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- or go back to the newest paste.
1 | -- | made by 0866!!!!!!! and abacaxl!!!!!!!! | |
2 | -- | tysm unverified | |
3 | -- | fixed by sved | |
4 | -- | tutorial and info: https://docs.google.com/document/d/16gb1NGq-ajBO55EgPhFBVq1DrpMdpk2qVPMaCpWrI5c/edit?usp=sharing | |
5 | ||
6 | -- | should be functional for non-VR users, rightclick/leftclick = point right/left arm, may perform worse | |
7 | -- | things you can do: | |
8 | -- use tools and the likes (not functional with RagdollEnabled) | |
9 | -- move and interact with the luxury of a full body (no leg tracking, feet auto place) | |
10 | -- interact with things as a robloxian, accurate sizing and full body allows for full immersion | |
11 | -- play as your own roblox character by enabling RagdollEnabled (R6 only, RagdollHeadMovement adds an extra 10 seconds to script startup) | |
12 | -- move & teleport accurately by pointing your right hand and holding-releasing Y or B | |
13 | -- view nearby players chatting & view nearby characters including yourself in the bottom right, good for recording videos | |
14 | -- total customizability over what you appear as (Ragdoll disabled only) | |
15 | ||
16 | -- | this version will likely be patched by roblox soon, we will be rewriting it to be worth selling long after this release! | |
17 | ||
18 | --|| Controls: | |
19 | ||
20 | -- [ R2 ] - Sprint | |
21 | -- [ L2 ] - Crouch | |
22 | -- [ L2 TAP ] - Chat HUD | |
23 | ||
24 | -- [ Y ] - Point Walk -- movement joystick works -- may or may not be mixed up with the Teleport button | |
25 | -- [ B ] - Point Teleport -- may or may not be mixed up with the Walk button | |
26 | -- [ X ] - RagdollEnabled die | |
27 | ||
28 | -- [ C ] - Non-VR Teleport | |
29 | -- [ LSHIFT ] - Non-VR Sprint | |
30 | -- [ LCTRL ] - Non-VR Crouch | |
31 | ||
32 | -- Default Roblox VR controls are included | |
33 | ||
34 | --|| Settings: | |
35 | ||
36 | local StudsOffset = 0.2 -- Character height offset (make negative if you're too high) | |
37 | local Smoothness = 0.6 -- Character interpolation (0.1 - 1 = smooth - rigid) | |
38 | ||
39 | local AnchorCharacter = true -- Prevent physics from causing inconsistencies (Keep this on for accurate tool positioning) | |
40 | local HideCharacter = false -- Hide character on a faraway platform | |
41 | local NoCollision = true -- Disable collision with nearby players | |
42 | ||
43 | local ChatEnabled = true -- See chat on your left hand in-game (Toggle with the crouch button lol) | |
44 | local ChatLocalRange = 70 -- Local chat range | |
45 | ||
46 | local ViewportEnabled = true -- View yourself and nearby players in a frame | |
47 | local ViewportRange = 30 -- Maximum distance players are updated | |
48 | ||
49 | local RagdollEnabled = false -- Use your character instead of hats (NetworkOwner vulnerability) | |
50 | local RagdollHeadMovement = true -- Move your head separately from your body (+9 second wait) | |
51 | ||
52 | local AutoRun = false -- Rerun script on respawn | |
53 | local AutoRespawn = true -- Reset when your virtual body dies | |
54 | ||
55 | local WearAllAccessories = true -- Use all leftover hats for the head | |
56 | local AccurateHandPosition = false -- Position your Roblox hands according to your real hands | |
57 | ||
58 | local AccessorySettings = { | |
59 | LeftArm = "LavanderHair"; -- Name of hat used as this limb | |
60 | RightArm = "Pal Hair"; -- Name of hat used as this limb | |
61 | LeftLeg = "Kate Hair"; -- Name of hat used as this limb | |
62 | RightLeg = "Hat1"; -- Name of hat used as this limb | |
63 | - | Torso = "SeeMonkey"; -- Name of hat used as this limb |
63 | + | Torso = "MediHood"; -- Name of hat used as this limb |
64 | Head = true; -- Are extra hats assumed to be worn? | |
65 | ||
66 | BlockArms = true; -- Remove accessory meshes of this limb | |
67 | BlockLegs = true; -- Remove accessory meshes of this limb | |
68 | BlockTorso = true; -- Remove accessory meshes of this limb | |
69 | ||
70 | LimbOffset = CFrame.Angles(math.rad(90), 0, 0); -- Don't touch | |
71 | } | |
72 | ||
73 | local FootPlacementSettings = { | |
74 | RightOffset = Vector3.new(.5, 0, 0), | |
75 | LeftOffset = Vector3.new(-.5, 0, 0), | |
76 | } | |
77 | ||
78 | --|| Script: | |
79 | ||
80 | local Script = nil; | |
81 | local Pointer = nil; | |
82 | ||
