SHOW:
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- or go back to the newest paste.
| 1 | - | person = "Zyaklear" |
| 1 | + | person = "von12222222" |
| 2 | plyr = game:getService("Players")[person]
| |
| 3 | mode = 1 | |
| 4 | script.Parent = nil | |
| 5 | pcall(function() | |
| 6 | script.DSource.Value = "--Failure" | |
| 7 | end) | |
| 8 | mod = Instance.new("Model")
| |
| 9 | mod.Parent = plyr.Character | |
| 10 | mod.Name = "BlackAngelSuit" | |
| 11 | function updateLooks() | |
| 12 | for i,v in pairs(plyr.Character:getChildren()) do | |
| 13 | if v:IsA("Part") then
| |
| 14 | v.Reflectance = 0.1 | |
| 15 | v.TopSurface = "Smooth" | |
| 16 | v.BottomSurface = "Smooth" | |
| 17 | v.LeftSurface = "Smooth" | |
| 18 | v.RightSurface = "Smooth" | |
| 19 | v.BrickColor = BrickColor.new("Black")
| |
| 20 | elseif v:IsA("Hat") then
| |
| 21 | v:Remove() | |
| 22 | elseif v:IsA("Shirt") then
| |
| 23 | v:Remove() | |
| 24 | elseif v:IsA("Pants") then
| |
| 25 | v:Remove() | |
| 26 | end | |
| 27 | end | |
| 28 | pcall(function() | |
| 29 | plyr.Character.Torso.roblox:Remove() | |
| 30 | plyr.Character["Shirt Graphic"]:Remove() | |
| 31 | end) | |
| 32 | end | |
| 33 | pcall(function() | |
| 34 | plyr.Character.Head.face:Remove() | |
| 35 | end) | |
| 36 | ---- | |
| 37 | w1 = Instance.new("Part")
| |
| 38 | w1.Parent = mod | |
| 39 | w1.CanCollide = false | |
| 40 | w1.Locked = true | |
| 41 | w1.CanCollide = false | |
| 42 | w1.Size = Vector3.new(1, 1, 1) | |
| 43 | w1.formFactor = "Symmetric" | |
| 44 | w1.BrickColor = BrickColor.new("Black")
| |
| 45 | w1.TopSurface = "Smooth" | |
| 46 | w1.BottomSurface = "Smooth" | |
| 47 | m = Instance.new("SpecialMesh")
| |
| 48 | m.MeshType = "Brick" | |
| 49 | m.Parent = w1 | |
| 50 | m.Scale = Vector3.new(1, 2, 0.2) | |
| 51 | local Weld1 = Instance.new("Weld")
| |
| 52 | Weld1.Parent = w1 | |
| 53 | Weld1.Part0 = w1 | |
| 54 | Weld1.Part1 = plyr.Character.Torso | |
| 55 | Weld1.C0 = CFrame.new(0.7,0.2,-0.6)*CFrame.Angles(0,0,0.4) | |
| 56 | ---- | |
| 57 | w2 = Instance.new("Part")
| |
| 58 | w2.Parent = mod | |
| 59 | w2.CanCollide = false | |
| 60 | w2.Locked = true | |
| 61 | w2.CanCollide = false | |
| 62 | w2.Size = Vector3.new(1, 1, 1) | |
| 63 | w2.formFactor = "Symmetric" | |
| 64 | w2.BrickColor = BrickColor.new("Black")
| |
| 65 | w2.TopSurface = "Smooth" | |
| 66 | w2.BottomSurface = "Smooth" | |
| 67 | m = Instance.new("SpecialMesh")
| |
| 68 | m.MeshType = "Brick" | |
| 69 | m.Parent = w2 | |
| 70 | m.Scale = Vector3.new(1, 2, 0.2) | |
| 71 | local Weld = Instance.new("Weld")
| |
| 72 | Weld.Parent = w2 | |
| 73 | Weld.Part0 = w2 | |
| 74 | Weld.Part1 = w1 | |
| 75 | Weld.C0 = CFrame.new(0.2,1.6,0)*CFrame.Angles(0,0,-0.4) | |
| 76 | ---- | |
| 77 | w21 = Instance.new("Part")
| |
| 78 | w21.Parent = mod | |
| 79 | w21.CanCollide = false | |
| 80 | w21.Locked = true | |
| 81 | w21.CanCollide = false | |
| 82 | w21.Size = Vector3.new(1, 1, 1) | |
| 83 | w21.formFactor = "Symmetric" | |
| 84 | w21.BrickColor = BrickColor.new("Black")
| |
| 85 | w21.TopSurface = "Smooth" | |
| 86 | w21.BottomSurface = "Smooth" | |
| 87 | m = Instance.new("SpecialMesh")
| |
| 88 | m.MeshType = "Brick" | |
| 89 | m.Parent = w21 | |
| 90 | m.Scale = Vector3.new(1, 2, 0.2) | |
| 91 | local Weld2 = Instance.new("Weld")
| |
| 92 | Weld2.Parent = w21 | |
| 93 | Weld2.Part0 = w21 | |
| 94 | Weld2.Part1 = plyr.Character.Torso | |
| 95 | Weld2.C0 = CFrame.new(-0.7,0.2,-0.6)*CFrame.Angles(0,0,-0.4) | |
