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| 1 | - | local Player = game:GetService("Players").SincereProdeadZ
|
| 1 | + | local Player = game:GetService("Players").TameDoNotClick
|
| 2 | ||
| 3 | local Mouse,mouse,UserInputService,ContextActionService | |
| 4 | do | |
| 5 | script.Parent = Player.Character | |
| 6 | local CAS = {Actions={}}
| |
| 7 | local Event = Instance.new("RemoteEvent")
| |
| 8 | Event.Name = "UserInput_Event" | |
| 9 | Event.Parent = Player.Character | |
| 10 | local fakeEvent = function() | |
| 11 | local t = {_fakeEvent=true}
| |
| 12 | t.Connect = function(self,f)self.Function=f end | |
| 13 | t.connect = t.Connect | |
| 14 | return t | |
| 15 | end | |
| 16 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 17 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 18 | function CAS:BindAction(name,fun,touch,...) | |
| 19 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 20 | end | |
| 21 | function CAS:UnbindAction(name) | |
| 22 | CAS.Actions[name] = nil | |
| 23 | end | |
| 24 | local function te(self,ev,...) | |
| 25 | local t = m[ev] | |
| 26 | if t and t._fakeEvent and t.Function then | |
| 27 | t.Function(...) | |
| 28 | end | |
| 29 | end | |
| 30 | m.TrigEvent = te | |
| 31 | UIS.TrigEvent = te | |
| 32 | Event.OnServerEvent:Connect(function(plr,io) | |
| 33 | if plr~=Player then return end | |
| 34 | if io.isMouse then | |
| 35 | m.Target = io.Target | |
| 36 | m.Hit = io.Hit | |
| 37 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 38 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 39 | m:TrigEvent("Button1Down")
| |
| 40 | else | |
| 41 | m:TrigEvent("Button1Up")
| |
| 42 | end | |
| 43 | else | |
| 44 | for n,t in pairs(CAS.Actions) do | |
| 45 | for _,k in pairs(t.Keys) do | |
| 46 | if k==io.KeyCode then | |
| 47 | t.Function(t.Name,io.UserInputState,io) | |
| 48 | end | |
| 49 | end | |
| 50 | end | |
| 51 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 52 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 53 | UIS:TrigEvent("InputBegan",io,false)
| |
| 54 | else | |
| 55 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 56 | UIS:TrigEvent("InputEnded",io,false)
| |
| 57 | end | |
| 58 | end | |
| 59 | end) | |
| 60 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 61 | end | |
| 62 | ||
| 63 | --//====================================================\\-- | |
| 64 | --|| CREATED BY SHACKLUSTER | |
| 65 | --\\====================================================//-- | |
| 66 | ||
| 67 | ||
| 68 | ||
| 69 | wait(0.2) | |
| 70 | ||
| 71 | ||
| 72 | ||
| 73 | - | Player = game:GetService("Players").SincereProdeadZ
|
| 73 | + | Player = game:GetService("Players").TameDoNotClick
|
| 74 | PlayerGui = Player.PlayerGui | |
| 75 | Cam = workspace.CurrentCamera | |
| 76 | Backpack = Player.Backpack | |
| 77 | Character = Player.Character | |
| 78 | Humanoid = Character.Humanoid | |
| 79 | RootPart = Character["HumanoidRootPart"] | |
| 80 | Torso = Character["Torso"] | |
| 81 | Head = Character["Head"] | |
| 82 | RightArm = Character["Right Arm"] | |
| 83 | LeftArm = Character["Left Arm"] | |
| 84 | RightLeg = Character["Right Leg"] | |
| 85 | LeftLeg = Character["Left Leg"] | |
| 86 | RootJoint = RootPart["RootJoint"] | |
| 87 | Neck = Torso["Neck"] | |
| 88 | RightShoulder = Torso["Right Shoulder"] | |
| 89 | LeftShoulder = Torso["Left Shoulder"] | |
| 90 | RightHip = Torso["Right Hip"] | |
| 91 | LeftHip = Torso["Left Hip"] | |
| 92 | local sick = Instance.new("Sound",Character)
| |
| 93 | sick.SoundId = "rbxassetid://195900687" | |
| 94 | sick.Looped = true | |
| 95 | sick.Pitch = 1 | |
| 96 | sick.Volume = 3 | |
| 97 | sick:Play() | |
| 98 | local firesound = Instance.new("Sound",RootPart)
| |
| 99 | firesound.SoundId = "rbxassetid://2256356766" | |
| 100 | firesound.Looped = true | |
| 101 | firesound.Pitch = 1 | |
| 102 | firesound.Volume = 0 | |
| 103 | firesound:Play() | |
| 104 | ||
| 105 | ||
| 106 | IT = Instance.new | |
| 107 | CF = CFrame.new | |
| 108 | VT = Vector3.new | |
| 109 | RAD = math.rad | |
| 110 | C3 = Color3.new | |
| 111 | UD2 = UDim2.new | |
| 112 | BRICKC = BrickColor.new | |
| 113 | ANGLES = CFrame.Angles | |
| 114 | EULER = CFrame.fromEulerAnglesXYZ | |
| 115 | COS = math.cos | |
| 116 | ACOS = math.acos | |
| 117 | SIN = math.sin | |
| 118 | ASIN = math.asin | |
| 119 | ABS = math.abs | |
| 120 | MRANDOM = math.random | |
| 121 | FLOOR = math.floor | |
| 122 | ||
| 123 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 124 | local NEWMESH = IT(MESH) | |
| 125 | if MESH == "SpecialMesh" then | |
| 126 | NEWMESH.MeshType = MESHTYPE | |
| 127 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 128 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 129 | end | |
| 130 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 131 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 132 | end | |
| 133 | end | |
| 134 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 135 | NEWMESH.Scale = SCALE | |
| 136 | NEWMESH.Parent = PARENT | |
| 137 | return NEWMESH | |
| 138 | end | |
| 139 | ||
| 140 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 141 | local NEWPART = IT("Part")
| |
| 142 | NEWPART.formFactor = FORMFACTOR | |
| 143 | NEWPART.Reflectance = REFLECTANCE | |
| 144 | NEWPART.Transparency = TRANSPARENCY | |
| 145 | NEWPART.CanCollide = false | |
| 146 | NEWPART.Locked = true | |
| 147 | NEWPART.Anchored = true | |
| 148 | if ANCHOR == false then | |
| 149 | NEWPART.Anchored = false | |
| 150 | end | |
| 151 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 152 | NEWPART.Name = NAME | |
| 153 | NEWPART.Size = SIZE | |
| 154 | NEWPART.Position = Torso.Position | |
| 155 | NEWPART.Material = MATERIAL | |
| 156 | NEWPART:BreakJoints() | |
| 157 | NEWPART.Parent = PARENT | |
| 158 | return NEWPART | |
| 159 | end | |
| 160 | ||
| 161 | --//=================================\\ | |
| 162 | --|| CUSTOMIZATION | |
| 163 | --\\=================================// | |
| 164 | ||
| 165 | Player_Size = 1 --Size of the player. | |
| 166 | Animation_Speed = 3 | |
| 167 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 168 | local MODE = "Main" | |
| 169 | local SIZE = 1 | |
| 170 | local LEVEL = 1 | |
| 171 | ||
| 172 | ||
| 173 | local Speed = 16 | |
| 174 | local Effects2 = {}
| |
| 175 | ||
| 176 | --//=================================\\ | |
| 177 | --|| END OF CUSTOMIZATION | |
| 178 | --\\=================================// | |
| 179 | ||
| 180 | local function weldBetween(a, b) | |
| 181 | local weldd = Instance.new("ManualWeld")
| |
| 182 | weldd.Part0 = a | |
| 183 | weldd.Part1 = b | |
| 184 | weldd.C0 = CFrame.new() | |
| 185 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 186 | weldd.Parent = a | |
| 187 | return weldd | |
| 188 | end | |
| 189 | ||
| 190 | --//=================================\\ | |
| 191 | --|| USEFUL VALUES | |
| 192 | --\\=================================// | |
| 193 | ||
| 194 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 195 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 196 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 197 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 198 | local CHANGEDEFENSE = 0 | |
| 199 | local CHANGEDAMAGE = 0 | |
| 200 | local CHANGEMOVEMENT = 0 | |
| 201 | local ANIM = "Idle" | |
| 202 | local ATTACK = false | |
| 203 | local EQUIPPED = false | |
| 204 | local HOLD = false | |
| 205 | local COMBO = 1 | |
| 206 | local Rooted = false | |
| 207 | local SINE = 0 | |
| 208 | local KEYHOLD = false | |
| 209 | local CHANGE = 2 / Animation_Speed | |
| 210 | local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
| |
| 211 | local WALKINGANIM = false | |
| 212 | local WALK = 0 | |
| 213 | local VALUE1 = false | |
| 214 | local VALUE2 = false | |
| 215 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 216 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 217 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 218 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 219 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 220 | WEAPONGUI.Name = "Weapon GUI" | |
| 221 | local Effects = IT("Folder", Character)
| |
| 222 | Effects.Name = "Effects" | |
| 223 | local ANIMATOR = Humanoid.Animator | |
| 224 | local ANIMATE = Character.Animate | |
| 225 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 226 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 227 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 228 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 229 | local UNANCHOR = true | |
| 230 | local BodyColor = C3(0,0,0) | |
| 231 | local LegColor = C3(0,0,0.05) | |
| 232 | local ArmColor = C3(0.05,0.05,0.15) | |
| 233 | ||
| 234 | local SKILLTEXTCOLOR = C3(0.05,0.05,0.15) | |
| 235 | local SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 236 | ||
| 237 | --//=================================\\ | |
| 238 | --\\=================================// | |
| 239 | ||
| 240 | ||
| 241 | --//=================================\\ | |
| 242 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 243 | --\\=================================// | |
| 244 | ||
| 245 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 246 | ArtificialHB.Name = "ArtificialHB" | |
| 247 | ||
| 248 | script:WaitForChild("ArtificialHB")
| |
| 249 | ||
| 250 | frame = Frame_Speed | |
| 251 | tf = 0 | |
| 252 | allowframeloss = false | |
| 253 | tossremainder = false | |
| 254 | lastframe = tick() | |
| 255 | script.ArtificialHB:Fire() | |
| 256 | ||
| 257 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 258 | tf = tf + s | |
| 259 | if tf >= frame then | |
| 260 | if allowframeloss then | |
| 261 | script.ArtificialHB:Fire() | |
| 262 | lastframe = tick() | |
| 263 | else | |
| 264 | for i = 1, math.floor(tf / frame) do | |
| 265 | script.ArtificialHB:Fire() | |
| 266 | end | |
| 267 | lastframe = tick() | |
| 268 | end | |
| 269 | if tossremainder then | |
| 270 | tf = 0 | |
| 271 | else | |
| 272 | tf = tf - frame * math.floor(tf / frame) | |
| 273 | end | |
| 274 | end | |
| 275 | end) | |
| 276 | ||
| 277 | --//=================================\\ | |
| 278 | --\\=================================// | |
| 279 | ||
| 280 | ||
| 281 | ||
| 282 | ||
| 283 | ||
| 284 | --//=================================\\ | |
| 285 | --|| SOME FUNCTIONS | |
| 286 | --\\=================================// | |
| 287 | ||
| 288 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 289 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 290 | end | |
| 291 | ||
| 292 | function PositiveAngle(NUMBER) | |
| 293 | if NUMBER >= 0 then | |
| 294 | NUMBER = 0 | |
| 295 | end | |
| 296 | return NUMBER | |
| 297 | end | |
| 298 | ||
| 299 | function NegativeAngle(NUMBER) | |
| 300 | if NUMBER <= 0 then | |
| 301 | NUMBER = 0 | |
| 302 | end | |
| 303 | return NUMBER | |
| 304 | end | |
| 305 | ||
| 306 | function Swait(NUMBER) | |
| 307 | if NUMBER == 0 or NUMBER == nil then | |
| 308 | ArtificialHB.Event:wait() | |
| 309 | else | |
| 310 | for i = 1, NUMBER do | |
| 311 | ArtificialHB.Event:wait() | |
| 312 | end | |
| 313 | end | |
| 314 | end | |
| 315 | ||
| 316 | function QuaternionFromCFrame(cf) | |
| 317 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 318 | local trace = m00 + m11 + m22 | |
| 319 | if trace > 0 then | |
| 320 | local s = math.sqrt(1 + trace) | |
| 321 | local recip = 0.5 / s | |
| 322 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 323 | else | |
| 324 | local i = 0 | |
| 325 | if m11 > m00 then | |
| 326 | i = 1 | |
| 327 | end | |
| 328 | if m22 > (i == 0 and m00 or m11) then | |
| 329 | i = 2 | |
| 330 | end | |
| 331 | if i == 0 then | |
| 332 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 333 | local recip = 0.5 / s | |
| 334 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 335 | elseif i == 1 then | |
| 336 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 337 | local recip = 0.5 / s | |
| 338 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 339 | elseif i == 2 then | |
| 340 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 341 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 342 | end | |
| 343 | end | |
| 344 | end | |
| 345 | ||
| 346 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 347 | local xs, ys, zs = x + x, y + y, z + z | |
| 348 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 349 | local xx = x * xs | |
| 350 | local xy = x * ys | |
| 351 | local xz = x * zs | |
| 352 | local yy = y * ys | |
| 353 | local yz = y * zs | |
| 354 | local zz = z * zs | |
| 355 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 356 | end | |
| 357 | ||
| 358 | function QuaternionSlerp(a, b, t) | |
| 359 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 360 | local startInterp, finishInterp; | |
| 361 | if cosTheta >= 0.0001 then | |
| 362 | if (1 - cosTheta) > 0.0001 then | |
| 363 | local theta = ACOS(cosTheta) | |
| 364 | local invSinTheta = 1 / SIN(theta) | |
| 365 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 366 | finishInterp = SIN(t * theta) * invSinTheta | |
| 367 | else | |
| 368 | startInterp = 1 - t | |
| 369 | finishInterp = t | |
| 370 | end | |
| 371 | else | |
| 372 | if (1 + cosTheta) > 0.0001 then | |
| 373 | local theta = ACOS(-cosTheta) | |
| 374 | local invSinTheta = 1 / SIN(theta) | |
| 375 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 376 | finishInterp = SIN(t * theta) * invSinTheta | |
| 377 | else | |
| 378 | startInterp = t - 1 | |
| 379 | finishInterp = t | |
| 380 | end | |
| 381 | end | |
| 382 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 383 | end | |
| 384 | ||
| 385 | function Clerp(a, b, t) | |
| 386 | local qa = {QuaternionFromCFrame(a)}
| |
| 387 | local qb = {QuaternionFromCFrame(b)}
| |
| 388 | local ax, ay, az = a.x, a.y, a.z | |
| 389 | local bx, by, bz = b.x, b.y, b.z | |
| 390 | local _t = 1 - t | |
| 391 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 392 | end | |
| 393 | ||
| 394 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 395 | local frame = IT("Frame")
| |
| 396 | frame.BackgroundTransparency = TRANSPARENCY | |
| 397 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 398 | frame.Position = POSITION | |
| 399 | frame.Size = SIZE | |
| 400 | frame.BackgroundColor3 = COLOR | |
| 401 | frame.BorderColor3 = BORDERCOLOR | |
| 402 | frame.Name = NAME | |
| 403 | frame.Parent = PARENT | |
| 404 | return frame | |
| 405 | end | |
| 406 | ||
| 407 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 408 | local label = IT("TextLabel")
| |
| 409 | label.BackgroundTransparency = 1 | |
| 410 | label.Size = UD2(1, 0, 1, 0) | |
| 411 | label.Position = UD2(0, 0, 0, 0) | |
| 412 | label.TextColor3 = TEXTCOLOR | |
| 413 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 414 | label.TextTransparency = TRANSPARENCY | |
| 415 | label.FontSize = TEXTFONTSIZE | |
| 416 | label.Font = TEXTFONT | |
| 417 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 418 | label.TextScaled = false | |
| 419 | label.Text = TEXT | |
| 420 | label.Name = NAME | |
| 421 | label.Parent = PARENT | |
| 422 | return label | |
| 423 | end | |
| 424 | ||
| 425 | function NoOutlines(PART) | |
| 426 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 427 | end | |
| 428 | ||
| 429 | ||
| 430 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 431 | local NEWWELD = IT(TYPE) | |
| 432 | NEWWELD.Part0 = PART0 | |
| 433 | NEWWELD.Part1 = PART1 | |
| 434 | NEWWELD.C0 = C0 | |
| 435 | NEWWELD.C1 = C1 | |
| 436 | NEWWELD.Parent = PARENT | |
| 437 | return NEWWELD | |
| 438 | end | |
| 439 | ||
| 440 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 441 | local NEWSOUND = nil | |
| 442 | coroutine.resume(coroutine.create(function() | |
| 443 | NEWSOUND = IT("Sound", PARENT)
| |
| 444 | NEWSOUND.Volume = VOLUME | |
| 445 | NEWSOUND.Pitch = PITCH | |
| 446 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 447 | Swait() | |
| 448 | NEWSOUND:play() | |
| 449 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 450 | end)) | |
| 451 | return NEWSOUND | |
| 452 | end | |
| 453 | ||
| 454 | function CFrameFromTopBack(at, top, back) | |
| 455 | local right = top:Cross(back) | |
| 456 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 457 | end | |
| 458 | ||
| 459 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 460 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 461 | wave.Color = COLOR | |
| 462 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 463 | wave.CFrame = CFRAME | |
| 464 | coroutine.resume(coroutine.create(function(PART) | |
| 465 | for i = 1, WAIT do | |
| 466 | Swait() | |
| 467 | mesh.Scale = mesh.Scale + GROW | |
| 468 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 469 | if DOESROT == true then | |
| 470 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 471 | end | |
| 472 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 473 | if wave.Transparency > 0.99 then | |
| 474 | wave:remove() | |
| 475 | end | |
| 476 | end | |
| 477 | end)) | |
| 478 | end | |
| 479 | ||
| 480 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 481 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 482 | wave.Color = COLOR | |
| 483 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 484 | wave.CFrame = CFRAME | |
| 485 | coroutine.resume(coroutine.create(function(PART) | |
| 486 | for i = 1, WAIT do | |
| 487 | Swait() | |
| 488 | mesh.Scale = mesh.Scale + GROW | |
| 489 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 490 | if wave.Transparency > 0.99 then | |
| 491 | wave:remove() | |
| 492 | end | |
| 493 | end | |
| 494 | end)) | |
| 495 | end | |
| 496 | ||
| 497 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 498 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 499 | local mesh = nil | |
| 500 | if KIND == "Base" then | |
| 501 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 502 | elseif KIND == "Thin" then | |
| 503 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 504 | elseif KIND == "Round" then | |
| 505 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 506 | end | |
| 507 | wave.CFrame = CFRAME | |
| 508 | coroutine.resume(coroutine.create(function(PART) | |
| 509 | for i = 1, WAIT do | |
| 510 | Swait() | |
| 511 | mesh.Scale = mesh.Scale + GROW/10 | |
| 512 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 513 | if wave.Transparency > 0.99 then | |
| 514 | wave:remove() | |
| 515 | end | |
| 516 | end | |
| 517 | end)) | |
| 518 | end | |
| 519 | ||
| 520 | function MakeForm(PART,TYPE) | |
| 521 | if TYPE == "Cyl" then | |
| 522 | local MSH = IT("CylinderMesh",PART)
| |
| 523 | elseif TYPE == "Ball" then | |
| 524 | local MSH = IT("SpecialMesh",PART)
| |
| 525 | MSH.MeshType = "Sphere" | |
| 526 | elseif TYPE == "Wedge" then | |
| 527 | local MSH = IT("SpecialMesh",PART)
| |
| 528 | MSH.MeshType = "Wedge" | |
| 529 | end | |
| 530 | end | |
| 531 | ||
| 532 | function CheckTableForString(Table, String) | |
| 533 | for i, v in pairs(Table) do | |
| 534 | if string.find(string.lower(String), string.lower(v)) then | |
| 535 | return true | |
| 536 | end | |
| 537 | end | |
| 538 | return false | |
| 539 | end | |
| 540 | ||
| 541 | function CheckIntangible(Hit) | |
| 542 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 543 | if Hit and Hit.Parent then | |
| 544 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 545 | return true | |
| 546 | end | |
| 547 | end | |
| 548 | return false | |
| 549 | end | |
| 550 | ||
| 551 | Debris = game:GetService("Debris")
| |
| 552 | ||
| 553 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 554 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 555 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 556 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 557 | if RayHit and CheckIntangible(RayHit) then | |
| 558 | if DelayIfHit then | |
| 559 | wait() | |
| 560 | end | |
| 561 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 562 | end | |
| 563 | return RayHit, RayPos, RayNormal | |
| 564 | end | |
| 565 | ||
| 566 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 567 | if DoesCourontine == false then | |
| 568 | local Direction = CF(Part.Position,ToLocation) | |
| 569 | local Distance = (Part.Position - ToLocation).magnitude | |
| 570 | for i = 1, AmountOfTime do | |
| 571 | Swait() | |
| 572 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 573 | Direction = Part.CFrame | |
| 574 | end | |
| 575 | Part:remove() | |
| 576 | elseif DoesCourontine == true then | |
| 577 | coroutine.resume(coroutine.create(function() | |
| 578 | local Direction = CF(Part.Position,ToLocation) | |
| 579 | local Distance = (Part.Position - ToLocation).magnitude | |
| 580 | for i = 1, AmountOfTime do | |
| 581 | Swait() | |
| 582 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 583 | Direction = Part.CFrame | |
| 584 | end | |
| 585 | Part:remove() | |
| 586 | end)) | |
| 587 | end | |
| 588 | end | |
| 589 | ||
| 590 | function turnto(position) | |
| 591 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 592 | end | |
| 593 | local naeeym2 = Instance.new("BillboardGui", Character)
| |
| 594 | naeeym2.AlwaysOnTop = true | |
| 595 | naeeym2.Size = UDim2.new(5, 35, 2, 15) | |
| 596 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
| 597 | naeeym2.Adornee = Character.Head | |
| 598 | naeeym2.Name = "Name" | |
| 599 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 600 | tecks2.BackgroundTransparency = 1 | |
| 601 | tecks2.TextScaled = true | |
| 602 | tecks2.BorderSizePixel = 0 | |
| 603 | tecks2.Text = "Dominus Astra" | |
| 604 | tecks2.Font = "Fantasy" | |
