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| 1 | --[[ | |
| 2 | Ninja MiniBoss ]] | |
| 3 | ||
| 4 | ModelName = "Ninja" | |
| 5 | attack = false | |
| 6 | attacktype = 1 | |
| 7 | Hitdeb = 0 | |
| 8 | Hitdeb2 = 0 | |
| 9 | - | name = "UilmateGate" |
| 9 | + | name = "elcampanas" |
| 10 | ---------------------------- | |
| 11 | --Customize mediafire | |
| 12 | Rage = 0 | |
| 13 | Rage = 200 | |
| 14 | mindamage = 10 | |
| 15 | maxdamage = 20 | |
| 16 | crtmaxdamage = 40 | |
| 17 | combo = 0 | |
| 18 | omindamage = mindamage | |
| 19 | omaxdamage = maxdamage | |
| 20 | ocrtmaxdamage = crtmaxdamage | |
| 21 | crtrate = 100/5 | |
| 22 | HP = 500 | |
| 23 | WS = 16 | |
| 24 | jump = 50 | |
| 25 | --100%/critpercentage | |
| 26 | ||
| 27 | oblkbrkr = 3 | |
| 28 | blockbreaker = oblkbrkr | |
| 29 | ||
| 30 | ||
| 31 | handlecolor = BrickColor.new("Black")
| |
| 32 | bcolor = BrickColor.new("White")
| |
| 33 | gemcolor = BrickColor.new("Black")
| |
| 34 | ||
| 35 | ||
| 36 | ||
| 37 | ------------------------------------------------------------------------------------------------------------------------------------- | |
| 38 | ||
| 39 | ||
| 40 | ||
| 41 | ||
| 42 | ||
| 43 | if game.Workspace:findFirstChild(ModelName,true) ~= nil then | |
| 44 | game.Workspace:findFirstChild(ModelName,true).Parent = nil | |
| 45 | end | |
| 46 | ||
| 47 | ||
| 48 | ||
| 49 | ||
| 50 | ||
| 51 | ||
| 52 | local bodyholder = Instance.new("Model")
| |
| 53 | bodyholder.Name = ModelName | |
| 54 | bodyholder.Parent = game.Workspace | |
| 55 | Character = bodyholder | |
| 56 | ||
| 57 | ev = Instance.new("BoolValue",bodyholder)
| |
| 58 | ev.Name = "EquippedVal" | |
| 59 | ev.Value = false | |
| 60 | blk = Instance.new("BoolValue",bodyholder)
| |
| 61 | blk.Name = "Block" | |
| 62 | blk.Value = false | |
| 63 | blkc = Instance.new("IntValue",blk)
| |
| 64 | blkc.Name = "BlockPower" | |
| 65 | blkc.Value = blockpower | |
| 66 | SpawnPos = Instance.new("Vector3Value",script)
| |
| 67 | SpawnPos.Name = "SpawnPos" | |
| 68 | SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0) | |
| 69 | ||
| 70 | local Head = Instance.new("Part")
| |
| 71 | Head.formFactor = 3 | |
| 72 | Head.CanCollide = true | |
| 73 | Head.Name = "Head" | |
| 74 | Head.Locked = true | |
| 75 | Head.Size = Vector3.new(2,1,1) | |
| 76 | Head.Parent = bodyholder | |
| 77 | Head.BrickColor = BrickColor.new("Bright yellow")
| |
| 78 | local smh = Instance.new("SpecialMesh",Head)
| |
| 79 | smh.Scale = Vector3.new(1.25,1.25,1.25) | |
| 80 | local Torso = Instance.new("Part")
| |
| 81 | Torso.formFactor = 3 | |
| 82 | Torso.CanCollide = true | |
| 83 | Torso.Name = "Torso" | |
| 84 | Torso.Locked = true | |
| 85 | Torso.Size = Vector3.new(2,2,1) | |
| 86 | Torso.Parent = bodyholder | |
| 87 | Torso.BrickColor = BrickColor.new("Black")
| |
| 88 | Torso.Reflectance = 0.1 | |
| 89 | Torso.CFrame = CFrame.new(SpawnPos.Value) | |
| 90 | local RightArm = Instance.new("Part")
| |
| 91 | RightArm.formFactor = 3 | |
| 92 | RightArm.CanCollide = true | |
| 93 | RightArm.Name = "Right Arm" | |
| 94 | RightArm.Locked = true | |
| 95 | RightArm.Size = Vector3.new(1,2,1) | |
| 96 | RightArm.Parent = bodyholder | |
| 97 | RightArm.BrickColor = BrickColor.new("Black")
| |
| 98 | local LeftArm = Instance.new("Part")
| |
| 99 | LeftArm.formFactor = 3 | |
| 100 | LeftArm.CanCollide = true | |
| 101 | LeftArm.Name = "Left Arm" | |
| 102 | LeftArm.Locked = true | |
| 103 | LeftArm.Size = Vector3.new(1,2,1) | |
| 104 | LeftArm.Parent = bodyholder | |
| 105 | LeftArm.BrickColor = BrickColor.new("Black")
| |
| 106 | local RightLeg = Instance.new("Part")
| |
| 107 | RightLeg.formFactor = 3 | |
| 108 | RightLeg.CanCollide = true | |
| 109 | RightLeg.Name = "Right Leg" | |
| 110 | RightLeg.Locked = true | |
| 111 | RightLeg.Size = Vector3.new(1,2,1) | |
| 112 | RightLeg.Parent = bodyholder | |
| 113 | RightLeg.BrickColor = BrickColor.new("Black")
| |
| 114 | local LeftLeg = Instance.new("Part")
| |
| 115 | LeftLeg.formFactor = 3 | |
| 116 | LeftLeg.CanCollide = true | |
| 117 | LeftLeg.Name = "Left Leg" | |
| 118 | LeftLeg.Locked = true | |
| 119 | LeftLeg.Size = Vector3.new(1,2,1) | |
| 120 | LeftLeg.Parent = bodyholder | |
| 121 | LeftLeg.BrickColor = BrickColor.new("Black")
| |
| 122 | ||
| 123 | local hair = Instance.new("Part")
| |
| 124 | hair.formFactor = "Plate" | |
| 125 | hair.CanCollide = false | |
| 126 | hair.Locked = true | |
| 127 | hair.Size = Vector3.new(1,0.8,1) | |
| 128 | hair.Parent = bodyholder | |
| 129 | local hm = Instance.new("SpecialMesh")
| |
| 130 | hm.Parent = hair | |
| 131 | hm.MeshType = "FileMesh" | |
| 132 | hm.MeshId = "http://www.roblox.com/asset/?id=1286427" | |
| 133 | hm.TextureId = "http://www.roblox.com/asset/?id=1309894" | |
| 134 | hm.Scale = Vector3.new(1.1, 1.1, 1.1) | |
| 135 | local wh = Instance.new("Weld")
| |
| 136 | wh.Parent = hair | |
| 137 | wh.Part0 = hair | |
| 138 | wh.Part1 = Head | |
| 139 | wh.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 0) | |
| 140 | wh.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 141 | ||
| 142 | local shirt = Instance.new("Shirt")
| |
| 143 | shirt.Parent = bodyholder | |
| 144 | shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=14707726" | |
| 145 | local pants = Instance.new("Pants")
| |
| 146 | pants.Parent = bodyholder | |
| 147 | pants.PantsTemplate = "http://www.roblox.com/asset/?id=14707085" | |
| 148 | --player | |
| 149 | player = nil | |
| 150 | --welds | |
| 151 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
| |
| 152 | --what anim | |
| 153 | anim = "none" | |
| 154 | --save shoulders | |
| 155 | AoETrue = {}
| |
| 156 | Neck = Instance.new("Motor")
| |
| 157 | ||
| 158 | ||
| 159 | ||
| 160 | ||
| 161 | --derp | |
| 162 | RW.Part0 = Character.Torso | |
| 163 | RW.Part1 = Character["Right Arm"] | |
| 164 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 165 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 166 | RW.Parent = bodyholder | |
| 167 | -- | |
| 168 | LW.Part0 = Character.Torso | |
| 169 | LW.Part1 = Character["Left Arm"] | |
| 170 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 171 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 172 | LW.Parent = bodyholder | |
| 173 | -- | |
| 174 | RWL.Part0 = Character.Torso | |
| 175 | RWL.Part1 = Character["Right Leg"] | |
| 176 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 177 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 178 | RWL.Parent = bodyholder | |
| 179 | -- | |
| 180 | LWL.Part0 = Character.Torso | |
| 181 | LWL.Part1 = Character["Left Leg"] | |
| 182 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 183 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 184 | LWL.Parent = bodyholder | |
| 185 | -- | |
| 186 | Neck.Part0 = Character.Torso | |
| 187 | Neck.Part1 = Character.Head | |
| 188 | Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0) | |
| 189 | Neck.C1 = CFrame.new(0, -0.5, 0) | |
| 190 | Neck.Parent = bodyholder | |
| 191 | ||
| 192 | ---- | |
| 193 | ||
| 194 | -- | |
| 195 | ||
| 196 | RAP = Instance.new("Part")
| |
| 197 | RAP.formFactor = 0 | |
| 198 | RAP.CanCollide = false | |
| 199 | RAP.Name = "RAPart" | |
| 200 | RAP.Locked = true | |
| 201 | RAP.Size = Vector3.new(1,1,1) | |
| 202 | RAP.Parent = bodyholder | |
| 203 | RAP.Transparency = 1 | |
| 204 | w = Instance.new("Weld")
| |
| 205 | w.Parent = RAP | |
