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| 1 | - | -- This script has convert to FE by who i don't know? |
| 1 | + | |
| 2 | --//====================================================\\-- | |
| 3 | - | ----------------------------------------------------- |
| 3 | + | |
| 4 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 4 | + | |
| 5 | - | local Player,game,owner = owner,game |
| 5 | + | |
| 6 | - | local RealPlayer = Player |
| 6 | + | |
| 7 | - | do |
| 7 | + | |
| 8 | - | print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
|
| 8 | + | |
| 9 | - | local rp = RealPlayer |
| 9 | + | |
| 10 | - | script.Parent = rp.Character |
| 10 | + | |
| 11 | - | |
| 11 | + | |
| 12 | - | --RemoteEvent for communicating |
| 12 | + | |
| 13 | - | local Event = Instance.new("RemoteEvent")
|
| 13 | + | Player = game:GetService("Players").LocalPlayer
|
| 14 | - | Event.Name = "UserInput_Event" |
| 14 | + | |
| 15 | PlayerGui = Player.PlayerGui | |
| 16 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 16 | + | |
| 17 | - | local function fakeEvent() |
| 17 | + | |
| 18 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
|
| 18 | + | |
| 19 | - | t.connect = t.Connect |
| 19 | + | |
| 20 | - | return t |
| 20 | + | |
| 21 | Torso = Character["Torso"] | |
| 22 | Head = Character["Head"] | |
| 23 | - | --Creating fake input objects with fake variables |
| 23 | + | |
| 24 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 24 | + | |
| 25 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 25 | + | |
| 26 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 26 | + | |
| 27 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 27 | + | |
| 28 | - | end} |
| 28 | + | |
| 29 | - | --Merged 2 functions into one by checking amount of arguments |
| 29 | + | |
| 30 | - | CAS.UnbindAction = CAS.BindAction |
| 30 | + | |
| 31 | RightHip = Torso["Right Hip"] | |
| 32 | - | --This function will trigger the events that have been :Connect()'ed |
| 32 | + | |
| 33 | - | local function te(self,ev,...) |
| 33 | + | |
| 34 | - | local t = m[ev] |
| 34 | + | |
| 35 | - | if t and t._fakeEvent then |
| 35 | + | |
| 36 | - | for _,f in pairs(t.Functions) do |
| 36 | + | |
| 37 | - | f(...) |
| 37 | + | |
| 38 | - | end |
| 38 | + | |
| 39 | - | end |
| 39 | + | |
| 40 | ||
| 41 | - | m.TrigEvent = te |
| 41 | + | |
| 42 | - | UIS.TrigEvent = te |
| 42 | + | |
| 43 | naeeym.StudsOffset = Vector3.new(0,2,0) | |
| 44 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 44 | + | |
| 45 | - | if plr~=rp then return end |
| 45 | + | |
| 46 | - | m.Target = io.Target |
| 46 | + | |
| 47 | - | m.Hit = io.Hit |
| 47 | + | |
| 48 | - | if not io.isMouse then |
| 48 | + | |
| 49 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 49 | + | |
| 50 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 50 | + | |
| 51 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 51 | + | |
| 52 | - | end |
| 52 | + | |
| 53 | - | for _,t in pairs(CAS.Actions) do |
| 53 | + | |
| 54 | - | for _,k in pairs(t.Keys) do |
| 54 | + | |
| 55 | - | if k==io.KeyCode then |
| 55 | + | |
| 56 | - | t.Function(t.Name,io.UserInputState,io) |
| 56 | + | |
| 57 | - | end |
| 57 | + | |
| 58 | - | end |
| 58 | + | |
| 59 | - | end |
| 59 | + | |
| 60 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 60 | + | |
| 61 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 61 | + | |
| 62 | - | end |
| 62 | + | |
| 63 | ANGLES = CFrame.Angles | |
| 64 | - | Event.Parent = NLS([==[ |
| 64 | + | |
| 65 | - | local Player = owner |
| 65 | + | |
| 66 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 66 | + | |
| 67 | SIN = math.sin | |
| 68 | - | local Mouse = Player:GetMouse() |
| 68 | + | |
| 69 | - | local UIS = game:GetService("UserInputService")
|
| 69 | + | |
| 70 | - | local input = function(io,a) |
| 70 | + | |
| 71 | - | if a then return end |
| 71 | + | |
| 72 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 72 | + | |
| 73 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
|
| 73 | + | |
| 74 | --|| USEFUL VALUES | |
| 75 | - | UIS.InputBegan:Connect(input) |
| 75 | + | |
| 76 | - | UIS.InputEnded:Connect(input) |
| 76 | + | |
| 77 | Player_Size = 1 | |
| 78 | - | local h,t |
| 78 | + | |
| 79 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 79 | + | |
| 80 | - | --If player is not moving their mouse, client won't fire events |
| 80 | + | |
| 81 | - | while wait(1/30) do |
| 81 | + | |
| 82 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 82 | + | |
| 83 | - | h,t=Mouse.Hit,Mouse.Target |
| 83 | + | |
| 84 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 84 | + | |
| 85 | - | end |
| 85 | + | |
| 86 | - | end]==],Player.Character) |
| 86 | + | |
| 87 | local ATTACK = false | |
| 88 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
| 88 | + | |
| 89 | - | --Real game object |
| 89 | + | |
| 90 | - | local _rg = game |
| 90 | + | |
| 91 | local Rooted = false | |
| 92 | - | --Metatable for fake service |
| 92 | + | |
| 93 | - | local fsmt = {
|
| 93 | + | |
| 94 | - | __index = function(self,k) |
| 94 | + | |
| 95 | - | local s = rawget(self,"_RealService") |
| 95 | + | |
| 96 | - | if s then return s[k] end |
| 96 | + | |
| 97 | - | end, |
| 97 | + | |
| 98 | - | __newindex = function(self,k,v) |
| 98 | + | |
| 99 | - | local s = rawget(self,"_RealService") |
| 99 | + | |
| 100 | - | if s then s[k]=v end |
| 100 | + | |
| 101 | - | end, |
| 101 | + | |
| 102 | - | __call = function(self,...) |
| 102 | + | |
| 103 | - | local s = rawget(self,"_RealService") |
| 103 | + | |
| 104 | - | if s then return s(...) end |
| 104 | + | |
| 105 | - | end |
| 105 | + | |
| 106 | - | } |
| 106 | + | |
| 107 | - | local function FakeService(t,RealService) |
| 107 | + | |
| 108 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
| 108 | + | |
| 109 | - | return setmetatable(t,fsmt) |
| 109 | + | |
| 110 | local UNANCHOR = true | |
| 111 | local TOBANISH = {}
| |
| 112 | - | --Fake game object |
| 112 | + | |
| 113 | - | local g = {
|
| 113 | + | |
| 114 | - | GetService = function(self,s) |
| 114 | + | |
| 115 | - | return self[s] |
| 115 | + | |
| 116 | - | end, |
| 116 | + | |
| 117 | - | Players = FakeService({
|
| 117 | + | |
| 118 | - | },"Players"), |
| 118 | + | |
| 119 | - | UserInputService = FakeService(UIS,"UserInputService"), |
| 119 | + | |
| 120 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
| 120 | + | |
| 121 | - | } |
| 121 | + | |
| 122 | - | rawset(g.Players,"owner",g.Players.owner) |
| 122 | + | |
| 123 | - | g.service = g.GetService |
| 123 | + | |
| 124 | - | |
| 124 | + | |
| 125 | - | g.RunService = FakeService({
|
| 125 | + | |
| 126 | - | RenderStepped = _rg:GetService("RunService").Heartbeat,
|
| 126 | + | |
| 127 | - | BindToRenderStep = function(self,name,_,fun) |
| 127 | + | |
| 128 | tf = 0 | |
| 129 | - | end, |
| 129 | + | |
| 130 | - | UnbindFromRenderStep = function(self,name) |
| 130 | + | |
| 131 | - | self._btrs[name]:Disconnect() |
| 131 | + | |
| 132 | - | end, |
| 132 | + | |
| 133 | - | },"RunService") |
| 133 | + | |
| 134 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 135 | - | setmetatable(g,{
|
| 135 | + | |
| 136 | - | __index=function(self,s) |
| 136 | + | |
| 137 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
| 137 | + | |
| 138 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
| 138 | + | |
| 139 | - | end, |
| 139 | + | |
| 140 | - | __newindex = fsmt.__newindex, |
| 140 | + | |
| 141 | - | __call = fsmt.__call |
| 141 | + | |
| 142 | - | }) |
| 142 | + | |
| 143 | - | game,owner = owner |
| 143 | + | |
| 144 | lastframe = tick() | |
| 145 | end | |
| 146 | if tossremainder then | |
| 147 | tf = 0 | |
| 148 | else | |
| 149 | tf = tf - frame * math.floor(tf / frame) | |
| 150 | end | |
| 151 | end | |
| 152 | end) | |
| 153 | ||
| 154 | --//=================================\\ | |
| 155 | --\\=================================// | |
| 156 | ||
| 157 | - | Player = owner |
| 157 | + | |
| 158 | --|| SOME FUNCTIONS | |
| 159 | --\\=================================// | |
| 160 | ||
| 161 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 162 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 163 | end | |
| 164 | ||
| 165 | function PositiveAngle(NUMBER) | |
| 166 | if NUMBER >= 0 then | |
| 167 | NUMBER = 0 | |
| 168 | end | |
| 169 | return NUMBER | |
| 170 | end | |
| 171 | ||
| 172 | function NegativeAngle(NUMBER) | |
| 173 | if NUMBER <= 0 then | |
| 174 | NUMBER = 0 | |
| 175 | end | |
| 176 | return NUMBER | |
| 177 | end | |
| 178 | ||
| 179 | function Swait(NUMBER) | |
| 180 | if NUMBER == 0 or NUMBER == nil then | |
| 181 | ArtificialHB.Event:wait() | |
| 182 | else | |
