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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | - | Player=game:GetService("Players").LocalPlayer
|
| 7 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
|
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | - | local mouse = Player:GetMouse() |
| 16 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | - | m = game.Players.LocalPlayer |
| 28 | + | CAS.UnbindAction = CAS.BindAction |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | --[[ Made by KillerDarkness0105/Codex#6685, Because uno is a good meme and you should all play it. ]]-- | |
| 87 | ||
| 88 | ||
| 89 | ||
| 90 | ||
| 91 | ||
| 92 | Player=owner | |
| 93 | Character=Player.Character | |
| 94 | LeftArm=Character["Left Arm"] | |
| 95 | LeftLeg=Character["Left Leg"] | |
| 96 | RightArm=Character["Right Arm"] | |
| 97 | RightLeg=Character["Right Leg"] | |
| 98 | Torso=Character.Torso | |
| 99 | Head=Character.Head | |
| 100 | Humanoid=Character.Humanoid | |
| 101 | angles=CFrame.Angles | |
| 102 | it=Instance.new | |
| 103 | attacktype=1 | |
| 104 | vt=Vector3.new | |
| 105 | cf=CFrame.new | |
| 106 | euler=CFrame.fromEulerAnglesXYZ | |
| 107 | angles=CFrame.Angles | |
| 108 | RootPart=Character.HumanoidRootPart | |
| 109 | RootJoint=RootPart.RootJoint | |
| 110 | local attack = false | |
| 111 | local Effects = {}
| |
| 112 | m = owner | |
| 113 | char = m.Character | |
| 114 | local txt = Instance.new("BillboardGui", char)
| |
| 115 | txt.Adornee = char .Head | |
| 116 | txt.Name = "_status" | |
| 117 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 118 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 119 | local text = Instance.new("TextLabel", txt)
| |
| 120 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 121 | text.FontSize = "Size24" | |
| 122 | text.TextScaled = true | |
| 123 | text.TextTransparency = 0 | |
| 124 | text.BackgroundTransparency = 1 | |
| 125 | text.TextTransparency = 0 | |
| 126 | text.TextStrokeTransparency = 0 | |
| 127 | text.Font = "Bodoni" | |
| 128 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 129 | ||
| 130 | v=Instance.new("Part")
| |
| 131 | v.Name = "ColorBrick" | |
| 132 | v.Parent=m.Character | |
| 133 | v.FormFactor="Symmetric" | |
| 134 | v.Anchored=true | |
| 135 | v.CanCollide=false | |
| 136 | v.BottomSurface="Smooth" | |
| 137 | v.TopSurface="Smooth" | |
| 138 | v.Size=Vector3.new(10,5,3) | |
| 139 | v.Transparency=1 | |
| 140 | v.CFrame=char.Torso.CFrame | |
| 141 | v.BrickColor=BrickColor.new("Really black")
| |
| 142 | v.Transparency=1 | |
| 143 | text.TextColor3 = Color3.new(0,255,255) | |
| 144 | v.Shape="Block" | |
| 145 | text.Text = "" | |
| 146 | ||
| 147 | deb = game:GetService("Debris")
| |
| 148 | ||
| 149 | function clerp(a,b,t) | |
| 150 | local qa = {QuaternionFromCFrame(a)}
| |
| 151 | local qb = {QuaternionFromCFrame(b)}
| |
| 152 | local ax, ay, az = a.x, a.y, a.z | |
| 153 | local bx, by, bz = b.x, b.y, b.z | |
| 154 | local _t = 1-t | |
| 155 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 156 | end | |
| 157 | ||
| 158 | function QuaternionFromCFrame(cf) | |
| 159 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 160 | local trace = m00 + m11 + m22 | |
| 161 | if trace > 0 then | |
| 162 | local s = math.sqrt(1 + trace) | |
| 163 | local recip = 0.5/s | |
| 164 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 165 | else | |
| 166 | local i = 0 | |
| 167 | if m11 > m00 then | |
| 168 | i = 1 | |
| 169 | end | |
| 170 | if m22 > (i == 0 and m00 or m11) then | |
| 171 | i = 2 | |
| 172 | end | |
| 173 | if i == 0 then | |
| 174 | local s = math.sqrt(m00-m11-m22+1) | |
| 175 | local recip = 0.5/s | |
