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using UnityEngine;
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using System.Collections;
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public class ClickToInspect : MonoBehaviour {
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	public CameraView view;
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	static bool open = false;
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	void OnMouseUpAsButton()
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	{
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		if (!open)
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		{
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			// jet is not open. Open it up.
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			transform.parent.animation["Explode"].speed = 1;
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			transform.parent.animation.Play();
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			open = true;
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			TrainingCamera.GoTo(view);
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		} else {
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			// jet is already open. Close it.
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			transform.parent.animation["Explode"].speed = -1;
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			transform.parent.animation["Explode"].time = 2;
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			transform.parent.animation.Play();
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			open = false;
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			TrainingCamera.GoToDefault();
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		}
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	}
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}