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| 1 | Player = game:GetService("Players").LocalPlayer
| |
| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | Humanoid = Character.Humanoid | |
| 8 | LeftArm = Character["Left Arm"] | |
| 9 | LeftLeg = Character["Left Leg"] | |
| 10 | RightArm = Character["Right Arm"] | |
| 11 | RightLeg = Character["Right Leg"] | |
| 12 | ||
| 13 | z = Instance.new("Sound", Torso)
| |
| 14 | - | z.SoundId = "rbxassetid://143595200" -- Put Music ID Here. |
| 14 | + | z.SoundId = "rbxassetid://no" -- Put Music ID Here. |
| 15 | z.Looped = true | |
| 16 | z.Volume = 1 | |
| 17 | z.Pitch = 1.1 | |
| 18 | wait(.1) | |
| 19 | z:Play() | |
| 20 | ||
| 21 | LS = Torso["Left Shoulder"] | |
| 22 | LH = Torso["Left Hip"] | |
| 23 | RS = Torso["Right Shoulder"] | |
| 24 | RH = Torso["Right Hip"] | |
| 25 | Neck = Torso.Neck | |
| 26 | it = Instance.new | |
| 27 | vt = Vector3.new | |
| 28 | cf = CFrame.new | |
| 29 | euler = CFrame.fromEulerAnglesXYZ | |
| 30 | angles = CFrame.Angles | |
| 31 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 32 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 33 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 34 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 35 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 36 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 37 | RootPart = Character.HumanoidRootPart | |
| 38 | RootJoint = RootPart.RootJoint | |
| 39 | RootCF = euler(-1.57, 0, 3.14) | |
| 40 | attack = false | |
| 41 | attackdebounce = false | |
| 42 | isblarghing = false | |
| 43 | MMouse = nil | |
| 44 | combo = 0 | |
| 45 | combospeed = 0 | |
| 46 | stop = false | |
| 47 | local hitfloor, posfloor = nil, nil | |
| 48 | local idle = 0 | |
| 49 | local Anim = "Idle" | |
| 50 | local Effects = {}
| |
| 51 | local Weapon = {}
| |
| 52 | local Welds = {}
| |
| 53 | local decreaseatk = 0 | |
| 54 | local decreasedef = 0 | |
| 55 | local decreasemvmt = 0 | |
| 56 | local Mode = "Defensive" | |
| 57 | local GuardStance = false | |
| 58 | local Target = nil | |
| 59 | local manualguardend = false | |
| 60 | local Fly = false | |
| 61 | local prop = Instance.new("RocketPropulsion")
| |
| 62 | local move1 = "(Z)\nQuack n' Boom" | |
| 63 | local move2 = "(X)\nDucks" | |
| 64 | local move3 = "(C)\nLOL XTREME BUFF" | |
| 65 | local move4 = "(V)\nEpicDuck Building" | |
| 66 | local cooldowns = {}
| |
| 67 | local cooldown1 = 0 | |
| 68 | table.insert(cooldowns, cooldown1) | |
| 69 | local cooldown2 = 0 | |
| 70 | table.insert(cooldowns, cooldown2) | |
| 71 | local cooldown3 = 0 | |
| 72 | table.insert(cooldowns, cooldown3) | |
| 73 | local cooldown4 = 0 | |
| 74 | table.insert(cooldowns, cooldown4) | |
| 75 | local cooldown5 = 0 | |
| 76 | table.insert(cooldowns, cooldown5) | |
| 77 | local cooldownsadd = {}
| |
| 78 | local cooldownadd1 = 0.55 | |
| 79 | table.insert(cooldownsadd, cooldownadd1) | |
| 80 | local cooldownadd2 = 0.2 | |
| 81 | table.insert(cooldownsadd, cooldownadd2) | |
| 82 | local cooldownadd3 = 0.25 | |
| 83 | table.insert(cooldownsadd, cooldownadd3) | |
| 84 | local cooldownadd4 = 0.06 | |
| 85 | table.insert(cooldownsadd, cooldownadd4) | |
| 86 | local cooldownadd5 = 0.06 | |
| 87 | table.insert(cooldownsadd, cooldownadd5) | |
| 88 | local cooldownmax = 1 | |
| 89 | player = nil | |
| 90 | RSH = nil | |
| 91 | RW = Instance.new("Motor")
| |
| 92 | LW = Instance.new("Motor")
| |
| 93 | RW.Name = "Right Shoulder" | |
| 94 | LW.Name = "Left Shoulder" | |
| 95 | LH = Torso["Left Hip"] | |
| 96 | RH = Torso["Right Hip"] | |
| 97 | TorsoColor = Torso.BrickColor | |
| 98 | TorsoBlue = TorsoColor.Color.b | |
| 99 | TorsoRed = TorsoColor.Color.r | |
| 100 | TorsoGreen = TorsoColor.Color.g | |
| 101 | NewCol = Color3.new(TorsoRed, TorsoGreen, TorsoBlue) | |
| 102 | if Player:findFirstChild("Color1") ~= nil then
| |
| 103 | NewCol = Player.Color1.Value | |
| 104 | end | |
| 105 | print(BrickColor.new(NewCol)) | |
| 106 | local mdec = Instance.new("NumberValue", Decrease)
| |
| 107 | mdec.Name = "DecreaseDef" | |
| 108 | mdec.Value = 0.5 | |
| 109 | local mdec2 = Instance.new("NumberValue", Decrease)
| |
| 110 | mdec2.Name = "DecreaseMvmt" | |
| 111 | mdec2.Value = 0.1 | |
| 112 | local Animate = Humanoid.Animator | |
| 113 | local canjump = true | |
| 114 | removeControl = function() | |
| 115 | canjump = false | |
| 116 | end | |
| 117 | resumeControl = function() | |
| 118 | canjump = true | |
| 119 | end | |
| 120 | Player.Character.Humanoid.Changed:connect(function() | |
| 121 | if canjump == false then | |
| 122 | Player.Character.Humanoid.Jump = false | |
| 123 | end | |
| 124 | end) | |
| 125 | swait = function(num) | |
| 126 | if num == 0 or num == nil then | |
| 127 | Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() | |
| 128 | else | |
| 129 | for i = 0, num do | |
| 130 | Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() | |
| 131 | end | |
| 132 | end | |
| 133 | end | |
| 134 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 135 | ArtificialHB.Name = "Heartbeat" | |
| 136 | ||
| 137 | script:WaitForChild("Heartbeat")
| |
| 138 | ||
| 139 | frame = 1 / 40 | |
| 140 | tf = 0 | |
| 141 | allowframeloss = true | |
| 142 | tossremainder = false | |
| 143 | lastframe = tick() | |
| 144 | script.Heartbeat:Fire() | |
| 145 | ||
| 146 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 147 | tf = tf + s | |
| 148 | if tf >= frame then | |
| 149 | if allowframeloss then | |
| 150 | script.Heartbeat:Fire() | |
| 151 | lastframe = tick() | |
| 152 | else | |
| 153 | for i = 1, math.floor(tf / frame) do | |
| 154 | script.Heartbeat:Fire() | |
| 155 | end | |
| 156 | lastframe = tick() | |
| 157 | end | |
| 158 | if tossremainder then | |
| 159 | tf = 0 | |
| 160 | else | |
| 161 | tf = tf - frame * math.floor(tf / frame) | |
| 162 | end | |
| 163 | end | |
| 164 | end) | |
| 165 | function swait(num) | |
| 166 | if num == 0 or num == nil then | |
| 167 | ArtificialHB.Event:wait() | |
| 168 | else | |
| 169 | for i = 0, num do | |
| 170 | ArtificialHB.Event:wait() | |
| 171 | end | |
| 172 | end | |
| 173 | end | |
| 174 | createpassgui = function(parent) | |
| 175 | print("makegui111")
| |
| 176 | local g = Instance.new("ScreenGui", parent)
| |
| 177 | local f = Instance.new("Frame", g)
| |
| 178 | f.Position = UDim2.new(0.3, 0, 0.25, 0) | |
| 179 | f.Size = UDim2.new(0.4, 0, 0.4, 0) | |
| 180 | f.Style = "DropShadow" | |
| 181 | local t = Instance.new("TextBox", f)
| |
| 182 | t.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 183 | t.BackgroundTransparency = 0.5 | |
| 184 | t.BorderSizePixel = 0 | |
| 185 | t.Position = UDim2.new(0.15, 0, 0.2, 0) | |
| 186 | t.Size = UDim2.new(0.7, 0, 0.2, 0) | |
| 187 | t.Font = "SourceSansLight" | |
| 188 | t.Text = "Enter Access Code." | |
| 189 | t.TextScaled = true | |
| 190 | t.TextColor3 = Color3.new(1, 1, 1) | |
| 191 | t.TextStrokeTransparency = 0 | |
| 192 | local t2 = Instance.new("TextButton", f)
| |
| 193 | t2.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 194 | t2.BackgroundTransparency = 0.5 | |
| 195 | t2.BorderSizePixel = 0 | |
| 196 | t2.Position = UDim2.new(0.3, 0, 0.5, 0) | |
| 197 | t2.Size = UDim2.new(0.4, 0, 0.15, 0) | |
| 198 | t2.TextScaled = true | |
| 199 | t2.Font = "SourceSansLight" | |
| 200 | t2.Text = "Submit" | |
| 201 | t2.TextColor3 = Color3.new(1, 1, 1) | |
| 202 | t2.TextStrokeTransparency = 0 | |
| 203 | print("done1")
| |
| 204 | return t2 | |
| 205 | end | |
| 206 | local gud = true | |
| 207 | repeat | |
| 208 | wait() | |
| 209 | until gud | |
| 210 | if Character:findFirstChild("dedliwepon", true) ~= nil then
| |
| 211 | Character:findFirstChild("dedliwepon", true).Parent = nil
| |
| 212 | end | |
| 213 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
| |
| 214 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
| |
| 215 | end | |
| 216 | if Character:findFirstChild("Stats", true) ~= nil then
| |
| 217 | Character:findFirstChild("Stats", true).Parent = nil
| |
| 218 | end | |
| 219 | local Stats = Instance.new("BoolValue")
| |
| 220 | Stats.Name = "Stats" | |
| 221 | Stats.Parent = Character | |
| 222 | local Atk = Instance.new("NumberValue")
| |
| 223 | Atk.Name = "Damage" | |
| 224 | Atk.Parent = Stats | |
| 225 | Atk.Value = 1 | |
| 226 | local Def = Instance.new("NumberValue")
| |
| 227 | Def.Name = "Defense" | |
| 228 | Def.Parent = Stats | |
| 229 | Def.Value = 0.5 | |
| 230 | local Mvmt = Instance.new("NumberValue")
| |
| 231 | Mvmt.Name = "Movement" | |
| 232 | Mvmt.Parent = Stats | |
| 233 | Mvmt.Value = 1 | |
| 234 | local Block = Instance.new("BoolValue")
| |
| 235 | Block.Name = "Block" | |
| 236 | Block.Parent = Stats | |
| 237 | Block.Value = false | |
| 238 | local Stun = Instance.new("NumberValue")
| |
| 239 | Stun.Name = "Stun" | |
| 240 | Stun.Parent = Stats | |
| 241 | Stun.Value = 0 | |
| 242 | local StunT = Instance.new("NumberValue")
| |
| 243 | StunT.Name = "StunThreshold" | |
| 244 | StunT.Parent = Stats | |
| 245 | StunT.Value = 100 | |
| 246 | local Rooted = Instance.new("BoolValue")
| |
| 247 | Rooted.Name = "Rooted" | |
| 248 | Rooted.Parent = Stats | |
| 249 | Rooted.Value = false | |
| 250 | local Stunned = Instance.new("BoolValue")
| |
| 251 | Stunned.Name = "Stunned" | |
| 252 | Stunned.Parent = Stats | |
| 253 | Stunned.Value = false | |
| 254 | local Stagger = Instance.new("BoolValue")
| |
| 255 | Stagger.Name = "Stagger" | |
| 256 | Stagger.Parent = Stats | |
| 257 | Stagger.Value = false | |
| 258 | local StaggerHit = Instance.new("BoolValue")
| |
| 259 | StaggerHit.Name = "StaggerHit" | |
| 260 | StaggerHit.Parent = Stats | |
| 261 | StaggerHit.Value = false | |
| 262 | local RecentEnemy = Instance.new("ObjectValue")
| |
| 263 | RecentEnemy.Name = "RecentEnemy" | |
| 264 | RecentEnemy.Parent = Stats | |
| 265 | RecentEnemy.Value = nil | |
| 266 | local Decrease = Instance.new("BoolValue")
| |
| 267 | Decrease.Name = "Decrease" | |
| 268 | Decrease.Parent = Stats | |
| 269 | Decrease.Value = false | |
| 270 | local passive = Instance.new("NumberValue", Decrease)
| |
| 271 | passive.Name = "DecreaseMvmt" | |
| 272 | passive.Value = -0.4 | |
| 273 | local passive2 = Instance.new("NumberValue", Decrease)
| |
| 274 | passive2.Name = "DecreaseDef" | |
| 275 | passive2.Value = 0.5 | |
| 276 | local mana = Instance.new("NumberValue")
| |
| 277 | mana.Name = "Mana" | |
| 278 | mana.Parent = Stats | |
| 279 | mana.Value = 0 | |
| 280 | NoOutline = function(Part) | |
| 281 | Part.TopSurface = 10 | |
| 282 | end | |
| 283 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size, material, anchor) | |
| 284 | local fp = it("Part")
| |
| 285 | fp.formFactor = formfactor | |
| 286 | fp.Parent = parent | |
| 287 | fp.Reflectance = reflectance | |
| 288 | fp.Transparency = transparency | |
| 289 | fp.CanCollide = false | |
| 290 | fp.Locked = true | |
| 291 | fp.BrickColor = brickcolor | |
| 292 | fp.Name = name | |
| 293 | fp.Size = size | |
| 294 | fp.Position = Torso.Position | |
| 295 | NoOutline(fp) | |
| 296 | if material then | |
| 297 | fp.Material = material | |
| 298 | end | |
| 299 | if anchor then | |
| 300 | fp.Anchored = anchor | |
| 301 | end | |
| 302 | fp:BreakJoints() | |
| 303 | return fp | |
| 304 | end | |
| 305 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 306 | local mesh = it(Mesh) | |
| 307 | mesh.Parent = part | |
| 308 | if Mesh == "SpecialMesh" then | |
| 309 | mesh.MeshType = meshtype | |
| 310 | if meshid ~= "nil" then | |
| 311 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
| 312 | end | |
| 313 | end | |
| 314 | mesh.Offset = offset | |
| 315 | mesh.Scale = scale | |
| 316 | return mesh | |
| 317 | end | |
| 318 | weld = function(parent, part0, part1, c0) | |
| 319 | local weld = it("Motor")
| |
| 320 | weld.Parent = parent | |
| 321 | weld.Part0 = part0 | |
| 322 | weld.Part1 = part1 | |
| 323 | weld.C0 = c0 | |
| 324 | return weld | |
| 325 | end | |
| 326 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
| 327 | local gui = it(GuiType) | |
| 328 | gui.Parent = parent | |
| 329 | gui.Text = text | |
| 330 | gui.BackgroundTransparency = backtrans | |
| 331 | gui.BackgroundColor3 = backcol | |
| 332 | gui.SizeConstraint = "RelativeXY" | |
| 333 | gui.TextXAlignment = "Center" | |
| 334 | gui.TextYAlignment = "Center" | |
| 335 | gui.Position = pos | |
| 336 | gui.Size = size | |
| 337 | gui.Font = "SourceSans" | |
| 338 | gui.FontSize = "Size14" | |
| 339 | gui.TextWrapped = false | |
| 340 | gui.TextStrokeTransparency = 0 | |
| 341 | gui.TextColor = BrickColor.new("White")
| |
| 342 | return gui | |
| 343 | end | |
| 344 | local Color1 = Torso.BrickColor | |
| 345 | local fengui = it("GuiMain")
| |
| 346 | fengui.Parent = Player.PlayerGui | |
| 347 | fengui.Name = "WeaponGUI" | |
| 348 | local fenframe = it("Frame")
| |
| 349 | fenframe.Parent = fengui | |
| 350 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 351 | fenframe.BackgroundTransparency = 1 | |
| 352 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
| 353 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 354 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
| 355 | local fenframe2 = it("Frame")
| |
| 356 | fenframe2.Parent = fengui | |
| 357 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 358 | fenframe2.BackgroundTransparency = 1 | |
| 359 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
| 360 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
| 361 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
| 362 | local fenframe3 = it("Frame")
| |
| 363 | fenframe3.Parent = fengui | |
| 364 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 365 | fenframe3.BackgroundTransparency = 1 | |
| 366 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
| 367 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
| 368 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
| 369 | local fenframe4 = it("Frame")
| |
| 370 | fenframe4.Parent = fengui | |
| 371 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 372 | fenframe4.BackgroundTransparency = 1 | |
| 373 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
| 374 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 375 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
| 376 | local pressedf = false | |
| 377 | local fenframe5 = it("Frame")
| |
| 378 | fenframe5.Parent = fengui | |
| 379 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 380 | fenframe5.BackgroundTransparency = 1 | |
| 381 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
| 382 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
| 383 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
| 384 | fenframe5.ZIndex = 2 | |
| 385 | local tellbar = gui("TextLabel", fenframe5, "ok this duck class is made by noobygames12 bye", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
| |
| 386 | tellbar.Font = "Arial" | |
| 387 | tellbar.TextScaled = true | |
| 388 | tellbar.TextTransparency = 1 | |
| 389 | tellbar.TextStrokeTransparency = 1 | |
| 390 | tellbar.ZIndex = 2 | |
| 391 | local fnumb = 0 | |
| 392 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 393 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 394 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 395 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 396 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 397 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 398 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
| |
| 399 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 400 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 401 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 402 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 403 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 404 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 405 | fenbarmove1.ZIndex = 2 | |
| 406 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 407 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 408 | fenbarmove2.ZIndex = 2 | |
| 409 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 410 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 411 | fenbarmove3.ZIndex = 2 | |
| 412 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 413 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 414 | fenbarmove4.ZIndex = 2 | |
| 415 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 416 | local modelzorz = Instance.new("Model")
| |
| 417 | modelzorz.Parent = Character | |
| 418 | modelzorz.Name = "dedliwepon" | |
| 419 | local handle = part(3, modelzorz, 0, 0.5, TorsoColor, "Handle", vt(), "Fabric") | |
| 420 | local prt1 = part(3, modelzorz, 0, 0, BrickColor.new("Reddish brown"), "Part01", vt(0.2, 0.2, 0.2), "Fabric")
| |
| 421 | local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Reddish brown"), "Part02", vt(0.2, 0.2, 0.2), "Fabric")
| |
| 422 | local prt3 = part(3, modelzorz, 0, 0, BrickColor.new("Reddish brown"), "Part03", vt(), "Fabric")
| |
| 423 | local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Steel blue"), "Part04", vt(), "Metal")
| |
| 424 | local prt5 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part05", vt(0.2, 0.2, 0.2), "Marble")
| |
| 425 | local msh1 = mesh("BlockMesh", prt1, "", "nil", vt(0, 0, 0), vt(6, 5.5, 5.4))
| |
| 426 | local msh2 = mesh("BlockMesh", prt2, "", "nil", vt(0, 0, 0), vt(1, 5.6, 7.4))
| |
| 427 | local msh3 = mesh("BlockMesh", prt3, "", "nil", vt(0, 0, 0), vt(1, 5.6, 7.4))
| |
| 428 | local msh4 = mesh("CylinderMesh", prt4, "", "nil", vt(0, 0, 0), vt(2.5, 5.53, 2.5))
| |
| 429 | local msh5 = mesh("CylinderMesh", prt5, "", "nil", vt(0, 0, 0), vt(2, 5.55, 2))
| |
| 430 | local handlewld = weld(handle, handle, Torso, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 431 | local wld1 = weld(prt1, prt1, Torso, cf(0, 0, 0) * euler(math.rad(90), 0, 0)) | |
| 432 | local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0.7, 0, -0.3)) | |
| 433 | local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(-0.7, 0, -0.3)) | |
| 434 | local wld4 = weld(prt1, prt4, prt1, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 435 | local wld5 = weld(prt1, prt5, prt1, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 436 | num = 0 | |
| 437 | num2 = 0 | |
| 438 | num3 = 0 | |
| 439 | num4 = 0 | |
| 440 | num5 = 2 | |
| 441 | for _,c in pairs(modelzorz:children()) do | |
| 442 | table.insert(Weapon, c) | |
| 443 | end | |
| 444 | for _,c in pairs(prt1:children()) do | |
| 445 | if c.className == "Motor" then | |
| 446 | table.insert(Welds, c) | |
| 447 | end | |
| 448 | end | |
| 449 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
| |
| 450 | hitbox.Anchored = false | |
| 451 | local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 452 | local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
| |
| 453 | hitbox2.Anchored = true | |
| 454 | local hitboxCF = cf(0, 0, 0) | |
| 455 | hboxpos = Instance.new("BodyPosition", nil)
| |
| 456 | hboxpos.P = 2000 | |
| 457 | hboxpos.D = 100 | |
| 458 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
| 459 | hitboxweld = function() | |
| 460 | hbwld.Parent = modelzorz | |
| 461 | hbwld.Part0 = hitbox | |
| 462 | hbwld.Part1 = prt5 | |
| 463 | end | |
| 464 | Tool = Instance.new("HopperBin")
| |
| 465 | Tool.Parent = Backpack | |
| 466 | Tool.Name = "Lennah" | |
| 467 | local Parent = Tool | |
| 468 | Bin = Tool | |
| 469 | if Bin.Name == "Allah" then | |
| 470 | Bin.Name = "Allahu Akbar" | |
| 471 | end | |
| 472 | local bodvel = Instance.new("BodyVelocity")
| |
| 473 | local bg = Instance.new("BodyGyro")
| |
| 474 | so = function(id, par, vol, pit) | |
| 475 | local sou = Instance.new("Sound", par or workspace)
| |
| 476 | sou.Volume = vol | |
| 477 | sou.Pitch = pit or 1 | |
| 478 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
| 479 | sou:play() | |
| 480 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 481 | end | |
| 482 | ||
| 483 | function clerp(a,b,t) | |
| 484 | local qa = {QuaternionFromCFrame(a)}
| |
| 485 | local qb = {QuaternionFromCFrame(b)}
| |
| 486 | local ax, ay, az = a.x, a.y, a.z | |
| 487 | local bx, by, bz = b.x, b.y, b.z | |
| 488 | local _t = 1-t | |
| 489 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 490 | end | |
| 491 | ||
| 492 | function QuaternionFromCFrame(cf) | |
| 493 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 494 | local trace = m00 + m11 + m22 | |
| 495 | if trace > 0 then | |
| 496 | local s = math.sqrt(1 + trace) | |
| 497 | local recip = 0.5/s | |
| 498 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 499 | else | |
| 500 | local i = 0 | |
| 501 | if m11 > m00 then | |
| 502 | i = 1 | |
| 503 | end | |
| 504 | if m22 > (i == 0 and m00 or m11) then | |
| 505 | i = 2 | |
| 506 | end | |
| 507 | if i == 0 then | |
| 508 | local s = math.sqrt(m00-m11-m22+1) | |
| 509 | local recip = 0.5/s | |
| 510 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 511 | elseif i == 1 then | |
| 512 | local s = math.sqrt(m11-m22-m00+1) | |
| 513 | local recip = 0.5/s | |
| 514 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 515 | elseif i == 2 then | |
| 516 | local s = math.sqrt(m22-m00-m11+1) | |
| 517 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 518 | end | |
| 519 | end | |
| 520 | end | |
| 521 | ||
| 522 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 523 | local xs, ys, zs = x + x, y + y, z + z | |
