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| 1 | for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
| 2 | if v:IsA("BasePart") then
| |
| 3 | Instance.new("Fire", v)
| |
| 4 | v.BrickColor = BrickColor.new("Really black")
| |
| 5 | v.Material = Enum.Material.Granite | |
| 6 | end | |
| 7 | end | |
| 8 | local Heads = {}
| |
| 9 | local hells = Instance.new("Sound", workspace)
| |
| 10 | hells.Looped = true | |
| 11 | hells.Volume = 10 | |
| 12 | local TS = game:GetService("TweenService")
| |
| 13 | local Mouse = game.Players.LocalPlayer:GetMouse() | |
| 14 | local Shoot = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
| |
| 15 | Shoot.RequiresHandle = false | |
| 16 | local FireEnabled = false | |
| 17 | - | hells.SoundId = "rbxassetid://442247712" |
| 17 | + | hells.SoundId = "rbxassetid://389186502" |
| 18 | hells.TimePosition = 10 | |
| 19 | hells.Playing = true | |
| 20 | Instance.new("ColorCorrectionEffect", game.Lighting).TintColor = Color3.new(1,0,0)
| |
| 21 | Instance.new("PointLight", game.Players.LocalPlayer.Character.Torso).Brightness = 234234
| |
| 22 | local x = Instance.new("BloomEffect", game.Lighting)
| |
| 23 | x.Intensity = 1 | |
| 24 | x.Threshold = 0.8 | |
| 25 | x.Size = 56 | |
| 26 | ||
| 27 | function CreateRay(Point_A, Point_B) | |
| 28 | local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1)) | |
| 29 | local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character) | |
| 30 | local Dist = (Point_A - Pos).Magnitude | |
| 31 | local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2) | |
| 32 | ||
| 33 | return CFrame, Dist, Part | |
| 34 | end | |
| 35 | ||
| 36 | game.Lighting.Brightness = 0 | |
| 37 | game.Lighting.GlobalShadows = false | |
| 38 | game.Players.LocalPlayer.Character.Shirt:Remove() | |
| 39 | game.Players.LocalPlayer.Character.Pants:Remove() | |
| 40 | local player = game:GetService("Players").LocalPlayer
| |
| 41 | repeat | |
| 42 | wait() | |
| 43 | until player.Character | |
| 44 | local char = player.Character | |
| 45 | local torso = char:WaitForChild("Torso")
| |
| 46 | local mouse = player:GetMouse() | |
| 47 | local color = BrickColor.new("Really black")
| |
| 48 | local material = "Neon" | |
| 49 | local trans = 0.5 | |
| 50 | local debounce = false | |
| 51 | for u,c in pairs(player.Character:GetChildren()) do | |
| 52 | if c.className == "Hat" and c.Name ~= "Hybrid Goggles" then | |
| 53 | c.Handle.BrickColor = BrickColor.new("Really black")
| |
| 54 | c.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 55 | end | |
| 56 | end | |
| 57 | blast = function() | |
| 58 | ||
| 59 | local b = Instance.new("Part", workspace)
| |
| 60 | game.Debris:AddItem(b, 2) | |
| 61 | b.Size = Vector3.new(5, 5, 5) | |
| 62 | b.CFrame = torso.CFrame * CFrame.new(0, 0, -5) | |
| 63 | b.TopSurface = "Smooth" | |
| 64 | b.BottomSurface = "Smooth" | |
| 65 | b.CanCollide = false | |
| 66 | b.BrickColor = color | |
| 67 | b.Transparency = trans | |
| 68 | b.Material = material | |
| 69 | local v = Instance.new("BodyVelocity", b)
| |
| 70 | v.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 71 | v.Velocity = torso.CFrame.lookVector * 50 | |