| 176 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 177 | elseif i == 1 then | |
| 178 | local s = math.sqrt(m11-m22-m00+1) | |
| 179 | local recip = 0.5/s | |
| 180 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 181 | elseif i == 2 then | |
| 182 | local s = math.sqrt(m22-m00-m11+1) | |
| 183 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 184 | end | |
| 185 | end | |
| 186 | - | Player=game:GetService('Players').LocalPlayer
|
| 186 | + | |
| 187 | ||
| 188 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 189 | local xs, ys, zs = x + x, y + y, z + z | |
| 190 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 191 | local xx = x*xs | |
| 192 | local xy = x*ys | |
| 193 | local xz = x*zs | |
| 194 | local yy = y*ys | |
| 195 | local yz = y*zs | |
| 196 | local zz = z*zs | |
| 197 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 198 | end | |
| 199 | function QuaternionSlerp(a, b, t) | |
| 200 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 201 | local startInterp, finishInterp; | |
| 202 | if cosTheta >= 0.0001 then | |
| 203 | if (1 - cosTheta) > 0.0001 then | |
| 204 | local theta = math.acos(cosTheta) | |
| 205 | local invSinTheta = 1/math.sin(theta) | |
| 206 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 207 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 208 | else | |
| 209 | startInterp = 1-t | |
| 210 | finishInterp = t | |
| 211 | end | |
| 212 | else | |
| 213 | if (1+cosTheta) > 0.0001 then | |
| 214 | local theta = math.acos(-cosTheta) | |
| 215 | local invSinTheta = 1/math.sin(theta) | |
| 216 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 217 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 218 | else | |
| 219 | startInterp = t-1 | |
| 220 | finishInterp = t | |
| 221 | end | |
| 222 | end | |
| 223 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 224 | end | |
| 225 | ||
| 226 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 227 | ||
| 228 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 229 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 230 | end | |
| 231 | ||
| 232 | ||
| 233 | ||
| 234 | ||
| 235 | ||
| 236 | ||
| 237 | --save shoulders | |
| 238 | RSH, LSH=nil, nil | |
| 239 | --welds | |
| 240 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 241 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 242 | LH=Torso["Left Hip"] | |
| 243 | RH=Torso["Right Hip"] | |
| 244 | TorsoColor=Torso.BrickColor | |
| 245 | function NoOutline(Part) | |
| 246 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 247 | end | |
| 248 | player=Player | |
| 249 | ch=Character | |
| 250 | RSH=ch.Torso["Right Shoulder"] | |
| 251 | LSH=ch.Torso["Left Shoulder"] | |
| 252 | -- | |
| 253 | RSH.Parent=nil | |
| 254 | LSH.Parent=nil | |
| 255 | -- | |
| 256 | RW.Name="Right Shoulder" | |
| 257 | RW.Part0=ch.Torso | |
| 258 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 259 | RW.C1=cf(0, 0.5, 0) | |
| 260 | RW.Part1=ch["Right Arm"] | |
| 261 | RW.Parent=ch.Torso | |
| 262 | -- | |
| 263 | LW.Name="Left Shoulder" | |
| 264 | LW.Part0=ch.Torso | |
| 265 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 266 | LW.C1=cf(0, 0.5, 0) | |
| 267 | LW.Part1=ch["Left Arm"] | |
| 268 | LW.Parent=ch.Torso | |
| 269 | ||
| 270 | Player=owner | |
| 271 | Character=Player.Character | |
| 272 | Mouse=Player:GetMouse() | |
| 273 | m=Instance.new('Model',Character)
| |
| 274 | ||
| 275 | ||
| 276 | local function weldBetween(a, b) | |
| 277 | local weldd = Instance.new("ManualWeld")
| |
| 278 | weldd.Part0 = a | |
| 279 | weldd.Part1 = b | |
| 280 | weldd.C0 = CFrame.new() | |
| 281 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 282 | weldd.Parent = a | |
