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| 1 | --constants | |
| 2 | ---CONFIG_constants | |
| 3 | local CONFIG_targetBlock = "minecraft:dirt" | |
| 4 | ---ARGUMENT_CONSTANTs | |
| 5 | local tArgs = { ... }
| |
| 6 | local ZONE_DEPTH | |
| 7 | -- local ACCEPTABLE_FUELS | |
| 8 | if #tArgs < 2 then | |
| 9 | local myname = shell.getRunningProgram() | |
| 10 | local b = string.find(myname, "/") | |
| 11 | while b do | |
| 12 | local startindex, endindex = b | |
| 13 | myname = string.sub(endindex) | |
| 14 | end | |
| 15 | print( "Usage:"..myname.." <diameter> <quarry depth>" ) | |
| 16 | return | |
| 17 | elseif #tArgs >= 2 then | |
| 18 | - | print("ZONE_DEPTH set")
|
| 18 | + | |
| 19 | end | |
| 20 | local DIAMETER = tonumber( tArgs[1] ) | |
| 21 | ||
| 22 | -- if #tArgs > 2 then | |
| 23 | -- for n=3,#tArgs do | |
| 24 | -- ACCEPTABLE_FUELS = tArgs[2] | |
| 25 | -- else | |
| 26 | -- ACCEPTABLE_FUELS | |
| 27 | -- end | |
| 28 | --variables | |
| 29 | local acceptableFuels = {["minecraft:coal"] = true}
| |
| 30 | local nextTurnDirection = right | |
| 31 | local depth = 0 --this keeps track of how far we had descended from our starting position | |
| 32 | local xPos,zPos = 0,0 --these store the turtle's location within its own relativistic world grid | |
| 33 | local xDir,zDir = 0,1 --these are a direction vector that assumes we face positive Z initially | |
| 34 | --(but whether this is true is irrelevant since we don't rely on GPS, etc. | |
| 35 | --We just track our location and direction internally) | |
| 36 | ||
| 37 | --functions | |
| 38 | local function turnLeft() --this just updates the direction vector | |
| 39 | turtle.turnLeft() | |
| 40 | xDir, zDir = -zDir, xDir --this is pretty smart vector handling, TBH. I might have to remember this... | |
| 41 | end | |
| 42 | ||
| 43 | local function turnRight() --this just updates the direction vector | |
| 44 | turtle.turnRight() | |
| 45 | xDir, zDir = zDir, -xDir | |
| 46 | end | |
| 47 | function refuel( amount ) -- checks if we have enough fuel, and if not, search the inventory for valid fuels | |
| 48 | local fuelLevel = turtle.getFuelLevel() | |
| 49 | if fuelLevel == "unlimited" then | |
| 50 | return true -- if fuel requirements are disabled for any reason, this function always returns true | |
| 51 | end | |
| 52 | ||
| 53 | local needed = amount or (xPos + zPos + depth + 2) -- if amount isn't specified, estimate how much we need to get "home" | |
| 54 | if turtle.getFuelLevel() < needed then | |
| 55 | local fueled = false | |
| 56 | for n=1,16 do | |
| 57 | if turtle.getItemCount(n) > 0 then | |
| 58 | turtle.select(n) | |
| 59 | local function membershipTest(x, mySet) | |
| 60 | for n=1,#mySet do | |
| 61 | if x == mySet[n] then | |
| 62 | return true | |
| 63 | end | |
| 64 | end | |
| 65 | return false | |
| 66 | end | |
| 67 | if acceptableFuels[turtle.getItemDetail().name] then --I only want to accept certain fuels | |
| 68 | while turtle.getItemCount(n) > 0 and turtle.getFuelLevel() < needed do | |
| 69 | turtle.refuel(1) | |
| 70 | end | |
| 71 | if turtle.getFuelLevel() >= needed then | |
| 72 | turtle.select(1) -- reset the inventory cursor | |
| 73 | return true | |
| 74 | end | |
| 75 | end | |
| 76 | end | |
| 77 | end | |
| 78 | turtle.select(1) | |
| 79 | return false -- if the fuel requirements could not be met, refuel failed | |
| 80 | end | |
| 81 | ||
| 82 | return true | |
| 83 | end | |
| 84 | local function collect() --checks if inventory has an open slot | |
| 85 | local bFull = true --assume backpack is full until disproven | |
| 86 | for n=1,16 do | |
| 87 | local nCount = turtle.getItemCount(n) | |
| 88 | if nCount == 0 then --good, we have an empty slot | |
| 89 | bFull = false | |
| 90 | end | |
| 91 | end | |
| 92 | if bFull then | |
| 93 | print( "No empty slots left." ) | |