| 183 | for i = 1, NUMBER do | |
| 184 | ArtificialHB.Event:wait() | |
| 185 | end | |
| 186 | end | |
| 187 | end | |
| 188 | ||
| 189 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 190 | local NEWMESH = IT(MESH) | |
| 191 | if MESH == "SpecialMesh" then | |
| 192 | NEWMESH.MeshType = MESHTYPE | |
| 193 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 194 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 195 | end | |
| 196 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 197 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 198 | end | |
| 199 | end | |
| 200 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 201 | NEWMESH.Scale = SCALE | |
| 202 | NEWMESH.Parent = PARENT | |
| 203 | return NEWMESH | |
| 204 | end | |
| 205 | ||
| 206 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 207 | local NEWPART = IT("Part")
| |
| 208 | NEWPART.formFactor = FORMFACTOR | |
| 209 | NEWPART.Reflectance = REFLECTANCE | |
| 210 | NEWPART.Transparency = TRANSPARENCY | |
| 211 | NEWPART.CanCollide = false | |
| 212 | NEWPART.Locked = true | |
| 213 | NEWPART.Anchored = true | |
| 214 | if ANCHOR == false then | |
| 215 | NEWPART.Anchored = false | |
| 216 | end | |
| 217 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 218 | NEWPART.Name = NAME | |
| 219 | NEWPART.Size = SIZE | |
| 220 | NEWPART.Position = Torso.Position | |
| 221 | NEWPART.Material = MATERIAL | |
| 222 | NEWPART:BreakJoints() | |
| 223 | NEWPART.Parent = PARENT | |
| 224 | return NEWPART | |
| 225 | end | |
| 226 | ||
| 227 | local function weldBetween(a, b) | |
| 228 | local weldd = Instance.new("ManualWeld")
| |
| 229 | weldd.Part0 = a | |
| 230 | weldd.Part1 = b | |
| 231 | weldd.C0 = CFrame.new() | |
| 232 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 233 | weldd.Parent = a | |
| 234 | return weldd | |
| 235 | end | |
| 236 | ||
| 237 | ||
| 238 | function QuaternionFromCFrame(cf) | |
| 239 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 240 | local trace = m00 + m11 + m22 | |
| 241 | if trace > 0 then | |
| 242 | local s = math.sqrt(1 + trace) | |
| 243 | local recip = 0.5 / s | |
| 244 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 245 | else | |
| 246 | local i = 0 | |
| 247 | if m11 > m00 then | |
| 248 | i = 1 | |
| 249 | end | |
| 250 | if m22 > (i == 0 and m00 or m11) then | |
| 251 | i = 2 | |
| 252 | end | |
| 253 | if i == 0 then | |
| 254 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 255 | local recip = 0.5 / s | |
| 256 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 257 | elseif i == 1 then | |
| 258 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 259 | local recip = 0.5 / s | |
| 260 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 261 | elseif i == 2 then | |
| 262 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 263 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 264 | end | |
| 265 | end | |
| 266 | end | |
| 267 | ||
| 268 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 269 | local xs, ys, zs = x + x, y + y, z + z | |
| 270 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 271 | local xx = x * xs | |
| 272 | local xy = x * ys | |
| 273 | local xz = x * zs | |
| 274 | local yy = y * ys | |
| 275 | local yz = y * zs | |
| 276 | local zz = z * zs | |
| 277 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 278 | end | |
| 279 | ||
| 280 | function QuaternionSlerp(a, b, t) | |
| 281 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 282 | local startInterp, finishInterp; | |
| 283 | if cosTheta >= 0.0001 then | |
| 284 | if (1 - cosTheta) > 0.0001 then | |
| 285 | local theta = ACOS(cosTheta) | |
| 286 | local invSinTheta = 1 / SIN(theta) | |
| 287 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 288 | finishInterp = SIN(t * theta) * invSinTheta | |
| 289 | else | |
| 290 | startInterp = 1 - t | |
| 291 | finishInterp = t | |
| 292 | end | |
| 293 | else | |
| 294 | if (1 + cosTheta) > 0.0001 then | |
| 295 | local theta = ACOS(-cosTheta) | |
| 296 | local invSinTheta = 1 / SIN(theta) | |
| 297 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 298 | finishInterp = SIN(t * theta) * invSinTheta | |
| 299 | else | |
| 300 | startInterp = t - 1 | |
| 301 | finishInterp = t | |
| 302 | end | |
| 303 | end | |
| 304 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 305 | end | |
| 306 | ||
| 307 | function Clerp(a, b, t) | |
| 308 | local qa = {QuaternionFromCFrame(a)}
| |
| 309 | local qb = {QuaternionFromCFrame(b)}
| |
| 310 | local ax, ay, az = a.x, a.y, a.z | |
| 311 | local bx, by, bz = b.x, b.y, b.z | |
| 312 | local _t = 1 - t | |
| 313 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 314 | end | |
| 315 | ||
| 316 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 317 | local frame = IT("Frame")
| |
| 318 | frame.BackgroundTransparency = TRANSPARENCY | |
| 319 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 320 | frame.Position = POSITION | |
| 321 | frame.Size = SIZE | |
| 322 | frame.BackgroundColor3 = COLOR | |
| 323 | frame.BorderColor3 = BORDERCOLOR | |
| 324 | frame.Name = NAME | |
| 325 | frame.Parent = PARENT | |
| 326 | return frame | |
| 327 | end | |
| 328 | ||
| 329 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 330 | local label = IT("TextLabel")
| |
| 331 | label.BackgroundTransparency = 1 | |
| 332 | label.Size = UD2(1, 0, 1, 0) | |
| 333 | label.Position = UD2(0, 0, 0, 0) | |
| 334 | label.TextColor3 = TEXTCOLOR | |
| 335 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 336 | label.TextTransparency = TRANSPARENCY | |
| 337 | label.FontSize = TEXTFONTSIZE | |
| 338 | label.Font = TEXTFONT | |
| 339 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 340 | label.TextScaled = false | |
| 341 | label.Text = TEXT | |
| 342 | label.Name = NAME | |
| 343 | label.Parent = PARENT | |
| 344 | return label | |
| 345 | end | |
| 346 | ||
| 347 | function NoOutlines(PART) | |
| 348 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 349 | end | |
| 350 | ||
| 351 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 352 | local NEWWELD = IT(TYPE) | |
| 353 | NEWWELD.Part0 = PART0 | |
| 354 | NEWWELD.Part1 = PART1 | |
| 355 | NEWWELD.C0 = C0 | |
| 356 | NEWWELD.C1 = C1 | |
| 357 | NEWWELD.Parent = PARENT | |
| 358 | return NEWWELD | |
| 359 | end | |
| 360 | ||
| 361 | local S = IT("Sound")
| |
| 362 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 363 | local NEWSOUND = nil | |
| 364 | coroutine.resume(coroutine.create(function() | |
| 365 | NEWSOUND = S:Clone() | |
| 366 | NEWSOUND.Parent = PARENT | |
| 367 | NEWSOUND.Volume = VOLUME | |
| 368 | NEWSOUND.Pitch = PITCH | |
| 369 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 370 | NEWSOUND:play() | |
| 371 | if DOESLOOP == true then | |
| 372 | NEWSOUND.Looped = true | |
| 373 | else | |
| 374 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 375 | NEWSOUND:remove() | |
| 376 | end | |
| 377 | end)) | |
| 378 | return NEWSOUND | |
| 379 | end | |
| 380 | ||
| 381 | function CFrameFromTopBack(at, top, back) | |
| 382 | local right = top:Cross(back) | |
| 383 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 384 | end | |
| 385 | ||
| 386 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 387 | function WACKYEFFECT(Table) | |
| 388 | local TYPE = (Table.EffectType or "Sphere") | |
| 389 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 390 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 391 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 392 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 393 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 394 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 395 | local ROTATION1 = (Table.RotationX or 0) | |
| 396 | local ROTATION2 = (Table.RotationY or 0) | |
| 397 | local ROTATION3 = (Table.RotationZ or 0) | |
| 398 | local MATERIAL = (Table.Material or "Neon") | |
| 399 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 400 | local TIME = (Table.Time or 45) | |
| 401 | local SOUNDID = (Table.SoundID or nil) | |
| 402 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 403 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 404 | coroutine.resume(coroutine.create(function() | |
| 405 | local PLAYSSOUND = false | |
| 406 | local SOUND = nil | |
| 407 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 408 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 409 | PLAYSSOUND = true | |
| 410 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 411 | end | |
| 412 | EFFECT.Color = COLOR | |
| 413 | local MSH = nil | |
| 414 | if TYPE == "Sphere" then | |
| 415 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 416 | elseif TYPE == "Block" then | |
| 417 | MSH = IT("BlockMesh",EFFECT)
