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| 1 | + | |
| 2 | +~---------------------~+ | |
| 3 | { Conquest }
| |
| 4 | +~---------------------~+ | |
| 5 | ||
| 6 | ~+ A Table That May Contain Traces of Contents +~ | |
| 7 | =-=-------------------------------------------=-= | |
| 8 | ||
| 9 | I. A Short but Sweet Introduction | |
| 10 | II. A Brief History of Events | |
| 11 | -=- A. Playable Factions and Races | |
| 12 | i. Terrans | |
| 13 | ii. Martians | |
| 14 | iii. Carmanathii | |
| 15 | iv. Wengu | |
| 16 | -=- B. NPC Factions and Races | |
| 17 | i. Maur'kan | |
| 18 | ii. Shofenti | |
| 19 | iii. Kriggara | |
| 20 | iv. Patoelian | |
| 21 | -=- C. Vague Overview | |
| 22 | -=- D. Vague Timeline | |
| 23 | III. Rules | |
| 24 | -=- A. Tech Tree | |
| 25 | i. The Tech Tree Itself | |
| 26 | ii. Superscience | |
| 27 | iii. Australium | |
| 28 | -=- B. Workers | |
| 29 | i. Robots and Slaves: The Black Market | |
| 30 | -=- C. Soldiers and Combat Units | |
| 31 | -=- D. Fleets | |
| 32 | -=- E. Bases and Colonies | |
| 33 | i. Resources and Materials | |
| 34 | ii. Worker Production | |
| 35 | iii. Combat Unit Production | |
| 36 | iv. Fleet Production | |
| 37 | v. Economy and Trade | |
| 38 | -=- F. Combat | |
| 39 | i. Ground/Planetary Combat | |
| 40 | ii. Fleet Combat | |
| 41 | iii. Victoly/Defeat | |
| 42 | -=- G. Planetary/Universal Exploration | |
| 43 | i. The Rim | |
| 44 | ii. Discovering a New Planet | |
| 45 | iii. First Contact | |
| 46 | iv. Colonization | |
| 47 | -=- H. Terrain | |
| 48 | i. Grassy/Hilly/Rocky | |
| 49 | ii. Trees/Foliage | |
| 50 | iii. Mountainous | |
| 51 | iv. Bodies of Liquid or Ice | |
| 52 | v. Desert/Beach | |
| 53 | -=- I. Morale | |
| 54 | -=- J. NPC Relations | |
| 55 | -=- K. Tables/Lists/Appendices | |
| 56 | i. Australium Production Bonus Rates (per Sample Use) | |
| 57 | ||
| 58 | ~+ A Short but Sweet Introduction +~ | |
| 59 | =-=------------------------------=-= | |
| 60 | ||
| 61 | Oi. Obviously if you're reading this, you know me, so I'll skip the niceties and get straight to the point. You're here and reading | |
| 62 | this because you want to commandeer a faction and explore the stars, yes? If not, turn your sorry arse around and stop reading. | |
| 63 | ||
| 64 | Still with me? Good. A'right, here's the deal. This game is a sort of molded mashup of a retro-styled space exploration game, a | |
| 65 | Roleplaying game, and a Brikwars forum game, an epic scale Space Drama played out by a few bold players (possibly you) and a Storyteller | |
| 66 | (probably me). Your Storyteller directs all of the action, and has the final say over rules debates and questions, while the bold Players | |
| 67 | make most of the magic happen. Here's where you come in. As a player, you take the reigns of an intergalactic race, complete with a home | |
| 68 | planet and all. From there, you PM your Storyteller, who then executes your orders and posts them along with everyone else's, as well as | |
| 69 | any random events and the consequences of your actions. In the end, most everything that happens in-game is based on your decision... | |
| 70 | ||
| 71 | ... So the question is: who will you be? | |
| 72 | ||
| 73 | ~+ A Brief History of Events +~ | |
| 74 | =-=-------------------------=-= | |
| 75 | ||
| 76 | ~-+-~ Playable Factions and Races | |
| 77 | ||
| 78 | -+ Terran | |
| 79 | ||
| 80 | The Terrans are a proud race, grounded in tradition and the legacy of space exploration brought on by Louis | |
| 81 | Armstrong and the like. On Earth, they have formed an elitist multi-national government that encompasses North and South America and | |
| 82 | the majority of Europe and Eastern Asia called the Terran Alliance of Nations (TAN). Their inherent dislike of the Martians is such | |
| 83 | because they go against the "pattern." While not entirely dictatorial, there are a great many personal liberties that are frowned upon, | |
| 84 | if not outright illegal. It hasn't yet reached Orwellian proportions... but it might. Still, the standard of living is high, and the | |
| 85 | standards of space exploration have been steadily growing for the Terrans over the past decade. | |
| 86 | ||
| 87 | -+ Martian | |
| 88 | ||
| 89 | The Martians are Terrans that defected from the Terran Alliance of Nations some forty years ago, to create | |
| 90 | a new sovereign nation on Mars, called the Martian Conglomerate. This new nation was very strictly tied to the foundations of democracy; the | |
