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1-
person = "Zyaklear"
1+
person = "von12222222"
2
plyr = game:getService("Players")[person] 
3
mode = 1 
4
script.Parent = nil
5
pcall(function() 
6
script.DSource.Value = "--Failure" 
7
end) 
8
mod = Instance.new("Model") 
9
mod.Parent = plyr.Character 
10
mod.Name = "BlackAngelSuit" 
11
function updateLooks() 
12
for i,v in pairs(plyr.Character:getChildren()) do 
13
if v:IsA("Part") then 
14
v.Reflectance = 0.1 
15
v.TopSurface = "Smooth" 
16
v.BottomSurface = "Smooth" 
17
v.LeftSurface = "Smooth" 
18
v.RightSurface = "Smooth" 
19
v.BrickColor = BrickColor.new("Black") 
20
elseif v:IsA("Hat") then 
21
v:Remove() 
22
elseif v:IsA("Shirt") then 
23
v:Remove() 
24
elseif v:IsA("Pants") then 
25
v:Remove() 
26
end 
27
end 
28
pcall(function() 
29
plyr.Character.Torso.roblox:Remove() 
30
plyr.Character["Shirt Graphic"]:Remove() 
31
end) 
32
end 
33
pcall(function() 
34
plyr.Character.Head.face:Remove() 
35
end) 
36
----
37
w1 = Instance.new("Part") 
38
w1.Parent = mod 
39
w1.CanCollide = false
40
w1.Locked = true 
41
w1.CanCollide = false 
42
w1.Size = Vector3.new(1, 1, 1) 
43
w1.formFactor = "Symmetric" 
44
w1.BrickColor = BrickColor.new("Black") 
45
w1.TopSurface = "Smooth" 
46
w1.BottomSurface = "Smooth" 
47
m = Instance.new("SpecialMesh") 
48
m.MeshType = "Brick" 
49
m.Parent = w1 
50
m.Scale = Vector3.new(1, 2, 0.2) 
51
local Weld1 = Instance.new("Weld") 
52
Weld1.Parent = w1 
53
Weld1.Part0 = w1 
54
Weld1.Part1 = plyr.Character.Torso 
55
Weld1.C0 = CFrame.new(0.7,0.2,-0.6)*CFrame.Angles(0,0,0.4) 
56
---- 
57
w2 = Instance.new("Part") 
58
w2.Parent = mod 
59
w2.CanCollide = false
60
w2.Locked = true 
61
w2.CanCollide = false 
62
w2.Size = Vector3.new(1, 1, 1) 
63
w2.formFactor = "Symmetric" 
64
w2.BrickColor = BrickColor.new("Black") 
65
w2.TopSurface = "Smooth" 
66
w2.BottomSurface = "Smooth" 
67
m = Instance.new("SpecialMesh") 
68
m.MeshType = "Brick" 
69
m.Parent = w2 
70
m.Scale = Vector3.new(1, 2, 0.2) 
71
local Weld = Instance.new("Weld") 
72
Weld.Parent = w2 
73
Weld.Part0 = w2 
74
Weld.Part1 = w1 
75
Weld.C0 = CFrame.new(0.2,1.6,0)*CFrame.Angles(0,0,-0.4) 
76
----
77
w21 = Instance.new("Part") 
78
w21.Parent = mod 
79
w21.CanCollide = false
80
w21.Locked = true 
81
w21.CanCollide = false 
82
w21.Size = Vector3.new(1, 1, 1) 
83
w21.formFactor = "Symmetric" 
84
w21.BrickColor = BrickColor.new("Black") 
85
w21.TopSurface = "Smooth" 
86
w21.BottomSurface = "Smooth" 
87
m = Instance.new("SpecialMesh") 
88
m.MeshType = "Brick" 
89
m.Parent = w21 
90
m.Scale = Vector3.new(1, 2, 0.2) 
91
local Weld2 = Instance.new("Weld") 
92
Weld2.Parent = w21 
93
Weld2.Part0 = w21 
94
Weld2.Part1 = plyr.Character.Torso 
95
Weld2.C0 = CFrame.new(-0.7,0.2,-0.6)*CFrame.Angles(0,0,-0.4) 
96
---- 
97
w22 = Instance.new("Part") 
98
w22.Parent = mod 
99
w22.CanCollide = false
100
w22.Locked = true 
101
w22.CanCollide = false 
102
w22.Size = Vector3.new(1, 1, 1) 
103
w22.formFactor = "Symmetric" 
104
w22.BrickColor = BrickColor.new("Black") 
105
w22.TopSurface = "Smooth" 
106
w22.BottomSurface = "Smooth" 
107
m = Instance.new("SpecialMesh") 
108
m.MeshType = "Brick" 
109
m.Parent = w22 
110
m.Scale = Vector3.new(1, 2, 0.2) 
111