83 | -- My coding style changed throughout this a lot lol | |
84 | ||
85 | Script = function() | |
86 | ||
87 | --[[ | |
88 | Variables | |
89 | --]] | |
90 | ||
91 | ||
92 | local Players = game:GetService("Players") | |
93 | local Client = Players.LocalPlayer | |
94 | local Character = Client.Character or Client.CharacterAdded:Wait() | |
95 | local WeldBase = Character:WaitForChild("HumanoidRootPart") | |
96 | local ArmBase = Character:FindFirstChild("RightHand") or Character:FindFirstChild("Right Arm") or WeldBase | |
97 | local Backpack = Client:WaitForChild("Backpack") | |
98 | local Mouse = Client:GetMouse() | |
99 | ||
100 | local Camera = workspace.CurrentCamera | |
101 | ||
102 | local VRService = game:GetService("VRService") | |
103 | local VRReady = VRService.VREnabled | |
104 | ||
105 | local UserInputService = game:GetService("UserInputService") | |
106 | local RunService = game:GetService("RunService") | |
107 | local HttpService = game:GetService("HttpService") | |
108 | local StarterGui = game:GetService("StarterGui") | |
109 | ||
110 | local HeadAccessories = {}; | |
111 | local UsedAccessories = {}; | |
112 | ||
113 | local Pointer = false; | |
114 | local Point1 = false; | |
115 | local Point2 = false; | |
116 | ||
117 | local VirtualRig = game:GetObjects("rbxassetid://4468539481")[1] | |
118 | local VirtualBody = game:GetObjects("rbxassetid://4464983829")[1] | |
119 | ||
120 | local Anchor = Instance.new("Part") | |
121 | ||
122 | Anchor.Anchored = true | |
123 | Anchor.Transparency = 1 | |
124 | Anchor.CanCollide = false | |
125 | Anchor.Parent = workspace | |
126 | ||
127 | if RagdollEnabled then | |
128 | if script:FindFirstChild("Network") then | |
129 | Network = require(script.Network) | |
130 | else | |
131 | Network = loadstring(game:HttpGet("https://pastebin.com/raw/bJms9qqM", true))() | |
132 | end | |
133 | Network:Claim(); | |
134 | end | |
135 | ||
136 | StarterGui:SetCore("VRLaserPointerMode", 3) | |
137 | ||
138 | --[[ | |
139 | Character Protection | |
140 | --]] | |
141 | ||
142 | local CharacterCFrame = WeldBase.CFrame | |
143 | ||
144 | if not RagdollEnabled then | |
145 | Character.Humanoid.AnimationPlayed:Connect(function(Animation) | |
146 | Animation:Stop() | |
147 | end) | |
148 | ||
149 | for _, Track in next, Character.Humanoid:GetPlayingAnimationTracks() do | |
150 | Track:Stop() | |
151 | end | |
152 | ||
153 | wait(.5) | |
154 | ||
155 | if HideCharacter then | |
156 | local Platform = Instance.new("Part") | |
157 | ||
158 | Platform.Anchored = true | |
159 | Platform.Size = Vector3.new(100, 5, 100) | |
160 | Platform.CFrame = CFrame.new(0, 10000, 0) | |
161 | Platform.Transparency = 1 | |
162 | Platform.Parent = workspace | |
163 | ||
164 | Character:MoveTo(Platform.Position + Vector3.new(0, 5, 0)) | |
165 | ||
166 | wait(.5) | |
167 | end | |
168 | ||
169 | if AnchorCharacter then | |
170 | for _, Part in pairs(Character:GetChildren()) do | |
171 | if Part:IsA("BasePart") then | |
172 | Part.Anchored = true | |
173 | end | |
174 | end | |
175 | end | |
176 | end | |
177 | ||
178 | --[[ | |
179 | Functions | |
180 | --]] | |
181 | ||
182 | function Tween(Object, Style, Direction, Time, Goal) | |
183 | local tweenInfo = TweenInfo.new(Time, Enum.EasingStyle[Style], Enum.EasingDirection[Direction]) | |
184 | local tween = game:GetService("TweenService"):Create(Object, tweenInfo, Goal) | |
185 | ||
186 | tween.Completed:Connect(function() | |
187 | tween:Destroy() | |
188 | end) | |
189 | ||
190 | tween:Play() | |
191 | ||
192 | return tween | |
193 | end | |
194 | ||
195 | local function GetMotorForLimb(Limb) | |
196 | for _, Motor in next, Character:GetDescendants() do | |
197 | if Motor:IsA("Motor6D") and Motor.Part1 == Limb then | |
198 | return Motor | |
199 | end | |
200 | end | |
201 | end | |
202 | ||
203 | local function CreateAlignment(Limb, Part0) | |
204 | local Attachment0 = Instance.new("Attachment", Part0 or Anchor) | |
205 | local Attachment1 = Instance.new("Attachment", Limb) | |
206 | ||
207 | local Orientation = Instance.new("AlignOrientation") | |
208 | local Position = Instance.new("AlignPosition") | |
209 | ||
210 | Orientation.Attachment0 = Attachment1 | |
211 | Orientation.Attachment1 = Attachment0 | |
212 | Orientation.RigidityEnabled = false | |
213 | Orientation.MaxTorque = 20000 | |
214 | Orientation.Responsiveness = 40 | |
