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| 1 | /* | |
| 2 | SetPlayerCamera function by MP2 | |
| 3 | ||
| 4 | Set a player's camera WITHOUT THE HUD! | |
| 5 | Works by putting players in to spectate mode then setting the camera on the | |
| 6 | next OnPlayerUpdate call. | |
| 7 | */ | |
| 8 | ||
| 9 | new pUpdateCam[MAX_PLAYERS]; // Cam needs setting? See defines below | |
| 10 | #define CAMUPDATE_NONE 0 | |
| 11 | #define CAMUPDATE_SET 1 // Just set the camera | |
| 12 | #define CAMUPDATE_MOVE 2 // 'CAMERA_MOVE' in SetPlayerCameraLookAt | |
| 13 | #define CAMUPDATE_INTERPOLATE 3 // Interpolation | |
| 14 | ||
| 15 | enum E_CAMUPDATE_COORDS | |
| 16 | {
| |
| 17 | Float:CAMUPDATE_camPos[3], | |
| 18 | Float:CAMUPDATE_camLook[3], | |
| 19 | Float:CAMUPDATE_camPosIP[3], // For interpolation (AFTER POS) | |
| 20 | Float:CAMUPDATE_camLookIP[3] // For interpolation (AFTER LOOK) | |
| 21 | } | |
| 22 | new Float:pUpdateCamCoords[MAX_PLAYERS][E_CAMUPDATE_COORDS]; // Camera coords (pos+lookat) | |
| 23 | ||
| 24 | /* FUNCTIONS | |
| 25 | native SetPlayerCamera(playerid, Float:x, Float:y, Float:z, Float:lookx, Float:looky, Float:lookz, bool:camera_interpolate=false); | |
| 26 | native InterpolatePlayerCamera(playerid, Float:startposx, Float:startposy, Float:startposz, Float:startlookx, Float:startlooky, Float:startlookz, Float:toposx, Float:toposy, Float:toposz, Float:tolookx, Float:tolooky, Float:tolookz, interpolation_time=3000); | |
| 27 | */ | |
| 28 | ||
| 29 | // Set a player's camera. If camera_interpolate is true the camera will interpolate (NO TIME CONTROL - see InterpolatePlayerCamera) | |
| 30 | stock SetPlayerCamera(playerid, Float:x, Float:y, Float:z, Float:lookx, Float:looky, Float:lookz, bool:camera_interpolate=false) | |
| 31 | {
| |
| 32 | TogglePlayerSpectating(playerid, true); | |
| 33 | ||
| 34 | if(camera_interpolate == false) pUpdateCam[playerid] = CAMUPDATE_SET; | |
| 35 | else pUpdateCam[playerid] = CAMUPDATE_MOVE; | |
| 36 | ||
| 37 | pUpdateCamCoords[playerid][CAMUPDATE_camPos][0] = x; | |
| 38 | pUpdateCamCoords[playerid][CAMUPDATE_camPos][1] = y; | |
| 39 | pUpdateCamCoords[playerid][CAMUPDATE_camPos][2] = z; | |
| 40 | ||
| 41 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][0] = lookx; | |
| 42 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][1] = looky; | |
| 43 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][2] = lookz; | |
| 44 | return 1; | |
| 45 | } | |
| 46 | ||
| 47 | // Interpolate a player's camera. | |
| 48 | stock InterpolatePlayerCamera(playerid, Float:startposx, Float:startposy, Float:startposz, Float:startlookx, Float:startlooky, Float:startlookz, Float:toposx, Float:toposy, Float:toposz, Float:tolookx, Float:tolooky, Float:tolookz, interpolation_time=3000) | |
| 49 | {
| |
| 50 | TogglePlayerSpectating(playerid, true); | |
| 51 | ||
| 52 | pUpdateCam[playerid] = CAMUPDATE_INTERPOLATE; | |
| 53 | ||
| 54 | pUpdateCamCoords[playerid][CAMUPDATE_camPos][0] = startposx; | |
| 55 | pUpdateCamCoords[playerid][CAMUPDATE_camPos][1] = startposy; | |
| 56 | pUpdateCamCoords[playerid][CAMUPDATE_camPos][2] = startposz; | |
| 57 | ||
| 58 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][0] = startlookx; | |
| 59 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][1] = startlooky; | |
| 60 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][2] = startlookz; | |
