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| 1 | -- Finobe Scripts by Kawakie, replace YOURNAMEHERE on line two and then run the script (preferably on https://www.finobe.com/place/32125) and you should have the Hammer! | |
| 2 | - | me = game.Players.YOURNAMEHERE |
| 2 | + | me = game.Players.Kawakie |
| 3 | char = me.Character | |
| 4 | Modelname = "Warhammah" | |
| 5 | Toolname = "Warhammar" | |
| 6 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
| |
| 7 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 8 | selected = false | |
| 9 | effectOn = false | |
| 10 | Hurt = false | |
| 11 | Leghurt = false | |
| 12 | Deb = true | |
| 13 | LegDeb = true | |
| 14 | Able = true | |
| 15 | Resting = false | |
| 16 | RestingAnim = false | |
| 17 | AbleG = true | |
| 18 | Prop = {Damage = 42, Legdmg = 34, AS = 28, ShockDMG = 50, Rage = 7000000, RageIncome = 7000, MaxRage = 7000000}
| |
| 19 | Prop.AS = Prop.AS/300 | |
| 20 | Cam = workspace.CurrentCamera | |
| 21 | ToolIcon = "http://www.roblox.com/asset/?id=49192762" | |
| 22 | MouseIc = "http://www.roblox.com/asset/?id=49192792" | |
| 23 | MouseDo = "http://www.roblox.com/asset/?id=49192819" | |
| 24 | Add = {
| |
| 25 | Sphere = function(P) | |
| 26 | local m = Instance.new("SpecialMesh",P)
| |
| 27 | m.MeshType = "Sphere" | |
| 28 | return m | |
| 29 | end, | |
| 30 | BF = function(P) | |
| 31 | local bf = Instance.new("BodyForce",P)
| |
| 32 | bf.force = Vector3.new(0, P:GetMass()*187, 0) | |
| 33 | return bf | |
| 34 | end, | |
| 35 | BP = function(P) | |
| 36 | local bp = Instance.new("BodyPosition",P)
| |
| 37 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 38 | bp.P = 14000 | |
| 39 | return bp | |
| 40 | end, | |
| 41 | BG = function(P) | |
| 42 | local bg = Instance.new("BodyGyro",P)
| |
| 43 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 44 | bg.P = 14000 | |
| 45 | return bg | |
| 46 | end, | |
| 47 | Mesh = function(P, ID, x, y, z) | |
| 48 | local m = Instance.new("SpecialMesh")
| |
| 49 | m.MeshId = ID | |
| 50 | m.Scale = Vector3.new(x, y, z) | |
| 51 | m.Parent = P | |
| 52 | return m | |
| 53 | end, | |
| 54 | Sound = function(P, ID, vol, pitch) | |
| 55 | local s = Instance.new("Sound")
| |
| 56 | s.SoundId = ID | |
| 57 | s.Volume = vol | |
| 58 | s.Pitch = pitch | |
| 59 | s.Parent = P | |
| 60 | return s | |
| 61 | end | |
| 62 | } | |
| 63 | function find(tab, arg) | |
| 64 | local ah = nil | |
| 65 | for i,v in pairs(tab) do | |
| 66 | if v == arg then | |
| 67 | ah = v | |
| 68 | end | |
| 69 | end | |
| 70 | return ah | |
| 71 | end | |
| 72 | function getAllParts(from) | |
| 73 | local t = {}
| |
| 74 | function getParts(where) | |
| 75 | for i, v in pairs(where:children()) do | |
| 76 | if v:IsA("BasePart") then
| |
| 77 | if v.Parent ~= char and v.Parent.Parent ~= char then | |
| 78 | table.insert(t, v) | |
| 79 | end | |
| 80 | end | |
| 81 | getParts(v) | |
| 82 | end | |
| 83 | end | |
| 84 | getParts(workspace) | |
| 85 | return t | |
| 86 | end | |
| 87 | function RayCast(pos1, pos2, maxDist, forward) | |
| 88 | local list = getAllParts(workspace) | |
| 89 | local pos0 = pos1 | |
| 90 | for dist = 1, maxDist, forward do | |
| 91 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p | |
| 92 | for _, v in pairs(list) do | |
| 93 | local pos3 = v.CFrame:pointToObjectSpace(pos0) | |
| 94 | local s = v.Size | |
| 95 | if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide and v:GetMass() > 14 then | |
| 96 | return pos0, v | |
| 97 | end | |
| 98 | end | |
| 99 | end | |
| 100 | return pos0, nil | |
| 101 | end | |
| 102 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
| 103 | local p = Instance.new("Part")
| |
| 104 | p.formFactor = "Custom" | |
| 105 | p.Anchored = Anchor | |
| 106 | p.CanCollide = Collide | |
| 107 | p.Transparency = Tran | |
| 108 | p.Reflectance = Ref | |
| 109 | p.BrickColor = BrickColor.new(Color) | |
| 110 | for _, Surf in pairs(Surfaces) do | |
| 111 | p[Surf] = "Smooth" | |
| 112 | end | |
| 113 | p.Size = Vector3.new(X, Y, Z) | |
| 114 | if Break then | |
| 115 | p:BreakJoints() | |
| 116 | else p:MakeJoints() end | |
| 117 | p.Parent = Parent | |
| 118 | p.Locked = true | |
| 119 | return p | |
| 120 | end | |
| 121 | function Weld(p0, p1, x, y, z, a, b, c) | |
| 122 | local w = Instance.new("Weld")
| |
| 123 | w.Parent = p0 | |
| 124 | w.Part0 = p0 | |
| 125 | w.Part1 = p1 | |
| 126 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
| 127 | return w | |
| 128 | end | |
| 129 | function ComputePos(pos1, pos2) | |
| 130 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
| 131 | return CFrame.new(pos1, pos3) | |
| 132 | end | |
| 133 | function getHumanoid(c) | |
| 134 | local h = nil | |
| 135 | for i,v in pairs(c:children()) do | |
| 136 | if v:IsA("Humanoid") and c ~= char then
| |
| 137 | if v.Health > 0 then | |
| 138 | h = v | |
| 139 | end | |
| 140 | end | |
| 141 | end | |
| 142 | return h | |
| 143 | end | |
| 144 | for i,v in pairs(char:children()) do | |
| 145 | if v.Name == Modelname then | |
| 146 | v:remove() | |
| 147 | end | |
| 148 | end | |
| 149 | pcall(function() me.PlayerGui:findFirstChild("RaigMeter",true):remove() end)
| |
| 150 | Sc = Instance.new("ScreenGui",me:findFirstChild("PlayerGui"))
| |
| 151 | Sc.Name = "RaigMeter" | |
| 152 | Fr = Instance.new("Frame",Sc)
| |
| 153 | Fr.Size = UDim2.new(0, 250, 0, 28) | |
| 154 | Fr.Position = UDim2.new(0.5, -125, 0, 5) | |
| 155 | Fr.BackgroundColor3 = Color3.new(0.8, 0.3, 0.1) | |
| 156 | Met = Instance.new("Frame", Fr)
| |
| 157 | Met.Size = UDim2.new(1, -10, 1, -6) | |
| 158 | Met.Position = UDim2.new(0, 5, 0, 3) | |
| 159 | Met.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 160 | Met.BorderSizePixel = 0 | |
| 161 | Meter = Instance.new("ImageLabel", Met)
| |
| 162 | Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2) | |
| 163 | Meter.Position = UDim2.new(0, 0, 0, 1) | |
| 164 | Meter.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 165 | Meter.BorderSizePixel = 0 | |
| 166 | Meter.BackgroundColor3 = Color3.new(1, 0.6, 0.1) | |
| 167 | Tx = Instance.new("TextLabel", Met)
| |
| 168 | Tx.Size = UDim2.new(0, 0, 1, 0) | |
| 169 | Tx.Position = UDim2.new(0, 5, 0, 0) | |
| 170 | Tx.Text = Prop.Rage.." / "..Prop.MaxRage | |
| 171 | Tx.Font = "ArialBold" | |
| 172 | Tx.FontSize = "Size18" | |
| 173 | Tx.BackgroundTransparency = 1 | |
| 174 | Tx.TextColor3 = Color3.new(1, 0, 0) | |
| 175 | Tx.TextXAlignment = "Left" | |
| 176 | laast = Prop.Rage | |
| 177 | coroutine.resume(coroutine.create(function() | |
| 178 | while true do | |
| 179 | wait() | |
| 180 | if Prop.Rage > Prop.MaxRage then Prop.Rage = Prop.MaxRage end | |
| 181 | if laast ~= Prop.Rage then | |
| 182 | Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2) | |
| 183 | laast = Prop.Rage | |
| 184 | Tx.Text = Prop.Rage.." / "..Prop.MaxRage | |
| 185 | end | |
| 186 | end | |
| 187 | end)) | |
| 188 | torso = char.Torso | |
| 189 | neck = torso.Neck | |
| 190 | hum = char.Humanoid | |
| 191 | Rarm = char["Right Arm"] | |
| 192 | Larm = char["Left Arm"] | |
| 193 | Rleg = char["Right Leg"] | |
| 194 | Lleg = char["Left Leg"] | |
| 195 | hc = Instance.new("Humanoid")
| |
| 196 | hc.Health = 0 | |
| 197 | hc.MaxHealth = 0 | |
| 198 | slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8) | |
| 199 | hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6) | |
| 200 | charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65) | |
| 201 | boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3) | |
| 202 | smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35) | |
| 203 | boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18) | |
| 204 | equip = Add.Sound(nil, "rbxasset://sounds\\unsheath.wav", 0.6, 0.7) | |
| 205 | function PlaySound(sound, pitch) | |