| 524 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 525 | local xx = x*xs | |
| 526 | local xy = x*ys | |
| 527 | local xz = x*zs | |
| 528 | local yy = y*ys | |
| 529 | local yz = y*zs | |
| 530 | local zz = z*zs | |
| 531 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 532 | end | |
| 533 | ||
| 534 | function QuaternionSlerp(a, b, t) | |
| 535 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 536 | local startInterp, finishInterp; | |
| 537 | if cosTheta >= 0.0001 then | |
| 538 | if (1 - cosTheta) > 0.0001 then | |
| 539 | local theta = math.acos(cosTheta) | |
| 540 | local invSinTheta = 1/math.sin(theta) | |
| 541 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 542 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 543 | else | |
| 544 | startInterp = 1-t | |
| 545 | finishInterp = t | |
| 546 | end | |
| 547 | else | |
| 548 | if (1+cosTheta) > 0.0001 then | |
| 549 | local theta = math.acos(-cosTheta) | |
| 550 | local invSinTheta = 1/math.sin(theta) | |
| 551 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 552 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 553 | else | |
| 554 | startInterp = t-1 | |
| 555 | finishInterp = t | |
| 556 | end | |
| 557 | end | |
| 558 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 559 | end | |
| 560 | hideanim = function() | |
| 561 | equipped = false | |
| 562 | for i = 0, 1, 0.12 do | |
| 563 | swait() | |
| 564 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
| 565 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
| 566 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, 0) * euler(0, 0, -1), 0.3) | |
| 567 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 568 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2), 0.3) | |
| 569 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 570 | end | |
| 571 | for i = 0, 1, 0.18 do | |
| 572 | swait() | |
| 573 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.5) | |
| 574 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5) | |
| 575 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, -1.2), 0.5) | |
| 576 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 577 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.25), 0.5) | |
| 578 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 579 | end | |
| 580 | prt5.Material = "Marble" | |
| 581 | prt5.BrickColor = BrickColor.new("Black")
| |
| 582 | for i = 0, 1, 0.1 do | |
| 583 | swait() | |
| 584 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
| 585 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3) | |
| 586 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
| 587 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 588 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 589 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 590 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 591 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3) | |
| 592 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3) | |
| 593 | end | |
| 594 | mdec.Parent = nil | |
| 595 | handlewld.Part1 = Torso | |
| 596 | handlewld.C0 = euler(-1.8, 0, 0) * cf(-1.1, 1, 0.65) | |
| 597 | mdec.Parent = Decrease | |
| 598 | mdec2.Parent = nil | |
| 599 | end | |
| 600 | mdec.Parent = Decrease | |
| 601 | equipanim = function() | |
| 602 | equipped = true | |
| 603 | mdec.Parent = nil | |
| 604 | for i = 0, 1, 0.12 do | |
| 605 | swait() | |
| 606 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
| 607 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
| 608 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, 0) * euler(0, 0, -1), 0.3) | |
| 609 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 610 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2), 0.3) | |
| 611 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 612 | end | |
| 613 | for i = 0, 1, 0.18 do | |
| 614 | swait() | |
| 615 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.5) | |
| 616 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5) | |
| 617 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, -1.2), 0.5) | |
| 618 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 619 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.25), 0.5) | |
| 620 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 621 | end | |
| 622 | prt5.Material = "Neon" | |
| 623 | prt5.BrickColor = BrickColor.new(NewCol) | |
| 624 | handlewld.Part1 = LeftArm | |
| 625 | handlewld.C0 = euler(1.5, 1.4, 0) * euler(0, 0, -1) * cf(0, 0, 0) | |
| 626 | mdec2.Parent = Decrease | |
| 627 | end | |
| 628 | StaggerAnim = function() | |
| 629 | attack = true | |
| 630 | removeControl() | |
| 631 | for i = 1, math.random(2, 4) do | |
| 632 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
| |
| 633 | end | |
| 634 | for i = 0, 1, 0.35 do | |
| 635 | swait() | |
| 636 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 637 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3) | |
| 638 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3) | |
| 639 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3) | |
| 640 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 641 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
| 642 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 643 | RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.4, -0.2, 0.4), 0.3) | |
| 644 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
| 645 | end | |
| 646 | for i = 0, 1, 0.2 do | |
| 647 | swait() | |
| 648 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 649 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3) | |
| 650 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.4, 0, 0.6), 0.3) | |
| 651 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6) * euler(0, 0.4, 0), 0.3) | |
| 652 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 653 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
| 654 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 655 | RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.5, -0.2, 0.5), 0.3) | |
| 656 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
| 657 | end | |
| 658 | for i = 0, 1, 0.1 do | |
| 659 | swait() | |
| 660 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
| 661 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3) | |
| 662 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, 0.4), 0.3) | |
| 663 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.6, 0, -0.4), 0.3) | |
| 664 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 665 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.3, 0), 0.3) | |
| 666 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 667 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.2, 0) * euler(-0.4, 0, 1.2), 0.3) | |
| 668 | LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.8) * euler(0, -1.57, 0) * euler(0, 0.2, -0.1), 0.3) | |
| 669 | end | |
| 670 | for i = 1, 40 do | |
| 671 | swait() | |
| 672 | if StunT.Value <= Stun.Value then | |
| 673 | break | |
| 674 | end | |
| 675 | end | |
| 676 | do | |
| 677 | resumeControl() | |
| 678 | combo = 0 | |
| 679 | attack = false | |
| 680 | end | |
| 681 | end | |
| 682 | StaggerHitt = function() | |
| 683 | attack = true | |
| 684 | for i = 1, math.random(2, 4) do | |
| 685 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
| |
| 686 | end | |
| 687 | for i = 0, 1, 0.1 do | |
| 688 | swait() | |
| 689 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3) | |
| 690 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3) | |
| 691 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3) | |
| 692 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 693 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
| 694 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 695 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.2, -0.2), 0.3) | |
| 696 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
| 697 | end | |
| 698 | attack = false | |
| 699 | end | |
| 700 | StunAnim = function() | |
| 701 | attack = true | |
| 702 | removeControl() | |
| 703 | Stunned.Value = true | |
| 704 | showDamage(Character, "Stunned", "Interrupt") | |
| 705 | local dec = Instance.new("NumberValue", Decrease)
| |
| 706 | dec.Name = "DecreaseMvmt" | |
| 707 | dec.Value = 10 | |
| 708 | for i = 0, 1, 0.3 do | |
| 709 | swait() | |
| 710 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 711 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
| 712 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
| 713 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
| 714 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 715 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
| 716 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 717 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
| 718 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
| 719 | end | |
| 720 | for i = 0, 1, 0.3 do | |
| 721 | swait() | |
| 722 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 723 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
| 724 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
| 725 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 726 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 727 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
| 728 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 729 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
| 730 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
| 731 | end | |
| 732 | for i = 0, 1, 0.3 do | |
| 733 | swait() | |
| 734 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 735 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
| 736 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
| 737 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 738 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 739 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
| 740 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 741 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
| 742 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
| 743 | end | |
| 744 | local gairost = Instance.new("BodyGyro")
| |
| 745 | gairost.Parent = RootPart | |
| 746 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
| 747 | gairost.P = 20000 | |
| 748 | gairost.cframe = cf(0, 0, 0) | |
| 749 | for i = 0, 1, 0.1 do | |
| 750 | swait() | |
| 751 | if hitfloor ~= nil then | |
| 752 | Torso.Velocity = vt(0, 0, 0) | |
| 753 | end | |
| 754 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 755 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
| 756 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
| 757 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
| 758 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 759 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
| 760 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 761 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
| 762 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
| 763 | end | |
| 764 | for i = 1, 70 do | |
| 765 | swait() | |
| 766 | gairost.cframe = RootPart.CFrame | |
| 767 | if hitfloor ~= nil then | |
| 768 | Torso.Velocity = vt(0, 0, 0) | |
| 769 | end | |
| 770 | end | |
| 771 | for i = 0, 1, 0.2 do | |
| 772 | swait() | |
| 773 | Stun.Value = 0 | |
| 774 | gairost.cframe = RootPart.CFrame | |
| 775 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 776 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
| 777 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
| 778 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
| 779 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 780 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 781 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 782 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
| 783 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
| 784 | end | |
| 785 | resumeControl() | |
| 786 | gairost.Parent = nil | |
| 787 | dec.Parent = nil | |
| 788 | Stun.Value = 0 | |
| 789 | combo = 0 | |
| 790 | Stunned.Value = false | |
| 791 | attack = false | |
| 792 | for i = 1, 10 do | |
| 793 | swait() | |
| 794 | Stun.Value = 0 | |
| 795 | end | |
| 796 | end | |
| 797 | dattackone = function() | |
| 798 | stop = true | |
| 799 | if isblarghing == false then | |
| 800 | attack = true | |
| 801 | do | |
| 802 | for i = 0, 1, 0.15 do | |
| 803 | swait() | |
| 804 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(-0.1, 0, 0), 0.3) | |
| 805 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0.5), 0.3) | |
| 806 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 807 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 808 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.15) | |
| 809 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 810 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 811 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
| 812 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 813 | do | |
| 814 | if StaggerHit.Value == true then | |
| 815 | break | |
| 816 | end | |
| 817 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 818 | ||
| 819 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_STMT | |
| 820 | ||
| 821 | end | |
| 822 | end | |
| 823 | end | |
| 824 | end | |
| 825 | local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(1, 1, 1)) | |
| 826 | local pmsh = mesh("SpecialMesh", pl, "FileMesh", "9419831", vt(0, 0, 0), vt(3, 3, 3))
| |
| 827 | local pwld = weld(pl, pl, RightArm, euler(0, math.rad(180), math.rad(180)) * cf(0, 1.1, 0)) | |
| 828 | MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 2, 2, 2, 0.15, 2) | |
| 829 | pl.Transparency = 0 | |
| 830 | for i = 0, 1, 0.15 do | |
| 831 | swait() | |
| 832 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(-0.3, 0, 0), 0.3) | |
| 833 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0.5), 0.3) | |
| 834 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.8, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 835 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 836 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.3) | |
| 837 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 838 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 839 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
| 840 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 841 | do | |
| 842 | if StaggerHit.Value == true then | |
| 843 | break | |
| 844 | end | |
| 845 | -- DECOMPILER ERROR at PC502: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 846 | ||
| 847 | -- DECOMPILER ERROR at PC502: LeaveBlock: unexpected jumping out IF_STMT | |
| 848 | ||
| 849 | end | |
| 850 | end | |
| 851 | end | |
| 852 | pwld.Parent = nil | |
| 853 | pl.Anchored = true | |
| 854 | local MainPos = pl.Position | |
| 855 | local MainPos2 = MMouse.Hit.p | |
| 856 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
| 857 | coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) | |
| 858 | local num = 15 | |
| 859 | repeat | |
| 860 | swait() | |
| 861 | local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character) | |
| 862 | pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos) | |
| 863 | MagicBlock(BrickColor.new("New Yeller"), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 1, 1, 1, 0.15, 2)
| |
| 864 | Pos1 = Pos1 + Look.lookVector * 5 | |
| 865 | pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p) | |
| 866 | if ohit ~= nil then | |
| 867 | num = 0 | |
| 868 | end | |
| 869 | num = num - 1 | |
| 870 | until num <= 0 | |
| 871 | local ref = part(3, workspace, 0, 1, BrickColor.new("New Yeller"), "Effect", vt())
| |
| 872 | ref.Anchored = true | |
| 873 | ref.CFrame = cf(pl.Position) | |
| 874 | so("206049428", ref, 0.5, math.random(7, 10) / 10)
| |
| 875 | game:GetService("Debris"):AddItem(ref, 0.5)
| |
| 876 | local col = {"New Yeller", "New Yeller", "New Yeller"}
| |
| 877 | MagicCircle(BrickColor.new(col[math.random(1, #col)]), "Neon", cf(ref.Position), 2, 2, 2, 2.5, 2.5, 2.5, 0.1, 0.2) | |
| 878 | for i = 1, 4 do | |
| 879 | MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 3, 3, 3, 1, 1, 1, 0.1) | |
| 880 | end | |
| 881 | MagniDamage(ref, 5, 6, 9, math.random(5, 10), "Knockdown2", ref, 0.15, 2, math.random(3, 7), false, true, false, "Movement", 0.02, 500) | |
| 882 | pl.Parent = nil | |
| 883 | end), MainPos, MainPos2, MouseLook) | |
| 884 | for i = 0, 1, 0.2 do | |
| 885 | swait() | |
| 886 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.1, 0, 0), 0.5) | |
| 887 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0.5), 0.5) | |
| 888 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.4, 0, 0.2) * euler(0, 0, 0), 0.5) | |
| 889 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 890 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.2) * euler(0, 0, 0), 0.5) | |
| 891 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 892 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 893 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
| 894 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 895 | do | |
| 896 | if StaggerHit.Value == true then | |
| 897 | break | |
| 898 | end | |
| 899 | -- DECOMPILER ERROR at PC724: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 900 | ||
| 901 | -- DECOMPILER ERROR at PC724: LeaveBlock: unexpected jumping out IF_STMT | |
| 902 | ||
| 903 | end | |
| 904 | end | |
| 905 | end | |
| 906 | attack = false | |
| 907 | end | |
| 908 | end | |
| 909 | dattacktwo = function() | |
| 910 | stop = true | |
| 911 | if isblarghing == false then | |
| 912 | attack = true | |
| 913 | do | |
| 914 | for i = 0, 1, 0.15 do | |
| 915 | swait() | |
| 916 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(-0.1, 0, 0), 0.3) | |
| 917 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -0.5), 0.3) | |
| 918 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5) * euler(0, 0, 0), 0.3) | |
| 919 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 920 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.7, 0, -0.2) * euler(0, 0, 0), 0.15) | |
| 921 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 922 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3) | |
| 923 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, -0.2), 0.3) | |
| 924 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 925 | do | |
| 926 | if StaggerHit.Value == true then | |
| 927 | break | |
| 928 | end | |
| 929 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 930 | ||
| 931 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_STMT | |
| 932 | ||
| 933 | end | |
| 934 | end | |
| 935 | end | |
| 936 | end | |
| 937 | local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(1, 1, 1)) | |
| 938 | local pmsh = mesh("SpecialMesh", pl, "FileMesh", "9419831", vt(0, 0, 0), vt(3, 3, 3))
| |
| 939 | local pwld = weld(pl, pl, LeftArm, euler(0, math.rad(180), math.rad(180)) * cf(0, 1.1, 0)) | |
| 940 | MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 2, 2, 2, 0.15, 2) | |
| 941 | pl.Transparency = 0 | |
| 942 | for i = 0, 1, 0.15 do | |
| 943 | swait() | |
| 944 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(-0.3, 0, 0), 0.3) | |
| 945 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -0.5), 0.3) | |
| 946 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5) * euler(0, 0, 0), 0.3) | |
| 947 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 948 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.8, 0, -0.2) * euler(0, 0, 0), 0.3) | |
| 949 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 950 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3) | |
| 951 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, -0.2), 0.3) | |
| 952 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 953 | do | |
| 954 | if StaggerHit.Value == true then | |
| 955 | break | |
| 956 | end | |
| 957 | -- DECOMPILER ERROR at PC502: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 958 | ||
| 959 | -- DECOMPILER ERROR at PC502: LeaveBlock: unexpected jumping out IF_STMT | |
| 960 | ||
| 961 | end | |
| 962 | end | |
| 963 | end | |
| 964 | pwld.Parent = nil | |
| 965 | pl.Anchored = true | |
| 966 | local MainPos = pl.Position | |
| 967 | local MainPos2 = MMouse.Hit.p | |
| 968 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
| 969 | coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) | |
| 970 | local num = 15 | |
| 971 | repeat | |
| 972 | swait() | |
| 973 | local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character) | |
| 974 | pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos) | |
| 975 | MagicBlock(BrickColor.new("New Yeller"), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 1, 1, 1, 0.15, 2)
| |
| 976 | Pos1 = Pos1 + Look.lookVector * 5 | |
| 977 | pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p) | |
| 978 | if ohit ~= nil then | |
| 979 | num = 0 | |
| 980 | end | |
| 981 | num = num - 1 | |
| 982 | until num <= 0 | |
| 983 | local ref = part(3, workspace, 0, 1, BrickColor.new("New Yeller"), "Effect", vt())
| |
| 984 | ref.Anchored = true | |
| 985 | ref.CFrame = cf(pl.Position) | |
| 986 | so("206049428", ref, 0.5, math.random(7, 10) / 10)
| |
| 987 | game:GetService("Debris"):AddItem(ref, 0.5)
| |
| 988 | local col = {"New Yeller", "New Yeller", "New Yeller"}
| |
| 989 | MagicCircle(BrickColor.new(col[math.random(1, #col)]), "Neon", cf(ref.Position), 2, 2, 2, 2.5, 2.5, 2.5, 0.1, 0.2) | |
| 990 | for i = 1, 4 do | |
