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1-
	--[[ Godspeed ]]--
1+
	-- This script has been converted to FE by Artkiller_exe
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by Arkiller_exe")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
88
--[[ Godspeed ]]--
89
-------------------------------------------------------
90
--[[
91
92
This script was created by WafflesAreVeryGood or Nobody#3907
93
94-
local plr = game:GetService('Players').LocalPlayer
94+
95
-------------------------------------------------------
96-
local mouse = plr:GetMouse()
96+
97
--[[
98
	Burn Function
99
	hurt(char.Head, 15, "Burn", {char, {Color = Color3.new(0,1,1), Time = 1, Rate = 20, Damage = {1,5}}})
100
	
101
	Freeze Function
102
	hurt(char.Head, 0, "Freeze", {char, 1})
103
	
104
	Stun Function
105
	hurt(char.Head, 0, "Stun", {char, 0.2})
106
--]]
107
-------------------------------------------------------
108
math.randomseed(tick())
109
print("You are using a script created by WafflesAreVeryGood!")
110
warn("--------Global Message--------")
111
warn(game:GetService("MarketplaceService"):GetProductInfo(1720721621).Description)
112
warn("------------------------------")
113
	--[[Changeable Variables]]--
114
local settings = {}
115
--ShowDamage settings
116
settings.Damage = {
117
	Color = nil,
118
	StrokeColor = nil,
119
	Font = nil,
120
}
121
settings.ShowDamageEnabled = false
122
settings.CustomAnim = true
123
settings.Song = 1513216381
124
local soundlist = {
125
	HardHit1 = "rbxassetid://565207203",
126-
game:GetService('Players').LocalPlayer.CharacterAdded:connect(function()
126+
127
	HardHit3 = "rbxassetid://541909983",
128
	WeakHit1 = "rbxassetid://558642292",
129
	WeakHit2 = "rbxassetid://541907812",
130
	Slice1 = "rbxassetid://260429964",
131
	Slice2 = "rbxassetid://260430015",
132
	Explosion1 = "rbxassetid://138186576",
133
	Explosion2 = "rbxassetid://157878578",
134
	Woosh1 = "rbxassetid://541909867",
135
	Woosh2 = "rbxassetid://541909763",
136
	Freeze = "rbxassetid://268249319",
137
	Thaw = "rbxassetid://1578580965",
138
	Burn = "rbxassetid://298181829",
139
	
140
}
141
local attack_data = {
142
	{
143
		Name = "Godspeed",
144
		Description = "Enable the godspeed. [TOGGLE]",
145
		Key = "G",
146
	},
147
	{
148
		Name = "Left Punch",
149
		Description = "Punch.",
150
		Key = "Q",
151
	},
152
	{
153
		Name = "Right Punch",
154
		Description = "Punch again.",
155
		Key = "E",
156
	},
157
	{
158
		Name = "Slam",
159
		Description = "Slam downwards, good spike move.",
160
		Key = "R",
161
	},
162
	{
163
		Name = "Uppercut",
164
		Description = "Jump into the air and do an uppercut.",
165
		Key = "Y",
166
	},
167
	{
168
		Name = "Power Punch",
169
		Description = "Punch but stronger.",
170
		Key = "F",
171
	},
172
	{
173
		Name = "Run",
174
		Description = "Hold shift to gotta go fast.",
175
		Key = "Shift",
176
	},
177
	
178
}
179
180
	--[[Important Variables]]--
181
local plr = owner
182
local char = plr.Character
183
local input = game:GetService('UserInputService')
184
----
185
local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
186
local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
187
local rs = torso["Right Shoulder"]
188
local ls = torso["Left Shoulder"]
189
local rh = torso["Right Hip"]
190
local lh = torso["Left Hip"]
191
local neck = torso.Neck
192
local rj = rootpart["RootJoint"]
193
local humanoid = char:FindFirstChildOfClass("Humanoid")
194
----
195
local huge = Vector3.new(math.huge, math.huge, math.huge)
196
local attacking = false
197
local cananim = true
198
local animpose = "Idle"
199
local timestate = "None"
200
local lastpose = animpose
201
local movespeed = 0
202
local playermass = 0
203
for i,v in pairs(char:GetChildren()) do
204
	if v:IsA("BasePart") then
205
		playermass = playermass + v:GetMass()
206
	end
207
end
208
local timedata = {}
209
----
210
	--[[ Anti-Decompile ]]--
211
script.Parent = workspace.CurrentCamera
212
owner
213
	script:Destroy()
214
end)
215
	--[[ Moves Gui ]]--
216
217
local mgui = Instance.new("ScreenGui")
218
mgui.Name = "MovesGui"
219
local bg = Instance.new("Frame")
220
bg.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
221
bg.Position = UDim2.new(0,504,0,164)
222
bg.Name = "Background"
223
bg.Size = UDim2.new(-0.035,379,0,225)
224
bg.Visible = false
225
bg.Parent = mgui
226
local container = Instance.new("ScrollingFrame")
227
container.Name = "Container"
228
container.BackgroundColor3 = Color3.new(70/255,70/255,70/255)
229
container.BorderSizePixel = 0
230
container.Visible = true
231
container.Position = UDim2.new(0,16,0,46)
232
container.Size = UDim2.new(0,132,0,162)
233
container.CanvasSize = UDim2.new(0,0,0,10)
234
container.ScrollBarThickness = 4
235
container.Parent = bg
236
local copy = Instance.new("TextButton")
237
copy.Name = "Move"
238
copy.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
239
copy.BorderSizePixel = 0
240
copy.Position = UDim2.new(0,4,0,4)
241
copy.Size = UDim2.new(0,118,0,29)
242
copy.Font = "SourceSansLight"
243
copy.Text = "Move Name"
244
copy.TextColor3 = Color3.new(197/255,0,0)
245
copy.TextSize = 20
246
copy.Visible = false
247
copy.Parent = container
248
local atkinfo = container:Clone()
249
for _,v in pairs(atkinfo:GetChildren()) do v:Destroy() end
250
atkinfo.Name = "AtkInfo"
251
atkinfo.Visible = true
252
atkinfo.Position = UDim2.new(0,167,0,50)
253
atkinfo.Size = UDim2.new(0,159,0,165)
254
atkinfo.Parent = bg
255
local movename = Instance.new("TextLabel")
256
movename.Name = "MoveName"
257
movename.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
258
movename.BorderSizePixel = 0
259
movename.Position = UDim2.new(0,4,0,4)
260
movename.Size = UDim2.new(0,150,0,30)
261
movename.Font = "SourceSansLight"
262
movename.TextColor3 = Color3.new(197/255,0,0)
263
movename.TextSize = 20
264
movename.Text = "same"
265
movename.Parent = atkinfo
266
local movedesc = movename:Clone()
267
movedesc.Position = UDim2.new(0,4,0,47)
268
movedesc.Size = UDim2.new(0,150,0,133)
269
movedesc.Text = "Move Description"
270
movedesc.TextSize = 18
271
movedesc.Name = "MoveDesc"
272
movedesc.TextXAlignment = "Left"
273
movedesc.TextYAlignment = "Top"
274
movedesc.TextWrapped = true
275
movedesc.Parent = atkinfo
276
local title = movedesc:Clone()
277
title.Name = "Title"
278
title.Font = "SourceSansLight"
279
title.Text = "Moves List"
280
title.TextSize = 28
281
title.BackgroundColor3 = Color3.new(36/255,36/255,36/255)
282
title.Position = UDim2.new(0,0,0,0)
283
title.Size = UDim2.new(1,0,0,30)
284
title.TextXAlignment = "Center"
285
title.TextYAlignment = "Center"
286
title.Parent = bg
287
local toggle = copy:Clone()
288
toggle.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
289
toggle.Position = UDim2.new(0,0,0,288)
290
toggle.Size = UDim2.new(0,70,0,20)
291
toggle.Visible = true
292
toggle.Font = "SourceSans"
293
toggle.Text = "Toggle Moves"
294
toggle.Name = "Toggle"
295
toggle.TextSize = 14
296
toggle.Parent = mgui
297
mgui.Parent = plr:FindFirstChildOfClass("PlayerGui")
298
toggle.MouseButton1Click:connect(function()
299
	bg.Visible = not bg.Visible
300
end)
301
local pos = copy.Position -UDim2.new(0,0,0,29)
302
for _,data in pairs(attack_data) do
303
	local new = copy:Clone()
304
	pos = pos +UDim2.new(0,0,0,29)
305
	container.CanvasSize = container.CanvasSize +UDim2.new(0,0,0,29)
306
	new.Position = pos
307
	new.Text = data.Name.."["..data.Key.."]"