| 94 | return false | |
| 95 | end | |
| 96 | return true | |
| 97 | end | |
| 98 | local function chestIO( _bKeepOneFuelStack ) --adjusted to account for not dropping targetBlock | |
| 99 | print( "Unloading items..." ) | |
| 100 | local targetBlockCount = 0 | |
| 101 | for n=1,16 do | |
| 102 | local nCount = turtle.getItemCount(n) | |
| 103 | if nCount > 0 then | |
| 104 | turtle.select(n) | |
| 105 | local bDrop = true | |
| 106 | if _bKeepOneFuelStack and turtle.refuel(0) then | |
| 107 | bDrop = false | |
| 108 | _bKeepOneFuelStack = false | |
| 109 | elseif turtle.getItemDetail().name == CONFIG_targetBlock then | |
| 110 | bDrop = false | |
| 111 | targetBlockCount = targetBlockCount + nCount | |
| 112 | end | |
| 113 | if bDrop then | |
| 114 | turtle.drop() | |
| 115 | end | |
| 116 | end | |
| 117 | end | |
| 118 | local function countTargetBlock(threshold) | |
| 119 | local myCount = 0 | |
| 120 | for n=1,16 do | |
| 121 | local nCount = turtle.getItemCount(n) | |
| 122 | if nCount > 0 then | |
| 123 | turtle.select(n) | |
| 124 | if turtle.getItemDetail().name == CONFIG_targetBlock then | |
| 125 | myCount = myCount + nCount | |
| 126 | if myCount > threshold then | |
| 127 | return true | |
| 128 | end | |
| 129 | end | |
| 130 | end | |
| 131 | end | |
| 132 | return false | |
| 133 | end | |
| 134 | if targetBlockCount < 512 then | |
| 135 | print ( "Waiting for"..CONFIG_targetBlock.."...") | |
| 136 | while not countTargetBlock(512) do | |
| 137 | os.pullEvent( "turtle_inventory" ) | |
| 138 | end | |
| 139 | end | |
| 140 | turtle.select(1) | |
| 141 | end | |
| 142 | function goTo( x, y, z, xd, zd ) --given a location and a current direction vector, go to location | |
| 143 | --while we are too low, forcibly go up (y axis translation part 1) | |
| 144 | while depth > y do | |
| 145 | if turtle.up() then | |
| 146 | depth = depth - 1 | |
| 147 | elseif turtle.digUp() or turtle.attackUp() then --if something was in the way[...] | |
| 148 | collect() --update the inventory manager. Isn't functional programming fun? | |
| 149 | else | |
| 150 | sleep( 0.5 ) | |
| 151 | end | |
| 152 | end | |
| 153 | --while we are too high, forcibly go down(y axis translation part 2) | |
| 154 | while depth < y do | |
| 155 | if turtle.down() then | |
| 156 | depth = depth + 1 | |
| 157 | elseif turtle.digDown() or turtle.attackDown() then --if something was in the way[...] | |
| 158 | --ensure there's still empty space | |
| 159 | collect() | |
| 160 | else | |
| 161 | sleep( 0.5 ) | |
| 162 | end | |
| 163 | end | |
| 164 | --x axis translation | |
| 165 | if xPos > x then --if we need to go toward negative X | |
| 166 | while xDir ~= -1 do --... but we aren't facing negative X | |
| 167 | turnLeft() --turn and update the vector | |
| 168 | end | |
| 169 | while xPos > x do --start moving left just like we did with up | |
| 170 | if turtle.forward() then | |
| 171 | xPos = xPos - 1 | |
| 172 | elseif turtle.dig() or turtle.attack() then | |
| 173 | collect() | |
| 174 | else | |
| 175 | sleep( 0.5 ) | |
| 176 | end | |
| 177 | end | |
| 178 | elseif xPos < x then --same as above, but reversed | |
| 179 | while xDir ~= 1 do | |
| 180 | turnLeft() | |
| 181 | end | |
| 182 | while xPos < x do | |
| 183 | if turtle.forward() then | |
| 184 | xPos = xPos + 1 | |
| 185 | elseif turtle.dig() or turtle.attack() then | |
| 186 | collect() | |
| 187 | else | |
| 188 | sleep( 0.5 ) | |
| 189 | end | |
| 190 | end | |
| 191 | end | |
| 192 | --z axis translation | |
| 193 | if zPos > z then --same as above, but the other axis (negative Z) | |
| 194 | while zDir ~= -1 do | |
| 195 | turnLeft() | |
| 196 | end | |
| 197 | while zPos > z do | |
| 198 | if turtle.forward() then | |
| 199 | zPos = zPos - 1 | |
| 200 | elseif turtle.dig() or turtle.attack() then | |