| 991 | MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 3, 3, 3, 1, 1, 1, 0.1) | |
| 992 | end | |
| 993 | MagniDamage(ref, 5, 6, 9, math.random(5, 10), "Knockdown2", ref, 0.15, 2, math.random(3, 7), false, true, false, "Movement", 0.02, 500) | |
| 994 | pl.Parent = nil | |
| 995 | end), MainPos, MainPos2, MouseLook) | |
| 996 | for i = 0, 1, 0.2 do | |
| 997 | swait() | |
| 998 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(-0.1, 0, 0), 0.5) | |
| 999 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -0.5), 0.5) | |
| 1000 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.2) * euler(0, 0, 0), 0.5) | |
| 1001 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1002 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.4, 0, -0.2) * euler(0, 0, 0), 0.5) | |
| 1003 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1004 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3) | |
| 1005 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, -0.2), 0.3) | |
| 1006 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1007 | do | |
| 1008 | if StaggerHit.Value == true then | |
| 1009 | break | |
| 1010 | end | |
| 1011 | -- DECOMPILER ERROR at PC724: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1012 | ||
| 1013 | -- DECOMPILER ERROR at PC724: LeaveBlock: unexpected jumping out IF_STMT | |
| 1014 | ||
| 1015 | end | |
| 1016 | end | |
| 1017 | end | |
| 1018 | attack = false | |
| 1019 | end | |
| 1020 | end | |
| 1021 | dattackthree = function() | |
| 1022 | stop = true | |
| 1023 | if isblarghing == false then | |
| 1024 | attack = true | |
| 1025 | for i = 0, 1, 0.15 do | |
| 1026 | swait() | |
| 1027 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.1, 0, 0), 0.3) | |
| 1028 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1029 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 1030 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1031 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.15) | |
| 1032 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1033 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1) * euler(0, 0, 0), 0.3) | |
| 1034 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.3) | |
| 1035 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1036 | do | |
| 1037 | if StaggerHit.Value == true then | |
| 1038 | break | |
| 1039 | end | |
| 1040 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1041 | ||
| 1042 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_STMT | |
| 1043 | ||
| 1044 | end | |
| 1045 | end | |
| 1046 | end | |
| 1047 | do | |
| 1048 | for i = 0, 1, 0.15 do | |
| 1049 | swait() | |
| 1050 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.3, 0, 0), 0.3) | |
| 1051 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1052 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 1053 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1054 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.3) | |
| 1055 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1056 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1) * euler(0, 0, 0), 0.3) | |
| 1057 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.3) | |
| 1058 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1059 | do | |
| 1060 | if StaggerHit.Value == true then | |
| 1061 | break | |
| 1062 | end | |
| 1063 | -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1064 | ||
| 1065 | -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_STMT | |
| 1066 | ||
| 1067 | end | |
| 1068 | end | |
| 1069 | end | |
| 1070 | end | |
| 1071 | local ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
| |
| 1072 | ref2.Anchored = true | |
| 1073 | ref2.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(Vector3.new(0, 7, 0), MMouse.Hit.p) | |
| 1074 | game:GetService("Debris"):AddItem(ref2, 1)
| |
| 1075 | for i = -1, 1 do | |
| 1076 | local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(1, 1, 1)) | |
| 1077 | local pmsh = mesh("SpecialMesh", pl, "FileMesh", "9419831", vt(0, 0, 0), vt(3, 3, 3))
| |
| 1078 | pl.CFrame = ref2.CFrame * CFrame.new(i * 5, 0, 0) | |
| 1079 | MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 2, 2, 2, 0.15, 2) | |
| 1080 | pl.Transparency = 0 | |
| 1081 | pl.Anchored = true | |
| 1082 | local MainPos = pl.Position | |
| 1083 | local MainPos2 = MMouse.Hit.p + Vector3.new(i + math.random(-250, 250) / 100, i + math.random(-250, 250) / 100, i + math.random(-250, 250) / 100) | |
| 1084 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
| 1085 | coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) | |
| 1086 | local num = 25 | |
| 1087 | repeat | |
| 1088 | swait() | |
| 1089 | local ohit, opos = rayCast(Pos1, Look.lookVector, 5, pl) | |
| 1090 | pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos) | |
| 1091 | MagicBlock(BrickColor.new("New Yeller"), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 1, 1, 1, 0.15, 2)
| |
| 1092 | Pos1 = Pos1 + Look.lookVector * 5 | |
| 1093 | pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p) | |
| 1094 | if ohit ~= nil then | |
| 1095 | num = 0 | |
| 1096 | end | |
| 1097 | num = num - 1 | |
| 1098 | until num <= 0 | |
| 1099 | local ref = part(3, workspace, 0, 1, BrickColor.new("New Yeller"), "Effect", vt())
| |
| 1100 | ref.Anchored = true | |
| 1101 | ref.CFrame = cf(pl.Position) | |
| 1102 | so("206049428", ref, 0.5, math.random(7, 10) / 10)
| |
| 1103 | game:GetService("Debris"):AddItem(ref, 0.5)
| |
| 1104 | local col = {"New Yeller", "New Yeller", "New Yeller"}
| |
| 1105 | MagicCircle(BrickColor.new(col[math.random(1, #col)]), "Neon", cf(ref.Position), 2, 2, 2, 2.5, 2.5, 2.5, 0.1, 0.2) | |
| 1106 | for i = 1, 4 do | |
| 1107 | MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 3, 3, 3, 1, 1, 1, 0.1) | |
| 1108 | end | |
| 1109 | MagniDamage(ref, 5, 8, 12, math.random(5, 10), "Knockdown2", ref, 0.01, 2, math.random(3, 7), false, true, false, "Movement", 0.02, 500) | |
| 1110 | pl.Parent = nil | |
| 1111 | end), MainPos, MainPos2, MouseLook) | |
| 1112 | end | |
| 1113 | for i = 0, 1, 0.15 do | |
| 1114 | swait() | |
| 1115 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3) | |
| 1116 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1117 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1118 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1119 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.3) | |
| 1120 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1121 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1) * euler(0, 0, 0), 0.3) | |
| 1122 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.3) | |
| 1123 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1124 | do | |
| 1125 | if StaggerHit.Value == true then | |
| 1126 | break | |
| 1127 | end | |
| 1128 | -- DECOMPILER ERROR at PC780: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1129 | ||
| 1130 | -- DECOMPILER ERROR at PC780: LeaveBlock: unexpected jumping out IF_STMT | |
| 1131 | ||
| 1132 | end | |
| 1133 | end | |
| 1134 | end | |
| 1135 | attack = false | |
| 1136 | end | |
| 1137 | end | |
| 1138 | dattackfour = function() | |
| 1139 | stop = true | |
| 1140 | if isblarghing == false then | |
| 1141 | attack = true | |
| 1142 | do | |
| 1143 | for i = 0, 1, 0.15 do | |
| 1144 | swait() | |
| 1145 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.15, 0, 0), 0.3) | |
| 1146 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1147 | RW.C0 = clerp(RW.C0, cf(1.5, 1.2, 0) * euler(2.5, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 1148 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1149 | LW.C0 = clerp(LW.C0, cf(-1.5, 1.2, 0) * euler(2.5, 0, -0.2) * euler(0, 0, 0), 0.3) | |
| 1150 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1151 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 1152 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
| 1153 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1154 | do | |
| 1155 | if StaggerHit.Value == true then | |
| 1156 | break | |
| 1157 | end | |
| 1158 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1159 | ||
| 1160 | -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_STMT | |
| 1161 | ||
| 1162 | end | |
| 1163 | end | |
| 1164 | end | |
| 1165 | end | |
| 1166 | for i = 0, 1, 0.15 do | |
| 1167 | swait() | |
| 1168 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.25, 0, 0), 0.3) | |
| 1169 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1170 | RW.C0 = clerp(RW.C0, cf(1.5, 1.2, 0) * euler(3, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 1171 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1172 | LW.C0 = clerp(LW.C0, cf(-1.5, 1.2, 0) * euler(3, 0, -0.2) * euler(0, 0, 0), 0.3) | |
| 1173 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1174 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 1175 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
| 1176 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1177 | do | |
| 1178 | if StaggerHit.Value == true then | |
| 1179 | break | |
| 1180 | end | |
| 1181 | -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1182 | ||
| 1183 | -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_STMT | |
| 1184 | ||
| 1185 | end | |
| 1186 | end | |
| 1187 | end | |
| 1188 | local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(2, 2, 2)) | |
| 1189 | local pmsh = mesh("SpecialMesh", pl, "FileMesh", "9419831", vt(0, 0, 0), vt(6, 6, 6))
| |
| 1190 | local pwld = weld(pl, pl, RightArm, euler(0, math.rad(180), math.rad(180)) * cf(1.5, 2.6, 0)) | |
| 1191 | MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, 5, 5, 5, 0.1, 2) | |
| 1192 | pl.Transparency = 0 | |
| 1193 | for i = 0, 1, 0.15 do | |
| 1194 | swait() | |
| 1195 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.45, 0, 0), 0.3) | |
| 1196 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1197 | RW.C0 = clerp(RW.C0, cf(1.5, 1.2, 0) * euler(3.8, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 1198 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1199 | LW.C0 = clerp(LW.C0, cf(-1.5, 1.2, 0) * euler(3.8, 0, -0.2) * euler(0, 0, 0), 0.3) | |
| 1200 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1201 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 1202 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
| 1203 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1204 | do | |
| 1205 | if StaggerHit.Value == true then | |
| 1206 | break | |
| 1207 | end | |
| 1208 | -- DECOMPILER ERROR at PC702: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1209 | ||
| 1210 | -- DECOMPILER ERROR at PC702: LeaveBlock: unexpected jumping out IF_STMT | |
| 1211 | ||
| 1212 | end | |
| 1213 | end | |
| 1214 | end | |
| 1215 | pwld.Parent = nil | |
| 1216 | pl.Anchored = true | |
| 1217 | local MainPos = pl.Position | |
| 1218 | local MainPos2 = MMouse.Hit.p | |
| 1219 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
| 1220 | coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) | |
| 1221 | local num = 30 | |
| 1222 | repeat | |
| 1223 | swait() | |
| 1224 | local ohit, opos = rayCast(Pos1, Look.lookVector, 20, pl) | |
| 1225 | pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos) | |
| 1226 | MagicBlock(BrickColor.new("New Yeller"), cf(pl.Position) * cf(0, -0.55, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2.5, 2.5, 2.5, 2, 2, 2, 0.15, 2)
| |
| 1227 | Pos1 = Pos1 + Look.lookVector * 5 | |
| 1228 | pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p) | |
| 1229 | if ohit ~= nil then | |
| 1230 | num = 0 | |
| 1231 | end | |
| 1232 | num = num - 1 | |
| 1233 | until num <= 0 | |
| 1234 | local ref = part(3, workspace, 0, 1, BrickColor.new("New Yeller"), "Effect", vt())
| |
| 1235 | ref.Anchored = true | |
| 1236 | ref.CFrame = cf(pl.Position) | |
| 1237 | so("206049428", ref, 0.8, math.random(4, 6) / 10)
| |
| 1238 | game:GetService("Debris"):AddItem(ref, 0.5)
| |
| 1239 | local col = {"New Yeller", "New Yeller", "New Yeller"}
| |
| 1240 | MagicCircle(BrickColor.new(col[math.random(1, #col)]), "Neon", cf(ref.Position), 5, 5, 5, 10.5, 10.5, 10.5, 0.1, 1) | |
| 1241 | for i = 1, 4 do | |
| 1242 | MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 5, 5, 5, 6, 6, 6, 0.1) | |
| 1243 | end | |
| 1244 | MagniDamage(ref, 15, 10, 15, math.random(15, 25), "Knockdown2", ref, 0.15, 2, math.random(12, 20), false, true, false, "Defense", 0.05, 700) | |
| 1245 | pl.Parent = nil | |
| 1246 | end), MainPos, MainPos2, MouseLook) | |
| 1247 | for i = 0, 1, 0.2 do | |
| 1248 | swait() | |
| 1249 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.35, 0, 0), 0.5) | |
| 1250 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1251 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.4, 0, 0.2) * euler(0, 0, 0), 0.5) | |
| 1252 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1253 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.4, 0, -0.2) * euler(0, 0, 0), 0.5) | |
| 1254 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1255 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 1256 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3) | |
| 1257 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1258 | do | |
| 1259 | if StaggerHit.Value == true then | |
| 1260 | break | |
| 1261 | end | |
| 1262 | -- DECOMPILER ERROR at PC924: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1263 | ||
| 1264 | -- DECOMPILER ERROR at PC924: LeaveBlock: unexpected jumping out IF_STMT | |
| 1265 | ||
| 1266 | end | |
| 1267 | end | |
| 1268 | end | |
| 1269 | attack = false | |
| 1270 | end | |
| 1271 | end | |
| 1272 | do1 = function() | |
| 1273 | if attack == true then | |
| 1274 | return | |
| 1275 | end | |
| 1276 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1277 | return | |
| 1278 | end | |
| 1279 | if cooldownmax <= cooldowns[1] and mana.Value >= 15 then | |
| 1280 | stop = false | |
| 1281 | attack = true | |
| 1282 | isblarghing = true | |
| 1283 | cooldowns[1] = 0 | |
| 1284 | s = Character.Torso | |
| 1285 | local p = Instance.new("Sound", s)
| |
| 1286 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "261637593" | |
| 1287 | p.Volume = 1 | |
| 1288 | game:GetService("Debris"):AddItem(p, 4)
| |
| 1289 | p:Play() | |
| 1290 | wait(0.1) | |
| 1291 | s.Parent.Humanoid.PlatformStand = true | |
| 1292 | local v = Instance.new("BodyVelocity", s)
| |
| 1293 | v.P = 5000 | |
| 1294 | v.maxForce = Vector3.new(545000, 545000, 545000) | |
| 1295 | local Dist = 80 | |
| 1296 | v.velocity = s.CFrame.lookVector * Dist + Vector3.new(0, Dist, 0) | |
| 1297 | game:GetService("Debris"):AddItem(v, 0.25)
| |
| 1298 | s.Parent.Humanoid.PlatformStand = true | |
| 1299 | s.RotVelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) / 2 | |
| 1300 | wait(0.175) | |
| 1301 | local x = false | |
| 1302 | attack = false | |
| 1303 | for i = 1, 500 do | |
| 1304 | swait() | |
| 1305 | MagicBlock(BrickColor.new("New Yeller"), RootPart.CFrame * euler(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))), 1, 1, 1, 3, 3, 3, 0.1)
| |
| 1306 | for _,v in pairs(s:children()) do | |
| 1307 | hitfloord = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character) | |
| 1308 | if v.className == "Motor" or v.className == "Weld" or v.className == "Motor6D" then | |
| 1309 | v.C0 = v.C0 * CFrame.Angles(math.random(-50, 50) / 30, math.random(-50, 50) / 30, math.random(-50, 50) / 30) | |
| 1310 | end | |
| 1311 | end | |
| 1312 | if stop then | |
| 1313 | s.Parent.Humanoid.PlatformStand = false | |
| 1314 | Torso.Velocity = Vector3.new(0, -100, 0) | |
| 1315 | MagicBlock(BrickColor.new("New Yeller"), RootPart.CFrame * euler(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))), 1, 1, 1, 10, 10, 10, 0.07)
| |
| 1316 | MagicWave(BrickColor.new("New Yeller"), cf(RootPart.Position) * euler(math.rad(math.random(-20, 20)), math.rad(math.random(-200, 200)), 0), 1, 0.5, 1, 3, 3, 3, 0.15)
| |
| 1317 | end | |
| 1318 | if hitfloord then | |
| 1319 | s.Parent.Humanoid.PlatformStand = false | |
| 1320 | break | |
| 1321 | end | |
| 1322 | end | |
| 1323 | do | |
| 1324 | MagniDamage(RootPart, 25, 15, 20, math.random(75, 105), "Normal", RootPart, 0.15, 2, math.random(55, 97), true, true, false, "Movement", 0.25, 400) | |
| 1325 | MagicWave(BrickColor.new("New Yeller"), cf(RootPart.Position) * cf(0, 0, 0), 1.5, 4, 1.5, 1.5, 0.5, 1.5, 0.05)
| |
| 1326 | MagicBlock(BrickColor.new("New Yeller"), cf(RootPart.Position) * cf(0, 0, 0), 1.5, 4, 1.5, 8, 8, 8, 0.05)
| |
| 1327 | p = Instance.new("Sound", s)
| |
| 1328 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "157878578" | |
| 1329 | p.Volume = 1 | |
| 1330 | p.Pitch = 0.9 | |
| 1331 | p:Play() | |
| 1332 | game:GetService("Debris"):AddItem(p, 4)
| |
| 1333 | showDamage(Character, 0, "Damage") | |
| 1334 | s.Parent.Humanoid:TakeDamage(0) | |
| 1335 | isblarghing = false | |
| 1336 | end | |
| 1337 | end | |
| 1338 | end | |
| 1339 | bombmeshes = {
| |
| 1340 | {mesh = "http://www.roblox.com/asset/?id=9419831", texture = "http://www.roblox.com/asset/?id=9419827", offset = Vector3.new(0, 7.25, 0), size = Vector3.new(8, 8, 8)}
| |
| 1341 | , | |
| 1342 | {mesh = "http://www.roblox.com/asset/?id=9419831", texture = "http://www.roblox.com/asset/?id=9419827", offset = Vector3.new(0, 7.25, 0), size = Vector3.new(8, 8, 8)}
| |
| 1343 | , | |
| 1344 | {mesh = "http://www.roblox.com/asset/?id=9419831", texture = "http://www.roblox.com/asset/?id=9419827", offset = Vector3.new(0, 7.25, 0), size = Vector3.new(8, 8, 8)}
| |
| 1345 | } | |
| 1346 | xl = {"316012158", "316012174", "316012192"}
| |
| 1347 | xe = {"316012212", "316012229", "316012256", "316012287"}
| |
| 1348 | do2 = function() | |
| 1349 | if attack == true then | |
| 1350 | return | |
| 1351 | end | |
| 1352 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1353 | return | |
| 1354 | end | |
| 1355 | if cooldownmax <= cooldowns[2] and mana.Value >= 20 then | |
| 1356 | stop = false | |
| 1357 | attack = true | |
| 1358 | cooldowns[2] = 10 | |
| 1359 | s = Character.Torso | |
| 1360 | local p = Instance.new("Sound", s)
| |
| 1361 | p.SoundId = "http://www.roblox.com/asset/?id=" .. xe[math.random(1, #xe)] | |
| 1362 | p.Volume = 1 | |
| 1363 | game:GetService("Debris"):AddItem(p, 4)
| |
| 1364 | p:Play() | |
| 1365 | for i = 1, 15 do | |
| 1366 | swait() | |
| 1367 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.15) | |
| 1368 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 0.3) | |
| 1369 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.25) | |
| 1370 | RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi, 0, 0) * euler(0, 0, 0.2), 0.25) | |
| 1371 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1372 | LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(-math.pi, 0, 0) * euler(0, 0, -0.2), 0.25) | |
| 1373 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1374 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.25) | |
| 1375 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.25) | |
| 1376 | end | |
| 1377 | local b = Instance.new("Part", workspace)
| |
| 1378 | b.Name = "HEIL" | |
| 1379 | b.TopSurface = 0 | |
| 1380 | b.BottomSurface = 0 | |
| 1381 | b.formFactor = "Symmetric" | |
| 1382 | b.CanCollide = false | |
| 1383 | b.Size = Vector3.new(5, 5, 5) | |
| 1384 | local m = Instance.new("SpecialMesh", b)
| |
| 1385 | m.MeshType = "FileMesh" | |
| 1386 | local rnd = math.random(0, 100) | |
| 1387 | local rand = math.random(1, 2) | |
| 1388 | if rnd <= 20 then | |
| 1389 | rand = 3 | |
| 1390 | end | |
| 1391 | m.MeshId = bombmeshes[rand].mesh | |
| 1392 | m.TextureId = bombmeshes[rand].texture | |
| 1393 | m.Scale = bombmeshes[rand].size | |
| 1394 | b.Transparency = 1 | |
| 1395 | local w = Instance.new("Weld", b)
| |
| 1396 | w.Part0 = s | |
| 1397 | w.Part1 = b | |
| 1398 | w.C0 = CFrame.new(bombmeshes[rand].offset) | |
| 1399 | local sus = Instance.new("ParticleEmitter", b)
| |
| 1400 | sus.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1401 | sus.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 10)})
| |
| 1402 | sus.Lifetime = NumberRange.new(1.5, 2.25) | |
| 1403 | sus.RotSpeed = NumberRange.new(-20, 20) | |
| 1404 | sus.Rotation = NumberRange.new(-360, 360) | |
| 1405 | sus.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 1406 | sus.Speed = NumberRange.new(2, 6) | |
| 1407 | sus.Acceleration = Vector3.new(0, 0, 0) | |
| 1408 | sus.VelocitySpread = 30 | |
| 1409 | sus.LockedToPart = true | |
| 1410 | sus.Rate = 200 | |
| 1411 | for i = 1, 10 do | |
| 1412 | b.Transparency = 1 - i / 10 | |
| 1413 | swait() | |
| 1414 | end | |
| 1415 | sus.Enabled = false | |
| 1416 | wait(math.random(20, 40) / 10) | |
| 1417 | local p = Instance.new("Sound", s)
| |
| 1418 | p.SoundId = "http://www.roblox.com/asset/?id=" .. xl[math.random(1, #xl)] | |
| 1419 | p.Volume = 1 | |
| 1420 | p:Play() | |
| 1421 | game:GetService("Debris"):AddItem(p, 4)
| |
| 1422 | MagniDamage(RootPart, 45, 30, 40, math.random(150, 250), "Normal", b, 0.05, 2, 9999, false, false, false, "Defense", 0.2, 550) | |
| 1423 | local p = Instance.new("Sound", b)
| |
| 1424 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "216782105" | |
| 1425 | p.Pitch = 0.8 | |
| 1426 | p.Volume = 1 | |
| 1427 | p:Play() | |
| 1428 | game:GetService("Debris"):AddItem(p, 4)
| |
| 1429 | local eff = Instance.new("Part", workspace)
| |
| 1430 | eff.formFactor = "Custom" | |
| 1431 | eff.Size = Vector3.new(1, 1, 1) | |