| 72 | r = Instance.new("BodyAngularVelocity", b)
| |
| 73 | r.AngularVelocity = Vector3.new(25, 25, 25) | |
| 74 | b.Touched:connect(function(hit) | |
| 75 | ||
| 76 | p = hit.Parent | |
| 77 | if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then
| |
| 78 | b:Remove() | |
| 79 | p.Humanoid:TakeDamage(35) | |
| 80 | end | |
| 81 | end) | |
| 82 | end | |
| 83 | ||
| 84 | death = function() | |
| 85 | ||
| 86 | local b = Instance.new("Part", workspace)
| |
| 87 | game.Debris:AddItem(b, 2) | |
| 88 | b.Size = Vector3.new(5, 5, 5) | |
| 89 | b.CFrame = torso.CFrame * CFrame.new(0, 0, -5) | |
| 90 | b.TopSurface = "Smooth" | |
| 91 | b.BottomSurface = "Smooth" | |
| 92 | b.CanCollide = false | |
| 93 | b.BrickColor = color | |
| 94 | b.Transparency = trans | |
| 95 | b.Material = material | |
| 96 | local v = Instance.new("BodyVelocity", b)
| |
| 97 | v.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 98 | v.Velocity = torso.CFrame.lookVector * 50 | |
| 99 | r = Instance.new("BodyAngularVelocity", b)
| |
| 100 | r.AngularVelocity = Vector3.new(25, 25, 25) | |
| 101 | b.Touched:connect(function(hit) | |
| 102 | ||
| 103 | p = hit | |
| 104 | if p and p.Name ~= "Base" and p.Name ~= player.Name then | |
| 105 | p:Remove() | |
| 106 | end | |
| 107 | end | |
| 108 | ) | |
| 109 | end | |
| 110 | ||
| 111 | wall = function() | |
| 112 | ||
| 113 | local b = Instance.new("Part", workspace)
| |
| 114 | game.Debris:AddItem(b, 5) | |
| 115 | b.Size = Vector3.new(1, 1, 1) | |
| 116 | b.CFrame = torso.CFrame * CFrame.new(0, 0, -5) | |
| 117 | b.TopSurface = "Smooth" | |
| 118 | b.BottomSurface = "Smooth" | |
| 119 | b.CanCollide = false | |
| 120 | b.Anchored = true | |
| 121 | b.BrickColor = color | |
| 122 | b.Transparency = trans | |
| 123 | b.Material = material | |
| 124 | for i = 1, 50 do | |
| 125 | wait() | |
| 126 | b.CFrame = torso.CFrame * CFrame.new(0, 0, -5) | |
| 127 | b.Size = b.Size + Vector3.new(0.5, 0.5, 0) | |
| 128 | end | |
| 129 | b.CanCollide = true | |
| 130 | b.Touched:connect(function(hit) | |
| 131 | ||
| 132 | p = hit.Parent | |
| 133 | if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then
| |
| 134 | p.Humanoid:TakeDamage(5) | |
| 135 | end | |
| 136 | end | |
| 137 | ) | |
| 138 | end | |
| 139 | ||
| 140 | fade = function() | |
| 141 | ||
| 142 | for i,v in pairs(char:GetChildren()) do | |
| 143 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 144 | v.Transparency = 0.5 | |
| 145 | end | |
| 146 | end | |
| 147 | for i,v in pairs(char:GetChildren()) do | |
| 148 | if v.className == "Hat" then | |
| 149 | v.Handle.Transparency = 0.5 | |
| 150 | end | |
| 151 | end | |
| 152 | end | |
| 153 | ||
| 154 | unfade = function() | |
| 155 | ||
| 156 | for i,v in pairs(char:GetChildren()) do | |
| 157 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 158 | v.Transparency = 0 | |
| 159 | end | |
| 160 | end | |
| 161 | for i,v in pairs(char:GetChildren()) do | |
| 162 | if v.className == "Hat" then | |
| 163 | v.Handle.Transparency = 0 | |
| 164 | end | |
| 165 | end | |
| 166 | end | |
| 167 | ||
| 168 | dash = function(x) | |
| 169 | ||
| 170 | b = Instance.new("Part", workspace)
| |
| 171 | game.Debris:AddItem(b, 0.7) | |