| 201 | collect() | |
| 202 | else | |
| 203 | sleep( 0.5 ) | |
| 204 | end | |
| 205 | end | |
| 206 | elseif zPos < z then --same as above, but reverse (positive Z) | |
| 207 | while zDir ~= 1 do | |
| 208 | turnLeft() | |
| 209 | end | |
| 210 | while zPos < z do | |
| 211 | if turtle.forward() then | |
| 212 | zPos = zPos + 1 | |
| 213 | elseif turtle.dig() or turtle.attack() then | |
| 214 | collect() | |
| 215 | else | |
| 216 | sleep( 0.5 ) | |
| 217 | end | |
| 218 | end | |
| 219 | end | |
| 220 | --Rotation to match aim vector | |
| 221 | while zDir ~= zd or xDir ~= xd do | |
| 222 | turnLeft() | |
| 223 | end | |
| 224 | end | |
| 225 | local function returnSupplies() | |
| 226 | local x,y,z,xd,zd = xPos,depth,zPos,xDir,zDir | |
| 227 | print( "Returning to surface..." ) | |
| 228 | goTo( 0,0,0,0,-1 ) | |
| 229 | ||
| 230 | chestIO( true ) | |
| 231 | local fuelNeeded = 2*(x+y+z) + 1 | |
| 232 | if not refuel( fuelNeeded ) then | |
| 233 | print( "Waiting for fuel" ) | |
| 234 | while not refuel( fuelNeeded ) do | |
| 235 | os.pullEvent( "turtle_inventory" ) --waits until something modifies the inventory to add enough fuel | |
| 236 | end | |
| 237 | end | |
| 238 | ||
| 239 | print( "Resuming mining..." ) | |
| 240 | goTo( x,y,z,xd,zd ) | |
| 241 | end | |
| 242 | local function seekItem(itemID) | |
| 243 | for n=1,16 do | |
| 244 | local nCount = turtle.getItemCount(n) | |
| 245 | if nCount > 0 then | |
| 246 | turtle.select(n) | |
| 247 | if turtle.getItemDetail().name == itemID then | |
| 248 | return n | |
| 249 | end | |
| 250 | end | |
| 251 | end | |
| 252 | --return false --I could just let it return nil but I'd rather not | |
| 253 | end | |
| 254 | local function placeBlock(itemSlot) | |
| 255 | turtle.select(itemSlot) | |
| 256 | while not turtle.placeDown() do --I have the block, place it! | |
| 257 | if not turtle.digDown() then --but smash things if necessary | |
| 258 | turtle.attackDown() | |
| 259 | end | |
| 260 | end | |
| 261 | return true | |
| 262 | end | |
| 263 | local function seekAndPlaceBlock() | |
| 264 | local targetSlot = seekItem(CONFIG_targetBlock) | |
| 265 | if not targetSlot then | |
| 266 | print("out of target block"..targetSlot)
| |
| 267 | - | print("target slot was false: "..targetSlot)
|
| 267 | + | |
| 268 | targetSlot = seekItem(CONFIG_targetBlock) | |
| 269 | end | |
| 270 | if not targetSlot then | |
| 271 | return false | |
| 272 | end | |
| 273 | placeBlock(targetSlot) | |
| 274 | return true | |
| 275 | end | |
| 276 | local function forwardOp() | |
| 277 | if not refuel() then -- only move if we can get back from this location | |
| 278 | print( "Not enough Fuel" ) | |
| 279 | returnSupplies() | |
| 280 | end | |
| 281 | --keep attempting to go forward; if unsuccessful, break & attack | |
| 282 | while not turtle.forward() do -- keep trying to move forward (digging or attacking if necessary) until successful | |
| 283 | if turtle.detect() then -- is there a block in front of us? | |
| 284 | if turtle.dig() then | |
| 285 | if not collect() then | |
| 286 | returnSupplies() | |
| 287 | end | |
| 288 | else | |
| 289 | print ("forwardOp aborting!")
| |
| 290 | return false -- The block in front of us couldn't be broken | |
| 291 | end | |
| 292 | elseif turtle.attack() then | |
| 293 | if not collect() then --no empty slots | |
| 294 | returnSupplies() | |
| 295 | end | |
| 296 | else | |
| 297 | sleep( 0.5 ) | |
| 298 | end | |
| 299 | end | |
| 300 | --update location | |
| 301 | xPos = xPos + xDir -- adjust the turtle's memory of its location by the direction vector | |
| 302 | zPos = zPos + zDir -- see above | |
| 303 | --Place targetBlock below | |
| 304 | if not seekAndPlaceBlock() then | |
| 305 | print("could not place ".. CONFIG_targetBlock..". Is something in the way or did I break?")