| |
| 418 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 419 | elseif TYPE == "Wave" then | |
| 420 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 421 | elseif TYPE == "Ring" then | |
| 422 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 423 | elseif TYPE == "Slash" then | |
| 424 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 425 | elseif TYPE == "Round Slash" then | |
| 426 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 427 | elseif TYPE == "Swirl" then | |
| 428 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 429 | elseif TYPE == "Skull" then | |
| 430 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 431 | elseif TYPE == "Crystal" then | |
| 432 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 433 | end | |
| 434 | if MSH ~= nil then | |
| 435 | local MOVESPEED = nil | |
| 436 | if MOVEDIRECTION ~= nil then | |
| 437 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 438 | end | |
| 439 | local GROWTH = SIZE - ENDSIZE | |
| 440 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 441 | if TYPE == "Block" then | |
| 442 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 443 | else | |
| 444 | EFFECT.CFrame = CFRAME | |
| 445 | end | |
| 446 | for LOOP = 1, TIME+1 do | |
| 447 | Swait() | |
| 448 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 449 | if TYPE == "Wave" then | |
| 450 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 451 | end | |
| 452 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 453 | if TYPE == "Block" then | |
| 454 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 455 | else | |
| 456 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 457 | end | |
| 458 | if MOVEDIRECTION ~= nil then | |
| 459 | local ORI = EFFECT.Orientation | |
| 460 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 461 | EFFECT.Orientation = ORI | |
| 462 | end | |
| 463 | end | |
| 464 | if PLAYSSOUND == false then | |
| 465 | EFFECT:remove() | |
| 466 | else | |
| 467 | SOUND.Stopped:Connect(function() | |
| 468 | EFFECT:remove() | |
| 469 | end) | |
| 470 | end | |
| 471 | else | |
| 472 | if PLAYSSOUND == false then | |
| 473 | EFFECT:remove() | |
| 474 | else | |
| 475 | repeat Swait() until SOUND.Playing == false | |
| 476 | EFFECT:remove() | |
| 477 | end | |
| 478 | end | |
| 479 | end)) | |
| 480 | end | |
| 481 | ||
| 482 | function sandbox(var,func) | |
| 483 | local env = getfenv(func) | |
| 484 | local newenv = setmetatable({},{
| |
| 485 | __index = function(self,k) | |
| 486 | if k=="script" then | |
| 487 | return var | |
| 488 | else | |
| 489 | return env[k] | |
| 490 | end | |
| 491 | end, | |
| 492 | }) | |
| 493 | setfenv(func,newenv) | |
| 494 | return func | |
| 495 | end | |
| 496 | function NS(...) | |
| 497 | local tab = {...}
| |
| 498 | local fat = {}
| |
| 499 | for i = 1, #tab do | |
| 500 | local v = tab[i] | |
| 501 | table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) | |
| 502 | end | |
| 503 | return NumberSequence.new(fat); | |
| 504 | end | |
| 505 | cors = {}
| |
| 506 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 507 | ParticleEmitter0 = Instance.new("ParticleEmitter")
| |
| 508 | ParticleEmitter1 = Instance.new("ParticleEmitter")
| |
| 509 | ParticleEmitter2 = Instance.new("ParticleEmitter")
| |
| 510 | ParticleEmitter0.Name = "Flames" | |
| 511 | ParticleEmitter0.Parent = mas | |
| 512 | ParticleEmitter0.Speed = NumberRange.new(0, 15) | |
| 513 | ParticleEmitter0.Rotation = NumberRange.new(0, 360) | |
| 514 | ParticleEmitter0.Enabled = false | |
| 515 | ParticleEmitter0.LightEmission = 1 | |
| 516 | ParticleEmitter0.LightInfluence = 1 | |
| 517 | ParticleEmitter0.Transparency = NumberSequence.new(1,0) | |
| 518 | ParticleEmitter0.ZOffset = 1 | |
| 519 | ParticleEmitter0.Size = NumberSequence.new(10,0) | |
| 520 | ParticleEmitter0.EmissionDirection = Enum.NormalId.Back | |
| 521 | ParticleEmitter0.Lifetime = NumberRange.new(0, 2) | |
| 522 | ParticleEmitter0.Rate = 9999 | |
| 523 | ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25) | |
| 524 | ParticleEmitter0.SpreadAngle = Vector2.new(25, 25) | |
| 525 | ParticleEmitter0.VelocitySpread = 25 | |
| 526 | ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
| 527 | ParticleEmitter1.Name = "Death" | |
| 528 | ParticleEmitter1.Parent = mas | |
| 529 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
| 530 | ParticleEmitter1.Enabled = false | |
| 531 | ParticleEmitter1.LightEmission = 0.75 | |
| 532 | ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
| 533 | ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
| |
| 534 | ParticleEmitter1.ZOffset = 0.5 | |
| 535 | ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
| |
| 536 | ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0) | |
| 537 | ParticleEmitter1.Drag = 5 | |
| 538 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
| 539 | ParticleEmitter1.Lifetime = NumberRange.new(0, 1) | |
| 540 | ParticleEmitter1.Rate = 999 | |
| 541 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
| 542 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
| 543 | ParticleEmitter1.VelocitySpread = 360 | |
| 544 | ParticleEmitter2.Name = "Wing" | |
| 545 | ParticleEmitter2.Parent = mas | |
| 546 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
| 547 | ParticleEmitter2.Enabled = false | |
| 548 | ParticleEmitter2.LightEmission = 1 | |
| 549 | ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 550 | ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
| |
| 551 | ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15) | |
| 552 | ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093) | |
| 553 | ParticleEmitter2.LockedToPart = true | |
| 554 | ParticleEmitter2.Rate = 300 | |
| 555 | for i,v in pairs(mas:GetChildren()) do | |
| 556 | v.Parent = script | |
| 557 | pcall(function() v:MakeJoints() end) | |
| 558 | end | |
| 559 | mas:Destroy() | |
| 560 | for i,v in pairs(cors) do | |
| 561 | spawn(function() | |
| 562 | pcall(v) | |
| 563 | end) | |
| 564 | end | |
| 565 | local DParticles = script.Death | |
| 566 | DParticles:remove() | |
| 567 | DParticles.Name = "" | |
| 568 | New = function(Object, Parent, Name, Data) | |
| 569 | local Object = Instance.new(Object) | |
| 570 | for Index, Value in pairs(Data or {}) do
| |
| 571 | Object[Index] = Value | |
| 572 | end | |
| 573 | Object.Parent = Parent | |
| 574 | Object.Name = Name | |
| 575 | return Object | |
| 576 | end | |
| 577 | ||
| 578 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 579 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 580 | wave.Color = COLOR | |
| 581 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 582 | wave.CFrame = CFRAME | |
| 583 | coroutine.resume(coroutine.create(function(PART) | |
| 584 | for i = 1, WAIT do | |
| 585 | Swait() | |
| 586 | mesh.Scale = mesh.Scale + GROW | |
| 587 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 588 | if DOESROT == true then | |
| 589 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 590 | end | |
| 591 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 592 | if wave.Transparency > 0.99 then | |
| 593 | wave:remove() | |
| 594 | end | |
| 595 | end | |
| 596 | end)) | |
| 597 | end | |
| 598 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 599 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 600 | wave.Color = COLOR | |
| 601 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 602 | wave.CFrame = CFRAME | |
| 603 | coroutine.resume(coroutine.create(function(PART) | |
| 604 | for i = 1, WAIT do | |
| 605 | Swait() | |
| 606 | mesh.Scale = mesh.Scale + GROW | |
| 607 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 608 | if wave.Transparency > 0.99 then | |
| 609 | wave:remove() | |
| 610 | end | |
| 611 | end | |
| 612 | end)) | |
| 613 | end | |
| 614 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 615 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 616 | local mesh | |
| 617 | if KIND == "Base" then | |
| 618 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 619 | elseif KIND == "Thin" then | |
| 620 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 621 | elseif KIND == "Round" then | |
| 622 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 623 | end | |
| 624 | wave.CFrame = CFRAME | |
| 625 | coroutine.resume(coroutine.create(function(PART) | |
| 626 | for i = 1, WAIT do | |
| 627 | Swait() | |
| 628 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 629 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 630 | if wave.Transparency > 0.99 then | |
| 631 | wave:remove() | |
| 632 | end | |
| 633 | end | |
| 634 | end)) | |
| 635 | end | |
| 636 | ||
| 637 | function MakeForm(PART,TYPE) | |