| 172 | b.Size = Vector3.new(3, 3, 3) | |
| 173 | b.BrickColor = color | |
| 174 | b.Material = material | |
| 175 | b.CanCollide = false | |
| 176 | b.CFrame = torso.CFrame * x | |
| 177 | t = Instance.new("BodyVelocity", b)
| |
| 178 | r = Instance.new("BodyAngularVelocity", b)
| |
| 179 | r.AngularVelocity = Vector3.new(15, 15, 15) | |
| 180 | for i = 1, 5 do | |
| 181 | wait() | |
| 182 | b.Transparency = b.Transparency + 0.1 | |
| 183 | torso.CFrame = torso.CFrame * CFrame.new(0, 0, -1) | |
| 184 | end | |
| 185 | end | |
| 186 | ||
| 187 | mouse.KeyDown:connect(function(key) | |
| 188 | ||
| 189 | if key == "v" then | |
| 190 | holding = true | |
| 191 | fade() | |
| 192 | while holding and wait(0.01) do | |
| 193 | dash(CFrame.new(2, 1, 0)) | |
| 194 | dash(CFrame.new(-2, -1, 1)) | |
| 195 | dash(CFrame.new(0, 1, 3)) | |
| 196 | end | |
| 197 | end | |
| 198 | end | |
| 199 | ) | |
| 200 | mouse.KeyUp:connect(function(key) | |
| 201 | ||
| 202 | if key == "v" then | |
| 203 | unfade() | |
| 204 | holding = false | |
| 205 | end | |
| 206 | end | |
| 207 | ) | |
| 208 | mouse.KeyDown:connect(function(key) | |
| 209 | ||
| 210 | if key == "e" and debounce == false then | |
| 211 | debounce = true | |
| 212 | blast() | |
| 213 | wait(0.5) | |
| 214 | debounce = false | |
| 215 | end | |
| 216 | end | |
| 217 | ) | |
| 218 | mouse.KeyDown:connect(function(key) | |
| 219 | ||
| 220 | if key == "q" and debounce == false then | |
| 221 | debounce = true | |
| 222 | wall() | |
| 223 | wait(0.5) | |
| 224 | debounce = false | |
| 225 | end | |
| 226 | end | |
| 227 | ) | |
| 228 | mouse.KeyDown:connect(function(key) | |
| 229 | ||
| 230 | if key == "t" and debounce == false then | |
| 231 | debounce = true | |
| 232 | death() | |
| 233 | wait(0.5) | |
| 234 | debounce = false | |
| 235 | end | |
| 236 | end | |
| 237 | ) | |
| 238 | ||
| 239 | local player = game.Players.LocalPlayer | |
| 240 | repeat wait() until player.Character; | |
| 241 | local rs = game:GetService("RunService").RenderStepped
| |
| 242 | local char = player.Character | |
| 243 | local HRP = char.HumanoidRootPart | |
| 244 | local Head = char.Head | |
| 245 | local tents = {}
| |
| 246 | function getValue(p, x) | |
| 247 | return p[2] + 0.5 * x*(p[3] - p[1] + x*(2.0*p[1] - 5.0*p[2] + 4.0*p[3] - p[4] + x*(3.0*(p[2] - p[3]) + p[4] - p[1]))) | |
| 248 | end | |
| 249 | function getV3Cubic(tabl,perc) | |
| 250 | local x,y,z = {},{},{}
| |
| 251 | if perc >= 2 then | |
| 252 | perc = perc %1 | |
| 253 | for i = 3, 6 do | |
| 254 | table.insert(x,tabl[i].x) | |
| 255 | table.insert(y,tabl[i].y) | |
| 256 | table.insert(z,tabl[i].z) | |
| 257 | end | |
| 258 | elseif perc >= 1 then | |
| 259 | perc = perc %1 | |
| 260 | for i = 2, 5 do | |
| 261 | table.insert(x,tabl[i].x) | |
| 262 | table.insert(y,tabl[i].y) | |
| 263 | table.insert(z,tabl[i].z) | |
| 264 | end | |
| 265 | else | |
| 266 | for i = 1, 4 do | |
| 267 | table.insert(x,tabl[i].x) | |
| 268 | table.insert(y,tabl[i].y) | |
| 269 | table.insert(z,tabl[i].z) | |
| 270 | end | |
| 271 | end | |
| 272 | local X,Y,Z = getValue(x,perc),getValue(y,perc),getValue(z,perc) | |