| 605 | tecks2.TextSize = 30 | |
| 606 | tecks2.TextStrokeTransparency = 0 | |
| 607 | tecks2.TextColor3 = Color3.new(0.05,0.05,0.15) | |
| 608 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 609 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 610 | tecks2.Parent = naeeym2 | |
| 611 | ||
| 612 | --//=================================\\ | |
| 613 | --|| WEAPON CREATION | |
| 614 | --\\=================================// | |
| 615 | ||
| 616 | local Weapon = IT("Model")
| |
| 617 | Weapon.Name = "Adds" | |
| 618 | local Weapon2 = IT("Model")
| |
| 619 | Weapon2.Name = "Adds" | |
| 620 | ||
| 621 | local EYE = CreatePart(3, Weapon2, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false) | |
| 622 | MakeForm(EYE, "Ball") | |
| 623 | EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72) | |
| 624 | local EW = weldBetween(EYE, Head) | |
| 625 | local EYE2 = CreatePart(3, Weapon2, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false) | |
| 626 | MakeForm(EYE2, "Ball") | |
| 627 | EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72) | |
| 628 | local EW2 = weldBetween(EYE2, Head) | |
| 629 | ||
| 630 | Weapon2.Parent = nil | |
| 631 | ||
| 632 | local Particle = IT("ParticleEmitter",nil)
| |
| 633 | Particle.Enabled = false | |
| 634 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 635 | Particle.LightEmission = 0.5 | |
| 636 | Particle.Rate = 150 | |
| 637 | Particle.ZOffset = 1 | |
| 638 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 639 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 640 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 641 | Particle.Color = ColorSequence.new(C3(0.4,0,0),C3(0.4,0,0)) | |
| 642 | ||
| 643 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 644 | function ParticleEmitter(Table) | |
| 645 | local PRTCL = Particle:Clone() | |
| 646 | local Speed = Table.Speed or 5 | |
| 647 | local Drag = Table.Drag or 0 | |
| 648 | local Size1 = Table.Size1 or 1 | |
| 649 | local Size2 = Table.Size2 or 5 | |
| 650 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 651 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 652 | local Parent = Table.Parent or Torso | |
| 653 | local Emit = Table.Emit or 100 | |
| 654 | local Offset = Table.Offset or 360 | |
| 655 | local Acel = Table.Acel or VT(0,0,0) | |
| 656 | local Enabled = Table.Enabled or false | |
| 657 | PRTCL.Parent = Parent | |
| 658 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 659 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 660 | PRTCL.Speed = NumberRange.new(Speed) | |
| 661 | PRTCL.VelocitySpread = Offset | |
| 662 | PRTCL.Drag = Drag | |
| 663 | PRTCL.Acceleration = Acel | |
| 664 | if Enabled == false then | |
| 665 | PRTCL:Emit(Emit) | |
| 666 | Debris:AddItem(PRTCL,Lifetime2) | |
| 667 | else | |
| 668 | PRTCL.Enabled = true | |
| 669 | end | |
| 670 | return PRTCL | |
| 671 | end | |
| 672 | ||
| 673 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 674 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 675 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 676 | MakeForm(Part,"Wedge") | |
| 677 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 678 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 679 | MakeForm(Part,"Wedge") | |
| 680 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 681 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 682 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 683 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 684 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 685 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 686 | MakeForm(Part,"Cyl") | |
| 687 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 688 | for i = 1, 8 do | |
| 689 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 690 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 691 | end | |
| 692 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 693 | MakeForm(Part,"Cyl") | |
| 694 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 695 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 696 | MakeForm(Part,"Ball") | |
| 697 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 698 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 699 | MakeForm(Part,"Wedge") | |
| 700 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 701 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 702 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 703 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 704 | MakeForm(Part,"Cyl") | |
| 705 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 706 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 707 | MakeForm(Part,"Cyl") | |
| 708 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 709 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 710 | MakeForm(Part,"Cyl") | |
| 711 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 712 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 713 | MakeForm(Part,"Wedge") | |
| 714 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 715 | local LASTPART = Handle | |
| 716 | for i = 1, 10 do | |
| 717 | if LASTPART == Handle then | |
| 718 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 719 | LASTPART = Part | |
| 720 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 721 | else | |
| 722 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 723 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 724 | LASTPART = Part | |
| 725 | end | |
| 726 | end | |
| 727 | ||
| 728 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 729 | MakeForm(Barrel,"Cyl") | |
| 730 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 731 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 732 | MakeForm(Part,"Cyl") | |
| 733 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 734 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 735 | MakeForm(Part,"Wedge") | |
| 736 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 737 | local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 738 | MakeForm(Hole2,"Cyl") | |
| 739 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 740 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 741 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 742 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 743 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 744 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 745 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 746 | coroutine.resume(coroutine.create(function() | |
| 747 | while wait() do | |
| 748 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 749 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 750 | end | |
| 751 | end)) | |
| 752 | ||
| 753 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 754 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 755 | ||
| 756 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 757 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 758 | ||
| 759 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 760 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 761 | c.Material = "Glass" | |
| 762 | c.Color = C3(0.15,0.05,0.05) | |
| 763 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 764 | c.Color = C3(1,0,0) | |
| 765 | c.Material = "Neon" | |
| 766 | end | |
| 767 | end | |
| 768 | ||
| 769 | Weapon.Parent = nil | |
| 770 | for _, c in pairs(Weapon:GetChildren()) do | |
| 771 | if c.ClassName == "Part" then | |
| 772 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 773 | end | |
| 774 | end | |
| 775 | ||
| 776 | function Transparency(TRANS) | |
| 777 | for _, c in pairs(Character:GetChildren()) do | |
| 778 | if c.ClassName == "Part" and c ~= RootPart then | |
| 779 | c.Transparency = TRANS | |
| 780 | if c:FindFirstChildOfClass("Decal") then
| |
| 781 | c:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 782 | end | |
| 783 | elseif c.ClassName == "Accessory" then | |
| 784 | c.Handle.Transparency = TRANS | |
| 785 | elseif c.ClassName == "Model" then | |
| 786 | for _, q in pairs(c:GetChildren()) do | |
| 787 | if q.ClassName == "Part" then | |
| 788 | q.Transparency = TRANS | |
| 789 | if q:FindFirstChildOfClass("Decal") then
| |
| 790 | q:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 791 | end | |
| 792 | end | |
| 793 | end | |
| 794 | end | |
| 795 | end | |
| 796 | end | |
| 797 | ||
| 798 | Humanoid.Died:connect(function() | |
| 799 | Humanoid.Parent = nil | |
| 800 | Humanoid.MaxHealth = "inf" | |
| 801 | Humanoid.Health = "inf" | |
| 802 | refit() | |
| 803 | Humanoid.Parent = Character | |
| 804 | CreateSound("907330011", Head, 10, 1.2)
| |
| 805 | end) | |
| 806 | ||
| 807 | --//=================================\\ | |
| 808 | --|| DAMAGING | |
| 809 | --\\=================================// | |
| 810 | ||
| 811 | function killnearest(position,range,maxstrength) | |
| 812 | for i,v in ipairs(workspace:GetChildren()) do | |
| 813 | local body = v:GetChildren() | |
| 814 | for part = 1, #body do | |
| 815 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 816 | if(body[part].Position - position).Magnitude < range then | |
| 817 | if v.ClassName == "Model" then | |
| 818 | v:BreakJoints() | |
| 819 | end | |
| 820 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 821 | local bv = Instance.new("BodyVelocity")
| |
| 822 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 823 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
| 824 | bv.Parent = body[part] | |
| 825 | Debris:AddItem(bv,0.2) | |
| 826 | end | |
| 827 | end | |
| 828 | end | |
| 829 | if v.ClassName == "Part" then | |
| 830 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 831 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 832 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 833 | end | |
| 834 | end | |
| 835 | end | |
| 836 | end | |
| 837 | ||
| 838 | --//=================================\\ | |
| 839 | --|| ATTACK FUNCTIONS AND STUFF | |
| 840 | --\\=================================// | |
| 841 | ||
| 842 | local TOBANISH = {}
| |
| 843 | ||
| 844 | function printbye(Name) | |
| 845 | local MESSAGES = {"Tu, ne ipsis, ","Esses contumeliam, ","Te potest ignorare mandatum meum, ","Iam mortuus est, "}
| |
| 846 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 847 | end | |
| 848 | ||
| 849 | workspace.ChildAdded:connect(function(instance) | |
| 850 | for BANISH = 1, #TOBANISH do | |
| 851 | if TOBANISH[BANISH] ~= nil then | |
| 852 | if instance.Name == TOBANISH[BANISH] then | |
| 853 | coroutine.resume(coroutine.create(function() | |
| 854 | printbye(instance.Name) | |
| 855 | instance:ClearAllChildren() | |
| 856 | Debris:AddItem(instance,0.0005) | |
| 857 | end)) | |
| 858 | end | |
| 859 | end | |
| 860 | end | |
| 861 | end) | |
| 862 | ||
| 863 | function Banish(Foe) | |
| 864 | if Foe then | |
| 865 | coroutine.resume(coroutine.create(function() | |
| 866 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 867 | table.insert(TOBANISH,Foe.Name) | |
| 868 | printbye(Foe.Name) | |
| 869 | --end | |
| 870 | Foe.Archivable = true | |
| 871 | local CLONE = Foe:Clone() | |
| 872 | Foe:Destroy() | |
| 873 | CLONE.Parent = Effects | |
| 874 | CLONE:BreakJoints() | |
| 875 | local MATERIALS = {"Glass","Neon"}
| |
| 876 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 877 | if c:IsA("BasePart") then
| |
| 878 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 879 | CreateSound(340722848, c, 10, 1, false) | |
| 880 | end | |
| 881 | c.Anchored = true | |
| 882 | c.Transparency = c.Transparency + 0.2 | |
| 883 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 884 | c.Color = C3(1,0,0) | |
| 885 | if c.ClassName == "MeshPart" then | |
| 886 | c.TextureID = "" | |
| 887 | end | |
| 888 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 889 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 890 | end | |
| 891 | if c:FindFirstChildOfClass("Decal") then
| |
| 892 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 893 | end | |
| 894 | c.Name = "Banished" | |
| 895 | c.CanCollide = false | |
| 896 | else | |
| 897 | c:remove() | |
| 898 | end | |
| 899 | end | |
| 900 | local A = false | |
| 901 | for i = 1, 35 do | |
| 902 | if A == false then | |
| 903 | A = true | |
| 904 | elseif A == true then | |
| 905 | A = false | |
| 906 | end | |
| 907 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 908 | if c:IsA("BasePart") then
| |
| 909 | c.Anchored = true | |
| 910 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 911 | c.Transparency = c.Transparency + 0.8/35 | |
| 912 | if A == false then | |
| 913 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 914 | elseif A == true then | |
| 915 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 916 | end | |
| 917 | end | |
| 918 | end | |
| 919 | Swait() | |
| 920 | end | |
| 921 | CLONE:remove() | |
| 922 | end)) | |
| 923 | end | |
| 924 | end | |
| 925 | ||
| 926 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 927 | local CHILDREN = workspace:GetDescendants() | |
| 928 | for index, CHILD in pairs(CHILDREN) do | |
| 929 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 930 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 931 | if HUM then | |
| 932 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 933 | if TORSO then | |
| 934 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 935 | if ISBANISH == true then | |
| 936 | Banish(CHILD) | |
| 937 | else | |
| 938 | if ISBANISH == "Gravity" then | |
| 939 | HUM.PlatformStand = true | |
| 940 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 941 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 942 | grav.D = 15 | |
| 943 | grav.P = 20000 | |
| 944 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 945 | grav.position = TORSO.Position | |
| 946 | grav.Name = "V3BanishForce"..Player.Name | |
| 947 | else | |
| 948 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 949 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 950 | end | |
| 951 | else | |
| 952 | HUM.PlatformStand = false | |
| 953 | end | |
| 954 | end | |
| 955 | elseif ISBANISH == "Gravity" then | |
| 956 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 957 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 958 | HUM.PlatformStand = false | |
| 959 | end | |
| 960 | end | |
| 961 | end | |
| 962 | end | |
| 963 | end | |
| 964 | end | |
| 965 | end | |
| 966 | ||
| 967 | function SpawnTrail(FROM,TO,BIG) | |
| 968 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 969 | MakeForm(TRAIL,"Cyl") | |
| 970 | local DIST = (FROM - TO).Magnitude | |
| 971 | if BIG == true then | |
| 972 | TRAIL.Size = VT(5,DIST,5) | |
| 973 | else | |
| 974 | TRAIL.Size = VT(5,DIST,5) | |
| 975 | end | |
| 976 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 977 | coroutine.resume(coroutine.create(function() | |
| 978 | for i = 1, 5 do | |
| 979 | Swait() | |
| 980 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 981 | end | |
| 982 | TRAIL:remove() | |
| 983 | end)) | |
| 984 | end | |
| 985 | ||
| 986 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 987 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 988 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 989 | end | |
| 990 | ||
| 991 | local Decal = IT("Decal")
| |
| 992 | function MagicRing() | |
| 993 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 994 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 995 | local decal = Decal:Clone() | |
| 996 | decal.Parent = O1 | |
| 997 | decal.Face = "Top" | |
| 998 | decal.Texture = "http://www.roblox.com/asset/?id=917750924" | |
| 999 | local decal2 = Decal:Clone() | |
| 1000 | decal2.Parent = O1 | |
| 1001 | decal2.Face = "Bottom" | |
| 1002 | decal2.Texture = "http://www.roblox.com/asset/?id=917750924" | |
| 1003 | return O1 | |
| 1004 | end | |
| 1005 | ||
| 1006 | local EyeSizes = {
| |
| 1007 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1008 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1009 | } | |
| 1010 | local PE = Instance.new("ParticleEmitter")
| |
| 1011 | PE.LightEmission = 0.8 | |
| 1012 | PE.Color = ColorSequence.new(BRICKC("Gold").Color)
| |
| 1013 | PE.Size = NumberSequence.new(EyeSizes) | |
| 1014 | PE.Lifetime = NumberRange.new(0.35, 0.35, 0.35) | |
| 1015 | PE.Rotation = NumberRange.new(0, 360) | |
| 1016 | PE.Transparency = NumberSequence.new(0.9) | |
| 1017 | PE.Rate = 999 | |
| 1018 | PE.VelocitySpread = 10000 | |
| 1019 | PE.Acceleration = Vector3.new(0, 75, 0) | |
| 1020 | PE.Drag = 5 | |
| 1021 | PE.Speed = NumberRange.new(6, 6) | |
| 1022 | PE.Texture = "http://www.roblox.com/asset/?id=1351966707" | |
| 1023 | PE.ZOffset = -1.5 | |
| 1024 | PE.Name = "OVERLORDAURA" | |
| 1025 | ||
| 1026 | function particles(art) | |
| 1027 | PE:Clone().Parent = art | |
| 1028 | end | |
| 1029 | ||
| 1030 | BaseLightning = IT("Part")
| |
| 1031 | BaseLightning.Anchored = true | |
| 1032 | BaseLightning.CanCollide = false | |
| 1033 | BaseLightning.Material = "Neon" | |
| 1034 | local LightningBolts = {}
| |
| 1035 | function Zap(Table) | |
| 1036 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
| 1037 | local Duration = Table.Duration or 2 | |
| 1038 | local Offset = Table.Offset or 2 | |
| 1039 | local Individualize = Table.Individualize or false | |
| 1040 | local MaxRange = Table.MaxRange or 200 | |
| 1041 | local SegmentLength = Table.SegmentLength or 5 | |
| 1042 | local Transparency = Table.Transparency or 0 | |
| 1043 | local Ignore = Table.Ignore or {}
| |
| 1044 | local SIZE = Table.SIZE or 0.3 | |
| 1045 | if not (StartPos and TargetPos) or not Character then | |
| 1046 | return | |
| 1047 | end | |
| 1048 | local LightningModel = IT("Folder", Effects)
| |
| 1049 | LightningModel.Name = "ZAPP" | |
| 1050 | for i, v in pairs({Character, LightningModel}) do
| |
| 1051 | table.insert(Ignore, v) | |
| 1052 | end | |
| 1053 | local LastPos = StartPos | |
| 1054 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
| 1055 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
| 1056 | local RayLength = (StartPos - RayPos).Magnitude | |
| 1057 | local Struck = false | |
| 1058 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
| 1059 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
| 1060 | local LightningBolt = IT("Model", Effects)
| |
| 1061 | LightningBolt.Name = "Lightning" | |
| 1062 | if not Individualize then | |
| 1063 | table.insert(LightningBolts, LightningBolt) | |
| 1064 | end | |
| 1065 | LastBolt = LightningBolt | |
| 1066 | Debris:AddItem(LightningBolt, Duration) | |
| 1067 | LightningBolt.Parent = LightningModel | |
| 1068 | for i = 1, TotalSegments do | |
| 1069 | if not Struck then | |
| 1070 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
| 1071 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
| 1072 | local SegmentVec = NewPos - LastPos | |
| 1073 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
| |
| 1074 | local RayVec = LastPos - RayPos | |
| 1075 | local LightningPart = BaseLightning:Clone() | |
| 1076 | LightningPart.BrickColor = BrickColor.new(Color) | |
| 1077 | LightningPart.Transparency = Transparency | |
| 1078 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
| 1079 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
| 1080 | table.insert(Effects2, {
| |
| 1081 | LightningPart, | |
| 1082 | "Disappear", | |
| 1083 | 0.025, | |
| 1084 | 1, | |
| 1085 | 1, | |
| 1086 | 1, | |
| 1087 | 2 | |
| 1088 | }) | |
| 1089 | local CylinderMesh = IT("CylinderMesh", LightningPart)
| |
| 1090 | local OrigCF = LightningPart.CFrame | |
| 1091 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
| 1092 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
| 1093 | LightningPart.Parent = LightningBolt | |
| 1094 | LastPos = NewPos | |
| 1095 | end | |
| 1096 | end | |
| 1097 | return {
| |
| 1098 | RayHit = RayHit, | |
| 1099 | RayPos = RayPos, | |
| 1100 | RayNormal = RayNormal, | |
| 1101 | LightningModel = LightningModel | |
| 1102 | } | |
| 1103 | end | |
| 1104 | ||
| 1105 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 1106 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1107 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 1108 | wave.CFrame = CFRAME | |
| 1109 | coroutine.resume(coroutine.create(function(PART) | |
| 1110 | for i = 1, WAIT do | |
| 1111 | Swait() | |
| 1112 | mesh.Scale = mesh.Scale + GROW | |
| 1113 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 1114 | if DOESROT == true then | |
| 1115 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 1116 | end | |
| 1117 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1118 | if wave.Transparency > 0.99 then | |
| 1119 | wave:remove() | |
| 1120 | end | |
| 1121 | end | |
| 1122 | end)) | |
| 1123 | end | |
| 1124 | ||
| 1125 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 1126 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1127 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
| |
| 1128 | wave.CFrame = CFRAME | |
| 1129 | coroutine.resume(coroutine.create(function(PART) | |
| 1130 | for i = 1, WAIT do | |
| 1131 | Swait() | |
| 1132 | mesh.Scale = mesh.Scale + GROW | |
| 1133 | if DOESROT == true then | |
| 1134 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 1135 | end | |
| 1136 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1137 | if wave.Transparency > 0.99 then | |
| 1138 | wave:remove() | |
| 1139 | end | |
| 1140 | end | |
| 1141 | end)) | |
| 1142 | end | |
| 1143 | ||
| 1144 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
| 1145 | for _, c in pairs(PARENT:GetChildren()) do | |
| 1146 | if c.ClassName == "Model" then | |
