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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | ||
142 | repeat wait() until game:service'Players'.LocalPlayer.Character | |
143 | --[[ | |
144 | ||
145 | - Added new color scheme. | |
146 | - Some minor edits. | |
147 | - New engine type, for your faster speed requirements. | |
148 | - Camera bug fix. | |
149 | ]]-- | |
150 | do --CFrame lerp | |
151 | local function QuaternionFromCFrame(cf) | |
152 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
153 | local trace = m00 + m11 + m22 | |
154 | if trace > 0 then | |
155 | local s = math.sqrt(1 + trace) | |
156 | local recip = 0.5/s | |
157 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
158 | else | |
159 | local i = 0 | |
160 | if m11 > m00 then | |
161 | i = 1 | |
162 | end | |
163 | if m22 > (i == 0 and m00 or m11) then | |
164 | i = 2 | |
165 | end | |
166 | if i == 0 then | |
167 | local s = math.sqrt(m00-m11-m22+1) | |
168 | local recip = 0.5/s | |
169 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
170 | elseif i == 1 then | |
171 | local s = math.sqrt(m11-m22-m00+1) | |
172 | local recip = 0.5/s | |
173 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
174 | elseif i == 2 then | |
175 | local s = math.sqrt(m22-m00-m11+1) | |
176 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
177 | end | |
178 | end | |
179 | end | |
180 | local function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
181 | local xs, ys, zs = x + x, y + y, z + z | |
182 | local wx, wy, wz = w*xs, w*ys, w*zs | |
183 | local xx = x*xs | |
184 | local xy = x*ys | |
185 | local xz = x*zs | |
186 | local yy = y*ys | |
187 | local yz = y*zs | |
188 | local zz = z*zs | |
189 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
190 | end | |
191 | local function QuaternionSlerp(a, b, t) | |
192 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
193 | local startInterp, finishInterp; | |
194 | if cosTheta >= 0.0001 then | |
195 | if (1 - cosTheta) > 0.0001 then | |
196 | local theta = math.acos(cosTheta) | |
197 | local invSinTheta = 1/math.sin(theta) | |
198 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
199 | finishInterp = math.sin(t*theta)*invSinTheta | |
200 | else | |
201 | startInterp = 1-t | |
202 | finishInterp = t | |
203 | end | |
204 | else | |
205 | if (1+cosTheta) > 0.0001 then | |
206 | local theta = math.acos(-cosTheta) | |
207 | local invSinTheta = 1/math.sin(theta) | |
208 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
209 | finishInterp = math.sin(t*theta)*invSinTheta | |
210 | else | |
211 | startInterp = t-1 | |
212 | finishInterp = t | |
213 | end | |
214 | end | |
215 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
216 | end | |
217 | function clerp(a,b,t) | |
218 | local qa = {QuaternionFromCFrame(a)} | |
219 | local qb = {QuaternionFromCFrame(b)} | |
220 | local ax, ay, az = a.x, a.y, a.z | |
221 | local bx, by, bz = b.x, b.y, b.z | |
222 | local _t = 1-t | |
223 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
224 | end | |
225 | ||
226 | end | |
227 | ||
228 | plr = game:service'Players'.LocalPlayer | |
229 | char = plr.Character | |
230 | mouse = plr:GetMouse() | |
231 | humanoid = char:findFirstChild("Humanoid") | |
232 | torso = char:findFirstChild("Torso") | |
233 | head = char.Head | |
234 | ra = char:findFirstChild("Right Arm") | |
235 | la = char:findFirstChild("Left Arm") | |
236 | rl = char:findFirstChild("Right Leg") | |
237 | ll = char:findFirstChild("Left Leg") | |
238 | rs = torso:findFirstChild("Right Shoulder") | |
239 | ls = torso:findFirstChild("Left Shoulder") | |
240 | rh = torso:findFirstChild("Right Hip") | |