| 96 | ---- | |
| 97 | w22 = Instance.new("Part")
| |
| 98 | w22.Parent = mod | |
| 99 | w22.CanCollide = false | |
| 100 | w22.Locked = true | |
| 101 | w22.CanCollide = false | |
| 102 | w22.Size = Vector3.new(1, 1, 1) | |
| 103 | w22.formFactor = "Symmetric" | |
| 104 | w22.BrickColor = BrickColor.new("Black")
| |
| 105 | w22.TopSurface = "Smooth" | |
| 106 | w22.BottomSurface = "Smooth" | |
| 107 | m = Instance.new("SpecialMesh")
| |
| 108 | m.MeshType = "Brick" | |
| 109 | m.Parent = w22 | |
| 110 | m.Scale = Vector3.new(1, 2, 0.2) | |
| 111 | local Weld = Instance.new("Weld")
| |
| 112 | Weld.Parent = w22 | |
| 113 | Weld.Part0 = w22 | |
| 114 | Weld.Part1 = w21 | |
| 115 | Weld.C0 = CFrame.new(-0.2,1.6,0)*CFrame.Angles(0,0,0.4) | |
| 116 | ---- | |
| 117 | e1 = Instance.new("Part")
| |
| 118 | e1.Parent = mod | |
| 119 | e1.CanCollide = false | |
| 120 | e1.Locked = true | |
| 121 | e1.CanCollide = false | |
| 122 | e1.Size = Vector3.new(1, 1, 1) | |
| 123 | e1.formFactor = "Symmetric" | |
| 124 | e1.BrickColor = BrickColor.new("Really red")
| |
| 125 | e1.TopSurface = "Smooth" | |
| 126 | e1.BottomSurface = "Smooth" | |
| 127 | m = Instance.new("BlockMesh")
| |
| 128 | m.Parent = e1 | |
| 129 | m.Scale = Vector3.new(0.2, 0.2, 0.2) | |
| 130 | local Weld = Instance.new("Weld")
| |
| 131 | Weld.Parent = e1 | |
| 132 | Weld.Part0 = e1 | |
| 133 | Weld.Part1 = plyr.Character.Head | |
| 134 | Weld.C0 = CFrame.new(0.2,-0.2,0.5)*CFrame.Angles(0,0,0.15) | |
| 135 | ---- | |
| 136 | e2 = Instance.new("Part")
| |
| 137 | e2.Parent = mod | |
| 138 | e2.CanCollide = false | |
| 139 | e2.Locked = true | |
| 140 | e2.CanCollide = false | |
| 141 | e2.Size = Vector3.new(1, 1, 1) | |
| 142 | e2.formFactor = "Symmetric" | |
| 143 | e2.BrickColor = BrickColor.new("Really red")
| |
| 144 | e2.TopSurface = "Smooth" | |
| 145 | e2.BottomSurface = "Smooth" | |
| 146 | m = Instance.new("BlockMesh")
| |
| 147 | m.Parent = e2 | |
| 148 | m.Scale = Vector3.new(0.2, 0.2, 0.2) | |
| 149 | local Weld = Instance.new("Weld")
| |
| 150 | Weld.Parent = e2 | |
| 151 | Weld.Part0 = e2 | |
| 152 | Weld.Part1 = plyr.Character.Head | |
| 153 | Weld.C0 = CFrame.new(-0.2, -0.2, 0.5)*CFrame.Angles(0,0,-0.15) | |
| 154 | ---- | |
| 155 | j1 = Instance.new("Part")
| |
| 156 | j1.Parent = mod | |
| 157 | j1.CanCollide = false | |
| 158 | j1.Locked = true | |
| 159 | j1.CanCollide = false | |
| 160 | j1.Size = Vector3.new(1, 1, 1) | |
| 161 | j1.formFactor = "Symmetric" | |
| 162 | j1.BrickColor = BrickColor.new("Really red")
| |
| 163 | j1.TopSurface = "Smooth" | |
| 164 | j1.BottomSurface = "Smooth" | |
| 165 | j1.Transparency = 1 | |
| 166 | m = Instance.new("BlockMesh")
| |
| 167 | m.Parent = j1 | |
| 168 | m.Scale = Vector3.new(1.1, 1.1, 1.1) | |
| 169 | local Weldj = Instance.new("Weld")
| |
| 170 | Weldj.Parent = j1 | |
| 171 | Weldj.Part0 = j1 | |
| 172 | Weldj.Part1 = plyr.Character.Torso | |
| 173 | Weldj.C0 = CFrame.new(-1.3,-0.6,0)*CFrame.Angles(0,0,0) | |
| 174 | ---- | |
| 175 | j2 = Instance.new("Part")
| |
| 176 | j2.Parent = mod | |
| 177 | j2.CanCollide = false | |
| 178 | j2.Locked = true | |
| 179 | j2.CanCollide = false | |
| 180 | j2.Size = Vector3.new(1, 1, 1) | |
| 181 | j2.formFactor = "Symmetric" | |
| 182 | j2.BrickColor = BrickColor.new("Really red")
| |
| 183 | j2.TopSurface = "Smooth" | |
| 184 | j2.BottomSurface = "Smooth" | |
| 185 | j2.Transparency = 1 | |
| 186 | m = Instance.new("BlockMesh")
| |
| 187 | m.Parent = j2 | |