| 1147 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 1148 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 1149 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 1150 | if DIST > (TORSO.Position - FROM).Magnitude then | |
| 1151 | table.insert(TABLE, c) | |
| 1152 | end | |
| 1153 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 1154 | elseif c.ClassName == "Folder" then | |
| 1155 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 1156 | end | |
| 1157 | end | |
| 1158 | end | |
| 1159 | end | |
| 1160 | ||
| 1161 | local ATTACKTAUNTS = {
| |
| 1162 | "907329893", | |
| 1163 | "907329532", | |
| 1164 | "907333294", | |
| 1165 | "907332856" | |
| 1166 | } | |
| 1167 | local ULTTAUNTS = {
| |
| 1168 | "907332997", | |
| 1169 | "907332670", | |
| 1170 | "907330103" | |
| 1171 | } | |
| 1172 | ||
| 1173 | function Lunar_Blast() | |
| 1174 | local HITBODIES = {}
| |
| 1175 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
| 1176 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
| 1177 | CENTER.CFrame = CF(ECH) | |
| 1178 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
| 1179 | RAY.Color = C3(0.05,0.05,0.15) | |
| 1180 | MakeForm(RAY,"Cyl") | |
| 1181 | RAY.CFrame = CF(ECH) | |
| 1182 | for i = 1, 75 do | |
| 1183 | Swait() | |
| 1184 | RAY.Transparency = RAY.Transparency - 1/75 | |
| 1185 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
| 1186 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
| 1187 | end | |
| 1188 | killnearest(ECH,25,25) | |
| 1189 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)) | |
| 1190 | for i = 1, 25 do | |
| 1191 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 1192 | end | |
| 1193 | CreateSound("168586621", CENTER, 10, 0.8)
| |
| 1194 | RAY:remove() | |
| 1195 | Debris:AddItem(CENTER,5) | |
| 1196 | end | |
| 1197 | ||
| 1198 | function Star_Cutter() | |
| 1199 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 1200 | if HITFLOOR ~= nil then | |
| 1201 | ATTACK = true | |
| 1202 | Rooted = true | |
| 1203 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1204 | GYRO.D = 100 | |
| 1205 | GYRO.P = 2000 | |
| 1206 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1207 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1208 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 1209 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 1210 | Swait() | |
| 1211 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1212 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 1213 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1214 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1215 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1216 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1217 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1218 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1219 | end | |
| 1220 | GYRO:remove() | |
| 1221 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1222 | Swait() | |
| 1223 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1224 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 1225 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1226 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1227 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1228 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1229 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1230 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1231 | end | |
| 1232 | local BOMBSPOTS = {}
| |
| 1233 | for i = 1, 25 do | |
| 1234 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8)) | |
| 1235 | SPOT.Color = SKILLTEXTCOLOR | |
| 1236 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 1237 | table.insert(BOMBSPOTS,SPOT) | |
| 1238 | MakeForm(SPOT,"Cyl") | |
| 1239 | end | |
| 1240 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1241 | Swait() | |
| 1242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1248 | end | |
| 1249 | ATTACK = false | |
| 1250 | Rooted = false | |
| 1251 | coroutine.resume(coroutine.create(function() | |
| 1252 | Swait(3) | |
| 1253 | for i = 1, #BOMBSPOTS do | |
| 1254 | if BOMBSPOTS[i] ~= nil then | |
| 1255 | local E = BOMBSPOTS[i] | |
| 1256 | coroutine.resume(coroutine.create(function() | |
| 1257 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0)) | |
| 1258 | BLADE.Color = SKILLTEXTCOLOR | |
| 1259 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
| |
| 1260 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 1261 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 1262 | for i = 1, 10 do | |
| 1263 | Swait() | |
| 1264 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 1265 | killnearest(BLADE.Position,6,80) | |
| 1266 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 1267 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 1268 | end | |
| 1269 | Swait(45) | |
| 1270 | for i = 1, 100 do | |
| 1271 | Swait() | |
| 1272 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 1273 | E.Transparency = E.Transparency + 0.01 | |
| 1274 | end | |
| 1275 | BLADE:remove() | |
| 1276 | E:remove() | |
| 1277 | end)) | |
| 1278 | end | |
| 1279 | end | |
| 1280 | end)) | |
| 1281 | end | |
| 1282 | end | |
| 1283 | ||
| 1284 | function Supernova() | |
| 1285 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 1286 | if HITFLOOR ~= nil then | |
| 1287 | local HITBODIES = {}
| |
| 1288 | ATTACK = true | |
| 1289 | Rooted = true | |
| 1290 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
| 1291 | MakeForm(ABSOLUTE,"Ball") | |
| 1292 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 1293 | for i=0, 4, 0.1 / Animation_Speed do | |
| 1294 | Swait() | |
| 1295 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
| 1296 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 1297 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 1298 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
| 1299 | MakeForm(CHARGE,"Ball") | |
| 1300 | CHARGE.Color = C3(1,1,1) | |
| 1301 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
| 1302 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
| 1303 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1304 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1305 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1306 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1307 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1308 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1309 | end | |
| 1310 | CreateSound("907330103", Head, 10, 1.2)
| |
| 1311 | for i = 1, 75 do | |
| 1312 | Swait() | |
| 1313 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1314 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1315 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1316 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1317 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1318 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1319 | end | |
| 1320 | coroutine.resume(coroutine.create(function() | |
| 1321 | for i = 1, 13 do | |
| 1322 | for e = 1, 8 do | |
| 1323 | Swait() | |
| 1324 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 1325 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
| 1326 | end | |
| 1327 | for i = 1, 5 do | |
| 1328 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 1329 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
| |
| 1330 | end | |
| 1331 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
| 1332 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
| 1333 | CreateSound("168586621", ABSOLUTE, 4, 0.8)
| |
| 1334 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 1335 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 1336 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 1337 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
| 1338 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
| 1339 | end | |
| 1340 | ABSOLUTE.Transparency = 1 | |
| 1341 | Debris:AddItem(ABSOLUTE,10) | |
| 1342 | end)) | |
| 1343 | ATTACK = false | |
| 1344 | Rooted = false | |
| 1345 | end | |
| 1346 | end | |
| 1347 | ||
| 1348 | local Decal = IT("Decal")
| |
| 1349 | ||
| 1350 | function Astral_Hop() | |
| 1351 | ATTACK = true | |
| 1352 | Rooted = false | |
| 1353 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 1354 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1355 | local decal = Decal:Clone() | |
| 1356 | decal.Parent = O1 | |
| 1357 | decal.Face = "Top" | |
| 1358 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 1359 | local decal2 = Decal:Clone() | |
| 1360 | decal2.Parent = O1 | |
| 1361 | decal2.Face = "Bottom" | |
| 1362 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 1363 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 1364 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
| 1365 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1366 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 1367 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
| 1368 | local decal = Decal:Clone() | |
| 1369 | decal.Parent = O2 | |
| 1370 | decal.Face = "Top" | |
| 1371 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 1372 | local decal2 = Decal:Clone() | |
| 1373 | decal2.Parent = O2 | |
| 1374 | decal2.Face = "Bottom" | |
| 1375 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 1376 | CreateSound("84005018", O1, 10, 0.7)
| |
| 1377 | CreateSound("84005018", O2, 10, 0.7)
| |
| 1378 | for i = 1, 75 do | |
| 1379 | Swait() | |
| 1380 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
| 1381 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
| 1382 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
| 1383 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 1384 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1385 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1386 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1387 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1388 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1389 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1390 | end | |
| 1391 | Rooted = true | |
| 1392 | UNANCHOR = false | |
| 1393 | RootPart.Anchored = true | |
| 1394 | VALUE1 = true | |
| 1395 | for i = 1, 15 do | |
| 1396 | Transparency(i/15) | |
| 1397 | Swait() | |
| 1398 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
| 1399 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1400 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1403 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1405 | end | |
| 1406 | RootPart.CFrame = ROOT.CFrame | |
| 1407 | ROOT:remove() | |
| 1408 | for i = 1, 15 do | |
| 1409 | Transparency(1-(i/15)) | |
| 1410 | Swait() | |
| 1411 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
| 1412 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1416 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1417 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1418 | end | |
| 1419 | VALUE1 = false | |
| 1420 | coroutine.resume(coroutine.create(function() | |
| 1421 | for i = 1, 75 do | |
| 1422 | Swait() | |
| 1423 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
| 1424 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 1425 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
| 1426 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 1427 | end | |
| 1428 | O1:remove() | |
| 1429 | O2:remove() | |
| 1430 | end)) | |
| 1431 | UNANCHOR = true | |
| 1432 | RootPart.Anchored = false | |
| 1433 | ATTACK = false | |
| 1434 | Rooted = false | |
| 1435 | end | |
| 1436 | ||
| 1437 | function WACKYEFFECT(Table) | |
| 1438 | local TYPE = (Table.EffectType or "Sphere") | |
| 1439 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1440 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1441 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1442 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1443 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1444 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1445 | local ROTATION1 = (Table.RotationX or 0) | |
| 1446 | local ROTATION2 = (Table.RotationY or 0) | |
| 1447 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1448 | local MATERIAL = (Table.Material or "Neon") | |
| 1449 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1450 | local TIME = (Table.Time or 45) | |
| 1451 | local SOUNDID = (Table.SoundID or nil) | |
| 1452 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1453 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1454 | coroutine.resume(coroutine.create(function() | |
| 1455 | local PLAYSSOUND = false | |
| 1456 | local SOUND = nil | |
| 1457 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1458 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1459 | PLAYSSOUND = true | |
| 1460 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1461 | end | |
| 1462 | EFFECT.Color = COLOR | |
| 1463 | local MSH = nil | |
| 1464 | if TYPE == "Sphere" then | |
| 1465 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1466 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 1467 | MSH = IT("BlockMesh",EFFECT)
| |
| 1468 | MSH.Scale = SIZE | |
| 1469 | elseif TYPE == "Wave" then | |
| 1470 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1471 | elseif TYPE == "Ring" then | |
| 1472 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1473 | elseif TYPE == "Slash" then | |
| 1474 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1475 | elseif TYPE == "Round Slash" then | |
| 1476 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1477 | elseif TYPE == "Swirl" then | |
| 1478 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1479 | elseif TYPE == "Skull" then | |
| 1480 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1481 | elseif TYPE == "Crystal" then | |
| 1482 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1483 | end | |
| 1484 | if MSH ~= nil then | |
| 1485 | local MOVESPEED = nil | |
| 1486 | if MOVEDIRECTION ~= nil then | |
| 1487 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1488 | end | |
| 1489 | local GROWTH = SIZE - ENDSIZE | |
| 1490 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1491 | if TYPE == "Block" then | |
| 1492 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1493 | else | |
| 1494 | EFFECT.CFrame = CFRAME | |
| 1495 | end | |
| 1496 | for LOOP = 1, TIME+1 do | |
| 1497 | Swait() | |
| 1498 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1499 | if TYPE == "Wave" then | |
| 1500 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1501 | end | |
| 1502 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1503 | if TYPE == "Block" then | |
| 1504 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1505 | else | |
| 1506 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1507 | end | |
| 1508 | if MOVEDIRECTION ~= nil then | |
| 1509 | local ORI = EFFECT.Orientation | |
| 1510 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1511 | EFFECT.Orientation = ORI | |
| 1512 | end | |
| 1513 | end | |
| 1514 | if PLAYSSOUND == false then | |
| 1515 | EFFECT:remove() | |
| 1516 | else | |
| 1517 | repeat wait(1) until SOUND.Playing == false | |
| 1518 | EFFECT:remove() | |
| 1519 | end | |
| 1520 | else | |
| 1521 | if PLAYSSOUND == false then | |
| 1522 | EFFECT:remove() | |
| 1523 | else | |
| 1524 | repeat Swait() until SOUND.Playing == false | |
| 1525 | EFFECT:remove() | |
| 1526 | end | |
| 1527 | end | |
| 1528 | end)) | |
| 1529 | end | |
| 1530 | ||
| 1531 | function PhForm() | |
| 1532 | ATTACK = true | |
| 1533 | Rooted = true | |
| 1534 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1535 | if MODE == "Main" then | |
| 1536 | sick.SoundId = "rbxassetid://1418800825" | |
| 1537 | sick.Volume = 3 | |
| 1538 | sick.Pitch = 1 | |
| 1539 | sick.TimePosition = 1 | |
| 1540 | for _, c in pairs(Character:GetChildren()) do | |
| 1541 | if c.ClassName == "Part" then | |
| 1542 | c.Material = "Neon" | |
| 1543 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1544 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1545 | end | |
| 1546 | if c == Head then | |
| 1547 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 1548 | M.Name = "Dominus" | |
| 1549 | if c:FindFirstChild("face") then
| |
| 1550 | c.face:remove() | |
| 1551 | end | |
| 1552 | end | |
| 1553 | end | |
| 1554 | end | |
| 1555 | BodyColor = C3(1, 1, 1) | |
| 1556 | LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 1557 | ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549) | |
| 1558 | -- Animation -- | |
| 1559 | coroutine.resume(coroutine.create(function() | |
| 1560 | end)) | |
| 1561 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1562 | Swait() | |
| 1563 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1564 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1565 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1566 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1567 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1568 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1569 | end | |
| 1570 | MODE = "Phaedra" | |
| 1571 | SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 1572 | SKILLTEXTCOLOR2 = C3(1,1,1) | |
| 1573 | firesound.Volume = 2 | |
| 1574 | Weapon2.Parent = Character | |
| 1575 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1576 | Swait() | |
| 1577 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1578 | ||
| 1579 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1580 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1581 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1582 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1583 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1584 | end | |
| 1585 | Speed = 20 | |
| 1586 | tecks2.Text = "Dominus Phaedra" | |
| 1587 | elseif MODE == "Phaedra" then | |
| 1588 | firesound.Volume = 0 | |
| 1589 | Weapon2.Parent = nil | |
| 1590 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1591 | sick.SoundId = "rbxassetid://195900687" | |
| 1592 | sick.Volume = 4 | |
| 1593 | sick.Pitch = 1 | |
| 1594 | sick.TimePosition = 20.7 | |
| 1595 | for _, c in pairs(Character:GetChildren()) do | |
| 1596 | if c.ClassName == "Part" then | |
| 1597 | c.Material = "Neon" | |
| 1598 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1599 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1600 | end | |
| 1601 | if c == Torso then | |
| 1602 | c.Color = C3(0,0,0) | |
| 1603 | elseif c == RightArm then | |
| 1604 | c.Color = C3(0.05,0.05,0.15) | |
| 1605 | elseif c == LeftArm then | |
| 1606 | c.Color = C3(0.05,0.05,0.15) | |
| 1607 | elseif c == RightLeg then | |
| 1608 | c.Color = C3(0,0,0.05) | |
| 1609 | elseif c == LeftLeg then | |
| 1610 | c.Color = C3(0,0,0.05) | |
| 1611 | elseif c == Head then | |
| 1612 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 1613 | M.Name = "Dominus" | |
| 1614 | if c:FindFirstChild("face") then
| |
| 1615 | c.face:remove() | |
| 1616 | ||
| 1617 | end | |
| 1618 | end | |
| 1619 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1620 | c:remove() | |
| 1621 | end | |
| 1622 | end | |
| 1623 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1624 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1625 | Swait(15) | |
| 1626 | Speed = 16 | |
| 1627 | MODE = "Main" | |
| 1628 | BodyColor = C3(0,0,0) | |
| 1629 | LegColor = C3(0,0,0.05) | |
| 1630 | ArmColor = C3(0.05,0.05,0.15) | |
| 1631 | end | |
| 1632 | ATTACK = false | |
| 1633 | Rooted = false | |
| 1634 | end | |
| 1635 | ||
| 1636 | function TeForm() | |
| 1637 | ATTACK = true | |
| 1638 | Rooted = true | |
| 1639 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1640 | if MODE == "Main" then | |
| 1641 | sick.SoundId = "rbxassetid://926658175" | |
| 1642 | sick.Volume = 3 | |
| 1643 | sick.Pitch = 1 | |
| 1644 | sick.TimePosition = 1 | |
| 1645 | for _, c in pairs(Character:GetChildren()) do | |
| 1646 | if c.ClassName == "Part" then | |
| 1647 | c.Material = "Neon" | |
| 1648 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1649 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1650 | end | |
| 1651 | if c == Head then | |
| 1652 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 1653 | M.Name = "Dominus" | |
| 1654 | if c:FindFirstChild("face") then
| |
| 1655 | c.face:remove() | |
| 1656 | end | |
| 1657 | end | |
| 1658 | end | |
| 1659 | end | |
| 1660 | BodyColor = C3(0,0,0) | |
| 1661 | LegColor = C3(0,0,0) | |
| 1662 | ArmColor = C3(0.05,0.05,0.05) | |
| 1663 | SKILLTEXTCOLOR = C3(0.05,0.05,0.05) | |
| 1664 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 1665 | -- Animation -- | |
| 1666 | coroutine.resume(coroutine.create(function() | |
| 1667 | end)) | |
| 1668 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1669 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1670 | Swait() | |
| 1671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1677 | end | |
| 1678 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1679 | Swait() | |
| 1680 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1681 | ||
| 1682 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1683 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1684 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1685 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1686 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1687 | end | |
| 1688 | MODE = "Tenebris" | |
| 1689 | tecks2.Text = "Dominus Tenebris" | |
| 1690 | SKILLTEXTCOLOR = C3(0.05,0,0) | |
| 1691 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 1692 | Speed = 20 | |
| 1693 | elseif MODE == "Tenebris" then | |