241 | lh = torso:findFirstChild("Left Hip") | |
242 | neck = torso:findFirstChild("Neck") | |
243 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
244 | anim = char:findFirstChild("Animate") | |
245 | rootpart = char:findFirstChild("HumanoidRootPart") | |
246 | camera = workspace.CurrentCamera | |
247 | modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char) | |
248 | modelforparts.Name = "ModelForParts" | |
249 | equipped = false | |
250 | local MAXSPEED = 90 | |
251 | local SPEED = 0 | |
252 | bg = Instance.new("BodyGyro") | |
253 | bg.maxTorque = Vector3.new(9e6,9e6,9e6) | |
254 | bg.D = 800 | |
255 | bv = Instance.new("BodyVelocity") | |
256 | bv.maxForce = Vector3.new(9e6,9e6,9e6) | |
257 | ||
258 | local sound = Instance.new("Sound", head) | |
259 | sound.Volume = 1 | |
260 | sound.Pitch = 2 | |
261 | sound.SoundId = "http://www.roblox.com/asset/?id=142782429" | |
262 | sound.Looped = true | |
263 | wait() | |
264 | sound:play() | |
265 | ||
266 | ||
267 | ColorScheme1 = BrickColor.new(106) | |
268 | ColorScheme2 = BrickColor.new(40) | |
269 | ColorScheme3 = BrickColor.new(199) | |
270 | ANGLE = 0 | |
271 | equipped = true | |
272 | ||
273 | rs.Parent = nil | |
274 | ls.Parent = nil | |
275 | rh.Parent = nil | |
276 | lh.Parent = nil | |
277 | anim.Parent = nil | |
278 | wait() | |
279 | local rm = Instance.new("Weld", modelforparts) | |
280 | rm.C0 = CFrame.new(1.5, 0.5, 0) | |
281 | rm.C1 = CFrame.new(0, 0.5, 0) | |
282 | rm.Part0 = torso | |
283 | rm.Part1 = ra | |
284 | local lm = Instance.new("Weld", modelforparts) | |
285 | lm.C0 = CFrame.new(-1.5, 0.5, 0) | |
286 | lm.C1 = CFrame.new(0, 0.5, 0) | |
287 | lm.Part0 = torso | |
288 | lm.Part1 = la | |
289 | local rlegm = Instance.new("Weld", modelforparts) | |
290 | rlegm.C0 = CFrame.new(0.5, -1, 0) | |
291 | rlegm.C1 = CFrame.new(0, 1, 0) | |
292 | rlegm.Part0 = torso | |
293 | rlegm.Part1 = rl | |
294 | local llegm = Instance.new("Weld", modelforparts) | |
295 | llegm.C0 = CFrame.new(-0.5, -1, 0) | |
296 | llegm.C1 = CFrame.new(0, 1, 0) | |
297 | llegm.Part0 = torso | |
298 | llegm.Part1 = ll | |
299 | ||
300 | --grey part | |
301 | local part = Instance.new("Part", modelforparts) | |
302 | part.Size = Vector3.new(2.2, .85, 2.2) | |
303 | part.FormFactor = 'Custom' | |
304 | part.BrickColor = ColorScheme3 | |
305 | part.Locked = true | |
306 | part.TopSurface = 10 | |
307 | part.BottomSurface = 10 | |
308 | part.LeftSurface = 10 | |
309 | part.RightSurface = 10 | |
310 | part.FrontSurface = 10 | |
311 | part.BackSurface = 10 | |
312 | part:breakJoints() | |
313 | part.Material = "SmoothPlastic" | |
314 | part.CanCollide = false | |
315 | Instance.new("CylinderMesh", part) | |
316 | local weld = Instance.new("Weld", part) | |
317 | weld.Part0 = part | |
318 | weld.Part1 = torso | |
319 | weld.C1 = CFrame.new(0, -2.1, 0) | |
320 | weld.C0 = CFrame.Angles(math.pi/2, math.pi/2, 0) * CFrame.new(0, 0, .95) | |
321 | --orange part | |
322 | local part2 = part:clone() | |
323 | part2.Parent = modelforparts | |
324 | part2.Size = Vector3.new(2.5, 1.05, 2.5) | |
325 | part2.BrickColor = ColorScheme1 | |
326 | local wld2 = Instance.new("Weld", part) | |
327 | wld2.Part0 = part2 | |
328 | wld2.Part1 = part | |
329 | wld2.C1 = CFrame.new() | |
330 | wld2.C0 = CFrame.new() | |
331 | --white part | |
332 | local part3 = part:clone() | |
333 | part3.Parent = modelforparts | |
334 | part3.Size = Vector3.new(2.62, .5, 2.62) | |
335 | part3.BrickColor = ColorScheme2 | |
336 | local wld3 = Instance.new("Weld", part) | |
337 | wld3.Part0 = part3 | |
338 | wld3.Part1 = part | |
339 | wld3.C1 = CFrame.new() | |
340 | wld3.C0 = CFrame.new() | |
