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| 1 | -- Script made by M8Bat | |
| 2 | local player = game:GetService('Players').LocalPlayer
| |
| 3 | local char = player.Character | |
| 4 | local mouse = player:GetMouse() | |
| 5 | local T = false | |
| 6 | local E = false | |
| 7 | ||
| 8 | function Transform(inputObject, gameProcessedEvent) | |
| 9 | if inputObject.KeyCode == Enum.KeyCode.Q then | |
| 10 | if T == false then | |
| 11 | T = true | |
| 12 | ||
| 13 | ||
| 14 | ||
| 15 | ||
| 16 | --bem from above | |
| 17 | ||
| 18 | -- Transformation Lights | |
| 19 | ||
| 20 | ||
| 21 | ||
| 22 | --Shirt/pant removed | |
| 23 | if char:FindFirstChild('Shirt') then
| |
| 24 | char.Shirt:Destroy() | |
| 25 | end | |
| 26 | ||
| 27 | if char:FindFirstChild('Pants') then
| |
| 28 | char.Pants:Destroy() | |
| 29 | end | |
| 30 | -- | |
| 31 | ||
| 32 | ||
| 33 | ||
| 34 | ||
| 35 | ||
| 36 | ||
| 37 | ||
| 38 | ||
| 39 | --Material | |
| 40 | char:FindFirstChild('Head').Material = 'Neon'
| |
| 41 | char:FindFirstChild('Torso').Material = 'Neon'
| |
| 42 | char:FindFirstChild('Left Arm').Material = 'Neon'
| |
| 43 | char:FindFirstChild('Left Leg').Material = 'Neon'
| |
| 44 | char:FindFirstChild('Right Arm').Material = 'Neon'
| |
| 45 | char:FindFirstChild('Right Leg').Material = 'Neon'
| |
| 46 | ||
| 47 | --Char custom | |
| 48 | char.Head.Transparency = 1 | |
| 49 | char.Head:FindFirstChild('face'):Destroy()
| |
| 50 | local d = char:GetChildren() | |
| 51 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30 | |
| 52 | char.Humanoid.MaxHealth = math.huge * math.huge | |
| 53 | ||
| 54 | ||
| 55 | for i=1, #d do | |
| 56 | if (d[i].className == "Accessory") then | |
| 57 | d[i]:remove() | |
| 58 | end | |
| 59 | end | |
| 60 | ||
| 61 | ||
| 62 | --Colours | |
| 63 | local bodyc = char:FindFirstChild('Body Colors')
| |
| 64 | bodyc.HeadColor = BrickColor.new('Institutional white')
| |
| 65 | bodyc.TorsoColor = BrickColor.new('Institutional white')
| |
| 66 | bodyc.LeftArmColor = BrickColor.new('Institutional white')
| |
| 67 | bodyc.LeftLegColor = BrickColor.new('Institutional white')
| |
| 68 | bodyc.RightArmColor = BrickColor.new('Institutional white')
| |
| 69 | bodyc.RightLegColor = BrickColor.new('Institutional white')
| |
| 70 | ||
| 71 | E = true | |
| 72 | ||
| 73 | end | |
| 74 | ||
| 75 | end | |
| 76 | ||
| 77 | ||
| 78 | ||
| 79 | ||
| 80 | --Attack 1 Ray of light | |
| 81 | ||
| 82 | ||
| 83 | ||
| 84 | if inputObject.KeyCode == Enum.KeyCode.E then | |
| 85 | if E == true then | |
| 86 | if mouse.Target~= nil then | |
| 87 | local ray = Ray.new(char.Torso.CFrame.p, (mouse.Hit.p - char.Torso.CFrame.p).unit * 300) | |
| 88 | local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) | |
| 89 | ||
| 90 | local beam = Instance.new("Part", workspace)
| |
| 91 | beam.BrickColor = BrickColor.new("Institutional white")
| |
| 92 | beam.FormFactor = "Custom" | |
| 93 | beam.Material = "Neon" | |
| 94 | beam.Transparency = 0 | |
| 95 | beam.Anchored = true | |
| 96 | beam.Locked = true | |
| 97 | beam.CanCollide = false | |
| 98 | beam.Name = 'b9' | |
| 99 | local distance = (char.Torso.CFrame.p - position).magnitude | |
| 100 | beam.Size = Vector3.new(3, 3, distance) | |
| 101 | mouse.Target.Anchored = true | |
| 102 | if mouse.Target.Name ~= 'Base' then | |