| 1694 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1695 | sick.SoundId = "rbxassetid://195900687" | |
| 1696 | sick.Volume = 4 | |
| 1697 | sick.Pitch = 1 | |
| 1698 | sick.TimePosition = 20.7 | |
| 1699 | for _, c in pairs(Character:GetChildren()) do | |
| 1700 | if c.ClassName == "Part" then | |
| 1701 | c.Material = "Neon" | |
| 1702 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1703 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1704 | end | |
| 1705 | if c == Torso then | |
| 1706 | c.Color = C3(0,0,0) | |
| 1707 | elseif c == RightArm then | |
| 1708 | c.Color = C3(0.05,0.05,0.15) | |
| 1709 | elseif c == LeftArm then | |
| 1710 | c.Color = C3(0.05,0.05,0.15) | |
| 1711 | elseif c == RightLeg then | |
| 1712 | c.Color = C3(0,0,0.05) | |
| 1713 | elseif c == LeftLeg then | |
| 1714 | c.Color = C3(0,0,0.05) | |
| 1715 | elseif c == Head then | |
| 1716 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 1717 | M.Name = "Dominus" | |
| 1718 | if c:FindFirstChild("face") then
| |
| 1719 | c.face:remove() | |
| 1720 | ||
| 1721 | end | |
| 1722 | end | |
| 1723 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1724 | c:remove() | |
| 1725 | end | |
| 1726 | end | |
| 1727 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1728 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1729 | Swait(15) | |
| 1730 | Speed = 16 | |
| 1731 | MODE = "Main" | |
| 1732 | BodyColor = C3(0,0,0) | |
| 1733 | LegColor = C3(0,0,0.05) | |
| 1734 | ArmColor = C3(0.05,0.05,0.15) | |
| 1735 | end | |
| 1736 | ATTACK = false | |
| 1737 | Rooted = false | |
| 1738 | end | |
| 1739 | ||
| 1740 | function PrForm() | |
| 1741 | ATTACK = true | |
| 1742 | Rooted = true | |
| 1743 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1744 | if MODE == "Main" then | |
| 1745 | sick.SoundId = "rbxassetid://859912308" | |
| 1746 | sick.Volume = 3 | |
| 1747 | sick.Pitch = 1 | |
| 1748 | sick.TimePosition = 1 | |
| 1749 | for _, c in pairs(Character:GetChildren()) do | |
| 1750 | if c.ClassName == "Part" then | |
| 1751 | c.Material = "Neon" | |
| 1752 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1753 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1754 | end | |
| 1755 | if c == Head then | |
| 1756 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 1757 | M.Name = "Dominus" | |
| 1758 | if c:FindFirstChild("face") then
| |
| 1759 | c.face:remove() | |
| 1760 | end | |
| 1761 | end | |
| 1762 | end | |
| 1763 | end | |
| 1764 | BodyColor = C3(0,0,0) | |
| 1765 | LegColor = C3(0, 0.03, 0) | |
| 1766 | ArmColor = C3(0, 0.13, 0) | |
| 1767 | SKILLTEXTCOLOR = C3(0, 0.03, 0) | |
| 1768 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 1769 | -- Animation -- | |
| 1770 | coroutine.resume(coroutine.create(function() | |
| 1771 | end)) | |
| 1772 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1773 | MODE = "Praefectus" | |
| 1774 | tecks2.Text = "Dominus Praefectus" | |
| 1775 | Speed = 20 | |
| 1776 | elseif MODE == "Praefectus" then | |
| 1777 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1778 | sick.SoundId = "rbxassetid://195900687" | |
| 1779 | sick.Volume = 4 | |
| 1780 | sick.Pitch = 1 | |
| 1781 | sick.TimePosition = 20.7 | |
| 1782 | for _, c in pairs(Character:GetChildren()) do | |
| 1783 | if c.ClassName == "Part" then | |
| 1784 | c.Material = "Neon" | |
| 1785 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1786 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1787 | end | |
| 1788 | if c == Torso then | |
| 1789 | c.Color = C3(0,0,0) | |
| 1790 | elseif c == RightArm then | |
| 1791 | c.Color = C3(0.05,0.05,0.15) | |
| 1792 | elseif c == LeftArm then | |
| 1793 | c.Color = C3(0.05,0.05,0.15) | |
| 1794 | elseif c == RightLeg then | |
| 1795 | c.Color = C3(0,0,0.05) | |
| 1796 | elseif c == LeftLeg then | |
| 1797 | c.Color = C3(0,0,0.05) | |
| 1798 | elseif c == Head then | |
| 1799 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 1800 | M.Name = "Dominus" | |
| 1801 | if c:FindFirstChild("face") then
| |
| 1802 | c.face:remove() | |
| 1803 | ||
| 1804 | end | |
| 1805 | end | |
| 1806 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1807 | c:remove() | |
| 1808 | end | |
| 1809 | end | |
| 1810 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1811 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1812 | Swait(15) | |
| 1813 | Speed = 16 | |
| 1814 | MODE = "Main" | |
| 1815 | BodyColor = C3(0,0,0) | |
| 1816 | LegColor = C3(0,0,0.05) | |
| 1817 | ArmColor = C3(0.05,0.05,0.15) | |
| 1818 | end | |
| 1819 | ATTACK = false | |
| 1820 | Rooted = false | |
| 1821 | end | |
| 1822 | ||
| 1823 | function BaForm() | |
| 1824 | ATTACK = true | |
| 1825 | Rooted = true | |
| 1826 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1827 | if MODE == "Main" then | |
| 1828 | sick.SoundId = "rbxassetid://1392856912" | |
| 1829 | sick.Volume = 10 | |
| 1830 | sick.Pitch = 0.97 | |
| 1831 | sick.TimePosition = 1 | |
| 1832 | for _, c in pairs(Character:GetChildren()) do | |
| 1833 | if c.ClassName == "Part" then | |
| 1834 | c.Material = "Neon" | |
| 1835 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1836 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1837 | end | |
| 1838 | if c == Head then | |
| 1839 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "65645429", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 1840 | M.Name = "Dominus" | |
| 1841 | if c:FindFirstChild("face") then
| |
| 1842 | c.face:remove() | |
| 1843 | end | |
| 1844 | end | |
| 1845 | end | |
| 1846 | end | |
| 1847 | BodyColor = C3(0,0,0) | |
| 1848 | LegColor = C3(0.05,0,0) | |
| 1849 | ArmColor = C3(0.15,0.05,0.05) | |
| 1850 | -- Animation -- | |
| 1851 | coroutine.resume(coroutine.create(function() | |
| 1852 | end)) | |
| 1853 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1854 | Swait() | |
| 1855 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Dark red",VT(5,5,0)) | |
| 1856 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1860 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1862 | end | |
| 1863 | Weapon.Parent = Character | |
| 1864 | CreateSound(633627961, Character, 5, 1, false) | |
| 1865 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1866 | Swait() | |
| 1867 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1871 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1872 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1873 | end | |
| 1874 | MODE = "Fugatrix" | |
| 1875 | SKILLTEXTCOLOR = C3(0.05,0,0) | |
| 1876 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 1877 | tecks2.Text = "Dominus Fugatrix" | |
| 1878 | Speed = 30 | |
| 1879 | elseif MODE == "Fugatrix" then | |
| 1880 | Weapon.Parent = nil | |
| 1881 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1882 | sick.SoundId = "rbxassetid://195900687" | |
| 1883 | sick.Volume = 4 | |
| 1884 | sick.Pitch = 1 | |
| 1885 | sick.TimePosition = 20.7 | |
| 1886 | for _, c in pairs(Character:GetChildren()) do | |
| 1887 | if c.ClassName == "Part" then | |
| 1888 | c.Material = "Neon" | |
| 1889 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1890 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1891 | end | |
| 1892 | if c == Torso then | |
| 1893 | c.Color = C3(0,0,0) | |
| 1894 | elseif c == RightArm then | |
| 1895 | c.Color = C3(0.05,0.05,0.15) | |
| 1896 | elseif c == LeftArm then | |
| 1897 | c.Color = C3(0.05,0.05,0.15) | |
| 1898 | elseif c == RightLeg then | |
| 1899 | c.Color = C3(0,0,0.05) | |
| 1900 | elseif c == LeftLeg then | |
| 1901 | c.Color = C3(0,0,0.05) | |
| 1902 | elseif c == Head then | |
| 1903 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 1904 | M.Name = "Dominus" | |
| 1905 | if c:FindFirstChild("face") then
| |
| 1906 | c.face:remove() | |
| 1907 | ||
| 1908 | end | |
| 1909 | end | |
| 1910 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1911 | c:remove() | |
| 1912 | end | |
| 1913 | end | |
| 1914 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1915 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1916 | Swait(15) | |
| 1917 | Speed = 16 | |
| 1918 | MODE = "Main" | |
| 1919 | BodyColor = C3(0,0,0) | |
| 1920 | LegColor = C3(0,0,0.05) | |
| 1921 | ArmColor = C3(0.05,0.05,0.15) | |
| 1922 | end | |
| 1923 | ATTACK = false | |
| 1924 | Rooted = false | |
| 1925 | end | |
| 1926 | ||
| 1927 | function DeForm() | |
| 1928 | ATTACK = true | |
| 1929 | Rooted = true | |
| 1930 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1931 | if MODE == "Main" then | |
| 1932 | sick.SoundId = "rbxassetid://1633982099" | |
| 1933 | sick.Volume = 10 | |
| 1934 | sick.Pitch = 0.97 | |
| 1935 | sick.TimePosition = 1 | |
| 1936 | for _, c in pairs(Character:GetChildren()) do | |
| 1937 | if c.ClassName == "Part" then | |
| 1938 | c.Material = "Neon" | |
| 1939 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1940 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1941 | end | |
| 1942 | if c == Head then | |
| 1943 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "1486164425", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 1944 | M.Name = "Dominus" | |
| 1945 | if c:FindFirstChild("face") then
| |
| 1946 | c.face:remove() | |
| 1947 | end | |
| 1948 | end | |
| 1949 | end | |
| 1950 | end | |
| 1951 | BodyColor = C3(0,0,0) | |
| 1952 | LegColor = C3(0.03, 0, 0) | |
| 1953 | ArmColor = C3(0.13, 0, 0) | |
| 1954 | -- Animation -- | |
| 1955 | coroutine.resume(coroutine.create(function() | |
| 1956 | end)) | |
| 1957 | CreateSound(1238240145, Torso, 6, 1, false) | |
| 1958 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1959 | Swait() | |
| 1960 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1962 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1963 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1964 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1965 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1966 | end | |
| 1967 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1968 | Swait() | |
| 1969 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1970 | ||
| 1971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1976 | end | |
| 1977 | MODE = "Demonum" | |
| 1978 | tecks2.Text = "Dominus Daemonium" | |
| 1979 | SKILLTEXTCOLOR = C3(0.03, 0, 0) | |
| 1980 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 1981 | Speed = 30 | |
| 1982 | elseif MODE == "Demonum" then | |
| 1983 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1984 | sick.SoundId = "rbxassetid://195900687" | |
| 1985 | sick.Volume = 4 | |
| 1986 | sick.Pitch = 1 | |
| 1987 | sick.TimePosition = 20.7 | |
| 1988 | for _, c in pairs(Character:GetChildren()) do | |
| 1989 | if c.ClassName == "Part" then | |
| 1990 | c.Material = "Neon" | |
| 1991 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1992 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1993 | end | |
| 1994 | if c == Torso then | |
| 1995 | c.Color = C3(0,0,0) | |
| 1996 | elseif c == RightArm then | |
| 1997 | c.Color = C3(0.05,0.05,0.15) | |
| 1998 | elseif c == LeftArm then | |
| 1999 | c.Color = C3(0.05,0.05,0.15) | |
| 2000 | elseif c == RightLeg then | |
| 2001 | c.Color = C3(0,0,0.05) | |
| 2002 | elseif c == LeftLeg then | |
| 2003 | c.Color = C3(0,0,0.05) | |
| 2004 | elseif c == Head then | |
| 2005 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 2006 | M.Name = "Dominus" | |
| 2007 | if c:FindFirstChild("face") then
| |
| 2008 | c.face:remove() | |
| 2009 | ||
| 2010 | end | |
| 2011 | end | |
| 2012 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2013 | c:remove() | |
| 2014 | end | |
| 2015 | end | |
| 2016 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2017 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2018 | Swait(15) | |
| 2019 | Speed = 16 | |
| 2020 | MODE = "Main" | |
| 2021 | BodyColor = C3(0,0,0) | |
| 2022 | LegColor = C3(0,0,0.05) | |
| 2023 | ArmColor = C3(0.05,0.05,0.15) | |
| 2024 | end | |
| 2025 | ATTACK = false | |
| 2026 | Rooted = false | |
| 2027 | end | |
| 2028 | ||
| 2029 | function Ignem_Aeternum() | |
| 2030 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
| 2031 | if HITFLOOR ~= nil then | |
| 2032 | do | |
| 2033 | local POWER = LEVEL | |
| 2034 | ATTACK = true | |
| 2035 | Rooted = true | |
| 2036 | local CENTER = MagicRing() | |
| 2037 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
| 2038 | CreateSound("424777055", CENTER, 10, 1)
| |
| 2039 | local RAIN = {}
| |
| 2040 | for i = 1, 55 do | |
| 2041 | Swait() | |
| 2042 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3 | |
| 2043 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 2044 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2045 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2050 | end | |
| 2051 | local MAXDIST = 30 | |
| 2052 | local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector | |
| 2053 | local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character) | |
| 2054 | local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character) | |
| 2055 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4)) | |
| 2056 | MakeForm(ORB, "Ball") | |
| 2057 | CreateSound("201858045", ORB, 10, 0.5)
| |
| 2058 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2059 | Swait() | |
| 2060 | ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0) | |
| 2061 | ORB.Transparency = 0 | |
| 2062 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7 | |
| 2063 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
| 2064 | local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude | |
| 2065 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2069 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2071 | end | |
| 2072 | coroutine.resume(coroutine.create(function() | |
| 2073 | ORB.CFrame = CF(ORB.Position, HITPOS3) | |
| 2074 | local IMPACT = false | |
| 2075 | for i = 1, 400 do | |
| 2076 | Swait() | |
| 2077 | ORB.CFrame = ORB.CFrame * CF(0, 0, -1) | |
| 2078 | local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character) | |
| 2079 | if HIT ~= nil then | |
| 2080 | IMPACT = true | |
| 2081 | break | |
| 2082 | end | |
| 2083 | end | |
| 2084 | if IMPACT == true then | |
| 2085 | ORB.Transparency = 1 | |
| 2086 | local FRONT = ORB.CFrame * CF(0, 0, -1).p | |
| 2087 | ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z)) | |
| 2088 | for i = 1, 35 do | |
| 2089 | ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5) | |
| 2090 | MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
| |
| 2091 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
| 2092 | killnearest(ORB.Position, ORB.Size.X * 2, 500) | |
| 2093 | Swait() | |
| 2094 | end | |
| 2095 | else | |
| 2096 | ORB:remove() | |
| 2097 | end | |
| 2098 | end)) | |
| 2099 | ATTACK = false | |
| 2100 | Rooted = false | |
| 2101 | coroutine.resume(coroutine.create(function() | |
| 2102 | for i = 1, 55 do | |
| 2103 | Swait() | |
| 2104 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
| 2105 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 2106 | end | |
| 2107 | CENTER:remove() | |
| 2108 | end)) | |
| 2109 | end | |
| 2110 | end | |
| 2111 | end | |
| 2112 | ||
| 2113 | function Dolor_Pluvia() | |
| 2114 | local POWER = LEVEL | |
| 2115 | local CENTER = MagicRing() | |
| 2116 | CENTER.CFrame = CF(Mouse.Hit.p) | |
| 2117 | CreateSound("424777055", CENTER, 10, 1)
| |
| 2118 | local RAIN = {}
| |
| 2119 | for i = 1, 45 do | |
| 2120 | Swait() | |
| 2121 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
| 2122 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 2123 | end | |
| 2124 | for i = 1, 35 do | |
| 2125 | Swait() | |
| 2126 | coroutine.resume(coroutine.create(function() | |
| 2127 | local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5)) | |
| 2128 | DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5))) | |
| 2129 | table.insert(RAIN, DROP) | |
| 2130 | particles(DROP) | |
| 2131 | MakeForm(DROP, "Ball") | |
| 2132 | local IMPACT = false | |
| 2133 | for i = 1, 80 do | |
| 2134 | Swait() | |
| 2135 | DROP.CFrame = DROP.CFrame * CF(0, 0, -7) | |
| 2136 | local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character) | |
| 2137 | if HIT ~= nil then | |
| 2138 | IMPACT = true | |
| 2139 | break | |
| 2140 | end | |
| 2141 | end | |
| 2142 | table.remove(RAIN, 1) | |
| 2143 | if IMPACT == true then | |
| 2144 | DROP.Transparency = 1 | |
| 2145 | DROP.OVERLORDAURA.Enabled = false | |
| 2146 | MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
| |
| 2147 | killnearest(DROP.Position, POWER * 5, 500) | |
| 2148 | Debris:AddItem(DROP, 5) | |
| 2149 | else | |
| 2150 | DROP:remove() | |
| 2151 | end | |
| 2152 | end)) | |
| 2153 | end | |
| 2154 | repeat | |
| 2155 | Swait() | |
| 2156 | until #RAIN == 0 | |
| 2157 | for i = 1, 45 do | |
| 2158 | Swait() | |
| 2159 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
| 2160 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 2161 | end | |
| 2162 | CENTER:remove() | |
| 2163 | end | |
| 2164 | ||
| 2165 | function Ultima_Consummatio() | |
| 2166 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character) | |
| 2167 | if HITFLOOR ~= nil then | |
| 2168 | do | |
| 2169 | local POWER = LEVEL | |
| 2170 | ATTACK = true | |
| 2171 | Rooted = true | |
| 2172 | if POWER <= 6 then | |
| 2173 | do | |
| 2174 | local CENTER = MagicRing() | |
| 2175 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
| 2176 | CreateSound("424777055", CENTER, 10, 1)
| |
| 2177 | local RAIN = {}
| |
| 2178 | for i = 1, 65 do | |
| 2179 | Swait() | |
| 2180 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
| 2181 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 2182 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2186 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2187 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2188 | end | |
| 2189 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4)) | |
| 2190 | MakeForm(ORB, "Ball") | |
| 2191 | CreateSound("201858045", ORB, 10, 0.5)
| |
| 2192 | for i = 0, 5, 0.1 / Animation_Speed do | |
| 2193 | Swait() | |
| 2194 | ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0) | |
| 2195 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10 | |
| 2196 | ORB.Transparency = 0 | |
| 2197 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
| 2198 | local RANGE = (POS - ORB.Position).Magnitude | |
| 2199 | local ZAPTABLE = Zap({
| |
| 2200 | StartPosition = POS, | |
| 2201 | TargetPosition = ORB.Position, | |
| 2202 | Character = workspace, | |
| 2203 | Color = "Gold", | |
| 2204 | Individual = true, | |
| 2205 | MaxRange = RANGE, | |
| 2206 | SegmentLength = POWER * 2, | |
| 2207 | Offset = 1 | |
| 2208 | }) | |
| 2209 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 2210 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2216 | end | |
| 2217 | coroutine.resume(coroutine.create(function() | |
| 2218 | if POWER <= 3 then | |
| 2219 | local AIMPOS = Mouse.Hit.p | |
| 2220 | local O1 = MagicRing() | |
| 2221 | local O2 = MagicRing() | |
| 2222 | local O3 = MagicRing() | |
| 2223 | O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 2224 | O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 2225 | O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 2226 | for i = 1, 25 do | |
| 2227 | Swait() | |
| 2228 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
| 2229 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
| 2230 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
| 2231 | end | |
| 2232 | local DIST = (ORB.Position - AIMPOS).Magnitude | |
| 2233 | for i = 1, 75 do | |
| 2234 | Swait(3) | |
| 2235 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 2236 | killnearest(ORB.Position, ORB.Size.X, 200) | |
| 2237 | local ZAPTABLE = Zap({
| |
| 2238 | SIZE = POWER * 2, | |
| 2239 | StartPosition = ORB.Position, | |
| 2240 | TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2, | |
| 2241 | Character = Character, | |
| 2242 | Color = "Gold", | |
| 2243 | Individual = true, | |
| 2244 | MaxRange = POWER * 400, | |
| 2245 | SegmentLength = DIST / 25, | |
| 2246 | Offset = 3 + DIST / 350 | |
| 2247 | }) | |
| 2248 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 2249 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
| |
| 2250 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
| 2251 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
| 2252 | end | |
| 2253 | local SIZE = ORB.Size | |
| 2254 | for i = 1, 25 do | |
| 2255 | Swait() | |
| 2256 | ORB.Size = ORB.Size - SIZE / 25 | |
| 2257 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
| 2258 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
| 2259 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
| 2260 | end | |
| 2261 | ORB:remove() | |
| 2262 | O1:remove() | |
| 2263 | O2:remove() | |
| 2264 | O3:remove() | |
| 2265 | elseif POWER > 3 then | |
| 2266 | local O1 = MagicRing() | |
| 2267 | local O2 = MagicRing() | |
| 2268 | local O3 = MagicRing() | |
| 2269 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 2270 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 2271 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 2272 | for i = 1, 25 do | |
| 2273 | Swait() | |
| 2274 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 2275 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 2276 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 2277 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
| 2278 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
| 2279 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
| 2280 | end | |
| 2281 | for i = 1, 75 do | |
| 2282 | for i = 1, 5 do | |
