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| 1 | using System.Collections; | |
| 2 | using System.Collections.Generic; | |
| 3 | using UnityEngine; | |
| 4 | ||
| 5 | public class AreaScript : MonoBehaviour | |
| 6 | {
| |
| 7 | public FleetScript fleet; | |
| 8 | ||
| 9 | private void OnTriggerEnter2D(Collider2D collision) | |
| 10 | {
| |
| 11 | if (collision.gameObject.tag == "Alien" || collision.gameObject.tag == "AlienBullet") | |
| 12 | {
| |
| 13 | fleet.StopGame(false); | |
| 14 | } | |
| 15 | } | |
| 16 | ||
| 17 | } |