| 1432 | eff.CFrame = b.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)) | |
| 1433 | eff.BrickColor = BrickColor.new("New Yeller")
| |
| 1434 | local m = Instance.new("BlockMesh", eff)
| |
| 1435 | m.Scale = Vector3.new(10, 10, 10) | |
| 1436 | eff.Parent = workspace | |
| 1437 | eff.Name = "Bewm" | |
| 1438 | eff.Anchored = true | |
| 1439 | eff.CanCollide = false | |
| 1440 | game:GetService("Debris"):AddItem(eff, 5)
| |
| 1441 | coroutine.resume(coroutine.create(function(p, V, x) | |
| 1442 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
| 1443 | for i = 1, 30 do | |
| 1444 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(25.5, 25.5, 25.5) / 20 | |
| 1445 | p.Transparency = i / 30 | |
| 1446 | p.CFrame = p.CFrame * V | |
| 1447 | swait() | |
| 1448 | end | |
| 1449 | p:Remove() | |
| 1450 | end), eff, CFrame.Angles(math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6)))) | |
| 1451 | local eff = Instance.new("Part", workspace)
| |
| 1452 | eff.formFactor = "Custom" | |
| 1453 | eff.Size = Vector3.new(1, 1, 1) | |
| 1454 | eff.CFrame = b.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)) | |
| 1455 | eff.BrickColor = BrickColor.new("New Yeller")
| |
| 1456 | local m = Instance.new("BlockMesh", eff)
| |
| 1457 | m.Scale = Vector3.new(10, 10, 10) | |
| 1458 | eff.Parent = workspace | |
| 1459 | eff.Name = "Bewm" | |
| 1460 | eff.Anchored = true | |
| 1461 | eff.CanCollide = false | |
| 1462 | game:GetService("Debris"):AddItem(eff, 5)
| |
| 1463 | coroutine.resume(coroutine.create(function(p, V, x) | |
| 1464 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
| 1465 | for i = 1, 30 do | |
| 1466 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(37.5, 37.5, 37.5) / 20 | |
| 1467 | p.Transparency = i / 30 | |
| 1468 | p.CFrame = p.CFrame * V | |
| 1469 | swait() | |
| 1470 | end | |
| 1471 | p:Remove() | |
| 1472 | end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)))) | |
| 1473 | local eff = Instance.new("Part", workspace)
| |
| 1474 | eff.formFactor = "Custom" | |
| 1475 | eff.Size = Vector3.new(1, 1, 1) | |
| 1476 | eff.CFrame = b.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)) | |
| 1477 | eff.BrickColor = BrickColor.new("New Yeller")
| |
| 1478 | local m = Instance.new("BlockMesh", eff)
| |
| 1479 | m.Scale = Vector3.new(10, 10, 10) | |
| 1480 | eff.Parent = workspace | |
| 1481 | eff.Name = "Bewm" | |
| 1482 | eff.Anchored = true | |
| 1483 | eff.CanCollide = false | |
| 1484 | game:GetService("Debris"):AddItem(eff, 5)
| |
| 1485 | coroutine.resume(coroutine.create(function(p, V, x) | |
| 1486 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
| 1487 | for i = 1, 30 do | |
| 1488 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55, 55, 55) / 20 | |
| 1489 | p.Transparency = i / 30 | |
| 1490 | p.CFrame = p.CFrame * V | |
| 1491 | swait() | |
| 1492 | end | |
| 1493 | p:Remove() | |
| 1494 | end), eff, CFrame.Angles(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)))) | |
| 1495 | hitfloord = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character) | |
| 1496 | local eff = Instance.new("Part", workspace)
| |
| 1497 | eff.formFactor = "Custom" | |
| 1498 | eff.Size = Vector3.new(1, 1, 1) | |
| 1499 | eff.CFrame = CFrame.new(RootPart.Position) | |
| 1500 | eff.BrickColor = BrickColor.new("New Yeller")
| |
| 1501 | local m = Instance.new("SpecialMesh", eff)
| |
| 1502 | m.MeshType = "FileMesh" | |
| 1503 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
| 1504 | m.Scale = Vector3.new(10, 10, 10) | |
| 1505 | eff.Parent = workspace | |
| 1506 | eff.Name = "Bewm" | |
| 1507 | eff.Anchored = true | |
| 1508 | eff.CanCollide = false | |
| 1509 | game:GetService("Debris"):AddItem(eff, 5)
| |
| 1510 | coroutine.resume(coroutine.create(function(p, V, x) | |
| 1511 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
| 1512 | for i = 1, 30 do | |
| 1513 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55, 55, 55) / 20 | |
| 1514 | p.Transparency = i / 30 | |
| 1515 | p.CFrame = p.CFrame * V | |
| 1516 | swait() | |
| 1517 | end | |
| 1518 | p:Remove() | |
| 1519 | end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0)) | |
| 1520 | local eff = Instance.new("Part", workspace)
| |
| 1521 | eff.formFactor = "Custom" | |
| 1522 | eff.Size = Vector3.new(1, 1, 1) | |
| 1523 | eff.CFrame = CFrame.new(RootPart.Position) | |
| 1524 | eff.BrickColor = BrickColor.new("Institutional white")
| |
| 1525 | local m = Instance.new("SpecialMesh", eff)
| |
| 1526 | m.MeshType = "FileMesh" | |
| 1527 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
| 1528 | m.Scale = Vector3.new(10, 10, 10) | |
| 1529 | eff.Parent = workspace | |
| 1530 | eff.Name = "Bewm" | |
| 1531 | eff.Anchored = true | |
| 1532 | eff.CanCollide = false | |
| 1533 | game:GetService("Debris"):AddItem(eff, 5)
| |
| 1534 | coroutine.resume(coroutine.create(function(p, V, x) | |
| 1535 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
| 1536 | for i = 1, 12 do | |
| 1537 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(100, 100, 100) / 12 | |
| 1538 | p.Transparency = 0.5 + i / 24 | |
| 1539 | p.CFrame = p.CFrame * V | |
| 1540 | swait() | |
| 1541 | end | |
| 1542 | p:Remove() | |
| 1543 | end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0)) | |
| 1544 | b:BreakJoints() | |
| 1545 | b.Transparency = 1 | |
| 1546 | b.Anchored = true | |
| 1547 | game:GetService("Debris"):AddItem(b, 5)
| |
| 1548 | showDamage(Character, 0, "Damage") | |
| 1549 | s.Parent.Stats.Stun.Value = 1 | |
| 1550 | s.Parent.Humanoid:TakeDamage(0) | |
| 1551 | local v = Instance.new("BodyVelocity", s)
| |
| 1552 | v.velocity = Vector3.new(math.random(-50, 50), math.random(5, 50), math.random(-50, 50)).unit * 70 + Vector3.new(0, 20, 0) | |
| 1553 | v.maxForce = Vector3.new(545000, 545000, 545000) | |
| 1554 | game:GetService("Debris"):AddItem(v, 0.3)
| |
| 1555 | local v = Instance.new("BodyAngularVelocity", s)
| |
| 1556 | do | |
| 1557 | v.angularvelocity = Vector3.new(math.random(-50, 50), math.random(5, 50), math.random(-50, 50)).unit * 20 | |
| 1558 | v.maxTorque = Vector3.new(500000000, 500000000, 500000000) | |
| 1559 | game:GetService("Debris"):AddItem(v, 0.6)
| |
| 1560 | local sus = Instance.new("ParticleEmitter", s)
| |
| 1561 | sus.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1562 | sus.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2), NumberSequenceKeypoint.new(1, 6)})
| |
| 1563 | sus.Lifetime = NumberRange.new(1, 2) | |
| 1564 | sus.RotSpeed = NumberRange.new(-20, 20) | |
| 1565 | sus.Rotation = NumberRange.new(-360, 360) | |
| 1566 | sus.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 1567 | sus.Speed = NumberRange.new(0, 0) | |
| 1568 | sus.Acceleration = Vector3.new(0, 5, 0) | |
| 1569 | sus.VelocitySpread = 180 | |
| 1570 | sus.Rate = 20 | |
| 1571 | coroutine.resume(coroutine.create(function(p) | |
| 1572 | wait(2) | |
| 1573 | p.Enabled = false | |
| 1574 | end), sus) | |
| 1575 | if rand == 3 then | |
| 1576 | local p = Instance.new("Sound", b)
| |
| 1577 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "270620358" | |
| 1578 | p.Pitch = 1 | |
| 1579 | p.Volume = 1 | |
| 1580 | p:Play() | |
| 1581 | game:GetService("Debris"):AddItem(p, 4)
| |
| 1582 | local Torso = b | |
| 1583 | for i = 1, math.random(26, 34) do | |
| 1584 | local s = math.random(100, 125) / 100 | |
| 1585 | if math.random(1, 20) == 20 then | |
| 1586 | s = math.random(225, 250) / 100 * 2 | |
| 1587 | end | |
| 1588 | local p = Instance.new("Part", workspace)
| |
| 1589 | p.Name = "BONUSDUCK" | |
| 1590 | p.TopSurface = 0 | |
| 1591 | p.BottomSurface = 0 | |
| 1592 | p.formFactor = "Custom" | |
| 1593 | p.Size = Vector3.new(s, s, s) | |
| 1594 | p.BrickColor = BrickColor.new("New Yeller")
| |
| 1595 | p.CanCollide = false | |
| 1596 | p.CFrame = Torso.CFrame * CFrame.new(math.random(-5, 5) / 10, 0, math.random(-5, 5) / 10) * CFrame.fromEulerAnglesXYZ(0, math.random(-50, 50) / 10, 0) | |
| 1597 | local dir = Torso.CFrame * CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, math.rad(math.random(-180, 180)), 0).lookVector | |
| 1598 | p.Velocity = (dir * (math.random(58, 80) / 10) + Vector3.new(0, math.random(20, 25), 0)) * math.random(1, 3) | |
| 1599 | local r = Instance.new("BodyAngularVelocity")
| |
| 1600 | r.Parent = p | |
| 1601 | r.angularvelocity = Vector3.new(0, 3, 0) | |
| 1602 | p.Friction = 0.5 | |
| 1603 | local f = Instance.new("BodyForce", p)
| |
| 1604 | f.force = Vector3.new(0, p:GetMass() * 90, 0) | |
| 1605 | Instance.new("BodyGyro", p)
| |
| 1606 | m = Instance.new("SpecialMesh", p)
| |
| 1607 | m.MeshType = "FileMesh" | |
| 1608 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
| 1609 | m.TextureId = "http://www.roblox.com/asset/?id=9419827" | |
| 1610 | m.Scale = p.Size | |
| 1611 | local rr = math.random(1, 3) | |
| 1612 | if rr == 3 then | |
| 1613 | m.VertexColor = Vector3.new(0.85, 0.85, 0.85) | |
| 1614 | else | |
| 1615 | if rr == 2 then | |
| 1616 | m.VertexColor = Vector3.new(1, 0.8, 0.8) | |
| 1617 | else | |
| 1618 | if rr == 1 then | |
| 1619 | m.VertexColor = Vector3.new(0.8, 1, 0.8) | |
| 1620 | end | |
| 1621 | end | |
| 1622 | end | |
| 1623 | game:GetService("RunService").Heartbeat:wait()
| |
| 1624 | coroutine.resume(coroutine.create(function(e) | |
| 1625 | wait(1) | |
| 1626 | e.CanCollide = true | |
| 1627 | game:GetService("Debris"):AddItem(e, 17.5)
| |
| 1628 | e.Touched:connect(function(hit) | |
| 1629 | if hit.Parent and hit.Parent:FindFirstChild("Humanoid") and e:FindFirstChild("BONUSDUCK") == nil then
| |
| 1630 | hit.Parent.Humanoid:TakeDamage(-2.5) | |
| 1631 | if hit.Parent:FindFirstChild("Decrease") then
| |
| 1632 | s = Instance.new("IntValue", hit.Parent.Decrease)
| |
| 1633 | s.Name = "DecreaseAtk" | |
| 1634 | s.Value = -10 | |
| 1635 | game:GetService("Debris"):AddItem(s, 30)
| |
| 1636 | end | |
| 1637 | pp = Instance.new("BoolValue", e)
| |
| 1638 | pp.Name = "BONUSDUCK" | |
| 1639 | e.Transparency = 1 | |
| 1640 | e.Anchored = true | |
| 1641 | e.CanCollide = false | |
| 1642 | local ss = Instance.new("Sparkles", e)
| |
| 1643 | local so = {"261637666", "261637644", "261637620", "261637599", "261637593"}
| |
| 1644 | local sp = Instance.new("Sound", e)
| |
| 1645 | sp.Volume = -0.15 + e.Size.x | |
| 1646 | sp.SoundId = "http://www.roblox.com/asset/?id=" .. so[math.random(1, 5)] | |
| 1647 | sp:Play() | |
| 1648 | wait(0.33) | |
| 1649 | ss.Enabled = false | |
| 1650 | wait(1) | |
| 1651 | e:Remove() | |
| 1652 | end | |
| 1653 | end) | |
| 1654 | wait(10 + math.random(0, 20) / 20) | |
| 1655 | if e.Parent and e:FindFirstChild("BONUSDUCK") == nil then
| |
| 1656 | for i = 1, 4 do | |
| 1657 | e.Transparency = 1 | |
| 1658 | wait(0.2) | |
| 1659 | e.Transparency = 0 | |
| 1660 | wait(0.2) | |
| 1661 | end | |
| 1662 | e.Parent = nil | |
| 1663 | end | |
| 1664 | end), p) | |
| 1665 | end | |
| 1666 | -- DECOMPILER ERROR at PC1398: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1667 | ||
| 1668 | -- DECOMPILER ERROR at PC1398: LeaveBlock: unexpected jumping out IF_STMT | |
| 1669 | ||
| 1670 | end | |
| 1671 | end | |
| 1672 | end | |
| 1673 | attack = false | |
| 1674 | end | |
| 1675 | do3 = function() | |
| 1676 | speech = {316403490, 316403787, 316403844, 316403916}
| |
| 1677 | if attack == true then | |
| 1678 | return | |
| 1679 | end | |
| 1680 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1681 | return | |
| 1682 | end | |
| 1683 | if cooldownmax <= cooldowns[3] and mana.Value >= 25 then | |
| 1684 | attack = true | |
| 1685 | removeControl() | |
| 1686 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1687 | dec.Name = "DecreaseMvmt" | |
| 1688 | dec.Value = 10 | |
| 1689 | mana.Value = mana.Value - 25 | |
| 1690 | num = 0 | |
| 1691 | local dec2 = Instance.new("NumberValue", Decrease)
| |
| 1692 | dec2.Name = "DecreaseDef" | |
| 1693 | dec2.Value = -10 | |
| 1694 | local pod = part(3, workspace, 0, 0, BrickColor.new("Reddish brown"), "Podium", vt(2, 2.5, 2), "WoodPlanks", true)
| |
| 1695 | pod.CFrame = Torso.CFrame * CFrame.new(0, -1.8, -2) | |
| 1696 | for i = 1, 4 do | |
| 1697 | MagicCloud(BrickColor.new("White"), cf(pod.Position) * cf(math.random(-80, 80) / 100, math.random(-100, 150) / 100, math.random(-80, 80) / 100) * euler(math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180))), 3, 5, 5, 0.1, 0.1, 0.1, 0.05)
| |
| 1698 | end | |
| 1699 | pod.Rotation = Torso.Rotation | |
| 1700 | pod.CanCollide = true | |
| 1701 | local pod2 = part(3, workspace, 0, 0, BrickColor.new("Reddish brown"), "Podium", vt(2, 1, 2), "WoodPlanks", true)
| |
| 1702 | local msh = mesh("SpecialMesh", pod2, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 1))
| |
| 1703 | pod2.CFrame = pod.CFrame * CFrame.new(0, 1.75, 0) | |
| 1704 | pod2.Rotation = pod.Rotation + Vector3.new(0, 180, 0) | |
| 1705 | pod2.CanCollide = true | |
| 1706 | speeching = true | |
| 1707 | local snd = Instance.new("Sound", Head)
| |
| 1708 | snd.Volume = 1 | |
| 1709 | snd.SoundId = "http://www.roblox.com/asset/?id=" .. speech[math.random(1, #speech)] | |
| 1710 | game:GetService("Debris"):AddItem(snd, snd.TimeLength + 5)
| |
| 1711 | for i = 0, 1, 0.1 do | |
| 1712 | swait() | |
| 1713 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1714 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1715 | RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.3) | |
| 1716 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1717 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3) | |
| 1718 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1719 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1720 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3) | |
| 1721 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1722 | do | |
| 1723 | if StaggerHit.Value == true then | |
| 1724 | break | |
| 1725 | end | |
| 1726 | -- DECOMPILER ERROR at PC441: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1727 | ||
| 1728 | -- DECOMPILER ERROR at PC441: LeaveBlock: unexpected jumping out IF_STMT | |
| 1729 | ||
| 1730 | end | |
| 1731 | end | |
| 1732 | end | |
| 1733 | snd:Play() | |
| 1734 | numofanim = 0 | |
| 1735 | deb = false | |
| 1736 | while speeching do | |
| 1737 | swait() | |
| 1738 | num = num + 1 | |
| 1739 | local rng = math.random(0, 100) | |
| 1740 | if 90 + numofanim < rng and deb == false then | |
| 1741 | coroutine.resume(coroutine.create(function() | |
| 1742 | deb = true | |
| 1743 | local anim = math.random(0, 100) | |
| 1744 | if anim <= 25 then | |
| 1745 | numofanim = numofanim + 2 | |
| 1746 | for i = 0, 1, 0.1 do | |
| 1747 | swait() | |
| 1748 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3) | |
| 1749 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1750 | RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(2.3, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 1751 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1752 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3) | |
| 1753 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1754 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1755 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3) | |
| 1756 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1757 | do | |
| 1758 | if StaggerHit.Value == true then | |
| 1759 | break | |
| 1760 | end | |
| 1761 | -- DECOMPILER ERROR at PC211: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1762 | ||
| 1763 | -- DECOMPILER ERROR at PC211: LeaveBlock: unexpected jumping out IF_STMT | |
| 1764 | ||
| 1765 | end | |
| 1766 | end | |
| 1767 | end | |
| 1768 | for i = 0, 1, 0.025 do | |
| 1769 | swait() | |
| 1770 | end | |
| 1771 | for i = 0, 1, 0.1 do | |
| 1772 | swait() | |
| 1773 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1774 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1775 | RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.3) | |
| 1776 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1777 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3) | |
| 1778 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1779 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1780 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3) | |
| 1781 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1782 | do | |
| 1783 | if StaggerHit.Value == true then | |
| 1784 | break | |
| 1785 | end | |
| 1786 | -- DECOMPILER ERROR at PC418: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1787 | ||
| 1788 | -- DECOMPILER ERROR at PC418: LeaveBlock: unexpected jumping out IF_STMT | |
| 1789 | ||
| 1790 | end | |
| 1791 | end | |
| 1792 | end | |
| 1793 | else | |
| 1794 | if anim > 25 and anim <= 50 then | |
| 1795 | numofanim = numofanim + 2 | |
| 1796 | local reps = math.random(2, 4) | |
| 1797 | local repsdone = 0 | |
| 1798 | repeat | |
| 1799 | for i = 0, 1, 0.15 do | |
| 1800 | swait() | |
| 1801 | Neck.C0 = clerp(Neck.C0, necko * euler(0.15, 0.1, 0) * euler(0, 0, 0), 0.15) | |
| 1802 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.15) | |
| 1803 | RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(2, 0, -0.15) * euler(0, 0, 0), 0.15) | |
| 1804 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 1805 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.15) | |
| 1806 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 1807 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.15) | |
| 1808 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.15) | |
| 1809 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1810 | do | |
| 1811 | if StaggerHit.Value == true then | |
| 1812 | break | |
| 1813 | end | |
| 1814 | -- DECOMPILER ERROR at PC632: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1815 | ||
| 1816 | -- DECOMPILER ERROR at PC632: LeaveBlock: unexpected jumping out IF_STMT | |
| 1817 | ||
| 1818 | end | |
| 1819 | end | |
| 1820 | end | |
| 1821 | for i = 0, 1, 0.1 do | |
| 1822 | swait() | |
| 1823 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1824 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1825 | RW.C0 = clerp(RW.C0, cf(1.35, 0.3, -0.5) * euler(1.4, 0, -0.15) * euler(0, 0, 0), 0.7) | |
| 1826 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1827 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.5) | |
| 1828 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1829 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1830 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.5) | |
| 1831 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1832 | do | |
| 1833 | if StaggerHit.Value == true then | |
| 1834 | break | |
| 1835 | end | |
| 1836 | -- DECOMPILER ERROR at PC832: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1837 | ||
| 1838 | -- DECOMPILER ERROR at PC832: LeaveBlock: unexpected jumping out IF_STMT | |
| 1839 | ||
| 1840 | end | |
| 1841 | end | |
| 1842 | end | |
| 1843 | repsdone = repsdone + 1 | |
| 1844 | until repsdone == reps | |
| 1845 | else | |
| 1846 | do | |
| 1847 | if anim > 50 and anim <= 75 then | |
| 1848 | numofanim = numofanim + 2 | |
| 1849 | for i = 0, 1, 0.1 do | |
| 1850 | swait() | |
| 1851 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1852 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1853 | RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.3) | |
| 1854 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1855 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3) | |
| 1856 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1857 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1858 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3) | |
| 1859 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1860 | do | |
| 1861 | if StaggerHit.Value == true then | |
| 1862 | break | |
| 1863 | end | |
| 1864 | -- DECOMPILER ERROR at PC1043: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1865 | ||
| 1866 | -- DECOMPILER ERROR at PC1043: LeaveBlock: unexpected jumping out IF_STMT | |
| 1867 | ||
| 1868 | end | |
| 1869 | end | |
| 1870 | end | |
| 1871 | for i = 0, 1, 0.25 do | |
| 1872 | swait() | |
| 1873 | end | |
| 1874 | for i = 0, 1, 0.1 do | |
| 1875 | swait() | |
| 1876 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1877 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1878 | RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.5) | |
| 1879 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1880 | LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.5) | |
| 1881 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1882 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1883 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.5) | |
| 1884 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1885 | do | |
| 1886 | if StaggerHit.Value == true then | |
| 1887 | break | |
| 1888 | end | |
| 1889 | -- DECOMPILER ERROR at PC1250: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1890 | ||
| 1891 | -- DECOMPILER ERROR at PC1250: LeaveBlock: unexpected jumping out IF_STMT | |
| 1892 | ||
| 1893 | end | |
| 1894 | end | |
| 1895 | end | |
| 1896 | end | |
| 1897 | deb = false | |
| 1898 | end | |
| 1899 | end | |
| 1900 | end | |
| 1901 | end)) | |
| 1902 | end | |
| 1903 | if snd.TimeLength * 30 <= num then | |
| 1904 | speeching = false | |
| 1905 | end | |
| 1906 | end | |
| 1907 | do | |
| 1908 | do | |
| 1909 | local col = {"New Yeller", "New Yeller", "New Yeller"}
| |