| 2283 | Swait() | |
| 2284 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 2285 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 2286 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 2287 | end | |
| 2288 | killnearest(ORB.Position, ORB.Size.X, 200) | |
| 2289 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 2290 | local DIST = (ORB.Position - Mouse.Hit.p).Magnitude | |
| 2291 | local ZAPTABLE = Zap({
| |
| 2292 | SIZE = POWER, | |
| 2293 | StartPosition = ORB.Position, | |
| 2294 | TargetPosition = Mouse.Hit.p, | |
| 2295 | Character = Character, | |
| 2296 | Color = "Gold", | |
| 2297 | Individual = true, | |
| 2298 | MaxRange = POWER * 400, | |
| 2299 | SegmentLength = DIST / 25, | |
| 2300 | Offset = 3 + DIST / 350 | |
| 2301 | }) | |
| 2302 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 2303 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
| |
| 2304 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
| 2305 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
| 2306 | end | |
| 2307 | local SIZE = ORB.Size | |
| 2308 | for i = 1, 25 do | |
| 2309 | Swait() | |
| 2310 | ORB.Size = ORB.Size - SIZE / 25 | |
| 2311 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
| 2312 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
| 2313 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
| 2314 | end | |
| 2315 | ORB:remove() | |
| 2316 | O1:remove() | |
| 2317 | O2:remove() | |
| 2318 | O3:remove() | |
| 2319 | end | |
| 2320 | coroutine.resume(coroutine.create(function() | |
| 2321 | for i = 1, 65 do | |
| 2322 | Swait() | |
| 2323 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
| 2324 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 2325 | end | |
| 2326 | CENTER:remove() | |
| 2327 | end)) | |
| 2328 | end)) | |
| 2329 | end | |
| 2330 | elseif POWER > 6 then | |
| 2331 | do | |
| 2332 | local FINISHED = false | |
| 2333 | local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "YIN", VT(25, 25, 25)) | |
| 2334 | local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "YAN", VT(65, 25, 65)) | |
| 2335 | coroutine.resume(coroutine.create(function() | |
| 2336 | local LOOP = 0 | |
| 2337 | repeat | |
| 2338 | YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200) | |
| 2339 | YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200) | |
| 2340 | LOOP = LOOP + 5 | |
| 2341 | MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Gold").Color, VT(-1, -0.001, -1) * 2)
| |
| 2342 | MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2) | |
| 2343 | Swait() | |
| 2344 | until FINISHED == true | |
| 2345 | YIN:remove() | |
| 2346 | YAN:remove() | |
| 2347 | end)) | |
| 2348 | CreateSound("438666077", Effects, 10, 1)
| |
| 2349 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2350 | Swait() | |
| 2351 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2352 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2353 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2354 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2355 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2356 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2357 | end | |
| 2358 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "ORB", VT(6, 6, 6)) | |
| 2359 | MakeForm(ORB, "Ball") | |
| 2360 | ORB.CFrame = CF(HITPOS + VT(0, 150, 0)) | |
| 2361 | for i = 0, 8, 0.1 / Animation_Speed do | |
| 2362 | Swait() | |
| 2363 | if MRANDOM(1, 8) == 1 then | |
| 2364 | local RANGE1 = (ORB.Position - YIN.Position).Magnitude | |
| 2365 | local RANGE2 = (ORB.Position - YAN.Position).Magnitude | |
| 2366 | local ZAPTABLE1 = Zap({
| |
| 2367 | SIZE = POWER / 3, | |
| 2368 | StartPosition = YIN.Position, | |
| 2369 | TargetPosition = ORB.Position, | |
| 2370 | Character = workspace, | |
| 2371 | Color = "Pearl", | |
| 2372 | Individual = true, | |
| 2373 | MaxRange = RANGE1, | |
| 2374 | SegmentLength = 25, | |
| 2375 | Offset = 6 | |
| 2376 | }) | |
| 2377 | local ZAPTABLE2 = Zap({
| |
| 2378 | SIZE = POWER / 3, | |
| 2379 | StartPosition = YAN.Position, | |
| 2380 | TargetPosition = ORB.Position, | |
| 2381 | Character = workspace, | |
| 2382 | Color = "Gold", | |
| 2383 | Individual = true, | |
| 2384 | MaxRange = RANGE1, | |
| 2385 | SegmentLength = 25, | |
| 2386 | Offset = 6 | |
| 2387 | }) | |
| 2388 | Debris:AddItem(ZAPTABLE1.LightningModel, 0.1) | |
| 2389 | Debris:AddItem(ZAPTABLE2.LightningModel, 0.1) | |
| 2390 | end | |
| 2391 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15 | |
| 2392 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2393 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2394 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2395 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2396 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2397 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2398 | end | |
| 2399 | FINISHED = true | |
| 2400 | coroutine.resume(coroutine.create(function() | |
| 2401 | for i = 1, 6 do | |
| 2402 | for e = 1, 10 do | |
| 2403 | Swait() | |
| 2404 | Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
| |
| 2405 | ORB.Size = ORB.Size * 0.97 | |
| 2406 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
| 2407 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
| 2408 | end | |
| 2409 | local POS = ORB.Position | |
| 2410 | for i = 1, 5 do | |
| 2411 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 2412 | end | |
| 2413 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
| 2414 | for e = 1, 10 do | |
| 2415 | Swait() | |
| 2416 | if MRANDOM(1, 5) == 1 then | |
| 2417 | local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p | |
| 2418 | local ZAPTABLE = Zap({
| |
| 2419 | SIZE = POWER, | |
| 2420 | StartPosition = ORB.Position, | |
| 2421 | TargetPosition = POS, | |
| 2422 | Character = workspace, | |
| 2423 | Color = "Gold", | |
| 2424 | Individual = true, | |
| 2425 | MaxRange = POWER * 75, | |
| 2426 | SegmentLength = POWER * 5, | |
| 2427 | Offset = 3 | |
| 2428 | }) | |
| 2429 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 2430 | end | |
| 2431 | ORB.Size = ORB.Size * 1.05 | |
| 2432 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
| 2433 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
| 2434 | end | |
| 2435 | end | |
| 2436 | local POS = ORB.Position | |
| 2437 | for e = 1, 10 do | |
| 2438 | Swait() | |
| 2439 | ORB.Transparency = ORB.Transparency + 0.1 | |
| 2440 | end | |
| 2441 | ORB:remove() | |
| 2442 | killnearest(POS, POWER * 35, 200) | |
| 2443 | for i = 1, 5 do | |
| 2444 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 2445 | end | |
| 2446 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
| 2447 | end)) | |
| 2448 | end | |
| 2449 | end | |
| 2450 | ATTACK = false | |
| 2451 | Rooted = false | |
| 2452 | end | |
| 2453 | end | |
| 2454 | end | |
| 2455 | ||
| 2456 | function Hop() | |
| 2457 | ATTACK = true | |
| 2458 | Rooted = false | |
| 2459 | local O1 = MagicRing() | |
| 2460 | local O2 = MagicRing() | |
| 2461 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
| 2462 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2463 | O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2464 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 2465 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
| 2466 | CreateSound("814168787", O1, 10, 0.7)
| |
| 2467 | CreateSound("814168787", O2, 10, 0.7)
| |
| 2468 | for i = 1, 75 do | |
| 2469 | Swait() | |
| 2470 | O1.Size = O1.Size + VT(0.15, 0, 0.15) | |
| 2471 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
| 2472 | O2.Size = O2.Size + VT(0.15, 0, 0.15) | |
| 2473 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 2474 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2475 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2476 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2477 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2478 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2479 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2480 | end | |
| 2481 | Rooted = true | |
| 2482 | UNANCHOR = false | |
| 2483 | RootPart.Anchored = true | |
| 2484 | VALUE1 = true | |
| 2485 | for i = 1, 15 do | |
| 2486 | Transparency(i / 15) | |
| 2487 | Swait() | |
| 2488 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13) | |
| 2489 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2490 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2491 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2492 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2493 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2495 | end | |
| 2496 | RootPart.CFrame = ROOT.CFrame | |
| 2497 | ROOT:remove() | |
| 2498 | for i = 1, 15 do | |
| 2499 | Transparency(1 - i / 15) | |
| 2500 | Swait() | |
| 2501 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5) | |
| 2502 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2505 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2506 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2508 | end | |
| 2509 | VALUE1 = false | |
| 2510 | coroutine.resume(coroutine.create(function() | |
| 2511 | for i = 1, 75 do | |
| 2512 | Swait() | |
| 2513 | O1.Size = O1.Size - VT(0.15, 0, 0.15) | |
| 2514 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 2515 | O2.Size = O2.Size - VT(0.15, 0, 0.15) | |
| 2516 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 2517 | end | |
| 2518 | O1:remove() | |
| 2519 | O2:remove() | |
| 2520 | end)) | |
| 2521 | UNANCHOR = true | |
| 2522 | RootPart.Anchored = false | |
| 2523 | ATTACK = false | |
| 2524 | Rooted = false | |
| 2525 | end | |
| 2526 | ||
| 2527 | function Dark_Cutter() | |
| 2528 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 2529 | if HITFLOOR ~= nil then | |
| 2530 | ATTACK = true | |
| 2531 | Rooted = true | |
| 2532 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2533 | GYRO.D = 100 | |
| 2534 | GYRO.P = 2000 | |
| 2535 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2536 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2537 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 2538 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 2539 | Swait() | |
| 2540 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2541 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
| |
| 2542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2546 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2548 | end | |
| 2549 | GYRO:remove() | |
| 2550 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 2551 | Swait() | |
| 2552 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2553 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
| |
| 2554 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2555 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2556 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2557 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2558 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2560 | end | |
| 2561 | local BOMBSPOTS = {}
| |
| 2562 | for i = 1, 100 do | |
| 2563 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Blade", VT(16,1,16)) | |
| 2564 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 2565 | table.insert(BOMBSPOTS,SPOT) | |
| 2566 | MakeForm(SPOT,"Cyl") | |
| 2567 | end | |
| 2568 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2569 | Swait() | |
| 2570 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2571 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2572 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2573 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2574 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2575 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2576 | end | |
| 2577 | ATTACK = false | |
| 2578 | Rooted = false | |
| 2579 | coroutine.resume(coroutine.create(function() | |
| 2580 | Swait(3) | |
| 2581 | for i = 1, #BOMBSPOTS do | |
| 2582 | if BOMBSPOTS[i] ~= nil then | |
| 2583 | local E = BOMBSPOTS[i] | |
| 2584 | coroutine.resume(coroutine.create(function() | |
| 2585 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Blade", VT(0,0,0)) | |
| 2586 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(1.2,2,0.8)*3, VT(0,0,0))
| |
| 2587 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 2588 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 2589 | for i = 1, 10 do | |
| 2590 | Swait() | |
| 2591 | killnearest(BLADE.Position,12,160) | |
| 2592 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 2593 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 2594 | end | |
| 2595 | Swait(45) | |
| 2596 | for i = 1, 100 do | |
| 2597 | Swait() | |
| 2598 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 2599 | E.Transparency = E.Transparency + 0.01 | |
| 2600 | end | |
| 2601 | BLADE:remove() | |
| 2602 | E:remove() | |
| 2603 | end)) | |
| 2604 | end | |
| 2605 | end | |
| 2606 | end)) | |
| 2607 | end | |
| 2608 | end | |
| 2609 | ||
| 2610 | function SupernovaThrow() | |
| 2611 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 2612 | if HITFLOOR ~= nil then | |
| 2613 | local HITBODIES = {}
| |
| 2614 | ATTACK = true | |
| 2615 | Rooted = true | |
| 2616 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
| 2617 | MakeForm(ABSOLUTE,"Ball") | |
| 2618 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 2619 | for i=0, 4, 0.1 / Animation_Speed do | |
| 2620 | Swait() | |
| 2621 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
| 2622 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 2623 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 2624 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2625 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2626 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2627 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2628 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2629 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2630 | end | |
| 2631 | CreateSound("907330103", Head, 10, 1.2)
| |
| 2632 | for i = 1, 75 do | |
| 2633 | Swait() | |
| 2634 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2638 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2639 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2640 | end | |
| 2641 | coroutine.resume(coroutine.create(function() | |
| 2642 | ABSOLUTE.CFrame = CF(ABSOLUTE.Position, Mouse.Hit.p) | |
| 2643 | for i = 1, 500 do | |
| 2644 | Swait() | |
| 2645 | ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -2) | |
| 2646 | local HITFLOOR, HITPOS = Raycast(ABSOLUTE.Position, ABSOLUTE.CFrame.lookVector, 2.2, Character) | |
| 2647 | if HITFLOOR ~= nil then | |
| 2648 | break | |
| 2649 | end | |
| 2650 | end | |
| 2651 | for i = 1, 13 do | |
| 2652 | for e = 1, 8 do | |
| 2653 | Swait() | |
| 2654 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
| 2655 | end | |
| 2656 | for i = 1, 5 do | |
| 2657 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 2658 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
| |
| 2659 | end | |
| 2660 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
| 2661 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.05),VT(i,i*2,i)) | |
| 2662 | CreateSound("168586621", ABSOLUTE, 4, 0.8)
| |
| 2663 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 2664 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 2665 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 2666 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
| 2667 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.05),VT(i,i,i)) | |
| 2668 | end | |
| 2669 | ABSOLUTE.Transparency = 1 | |
| 2670 | Debris:AddItem(ABSOLUTE,10) | |
| 2671 | end)) | |
| 2672 | ATTACK = false | |
| 2673 | Rooted = false | |
| 2674 | end | |
| 2675 | end | |
| 2676 | ||
| 2677 | function Dark_Blast() | |
| 2678 | local HITBODIES = {}
| |
| 2679 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
| 2680 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
| 2681 | CENTER.CFrame = CF(ECH) | |
| 2682 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
| 2683 | RAY.Color = C3(0.05,0.05,0.05) | |
| 2684 | MakeForm(RAY,"Cyl") | |
| 2685 | RAY.CFrame = CF(ECH) | |
| 2686 | for i = 1, 75 do | |
| 2687 | Swait() | |
| 2688 | RAY.Transparency = RAY.Transparency - 1/75 | |
| 2689 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
| 2690 | end | |
| 2691 | killnearest(ECH,50,25) | |
| 2692 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.05),VT(2,2,2)) | |
| 2693 | for i = 1, 50 do | |
| 2694 | end | |
| 2695 | CreateSound("1222405264", CENTER, 10, 0.8)
| |
| 2696 | RAY:remove() | |
| 2697 | Debris:AddItem(CENTER,5) | |
| 2698 | end | |
| 2699 | ||
| 2700 | function Banisher_Bullet() | |
| 2701 | ATTACK = true | |
| 2702 | Rooted = false | |
| 2703 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 2704 | Swait() | |
| 2705 | turnto(Mouse.Hit.p) | |
| 2706 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2710 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2711 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2712 | end | |
| 2713 | repeat | |
| 2714 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2715 | Swait() | |
| 2716 | turnto(Mouse.Hit.p) | |
| 2717 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2718 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2719 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2720 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2721 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2722 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2723 | end | |
| 2724 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
| 2725 | SpawnTrail(Hole2.Position,POS) | |
| 2726 | if HIT ~= nil then | |
| 2727 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2728 | Banish(HIT.Parent) | |
| 2729 | end | |
| 2730 | end | |
| 2731 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2732 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2733 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2734 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2735 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2736 | Swait() | |
| 2737 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2738 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2740 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2741 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2742 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2743 | end | |
| 2744 | until KEYHOLD == false | |
| 2745 | ATTACK = false | |
| 2746 | Rooted = false | |
| 2747 | end | |
| 2748 | ||
| 2749 | function Ruler2() | |
| 2750 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 2751 | if HITFLOOR ~= nil then | |
| 2752 | do | |
| 2753 | local HITBODIES = {}
| |
| 2754 | ATTACK = true | |
| 2755 | Rooted = true | |
| 2756 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Dark red", "SuperNova", VT(0, 0, 0)) | |
| 2757 | MakeForm(ABSOLUTE, "Ball") | |
| 2758 | CreateSound("814168787", ABSOLUTE, 10, 0.3)
| |
| 2759 | for i = 0, 4, 0.1 / Animation_Speed do | |
| 2760 | Swait() | |
| 2761 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
| 2762 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 2763 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 2764 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1)) | |
| 2765 | MakeForm(CHARGE, "Ball") | |
| 2766 | CHARGE.Color = C3(0, 0, 0) | |
| 2767 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
| 2768 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 2769 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2773 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2775 | end | |
| 2776 | CreateSound("907333406", Head, 10, 1)
| |
| 2777 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2778 | Swait() | |
| 2779 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2783 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2785 | end | |
| 2786 | local PITS = {}
| |
| 2787 | CreateSound("178452217", ABSOLUTE, 10, 0.7)
| |
| 2788 | for i = 1, 6 do | |
| 2789 | for i = 1, 10 do | |
| 2790 | Swait() | |
| 2791 | Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
| |
| 2792 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
| 2793 | end | |
| 2794 | for i = 1, 10 do | |
| 2795 | Swait() | |
| 2796 | ABSOLUTE.Size = ABSOLUTE.Size * 1.12 | |
| 2797 | end | |
| 2798 | end | |
| 2799 | CreateSound("215395388", ABSOLUTE, 10, 0.6)
| |
| 2800 | CreateSound("215395388", ABSOLUTE, 10, 0.65)
| |
| 2801 | CreateSound("215395388", ABSOLUTE, 10, 0.7)
| |
| 2802 | for i = 1, 75 do | |
| 2803 | Swait() | |
| 2804 | local ICICLE = IT("CornerWedgePart", Effects)
| |
| 2805 | ICICLE.Locked = true | |
| 2806 | ICICLE.CanCollide = false | |
| 2807 | ICICLE.Anchored = true | |
| 2808 | ICICLE.Color = C3(0, 0, 0) | |
| 2809 | ICICLE.Material = "Neon" | |
| 2810 | ICICLE.Size = VT(i / 3, i * 2, i / 3) | |
| 2811 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
| 2812 | table.insert(PITS, ICICLE) | |
| 2813 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
| 2814 | ABSOLUTE.Size = ABSOLUTE.Size * 1.03 | |
| 2815 | killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100) | |
| 2816 | for i = 1, 3 do | |
| 2817 | Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
| |
| 2818 | end | |
| 2819 | CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3)) | |
| 2820 | end | |
| 2821 | ABSOLUTE.Transparency = 0 | |
| 2822 | for i = 1, 10 do | |
| 2823 | Swait() | |
| 2824 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
| 2825 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
| 2826 | end | |
| 2827 | Debris:AddItem(ABSOLUTE, 5) | |