308
	new.Visible = true
309
	spawn(function()
310
		swait()
311
		if not new.TextFits then
312
			new.TextScaled = true
313
		end
314
	end)
315
	new.Parent = container
316
	new.MouseButton1Click:connect(function()
317
		movename.Text = data.Name
318
		movedesc.Text = data.Description
319
		spawn(function()
320
			swait()
321
			if not movename.TextFits then
322
				movename.TextScaled = true
323
			else
324
				movename.TextScaled = false
325
			end
326
			if not movedesc.TextFits then
327
				movename.TextScaled = true
328
			else
329
				movename.TextScaled = false
330
			end
331
		end)
332
	end)
333
end
334
	--[[ Functions ]]--
335
336
function addattack(keycode, func)
337
	if keycode ~= "MouseClick" then
338
		input.InputBegan:connect(function(inp)
339
			if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
340
				func()
341
			end
342
		end)
343
	else
344
		mouse.Button1Down:connect(function()
345
			func()
346
		end)
347
	end
348
end
349
function attackend(keycode, func)
350
	input.InputEnded:connect(function(inp)
351
		if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
352
			func()
353
		end
354
	end)
355
end
356
function swait(t)
357
	if t then
358
		for i = 0, t do
359
			game:GetService('RunService').Stepped:wait(0)
360
		end
361
	else
362
		game:GetService('RunService').Stepped:wait(0)
363
	end
364
	return true
365
end
366
function fade(obj, dest, grow)
367
	spawn(function()
368
		local oldcf = obj.CFrame
369
		for i = 0, 10 do
370
			if grow then
371
				obj.Size = obj.Size +Vector3.new(1,1,1)
372
				obj.CFrame = oldcf
373
			end
374
			obj.Transparency = obj.Transparency +0.1
375
			swait()
376
		end
377
		if dest then
378
		obj:Destroy()
379
		end
380
	end)
381
end
382
function replacejoint(name)
383
	local j = torso:FindFirstChild(name)
384
	if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
385
	if j then
386
		if true then
387
			local already = j.Parent:FindFirstChild(j.Name.." Replacement")
388
			local new = Instance.new("Weld")
389
			local c0 = j.C0
390
			local c1 = j.C1
391
			new.Part0 = j.Part0
392
			j.Part0 = nil
393
			new.Name = j.Name.." Replacement"
394
			if already then c0 = already.C0 c1 = already.C1 already:Destroy() end
395
			new.Parent = j.Parent
396
			new.Part1 = j.Part1
397
			new.C0 = c0
398
			new.C1 = c1
399
			return new
400
		end
401
	end
402
end
403
function removejoint(name, fast)
404
	local j = torso:FindFirstChild(name.." Replacement")
405
	if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
406
	if j then
407
		local p0 = j.Part0
408
		if p0 ~= nil then
409
		local c0 = j.C0
410
		local c1 = j.C1
411
		j:Destroy()
412
		local new = p0:FindFirstChild(name)
413
		local ac0 = new.C0
414
		local ac1 = new.C1
415
		new.Part0 = p0
416
		new.C0 = c0
417
		new.C1 = c1
418
		spawn(function()
419
			if name ~= "RootJoint" then
420
			if not fast then
421
			for i = 0, 0.6, 0.1 do
422
				new.C0 = new.C0:Lerp(ac0, 0.5)
423
				new.C1 = new.C1:lerp(ac1, 0.5)
424
				swait()
425
			end
426
			else
427
				new.C0 = new.C0:Lerp(ac0, 1)
428
				new.C1 = new.C1:lerp(ac1, 1)
429
			end
430
			end
431
		end)
432
		end
433
	end
434
end
435
function fixalljoints(fast)
436
	for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip",  "Neck", "RootJoint"}) do
437
		removejoint(v, fast)
438
	end
439
end
440
function getnewjoints()
441
	local rs = replacejoint("Right Shoulder")
442
	local ls = replacejoint("Left Shoulder")
443
	local rh = replacejoint("Right Hip")
444
	local lh = replacejoint("Left Hip")
445
	local neck = replacejoint("Neck")
446
	local rj = replacejoint("RootJoint")
447
	return rs,ls,rh,lh,neck,rj
448
end
449
function knockback(hit, dir, force)
450
	local bp = Instance.new("BodyPosition")
451
	bp.MaxForce = huge
452
	bp.D = 1000*(timestate == "Slow" and 0.9 or 1)
453
	bp.P = 20000*(force/5)
454
	bp.Position = (CFrame.new(hit.Position, hit.Position+dir)*CFrame.new(0,0,-force)).p
455
	bp.Parent = hit
456
	game:GetService('Debris'):AddItem(bp, force/5)
457
end
458
function soundeffect(id, volume, speed, parent, extra)
459
	extra = extra or {}
460
	local func = function()
461
		local s = LoadLibrary("RbxUtility").Create("Sound")()
462
		s.Name = "WSoundEffect"
463
		s.Volume = volume
464
		s.PlaybackSpeed = speed
465
		s.SoundId = id
466
		s.Looped = false
467
		if extra.Pitch then
468
			local ef = Instance.new("PitchShiftSoundEffect")
469
			ef.Octave = extra.Pitch or 1
470
			ef.Enabled = true
471
			ef.Priority = 0
472
			ef.Parent = s
473
		end
474
		s.Parent = parent
475
		if extra.Immune then
476
			Instance.new("StringValue", s).Name = "Immune"
477
		end
478
		s:Play()
479
		s.TimePosition = extra.Start or 0
480
		repeat swait() until not s.Playing or s.TimePosition >= (extra.End or 99999)
481
		s:Destroy()
482
		return s
483
	end
484
	if extra.ForceWait then
485
		func()
486
	else
487
		return spawn(func)
488
	end
489
end
490
function getfunction(nm)
491
	if nm == "Burn" then
492
		return function(character, data)
493
			if character:FindFirstChild("Burn") then
494
				return
495
			end
496
			local val = Instance.new("StringValue")
497
			val.Name = "Burn"
498
			val.Parent = character
499
			for i = 1, data.Time*100 do
500
				if not character:FindFirstChild("Burn") then
501
					break
502
				end
503
				if i%data.Rate == 0 then
504
					local hum = character:FindFirstChildOfClass("Humanoid")
505
					if hum then
506
						hurt(torso, data.Damage)
507
					end
508
					soundeffect(soundlist.Burn, 1, 1, torso)
509
					spawn(function()
510
						for i = 1, 4 do
511
							spawn(function()
512
								local p = Instance.new("Part")
513
								p.Material = "Neon"
514
								p.CanCollide = false
515
								p.Anchored = true
516
								p.Size = Vector3.new(0.5,0.5,0.5)
517
								p.Name = "fireeffect"
518
								p.Color = data.Color or Color3.new(1,162/255,0)
519
								p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
520
								p.Parent = torso
521
								local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
522
								local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset
523
								local opcf = p.CFrame
524
								local opsz = p.Size
525
								for i = 0, 1, 0.01 do
526
									p.Transparency = i/1
527
									local cf = p.CFrame
528
									p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1)
529
									p.CFrame = cf
530
									p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 )
531
									swait()
532
								end
533
								p:Destroy()
534
								swait(5)
535
							end)
536
							swait()
537
						end
538
					end)
539
				end
540
				swait()
541
			end
542
			val:Destroy()
543
		end
544
	end
545
	if nm == "Poison" then
546
		return function(character, data)
547
			
548
		end
549
	end
550
	if nm == "Freeze" then
551
		return function(character, t)
552
			if not character:FindFirstChild("Frozen") then
553
				local val = Instance.new("StringValue")
554
				val.Name = "Frozen"
555
				val.Parent = character
556
				local unanchor = {}
