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| 1 | ; SML Overworld Path Tile Config | |
| 2 | - | ; Revision 1 by Celarix |
| 2 | + | ; Revision 4 by Shadow Yoshi |
| 3 | ; 6/6/2012 | |
| 4 | ||
| 5 | - | [world_path] |
| 5 | + | [path] |
| 6 | - | id = 0 ; Path tiles have a different ID space |
| 6 | + | id = 0 ; Path tiles have a different ID space |
| 7 | - | name = SMB3 Vertical Path |
| 7 | + | name = SMB3 Vertical Path |
| 8 | - | source = ow_path |
| 8 | + | source = ow_path |
| 9 | - | type=static ; Static or animated |
| 9 | + | type = static ; Static or animated |
| 10 | - | rect=0,16 |
| 10 | + | rect = 0,16 |
| 11 | - | size=16,16 |
| 11 | + | size = 16,16 |
| 12 | - | direction=vertical ; The direction the tile goes in (vertical, horizontal, TL corner, TR corner, BL corner, BR corner, T-intersection up-horizontal, T-inter down-horizontal, T-inter left-vertical, T-inter right-vertical, four-way intersection) |
| 12 | + | frameTime = 10 |
| 13 | direction = vertical ; The direction the tile goes in (vertical, horizontal, corner) |