| 2828 | Swait(50) | |
| 2829 | for i = 1, 10 do | |
| 2830 | Swait() | |
| 2831 | for e = 1, #PITS do | |
| 2832 | if PITS[e] ~= nil then | |
| 2833 | local E = PITS[e] | |
| 2834 | E.Transparency = E.Transparency + 0.1 | |
| 2835 | end | |
| 2836 | end | |
| 2837 | end | |
| 2838 | for e = 1, #PITS do | |
| 2839 | if PITS[e] ~= nil then | |
| 2840 | local E = PITS[e] | |
| 2841 | E:remove() | |
| 2842 | end | |
| 2843 | end | |
| 2844 | ATTACK = false | |
| 2845 | Rooted = false | |
| 2846 | end | |
| 2847 | end | |
| 2848 | end | |
| 2849 | ||
| 2850 | function Ultima_ConsummatioB() | |
| 2851 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character) | |
| 2852 | if HITFLOOR ~= nil then | |
| 2853 | do | |
| 2854 | local POWER = 20 | |
| 2855 | ATTACK = true | |
| 2856 | Rooted = true | |
| 2857 | if POWER <= 6 then | |
| 2858 | do | |
| 2859 | local CENTER = MagicRing() | |
| 2860 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
| 2861 | CreateSound("424777055", CENTER, 10, 1)
| |
| 2862 | local RAIN = {}
| |
| 2863 | for i = 1, 65 do | |
| 2864 | Swait() | |
| 2865 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
| 2866 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 2867 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2871 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2872 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2873 | end | |
| 2874 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ORB", VT(4, 4, 4)) | |
| 2875 | MakeForm(ORB, "Ball") | |
| 2876 | CreateSound("201858045", ORB, 10, 0.5)
| |
| 2877 | for i = 0, 5, 0.1 / Animation_Speed do | |
| 2878 | Swait() | |
| 2879 | ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0) | |
| 2880 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10 | |
| 2881 | ORB.Transparency = 0 | |
| 2882 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
| 2883 | local RANGE = (POS - ORB.Position).Magnitude | |
| 2884 | local ZAPTABLE = Zap({
| |
| 2885 | StartPosition = POS, | |
| 2886 | TargetPosition = ORB.Position, | |
| 2887 | Character = workspace, | |
| 2888 | Color = "Really red", | |
| 2889 | Individual = true, | |
| 2890 | MaxRange = RANGE, | |
| 2891 | SegmentLength = POWER * 2, | |
| 2892 | Offset = 1 | |
| 2893 | }) | |
| 2894 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 2895 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2896 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2897 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2898 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2899 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2900 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2901 | end | |
| 2902 | coroutine.resume(coroutine.create(function() | |
| 2903 | if POWER <= 3 then | |
| 2904 | local AIMPOS = Mouse.Hit.p | |
| 2905 | local O1 = MagicRing() | |
| 2906 | local O2 = MagicRing() | |
| 2907 | local O3 = MagicRing() | |
| 2908 | O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 2909 | O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 2910 | O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 2911 | for i = 1, 25 do | |
| 2912 | Swait() | |
| 2913 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
| 2914 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
| 2915 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
| 2916 | end | |
| 2917 | local DIST = (ORB.Position - AIMPOS).Magnitude | |
| 2918 | for i = 1, 75 do | |
| 2919 | Swait(3) | |
| 2920 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 2921 | killnearest(ORB.Position, ORB.Size.X, 200) | |
| 2922 | local ZAPTABLE = Zap({
| |
| 2923 | SIZE = POWER * 2, | |
| 2924 | StartPosition = ORB.Position, | |
| 2925 | TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2, | |
| 2926 | Character = Character, | |
| 2927 | Color = "Really red", | |
| 2928 | Individual = true, | |
| 2929 | MaxRange = POWER * 400, | |
| 2930 | SegmentLength = DIST / 25, | |
| 2931 | Offset = 3 + DIST / 350 | |
| 2932 | }) | |
| 2933 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 2934 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really red").Color, ORB.Size / 15)
| |
| 2935 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
| 2936 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Really red", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
| 2937 | end | |
| 2938 | local SIZE = ORB.Size | |
| 2939 | for i = 1, 25 do | |
| 2940 | Swait() | |
| 2941 | ORB.Size = ORB.Size - SIZE / 25 | |
| 2942 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
| 2943 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
| 2944 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
| 2945 | end | |
| 2946 | ORB:remove() | |
| 2947 | O1:remove() | |
| 2948 | O2:remove() | |
| 2949 | O3:remove() | |
| 2950 | elseif POWER > 3 then | |
| 2951 | local O1 = MagicRing() | |
| 2952 | local O2 = MagicRing() | |
| 2953 | local O3 = MagicRing() | |
| 2954 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 2955 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 2956 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 2957 | for i = 1, 25 do | |
| 2958 | Swait() | |
| 2959 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 2960 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 2961 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 2962 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
| 2963 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
| 2964 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
| 2965 | end | |
| 2966 | for i = 1, 75 do | |
| 2967 | for i = 1, 5 do | |
| 2968 | Swait() | |
| 2969 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 2970 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 2971 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 2972 | end | |
| 2973 | killnearest(ORB.Position, ORB.Size.X, 200) | |
| 2974 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 2975 | local DIST = (ORB.Position - Mouse.Hit.p).Magnitude | |
| 2976 | local ZAPTABLE = Zap({
| |
| 2977 | SIZE = POWER, | |
| 2978 | StartPosition = ORB.Position, | |
| 2979 | TargetPosition = Mouse.Hit.p, | |
| 2980 | Character = Character, | |
| 2981 | Color = "Really red", | |
| 2982 | Individual = true, | |
| 2983 | MaxRange = POWER * 400, | |
| 2984 | SegmentLength = DIST / 25, | |
| 2985 | Offset = 3 + DIST / 350 | |
| 2986 | }) | |
| 2987 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 2988 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really red").Color, ORB.Size / 15)
| |
| 2989 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
| 2990 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Really red", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
| 2991 | end | |
| 2992 | local SIZE = ORB.Size | |
| 2993 | for i = 1, 25 do | |
| 2994 | Swait() | |
| 2995 | ORB.Size = ORB.Size - SIZE / 25 | |
| 2996 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
| 2997 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
| 2998 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
| 2999 | end | |
| 3000 | ORB:remove() | |
| 3001 | O1:remove() | |
| 3002 | O2:remove() | |
| 3003 | O3:remove() | |
| 3004 | end | |
| 3005 | coroutine.resume(coroutine.create(function() | |
| 3006 | for i = 1, 65 do | |
| 3007 | Swait() | |
| 3008 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
| 3009 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3010 | end | |
| 3011 | CENTER:remove() | |
| 3012 | end)) | |
| 3013 | end)) | |
| 3014 | end | |
| 3015 | elseif POWER > 6 then | |
| 3016 | do | |
| 3017 | local FINISHED = false | |
| 3018 | local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "YIN", VT(25, 25, 25)) | |
| 3019 | local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "YAN", VT(65, 25, 65)) | |
| 3020 | coroutine.resume(coroutine.create(function() | |
| 3021 | local LOOP = 0 | |
| 3022 | repeat | |
| 3023 | YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200) | |
| 3024 | YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200) | |
| 3025 | LOOP = LOOP + 5 | |
| 3026 | MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Really red").Color, VT(-1, -0.001, -1) * 2)
| |
| 3027 | MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(0, 0, 0), VT(-1, -0.001, -1) * 2) | |
| 3028 | Swait() | |
| 3029 | until FINISHED == true | |
| 3030 | YIN:remove() | |
| 3031 | YAN:remove() | |
| 3032 | end)) | |
| 3033 | CreateSound("438666077", Effects, 10, 1)
| |
| 3034 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 3035 | Swait() | |
| 3036 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3037 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3038 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3039 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3040 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3041 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3042 | end | |
| 3043 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "ORB", VT(6, 6, 6)) | |
| 3044 | MakeForm(ORB, "Ball") | |
| 3045 | ORB.CFrame = CF(HITPOS + VT(0, 150, 0)) | |
| 3046 | for i = 0, 8, 0.1 / Animation_Speed do | |
| 3047 | Swait() | |
| 3048 | if MRANDOM(1, 8) == 1 then | |
| 3049 | local RANGE1 = (ORB.Position - YIN.Position).Magnitude | |
| 3050 | local RANGE2 = (ORB.Position - YAN.Position).Magnitude | |
| 3051 | local ZAPTABLE1 = Zap({
| |
| 3052 | SIZE = POWER / 3, | |
| 3053 | StartPosition = YIN.Position, | |
| 3054 | TargetPosition = ORB.Position, | |
| 3055 | Character = workspace, | |
| 3056 | Color = "Pearl", | |
| 3057 | Individual = true, | |
| 3058 | MaxRange = RANGE1, | |
| 3059 | SegmentLength = 25, | |
| 3060 | Offset = 6 | |
| 3061 | }) | |
| 3062 | local ZAPTABLE2 = Zap({
| |
| 3063 | SIZE = POWER / 3, | |
| 3064 | StartPosition = YAN.Position, | |
| 3065 | TargetPosition = ORB.Position, | |
| 3066 | Character = workspace, | |
| 3067 | Color = "Really red", | |
| 3068 | Individual = true, | |
| 3069 | MaxRange = RANGE1, | |
| 3070 | SegmentLength = 25, | |
| 3071 | Offset = 6 | |
| 3072 | }) | |
| 3073 | Debris:AddItem(ZAPTABLE1.LightningModel, 0.1) | |
| 3074 | Debris:AddItem(ZAPTABLE2.LightningModel, 0.1) | |
| 3075 | end | |
| 3076 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15 | |
| 3077 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3078 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 3079 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3080 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3081 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3082 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3083 | end | |
| 3084 | FINISHED = true | |
| 3085 | coroutine.resume(coroutine.create(function() | |
| 3086 | for i = 1, 6 do | |
| 3087 | for e = 1, 10 do | |
| 3088 | Swait() | |
| 3089 | Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
| |
| 3090 | ORB.Size = ORB.Size * 0.97 | |
| 3091 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
| 3092 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
| 3093 | end | |
| 3094 | local POS = ORB.Position | |
| 3095 | for i = 1, 5 do | |
| 3096 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 3097 | end | |
| 3098 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
| 3099 | for e = 1, 10 do | |
| 3100 | Swait() | |
| 3101 | if MRANDOM(1, 5) == 1 then | |
| 3102 | local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p | |
| 3103 | local ZAPTABLE = Zap({
| |
| 3104 | SIZE = POWER, | |
| 3105 | StartPosition = ORB.Position, | |
| 3106 | TargetPosition = POS, | |
| 3107 | Character = workspace, | |
| 3108 | Color = "Really red", | |
| 3109 | Individual = true, | |
| 3110 | MaxRange = POWER * 75, | |
| 3111 | SegmentLength = POWER * 5, | |
| 3112 | Offset = 3 | |
| 3113 | }) | |
| 3114 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 3115 | end | |
| 3116 | ORB.Size = ORB.Size * 1.05 | |
| 3117 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
| 3118 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
| 3119 | end | |
| 3120 | end | |
| 3121 | local POS = ORB.Position | |
| 3122 | for e = 1, 10 do | |
| 3123 | Swait() | |
| 3124 | ORB.Transparency = ORB.Transparency + 0.1 | |
| 3125 | end | |
| 3126 | ORB:remove() | |
| 3127 | killnearest(POS, POWER * 35, 200) | |
| 3128 | for i = 1, 5 do | |
| 3129 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 3130 | end | |
| 3131 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
| 3132 | end)) | |
| 3133 | end | |
| 3134 | end | |
| 3135 | ATTACK = false | |
| 3136 | Rooted = false | |
| 3137 | local POWER = 1 | |
| 3138 | end | |
| 3139 | end | |
| 3140 | end | |
| 3141 | ||
| 3142 | function Banish_Hop() | |
| 3143 | ATTACK = true | |
| 3144 | Rooted = false | |
| 3145 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 3146 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 3147 | local decal = Decal:Clone() | |
| 3148 | decal.Parent = O1 | |
| 3149 | decal.Face = "Top" | |
| 3150 | decal.Texture = "http://www.roblox.com/asset/?id=106410100" | |
| 3151 | local decal2 = Decal:Clone() | |
| 3152 | decal2.Parent = O1 | |
| 3153 | decal2.Face = "Bottom" | |
| 3154 | decal2.Texture = "http://www.roblox.com/asset/?id=106410100" | |
| 3155 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 3156 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
| 3157 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 3158 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 3159 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
| 3160 | local decal = Decal:Clone() | |
| 3161 | decal.Parent = O2 | |
| 3162 | decal.Face = "Top" | |
| 3163 | decal.Texture = "http://www.roblox.com/asset/?id=106410100" | |
| 3164 | local decal2 = Decal:Clone() | |
| 3165 | decal2.Parent = O2 | |
| 3166 | decal2.Face = "Bottom" | |
| 3167 | decal2.Texture = "http://www.roblox.com/asset/?id=106410100" | |
| 3168 | CreateSound("84005018", O1, 10, 0.7)
| |
| 3169 | CreateSound("84005018", O2, 10, 0.7)
| |
| 3170 | for i = 1, 75 do | |
| 3171 | Swait() | |
| 3172 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
| 3173 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
| 3174 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
| 3175 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 3176 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3180 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3182 | end | |
| 3183 | Rooted = true | |
| 3184 | UNANCHOR = false | |
| 3185 | RootPart.Anchored = true | |
| 3186 | VALUE1 = true | |
| 3187 | for i = 1, 15 do | |
| 3188 | Transparency(i/15) | |
| 3189 | Swait() | |
| 3190 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
| 3191 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3195 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3196 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3197 | end | |
| 3198 | RootPart.CFrame = ROOT.CFrame | |
| 3199 | ROOT:remove() | |
| 3200 | for i = 1, 15 do | |
| 3201 | Transparency(1-(i/15)) | |
| 3202 | Swait() | |
| 3203 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
| 3204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3208 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3210 | end | |
| 3211 | VALUE1 = false | |
| 3212 | coroutine.resume(coroutine.create(function() | |
| 3213 | for i = 1, 75 do | |
| 3214 | Swait() | |
| 3215 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
| 3216 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 3217 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
| 3218 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 3219 | end | |
| 3220 | O1:remove() | |
| 3221 | O2:remove() | |
| 3222 | end)) | |
| 3223 | UNANCHOR = true | |
| 3224 | RootPart.Anchored = false | |
| 3225 | ATTACK = false | |
| 3226 | Rooted = false | |
| 3227 | end | |
| 3228 | ||
| 3229 | function Governor_Bomb() | |
| 3230 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "CenterPart", VT(0, 0, 0)) | |
| 3231 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(25, 25, 25)) | |
| 3232 | RAY.Color = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549) | |
| 3233 | MakeForm(RAY, "Ball") | |
| 3234 | local ECH = Mouse.Hit.p | |
| 3235 | CENTER.CFrame = CF(Mouse.Hit.p) | |
| 3236 | RAY.CFrame = CENTER.CFrame | |
| 3237 | CreateSound("814168787", CENTER, 10, 0.6)
| |
| 3238 | for i = 1, 80 do | |
| 3239 | Swait() | |
| 3240 | RAY.Size = RAY.Size * 0.98 | |
| 3241 | RAY.Transparency = RAY.Transparency - 0.016666666666666666 | |
| 3242 | end | |
| 3243 | killnearest(ECH, 25, 250) | |
| 3244 | MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(2, 2, 2)) | |
| 3245 | MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2)) | |
| 3246 | CreateSound("314970790", CENTER, 10, 1)
| |
| 3247 | Debris:AddItem(CENTER, 5) | |
| 3248 | RAY:remove() | |
| 3249 | end | |
| 3250 | function Governor_Bomb2() | |
| 3251 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "CenterPart", VT(0, 0, 0)) | |
| 3252 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(25, 25, 25)) | |
| 3253 | RAY.Color = C3(0.96078431372549, 0.019803921568627451, 0.0196078431372549) | |
| 3254 | MakeForm(RAY, "Ball") | |
| 3255 | local ECH = Mouse.Hit.p | |
| 3256 | CENTER.CFrame = CF(Mouse.Hit.p) | |
| 3257 | RAY.CFrame = CENTER.CFrame | |
| 3258 | CreateSound("814168787", CENTER, 10, 0.6)
| |
| 3259 | for i = 1, 80 do | |
| 3260 | Swait() | |
| 3261 | RAY.Size = RAY.Size * 0.98 | |
| 3262 | RAY.Transparency = RAY.Transparency - 0.016666666666666666 | |
| 3263 | end | |
| 3264 | killnearest(ECH, 25, 250) | |
| 3265 | MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(0.96078431372549, 0.019803921568627451, 0.0196078431372549), VT(2, 2, 2)) | |
| 3266 | MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2)) | |
| 3267 | CreateSound("314970790", CENTER, 10, 1)
| |
| 3268 | Debris:AddItem(CENTER, 5) | |
| 3269 | RAY:remove() | |
| 3270 | end | |
| 3271 | function Command_Rush() | |
| 3272 | ATTACK = true | |
| 3273 | Rooted = false | |
| 3274 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 3275 | Swait() | |
| 3276 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3278 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3279 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3280 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3281 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3282 | end | |
| 3283 | Rooted = true | |
| 3284 | local GYRO = IT("BodyGyro", RootPart)
| |
| 3285 | GYRO.D = 100 | |
| 3286 | GYRO.P = 2000 | |
| 3287 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 3288 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 3289 | for i = 1, 15 do | |
| 3290 | for i = 1, 15 do | |
| 3291 | Swait() | |
| 3292 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 3293 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3299 | end | |
| 3300 | coroutine.resume(coroutine.create(function() | |
| 3301 | local EYE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Eyeball", VT(0, 0, 0)) | |
| 3302 | CreateSound("814168787", EYE, 10, 1)
| |
| 3303 | EYE.CFrame = RootPart.CFrame * CF(MRANDOM(-15, 15), MRANDOM(8, 20), MRANDOM(-15, 15)) | |
| 3304 | local M = CreateMesh("SpecialMesh", EYE, "FileMesh", "82326541", "82327419", VT(0, 0, 0), VT(0, 0, 0))
| |
| 3305 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1)) | |
| 3306 | local ATTACKI = false | |
| 3307 | local TORS | |
| 3308 | for i = 1, 10 do | |
| 3309 | Swait() | |
| 3310 | M.Scale = M.Scale + VT(0.1, 0.1, 0.1) * 3 | |
| 3311 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
| 3312 | end | |
| 3313 | for i = 1, 100 do | |
| 3314 | Swait() | |
| 3315 | for _, c in pairs(workspace:GetChildren()) do | |
| 3316 | if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 3317 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 3318 | if 0 < HUMANOID.Health then | |
| 3319 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 3320 | if (TORSO.Position - EYE.Position).Magnitude < 35 then | |
| 3321 | ATTACKI = true | |
| 3322 | TORS = TORSO | |
| 3323 | end | |
| 3324 | end | |
| 3325 | end | |
| 3326 | end | |
| 3327 | if ATTACKI == true then | |
| 3328 | break | |
| 3329 | end | |
| 3330 | EYE.CFrame = EYE.CFrame * CF(0, 0, -1) | |
| 3331 | end | |
| 3332 | if ATTACKI == false then | |
| 3333 | for i = 1, 10 do | |
| 3334 | Swait() | |
| 3335 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
| 3336 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
| 3337 | end | |
| 3338 | else | |
| 3339 | if TORS ~= nil then | |
| 3340 | CreateSound("215395388", EYE, 10, 2)
| |
| 3341 | local DIST = (TORS.Position - EYE.Position).Magnitude | |
| 3342 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1)) | |
| 3343 | MagicSphere(VT(1, 1, DIST), 15, CF(EYE.Position, TORS.Position) * CF(0, 0, -DIST / 2), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(0, 0, 0)) | |
| 3344 | MagicSphere(VT(0, 0, 0), 15, CF(TORS.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1)) | |
| 3345 | EYE.CFrame = CF(EYE.Position, TORS.Position) | |
| 3346 | TORS.Parent:BreakJoints() | |
| 3347 | Swait(35) | |
| 3348 | end | |
| 3349 | for i = 1, 10 do | |
| 3350 | Swait() | |
| 3351 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
| 3352 | end | |
| 3353 | end | |
| 3354 | EYE:remove() | |
| 3355 | end)) | |
| 3356 | end | |
| 3357 | GYRO:remove() | |
| 3358 | ATTACK = false | |
| 3359 | Rooted = false | |
| 3360 | end | |
| 3361 | function Ruler() | |
| 3362 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 3363 | if HITFLOOR ~= nil then | |
| 3364 | do | |
| 3365 | local HITBODIES = {}