215 | Orientation.Parent = Character.HumanoidRootPart | |
216 | ||
217 | Position.Attachment0 = Attachment1 | |
218 | Position.Attachment1 = Attachment0 | |
219 | Position.RigidityEnabled = false | |
220 | Position.MaxForce = 40000 | |
221 | Position.Responsiveness = 40 | |
222 | Position.Parent = Character.HumanoidRootPart | |
223 | ||
224 | Limb.Massless = false | |
225 | ||
226 | local Motor = GetMotorForLimb(Limb) | |
227 | if Motor then | |
228 | Motor:Destroy() | |
229 | end | |
230 | ||
231 | return function(CF, Local) | |
232 | if Local then | |
233 | Attachment0.CFrame = CF | |
234 | else | |
235 | Attachment0.WorldCFrame = CF | |
236 | end | |
237 | end; | |
238 | end | |
239 | ||
240 | local function GetExtraTool() | |
241 | for _, Tool in next, Character:GetChildren() do | |
242 | if Tool:IsA("Tool") and not Tool.Name:match("LIMB_TOOL") then | |
243 | return Tool | |
244 | end | |
245 | end | |
246 | end | |
247 | ||
248 | local function GetGripForHandle(Handle) | |
249 | for _, Weld in next, Character:GetDescendants() do | |
250 | if Weld:IsA("Weld") and (Weld.Part0 == Handle or Weld.Part1 == Handle) then | |
251 | return Weld | |
252 | end | |
253 | end | |
254 | ||
255 | wait(.2) | |
256 | ||
257 | for _, Weld in next, Character:GetDescendants() do | |
258 | if Weld:IsA("Weld") and (Weld.Part0 == Handle or Weld.Part1 == Handle) then | |
259 | return Weld | |
260 | end | |
261 | end | |
262 | end | |
263 | ||
264 | local function CreateRightGrip(Handle) | |
265 | local ReplicationHandle = Handle:Clone() | |
266 | ReplicationHandle.Parent = game.Players.LocalPlayer.Character | |
267 | local RightGrip = Instance.new("Weld") | |
268 | ||
269 | RightGrip.Name = "RightGrip" | |
270 | RightGrip.Part1 = ReplicationHandle | |
271 | RightGrip.Part0 = WeldBase | |
272 | RightGrip.Parent = WeldBase | |
273 | ReplicationHandle.Transparency = 1 | |
274 | local velo = Instance.new("BodyVelocity", Handle) | |
275 | velo.Velocity = Vector3.new(-0.0006,120,-0.0006) | |
276 | velo.P = math.huge | |
277 | velo.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
278 | velo = Instance.new("BodyThrust", Handle) | |
279 | velo.Force = Vector3.new(0.0000125,0.0000125,0.0000125) | |
280 | velo.Location = Handle.Position | |
281 | velo = Instance.new("BodyPosition", Handle) | |
282 | velo.Position = Handle.Position | |
283 | velo = Instance.new("BodyAngularVelocity", Handle) | |
284 | velo.AngularVelocity = Vector3.new(1.551,20,0.5254) | |
285 | if Handle.Size == Vector3.new(1, 1, 1) then | |
286 | Handle.Size = Vector3.new(2, 2, 2) | |
287 | print(Handle.Parent.Name) | |
288 | ||
289 | end | |
290 | RunService.Heartbeat:connect(function() | |
291 | if Handle then | |
292 | Handle.CFrame = ReplicationHandle.CFrame | |
293 | Handle.Velocity = Vector3.new(-0.524524161, 27.515423852, 0.512789952) | |
294 | Handle.CFrame = ReplicationHandle.CFrame*CFrame.new(math.random(0.01, 0.001),0.0001,0.001) | |
295 | Handle.CFrame = ReplicationHandle.CFrame | |
296 | Handle.Velocity = Vector3.new(-0.524524161, 27.515423852, 0.512789952) | |
297 | Handle.CFrame = ReplicationHandle.CFrame*CFrame.new(math.random(0.01, 0.001),0.0001,0.001) | |
298 | Handle.CFrame = ReplicationHandle.CFrame | |
299 | Handle.Velocity = Vector3.new(-0.524524161, 27.515423852, 0.512789952) | |
300 | Handle.CFrame = ReplicationHandle.CFrame*CFrame.new(math.random(0.01, 0.001),0.0001,0.001) | |
301 | Handle.CFrame = ReplicationHandle.CFrame | |
302 | Handle.Velocity = Vector3.new(-0.524524161, 27.515423852, 0.512789952) | |
303 | Handle.CFrame = ReplicationHandle.CFrame | |
304 | Handle.Velocity = Vector3.new(-0.524524161, 27.515423852, 0.512789952) | |
305 | Handle.CFrame = ReplicationHandle.CFrame | |
306 | Handle.Velocity = Vector3.new(-0.524524161, 27.515423852, 0.512789952) | |
307 | Handle.CFrame = ReplicationHandle.CFrame*CFrame.new(math.random(0.01, 0.001),0.0001,0.001) | |
308 | Handle.CFrame = ReplicationHandle.CFrame | |
309 | Handle.Velocity = Vector3.new(-0.524524161, 27.515423852, 0.512789952) | |
310 | Handle.CFrame = ReplicationHandle.CFrame*CFrame.new(math.random(0.01, 0.001),0.0001,0.001) | |
311 | Handle.CFrame = ReplicationHandle.CFrame | |
312 | Handle.Velocity = Vector3.new(-0.524524161, 27.515423852, 0.512789952) | |
313 | Handle.CFrame = ReplicationHandle.CFrame*CFrame.new(math.random(0.01, 0.001),0.0001,0.001) | |
