullet,"Block1",0.025,1,1,1,2})
| |
| 1991 | AoEDamage(bullet.Position,25,25,30,15,false,5,3,false) | |
| 1992 | end | |
| 1993 | end) | |
| 1994 | end | |
| 1995 | end)) | |
| 1996 | for i = 1, 35 do | |
| 1997 | Swait() | |
| 1998 | end | |
| 1999 | UNANCHOR = true | |
| 2000 | RootPart.Anchored = false | |
| 2001 | Rooted = false | |
| 2002 | ATTACK = false | |
| 2003 | coroutine.resume(coroutine.create(function() | |
| 2004 | Swait(50) | |
| 2005 | HASJUMPED = false | |
| 2006 | end)) | |
| 2007 | end | |
| 2008 | ||
| 2009 | function fromthedepths() | |
| 2010 | ATTACK = true | |
| 2011 | Rooted = true | |
| 2012 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2013 | Swait() | |
| 2014 | turnto(Mouse.Hit.p) | |
| 2015 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2019 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2021 | end | |
| 2022 | local sinkhole = IT("Part",Effects)
| |
| 2023 | sinkhole.Size = VT(85,0,85) | |
| 2024 | sinkhole.CFrame = CF(Mouse.Hit.p) | |
| 2025 | sinkhole.Material = "Neon" | |
| 2026 | sinkhole.Color = C3(170, 0, 170) | |
| 2027 | sinkhole.Anchored = true | |
| 2028 | sinkhole.CanCollide = false | |
| 2029 | sinkhole.Transparency = 1 | |
| 2030 | local decal = IT("Decal",sinkhole)
| |
| 2031 | decal.Face = "Top" | |
| 2032 | decal.Texture = "http://www.roblox.com/asset/?id=177470914" | |
| 2033 | repeat | |
| 2034 | Swait() | |
| 2035 | turnto(Mouse.Hit.p) | |
| 2036 | sinkhole.CFrame = CF(Mouse.Hit.p) | |
| 2037 | until KEYHOLD == false | |
| 2038 | coroutine.resume(coroutine.create(function() | |
| 2039 | local soundeffect = IT("Sound",sinkhole)
| |
| 2040 | soundeffect.SoundId = "rbxassetid://487186990" | |
| 2041 | soundeffect.Looped = true | |
| 2042 | soundeffect.Volume = 10 | |
| 2043 | soundeffect.Playing = true | |
| 2044 | for i = 1, 450 do | |
| 2045 | AoEDamage(sinkhole.Position,15,666,666,15,false,0,0,false) | |
| 2046 | AoEDamage(sinkhole.Position,25,65,80,15,false,5,3,true) | |
| 2047 | AoEDamage(sinkhole.Position,45,45,60,15,false,5,3,true) | |
| 2048 | Swait() | |
| 2049 | CreateWave(0,8,true,0.05,45,sinkhole,-1) | |
| 2050 | CreateWave(0,8,true,-0.05,45,sinkhole,-1) | |
| 2051 | if i > 439 then | |
| 2052 | decal.Transparency = decal.Transparency + 0.1 | |
| 2053 | soundeffect.Volume = soundeffect.Volume - 1 | |
| 2054 | end | |
| 2055 | end | |
| 2056 | sinkhole:remove() | |
| 2057 | end)) | |
| 2058 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2059 | Swait() | |
| 2060 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2062 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2063 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2064 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2065 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2066 | end | |
| 2067 | Rooted = false | |
| 2068 | ATTACK = false | |
| 2069 | end | |
| 2070 | ||
| 2071 | function Warp() | |
| 2072 | ATTACK = true | |
| 2073 | CreateRing(0,2,true,-0.2,35,RootPart,0,0.3,0.3) | |
| 2074 | CreateRing(0,2.5,true,-0.2,35,RootPart,0,-0.3,0.3) | |
| 2075 | CreateRing(0,3,true,-0.2,35,RootPart,0,0.3,-0.3) | |
| 2076 | CreateRing(0,3.5,true,-0.2,35,RootPart,0,-0.3,-0.3) | |
| 2077 | local originalcframe = RootPart.CFrame | |
| 2078 | RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+(RootPart.Size.Y/2),Mouse.Hit.Z),originalcframe.p) | |
| 2079 | local penta = CreatePentagram(15,false,0,45,CF(RootPart.Position),-1) | |
| 2080 | CreateSound("3264923", penta, 2, 2)
| |
| 2081 | ATTACK = false | |
| 2082 | end | |
| 2083 | ||
| 2084 | --//=================================\\ | |
| 2085 | --|| ASSIGN THINGS TO KEYS | |
| 2086 | --\\=================================// | |
| 2087 | ||
| 2088 | function turnto(pos) | |
| 2089 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
| 2090 | end | |
| 2091 | ||
| 2092 | function MouseDown(Mouse) | |
| 2093 | if ATTACK == false and HASJUMPED == false and COMBO ~= "HALT" and Rooted == false then | |
| 2094 | HOLD = true | |
| 2095 | if ATTACK == false then | |
| 2096 | if COMBO == 1 then | |
| 2097 | COMBO = "HALT" | |
| 2098 | Attack1() | |
| 2099 | elseif COMBO == 2 then | |
| 2100 | COMBO = "HALT" | |
| 2101 | Attack2() | |
| 2102 | elseif COMBO == 3 then | |
| 2103 | COMBO = "HALT" | |
| 2104 | Attack3() | |
| 2105 | end | |
| 2106 | coroutine.resume(coroutine.create(function() | |
| 2107 | for i=1, 50 do | |
| 2108 | if ATTACK == false and COMBO ~= "HALT" then | |
| 2109 | Swait() | |
| 2110 | end | |
| 2111 | end | |
| 2112 | if ATTACK == false and COMBO ~= "HALT" then | |
| 2113 | COMBO = 1 | |
| 2114 | end | |
| 2115 | end)) | |
| 2116 | end | |
| 2117 | end | |
| 2118 | end | |
| 2119 | ||
| 2120 | function MouseUp(Mouse) | |
| 2121 | HOLD = false | |
| 2122 | end | |
| 2123 | ||
| 2124 | function KeyDown(Key) | |