| 283 | return weldd | |
| 284 | end | |
| 285 | ||
| 286 | ||
| 287 | ||
| 288 | function RemoveOutlines(part) | |
| 289 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 290 | end | |
| 291 | ||
| 292 | ||
| 293 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 294 | local fp = it("Part")
| |
| 295 | fp.formFactor = formfactor | |
| 296 | fp.Parent = parent | |
| 297 | fp.Reflectance = reflectance | |
| 298 | fp.Transparency = transparency | |
| 299 | fp.CanCollide = false | |
| 300 | fp.Locked = true | |
| 301 | fp.BrickColor = brickcolor | |
| 302 | fp.Name = name | |
| 303 | fp.Size = size | |
| 304 | fp.Position = Torso.Position | |
| 305 | NoOutline(fp) | |
| 306 | if fp.BrickColor == BrickColor.new("Dark indigo") then
| |
| 307 | fp.Material = "Neon" | |
| 308 | else | |
| 309 | if fp.BrickColor == BrickColor.new("Fossil") then
| |
| 310 | fp.BrickColor = BrickColor.new("Dark indigo")
| |
| 311 | fp.Material = "Neon" | |
| 312 | else | |
| 313 | fp.Material = "Neon" | |
| 314 | end | |
| 315 | end | |
| 316 | fp:BreakJoints() | |
| 317 | return fp | |
| 318 | end | |
| 319 | ||
| 320 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 321 | local mesh = it(Mesh) | |
| 322 | mesh.Parent = part | |
| 323 | if Mesh == "SpecialMesh" then | |
| 324 | mesh.MeshType = meshtype | |
| 325 | mesh.MeshId = meshid | |
| 326 | end | |
| 327 | mesh.Offset = offset | |
| 328 | mesh.Scale = scale | |
| 329 | return mesh | |
| 330 | end | |
| 331 | ||
| 332 | weld = function(parent, part0, part1, c0) | |
| 333 | local weld = it("Weld")
| |
| 334 | weld.Parent = parent | |
| 335 | weld.Part0 = part0 | |
| 336 | weld.Part1 = part1 | |
| 337 | weld.C0 = c0 | |
| 338 | return weld | |
| 339 | end | |
| 340 | ||
| 341 | F1 = Instance.new("Folder", Character)
| |
| 342 | F1.Name = "Effects Folder" | |
| 343 | F2 = Instance.new("Folder", F1)
| |
| 344 | F2.Name = "Effects" | |
| 345 | Triangle = function(a, b, c) | |
| 346 | end | |
| 347 | ||
| 348 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 349 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 350 | prt.Anchored = true | |
| 351 | prt.CanCollide = false | |
| 352 | prt.CFrame = cframe | |
| 353 | prt.Name = "prt" | |
| 354 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 355 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 356 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3})
| |
| 357 | end | |
| 358 | ||
| 359 | ||
| 360 | ||
| 361 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 362 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 363 | prt.Anchored = true | |
| 364 | prt.CanCollide = false | |
| 365 | prt.CFrame = cframe | |
| 366 | prt.Name = "prt" | |
| 367 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 368 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 369 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
| |
| 370 | end | |
| 371 | ||
| 372 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 373 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 374 | prt.Anchored = true | |
| 375 | prt.CFrame = cframe | |
| 376 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 377 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 378 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
| |
| 379 | end | |
| 380 | ||
| 381 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 382 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
| 383 | prt.Anchored = true | |
| 384 | prt.CFrame = cframe | |
| 385 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 386 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 387 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
| |
| 388 | end | |
| 389 | ||