| 206 | local s = sound:clone() | |
| 207 | if pitch ~= nil then | |
| 208 | if tonumber(pitch) then | |
| 209 | s.Pitch = tonumber(pitch) | |
| 210 | end | |
| 211 | end | |
| 212 | s.Parent = torso | |
| 213 | s.PlayOnRemove = true | |
| 214 | coroutine.resume(coroutine.create(function() | |
| 215 | wait() | |
| 216 | s:remove() | |
| 217 | end)) | |
| 218 | end | |
| 219 | Mo = Instance.new("Model")
| |
| 220 | Mo.Name = Modelname | |
| 221 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 222 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 223 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 224 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 225 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
| 226 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
| 227 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
| 228 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
| 229 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 230 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 231 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 232 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 233 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 234 | HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0) | |
| 235 | HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0) | |
| 236 | TH = Weld(torso, nil, -0.8, 0.1, 0, 0, math.pi/2, math.rad(-140)) | |
| 237 | RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil | |
| 238 | handle = Part(Mo, false, false, 0, 0, "Navy blue", 0.4, 5, 0.4, true) | |
| 239 | handle.Name = "Handle" | |
| 240 | Instance.new("SpecialMesh",handle)
| |
| 241 | maintip = Part(Mo, false, false, 1, 0, "Bright yellow", 0.6, 0.5, 0.6, true) | |
| 242 | Weld(handle, maintip, 0, -1.8, 0, 0, 0, 0) | |
| 243 | DMGParts = {}
| |
| 244 | for i = 0, 135, 45 do | |
| 245 | local tip = Part(Mo, false, false, 0, 0, "Dark grey", 0.54, 1.3, 2.2, true) | |
| 246 | Instance.new("BlockMesh",tip)
| |
| 247 | Weld(maintip, tip, 0, 0, 0, 0, 0, math.rad(i)) | |
| 248 | table.insert(DMGParts, tip) | |
| 249 | for a = -0.9, 0.9, 1.8 do | |
| 250 | for x = 0, math.pi, math.pi do | |
| 251 | local spike = Part(Mo, false, false, 0, 0, "Medium grey", 0.3, 0.5, 0.3, true) | |
| 252 | local w = Weld(tip, spike, 0, 0, 0, 0, 0, 0) | |
| 253 | w.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0) | |
| 254 | w.C1 = CFrame.new(0, -1, 0) | |
| 255 | Add.Mesh(spike, "http://www.roblox.com/asset/?id=1033714", 0.14, 1, 0.14) | |
| 256 | local trim = Part(Mo, false, false, 0, 0, "Really black", 0.67, 0.1, 0.5, true) | |
| 257 | local w2 = Weld(tip, trim, 0, 0, 0, 0, 0, 0) | |
| 258 | w2.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0) | |
| 259 | w2.C1 = CFrame.new(0, -0.58, 0) | |
| 260 | end | |
| 261 | end | |
| 262 | end | |
| 263 | spiketip = Part(Mo, false, false, 0, 0.2, "Navy blue", 0.3, 0.8, 0.3, true) | |
| 264 | Weld(handle, spiketip, 0, -3.1, 0, 0, 0, 0) | |
| 265 | Add.Mesh(spiketip, "http://www.roblox.com/asset/?id=1033714", 0.17, 2, 0.17) | |
| 266 | table.insert(DMGParts, spiketip) | |
| 267 | local handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true) | |
| 268 | local w1 = Weld(handle, handletip1, 0, 0, 0, 0, 0, 0) | |
| 269 | w1.C0 = CFrame.new(0, -2.6, 0) | |
| 270 | Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.85, 0.75, 0.85) | |
| 271 | local handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true) | |
| 272 | Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0) | |
| 273 | Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.95, 0.5, 0.95) | |
| 274 | Mo.Parent = char | |
| 275 | TH.Part1 = handle | |
| 276 | function showdmg(dmg, p, pos) | |
| 277 | local mo = Instance.new("Model")
| |
| 278 | mo.Name = dmg | |
| 279 | local pa = Part(mo, false, true, 0, 0, "Bright red", 0.8, 0.3, 0.8, true) | |
| 280 | pa.CFrame = CFrame.new(p.Position) * CFrame.new(0, pos, 0) | |
| 281 | pa.Name = "Head" | |
| 282 | local hah = hc:clone() | |
| 283 | hah.Parent = mo | |
| 284 | local bp = Add.BP(pa) | |
| 285 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 286 | bp.position = p.Position + Vector3.new(0, 3+pos, 0) | |
| 287 | Add.BG(pa) | |
| 288 | coroutine.resume(coroutine.create(function() | |
| 289 | wait() | |
| 290 | mo.Parent = workspace | |
| 291 | wait(1.4) | |
| 292 | mo:remove() | |
| 293 | end)) | |
| 294 | end | |
| 295 | function damage(hum, p, num, dm1, dm2) | |
| 296 | local dmg = math.random(dm1, dm2) | |
| 297 | hum.Health = hum.Health - dmg | |
| 298 | showdmg(dmg, p, num) | |
| 299 | return dmg | |
| 300 | end | |
| 301 | function brickdamage(hit) | |
| 302 | local h = getHumanoid(hit.Parent) | |
| 303 | if h ~= nil and Hurt and Deb then | |
| 304 | Deb = false | |
| 305 | local dmg = damage(h, maintip, 0, Prop.Damage/4, Prop.Damage) | |
| 306 | PlaySound(hitsound) | |
| 307 | Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome)) | |
| 308 | wait(0.3) | |
| 309 | Deb = true | |
| 310 | end | |
| 311 | end | |
| 312 | function legdamage(hit) | |
| 313 | local h = getHumanoid(hit.Parent) | |
| 314 | if h ~= nil and Leghurt and LegDeb then | |
| 315 | LegDeb = false | |
| 316 | local dmg = damage(h, Rleg, 0, Prop.Legdmg/2, Prop.Legdmg) | |
| 317 | PlaySound(hitsound) | |
| 318 | Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome)) | |
| 319 | coroutine.resume(coroutine.create(function() | |
| 320 | local haha = math.random(1,3) | |
| 321 | if haha == 1 then | |
| 322 | h.PlatformStand = true | |
| 323 | wait() | |
| 324 | local ps = getAllParts(h.Parent) | |
| 325 | for i, v in pairs(ps) do | |
| 326 | if v.Anchored == false then | |
| 327 | v.Velocity = CFrame.new(handle.Position, v.Position).lookVector * 40 | |
| 328 | v.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
| 329 | end | |
| 330 | end | |
| 331 | wait(0.8) | |
| 332 | h.PlatformStand = false | |
| 333 | end | |
| 334 | end)) | |
| 335 | wait(0.2) | |
| 336 | LegDeb = true | |
| 337 | end | |
| 338 | end | |
| 339 | for i, v in pairs({Rleg, Lleg}) do
| |
| 340 | v.Touched:connect(legdamage) | |
| 341 | end | |
| 342 | for i,v in pairs(DMGParts) do | |
| 343 | v.Touched:connect(brickdamage) | |
| 344 | end | |
| 345 | if script.Parent.className ~= "HopperBin" then | |
| 346 | h = Instance.new("HopperBin",me.Backpack)
| |
| 347 | h.Name = Toolname | |
| 348 | h.TextureId = ToolIcon | |
| 349 | script.Parent = h | |
| 350 | end | |
| 351 | bin = script.Parent | |
| 352 | function StartEffect(part) | |
| 353 | effectOn = true | |
| 354 | local lastPoint = part.Position | |
| 355 | coroutine.resume(coroutine.create(function() | |
| 356 | while effectOn do | |
| 357 | wait() | |
| 358 | local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
| 359 | local mag = (lastPoint - part.Position).magnitude | |
| 360 | local p = Part(workspace, true, false, 0.1, 0, "Institutional white", 1, 1, 1, true) | |
| 361 | local m = Instance.new("SpecialMesh",p)
| |
| 362 | p.CFrame = point * CFrame.new(0, mag/2, 0) | |
| 363 | m.Scale = Vector3.new(1.2, mag+0.6, 1.2) | |
| 364 | lastPoint = part.Position | |
| 365 | coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end)) | |
| 366 | end | |
| 367 | end)) | |
| 368 | end | |
| 369 | function EndEffect() | |
| 370 | effectOn = false | |
| 371 | end | |
| 372 | function detach(bool) | |
| 373 | LLW.C0 = CFrame.new(0, 0, 0) | |
| 374 | RLW.C0 = CFrame.new(0, 0, 0) | |
| 375 | LAW.C0 = CFrame.new(0,0,0) | |
| 376 | RAW.C0 = CFrame.new(0, 0, 0) | |
| 377 | if bool then | |
| 378 | LLW.Part1 = nil | |
| 379 | RLW.Part1 = nil | |
| 380 | RAW.Part1 = nil | |
| 381 | LAW.Part1 = nil | |
| 382 | end | |
| 383 | end | |
| 384 | function attach() | |
| 385 | RAW.Part1 = Rarm | |
| 386 | LAW.Part1 = Larm | |
| 387 | RLW.Part1 = Rleg | |
| 388 | LLW.Part1 = Lleg | |