557
				local freezeparts = {}
558
				soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
559
				for _,v in pairs(character:GetDescendants()) do
560
					if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then
561
						if v.Transparency ~= 1 then
562
							if not v.Anchored then
563
								table.insert(unanchor, v)
564
							end
565
							v.Anchored = true
566
							local new = v:Clone()
567
							new:ClearAllChildren()
568
							local mesh = v:FindFirstChildOfClass("SpecialMesh")
569
							if mesh then
570
								mesh = mesh:Clone()
571
								mesh.TextureId = ""
572
								if mesh.Scale ~= Vector3.new(1,1,1) then
573
									mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05)
574
								end
575
								mesh.Parent = new
576
							end
577
							new.Size = new.Size+Vector3.new(0.05,0.05,0.05)
578
							new.CanCollide = false
579
							new.Anchored = true
580
							new.Name = "freezepart"
581
							new.Material = "Ice"
582
							new.BrickColor = BrickColor.new("Pastel light blue")
583
							new.TopSurface = "Smooth"
584
							new.BottomSurface = "Smooth"
585
							new.Transparency = 0
586
							new.CFrame = v.CFrame
587
							new.Parent = v
588
							table.insert(freezeparts, new)
589
						end
590
					end
591
				end
592
				swait(50*t)
593
				soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
594
				val:Destroy()
595
				for _,v in pairs(unanchor) do
596
					v.Anchored = false
597
				end
598
				for _,v in pairs(freezeparts) do
599
					v.Anchored = false
600
					v.CanCollide = true
601
					v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25
602
					game:GetService('Debris'):AddItem(v, 5)
603
				end
604
			end
605
		end
606
	end
607
	if nm == "Stun" then
608
		return function(character, t)
609
			local humanoid = character:FindFirstChildOfClass("Humanoid")
610
			local val = Instance.new("StringValue")
611
			val.Name = "Stun"
612
			val.Parent = character
613
			if humanoid then
614
				humanoid.PlatformStand = true
615
			end
616
			for i = 1, t*100 do
617
				if humanoid then
618
					humanoid.PlatformStand = true
619
				end
620
				swait()
621
			end
622
			if humanoid then
623
				humanoid.PlatformStand = false
624
			end
625
			val:Destroy()
626
		end
627
	end
628
	if nm == "Paralyze" then
629
		return function(character, t)
630
			
631
		end
632
	end
633
	return
634
end
635
function showdamage(cf, txtdata)
636
	--[[
637
		[Text Data]
638
			Font
639
			Text
640
			Color
641
			StrokeColor {NOTE: If strokecolor not provided, then will default the StrokeTransparency to 1}
642
	--]]
643
	local p = Instance.new("Part")
644
	p.Name = "DamagePart"
645
	p.CanCollide = false
646
	p.Anchored = true
647
	p.Transparency = 1
648
	p.Size = Vector3.new(0.1,0.1,0.1)
649
	p.CFrame = cf
650
	local gui = Instance.new("BillboardGui")
651
	gui.Name = "GUI"
652
	gui.Adornee = p
653
	gui.LightInfluence = 0
654
	gui.Size = UDim2.new(1.5,0,0.7,0)
655
	gui.StudsOffset = Vector3.new(0,0.5,0)
656
	local tl = Instance.new("TextLabel")
657
	tl.Name = "tl"
658
	tl.BackgroundTransparency = 1
659
	tl.Position = UDim2.new(0,0,0,0)
660
	tl.Size = UDim2.new(2,0,2,0)
661
	tl.Font = txtdata.Font or "SourceSans"
662
	tl.TextColor3 = txtdata.Color or Color3.new(1,0,0)
663
	tl.Text = txtdata.Text or ""
664
	tl.TextScaled = true
665
	tl.TextStrokeColor3 = txtdata.StrokeColor or Color3.new()
666
	tl.TextStrokeTransparency = txtdata.StrokeColor and 0 or 1
667
	tl.Rotation = math.random(-10,10)
668
	tl.Parent = gui
669
	gui.Parent = p
670
	local og = gui
671
	gui = og:Clone()
672
	gui.Parent = og.Parent
673
	tl = gui.tl
674
	og:Destroy()
675
	p.Parent = char
676
	spawn(function()
677
		for i = 1, 100 do
678
			gui.StudsOffset = gui.StudsOffset:Lerp(Vector3.new(0,1,0), i/100)
679
			tl.TextTransparency = Vector3.new(tl.TextTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
680
			if txtdata.StrokeColor then
681
				tl.TextStrokeTransparency = Vector3.new(tl.TextStrokeTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
682
			end
683
			swait()
684
		end
685
		p:Destroy()
686
	end)
687
end
688
function stabilizer(obj)
689
	local bp = Instance.new("BodyPosition")
690
	bp.MaxForce = huge
691
	bp.Position = obj.Position
692
	bp.Name = "Stable"
693
	bp.Parent = obj
694
end
695
function setshape(obj, typ)
696
	local m = obj:FindFirstChildOfClass("SpecialMesh") or Instance.new("SpecialMesh")
697
	m.MeshId = typ == "Ring" and "rbxassetid://3270017" or ""
698
	m.TextureId = ""
699
	if typ == "Ring" then
700
		typ = "FileMesh"
701
	end
702
	m.MeshType = typ
703
	m.Parent = obj
704
end
705
function camshake(direction, intensity, duration)
706
	if direction:lower() == "inout" then
707
		workspace.CurrentCamera.FieldOfView = intensity
708
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
709
	elseif direction:lower() == "left" then
710
		humanoid.CameraOffset = Vector3.new(intensity,0,0)
711
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
712
	elseif direction:lower() == "right" then
713
		humanoid.CameraOffset = Vector3.new(-intensity,0,0)
714
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
715
	elseif direction:lower() == "up" then
716
		humanoid.CameraOffset = Vector3.new(0,intensity,0)
717
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
718
	elseif direction:lower() == "down" then
719
		humanoid.CameraOffset = Vector3.new(0,-intensity,0)
720
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
721
	end
722
end
723
function randomangle()
724
	return CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
725
end
726
function hurt(hit, dmg, effect, args)
727
	--pcall(function()
728
		local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
729
		if hum and not hum:FindFirstChild("nostop") then
730
			if hum.Parent ~= char then
731
				if typeof(dmg) == "table" then
732
					dmg = math.random(dmg[1], dmg[2])
733
				end
734
				hum.Health = hum.Health - dmg
735
				if settings.ShowDamageEnabled then
736
					local dmgdata = {
737
						Color = settings.Damage.Color,
738
						StrokeColor = settings.Damage.StrokeColor,
739
						Font = settings.Damage.Font,
740
						Text = dmg,
741
					}
742
					showdamage(hit.CFrame *CFrame.new(math.random(-30,30)/10,math.random(-5,5)/10,math.random(-30,30)/10), dmgdata)
743
				end
744
				if effect then
745
					if typeof(effect) == "function" then
746
						local s,m = pcall(effect, hit.CFrame)
747
						if not s then
748
							warn("Error in function: "..m or "unknown")
749
						end
750
					end
751
					if typeof(effect) == "string" then
752
						local func = getfunction(effect)
753
						if func then
754
							local s,m
755
							if args then
756
								s,m = pcall(func, unpack(args))
757
							else
758
								s,m = pcall(func)
759
							end
760
							if not s then
761
								warn("Error in function: "..m or "unknown")
762
							end
763
						end
764
					end
765
				end
766
				return true
767
			end
768
		end
769
	--end)
770
end
771
	--[[ uhhhhhhhhhhhhhhhh ]]--