| 206 | w.Part0 = RAP | |
| 207 | w.Part1 = RightArm | |
| 208 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 209 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0) | |
| 210 | LAP = Instance.new("Part")
| |
| 211 | LAP.formFactor = 0 | |
| 212 | LAP.CanCollide = false | |
| 213 | LAP.Name = "LAPart" | |
| 214 | LAP.Locked = true | |
| 215 | LAP.Size = Vector3.new(1,1,1) | |
| 216 | LAP.Parent = bodyholder | |
| 217 | LAP.Transparency = 1 | |
| 218 | wl = Instance.new("Weld")
| |
| 219 | wl.Parent = LAP | |
| 220 | wl.Part0 = LAP | |
| 221 | wl.Part1 = LeftArm | |
| 222 | wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 223 | wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0) | |
| 224 | ||
| 225 | swordholder = Instance.new("Model")
| |
| 226 | swordholder.Name = "Weapon" | |
| 227 | swordholder.Parent = bodyholder | |
| 228 | ||
| 229 | local prt1 = Instance.new("Part")
| |
| 230 | prt1.formFactor = 1 | |
| 231 | prt1.Parent = swordholder | |
| 232 | prt1.CanCollide = false | |
| 233 | prt1.BrickColor = BrickColor.new("Pastel Blue")
| |
| 234 | prt1.Name = "Handle" | |
| 235 | prt1.Transparency = 0 | |
| 236 | prt1.Size = Vector3.new(1,1,1) | |
| 237 | prt1.CFrame = Torso.CFrame | |
| 238 | local prt2 = Instance.new("Part")
| |
| 239 | prt2.formFactor = 1 | |
| 240 | prt2.Parent = swordholder | |
| 241 | prt2.CanCollide = false | |
| 242 | prt2.BrickColor = BrickColor.new("Really black")
| |
| 243 | prt2.Name = "Handle2" | |
| 244 | prt2.Transparency = 0 | |
| 245 | prt2.Size = Vector3.new(1,1,1) | |
| 246 | prt2.CFrame = Torso.CFrame | |
| 247 | local prt3 = Instance.new("Part")
| |
| 248 | prt3.formFactor = 1 | |
| 249 | prt3.Parent = swordholder | |
| 250 | prt3.CanCollide = false | |
| 251 | prt3.BrickColor = BrickColor.new("Dark grey")
| |
| 252 | prt3.Name = "Handle3" | |
| 253 | prt3.Transparency = 0 | |
| 254 | prt3.Size = Vector3.new(1,1,1) | |
| 255 | prt3.CFrame = Torso.CFrame | |
| 256 | local prt4 = Instance.new("Part")
| |
| 257 | prt4.formFactor = 1 | |
| 258 | prt4.Parent = swordholder | |
| 259 | prt4.CanCollide = false | |
| 260 | prt4.BrickColor = BrickColor.new("Grey")
| |
| 261 | prt4.Name = "Blade1" | |
| 262 | prt4.Reflectance = 0.4 | |
| 263 | prt4.Transparency = 0 | |
| 264 | prt4.Size = Vector3.new(1,3,1) | |
| 265 | prt4.CFrame = Torso.CFrame | |
| 266 | local prt5 = Instance.new("Part")
| |
| 267 | prt5.formFactor = 1 | |
| 268 | prt5.Parent = swordholder | |
| 269 | prt5.CanCollide = false | |
| 270 | prt5.BrickColor = BrickColor.new("Really black")
| |
| 271 | prt5.Name = "Blade2" | |
| 272 | prt5.Transparency = 0 | |
| 273 | prt5.Size = Vector3.new(1,1,1) | |
| 274 | prt5.CFrame = Torso.CFrame | |
| 275 | local prt6 = Instance.new("Part")
| |
| 276 | prt6.formFactor = 1 | |
| 277 | prt6.Parent = swordholder | |
| 278 | prt6.CanCollide = false | |
| 279 | prt6.BrickColor = BrickColor.new("Grey")
| |
| 280 | prt6.Name = "Blade3" | |
| 281 | prt6.Reflectance = 0.5 | |
| 282 | prt6.Transparency = 0 | |
| 283 | prt6.Size = Vector3.new(1,1,1) | |
| 284 | prt6.CFrame = Torso.CFrame | |
| 285 | local prt7 = Instance.new("Part")
| |
| 286 | prt7.formFactor = 1 | |
| 287 | prt7.Parent = swordholder | |
| 288 | prt7.CanCollide = false | |
| 289 | prt7.BrickColor = BrickColor.new("Pastel Blue")
| |
| 290 | prt7.Name = "Handle3" | |
| 291 | prt7.Transparency = 0 | |
| 292 | prt7.Size = Vector3.new(1,1,1) | |
| 293 | prt7.CFrame = Torso.CFrame | |
| 294 | local prt8 = Instance.new("Part")
| |
| 295 | prt8.formFactor = 1 | |
| 296 | prt8.Parent = swordholder | |
| 297 | prt8.CanCollide = false | |
| 298 | prt8.BrickColor = BrickColor.new("Really black")
| |
| 299 | prt8.Name = "Handle4" | |
| 300 | prt8.Transparency = 0 | |
| 301 | prt8.Size = Vector3.new(1,1,1) | |
| 302 | prt8.CFrame = Torso.CFrame | |
| 303 | local prt9 = Instance.new("Part")
| |
| 304 | prt9.formFactor = 1 | |
| 305 | prt9.Parent = swordholder | |
| 306 | prt9.CanCollide = false | |
| 307 | prt9.BrickColor = BrickColor.new("Really black")
| |
| 308 | prt9.Name = "Handle5" | |
| 309 | prt9.Transparency = 0 | |
| 310 | prt9.Size = Vector3.new(1,1,1) | |
| 311 | prt9.CFrame = Torso.CFrame | |
| 312 | local prt10 = Instance.new("Part")
| |
| 313 | prt10.formFactor = 1 | |
| 314 | prt10.Parent = swordholder | |
| 315 | prt10.CanCollide = false | |
| 316 | prt10.BrickColor = BrickColor.new("Pastel Blue")
| |
| 317 | prt10.Name = "Handle6" | |
| 318 | prt10.Transparency = 0 | |
| 319 | prt10.Size = Vector3.new(1,1,1) | |
| 320 | prt10.CFrame = Torso.CFrame | |
| 321 | local prt11 = Instance.new("Part")
| |
| 322 | prt11.formFactor = 1 | |
| 323 | prt11.Parent = swordholder | |
| 324 | prt11.CanCollide = false | |
| 325 | prt11.BrickColor = BrickColor.new("Pastel Blue")
| |
| 326 | prt11.Name = "Handle7" | |
| 327 | prt11.Transparency = 0 | |
| 328 | prt11.Size = Vector3.new(1,1,1) | |
| 329 | prt11.CFrame = Torso.CFrame | |
| 330 | local prt12 = Instance.new("Part")
| |
| 331 | prt12.formFactor = 1 | |
| 332 | prt12.Parent = swordholder | |
| 333 | prt12.CanCollide = false | |
| 334 | prt12.BrickColor = BrickColor.new("Dark grey")
| |
| 335 | prt12.Name = "Handle8" | |
| 336 | prt12.Transparency = 0 | |
| 337 | prt12.Size = Vector3.new(1,1,1) | |
| 338 | prt12.CFrame = Torso.CFrame | |
| 339 | local prt13 = Instance.new("Part")
| |
| 340 | prt13.formFactor = 1 | |
| 341 | prt13.Parent = swordholder | |
| 342 | prt13.CanCollide = false | |
| 343 | prt13.BrickColor = BrickColor.new("Grey")
| |
| 344 | prt13.Name = "Blade4" | |
| 345 | prt13.Reflectance = 0.4 | |
| 346 | prt13.Transparency = 0 | |
| 347 | prt13.Size = Vector3.new(1,1,1) | |
| 348 | prt13.CFrame = Torso.CFrame | |
| 349 | local prt14 = Instance.new("Part")
| |
| 350 | prt14.formFactor = 1 | |
| 351 | prt14.Parent = swordholder | |
| 352 | prt14.CanCollide = false | |
| 353 | prt14.BrickColor = BrickColor.new("Grey")
| |
| 354 | prt14.Name = "Blade5" | |
| 355 | prt14.Reflectance = 0.4 | |
| 356 | prt14.Transparency = 0 | |
| 357 | prt14.Size = Vector3.new(1,1,1) | |
| 358 | prt14.CFrame = Torso.CFrame | |
| 359 | local prt15 = Instance.new("Part")
| |
| 360 | prt15.formFactor = 1 | |
| 361 | prt15.Parent = swordholder | |
| 362 | prt15.CanCollide = false | |
| 363 | prt15.BrickColor = BrickColor.new("Grey")
| |
| 364 | prt15.Name = "Blade6" | |
| 365 | prt15.Reflectance = 0.4 | |
| 366 | prt15.Transparency = 0 | |
| 367 | prt15.Size = Vector3.new(1,1,1) | |
| 368 | prt15.CFrame = Torso.CFrame | |
| 369 | local prt16 = Instance.new("Part")
| |
| 370 | prt16.formFactor = 1 | |
| 371 | prt16.Parent = swordholder | |
| 372 | prt16.CanCollide = false | |
| 373 | prt16.BrickColor = BrickColor.new("Grey")
| |
| 374 | prt16.Name = "Blade7" | |
| 375 | prt16.Reflectance = 0.4 | |
| 376 | prt16.Transparency = 0 | |
| 377 | prt16.Size = Vector3.new(1,1,1) | |
| 378 | prt16.CFrame = Torso.CFrame | |
| 379 | swordholder:BreakJoints() | |
| 380 | ||
| 381 | local msh1 = Instance.new("CylinderMesh")
| |
| 382 | msh1.Parent = prt1 | |
| 383 | msh1.Scale = Vector3.new(0.3,1,0.5) | |
| 384 | local msh2 = Instance.new("CylinderMesh")
| |
| 385 | msh2.Parent = prt2 | |
| 386 | msh2.Scale = Vector3.new(0.3,0.1,0.5) | |
| 387 | local msh3 = Instance.new("BlockMesh")
| |
| 388 | msh3.Parent = prt3 | |
| 389 | msh3.Scale = Vector3.new(0.4,0.3,0.4) | |
| 390 | local msh4 = Instance.new("BlockMesh")
| |
| 391 | msh4.Parent = prt4 | |