| 389 | end | |
| 390 | function normal() | |
| 391 | neck.C0 = necko | |
| 392 | RAW.C0 = RAWStand | |
| 393 | LAW.C0 = LAWStand | |
| 394 | RLW.C0 = RLWStand | |
| 395 | LLW.C0 = LLWStand | |
| 396 | RAW.C1 = CFrame.new(0, 0.5, 0) | |
| 397 | LAW.C1 = CFrame.new(0, 0.5, 0) | |
| 398 | RLW.C1 = CFrame.new(0, 0.8, 0) | |
| 399 | LLW.C1 = CFrame.new(0, 0.8, 0) | |
| 400 | HW.C0 = HWStand | |
| 401 | end | |
| 402 | function idleanim() | |
| 403 | attach() | |
| 404 | for i = 0, 10, 10/22 do | |
| 405 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0) | |
| 406 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0) | |
| 407 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6)) | |
| 408 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6)) | |
| 409 | neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0) | |
| 410 | if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end | |
| 411 | wait() | |
| 412 | end | |
| 413 | wait() | |
| 414 | for i = 10, 0, -10/29 do | |
| 415 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0) | |
| 416 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0) | |
| 417 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6)) | |
| 418 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6)) | |
| 419 | neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0) | |
| 420 | if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end | |
| 421 | wait() | |
| 422 | end | |
| 423 | normal() | |
| 424 | end | |
| 425 | function runanim() | |
| 426 | RLW.Part1 = nil | |
| 427 | LLW.Part1 = nil | |
| 428 | end | |
| 429 | coroutine.resume(coroutine.create(function() | |
| 430 | while true do | |
| 431 | wait() | |
| 432 | if selected and Able == true and RestingAnim == false then | |
| 433 | if torso.Velocity.magnitude < 2 then | |
| 434 | idleanim() | |
| 435 | wait() | |
| 436 | else | |
| 437 | runanim() | |
| 438 | wait() | |
| 439 | end | |
| 440 | end | |
| 441 | end | |
| 442 | end)) | |
| 443 | function selectanim() | |
| 444 | if RestingAnim == false and Able == true then | |
| 445 | local ah = CFrame.Angles(0, 0, math.rad(90)) | |
| 446 | RAW.Part1 = Rarm | |
| 447 | for i = 0, 270, 270/5 do | |
| 448 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 449 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5)) | |
| 450 | wait() | |
| 451 | end | |
| 452 | HW.C0 = ah | |
| 453 | HW.Part1 = handle | |
| 454 | TH.Part1 = nil | |
| 455 | PlaySound(equip) | |
| 456 | for i = 270, 70, -200/13 do | |
| 457 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 458 | neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5)) | |
| 459 | wait() | |
| 460 | end | |
| 461 | attach() | |
| 462 | for i = 70, 120, 50/8 do | |
| 463 | local asd = i-70 | |
| 464 | RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4)) | |
| 465 | LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0) | |
| 466 | HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8)) | |
| 467 | neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5))) | |
| 468 | RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4)) | |
| 469 | LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4)) | |
| 470 | wait() | |
| 471 | end | |
| 472 | if RAWStand == nil then | |
| 473 | RAWStand = RAW.C0 | |
| 474 | LAWStand = LAW.C0 | |
| 475 | RLWStand = RLW.C0 | |
| 476 | LLWStand = LLW.C0 | |
| 477 | HWStand = HW.C0 | |
| 478 | end | |
| 479 | normal() | |
| 480 | end | |
| 481 | end | |
| 482 | function deselanim() | |
| 483 | if RestingAnim == false and Able == true then | |
| 484 | local ah = CFrame.Angles(0, 0, math.rad(90)) | |
| 485 | for i = 120, 70, -50/8 do | |
| 486 | local asd = i-70 | |
| 487 | RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4)) | |
| 488 | LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0) | |
| 489 | HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8)) | |
| 490 | neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5))) | |
| 491 | RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4)) | |
| 492 | LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4)) | |
| 493 | wait() | |
| 494 | end | |
| 495 | LLW.Part1 = nil | |
| 496 | RLW.Part1 = nil | |
| 497 | LAW.Part1 = nil | |
| 498 | for i = 70, 270, 200/13 do | |
| 499 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 500 | neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5)) | |
| 501 | wait() | |
| 502 | end | |
| 503 | HW.C0 = ah | |
| 504 | HW.Part1 = nil | |
| 505 | TH.Part1 = handle | |
| 506 | for i = 270, 0, -270/6 do | |
| 507 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 508 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5)) | |
| 509 | wait() | |
| 510 | end | |
| 511 | neck.C0 = necko | |
| 512 | detach(true) | |
| 513 | end | |
| 514 | end | |
| 515 | function smash(mouse) | |
| 516 | attach() | |
| 517 | local mouseHit = mouse | |
| 518 | local Orig = torso.CFrame | |
| 519 | local bg = Add.BG(torso) | |
| 520 | local bp = Add.BP(torso) | |
| 521 | bp.position = Orig.p | |
| 522 | local CF = ComputePos(Orig.p, mouseHit) | |
| 523 | local CF2 = CF | |
| 524 | bg.cframe = CF2 | |
| 525 | PlaySound(slash) | |
| 526 | for i = 0, 1, Prop.AS*1.1 do | |
| 527 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(80*i), 0, math.rad(45*i)) * CFrame.new(0, -0.4*i, 0) | |
| 528 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75*i), 0, math.rad(40*i)) * CFrame.new(0, -0.5*i, 0) | |
| 529 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), math.rad(16*i), math.rad(-8*i)) | |
| 530 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30*i), math.rad(-16*i), math.rad(8*i)) | |
| 531 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(30*i)) | |
| 532 | neck.C0 = necko * CFrame.Angles(math.rad(-35*i), 0, math.rad(-10*i)) | |
| 533 | wait() | |
| 534 | end | |
| 535 | bp.position = CF * CFrame.new(0, 0, -1.1).p | |
| 536 | StartEffect(maintip) | |
| 537 | Hurt = true | |
| 538 | for i = 0, 1, Prop.AS*1.5 do | |
| 539 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150*i), math.rad(-45*i), math.rad(45-140*i)) * CFrame.new(0, -0.4, 0) | |
| 540 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180*i), math.rad(80*i), math.rad(40-20*i)) * CFrame.new(0, -0.5, 0) | |
| 541 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50*i), math.rad(16-16*i), math.rad(-8+8*i)) | |
| 542 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40*i), math.rad(-16+16*i), math.rad(8-8*i)) | |
| 543 | HW.C0 = HWStand * CFrame.Angles(math.rad(-48*i), 0, math.rad(30)) | |
| 544 | neck.C0 = necko * CFrame.Angles(math.rad(-35+75*i), 0, math.rad(-10+26*i)) | |
| 545 | wait() | |
| 546 | end | |
| 547 | Hurt = false | |
| 548 | EndEffect() | |
| 549 | PlaySound(smashsound) | |
| 550 | bp.position = CF * CFrame.new(0, 0, -1.9).p | |
| 551 | for i = 0, 1, Prop.AS do | |
| 552 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150+80*i), math.rad(-45+45*i), math.rad(45-140+95*i)) * CFrame.new(0, -0.4+0.4*i, 0) | |
| 553 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180+105*i), math.rad(80-80*i), math.rad(20-20*i)) * CFrame.new(0, -0.5+0.5*i, 0) | |
| 554 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50+30*i), 0, 0) | |
| 555 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40-10*i), 0, 0) | |
| 556 | HW.C0 = HWStand * CFrame.Angles(math.rad(-48+48*i), 0, math.rad(30-30*i)) | |
| 557 | neck.C0 = necko * CFrame.Angles(math.rad(-35+75-40*i), 0, math.rad(-10+26-16*i)) | |
| 558 | wait() | |
| 559 | end | |
| 560 | normal() | |
| 561 | bg:remove() | |
| 562 | bp:remove() | |
| 563 | end | |
| 564 | function swing(mouse) | |
| 565 | attach() | |
| 566 | local mouseHit = mouse | |
| 567 | local Orig = torso.CFrame | |
| 568 | local bg = Add.BG(torso) | |
| 569 | local bp = Add.BP(torso) | |
| 570 | bp.position = Orig.p | |