772
pcall(function()
773
	NS([[
774
	local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:Godspeed")
775
	store:UpdateAsync("y'all", function(old)
776
		old = old or {}
777
		if typeof(old) ~= "table" then
778
			old = {} --stop breaking my datastores
779
		end
780
		local ok = true
781
		for _,v in pairs(old) do
782
			if typeof(v) == "table" then
783
				if v.name == owner.Name or v.userid == owner.UserId then
784
					ok = false
785
					table.insert(v.uses, tick())
786
				end
787
			end
788
		end
789
		if ok then
790
			table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}})
791
		end
792
		return old
793
	end)
794
	script:Destroy()
795
	]], workspace)
796
end)
797
	--[[ Actual script :OOOOOOOOOO ]]--
798
799
local sound = Instance.new("Sound")
800
sound.Volume = 0.5
801
sound.SoundId = "rbxassetid://"..settings.Song
802
sound.Looped = true
803
sound.Name = "BGMusic"
804
sound.Parent = char
805
sound:Play()
806
sound.Changed:connect(function()
807
--	swait()
808
--	sound.Volume = 0.5
809
--	sound.SoundId = "rbxassetid://"..settings.Song
810
--	sound.Looped = true
811
--	sound.Name = "BGMusic"
812
--	sound.Parent = char
813
end)
814
addattack(Enum.KeyCode.LeftShift, function()
815
	if humanoid.WalkSpeed > 0 then
816
		humanoid.WalkSpeed = 24
817
	end
818
end)
819
attackend(Enum.KeyCode.LeftShift, function()
820
	if humanoid.WalkSpeed > 0 then
821
		humanoid.WalkSpeed = 16
822
	end
823
end)
824
addattack(Enum.KeyCode.G, function()
825
	if timestate == "Slow" then
826
		pcall(function()
827
			timecon:disconnect()
828
			timecon = nil
829
		end)
830
		local blur = game:GetService('Lighting'):FindFirstChild("BlurE")
831
		if blur then
832
			spawn(function()
833
				for i = 1, 20 do
834
					blur.Size = 5-((i/20)*5)
835
					swait()
836
				end
837
				blur:Destroy()
838
			end)
839
		end
840
		if char:FindFirstChild("Ticking") then
841
			char.Ticking:Destroy()
842
		end
843
		if char:FindFirstChild("Ambience") then
844
				char.Ambience:Destroy()
845
			end
846
		timestate = "Busy"
847
		local s = Instance.new("Sound")
848
		s.Volume = 2
849
		s.Looped = false
850
		s.SoundId = "rbxassetid://1645362088"
851
		Instance.new("StringValue", s).Name = "Immune"
852
		s.Name = "s"
853
		s.Parent = char
854
		s:Play()
855
		spawn(function()
856
			repeat swait() until not s.Playing
857
			s:Destroy()
858
		end)
859
		spawn(function()
860
			workspace.Gravity = 196.2
861
			local humsfinished = false
862
			for _,data in pairs(timedata) do
863
				if typeof(data) ~= "RBXScriptConnection" then
864
					local obj = data.Object
865
					if obj:IsA("BasePart") then
866
						if obj:FindFirstChild("ANTIANTI") then
867
							obj.ANTIANTI:Destroy()
868
						end
869
						obj.Anchored = false
870
					end
871
					if obj:IsA("Humanoid") then
872
						local spd = data.WalkSpeed
873
						local jp = data.JumpPower
874
						spawn(function()
875
							for i = 1, 20 do
876
								obj.WalkSpeed = (i/20)*spd
877
								obj.JumpPower = (i/20)*jp
878
								swait()
879
							end
880
						end)
881
					end
882
					if obj:IsA("BodyPosition") then
883
						local p = data.P
884
						spawn(function()
885
							for i = 1, 20 do
886
								obj.P = (i/20)*p
887
								swait()
888
							end
889
						end)
890
					end
891
					if obj:IsA("BodyForce") then
892
						local frc = data.Force
893
						spawn(function()
894
							for i = 1, 20 do
895
								obj.Force = (i/20)*frc
896
								swait()
897
							end
898
						end)
899
					end
900
					if obj:IsA("BodyVelocity") then
901
						local vel = data.Velocity
902
						spawn(function()
903
							for i = 1, 20 do
904
								obj.Velocity = (i/20)*vel
905
								swait()
906
							end
907
						end)
908
					end
909
					if obj:IsA("Sound") then
910
						local spd = data.PlaybackSpeed
911
						spawn(function()
912
							for i = 1, 20 do
913
								obj.PlaybackSpeed = (i/20)*spd
914
								swait()
915
							end
916
						end)
917
					end
918
				else
919
					pcall(function()
920
						data:disconnect()
921
					end)
922
				end
923
			end
924
			timedata = {}
925
			swait(20)
926
			timestate = "None"
927
		end)
928
		workspace.CurrentCamera.FieldOfView = 120
929
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
930
	elseif timestate == "None" then
931
		workspace.Gravity = 2
932
		local blur = Instance.new("BlurEffect")
933
		blur.Size = 0
934
		blur.Name = "BlurE"
935
		blur.Parent = game:GetService('Lighting')
936
		spawn(function()
937
			for i = 1, 20 do
938
				blur.Size = (i/20)*5
939
				swait()
940
			end
941
		end)
942
		timestate = "Busy"
943
		soundeffect("rbxassetid://909142508", 0.5, 2, char.Torso, {Immune = true, Pitch = 0.5})
944
		spawn(function()
945
			local humsfinished = false
946
			local function bind(obj)
947
				local data = {Object = obj}
948
				if obj:IsA("BasePart") and not obj:IsDescendantOf(char) then
949
					obj.Velocity = obj.Velocity/10
950
				end
951
				if obj:IsA("Sound") and not obj:FindFirstChild("Immune") then
952
					local spd = obj.PlaybackSpeed
953
					local data = {Object = obj, PlaybackSpeed = spd}
954
					spawn(function()
955
						if not humsfinished then
956
							for i = 1, 20 do
957
								obj.PlaybackSpeed = ((i/20)*spd)/2
958
								swait()
959
							end
960
						else
961
							obj.PlaybackSpeed = spd/2
962
						end
963
						humsfinished = true
964
					end)
965
					table.insert(timedata, data)
966
				end
967
				if obj:IsA("BodyVelocity") then
968
					local vel = obj.Velocity
969
					local data = {Object = obj, Velocity = vel}
970
					spawn(function()
971
						if not humsfinished then
972
							for i = 1, 20 do
973
								obj.Velocity = ((i/20)*vel)/10
974
								swait()
975
							end
976
						else
977
							obj.Velocity = vel/10
978
						end
979
						humsfinished = true
980
					end)
981
					table.insert(timedata, data)
982
				end
983
				if obj:IsA("BodyForce") then
984
					local frc = obj.Force
985
					local data = {Object = obj, Force = frc}
986
					spawn(function()
987
						if not humsfinished then
988
							for i = 1, 20 do
989
								obj.Force = ((i/20)*frc)/10
990
								swait()
991
							end
992
						else
993
							obj.Force = frc/10
994
						end
995
						humsfinished = true
996
					end)
997
					table.insert(timedata, data)
998
				end
999
				if obj:IsA("BodyPosition") then
1000
					local p = obj.P
1001
					local data = {Object = obj, P = p}
1002
					spawn(function()
1003
						if not humsfinished then
1004
							for i = 1, 20 do
1005
								obj.P = ((i/20)*p)/10
1006
								swait()
1007
							end
1008
						else
1009
							obj.P = p/10
1010
						end
1011
						humsfinished = true
1012
					end)
1013
					table.insert(timedata, data)
1014
				end
1015
				if obj:IsA("Humanoid") and obj ~= humanoid then
1016
					local ws = obj.WalkSpeed
1017
					local jp = obj.JumpPower
1018
					local data = {Object = obj, WalkSpeed = ws, JumpPower = jp}
1019
					spawn(function()