| 2125 | KEYHOLD = true | |
| 2126 | if Key == "e" and HASJUMPED == false and ATTACK == false then | |
| 2127 | Warp() | |
| 2128 | end | |
| 2129 | if Key == "g" and HASJUMPED == false and ATTACK == false then | |
| 2130 | fromthedepths() | |
| 2131 | end | |
| 2132 | if Key == "q" and HASJUMPED == false and ATTACK == false then | |
| 2133 | ViolentRoar() | |
| 2134 | end | |
| 2135 | if Key == "x" and HASJUMPED == false and ATTACK == false then | |
| 2136 | BulletsFromAbove() | |
| 2137 | end | |
| 2138 | if Key == "f" and HASJUMPED == false and ATTACK == false then | |
| 2139 | Sinnerwave() | |
| 2140 | end | |
| 2141 | if Key == "t" and ATTACK == false then | |
| 2142 | local taunt = CreateSound("907332670", Head, 10, 1)
| |
| 2143 | local effect = IT("PitchShiftSoundEffect",taunt)
| |
| 2144 | effect.Octave = 0.700 | |
| 2145 | end | |
| 2146 | end | |
| 2147 | ||
| 2148 | function KeyUp(Key) | |
| 2149 | KEYHOLD = false | |
| 2150 | end | |
| 2151 | ||
| 2152 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2153 | MouseDown(NEWKEY) | |
| 2154 | end) | |
| 2155 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2156 | MouseUp(NEWKEY) | |
| 2157 | end) | |
| 2158 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2159 | KeyDown(NEWKEY) | |
| 2160 | end) | |
| 2161 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2162 | KeyUp(NEWKEY) | |
| 2163 | end) | |
| 2164 | ||
| 2165 | --//=================================\\ | |
| 2166 | --\\=================================// | |
| 2167 | ||
| 2168 | ||
| 2169 | function unanchor() | |
| 2170 | if UNANCHOR == true then | |
| 2171 | g = Character:GetChildren() | |
| 2172 | for i = 1, #g do | |
| 2173 | if g[i].ClassName == "Part" then | |
| 2174 | g[i].Anchored = false | |
| 2175 | end | |
| 2176 | end | |
| 2177 | end | |
| 2178 | end | |
| 2179 | ||
| 2180 | ||
| 2181 | --//=================================\\ | |
| 2182 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2183 | --\\=================================// | |
| 2184 | ||
| 2185 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2186 | ||
| 2187 | Humanoid.Changed:connect(function(Jump) | |
| 2188 | if Jump == "Jump" then | |
| 2189 | Humanoid.Jump = false | |
| 2190 | if HASJUMPED == false and HITFLOOR ~= nil and ATTACK == false and DISABLEJUMPING == false then | |
| 2191 | HASJUMPED = true | |
| 2192 | JumpUp() | |
| 2193 | end | |
| 2194 | end | |
| 2195 | end) | |
| 2196 | Rooted = true | |
| 2197 | ANIMATE.Parent = nil | |
| 2198 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2199 | IDLEANIMATION:Play() | |
| 2200 | Swait() | |
| 2201 | Rooted = false | |
| 2202 | ||
| 2203 | createbodypart("Eye","Magenta",Head,VT(0.25, 0, -0.65),VT(3,3,3))
| |
| 2204 | createbodypart("Eye","Magenta",Head,VT(-0.25, 0, -0.65),VT(3,3,3))
| |
| 2205 | createbodypart("Eye","Magenta",Head,VT(0, 0.2, -0.65),VT(5,5,3))
| |
| 2206 | ||
| 2207 | while true do | |
| 2208 | Swait() | |
| 2209 | SINE = SINE + CHANGE | |
| 2210 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2211 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2212 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2213 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 2214 | local WALKSPEEDVALUE = 24 / (Humanoid.WalkSpeed / 16) | |
| 2215 | if ANIM == "Walk" and ATTACK == false and TORSOVELOCITY > 1 then | |
| 2216 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2217 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2218 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed*2) | |
| 2219 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed*2) | |
| 2220 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2221 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2222 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2223 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*2) | |
| 2224 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*2) | |
| 2225 | end | |
| 2226 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2227 | ANIM = "Jump" | |
| 2228 | if ATTACK == false then | |
| 2229 | CreateWave(180,3,true,0,15,RootPart,-4) | |
| 2230 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2231 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2232 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2233 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2234 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2235 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2236 | end | |
| 2237 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then | |
| 2238 | ANIM = "Fall" | |
| 2239 | if ATTACK == false then | |
| 2240 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2241 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2242 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2243 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2244 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2245 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2246 | end | |