| 1910 | MagicCircle(BrickColor.new(col[math.random(1, #col)]), "Neon", cf(pod.Position), 5, 5, 5, 10.5, 10.5, 10.5, 0.1, 1) | |
| 1911 | for i = 1, 4 do | |
| 1912 | MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(pod.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 5, 5, 5, 6, 6, 6, 0.1) | |
| 1913 | end | |
| 1914 | so("216782105", pod, 0.5, 1.5)
| |
| 1915 | MagniDamage(pod, 15, 15, 20, math.random(35, 55), "Normal", pod, 0.15, 2, math.random(55, 97), true, true, false) | |
| 1916 | MagniBuff(RootPart, 45, "Defense", -1, 800) | |
| 1917 | MagniBuff(RootPart, 45, "Movement", -1, 800) | |
| 1918 | MagniBuff(RootPart, 45, "Damage", -125, 800) | |
| 1919 | showDamage(Character, 1337, "Damage") | |
| 1920 | Character.Humanoid:TakeDamage(-9001) | |
| 1921 | Stagger.Value = true | |
| 1922 | cooldowns[3] = 0 | |
| 1923 | pod.Parent = nil | |
| 1924 | pod2.Parent = nil | |
| 1925 | dec.Parent = nil | |
| 1926 | dec2.Parent = nil | |
| 1927 | attack = false | |
| 1928 | resumeControl() | |
| 1929 | end | |
| 1930 | end | |
| 1931 | end | |
| 1932 | end | |
| 1933 | do4 = function() | |
| 1934 | if attack == true then | |
| 1935 | return | |
| 1936 | end | |
| 1937 | if Player.Name == Player.Name then | |
| 1938 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1939 | return | |
| 1940 | end | |
| 1941 | local hitfloord, posfloord = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character) | |
| 1942 | if cooldownmax <= cooldowns[4] and mana.Value >= 50 then | |
| 1943 | attack = true | |
| 1944 | stop = true | |
| 1945 | mana.Value = mana.Value - 50 | |
| 1946 | local s = game.Players.LocalPlayer.Character.Torso | |
| 1947 | do | |
| 1948 | local p = Instance.new("Sound", s)
| |
| 1949 | p.SoundId = "http://www.roblox.com/asset/?id=" .. xl[math.random(1, #xl)] | |
| 1950 | p.Volume = 1 | |
| 1951 | game:GetService("Debris"):AddItem(p, 4)
| |
| 1952 | p:Play() | |
| 1953 | local sl = Instance.new("IntValue", s.Parent.Stats.Decrease)
| |
| 1954 | sl.Name = "DecreaseMvmt" | |
| 1955 | sl.Value = 100 | |
| 1956 | local xdir = RootPart.CFrame.lookVector | |
| 1957 | local xpos = posfloord - Vector3.new(0, 66, 0) + xdir * 25 | |
| 1958 | local building = Instance.new("Model", workspace)
| |
| 1959 | local p = Instance.new("Part", building)
| |
| 1960 | p.TopSurface = 0 | |
| 1961 | p.BottomSurface = 0 | |
| 1962 | p.Anchored = true | |
| 1963 | p.CanCollide = true | |
| 1964 | p.formFactor = "Symmetric" | |
| 1965 | p.Material = "Concrete" | |
| 1966 | p.Size = Vector3.new(30, 90, 30) | |
| 1967 | p.CFrame = CFrame.new(xpos, xpos + RootPart.CFrame.lookVector * 5) | |
| 1968 | building.PrimaryPart = p | |
| 1969 | local ps = Instance.new("Part", workspace)
| |
| 1970 | ps.Anchored = true | |
| 1971 | ps.CanCollide = false | |
| 1972 | ps.CFrame = CFrame.new(posfloord + RootPart.CFrame.lookVector * 25) | |
| 1973 | ps.Size = Vector3.new(33, 1, 33) | |
| 1974 | ps.Transparency = 1 | |
| 1975 | local pem = Instance.new("ParticleEmitter", ps)
| |
| 1976 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1977 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 10)})
| |
| 1978 | pem.Lifetime = NumberRange.new(2.5, 3.5) | |
| 1979 | pem.RotSpeed = NumberRange.new(-100, 100) | |
| 1980 | pem.Rotation = NumberRange.new(-350, 350) | |
| 1981 | pem.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 1982 | pem.Speed = NumberRange.new(0, 0) | |
| 1983 | pem.Acceleration = Vector3.new(0, 0, 0) | |
| 1984 | pem.VelocitySpread = 180 | |
| 1985 | pem.Rate = 250 | |
| 1986 | pem.Enabled = false | |
| 1987 | for y = -1, 3 do | |
| 1988 | for r = -1, 1 do | |
| 1989 | local p = Instance.new("Part", building)
| |
| 1990 | p.TopSurface = 0 | |
| 1991 | p.BottomSurface = 0 | |
| 1992 | p.Anchored = true | |
| 1993 | p.CanCollide = false | |
| 1994 | p.formFactor = "Custom" | |
| 1995 | p.Size = Vector3.new(30.1, 8, 8) | |
| 1996 | p.CFrame = building.PrimaryPart.CFrame * CFrame.new(0, 14 * y - 8, 10 * r) | |
| 1997 | p.BrickColor = BrickColor.new("New Yeller")
| |
| 1998 | p.Reflectance = 0.33 | |
| 1999 | p.Material = "Neon" | |
| 2000 | end | |
| 2001 | end | |
| 2002 | local cam = workspace.CurrentCamera | |
| 2003 | cam.CameraType = "Scriptable" | |
| 2004 | cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 120, 0) - xdir * 100, building.PrimaryPart.CFrame * CFrame.new(0, 100, 0), 4) | |
| 2005 | for i = 1, 15 do | |
| 2006 | swait() | |
| 2007 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.1) | |
| 2008 | Neck.C0 = clerp(Neck.C0, necko * euler(0.7, 0, 0), 0.3) | |
| 2009 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.2) | |
| 2010 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(-0.6, 0, 0) * euler(0, 0, 0.4), 0.2) | |
| 2011 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2012 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.4), 0.2) | |
| 2013 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2014 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.2) | |
| 2015 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.2) | |
| 2016 | building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 0, math.random(-100, 100) / 100))) | |
| 2017 | end | |
| 2018 | pem.Enabled = true | |
| 2019 | for i = 1, 25 do | |
| 2020 | swait() | |
| 2021 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.05) | |
| 2022 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.05) | |
| 2023 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.05) | |
| 2024 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0.4), 0.05) | |
| 2025 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.05) | |
| 2026 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.05) | |
| 2027 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.05) | |
| 2028 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.05) | |
| 2029 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.05) | |
| 2030 | building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 15, math.random(-100, 100) / 100))) | |
| 2031 | end | |
| 2032 | for i = 1, 40 do | |
| 2033 | swait() | |
| 2034 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.05) | |
| 2035 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.1) | |
| 2036 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.1) | |
| 2037 | RW.C0 = clerp(RW.C0, cf(1.3, 1, 0) * euler(2.5, 0, 0) * euler(0, 0, 0.4), 0.1) | |
| 2038 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1) | |
| 2039 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.1) | |
| 2040 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1) | |
| 2041 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.1) | |
| 2042 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.1) | |
| 2043 | building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 40, math.random(-100, 100) / 100))) | |
| 2044 | end | |
| 2045 | do | |
| 2046 | for i = 1, 25 do | |
| 2047 | swait() | |
| 2048 | building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 80, math.random(-100, 100) / 100))) | |
| 2049 | end | |
| 2050 | end | |
| 2051 | pem.Enabled = false | |
| 2052 | game:GetService("Debris"):AddItem(ps, 5)
| |
| 2053 | for i = 1, 15 do | |
| 2054 | swait() | |
| 2055 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.25) | |
| 2056 | Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0), 0.3) | |
| 2057 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.5, 0, 0), 0.35) | |
| 2058 | RW.C0 = clerp(RW.C0, cf(1.5, 1, 0) * euler(0, 0, 0) * euler(0.3, 0, 0.6), 0.35) | |
| 2059 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2060 | LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.7), 0.35) | |
| 2061 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2062 | RH.C0 = clerp(RH.C0, cf(1, 0.25, -0.5) * euler(0.55, 0, 0) * euler(0, math.pi / 2.2, 0), 0.35) | |
| 2063 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5) * euler(-0.7, 0, 0) * euler(0, -math.pi / 1.8, 0), 0.35) | |
| 2064 | end | |
| 2065 | for _,v in pairs(workspace:children()) do | |
| 2066 | if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") then
| |
| 2067 | local h, t = v.Humanoid, v.Torso | |
| 2068 | if h.Health > 0 and game.Players:GetPlayerFromCharacter(v) ~= nil then | |
| 2069 | end | |
| 2070 | end | |
| 2071 | end | |
| 2072 | local eff = Instance.new("Part", workspace)
| |
| 2073 | eff.formFactor = "Custom" | |
| 2074 | eff.Size = Vector3.new(1, 1, 1) | |
| 2075 | eff.CFrame = CFrame.new(posfloord) | |
| 2076 | eff.BrickColor = BrickColor.new("New Yeller")
| |
| 2077 | local m = Instance.new("SpecialMesh", eff)
| |
| 2078 | m.MeshType = "FileMesh" | |
| 2079 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
| 2080 | m.Scale = Vector3.new(10, 10, 10) | |
| 2081 | eff.Parent = workspace | |
| 2082 | eff.Name = "Bewm" | |
| 2083 | eff.Anchored = true | |
| 2084 | eff.CanCollide = false | |
| 2085 | game:GetService("Debris"):AddItem(eff, 5)
| |
| 2086 | coroutine.resume(coroutine.create(function(p, V, x) | |
| 2087 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
| 2088 | for i = 1, 30 do | |
| 2089 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55, 55, 55) / 20 | |
| 2090 | p.Transparency = i / 30 | |
| 2091 | p.CFrame = p.CFrame * V | |
| 2092 | swait() | |
| 2093 | end | |
| 2094 | p:Remove() | |
| 2095 | end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0)) | |
| 2096 | local sbs = Instance.new("BodyPosition", RootPart)
| |
| 2097 | sbs.P = 3000 | |
| 2098 | sbs.D = 1000 | |
| 2099 | sbs.maxForce = Vector3.new(500000, 500000000, 500000) | |
| 2100 | sbs.position = RootPart.CFrame.p + Vector3.new(0, 2000, 0) | |
| 2101 | local gl = Instance.new("BodyGyro", RootPart)
| |
| 2102 | gl.P = 8000 | |
| 2103 | gl.D = 400 | |
| 2104 | gl.maxTorque = Vector3.new(50000000, 0, 50000000) | |
| 2105 | gl.cframe = RootPart.CFrame | |
| 2106 | local sk = Instance.new("Part", workspace)
| |
| 2107 | sk.Name = "D" | |
| 2108 | sk.CanCollide = false | |
| 2109 | sk.Anchored = true | |
| 2110 | sk.Transparency = 1 | |
| 2111 | sk.Size = Vector3.new(1, 1, 1) | |
| 2112 | sk.CFrame = RootPart.CFrame | |
| 2113 | local p = Instance.new("Sound", sk)
| |
| 2114 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "134012322" | |
| 2115 | p.Volume = 1 | |
| 2116 | p.Pitch = 0.8 | |
| 2117 | game:GetService("Debris"):AddItem(sk, 4)
| |
| 2118 | for i = 1, 5 do | |
| 2119 | swait() | |
| 2120 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.4) | |
| 2121 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 0.4) | |
| 2122 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 2123 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(-0.2, 0, 0) * euler(0, 0, 0.1), 0.4) | |
| 2124 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 2125 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(math.pi * 0.95, 0, 0) * euler(0, 0, -0.2), 0.4) | |
| 2126 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 2127 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.3) * euler(0, math.pi / 2, 0), 0.4) | |
| 2128 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.3) * euler(0, -math.pi / 2, 0), 0.4) | |
| 2129 | end | |
| 2130 | wait(0.5) | |
| 2131 | cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 100, 0) - xdir * 65, building.PrimaryPart.CFrame * CFrame.new(0, 60, 0), 2) | |
| 2132 | wait(0.5) | |
| 2133 | local pz = Instance.new("Sound", building.PrimaryPart)
| |
| 2134 | pz.SoundId = "http://www.roblox.com/asset/?id=" .. "167273611" | |
| 2135 | pz.Pitch = 1 | |
| 2136 | pz.Volume = 1 | |
| 2137 | pz:Play() | |
| 2138 | wait(1) | |
| 2139 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 1) | |
| 2140 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 1) | |
| 2141 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 1) | |
| 2142 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(-math.pi, 0, 0) * euler(0, 0, 0.5), 1) | |
| 2143 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 1) | |
| 2144 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(math.pi, 0, 0) * euler(0, 0, -0.5), 1) | |
| 2145 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 1) | |
| 2146 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 1) | |
| 2147 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 1) | |
| 2148 | sbs:Destroy() | |
| 2149 | RootPart.Anchored = true | |
| 2150 | gl:Destroy() | |
| 2151 | local start = building.PrimaryPart.CFrame * CFrame.new(0, 810, 0) | |
| 2152 | local xpart = Instance.new("Part", s.Parent)
| |
| 2153 | xpart.Name = "ROAD ROLLER DA!" | |
| 2154 | xpart.TopSurface = 0 | |
| 2155 | xpart.BottomSurface = 0 | |
| 2156 | xpart.Anchored = true | |
| 2157 | xpart.CanCollide = false | |
| 2158 | xpart.Size = Vector3.new(1, 1, 1) | |
| 2159 | local xm = Instance.new("SpecialMesh", xpart)
| |
| 2160 | xm.MeshType = "FileMesh" | |
| 2161 | xm.Scale = Vector3.new(25, 25, 25) | |
| 2162 | xm.TextureId = "http://www.roblox.com/asset?id=9419827" | |
| 2163 | xm.MeshId = "http://www.roblox.com/asset?id=9419831" | |
| 2164 | for i = 1, 47 do | |
| 2165 | swait() | |
| 2166 | pz.Volume = 0.05 + i * 0.2 | |
| 2167 | cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 140, 0) - xdir * 90, s.CFrame, 5.1 - i * 0.1) | |
| 2168 | RootPart.CFrame = start * CFrame.new(0, -i * 3.5 - i ^ 1.65 + 5, 0) * CFrame.Angles(-math.pi, 0, 0) | |
| 2169 | xpart.CFrame = RootPart.CFrame * CFrame.new(0, 2, 2) * CFrame.Angles(math.pi, 0, 0) | |
| 2170 | end | |
| 2171 | game:GetService("Debris"):AddItem(pz, 3)
| |
| 2172 | local p = Instance.new("Sound", s)
| |
| 2173 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "165970126" | |
| 2174 | p.Volume = 1 | |
| 2175 | p.Pitch = 0.85 | |
| 2176 | game:GetService("Debris"):AddItem(p, 4)
| |
| 2177 | p:Play() | |
| 2178 | local p = Instance.new("Sound", workspace)
| |
| 2179 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "165970126" | |
| 2180 | p.Volume = 0.05 | |
| 2181 | p.Pitch = 0.85 | |
| 2182 | game:GetService("Debris"):AddItem(p, 4)
| |
| 2183 | p:Play() | |
| 2184 | MagniDamage(RootPart, 55, 20, 30, math.random(50, 100), "Normal", building.PrimaryPart, 0.05, 2, 9999, false, false, false, "Defense", 0, 0) | |
| 2185 | MagniDamage(building.PrimaryPart, 55, 20, 30, math.random(100, 150), "Normal", building.PrimaryPart, 0.05, 2, 9999, false, false, false, "Defense", 0, 0) | |
| 2186 | local p = Instance.new("Sound", RootPart)
| |
| 2187 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "216782105" | |
| 2188 | p.Pitch = 0.8 | |
| 2189 | p.Volume = 1 | |
| 2190 | p:Play() | |
| 2191 | game:GetService("Debris"):AddItem(p, 4)
| |
| 2192 | local p = Instance.new("Sound", s)
| |
| 2193 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "169628396" | |
| 2194 | p.Volume = 1 | |
| 2195 | p.Pitch = 0.8 | |
| 2196 | game:GetService("Debris"):AddItem(p, 4)
| |
| 2197 | p:Play() | |
| 2198 | local p = Instance.new("Sound", workspace)
| |
| 2199 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "169628396" | |
| 2200 | p.Volume = 0.05 | |
| 2201 | p.Pitch = 0.8 | |
| 2202 | game:GetService("Debris"):AddItem(p, 4)
| |
| 2203 | p:Play() | |
| 2204 | local pem = Instance.new("ParticleEmitter", building.PrimaryPart)
| |
| 2205 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2206 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 8), NumberSequenceKeypoint.new(1, 10)})
| |
| 2207 | pem.Lifetime = NumberRange.new(2.5, 3.5) | |
| 2208 | pem.RotSpeed = NumberRange.new(-69, 69) | |
| 2209 | pem.Rotation = NumberRange.new(-350, 350) | |
| 2210 | pem.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 2211 | pem.Speed = NumberRange.new(2, 12) | |
| 2212 | pem.Acceleration = Vector3.new(0, -10, 0) | |
| 2213 | pem.VelocitySpread = 180 | |
| 2214 | pem.Rate = 5 | |
| 2215 | pem.Enabled = true | |
| 2216 | spawn(function() | |
| 2217 | wait() | |
| 2218 | pem:Emit(200) | |
| 2219 | end) | |
| 2220 | local kek = {"http://www.roblox.com/asset/?id=48803786", "http://www.roblox.com/asset/?id=116579230", "http://www.roblox.com/asset/?id=187884226", "http://www.roblox.com/asset/?id=2426617"}
| |
| 2221 | for _,v in pairs(building:children()) do | |
| 2222 | if v.BrickColor == BrickColor.new("New Yeller") then
| |
| 2223 | do | |
| 2224 | if _ % 3 == 0 then | |
| 2225 | local p = Instance.new("Sound", v)
| |
| 2226 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "144884907" | |
| 2227 | p.Pitch = math.random(65, 80) / 100 | |
| 2228 | p.Volume = 1 | |
| 2229 | p:Play() | |
| 2230 | game:GetService("Debris"):AddItem(p, 4)
| |
| 2231 | end | |
| 2232 | local sks = Instance.new("Part", building)
| |
| 2233 | sks.Name = "DIIC" | |
| 2234 | sks.Anchored = true | |
| 2235 | sks.CanCollide = false | |
| 2236 | sks.formFactor = "Custom" | |
| 2237 | sks.Size = Vector3.new(0.2, 8, 8) | |
| 2238 | sks.BrickColor = BrickColor:Red() | |
| 2239 | sks.CFrame = v.CFrame * CFrame.new(15, 0, 0) | |
| 2240 | sks.Transparency = 1 | |
| 2241 | local pem = Instance.new("ParticleEmitter", sks)
| |
| 2242 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2243 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.15), NumberSequenceKeypoint.new(1, 0.15)})
| |
| 2244 | pem.Lifetime = NumberRange.new(3.5, 4) | |
| 2245 | pem.RotSpeed = NumberRange.new(-110, 110) | |
| 2246 | pem.Rotation = NumberRange.new(-350, 350) | |
| 2247 | pem.Texture = "http://www.roblox.com/asset/?id=316915922" | |
| 2248 | pem.Speed = NumberRange.new(5, 50) | |
| 2249 | pem.Acceleration = Vector3.new(0, -20, 0) | |
| 2250 | pem.VelocitySpread = 80 | |
| 2251 | pem.Rate = 0 | |
| 2252 | pem.LightEmission = -0.2 | |
| 2253 | pem.Enabled = true | |
| 2254 | pem.EmissionDirection = "Right" | |
| 2255 | spawn(function() | |
| 2256 | wait() | |
| 2257 | pem:Emit(50) | |
| 2258 | end) | |
| 2259 | local pem = Instance.new("ParticleEmitter", sks)
| |
| 2260 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2261 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 0.1)})
| |
| 2262 | pem.Lifetime = NumberRange.new(3.5, 4) | |
| 2263 | pem.RotSpeed = NumberRange.new(-110, 110) | |
| 2264 | pem.Rotation = NumberRange.new(-350, 350) | |
| 2265 | pem.Texture = "http://www.roblox.com/asset/?id=316915935" | |
| 2266 | pem.Speed = NumberRange.new(5, 50) | |
| 2267 | pem.Acceleration = Vector3.new(0, -22, 0) | |
| 2268 | pem.VelocitySpread = 70 | |
| 2269 | pem.Rate = 0 | |
| 2270 | pem.LightEmission = -0.2 | |
| 2271 | pem.Enabled = true | |
| 2272 | pem.EmissionDirection = "Right" | |
| 2273 | spawn(function() | |
| 2274 | wait() | |
| 2275 | pem:Emit(50) | |
| 2276 | end) | |
| 2277 | local pem = Instance.new("ParticleEmitter", sks)
| |
| 2278 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2279 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0.2)})
| |
| 2280 | pem.Lifetime = NumberRange.new(3.5, 4) | |
| 2281 | pem.RotSpeed = NumberRange.new(-110, 110) | |
| 2282 | pem.Rotation = NumberRange.new(-350, 350) | |
| 2283 | pem.Texture = "http://www.roblox.com/asset/?id=316915947" | |
| 2284 | pem.Speed = NumberRange.new(5, 55) | |
| 2285 | pem.Acceleration = Vector3.new(0, -20, 0) | |
| 2286 | pem.VelocitySpread = 60 | |
| 2287 | pem.Rate = 0 | |
| 2288 | pem.LightEmission = -0.2 | |
| 2289 | pem.Enabled = true | |
| 2290 | pem.EmissionDirection = "Right" | |
| 2291 | spawn(function() | |
| 2292 | wait() | |
| 2293 | pem:Emit(50) | |
| 2294 | end) | |
| 2295 | local sks = Instance.new("Part", building)
| |
| 2296 | sks.Name = "DIIC" | |
| 2297 | sks.Anchored = true | |
| 2298 | sks.CanCollide = false | |
| 2299 | sks.formFactor = "Custom" | |
| 2300 | sks.Size = Vector3.new(0.2, 8, 8) | |
| 2301 | sks.BrickColor = BrickColor:Red() | |
| 2302 | sks.CFrame = v.CFrame * CFrame.new(-15, 0, 0) | |
| 2303 | sks.Transparency = 1 | |
| 2304 | local pem = Instance.new("ParticleEmitter", sks)
| |
| 2305 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2306 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.15), NumberSequenceKeypoint.new(1, 0.15)})
| |
| 2307 | pem.Lifetime = NumberRange.new(3.5, 4) | |
| 2308 | pem.RotSpeed = NumberRange.new(-110, 110) | |
| 2309 | pem.Rotation = NumberRange.new(-350, 350) | |
| 2310 | pem.Texture = "http://www.roblox.com/asset/?id=316915922" | |
| 2311 | pem.Speed = NumberRange.new(5, 50) | |
| 2312 | pem.Acceleration = Vector3.new(0, -20, 0) | |
| 2313 | pem.VelocitySpread = 80 | |
| 2314 | pem.Rate = 0 | |
| 2315 | pem.LightEmission = -0.2 | |
| 2316 | pem.Enabled = true | |
| 2317 | pem.EmissionDirection = "Left" | |
| 2318 | spawn(function() | |
| 2319 | wait() | |
| 2320 | pem:Emit(50) | |
| 2321 | end) | |
| 2322 | local pem = Instance.new("ParticleEmitter", sks)
| |
| 2323 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2324 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 0.1)})
| |
| 2325 | pem.Lifetime = NumberRange.new(3.5, 4) | |
| 2326 | pem.RotSpeed = NumberRange.new(-110, 110) | |
| 2327 | pem.Rotation = NumberRange.new(-350, 350) | |
| 2328 | pem.Texture = "http://www.roblox.com/asset/?id=316915935" | |
| 2329 | pem.Speed = NumberRange.new(5, 50) | |
| 2330 | pem.Acceleration = Vector3.new(0, -22, 0) | |
| 2331 | pem.VelocitySpread = 70 | |
| 2332 | pem.Rate = 0 | |
| 2333 | pem.LightEmission = -0.2 | |
| 2334 | pem.Enabled = true | |
| 2335 | pem.EmissionDirection = "Left" | |
| 2336 | spawn(function() | |
| 2337 | wait() | |
| 2338 | pem:Emit(50) | |
| 2339 | end) | |
| 2340 | local pem = Instance.new("ParticleEmitter", sks)
| |