| 638 | if TYPE == "Cyl" then | |
| 639 | local MSH = IT("CylinderMesh",PART)
| |
| 640 | elseif TYPE == "Ball" then | |
| 641 | local MSH = IT("SpecialMesh",PART)
| |
| 642 | MSH.MeshType = "Sphere" | |
| 643 | elseif TYPE == "Wedge" then | |
| 644 | local MSH = IT("SpecialMesh",PART)
| |
| 645 | MSH.MeshType = "Wedge" | |
| 646 | end | |
| 647 | end | |
| 648 | ||
| 649 | function SpawnTrail(FROM,TO,BIG) | |
| 650 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(1,1,1)) | |
| 651 | MakeForm(TRAIL,"Cyl") | |
| 652 | local DIST = (FROM - TO).Magnitude | |
| 653 | if BIG == true then | |
| 654 | TRAIL.Size = VT(2,DIST,2) | |
| 655 | else | |
| 656 | TRAIL.Size = VT(1,DIST,1) | |
| 657 | end | |
| 658 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 659 | coroutine.resume(coroutine.create(function() | |
| 660 | for i = 1, 5 do | |
| 661 | Swait() | |
| 662 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 663 | end | |
| 664 | TRAIL:remove() | |
| 665 | end)) | |
| 666 | end | |
| 667 | ||
| 668 | Debris = game:GetService("Debris")
| |
| 669 | ||
| 670 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 671 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 672 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 673 | end | |
| 674 | ||
| 675 | function turnto(position) | |
| 676 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 677 | end | |
| 678 | ||
| 679 | --//=================================\\ | |
| 680 | --|| WEAPON CREATION | |
| 681 | --\\=================================// | |
| 682 | ||
| 683 | local Particle = IT("ParticleEmitter",nil)
| |
| 684 | Particle.Enabled = false | |
| 685 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 686 | Particle.LightEmission = 0.5 | |
| 687 | Particle.Rate = 150 | |
| 688 | Particle.ZOffset = 0.2 | |
| 689 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 690 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 691 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 692 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 693 | ||
| 694 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 695 | function ParticleEmitter(Table) | |
| 696 | local PRTCL = Particle:Clone() | |
| 697 | local Speed = Table.Speed or 5 | |
| 698 | local Drag = Table.Drag or 0 | |
| 699 | local Size1 = Table.Size1 or 1 | |
| 700 | local Size2 = Table.Size2 or 5 | |
| 701 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 702 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 703 | local Parent = Table.Parent or Torso | |
| 704 | local Emit = Table.Emit or 100 | |
| 705 | local Offset = Table.Offset or 360 | |
| 706 | local Acel = Table.Acel or VT(0,0,0) | |
| 707 | local Enabled = Table.Enabled or false | |
| 708 | PRTCL.Parent = Parent | |
| 709 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 710 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 711 | PRTCL.Speed = NumberRange.new(Speed) | |
| 712 | PRTCL.VelocitySpread = Offset | |
| 713 | PRTCL.Drag = Drag | |
| 714 | PRTCL.Acceleration = Acel | |
| 715 | if Enabled == false then | |
| 716 | PRTCL:Emit(Emit) | |
| 717 | Debris:AddItem(PRTCL,Lifetime2) | |
| 718 | else | |
| 719 | PRTCL.Enabled = true | |
| 720 | end | |
| 721 | return PRTCL | |
| 722 | end | |
| 723 | ||
| 724 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 725 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 726 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 727 | MakeForm(Part,"Wedge") | |
| 728 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 729 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 730 | MakeForm(Part,"Wedge") | |
| 731 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 732 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 733 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 734 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 735 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 736 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 737 | MakeForm(Part,"Cyl") | |
| 738 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 739 | for i = 1, 8 do | |
| 740 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 741 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 742 | end | |
| 743 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 744 | MakeForm(Part,"Cyl") | |
| 745 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 746 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 747 | MakeForm(Part,"Ball") | |
| 748 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 749 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 750 | MakeForm(Part,"Wedge") | |
| 751 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 752 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 753 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 754 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 755 | MakeForm(Part,"Cyl") | |
| 756 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 757 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 758 | MakeForm(Part,"Cyl") | |
| 759 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 760 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 761 | MakeForm(Part,"Cyl") | |
| 762 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 763 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 764 | MakeForm(Part,"Wedge") | |
| 765 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 766 | local LASTPART = Handle | |
| 767 | for i = 1, 10 do | |
| 768 | if LASTPART == Handle then | |
| 769 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 770 | LASTPART = Part | |
| 771 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 772 | else | |
| 773 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 774 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 775 | LASTPART = Part | |
| 776 | end | |
| 777 | end | |
| 778 | ||
| 779 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 780 | MakeForm(Barrel,"Cyl") | |
| 781 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 782 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 783 | MakeForm(Part,"Cyl") | |
| 784 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 785 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 786 | MakeForm(Part,"Wedge") | |
| 787 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 788 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 789 | MakeForm(Hole,"Cyl") | |
| 790 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 791 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 792 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 793 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 794 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 795 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 796 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 797 | coroutine.resume(coroutine.create(function() | |
| 798 | while wait() do | |
| 799 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 800 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 801 | end | |
| 802 | end)) | |
| 803 | ||
| 804 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 805 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 806 | ||
| 807 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 808 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 809 | c.Material = "Glass" | |
| 810 | c.Color = C3(0,0,0) | |
| 811 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 812 | c.Color = C3(1,0,0) | |
| 813 | c.Material = "Neon" | |
| 814 | end | |
| 815 | end | |
| 816 | ||
| 817 | Weapon.Parent = Character | |
| 818 | for _, c in pairs(Weapon:GetChildren()) do | |
| 819 | if c.ClassName == "Part" then | |
| 820 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 821 | end | |
| 822 | end | |
| 823 | ||
| 824 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 825 | local SKILLFONT = "Antique" | |
| 826 | local SKILLTEXTSIZE = 7 | |
| 827 | ||
| 828 | Humanoid.Died:connect(function() | |
| 829 | ATTACK = true | |
| 830 | end) | |
| 831 | ||
| 832 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 833 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 834 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 835 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 836 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 837 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 838 | ||
| 839 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z - Shot]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 840 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Q - WARP]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 841 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C - Kill]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 842 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V - RUSHING BURST!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 843 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X - NUKING U!!!]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 844 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F - HAVING MERCY!]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