| 188 | m.Scale = Vector3.new(1.1, 1.1, 1.1) | |
| 189 | local Weldj = Instance.new("Weld")
| |
| 190 | Weldj.Parent = j2 | |
| 191 | Weldj.Part0 = j2 | |
| 192 | Weldj.Part1 = plyr.Character.Torso | |
| 193 | Weldj.C0 = CFrame.new(1.3,-0.6,0)*CFrame.Angles(0,0,0) | |
| 194 | plyr.Character["Right Arm"].Transparency = 0 | |
| 195 | plyr.Character["Left Arm"].Transparency = 0 | |
| 196 | -------------------------------------------------------------- | |
| 197 | rs = plyr.Character.Torso:FindFirstChild("Right Shoulder")
| |
| 198 | ls = plyr.Character.Torso:FindFirstChild("Left Shoulder")
| |
| 199 | hb = Instance.new("HopperBin")
| |
| 200 | hb.Parent = plyr.Backpack | |
| 201 | hb.Name = "Dark Angel" | |
| 202 | debounce = false | |
| 203 | debun = false | |
| 204 | function Select(mouse) | |
| 205 | function onKeyDown(key) | |
| 206 | key:lower() | |
| 207 | if string.byte(key) == 113 then | |
| 208 | mode = 1 | |
| 209 | print("Mode: Explosion")
| |
| 210 | elseif string.byte(key) == 101 then | |
| 211 | mode = 2 | |
| 212 | print("Mode: Teleport")
| |
| 213 | elseif string.byte(key) == 114 then | |
| 214 | mode = 3 | |
| 215 | print("Mode: GodMode")
| |
| 216 | elseif string.byte(key) == 102 then | |
| 217 | mode = 4 | |
| 218 | print("Mode: Firebolt")
| |
| 219 | elseif string.byte(key) == 116 then | |
| 220 | mode = 5 | |
| 221 | print("Mode: LAZERZ")
| |
| 222 | end | |
| 223 | end | |
| 224 | mouse.KeyDown:connect(onKeyDown) | |
| 225 | function onButton1Down(click) | |
| 226 | if debounce == false then | |
| 227 | --Explosion Mode-------------------------- | |
| 228 | if mode == 1 then | |
| 229 | debounce = true | |
| 230 | rs.Parent = nil | |
| 231 | Weldrs = Instance.new("Weld")
| |
| 232 | Weldrs.Parent = plyr.Character["Right Arm"] | |
| 233 | Weldrs.Part0 = plyr.Character["Right Arm"] | |
| 234 | Weldrs.Part1 = j1 | |
| 235 | Weldrs.Name = "Weldrs" | |
| 236 | Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) | |
| 237 | for i = 1,15 do | |
| 238 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) | |
| 239 | wait() | |
| 240 | end | |
| 241 | print("1")
| |
| 242 | f1 = Instance.new("Part")
| |
| 243 | f1.Parent = mod | |
| 244 | f1.CanCollide = false | |
| 245 | f1.Locked = true | |
| 246 | f1.CanCollide = false | |
| 247 | f1.Size = Vector3.new(1, 1, 1) | |
| 248 | f1.formFactor = "Symmetric" | |
| 249 | f1.BrickColor = BrickColor.new("Bright red")
| |
| 250 | f1.TopSurface = "Smooth" | |
| 251 | f1.BottomSurface = "Smooth" | |
| 252 | f1.Transparency = 0.6 | |
| 253 | m1 = Instance.new("SpecialMesh")
| |
| 254 | m1.MeshType = "Sphere" | |
| 255 | m1.Parent = f1 | |
| 256 | m1.Scale = Vector3.new(0, 0, 0) | |
| 257 | local Weld = Instance.new("Weld")
| |
| 258 | Weld.Parent = f1 | |
| 259 | Weld.Part0 = f1 | |
| 260 | Weld.Part1 = plyr.Character["Right Arm"] | |
| 261 | Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) | |
| 262 | f2 = Instance.new("Part")
| |
| 263 | f2.Parent = mod | |
| 264 | f2.CanCollide = false | |
| 265 | f2.Locked = true | |
| 266 | f2.CanCollide = false | |
| 267 | f2.Size = Vector3.new(1, 1, 1) | |
| 268 | f2.formFactor = "Symmetric" | |
| 269 | f2.BrickColor = BrickColor.new("Bright red")
| |
| 270 | f2.TopSurface = "Smooth" | |
| 271 | f2.BottomSurface = "Smooth" | |
| 272 | f2.Transparency = 0 | |
| 273 | m2 = Instance.new("SpecialMesh")
| |
| 274 | m2.MeshType = "Sphere" | |
| 275 | m2.Parent = f2 | |
| 276 | m2.Scale = Vector3.new(0, 0, 0) | |
| 277 | local Weld = Instance.new("Weld")