| 2341 | pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2342 | pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0.2)})
| |
| 2343 | pem.Lifetime = NumberRange.new(3.5, 4) | |
| 2344 | pem.RotSpeed = NumberRange.new(-110, 110) | |
| 2345 | pem.Rotation = NumberRange.new(-350, 350) | |
| 2346 | pem.Texture = "http://www.roblox.com/asset/?id=316915947" | |
| 2347 | pem.Speed = NumberRange.new(5, 55) | |
| 2348 | pem.Acceleration = Vector3.new(0, -20, 0) | |
| 2349 | pem.VelocitySpread = 60 | |
| 2350 | pem.Rate = 0 | |
| 2351 | pem.LightEmission = -0.2 | |
| 2352 | pem.Enabled = true | |
| 2353 | pem.EmissionDirection = "Left" | |
| 2354 | spawn(function() | |
| 2355 | wait() | |
| 2356 | pem:Emit(50) | |
| 2357 | end) | |
| 2358 | local thed = Instance.new("Decal", v)
| |
| 2359 | thed.Face = "Left" | |
| 2360 | thed.Texture = kek[math.random(1, #kek)] | |
| 2361 | do | |
| 2362 | local thed = Instance.new("Decal", v)
| |
| 2363 | thed.Face = "Right" | |
| 2364 | thed.Texture = kek[math.random(1, #kek)] | |
| 2365 | -- DECOMPILER ERROR at PC2831: LeaveBlock: unexpected jumping out DO_STMT | |
| 2366 | ||
| 2367 | -- DECOMPILER ERROR at PC2831: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 2368 | ||
| 2369 | -- DECOMPILER ERROR at PC2831: LeaveBlock: unexpected jumping out IF_STMT | |
| 2370 | ||
| 2371 | end | |
| 2372 | end | |
| 2373 | end | |
| 2374 | end | |
| 2375 | local eff = Instance.new("Part", workspace)
| |
| 2376 | eff.formFactor = "Custom" | |
| 2377 | eff.Size = Vector3.new(1, 1, 1) | |
| 2378 | eff.CFrame = CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0, 35, 0)) | |
| 2379 | eff.BrickColor = BrickColor.new("Institutional white")
| |
| 2380 | local m = Instance.new("SpecialMesh", eff)
| |
| 2381 | m.MeshType = "FileMesh" | |
| 2382 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
| 2383 | m.Scale = Vector3.new(10, 10, 10) | |
| 2384 | eff.Parent = workspace | |
| 2385 | eff.Name = "Bewm" | |
| 2386 | eff.Anchored = true | |
| 2387 | eff.CanCollide = false | |
| 2388 | game:GetService("Debris"):AddItem(eff, 5)
| |
| 2389 | coroutine.resume(coroutine.create(function(p, V, x) | |
| 2390 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
| 2391 | for i = 1, 20 do | |
| 2392 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(65, 65, 65) / 20 | |
| 2393 | p.Transparency = i / 20 | |
| 2394 | p.CFrame = p.CFrame * V | |
| 2395 | swait() | |
| 2396 | end | |
| 2397 | p:Remove() | |
| 2398 | end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0)) | |
| 2399 | local eff = Instance.new("Part", workspace)
| |
| 2400 | eff.formFactor = "Custom" | |
| 2401 | eff.Size = Vector3.new(1, 1, 1) | |
| 2402 | eff.CFrame = CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0, 35, 0)) | |
| 2403 | eff.BrickColor = BrickColor.new("Institutional white")
| |
| 2404 | local m = Instance.new("SpecialMesh", eff)
| |
| 2405 | m.MeshType = "FileMesh" | |
| 2406 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
| 2407 | m.Scale = Vector3.new(10, 10, 10) | |
| 2408 | eff.Parent = workspace | |
| 2409 | eff.Name = "Bewm" | |
| 2410 | eff.Anchored = true | |
| 2411 | eff.CanCollide = false | |
| 2412 | game:GetService("Debris"):AddItem(eff, 5)
| |
| 2413 | coroutine.resume(coroutine.create(function(p, V, x) | |
| 2414 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
| 2415 | for i = 1, 10 do | |
| 2416 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(145, 145, 145) / 10 | |
| 2417 | p.Transparency = 0.5 + i / 20 | |
| 2418 | p.CFrame = p.CFrame * V | |
| 2419 | swait() | |
| 2420 | end | |
| 2421 | p:Remove() | |
| 2422 | end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0)) | |
| 2423 | local eff = Instance.new("Part", workspace)
| |
| 2424 | eff.formFactor = "Custom" | |
| 2425 | eff.Size = Vector3.new(1, 1, 1) | |
| 2426 | eff.CFrame = CFrame.new(building.PrimaryPart.CFrame.p + Vector3.new(0, 40, 0)) | |
| 2427 | eff.BrickColor = BrickColor.new("Institutional white")
| |
| 2428 | local m = Instance.new("SpecialMesh", eff)
| |
| 2429 | m.MeshType = "FileMesh" | |
| 2430 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
| 2431 | m.Scale = Vector3.new(10, 10, 10) | |
| 2432 | eff.Parent = workspace | |
| 2433 | eff.Name = "Bewm" | |
| 2434 | eff.Anchored = true | |
| 2435 | eff.CanCollide = false | |
| 2436 | game:GetService("Debris"):AddItem(eff, 5)
| |
| 2437 | coroutine.resume(coroutine.create(function(p, V, x) | |
| 2438 | local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70 | |
| 2439 | for i = 1, 10 do | |
| 2440 | p.Mesh.Scale = p.Mesh.Scale + Vector3.new(125, 125, 125) / 10 | |
| 2441 | p.Transparency = 0.5 + i / 20 | |
| 2442 | p.CFrame = p.CFrame * V | |
| 2443 | swait() | |
| 2444 | end | |
| 2445 | p:Remove() | |
| 2446 | end), eff, CFrame.Angles(0, -math.rad(math.random(-10, 9) * 3 + 5), 0)) | |
| 2447 | for _,v in pairs(workspace:children()) do | |
| 2448 | if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") then
| |
| 2449 | local h, t = v.Humanoid, v.Torso | |
| 2450 | end | |
| 2451 | end | |
| 2452 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 1) | |
| 2453 | Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0), 0.3) | |
| 2454 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.5, 0, 0), 1) | |
| 2455 | RW.C0 = clerp(RW.C0, cf(1.5, 1, 0) * euler(0, 0, 0) * euler(0.3, 0, 0.6), 1) | |
| 2456 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2457 | LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.7), 1) | |
| 2458 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2459 | RH.C0 = clerp(RH.C0, cf(1, 0.25, -0.5) * euler(0.55, 0, 0) * euler(0, math.pi / 2.2, 0), 1) | |
| 2460 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5) * euler(-0.7, 0, 0) * euler(0, -math.pi / 1.8, 0), 1) | |
| 2461 | for i = 1, 3 do | |
| 2462 | building:SetPrimaryPartCFrame(CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0, 2.5, 0))) | |
| 2463 | -- DECOMPILER ERROR at PC3348: Overwrote pending register: R44 in 'AssignReg' | |
| 2464 | ||
| 2465 | RootPart.CFrame = start * CFrame.new(0, -758.86938347034 - i * 2.5, 0) * CFrame.Angles(0, 0, 0) | |
| 2466 | xpart.CFrame = RootPart.CFrame * CFrame.new(0, -2, 2) * CFrame.Angles(0, 0, 0) | |
| 2467 | -- DECOMPILER ERROR at PC3375: Overwrote pending register: R44 in 'AssignReg' | |
| 2468 | ||
| 2469 | cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 0, 0) - xdir * 90, CFrame.new(s.Position), 0.5) | |
| 2470 | swait() | |
| 2471 | end | |
| 2472 | wait(0.5) | |
| 2473 | local p = Instance.new("Sound", RootPart)
| |
| 2474 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "169628396" | |
| 2475 | p.Volume = 1 | |
| 2476 | p.Pitch = 1 | |
| 2477 | game:GetService("Debris"):AddItem(p, 30)
| |
| 2478 | p:Play() | |
| 2479 | cam:Interpolate(xpart.CFrame * CFrame.new(10, 10, -10), xpart.CFrame + Vector3.new(0, 2, 0), 1) | |
| 2480 | wait(4) | |
| 2481 | xpart:Remove() | |
| 2482 | RootPart.Anchored = false | |
| 2483 | cam.CameraType = "Custom" | |
| 2484 | sl.Parent = nil | |
| 2485 | attack = false | |
| 2486 | stop = false | |
| 2487 | cooldowns[4] = 0 | |
| 2488 | wait(10) | |
| 2489 | building:Destroy() | |
| 2490 | end | |
| 2491 | end | |
| 2492 | end | |
| 2493 | end | |
| 2494 | taunt = function() | |
| 2495 | if attack == true then | |
| 2496 | return | |
| 2497 | end | |
| 2498 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 2499 | return | |
| 2500 | end | |
| 2501 | if cooldownmax <= cooldowns[5] and mana.Value >= 20 then | |
| 2502 | stop = false | |
| 2503 | attack = true | |
| 2504 | cooldowns[5] = 40 | |
| 2505 | s = Character.Torso | |
| 2506 | local p = Instance.new("Sound", s)
| |
| 2507 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "318111747" | |
| 2508 | p.Volume = 1 | |
| 2509 | game:GetService("Debris"):AddItem(p, 4)
| |
| 2510 | p:Play() | |
| 2511 | for i = 1, 15 do | |
| 2512 | swait() | |
| 2513 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.1) | |
| 2514 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 0.2) | |
| 2515 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.2) | |
| 2516 | RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi * 0.99, 0, 0) * euler(0, 0, 0.2), 0.2) | |
| 2517 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2518 | LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(math.pi * 0.99, 0, 0) * euler(0, 0, -0.2), 0.2) | |
| 2519 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2520 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.2) | |
| 2521 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.2) | |
| 2522 | end | |
| 2523 | local b = Instance.new("Part", workspace)
| |
| 2524 | b.Name = "HEILx2" | |
| 2525 | b.TopSurface = 0 | |
| 2526 | b.BottomSurface = 0 | |
| 2527 | b.formFactor = "Symmetric" | |
| 2528 | b.CanCollide = false | |
| 2529 | b.Size = Vector3.new(3, 2, 2) | |
| 2530 | local m = Instance.new("SpecialMesh", b)
| |
| 2531 | m.MeshType = "FileMesh" | |
| 2532 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
| 2533 | m.TextureId = "http://www.roblox.com/asset/?id=9419827" | |
| 2534 | local wa = Instance.new("Weld", b)
| |
| 2535 | wa.Part0 = s.Parent["Right Arm"] | |
| 2536 | wa.Part1 = b | |
| 2537 | wa.C0 = CFrame.new(-1.65, -1.2, 0) * CFrame.Angles(math.pi * 1.025, 0, 0.2) | |
| 2538 | b.Transparency = 0 | |
| 2539 | local p = Instance.new("Sound", s)
| |
| 2540 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "111124523" | |
| 2541 | p.Volume = 1 | |
| 2542 | p.Pitch = math.random(80, 90) / 100 | |
| 2543 | game:GetService("Debris"):AddItem(p, 4)
| |
| 2544 | p:Play() | |
| 2545 | wait(0.5) | |
| 2546 | local p = Instance.new("Sound", s)
| |
| 2547 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "190126363" | |
| 2548 | p.Volume = 1 | |
| 2549 | p.Pitch = math.random(80, 90) / 100 | |
| 2550 | game:GetService("Debris"):AddItem(p, 4)
| |
| 2551 | wait(0.2) | |
| 2552 | local trx = math.random(0, 100) | |
| 2553 | if trx <= 10 then | |
| 2554 | local bb = Instance.new("Part", b)
| |
| 2555 | bb.Name = "HEIL" | |
| 2556 | bb.TopSurface = 0 | |
| 2557 | bb.BottomSurface = 0 | |
| 2558 | bb.formFactor = "Symmetric" | |
| 2559 | bb.CanCollide = false | |
| 2560 | bb.Size = Vector3.new(1, 1, 1) | |
| 2561 | local m = Instance.new("SpecialMesh", bb)
| |
| 2562 | m.MeshType = "FileMesh" | |
| 2563 | m.MeshId = "http://www.roblox.com/asset/?id=9419831" | |
| 2564 | m.TextureId = "http://www.roblox.com/asset/?id=9419827" | |
| 2565 | m.Scale = Vector3.new(5, 5, 5) | |
| 2566 | local w = Instance.new("Weld", b)
| |
| 2567 | w.Part0 = b | |
| 2568 | w.Part1 = bb | |
| 2569 | w.C0 = CFrame.new(0, 0.74, -0.25) * CFrame.Angles(0, 0, 0) | |
| 2570 | bb.Transparency = 0 | |
| 2571 | local p = Instance.new("Sound", s)
| |
| 2572 | p.SoundId = "http://www.roblox.com/asset/?id=" .. "111124523" | |
| 2573 | p.Volume = 1 | |
| 2574 | p.Pitch = math.random(100, 110) / 100 | |
| 2575 | game:GetService("Debris"):AddItem(p, 4)
| |
| 2576 | p:Play() | |
| 2577 | wait(0.4) | |
| 2578 | local p = Instance.new("Sound", s)
| |
| 2579 | p.SoundId = "http://www.roblox.com/asset/?id=" .. xe[math.random(1, #xe)] | |
| 2580 | p.Volume = 1 | |
| 2581 | p.Pitch = 1.4 | |
| 2582 | game:GetService("Debris"):AddItem(p, 4)
| |
| 2583 | p:Play() | |
| 2584 | wait(1.5) | |
| 2585 | end | |
| 2586 | do | |
| 2587 | local topkek = {317667032, 317667048, 317667070, 317670161}
| |
| 2588 | local dix = {13.8, 12, 12.35, 15}
| |
| 2589 | local rando = math.random(1, 4) | |
| 2590 | if trx <= 10 then | |
| 2591 | local poop = {}
| |
| 2592 | for i = 1, 33 do | |
| 2593 | local p = Instance.new("Sound", b)
| |
| 2594 | p.SoundId = "http://www.roblox.com/asset/?id=" .. topkek[rando] | |
| 2595 | p.Volume = 1 | |
| 2596 | p.Pitch = 1 | |
| 2597 | if rando == 4 then | |
| 2598 | p.Pitch = 6.66 | |
| 2599 | end | |
| 2600 | table.insert(poop, p) | |
| 2601 | end | |
| 2602 | wait(0.25) | |
| 2603 | for _,v in pairs(poop) do | |
| 2604 | v:Play() | |
| 2605 | end | |
| 2606 | wait(dix[rando] * 0.9 - 2.5) | |
| 2607 | wait(0.1) | |
| 2608 | else | |
| 2609 | do | |
| 2610 | do | |
| 2611 | local p = Instance.new("Sound", b)
| |
| 2612 | p.SoundId = "http://www.roblox.com/asset/?id=" .. topkek[rando] | |
| 2613 | p.Volume = 1 | |
| 2614 | p.Pitch = 1 | |
| 2615 | if rando == 4 then | |
| 2616 | p.Pitch = 6.66 | |
| 2617 | end | |
| 2618 | p:Play() | |
| 2619 | print(rando) | |
| 2620 | wait(dix[rando] * 0.9 - 2.5) | |
| 2621 | wait(0.1) | |
| 2622 | local thed = {142539074, 142539082, 142539090}
| |
| 2623 | local p = Instance.new("Sound", s)
| |
| 2624 | p.SoundId = "http://www.roblox.com/asset/?id=" .. thed[math.random(1, #thed)] | |
| 2625 | p.Volume = 1 | |
| 2626 | p.Pitch = 1 | |
| 2627 | game:GetService("Debris"):AddItem(p, 4)
| |
| 2628 | p:Play() | |
| 2629 | local borb = Instance.new("NumberValue", s.Parent.Stats.Decrease)
| |
| 2630 | borb.Name = "DecreaseMvmt" | |
| 2631 | borb.Value = 100 | |
| 2632 | for i = 1, 15 do | |
| 2633 | swait() | |
| 2634 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.1) | |
| 2635 | Neck.C0 = clerp(Neck.C0, necko * euler(-1, 0, 0), 0.15) | |
| 2636 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(-1.4, 0, 0), 0.15) | |
| 2637 | RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi * 1.15, 0, 0) * euler(0, 0, 0.1), 0.15) | |
| 2638 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 2639 | LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(math.pi * 1.15, 0, 0) * euler(0, 0, -0.1), 0.15) | |
| 2640 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 2641 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.5) * euler(-1.4, 0, 0.1) * euler(0, math.pi / 2, 0), 0.15) | |
| 2642 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.5) * euler(-1.4, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.15) | |
| 2643 | end | |
| 2644 | wait(0.1) | |
| 2645 | for i = 1, 10 do | |
| 2646 | swait() | |
| 2647 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.4, 0), 0.1) | |
| 2648 | Neck.C0 = clerp(Neck.C0, necko * euler(-1, 0, 0), 0.3) | |
| 2649 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.8) * euler(1.4, 0, 0), 0.3) | |
| 2650 | RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi * 0.8, 0, 0) * euler(0, 0, 0.1), 0.3) | |
| 2651 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 2652 | LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(math.pi * 0.8, 0, 0) * euler(0, 0, -0.1), 0.3) | |
| 2653 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 2654 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(1.4, 0, 0.1) * euler(0, math.pi / 2, 0), 0.3) | |
| 2655 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(1.4, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.3) | |
| 2656 | if i == 6 then | |
| 2657 | wa:Destroy() | |
| 2658 | local vb = Instance.new("BodyVelocity", b)
| |
| 2659 | vb.P = 4000 | |
| 2660 | vb.maxForce = Vector3.new(545000, 545000, 545000) | |
| 2661 | vb.velocity = RootPart.CFrame.lookVector * 220 + Vector3.new(0, 5, 0) | |
| 2662 | game:GetService("Debris"):AddItem(vb, 0.25)
| |
| 2663 | local vb = Instance.new("BodyAngularVelocity", b)
| |
| 2664 | vb.maxTorque = Vector3.new(500000, 500000, 500000) | |
| 2665 | vb.angularvelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2666 | game:GetService("Debris"):AddItem(vb, 0.25)
| |
| 2667 | b.CanCollide = true | |
| 2668 | local sz = script.THEJUKES:clone() | |
| 2669 | sz.Disabled = false | |
| 2670 | sz.Parent = b | |
| 2671 | local tt = Instance.new("ObjectValue", sz)
| |
| 2672 | tt.Name = "creator" | |
| 2673 | tt.Value = s.Parent | |
| 2674 | end | |
| 2675 | end | |
| 2676 | wait(0.2) | |
| 2677 | borb.Parent = nil | |
| 2678 | game:GetService("Debris"):AddItem(b, 5)
| |
| 2679 | attack = false | |
| 2680 | end | |
| 2681 | end | |
| 2682 | end | |
| 2683 | end | |
| 2684 | end | |
| 2685 | end | |
| 2686 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
| 2687 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
| |
| 2688 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
| 2689 | d = Instance.new("NumberValue", Model.Stats.Decrease)
| |
| 2690 | dur = Instance.new("NumberValue", d)
| |
| 2691 | dur.Name = "Duration" | |
| 2692 | dur.Value = Duration | |
| 2693 | game:GetService("Debris"):AddItem(d, 20)
| |
| 2694 | if Stat == "Damage" then | |
| 2695 | d.Name = "DecreaseAtk" | |
| 2696 | else | |
| 2697 | if Stat == "Defense" then | |
| 2698 | d.Name = "DecreaseDef" | |
| 2699 | else | |
| 2700 | if Stat == "Movement" then | |
| 2701 | d.Name = "DecreaseMvmt" | |
| 2702 | end | |
| 2703 | end | |
| 2704 | end | |
| 2705 | if Model:findFirstChild("Torso") ~= nil then
| |
| 2706 | display = "" | |
| 2707 | if Stat == "Damage" then | |
| 2708 | if Amount > 0 then | |
| 2709 | display = "-Damage" | |
| 2710 | else | |
| 2711 | display = "+Damage" | |
| 2712 | end | |
| 2713 | else | |
| 2714 | if Stat == "Defense" then | |
| 2715 | if Amount > 0 then | |
| 2716 | display = "-Defense" | |
| 2717 | else | |
| 2718 | display = "+Defense" | |
| 2719 | end | |
| 2720 | else | |
| 2721 | if Stat == "Movement" then | |
| 2722 | if Amount > 0 then | |
| 2723 | display = "-Movement" | |
| 2724 | else | |
| 2725 | display = "+Movement" | |
| 2726 | end | |
| 2727 | end | |
| 2728 | end | |
| 2729 | end | |
| 2730 | showDamage(Model, display, "Debuff") | |
| 2731 | end | |
| 2732 | d.Value = Amount | |
| 2733 | end | |
| 2734 | end | |
| 2735 | GetDist = function(Part1, Part2, magni) | |
| 2736 | local targ = Part1.Position - Part2.Position | |
| 2737 | local mag = targ.magnitude | |
| 2738 | if mag <= magni then | |
| 2739 | return true | |
| 2740 | else | |
| 2741 | return false | |
| 2742 | end | |
| 2743 | end | |
| 2744 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2745 | for _,c in pairs(workspace:children()) do | |
| 2746 | local hum = c:findFirstChild("Humanoid")
| |
| 2747 | if hum ~= nil then | |
| 2748 | local head = nil | |
| 2749 | for _,d in pairs(c:children()) do | |
| 2750 | if d.className == "Model" and ranged ~= true then | |
| 2751 | head = d:findFirstChild("Hitbox")
| |
| 2752 | if d.Parent == Character then | |
| 2753 | break | |
| 2754 | end | |
| 2755 | if head ~= nil then | |
| 2756 | local targ = head.Position - Part.Position | |
| 2757 | local mag = targ.magnitude | |
| 2758 | if mag <= magni and c.Name ~= Player.Name then | |
| 2759 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2760 | ref.Anchored = true | |
| 2761 | ref.CFrame = cf(head.Position) | |
| 2762 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2763 | hitnum = math.random(1, 5) | |
| 2764 | if hitnum == 1 then | |
| 2765 | so("199148971", ref, 1, 1)
| |
| 2766 | else | |
| 2767 | if hitnum == 2 then | |
| 2768 | so("199149025", ref, 1, 1)
| |
| 2769 | else | |
| 2770 | if hitnum == 3 then | |
| 2771 | so("199149072", ref, 1, 1)
| |
| 2772 | else | |
| 2773 | if hitnum == 4 then | |
| 2774 | so("199149109", ref, 1, 1)
| |
| 2775 | else | |
| 2776 | if hitnum == 5 then | |
| 2777 | so("199149119", ref, 1, 1)
| |
| 2778 | end | |
| 2779 | end | |
| 2780 | end | |
| 2781 | end | |
| 2782 | end | |
| 2783 | StaggerHit.Value = true | |
| 2784 | end | |
| 2785 | end | |
| 2786 | end | |
| 2787 | do | |
| 2788 | if d.className == "Part" then | |
| 2789 | head = d | |
| 2790 | if head ~= nil then | |
| 2791 | local targ = head.Position - Part.Position | |
| 2792 | local mag = targ.magnitude | |
| 2793 | if mag <= magni and c.Name ~= Player.Name then | |
| 2794 | if stun == nil then | |
| 2795 | stun = math.random(5, 10) | |
| 2796 | end | |
| 2797 | local Rang = nil | |
| 2798 | if Ranged == false then | |
| 2799 | Rang = true | |
| 2800 | end | |
| 2801 | local stag = nil | |
| 2802 | if shbash == true then | |
| 2803 | stag = true | |
| 2804 | end | |
| 2805 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2806 | end | |
| 2807 | end | |
| 2808 | end | |
| 2809 | do | |
| 2810 | -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT | |
| 2811 | ||
| 2812 | end | |
| 2813 | end | |
| 2814 | end | |
| 2815 | end | |
| 2816 | end | |
| 2817 | end | |
| 2818 | MagniBuff = function(Part, magni, Dec, DecAm, Dur, others) | |
| 2819 | if Player.Neutral == true then | |
| 2820 | DecreaseStat(Character, Dec, DecAm / 2, Dur) | |
| 2821 | end | |
| 2822 | for _,c in pairs(workspace:children()) do | |
| 2823 | local hum = c:findFirstChild("Humanoid")
| |
| 2824 | if hum ~= nil then | |
| 2825 | local head = c:findFirstChild("Torso")
| |
| 2826 | if head ~= nil then | |
| 2827 | local targ = head.Position - Part.Position | |
| 2828 | local mag = targ.magnitude | |
| 2829 | -- DECOMPILER ERROR at PC67: Unhandled construct in 'MakeBoolean' P1 | |
| 2830 | ||
| 2831 | if others == nil and mag <= magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
| 2832 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
| 2833 | end | |
| 2834 | end | |
| 2835 | end | |
| 2836 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and mag <= magni and head.Parent ~= Character and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
| 2837 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
| 2838 | end | |
| 2839 | end | |
| 2840 | end | |
| 2841 | rayCast = function(Pos, Dir, Max, Ignore) | |
| 2842 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 2843 | end | |
| 2844 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
| 2845 | LastPoint = Point | |
| 2846 | effect = function(Color, Ref, LP, P1, returnn) | |