| 845 | ||
| 846 | function printbye(Name) | |
| 847 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 848 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 849 | end | |
| 850 | ||
| 851 | workspace.ChildAdded:connect(function(instance) | |
| 852 | for BANISH = 1, #TOBANISH do | |
| 853 | if TOBANISH[BANISH] ~= nil then | |
| 854 | if instance.Name == TOBANISH[BANISH] then | |
| 855 | coroutine.resume(coroutine.create(function() | |
| 856 | printbye(instance.Name) | |
| 857 | instance:ClearAllChildren() | |
| 858 | Debris:AddItem(instance,0.0005) | |
| 859 | end)) | |
| 860 | end | |
| 861 | end | |
| 862 | end | |
| 863 | end) | |
| 864 | ||
| 865 | --//=================================\\ | |
| 866 | --|| DAMAGING | |
| 867 | --\\=================================// | |
| 868 | ||
| 869 | function Banish(Foe) | |
| 870 | if Foe then | |
| 871 | coroutine.resume(coroutine.create(function() | |
| 872 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 873 | table.insert(TOBANISH,Foe.Name) | |
| 874 | printbye(Foe.Name) | |
| 875 | --end | |
| 876 | Foe.Archivable = true | |
| 877 | local CLONE = Foe:Clone() | |
| 878 | Foe:Destroy() | |
| 879 | CLONE.Parent = Effects | |
| 880 | CLONE:BreakJoints() | |
| 881 | local MATERIALS = {"Glass","Neon"}
| |
| 882 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 883 | if c:IsA("BasePart") then
| |
| 884 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 885 | CreateSound(340722848, c, 10, 0.89, false) | |
| 886 | CreateSound(165487479, Torso, 10, 1, false) | |
| 887 | end | |
| 888 | c.Anchored = true | |
| 889 | c.Transparency = c.Transparency + 0.2 | |
| 890 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 891 | c.Color = C3(1,0,0) | |
| 892 | if c.ClassName == "MeshPart" then | |
| 893 | c.TextureID = "" | |
| 894 | end | |
| 895 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 896 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 897 | end | |
| 898 | if c:FindFirstChildOfClass("Decal") then
| |
| 899 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 900 | end | |
| 901 | c.Name = "Banished" | |
| 902 | c.CanCollide = false | |
| 903 | else | |
| 904 | c:remove() | |
| 905 | end | |
| 906 | end | |
| 907 | local A = false | |
| 908 | for i = 1, 35 do | |
| 909 | if A == false then | |
| 910 | A = true | |
| 911 | elseif A == true then | |
| 912 | A = false | |
| 913 | end | |
| 914 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 915 | if c:IsA("BasePart") then
| |
| 916 | c.Anchored = true | |
| 917 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 918 | c.Transparency = c.Transparency + 0.8/35 | |
| 919 | if A == false then | |
| 920 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 921 | elseif A == true then | |
| 922 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 923 | end | |
| 924 | end | |
| 925 | end | |
| 926 | Swait() | |
| 927 | end | |
| 928 | CLONE:remove() | |
| 929 | end)) | |
| 930 | end | |
| 931 | end | |
| 932 | ||
| 933 | function ApplyAoE0(POSITION, RANGE) | |
| 934 | local PARTS = {}
| |
| 935 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 936 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 937 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 938 | if HUM then | |
| 939 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 940 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 941 | CHILD:BreakJoints() | |
| 942 | for index, PART in pairs(CHILD:GetChildren()) do | |
| 943 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
| |
| 944 | local P = DParticles:Clone() | |
| 945 | P.Parent = PART | |
| 946 | P.Enabled = true | |
| 947 | P.Color = ColorSequence.new(PART.Color, C3(1, 0, 0)) | |
| 948 | PART.Anchored = true | |
| 949 | table.insert(PARTS, {PART, P})
| |
| 950 | end | |
| 951 | end | |
| 952 | end | |
| 953 | end | |
| 954 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
| |
| 955 | local FOLDER = IT("Folder", CHILD)
| |
| 956 | FOLDER.Name = "ewdfrfgrwefd" | |
| 957 | local P = DParticles:Clone() | |
| 958 | P.Parent = CHILD | |
| 959 | P.Enabled = true | |
| 960 | CHILD:BreakJoints() | |
| 961 | CHILD.CanCollide = false | |
| 962 | CHILD.Anchored = true | |
| 963 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
| 964 | P.Color = ColorSequence.new(CHILD.Color, C3(1, 0, 0)) | |
| 965 | table.insert(PARTS, {CHILD, P})
| |
| 966 | end | |
| 967 | end | |
| 968 | coroutine.resume(coroutine.create(function() | |
| 969 | if #PARTS > 0 then | |
| 970 | for i = 1, 85 do | |
| 971 | Swait() | |
| 972 | for E = 1, #PARTS do | |
| 973 | local F = PARTS[E] | |
| 974 | local A = F[1] | |
| 975 | local B = F[2] | |
| 976 | A.Transparency = A.Transparency + 0.011764705882352941 | |
| 977 | B.Rate = math.ceil(B.Rate * 1.2) | |
| 978 | for index, E in pairs(A:GetChildren()) do | |
| 979 | if E:IsA("Decal") or E:IsA("Texture") then
| |
| 980 | E.Transparency = E.Transparency + 0.011764705882352941 | |
| 981 | elseif E:IsA("JointInstance") then
| |
| 982 | E:remove() | |
| 983 | elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
| |
| 984 | E.Enabled = false | |
| 985 | end | |
| 986 | end | |
| 987 | end | |
| 988 | end | |
| 989 | for E = 1, #PARTS do | |
| 990 | local F = PARTS[E] | |
| 991 | local A = F[1] | |
| 992 | local B = F[2] | |
| 993 | B.Enabled = false | |
| 994 | Debris:AddItem(A, 3) | |
| 995 | end | |
| 996 | end | |
| 997 | end)) | |
| 998 | end | |
| 999 | ||
| 1000 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1001 | local CHILDREN = workspace:GetDescendants() | |
| 1002 | for index, CHILD in pairs(CHILDREN) do | |
| 1003 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1004 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1005 | if HUM then | |
| 1006 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1007 | if TORSO then | |
| 1008 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1009 | if ISBANISH == true then | |
| 1010 | Banish(CHILD) | |
| 1011 | else | |
| 1012 | if ISBANISH == "Gravity" then | |
| 1013 | HUM.PlatformStand = true | |
| 1014 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1015 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1016 | grav.D = 15 | |
| 1017 | grav.P = 20000 | |
| 1018 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1019 | grav.position = TORSO.Position | |
| 1020 | grav.Name = "V3BanishForce"..Player.Name | |
| 1021 | else | |
| 1022 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1023 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1024 | end | |
| 1025 | else | |
| 1026 | HUM.PlatformStand = false | |
| 1027 | end | |
| 1028 | end | |
| 1029 | elseif ISBANISH == "Gravity" then | |
| 1030 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1031 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1032 | HUM.PlatformStand = false | |
| 1033 | end | |
| 1034 | end | |
| 1035 | end | |
| 1036 | end | |
| 1037 | end | |
| 1038 | end | |
| 1039 | end | |
| 1040 | local asd = Instance.new("ParticleEmitter")
| |
| 1041 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 1042 | asd.LightEmission = .1 | |
| 1043 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1044 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 1045 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1046 | asd.Transparency = bbb | |
| 1047 | asd.Size = aaa | |
| 1048 | asd.ZOffset = .9 | |
| 1049 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 1050 | asd.LockedToPart = false | |
| 1051 | asd.EmissionDirection = "Back" | |
| 1052 | asd.Lifetime = NumberRange.new(1, 2) | |
| 1053 | asd.Rotation = NumberRange.new(-100, 100) | |
| 1054 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1055 | asd.Speed = NumberRange.new(10) | |
| 1056 | asd.Enabled = false | |
| 1057 | asd.VelocitySpread = 999 | |
| 1058 | ||
| 1059 | function getbloody(victim,amount) | |
| 1060 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 1061 | PART.CFrame = victim.CFrame | |
| 1062 | Debris:AddItem(PART,5) | |
| 1063 | local prtcl = asd:Clone() | |
| 1064 | prtcl.Parent = PART | |
| 1065 | prtcl:Emit(amount*10) | |
| 1066 | end | |
| 1067 | ||
| 1068 | local Particle = IT("ParticleEmitter",nil)
| |
| 1069 | Particle.Enabled = false | |
| 1070 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 1071 | Particle.LightEmission = 0.5 | |
| 1072 | Particle.Rate = 150 | |
| 1073 | Particle.ZOffset = 1 | |