| 571 | local CF = ComputePos(Orig.p, mouseHit) | |
| 572 | local CF2 = CF | |
| 573 | bg.cframe = CF2 | |
| 574 | PlaySound(slash) | |
| 575 | for i = 0, 1, Prop.AS*1.5 do | |
| 576 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(-140*i), 0) * CFrame.new(0, 0, 0) | |
| 577 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25*i), 0, math.rad(20*i)) * CFrame.new(0, -0.4*i, 0) | |
| 578 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), 0, 0) | |
| 579 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10*i), 0, 0) | |
| 580 | HW.C0 = HWStand * CFrame.Angles(0, math.rad(-10*i), 0) | |
| 581 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50*i)) | |
| 582 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40*i), 0) | |
| 583 | wait() | |
| 584 | end | |
| 585 | Hurt = true | |
| 586 | StartEffect(maintip) | |
| 587 | for i = 0, 1, Prop.AS*1.3 do | |
| 588 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70*i), math.rad(-140), 0) * CFrame.new(0, -0.9*i, 0) | |
| 589 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25), 0, math.rad(20-100*i)) * CFrame.new(0, -0.4+0.6*i, 0) | |
| 590 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20), 0, 0) | |
| 591 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10), 0, 0) | |
| 592 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), math.rad(-15), 0) * CFrame.new(0, 0, -0.9*i) | |
| 593 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90*i)) | |
| 594 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40+80*i), 0) | |
| 595 | wait() | |
| 596 | end | |
| 597 | EndEffect() | |
| 598 | Hurt = false | |
| 599 | for i = 0, 1, Prop.AS*0.8 do | |
| 600 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-70*i), math.rad(-140+140*i), 0) * CFrame.new(0, -0.9+0.9*i, 0) | |
| 601 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25-25*i), 0, math.rad(20-100+80*i)) * CFrame.new(0, -0.4+0.6-0.2*i, 0) | |
| 602 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-20*i), 0, 0) | |
| 603 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10+10*i), 0, 0) | |
| 604 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), math.rad(-15+15*i), 0) * CFrame.new(0, 0, -0.9+0.9*i) | |
| 605 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90-40*i)) | |
| 606 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(40-40*i), 0) | |
| 607 | wait() | |
| 608 | end | |
| 609 | normal() | |
| 610 | bg:remove() | |
| 611 | bp:remove() | |
| 612 | end | |
| 613 | function stab(mouse) | |
| 614 | attach() | |
| 615 | local mouseHit = mouse | |
| 616 | local Orig = torso.CFrame | |
| 617 | local bg = Add.BG(torso) | |
| 618 | local bp = Add.BP(torso) | |
| 619 | bp.position = Orig.p | |
| 620 | local CF = ComputePos(Orig.p, mouseHit) | |
| 621 | local CF2 = CF | |
| 622 | bg.cframe = CF2 | |
| 623 | PlaySound(slash) | |
| 624 | for i = 0, 1, Prop.AS do | |
| 625 | RAW.C0 = RAWStand * CFrame.new(0, 0.6*i, 0) * CFrame.Angles(math.rad(-60*i), math.rad(-40*i), math.rad(-30*i)) * CFrame.new(-0.45*i, 0, 0) | |
| 626 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50*i), 0, math.rad(40*i)) * CFrame.new(0, -0.6*i, 0) | |
| 627 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3*i), math.rad(20*i), math.rad(-10*i)) | |
| 628 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3*i), math.rad(-20*i), math.rad(10*i)) | |
| 629 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1*i) | |
| 630 | neck.C0 = necko * CFrame.Angles(math.rad(25*i), 0, math.rad(-45*i)) | |
| 631 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30*i), 0) | |
| 632 | wait() | |
| 633 | end | |
| 634 | StartEffect(maintip) | |
| 635 | Hurt = true | |
| 636 | bp.position = CF * CFrame.new(0, 0, -0.6).p | |
| 637 | for i = 0, 1, Prop.AS*1.5 do | |
| 638 | RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8*i, 0) * CFrame.Angles(math.rad(-60+100*i), math.rad(-40), math.rad(-30+70*i)) * CFrame.new(-0.45, 0, 0) | |
| 639 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60*i), 0, math.rad(40-30*i)) * CFrame.new(0, -0.6-0.4*i, 0) | |
| 640 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18*i), math.rad(20-40*i), math.rad(-10+20*i)) | |
| 641 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18*i), math.rad(-20+40*i), math.rad(10-20*i)) | |
| 642 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), 0, 0) * CFrame.new(0, 0, 1-1.4*i) | |
| 643 | neck.C0 = necko * CFrame.Angles(math.rad(25-20*i), 0, math.rad(-45+35*i)) | |
| 644 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45*i), 0) | |
| 645 | wait() | |
| 646 | end | |
| 647 | Hurt = false | |
| 648 | EndEffect() | |
| 649 | bp.position = CF.p | |
| 650 | for i = 0, 1, Prop.AS*1.1 do | |
| 651 | RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8+0.2*i, 0) * CFrame.Angles(math.rad(-60+100-40*i), math.rad(-40+40*i), math.rad(-30+70-40*i)) * CFrame.new(-0.45+0.45*i, 0, 0) | |
| 652 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60-10*i), 0, math.rad(40-30-10*i)) * CFrame.new(0, -0.6-0.4+1*i, 0) | |
| 653 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18+15*i), math.rad(20-40+20*i), math.rad(-10+20-10*i)) | |
| 654 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18-15*i), math.rad(-20+40-20*i), math.rad(10-20+10*i)) | |
| 655 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), 0, 0) * CFrame.new(0, 0, 1-1.4+0.4*i) | |
| 656 | neck.C0 = necko * CFrame.Angles(math.rad(5-5*i), 0, math.rad(-10+10*i)) | |
| 657 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45-15*i), 0) | |
| 658 | wait() | |
| 659 | end | |
| 660 | normal() | |
| 661 | bg:remove() | |
| 662 | bp:remove() | |
| 663 | end | |
| 664 | function epicsmashfunc(hit) | |
| 665 | local ch = hit.Parent | |
| 666 | local h = getHumanoid(ch) | |
| 667 | local t, head = ch:findFirstChild("Torso"), ch:findFirstChild("Head")
| |
| 668 | return h, t, head | |
| 669 | end | |
| 670 | function epicsmash(mouse) | |
| 671 | if Prop.Rage >= 50 then | |
| 672 | attach() | |
| 673 | local mouseHit = mouse | |
| 674 | local Orig = torso.CFrame | |
| 675 | local bg = Add.BG(torso) | |
| 676 | local bp = Add.BP(torso) | |
| 677 | bp.position = Orig.p | |
| 678 | local CF = ComputePos(Orig.p, mouseHit) | |
| 679 | bg.cframe = CF | |
| 680 | local hu, to, head = nil, nil, nil | |
| 681 | local Epic = true | |
| 682 | local conn = Lleg.Touched:connect(function(hit) | |
| 683 | if Epic then | |
| 684 | hu, to, head = epicsmashfunc(hit) | |
| 685 | if hu and to and head then Epic = false end | |
| 686 | end | |
| 687 | end) | |
| 688 | PlaySound(slash) | |
| 689 | for i = 0, 1, 0.12 do | |
| 690 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160*i), math.rad(-30*i), math.rad(-80*i)) * CFrame.new(0, 0, 0) | |
| 691 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80*i), 0, math.rad(-70*i)) * CFrame.new(0, -0.4*i, 0.6*i) | |
| 692 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20*i)) * CFrame.new(0, 0, 0) | |
| 693 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115*i), 0, math.rad(-40*i)) * CFrame.new(0, -0.8*i, 0) | |
| 694 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2*i) | |
| 695 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52*i)) | |
| 696 | bg.cframe = CF * CFrame.Angles(math.rad(10*i), math.rad(-45*i), math.rad(-15*i)) | |
| 697 | wait() | |
| 698 | end | |
| 699 | conn:disconnect() | |
| 700 | if hu and to and head then | |
| 701 | Prop.Rage = Prop.Rage - 50 | |
| 702 | hu.PlatformStand = true | |
| 703 | local bg2 = Add.BG(to) | |
| 704 | bg2.P = 6000 | |
| 705 | bg2.cframe = CF * CFrame.Angles(math.rad(90), math.rad(180), math.rad(90)) | |
| 706 | local bp2 = Add.BP(to) | |
| 707 | bp2.position = CF * CFrame.new(-1, -4, -4).p | |
| 708 | bp2.P = 5000 | |
| 709 | wait(0.1) | |
| 710 | for i = 0, 1, 0.045 do | |