1020
						if not humsfinished then
1021
							for i = 1, 20 do
1022
								obj.JumpPower = ((i/20)*jp)/10
1023
								obj.WalkSpeed = ((i/20)*ws)/10
1024
								swait()
1025
							end
1026
						else
1027
							obj.WalkSpeed = jp/10
1028
							obj.JumpPower = ws/10
1029
						end
1030
						humsfinished = true
1031
					end)
1032
					table.insert(timedata, data)
1033
				end
1034
			end
1035
			timecon = workspace.DescendantAdded:connect(function(obj)
1036
				bind(obj)
1037
			end)
1038
			for _,obj in pairs(workspace:GetDescendants()) do
1039
				bind(obj)
1040
			end
1041
			repeat swait() until humsfinished
1042
			local sound = Instance.new("Sound")
1043
			sound.Name = "Ticking"
1044
			sound.Looped = true
1045
			sound.Volume = 0.2
1046
			sound.PlaybackSpeed = 0.5
1047
			Instance.new("StringValue", sound).Name = "Immune"
1048
			sound.SoundId = "rbxassetid://850256806"
1049
			sound.Parent = char
1050
			sound:Play()
1051
			local sound2 = sound:Clone()
1052
			sound2.Name = "Ambience"
1053
			sound2.SoundId = "rbxassetid://225115422"
1054
			sound2.TimePosition = 30
1055
			sound2.PlaybackSpeed = 0.05
1056
			sound2:Play()
1057
			timestate = "Slow"
1058
		end)
1059
		workspace.CurrentCamera.FieldOfView = 120
1060
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(1.8, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
1061
	end
1062
end)
1063
local attacks = 0
1064
local lastattack = ""
1065
local rs2,ls2,rj2
1066
addattack(Enum.KeyCode.Q, function()
1067
	if attacking then
1068
		return
1069
	end
1070
	if lastattack == "left" then
1071
		return
1072
	else
1073
		lastattack = "left"
1074
	end
1075
	attacking = true
1076
	if attacks <= 0 then
1077
		rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1078
		for i = 0, 2, 0.1 do
1079
		rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.906966507, 0.968378186, 0.112298936, 0.621087372, 0.026099572, 0.783306599, -0.77448535, -0.132709503, 0.618514776, 0.120095201, -0.990811288, -0.0622104593), 0.2)
1080
		ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
1081
		rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.2)
1082
		swait()
1083
		end
1084
	end
1085
	attacks = attacks + 1
1086
	local hits = {}
1087
	local p = Instance.new("Part")
1088
	p.Anchored = false
1089
	p.CanCollide = false
1090
	p.Transparency = 1
1091
	p.Size = Vector3.new(1.5,2.5,1.5)
1092
	p.CFrame = char["Left Arm"].CFrame
1093
	p.Parent = workspace
1094
	p.Touched:connect(function(hit)
1095
		local ok = true
1096
		for i,v in pairs(hits) do
1097
			if hit.Parent == v then
1098
				ok = false
1099
			end
1100
		end
1101
		if ok and hurt(hit, 15) then
1102
			camshake("right", 0.5, 0.5)
1103
			soundeffect(soundlist.HardHit1, 1, 1, char.Torso)
1104
			table.insert(hits, hit.Parent)
1105
			knockback(hit, rootpart.CFrame.lookVector, 0.5)
1106
			for i = 1, 3 do
1107
				local p = Instance.new("Part")
1108
				p.CanCollide = false
1109
				p.Anchored = true
1110
				p.Material = "Neon"
1111
				p.Size = Vector3.new(0.5,3,0.5)
1112
				p.CFrame = hit.CFrame *randomangle()
1113
				setshape(p, "Sphere")
1114
				p.Parent = char
1115
				spawn(function()
1116
					local endcf = p.CFrame *CFrame.new(0,5,0)
1117
					for i = 1, 50 do
1118
						local cf = p.CFrame
1119
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1120
						p.CFrame = cf
1121
						p.CFrame = cf:Lerp(endcf, 0.1)
1122
						p.Transparency = i/50
1123
						swait()
1124
					end
1125
					p:Destroy()
1126
				end)
1127
			end
1128
		end
1129
	end)
1130
	stabilizer(p)
1131
	soundeffect(soundlist.Woosh1, 1, 1, char.Torso)
1132
	for i = 0, 0.4, 0.1 do
1133
	p.CFrame = char["Left Arm"].CFrame
1134
	p.Stable.Position = p.Position
1135
	rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.765155435, 0.0656381845, -0.134758413, 0.690899074, 0.0384150855, 0.721929848, -0.71290642, -0.129681468, 0.689164102, 0.120095223, -0.990811288, -0.0622104444), 0.6)
1136
	ls2.C1 = ls2.C1:Lerp(CFrame.new(0.594711781, 1.414186, 0, -0.303172708, 0.0272964332, -0.95254457, 0.948707044, -0.0854178295, -0.304399073, -0.0896732956, -0.995971262, 3.66734874e-08), 0.6)
1137
	rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.678091764, 0.734977245, 0, 0, 0, 1, 0.734977245, 0.678091764, -0), 0.6)
1138
	swait()
1139
	end
1140
	p:Destroy()
1141
	attacking = false
1142
	spawn(function()
1143
		swait(10)
1144
		attacks = attacks - 1
1145
		if attacks == 0 then
1146
			fixalljoints()
1147
			lastattack = ""
1148
		end
1149
	end)
1150
end)
1151
addattack(Enum.KeyCode.E, function()
1152
	if attacking then
1153
		return
1154
	end
1155
	if lastattack == "right" then
1156
		return
1157
	else
1158
		lastattack = "right"
1159
	end
1160
	attacking = true
1161
	if attacks <= 0 then
1162
		rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1163
		for i = 0, 2, 0.1 do
1164
		rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.66123569, -0.0759664774, 0, 0.836167634, 0.17217432, 0.520749211, -0.510048807, -0.105023548, 0.853709757, 0.201677814, -0.979451895, 8.81561668e-09), 0.2)
1165
		ls2.C1 = ls2.C1:Lerp(CFrame.new(0.500000119, 0.96661222, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
1166
		rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.557908654, 0.829902351, 0, 0, 0, 1, 0.829902351, 0.557908654, 0), 0.2)
1167
		swait()
1168
		end
1169
	end
1170
	attacks = attacks + 1
1171
	local hits = {}
1172
	local p = Instance.new("Part")
1173
	p.Anchored = false
1174
	p.CanCollide = false
1175
	p.Transparency = 1
1176
	p.Size = Vector3.new(1.5,2.5,1.5)
1177
	p.CFrame = char["Right Arm"].CFrame
1178
	p.Parent = workspace
1179
	p.Touched:connect(function(hit)
1180
		local ok = true
1181
		for i,v in pairs(hits) do
1182
			if hit.Parent == v then
1183
				ok = false
1184
			end
1185
		end
1186
		if ok and hurt(hit, 15) then
1187
			camshake("left", 0.5, 0.5)
1188
			soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
1189
			table.insert(hits, hit.Parent)
1190
			knockback(hit, rootpart.CFrame.lookVector, 0.5)
1191
			for i = 1, 3 do
1192
				local p = Instance.new("Part")
1193
				p.CanCollide = false
1194
				p.Anchored = true
1195
				p.Material = "Neon"
1196
				p.Size = Vector3.new(0.5,3,0.5)
1197
				p.CFrame = hit.CFrame *randomangle()
1198
				setshape(p, "Sphere")
1199
				p.Parent = char
1200
				spawn(function()
1201
					local endcf = p.CFrame *CFrame.new(0,5,0)
1202
					for i = 1, 50 do
1203
						local cf = p.CFrame
1204
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1205
						p.CFrame = cf
1206
						p.CFrame = cf:Lerp(endcf, 0.1)
1207
						p.Transparency = i/50
1208
						swait()
1209
					end
1210
					p:Destroy()
1211
				end)
1212
			end
1213
		end
1214
	end)
1215
	stabilizer(p)
1216
	soundeffect(soundlist.Woosh1, 1, 1.2, char.Torso)
1217
	for i = 0, 0.4, 0.1 do
1218
	p.CFrame = char["Right Arm"].CFrame
1219
	p.Stable.Position = p.Position
1220
	rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.300615489, 1.58357882, 0.112298936, -0.591086566, -0.121709943, 0.797372818, -0.797617614, -0.0589888841, -0.600272059, 0.120095201, -0.990811288, -0.0622104593), 0.6)
1221
	ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.6)
1222
	rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.6)
1223
	swait()
1224
	end
1225
	p:Destroy()
1226
	attacking = false
1227
	spawn(function()
1228
		swait(10)
1229
		attacks = attacks - 1
1230
		if attacks == 0 then
1231
			lastattack = ""
1232
			fixalljoints()
1233
		end
1234
	end)
1235
end)
1236
addattack(Enum.KeyCode.R, function()
1237
	if attacking or attacks ~= 0 then
1238
		return
1239
	end
1240
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1241
	attacking = true
1242
	for i = 0, 1.3, 0.1 do
1243
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.496893436, 1.07596898, -0.312988698, 0.19853723, 0.499329865, 0.843357921, 0.169898286, -0.864994049, 0.472143799, 0.965255141, 0.0495468974, -0.256568819), 0.2)
1244
	ls.C1 = ls.C1:Lerp(CFrame.new(0.540391445, 1.0264194, -0.428114742, 0.327020317, -0.479398847, -0.81439209, -0.16517745, -0.877505124, 0.450223595, -0.930469871, -0.0127130449, -0.366147876), 0.2)
1245
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.473837465, 0.880612314, 0, 0.880612314, -0.473837465), 0.2)
1246
	swait()
1247
	end
1248
	local hits = {}
1249
	local p = Instance.new("Part")
1250
	p.Anchored = false
1251
	p.CanCollide = false
1252
	p.Transparency = 1
1253
	p.Size = Vector3.new(2.5,2.5,2.5)
1254
	p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
1255
	p.Parent = workspace
1256
	p.Touched:connect(function(hit)
1257
		local ok = true
1258
		for i,v in pairs(hits) do
1259
			if hit.Parent == v then
1260
				ok = false
1261
			end
1262
		end
1263
		if ok and hurt(hit, 30) then
1264
			camshake("down", 0.7, 0.5)
1265
			soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
1266
			table.insert(hits, hit.Parent)
1267
			knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,-1,0), 5)
1268
			for i = 1, 7 do
1269
				local p = Instance.new("Part")
1270
				p.CanCollide = false
1271
				p.Anchored = true
1272
				p.Material = "Neon"
1273
				p.Size = Vector3.new(0.5,3,0.5)
1274
				p.CFrame = hit.CFrame *randomangle()
1275
				setshape(p, "Sphere")
1276
				p.Parent = char
1277
				spawn(function()
1278
					local endcf = p.CFrame *CFrame.new(0,5,0)
1279
					for i = 1, 50 do
1280
						local cf = p.CFrame
1281
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1282
						p.CFrame = cf
1283
						p.CFrame = cf:Lerp(endcf, 0.1)
1284
						p.Transparency = i/50
1285
						swait()
1286
					end
1287
					p:Destroy()
1288
				end)
1289
			end
1290
		end
1291
	end)
1292
	stabilizer(p)
1293
	soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
1294
	for i = 0, 0.7, 0.1 do
1295
	p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
1296
	p.Stable.Position = p.Position
1297
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.667285919, 0.998731434, 0.0985666513, 0.472356766, -0.245664522, 0.846479833, -0.662665009, 0.53425169, 0.52483356, -0.581166148, -0.808841228, 0.0895640329), 0.35)
1298
	ls.C1 = ls.C1:Lerp(CFrame.new(1.08004797, 1.00210166, 0.0862590671, 0.688671947, 0.329867661, -0.64569217, 0.477811068, 0.463347167, 0.746328354, 0.545369148, -0.822494209, 0.161479771), 0.35)
1299
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.431734294, 0.902000785, 0, 0.902000785, 0.431734294), 0.35)
1300
	swait()
1301
	end
1302
	p:Destroy()
1303
	swait(10)
1304
	fixalljoints()
1305
	attacking = false
1306
end)
1307
addattack(Enum.KeyCode.Y, function()
1308
	if attacking or attacks ~= 0 then
1309
		return
1310
	end
1311
	attacking = true
1312
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1313
	for i = 0, 1.5, 0.1 do
1314
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.69189465, 0, -4.37113883e-08, 0, 1, -0.560839891, 0.827924252, -2.45150904e-08, -0.827924252, -0.560839891, -3.61897179e-08), 0.2)
1315
	ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.2)
1316
	rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08), 0.2)
1317
	lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08), 0.2)
1318
	neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2)
1319
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.301361054, 0.953510106, 0, 0.953510106, 0.301361054), 0.2)
1320
	swait()
1321
	end
1322
	local lastws = humanoid.WalkSpeed
1323
	humanoid.WalkSpeed = 0
1324
	rootpart.Velocity = Vector3.new(0,70,0)+rootpart.CFrame.lookVector
1325
	local hits = {}
1326
	local p = Instance.new("Part")
1327
	p.Anchored = false
1328
	p.CanCollide = false
1329
	p.Transparency = 1
1330
	p.Size = Vector3.new(2.5,2.5,2.5)
1331
	p.CFrame = char["Right Arm"].CFrame
1332
	p.Parent = workspace
1333
	p.Touched:connect(function(hit)
1334
		local ok = true
1335
		for i,v in pairs(hits) do
1336
			if hit.Parent == v then
1337
				ok = false
1338
			end
1339
		end
1340
		if ok and hurt(hit, 35) then
1341
			camshake("up", 0.7, 0.5)
1342
			soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
1343
			table.insert(hits, hit.Parent)
1344
			knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,1,0), 6)
1345
			for i = 1, 7 do
1346
				local p = Instance.new("Part")
1347
				p.CanCollide = false
1348
				p.Anchored = true
1349
				p.Material = "Neon"
1350
				p.Size = Vector3.new(0.5,3,0.5)
1351
				p.CFrame = hit.CFrame *randomangle()
1352
				setshape(p, "Sphere")
1353
				p.Parent = char
1354
				spawn(function()
1355
					local endcf = p.CFrame *CFrame.new(0,5,0)
1356
					for i = 1, 50 do
1357
						local cf = p.CFrame
1358
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1359
						p.CFrame = cf
1360
						p.CFrame = cf:Lerp(endcf, 0.1)
1361
						p.Transparency = i/50
1362
						swait()
1363
					end
1364
					p:Destroy()
1365
				end)
1366
			end
1367
		end
1368
	end)
1369
	stabilizer(p)
1370
	soundeffect(soundlist.Woosh2, 1, 0.9, char.Torso)
1371
	local rh,lh,neck = replacejoint("Right Hip"),replacejoint("Left Hip"),replacejoint("Neck")
1372
	for i = 0, 2, 0.1 do
1373
	p.CFrame = char["Right Arm"].CFrame
1374
	p.Stable.Position = p.Position
1375
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.446216494, -0.361232638, -4.37113847e-08, 0, 0.99999994, -0.360836178, -0.932629287, -1.57726507e-08, 0.932629287, -0.360836178, 4.07665226e-08), 0.35)
1376
	ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.35)
1377
	rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.835349202, 0.549719632, 3.65142725e-08, -0.549719632, 0.835349202, -2.40290081e-08), 0.35)
1378
	lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 5.96046448e-08, -4.37113883e-08, 0, -1, 0.934595525, 0.355712235, -4.08524663e-08, 0.355712235, -0.934595525, -1.55486752e-08), 0.35)
1379
	neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0765283406, 0.997067392, 0, 0.997067392, -0.0765283406), 0.35)
1380
	rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.439764589, 0.236440629, -1, 0, 0, 0, 0.186102957, 0.982530236, 0, 0.982530236, -0.186102957), 0.35)