| 1074 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1075 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1076 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1077 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 1078 | ||
| 1079 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1080 | function ParticleEmitter(Table) | |
| 1081 | local PRTCL = Particle:Clone() | |
| 1082 | local Speed = Table.Speed or 5 | |
| 1083 | local Drag = Table.Drag or 0 | |
| 1084 | local Size1 = Table.Size1 or 1 | |
| 1085 | local Size2 = Table.Size2 or 5 | |
| 1086 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1087 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1088 | local Parent = Table.Parent or Torso | |
| 1089 | local Emit = Table.Emit or 100 | |
| 1090 | local Offset = Table.Offset or 360 | |
| 1091 | local Acel = Table.Acel or VT(0,0,0) | |
| 1092 | local Enabled = Table.Enabled or false | |
| 1093 | PRTCL.Parent = Parent | |
| 1094 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1095 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1096 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1097 | PRTCL.VelocitySpread = Offset | |
| 1098 | PRTCL.Drag = Drag | |
| 1099 | PRTCL.Acceleration = Acel | |
| 1100 | if Enabled == false then | |
| 1101 | PRTCL:Emit(Emit) | |
| 1102 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1103 | else | |
| 1104 | PRTCL.Enabled = true | |
| 1105 | end | |
| 1106 | return PRTCL | |
| 1107 | end | |
| 1108 | ||
| 1109 | function Kill(Char) | |
| 1110 | local NewCharacter = IT("Model",Effects)
| |
| 1111 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1112 | for _, c in pairs(Char:GetDescendants()) do | |
| 1113 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1114 | if c.Parent == Char then | |
| 1115 | getbloody(c,5) | |
| 1116 | end | |
| 1117 | c:BreakJoints() | |
| 1118 | c.Material = "Glass" | |
| 1119 | c.Color = C3(0.5,0,0) | |
| 1120 | c.CanCollide = true | |
| 1121 | c.Transparency = 0.32 | |
| 1122 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1123 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1124 | end | |
| 1125 | if c.Name == "Head" then | |
| 1126 | c:ClearAllChildren() | |
| 1127 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1128 | end | |
| 1129 | if c.ClassName == "MeshPart" then | |
| 1130 | c.TextureID = "" | |
| 1131 | end | |
| 1132 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1133 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1134 | end | |
| 1135 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1136 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1137 | end | |
| 1138 | c.Parent = NewCharacter | |
| 1139 | c.Name = "DeadPart" | |
| 1140 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1141 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1142 | end | |
| 1143 | end | |
| 1144 | Char:remove() | |
| 1145 | Debris:AddItem(NewCharacter,5) | |
| 1146 | end | |
| 1147 | ||
| 1148 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1149 | local CHILDREN = workspace:GetDescendants() | |
| 1150 | for index, CHILD in pairs(CHILDREN) do | |
| 1151 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1152 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1153 | if HUM then | |
| 1154 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1155 | if TORSO then | |
| 1156 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1157 | if BRUTAL == true then | |
| 1158 | Kill(CHILD) | |
| 1159 | else | |
| 1160 | CHILD:BreakJoints() | |
| 1161 | end | |
| 1162 | end | |
| 1163 | end | |
| 1164 | end | |
| 1165 | end | |
| 1166 | end | |
| 1167 | end | |
| 1168 | ||
| 1169 | function killnearest(position, range, maxstrength) | |
| 1170 | for i, v in ipairs(workspace:GetChildren()) do | |
| 1171 | do | |
| 1172 | local body = v:GetChildren() | |
| 1173 | for part = 1, #body do | |
| 1174 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
| 1175 | if v.ClassName == "Model" then | |
| 1176 | v:BreakJoints() | |
| 1177 | end | |
| 1178 | local bv = Instance.new("BodyVelocity")
| |
| 1179 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1180 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
| 1181 | bv.Parent = body[part] | |
| 1182 | Debris:AddItem(bv, 0.2) | |
| 1183 | body[part].Parent = Effects | |
| 1184 | body[part].Material = "Neon" | |
| 1185 | body[part].BrickColor = BRICKC("Really red")
| |
| 1186 | coroutine.resume(coroutine.create(function() | |
| 1187 | wait(3.2) | |
| 1188 | if body[part].Parent == Effects then | |
| 1189 | body[part]:remove() | |
| 1190 | end | |
| 1191 | end)) | |
| 1192 | end | |
| 1193 | end | |
| 1194 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
| 1195 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
| 1196 | end | |
| 1197 | end | |
| 1198 | end | |
| 1199 | end | |
| 1200 | ||
| 1201 | --//=================================\\ | |
| 1202 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1203 | --\\=================================// | |
| 1204 | ||
| 1205 | function Shot() | |
| 1206 | ATTACK = true | |
| 1207 | Rooted = false | |
| 1208 | for i=0, 0.4, 0.099 / Animation_Speed do | |
| 1209 | Swait() | |
| 1210 | turnto(Mouse.Hit.p) | |
| 1211 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1215 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1217 | end | |
| 1218 | repeat | |
| 1219 | for i=0, 0.2, 0.099 / Animation_Speed do | |
| 1220 | Swait() | |
| 1221 | turnto(Mouse.Hit.p) | |
| 1222 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1226 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1228 | end | |
| 1229 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1230 | SpawnTrail(Hole.Position,POS) | |
| 1231 | if HIT ~= nil then | |
| 1232 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1233 | Banish(HIT.Parent) | |
| 1234 | end | |
| 1235 | end | |
| 1236 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1237 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 680140087, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1238 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1239 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1240 | for i=0, 0.3, 0.099 / Animation_Speed do | |
| 1241 | Swait() | |
| 1242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1248 | end | |
| 1249 | until KEYHOLD == false | |
| 1250 | ATTACK = false | |
| 1251 | Rooted = false | |
| 1252 | end | |
| 1253 | ||
| 1254 | function NoBaNISHJuSTKiLL() | |
| 1255 | ATTACK = true | |
| 1256 | Rooted = false | |
| 1257 | for i=0, 0.4, 0.099 / Animation_Speed do | |
| 1258 | Swait() | |
| 1259 | turnto(Mouse.Hit.p) | |
| 1260 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1264 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1265 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1266 | end | |
| 1267 | repeat | |
| 1268 | for i=0, 0.2, 0.099 / Animation_Speed do | |
| 1269 | Swait() | |
| 1270 | turnto(Mouse.Hit.p) | |
| 1271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1275 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1277 | end | |
| 1278 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1279 | SpawnTrail(Hole.Position,POS) | |
| 1280 | if HIT ~= nil then | |
| 1281 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1282 | Kill(HIT.Parent) | |
| 1283 | end | |
| 1284 | end | |
| 1285 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1286 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 680140087, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1287 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1288 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1289 | for i=0, 0.3, 0.099 / Animation_Speed do | |
| 1290 | Swait() | |
| 1291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1295 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1296 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1297 | end | |
| 1298 | until KEYHOLD == false | |
| 1299 | ATTACK = false | |
| 1300 | Rooted = false | |
| 1301 | end | |
| 1302 | ||
| 1303 | function AttackTemplate() | |
| 1304 | ATTACK = true | |
| 1305 | Rooted = false | |
| 1306 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1307 | Swait() | |
| 1308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1314 | end | |
| 1315 | ATTACK = false | |
| 1316 | Rooted = false | |
| 1317 | end | |
| 1318 | ||
| 1319 | function watareyoulookingat() | |
| 1320 | ATTACK = true | |
| 1321 | Rooted = false | |
| 1322 | local HITBODIES = {}
| |
| 1323 | local POS = RootPart.Position | |
| 1324 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 1325 | local PITS = {}
| |
| 1326 | for i=0, 1, 0.41 / Animation_Speed do | |
| 1327 | Swait() | |