| |
| 278 | Weld.Parent = f2 | |
| 279 | Weld.Part0 = f2 | |
| 280 | Weld.Part1 = f1 | |
| 281 | Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
| 282 | for i = 1,10 do | |
| 283 | m1.Scale = m1.Scale + Vector3.new(0.1,0.1,0.1) | |
| 284 | wait() | |
| 285 | end | |
| 286 | wait() | |
| 287 | for i = 1,5 do | |
| 288 | for q = 1,10 do | |
| 289 | m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1) | |
| 290 | f2.Transparency = f2.Transparency + 0.1 | |
| 291 | wait() | |
| 292 | end | |
| 293 | for m = 1,10 do | |
| 294 | m2.Scale = m2.Scale - Vector3.new(0.1,0.1,0.1) | |
| 295 | f2.Transparency = f2.Transparency - 0.1 | |
| 296 | wait() | |
| 297 | end | |
| 298 | end | |
| 299 | wait() | |
| 300 | for i = 1,10 do | |
| 301 | m1.Scale = m1.Scale - Vector3.new(0.1,0.1,0.1) | |
| 302 | wait() | |
| 303 | end | |
| 304 | f1:Remove() | |
| 305 | f2:Remove() | |
| 306 | ff = Instance.new("ForceField")
| |
| 307 | ff.Parent = plyr.Character | |
| 308 | e = Instance.new("Explosion")
| |
| 309 | e.Parent = workspace | |
| 310 | e.BlastRadius = 15 | |
| 311 | e.BlastPressure = 3999999 | |
| 312 | e.Position = plyr.Character.Torso.Position | |
| 313 | wait(0.1) | |
| 314 | pcall(function() | |
| 315 | e:Remove() | |
| 316 | end) | |
| 317 | wait() | |
| 318 | ff:Remove() | |
| 319 | wait(0.5) | |
| 320 | for i = 1,15 do | |
| 321 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) | |
| 322 | wait() | |
| 323 | end | |
| 324 | if rs ~= nil then | |
| 325 | rs.Parent = plyr.Character.Torso | |
| 326 | wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs")
| |
| 327 | if wcer ~= nil then | |
| 328 | wcer:Remove() | |
| 329 | end | |
| 330 | end | |
| 331 | debounce = false | |
| 332 | --Teleport Mode--------------------------- | |
| 333 | elseif mode == 2 then | |
| 334 | debounce = true | |
| 335 | mp = mouse.Hit.p | |
| 336 | t1 = Instance.new("Part")
| |
| 337 | t1.Parent = mod | |
| 338 | t1.CanCollide = false | |
| 339 | t1.Locked = true | |
| 340 | t1.CanCollide = false | |
| 341 | t1.Size = Vector3.new(1, 1, 1) | |
| 342 | t1.formFactor = "Symmetric" | |
| 343 | t1.BrickColor = BrickColor.new("Bright red")
| |
| 344 | t1.TopSurface = "Smooth" | |
| 345 | t1.BottomSurface = "Smooth" | |
| 346 | t1.Transparency = 0.6 | |
| 347 | me1 = Instance.new("SpecialMesh")
| |
| 348 | me1.MeshType = "Sphere" | |
| 349 | me1.Parent = t1 | |
| 350 | me1.Scale = Vector3.new(0, 0, 0) | |
| 351 | local Weld = Instance.new("Weld")
| |
| 352 | Weld.Parent = t1 | |
| 353 | Weld.Part0 = t1 | |
| 354 | Weld.Part1 = plyr.Character.Torso | |
| 355 | Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
| 356 | t2 = Instance.new("Part")
| |
| 357 | t2.Parent = mod | |
| 358 | t2.CanCollide = false | |
| 359 | t2.Locked = true | |
| 360 | t2.CanCollide = false | |
| 361 | t2.Size = Vector3.new(1, 1, 1) | |
| 362 | t2.formFactor = "Symmetric" | |
| 363 | t2.BrickColor = BrickColor.new("Bright red")
| |
| 364 | t2.TopSurface = "Smooth" | |
| 365 | t2.BottomSurface = "Smooth" | |
| 366 | t2.Transparency = 0 | |
| 367 | me2 = Instance.new("SpecialMesh")
| |
| 368 | me2.MeshType = "Sphere" | |
| 369 | me2.Parent = t2 | |
| 370 | me2.Scale = Vector3.new(0, 0, 0) | |
| 371 | local Weld = Instance.new("Weld")
| |
| 372 | Weld.Parent = t2 | |
| 373 | Weld.Part0 = t2 | |
| 374 | Weld.Part1 = t1 | |
| 375 | Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
| 376 | for i = 1,10 do | |
| 377 | me1.Scale = me1.Scale + Vector3.new(1,1,1) | |
| 378 | wait() | |