341 | --airblower | |
342 | local airblowercyl = part:clone() | |
343 | airblowercyl.Parent = modelforparts | |
344 | airblowercyl.Size = Vector3.new(.95, 3.5, .95) | |
345 | airblowercyl.BrickColor = ColorScheme3 | |
346 | local smoke = Instance.new("Smoke", airblowercyl) | |
347 | smoke.Color = Color3.new(.3, .3, .3) | |
348 | smoke.RiseVelocity = 10 | |
349 | smoke.Opacity = .1 | |
350 | local cwld = Instance.new("Weld", airblowercyl) | |
351 | cwld.Part0 = airblowercyl | |
352 | cwld.Part1 = part | |
353 | cwld.C1 = CFrame.Angles(0, 0, -math.pi/2) | |
354 | cwld.C0 = CFrame.new(0, -1.85-0.925, -.6) * CFrame.Angles(math.pi/14, 0, 0) | |
355 | ||
356 | --handles | |
357 | local hndl = part:clone() | |
358 | hndl.Parent = modelforparts | |
359 | hndl.Size = Vector3.new(.2, .4, .2) | |
360 | hndl.BrickColor = BrickColor.new(26) | |
361 | hndl.Mesh:Destroy() | |
362 | local hwld = Instance.new("Weld", hndl) | |
363 | hwld.Part1 = part | |
364 | hwld.Part0 = hndl | |
365 | hwld.C1 = CFrame.new(.1, 0, 0) * CFrame.Angles(math.pi/2, 0, 0) | |
366 | hwld.C0 = CFrame.new(0, -.82 - .4, 0) | |
367 | Instance.new("BlockMesh", hndl).Scale = Vector3.new(.5, 1, .5) | |
368 | local hndl2 = hndl:clone() | |
369 | hndl2.Parent = modelforparts | |
370 | hndl2.Size = Vector3.new(.8, .2, .2) | |
371 | local hwld2 = Instance.new("Weld", hndl2) | |
372 | hwld2.Part0 = hndl2 | |
373 | hwld2.Part1 = part | |
374 | hwld2.C1 = CFrame.new(-.25, 0, 0) * CFrame.Angles(math.pi/2, 0, 0) | |
375 | hwld2.C0 = CFrame.new(0, -1 - .4, 0) | |
376 | hndl2.Mesh.Scale = Vector3.new(1, .5, .5) | |
377 | local hndl3 = hndl:clone() | |
378 | hndl3.Parent = modelforparts | |
379 | hndl3.Size = Vector3.new(.2, .4, .2) | |
380 | local hwld3 = Instance.new("Weld", hndl3) | |
381 | hwld3.Part0 = hndl3 | |
382 | hwld3.Part1 = part | |
383 | hwld3.C1 = CFrame.new(-.6, 0, 0) * CFrame.Angles(math.pi/2, 0, 0) | |
384 | hwld3.C0 = CFrame.new(0, -.82 - .4, 0) | |
385 | --balloon ropes | |
386 | local blnrope = part:clone() | |
387 | blnrope.Parent = modelforparts | |
388 | blnrope.Size = Vector3.new(.2, 3.8, .2) | |
389 | blnrope.BrickColor = BrickColor.new(1) | |
390 | blnrope.Mesh:Destroy() | |
391 | local blnwld = Instance.new("Weld", blnrope) | |
392 | blnwld.Part0 = blnrope | |
393 | blnwld.Part1 = airblowercyl | |
394 | blnwld.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi/7, -math.pi/8) | |
395 | blnwld.C0 = CFrame.new(0, -2, 0) | |
396 | Instance.new("BlockMesh", blnrope).Scale = Vector3.new(.2, 1, .2) | |
397 | local blnrope2 = blnrope:clone() | |
398 | blnrope2.Parent = modelforparts | |
399 | blnrope2.Size = Vector3.new(.2, 4, .2) | |
400 | local blnwld2 = Instance.new("Weld", blnrope2) | |
401 | blnwld2.Part0 = blnrope2 | |
402 | blnwld2.Part1 = airblowercyl | |
403 | blnwld2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi/4, -math.pi/74) | |
404 | blnwld2.C0 = CFrame.new(0, -2.2, 0) | |
405 | local blnrope3 = blnrope:clone() | |
406 | blnrope3.Parent = modelforparts | |
407 | local blnwld3 = Instance.new("Weld", blnrope3) | |
408 | blnwld3.Part0 = blnrope3 | |
409 | blnwld3.Part1 = airblowercyl | |
410 | blnwld3.C0 = CFrame.new(0, -2, 0) | |
411 | ||
412 | ||
413 | --Stored balloon rope welds | |
414 | blnwldC1 = blnwld.C1 | |
415 | blnwld2C1 = blnwld2.C1 | |
416 | blnwld3C1 = blnwld3.C1 | |
417 | --balloons | |
418 | local bln = part:clone() | |
419 | bln.Parent = modelforparts | |
420 | bln.Size = Vector3.new(1.65, 1.8, 1.65) | |
421 | bln.BrickColor = BrickColor.new(119) | |
422 | bln.Mesh:Destroy() | |
423 | bln.Transparency = .1 | |
424 | local balnwld = Instance.new("Weld", bln) | |
425 | balnwld.Part0 = bln | |