| 1328 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1329 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1330 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1331 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1332 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1333 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1334 | end | |
| 1335 | CreateSound("215395388", Character, 10, 0.6)
| |
| 1336 | CreateSound("215395388", Character, 10, 0.65)
| |
| 1337 | CreateSound("215395388", Character, 10, 0.7)
| |
| 1338 | for i = 1, 75 do | |
| 1339 | Swait() | |
| 1340 | local ICICLE = IT("CornerWedgePart", Effects)
| |
| 1341 | ICICLE.Locked = true | |
| 1342 | ICICLE.CanCollide = false | |
| 1343 | ICICLE.Anchored = true | |
| 1344 | ICICLE.BrickColor = BRICKC("Really red")
| |
| 1345 | ICICLE.Material = "Neon" | |
| 1346 | ICICLE.Size = VT(i / 3, i * 2, i / 3) | |
| 1347 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ICICLE.Size.X, ICICLE.Size.X), 0, MRANDOM(-ICICLE.Size.X / 1.5, ICICLE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
| 1348 | table.insert(PITS, ICICLE) | |
| 1349 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
| 1350 | coroutine.resume(coroutine.create(function() | |
| 1351 | for i = 1, 10 do | |
| 1352 | Swait() | |
| 1353 | for e = 1, #PITS do | |
| 1354 | if PITS[e] ~= nil then | |
| 1355 | local E = PITS[e] | |
| 1356 | E.Transparency = E.Transparency + 0.1 | |
| 1357 | end | |
| 1358 | end | |
| 1359 | end | |
| 1360 | for e = 1, #PITS do | |
| 1361 | if PITS[e] ~= nil then | |
| 1362 | local E = PITS[e] | |
| 1363 | E:remove() | |
| 1364 | end | |
| 1365 | end | |
| 1366 | end)) | |
| 1367 | end | |
| 1368 | ATTACK = false | |
| 1369 | Rooted = false | |
| 1370 | end | |
| 1371 | ||
| 1372 | function TAUNT() | |
| 1373 | ATTACK = true | |
| 1374 | Rooted = true | |
| 1375 | CreateSound("137473066", Torso, 6, 0.89)
| |
| 1376 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1377 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1378 | Swait() | |
| 1379 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1383 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1385 | end | |
| 1386 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1387 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1388 | Swait() | |
| 1389 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1390 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1391 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1392 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1393 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1394 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1395 | end | |
| 1396 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1397 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1398 | Swait() | |
| 1399 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1400 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1403 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1405 | end | |
| 1406 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1407 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1408 | Swait() | |
| 1409 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1411 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1412 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1413 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1414 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1415 | end | |
| 1416 | ATTACK = false | |
| 1417 | Rooted = false | |
| 1418 | end | |
| 1419 | ||
| 1420 | function getboomXD() | |
| 1421 | ATTACK = true | |
| 1422 | Rooted = false | |
| 1423 | local POS = RootPart.Position | |
| 1424 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 1425 | for i=0, 1, 0.3 / Animation_Speed do | |
| 1426 | Swait() | |
| 1427 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1431 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1433 | end | |
| 1434 | for i = 1, 5 do | |
| 1435 | WACKYEFFECT({
| |
| 1436 | Time = 65, | |
| 1437 | EffectType = "Sphere", | |
| 1438 | Size = VT(40, 40, 40), | |
| 1439 | Size2 = VT(0, 0, 5000), | |
| 1440 | Transparency = 1, | |
| 1441 | Transparency2 = 0, | |
| 1442 | CFrame = CF(POS), | |
| 1443 | MoveToPos = nil, | |
| 1444 | RotationX = MRANDOM(-2, 2), | |
| 1445 | RotationY = MRANDOM(-12, 12), | |
| 1446 | RotationZ = MRANDOM(-2, 2), | |
| 1447 | Material = "Neon", | |
| 1448 | Color = C3(1, 0, 0), | |
| 1449 | SoundID = nil, | |
| 1450 | SoundPitch = nil, | |
| 1451 | SoundVolume = nil | |
| 1452 | }) | |
| 1453 | end | |
| 1454 | wait(1) | |
| 1455 | ApplyAoE0(HITPOS, 650) | |
| 1456 | WACKYEFFECT({
| |
| 1457 | Time = 85, | |
| 1458 | EffectType = "Sphere", | |
| 1459 | Size = VT(1200, 1200, 1200), | |
| 1460 | Size2 = VT(3500, 3500, 3500), | |
| 1461 | Transparency = 0, | |
| 1462 | Transparency2 = 1, | |
| 1463 | CFrame = CF(POS), | |
| 1464 | MoveToPos = nil, | |
| 1465 | RotationX = 0, | |
| 1466 | RotationY = 0, | |
| 1467 | RotationZ = 0, | |
| 1468 | Material = "Neon", | |
| 1469 | Color = C3(1, 0, 0), | |
| 1470 | SoundID = nil, | |
| 1471 | SoundPitch = nil, | |
| 1472 | SoundVolume = nil | |
| 1473 | }) | |
| 1474 | for i = 1, 20 do | |
| 1475 | WACKYEFFECT({
| |
| 1476 | Time = 85, | |
| 1477 | EffectType = "Sphere", | |
| 1478 | Size = VT(1200, 1200, 1200), | |
| 1479 | Size2 = VT(1200, 1200, 1444) + VT(i * 3, i * 3, i * 3), | |
| 1480 | Transparency = 0.8, | |
| 1481 | Transparency2 = 1, | |
| 1482 | CFrame = CF(POS), | |
| 1483 | MoveToPos = nil, | |
| 1484 | RotationX = 0, | |
| 1485 | RotationY = 0, | |
| 1486 | RotationZ = 0, | |
| 1487 | Material = "Neon", | |
| 1488 | Color = C3(1, 0, 0), | |
| 1489 | SoundID = nil, | |
| 1490 | SoundPitch = nil, | |
| 1491 | SoundVolume = nil | |
| 1492 | }) | |
| 1493 | WACKYEFFECT({
| |
| 1494 | Time = 100, | |
| 1495 | EffectType = "Wave", | |
| 1496 | Size = VT(250, 20, 250), | |
| 1497 | Size2 = VT(4000, 0, 4000) * 1.2, | |
| 1498 | Transparency = 0, | |
| 1499 | Transparency2 = 1, | |
| 1500 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1501 | MoveToPos = nil, | |
| 1502 | RotationX = 0, | |
| 1503 | RotationY = 0, | |
| 1504 | RotationZ = 0, | |
| 1505 | Material = "Neon", | |
| 1506 | Color = C3(1, 0, 0), | |
| 1507 | SoundID = nil, | |
| 1508 | SoundPitch = nil, | |
| 1509 | SoundVolume = nil | |
| 1510 | }) | |
| 1511 | end | |
| 1512 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 1513 | for i = 1, 5 do | |
| 1514 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
| 1515 | WACKYEFFECT({
| |
| 1516 | Time = 120, | |
| 1517 | EffectType = "Wave", | |
| 1518 | Size = VT(1500, 20, 1500), | |
| 1519 | Size2 = VT(3000 + i * 1700, 0, 3000 + i * 1700) * 1.2, | |
| 1520 | Transparency = 0, | |
| 1521 | Transparency2 = 1, | |
| 1522 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 1523 | MoveToPos = nil, | |
| 1524 | RotationX = 0, | |
| 1525 | RotationY = 0, | |
| 1526 | RotationZ = 0, | |
| 1527 | Material = "Neon", | |
| 1528 | Color = C3(1, 0, 0), | |
| 1529 | SoundID = nil, | |
| 1530 | SoundPitch = nil, | |
| 1531 | SoundVolume = nil | |
| 1532 | }) | |
| 1533 | end | |
| 1534 | ATTACK = false | |
| 1535 | Rooted = false | |
| 1536 | end | |
| 1537 | --//=================================\\ | |
| 1538 | --|| QUICK INTRO | |
| 1539 | --\\=================================// | |
| 1540 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,45,45), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1541 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,180,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1542 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(123,123,123), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1543 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,180,1), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1544 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,1,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1545 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1546 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(120,120,120), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100})
| |
| 1547 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(120,120,120), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 999999})
| |
| 1548 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,180,1), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1549 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,1,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1550 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1551 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(120,120,120), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100})
