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| 1 | using UnityEngine; | |
| 2 | using System.Collections; | |
| 3 | ||
| 4 | public class ClickToInspect : MonoBehaviour {
| |
| 5 | ||
| 6 | ||
| 7 | public CameraView view; | |
| 8 | ||
| 9 | static bool open = false; | |
| 10 | ||
| 11 | void OnMouseUpAsButton() | |
| 12 | {
| |
| 13 | if (!open) | |
| 14 | {
| |
| 15 | // jet is not open. Open it up. | |
| 16 | transform.parent.animation["Explode"].speed = 1; | |
| 17 | transform.parent.animation.Play(); | |
| 18 | open = true; | |
| 19 | TrainingCamera.GoTo(view); | |
| 20 | ||
| 21 | } else {
| |
| 22 | // jet is already open. Close it. | |
| 23 | transform.parent.animation["Explode"].speed = -1; | |
| 24 | transform.parent.animation["Explode"].time = 2; | |
| 25 | transform.parent.animation.Play(); | |
| 26 | open = false; | |
| 27 | TrainingCamera.GoToDefault(); | |
| 28 | ||
| 29 | ||
| 30 | } | |
| 31 | ||
| 32 | ||
| 33 | } | |
| 34 | ||
| 35 | } |