SHOW:
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| 1 | #SingleInstance Force | |
| 2 | #Persistent | |
| 3 | ||
| 4 | SetTimer fo3, 500 | |
| 5 | SetTimer fnv, 500 | |
| 6 | Return | |
| 7 | ||
| 8 | fo3: | |
| 9 | WinGet IDs, List, ahk_class Fallout3 | |
| 10 | Loop %IDs% | |
| 11 | {
| |
| 12 | Screen_X = %A_ScreenWidth% | |
| 13 | Screen_Y = %A_ScreenHeight% | |
| 14 | ID := IDs%A_Index% | |
| 15 | If ID not in %Old_IDs% | |
| 16 | {
| |
| 17 | WinActivate ahk_id %ID% | |
| 18 | WinSet, Style, -0xC40000, A | |
| 19 | WinMove, A, , 0, 0, Screen_X, Screen_Y | |
| 20 | WinActivate, A | |
| 21 | } | |
| 22 | New_IDs .= ID "," | |
| 23 | } | |
| 24 | StringTrimRight Old_IDs, New_IDs, 1 | |
| 25 | New_IDs = | |
| 26 | Return | |
| 27 | ||
| 28 | fnv: | |
| 29 | WinGet IDs, List, ahk_class Fallout: New Vegas | |
| 30 | Loop %IDs% | |
| 31 | {
| |
| 32 | Screen_X = %A_ScreenWidth% | |
| 33 | Screen_Y = %A_ScreenHeight% | |
| 34 | ID := IDs%A_Index% | |
| 35 | If ID not in %Old_IDs% | |
| 36 | {
| |
| 37 | WinActivate ahk_id %ID% | |
| 38 | WinSet, Style, -0xC40000, A | |
| 39 | WinMove, A, , 0, 0, Screen_X, Screen_Y | |
| 40 | WinActivate, A | |
| 41 | } | |
| 42 | New_IDs .= ID "," | |
| 43 | } | |
| 44 | StringTrimRight Old_IDs, New_IDs, 1 | |
| 45 | New_IDs = | |
| 46 | Return |