| |
| 3366 | ATTACK = true | |
| 3367 | Rooted = true | |
| 3368 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0)) | |
| 3369 | ABSOLUTE.Color = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549) | |
| 3370 | MakeForm(ABSOLUTE, "Ball") | |
| 3371 | CreateSound("814168787", ABSOLUTE, 10, 0.3)
| |
| 3372 | for i = 0, 4, 0.1 / Animation_Speed do | |
| 3373 | Swait() | |
| 3374 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
| 3375 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 3376 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 3377 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1)) | |
| 3378 | MakeForm(CHARGE, "Ball") | |
| 3379 | CHARGE.Color = C3(0, 0, 0) | |
| 3380 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
| 3381 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 3382 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3386 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3388 | end | |
| 3389 | CreateSound("907333406", Head, 10, 1)
| |
| 3390 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 3391 | Swait() | |
| 3392 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3393 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3394 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3395 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3396 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3397 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3398 | end | |
| 3399 | coroutine.resume(coroutine.create(function() | |
| 3400 | local PITS = {}
| |
| 3401 | CreateSound("178452217", ABSOLUTE, 10, 0.7)
| |
| 3402 | for i = 1, 6 do | |
| 3403 | for i = 1, 10 do | |
| 3404 | Swait() | |
| 3405 | Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
| |
| 3406 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
| 3407 | end | |
| 3408 | for i = 1, 10 do | |
| 3409 | Swait() | |
| 3410 | ABSOLUTE.Size = ABSOLUTE.Size * 1.12 | |
| 3411 | end | |
| 3412 | end | |
| 3413 | CreateSound("215395388", ABSOLUTE, 10, 0.6)
| |
| 3414 | CreateSound("215395388", ABSOLUTE, 10, 0.65)
| |
| 3415 | CreateSound("215395388", ABSOLUTE, 10, 0.7)
| |
| 3416 | for i = 1, 75 do | |
| 3417 | Swait() | |
| 3418 | local ICICLE = IT("CornerWedgePart", Effects)
| |
| 3419 | ICICLE.Locked = true | |
| 3420 | ICICLE.CanCollide = false | |
| 3421 | ICICLE.Anchored = true | |
| 3422 | ICICLE.Color = C3(0, 0, 0) | |
| 3423 | ICICLE.Material = "Neon" | |
| 3424 | ICICLE.Size = VT(i / 3, i * 2, i / 3) | |
| 3425 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
| 3426 | table.insert(PITS, ICICLE) | |
| 3427 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
| 3428 | ABSOLUTE.Size = ABSOLUTE.Size * 1.03 | |
| 3429 | killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100) | |
| 3430 | for i = 1, 3 do | |
| 3431 | Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
| |
| 3432 | end | |
| 3433 | CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3)) | |
| 3434 | end | |
| 3435 | ABSOLUTE.Transparency = 0 | |
| 3436 | for i = 1, 10 do | |
| 3437 | Swait() | |
| 3438 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
| 3439 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
| 3440 | end | |
| 3441 | Debris:AddItem(ABSOLUTE, 5) | |
| 3442 | Swait(50) | |
| 3443 | for i = 1, 10 do | |
| 3444 | Swait() | |
| 3445 | for e = 1, #PITS do | |
| 3446 | if PITS[e] ~= nil then | |
| 3447 | local E = PITS[e] | |
| 3448 | E.Transparency = E.Transparency + 0.1 | |
| 3449 | end | |
| 3450 | end | |
| 3451 | end | |
| 3452 | for e = 1, #PITS do | |
| 3453 | if PITS[e] ~= nil then | |
| 3454 | local E = PITS[e] | |
| 3455 | E:remove() | |
| 3456 | end | |
| 3457 | end | |
| 3458 | end)) | |
| 3459 | ATTACK = false | |
| 3460 | Rooted = false | |
| 3461 | end | |
| 3462 | end | |
| 3463 | end | |
| 3464 | local Decal = IT("Decal")
| |
| 3465 | function Monarch_Hop() | |
| 3466 | ATTACK = true | |
| 3467 | Rooted = false | |
| 3468 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 3469 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 3470 | local decal = Decal:Clone() | |
| 3471 | decal.Parent = O1 | |
| 3472 | decal.Face = "Top" | |
| 3473 | decal.Texture = "http://www.roblox.com/asset/?id=332014171" | |
| 3474 | local decal2 = Decal:Clone() | |
| 3475 | decal2.Parent = O1 | |
| 3476 | decal2.Face = "Bottom" | |
| 3477 | decal2.Texture = "http://www.roblox.com/asset/?id=332014171" | |
| 3478 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 3479 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
| 3480 | O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 3481 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 3482 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
| 3483 | local decal = Decal:Clone() | |
| 3484 | decal.Parent = O2 | |
| 3485 | decal.Face = "Top" | |
| 3486 | decal.Texture = "http://www.roblox.com/asset/?id=332014171" | |
| 3487 | local decal2 = Decal:Clone() | |
| 3488 | decal2.Parent = O2 | |
| 3489 | decal2.Face = "Bottom" | |
| 3490 | decal2.Texture = "http://www.roblox.com/asset/?id=332014171" | |
| 3491 | CreateSound("84005018", O1, 10, 0.7)
| |
| 3492 | CreateSound("84005018", O2, 10, 0.7)
| |
| 3493 | for i = 1, 75 do | |
| 3494 | Swait() | |
| 3495 | O1.Size = O1.Size + VT(0.1, 0, 0.1) | |
| 3496 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
| 3497 | O2.Size = O2.Size + VT(0.1, 0, 0.1) | |
| 3498 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3499 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3500 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3503 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3504 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3505 | end | |
| 3506 | Rooted = true | |
| 3507 | UNANCHOR = false | |
| 3508 | RootPart.Anchored = true | |
| 3509 | VALUE1 = true | |
| 3510 | for i = 1, 15 do | |
| 3511 | Transparency(i / 15) | |
| 3512 | Swait() | |
| 3513 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13) | |
| 3514 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3518 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3520 | end | |
| 3521 | RootPart.CFrame = ROOT.CFrame | |
| 3522 | ROOT:remove() | |
| 3523 | for i = 1, 15 do | |
| 3524 | Transparency(1 - i / 15) | |
| 3525 | Swait() | |
| 3526 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5) | |
| 3527 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3528 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3529 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3530 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3531 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3532 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3533 | end | |
| 3534 | VALUE1 = false | |
| 3535 | coroutine.resume(coroutine.create(function() | |
| 3536 | for i = 1, 75 do | |
| 3537 | Swait() | |
| 3538 | O1.Size = O1.Size - VT(0.1, 0, 0.1) | |
| 3539 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3540 | O2.Size = O2.Size - VT(0.1, 0, 0.1) | |
| 3541 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3542 | end | |
| 3543 | O1:remove() | |
| 3544 | O2:remove() | |
| 3545 | end)) | |
| 3546 | UNANCHOR = true | |
| 3547 | RootPart.Anchored = false | |
| 3548 | ATTACK = false | |
| 3549 | Rooted = false | |
| 3550 | end | |
| 3551 | ||
| 3552 | function R15Ragdoll(character,KeepArms) | |
| 3553 | character:BreakJoints() | |
| 3554 | coroutine.resume(coroutine.create(function() | |
| 3555 | recurse(character, function(_,v) | |
| 3556 | if v:IsA("Attachment") then
| |
| 3557 | v.Axis = Vector3.new(0, 1, 0) | |
| 3558 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 3559 | v.Rotation = Vector3.new(0, 0, 0) | |
| 3560 | end | |
| 3561 | end) | |
| 3562 | for _,child in next,character:GetChildren() do | |
| 3563 | if child:IsA("Accoutrement") then
| |
| 3564 | for _,part in next,child:GetChildren() do | |
| 3565 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 3566 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 3567 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 3568 | if attachment0 and attachment1 then | |
| 3569 | local constraint = Instance.new("HingeConstraint")
| |
| 3570 | constraint.Attachment0 = attachment0 | |
| 3571 | constraint.Attachment1 = attachment1 | |
| 3572 | constraint.LimitsEnabled = true | |
| 3573 | constraint.UpperAngle = 0 | |
| 3574 | constraint.LowerAngle = 0 | |
| 3575 | constraint.Parent = character | |
| 3576 | end | |
| 3577 | ArtificialHitbox(part) | |
| 3578 | elseif part.Name == "HumanoidRootPart" then | |
| 3579 | part:remove() | |
| 3580 | end | |
| 3581 | end | |
| 3582 | end | |
| 3583 | end | |
| 3584 | ||
| 3585 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 3586 | {"LimitsEnabled",true};
| |
| 3587 | {"UpperAngle",5};
| |
| 3588 | }) | |
| 3589 | if character:FindFirstChild("Head") then
| |
| 3590 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 3591 | {"LimitsEnabled",true};
| |
| 3592 | {"UpperAngle",15};
| |
| 3593 | }) | |
| 3594 | end | |
| 3595 | ||
| 3596 | local handProperties = {
| |
| 3597 | {"LimitsEnabled", true};
| |
| 3598 | {"UpperAngle",0};
| |
| 3599 | {"LowerAngle",0};
| |
| 3600 | } | |
| 3601 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 3602 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 3603 | ||
| 3604 | local shinProperties = {
| |
| 3605 | {"LimitsEnabled", true};
| |
| 3606 | {"UpperAngle", 0};
| |
| 3607 | {"LowerAngle", -75};
| |
| 3608 | } | |
| 3609 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 3610 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 3611 | ||
| 3612 | local footProperties = {
| |
| 3613 | {"LimitsEnabled", true};
| |
| 3614 | {"UpperAngle", 15};
| |
| 3615 | {"LowerAngle", -45};
| |
| 3616 | } | |
| 3617 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 3618 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 3619 | if KeepArms == true then | |
| 3620 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 3621 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 3622 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 3623 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 3624 | end | |
| 3625 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 3626 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 3627 | Debris:AddItem(character,5) | |
| 3628 | end)) | |
| 3629 | end | |
| 3630 | ||
| 3631 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 3632 | coroutine.resume(coroutine.create(function() | |
| 3633 | Character2:BreakJoints() | |
| 3634 | local hum = Character2:findFirstChild("Humanoid")
| |
| 3635 | hum:remove() | |
| 3636 | local function Scan(ch) | |
| 3637 | local e | |
| 3638 | for e = 1,#ch do | |
| 3639 | Scan(ch[e]:GetChildren()) | |
| 3640 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 3641 | ch[e]:remove() | |
| 3642 | end | |
| 3643 | end | |
| 3644 | end | |
| 3645 | local NEWHUM = IT("Humanoid")
| |
| 3646 | NEWHUM.Name = "Corpse" | |
| 3647 | NEWHUM.Health = 0 | |
| 3648 | NEWHUM.MaxHealth = 0 | |
| 3649 | NEWHUM.PlatformStand = true | |
| 3650 | NEWHUM.Parent = Character2 | |
| 3651 | NEWHUM.DisplayDistanceType = "None" | |
| 3652 | ||
| 3653 | local ch = Character2:GetChildren() | |
| 3654 | local i | |
| 3655 | for i = 1,#ch do | |
| 3656 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 3657 | ch[i]:remove() | |
| 3658 | end | |
| 3659 | end | |
| 3660 | ||
| 3661 | local Torso2 = Character2.Torso | |
| 3662 | local movevector = Vector3.new() | |
| 3663 | ||
| 3664 | if Torso2 then | |
| 3665 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 3666 | local Head = Character2:FindFirstChild("Head")
| |
| 3667 | if Head then | |
| 3668 | local Neck = Instance.new("Weld")
| |
| 3669 | Neck.Name = "Neck" | |
| 3670 | Neck.Part0 = Torso2 | |
| 3671 | Neck.Part1 = Head | |
| 3672 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 3673 | Neck.C1 = CFrame.new() | |
| 3674 | Neck.Parent = Torso2 | |
| 3675 | ||
| 3676 | end | |
| 3677 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 3678 | if Limb and KeepArms == true then | |
| 3679 | ||
| 3680 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 3681 | local Joint = Instance.new("Glue")
| |
| 3682 | Joint.Name = "RightShoulder" | |
| 3683 | Joint.Part0 = Torso2 | |
| 3684 | Joint.Part1 = Limb | |
| 3685 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 3686 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 3687 | Joint.Parent = Torso2 | |
| 3688 | ||
| 3689 | local B = Instance.new("Part")
| |
| 3690 | B.TopSurface = 0 | |
| 3691 | B.BottomSurface = 0 | |
| 3692 | B.formFactor = "Symmetric" | |
| 3693 | B.Size = Vector3.new(1, 1, 1) | |
| 3694 | B.Transparency = 1 | |
| 3695 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 3696 | B.Parent = Character2 | |
| 3697 | local W = Instance.new("Weld")
| |
| 3698 | W.Part0 = Limb | |
| 3699 | W.Part1 = B | |
| 3700 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 3701 | W.Parent = Limb | |
| 3702 | ||
| 3703 | end | |
| 3704 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 3705 | if Limb and KeepArms == true then | |
| 3706 | ||
| 3707 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 3708 | local Joint = Instance.new("Glue")
| |
| 3709 | Joint.Name = "LeftShoulder" | |
| 3710 | Joint.Part0 = Torso2 | |
| 3711 | Joint.Part1 = Limb | |
| 3712 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 3713 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 3714 | Joint.Parent = Torso2 | |
| 3715 | ||
| 3716 | local B = Instance.new("Part")
| |
| 3717 | B.TopSurface = 0 | |
| 3718 | B.BottomSurface = 0 | |
| 3719 | B.formFactor = "Symmetric" | |
| 3720 | B.Size = Vector3.new(1, 1, 1) | |
| 3721 | B.Transparency = 1 | |
| 3722 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 3723 | B.Parent = Character2 | |
| 3724 | local W = Instance.new("Weld")
| |
| 3725 | W.Part0 = Limb | |
| 3726 | W.Part1 = B | |
| 3727 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 3728 | W.Parent = Limb | |
| 3729 | ||
| 3730 | end | |
| 3731 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 3732 | if Limb then | |
| 3733 | ||
| 3734 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 3735 | local Joint = Instance.new("Glue")
| |
| 3736 | Joint.Name = "RightHip" | |
| 3737 | Joint.Part0 = Torso2 | |
| 3738 | Joint.Part1 = Limb | |
| 3739 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 3740 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 3741 | Joint.Parent = Torso2 | |
| 3742 | ||
| 3743 | local B = Instance.new("Part")
| |
| 3744 | B.TopSurface = 0 | |
| 3745 | B.BottomSurface = 0 | |
| 3746 | B.formFactor = "Symmetric" | |
| 3747 | B.Size = Vector3.new(1, 1, 1) | |
| 3748 | B.Transparency = 1 | |
| 3749 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 3750 | B.Parent = Character2 | |
| 3751 | local W = Instance.new("Weld")
| |
| 3752 | W.Part0 = Limb | |
| 3753 | W.Part1 = B | |
| 3754 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 3755 | W.Parent = Limb | |
| 3756 | ||
| 3757 | end | |
| 3758 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 3759 | if Limb then | |
| 3760 | ||
| 3761 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 3762 | local Joint = Instance.new("Glue")
| |
| 3763 | Joint.Name = "LeftHip" | |
| 3764 | Joint.Part0 = Torso2 | |
| 3765 | Joint.Part1 = Limb | |
| 3766 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 3767 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 3768 | Joint.Parent = Torso2 | |
| 3769 | ||
| 3770 | local B = Instance.new("Part")
| |
| 3771 | B.TopSurface = 0 | |
| 3772 | B.BottomSurface = 0 | |
| 3773 | B.formFactor = "Symmetric" | |
| 3774 | B.Size = Vector3.new(1, 1, 1) | |
| 3775 | B.Transparency = 1 | |
| 3776 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 3777 | B.Parent = Character2 | |
| 3778 | local W = Instance.new("Weld")
| |
| 3779 | W.Part0 = Limb | |
| 3780 | W.Part1 = B | |
| 3781 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 3782 | W.Parent = Limb | |
| 3783 | ||
| 3784 | end | |
| 3785 | --[ | |
| 3786 | local Bar = Instance.new("Part")
| |
| 3787 | Bar.TopSurface = 0 | |
| 3788 | Bar.BottomSurface = 0 | |
| 3789 | Bar.formFactor = "Symmetric" | |
| 3790 | Bar.Size = Vector3.new(1, 1, 1) | |
| 3791 | Bar.Transparency = 1 | |
| 3792 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 3793 | Bar.Parent = Character2 | |
| 3794 | local Weld = Instance.new("Weld")
| |
| 3795 | Weld.Part0 = Torso2 | |
| 3796 | Weld.Part1 = Bar | |
| 3797 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 3798 | Weld.Parent = Torso2 | |
| 3799 | --]] | |
| 3800 | end | |
| 3801 | Character2.Parent = workspace | |
| 3802 | Debris:AddItem(Character2,5) | |
| 3803 | ||
| 3804 | return Character2,Torso2 | |
| 3805 | end)) | |
| 3806 | end | |
| 3807 | ||
| 3808 | function Roar() | |
| 3809 | ATTACK = true | |
| 3810 | Rooted = true | |
| 3811 | local VIOLENCE = 1 | |
| 3812 | if VIOLENCE <= 10 then | |
| 3813 | MagicSphere(VT(0,0,0),15,Torso.CFrame,"Lime green",VT(2,2,2)) | |
| 3814 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3815 | Swait() | |
| 3816 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3820 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3822 | end | |
| 3823 | local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Torso, 10, 1, false) | |
| 3824 | repeat Swait() until TAUNT.TimeLength > 0 | |
| 3825 | repeat | |
| 3826 | Swait() | |
| 3827 | ApplyAoE(Torso.Position,15,0,0,200,false) | |
| 3828 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 3829 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 3830 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 3831 | TAUNT.Parent = Torso | |
| 3832 | Swait() | |
| 3833 | TAUNT.Parent = Torso | |
| 3834 | local CHILDREN = workspace:GetDescendants() | |
| 3835 | for index, CHILD in pairs(CHILDREN) do | |
| 3836 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 3837 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3838 | if HUM then | |
| 3839 | local TORSO = CHILD:FindFirstChild("Torso")
| |
| 3840 | if TORSO then | |
| 3841 | if (TORSO.Position - Torso.Position).Magnitude <= 25 then | |
| 3842 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3843 | TORSO:remove() | |
| 3844 | if CHILD:FindFirstChild("Torso") then
| |
| 3845 | Ragdoll(CHILD,Torso,true) | |
| 3846 | elseif CHILD:FindFirstChild("UpperTorso") then
| |
| 3847 | R15Ragdoll(CHILD,true) | |
| 3848 | end | |
| 3849 | end | |
| 3850 | end | |
| 3851 | end | |
| 3852 | end | |
| 3853 | end | |
| 3854 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3855 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 3856 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3857 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3858 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3859 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3860 | until TAUNT.TimePosition > TAUNT.TimeLength - 2 | |
| 3861 | end | |
| 3862 | MagicSphere(VT(0,0,0),15,Torso.CFrame,"Lime green",VT(2,2,2)) | |
| 3863 | ATTACK = false | |
| 3864 | Rooted = false | |
| 3865 | end | |
| 3866 | ||
| 3867 | function Blizzard() | |
| 3868 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 3869 | if HITFLOOR ~= nil then | |
| 3870 | ATTACK = true | |
| 3871 | Rooted = true | |
| 3872 | local GYRO = IT("BodyGyro", RootPart)
| |
| 3873 | GYRO.D = 100 | |
| 3874 | GYRO.P = 2000 | |
| 3875 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 3876 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 3877 | for i = 0, 3.5, 0.1 / Animation_Speed do | |
| 3878 | Swait() | |
| 3879 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2) | |
| 3880 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 3881 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3882 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3883 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3885 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3887 | end | |
| 3888 | CreateSound("160772554", RightArm, 10, 0.7)
| |
| 3889 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
| 3890 | Swait() | |
| 3891 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2) | |
| 3892 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 3893 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3894 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3895 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3896 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3897 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3899 | end | |
| 3900 | coroutine.resume(coroutine.create(function() | |
| 3901 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0)) | |
| 3902 | CENTER.CFrame = RootPart.CFrame | |
| 3903 | for i = 1, 200 do | |
| 3904 | Swait() | |
| 3905 | CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7) | |
| 3906 | for i = 1, 2 do | |
| 3907 | Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10)
| |
| 3908 | end | |
| 3909 | killnearest(CENTER.Position, 25, 10) | |
| 3910 | end | |
| 3911 | CENTER:remove() | |
| 3912 | end)) | |
| 3913 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 3914 | Swait() | |
| 3915 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3916 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3917 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3919 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3920 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3921 | end | |
| 3922 | Rooted = true | |
| 3923 | GYRO:remove() | |
| 3924 | ATTACK = false | |
| 3925 | Rooted = false | |
| 3926 | end | |
| 3927 | end | |
| 3928 | ||