| 711 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270*i), math.rad(-30+20*i), math.rad(-80+120*i)) | |
| 712 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140*i), 0, math.rad(-70+120*i)) * CFrame.new(0, -0.4-0.1*i, 0.6-0.6*i) | |
| 713 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0) | |
| 714 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0) | |
| 715 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i) | |
| 716 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37*i)) | |
| 717 | bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+35*i), math.rad(-15+15*i)) | |
| 718 | wait() | |
| 719 | end | |
| 720 | PlaySound(slash) | |
| 721 | bp2:remove() | |
| 722 | bg2:remove() | |
| 723 | wait(0.2) | |
| 724 | StartEffect(maintip) | |
| 725 | for i = 0, 1, 0.1 do | |
| 726 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190*i), math.rad(-30+20-35*i), math.rad(-80+120-135*i)) | |
| 727 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150*i), math.rad(60*i), math.rad(-70+120-40*i)) * CFrame.new(0, -0.4-0.1, 0) | |
| 728 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 729 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 730 | HW.C0 = HWStand * CFrame.Angles(math.rad(-55*i), 0, math.rad(30*i)) * CFrame.new(0, 0, -1*i) | |
| 731 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37+30*i)) | |
| 732 | bg.cframe = CF * CFrame.Angles(math.rad(10-10), math.rad(-45+35-30*i), math.rad(-15+15)) | |
| 733 | wait() | |
| 734 | end | |
| 735 | coroutine.resume(coroutine.create(function() | |
| 736 | local frr = Cam.CoordinateFrame | |
| 737 | for i = 1, math.random(3,6) do | |
| 738 | wait() | |
| 739 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-6,6)/10, math.random(-6,6)/10, math.random(-6,6)/10) | |
| 740 | end | |
| 741 | end)) | |
| 742 | PlaySound(smashsound) | |
| 743 | EndEffect() | |
| 744 | local pos = head.Position | |
| 745 | if (pos - maintip.Position).magnitude < 2 then | |
| 746 | damage(hu, head, 0.3, hu.Health, hu.Health) | |
| 747 | head:remove() | |
| 748 | PlaySound(hitsound) | |
| 749 | for i = 1, math.random(7, 17) do | |
| 750 | local hmm = math.random(1,6) | |
| 751 | if hmm < 6 then | |
| 752 | local cols = {"Bright red", "Really red"}
| |
| 753 | local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(2,10)/10, 0.2, math.random(2,10)/10) | |
| 754 | p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10) | |
| 755 | p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15)) | |
| 756 | p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25)) | |
| 757 | else | |
| 758 | local cols = {"Institutional white", "White"}
| |
| 759 | local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(4,13)/10, 0.3, math.random(2,3)/10) | |
| 760 | p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10) | |
| 761 | p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15)) | |
| 762 | p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25)) | |
| 763 | end | |
| 764 | end | |
| 765 | end | |
| 766 | for i = 0, 1, 0.06 do | |
| 767 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190+80*i), math.rad(-30+20-35+45*i), math.rad(-80+120-135+95*i)) | |
| 768 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150+90*i), math.rad(60-60*i), math.rad(10-10*i)) * CFrame.new(0, -0.4-0.1+0.5*i, 0) | |
| 769 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 770 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 771 | HW.C0 = HWStand * CFrame.Angles(math.rad(-55+55*i), 0, math.rad(30-30*i)) * CFrame.new(0, 0, -1+1*i) | |
| 772 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(45-45*i)) | |
| 773 | bg.cframe = CF * CFrame.Angles(0, math.rad(-45+35-20+30*i), 0) | |
| 774 | wait() | |
| 775 | end | |
| 776 | else | |
| 777 | for i = 0, 1, 0.08 do | |
| 778 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+160*i), math.rad(-30+30*i), math.rad(-80+80*i)) * CFrame.new(0, 0, 0) | |
| 779 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+80*i), 0, math.rad(-70+70*i)) * CFrame.new(0, -0.4+0.4*i, 0.6-0.6*i) | |
| 780 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0) | |
| 781 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0) | |
| 782 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i) | |
| 783 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-52*i)) | |
| 784 | bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+45*i), math.rad(-15+15*i)) | |
| 785 | wait() | |
| 786 | end | |
| 787 | bg:remove() | |
| 788 | bp:remove() | |
| 789 | normal() | |
| 790 | end | |
| 791 | normal() | |
| 792 | bg:remove() | |
| 793 | bp:remove() | |
| 794 | end | |
| 795 | end | |
| 796 | function shockwave(mouse) | |
| 797 | local p, t = RayCast(torso.Position, torso.CFrame * CFrame.new(0, -5, 0).p, 5, 1) | |
| 798 | if Prop.Rage >= 80 and t then | |
| 799 | Prop.Rage = Prop.Rage - 80 | |
| 800 | attach() | |
| 801 | local mouseHit = mouse | |
| 802 | local Orig = torso.CFrame | |
| 803 | local bg = Add.BG(torso) | |
| 804 | local bp = Add.BP(torso) | |
| 805 | bp.position = Orig.p | |
| 806 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 807 | bp.P = 5000 | |
| 808 | local CF = ComputePos(Orig.p, mouseHit) | |
| 809 | bg.cframe = CF | |
| 810 | PlaySound(charge) | |
| 811 | for i = 0, 1, 0.07 do | |
| 812 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110*i), math.rad(-40*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i) | |
| 813 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i) | |
| 814 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -0.8*i) | |
| 815 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0.2*i) | |
| 816 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i) | |
| 817 | neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0) | |
| 818 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 819 | bp.position = Orig.p + Vector3.new(0, -1.9*i, 0) | |
| 820 | wait() | |
| 821 | end | |
| 822 | for i = 0, 1, 0.04 do | |
| 823 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110+220*i), math.rad(-40+50*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i) | |
| 824 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100+185*i), 0, math.rad(-40+75*i)) * CFrame.new(-0.2-0.2*i, -0.4-0.05*i, 0.5-0.5*i) | |
| 825 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-25*i), 0, math.rad(-10+6*i)) * CFrame.new(0, 0.7-0.7*i, -0.8+0.8*i) | |
| 826 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+65*i), 0, math.rad(10-6*i)) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i) | |
| 827 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15*i), 0, 0) * CFrame.new(0, 0, 1.6-2.1*i) | |
| 828 | neck.C0 = necko * CFrame.Angles(math.rad(30-70*i), 0, 0) | |
| 829 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 830 | bp.position = Orig.p + Vector3.new(0, -1.9+17*i, 0) | |
| 831 | wait() | |
| 832 | end | |
| 833 | bp.P = 12001 | |
| 834 | wait(0.1) | |
| 835 | StartEffect(maintip) | |
| 836 | PlaySound(slash) | |
| 837 | for i = 0, 1, 0.1 do | |
| 838 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-30*i), math.rad(40-90*i)) * CFrame.new(0, -0.85+0.85*i, -0.8*i) | |
| 839 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125*i), 0, math.rad(35)) * CFrame.new(0, -0.45+0.1, 0) | |
| 840 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25*i), 0, math.rad(-4+4*i)) * CFrame.new(0, 0.5*i, -0.8*i) | |
| 841 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35*i), 0, math.rad(4-4*i)) * CFrame.new(0, 0.4*i, 0.2*i) | |
| 842 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7*i) | |
| 843 | neck.C0 = necko * CFrame.Angles(math.rad(-40+75*i), 0, math.rad(-20*i)) | |
| 844 | bg.cframe = CF * CFrame.Angles(0, math.rad(380*i), 0) | |
| 845 | bp.position = Orig.p + Vector3.new(0, 15.1-16.7*i, 0) | |
| 846 | wait() | |
| 847 | end | |
| 848 | coroutine.resume(coroutine.create(function() | |