| 392 | msh4.Scale = Vector3.new(0.1,1,0.3) | |
| 393 | local msh5 = Instance.new("CylinderMesh")
| |
| 394 | msh5.Parent = prt5 | |
| 395 | msh5.Scale = Vector3.new(0.2,1,0.5) | |
| 396 | local msh6 = Instance.new("SpecialMesh")
| |
| 397 | msh6.Parent = prt6 | |
| 398 | msh6.MeshType = "Wedge" | |
| 399 | msh6.Scale = Vector3.new(0.1,0.7,0.3) | |
| 400 | local msh7 = Instance.new("CylinderMesh")
| |
| 401 | msh7.Parent = prt7 | |
| 402 | msh7.Scale = Vector3.new(0.2,0.1,0.5) | |
| 403 | local msh8 = Instance.new("CylinderMesh")
| |
| 404 | msh8.Parent = prt8 | |
| 405 | msh8.Scale = Vector3.new(0.2,0.1,0.5) | |
| 406 | local msh9 = Instance.new("CylinderMesh")
| |
| 407 | msh9.Parent = prt9 | |
| 408 | msh9.Scale = Vector3.new(0.2,0.1,0.5) | |
| 409 | local msh10 = Instance.new("CylinderMesh")
| |
| 410 | msh10.Parent = prt10 | |
| 411 | msh10.Scale = Vector3.new(0.2,0.1,0.5) | |
| 412 | local msh11 = Instance.new("CylinderMesh")
| |
| 413 | msh11.Parent = prt11 | |
| 414 | msh11.Scale = Vector3.new(0.2,0.1,0.5) | |
| 415 | local msh12 = Instance.new("BlockMesh")
| |
| 416 | msh12.Parent = prt12 | |
| 417 | msh12.Scale = Vector3.new(0.2,0.2,0.3) | |
| 418 | local msh13 = Instance.new("BlockMesh")
| |
| 419 | msh13.Parent = prt13 | |
| 420 | msh13.Scale = Vector3.new(0.1,0.5,0.3) | |
| 421 | local msh14 = Instance.new("BlockMesh")
| |
| 422 | msh14.Parent = prt14 | |
| 423 | msh14.Scale = Vector3.new(0.1,0.1,0.1) | |
| 424 | local msh15 = Instance.new("BlockMesh")
| |
| 425 | msh15.Parent = prt15 | |
| 426 | msh15.Scale = Vector3.new(0.1,0.3,0.3) | |
| 427 | local msh16 = Instance.new("SpecialMesh")
| |
| 428 | msh16.Parent = prt16 | |
| 429 | msh16.MeshType = "Wedge" | |
| 430 | msh16.Scale = Vector3.new(0.1,0.5,0.3) | |
| 431 | ||
| 432 | local w1 = Instance.new("Weld")
| |
| 433 | w1.Parent = prt1 | |
| 434 | w1.Part0 = prt1 | |
| 435 | w1.Part1 = RightArm | |
| 436 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
| 437 | w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 438 | local w2 = Instance.new("Weld")
| |
| 439 | w2.Parent = prt2 | |
| 440 | w2.Part0 = prt2 | |
| 441 | w2.Part1 = prt1 | |
| 442 | w2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.66,0) | |
| 443 | w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 444 | local w3 = Instance.new("Weld")
| |
| 445 | w3.Parent = prt3 | |
| 446 | w3.Part0 = prt3 | |
| 447 | w3.Part1 = prt1 | |
| 448 | w3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.78,0) | |
| 449 | w3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 450 | local w4 = Instance.new("Weld")
| |
| 451 | w4.Parent = prt4 | |
| 452 | w4.Part0 = prt4 | |
| 453 | w4.Part1 = prt3 | |
| 454 | w4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.35,0) | |
| 455 | w4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 456 | local w5 = Instance.new("Weld")
| |
| 457 | w5.Parent = prt5 | |
| 458 | w5.Part0 = prt5 | |
| 459 | w5.Part1 = prt3 | |
| 460 | w5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.77,0) | |
| 461 | w5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 462 | local w6 = Instance.new("Weld")
| |
| 463 | w6.Parent = prt6 | |
| 464 | w6.Part0 = prt6 | |
| 465 | w6.Part1 = prt4 | |
| 466 | w6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.61,0) | |
| 467 | w6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 468 | local w7 = Instance.new("Weld")
| |
| 469 | w7.Parent = prt7 | |
| 470 | w7.Part0 = prt7 | |
| 471 | w7.Part1 = LeftArm | |
| 472 | w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
| 473 | w7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 474 | local w8 = Instance.new("Weld")
| |
| 475 | w8.Parent = prt8 | |
| 476 | w8.Part0 = prt8 | |
| 477 | w8.Part1 = prt7 | |
| 478 | w8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.12,0) | |
| 479 | w8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 480 | local w9 = Instance.new("Weld")
| |
| 481 | w9.Parent = prt9 | |
| 482 | w9.Part0 = prt9 | |
| 483 | w9.Part1 = prt7 | |
| 484 | w9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.12,0) | |
| 485 | w9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 486 | local w10 = Instance.new("Weld")
| |
| 487 | w10.Parent = prt10 | |
| 488 | w10.Part0 = prt10 | |
| 489 | w10.Part1 = prt7 | |
| 490 | w10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.24,0) | |
| 491 | w10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 492 | local w11 = Instance.new("Weld")
| |
| 493 | w11.Parent = prt11 | |
| 494 | w11.Part0 = prt11 | |
| 495 | w11.Part1 = prt7 | |
| 496 | w11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.24,0) | |
| 497 | w11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 498 | local w12 = Instance.new("Weld")
| |
| 499 | w12.Parent = prt12 | |
| 500 | w12.Part0 = prt12 | |
| 501 | w12.Part1 = prt7 | |
| 502 | w12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.4,0) | |
| 503 | w12.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 504 | local w13 = Instance.new("Weld")
| |
| 505 | w13.Parent = prt13 | |
| 506 | w13.Part0 = prt13 | |
| 507 | w13.Part1 = prt12 | |
| 508 | w13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.42,0) | |
| 509 | w13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 510 | local w14 = Instance.new("Weld")
| |
| 511 | w14.Parent = prt14 | |
| 512 | w14.Part0 = prt14 | |
| 513 | w14.Part1 = prt13 | |
| 514 | w14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.35,0.1) | |
| 515 | w14.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 516 | local w15 = Instance.new("Weld")
| |
| 517 | w15.Parent = prt15 | |
| 518 | w15.Part0 = prt15 | |
| 519 | w15.Part1 = prt14 | |
| 520 | w15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.24,-0.1) | |
| 521 | w15.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 522 | local w16 = Instance.new("Weld")
| |
| 523 | w16.Parent = prt16 | |
| 524 | w16.Part0 = prt16 | |
| 525 | w16.Part1 = prt15 | |
| 526 | w16.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,0.48,0) | |
| 527 | w16.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 528 | ||
| 529 | ||
| 530 | ||
| 531 | ||
| 532 | function unequipweld() | |
| 533 | ||
| 534 | end | |
| 535 | ||
| 536 | unequipweld() | |
| 537 | ||
| 538 | ||
| 539 | ||
| 540 | function equipweld() | |
| 541 | ||
| 542 | ||
| 543 | end | |
| 544 | ||
| 545 | ||
| 546 | function ss(parent,p) --Slash | |
| 547 | ||
| 548 | local SlashSound = Instance.new("Sound")
| |
| 549 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 550 | SlashSound.Parent = parent | |
| 551 | SlashSound.Volume = .7 | |
| 552 | SlashSound.Pitch = p | |
| 553 | SlashSound.PlayOnRemove = true | |
| 554 | coroutine.resume(coroutine.create(function() | |
| 555 | wait() | |
| 556 | SlashSound.Parent = nil | |
| 557 | end)) | |
| 558 | end | |
| 559 | function uss(parent,p) --unsheath | |
| 560 | ||
| 561 | local SlashSound = Instance.new("Sound")
| |
| 562 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 563 | SlashSound.Parent = parent | |
| 564 | SlashSound.Volume = .7 | |
| 565 | SlashSound.Pitch = p | |
| 566 | SlashSound.PlayOnRemove = true | |
| 567 | coroutine.resume(coroutine.create(function() | |
| 568 | wait() | |
| 569 | SlashSound.Parent = nil | |
| 570 | end)) | |
| 571 | end | |
| 572 | function ms(parent,p) --Metal Cling Sound | |
| 573 | ||
| 574 | local SlashSound = Instance.new("Sound")
| |
| 575 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