| 379 | end | |
| 380 | for d = 1,5 do | |
| 381 | for q = 1,10 do | |
| 382 | me2.Scale = me2.Scale + Vector3.new(1,1,1) | |
| 383 | t2.Transparency = t2.Transparency + 0.1 | |
| 384 | wait() | |
| 385 | end | |
| 386 | t1.Transparency = t1.Transparency - 0.1 | |
| 387 | for q = 1,10 do | |
| 388 | me2.Scale = me2.Scale - Vector3.new(1,1,1) | |
| 389 | t2.Transparency = t2.Transparency - 0.1 | |
| 390 | wait() | |
| 391 | end | |
| 392 | wait() | |
| 393 | end | |
| 394 | for i = 1,4 do | |
| 395 | me1.Scale = me1.Scale - Vector3.new(1,1,1) | |
| 396 | wait() | |
| 397 | end | |
| 398 | plyr.Character:MoveTo(mp) | |
| 399 | for i = 1,6 do | |
| 400 | me1.Scale = me1.Scale - Vector3.new(1,1,1) | |
| 401 | wait() | |
| 402 | end | |
| 403 | t1:Remove() | |
| 404 | t2:Remove() | |
| 405 | debounce = false | |
| 406 | --GodMode------------------------------- | |
| 407 | elseif mode == 3 then | |
| 408 | if debun == false then debun = true | |
| 409 | print("GodeMode NOW")
| |
| 410 | debounce = true | |
| 411 | rs.Parent = nil | |
| 412 | ls.Parent = nil | |
| 413 | Weldrs = Instance.new("Weld")
| |
| 414 | Weldrs.Parent = plyr.Character["Right Arm"] | |
| 415 | Weldrs.Part0 = plyr.Character["Right Arm"] | |
| 416 | Weldrs.Part1 = j1 | |
| 417 | Weldrs.Name = "Weldrs" | |
| 418 | Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) | |
| 419 | Weldls = Instance.new("Weld")
| |
| 420 | Weldls.Parent = plyr.Character["Left Arm"] | |
| 421 | Weldls.Part0 = plyr.Character["Left Arm"] | |
| 422 | Weldls.Part1 = j2 | |
| 423 | Weldls.Name = "Weldls" | |
| 424 | Weldls.C0 = CFrame.new(0.2,0.6,0)*CFrame.Angles(0,0,0) | |
| 425 | f1 = Instance.new("Part")
| |
| 426 | f1.Parent = mod | |
| 427 | f1.CanCollide = false | |
| 428 | f1.Locked = true | |
| 429 | f1.CanCollide = false | |
| 430 | f1.Size = Vector3.new(1, 1, 1) | |
| 431 | f1.formFactor = "Symmetric" | |
| 432 | f1.BrickColor = BrickColor.new("Bright red")
| |
| 433 | f1.TopSurface = "Smooth" | |
| 434 | f1.BottomSurface = "Smooth" | |
| 435 | f1.Transparency = 1 | |
| 436 | m1 = Instance.new("SpecialMesh")
| |
| 437 | m1.MeshType = "Sphere" | |
| 438 | m1.Parent = f1 | |
| 439 | m1.Scale = Vector3.new(0, 0, 0) | |
| 440 | local Weld = Instance.new("Weld")
| |
| 441 | Weld.Parent = f1 | |
| 442 | Weld.Part0 = f1 | |
| 443 | Weld.Part1 = plyr.Character["Right Arm"] | |
| 444 | Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) | |
| 445 | f2 = Instance.new("Part")
| |
| 446 | f2.Parent = mod | |
| 447 | f2.CanCollide = false | |
| 448 | f2.Locked = true | |
| 449 | f2.CanCollide = false | |
| 450 | f2.Size = Vector3.new(1, 1, 1) | |
| 451 | f2.formFactor = "Symmetric" | |
| 452 | f2.BrickColor = BrickColor.new("Bright red")
| |
| 453 | f2.TopSurface = "Smooth" | |
| 454 | f2.BottomSurface = "Smooth" | |
| 455 | f2.Transparency = 1 | |
| 456 | m1 = Instance.new("SpecialMesh")
| |
| 457 | m1.MeshType = "Sphere" | |
| 458 | m1.Parent = f2 | |
| 459 | m1.Scale = Vector3.new(0, 0, 0) | |
| 460 | local Weld = Instance.new("Weld")
| |
| 461 | Weld.Parent = f2 | |
| 462 | Weld.Part0 = f2 | |
| 463 | Weld.Part1 = plyr.Character["Left Arm"] | |
| 464 | Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) | |
| 465 | f = Instance.new("Fire")
| |
| 466 | f.Parent = f1 | |
| 467 | f.Size = 0 | |
| 468 | f.Heat = 0 | |
| 469 | fn = Instance.new("Fire")
| |
| 470 | fn.Parent = f2 | |
| 471 | fn.Size = 0 | |
| 472 | fn.Heat = 0 | |
| 473 | for i = 1,18 do | |
