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| 1 | using System; | |
| 2 | using System.Collections.Generic; | |
| 3 | using System.Linq; | |
| 4 | using System.Text; | |
| 5 | ||
| 6 | using BattleCore; | |
| 7 | using BattleCore.Events; | |
| 8 | using BattleCore.PsyOps; | |
| 9 | ||
| 10 | namespace FirstBot | |
| 11 | {
| |
| 12 | [Behavior("firstModule", "true", "0.01", "mashem", "My first module.")]
| |
| 13 | public class firstModule:BotEventListener | |
| 14 | {
| |
| 15 | public firstModule() | |
| 16 | {
| |
| 17 | RegisterCommand("!flags", ToggleFlagEvent);
| |
| 18 | } | |
| 19 | ||
| 20 | public void ToggleFlagEvent(ChatEvent c) | |
| 21 | {
| |
| 22 | ChatEvent newmsg = new ChatEvent(); | |
| 23 | newmsg.PlayerName = c.PlayerName; | |
| 24 | newmsg.ChatType = ChatTypes.Private; | |
| 25 | newmsg.Message = "Message you want sent back."; | |
| 26 | ||
| 27 | SendGameEvent(newmsg); | |
| 28 | } | |
| 29 | ||
| 30 | public override void Dispose() | |
| 31 | {
| |
| 32 | throw new NotImplementedException(); | |
| 33 | } | |
| 34 | } | |
| 35 | } |