| 2847 | if LP == nil or P1 == nil then | |
| 2848 | return | |
| 2849 | end | |
| 2850 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 2851 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2852 | effectsmsh.Name = "Mesh" | |
| 2853 | local effectsg = Instance.new("Part")
| |
| 2854 | NoOutline(effectsg) | |
| 2855 | effectsg.formFactor = 3 | |
| 2856 | effectsg.CanCollide = false | |
| 2857 | effectsg.Name = "Eff" | |
| 2858 | effectsg.Locked = true | |
| 2859 | effectsg.Anchored = true | |
| 2860 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
| 2861 | effectsg.Parent = workspace | |
| 2862 | effectsmsh.Parent = effectsg | |
| 2863 | effectsg.BrickColor = BrickColor.new(Color) | |
| 2864 | effectsg.Reflectance = Ref | |
| 2865 | local point1 = P1 | |
| 2866 | local mg = point1.p.magnitude | |
| 2867 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
| 2868 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
| 2869 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2870 | game:GetService("Debris"):AddItem(effectsg, 2)
| |
| 2871 | if returnn then | |
| 2872 | return effectsg | |
| 2873 | end | |
| 2874 | if not returnn then | |
| 2875 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
| |
| 2876 | end | |
| 2877 | end | |
| 2878 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2879 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2880 | prt.Anchored = true | |
| 2881 | prt.CFrame = cframe | |
| 2882 | local msh = mesh("SpecialMesh", prt, "FileMesh", "9419831", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2883 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2884 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2885 | end | |
| 2886 | MagicSpike = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2887 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2888 | prt.Anchored = true | |
| 2889 | prt.CFrame = cframe | |
| 2890 | local msh = mesh("SpecialMesh", prt, "FileMesh", "9419831", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2891 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2892 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2893 | end | |
| 2894 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2895 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2896 | prt.Anchored = true | |
| 2897 | prt.CFrame = cframe | |
| 2898 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2899 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2900 | if Type == 1 or Type == nil then | |
| 2901 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 2902 | else | |
| 2903 | if Type == 2 then | |
| 2904 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 2905 | end | |
| 2906 | end | |
| 2907 | end | |
| 2908 | MagicCloud = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2909 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2910 | prt.Anchored = true | |
| 2911 | prt.CFrame = cframe | |
| 2912 | local msh = mesh("SpecialMesh", prt, "FileMesh", "9419831", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2913 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2914 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2915 | end | |
| 2916 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2917 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2918 | prt.Anchored = true | |
| 2919 | prt.Material = material | |
| 2920 | prt.CFrame = cframe | |
| 2921 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2922 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2923 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2924 | end | |
| 2925 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2926 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2927 | prt.Anchored = true | |
| 2928 | prt.CFrame = cframe | |
| 2929 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2930 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2931 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2932 | end | |
| 2933 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2934 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2935 | prt.Anchored = true | |
| 2936 | prt.CFrame = cframe | |
| 2937 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2938 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2939 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2940 | end | |
| 2941 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
| 2942 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
| 2943 | prt.Anchored = true | |
| 2944 | prt.CFrame = cframe | |
| 2945 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
| |
| 2946 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2947 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
| |
| 2948 | end | |
| 2949 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2950 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2951 | prt.Anchored = true | |
| 2952 | prt.CFrame = cframe | |
| 2953 | local msh = mesh("SpecialMesh", prt, "FileMesh", "9419831", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2954 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2955 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2956 | end | |
| 2957 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2958 | if hit.Parent == nil then | |
| 2959 | return | |
| 2960 | end | |
| 2961 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
| 2962 | ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2963 | ref.Anchored = true | |
| 2964 | ref.CFrame = cf(hit.Position) | |
| 2965 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2966 | hitnum = math.random(1, 5) | |
| 2967 | if hitnum == 1 then | |
| 2968 | so("199148971", ref, 1, 1)
| |
| 2969 | else | |
| 2970 | if hitnum == 2 then | |
| 2971 | so("199149025", ref, 1, 1)
| |
| 2972 | else | |
| 2973 | if hitnum == 3 then | |
| 2974 | so("199149072", ref, 1, 1)
| |
| 2975 | else | |
| 2976 | if hitnum == 4 then | |
| 2977 | so("199149109", ref, 1, 1)
| |
| 2978 | else | |
| 2979 | if hitnum == 5 then | |
| 2980 | so("199149119", ref, 1, 1)
| |
| 2981 | end | |
| 2982 | end | |
| 2983 | end | |
| 2984 | end | |
| 2985 | end | |
| 2986 | StaggerHit.Value = true | |
| 2987 | end | |
| 2988 | h = hit.Parent:FindFirstChild("Humanoid")
| |
| 2989 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 2990 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 2991 | return | |
| 2992 | end | |
| 2993 | c = Instance.new("ObjectValue")
| |
| 2994 | c.Name = "creator" | |
| 2995 | c.Value = game:service("Players").LocalPlayer
| |
| 2996 | c.Parent = h | |
| 2997 | RecentEnemy.Value = hit.Parent | |
| 2998 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 2999 | minim = minim * Atk.Value | |
| 3000 | maxim = maxim * Atk.Value | |
| 3001 | Damage = 0 | |
| 3002 | if minim == maxim then | |
| 3003 | Damage = maxim | |
| 3004 | else | |
| 3005 | Damage = math.random(minim, maxim) | |
| 3006 | end | |
| 3007 | blocked = false | |
| 3008 | enblock = nil | |
| 3009 | local EStats = hit.Parent:findFirstChild("Stats")
| |
| 3010 | if EStats ~= nil then | |
| 3011 | invis = EStats:findFirstChild("Invisibility")
| |
| 3012 | isinvis = EStats:findFirstChild("IsInvisible")
| |
| 3013 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
| 3014 | invis.Value = 0 | |
| 3015 | end | |
| 3016 | enblock = EStats:findFirstChild("Block")
| |
| 3017 | if enblock ~= nil and enblock.Value == true then | |
| 3018 | blocked = true | |
| 3019 | end | |
| 3020 | if EStats:findFirstChild("Defense") ~= nil then
| |
| 3021 | Damage = Damage / EStats.Defense.Value | |
| 3022 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
| 3023 | hitnum = math.random(1, 5) | |
| 3024 | if hitnum == 1 then | |
| 3025 | so("199149321", hit, 1, 1)
| |
| 3026 | else | |
| 3027 | if hitnum == 2 then | |
| 3028 | so("199149338", hit, 1, 1)
| |
| 3029 | else | |
| 3030 | if hitnum == 3 then | |
| 3031 | so("199149367", hit, 1, 1)
| |
| 3032 | else | |
| 3033 | if hitnum == 4 then | |
| 3034 | so("199149409", hit, 1, 1)
| |
| 3035 | else | |
| 3036 | if hitnum == 5 then | |
| 3037 | so("199149452", hit, 1, 1)
| |
| 3038 | end | |
| 3039 | end | |
| 3040 | end | |
| 3041 | end | |
| 3042 | end | |
| 3043 | else | |
| 3044 | if ranged == false or ranged == nil and blocked ~= true then | |
| 3045 | hitnum = math.random(1, 6) | |
| 3046 | if hitnum == 1 then | |
| 3047 | so("199149137", hit, 1, 1)
| |
| 3048 | else | |
| 3049 | if hitnum == 2 then | |
| 3050 | so("199149186", hit, 1, 1)
| |
| 3051 | else | |
| 3052 | if hitnum == 3 then | |
| 3053 | so("199149221", hit, 1, 1)
| |
| 3054 | else | |
| 3055 | if hitnum == 4 then | |
| 3056 | so("199149235", hit, 1, 1)
| |
| 3057 | else | |
| 3058 | if hitnum == 5 then | |
| 3059 | so("199149269", hit, 1, 1)
| |
| 3060 | else | |
| 3061 | if hitnum == 6 then | |
| 3062 | so("199149297", hit, 1, 1)
| |
| 3063 | end | |
| 3064 | end | |
| 3065 | end | |
| 3066 | end | |
| 3067 | end | |
| 3068 | end | |
| 3069 | end | |
| 3070 | end | |
| 3071 | if Damage <= 3 and staghit == true and ranged ~= true then | |
| 3072 | StaggerHit.Value = true | |
| 3073 | end | |
| 3074 | end | |
| 3075 | if EStats:findFirstChild("Stun") ~= nil then
| |
| 3076 | if blocked == true then | |
| 3077 | incstun = incstun / 2 | |
| 3078 | end | |
| 3079 | if EStats.Stun.Value < EStats.StunThreshold.Value then | |
| 3080 | EStats.Stun.Value = EStats.Stun.Value + incstun | |
| 3081 | end | |
| 3082 | end | |
| 3083 | if EStats:findFirstChild("Stagger") ~= nil and stagger == true then
| |
| 3084 | EStats.Stagger.Value = true | |
| 3085 | end | |
| 3086 | end | |
| 3087 | if blocked == true then | |
| 3088 | showDamage(hit.Parent, "Block", "Damage") | |
| 3089 | if ranged ~= true then | |
| 3090 | enblock.Value = false | |
| 3091 | Stagger.Value = true | |
| 3092 | hitnum = math.random(1, 2) | |
| 3093 | if hitnum == 1 then | |
| 3094 | so("199148933", hit, 1, 1)
| |
| 3095 | else | |
| 3096 | if hitnum == 2 then | |
| 3097 | so("199148947", hit, 1, 1)
| |
| 3098 | end | |
| 3099 | end | |
| 3100 | end | |
| 3101 | else | |
| 3102 | Damage = math.floor(Damage) | |
| 3103 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
| 3104 | hit.Parent.Humanoid:TakeDamage(Damage) | |
| 3105 | end | |
| 3106 | ), h, Damage) | |
| 3107 | showDamage(hit.Parent, Damage, "Damage") | |
| 3108 | if DecreaseState ~= nil then | |
| 3109 | if DecreaseState == "Temporal" then | |
| 3110 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
| 3111 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration) | |
| 3112 | else | |
| 3113 | if DecreaseState == "Temporal2" then | |
| 3114 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
| 3115 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) | |
| 3116 | else | |
| 3117 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
| 3118 | end | |
| 3119 | end | |
| 3120 | end | |
| 3121 | if Type == "NormalDecreaseMvmt1" then | |
| 3122 | DecreaseStat(hit.Parent, "Movement", 0.1, 200) | |
| 3123 | end | |
| 3124 | if Type == "Knockdown" then | |
| 3125 | hum = hit.Parent.Humanoid | |
| 3126 | hum.PlatformStand = true | |
| 3127 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 3128 | swait(1) | |
| 3129 | HHumanoid.PlatformStand = false | |
| 3130 | end | |
| 3131 | ), hum) | |
| 3132 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 3133 | local bodvol = Instance.new("BodyVelocity")
| |
| 3134 | bodvol.velocity = angle * knockback | |
| 3135 | bodvol.P = 5000 | |
| 3136 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
| 3137 | bodvol.Parent = hit | |
| 3138 | rl = Instance.new("BodyAngularVelocity")
| |
| 3139 | rl.P = 3000 | |
| 3140 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
| 3141 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 3142 | rl.Parent = hit | |
| 3143 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 3144 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 3145 | else | |
| 3146 | do | |
| 3147 | if Type == "Knockdown2" then | |
| 3148 | hum = hit.Parent.Humanoid | |
| 3149 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 3150 | local bodvol = Instance.new("BodyVelocity")
| |
| 3151 | bodvol.velocity = angle * knockback | |
| 3152 | bodvol.P = 5000 | |
| 3153 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
| 3154 | bodvol.Parent = hit | |
| 3155 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 3156 | else | |
| 3157 | do | |
| 3158 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
| 3159 | vp = Instance.new("BodyVelocity")
| |
| 3160 | vp.P = 500 | |
| 3161 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 3162 | if KnockbackType == 1 then | |
| 3163 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 3164 | else | |
| 3165 | if KnockbackType == 2 then | |
| 3166 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 3167 | end | |
| 3168 | end | |
| 3169 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 3170 | if knockback > 0 then | |
| 3171 | vp.Parent = hit.Parent.Torso | |
| 3172 | end | |
| 3173 | end | |
| 3174 | debounce = Instance.new("BoolValue")
| |
| 3175 | debounce.Name = "DebounceHit" | |
| 3176 | debounce.Parent = hit.Parent | |
| 3177 | debounce.Value = true | |
| 3178 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 3179 | c = Instance.new("ObjectValue")
| |
| 3180 | c.Name = "creator" | |
| 3181 | c.Value = Player | |
| 3182 | c.Parent = h | |
| 3183 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 3184 | CRIT = false | |
| 3185 | end | |
| 3186 | end | |
| 3187 | end | |
| 3188 | end | |
| 3189 | end | |
| 3190 | end | |
| 3191 | end | |
| 3192 | showDamage = function(Char, Dealt, Type) | |
| 3193 | m = Instance.new("Model")
| |
| 3194 | m.Name = "Effect" | |
| 3195 | c = Instance.new("Part")
| |
| 3196 | c.Transparency = 1 | |
| 3197 | c.Name = "Head" | |
| 3198 | c.TopSurface = 0 | |
| 3199 | c.BottomSurface = 0 | |
| 3200 | c.formFactor = "Plate" | |
| 3201 | c.Size = Vector3.new(1, 0.4, 1) | |
| 3202 | b = Instance.new("BillboardGui", c)
| |
| 3203 | b.Size = UDim2.new(5, 0, 5, 0) | |
| 3204 | b.AlwaysOnTop = true | |
| 3205 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 3206 | if Type == "Damage" then | |
| 3207 | damgui.Font = "SourceSans" | |
| 3208 | if Dealt == "Block" then | |
| 3209 | damgui.TextColor3 = BrickColor.new("Really green").Color
| |
| 3210 | else | |
| 3211 | if Dealt < 3 then | |
| 3212 | damgui.TextColor3 = BrickColor.new("Deep orange").Color
| |
| 3213 | else | |
| 3214 | if Dealt >= 3 and Dealt < 20 then | |
| 3215 | damgui.TextColor3 = BrickColor.new("New Yeller").Color
| |
| 3216 | else | |
| 3217 | damgui.TextColor3 = BrickColor.new("Maroon").Color
| |
| 3218 | damgui.Font = "SourceSansBold" | |
| 3219 | end | |
| 3220 | end | |
| 3221 | end | |
| 3222 | else | |
| 3223 | if Type == "Debuff" then | |
| 3224 | damgui.TextColor3 = BrickColor.new("Deep orange").Color
| |
| 3225 | else | |
| 3226 | if Type == "Interrupt" then | |
| 3227 | damgui.TextColor3 = BrickColor.new("New Yeller").Color
| |
| 3228 | end | |
| 3229 | end | |
| 3230 | end | |
| 3231 | damgui.TextScaled = true | |
| 3232 | ms = Instance.new("CylinderMesh")
| |
| 3233 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
| 3234 | ms.Parent = c | |
| 3235 | c.Reflectance = 0 | |
| 3236 | Instance.new("BodyGyro").Parent = c
| |
| 3237 | c.Parent = m | |
| 3238 | if Char:findFirstChild("Head") ~= nil then
| |
| 3239 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 3240 | else | |
| 3241 | if Char.Parent:findFirstChild("Head") ~= nil then
| |
| 3242 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 3243 | end | |
| 3244 | end | |
| 3245 | f = Instance.new("BodyPosition")
| |
| 3246 | f.P = 2000 | |
| 3247 | f.D = 100 | |
| 3248 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
| 3249 | if Type == "Damage" then | |
| 3250 | f.position = c.Position + Vector3.new(0, 3, 0) | |
| 3251 | else | |
| 3252 | if Type == "Debuff" or Type == "Interrupt" then | |
| 3253 | f.position = c.Position + Vector3.new(0, 5, 0) | |
| 3254 | end | |
| 3255 | end | |
| 3256 | f.Parent = c | |
| 3257 | game:GetService("Debris"):AddItem(m, 5)
| |
| 3258 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
| |
| 3259 | c.CanCollide = false | |
| 3260 | m.Parent = workspace | |
| 3261 | c.CanCollide = false | |
| 3262 | end | |
| 3263 | combo = 0 | |
| 3264 | ob1d = function(mouse) | |
| 3265 | if GuardStance == true and MMouse.Target ~= nil then | |
| 3266 | if MMouse.Target.Parent.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent.Parent:findFirstChild("Torso") ~= nil then
| |
| 3267 | Target = MMouse.Target.Parent.Parent | |
| 3268 | GuardStance = false | |
| 3269 | end | |
| 3270 | if MMouse.Target.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent:findFirstChild("Torso") ~= nil then
| |
| 3271 | Target = MMouse.Target.Parent | |
| 3272 | GuardStance = false | |
| 3273 | end | |
| 3274 | end | |
| 3275 | if attack == true or equipped == false then | |
| 3276 | return | |
| 3277 | end | |
| 3278 | hold = true | |
| 3279 | if Mode == "Defensive" then | |
| 3280 | if combo == 0 then | |
| 3281 | combo = 1 | |
| 3282 | dattackone() | |
| 3283 | else | |
| 3284 | if combo == 1 then | |
| 3285 | combo = 2 | |
| 3286 | dattacktwo() | |
| 3287 | else | |
| 3288 | if combo == 2 then | |
| 3289 | combo = 3 | |
| 3290 | dattackthree() | |
| 3291 | else | |
| 3292 | if combo == 3 then | |
| 3293 | combo = 0 | |
| 3294 | dattackfour() | |
| 3295 | end | |
| 3296 | end | |
| 3297 | end | |
| 3298 | end | |
| 3299 | end | |
| 3300 | coroutine.resume(coroutine.create(function() | |
| 3301 | for i = 1, 50 do | |
| 3302 | if attack == false then | |
| 3303 | swait() | |
| 3304 | end | |
| 3305 | end | |
| 3306 | if attack == false then | |
| 3307 | combo = 0 | |
| 3308 | end | |
| 3309 | end)) | |
| 3310 | end | |
| 3311 | ob1u = function(mouse) | |
| 3312 | hold = false | |
| 3313 | end | |
| 3314 | buttonhold = false | |
| 3315 | fenbarmove1.MouseButton1Click:connect(do1) | |
| 3316 | fenbarmove2.MouseButton1Click:connect(do2) | |
| 3317 | fenbarmove3.MouseButton1Click:connect(do3) | |
| 3318 | fenbarmove4.MouseButton1Click:connect(do4) | |
| 3319 | eul = 0 | |
| 3320 | equipped = false | |
| 3321 | key = function(key) | |
| 3322 | if key == "x" and Fly == true then | |
| 3323 | Fly = false | |
| 3324 | Target = nil | |
| 3325 | end | |
| 3326 | if key == string.char(8) and Fly == true then | |
| 3327 | Fly = false | |
| 3328 | Target = nil | |
| 3329 | end | |
| 3330 | if key == "x" and GuardStance == true then | |
| 3331 | manualguardend = true | |
| 3332 | GuardStance = false | |
| 3333 | end | |
| 3334 | if attack == true then | |
| 3335 | return | |
| 3336 | end | |
| 3337 | if key == "f" then | |
| 3338 | pressedf = true | |
| 3339 | fnumb = 0 | |
| 3340 | attack = true | |
| 3341 | if equipped == false then | |
| 3342 | equipped = true | |
| 3343 | RSH = ch.Torso["Right Shoulder"] | |
| 3344 | LSH = ch.Torso["Left Shoulder"] | |
| 3345 | RSH.Parent = nil | |
| 3346 | LSH.Parent = nil | |
| 3347 | RW.Name = "Right Shoulder" | |
| 3348 | RW.Part0 = ch.Torso | |
| 3349 | RW.C0 = cf(1.5, 0.5, 0) | |
| 3350 | RW.C1 = cf(0, 0.5, 0) | |
| 3351 | RW.Part1 = ch["Right Arm"] | |
| 3352 | RW.Parent = ch.Torso | |
| 3353 | LW.Name = "Left Shoulder" | |
| 3354 | LW.Part0 = ch.Torso | |
| 3355 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 3356 | LW.C1 = cf(0, 0.5, 0) | |
| 3357 | LW.Part1 = ch["Left Arm"] | |
| 3358 | LW.Parent = ch.Torso | |
| 3359 | Animate.Parent = nil | |
| 3360 | equipanim() | |
| 3361 | else | |
| 3362 | equipped = false | |
| 3363 | hideanim() | |
| 3364 | LH.C1 = LHC1 | |
| 3365 | RH.C1 = RHC1 | |
| 3366 | Animate.Parent = Humanoid | |
| 3367 | swait(0) | |
| 3368 | RW.Parent = nil | |
| 3369 | LW.Parent = nil | |
| 3370 | RSH.Parent = player.Character.Torso | |
| 3371 | LSH.Parent = player.Character.Torso | |
| 3372 | end | |
| 3373 | attack = false | |
| 3374 | end | |
| 3375 | if equipped == false then | |
| 3376 | return | |
| 3377 | end | |
| 3378 | if key == "z" then | |
| 3379 | do1() | |
| 3380 | end | |
| 3381 | if key == "x" then | |
| 3382 | do2() | |
| 3383 | end | |
| 3384 | if key == "c" then | |
| 3385 | do3() | |
| 3386 | end | |
| 3387 | if key == "v" then | |
| 3388 | do4() | |
| 3389 | end | |
| 3390 | if key == "h" and (Player.Name == "speedydude900" or Player.Name == "Player" or Player.Name == "Player1") then | |
| 3391 | mana.Value = 100 | |
| 3392 | cooldowns[1] = 100 | |
| 3393 | cooldowns[2] = 100 | |
| 3394 | cooldowns[3] = 100 | |
| 3395 | cooldowns[4] = 100 | |
| 3396 | cooldowns[5] = 100 | |
| 3397 | end | |
| 3398 | if key == "g" then | |
| 3399 | taunt() | |
| 3400 | end | |
| 3401 | if attack == false then | |
| 3402 | RecentEnemy.Value = nil | |
| 3403 | end | |
| 3404 | end | |
| 3405 | key2 = function(key) | |
| 3406 | end | |
| 3407 | s = function(mouse) | |
| 3408 | mouse.Button1Down:connect(function() | |
| 3409 | ob1d(mouse) | |
| 3410 | end) | |
| 3411 | mouse.Button1Up:connect(function() | |
| 3412 | ob1u(mouse) | |
| 3413 | end) | |
| 3414 | mouse.KeyDown:connect(key) | |
| 3415 | mouse.KeyUp:connect(key2) | |
| 3416 | player = Player | |
| 3417 | ch = Character | |
| 3418 | MMouse = mouse | |
| 3419 | end | |
| 3420 | ds = function(mouse) | |
| 3421 | end | |
| 3422 | Bin.Selected:connect(s) | |
| 3423 | Bin.Deselected:connect(ds) | |
| 3424 | print("Major loaded.")
