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1 | - | --made by retrojooooono duh |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --made by retrojooooono duh | |
6 | lp = game.Players.LocalPlayer | |
7 | char = lp.Character | |
8 | head = char.Head | |
9 | followmouse = false | |
10 | gunsout = false | |
11 | hum = char:FindFirstChildOfClass("Humanoid") | |
12 | agentnames = {"Andy","Oliver","Xavier","David","Bob","John","Fred","Greg","George","Peter","Paul","Christopher","Luke"} | |
13 | bodyguards = {} | |
14 | function makeagent(name) | |
15 | char.Archivable = true | |
16 | clone = char:Clone() | |
17 | clone.Parent = workspace | |
18 | clone.Name = name | |
19 | gc = clone:GetChildren() | |
20 | for i=1, #gc do | |
21 | if gc[i].ClassName == "Shirt" or gc[i].ClassName == "Pants" or gc[i].ClassName == "Accessory" or gc[i].ClassName == "Hat" or gc[i].ClassName == "ShirtGraphic" or gc[i].ClassName == "ShirtGraphics" then | |
22 | gc[i]:Destroy() | |
23 | end | |
24 | end | |
25 | findbc = clone:FindFirstChildOfClass("BodyColors") | |
26 | if findbc then | |
27 | findbc:Destroy() | |
28 | end | |
29 | newbc = Instance.new("BodyColors",clone) | |
30 | newbc.HeadColor = BrickColor.new("Buttermilk") | |
31 | newbc.LeftArmColor = BrickColor.new("Medium stone grey") | |
32 | newbc.RightArmColor = BrickColor.new("Medium stone grey") | |
33 | newbc.TorsoColor = BrickColor.new("Medium stone grey") | |
34 | newbc.LeftLegColor = BrickColor.new("Really black") | |
35 | newbc.RightLegColor = BrickColor.new("Really black") | |
36 | clone.Head:FindFirstChildOfClass("Decal").Texture = "rbxasset://textures/face.png" | |
37 | game:GetService("Chat"):Chat(clone.Head, "Agent "..clone.Name.." is in the area.", Enum.ChatColor.White) | |
38 | table.insert(bodyguards, clone) | |
39 | end | |
40 | print([[ | |
41 | retrojooooono's bodyguard script | |
42 | inspired by mustardfoot's bodyguard script | |
43 | Commands: | |
44 | bg/enter area -- Spawns a bodyguard. | |
45 | bg/enter area/[number] -- Replace [number] | |
46 | with a number. This will spawn [number] amount of | |
47 | bodyguards. | |
48 | bg/leave area -- Removes all bodyguards. | |
49 | bg/follow mouse -- Toggles if the bodyguards | |
50 | will follow the mouse or follow your character. | |
51 | bg/chat/[msg] -- Replace "[msg]" with a message. | |
52 | bg/guns out -- Makes bodyguards bring out their guns | |
53 | and become ready to shoot someone. When the bodyguards' | |
54 | guns are out you can hold the left mouse button to | |
55 | make them shoot to where your mouse is pointing. | |
56 | Has a 1 to 10 chance that the shot brick | |
57 | will be destroyed. Will hurt NPCs, bodyguards, | |
58 | and player characters that you shoot at. | |
59 | bg/guns away -- Makes bodyguards hide their guns. | |
60 | All of your bodyguards will say the message. | |
61 | ]]) | |
62 | lp.Chatted:connect(function(msg) | |
63 | if msg == "bg/enter area" then | |
64 | makeagent(agentnames[math.random(1,#agentnames)]) | |
65 | end | |
66 | if string.sub(msg,1,14) == "bg/enter area/" then | |
67 | howmuchtospawn = tonumber(string.sub(msg,15)) | |