1381
	swait()
1382
	end
1383
	fixalljoints()
1384
	attacking = false
1385
	humanoid.WalkSpeed = lastws
1386
	swait(20)
1387
end)
1388
addattack(Enum.KeyCode.F, function()
1389
	if attacking or attacks ~= 0 then
1390
		return
1391
	end
1392
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1393
	attacking = true
1394
	for i = 0, 1.3, 0.1 do
1395
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.49999994, -0.365668952, 0, 0.801226735, -0.011569812, 0.598249018, -0.598186672, 0.00863788743, 0.801310301, -0.0144386161, -0.999895751, -6.3113198e-10), 0.35)
1396
	ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, 0.810985923, -0.159224555, -0.562982619, 0.552435875, -0.108462237, 0.826468766, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
1397
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.553187609, 0.833056748, 0, 0.426593065, 0.283277214, 0.858936787, 0.715543091, 0.475153178, -0.512081623), 0.35)
1398
	swait()
1399
	end
1400
	local hits = {}
1401
	local p = Instance.new("Part")
1402
	p.Anchored = false
1403
	p.CanCollide = false
1404
	p.Transparency = 1
1405
	p.Size = Vector3.new(2.5,2.5,2.5)
1406
	p.CFrame = char["Right Arm"].CFrame
1407
	p.Parent = workspace
1408
	p.Touched:connect(function(hit)
1409
		local ok = true
1410
		for i,v in pairs(hits) do
1411
			if hit.Parent == v then
1412
				ok = false
1413
			end
1414
		end
1415
		if ok and hurt(hit, 45) then
1416
			camshake("left", 0.7, 0.8)
1417
			soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
1418
			table.insert(hits, hit.Parent)
1419
			knockback(hit, rootpart.CFrame.lookVector, 5)
1420
			for i = 1, 7 do
1421
				local p = Instance.new("Part")
1422
				p.CanCollide = false
1423
				p.Anchored = true
1424
				p.Material = "Neon"
1425
				p.Size = Vector3.new(0.5,3,0.5)
1426
				p.CFrame = hit.CFrame *randomangle()
1427
				setshape(p, "Sphere")
1428
				p.Parent = char
1429
				spawn(function()
1430
					local endcf = p.CFrame *CFrame.new(0,5,0)
1431
					for i = 1, 50 do
1432
						local cf = p.CFrame
1433
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1434
						p.CFrame = cf
1435
						p.CFrame = cf:Lerp(endcf, 0.1)
1436
						p.Transparency = i/50
1437
						swait()
1438
					end
1439
					p:Destroy()
1440
				end)
1441
			end
1442
		end
1443
	end)
1444
	stabilizer(p)
1445
	soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
1446
	for i = 0, 0.7, 0.1 do
1447
	p.CFrame = char["Right Arm"].CFrame
1448
	p.Stable.Position = p.Position
1449
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.0815927088, 1.02625275, -0.263894349, -0.186050832, 0.00268659508, 0.982536495, -0.884674728, -0.435528874, -0.166329011, 0.427476168, -0.900170743, 0.083407253), 0.35)
1450
	ls.C1 = ls.C1:Lerp(CFrame.new(0.594317198, 0.0587400198, -0.128876805, 0.168223724, -0.0330281407, -0.985195339, 0.966738999, -0.189804256, 0.171435371, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
1451
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0.227821022, -0.806821465, -0.590735316, -0.00842596591, 0.292753816, -0.412147343, 0.862803519, -0.513161182, 0.693661571, 0.505469382), 0.35)
1452
	swait()
1453
	end
1454
	p:Destroy()
1455
	swait(10)
1456
	fixalljoints()
1457
	attacking = false
1458
end)
1459
1460
if settings.CustomAnim then
1461
	if char:FindFirstChild("Animate") then
1462
		char.Animate:Destroy()
1463
	end
1464
	for _,track in pairs(humanoid:GetPlayingAnimationTracks()) do
1465
		track:Stop()
1466
	end
1467
	humanoid.Running:connect(function(ws)
1468
		movespeed = ws
1469
	end)
1470
end
1471
local function landing()
1472
	if animpose == "Fall" then
1473
		local hit,pos = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4.1), char)
1474
		local p = Instance.new("Part")
1475
		p.Anchored = true
1476
		p.CanCollide = false
1477
		p.Material = "Neon"
1478
		p.Size = Vector3.new(0.1,0.1,0.1)
1479
		p.CFrame = CFrame.new(pos)
1480
		setshape(p, "Sphere")
1481
		p.Parent = char
1482
		spawn(function()
1483
			for i = 1, 50 do
1484
				local cf = p.CFrame
1485
				p.Size = p.Size:Lerp(Vector3.new(10,0.2,10), 0.1)
1486
				p.CFrame = cf
1487
				p.Transparency = i/50
1488
				swait()
1489
			end
1490
			p:Destroy()
1491
		end)
1492
	end
1493
end
1494
spawn(function()
1495
local foot = "left"
1496
local rate = 0
1497
repeat swait()
1498
	if timestate == "Slow" then
1499
		local ws = humanoid.WalkSpeed
1500
		rootpart.Velocity = Vector3.new(humanoid.MoveDirection.X*ws,rootpart.Velocity.Y,humanoid.MoveDirection.Z*ws)
1501
		if not rootpart:FindFirstChild("Gravity") then
1502
			local force = Instance.new("BodyForce")
1503
			force.Name = "Gravity"
1504
			force.Force = Vector3.new(0,-196.2*playermass*10,0)
1505
			force.Parent = rootpart
1506
		end
1507
		if rate%2 == 0 then
1508
			local model = char:FindFirstChild("FakeModel") or Instance.new("Model")
1509
			model.Name = "FakeModel"
1510
			model.Parent = char
1511
			for _,v in pairs(char:GetChildren()) do
1512
				local ok = false
1513
				for _,nm in pairs({"Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg"}) do
1514
					if v.Name == nm then
1515
						ok = true
1516
					end
1517
				end
1518
				if v:IsA("BasePart") and v.Transparency < 1 and ok and v.Name ~= "effect" then
1519
					local v = v
1520
					if v:IsA("Accessory") then
1521
						v = v:FindFirstChild("Handle")
1522
					end
1523
					local new = v:Clone()
1524
					new.Size = new.Size-Vector3.new(0.1,0.1,0.1)
1525
					new.CFrame = v.CFrame *CFrame.new(math.random(-5,5)/100,math.random(-5,5)/100,math.random(-5,5)/100)
1526
					new.CanCollide = false
1527
					for _,face in pairs({"Front", "Back", "Top", "Bottom", "Left", "Right"}) do
1528
						new[face.."Surface"] = "SmoothNoOutlines"
1529
					end
1530
					new.Anchored = true
1531
					for _,e in pairs(new:GetChildren()) do
1532
						e:Destroy()
1533
					end
1534
					new.Parent = model
1535
					for _,e in pairs(v:GetDescendants()) do
1536
						if e:IsA("SpecialMesh") or e:IsA("Decal") and e.Transparency < 1 then
1537
							e:Clone().Parent = new
1538
						end
1539
					end
1540
					spawn(function()
1541
						for i = 1, 15 do
1542
							new.Transparency = i/15
1543
							if new:FindFirstChildOfClass("Decal") then
1544
								new:FindFirstChildOfClass("Decal").Transparency = i/15
1545
							end
1546
							swait()
1547
						end
1548
						new:Destroy()
1549
					end)
1550
				end
1551
			end
1552
		end
1553
	else
1554
		if rootpart:FindFirstChild("Gravity") then
1555
			rootpart.Gravity:Destroy()
1556
		end
1557
		if char:FindFirstChild("FakeModel") then
1558
			char.FakeModel:Destroy()
1559
		end
1560
	end
1561
	rate = rate + 1
1562
	local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil
1563
	local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil
1564
	local tvel = rootpart.Velocity
1565
	if air and tvel.Y > 0 then
1566
		animpose = "Jump"
1567
	end
1568
	if air and tvel.Y < 0 then
1569
		animpose = "Fall"
1570
	end
1571