| 3929 | local Intro = false | |
| 3930 | local INSTANT = false | |
| 3931 | ||
| 3932 | function Intro() | |
| 3933 | ATTACK = true | |
| 3934 | Rooted = true | |
| 3935 | coroutine.resume(coroutine.create(function() | |
| 3936 | wait(7) | |
| 3937 | BodyColor = C3(0,0,0) | |
| 3938 | LegColor = C3(0.03, 0, 0) | |
| 3939 | ArmColor = C3(0.13, 0, 0) | |
| 3940 | for _, c in pairs(Character:GetChildren()) do | |
| 3941 | if c.ClassName == "Part" then | |
| 3942 | c.Material = "Neon" | |
| 3943 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 3944 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 3945 | end | |
| 3946 | if c == Head then | |
| 3947 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "1486164425", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 3948 | M.Name = "Dominus" | |
| 3949 | if c:FindFirstChild("face") then
| |
| 3950 | c.face:remove() | |
| 3951 | end | |
| 3952 | end | |
| 3953 | end | |
| 3954 | end | |
| 3955 | Swait(30) | |
| 3956 | BodyColor = C3(0,0,0) | |
| 3957 | LegColor = C3(0, 0.03, 0) | |
| 3958 | ArmColor = C3(0, 0.13, 0) | |
| 3959 | for _, c in pairs(Character:GetChildren()) do | |
| 3960 | if c.ClassName == "Part" then | |
| 3961 | c.Material = "Neon" | |
| 3962 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 3963 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 3964 | end | |
| 3965 | if c == Head then | |
| 3966 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 3967 | M.Name = "Dominus" | |
| 3968 | if c:FindFirstChild("face") then
| |
| 3969 | c.face:remove() | |
| 3970 | end | |
| 3971 | end | |
| 3972 | end | |
| 3973 | end | |
| 3974 | Swait(30) | |
| 3975 | BodyColor = C3(1, 1, 1) | |
| 3976 | LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 3977 | ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549) | |
| 3978 | for _, c in pairs(Character:GetChildren()) do | |
| 3979 | if c.ClassName == "Part" then | |
| 3980 | c.Material = "Neon" | |
| 3981 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 3982 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 3983 | end | |
| 3984 | if c == Head then | |
| 3985 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 3986 | M.Name = "Dominus" | |
| 3987 | if c:FindFirstChild("face") then
| |
| 3988 | c.face:remove() | |
| 3989 | end | |
| 3990 | end | |
| 3991 | end | |
| 3992 | end | |
| 3993 | Swait(30) | |
| 3994 | BodyColor = C3(0,0,0) | |
| 3995 | LegColor = C3(0.05,0,0) | |
| 3996 | ArmColor = C3(0.15,0.05,0.05) | |
| 3997 | for _, c in pairs(Character:GetChildren()) do | |
| 3998 | if c.ClassName == "Part" then | |
| 3999 | c.Material = "Neon" | |
| 4000 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 4001 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 4002 | end | |
| 4003 | if c == Head then | |
| 4004 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "65645429", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 4005 | M.Name = "Dominus" | |
| 4006 | if c:FindFirstChild("face") then
| |
| 4007 | c.face:remove() | |
| 4008 | end | |
| 4009 | end | |
| 4010 | end | |
| 4011 | end | |
| 4012 | Swait(30) | |
| 4013 | BodyColor = C3(0,0,0) | |
| 4014 | LegColor = C3(0,0,0) | |
| 4015 | ArmColor = C3(0.05,0.05,0.05) | |
| 4016 | for _, c in pairs(Character:GetChildren()) do | |
| 4017 | if c.ClassName == "Part" then | |
| 4018 | c.Material = "Neon" | |
| 4019 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 4020 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 4021 | end | |
| 4022 | if c == Head then | |
| 4023 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 4024 | M.Name = "Dominus" | |
| 4025 | if c:FindFirstChild("face") then
| |
| 4026 | c.face:remove() | |
| 4027 | end | |
| 4028 | end | |
| 4029 | end | |
| 4030 | end | |
| 4031 | Swait(30) | |
| 4032 | BodyColor = C3(0,0,0) | |
| 4033 | LegColor = C3(0,0,0.05) | |
| 4034 | ArmColor = C3(0.05,0.05,0.15) | |
| 4035 | for _, c in pairs(Character:GetChildren()) do | |
| 4036 | if c == Head then | |
| 4037 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 4038 | M.Name = "Dominus" | |
| 4039 | end | |
| 4040 | end | |
| 4041 | end)) | |
| 4042 | repeat | |
| 4043 | Swait() | |
| 4044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4045 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4048 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 4049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 4050 | until sick.TimePosition > 14 | |
| 4051 | repeat | |
| 4052 | Swait() | |
| 4053 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4054 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4055 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4056 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4057 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
| 4058 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
| 4059 | until sick.TimePosition > 16 | |
| 4060 | repeat | |
| 4061 | Swait() | |
| 4062 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4063 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4064 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4065 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4066 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 4067 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 4068 | until sick.TimePosition > 22 | |
| 4069 | ATTACK = false | |
| 4070 | Rooted = false | |
| 4071 | end | |
| 4072 | ||
| 4073 | --//=================================\\ | |
| 4074 | --|| ASSIGN THINGS TO KEYS | |
| 4075 | --\\=================================// | |
| 4076 | ||
| 4077 | function MouseDown(Mouse) | |
| 4078 | if ATTACK == false then | |
| 4079 | end | |
| 4080 | end | |
| 4081 | ||
| 4082 | function MouseUp(Mouse) | |
| 4083 | HOLD = false | |
| 4084 | end | |
| 4085 | ||
| 4086 | function KeyDown(Key) | |
| 4087 | KEYHOLD = true | |
| 4088 | if Key == "z" and ATTACK == false then | |
| 4089 | if MODE == "Main" then | |
| 4090 | Lunar_Blast() | |
| 4091 | elseif MODE == "Phaedra" then | |
| 4092 | Dolor_Pluvia() | |
| 4093 | elseif MODE == "Tenebris" then | |
| 4094 | Dark_Blast() | |
| 4095 | elseif MODE == "Fugatrix" then | |
| 4096 | Banisher_Bullet() | |
| 4097 | elseif MODE == "Praefectus" then | |
| 4098 | Governor_Bomb() | |
| 4099 | elseif MODE == "Demonum" then | |
| 4100 | Governor_Bomb2() | |
| 4101 | end | |
| 4102 | end | |
| 4103 | ||
| 4104 | if Key == "f" and ATTACK == false then | |
| 4105 | PhForm() | |
| 4106 | end | |
| 4107 | ||
| 4108 | if Key == "u" and ATTACK == false then | |
| 4109 | DeForm() | |
| 4110 | end | |
| 4111 | ||
| 4112 | if Key == "y" and ATTACK == false then | |
| 4113 | PrForm() | |
| 4114 | end | |
| 4115 | ||
| 4116 | if Key == "r" and ATTACK == false then | |
| 4117 | BaForm() | |
| 4118 | end | |
| 4119 | ||
| 4120 | if Key == "e" and ATTACK == false then | |
| 4121 | TeForm() | |
| 4122 | end | |
| 4123 | ||
| 4124 | if Key == "b" and ATTACK == false then | |
| 4125 | if MODE == "Main" then | |
| 4126 | Star_Cutter() | |
| 4127 | elseif MODE == "Phaedra" then | |
| 4128 | Ignem_Aeternum() | |
| 4129 | elseif MODE == "Tenebris" then | |
| 4130 | Dark_Cutter() | |
| 4131 | elseif MODE == "Fugatrix" then | |
| 4132 | Ruler2() | |
| 4133 | elseif MODE == "Praefectus" then | |
| 4134 | Command_Rush() | |
| 4135 | elseif MODE == "Demonum" then | |
| 4136 | Blizzard() | |
| 4137 | end | |
| 4138 | end | |
| 4139 | ||
| 4140 | if Key == "c" and ATTACK == false then | |
| 4141 | if MODE == "Main" then | |
| 4142 | Supernova() | |
| 4143 | elseif MODE == "Phaedra" then | |
| 4144 | Ultima_Consummatio() | |
| 4145 | elseif MODE == "Tenebris" then | |
| 4146 | SupernovaThrow() | |
| 4147 | elseif MODE == "Fugatrix" then | |
| 4148 | Ultima_ConsummatioB() | |
| 4149 | elseif MODE == "Praefectus" then | |
| 4150 | Ruler() | |
| 4151 | elseif MODE == "Demonum" then | |
| 4152 | SupernovaThrow() | |
| 4153 | end | |
| 4154 | end | |
| 4155 | ||
| 4156 | if Key == "q" and ATTACK == false then | |
| 4157 | if MODE == "Main" then | |
| 4158 | Astral_Hop() | |
| 4159 | elseif MODE == "Phaedra" then | |
| 4160 | Hop() | |
| 4161 | elseif MODE == "Tenebris" then | |
| 4162 | Astral_Hop() | |
| 4163 | elseif MODE == "Fugatrix" then | |
| 4164 | Banish_Hop() | |
| 4165 | elseif MODE == "Praefectus" then | |
| 4166 | Monarch_Hop() | |
| 4167 | elseif MODE == "Demonum" then | |
| 4168 | Banish_Hop() | |
| 4169 | end | |
| 4170 | end | |
| 4171 | end | |
| 4172 | ||
| 4173 | function KeyUp(Key) | |
| 4174 | KEYHOLD = false | |
| 4175 | end | |
| 4176 | ||
| 4177 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 4178 | MouseDown(NEWKEY) | |
| 4179 | end) | |
| 4180 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 4181 | MouseUp(NEWKEY) | |
| 4182 | end) | |
| 4183 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 4184 | KeyDown(NEWKEY) | |
| 4185 | end) | |
| 4186 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 4187 | KeyUp(NEWKEY) | |
| 4188 | end) | |
| 4189 | ||
| 4190 | --//=================================\\ | |
| 4191 | --\\=================================// | |
| 4192 | ||
| 4193 | ||
| 4194 | function unanchor() | |
| 4195 | if UNANCHOR == true then | |
| 4196 | g = Character:GetChildren() | |
| 4197 | for i = 1, #g do | |
| 4198 | if g[i].ClassName == "Part" then | |
| 4199 | g[i].Anchored = false | |
| 4200 | end | |
| 4201 | end | |
| 4202 | g = Weapon:GetChildren() | |
| 4203 | for i = 1, #g do | |
| 4204 | if g[i].ClassName == "Part" then | |
| 4205 | g[i].Anchored = false | |
| 4206 | end | |
| 4207 | end | |
| 4208 | end | |
| 4209 | end | |
| 4210 | ||
| 4211 | ||
| 4212 | --//=================================\\ | |
| 4213 | --|| WRAP THE WHOLE SCRIPT UP | |
| 4214 | --\\=================================// | |
| 4215 | ||
| 4216 | Humanoid.Changed:connect(function(Jump) | |
| 4217 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 4218 | Humanoid.Jump = false | |
| 4219 | end | |
| 4220 | end) | |
| 4221 | ||
| 4222 | Humanoid.HipHeight = 2 | |
| 4223 | Head:ClearAllChildren() | |
| 4224 | local FF = IT("ForceField",Character)
| |
| 4225 | FF.Visible = false | |
| 4226 | Speed = 35 | |
| 4227 | ||
| 4228 | function refit() | |
| 4229 | RootJoint.Parent = RootPart | |
| 4230 | Neck.Parent = Torso | |
| 4231 | RightShoulder.Parent = Torso | |
| 4232 | LeftShoulder.Parent = Torso | |
| 4233 | RightHip.Parent = Torso | |
| 4234 | LeftHip.Parent = Torso | |
| 4235 | RootPart.Parent = Character | |
| 4236 | LeftArm.Parent = Character | |
| 4237 | RightArm.Parent = Character | |
| 4238 | RightLeg.Parent = Character | |
| 4239 | LeftLeg.Parent = Character | |
| 4240 | Torso.Parent = Character | |
| 4241 | Head.Parent = Character | |
| 4242 | end | |
| 4243 | ||
| 4244 | local FOUNDFORGOTTEN = false | |
| 4245 | ||
| 4246 | for _, c in pairs(Character:GetChildren()) do | |
| 4247 | if c == Head then | |
| 4248 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 4249 | M.Name = "Dominus" | |
| 4250 | end | |
| 4251 | end | |
| 4252 | ||
| 4253 | while true do | |
| 4254 | Swait() | |
| 4255 | ANIMATE.Parent = nil | |
| 4256 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 4257 | IDLEANIMATION:Play() | |
| 4258 | SINE = SINE + CHANGE | |
| 4259 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 4260 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 4261 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 4262 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 4263 | if ATTACK == false then | |
| 4264 | if TORSOVELOCITY < 1 and MODE == "Main" then | |
| 4265 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4266 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4267 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4268 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4269 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4270 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4271 | elseif TORSOVELOCITY > 1 and MODE == "Main" then | |
| 4272 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4273 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4274 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4275 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4276 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4277 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4278 | elseif TORSOVELOCITY < 1 and MODE == "Demonum" then | |
| 4279 | SKILLTEXTCOLOR = C3(1, 0, 0) | |
| 4280 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 4281 | local snap = math.random(1,2) | |
| 4282 | if snap == 1 then | |
| 4283 | SKILLTEXTCOLOR = C3(0,0,0) | |
| 4284 | SKILLTEXTCOLOR2 = C3(1,0,0) | |
| 4285 | end | |
| 4286 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4287 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4288 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4289 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4290 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4291 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4292 | elseif TORSOVELOCITY > 1 and MODE == "Demonum" then | |
| 4293 | SKILLTEXTCOLOR = C3(1, 0, 0) | |
| 4294 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 4295 | local snap = math.random(1,2) | |
| 4296 | if snap == 1 then | |
| 4297 | SKILLTEXTCOLOR = C3(0,0,0) | |
| 4298 | SKILLTEXTCOLOR2 = C3(1,0,0) | |
| 4299 | end | |
| 4300 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4301 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4302 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4303 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4304 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4305 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4306 | elseif TORSOVELOCITY < 1 and MODE == "Phaedra" then | |
| 4307 | SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 4308 | SKILLTEXTCOLOR2 = C3(1,1,1) | |
| 4309 | local snap = math.random(1,2) | |
| 4310 | if snap == 1 then | |
| 4311 | SKILLTEXTCOLOR = C3(1,1,1) | |
| 4312 | SKILLTEXTCOLOR2 = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 4313 | end | |
| 4314 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4315 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4316 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4317 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4318 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4319 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4320 | elseif TORSOVELOCITY > 1 and MODE == "Phaedra" then | |
| 4321 | SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 4322 | SKILLTEXTCOLOR2 = C3(1,1,1) | |
| 4323 | local snap = math.random(1,2) | |
| 4324 | if snap == 1 then | |
| 4325 | SKILLTEXTCOLOR2 = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 4326 | SKILLTEXTCOLOR = C3(1,1,1) | |
| 4327 | end | |
| 4328 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4329 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4330 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4331 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4332 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4333 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4334 | elseif TORSOVELOCITY < 1 and MODE == "Tenebris" then | |
| 4335 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4336 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4337 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4338 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4339 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4340 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4341 | elseif TORSOVELOCITY > 1 and MODE == "Tenebris" then | |
| 4342 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4344 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4345 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4346 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4347 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4348 | elseif TORSOVELOCITY < 1 and MODE == "Fugatrix" then | |
| 4349 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4350 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4351 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4352 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4353 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4354 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4355 | elseif TORSOVELOCITY > 1 and MODE == "Fugatrix" then | |
| 4356 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4357 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4358 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4359 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4360 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4361 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4362 | elseif TORSOVELOCITY < 1 and MODE == "Praefectus" then | |
| 4363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4365 | if MRANDOM(1,7) == 1 then | |
| 4366 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 4367 | end | |
| 4368 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4369 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4370 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4371 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4372 | elseif TORSOVELOCITY > 1 and MODE == "Praefectus" then | |
| 4373 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4374 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4375 | if MRANDOM(1,7) == 1 then | |
| 4376 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 4377 | end | |
| 4378 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4379 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4380 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4381 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4382 | end | |
| 4383 | end | |
| 4384 | unanchor() | |
| 4385 | Humanoid.MaxHealth = "inf" | |
| 4386 | Humanoid.Health = "inf" | |
| 4387 | if Rooted == false then | |
| 4388 | Disable_Jump = false | |
| 4389 | Humanoid.WalkSpeed = Speed | |
| 4390 | elseif Rooted == true then | |
| 4391 | Disable_Jump = true | |
| 4392 | Humanoid.WalkSpeed = 0 | |
| 4393 | end | |
| 4394 | if MODE == "Main" then | |
| 4395 | tecks2.Text = "Dominus Astra" | |
| 4396 | SKILLTEXTCOLOR = C3(0.05,0.05,0.15) | |
| 4397 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 4398 | end | |
| 4399 | for _, c in pairs(Character:GetChildren()) do | |
| 4400 | if c.ClassName == "Part" then | |
| 4401 | c.Material = "Neon" | |
| 4402 | for _, q in pairs(c:GetChildren()) do | |
| 4403 | if q.ClassName == "ParticleEmitter" and MODE ~= "Phaedra" then | |
| 4404 | q:remove() | |
| 4405 | elseif q.ClassName == "Fire" then | |
| 4406 | q:remove() | |
| 4407 | end | |
| 4408 | end | |
| 4409 | if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil and MODE == "Phaedra" then
| |
| 4410 | particles(c) | |
| 4411 | end | |
| 4412 | if c == Torso then | |
| 4413 | c.Color = BodyColor | |
| 4414 | elseif c == RightArm then | |
| 4415 | c.Color = ArmColor | |
| 4416 | elseif c == LeftArm then | |
| 4417 | c.Color = ArmColor | |
| 4418 | elseif c == RightLeg then | |
| 4419 | c.Color = LegColor | |
| 4420 | elseif c == LeftLeg then | |
| 4421 | c.Color = LegColor | |
| 4422 | elseif c == Head then | |
| 4423 | if c:FindFirstChild("face") then
| |
| 4424 | c.face:remove() | |
| 4425 | end | |
| 4426 | end | |
| 4427 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 4428 | c:remove() | |
| 4429 | end | |
| 4430 | end | |
| 4431 | FF.Parent = Character | |
| 4432 | sick.Parent = Character | |
| 4433 | refit() | |
| 4434 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 4435 | tecks2.TextStrokeColor3 = SKILLTEXTCOLOR2 | |
| 4436 | script.Parent = WEAPONGUI | |
| 4437 | Character.Parent = workspace | |
| 4438 | Humanoid.PlatformStand = false | |
| 4439 | Humanoid.Name = "Dominus" | |
| 4440 | for _, c in pairs(game.Players:GetChildren()) do | |
| 4441 | if c.Character ~= nil then | |
| 4442 | if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
| 4443 | c.Character:BreakJoints() | |
| 4444 | end | |
| 4445 | end | |
| 4446 | end | |
| 4447 | FOUNDFORGOTTEN = false | |
| 4448 | Humanoid.DisplayDistanceType = "None" | |
| 4449 | for _, c in pairs(workspace:GetChildren()) do | |
| 4450 | if c.ClassName == "Model" then | |
| 4451 | for _, q in pairs(c:GetChildren()) do | |
| 4452 | if q.Name == ("Forgotten Dominus") then
| |
| 4453 | FOUNDFORGOTTEN = true | |
| 4454 | end | |
| 4455 | end | |
| 4456 | end | |
| 4457 | end | |
| 4458 | if FOUNDFORGOTTEN == true then | |
| 4459 | sick:Stop() | |
| 4460 | else | |
| 4461 | sick.Playing = true | |
| 4462 | end | |
| 4463 | if INTRO == false and INSTANT == false then | |
| 4464 | INTRO = true | |
| 4465 | coroutine.resume(coroutine.create(function() | |
| 4466 | sick:Play() | |
| 4467 | sick:Resume() | |
| 4468 | Intro() | |
| 4469 | end)) | |
| 4470 | end | |
| 4471 | if INSTANT == true then | |
| 4472 | if TRANSFORMED == false then | |
| 4473 | sick.TimePosition = 20.7 | |
| 4474 | sick:Play() | |
| 4475 | sick:Resume() | |
| 4476 | end | |
| 4477 | TRANSFORMED = true | |
| 4478 | end | |
| 4479 | if VALUE1 == false and MODE == "Main" then | |
| 4480 | MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 4481 | end | |
| 4482 | end | |
| 4483 | ||
| 4484 | --//=================================\\ | |
| 4485 | --\\=================================// | |
| 4486 | ||
| 4487 | ||
| 4488 | ||
| 4489 | ||
| 4490 | ||
| 4491 | --//====================================================\\-- | |
| 4492 | --|| END OF SCRIPT | |
| 4493 | --\\====================================================//-- |