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| 1 | local Player = game.Players.LocalPlayer | |
| 2 | local Character = Player.Character | |
| 3 | RS = Character.Torso["Right Shoulder"] | |
| 4 | local Mouse = Player:GetMouse() | |
| 5 | ||
| 6 | ||
| 7 | ||
| 8 | function onKeyDown(key) | |
| 9 | key = key:lower() | |
| 10 | - | if key == "f" then |
| 10 | + | if key == "e" then |
| 11 | for i = 1,3 do | |
| 12 | RS.C0 = RS.C0*CFrame.Angles(0,0,0.5) | |
| 13 | wait() | |
| 14 | end | |
| 15 | - | Chat = game:GetService("Chat"):Chat(Character.Head, "Fire Style: Fireball Jutsu", Enum.ChatColor.Red)
|
| 15 | + | Chat = game:GetService("Chat"):Chat(Character.Head, "Fire Style: Fireball Jutsu", Enum.ChatColor.Blue)
|
| 16 | local Fireball = Instance.new("Part", Character)
| |
| 17 | Fireball.Name = "Fireball" | |
| 18 | game.Debris:AddItem(Fireball, 7) | |
| 19 | Fireball.Shape = "Ball" | |
| 20 | Fireball.BrickColor = BrickColor.new("Really red")
| |
| 21 | Fireball.Transparency = 0.7 | |
| 22 | local FireEffect = Instance.new("Fire", Fireball)
| |
| 23 | - | FireEffect.Size = 25 |
| 23 | + | FireEffect.Size = 100 |
| 24 | FireEffect.Heat = 25 | |
| 25 | Fireball.TopSurface = 0 | |
| 26 | Fireball.BottomSurface = 0 | |
| 27 | Fireball.CanCollide = false | |
| 28 | Fireball.Locked = true | |
| 29 | Fireball.CFrame = Character.Torso.CFrame*CFrame.new(0,0,-12) | |
| 30 | local BodyVelocity = Instance.new("BodyVelocity", Fireball)
| |
| 31 | BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 32 | BodyVelocity.velocity = Character.Torso.CFrame.lookVector*80 | |
| 33 | function Hurt(Part) | |
| 34 | if Part.Parent:FindFirstChild("Humanoid") then
| |
| 35 | - | Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health-15 |
| 35 | + | Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health-969485185775 |
| 36 | end | |
| 37 | end | |
| 38 | Fireball.Touched:connect(Hurt) | |
| 39 | wait(5) | |
| 40 | for i = 1,3 do | |
| 41 | RS.C0 = RS.C0*CFrame.Angles(0,0,-0.5) | |
| 42 | wait() | |
| 43 | end | |
| 44 | end | |
| 45 | end | |
| 46 | Mouse.KeyDown:connect(onKeyDown) |