| 849 | local frr = Cam.CoordinateFrame | |
| 850 | for i = 1, math.random(10,16) do | |
| 851 | wait() | |
| 852 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10) | |
| 853 | end | |
| 854 | end)) | |
| 855 | PlaySound(smashsound) | |
| 856 | local pos = CF * CFrame.new(-2, -3, -3).p | |
| 857 | EndEffect() | |
| 858 | local p = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true) | |
| 859 | p.CFrame = CFrame.new(pos) | |
| 860 | local p2 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true) | |
| 861 | p2.CFrame = CFrame.new(pos) | |
| 862 | local p3 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true) | |
| 863 | p3.CFrame = CFrame.new(pos) | |
| 864 | local m3 = Instance.new("SpecialMesh",p3)
| |
| 865 | m3.MeshType = "Sphere" | |
| 866 | PlaySound(boom) | |
| 867 | local m2 = Instance.new("CylinderMesh",p2)
| |
| 868 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 1.2, 1) | |
| 869 | local tab = {}
| |
| 870 | coroutine.resume(coroutine.create(function() | |
| 871 | for x = 0, 1.04, 0.04 do | |
| 872 | wait() | |
| 873 | local thing = 33*x | |
| 874 | m.Scale = Vector3.new(21*x, 5*x, 21*x) | |
| 875 | m2.Scale = Vector3.new(thing, 1, thing) | |
| 876 | m3.Scale = Vector3.new(thing*0.93, thing*0.7, thing*0.93) | |
| 877 | p.Transparency = x | |
| 878 | p2.Transparency = x | |
| 879 | p3.Transparency = x | |
| 880 | for i, v in pairs(workspace:children()) do | |
| 881 | local h = getHumanoid(v) | |
| 882 | local to = v:findFirstChild("Torso")
| |
| 883 | if h ~= nil and to ~= nil and find(tab, v) == nil then | |
| 884 | if (to.Position - pos).magnitude < (thing/2) then | |
| 885 | damage(h, to, 0.5, Prop.ShockDMG/2, Prop.ShockDMG) | |
| 886 | to.Velocity = CFrame.new(pos, to.Position).lookVector * 60 | |
| 887 | to.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
| 888 | h.PlatformStand = true | |
| 889 | table.insert(tab, v) | |
| 890 | coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end)) | |
| 891 | end | |
| 892 | end | |
| 893 | end | |
| 894 | end | |
| 895 | p:remove() | |
| 896 | p2:remove() | |
| 897 | p3:remove() | |
| 898 | end)) | |
| 899 | wait(0.8) | |
| 900 | for i = 0, 1, Prop.AS*0.8 do | |
| 901 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-30+20*i), math.rad(40-90+50*i)) * CFrame.new(0, 0, -0.8+0.8*i) | |
| 902 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125+40*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.45+0.1+0.35*i, 0) | |
| 903 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25-15*i), 0, 0) * CFrame.new(0, 0.5-0.5*i, -0.8+0.8*i) | |
| 904 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35+45*i), 0, 0) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i) | |
| 905 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10+25*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7-0.2*i) | |
| 906 | neck.C0 = necko * CFrame.Angles(math.rad(-40+75-35*i), 0, math.rad(-20+20*i)) | |
| 907 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 908 | bp.position = Orig.p + Vector3.new(0, 15.1-16.7+1.6*i, 0) | |
| 909 | wait() | |
| 910 | end | |
| 911 | normal() | |
| 912 | bg:remove() | |
| 913 | bp:remove() | |
| 914 | end | |
| 915 | end | |
| 916 | function flipsmash(mouse) | |
| 917 | local Orig = torso.CFrame | |
| 918 | local mouseHit = mouse | |
| 919 | local CF = ComputePos(Orig.p, mouseHit) | |
| 920 | local p, t = RayCast(torso.Position, torso.Position + Vector3.new(0, -5, 0), 5, 0.5) | |
| 921 | local ahp = (CF * CFrame.new(0, 0, -14.5)) | |
| 922 | local p2, t2 = RayCast(ahp.p, (ahp * CFrame.new(0, -5, 0)).p, 5, 0.5) | |
| 923 | if t and t2 and Prop.Rage >= 90 then | |
| 924 | Prop.Rage = Prop.Rage - 90 | |
| 925 | attach() | |
| 926 | local bg = Add.BG(torso) | |
| 927 | local bp = Add.BP(torso) | |
| 928 | bp.position = Orig.p | |
| 929 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 930 | bg.cframe = CF | |
| 931 | local cen = CF * CFrame.new(0, -1.2, -1.5-6.5) | |
| 932 | for i = 0, 1, 0.08 do | |
| 933 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100*i), math.rad(-50*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i) | |
| 934 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i) | |
| 935 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -1*i) | |
| 936 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0) | |
| 937 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i) | |
| 938 | neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0) | |
| 939 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 940 | bp.position = CF * CFrame.new(0, -1.2*i, -1.5*i).p | |
| 941 | wait() | |
| 942 | end | |
| 943 | wait(0.15) | |
| 944 | hum.PlatformStand = true | |
| 945 | for i = 0, 1, 0.13 do | |
| 946 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70*i), math.rad(-50), math.rad(-50)) * CFrame.new(0.2, 0, 0.2) | |
| 947 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50*i), 0, math.rad(-40+30*i)) * CFrame.new(-0.2, -0.4, 0.5) | |
| 948 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-10*i), 0, math.rad(-10)) * CFrame.new(0, 0.7-0.7*i, -1+1*i) | |
| 949 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+70*i), 0, math.rad(10)) * CFrame.new(0, 0.4-0.4*i, 0) | |
| 950 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6) | |
| 951 | neck.C0 = necko * CFrame.Angles(math.rad(30-40*i), 0, 0) | |
| 952 | bg.cframe = CF * CFrame.Angles(math.rad(-90*i), 0, 0) | |
| 953 | bp.position = cen * CFrame.Angles(math.rad(180-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
| 954 | wait() | |
| 955 | end | |
| 956 | PlaySound(slash) | |
| 957 | for i = 0, 1, 0.13 do | |
| 958 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70-80*i), math.rad(-50+60*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i) | |
| 959 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50-125*i), 0, math.rad(-40+30+45*i)) * CFrame.new(-0.2+0.2*i, -0.4-0.5*i, 0.5-0.5*i) | |
| 960 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5), 0, math.rad(-10)) * CFrame.new(0, 0, 0) | |
| 961 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5), 0, math.rad(10)) * CFrame.new(0, 0, 0) | |
| 962 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6-2.6*i) | |
| 963 | neck.C0 = necko * CFrame.Angles(math.rad(-10), 0, 0) | |
| 964 | bg.cframe = CF * CFrame.Angles(math.rad(-90-90*i), 0, 0) | |
| 965 | bp.position = cen * CFrame.Angles(math.rad(180-45-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
| 966 | wait() | |
| 967 | end | |
| 968 | StartEffect(maintip) | |
| 969 | PlaySound(slash) | |
| 970 | for i = 0, 1, 0.06 do | |
| 971 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-50*i), math.rad(40-85*i)) * CFrame.new(0, -0.85+0.45*i, 0) | |
| 972 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130*i), 0, math.rad(35)) * CFrame.new(0, -0.9+0.3*i, 0) | |
| 973 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80*i), 0, math.rad(-10)) * CFrame.new(0, 0.4*i, 0) | |
| 974 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20*i), 0, math.rad(10)) * CFrame.new(0, 0.7*i, -1*i) | |
| 975 | HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6) | |
| 976 | neck.C0 = necko * CFrame.Angles(math.rad(-10+50*i), 0, 0) | |
| 977 | bg.cframe = CF * CFrame.Angles(math.rad(-180-190*i), 0, 0) | |
| 978 | bp.position = cen * CFrame.Angles(math.rad(90-90*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
| 979 | wait() | |
| 980 | end | |
| 981 | coroutine.resume(coroutine.create(function() | |
| 982 | local frr = Cam.CoordinateFrame | |
| 983 | for i = 1, math.random(13,20) do | |
| 984 | wait() | |
| 985 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10) | |
| 986 | end | |
| 987 | end)) | |
| 988 | PlaySound(smashsound) | |
| 989 | PlaySound(boomboom) | |
| 990 | EndEffect() | |