| 273 | return Vector3.new(X,Y,Z) | |
| 274 | end | |
| 275 | local rainbow = {"Really red","Really red","Really red","Really red","Really red","Really red","Really red","Really red","Really red"}
| |
| 276 | local rainbowCount = 1 | |
| 277 | local isRainbow = true | |
| 278 | for i = 0, 8 do | |
| 279 | local m = Instance.new("Model",char)
| |
| 280 | m.Name = "Tentac00l" | |
| 281 | local parts = {}
| |
| 282 | local lastpart = Head | |
| 283 | local defC0 | |
| 284 | rainbowCount = 1 | |
| 285 | for j = 0, 8 do | |
| 286 | local sizex = 0.25 - 0.2 * (j/8) | |
| 287 | local sizey = (15/8) - (9/8) * (j/8) | |
| 288 | local p = Instance.new("Part")
| |
| 289 | p.Size = Vector3.new(0.2,0.2,0.2) | |
| 290 | p.BrickColor = BrickColor.new("Really black")
| |
| 291 | p.TopSurface = 0 | |
| 292 | p.Locked = true | |
| 293 | p.BottomSurface = 0 | |
| 294 | p.CanCollide = false | |
| 295 | p.Material = "SmoothPlastic" | |
| 296 | p.TopSurface = 0 | |
| 297 | p.BottomSurface = 0 | |
| 298 | local mesh = Instance.new("CylinderMesh",p)
| |
| 299 | mesh.Name = "CyMesh" | |
| 300 | mesh.Scale = Vector3.new(sizex,sizey,sizex) *5 | |
| 301 | p.Parent = m | |
| 302 | local p2 = p:Clone() | |
| 303 | p2.Parent = m | |
| 304 | p2.CyMesh.Scale = p2.CyMesh.Scale + Vector3.new(0.075,0.001,0.075) * 5 | |
| 305 | p2.Material = "Neon" | |
| 306 | p2.Locked = true | |
| 307 | if isRainbow then | |
| 308 | p2.BrickColor = BrickColor.new(tostring(rainbow[rainbowCount])) | |
| 309 | else | |
| 310 | p2.BrickColor = BrickColor.new(j%2 == 1 and "Toothpaste" or "Electric blue") | |
| 311 | end | |
| 312 | rainbowCount = rainbowCount + 1 | |
| 313 | p2.Transparency = 0.35 | |
| 314 | local w2 = Instance.new("Weld",p)
| |
| 315 | w2.Parent = p2 | |
| 316 | w2.Part0 = p | |
| 317 | w2.Part1 = p2 | |
| 318 | local w = Instance.new("Weld",p)
| |
| 319 | w.Parent = p | |
| 320 | w.Part0 = lastpart | |
| 321 | w.Part1 = p | |
| 322 | if j == 0 then | |
| 323 | w.C0 = CFrame.Angles(0,math.rad(-10 + 200 * i/4),math.rad(-30 + (i%2==0 and 96 or 70))) * CFrame.new(0,0.6,0) | |
| 324 | w.C1 = CFrame.new(0,-0.125,0) | |
| 325 | defC0 = w.C0 | |
| 326 | else | |
| 327 | w.C0 = CFrame.new(0,lastpart.CyMesh.Scale.y/10,0) | |
| 328 | w.C1 = CFrame.new(0,-sizey/2,0) | |
| 329 | if mesh.Scale == Vector3.new(0.25, 3.75, 0.25) then | |
| 330 | mesh:Remove() | |
| 331 | local mesh2 = Instance.new("SpecialMesh",p2)
| |
| 332 | mesh2.Scale = Vector3.new(1,1,1) | |
| 333 | mesh2.MeshType = Enum.MeshType.FileMesh | |
| 334 | mesh2.MeshId = "rbxassetid://36869983" | |
| 335 | p2.Name = "Last" | |
| 336 | table.insert(Heads, p2) | |
| 337 | end | |
| 338 | end | |
| 339 | table.insert(parts,{p,w,p2})
| |
| 340 | lastpart = p | |
| 341 | rs:wait() | |
| 342 | end | |
| 343 | local randoms = {Vector3.new(0,0,0),
| |
| 344 | Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100), | |
| 345 | Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100), | |
| 346 | Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100), | |
| 347 | Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100), | |
| 348 | Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100), | |
| 349 | } | |
| 350 | table.insert(tents,{0,randoms,parts,defC0})