314 | Handle.CFrame = ReplicationHandle.CFrame | |
315 | Handle.Velocity = Vector3.new(-0.524524161, 27.515423852, 0.512789952) | |
316 | Handle.CFrame = ReplicationHandle.CFrame*CFrame.new(math.random(0.01, 0.001),0.0001,0.001) | |
317 | Handle.Velocity = Vector3.new(-0.524524161, 27.515423852, 0.512789952) | |
318 | end | |
319 | end) | |
320 | ||
321 | return RightGrip | |
322 | end | |
323 | ||
324 | local function CreateAccessory(Accessory, DeleteMeshes) | |
325 | if not Accessory then | |
326 | return | |
327 | end | |
328 | ||
329 | local HatAttachment = Accessory.Handle:FindFirstChildWhichIsA("Attachment") | |
330 | local HeadAttachment = VirtualRig:FindFirstChild(HatAttachment.Name, true) | |
331 | local BasePart = HeadAttachment.Parent | |
332 | ||
333 | local HatAtt = HatAttachment.CFrame | |
334 | local HeadAtt = HeadAttachment.CFrame | |
335 | ||
336 | if DeleteMeshes then | |
337 | if Accessory.Handle:FindFirstChild("Mesh") then | |
338 | Accessory.Handle.Mesh:Destroy() | |
339 | end | |
340 | end | |
341 | ||
342 | wait() | |
343 | ||
344 | local Handle = Accessory:WaitForChild("Handle") | |
345 | ||
346 | if Handle:FindFirstChildWhichIsA("Weld", true) then | |
347 | Handle:FindFirstChildWhichIsA("Weld", true):Destroy() | |
348 | Handle:BreakJoints() | |
349 | else | |
350 | Handle:BreakJoints() | |
351 | end | |
352 | ||
353 | Handle.Massless = true | |
354 | Handle.Transparency = 0.5 | |
355 | ||
356 | UsedAccessories[Accessory] = true | |
357 | ||
358 | local RightGrip = CreateRightGrip(Handle) | |
359 | ||
360 | wait() | |
361 | ||
362 | for _, Object in pairs(Handle:GetDescendants()) do | |
363 | if not Object:IsA("BasePart") then | |
364 | pcall(function() | |
365 | Object.Transparency = 1 | |
366 | end) | |
367 | ||
368 | pcall(function() | |
369 | Object.Enabled = false | |
370 | end) | |
371 | end | |
372 | end | |
373 | ||
374 | return Handle, RightGrip, HatAtt, HeadAtt, BasePart; | |
375 | end | |
376 | ||
377 | local function GetHeadAccessories() | |
378 | for _, Accessory in next, Character:GetChildren() do | |
379 | if Accessory:IsA("Accessory") and not UsedAccessories[Accessory] then | |
380 | local Handle, RightGrip, HatAtt, HeadAtt, BasePart = CreateAccessory(Accessory) | |
381 | ||
382 | table.insert(HeadAccessories, {Handle, RightGrip, HatAtt, HeadAtt, BasePart}) | |
383 | ||
384 | do | |
385 | Handle.Transparency = 1 | |
386 | end | |
387 | ||
388 | if not WearAllAccessories then | |
389 | break | |
390 | end | |
391 | end | |
392 | end | |
393 | end | |
394 | ||
395 | --[[ | |
396 | VR Replication Setup | |
397 | --]] | |
398 | ||
399 | if not RagdollEnabled then | |
400 | LeftHandle, LeftHandGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.LeftArm), AccessorySettings.BlockArms) | |
401 | RightHandle, RightHandGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.RightArm), AccessorySettings.BlockArms) | |
402 | LeftHipHandle, LeftLegGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.LeftLeg), AccessorySettings.BlockLegs) | |
403 | RightHipHandle, RightLegGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.RightLeg), AccessorySettings.BlockLegs) | |
404 | TorsoHandle, TorsoGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.Torso), AccessorySettings.BlockTorso) | |
405 | GetHeadAccessories() | |
406 | ||
407 | elseif RagdollEnabled then | |
408 | if RagdollHeadMovement then | |
409 | Permadeath() | |
410 | MoveHead = CreateAlignment(Character["Head"]) | |
411 | end | |
412 | ||
413 | MoveRightArm = CreateAlignment(Character["Right Arm"]) | |
414 | MoveLeftArm = CreateAlignment(Character["Left Arm"]) | |
415 | MoveRightLeg = CreateAlignment(Character["Right Leg"]) | |
416 | MoveLeftLeg = CreateAlignment(Character["Left Leg"]) | |
417 | MoveTorso = CreateAlignment(Character["Torso"]) | |
418 | MoveRoot = CreateAlignment(Character.HumanoidRootPart) | |
419 | ||
420 | if RagdollHeadMovement then | |
421 | for _, Accessory in next, Character:GetChildren() do | |
422 | if Accessory:IsA("Accessory") and Accessory:FindFirstChild("Handle") then | |
423 | local Attachment1 = Accessory.Handle:FindFirstChildWhichIsA("Attachment") | |
424 | local Attachment0 = Character:FindFirstChild(tostring(Attachment1), true) | |
425 | ||
426 | local Orientation = Instance.new("AlignOrientation") | |
427 | local Position = Instance.new("AlignPosition") | |