| 576 | SlashSound.Parent = parent | |
| 577 | SlashSound.Volume = 1 | |
| 578 | SlashSound.Pitch = p | |
| 579 | SlashSound.PlayOnRemove = true | |
| 580 | coroutine.resume(coroutine.create(function() | |
| 581 | wait() | |
| 582 | SlashSound.Parent = nil | |
| 583 | end)) | |
| 584 | end | |
| 585 | ||
| 586 | -- | |
| 587 | -- | |
| 588 | ||
| 589 | function returndmg() | |
| 590 | mindamage = omindamage | |
| 591 | maxdamage = omaxdamage | |
| 592 | crtmaxdamage = ocrtmaxdamage | |
| 593 | end | |
| 594 | ||
| 595 | function subdmg(sub) | |
| 596 | mindamage = omindamage - sub | |
| 597 | maxdamage = omaxdamage - sub | |
| 598 | crtmaxdamage = ocrtmaxdamage - sub | |
| 599 | end | |
| 600 | ||
| 601 | function prcntdmg(sub) | |
| 602 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
| 603 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
| 604 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
| 605 | end | |
| 606 | ||
| 607 | function tagHumanoid(humanoid, player) | |
| 608 | local creator_tag = Instance.new("ObjectValue")
| |
| 609 | creator_tag.Value = player | |
| 610 | creator_tag.Name = "creator" | |
| 611 | creator_tag.Parent = humanoid | |
| 612 | end | |
| 613 | ||
| 614 | function untagHumanoid(humanoid) | |
| 615 | if humanoid ~= nil then | |
| 616 | local tag = humanoid:findFirstChild("creator")
| |
| 617 | if tag ~= nil then | |
| 618 | tag.Parent = nil | |
| 619 | end | |
| 620 | end | |
| 621 | end | |
| 622 | ||
| 623 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 624 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 625 | end | |
| 626 | ||
| 627 | ||
| 628 | ||
| 629 | function equipanim() | |
| 630 | attack = true | |
| 631 | for i = 0.1 , 1 , 0.1 do | |
| 632 | wait() | |
| 633 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 634 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 635 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 636 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 637 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, math.rad(0)) | |
| 638 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 639 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, math.rad(0)) | |
| 640 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 641 | end | |
| 642 | attack = false | |
| 643 | end | |
| 644 | ||
| 645 | ||
| 646 | function damagesplat(dmg,hit,crit,blocked) | |
| 647 | local mo = Instance.new("Model")
| |
| 648 | mo.Name = dmg | |
| 649 | local pa = Instance.new("Part",mo)
| |
| 650 | pa.formFactor = 3 | |
| 651 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
| 652 | if crit then | |
| 653 | pa.BrickColor = BrickColor.new("Bright yellow")
| |
| 654 | elseif not crit then | |
| 655 | pa.BrickColor = BrickColor.new("Bright red")
| |
| 656 | end | |
| 657 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
| |
| 658 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
| 659 | pa.Name = "Head" | |
| 660 | local hah = Instance.new("Humanoid")
| |
| 661 | hah.Parent = mo | |
| 662 | hah.MaxHealth = 0 | |
| 663 | hah.Health = 0 | |
| 664 | local bp = Instance.new("BodyPosition")
| |
| 665 | bp.P = 14000 | |
| 666 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 667 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
| 668 | coroutine.resume(coroutine.create(function() | |
| 669 | wait() | |
| 670 | mo.Parent = Character | |
| 671 | bp.Parent = pa | |
| 672 | wait(1.4) | |
| 673 | mo:remove() | |
| 674 | end)) | |
| 675 | return pa | |
| 676 | end | |
| 677 | ||
| 678 | function damage(hum,dmg,critornot) | |
| 679 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
| 680 | hum:TakeDamage(dmg) | |
| 681 | coroutine.resume(coroutine.create(function() | |
| 682 | tagHumanoid(hum,Player) | |
| 683 | wait(1) | |
| 684 | untagHumanoid(hum) | |
| 685 | end)) | |
| 686 | return pa | |
| 687 | ||
| 688 | end | |
| 689 | ||
| 690 | function AddRage(add) | |
| 691 | Rage = Rage + add | |
| 692 | if Rage > MaxRage then | |
| 693 | Rage = MaxRage | |
| 694 | end | |
| 695 | end | |
| 696 | ||
| 697 | function OT(hit) --Normal Damage | |
| 698 | if Hitdeb == 1 then return end | |
| 699 | if hit.Parent == nil then return end | |
| 700 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
| |
| 701 | if hum.Health <= 0 then return end | |
| 702 | if hit.Parent:findFirstChild("Block") ~= nil then
| |
| 703 | if hit.Parent.Block.Value then | |
| 704 | damagesplat(0,hum.Torso,false,true) | |
| 705 | Hitdeb = 1 | |
| 706 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
| |
| 707 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
| 708 | hit.Parent.Block.Value = false | |
| 709 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
| 710 | local critrandomizer = math.random(crtrate) | |
| 711 | if critrandomizer ~= 1 then | |
| 712 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
| 713 | elseif critrandomizer == 1 then | |
| 714 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
| 715 | end | |
| 716 | end | |
| 717 | end | |
| 718 | return end end | |
| 719 | local critrandomizer = math.random(crtrate) | |
| 720 | if critrandomizer ~= 1 then | |
| 721 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 722 | damage(hum,rndmdamage,false) | |
| 723 | elseif critrandomizer == 1 then | |
| 724 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 725 | damage(hum,rndmdamage,true) | |
| 726 | end | |
| 727 | Hitdeb = 1 | |
| 728 | end | |
| 729 | end | |
| 730 | ||
| 731 | function OT2(hit) --Normal Damage | |
| 732 | if Hitdeb2 == 1 then return end | |
| 733 | if hit.Parent == nil then return end | |
| 734 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
| |
| 735 | if hum.Health <= 0 then return end | |
| 736 | if hit.Parent:findFirstChild("Block") ~= nil then
| |
| 737 | if hit.Parent.Block.Value then | |
| 738 | damagesplat(0,hum.Torso,false,true) | |
| 739 | Hitdeb2 = 1 | |
| 740 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
| |
| 741 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
| 742 | hit.Parent.Block.Value = false | |
| 743 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
| 744 | local critrandomizer = math.random(crtrate) | |
| 745 | if critrandomizer ~= 1 then | |
| 746 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
| 747 | elseif critrandomizer == 1 then | |
| 748 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
| 749 | end | |
| 750 | end | |
| 751 | end | |
| 752 | return end end | |
| 753 | local critrandomizer = math.random(crtrate) | |
| 754 | if critrandomizer ~= 1 then | |
| 755 | local rndmdamage = math.random(mindamage,maxdamage)*2 | |
| 756 | damage(hum,rndmdamage,false) | |
| 757 | elseif critrandomizer == 1 then | |
| 758 | local rndmdamage = math.random(maxdamage,crtmaxdamage)*2 | |
| 759 | damage(hum,rndmdamage,true) | |
| 760 | end | |
| 761 | Hitdeb2 = 1 | |
| 762 | end | |
| 763 | end | |
| 764 | ||
| 765 | ||
| 766 | function AoE(p,magnitude) | |
| 767 | local c = game.Workspace:GetChildren(); | |
| 768 | for i = 1, #c do | |
| 769 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 770 | if hum ~= nil and hum.Health ~= 0 then | |
| 771 | local head = c[i]:findFirstChild("Head");
| |
| 772 | if head ~= nil then | |
| 773 | local mag = (head.Position - p).magnitude; | |
| 774 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
| 775 | local foundd = false | |
| 776 | for ii = 1 , #AoETrue do | |