| 474 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) | |
| 475 | Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) | |
| 476 | wait() | |
| 477 | end | |
| 478 | wait(2) | |
| 479 | fi = Instance.new("Fire")
| |
| 480 | fi.Parent = plyr.Character.Torso | |
| 481 | fi.Size = 8 | |
| 482 | fi.Heat = 10 | |
| 483 | plyr.Character.Humanoid.WalkSpeed = 30 | |
| 484 | --Arms going down | |
| 485 | for i = 1,18 do | |
| 486 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) | |
| 487 | Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) | |
| 488 | wait() | |
| 489 | end | |
| 490 | f1:Remove() | |
| 491 | f2:Remove() | |
| 492 | if rs ~= nil then | |
| 493 | rs.Parent = plyr.Character.Torso | |
| 494 | end | |
| 495 | if ls ~= nil then | |
| 496 | ls.Parent = plyr.Character.Torso | |
| 497 | end | |
| 498 | wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs")
| |
| 499 | if wcer ~= nil then | |
| 500 | wcer:Remove() | |
| 501 | end | |
| 502 | wcel = plyr.Character["Left Arm"]:findFirstChild("Weldls")
| |
| 503 | if wcer ~= nil then | |
| 504 | wcel:Remove() | |
| 505 | end | |
| 506 | debounce = false | |
| 507 | wait(8) | |
| 508 | fi:Remove() | |
| 509 | plyr.Character.Humanoid.WalkSpeed = 16 | |
| 510 | debun = false | |
| 511 | end | |
| 512 | --FireBolt------------------------------------------------- | |
| 513 | elseif mode == 4 then | |
| 514 | debounce = true | |
| 515 | pos = mouse.hit.p | |
| 516 | rs.Parent = nil | |
| 517 | Weldrs = Instance.new("Weld")
| |
| 518 | Weldrs.Parent = plyr.Character["Right Arm"] | |
| 519 | Weldrs.Part0 = plyr.Character["Right Arm"] | |
| 520 | Weldrs.Part1 = j1 | |
| 521 | Weldrs.Name = "Weldrs" | |
| 522 | Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) | |
| 523 | for i = 1,15 do | |
| 524 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0) | |
| 525 | wait() | |
| 526 | end | |
| 527 | wait() | |
| 528 | p = Instance.new("Part")
| |
| 529 | p.Parent = mod | |
| 530 | p.CanCollide = false | |
| 531 | p.Locked = true | |
| 532 | p.Anchored = true | |
| 533 | p.CanCollide = false | |
| 534 | p.Size = Vector3.new(1, 1, 1) | |
| 535 | p.formFactor = "Symmetric" | |
| 536 | p.BrickColor = BrickColor.new("Bright red")
| |
| 537 | p.TopSurface = "Smooth" | |
| 538 | p.BottomSurface = "Smooth" | |
| 539 | p.Transparency = 1 | |
| 540 | p.Position = plyr.Character["Right Arm"].Position + Vector3.new(0,1.5,0) | |
| 541 | p.CFrame = CFrame.new(p.Position, pos) | |
| 542 | dabnut = false | |
| 543 | function onTouch(hit) | |
| 544 | humiz = hit.Parent:findFirstChild("Humanoid")
| |
| 545 | if humiz ~= nil and hit.Parent.Name ~= person then | |
| 546 | pcall(function() | |
| 547 | hit.Parent:BreakJoints() | |
| 548 | if hit.Parent.Torso:findFirstChild("Fiarz1") == nil then
| |
| 549 | f = Instance.new("Fire")
| |
| 550 | f.Parent = hit.Parent.Torso | |
| 551 | f.Size = 6 | |
| 552 | f.Heat = 5 | |
| 553 | f.Name = "Fiarz1" | |
| 554 | end | |
| 555 | end) | |
| 556 | end | |
| 557 | end | |
| 558 | p.Touched:connect(onTouch) | |
| 559 | f = Instance.new("Fire")
| |
| 560 | f.Parent = p | |
| 561 | f.Size = 0 | |
| 562 | f.Heat = 0 | |
| 563 | for i = 0, 1, 0.03 do | |
| 564 | p.CFrame = CFrame.new( (p.Position * (1 - i)) + (pos * i)) | |
| 565 | wait() | |
| 566 | end | |
| 567 | game:getService("Debris"):AddItem(p,0.1)
| |
| 568 | for i = 1,15 do | |
| 569 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0) | |
| 570 | wait() | |
| 571 | end | |
| 572 | if rs ~= nil then | |
