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| 1 | r_lod 8 | |
| 2 | r_drawdecals 0 | |
| 3 | r_decals 0 | |
| 4 | r_decalstaticprops 0 | |
| 5 | r_drawmodeldecals 0 | |
| 6 | r_maxmodeldecal 0 | |
| 7 | mat_dxlevel 70 | |
| 8 | cl_ragdoll_collide 0 | |
| 9 | mat_picmip 4 | |
| 10 | r_WaterDrawReflection 0 | |
| 11 | r_WaterDrawRefraction 0 | |
| 12 | mat_bumpmap 0 | |
| 13 | r_shadows 0 | |
| 14 | mat_forceaniso 0 | |
| 15 | mat_mipmaptextures 0 | |
| 16 | mat_filtertextures 0 | |
| 17 | mat_envmapsize 0 | |
| 18 | mat_antialias 0 | |
| 19 | cl_phys_props_enable 0 | |
| 20 | blink_duration 0 | |
| 21 | cl_ejectbrass 0 | |
| 22 | mat_filterlightmaps 0 | |
| 23 | mat_showlowresimage 1 | |
| 24 | muzzleflash_light 0 | |
| 25 | props_break_max_pieces 0 | |
| 26 | props_break_max_pieces_perframe 0 | |
| 27 | r_3dsky 0 | |
| 28 | r_drawskybox 0 | |
| 29 | r_dynamic 0 | |
| 30 | r_dynamiclighting 0 | |
| 31 | r_maxdlights 0 | |
| 32 | r_eyemove 0 | |
| 33 | r_eyes 0 | |
| 34 | r_teeth 0 | |
| 35 | r_radiosity 0 | |
| 36 | r_worldlights 0 | |
| 37 | rope_averagelight 0 | |
| 38 | rope_collide 0 | |
| 39 | rope_rendersolid 0 | |
| 40 | rope_shake 0 | |
| 41 | rope_smooth 0 | |
| 42 | rope_smooth_enlarge 0 | |
| 43 | rope_smooth_maxalpha 0 | |
| 44 | rope_smooth_maxalphawidth 0 | |
| 45 | rope_smooth_minalpha 0 | |
| 46 | rope_smooth_minwidth 0 | |
| 47 | rope_subdiv 0 | |
| 48 | rope_wind_dist 0.01 | |
| 49 | violence_ablood 0 | |
| 50 | violence_agibs 0 | |
| 51 | violence_hblood 0 | |
| 52 | violence_hgibs 0 | |
| 53 | ai_expression_optimization 1 | |
| 54 | cl_detaildist 0 | |
| 55 | cl_show_splashes 0 | |
| 56 | mat_specular 0 | |
| 57 | r_drawflecks 0 | |
| 58 | sv_robust_explosions 0 | |
| 59 | fog_enable 0 | |
| 60 | fog_enable_water_fog 0 | |
| 61 | mat_queue_mode 2 // better texture rendering on multicore systems | |
| 62 | snd_mix_async 1 // If set to 1, this command will allow multi-core CPUs to run most of the sound engine in parallel with the renderer | |
| 63 | r_threaded_particles 1 // multithreaded particles | |
| 64 | r_threaded_renderables 1 // Determines whether part of the rendering system is multi-threaded | |
| 65 | mat_fastnobump 1 // remove bump mapping on the floor | |
| 66 | sv_forcepreload 1 // preload everything server side | |
| 67 | sv_cheats 1 //cheats needed for some commands | |
| 68 | mat_fullbright 1 //cheat that disables all darkness. Not sure about performance. Compensates mat_diffuse | |
| 69 | r_drawparticles 0 // disable particles | |
| 70 | mat_drawwater 0 // water is not drawn | |
| 71 | r_DrawRain 0 //rain is not drawn | |
| 72 | r_drawropes 0 //ropes are not drawn (like power lines) | |
| 73 | cl_showfps 2 |