| 390 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 391 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
| 392 | prt.Anchored = true | |
| 393 | prt.CFrame = cframe | |
| 394 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 395 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 396 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
| |
| 397 | end | |
| 398 | ||
| 399 | MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 400 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 401 | prt.Anchored = true | |
| 402 | prt.CFrame = cframe | |
| 403 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 404 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 405 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3})
| |
| 406 | end | |
| 407 | ||
| 408 | ElecEffect = function(cff, x, y, z) | |
| 409 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1))
| |
| 410 | prt.Anchored = true | |
| 411 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 412 | prt.CFrame = cf(prt.Position) | |
| 413 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 414 | xval = math.random() / 2 | |
| 415 | yval = math.random() / 2 | |
| 416 | zval = math.random() / 2 | |
| 417 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
| |
| 418 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval}
| |
| 419 | end | |
| 420 | ||
| 421 | ||
| 422 | ||
| 423 | ||
| 424 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 425 | ArtificialHB.Name = "Heartbeat" | |
| 426 | ||
| 427 | script:WaitForChild("Heartbeat")
| |
| 428 | ||
| 429 | frame = 1 / 60 | |
| 430 | tf = 0 | |
| 431 | allowframeloss = false | |
| 432 | tossremainder = false | |
| 433 | lastframe = tick() | |
| 434 | script.Heartbeat:Fire() | |
| 435 | ||
| 436 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 437 | tf = tf + s | |
| 438 | if tf >= frame then | |
| 439 | if allowframeloss then | |
| 440 | script.Heartbeat:Fire() | |
| 441 | lastframe = tick() | |
| 442 | else | |
| 443 | for i = 1, math.floor(tf / frame) do | |
| 444 | script.Heartbeat:Fire() | |
| 445 | end | |
| 446 | lastframe = tick() | |
| 447 | end | |
| 448 | if tossremainder then | |
| 449 | tf = 0 | |
| 450 | else | |
| 451 | tf = tf - frame * math.floor(tf / frame) | |
| 452 | end | |
| 453 | end | |
| 454 | end) | |
| 455 | ||
| 456 | function swait(num) | |
| 457 | if num == 0 or num == nil then | |
| 458 | ArtificialHB.Event:wait() | |
| 459 | else | |
| 460 | for i = 0, num do | |
| 461 | ArtificialHB.Event:wait() | |
| 462 | end | |
| 463 | end | |
| 464 | end | |
| 465 | ||
| 466 | ||
| 467 | ||
| 468 | function Dmgfunc(player,mindamage,maxdamage,waait) | |
| 469 | ||
| 470 | dodamage = coroutine.wrap(function() | |
| 471 | ||
| 472 | if player ~= Character and player:FindFirstChild("IsHit") == nil then
| |
| 473 | ||
| 474 | Max = mindamage + math.random(-mindamage,maxdamage) | |
| 475 | ||
| 476 | player.Humanoid.Health = player.Humanoid.Health - Max | |
| 477 | ||
| 478 | ||
| 479 | local thiing = Instance.new("ObjectValue",player)
| |
| 480 | thiing.Name = "IsHit" | |
| 481 | deb:AddItem(thiing,waait) | |
| 482 | ||
| 483 | ||
| 484 | end | |
| 485 | end) | |
| 486 | dodamage(player,mindamage,maxdamage,waait) | |
| 487 | end | |
| 488 | ||
| 489 | ||
| 490 | ||
| 491 | local handee = Instance.new("Part")
| |
| 492 | handee.Parent = Character | |
| 493 | handee.Size = Vector3.new(1, 0.3, 1.4) | |
| 494 | handee.Archivable = true | |
| 495 | handee.Transparency = 0 | |
| 496 | handee.CanCollide = false | |
| 497 | handee.BrickColor = BrickColor.new("Really black")
| |
| 498 | handee.Material = "SmoothPlastic" | |
| 499 | local handeemesh = Instance.new("BlockMesh",handee)
| |
| 500 | local handeedecal = Instance.new("Decal",handee)