local Weld = Instance.new("Weld") 
112
Weld.Parent = w22 
113
Weld.Part0 = w22 
114
Weld.Part1 = w21 
115
Weld.C0 = CFrame.new(-0.2,1.6,0)*CFrame.Angles(0,0,0.4) 
116
---- 
117
e1 = Instance.new("Part") 
118
e1.Parent = mod 
119
e1.CanCollide = false
120
e1.Locked = true 
121
e1.CanCollide = false 
122
e1.Size = Vector3.new(1, 1, 1) 
123
e1.formFactor = "Symmetric" 
124
e1.BrickColor = BrickColor.new("Really red") 
125
e1.TopSurface = "Smooth" 
126
e1.BottomSurface = "Smooth" 
127
m = Instance.new("BlockMesh") 
128
m.Parent = e1 
129
m.Scale = Vector3.new(0.2, 0.2, 0.2) 
130
local Weld = Instance.new("Weld") 
131
Weld.Parent = e1 
132
Weld.Part0 = e1 
133
Weld.Part1 = plyr.Character.Head 
134
Weld.C0 = CFrame.new(0.2,-0.2,0.5)*CFrame.Angles(0,0,0.15) 
135
---- 
136
e2 = Instance.new("Part") 
137
e2.Parent = mod 
138
e2.CanCollide = false
139
e2.Locked = true 
140
e2.CanCollide = false 
141
e2.Size = Vector3.new(1, 1, 1) 
142
e2.formFactor = "Symmetric" 
143
e2.BrickColor = BrickColor.new("Really red") 
144
e2.TopSurface = "Smooth" 
145
e2.BottomSurface = "Smooth" 
146
m = Instance.new("BlockMesh") 
147
m.Parent = e2 
148
m.Scale = Vector3.new(0.2, 0.2, 0.2) 
149
local Weld = Instance.new("Weld") 
150
Weld.Parent = e2 
151
Weld.Part0 = e2 
152
Weld.Part1 = plyr.Character.Head 
153
Weld.C0 = CFrame.new(-0.2, -0.2, 0.5)*CFrame.Angles(0,0,-0.15) 
154
---- 
155
j1 = Instance.new("Part") 
156
j1.Parent = mod 
157
j1.CanCollide = false
158
j1.Locked = true 
159
j1.CanCollide = false 
160
j1.Size = Vector3.new(1, 1, 1) 
161
j1.formFactor = "Symmetric" 
162
j1.BrickColor = BrickColor.new("Really red") 
163
j1.TopSurface = "Smooth" 
164
j1.BottomSurface = "Smooth" 
165
j1.Transparency = 1
166
m = Instance.new("BlockMesh") 
167
m.Parent = j1 
168
m.Scale = Vector3.new(1.1, 1.1, 1.1) 
169
local Weldj = Instance.new("Weld") 
170
Weldj.Parent = j1 
171
Weldj.Part0 = j1 
172
Weldj.Part1 = plyr.Character.Torso 
173
Weldj.C0 = CFrame.new(-1.3,-0.6,0)*CFrame.Angles(0,0,0) 
174
---- 
175
j2 = Instance.new("Part") 
176
j2.Parent = mod 
177
j2.CanCollide = false
178
j2.Locked = true 
179
j2.CanCollide = false 
180
j2.Size = Vector3.new(1, 1, 1) 
181
j2.formFactor = "Symmetric" 
182
j2.BrickColor = BrickColor.new("Really red") 
183
j2.TopSurface = "Smooth" 
184
j2.BottomSurface = "Smooth" 
185
j2.Transparency = 1
186
m = Instance.new("BlockMesh") 
187
m.Parent = j2 
188
m.Scale = Vector3.new(1.1, 1.1, 1.1) 
189
local Weldj = Instance.new("Weld") 
190
Weldj.Parent = j2 
191
Weldj.Part0 = j2 
192
Weldj.Part1 = plyr.Character.Torso 
193
Weldj.C0 = CFrame.new(1.3,-0.6,0)*CFrame.Angles(0,0,0) 
194
plyr.Character["Right Arm"].Transparency = 0 
195
plyr.Character["Left Arm"].Transparency = 0
196
--------------------------------------------------------------
197
rs = plyr.Character.Torso:FindFirstChild("Right Shoulder") 
198
ls = plyr.Character.Torso:FindFirstChild("Left Shoulder") 
199
hb = Instance.new("HopperBin") 
200
hb.Parent = plyr.Backpack 
201
hb.Name = "Dark Angel" 
202
debounce = false 
203
debun = false
204
function Select(mouse) 
205
function onKeyDown(key) 
206
key:lower() 
207
if string.byte(key) == 113 then 
208
mode = 1 
209
print("Mode: Explosion") 
210
elseif string.byte(key) == 101 then 