428 | ||
429 | print(Attachment1, Attachment0, Accessory) | |
430 | ||
431 | Orientation.Attachment0 = Attachment1 | |
432 | Orientation.Attachment1 = Attachment0 | |
433 | Orientation.RigidityEnabled = false | |
434 | Orientation.ReactionTorqueEnabled = true | |
435 | Orientation.MaxTorque = 20000 | |
436 | Orientation.Responsiveness = 40 | |
437 | Orientation.Parent = Character.Head | |
438 | ||
439 | Position.Attachment0 = Attachment1 | |
440 | Position.Attachment1 = Attachment0 | |
441 | Position.RigidityEnabled = false | |
442 | Position.ReactionForceEnabled = true | |
443 | Position.MaxForce = 40000 | |
444 | Position.Responsiveness = 40 | |
445 | Position.Parent = Character.Head | |
446 | end | |
447 | end | |
448 | end | |
449 | end | |
450 | ||
451 | --[[ | |
452 | Movement | |
453 | --]] | |
454 | ||
455 | VirtualRig.Name = "VirtualRig" | |
456 | VirtualRig.RightFoot.BodyPosition.Position = CharacterCFrame.p | |
457 | VirtualRig.LeftFoot.BodyPosition.Position = CharacterCFrame.p | |
458 | VirtualRig.Parent = workspace | |
459 | VirtualRig:SetPrimaryPartCFrame(CharacterCFrame) | |
460 | ||
461 | VirtualRig.Humanoid.Health = 0 | |
462 | VirtualRig:BreakJoints() | |
463 | -- | |
464 | ||
465 | VirtualBody.Parent = workspace | |
466 | VirtualBody.Name = "VirtualBody" | |
467 | VirtualBody.Humanoid.WalkSpeed = 8 | |
468 | VirtualBody.Humanoid.CameraOffset = Vector3.new(0, StudsOffset, 0) | |
469 | VirtualBody:SetPrimaryPartCFrame(CharacterCFrame) | |
470 | ||
471 | VirtualBody.Humanoid.Died:Connect(function() | |
472 | print("Virtual death") | |
473 | if AutoRespawn then | |
474 | Character:BreakJoints() | |
475 | ||
476 | if RagdollHeadMovement and RagdollEnabled then | |
477 | Network:Unclaim() | |
478 | Respawn() | |
479 | end | |
480 | end | |
481 | end) | |
482 | -- | |
483 | local ScreenGui = Instance.new("ScreenGui") | |
484 | local W = Instance.new("TextButton") | |
485 | local S = Instance.new("TextButton") | |
486 | ||
487 | --Properties: | |
488 | ||
489 | ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui | |
490 | ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling | |
491 | ||
492 | W.Name = "W" | |
493 | W.Parent = ScreenGui | |
494 | W.BackgroundColor3 = Color3.fromRGB(0, 0, 0) | |
495 | W.Position = UDim2.new(0.161668837, 0, 0.601604283, 0) | |
496 | W.Size = UDim2.new(0, 58, 0, 50) | |
497 | W.Font = Enum.Font.SourceSans | |
498 | W.Text = "LeftArm" | |
499 | W.TextColor3 = Color3.fromRGB(226, 226, 226) | |
500 | W.TextScaled = true | |
501 | W.TextSize = 5.000 | |
502 | W.TextWrapped = true | |
503 | W.MouseButton1Down:Connect(function() | |
504 | if Point1 ~= true then | |
505 | Point1 = true | |
506 | else | |
507 | Point1 = false | |
508 | end | |
509 | end) | |
510 | S.Name = "S" | |
511 | S.Parent = ScreenGui | |
512 | S.BackgroundColor3 = Color3.fromRGB(0, 0, 0) | |
513 | S.Position = UDim2.new(0.69, 0, 0.601604283, 0) | |
514 | S.Size = UDim2.new(0, 58, 0, 50) | |
515 | S.Font = Enum.Font.SourceSans | |
516 | S.Text = "RightArm" | |
517 | S.TextColor3 = Color3.fromRGB(226, 226, 226) | |
518 | S.TextScaled = true | |
519 | S.TextSize = 5.000 | |
520 | S.TextWrapped = true | |
521 | S.MouseButton1Down:Connect(function() | |
522 | if Point2 ~= true then | |
523 | Point2 = true | |
524 | else | |
525 | Point2 = false | |
526 | end | |
527 | end) | |
528 | Camera.CameraSubject = VirtualBody.Humanoid | |
529 | ||
530 | Character.Humanoid.WalkSpeed = 0 | |
531 | Character.Humanoid.JumpPower = 1 | |
532 | ||
533 | for _, Part in next, VirtualBody:GetChildren() do | |
534 | if Part:IsA("BasePart") then | |
535 | Part.Transparency = 1 | |
536 | end | |
537 | end | |
538 | ||
539 | for _, Part in next, VirtualRig:GetChildren() do | |
540 | if Part:IsA("BasePart") then | |
541 | Part.Transparency = 1 | |
542 | end | |
543 | end | |
544 | ||
545 | if not VRReady then | |
546 | VirtualRig.RightUpperArm.ShoulderConstraint.RigidityEnabled = true | |
547 | VirtualRig.LeftUpperArm.ShoulderConstraint.RigidityEnabled = true | |
548 | end | |
549 | ||
550 | ||
551 | local OnMoving = RunService.Stepped:Connect(function() | |
552 | local Direction = Character.Humanoid.MoveDirection | |
553 | local Start = VirtualBody.HumanoidRootPart.Position | |
554 | local Point = Start + Direction * 6 | |
555 | ||