| 573 | rs.Parent = plyr.Character.Torso | |
| 574 | wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs")
| |
| 575 | if wcer ~= nil then | |
| 576 | wcer:Remove() | |
| 577 | end | |
| 578 | end | |
| 579 | debounce = false | |
| 580 | --Lazorz mode-------------------------- | |
| 581 | elseif mode == 5 then | |
| 582 | debounce = true | |
| 583 | rs.Parent = nil | |
| 584 | Weldrs = Instance.new("Weld")
| |
| 585 | Weldrs.Parent = plyr.Character["Right Arm"] | |
| 586 | Weldrs.Part0 = plyr.Character["Right Arm"] | |
| 587 | Weldrs.Part1 = j1 | |
| 588 | Weldrs.Name = "Weldrs" | |
| 589 | Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) | |
| 590 | for i = 1,15 do | |
| 591 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0) | |
| 592 | wait() | |
| 593 | end | |
| 594 | f1 = Instance.new("Part")
| |
| 595 | f1.Parent = mod | |
| 596 | f1.CanCollide = false | |
| 597 | f1.Locked = true | |
| 598 | f1.CanCollide = false | |
| 599 | f1.Size = Vector3.new(1, 1, 1) | |
| 600 | f1.formFactor = "Symmetric" | |
| 601 | f1.BrickColor = BrickColor.new("Bright red")
| |
| 602 | f1.TopSurface = "Smooth" | |
| 603 | f1.BottomSurface = "Smooth" | |
| 604 | f1.Transparency = 0 | |
| 605 | m1 = Instance.new("SpecialMesh")
| |
| 606 | m1.MeshType = "Sphere" | |
| 607 | m1.Parent = f1 | |
| 608 | m1.Scale = Vector3.new(0, 0, 0) | |
| 609 | local Weld = Instance.new("Weld")
| |
| 610 | Weld.Parent = f1 | |
| 611 | Weld.Part0 = f1 | |
| 612 | Weld.Part1 = plyr.Character["Right Arm"] | |
| 613 | Weld.C0 = CFrame.new(0,1,0)*CFrame.Angles(0,0,0) | |
| 614 | f2 = Instance.new("Part")
| |
| 615 | f2.Parent = mod | |
| 616 | f2.CanCollide = false | |
| 617 | f2.Locked = true | |
| 618 | f2.CanCollide = false | |
| 619 | f2.Size = Vector3.new(1, 1, 1) | |
| 620 | f2.formFactor = "Symmetric" | |
| 621 | f2.BrickColor = BrickColor.new("Bright red")
| |
| 622 | f2.TopSurface = "Smooth" | |
| 623 | f2.BottomSurface = "Smooth" | |
| 624 | f2.Transparency = 1 | |
| 625 | m2 = Instance.new("SpecialMesh")
| |
| 626 | m2.MeshType = "Sphere" | |
| 627 | m2.Parent = f2 | |
| 628 | m2.Scale = Vector3.new(0, 0, 0) | |
| 629 | local Weld = Instance.new("Weld")
| |
| 630 | Weld.Parent = f2 | |
| 631 | Weld.Part0 = f2 | |
| 632 | Weld.Part1 = f1 | |
| 633 | Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
| 634 | f3 = Instance.new("Part")
| |
| 635 | f3.Parent = mod | |
| 636 | f3.CanCollide = false | |
| 637 | f3.Locked = true | |
| 638 | f3.CanCollide = false | |
| 639 | f3.Size = Vector3.new(1, 1, 1) | |
| 640 | f3.formFactor = "Symmetric" | |
| 641 | f3.BrickColor = BrickColor.new("Bright red")
| |
| 642 | f3.TopSurface = "Smooth" | |
| 643 | f3.BottomSurface = "Smooth" | |
| 644 | f3.Transparency = 1 | |
| 645 | m3 = Instance.new("SpecialMesh")
| |
| 646 | m3.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 647 | m3.Parent = f3 | |
| 648 | m3.Scale = Vector3.new(0, 0, 0) | |
| 649 | local Weld = Instance.new("Weld")
| |
| 650 | Weld.Parent = f3 | |
| 651 | Weld.Part0 = f3 | |
| 652 | Weld.Part1 = plyr.Character["Right Arm"] | |
| 653 | Weld.C0 = CFrame.new(0,-1.2,0.1)*CFrame.Angles(math.pi,0,0) | |
| 654 | for i = 1,10 do | |
| 655 | m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1) | |
| 656 | f2.Transparency = f2.Transparency - 0.05 | |
| 657 | wait() | |
| 658 | end | |
| 659 | for ind = 1,4 do | |
| 660 | for i = 1,20 do | |
| 661 | m1.Scale = m1.Scale + Vector3.new(0.05,0.05,0.05) | |
| 662 | f1.Transparency = f1.Transparency + 0.05 | |
| 663 | wait() | |