| 103 | print(mouse.Target.Name) | |
| 104 | mouse.Target:Destroy() | |
| 105 | end | |
| 106 | ||
| 107 | ||
| 108 | ||
| 109 | ||
| 110 | ||
| 111 | local ray = Ray.new(char.Torso.CFrame.p, (mouse.Hit.p - (char.Torso.CFrame.p).unit * 300)) | |
| 112 | local distance = (char.Torso.CFrame.p - position).magnitude | |
| 113 | beam.Size = Vector3.new(.3, .3, distance) | |
| 114 | beam.CFrame = CFrame.new(char.Torso.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
| 115 | wait(.02) | |
| 116 | if game.Workspace:FindFirstChild('b9') then
| |
| 117 | game.Workspace.b9:Destroy() | |
| 118 | end | |
| 119 | ||
| 120 | ||
| 121 | ||
| 122 | ||
| 123 | end | |
| 124 | end | |
| 125 | end | |
| 126 | ||
| 127 | ||
| 128 | ||
| 129 | local combat1 = false | |
| 130 | if inputObject.KeyCode == Enum.KeyCode.R then | |
| 131 | if E == true then | |
| 132 | if mouse.Target.Parent:FindFirstChild('Humanoid')then
| |
| 133 | if combat1 == false then | |
| 134 | combat1 = true | |
| 135 | ||
| 136 | local bem3 = Instance.new('Part')
| |
| 137 | local target = mouse.Target.Parent | |
| 138 | bem3.Parent = game.Workspace | |
| 139 | ||
| 140 | char.Torso.CFrame = CFrame.new(target.Torso.Position.X,target.Torso.Position.Y,target.Torso.Position.Z + 5) | |
| 141 | ||
| 142 | target.Torso.Anchored =true | |
| 143 | ||
| 144 | ||
| 145 | ||
| 146 | ||
| 147 | bem3.Size = Vector3.new(7,7,7) | |
| 148 | bem3.Anchored = true | |
| 149 | bem3.CanCollide = false | |
| 150 | bem3.Position= Vector3.new(0,10,0) | |
| 151 | bem3.Material = 'Neon' | |
| 152 | bem3.BrickColor =BrickColor.White() | |
| 153 | ||
| 154 | ||
| 155 | bem3.Position= Vector3.new(target.Torso.Position.X,target.Torso.Position.Y,target.Torso.Position.Z) | |
| 156 | ||
| 157 | for i = 1, 10 do | |
| 158 | ||
| 159 | bem3.Size = bem3.Size*1.1 | |
| 160 | wait(0.01) | |
| 161 | end | |
| 162 | for i = 1, 10 do | |
| 163 | bem3.Size = bem3.Size+ Vector3.new(0.1,0.1,0.1) | |
| 164 | bem3.Transparency = bem3.Transparency + 0.1 | |
| 165 | wait(0.02) | |
| 166 | end | |
| 167 | bem3:Destroy() | |
| 168 | ||
| 169 | target.Torso.CFrame = CFrame.new(40,50,30) | |
| 170 | --Attack 2 | |
| 171 | local bem4 = Instance.new('Part')
| |
| 172 | ||
| 173 | bem4.Parent = game.Workspace | |
| 174 | ||
| 175 | bem4.Size = Vector3.new(7,7,7) | |
| 176 | bem4.Anchored = true | |
| 177 | bem4.CanCollide = false | |
| 178 | bem4.Position= Vector3.new(0,10,0) | |
| 179 | bem4.Material = 'Neon' | |
| 180 | bem4.BrickColor =BrickColor.White() | |
| 181 | ||
| 182 | ||
| 183 | bem4.Position= Vector3.new(target.Torso.Position.X,target.Torso.Position.Y,target.Torso.Position.Z) | |
| 184 | ||
| 185 | for i = 1, 10 do | |
| 186 | ||
| 187 | bem4.Size = bem4.Size*1.1 | |
| 188 | wait(0.01) | |
| 189 | end | |
| 190 | for i = 1, 10 do | |
| 191 | bem4.Size = bem4.Size+ Vector3.new(0.1,0.1,0.1) | |
| 192 | bem4.Transparency = bem4.Transparency + 0.1 | |
| 193 | wait(0.02) | |
| 194 | end | |
| 195 | ||
| 196 | target.Torso.CFrame = CFrame.new(target.Torso.Position.X + 20,target.Torso.Position.Y + 10,target.Torso.Position.Z + 90) | |
| 197 | ||
| 198 | --Attack 3 | |
| 199 | local bem5 = Instance.new('Part')
| |
| 200 | ||
| 201 | bem5.Parent = game.Workspace | |
| 202 | ||
| 203 | bem5.Size = Vector3.new(7,7,7) | |
| 204 | bem5.Anchored = true | |