211
mode = 2 
212
print("Mode: Teleport") 
213
elseif string.byte(key) == 114 then 
214
mode = 3 
215
print("Mode: GodMode") 
216
elseif string.byte(key) == 102 then 
217
mode = 4 
218
print("Mode: Firebolt") 
219
elseif string.byte(key) == 116 then 
220
mode = 5 
221
print("Mode: LAZERZ") 
222
end 
223
end 
224
mouse.KeyDown:connect(onKeyDown) 
225
function onButton1Down(click) 
226
if debounce == false then 
227
--Explosion Mode--------------------------
228
if mode == 1 then 
229
debounce = true 
230
rs.Parent = nil 
231
Weldrs = Instance.new("Weld") 
232
Weldrs.Parent = plyr.Character["Right Arm"] 
233
Weldrs.Part0 = plyr.Character["Right Arm"] 
234
Weldrs.Part1 = j1 
235
Weldrs.Name = "Weldrs" 
236
Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) 
237
for i = 1,15 do 
238
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) 
239
wait() 
240
end 
241
print("1") 
242
f1 = Instance.new("Part") 
243
f1.Parent = mod 
244
f1.CanCollide = false
245
f1.Locked = true 
246
f1.CanCollide = false 
247
f1.Size = Vector3.new(1, 1, 1) 
248
f1.formFactor = "Symmetric" 
249
f1.BrickColor = BrickColor.new("Bright red") 
250
f1.TopSurface = "Smooth" 
251
f1.BottomSurface = "Smooth" 
252
f1.Transparency = 0.6
253
m1 = Instance.new("SpecialMesh") 
254
m1.MeshType = "Sphere" 
255
m1.Parent = f1 
256
m1.Scale = Vector3.new(0, 0, 0) 
257
local Weld = Instance.new("Weld") 
258
Weld.Parent = f1 
259
Weld.Part0 = f1 
260
Weld.Part1 = plyr.Character["Right Arm"] 
261
Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) 
262
f2 = Instance.new("Part") 
263
f2.Parent = mod 
264
f2.CanCollide = false
265
f2.Locked = true 
266
f2.CanCollide = false 
267
f2.Size = Vector3.new(1, 1, 1) 
268
f2.formFactor = "Symmetric" 
269
f2.BrickColor = BrickColor.new("Bright red") 
270
f2.TopSurface = "Smooth" 
271
f2.BottomSurface = "Smooth" 
272
f2.Transparency = 0
273
m2 = Instance.new("SpecialMesh") 
274
m2.MeshType = "Sphere" 
275
m2.Parent = f2 
276
m2.Scale = Vector3.new(0, 0, 0) 
277
local Weld = Instance.new("Weld") 
278
Weld.Parent = f2 
279
Weld.Part0 = f2 
280
Weld.Part1 = f1 
281
Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
282
for i = 1,10 do 
283
m1.Scale = m1.Scale + Vector3.new(0.1,0.1,0.1) 
284
wait() 
285
end 
286
wait() 
287
for i = 1,5 do 
288
for q = 1,10 do 
289
m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1) 
290
f2.Transparency = f2.Transparency + 0.1
291
wait() 
292
end 
293
for m = 1,10 do 
294
m2.Scale = m2.Scale - Vector3.new(0.1,0.1,0.1) 
295
f2.Transparency = f2.Transparency - 0.1
296
wait() 
297
end 
298
end 
299
wait() 
300
for i = 1,10 do 
301
m1.Scale = m1.Scale - Vector3.new(0.1,0.1,0.1) 
302
wait() 
303
end 
304
f1:Remove() 
305
f2:Remove() 
306
ff = Instance.new("ForceField") 
307
ff.Parent = plyr.Character 
308
e = Instance.new("Explosion") 
309
e.Parent = workspace 
310
e.BlastRadius = 15
311
e.BlastPressure = 3999999
312
e.Position = plyr.Character.Torso.Position 
313
wait(0.1) 
314
pcall(function() 
315
e:Remove() 
316
end) 
317
wait() 
318
ff:Remove() 
319
wait(0.5) 
320
for i = 1,15 do 
321
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) 
322
wait() 
323
end 
324
if rs ~= nil then 
325
rs.Parent = plyr.Character.Torso 
326
wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") 
327
if wcer ~= nil then 
328
wcer:Remove() 
329
end 
330
end 
331
debounce = false 
332
--Teleport Mode--------------------------- 
333
elseif mode == 2 then 
334
debounce = true 
335
mp = mouse.Hit.p
336
t1 = Instance.new("Part") 
337
t1.Parent = mod 
338
t1.CanCollide = false
339
t1.Locked = true 
340
t1.CanCollide = false 
341
t1.Size = Vector3.new(1, 1, 1) 
342
t1.formFactor = "Symmetric" 
343
t1.BrickColor = BrickColor.new("Bright red") 
344
t1.TopSurface = "Smooth" 
345
t1.BottomSurface = "Smooth" 
346
t1.Transparency = 0.6
347
me1 = Instance.new("SpecialMesh") 
348
me1.MeshType = "Sphere" 
349
me1.Parent = t1 
350
me1.Scale = Vector3.new(0, 0, 0) 
351
local Weld = Instance.new("Weld") 
352
Weld.Parent = t1 
353
Weld.Part0 = t1 
354
Weld.Part1 = plyr.Character.Torso 
355
Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
356
t2 = Instance.new("Part") 
357
t2.Parent = mod 
358
t2.CanCollide = false
359
t2.Locked = true 
360
t2.CanCollide = false 
361
t2.Size = Vector3.new(1, 1, 1) 
362
t2.formFactor = "Symmetric" 
363
t2.BrickColor = BrickColor.new("Bright red") 
364
t2.TopSurface = "Smooth" 
365
t2.BottomSurface = "Smooth" 
366
t2.Transparency = 0
367
me2 = Instance.new("SpecialMesh") 
368
me2.MeshType = "Sphere" 
369
me2.Parent = t2 
370
me2.Scale = Vector3.new(0, 0, 0) 
371
local Weld = Instance.new("Weld") 
372
Weld.Parent = t2 
373
Weld.Part0 = t2 
374
Weld.Part1 = t1 
375
Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
376
for i = 1,10 do 
377
me1.Scale = me1.Scale + Vector3.new(1,1,1) 
378
wait() 
379
end 
380
for d = 1,5 do
381
for q = 1,10 do
382
me2.Scale = me2.Scale + Vector3.new(1,1,1) 
383
t2.Transparency = t2.Transparency + 0.1 
384
wait() 
385
end 
386
t1.Transparency = t1.Transparency - 0.1 
387
for q = 1,10 do 
388
me2.Scale = me2.Scale - Vector3.new(1,1,1) 
389
t2.Transparency = t2.Transparency - 0.1 
390
wait() 
391
end 
392
wait() 
393
end 
394
for i = 1,4 do 
395
me1.Scale = me1.Scale - Vector3.new(1,1,1) 
396
wait() 
397
end 
398
plyr.Character:MoveTo(mp) 
399
for i = 1,6 do 
400
me1.Scale = me1.Scale - Vector3.new(1,1,1) 
401
wait() 
402
end 
403
t1:Remove() 
404
t2:Remove() 
405
debounce = false 
406
--GodMode------------------------------- 
407
elseif mode == 3 then 
408
if debun == false then debun = true 
409
print("GodeMode NOW") 
410
debounce = true 
411
rs.Parent = nil 
412
ls.Parent = nil
413
Weldrs = Instance.new("Weld") 
414
Weldrs.Parent = plyr.Character["Right Arm"] 
415
Weldrs.Part0 = plyr.Character["Right Arm"] 
416
Weldrs.Part1 = j1 
417
Weldrs.Name = "Weldrs" 
418
Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) 
419
Weldls = Instance.new("Weld") 
420
Weldls.Parent = plyr.Character["Left Arm"] 
421
Weldls.Part0 = plyr.Character["Left Arm"] 
422
Weldls.Part1 = j2 
423
Weldls.Name = "Weldls" 
424
Weldls.C0 = CFrame.new(0.2,0.6,0)*CFrame.Angles(0,0,0) 
425
f1 = Instance.new("Part") 
426
f1.Parent = mod 
427
f1.CanCollide = false
428
f1.Locked = true 
429
f1.CanCollide = false 
430
f1.Size = Vector3.new(1, 1, 1) 
431
f1.formFactor = "Symmetric" 
432
f1.BrickColor = BrickColor.new("Bright red") 
433
f1.TopSurface = "Smooth" 
434
f1.BottomSurface = "Smooth" 
435