| |
| 1552 | ||
| 1553 | --//=================================\\ | |
| 1554 | --|| ASSIGN THINGS TO KEYS | |
| 1555 | --\\=================================// | |
| 1556 | ||
| 1557 | function MouseDown(Mouse) | |
| 1558 | if ATTACK == false then | |
| 1559 | end | |
| 1560 | end | |
| 1561 | ||
| 1562 | function MouseUp(Mouse) | |
| 1563 | HOLD = false | |
| 1564 | end | |
| 1565 | ||
| 1566 | function KeyDown(Key) | |
| 1567 | KEYHOLD = true | |
| 1568 | if Key == "z" and ATTACK == false then | |
| 1569 | Shot() | |
| 1570 | end | |
| 1571 | ||
| 1572 | if Key == "f" and ATTACK == false then | |
| 1573 | warn'YOU ARE BADASS!' | |
| 1574 | TOBANISH = {}
| |
| 1575 | end | |
| 1576 | ||
| 1577 | if Key == "c" and ATTACK == false then | |
| 1578 | NoBaNISHJuSTKiLL() | |
| 1579 | end | |
| 1580 | ||
| 1581 | if Key == "t" and ATTACK == false then | |
| 1582 | TAUNT() | |
| 1583 | end | |
| 1584 | ||
| 1585 | if Key == "v" and ATTACK == false then | |
| 1586 | watareyoulookingat() | |
| 1587 | end | |
| 1588 | ||
| 1589 | if Key == "q" and ATTACK == false then | |
| 1590 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1591 | Swait() | |
| 1592 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1593 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1594 | end | |
| 1595 | local pos = RootPart.Position | |
| 1596 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
| 1597 | end | |
| 1598 | ||
| 1599 | if Key == "x" and ATTACK == false then | |
| 1600 | getboomXD() | |
| 1601 | end | |
| 1602 | end | |
| 1603 | ||
| 1604 | function KeyUp(Key) | |
| 1605 | KEYHOLD = false | |
| 1606 | end | |
| 1607 | ||
| 1608 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1609 | MouseDown(NEWKEY) | |
| 1610 | end) | |
| 1611 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1612 | MouseUp(NEWKEY) | |
| 1613 | end) | |
| 1614 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1615 | KeyDown(NEWKEY) | |
| 1616 | end) | |
| 1617 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1618 | KeyUp(NEWKEY) | |
| 1619 | end) | |
| 1620 | ||
| 1621 | --//=================================\\ | |
| 1622 | --\\=================================// | |
| 1623 | ||
| 1624 | ||
| 1625 | function unanchor() | |
| 1626 | if UNANCHOR == true then | |
| 1627 | g = Character:GetChildren() | |
| 1628 | for i = 1, #g do | |
| 1629 | if g[i].ClassName == "Part" then | |
| 1630 | g[i].Anchored = false | |
| 1631 | end | |
| 1632 | end | |
| 1633 | end | |
| 1634 | end | |
| 1635 | ||
| 1636 | ||
| 1637 | --//=================================\\ | |
| 1638 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1639 | --\\=================================// | |
| 1640 | function refit() | |
| 1641 | RootJoint.Parent = RootPart | |
| 1642 | Neck.Parent = Torso | |
| 1643 | RightShoulder.Parent = Torso | |
| 1644 | LeftShoulder.Parent = Torso | |
| 1645 | RightHip.Parent = Torso | |
| 1646 | LeftHip.Parent = Torso | |
| 1647 | RootPart.Parent = Character | |
| 1648 | LeftArm.Parent = Character | |
| 1649 | RightArm.Parent = Character | |
| 1650 | RightLeg.Parent = Character | |
| 1651 | LeftLeg.Parent = Character | |
| 1652 | Torso.Parent = Character | |
| 1653 | Head.Parent = Character | |
| 1654 | end | |
| 1655 | Humanoid.Changed:connect(function(Jump) | |
| 1656 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1657 | Humanoid.Jump = false | |
| 1658 | end | |
| 1659 | end) | |
| 1660 | ||
| 1661 | local CONNECT = nil | |
| 1662 | ||
| 1663 | while true do | |
| 1664 | Swait() | |
| 1665 | ANIMATE.Parent = nil | |
| 1666 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1667 | Humanoid = IT("Humanoid",Character)
| |
| 1668 | end | |
| 1669 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1670 | v:Stop(); | |
| 1671 | end | |
| 1672 | SINE = SINE + CHANGE | |
| 1673 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1674 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1675 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1676 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1677 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1678 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1679 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1680 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1681 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1682 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1683 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1684 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1685 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1686 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1687 | end | |
| 1688 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1689 | ANIM = "Jump" | |
| 1690 | if ATTACK == false then | |
| 1691 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1694 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1695 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1696 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1697 | end | |
| 1698 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1699 | ANIM = "Fall" | |
| 1700 | if ATTACK == false then | |
| 1701 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1702 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1703 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1704 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1705 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1706 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1707 | end | |
| 1708 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1709 | ANIM = "Idle" | |
| 1710 | if ATTACK == false then | |
| 1711 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1715 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1717 | end | |
| 1718 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1719 | ANIM = "Walk" | |
| 1720 | if ATTACK == false then | |
| 1721 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 1722 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 1723 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
| 1724 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
| 1725 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1726 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1727 | end | |
| 1728 | end | |
| 1729 | local BODY = {}
| |
| 1730 | for _, c in pairs(Character:GetDescendants()) do | |
| 1731 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1732 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1733 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1734 | end | |
| 1735 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
| |
| 1736 | elseif c:IsA("JointInstance") then
| |
| 1737 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
| |
| 1738 | end | |
| 1739 | end | |
| 1740 | function refit0() | |
| 1741 | Character.Parent = workspace | |
| 1742 | for e = 1, #BODY do | |
| 1743 | if BODY[e] ~= nil then | |
| 1744 | local STUFF = BODY[e] | |
| 1745 | local PART = STUFF[1] | |
| 1746 | local PARENT = STUFF[2] | |
| 1747 | local MATERIAL = STUFF[3] | |
| 1748 | local COLOR = STUFF[4] | |
| 1749 | local TRANSPARENCY = STUFF[5] | |
| 1750 | --local SIZE = STUFF[6] | |
| 1751 | local NAME = STUFF[7] | |
| 1752 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1753 | PART.Material = MATERIAL | |
| 1754 | PART.Transparency = TRANSPARENCY | |
| 1755 | PART.Name = NAME | |
| 1756 | end | |
| 1757 | if PART.Parent ~= PARENT then | |
| 1758 | Humanoid:remove() | |
| 1759 | PART.Parent = PARENT | |
| 1760 | Humanoid = IT("Humanoid",Character)
| |
| 1761 | end | |
| 1762 | end | |
| 1763 | end | |
| 1764 | end | |
| 1765 | Humanoid.Died:connect(function() | |
| 1766 | refit0() | |
| 1767 | end) | |
| 1768 | tecks.Rotation = MRANDOM(-15,15)/2 | |
| 1769 | unanchor() | |
| 1770 | Humanoid.Died:connect(function() | |
| 1771 | Humanoid.Parent = nil | |
| 1772 | Humanoid.MaxHealth = "inf" | |
| 1773 | Humanoid.Health = "inf" | |
| 1774 | refit() | |
| 1775 | Humanoid.Parent = Character | |
| 1776 | killnearest(Torso.Position, 25, 180) | |
| 1777 | end) | |
| 1778 | if Rooted == false then | |
| 1779 | Disable_Jump = false | |
| 1780 | Humanoid.WalkSpeed = Speed | |
| 1781 | elseif Rooted == true then | |
| 1782 | Disable_Jump = true | |
| 1783 | Humanoid.WalkSpeed = 0 | |
| 1784 | end | |
| 1785 | refit() | |
| 1786 | refit0() | |
| 1787 | end | |
| 1788 | ||
| 1789 | --//=================================\\ | |
| 1790 | --\\=================================// | |
| 1791 | ||
| 1792 | ||
| 1793 | ||
| 1794 | ||
| 1795 | ||
| 1796 | --//====================================================\\-- | |
| 1797 | --|| END OF SCRIPT | |
| 1798 | --\\====================================================//-- |