| 777 | if AoETrue[ii] == c[i].Name then | |
| 778 | ||
| 779 | foundd = true | |
| 780 | end | |
| 781 | end | |
| 782 | if foundd then | |
| 783 | ||
| 784 | end | |
| 785 | -- | |
| 786 | if not foundd then | |
| 787 | local critrandomizer = math.random(crtrate) | |
| 788 | if critrandomizer ~= 1 then | |
| 789 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 790 | damage(hum,rndmdamage,false) | |
| 791 | elseif critrandomizer == 1 then | |
| 792 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 793 | damage(hum,rndmdamage,true) | |
| 794 | end | |
| 795 | table.insert(AoETrue,c[i].Name) | |
| 796 | end | |
| 797 | end | |
| 798 | end | |
| 799 | end | |
| 800 | end | |
| 801 | for ii = 1 , #AoETrue do | |
| 802 | table.remove(AoETrue,#AoETrue) | |
| 803 | end | |
| 804 | end | |
| 805 | ||
| 806 | -- | |
| 807 | ||
| 808 | ||
| 809 | -- | |
| 810 | ||
| 811 | function effect(Color,Ref,LP,P1) | |
| 812 | local effectsmsh = Instance.new("BlockMesh")
| |
| 813 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 814 | effectsmsh.Name = "Mesh" | |
| 815 | local effectsg = Instance.new("Part")
| |
| 816 | effectsg.formFactor = 3 | |
| 817 | effectsg.CanCollide = false | |
| 818 | effectsg.Name = "Eff" | |
| 819 | effectsg.Locked = true | |
| 820 | effectsg.Anchored = true | |
| 821 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
| 822 | effectsg.Parent = bodyholder | |
| 823 | effectsmsh.Parent = effectsg | |
| 824 | effectsg.BrickColor = BrickColor.new(Color) | |
| 825 | effectsg.Reflectance = Ref | |
| 826 | local point1 = P1 | |
| 827 | local mg = (LP.p - point1.p).magnitude | |
| 828 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
| 829 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 830 | coroutine.resume(coroutine.create(function() | |
| 831 | for i = 0 , 1 , 0.1 do | |
| 832 | wait() | |
| 833 | effectsg.Transparency = 1*i | |
| 834 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
| 835 | end | |
| 836 | wait() | |
| 837 | effectsg.Parent = nil | |
| 838 | end)) | |
| 839 | end | |
| 840 | -- | |
| 841 | ||
| 842 | ||
| 843 | con,con2,con3 = nil,nil,nil | |
| 844 | conn,conn2,conn3 = nil,nil,nil | |
| 845 | ||
| 846 | function dmg1cnnct() | |
| 847 | if con ~= nil then | |
| 848 | con:disconnect() | |
| 849 | Hitdeb = 0 | |
| 850 | end | |
| 851 | con = prt4.Touched:connect(OT) | |
| 852 | con2 = prt5.Touched:connect(OT) | |
| 853 | end | |
| 854 | ||
| 855 | function dmg1dc() | |
| 856 | if con ~= nil then | |
| 857 | con:disconnect() | |
| 858 | Hitdeb = 0 | |
| 859 | end | |
| 860 | if con2 ~= nil then | |
| 861 | con2:disconnect() | |
| 862 | Hitdeb = 0 | |
| 863 | end | |
| 864 | end | |
| 865 | ||
| 866 | function dmg2cnnct() | |
| 867 | if con ~= nil then | |
| 868 | con:disconnect() | |
| 869 | Hitdeb = 0 | |
| 870 | end | |
| 871 | conn = prt14.Touched:connect(OT2) | |
| 872 | conn2 = prt15.Touched:connect(OT2) | |
| 873 | conn3 = prt16.Touched:connect(OT2) | |
| 874 | end | |
| 875 | ||
| 876 | function dmg2dc() | |
| 877 | if conn ~= nil then | |
| 878 | conn:disconnect() | |
| 879 | Hitdeb2 = 0 | |
| 880 | end | |
| 881 | if conn2 ~= nil then | |
| 882 | conn2:disconnect() | |
| 883 | Hitdeb2 = 0 | |
| 884 | end | |
| 885 | if conn3 ~= nil then | |
| 886 | conn3:disconnect() | |
| 887 | Hitdeb2 = 0 | |
| 888 | end | |
| 889 | end | |
| 890 | ||
| 891 | function rptddmg(value,des,inc) | |
| 892 | coroutine.resume(coroutine.create(function() | |
| 893 | repeat | |
| 894 | wait(inc) | |
| 895 | Hitdeb = 0 | |
| 896 | until value == des | |
| 897 | end)) | |
| 898 | end | |
| 899 | ||
| 900 | function atktype(s,e) | |
| 901 | coroutine.resume(coroutine.create(function () | |
| 902 | attacktype = e | |
| 903 | wait(0.25) | |
| 904 | attacktype = s | |
| 905 | end)) | |
| 906 | end | |
| 907 | ||
| 908 | walking = false | |
| 909 | jumping = false | |
| 910 | Target = nil | |
| 911 | ||
| 912 | function Walk() | |
| 913 | if walking then return end | |
| 914 | for i = 0.1 , 1 , 0.1 do | |
| 915 | if jumping then return end | |
| 916 | wait() | |
| 917 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
| 918 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 919 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
| 920 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 921 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(0)) | |
| 922 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 923 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(0)) | |
| 924 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 925 | end | |
| 926 | repeat | |
| 927 | for i = 0.1 , 1 , 0.1 do | |
| 928 | if jumping then return end | |
| 929 | wait() | |
| 930 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
| 931 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 932 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
| 933 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 934 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(0)) | |
| 935 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 936 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(0)) | |
| 937 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 938 | end | |
| 939 | for i = 0.1 , 1 , 0.1 do | |
| 940 | if jumping then return end | |
| 941 | wait() | |
| 942 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
| 943 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 944 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
| 945 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 946 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(0)) | |
| 947 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 948 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(0)) | |
| 949 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 950 | end | |
| 951 | until not walking or jumping | |
| 952 | for i = 0.1 , 1 , 0.1 do | |
| 953 | wait() | |
| 954 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 955 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 956 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 957 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 958 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(0)) | |
| 959 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 960 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45+45*i), 0, math.rad(0)) | |
| 961 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 962 | end | |
| 963 | end | |
| 964 | ||
| 965 | function Jump() | |
| 966 | if jumping then return end | |
| 967 | jumping = true | |
| 968 | local vel = Instance.new("BodyVelocity",Torso)
| |
| 969 | vel.maxForce = Vector3.new(0,1,0) * math.huge | |
| 970 | vel.P = vel.P * 5 | |
| 971 | vel.velocity = Vector3.new(0,jump,0) | |
| 972 | coroutine.resume(coroutine.create(function() | |
| 973 | wait() wait() wait() wait() | |
| 974 | vel.Parent=nil | |
| 975 | end)) | |
| 976 | for i = 0.1 , 1 , 0.1 do | |
| 977 | wait() | |
| 978 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0)) | |
| 979 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 980 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0)) | |
| 981 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 982 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0)) | |
| 983 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 984 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0)) | |
| 985 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 986 | end | |