| 2247 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil and ATTACK == false then | |
| 2248 | ANIM = "Idle" | |
| 2249 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2251 | --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2252 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2253 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2254 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2255 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2256 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2257 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2258 | ANIM = "Walk" | |
| 2259 | WALK = WALK + 1 / Animation_Speed | |
| 2260 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 2261 | WALK = 0 | |
| 2262 | if WALKINGANIM == true then | |
| 2263 | WALKINGANIM = false | |
| 2264 | elseif WALKINGANIM == false then | |
| 2265 | WALKINGANIM = true | |
| 2266 | end | |
| 2267 | end | |
| 2268 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2269 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2270 | if ATTACK == false then | |
| 2271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.5 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2275 | --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2276 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2277 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2279 | end | |
| 2280 | end | |
| 2281 | if #Effects2>0 then | |
| 2282 | for e=1,#Effects2 do | |
| 2283 | if Effects2[e]~=nil then | |
| 2284 | local Thing=Effects2[e] | |
| 2285 | if Thing~=nil then | |
| 2286 | local Part=Thing[1] | |
| 2287 | local Mode=Thing[2] | |
| 2288 | local Delay=Thing[3] | |
| 2289 | local IncX=Thing[4] | |
| 2290 | local IncY=Thing[5] | |
| 2291 | local IncZ=Thing[6] | |
| 2292 | local Part2=Thing[8] | |
| 2293 | if Thing[1].Transparency<=1 then | |
| 2294 | if Thing[2]=="Block1" then | |
| 2295 | Thing[1].CFrame=Thing[1].CFrame | |
| 2296 | Mesh=Thing[1].Mesh | |
| 2297 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 2298 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2299 | elseif Thing[2]=="Cylinder" then | |
| 2300 | Mesh=Thing[1].Mesh | |
| 2301 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 2302 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2303 | elseif Thing[2]=="Blood" then | |
| 2304 | Mesh=Thing[7] | |
| 2305 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 2306 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 2307 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2308 | elseif Thing[2]=="Elec" then | |
| 2309 | Mesh=Thing[1].Mesh | |
| 2310 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 2311 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2312 | elseif Thing[2]=="Disappear" then | |
| 2313 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2314 | end | |
| 2315 | else | |
| 2316 | Part.Parent=nil | |
| 2317 | table.remove(Effects2,e) | |
| 2318 | end | |
| 2319 | end | |
| 2320 | end | |
| 2321 | end | |
| 2322 | end | |
| 2323 | if UNANCHOR == true then | |
| 2324 | unanchor() | |
| 2325 | end | |
| 2326 | Humanoid.MaxHealth = "inf" | |
| 2327 | Humanoid.Health = "inf" | |
| 2328 | if Rooted == false then | |
| 2329 | DISABLEJUMPING = false | |
| 2330 | if ANIM == "Fall" then | |
| 2331 | Humanoid.WalkSpeed = Speed*3 | |
| 2332 | else | |
| 2333 | Humanoid.WalkSpeed = Speed | |
| 2334 | end | |
| 2335 | elseif Rooted == true then | |
| 2336 | DISABLEJUMPING = true | |
| 2337 | Humanoid.WalkSpeed = 0 | |
| 2338 | end | |
| 2339 | q = Character:GetChildren() | |
| 2340 | for u = 1, #q do | |
| 2341 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 2342 | q[u]:remove() | |
| 2343 | elseif q[u].ClassName == "Shirt" then | |
| 2344 | q[u]:Destroy() | |
| 2345 | elseif q[u].ClassName == "Pants" then | |
| 2346 | q[u]:Destroy() | |
| 2347 | elseif q[u].ClassName == "CharacterMesh" then | |
| 2348 | q[u]:remove() | |
| 2349 | elseif q[u].ClassName == "ShirtGraphic" then | |
| 2350 | q[u]:remove() | |
| 2351 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
| 2352 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
| 2353 | end | |
| 2354 | end | |
| 2355 | if Head:FindFirstChild("face") then
| |
| 2356 | Head.face:remove() | |
| 2357 | end | |
| 2358 | end | |
| 2359 | ||
| 2360 | --//=================================\\ | |
| 2361 | --\\=================================// | |
| 2362 | ||
| 2363 | ||
| 2364 | ||
| 2365 | ||
| 2366 | ||
| 2367 | --//====================================================\\-- | |
| 2368 | --|| END OF SCRIPT | |
| 2369 | --\\====================================================//-- |