| |
| 351 | end | |
| 352 | player.Chatted:connect(function(msg) | |
| 353 | if string.sub(msg:lower(),1,4) == "col/" then | |
| 354 | for i, v in pairs(tents) do | |
| 355 | for j, o in pairs(v[3]) do | |
| 356 | o[3].BrickColor = BrickColor.new(string.sub(msg,5)) | |
| 357 | end | |
| 358 | end | |
| 359 | elseif string.sub(msg:lower(),1,7) == "/e col/" then | |
| 360 | for i, v in pairs(tents) do | |
| 361 | for j, o in pairs(v[3]) do | |
| 362 | o[3].BrickColor = BrickColor.new(string.sub(msg,8)) | |
| 363 | end | |
| 364 | end | |
| 365 | end | |
| 366 | end) | |
| 367 | rs:connect(function() | |
| 368 | for i, v in pairs(tents) do | |
| 369 | v[1] = v[1] %200 + 1 | |
| 370 | if v[1] == 1 then | |
| 371 | v[2][1] = v[2][2] | |
| 372 | v[2][2] = v[2][3] | |
| 373 | v[2][3] = v[2][4] | |
| 374 | v[2][4] = v[2][5] | |
| 375 | v[2][5] = v[2][6] | |
| 376 | v[2][6] = Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100); | |
| 377 | end | |
| 378 | local p0 = v[2][1] | |
| 379 | local p1 = v[2][2] | |
| 380 | local p2 = v[2][3] | |
| 381 | local p3 = v[2][4] | |
| 382 | local p4 = v[2][5] | |
| 383 | local p5 = v[2][6] | |
| 384 | local arr = {p0,p1,p2,p3,p4,p5}
| |
| 385 | local dir = i%2 == 0 and 1 or -1 | |
| 386 | for j, V in pairs(v[3]) do | |
| 387 | local val = math.sin(math.pi/2 * 2 * (((v[1] + (100 * j/#v[3])*dir) % 100)/100)) | |
| 388 | local off = getV3Cubic(arr,(v[1] + 340*(j/#v[3]))/200) | |
| 389 | V[3].Transparency = 0.12 + val * 0.65 | |
| 390 | if j == 1 then | |
| 391 | V[2].C0 = v[4] * CFrame.Angles(off.x*2,off.y*2,off.z*2) | |
| 392 | else | |
| 393 | V[2].C0 = CFrame.new(0,V[2].C0.y,0) * CFrame.Angles(off.x*2 * (1 + 0.75 * (j/#v[3])),off.y*2 * (1 + 0.75 * (j/#v[3])),off.z*2 * (1 + 0.75 * (j/#v[3]))) | |
| 394 | end | |
| 395 | end | |
| 396 | end | |
| 397 | end) | |
| 398 | ||
| 399 | -- params : ... | |
| 400 | ||
| 401 | Model = Instance.new("Model", game.Workspace)
| |
| 402 | Model.Name = "ShadowFigs" | |
| 403 | Model.ChildAdded:connect(function(Child) | |
| 404 | ||
| 405 | wait(0.2) | |
| 406 | if Child.Name == "ShadowClone" and Child.Name ~= "HoverBlocks" then | |
| 407 | local Light = Instance.new("PointLight", workspace)
| |
| 408 | Light.Color = Color3.new(1, 1, 1) | |
| 409 | Light.Range = 10 | |
| 410 | Light.Brightness = 2 | |
| 411 | Light.Shadows = true | |
| 412 | Light:Remove() | |
| 413 | for t = 1, 5 do | |
| 414 | wait(0.1) | |
| 415 | for i = 1, #Child:GetChildren() do | |
| 416 | Child:GetChildren()[i].Transparency = t / 10 + 0.5 | |
| 417 | end | |
| 418 | end | |
| 419 | Child:remove() | |
| 420 | end | |
| 421 | end | |
| 422 | ) | |
| 423 | Parts = {"Head", "Torso", "Left Arm", "Left Leg", "Right Arm", "Right Leg"}
| |
| 424 | repeat | |
| 425 | wait() | |
| 426 | until game.Players.LocalPlayer | |
| 427 | Plr = game.Players.LocalPlayer | |
| 428 | PlrChildren = Plr:GetChildren() | |
| 429 | Plr.Character.Humanoid.WalkSpeed = 16 | |
| 430 | for i = 1, #PlrChildren do | |
| 431 | print(PlrChildren[i]) | |
| 432 | end | |
| 433 | ||
| 434 | Mouse.Button1Down:Connect(function() | |
| 435 | FireEnabled = true | |
| 436 | end) | |
| 437 | ||