| 205 | bem5.CanCollide = false | |
| 206 | bem5.Position= Vector3.new(0,10,0) | |
| 207 | bem5.Material = 'Neon' | |
| 208 | bem5.BrickColor =BrickColor.White() | |
| 209 | ||
| 210 | ||
| 211 | bem5.Position= Vector3.new(target.Torso.Position.X,target.Torso.Position.Y,target.Torso.Position.Z) | |
| 212 | ||
| 213 | for i = 1, 10 do | |
| 214 | ||
| 215 | bem5.Size = bem5.Size*1.1 | |
| 216 | wait(0.01) | |
| 217 | end | |
| 218 | for i = 1, 10 do | |
| 219 | bem5.Size = bem5.Size+ Vector3.new(0.1,0.1,0.1) | |
| 220 | bem5.Transparency = bem5.Transparency + 0.1 | |
| 221 | wait(0.02) | |
| 222 | end | |
| 223 | ||
| 224 | target.Torso.CFrame = CFrame.new(target.Torso.Position.X + 90,target.Torso.Position.Y + 50,target.Torso.Position.Z - 60) | |
| 225 | ||
| 226 | ||
| 227 | -- Attack 4 | |
| 228 | local bem6 = Instance.new('Part')
| |
| 229 | --script made by M8bat | |
| 230 | bem6.Parent = game.Workspace | |
| 231 | ||
| 232 | bem6.Size = Vector3.new(7,7,7) | |
| 233 | bem6.Anchored = true | |
| 234 | bem6.CanCollide = false | |
| 235 | bem6.Position= Vector3.new(0,10,0) | |
| 236 | bem6.Material = 'Neon' | |
| 237 | bem6.BrickColor =BrickColor.White() | |
| 238 | ||
| 239 | ||
| 240 | bem6.Position= Vector3.new(target.Torso.Position.X,target.Torso.Position.Y,target.Torso.Position.Z) | |
| 241 | ||
| 242 | for i = 1, 10 do | |
| 243 | ||
| 244 | bem6.Size = bem6.Size*1.1 | |
| 245 | wait(0.01) | |
| 246 | end | |
| 247 | for i = 1, 10 do | |
| 248 | bem6.Size = bem6.Size+ Vector3.new(0.1,0.1,0.1) | |
| 249 | bem6.Transparency = bem6.Transparency + 0.1 | |
| 250 | wait(0.02) | |
| 251 | end | |
| 252 | ||
| 253 | target.Torso.CFrame = CFrame.new(target.Torso.Position.X + 90,target.Torso.Position.Y + 50,target.Torso.Position.Z - 60) | |
| 254 | ||
| 255 | --Attack 5 | |
| 256 | local bem7 = Instance.new('Part')
| |
| 257 | ||
| 258 | bem7.Parent = game.Workspace | |
| 259 | ||
| 260 | bem7.Size = Vector3.new(7,7,7) | |
| 261 | bem7.Anchored = true | |
| 262 | bem7.CanCollide = false | |
| 263 | bem7.Position= Vector3.new(0,10,0) | |
| 264 | bem7.Material = 'Neon' | |
| 265 | bem7.BrickColor =BrickColor.White() | |
| 266 | ||
| 267 | ||
| 268 | bem7.Position= Vector3.new(target.Torso.Position.X,target.Torso.Position.Y,target.Torso.Position.Z) | |
| 269 | ||
| 270 | for i = 1, 10 do | |
| 271 | --script made by M8bat | |
| 272 | bem7.Size = bem7.Size*1.1 | |
| 273 | wait(0.01) | |
| 274 | end | |
| 275 | for i = 1, 10 do | |
| 276 | bem7.Size = bem7.Size+ Vector3.new(0.1,0.1,0.1) | |
| 277 | bem7.Transparency = bem7.Transparency + 0.1 | |
| 278 | wait(0.02) | |
| 279 | end | |
| 280 | --script made by M8bat | |
| 281 | target.Torso.CFrame = CFrame.new(15,char.Torso.Position.Y + 10,15) | |
| 282 | ||
| 283 | bem3:Destroy() | |
| 284 | bem4:Destroy() | |
| 285 | bem5:Destroy() | |
| 286 | bem6:Destroy() | |
| 287 | bem7:Destroy() | |
| 288 | ||
| 289 | ||
| 290 | ||
| 291 | -- FINISHER | |
| 292 | ||
| 293 | local bem8 = Instance.new('Part')
| |
| 294 | ||
| 295 | bem8.Parent = game.Workspace | |
| 296 | --script made by M8bat | |
| 297 | bem8.Size = Vector3.new(7,7,7) | |
| 298 | bem8.Anchored = true | |
| 299 | bem8.CanCollide = false | |
| 300 | bem8.Position= Vector3.new(0,10,0) | |
| 301 | bem8.Material = 'Neon' | |
| 302 | bem8.BrickColor =BrickColor.White() | |