	if not air and (math.abs(humanoid.MoveDirection.X)+math.abs(humanoid.MoveDirection.Z))>0 then
1572
		landing()
1573
		animpose = "Walking"
1574
	end
1575
	if not air and animpose == "Walking" and humanoid.WalkSpeed >= 20 then
1576
		landing()
1577
		animpose = "Running"--or Running
1578
	end
1579
	if not air and movespeed == 0 then
1580
		landing()
1581
		animpose = "Idle"
1582
	end
1583
	if animpose == "Idle" and rate%35 == 0 then
1584
		local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
1585
		local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
1586
		for i,v in pairs({"Right Leg", "Left Leg"}) do
1587
			local bodypart = char[v]
1588
			local p = Instance.new("Part")
1589
			p.Anchored = true
1590
			p.CanCollide = false
1591
			p.Material = "Neon"
1592
			p.Size = Vector3.new(0.1,0.1,0.1)
1593
			p.CFrame = CFrame.new(v == "Left Leg" and pos1 or pos2)
1594
			setshape(p, "Sphere")
1595
			p.Parent = char
1596
			spawn(function()
1597
				for i = 1, 50 do
1598
					local cf = p.CFrame
1599
					p.Size = p.Size:Lerp(Vector3.new(5,0.2,5), 0.1)
1600
					p.CFrame = cf
1601
					p.Transparency = i/50
1602
					swait()
1603
				end
1604
				p:Destroy()
1605
			end)
1606
		end
1607
	end
1608
	if animpose == "Walking" or animpose == "Running" then
1609
		local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
1610
		local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
1611
		if left and foot == "right" then
1612
			foot = "left"
1613
			local p = Instance.new("Part")
1614
			p.Anchored = true
1615
			p.CanCollide = false
1616
			p.Material = "Neon"
1617
			p.Size = Vector3.new(0.2,0.2,0.2)
1618
			p.CFrame = CFrame.new(pos1)
1619
			setshape(p, "Sphere")
1620
			p.Parent = char
1621
			spawn(function()
1622
				for i = 1, 50 do
1623
					local cf = p.CFrame
1624
					p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
1625
					p.CFrame = cf
1626
					p.Transparency = i/50
1627
					swait()
1628
				end
1629
				p:Destroy()
1630
			end)
1631
		end
1632
		if right and foot == "left" then
1633
			foot = "right"
1634
			local p = Instance.new("Part")
1635
			p.Anchored = true
1636
			p.CanCollide = false
1637
			p.Material = "Neon"
1638
			p.Size = Vector3.new(0.2,0.2,0.2)
1639
			p.CFrame = CFrame.new(pos2)
1640
			setshape(p, "Sphere")
1641
			p.Parent = char
1642
			spawn(function()
1643
				for i = 1, 50 do
1644
					local cf = p.CFrame
1645
					p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
1646
					p.CFrame = cf
1647
					p.Transparency = i/50
1648
					swait()
1649
				end
1650
				p:Destroy()
1651
			end)
1652
		end
1653
	end 
1654
until not settings.CustomAnim
1655
end)
1656
local change = 5
1657
local cos,rad,ang,cf = math.cos,math.rad,CFrame.Angles,CFrame.new
1658
while swait() and settings.CustomAnim do
1659
	local num = tick()*change
1660
	if animpose == "Walking" and cananim then
1661
		change = (humanoid.WalkSpeed/16)*9
1662
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
1663
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -10), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
1664
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 55 + -15)), 0.35)
1665
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1666
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 55 + 15)), 0.35)
1667
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
1668
	end
1669
	if animpose == "Running" and cananim then
1670
		change = (humanoid.WalkSpeed/24)*10
1671
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
1672
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -20), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
1673
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 65 + -10)), 0.35)
1674
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1675
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 65 + 10)), 0.35)
1676
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
1677
	end
1678
	if animpose == "Fall" and cananim then
1679
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.499999911, -2.98023224e-08, -4.37113847e-08, 0, 0.99999994, -0.848737478, 0.528814375, -3.70994933e-08, -0.528814375, -0.848737478, -2.31152111e-08), 0.03)
1680
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 2.98023224e-08, -4.37113883e-08, 0, -1, 0.751466334, 0.659771562, -3.28476375e-08, 0.659771562, -0.751466334, -2.88395317e-08), 0.03)
1681
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.9062047, 0.422839224, 3.96114643e-08, -0.422839224, 0.9062047, -1.84828899e-08), 0.03)
1682
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, -2.98023224e-08, -4.37113883e-08, 0, -1, 0.321224481, 0.947003067, -1.40411682e-08, 0.947003067, -0.321224481, -4.139482e-08), 0.03)
1683
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.385730505, 0.922611475, 0, 0.922611475, 0.385730505), 0.03)
1684
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.394207865, -0.0643720552, -1, 0, 0, 0, -0.191213459, 0.981548548, 0, 0.981548548, 0.191213459), 0.03)
1685
	end
1686
	if animpose == "Idle" and cananim then
1687
		change = 3
1688
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * -5 + -5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1689
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0.10000000149012 + 0.20000000298023) *ang(math.rad(cos(num * 1 + 0) * 1 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 10)), 0.35)
1690
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *-0.10100000351667 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + -5), math.rad(cos(num * 1 + 0) * -2 + -2)), 0.35)
1691
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -3), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + -5)), 0.35)
1692
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + -0.10100000351667, cos(num * 1 + 0) *-0.10100000351667 + -0.10199999809265, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + 5), math.rad(cos(num * 1 + 0) * 2 + 0)), 0.35)
1693
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * 5 + 5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1694
	end
1695
	if animpose == "Jump" and cananim then
1696
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, -0.665773153, -0.746154189, -2.91018694e-08, 0.746154189, -0.665773153, 3.26154357e-08), 0.25)
1697
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0.757894218, -0.652377486, -3.31286074e-08, -0.652377486, -0.757894218, 2.85163253e-08), 0.25)
1698
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.751373947, 0.659876645, 3.28435981e-08, -0.659876645, 0.751373947, -2.88441235e-08), 0.25)
1699
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0.429746985, 0.902949333, -1.87848368e-08, 0.902949333, -0.429746985, -3.94691675e-08), 0.25)
1700
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.201922834, 0.97940141, 0, 0.97940141, 0.201922834), 0.25)
1701
		rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.318411648, 0.10930454, -1, 0, 0, 0, 0.324682653, 0.945823014, 0, 0.945823014, -0.324682653), 0.25)
1702
	end
1703
end