| 438 | Mouse.Button1Up:Connect(function() | |
| 439 | FireEnabled = false | |
| 440 | end) | |
| 441 | ||
| 442 | while wait() do | |
| 443 | if FireEnabled == true then | |
| 444 | for i, v in pairs(Heads) do | |
| 445 | rs:wait() | |
| 446 | coroutine.resume(coroutine.create(function() | |
| 447 | local CF, D, Hit = CreateRay(v.CFrame.p, Mouse.Hit.p) | |
| 448 | if Hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 449 | Hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(5)
| |
| 450 | end | |
| 451 | local Fire = Instance.new("Part", workspace)
| |
| 452 | local Laser = Instance.new("Part", workspace)
| |
| 453 | Laser.Anchored = true | |
| 454 | Laser.CanCollide = false | |
| 455 | Laser.Locked = true | |
| 456 | Instance.new("PointLight", Laser).Brightness = 23423
| |
| 457 | Laser.BrickColor = BrickColor.new("Really red")
| |
| 458 | Laser.Material = "Neon" | |
| 459 | Laser.Size = Vector3.new(0.2, 0.2, D) | |
| 460 | Laser.CFrame = CF | |
| 461 | wait() | |
| 462 | Laser:Remove() | |
| 463 | end)) | |
| 464 | coroutine.resume(coroutine.create(function() | |
| 465 | local Fire = Instance.new("Part", workspace)
| |
| 466 | Fire.Size = Vector3.new(0.05, 0.05, 0.05) | |
| 467 | Fire.Transparency = 0 | |
| 468 | Fire.Anchored = true | |
| 469 | Fire.CanCollide = false | |
| 470 | Fire.CFrame = Mouse.Hit | |
| 471 | Instance.new("PointLight", Fire)
| |
| 472 | Instance.new("Fire", Fire)
| |
| 473 | wait(1) | |
| 474 | Fire:Remove() | |
| 475 | end)) | |
| 476 | end | |
| 477 | end | |
| 478 | end | |
| 479 | ||
| 480 | do | |
| 481 | while 1 do | |
| 482 | Posit = Plr.Character.HumanoidRootPart.Position | |
| 483 | wait(0.1) | |
| 484 | if Plr.Character.HumanoidRootPart.Position == Posit or Plr.Character.Humanoid.WalkSpeed == 32 then | |
| 485 | Set = Instance.new("Model", game.Workspace.ShadowFigs)
| |
| 486 | Set.Name = "ShadowClone" | |
| 487 | for i = 1, #Parts do | |
| 488 | PartClone = Plr.Character[Parts[i]]:Clone() | |
| 489 | RotationX = math.rad(Plr.Character[Parts[i]].Rotation.X) | |
| 490 | RotationY = math.rad(Plr.Character[Parts[i]].Rotation.Y) | |
| 491 | RotationZ = math.rad(Plr.Character[Parts[i]].Rotation.Z) | |
| 492 | PartClone.CFrame = CFrame.new(Plr.Character[Parts[i]].Position) * CFrame.Angles(RotationX, RotationY, RotationZ) | |
| 493 | PartClone.Parent = Set | |
| 494 | PartClone.Size = Vector3.new(PartClone.Size.X - 0.2,PartClone.Size.Y - 0.2,PartClone.Size.Z - 0.2) | |
| 495 | PartClone.Anchored = true | |
| 496 | PartClone.CanCollide = false | |
| 497 | PartClone.Transparency = 0.7 | |
| 498 | PartClone.Material = "Neon" | |
| 499 | PartClone.BrickColor = BrickColor.new("White")
| |
| 500 | Delete = Instance.new("BlockMesh",PartClone)
| |
| 501 | Delete.Scale = Vector3.new(0,0,0) | |
| 502 | if PartClone.Name == "Head" or PartClone.Name == "Torso" then | |
| 503 | PartClone:Remove() | |
| 504 | Children = PartClone:GetChildren() | |
| 505 | for i = 1, #Children do | |
| 506 | if Children[i].ClassName ~= "Mesh" and Children[i].ClassName ~= "SpecialMesh" then | |
| 507 | Children[i]:remove() | |
| 508 | end | |
| 509 | end | |
| 510 | end | |
| 511 | end | |
| 512 | end | |
| 513 | end | |
| 514 | end |