| 61 | ||
| 62 | pUpdateCamCoords[playerid][CAMUPDATE_camPosIP][0] = toposx; | |
| 63 | pUpdateCamCoords[playerid][CAMUPDATE_camPosIP][1] = toposy; | |
| 64 | pUpdateCamCoords[playerid][CAMUPDATE_camPosIP][2] = toposz; | |
| 65 | ||
| 66 | pUpdateCamCoords[playerid][CAMUPDATE_camLookIP][0] = tolookx; | |
| 67 | pUpdateCamCoords[playerid][CAMUPDATE_camLookIP][1] = tolooky; | |
| 68 | pUpdateCamCoords[playerid][CAMUPDATE_camLookIP][2] = tolookz; | |
| 69 | ||
| 70 | SetPVarInt(playerid, "CAM_IP_TIME", interpolation_time); | |
| 71 | return 1; | |
| 72 | } | |
| 73 | ||
| 74 | public OnPlayerUpdate(playerid) | |
| 75 | {
| |
| 76 | if(pUpdateCam[playerid] != 0) // If camera needs setting, let's do it | |
| 77 | {
| |
| 78 | switch(pUpdateCam[playerid]) | |
| 79 | {
| |
| 80 | case CAMUPDATE_SET: | |
| 81 | {
| |
| 82 | SetPlayerCameraPos(playerid, pUpdateCamCoords[playerid][CAMUPDATE_camPos][0], pUpdateCamCoords[playerid][CAMUPDATE_camPos][1], pUpdateCamCoords[playerid][CAMUPDATE_camPos][2]); | |
| 83 | SetPlayerCameraLookAt(playerid, pUpdateCamCoords[playerid][CAMUPDATE_camLook][0], pUpdateCamCoords[playerid][CAMUPDATE_camLook][1], pUpdateCamCoords[playerid][CAMUPDATE_camLook][2]); | |
| 84 | } | |
| 85 | case CAMUPDATE_MOVE: | |
| 86 | {
| |
| 87 | SetPlayerCameraPos(playerid, pUpdateCamCoords[playerid][CAMUPDATE_camPos][0], pUpdateCamCoords[playerid][CAMUPDATE_camPos][1], pUpdateCamCoords[playerid][CAMUPDATE_camPos][2]); | |
| 88 | SetPlayerCameraLookAt(playerid, pUpdateCamCoords[playerid][CAMUPDATE_camLook][0], pUpdateCamCoords[playerid][CAMUPDATE_camLook][1], pUpdateCamCoords[playerid][CAMUPDATE_camLook][2], CAMERA_MOVE); | |
| 89 | } | |
| 90 | case CAMUPDATE_INTERPOLATE: | |
| 91 | {
| |
| 92 | InterpolateCameraPos(playerid, | |
| 93 | pUpdateCamCoords[playerid][CAMUPDATE_camPos][0], pUpdateCamCoords[playerid][CAMUPDATE_camPos][1], pUpdateCamCoords[playerid][CAMUPDATE_camPos][2], | |
| 94 | pUpdateCamCoords[playerid][CAMUPDATE_camPosIP][0], pUpdateCamCoords[playerid][CAMUPDATE_camPosIP][1], pUpdateCamCoords[playerid][CAMUPDATE_camPosIP][2], | |
| 95 | GetPVarInt(playerid, "CAM_IP_TIME"), CAMERA_MOVE); | |
| 96 | ||
| 97 | InterpolateCameraLookAt(playerid, | |
| 98 | pUpdateCamCoords[playerid][CAMUPDATE_camLook][0], pUpdateCamCoords[playerid][CAMUPDATE_camLook][1], pUpdateCamCoords[playerid][CAMUPDATE_camLook][2], | |
| 99 | pUpdateCamCoords[playerid][CAMUPDATE_camLookIP][0], pUpdateCamCoords[playerid][CAMUPDATE_camLookIP][1], pUpdateCamCoords[playerid][CAMUPDATE_camLookIP][2], | |
| 100 | GetPVarInt(playerid, "CAM_IP_TIME"), CAMERA_MOVE); | |
| 101 | ||
| 102 | DeletePVar(playerid, "CAM_IP_TIME"); // Delete it; no longer needed. | |
| 103 | } | |
| 104 | } | |
| 105 | pUpdateCam[playerid] = 0; // Doesn't need updating anymore | |
| 106 | } | |
| 107 | ||
| 108 | // Hooking | |
| 109 | #if defined NOHUDCAM_OnPlayerUpdate | |
| 110 | return NOHUDCAM_OnPlayerUpdate(playerid); | |
| 111 | #else | |
| 112 | return 1; | |
| 113 | #endif | |
| 114 | } | |
| 115 | #if defined NOHUDCAM_OnPlayerUpdate | |
| 116 | forward NOHUDCAM_OnPlayerUpdate(playerid); | |
| 117 | #endif | |
| 118 | #if defined _ALS_OnPlayerUpdate | |
| 119 | #undef OnPlayerUpdate | |
| 120 | #else | |
| 121 | #define _ALS_OnPlayerUpdate | |
| 122 | #endif | |
| 123 | #define OnPlayerUpdate NOHUDCAM_OnPlayerUpdate |