| 991 | local poo = Vector3.new(maintip.Position.x, t2.Position.y + t2.Size.y/2, maintip.Position.z) | |
| 992 | local siz = math.random(65,115)/10 | |
| 993 | local partie = Part(workspace, true, false, 1, 0, "White", siz, 0.2, siz, true) | |
| 994 | partie.CFrame = CFrame.new(poo) * CFrame.Angles(0, math.rad(math.random(0, 360)), 0) | |
| 995 | local decc = Instance.new("Decal",partie)
| |
| 996 | decc.Shiny = 0 | |
| 997 | decc.Specular = 0 | |
| 998 | decc.Texture = "http://www.roblox.com/asset/?id=49173398" | |
| 999 | decc.Face = "Top" | |
| 1000 | local count = 0 | |
| 1001 | for i, v in pairs(workspace:children()) do | |
| 1002 | local h = getHumanoid(v) | |
| 1003 | local to = v:findFirstChild("Torso")
| |
| 1004 | if h ~= nil and to ~= nil then | |
| 1005 | if (to.Position - poo).magnitude < 15 then | |
| 1006 | count = count + 1 | |
| 1007 | local Maxhp = h.MaxHealth | |
| 1008 | if Maxhp > 5000 then Maxhp = 5000 end | |
| 1009 | damage(h, to, 0.5, 0, Maxhp+5) | |
| 1010 | to.Velocity = CFrame.new(poo, to.Position).lookVector * 30 | |
| 1011 | to.Velocity = to.Velocity + Vector3.new(0, 60, 0) | |
| 1012 | to.RotVelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1013 | h.PlatformStand = true | |
| 1014 | coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end)) | |
| 1015 | if count >= 2 then break end | |
| 1016 | end | |
| 1017 | end | |
| 1018 | end | |
| 1019 | coroutine.resume(coroutine.create(function() wait(math.random(7,14)) partie:remove() end)) | |
| 1020 | wait(0.6) | |
| 1021 | for i = 0, 1, 0.06 do | |
| 1022 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-50+40*i), math.rad(40-85+45*i)) * CFrame.new(0, -0.85+0.45+0.4*i, 0) | |
| 1023 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130+45*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.9+0.3+0.6*i, 0) | |
| 1024 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80+75*i), 0, math.rad(-10+10*i)) * CFrame.new(0, 0.4-0.4*i, 0) | |
| 1025 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20-15*i), 0, math.rad(10-10*i)) * CFrame.new(0, 0.7-0.7*i, -1+1*i) | |
| 1026 | HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10+25*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6+1*i) | |
| 1027 | neck.C0 = necko * CFrame.Angles(math.rad(-10+50-40*i), 0, 0) | |
| 1028 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1029 | bp.position = cen * CFrame.new(0, 1.2*i, -6.5).p | |
| 1030 | wait() | |
| 1031 | end | |
| 1032 | hum.PlatformStand = false | |
| 1033 | normal() | |
| 1034 | bg:remove() | |
| 1035 | bp:remove() | |
| 1036 | end | |
| 1037 | end | |
| 1038 | function spin(mouse) | |
| 1039 | attach() | |
| 1040 | local mouseHit = mouse | |
| 1041 | local Orig = torso.CFrame | |
| 1042 | local CF = ComputePos(Orig.p, mouseHit) | |
| 1043 | local p, t = RayCast(torso.Position, CF * CFrame.new(0, -7, -1.5).p, 5, 0.5) | |
| 1044 | if t then | |
| 1045 | local bg = Add.BG(torso) | |
| 1046 | local bp = Add.BP(torso) | |
| 1047 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1048 | bp.position = Orig.p | |
| 1049 | bg.cframe = CF | |
| 1050 | PlaySound(slash) | |
| 1051 | for i = 0, 1, 0.11 do | |
| 1052 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(20*i), math.rad(120*i), math.rad(20*i)) * CFrame.new(0, 0, 0) | |
| 1053 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100*i), 0, math.rad(20*i)) | |
| 1054 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60*i), 0, math.rad(40*i)) * CFrame.new(0, -0.8*i, 0) | |
| 1055 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(10*i), 0, 0) * CFrame.new(0, 0.3*i, -0.2*i) | |
| 1056 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25*i), 0, 0) | |
| 1057 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) | |
| 1058 | neck.C0 = necko * CFrame.Angles(math.rad(-15*i), 0, math.rad(-30*i)) | |
| 1059 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1060 | wait() | |
| 1061 | end | |
| 1062 | local posg = CF * CFrame.new(0, -0.6, -4) | |
| 1063 | PlaySound(hitsound, 0.9) | |
| 1064 | for i = 0, 1, 0.13 do | |
| 1065 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(20-20*i), math.rad(120+10*i), math.rad(20)) * CFrame.new(0, -0.8*i, 0.4*i) | |
| 1066 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60*i), 0, math.rad(20-20*i)) | |
| 1067 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40*i), 0, math.rad(40-50*i)) * CFrame.new(0, -0.8+0.3*i, 0) | |
| 1068 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(10-10*i), 0, 0) * CFrame.new(0, 0.3-0.3*i, -0.2+0.2*i) | |
| 1069 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25+25*i), 0, 0) | |
| 1070 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35*i)) * CFrame.new(0, 0, -0.6*i) | |
| 1071 | neck.C0 = necko * CFrame.Angles(math.rad(-15+25*i), 0, math.rad(-30+30*i)) | |
| 1072 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1073 | bp.position = CF * CFrame.new(0, 1*i, -2*i).p | |
| 1074 | wait() | |
| 1075 | end | |
| 1076 | hum.PlatformStand = true | |
| 1077 | bg.Parent = handle | |
| 1078 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi, 0) | |
| 1079 | bp.Parent = handle | |
| 1080 | bp.position = posg.p | |
| 1081 | StartEffect(Lleg) | |
| 1082 | Leghurt = true | |
| 1083 | PlaySound(slash) | |
| 1084 | for i = 0, 1, 0.09 do | |
| 1085 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90*i), math.rad(130-40*i), math.rad(20-40*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i) | |
| 1086 | RAW.C1 = CFrame.new(0, 0.5+0.5*i, 0) * CFrame.Angles(math.rad(100-60+60*i), 0, 0) | |
| 1087 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40-20+60*i), 0, math.rad(40-50+10*i)) * CFrame.new(0, -0.8+0.3-0.5*i, 0) | |
| 1088 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, 0) | |
| 1089 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20*i), 0, 0) | |
| 1090 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1*i) | |
| 1091 | neck.C0 = necko * CFrame.Angles(math.rad(10-35*i), 0, 0) | |
| 1092 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90*i), 0) | |
| 1093 | wait() | |
| 1094 | end | |
| 1095 | for i = 0, 1, 0.055 do | |
| 1096 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(-20)) * CFrame.new(0, 0, 0) | |
| 1097 | RAW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(100), 0, 0) | |
| 1098 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60), 0, 0) * CFrame.new(0, -1, 0) | |
| 1099 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
| 1100 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5*i), 0, 0) | |
| 1101 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1) | |
| 1102 | neck.C0 = necko * CFrame.Angles(math.rad(-25), 0, 0) | |
| 1103 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90+270*i), 0) | |
| 1104 | wait() | |
| 1105 | end | |
| 1106 | EndEffect() | |
| 1107 | Leghurt = false | |
| 1108 | for i = 0, 1, 0.12 do | |
| 1109 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90+90*i), math.rad(90+40*i), math.rad(-20+40*i)) * CFrame.new(0, -0.8*i, 0.4*i) | |
| 1110 | RAW.C1 = CFrame.new(0, 1-0.5*i, 0) * CFrame.Angles(math.rad(100-60*i), 0, 0) | |
| 1111 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-60*i), 0, 0) * CFrame.new(0, -1+0.5*i, 0) | |
| 1112 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10-25*i), 0, 0) | |
| 1113 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5+25*i), 0, 0) | |
| 1114 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1) | |
| 1115 | neck.C0 = necko * CFrame.Angles(math.rad(-25+25*i), 0, 0) | |
| 1116 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(360), 0) | |
| 1117 | wait() | |
| 1118 | end | |
| 1119 | bg.Parent = torso | |
| 1120 | bp.Parent = torso | |
| 1121 | bg.cframe = CF | |
| 1122 | for i = 0, 1, 0.14 do | |
| 1123 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(90+40-130*i), math.rad(-20+40-20*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i) | |