68 | for spawnnumber=1, howmuchtospawn do | |
69 | wait(0.01) | |
70 | makeagent(agentnames[math.random(1,#agentnames)]) | |
71 | end | |
72 | end | |
73 | if msg == "bg/leave area" then | |
74 | for get=1, #bodyguards do | |
75 | curbg = bodyguards[get] | |
76 | curbg:Destroy() | |
77 | end | |
78 | end | |
79 | if msg == "bg/follow mouse" then | |
80 | if followmouse then | |
81 | followmouse = false | |
82 | else | |
83 | followmouse = true | |
84 | end | |
85 | end | |
86 | if string.sub(msg,1,8) == "bg/chat/" then | |
87 | if string.len(msg) > 8 then | |
88 | whattochat = string.sub(msg,9) | |
89 | for chat=1, #bodyguards do | |
90 | if bodyguards[chat] ~= nil then | |
91 | if bodyguards[chat]:FindFirstChild("Head") then | |
92 | wait(0.01) | |
93 | game:GetService("Chat"):Chat(bodyguards[chat]:FindFirstChild("Head"), whattochat, Enum.ChatColor.White) | |
94 | end | |
95 | end | |
96 | end | |
97 | end | |
98 | end | |
99 | if msg == "bg/guns out" then | |
100 | for gun=1, #bodyguards do | |
101 | wait(0.01) | |
102 | gunsout = true | |
103 | guntool = Instance.new("Tool") | |
104 | guntool.Name = "Gun" | |
105 | handle = Instance.new("Part",guntool) | |
106 | handle.Name = "Handle" | |
107 | handle.Size = Vector3.new(3,1,1) | |
108 | handle.FrontSurface = Enum.SurfaceType.Hinge | |
109 | guntool.Parent = bodyguards[gun] | |
110 | end | |
111 | end | |
112 | if msg == "bg/guns away" then | |
113 | for nogun=1, #bodyguards do | |
114 | wait(0.01) | |
115 | if bodyguards[nogun]:FindFirstChild("Gun") then | |
116 | bodyguards[nogun]:FindFirstChild("Gun"):Destroy() | |
117 | gunsout = false | |
118 | end | |
119 | end | |
120 | end | |
121 | end) | |
122 | lp:GetMouse().Button1Down:connect(function() | |
123 | wait(0.01) | |
124 | mouse = lp:GetMouse() | |
125 | hit = mouse.Hit | |
126 | if gunsout then | |
127 | target = mouse.Target | |
128 | for shoot=1, #bodyguards do | |
129 | bghead = bodyguards[shoot]:FindFirstChild("Head") | |
130 | if bghead then | |
131 | bullet = Instance.new("Part",workspace) | |
132 | bullet.Size = Vector3.new(0.25,0.25,0.25) | |
133 | bullet.CFrame = mouse.Hit | |
134 | bullet.BrickColor = BrickColor.Black() | |
135 | sound = Instance.new("Sound",bullet) | |
136 | sound.SoundId = "rbxassetid://130770091" | |
137 | sound:Play() | |
138 | if target.Parent:FindFirstChildOfClass("Humanoid") then | |
139 | target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(5) | |
140 | end | |
141 | if math.random(1,10) == 5 then | |
142 | target:Destroy() | |
143 | end | |
144 | end | |
145 | end | |
146 | end | |
147 | end) | |
148 | while true do | |
149 | wait(1) | |
150 | for a=1, #bodyguards do | |
151 | if bodyguards[a] ~= nil then | |
152 | if bodyguards[a]:FindFirstChild("Head") then | |
153 | if followmouse == false then | |
154 | bodyguards[a]:FindFirstChildOfClass("Humanoid").WalkToPoint = head.Position | |
155 | else | |
156 | bodyguards[a]:FindFirstChildOfClass("Humanoid").WalkToPoint = Vector3.new(lp:GetMouse().Hit.X, lp:GetMouse().Hit.Y, lp:GetMouse().Hit.Z) | |
157 | end | |
158 | end | |
159 | end | |
160 | end | |
161 | end |