| 987 | wait(1) | |
| 988 | for i = 0.1 , 1 , 0.1 do | |
| 989 | wait() | |
| 990 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0)) | |
| 991 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 992 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0)) | |
| 993 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 994 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0)) | |
| 995 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 996 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0)) | |
| 997 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 998 | end | |
| 999 | jumping = false | |
| 1000 | end | |
| 1001 | ||
| 1002 | function onehit() | |
| 1003 | attack = true | |
| 1004 | for i = 0,1,0.1 do | |
| 1005 | wait() | |
| 1006 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1007 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1008 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i) | |
| 1009 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1*i,0) | |
| 1010 | end | |
| 1011 | dmg1cnnct() | |
| 1012 | for i = 0,1,0.2 do | |
| 1013 | wait() | |
| 1014 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
| 1015 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
| 1016 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1017 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2-1*i,0,1-2*i) | |
| 1018 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
| 1019 | end | |
| 1020 | dmg1dc() | |
| 1021 | attack = false | |
| 1022 | combo = 1 | |
| 1023 | end | |
| 1024 | ||
| 1025 | function twohit() | |
| 1026 | attack = true | |
| 1027 | for i = 0,1,0.1 do | |
| 1028 | wait() | |
| 1029 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
| 1030 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
| 1031 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1032 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-1+1.5*i,0,1-2+1*i) | |
| 1033 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1-1*i,0) | |
| 1034 | end | |
| 1035 | dmg1cnnct() | |
| 1036 | for i = 0,1,0.2 do | |
| 1037 | wait() | |
| 1038 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
| 1039 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
| 1040 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1041 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-1+1.5-2*i,0,0) | |
| 1042 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1043 | end | |
| 1044 | dmg1dc() | |
| 1045 | attack = false | |
| 1046 | combo = 2 | |
| 1047 | end | |
| 1048 | ||
| 1049 | function threehit() | |
| 1050 | attack = true | |
| 1051 | for i = 0,1,0.1 do | |
| 1052 | wait() | |
| 1053 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
| 1054 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
| 1055 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1056 | RW.C0 = CFrame.new(1.5-0.5*i,0.5+0.4*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1.07*i,0,-1.57*i) | |
| 1057 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57*i,0) | |
| 1058 | end | |
| 1059 | dmg1cnnct() | |
| 1060 | for i = 0,1,0.2 do | |
| 1061 | wait() | |
| 1062 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
| 1063 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
| 1064 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1065 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5+0.4-0.4*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1.07,0,-1.57+3.14*i) | |
| 1066 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57,0) | |
| 1067 | end | |
| 1068 | dmg1dc() | |
| 1069 | attack = false | |
| 1070 | combo = 3 | |
| 1071 | end | |
| 1072 | ||
| 1073 | function fourhit() | |
| 1074 | attack = true | |
| 1075 | dmg1cnnct() | |
| 1076 | for i = 0,1,0.2 do | |
| 1077 | wait() | |
| 1078 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90),0,0) * CFrame.new(0,1,0) | |
| 1079 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,-0.5*i) | |
| 1080 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1081 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.2*i) | |
| 1082 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57+1.57*i,0) | |
| 1083 | end | |
| 1084 | wait(0.1) | |
| 1085 | dmg1dc() | |
| 1086 | attack = false | |
| 1087 | combo = 4 | |
| 1088 | end | |
| 1089 | ||
| 1090 | function fivehit() | |
| 1091 | attack = true | |
| 1092 | for i = 0,1,0.1 do | |
| 1093 | wait() | |
| 1094 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
| 1095 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0,-0.5+1.5*i) | |
| 1096 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0) | |
| 1097 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-2.07*i,0,0.37-0.37*i) | |
| 1098 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1099 | end | |
| 1100 | dmg2cnnct() | |
| 1101 | for i = 0,1,0.2 do | |
| 1102 | wait() | |
| 1103 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90),0,0) * CFrame.new(0,1,0) | |
| 1104 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0,1-2.57*i) | |
| 1105 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57,0) | |
| 1106 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) | |
| 1107 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1108 | end | |
| 1109 | wait(0.2) | |
| 1110 | dmg2dc() | |
| 1111 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
| 1112 | attack = false | |
| 1113 | combo = 0 | |
| 1114 | end | |
| 1115 | ||
| 1116 | function WindCharge() | |
| 1117 | attack = true | |
| 1118 | for i = 0,1,0.1 do | |
| 1119 | wait() | |
| 1120 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
| 1121 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1122 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1123 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i,0,1*i) | |
| 1124 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1125 | end | |
| 1126 | dmg1cnnct() | |
| 1127 | lightning = true | |
| 1128 | coroutine.resume(coroutine.create(function() | |
| 1129 | Stun2(prt4,10,25,10) | |
| 1130 | --Stun2(prt4,10,25,10) | |
| 1131 | end)) | |
| 1132 | for i = 0,1,0.2 do | |
| 1133 | wait() | |
| 1134 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
| 1135 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5*i) | |
| 1136 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1137 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-1.43*i,0,1-0.5*i) | |
| 1138 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1139 | end | |
| 1140 | wait() | |
| 1141 | local vel = Instance.new("BodyVelocity")
| |
| 1142 | vel.Parent = Character.Torso | |
| 1143 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 1144 | vel.velocity = Character.Head.CFrame.lookVector * 100 | |
| 1145 | wait(0.5) | |
| 1146 | vel.Parent = nil | |
| 1147 | lightning = false | |
| 1148 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
| 1149 | dmg1dc() | |
| 1150 | attack = false | |
| 1151 | end | |
| 1152 | ||
| 1153 | function Stab() | |
| 1154 | attack = true | |
| 1155 | dmg1cnnct() | |
| 1156 | for i = 0,1,0.2 do | |
| 1157 | wait() | |
| 1158 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
| 1159 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2*i,0,-0.2*i) | |
| 1160 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1161 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,0.5*i) | |
| 1162 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1163 | end | |
| 1164 | wait(0.1) | |
