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| 1 | --Spare space start | |
| 2 | local CHARACTER_NAME = UnitName("player")
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| 3 | - | |
| 3 | + | |
| 4 | SLASH_GGLYPHS1 = '/gglyphs'; -- Define the "/" Command. | |
| 5 | - | |
| 5 | + | |
| 6 | - | |
| 6 | + | |
| 7 | for GuildTabSlot=1, 98 do -- Loop over tab slots | |
| 8 | PlayerAuctionsDB = TSMAPI:GetData("playerauctions", CHARACTER_NAME)
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| 9 | ItemLink = GetGuildBankItemLink(GuildTab, GuildTabSlot) | |
| 10 | - | for GuildTabSlot=1, 98 do -- Iterate over tab slots |
| 10 | + | |
| 11 | - | PlayerAuctionsDB = TSMAPI:GetData("playerauctions", CHARACTER_NAME) -- Load Character auctions
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| 11 | + | |
| 12 | - | ItemLink = GetGuildBankItemLink(GuildTab, GuildTabSlot) -- Get item in Tab/Spot |
| 12 | + | for ItemInDB, _ in pairs(PlayerAuctionsDB) do |
| 13 | print(ItemInDB) | |
| 14 | if ItemInDB ~= ItemLinkID then | |
| 15 | - | for ItemInDB, _ in pairs(PlayerAuctionsDB) do -- Add the key value to ItemInDB |
| 15 | + | |
| 16 | - | print(ItemInDB) -- Checking to see if it actually recieved a key, Not needed |
| 16 | + | AutoStoreGuildBankItem(GuildTab, GuildTabSlot) |
| 17 | - | if ItemInDB ~= ItemLinkID then -- Comparing if the itemid is in the table |
| 17 | + | |
| 18 | print("Item Not Found") -- Print if the item is not found
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| 19 | - | AutoStoreGuildBankItem(GuildTab, GuildTabSlot) -- Grab the item from the guildbank tab / slots |
| 19 | + | |
| 20 | end | |
| 21 | end | |
| 22 | end | |
| 23 | end |