| 303 | ||
| 304 | ||
| 305 | bem8.Position= Vector3.new(target.Torso.Position.X,char.Torso.Position.Y,target.Torso.Position.Z) | |
| 306 | for i = 1, 10 do | |
| 307 | --script made by M8bat | |
| 308 | bem8.Size = bem8.Size*1.3 | |
| 309 | wait(0.01) | |
| 310 | end | |
| 311 | for i = 1, 10 do | |
| 312 | bem8.Size = bem8.Size+ Vector3.new(0.1,0.1,0.1) | |
| 313 | bem8.Transparency = bem8.Transparency + 0.1 | |
| 314 | wait(0.02) | |
| 315 | end | |
| 316 | ||
| 317 | --script made by M8bat | |
| 318 | target:FindFirstChild('Head'):Destroy()
| |
| 319 | target:FindFirstChild('Humanoid').Health = target:FindFirstChild('Humanoid').Health - target:FindFirstChild('Humanoid').Health
| |
| 320 | char.Torso.Anchored = false | |
| 321 | target.Torso.Anchored = false | |
| 322 | end | |
| 323 | end | |
| 324 | end | |
| 325 | end | |
| 326 | end | |
| 327 | ||
| 328 | ||
| 329 | ||
| 330 | ||
| 331 | local e = false | |
| 332 | mouse.Button1Down:connect(function() | |
| 333 | if E==true then | |
| 334 | ||
| 335 | if e == false then | |
| 336 | e = true | |
| 337 | bem = Instance.new('Part', game.Workspace)
| |
| 338 | --script made by M8bat | |
| 339 | bem.Name = 'bem' | |
| 340 | bem.Anchored = true | |
| 341 | bem.CanCollide = false | |
| 342 | bem.Material = 'Neon' | |
| 343 | bem.BottomSurface = 'Smooth' | |
| 344 | bem.TopSurface = 'Smooth' | |
| 345 | bem.Size = Vector3.new(1,1,1) | |
| 346 | bem.Velocity = Vector3.new(0,math.huge,math.huge) | |
| 347 | ||
| 348 | --script made by M8bat | |
| 349 | bem.CFrame = char.Torso.CFrame * CFrame.new(0,0,-5) | |
| 350 | bem.Touched:connect(function(otherPart) | |
| 351 | otherPart:Destroy() | |
| 352 | end) | |
| 353 | ||
| 354 | for i =1,10 do | |
| 355 | bem.Size = bem.Size + Vector3.new(1,1,4) | |
| 356 | bem.CFrame = char.Torso.CFrame * CFrame.new(0,0,-5 - bem.Size.Z/2) | |
| 357 | bem.Touched:connect(function(otherPart) | |
| 358 | otherPart:Destroy() | |
| 359 | end) | |
| 360 | wait() | |
| 361 | end | |
| 362 | for i = 1,100 do | |
| 363 | bem.Size = bem.Size + Vector3.new(0,0,4) | |
| 364 | bem.CFrame = char.Torso.CFrame * CFrame.new(0,0,-5 - bem.Size.Z/2) | |
| 365 | bem.Touched:connect(function(otherPart) | |
| 366 | otherPart:Destroy() | |
| 367 | end) | |
| 368 | ||
| 369 | wait() | |
| 370 | end | |
| 371 | laser = true | |
| 372 | while laser == true do | |
| 373 | bem.CFrame = char.Torso.CFrame * CFrame.new(0,0,-5 - bem.Size.Z/2) | |
| 374 | wait() | |
| 375 | end | |
| 376 | --script made by M8bat | |
| 377 | end | |
| 378 | bem.Touched:connect(function(otherPart) | |
| 379 | otherPart:Destroy() | |
| 380 | end) | |
| 381 | end | |
| 382 | end) | |
| 383 | ||
| 384 | ||
| 385 | mouse.Button1Up:connect(function() | |
| 386 | if E==true then | |
| 387 | laser = false | |
| 388 | for i = 1,10 do | |
| 389 | bem.Size = bem.Size - Vector3.new(bem.Size.X/10,bem.Size.Y/10,0) | |
| 390 | bem.Transparency = bem.Transparency + 0.1 | |
| 391 | bem.Touched:connect(function(otherPart) | |
| 392 | otherPart:Destroy() | |
| 393 | end) | |
| 394 | wait() | |
| 395 | ||
| 396 | end | |
| 397 | laser = false | |
| 398 | bem:Destroy() | |
| 399 | e = false | |
| 400 | ||
| 401 | end | |
| 402 | end) | |
| 403 | ||
| 404 | ||
| 405 | ||
| 406 | game:GetService("UserInputService").InputBegan:connect(Transform) |