556 | local Gyro = VirtualBody.HumanoidRootPart:FindFirstChild("BodyGyro") or Instance.new("BodyGyro", VirtualBody.HumanoidRootPart) | |
557 | ||
558 | Gyro.MaxTorque = Vector3.new(0, 100000, 0) | |
559 | Gyro.CFrame = Camera:GetRenderCFrame() + Direction | |
560 | ||
561 | if Pointer.Beam.Enabled then | |
562 | Point = Pointer.Target.WorldCFrame.p | |
563 | end | |
564 | ||
565 | VirtualBody.Humanoid:MoveTo(Point) | |
566 | end) | |
567 | ||
568 | Character.Humanoid.Jumping:Connect(function() | |
569 | VirtualBody.Humanoid.Jump = true | |
570 | end) | |
571 | ||
572 | UserInputService.JumpRequest:Connect(function() | |
573 | VirtualBody.Humanoid.Jump = true | |
574 | end) | |
575 | ||
576 | --[[ | |
577 | VR Replication | |
578 | --]] | |
579 | ||
580 | if RagdollEnabled then | |
581 | for _, Part in pairs(Character:GetDescendants()) do | |
582 | if Part:IsA("BasePart") and Part.Name == "Handle" and Part.Parent:IsA("Accessory") then | |
583 | Part.LocalTransparencyModifier = 1 | |
584 | elseif Part:IsA("BasePart") and Part.Transparency < 0.5 then | |
585 | Part.LocalTransparencyModifier = 0.5 | |
586 | end | |
587 | ||
588 | if not Part:IsA("BasePart") and not Part:IsA("AlignPosition") and not Part:IsA("AlignOrientation") then | |
589 | pcall(function() | |
590 | Part.Transparency = 1 | |
591 | end) | |
592 | ||
593 | pcall(function() | |
594 | Part.Enabled = false | |
595 | end) | |
596 | end | |
597 | end | |
598 | end | |
599 | local FootUpdateDebounce = tick() | |
600 | local function FloorRay(Part, Distance) | |
601 | local Position = Part.CFrame.p | |
602 | local Target = Position - Vector3.new(0, Distance, 0) | |
603 | local Line = Ray.new(Position, (Target - Position).Unit * Distance) | |
604 | local FloorPart, FloorPosition, FloorNormal = | |
605 | workspace:FindPartOnRayWithIgnoreList(Line, {VirtualRig, VirtualBody, Character}) | |
606 | if FloorPart then | |
607 | return FloorPart, FloorPosition, FloorNormal, (FloorPosition - Position).Magnitude | |
608 | else | |
609 | return nil, Target, Vector3.new(), Distance | |
610 | end | |
611 | end | |
612 | local function Flatten(CF) | |
613 | local X, Y, Z = CF.X, CF.Y, CF.Z | |
614 | local LX, LZ = CF.lookVector.X, CF.lookVector.Z | |
615 | return CFrame.new(X, Y, Z) * CFrame.Angles(0, math.atan2(LX, LZ), 0) | |
616 | end | |
617 | local FootTurn = 1 | |
618 | local function FootReady(Foot, Target) | |
619 | local MaxDist | |
620 | if Character.Humanoid.MoveDirection.Magnitude > 0 then | |
621 | MaxDist = .5 | |
622 | else | |
623 | MaxDist = 1 | |
624 | end | |
625 | local PastThreshold = (Foot.Position - Target.Position).Magnitude > MaxDist | |
626 | local PastTick = tick() - FootUpdateDebounce >= 2 | |
627 | if PastThreshold or PastTick then | |
628 | FootUpdateDebounce = tick() | |
629 | end | |
630 | return PastThreshold or PastTick | |
631 | end | |
632 | local function FootYield() | |
633 | local RightFooting = VirtualRig.RightFoot.BodyPosition | |
634 | local LeftFooting = VirtualRig.LeftFoot.BodyPosition | |
635 | local LowerTorso = VirtualRig.LowerTorso | |
636 | local Yield = tick() | |
637 | repeat | |
638 | RunService.Stepped:Wait() | |
639 | if | |
640 | (LowerTorso.Position - RightFooting.Position).Y > 4 or | |
641 | (LowerTorso.Position - LeftFooting.Position).Y > 4 or | |
642 | ((LowerTorso.Position - RightFooting.Position) * Vector3.new(1, 0, 1)).Magnitude > 4 or | |
643 | ((LowerTorso.Position - LeftFooting.Position) * Vector3.new(1, 0, 1)).Magnitude > 4 | |
644 | then | |
645 | break | |
646 | end | |
647 | until tick() - Yield >= .17 | |
648 | end | |
649 | local function UpdateFooting() | |
650 | if not VirtualRig:FindFirstChild("LowerTorso") then | |
651 | wait() | |
652 | return | |
653 | end | |
654 | local Floor, FloorPosition, FloorNormal, Dist = FloorRay(VirtualRig.LowerTorso, 3) | |
655 | Dist = math.clamp(Dist, 0, 5) | |
656 | local FootTarget = | |
657 | VirtualRig.LowerTorso.CFrame * CFrame.new(FootPlacementSettings.RightOffset) - Vector3.new(0, Dist, 0) + | |
658 | Character.Humanoid.MoveDirection * (VirtualBody.Humanoid.WalkSpeed / 8) * 2 | |
659 | if FootReady(VirtualRig.RightFoot, FootTarget) then | |
660 | VirtualRig.RightFoot.BodyPosition.Position = FootTarget.p | |
661 | VirtualRig.RightFoot.BodyGyro.CFrame = Flatten(VirtualRig.LowerTorso.CFrame) | |
662 | end | |
663 | FootYield() | |
664 | local FootTarget = | |