| |
| 501 | handeedecal.Texture = "rbxassetid://45214611" | |
| 502 | local handeedecal2 = Instance.new("Decal",handee)
| |
| 503 | handeedecal2.Texture = "rbxassetid://45214611" | |
| 504 | handeedecal.Face = "Top" | |
| 505 | handeedecal2.Face = "Bottom" | |
| 506 | local handeeweld = Instance.new("Weld")
| |
| 507 | handeeweld.Parent = handee | |
| 508 | handeeweld.Part0 = RightArm | |
| 509 | handeeweld.Part1 = handee | |
| 510 | handeeweld.C1 = CFrame.new(0, -0.64, 0.96)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) | |
| 511 | handeeweld.Part0 = RightArm | |
| 512 | ||
| 513 | ||
| 514 | ||
| 515 | ||
| 516 | local music = Instance.new("Sound",Torso)
| |
| 517 | music.Volume = 1.5 | |
| 518 | music.PlaybackSpeed = 1 | |
| 519 | music.Pitch = 1 | |
| 520 | music.SoundId = "rbxassetid://143994596"--music | |
| 521 | music:Play() | |
| 522 | music.Name = "The Skid Rekter Music" | |
| 523 | music.Looped = true | |
| 524 | ||
| 525 | ||
| 526 | ||
| 527 | local size = 0 | |
| 528 | function card() | |
| 529 | local Card = Instance.new("Part",Workspace)
| |
| 530 | Card.Name = "Shell" | |
| 531 | Card.Anchored = false | |
| 532 | Card.CanCollide = false | |
| 533 | Card.Transparency = 0 | |
| 534 | ||
| 535 | k = math.random(1,5) | |
| 536 | if k == 1 then | |
| 537 | Card.BrickColor = BrickColor.new("Toothpaste")
| |
| 538 | text.Text = "DRAW 69!" | |
| 539 | elseif k == 2 then | |
| 540 | Card.BrickColor = BrickColor.new("Lime green")
| |
| 541 | text.Text = "UNO TRAP CARD - HELLA GEY!" | |
| 542 | elseif k == 3 then | |
| 543 | Card.BrickColor = BrickColor.new("Bright red")
| |
| 544 | text.Text = "UNO SKIP!" | |
| 545 | elseif k == 4 then | |
| 546 | Card.BrickColor = BrickColor.new("Really black")
| |
| 547 | text.Text = "WILD!!!!!!" | |
| 548 | elseif k == 5 then | |
| 549 | Card.BrickColor = BrickColor.new("New Yeller")
| |
| 550 | text.Text = "UNO REVERSE!!!" | |
| 551 | end | |
| 552 | ||
| 553 | ||
| 554 | Card.Size = Vector3.new(1.5,0.05,1) | |
| 555 | Card.Material = "SmoothPlastic" | |
| 556 | Card.CFrame = handee.CFrame*CFrame.new(0,0,0) | |
| 557 | Card.CFrame = CFrame.new(Card.Position,Torso.CFrame.p) | |
| 558 | local bv = Instance.new("BodyVelocity",Card)
| |
| 559 | bv.maxForce = Vector3.new(99999,99999,99999) | |
| 560 | bv.velocity = Torso.CFrame.lookVector*120 | |
| 561 | deb:AddItem(Card, 7) | |
| 562 | ||
| 563 | ||
| 564 | Card.Touched:connect(function(hit) | |
| 565 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Card" and hit.Name ~= "prt" and Card.Anchored == false) then | |
| 566 | Card.Anchored = true | |
| 567 | Card.Transparency = 1 | |
| 568 | ||
| 569 | ||
| 570 | local orbexplode = Instance.new("Sound", Card)
| |
| 571 | orbexplode.Volume = 0.4 | |
| 572 | orbexplode.PlayOnRemove = true | |
| 573 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
| 574 | orbexplode.Pitch = 1 | |
| 575 | orbexplode:Destroy() | |
| 576 | deb:AddItem(orbexplode, 4) | |
| 577 | ||
| 578 | local Explode = Instance.new("Explosion")
| |
| 579 | Explode.Position = Card.Position | |
| 580 | Explode.Parent = Workspace | |
| 581 | Explode.BlastPressure = 0 | |
| 582 | Explode.BlastRadius = Card.Size.X *1.6 | |
| 583 | Explode.Visible = false | |
| 584 | ||
| 585 | Card:Destroy() | |
| 586 | Explode.Hit:connect(function(hit) | |
| 587 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 588 | Dmgfunc(hit.Parent,10,20,.01) | |
| 589 | end | |
| 590 | end) | |
| 591 | MagicCircle(BrickColor.new("White"), Card.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
| |
| 592 | end | |
| 593 | end) | |
| 594 | ||
| 595 | end | |
| 596 | ||
| 597 | ||
| 598 | ||
| 599 | mouse.KeyDown:connect(function(key) | |
