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1 | r_lod 8 | |
2 | r_drawdecals 0 | |
3 | r_decals 0 | |
4 | r_decalstaticprops 0 | |
5 | r_drawmodeldecals 0 | |
6 | r_maxmodeldecal 0 | |
7 | mat_dxlevel 70 | |
8 | cl_ragdoll_collide 0 | |
9 | mat_picmip 4 | |
10 | r_WaterDrawReflection 0 | |
11 | r_WaterDrawRefraction 0 | |
12 | mat_bumpmap 0 | |
13 | r_shadows 0 | |
14 | mat_forceaniso 0 | |
15 | mat_mipmaptextures 0 | |
16 | mat_filtertextures 0 | |
17 | mat_envmapsize 0 | |
18 | mat_antialias 0 | |
19 | cl_phys_props_enable 0 | |
20 | blink_duration 0 | |
21 | cl_ejectbrass 0 | |
22 | mat_filterlightmaps 0 | |
23 | mat_showlowresimage 1 | |
24 | muzzleflash_light 0 | |
25 | props_break_max_pieces 0 | |
26 | props_break_max_pieces_perframe 0 | |
27 | r_3dsky 0 | |
28 | r_drawskybox 0 | |
29 | r_dynamic 0 | |
30 | r_dynamiclighting 0 | |
31 | r_maxdlights 0 | |
32 | r_eyemove 0 | |
33 | r_eyes 0 | |
34 | r_teeth 0 | |
35 | r_radiosity 0 | |
36 | r_worldlights 0 | |
37 | rope_averagelight 0 | |
38 | rope_collide 0 | |
39 | rope_rendersolid 0 | |
40 | rope_shake 0 | |
41 | rope_smooth 0 | |
42 | rope_smooth_enlarge 0 | |
43 | rope_smooth_maxalpha 0 | |
44 | rope_smooth_maxalphawidth 0 | |
45 | rope_smooth_minalpha 0 | |
46 | rope_smooth_minwidth 0 | |
47 | rope_subdiv 0 | |
48 | rope_wind_dist 0.01 | |
49 | violence_ablood 0 | |
50 | violence_agibs 0 | |
51 | violence_hblood 0 | |
52 | violence_hgibs 0 | |
53 | ai_expression_optimization 1 | |
54 | cl_detaildist 0 | |
55 | cl_show_splashes 0 | |
56 | mat_specular 0 | |
57 | r_drawflecks 0 | |
58 | sv_robust_explosions 0 | |
59 | fog_enable 0 | |
60 | fog_enable_water_fog 0 | |
61 | mat_queue_mode 2 // better texture rendering on multicore systems | |
62 | snd_mix_async 1 // If set to 1, this command will allow multi-core CPUs to run most of the sound engine in parallel with the renderer | |
63 | r_threaded_particles 1 // multithreaded particles | |
64 | r_threaded_renderables 1 // Determines whether part of the rendering system is multi-threaded | |
65 | mat_fastnobump 1 // remove bump mapping on the floor | |
66 | sv_forcepreload 1 // preload everything server side | |
67 | sv_cheats 1 //cheats needed for some commands | |
68 | mat_fullbright 1 //cheat that disables all darkness. Not sure about performance. Compensates mat_diffuse | |
69 | r_drawparticles 0 // disable particles | |
70 | mat_drawwater 0 // water is not drawn | |
71 | r_DrawRain 0 //rain is not drawn | |
72 | r_drawropes 0 //ropes are not drawn (like power lines) | |
73 | cl_showfps 2 |