| 1165 | dmg1dc() | |
| 1166 | for i = 0,1,0.2 do | |
| 1167 | wait() | |
| 1168 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) | |
| 1169 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2+0.2*i,0,-0.2+0.2*i) | |
| 1170 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1171 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0.5-0.5*i) | |
| 1172 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1173 | end | |
| 1174 | attack = false | |
| 1175 | end | |
| 1176 | ||
| 1177 | local gairo = Instance.new("BodyGyro")
| |
| 1178 | gairo.Parent = nil | |
| 1179 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 1180 | gairo.P = 20e+003 | |
| 1181 | ||
| 1182 | function WindKatanaWheelSpin() | |
| 1183 | attack = true | |
| 1184 | for i = 0,1,0.1 do | |
| 1185 | wait() | |
| 1186 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,math.rad(90)*i,0) * CFrame.new(0,1,0) | |
| 1187 | w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(90)*i,math.rad(90)*i,0) * CFrame.new(0,1,0) | |
| 1188 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 1189 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1190 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) | |
| 1191 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1192 | end | |
| 1193 | lightning = true | |
| 1194 | coroutine.resume(coroutine.create(function() | |
| 1195 | Stun2(prt6,1,1,1) | |
| 1196 | end)) | |
| 1197 | dmg1cnnct() | |
| 1198 | dmg2cnnct() | |
| 1199 | cf = Head.CFrame | |
| 1200 | gairo.Parent = Head | |
| 1201 | gairo.cframe = Head.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1202 | for i = 0,1,0.03 do | |
| 1203 | wait() | |
| 1204 | gairo.cframe = gairo.cframe * CFrame.fromEulerAnglesXYZ(0,0.8,0) | |
| 1205 | end | |
| 1206 | gairo.cframe = cf | |
| 1207 | dmg1dc() | |
| 1208 | dmg2dc() | |
| 1209 | lightning = false | |
| 1210 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90),math.rad(90),0) * CFrame.new(0,1,0) | |
| 1211 | w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(90),math.rad(90),0) * CFrame.new(0,1,0) | |
| 1212 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57-0.5) | |
| 1213 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1214 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57+0.5) | |
| 1215 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1216 | wait(3) | |
| 1217 | gairo.Parent = nil | |
| 1218 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
| 1219 | w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
| 1220 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1221 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1222 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1223 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1224 | attack = false | |
| 1225 | end | |
| 1226 | ||
| 1227 | function SlashShockwave() | |
| 1228 | attack = true | |
| 1229 | for i = 0,1,0.1 do | |
| 1230 | wait() | |
| 1231 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.57*i,0,0) * CFrame.new(0,1,0) | |
| 1232 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
| 1233 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1234 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i,0,0) | |
| 1235 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1236 | end | |
| 1237 | wait(0.1) | |
| 1238 | local slash = Instance.new("Part")
| |
| 1239 | slash.Parent = swordholder | |
| 1240 | slash.Position = Torso.Position | |
| 1241 | slash.Anchored = true | |
| 1242 | slash.Transparency = 0.2 | |
| 1243 | slash.CanCollide = false | |
| 1244 | slash.Size = Vector3.new(1,1,1) | |
| 1245 | slash.BrickColor = BrickColor.new("White")
| |
| 1246 | slash.CFrame = Torso.CFrame * CFrame.new(1.5,-3,-4) | |
| 1247 | local testbrick = Instance.new("Part")
| |
| 1248 | testbrick.Parent = swordholder | |
| 1249 | testbrick.Anchored = true | |
| 1250 | testbrick.Transparency = 1 | |
| 1251 | testbrick.CFrame = Torso.CFrame * CFrame.new(1.5,0,-4) | |
| 1252 | coroutine.resume(coroutine.create(function() | |
| 1253 | wait(0.1) | |
| 1254 | local c = game.Workspace:GetChildren() | |
| 1255 | for i = 1, #c do | |
| 1256 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1257 | if hum ~= nil and hum.Health ~= 0 then | |
| 1258 | local head = c[i]:findFirstChild("Head")
| |
| 1259 | if head ~= nil then | |
| 1260 | local targ = head.Position - testbrick.Position | |
| 1261 | local mag = targ.magnitude | |
| 1262 | if mag <= 3 and c[i].Name ~= Character.Name then | |
| 1263 | coroutine.resume(coroutine.create(function(Part,BodPos) | |
| 1264 | Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-20 | |
| 1265 | coroutine.resume(coroutine.create(function() | |
| 1266 | wait(0.5) | |
| 1267 | bodyVelocity:Remove() | |
| 1268 | end)) | |
| 1269 | coroutine.resume(coroutine.create(function() | |
| 1270 | wait(1) | |
| 1271 | Gyro:Remove() | |
| 1272 | end)) | |
| 1273 | end),head,fb) | |
| 1274 | end | |
| 1275 | end | |
| 1276 | end | |
| 1277 | end | |
| 1278 | testbrick.Parent = nil | |
| 1279 | end)) | |
| 1280 | local lolmesh = Instance.new("SpecialMesh")
| |
| 1281 | lolmesh.Parent = slash | |
| 1282 | lolmesh.Scale = Vector3.new(0.6,1,0.6) | |
| 1283 | lolmesh.MeshType = "Sphere" | |
| 1284 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1285 | for i = 0, 1, 0.2 do | |
| 1286 | wait(0) | |
| 1287 | Mesh.Scale = Mesh.Scale + Vector3.new(0,0.7,0) | |
| 1288 | end | |
| 1289 | wait(0.5) | |
| 1290 | for i = 0,1,0.1 do | |
| 1291 | wait() | |
| 1292 | Part.Transparency = Part.Transparency + 0.1 | |
| 1293 | end | |
| 1294 | Part.Parent = nil | |
| 1295 | end),slash,lolmesh) | |
| 1296 | coroutine.resume(coroutine.create(function() | |
| 1297 | CF = -4 | |
| 1298 | scale = 0.6 | |
| 1299 | scale2 = 0.7 | |
| 1300 | for i = 0,10 do | |
| 1301 | wait(0.1) | |
| 1302 | CF = CF * 1.2 | |
| 1303 | scale = scale + 0.1 | |
| 1304 | scale2 = scale2 + 0.2 | |
| 1305 | local slash = Instance.new("Part")
| |
| 1306 | slash.Parent = swordholder | |
| 1307 | slash.Position = Torso.Position | |
| 1308 | slash.Anchored = true | |
| 1309 | slash.Transparency = 0.2 | |
| 1310 | slash.CanCollide = false | |
| 1311 | slash.Size = Vector3.new(1,1,1) | |
| 1312 | slash.BrickColor = BrickColor.new("White")
| |
| 1313 | slash.CFrame = Torso.CFrame * CFrame.new(1+math.random(),-3,CF) | |
| 1314 | local testbrick = Instance.new("Part")
| |
| 1315 | testbrick.Parent = swordholder | |
| 1316 | testbrick.Anchored = true | |
| 1317 | testbrick.Transparency = 1 | |
| 1318 | testbrick.CFrame = Torso.CFrame * CFrame.new(1+math.random(),0,CF) | |
| 1319 | coroutine.resume(coroutine.create(function() | |
| 1320 | wait(0.1) | |
| 1321 | local c = game.Workspace:GetChildren() | |
| 1322 | for i = 1, #c do | |
| 1323 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1324 | if hum ~= nil and hum.Health ~= 0 then | |
| 1325 | local head = c[i]:findFirstChild("Head")
| |
| 1326 | if head ~= nil then | |
| 1327 | local targ = head.Position - testbrick.Position | |
| 1328 | local mag = targ.magnitude | |
| 1329 | if mag <= 3 and c[i].Name ~= Character.Name then | |
| 1330 | coroutine.resume(coroutine.create(function(Part,BodPos) | |
| 1331 | Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-20 | |
| 1332 | coroutine.resume(coroutine.create(function() | |
| 1333 | wait(0.5) | |
| 1334 | bodyVelocity:Remove() | |
| 1335 | end)) | |
| 1336 | coroutine.resume(coroutine.create(function() | |