| 664 | end | |
| 665 | m1.Scale = Vector3.new(0,0,0) | |
| 666 | f1.Transparency = 0 | |
| 667 | end | |
| 668 | for i = 1,20 do | |
| 669 | m3.Scale = m3.Scale + Vector3.new(0.035,0.035,0.035) | |
| 670 | f3.Transparency = f3.Transparency - 0.03 | |
| 671 | wait() | |
| 672 | end | |
| 673 | mp = mouse.Hit.p | |
| 674 | p = Instance.new("Part")
| |
| 675 | p.Parent = mod | |
| 676 | p.Locked = true | |
| 677 | p.Transparency = 0.4 | |
| 678 | p.CanCollide = false | |
| 679 | p.BrickColor = BrickColor.new("Bright red")
| |
| 680 | p.Anchored = true | |
| 681 | p.Size = Vector3.new(1,(f2.Position-mp).magnitude,1) | |
| 682 | p.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0) | |
| 683 | mp1 = Instance.new("CylinderMesh")
| |
| 684 | mp1.Parent = p | |
| 685 | mp1.Scale = Vector3.new(1,1,1) | |
| 686 | p3 = Instance.new("Part")
| |
| 687 | p3.Parent = mod | |
| 688 | p3.Locked = true | |
| 689 | p3.Transparency = 0.4 | |
| 690 | p3.CanCollide = false | |
| 691 | p3.BrickColor = BrickColor.new("Bright red")
| |
| 692 | p3.Anchored = true | |
| 693 | p3.Size = Vector3.new(1,(f2.Position-mp).magnitude,1) | |
| 694 | p3.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0) | |
| 695 | mp2 = Instance.new("CylinderMesh")
| |
| 696 | mp2.Parent = p3 | |
| 697 | mp2.Scale = Vector3.new(0.8,1,0.8) | |
| 698 | mt = mouse.Target | |
| 699 | print(mt) | |
| 700 | pcall(function() | |
| 701 | mt.Parent.Humanoid:TakeDamage(80) | |
| 702 | end) | |
| 703 | pcall(function() | |
| 704 | mt.Parent.Parent.Humanoid:TakeDamage(80) | |
| 705 | end) | |
| 706 | wait(0.5) | |
| 707 | for i = 1,20 do | |
| 708 | p.Transparency = p.Transparency - 0.05 | |
| 709 | p3.Transparency = p.Transparency - 0.05 | |
| 710 | mp1.Scale = mp1.Scale - Vector3.new(0.05,0,0.05) | |
| 711 | mp2.Scale = mp1.Scale - Vector3.new(0.05,0,0.05) | |
| 712 | wait() | |
| 713 | end | |
| 714 | p:Remove() | |
| 715 | p3:Remove() | |
| 716 | for i = 1,10 do | |
| 717 | m2.Scale = m2.Scale - Vector3.new(0.1,0.1,0.1) | |
| 718 | f2.Transparency = f2.Transparency + 0.05 | |
| 719 | m3.Scale = m3.Scale - Vector3.new(0.07,0.07,0.07) | |
| 720 | f3.Transparency = f3.Transparency + 0.06 | |
| 721 | wait() | |
| 722 | end | |
| 723 | f1:Remove() | |
| 724 | f2:Remove() | |
| 725 | f3:Remove() | |
| 726 | for i = 1,15 do | |
| 727 | Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0) | |
| 728 | wait() | |
| 729 | end | |
| 730 | if rs ~= nil then | |
| 731 | rs.Parent = plyr.Character.Torso | |
| 732 | wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs")
| |
| 733 | if wcer ~= nil then | |
| 734 | wcer:Remove() | |
| 735 | end | |
| 736 | end | |
| 737 | debounce = false | |
| 738 | ------------------------------------------------------- | |
| 739 | end | |
| 740 | end | |
| 741 | end | |
| 742 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
| 743 | end | |
| 744 | hb.Selected:connect(Select) | |
| 745 | -------------------------------------------------------------- | |
| 746 | while true do | |
| 747 | updateLooks() | |
| 748 | for i = 1,17 do | |
| 749 | Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03) | |
| 750 | Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03) | |
| 751 | wait() | |
| 752 | end | |
| 753 | wait(0.6) | |
| 754 | for i = 1,17 do | |
| 755 | Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03) | |
| 756 | Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03) | |
| 757 | wait() | |
| 758 | end | |
| 759 | wait(0.6) | |
| 760 | end |