665 | VirtualRig.LowerTorso.CFrame * CFrame.new(FootPlacementSettings.LeftOffset) - Vector3.new(0, Dist, 0) + | |
666 | Character.Humanoid.MoveDirection * (VirtualBody.Humanoid.WalkSpeed / 8) * 2 | |
667 | if FootReady(VirtualRig.LeftFoot, FootTarget) then | |
668 | VirtualRig.LeftFoot.BodyPosition.Position = FootTarget.p | |
669 | VirtualRig.LeftFoot.BodyGyro.CFrame = Flatten(VirtualRig.LowerTorso.CFrame) | |
670 | end | |
671 | end | |
672 | local function UpdateTorsoPosition() | |
673 | if not RagdollEnabled then | |
674 | if TorsoHandle then | |
675 | local Positioning = VirtualRig.UpperTorso.CFrame | |
676 | if not TorsoGrip or not TorsoGrip.Parent then | |
677 | TorsoGrip = CreateRightGrip(TorsoHandle) | |
678 | end | |
679 | local Parent = TorsoGrip.Parent | |
680 | TorsoGrip.C1 = CFrame.new() | |
681 | TorsoGrip.C0 = | |
682 | TorsoGrip.C0:Lerp( | |
683 | WeldBase.CFrame:ToObjectSpace(Positioning * CFrame.new(0, -0.25, 0) * AccessorySettings.LimbOffset), | |
684 | Smoothness | |
685 | ) | |
686 | TorsoGrip.Parent = nil | |
687 | TorsoGrip.Parent = Parent | |
688 | end | |
689 | else | |
690 | local Positioning = VirtualRig.UpperTorso.CFrame | |
691 | MoveTorso(Positioning * CFrame.new(0, -0.25, 0)) | |
692 | MoveRoot(Positioning * CFrame.new(0, -0.25, 0)) | |
693 | end | |
694 | end | |
695 | local function UpdateLegPosition() | |
696 | if not RagdollEnabled then | |
697 | if RightHipHandle then | |
698 | local Positioning = | |
699 | VirtualRig.RightLowerLeg.CFrame:Lerp(VirtualRig.RightFoot.CFrame, 0.5) + Vector3.new(0, 0.5, 0) | |
700 | if not RightHipHandle or not RightHipHandle.Parent then | |
701 | RightLegGrip = CreateRightGrip(RightHipHandle) | |
702 | end | |
703 | local Parent = RightLegGrip.Parent | |
704 | RightLegGrip.C1 = CFrame.new() | |
705 | RightLegGrip.C0 = | |
706 | RightLegGrip.C0:Lerp( | |
707 | WeldBase.CFrame:ToObjectSpace(Positioning * AccessorySettings.LimbOffset), | |
708 | Smoothness | |
709 | ) | |
710 | RightLegGrip.Parent = nil | |
711 | RightLegGrip.Parent = Parent | |
712 | end | |
713 | if LeftHipHandle then | |
714 | local Positioning = | |
715 | VirtualRig.LeftLowerLeg.CFrame:Lerp(VirtualRig.LeftFoot.CFrame, 0.5) + Vector3.new(0, 0.5, 0) | |
716 | if not LeftLegGrip or not LeftLegGrip.Parent then | |
717 | LeftLegGrip = CreateRightGrip(LeftHipHandle) | |
718 | end | |
719 | local Parent = LeftLegGrip.Parent | |
720 | LeftLegGrip.C1 = CFrame.new() | |
721 | LeftLegGrip.C0 = | |
722 | LeftLegGrip.C0:Lerp( | |
723 | WeldBase.CFrame:ToObjectSpace(Positioning * AccessorySettings.LimbOffset), | |
724 | Smoothness | |
725 | ) | |
726 | LeftLegGrip.Parent = nil | |
727 | LeftLegGrip.Parent = Parent | |
728 | end | |
729 | else | |
730 | do | |
731 | local Positioning = | |
732 | VirtualRig.RightLowerLeg.CFrame:Lerp(VirtualRig.RightFoot.CFrame, 0.5) * | |
733 | CFrame.Angles(0, math.rad(180), 0) + | |
734 | Vector3.new(0, 0.5, 0) | |
735 | MoveRightLeg(Positioning) | |
736 | end | |
737 | do | |
738 | local Positioning = | |
739 | VirtualRig.LeftLowerLeg.CFrame:Lerp(VirtualRig.LeftFoot.CFrame, 0.5) * | |
740 | CFrame.Angles(0, math.rad(180), 0) + | |
741 | Vector3.new(0, 0.5, 0) | |
742 | MoveLeftLeg(Positioning) | |
743 | end | |
744 | end | |
745 | end | |
746 | ||
747 | warn("VRReady is", VRReady) | |
748 | ||
749 | local function OnUserCFrameChanged(UserCFrame, Positioning, IgnoreTorso) | |
750 | local Positioning = Camera.CFrame * Positioning | |
751 | ||
752 | if ((VRReady and UserCFrame == Enum.UserCFrame.Head) or not VRReady) and not IgnoreTorso then | |
753 | UpdateTorsoPosition() | |
754 | UpdateLegPosition() | |
755 | end | |
756 | ||
757 | if not RagdollEnabled then | |
758 | if UserCFrame == Enum.UserCFrame.Head and AccessorySettings.Head then | |
759 | for _, Table in next, HeadAccessories do | |
760 | local Handle, RightGrip, HatAtt, HeadAtt, BasePart = unpack(Table) | |
761 | local LocalPositioning = Positioning | |
762 | ||
763 | if not RightGrip or not RightGrip.Parent then | |
764 | RightGrip = CreateRightGrip(Handle) | |
765 | Table[2] = RightGrip | |
766 | end | |
767 | ||
768 | local Parent = RightGrip.Parent | |
769 | ||
770 | if BasePart then | |
771 | LocalPositioning = BasePart.CFrame * HeadAtt | |
772 | end | |
773 | ||
774 | RightGrip.C1 = HatAtt | |
775 | RightGrip.C0 = RightGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(LocalPositioning), Smoothness) | |