f1.Transparency = 1
436
m1 = Instance.new("SpecialMesh") 
437
m1.MeshType = "Sphere" 
438
m1.Parent = f1 
439
m1.Scale = Vector3.new(0, 0, 0) 
440
local Weld = Instance.new("Weld") 
441
Weld.Parent = f1 
442
Weld.Part0 = f1 
443
Weld.Part1 = plyr.Character["Right Arm"] 
444
Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) 
445
f2 = Instance.new("Part") 
446
f2.Parent = mod 
447
f2.CanCollide = false
448
f2.Locked = true 
449
f2.CanCollide = false 
450
f2.Size = Vector3.new(1, 1, 1) 
451
f2.formFactor = "Symmetric" 
452
f2.BrickColor = BrickColor.new("Bright red") 
453
f2.TopSurface = "Smooth" 
454
f2.BottomSurface = "Smooth" 
455
f2.Transparency = 1
456
m1 = Instance.new("SpecialMesh") 
457
m1.MeshType = "Sphere" 
458
m1.Parent = f2 
459
m1.Scale = Vector3.new(0, 0, 0) 
460
local Weld = Instance.new("Weld") 
461
Weld.Parent = f2 
462
Weld.Part0 = f2 
463
Weld.Part1 = plyr.Character["Left Arm"] 
464
Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) 
465
f = Instance.new("Fire") 
466
f.Parent = f1
467
f.Size = 0 
468
f.Heat = 0 
469
fn = Instance.new("Fire") 
470
fn.Parent = f2
471
fn.Size = 0 
472
fn.Heat = 0 
473
for i = 1,18 do 
474
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) 
475
Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) 
476
wait() 
477
end 
478
wait(2) 
479
fi = Instance.new("Fire") 
480
fi.Parent = plyr.Character.Torso 
481
fi.Size = 8 
482
fi.Heat = 10 
483
plyr.Character.Humanoid.WalkSpeed = 30 
484
--Arms going down 
485
for i = 1,18 do 
486
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) 
487
Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) 
488
wait() 
489
end 
490
f1:Remove() 
491
f2:Remove() 
492
if rs ~= nil then 
493
rs.Parent = plyr.Character.Torso 
494
end 
495
if ls ~= nil then 
496
ls.Parent = plyr.Character.Torso 
497
end 
498
wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") 
499
if wcer ~= nil then 
500
wcer:Remove() 
501
end 
502
wcel = plyr.Character["Left Arm"]:findFirstChild("Weldls") 
503
if wcer ~= nil then 
504
wcel:Remove() 
505
end 
506
debounce = false 
507
wait(8) 
508
fi:Remove() 
509
plyr.Character.Humanoid.WalkSpeed = 16 
510
debun = false 
511
end 
512
--FireBolt-------------------------------------------------
513
elseif mode == 4 then 
514
debounce = true 
515
pos = mouse.hit.p
516
rs.Parent = nil 
517
Weldrs = Instance.new("Weld") 
518
Weldrs.Parent = plyr.Character["Right Arm"] 
519
Weldrs.Part0 = plyr.Character["Right Arm"] 
520
Weldrs.Part1 = j1 
521
Weldrs.Name = "Weldrs" 
522
Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) 
523
for i = 1,15 do 
524
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0) 
525
wait() 
526
end 
527
wait() 
528
p = Instance.new("Part") 
529
p.Parent = mod 
530
p.CanCollide = false
531
p.Locked = true 
532
p.Anchored = true 
533
p.CanCollide = false 
534
p.Size = Vector3.new(1, 1, 1) 
535
p.formFactor = "Symmetric" 
536
p.BrickColor = BrickColor.new("Bright red") 
537
p.TopSurface = "Smooth" 
538
p.BottomSurface = "Smooth" 
539
p.Transparency = 1 
540
p.Position = plyr.Character["Right Arm"].Position + Vector3.new(0,1.5,0) 
541
p.CFrame = CFrame.new(p.Position, pos)
542
dabnut = false 
543
function onTouch(hit) 
544