| |
| 3425 | local mananum = 0 | |
| 3426 | local donum = 0 | |
| 3427 | local stunnum = 0 | |
| 3428 | local staggeranim = false | |
| 3429 | local stunanim = false | |
| 3430 | local passivenum = 0 | |
| 3431 | local walk = 0 | |
| 3432 | local walkforw = true | |
| 3433 | while 1 do | |
| 3434 | swait() | |
| 3435 | if Humanoid.Health <= 0 then | |
| 3436 | attack = true | |
| 3437 | resumeControl() | |
| 3438 | modelzorz.Parent = workspace | |
| 3439 | game:GetService("Debris"):AddItem(modelzorz, 30)
| |
| 3440 | for i = 1, #Weapon do | |
| 3441 | Weapon[i].Parent = modelzorz | |
| 3442 | Weapon[i].CanCollide = true | |
| 3443 | end | |
| 3444 | for i = 1, #Welds do | |
| 3445 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
| 3446 | Welds[i].Parent = nil | |
| 3447 | else | |
| 3448 | Welds[i].Parent = prt1 | |
| 3449 | end | |
| 3450 | end | |
| 3451 | end | |
| 3452 | do | |
| 3453 | if fnumb < 21 then | |
| 3454 | fnumb = fnumb + 1 | |
| 3455 | if pressedf == false then | |
| 3456 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
| 3457 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
| 3458 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
| 3459 | else | |
| 3460 | if fnumb == 20 then | |
| 3461 | fenframe5.Parent = nil | |
| 3462 | print("daigui")
| |
| 3463 | end | |
| 3464 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
| 3465 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
| 3466 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
| 3467 | end | |
| 3468 | end | |
| 3469 | if hbwld.Parent == nil then | |
| 3470 | hitbox2.Name = "Hitbox" | |
| 3471 | else | |
| 3472 | hitbox2.Name = "Hitbox2" | |
| 3473 | end | |
| 3474 | hitbox2.Parent = hitbox.Parent | |
| 3475 | hitbox2.Size = hitbox.Size | |
| 3476 | hitbox2.CFrame = hitboxCF | |
| 3477 | hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) | |
| 3478 | passivenum = passivenum + 1 | |
| 3479 | if 80 <= passivenum then | |
| 3480 | passivenum = 0 | |
| 3481 | end | |
| 3482 | if Stagger.Value == true and staggeranim == false then | |
| 3483 | coroutine.resume(coroutine.create(function() | |
| 3484 | staggeranim = true | |
| 3485 | while attack == true do | |
| 3486 | swait() | |
| 3487 | end | |
| 3488 | StaggerAnim() | |
| 3489 | StaggerHit.Value = false | |
| 3490 | Stagger.Value = false | |
| 3491 | staggeranim = false | |
| 3492 | end)) | |
| 3493 | end | |
| 3494 | if StaggerHit.Value == true and staggeranim == false then | |
| 3495 | coroutine.resume(coroutine.create(function() | |
| 3496 | staggeranim = true | |
| 3497 | while attack == true do | |
| 3498 | swait() | |
| 3499 | end | |
| 3500 | StaggerHitt() | |
| 3501 | StaggerHit.Value = false | |
| 3502 | Stagger.Value = false | |
| 3503 | staggeranim = false | |
| 3504 | end)) | |
| 3505 | end | |
| 3506 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
| 3507 | Humanoid.WalkSpeed = 0 | |
| 3508 | else | |
| 3509 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
| 3510 | end | |
| 3511 | if StunT.Value <= Stun.Value and stunanim == false then | |
| 3512 | coroutine.resume(coroutine.create(function() | |
| 3513 | stunanim = true | |
| 3514 | while attack == true do | |
| 3515 | swait() | |
| 3516 | end | |
| 3517 | StunAnim() | |
| 3518 | Stun.Value = 0 | |
| 3519 | stunanim = false | |
| 3520 | end)) | |
| 3521 | end | |
| 3522 | local stunnum2 = 20 | |
| 3523 | if Mode == "Defensive" then | |
| 3524 | stunnum2 = 20 | |
| 3525 | else | |
| 3526 | stunnum2 = 60 | |
| 3527 | end | |
| 3528 | if stunnum2 <= stunnum then | |
| 3529 | if 0 < Stun.Value then | |
| 3530 | Stun.Value = Stun.Value - 1 | |
| 3531 | end | |
| 3532 | stunnum = 0 | |
| 3533 | end | |
| 3534 | stunnum = stunnum + 1 | |
| 3535 | if 0.5 <= donum then | |
| 3536 | handidle = true | |
| 3537 | else | |
| 3538 | if donum <= 0 then | |
| 3539 | handidle = false | |
| 3540 | end | |
| 3541 | end | |
| 3542 | if handidle == false then | |
| 3543 | donum = donum + 0.006 | |
| 3544 | else | |
| 3545 | donum = donum - 0.006 | |
| 3546 | end | |
| 3547 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 3548 | local velderp = RootPart.Velocity.y | |
| 3549 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 3550 | if equipped == true then | |
| 3551 | if attack == false then | |
| 3552 | idle = idle + 1 | |
| 3553 | else | |
| 3554 | idle = 0 | |
| 3555 | end | |
| 3556 | if (500 <= idle and attack ~= false) or Anim == "Walk" then | |
| 3557 | if walkforw == true then | |
| 3558 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 3559 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 3560 | if attack == false then | |
| 3561 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50) | |
| 3562 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50) | |
| 3563 | else | |
| 3564 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3565 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3566 | end | |
| 3567 | else | |
| 3568 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 3569 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 3570 | if attack == false then | |
| 3571 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50) | |
| 3572 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50) | |
| 3573 | else | |
| 3574 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3575 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3576 | end | |
| 3577 | end | |
| 3578 | else | |
| 3579 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
| 3580 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
| 3581 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3582 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3583 | end | |
| 3584 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
| 3585 | Anim = "Jump" | |
| 3586 | if attack == false then | |
| 3587 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 3588 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
| 3589 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
| 3590 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 3591 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.2), 0.2) | |
| 3592 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3593 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2) | |
| 3594 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3595 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 3596 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 3597 | end | |
| 3598 | else | |
| 3599 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 3600 | Anim = "Fall" | |
| 3601 | if attack == false then | |
| 3602 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 3603 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
| 3604 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
| 3605 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 3606 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8), 0.2) | |
| 3607 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3608 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2) | |
| 3609 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3610 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 3611 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 3612 | end | |
| 3613 | else | |
| 3614 | if torvel < 1 and hitfloor ~= nil then | |
| 3615 | Anim = "Idle" | |
| 3616 | if attack == false then | |
| 3617 | Neck.C0 = clerp(Neck.C0, necko * euler(0.35, 0, 0), 0.15) | |
| 3618 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.15) | |
| 3619 | RW.C0 = clerp(RW.C0, cf(1.45, 0.4 + (donum) / 3, -0.2) * euler(0, 0.3, 0.2), 0.15) | |
| 3620 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 3621 | LW.C0 = clerp(LW.C0, cf(-1.45, 0.4 + (donum) / 3, -0.2) * euler(0, -0.3, -0.2), 0.15) | |
| 3622 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 3623 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, -0.15, 0), 0.2) | |
| 3624 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.15, 0), 0.2) | |
| 3625 | end | |
| 3626 | else | |
| 3627 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
| 3628 | Anim = "Walk" | |
| 3629 | walk = walk + 1 | |
| 3630 | if 15 - 5 * Mvmt.Value <= walk then | |
| 3631 | walk = 0 | |
| 3632 | if walkforw == true then | |
| 3633 | walkforw = false | |
| 3634 | else | |
| 3635 | if walkforw == false then | |
| 3636 | walkforw = true | |
| 3637 | end | |
| 3638 | end | |
| 3639 | end | |
| 3640 | if attack == false then | |
| 3641 | Neck.C0 = clerp(Neck.C0, necko * euler(0.25, 0, 0), 0.2) | |
| 3642 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 3643 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.1, 0, 0.1), 0.2) | |
| 3644 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.1, 0, -0.1), 0.2) | |
| 3645 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
| 3646 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
| 3647 | end | |
| 3648 | else | |
| 3649 | if 30 <= torvel and hitfloor ~= nil then | |
| 3650 | Anim = "Run" | |
| 3651 | if attack == false then | |
| 3652 | Neck.C0 = clerp(Neck.C0, necko * euler(0.25, 0, 0), 0.2) | |
| 3653 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 3654 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.1, 0, 0.1), 0.2) | |
| 3655 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.1, 0, -0.1), 0.2) | |
| 3656 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
| 3657 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
| 3658 | end | |
| 3659 | end | |
| 3660 | end | |
| 3661 | end | |
| 3662 | end | |
| 3663 | end | |
| 3664 | end | |
| 3665 | if 0 < #Effects then | |
| 3666 | for e = 1, #Effects do | |
| 3667 | if Effects[e] ~= nil then | |
| 3668 | local Thing = Effects[e] | |
| 3669 | if Thing ~= nil then | |
| 3670 | local Part = Thing[1] | |
| 3671 | local Mode = Thing[2] | |
| 3672 | local Delay = Thing[3] | |
| 3673 | local IncX = Thing[4] | |
| 3674 | local IncY = Thing[5] | |
| 3675 | local IncZ = Thing[6] | |
| 3676 | if Thing[2] == "CylinderClang" then | |
| 3677 | if Thing[3] <= 1 then | |
| 3678 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 3679 | Thing[7] = Thing[1].CFrame | |
| 3680 | effect("New Yeller", 0, Thing[8], Thing[7])
| |
| 3681 | Thing[8] = Thing[7] | |
| 3682 | Thing[3] = Thing[3] + Thing[4] | |
| 3683 | else | |
| 3684 | Part.Parent = nil | |
| 3685 | table.remove(Effects, e) | |
| 3686 | end | |
| 3687 | end | |
| 3688 | if Thing[2] == "showDamage" then | |
| 3689 | if Thing[6] < Thing[5] then | |
| 3690 | Thing[6] = Thing[6] + 1 | |
| 3691 | else | |
| 3692 | if Thing[6] < Thing[7] then | |
| 3693 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
| 3694 | Thing[6] = Thing[6] + 1 | |
| 3695 | else | |
| 3696 | if Thing[6] < Thing[8] then | |
| 3697 | Thing[6] = Thing[6] + 1 | |
| 3698 | else | |
| 3699 | if Thing[6] < Thing[9] then | |
| 3700 | Thing[6] = Thing[6] + 1 | |
| 3701 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
| 3702 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
| 3703 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
| 3704 | else | |
| 3705 | Thing[1].Parent = nil | |
| 3706 | table.remove(Effects, e) | |
| 3707 | end | |
| 3708 | end | |
| 3709 | end | |
| 3710 | end | |
| 3711 | end | |
| 3712 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" then | |
| 3713 | if Thing[1].Transparency <= 1 then | |
| 3714 | if Thing[2] == "Block1" then | |
| 3715 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3716 | Mesh = Thing[7] | |
| 3717 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3718 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3719 | else | |
| 3720 | if Thing[2] == "Block2" then | |
| 3721 | Thing[1].CFrame = Thing[1].CFrame | |
| 3722 | Mesh = Thing[7] | |
| 3723 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3724 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3725 | else | |
| 3726 | if Thing[2] == "Cylinder" then | |
| 3727 | Mesh = Thing[7] | |
| 3728 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3729 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3730 | else | |
| 3731 | if Thing[2] == "Blood" then | |
| 3732 | Mesh = Thing[7] | |
| 3733 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
| 3734 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3735 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3736 | else | |
| 3737 | if Thing[2] == "Elec" then | |
| 3738 | Mesh = Thing[7] | |
| 3739 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 3740 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3741 | else | |
| 3742 | if Thing[2] == "Disappear" then | |
| 3743 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3744 | end | |
| 3745 | end | |
| 3746 | end | |
| 3747 | end | |
| 3748 | end | |
| 3749 | end | |
| 3750 | else | |
| 3751 | Part.Parent = nil | |
| 3752 | table.remove(Effects, e) | |
| 3753 | end | |
| 3754 | end | |
| 3755 | end | |
| 3756 | end | |
| 3757 | end | |
| 3758 | end | |
| 3759 | do | |
| 3760 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
| 3761 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
| |
| 3762 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
| 3763 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3764 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
| |
| 3765 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3766 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3767 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3768 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3769 | for _,c in pairs(Decrease:children()) do | |
| 3770 | if (c:findFirstChild("Duration")) ~= nil then
| |
| 3771 | c.Duration.Value = c.Duration.Value - 1 | |
| 3772 | if c.Duration.Value <= 0 then | |
| 3773 | c.Parent = nil | |
| 3774 | end | |
| 3775 | end | |
| 3776 | if c.Name == "DecreaseAtk" then | |
| 3777 | decreaseatk = decreaseatk + c.Value | |
| 3778 | else | |
| 3779 | if c.Name == "DecreaseDef" then | |
| 3780 | decreasedef = decreasedef + c.Value | |
| 3781 | else | |
| 3782 | if c.Name == "DecreaseMvmt" then | |
| 3783 | decreasemvmt = decreasemvmt + c.Value | |
| 3784 | end | |
| 3785 | end | |
| 3786 | end | |
| 3787 | end | |
| 3788 | Atk.Value = 1 - (decreaseatk) | |
| 3789 | if Atk.Value <= 0 then | |
| 3790 | Atk.Value = 0 | |
| 3791 | end | |
| 3792 | Def.Value = 1 - (decreasedef) | |
| 3793 | if Def.Value <= 0 then | |
| 3794 | Def.Value = -10 | |
| 3795 | end | |
| 3796 | Mvmt.Value = 1 - (decreasemvmt) | |
| 3797 | if Mvmt.Value <= 0 then | |
| 3798 | Mvmt.Value = 0 | |
| 3799 | end | |
| 3800 | decreaseatk = 0 | |
| 3801 | decreasedef = 0 | |
| 3802 | decreasemvmt = 0 | |
| 3803 | AtkVal = Atk.Value * 100 | |
| 3804 | AtkVal = math.floor(AtkVal) | |
| 3805 | AtkVal = AtkVal / 100 | |
| 3806 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
| |
| 3807 | DefVal = Def.Value * 100 | |
| 3808 | DefVal = math.floor(DefVal) | |
| 3809 | DefVal = DefVal / 100 | |
| 3810 | fenbardef.Text = "Defense\n(" .. DefVal .. ")"
| |
| 3811 | MvmtVal = Mvmt.Value * 100 | |
| 3812 | MvmtVal = math.floor(MvmtVal) | |
| 3813 | MvmtVal = MvmtVal / 100 | |
| 3814 | if Rooted.Value == true then | |
| 3815 | MvmtVal = 0 | |
| 3816 | end | |
| 3817 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
| |
| 3818 | if StunT.Value <= Stun.Value then | |
| 3819 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
| 3820 | else | |
| 3821 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
| 3822 | end | |
| 3823 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
| |
| 3824 | if 100 <= mana.Value then | |
| 3825 | mana.Value = 100 | |
| 3826 | else | |
| 3827 | if mananum <= 9 then | |
| 3828 | mananum = mananum + 5 | |
| 3829 | else | |
| 3830 | mananum = 0 | |
| 3831 | mana.Value = mana.Value + 3222 | |
| 3832 | end | |
| 3833 | end | |
| 3834 | for i = 1, #cooldowns do | |
| 3835 | if cooldownmax <= cooldowns[i] then | |
| 3836 | cooldowns[i] = cooldownmax | |
| 3837 | else | |
| 3838 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
| 3839 | end | |
| 3840 | end | |
| 3841 | -- DECOMPILER ERROR at PC4541: LeaveBlock: unexpected jumping out DO_STMT | |
| 3842 | ||
| 3843 | -- DECOMPILER ERROR at PC4541: LeaveBlock: unexpected jumping out DO_STMT | |
| 3844 | ||
| 3845 | end | |
| 3846 | end | |
| 3847 | end |