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; SML Overworld Path Tile Config
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; Revision 1 by Celarix
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; Revision 4 by Shadow Yoshi
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; 6/6/2012
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[world_path]
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[path]
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id = 0		; Path tiles have a different ID space
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id        = 0                  ; Path tiles have a different ID space
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name = SMB3 Vertical Path
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name      = SMB3 Vertical Path
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source = ow_path
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source    = ow_path
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type=static	; Static or animated
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type      = static             ; Static or animated
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rect=0,16
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rect      = 0,16
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size=16,16
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size      = 16,16
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direction=vertical ; The direction the tile goes in (vertical, horizontal, TL corner, TR corner, BL corner, BR corner, T-intersection up-horizontal, T-inter down-horizontal, T-inter left-vertical, T-inter right-vertical, four-way intersection)
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frameTime = 10
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direction = vertical           ; The direction the tile goes in (vertical, horizontal, corner)