humiz = hit.Parent:findFirstChild("Humanoid") 
545
if humiz ~= nil and hit.Parent.Name ~= person then 
546
pcall(function() 
547
hit.Parent:BreakJoints() 
548
if hit.Parent.Torso:findFirstChild("Fiarz1") == nil then 
549
f = Instance.new("Fire") 
550
f.Parent = hit.Parent.Torso 
551
f.Size = 6 
552
f.Heat = 5 
553
f.Name = "Fiarz1" 
554
end 
555
end) 
556
end 
557
end 
558
p.Touched:connect(onTouch) 
559
f = Instance.new("Fire") 
560
f.Parent = p 
561
f.Size = 0 
562
f.Heat = 0 
563
for i = 0, 1, 0.03 do 
564
p.CFrame = CFrame.new( (p.Position * (1 - i)) + (pos * i)) 
565
wait() 
566
end 
567
game:getService("Debris"):AddItem(p,0.1) 
568
for i = 1,15 do 
569
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0) 
570
wait() 
571
end 
572
if rs ~= nil then 
573
rs.Parent = plyr.Character.Torso 
574
wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") 
575
if wcer ~= nil then 
576
wcer:Remove() 
577
end 
578
end 
579
debounce = false 
580
--Lazorz mode--------------------------
581
elseif mode == 5 then 
582
debounce = true 
583
rs.Parent = nil 
584
Weldrs = Instance.new("Weld") 
585
Weldrs.Parent = plyr.Character["Right Arm"] 
586
Weldrs.Part0 = plyr.Character["Right Arm"] 
587
Weldrs.Part1 = j1 
588
Weldrs.Name = "Weldrs" 
589
Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) 
590
for i = 1,15 do 
591
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0) 
592
wait() 
593
end 
594
f1 = Instance.new("Part") 
595
f1.Parent = mod 
596
f1.CanCollide = false
597
f1.Locked = true 
598
f1.CanCollide = false 
599
f1.Size = Vector3.new(1, 1, 1) 
600
f1.formFactor = "Symmetric" 
601
f1.BrickColor = BrickColor.new("Bright red") 
602
f1.TopSurface = "Smooth" 
603
f1.BottomSurface = "Smooth" 
604
f1.Transparency = 0
605
m1 = Instance.new("SpecialMesh") 
606
m1.MeshType = "Sphere" 
607
m1.Parent = f1 
608
m1.Scale = Vector3.new(0, 0, 0) 
609
local Weld = Instance.new("Weld") 
610
Weld.Parent = f1 
611
Weld.Part0 = f1 
612
Weld.Part1 = plyr.Character["Right Arm"] 
613
Weld.C0 = CFrame.new(0,1,0)*CFrame.Angles(0,0,0) 
614
f2 = Instance.new("Part") 
615
f2.Parent = mod 
616
f2.CanCollide = false
617
f2.Locked = true 
618
f2.CanCollide = false 
619
f2.Size = Vector3.new(1, 1, 1) 
620
f2.formFactor = "Symmetric" 
621
f2.BrickColor = BrickColor.new("Bright red") 
622
f2.TopSurface = "Smooth" 
623
f2.BottomSurface = "Smooth" 
624
f2.Transparency = 1
625
m2 = Instance.new("SpecialMesh") 
626
m2.MeshType = "Sphere" 
627
m2.Parent = f2 
628
m2.Scale = Vector3.new(0, 0, 0) 
629
local Weld = Instance.new("Weld") 
630
Weld.Parent = f2 
631
Weld.Part0 = f2 
632
Weld.Part1 = f1 
633
Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
634
f3 = Instance.new("Part") 
635
f3.Parent = mod 
636
f3.CanCollide = false
637
f3.Locked = true 
638
f3.CanCollide = false 
639
f3.Size = Vector3.new(1, 1, 1) 
640
f3.formFactor = "Symmetric" 
641
f3.BrickColor = BrickColor.new("Bright red") 
642
f3.TopSurface = "Smooth" 
643
f3.BottomSurface = "Smooth" 
644
f3.Transparency = 1
645
m3 = Instance.new("SpecialMesh") 
646
m3.MeshId = "http://www.roblox.com/asset/?id=20329976"
647
m3.Parent = f3 
648
m3.Scale = Vector3.new(0, 0, 0) 
649
local Weld = Instance.new("Weld") 
650
Weld.Parent = f3 
651
Weld.Part0 = f3 
652