| 1124 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60-40*i), 0, 0) | |
| 1125 | LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, -1+0.5+0.5*i, 0) | |
| 1126 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) | |
| 1127 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) | |
| 1128 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35+35*i)) * CFrame.new(0, 0, 1-1*i) | |
| 1129 | neck.C0 = necko * CFrame.Angles(0, 0, 0) | |
| 1130 | bp.position = CF * CFrame.new(0, 0, -2+1*i).p | |
| 1131 | bg.cframe = CF | |
| 1132 | wait() | |
| 1133 | end | |
| 1134 | hum.PlatformStand = false | |
| 1135 | normal() | |
| 1136 | bg:remove() | |
| 1137 | bp:remove() | |
| 1138 | end | |
| 1139 | end | |
| 1140 | function rest() | |
| 1141 | local Orig = torso.CFrame | |
| 1142 | local CF = ComputePos(Orig.p, Orig * CFrame.new(0, 0, -5).p) | |
| 1143 | local p, t = RayCast(CF.p, CF * CFrame.new(0, -6, 0.5).p, 6, 0.5) | |
| 1144 | if t then | |
| 1145 | attach() | |
| 1146 | local bg = Add.BG(torso) | |
| 1147 | local bp = Add.BP(torso) | |
| 1148 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1149 | bp.position = CF.p | |
| 1150 | bg.cframe = CF | |
| 1151 | local cen = CF * CFrame.new(0, -2.5, 0) | |
| 1152 | RestingAnim = true | |
| 1153 | hum.PlatformStand = true | |
| 1154 | local standup = function() | |
| 1155 | Resting = false | |
| 1156 | bp.Parent = torso | |
| 1157 | cen = ComputePos(torso.CFrame.p, torso.CFrame * CFrame.new(0, 0, -5).p) * CFrame.new(0, 0, -2.5) | |
| 1158 | for i = 1, 0, -0.12 do | |
| 1159 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i)) | |
| 1160 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i) | |
| 1161 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, 0, -0.4) | |
| 1162 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, 0, -0.4) | |
| 1163 | neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0) | |
| 1164 | HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i) | |
| 1165 | bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0) | |
| 1166 | bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p | |
| 1167 | wait() | |
| 1168 | end | |
| 1169 | for i = 1, 0, -0.17 do | |
| 1170 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0) | |
| 1171 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i) | |
| 1172 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, -0.4*i, -0.4*i) | |
| 1173 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, -0.4*i, -0.4*i) | |
| 1174 | neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0) | |
| 1175 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i) | |
| 1176 | bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0) | |
| 1177 | bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p | |
| 1178 | wait() | |
| 1179 | end | |
| 1180 | hum.PlatformStand = false | |
| 1181 | bg:remove() | |
| 1182 | bp:remove() | |
| 1183 | normal() | |
| 1184 | Able = true | |
| 1185 | RestingAnim = false | |
| 1186 | end | |
| 1187 | local connec = hum.Changed:connect(function() | |
| 1188 | if hum.PlatformStand == false then | |
| 1189 | coroutine.resume(coroutine.create(function() | |
| 1190 | standup() | |
| 1191 | end)) | |
| 1192 | standup = nil | |
| 1193 | connec:disconnect() | |
| 1194 | end | |
| 1195 | end) | |
| 1196 | local lasthp = hum.Health | |
| 1197 | local conn = hum.HealthChanged:connect(function(hp) | |
| 1198 | if lasthp - hp > 0.8 then | |
| 1199 | hum.PlatformStand = false | |
| 1200 | conn:disconnect() | |
| 1201 | end | |
| 1202 | lasthp = hp | |
| 1203 | end) | |
| 1204 | coroutine.resume(coroutine.create(function() | |
| 1205 | repeat wait() until Resting | |
| 1206 | while Resting do | |
| 1207 | wait() | |
| 1208 | if torso.Velocity.magnitude > 4 then | |
| 1209 | hum.PlatformStand = false | |
| 1210 | break | |
| 1211 | end | |
| 1212 | end | |
| 1213 | end)) | |
| 1214 | for i = 0, 1, 0.1 do | |
| 1215 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0) | |
| 1216 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i) | |
| 1217 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, 0, -0.4*i) | |
| 1218 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, 0, -0.4*i) | |
| 1219 | neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0) | |
| 1220 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i) | |
| 1221 | bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0) | |
| 1222 | bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p | |
| 1223 | wait() | |
| 1224 | end | |
| 1225 | for i = 0, 1, 0.07 do | |
| 1226 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i)) | |
| 1227 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i) | |
| 1228 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, -0.4*i, -0.4) | |
| 1229 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, -0.4*i, -0.4) | |
| 1230 | neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0) | |
| 1231 | HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i) | |
| 1232 | bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0) | |
| 1233 | bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p | |
| 1234 | wait() | |
| 1235 | end | |
| 1236 | Resting = true | |
| 1237 | coroutine.resume(coroutine.create(function() | |
| 1238 | wait(0.4) | |
| 1239 | bp.Parent = nil | |
| 1240 | end)) | |
| 1241 | coroutine.resume(coroutine.create(function() | |
| 1242 | while Resting and selected do | |
| 1243 | wait(math.random(350,800)/1000) | |
| 1244 | hum.Health = hum.Health + math.random(1,2) | |
| 1245 | Prop.Rage = Prop.Rage + 1 | |
| 1246 | end | |
| 1247 | hum.PlatformStand = false | |
| 1248 | end)) | |
| 1249 | end | |
| 1250 | end | |
| 1251 | function select(mouse) | |
| 1252 | mouse.Icon = MouseIc | |
| 1253 | selectanim() | |
| 1254 | selected = true | |
| 1255 | mouse.Button1Down:connect(function() | |
| 1256 | if Able and RestingAnim == false and hum.Sit == false then | |
| 1257 | Able = false | |
| 1258 | swing(mouse.Hit.p) | |
| 1259 | Able = true | |
| 1260 | end | |
| 1261 | end) | |
| 1262 | mouse.Button1Down:connect(function() | |
| 1263 | mouse.Icon = MouseDo | |
| 1264 | mouse.Button1Up:wait() | |
| 1265 | mouse.Icon = MouseIc | |
| 1266 | end) | |
| 1267 | mouse.KeyDown:connect(function(key) | |
| 1268 | key = key:lower() | |
| 1269 | if Able and RestingAnim == false and hum.Sit == false then | |
| 1270 | if key == "q" then | |
| 1271 | Able = false | |
| 1272 | smash(mouse.Hit.p) | |
| 1273 | Able = true | |
| 1274 | elseif key == "e" then | |
| 1275 | Able = false | |
| 1276 | swing(mouse.Hit.p) | |
| 1277 | Able = true | |
| 1278 | elseif key == "r" then | |
| 1279 | Able = false | |
| 1280 | stab(mouse.Hit.p) | |
| 1281 | Able = true | |
| 1282 | elseif key == "f" then | |
| 1283 | Able = false | |
| 1284 | epicsmash(mouse.Hit.p) | |
| 1285 | Able = true | |
| 1286 | elseif key == "z" then | |
| 1287 | Able = false | |
| 1288 | shockwave(mouse.Hit.p) | |
| 1289 | Able = true | |
| 1290 | elseif key == "x" then | |
| 1291 | Able = false | |
| 1292 | flipsmash(mouse.Hit.p) | |
| 1293 | Able = true | |
| 1294 | elseif key == "t" then | |
| 1295 | Able = false | |
| 1296 | spin(mouse.Hit.p) | |
| 1297 | Able = true | |
| 1298 | end | |
| 1299 | end | |
| 1300 | if Able then | |
| 1301 | if key == "g" and AbleG then | |
| 1302 | AbleG = false | |
| 1303 | if Resting == true then | |
| 1304 | Resting = false | |
| 1305 | else | |
| 1306 | rest() | |
| 1307 | end | |
| 1308 | wait(0.8) | |
| 1309 | AbleG = true | |
| 1310 | end | |
| 1311 | end | |
| 1312 | end) | |
| 1313 | end | |
| 1314 | function deselect(mouse) | |
| 1315 | selected = false | |
| 1316 | deselanim() | |
| 1317 | end | |
| 1318 | bin.Selected:connect(select) | |
| 1319 | bin.Deselected:connect(deselect) |