| 91 | main reason for ther defection from Terra was the growing sense of dictatorship. While still a new nation, much of their technology has | |
| 92 | drastically changed over the course of the last four decades. Martians tend to be paler and slightly smaller than your average Terran, due | |
| 93 | to life on a full-blown colony; cramped, unsafe, and generally sunless due to the gaseous atmosphere. | |
| 94 | ||
| 95 | -+ Carmanathii | |
| 96 | ||
| 97 | The Carmanathii are a young race of long, slender extraterrestrials who recently fought for and won their freedom | |
| 98 | from the shackles of slavery under the Kriggara. Their technology and advancements are just beginning to bud, and most of their current | |
| 99 | technology is almost directly derived from Kriggaran slave ships. Still, they are an incredibly clever race of beings, and once that has | |
| 100 | survived hardily through nearly a century of harsh slavery. | |
| 101 | ||
| 102 | -+ Wengu | |
| 103 | The Wengu are a relatively primitive race of sentient plant-like beings that has existed for nearly 2 billion years. | |
| 104 | They are acclimated to cold, harsh environments, and can survive for an incredible amount of time in a vaccuum. They are more traditional | |
| 105 | than they are new age, and many of their combat tactics and army-based units are unconventional in modern terms, but surprisingly effective. | |
| 106 | ||
| 107 | ~-+-~ NPC Races and Factions | |
| 108 | ||
| 109 | -+ Maur'kan | |
| 110 | ||
| 111 | -+ Shofenti | |
| 112 | ||
| 113 | -+ Kriggara | |
| 114 | ||
| 115 | -+ Patoelian | |
| 116 | ||
| 117 | ~-+-~ Vague Overview | |
| 118 | ||
| 119 | ~-+-~ Vague Timeline | |
| 120 | ||
| 121 | ~+ Rules and Other Such Minutiae +~ | |
| 122 | =-=-----------------------------=-= | |
| 123 | ||
| 124 | ~-+-~ Tech Tree | |
| 125 | ||
| 126 | -+ The Tech Tree Itself | |
| 127 | ||
| 128 | -+ Superscience | |
| 129 | ||
| 130 | ||
| 131 | -+ Australium | |
| 132 | Finding Australium during mining operations or on intercepted trade ships or whatnot means great things for your | |
| 133 | global resource. Not only do production rates go up 25%, your resource harvest rate across the board increase 50% for 1-3 rounds (based | |
| 134 | on the size of the Australium sample you uncovered). | |
| 135 | ||
| 136 | ~-+-~ Workers | |
| 137 | ||
| 138 | -+ Robots and Slaves: The Black Market | |
| 139 | ||
| 140 | ~-+-~ Soldiers and Combat Units | |
| 141 | ||
| 142 | ~-+-~ Fleets | |
| 143 | ||
| 144 | ~-+-~ Bases and Colonies | |
| 145 | ||
| 146 | -+ Resources and Materials | |
| 147 | ||
| 148 | -+ Worker Production | |
| 149 | ||
| 150 | -+ Combat Unit Production | |
| 151 | ||
| 152 | -+ Fleet Production | |
| 153 | ||
| 154 | -+ Economy and Trade | |
| 155 | ||
| 156 | ~-+-~ Combat | |
| 157 | ||
| 158 | -+ Ground/Planetary Combat | |
| 159 | ||
| 160 | -+ Fleet Combat | |
| 161 | ||
| 162 | -+ Victoly/Defeat | |
| 163 | ||
| 164 | ~-+-~ Planetary/Universal Exploration | |
| 165 | ||
| 166 | -+ The Rim | |
| 167 | ||
| 168 | -+ Discovering a New Planet | |
| 169 | ||
| 170 | -+ First Contact | |
| 171 | ||
| 172 | -+ Colonization | |
| 173 | ||
| 174 | -=- H. Terrain | |
| 175 | ||
| 176 | -+ Grassy/Hilly/Rocky | |
| 177 | This "tile" of terrain grants on bonuses or penalties. | |
| 178 | ||
| 179 | -+ Trees/Foliage | |
| 180 | This terrain grants bonuses to ground defense, but penalties to attack. | |
| 181 | ||
| 182 | -+ Mountainous | |
| 183 | This terrain grants a slight penalty to defense, but a bonus to attack. Impassable to buildings and non-infantry | |
| 184 | ground units. | |
| 185 | ||
| 186 | -+ Bodies of Liquid or Ice | |
| 187 | These are impassable for all ground units, but for units that can go into and under water, it counts as normal | |
| 188 | ground. | |
| 189 | ||
| 190 | -+ Desert/Beach | |
| 191 | Ground units take penalties to attack and defense on this terrain. | |
| 192 | ||
| 193 | -+ Buildings | |
| 194 | Buildings always grant at least a small bonus to defense. | |
| 195 | ||
| 196 | -=- I. Morale | |
| 197 | ||
| 198 | -=- J. NPC Relations | |
| 199 | ||
| 200 | -=- K. Tables/Lists/Appendices | |
| 201 | ||
| 202 | -+ Australium Production Bonus Rates (per Sample Use) | |
| 203 | +-------------------------------+ | |
| 204 | |As. Sample | Bonus Rounds | | |
| 205 | +-------------------------------+ | |
| 206 | |10 kl | 1 round | | |
| 207 | +-------------------------------+ | |
| 208 | |50 kl | 2 rounds | | |
| 209 | +-------------------------------+ | |
| 210 | |100 kl | 3 rounds | | |
| 211 | +-------------------------------+ |