Weld.Part1 = plyr.Character["Right Arm"] 
653
Weld.C0 = CFrame.new(0,-1.2,0.1)*CFrame.Angles(math.pi,0,0) 
654
for i = 1,10 do 
655
m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1) 
656
f2.Transparency = f2.Transparency - 0.05 
657
wait() 
658
end 
659
for ind = 1,4 do 
660
for i = 1,20 do 
661
m1.Scale = m1.Scale + Vector3.new(0.05,0.05,0.05) 
662
f1.Transparency = f1.Transparency + 0.05 
663
wait() 
664
end 
665
m1.Scale = Vector3.new(0,0,0) 
666
f1.Transparency = 0
667
end 
668
for i = 1,20 do 
669
m3.Scale = m3.Scale + Vector3.new(0.035,0.035,0.035) 
670
f3.Transparency = f3.Transparency - 0.03 
671
wait() 
672
end 
673
mp = mouse.Hit.p 
674
p = Instance.new("Part") 
675
p.Parent = mod 
676
p.Locked = true 
677
p.Transparency = 0.4 
678
p.CanCollide = false 
679
p.BrickColor = BrickColor.new("Bright red") 
680
p.Anchored = true 
681
p.Size = Vector3.new(1,(f2.Position-mp).magnitude,1) 
682
p.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0) 
683
mp1 = Instance.new("CylinderMesh") 
684
mp1.Parent = p 
685
mp1.Scale = Vector3.new(1,1,1) 
686
p3 = Instance.new("Part") 
687
p3.Parent = mod 
688
p3.Locked = true 
689
p3.Transparency = 0.4 
690
p3.CanCollide = false 
691
p3.BrickColor = BrickColor.new("Bright red") 
692
p3.Anchored = true 
693
p3.Size = Vector3.new(1,(f2.Position-mp).magnitude,1) 
694
p3.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0)
695
mp2 = Instance.new("CylinderMesh") 
696
mp2.Parent = p3 
697
mp2.Scale = Vector3.new(0.8,1,0.8) 
698
mt = mouse.Target 
699
print(mt) 
700
pcall(function() 
701
mt.Parent.Humanoid:TakeDamage(80) 
702
end) 
703
pcall(function() 
704
mt.Parent.Parent.Humanoid:TakeDamage(80) 
705
end) 
706
wait(0.5) 
707
for i = 1,20 do 
708
p.Transparency = p.Transparency - 0.05 
709
p3.Transparency = p.Transparency - 0.05 
710
mp1.Scale = mp1.Scale - Vector3.new(0.05,0,0.05) 
711
mp2.Scale = mp1.Scale - Vector3.new(0.05,0,0.05) 
712
wait() 
713
end 
714
p:Remove() 
715
p3:Remove() 
716
for i = 1,10 do 
717
m2.Scale = m2.Scale - Vector3.new(0.1,0.1,0.1) 
718
f2.Transparency = f2.Transparency + 0.05 
719
m3.Scale = m3.Scale - Vector3.new(0.07,0.07,0.07) 
720
f3.Transparency = f3.Transparency + 0.06 
721
wait() 
722
end 
723
f1:Remove() 
724
f2:Remove() 
725
f3:Remove() 
726
for i = 1,15 do 
727
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0) 
728
wait() 
729
end 
730
if rs ~= nil then 
731
rs.Parent = plyr.Character.Torso 
732
wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") 
733
if wcer ~= nil then 
734
wcer:Remove() 
735
end 
736
end 
737
debounce = false 
738
-------------------------------------------------------
739
end 
740
end 
741
end 
742
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
743
end 
744
hb.Selected:connect(Select) 
745
--------------------------------------------------------------
746
while true do 
747
updateLooks() 
748
for i = 1,17 do 
749
Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03) 
750
Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03) 
751
wait() 
752
end 
753
wait(0.6) 
754
for i = 1,17 do 
755
Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03) 
756
Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03)
757
wait() 
758
end 
759
wait(0.6) 
760
end