426 | balnwld.Part1 = blnrope | |
427 | balnwld.C1 = CFrame.new(0, 0, 0) | |
428 | balnwld.C0 = CFrame.new(0, -2.6, 0) | |
429 | Instance.new("SpecialMesh", bln).MeshType = "Sphere" | |
430 | local bln2 = bln:clone() | |
431 | bln2.Parent = modelforparts | |
432 | bln2.BrickColor = BrickColor.new(23) | |
433 | local balnwld2 = Instance.new("Weld", bln2) | |
434 | balnwld2.Part0 = bln2 | |
435 | balnwld2.Part1 = blnrope2 | |
436 | balnwld2.C1 = CFrame.new(0, 0, 0) | |
437 | balnwld2.C0 = CFrame.new(0, -2.8, 0) | |
438 | local bln3 = bln:clone() | |
439 | bln3.Parent = modelforparts | |
440 | bln3.BrickColor = BrickColor.new(21) | |
441 | local balnwld3 = Instance.new("Weld", bln3) | |
442 | balnwld3.Part0 = bln3 | |
443 | balnwld3.Part1 = blnrope3 | |
444 | balnwld3.C0 = CFrame.new(0, -2.6, 0) | |
445 | ||
446 | --Controls | |
447 | bg.Parent = rootpart | |
448 | bv.Parent = rootpart | |
449 | forwards = false | |
450 | backwards = false | |
451 | mouse.KeyDown:connect(function(k) | |
452 | if k == "w" then | |
453 | forwards = true | |
454 | coroutine.wrap(function() | |
455 | while forwards do wait() | |
456 | if SPEED >= MAXSPEED then SPEED = MAXSPEED forwards = false break end | |
457 | sound.Volume = sound.Volume + .05 | |
458 | if sound.Volume >= .5 then sound.Volume = .5 end | |
459 | SPEED = SPEED + 5 | |
460 | end | |
461 | end)() | |
462 | end | |
463 | end) | |
464 | mouse.KeyUp:connect(function(k) | |
465 | if k == "w" then | |
466 | forwards = false | |
467 | coroutine.wrap(function() | |
468 | while SPEED >= 0 do wait() | |
469 | sound.Volume = sound.Volume - .05 | |
470 | if sound.Volume <= 0.25 then sound.Volume = 0.25 end | |
471 | SPEED = SPEED - 5 | |
472 | if forward then break end | |
473 | if SPEED <= 0 then SPEED = 0 break end | |
474 | end | |
475 | end)() | |
476 | end | |
477 | end) | |
478 | --BALLONS MOOOOVEEE :DDD | |
479 | game:service'RunService'.RenderStepped:connect(function() | |
480 | if not equipped then return end | |
481 | blnwldC1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - math.rad(SPEED/1.7) + math.sin(ANGLE)*.025, math.pi/7 + math.sin(ANGLE)*.105, -math.pi/8 - math.sin(ANGLE)*.018) | |
482 | blnwld2C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - math.rad(SPEED/1.7) + math.sin(ANGLE)*.015, math.pi/4 - math.sin(ANGLE)*.065, -math.pi/74 + math.sin(ANGLE)*.021) | |
483 | blnwld3C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - math.rad(SPEED/1.7) - math.sin(ANGLE)*.02, math.pi/16 - math.sin(ANGLE)*.125, math.pi/9 - math.sin(ANGLE)*.078) | |
484 | blnwld.C1 = clerp(blnwld.C1, blnwldC1, 0.05) | |
485 | blnwld2.C1 = clerp(blnwld2.C1, blnwld2C1, 0.05) | |
486 | blnwld3.C1 = clerp(blnwld3.C1, blnwld3C1, 0.05) | |
487 | end) | |
488 | ||
489 | --positioning welds | |
490 | lm.C0 = CFrame.new(-1.25, .05, -.5) * CFrame.Angles(math.rad(35), 0, math.rad(45)) | |
491 | rm.C0 = CFrame.new(1.25, .05, -.5) * CFrame.Angles(math.rad(35), 0, -math.rad(45)) | |
492 | llegm.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, -math.rad(15)) | |
493 | rlegm.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(15)) | |
494 | ||
495 | ||
496 | ||
497 | game:service'RunService'.RenderStepped:connect(function() | |
498 | for i,v in pairs(torso:children()) do if v and v:IsA'BodyGyro' then v:Destroy() end end | |
499 | ANGLE = (ANGLE % 360) + math.random(1, 10)/100 | |
500 | humanoid.PlatformStand = true | |
501 | local rotpos = Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z) | |
502 | bg.cframe = CFrame.new(torso.Position,rotpos) * CFrame.Angles(0, math.pi, 0) | |
503 | bv.velocity = (torso.CFrame * CFrame.Angles(math.pi/14, 0, 0)).lookVector * SPEED | |
504 | end) |