| 1337 | wait(1) | |
| 1338 | Gyro:Remove() | |
| 1339 | end)) | |
| 1340 | end),head,fb) | |
| 1341 | end | |
| 1342 | end | |
| 1343 | end | |
| 1344 | end | |
| 1345 | testbrick.Parent = nil | |
| 1346 | end)) | |
| 1347 | local lolmesh = Instance.new("SpecialMesh")
| |
| 1348 | lolmesh.Parent = slash | |
| 1349 | lolmesh.Scale = Vector3.new(scale,1,scale) | |
| 1350 | lolmesh.MeshType = "Sphere" | |
| 1351 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1352 | Part.CFrame = Part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1353 | for i = 0, 1, 0.2 do | |
| 1354 | wait(0) | |
| 1355 | Mesh.Scale = Mesh.Scale + Vector3.new(0,scale2,0) | |
| 1356 | end | |
| 1357 | wait(0.5) | |
| 1358 | for i = 0,1,0.1 do | |
| 1359 | wait() | |
| 1360 | Part.Transparency = Part.Transparency + 0.1 | |
| 1361 | end | |
| 1362 | Part.Parent = nil | |
| 1363 | end),slash,lolmesh) | |
| 1364 | end | |
| 1365 | end)) | |
| 1366 | for i = 0,1,0.2 do | |
| 1367 | wait() | |
| 1368 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.57-1.57*i,0,0) * CFrame.new(0,1,0) | |
| 1369 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) | |
| 1370 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1371 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5+2*i,0,0) | |
| 1372 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1373 | end | |
| 1374 | attack = false | |
| 1375 | end | |
| 1376 | ||
| 1377 | function returnwelds() | |
| 1378 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 1379 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1380 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 1381 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1382 | end | |
| 1383 | ||
| 1384 | Stun2=function(Feh,x,y,z) | |
| 1385 | coroutine.resume(coroutine.create(function(part) | |
| 1386 | --[[ if part.Parent:FindFirstChild("Torso")==nil then
| |
| 1387 | return | |
| 1388 | end]] | |
| 1389 | Torsoh2=part | |
| 1390 | End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10) | |
| 1391 | ST2=Torsoh2.Position | |
| 1392 | --[[ p=Instance.new("BodyPosition")
| |
| 1393 | p.P=3000 | |
| 1394 | p.D=100 | |
| 1395 | p.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1396 | p.position=Torsoh2.Position | |
| 1397 | p.Parent=Torsoh2]] | |
| 1398 | while part.Parent ~= nil and lightning == true do | |
| 1399 | -- f1:Play() | |
| 1400 | -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50) | |
| 1401 | Start2=End2 | |
| 1402 | End2=Torsoh2.CFrame*CFrame.new(math.random(-x,x)/10,math.random(-y,y)/10,math.random(-z,z)/10) | |
| 1403 | e=Instance.new("Part")
| |
| 1404 | e.TopSurface=0 | |
| 1405 | e.BottomSurface=0 | |
| 1406 | e.CanCollide=false | |
| 1407 | e.Anchored=true | |
| 1408 | e.formFactor="Symmetric" | |
| 1409 | e.Size=Vector3.new(1,1,1) | |
| 1410 | Look2=(End2.p-Start2.p).unit | |
| 1411 | m=Instance.new("BlockMesh")
| |
| 1412 | m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude) | |
| 1413 | m.Parent=e | |
| 1414 | e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99) | |
| 1415 | e.Reflectance=.3 | |
| 1416 | e.Name="Zap" | |
| 1417 | e.BrickColor=BrickColor.new("White")
| |
| 1418 | e.Parent=part.Parent | |
| 1419 | coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e) | |
| 1420 | wait() | |
| 1421 | end | |
| 1422 | wait(.25) | |
| 1423 | -- p.Parent=nil | |
| 1424 | end),Feh) | |
| 1425 | end | |
| 1426 | ||
| 1427 | function Attackk(mag) | |
| 1428 | if attack then return end | |
| 1429 | if mag <= 6 then | |
| 1430 | local rndm = math.random(1,2) | |
| 1431 | if rndm == 1 then | |
| 1432 | coroutine.resume(coroutine.create(function() | |
| 1433 | if combo == 0 then | |
| 1434 | onehit() | |
| 1435 | elseif combo == 1 then | |
| 1436 | twohit() | |
| 1437 | elseif combo == 2 then | |
| 1438 | threehit() | |
| 1439 | elseif combo == 3 then | |
| 1440 | fourhit() | |
| 1441 | elseif combo == 4 then | |
| 1442 | fivehit() | |
| 1443 | end | |
| 1444 | end)) | |
| 1445 | elseif rndm == 2 and combo == 0 then | |
| 1446 | coroutine.resume(coroutine.create(function() | |
| 1447 | Stab() | |
| 1448 | end)) | |
| 1449 | end | |
| 1450 | elseif mag > 10 then | |
| 1451 | local rndm = math.random(1,3) | |
| 1452 | if rndm == 1 then | |
| 1453 | coroutine.resume(coroutine.create(function() | |
| 1454 | WindKatanaWheelSpin() | |
| 1455 | end)) | |
| 1456 | elseif rndm == 2 then | |
| 1457 | coroutine.resume(coroutine.create(function() | |
| 1458 | WindCharge() | |
| 1459 | end)) | |
| 1460 | elseif rndm == 3 then | |
| 1461 | coroutine.resume(coroutine.create(function() | |
| 1462 | SlashShockwave() | |
| 1463 | end)) | |
| 1464 | end | |
| 1465 | end | |
| 1466 | end | |
| 1467 | ||
| 1468 | local BG = Instance.new("BodyGyro",Torso)
| |
| 1469 | BG.cframe = Torso.CFrame | |
| 1470 | BG.maxTorque = Vector3.new(0, math.huge,0) | |
| 1471 | BGSpin = 0 | |
| 1472 | ||
| 1473 | function FindTarget() | |
| 1474 | local c = game.Workspace:GetChildren(); | |
| 1475 | local nearestmag = 1500 | |
| 1476 | local nearestprsn = nil | |
| 1477 | for i = 1, #c do | |
| 1478 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1479 | if hum ~= nil and hum.Health ~= 0 then | |
| 1480 | local head = c[i]:findFirstChild("Head");
| |
| 1481 | if head ~= nil then | |
| 1482 | local mag = (head.Position - Torso.Position).magnitude; | |
| 1483 | if mag <= 1500 and c[i].Name ~= Character.Name then | |
| 1484 | if mag < nearestmag then | |
| 1485 | nearestmag = mag | |
| 1486 | nearestprsn = c[i] | |
| 1487 | end | |
| 1488 | end | |
| 1489 | end | |
| 1490 | end | |
| 1491 | end | |
| 1492 | Target = nearestprsn | |
| 1493 | end | |
| 1494 | ||
| 1495 | ||
| 1496 | ||
| 1497 | ||
| 1498 | local Humanoid = Instance.new("Humanoid",bodyholder)
| |
| 1499 | Humanoid.MaxHealth = HP | |
| 1500 | ||
| 1501 | equipanim() | |
| 1502 | wait(1) | |
| 1503 | bodyholder:MakeJoints() | |
| 1504 | Humanoid.Health = HP | |
| 1505 | Humanoid.WalkSpeed = WS | |
| 1506 | wait(1) | |
| 1507 | bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value) | |
| 1508 | Humanoid.Health = HP | |
| 1509 | script.Parent = Character | |
| 1510 | ||
| 1511 | ||
| 1512 | ||
| 1513 | repeat | |
| 1514 | wait(0.1) | |
| 1515 | FindTarget() | |
| 1516 | if Target ~= nil then | |
| 1517 | BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0) | |
| 1518 | local mag = (Torso.Position-Target.Torso.Position).magnitude | |
| 1519 | if mag <= 40 then | |
| 1520 | Attackk(mag) | |
| 1521 | end | |
| 1522 | -- | |
| 1523 | pcall(function() | |
| 1524 | Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -1,Target.Torso) | |
| 1525 | end) | |
| 1526 | if Target.Torso.Position.y > Torso.Position.y+5 then | |
| 1527 | coroutine.resume(coroutine.create(Jump)) | |
| 1528 | end | |
| 1529 | -- | |
| 1530 | else | |
| 1531 | BG.cframe = Torso.cframe | |
| 1532 | Humanoid:MoveTo(Torso.Position,Torso) | |
| 1533 | end | |
| 1534 | if true then | |
| 1535 | if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then | |
| 1536 | coroutine.resume(coroutine.create(Walk)) | |
| 1537 | walking = true | |
| 1538 | elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then | |
| 1539 | walking = false | |
| 1540 | end | |
| 1541 | else | |
| 1542 | walking = false | |
| 1543 | end | |
| 1544 | until Humanoid.Health <= 0 | |
| 1545 | ||
| 1546 | wait(5) | |
| 1547 | Character.Parent = nil | |
| 1548 | ||
| 1549 | --mediafire |