SHOW:
|
|
- or go back to the newest paste.
| 1 | #======================# | |
| 2 | # Z-Systems by: Zetu # | |
| 3 | #===========================#======================#===========================# | |
| 4 | # * * * Z12 Automatic Nameboxes v1.03 * * * # | |
| 5 | #=#==========================================================================#=# | |
| 6 | # Set the module to decide what faces will return what names. You can # | |
| 7 | # by-pass this by using a script call. # | |
| 8 | # $game_message.forced_text = "" // Removes the next Textbox # | |
| 9 | # $game_message.forced_text = "NAME" // Sets next Textbox to NAME # | |
| 10 | #==========================================================================# | |
| 11 | module Z12 | |
| 12 | ||
| 13 | def self.namebox(faceset, index) | |
| 14 | case faceset | |
| 15 | when "main" | |
| 16 | case index | |
| 17 | when 0; return $game_actors[1].name | |
| 18 | when 1; return $game_actors[2].name | |
| 19 | - | class Scene_Battle < Scene_Base |
| 19 | + | |
| 20 | when 3; return $game_actors[4].name | |
| 21 | - | def create_message_window |
| 21 | + | |
| 22 | - | @message_window = Window_Message.new |
| 22 | + | |
| 23 | - | @message_name = Window_MessageName.new |
| 23 | + | |
| 24 | - | $game_message.set_pop(@message_name) |
| 24 | + | |
| 25 | end | |
| 26 | ||
| 27 | end | |
| 28 | ||
| 29 | - | class Scene_Map < Scene_Base |
| 29 | + | |
| 30 | alias :z12caw :create_all_windows | |
| 31 | - | def create_message_window |
| 31 | + | def create_all_windows |
| 32 | - | @message_window = Window_Message.new |
| 32 | + | z12caw |
| 33 | - | @message_name = Window_MessageName.new |
| 33 | + | @messageName_window = Window_MessageName.new(self) |
| 34 | - | $game_message.set_pop(@message_name) |
| 34 | + | |
| 35 | alias :z12civ :clear_instance_variables | |
| 36 | def clear_instance_variables | |
| 37 | z12civ | |
| 38 | @messageName_window.text = "" | |
| 39 | end | |
| 40 | - | attr_reader :pop_window |
| 40 | + | alias :z12daw :dispose_all_windows |
| 41 | - | def face_name=(new_face) |
| 41 | + | def dispose_all_windows |
| 42 | - | @pop_window.face_name(new_face) if @face_name != new_face |
| 42 | + | z12daw |
| 43 | - | @face_name = new_face |
| 43 | + | @messageName_window.dispose |
| 44 | end | |
| 45 | alias :z12uaw :update_all_windows | |
| 46 | - | def face_index=(new_index) |
| 46 | + | def update_all_windows |
| 47 | - | @pop_window.face_index(new_index) if @face_index != new_index |
| 47 | + | z12uaw |
| 48 | - | @face_index = new_index |
| 48 | + | @messageName_window.update |
| 49 | end | |
| 50 | alias :z12np :new_page | |
| 51 | - | def set_pop(window) |
| 51 | + | def new_page(text, pos) |
| 52 | - | @pop_window = window |
| 52 | + | z12np(text, pos) |
| 53 | @messageName_window.new_face | |
| 54 | end | |
| 55 | end | |
| 56 | ||
| 57 | class Window_MessageName < Window_Base | |
| 58 | - | alias :z12c :close |
| 58 | + | attr_accessor :text |
| 59 | - | def close |
| 59 | + | def initialize(window) |
| 60 | - | z12c |
| 60 | + | super(0,0,128,48) |
| 61 | - | $game_message.pop_window.close |
| 61 | + | @parent_window = window |
| 62 | self.openness = 0 | |
| 63 | end | |
| 64 | - | alias :z12o :open |
| 64 | + | |
| 65 | - | def open |
| 65 | + | def new_face |
| 66 | - | z12o |
| 66 | + | if $game_message.forced_text.nil? |
| 67 | - | $game_message.pop_window.open |
| 67 | + | @text = Z12.namebox($game_message.face_name, $game_message.face_index) |
| 68 | else | |
| 69 | @text = $game_message.forced_text | |
| 70 | $game_message.forced_text = nil | |
| 71 | end | |
| 72 | refresh | |
| 73 | end | |
| 74 | - | def initialize |
| 74 | + | |
| 75 | - | super(0, Graphics.height-168, 128, 48) |
| 75 | + | def update |
| 76 | - | @face = "" |
| 76 | + | self.openness = @parent_window.openness |
| 77 | - | @index = 0 |
| 77 | + | refresh if self.visible |
| 78 | - | @text = "" |
| 78 | + | self.y = (@parent_window.y > 0 ? @parent_window.y-48 : @parent_window.window_height) |
| 79 | - | @z = 250 |
| 79 | + | |
| 80 | - | hide |
| 80 | + | |
| 81 | def refresh | |
| 82 | contents.clear | |
| 83 | - | def face_name(name) |
| 83 | + | draw_text(0, 0, 104, 24, @text, 1) |
| 84 | - | @face = name |
| 84 | + | |
| 85 | ||
| 86 | end | |
| 87 | ||
| 88 | - | def face_index(index) |
| 88 | + | |
| 89 | - | @index = index |
| 89 | + | attr_accessor :forced_text |
| 90 | end |