| 600 | if key == "e" and attack == false then | |
| 601 | attack = true | |
| 602 | card() | |
| 603 | for i = 0,0.3,0.1 do | |
| 604 | swait() | |
| 605 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 606 | end | |
| 607 | for i = 0,0.3,0.1 do | |
| 608 | swait() | |
| 609 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.8) | |
| 610 | end | |
| 611 | attack = false | |
| 612 | end | |
| 613 | end) | |
| 614 | ||
| 615 | ||
| 616 | ||
| 617 | ||
| 618 | mouse.KeyDown:connect(function(key) | |
| 619 | if key == "f" and attack == false then | |
| 620 | if music.Volume == 1.5 then | |
| 621 | music.Volume = 0 | |
| 622 | else | |
| 623 | music.Volume = 1.5 | |
| 624 | end | |
| 625 | end | |
| 626 | end) | |
| 627 | ||
| 628 | -----RUN BUTTON XDDDDDDDD | |
| 629 | mouse.KeyDown:connect(function(key) | |
| 630 | if string.byte(key) == 48 then | |
| 631 | Character.Humanoid.WalkSpeed = 25 | |
| 632 | end | |
| 633 | end) | |
| 634 | ||
| 635 | mouse.KeyUp:connect(function(key) | |
| 636 | if string.byte(key) == 48 then | |
| 637 | Character.Humanoid.WalkSpeed = 16 | |
| 638 | ||
| 639 | end | |
| 640 | end) | |
| 641 | -----XXDDDDDDDDXDDXXDXDXDXDXDDXDXD | |
| 642 | ||
| 643 | ||
| 644 | ||
| 645 | ||
| 646 | ||
| 647 | ||
| 648 | while true do | |
| 649 | swait() | |
| 650 | if attack == false then | |
| 651 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.34, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.1) | |
| 652 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.1) | |
| 653 | end | |
| 654 | if 0 < #Effects then | |
| 655 | for e = 1, #Effects do | |
| 656 | if Effects[e] ~= nil then | |
| 657 | local Thing = Effects[e] | |
| 658 | if Thing ~= nil then | |
| 659 | local Part = Thing[1] | |
| 660 | local Mode = Thing[2] | |
| 661 | local Delay = Thing[3] | |
| 662 | local IncX = Thing[4] | |
| 663 | local IncY = Thing[5] | |
| 664 | local IncZ = Thing[6] | |
| 665 | if Thing[1].Transparency <= 1 then | |
| 666 | if Thing[2] == "Block1" then | |
| 667 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)) | |
| 668 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 669 | if not Mesh then | |
| 670 | Mesh = Instance.new("BlockMesh")
| |
| 671 | end | |
| 672 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 673 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 674 | elseif Thing[2] == "Cylinder" then | |
| 675 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 676 | if not Mesh then | |
| 677 | Mesh = Instance.new("BlockMesh")
| |
| 678 | end | |
| 679 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 680 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 681 | elseif Thing[2] == "Blood" then | |
| 682 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 683 | if not Mesh then | |
| 684 | Mesh = Instance.new("BlockMesh")
| |
| 685 | end | |
| 686 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
| 687 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 688 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 689 | elseif Thing[2] == "Elec" then | |
| 690 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 691 | if not Mesh then | |
| 692 | Mesh = Instance.new("BlockMesh")
| |
| 693 | end | |
| 694 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 695 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 696 | elseif Thing[2] == "Disappear" then | |
| 697 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 698 | end | |
| 699 | else | |
| 700 | Part.Parent = nil | |
| 701 | Part:Destroy() | |
| 702 | --game:GetService("Debris"):AddItem(Part, 0)
| |
| 703 | table.remove(Effects, e) | |
| 704 | end | |
| 705 | end | |
| 706 | end | |
| 707 | end | |
| 708 | end | |
| 709 | end |