| |
| 306 | - | if not seekAndPlaceBlock() then |
| 306 | + | |
| 307 | turtle.select(1) | |
| 308 | - | --I explicitly REFUSE to handle the case where targetBlock cannot be placed at this point |
| 308 | + | |
| 309 | - | --...unless of course I screw up with returnSupplies |
| 309 | + | |
| 310 | - | if not seekAndPlaceBlock() then |
| 310 | + | |
| 311 | - | print("could not place ".. CONFIG_targetBlock..". Is something in the way or did I break?")
|
| 311 | + | |
| 312 | print( "Not enough Fuel" ) | |
| 313 | returnSupplies() | |
| 314 | end | |
| 315 | --keep attempting to go up; if unsuccessful, break & attack | |
| 316 | while not turtle.up() do -- keep trying to move up (digging or attacking if necessary) until successful | |
| 317 | if turtle.detectUp() then -- is there a block above of us? | |
| 318 | if turtle.digUp() then | |
| 319 | if not collect() then | |
| 320 | returnSupplies() | |
| 321 | end | |
| 322 | else | |
| 323 | print ("layerChangeOp aborting!")
| |
| 324 | return false -- The block above us couldn't be broken | |
| 325 | end | |
| 326 | elseif turtle.attackUp() then | |
| 327 | if not collect() then --no empty slots | |
| 328 | returnSupplies() | |
| 329 | end | |
| 330 | else | |
| 331 | sleep( 0.5 ) | |
| 332 | end | |
| 333 | end | |
| 334 | --Place targetBlock below | |
| 335 | if not seekAndPlaceBlock() then | |
| 336 | print("could not place ".. CONFIG_targetBlock..". Is something in the way or did I break?")
| |
| 337 | end | |
| 338 | turtle.select(1) | |
| 339 | return true | |
| 340 | end | |
| 341 | local function turnAround(turnDirection) | |
| 342 | if turnDirection == 0 then | |
| 343 | turnLeft() | |
| 344 | if not forwardOp() then | |
| 345 | print ("turnAround aborting!")
| |
| 346 | return false | |
| 347 | end | |
| 348 | turnLeft() | |
| 349 | elseif turnDirection == 1 then | |
| 350 | turnRight() | |
| 351 | if not forwardOp() then | |
| 352 | print ("turnAround aborting!")
| |
| 353 | return false | |
| 354 | end | |
| 355 | turnRight() | |
| 356 | else | |
| 357 | turnRight() | |
| 358 | if not forwardOp() then | |
| 359 | print ("turnAround aborting!")
| |
| 360 | return false | |
| 361 | end | |
| 362 | turnRight() | |
| 363 | end | |
| 364 | return true | |
| 365 | end | |
| 366 | local function doRow(length) | |
| 367 | for m=1,length-1 do --first row gets done by turnaround | |
| 368 | if not forwardOp() then | |
| 369 | print ("doRow aborting!")
| |
| 370 | return false | |
| 371 | end | |
| 372 | end | |
| 373 | return true | |
| 374 | end | |
| 375 | local function doLayer(width)--handles doRow and turnAround calls. Three-dimensional pathing calls are handled by doCuboid | |
| 376 | --don't forget to place a block on the first spot, not just after each forwardOp | |
| 377 | if not seekAndPlaceBlock() then | |
| 378 | print("could not place ".. CONFIG_targetBlock..". Is something in the way or did I break?")
| |
| 379 | end | |
| 380 | turtle.select(1) | |
| 381 | for n=1,width-1 do | |
| 382 | - | for n=1,width-1 do |
| 382 | + | |
| 383 | print ("doLayer aborting!")
| |
| 384 | return false | |
| 385 | end | |
| 386 | if not turnAround(math.fmod(n,2)) then | |
| 387 | print ("doLayer aborting!")
| |
| 388 | return false | |
| 389 | end | |
| 390 | end | |
| 391 | if not doRow(DIAMETER) then | |
| 392 | print ("doLayer aborting!")
| |
| 393 | return false | |
| 394 | end | |
| 395 | return true | |
| 396 | end | |
| 397 | local function doCuboid(height) | |
| 398 | for p=1,height-1 do | |
| 399 | if not doLayer(DIAMETER) then | |
| 400 | print ("doLayer returned false. doCuboid aborting!")
| |
| 401 | return false | |
| 402 | end | |
| 403 | if not layerChangeOp() then | |
| 404 | print ("layerChangeOp return false. doCuboid aborting!")
| |
| 405 | return false | |
| 406 | end | |
| 407 | turnRight() | |
| 408 | end | |
| 409 | if not doLayer(DIAMETER) then | |
| 410 | - | if not doLayer() then |
| 410 | + | |
| 411 | return false | |
| 412 | end | |
| 413 | end | |
| 414 | goTo(0, ZONE_DEPTH-1, 0, 0, 1) | |
| 415 | - | goTo(0, 0, 0, 0, ZONE_DEPTH-1) |
| 415 | + |