776 | RightGrip.Parent = nil | |
777 | RightGrip.Parent = Parent | |
778 | end | |
779 | ||
780 | elseif RightHandle and UserCFrame == Enum.UserCFrame.RightHand and AccessorySettings.RightArm then | |
781 | local HandPosition = Positioning | |
782 | local LocalPositioning = Positioning | |
783 | ||
784 | if not RightHandGrip or not RightHandGrip.Parent then | |
785 | RightHandGrip = CreateRightGrip(RightHandle) | |
786 | end | |
787 | ||
788 | if AccurateHandPosition then | |
789 | HandPosition = HandPosition * CFrame.new(0, 0, 1) | |
790 | else | |
791 | HandPosition = HandPosition * CFrame.new(0, 0, .5) | |
792 | end | |
793 | ||
794 | if not VRReady then | |
795 | local HeadRotation = Camera.CFrame - Camera.CFrame.p | |
796 | ||
797 | HandPosition = VirtualRig.RightUpperArm.CFrame:Lerp(VirtualRig.RightLowerArm.CFrame, 0.5) * AccessorySettings.LimbOffset | |
798 | ||
799 | --LocalPositioning = (HeadRotation + (HandPosition * CFrame.new(0, 0, 1)).p) * CFrame.Angles(math.rad(-45), 0, 0) | |
800 | LocalPositioning = HandPosition * CFrame.new(0, 0, 1) * CFrame.Angles(math.rad(-180), 0, 0) | |
801 | ||
802 | if Point2 then | |
803 | VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
804 | VirtualRig.RightUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset | |
805 | elseif VirtualRig.RightUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then | |
806 | VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0) | |
807 | end | |
808 | elseif not AccurateHandPosition then | |
809 | LocalPositioning = HandPosition * CFrame.new(0, 0, -1) | |
810 | end | |
811 | ||
812 | local Parent = RightHandGrip.Parent | |
813 | ||
814 | RightHandGrip.C1 = CFrame.new() | |
815 | RightHandGrip.C0 = RightHandGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(HandPosition), Smoothness) | |
816 | RightHandGrip.Parent = nil | |
817 | RightHandGrip.Parent = Parent | |
818 | ||
819 | -- | |
820 | ||
821 | local EquippedTool = GetExtraTool() | |
822 | ||
823 | if EquippedTool and EquippedTool:FindFirstChild("Handle") then | |
824 | local EquippedGrip = GetGripForHandle(EquippedTool.Handle) | |
825 | local Parent = EquippedGrip.Parent | |
826 | ||
827 | local ArmBaseCFrame = ArmBase.CFrame | |
828 | if ArmBase.Name == "Right Arm" then | |
829 | ArmBaseCFrame = ArmBaseCFrame | |
830 | end | |
831 | EquippedGrip.C1 = EquippedTool.Grip | |
832 | EquippedGrip.C0 = EquippedGrip.C0:Lerp(ArmBaseCFrame:ToObjectSpace(LocalPositioning), Smoothness) | |
833 | EquippedGrip.Parent = nil | |
834 | EquippedGrip.Parent = Parent | |
835 | local velo = Instance.new("BodyVelocity", Handle) | |
836 | velo.Velocity = Vector3.new(-0.0006,90,-0.0006) | |
837 | velo.P = math.huge | |
838 | velo.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
839 | velo = Instance.new("BodyThrust", Handle) | |
840 | velo.Force = Vector3.new(0.00455,0.000455,0.000455) | |
841 | velo.Location = Handle.Position | |
842 | end | |
843 | ||
844 | elseif LeftHandle and UserCFrame == Enum.UserCFrame.LeftHand and AccessorySettings.LeftArm then | |
845 | local HandPosition = Positioning | |
846 | ||
847 | if not LeftHandGrip or not LeftHandGrip.Parent then | |
848 | LeftHandGrip = CreateRightGrip(LeftHandle) | |
849 | end | |
850 | ||
851 | if AccurateHandPosition then | |
852 | HandPosition = HandPosition * CFrame.new(0, 0, 1) | |
853 | else | |
854 | HandPosition = HandPosition * CFrame.new(0, 0, .5) | |
855 | end | |
856 | ||
857 | if not VRReady then | |
858 | HandPosition = VirtualRig.LeftUpperArm.CFrame:Lerp(VirtualRig.LeftLowerArm.CFrame, 0.5) * AccessorySettings.LimbOffset | |
859 | --warn("Setting HandPosition to hands") | |
860 | if Point1 then | |
861 | VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
862 | VirtualRig.LeftUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset | |
863 | elseif VirtualRig.LeftUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then | |
864 | VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0) | |
865 | end | |
866 | end | |
867 | ||
868 | local Parent = LeftHandGrip.Parent | |
869 | ||
870 | LeftHandGrip.C1 = CFrame.new() | |
871 | LeftHandGrip.C0 = LeftHandGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(HandPosition), Smoothness) | |
872 | LeftHandGrip.Parent = nil | |
873 | LeftHandGrip.Parent = Parent | |
874 | ||
875 | end | |
876 | end | |
877 | ||
878 | if RagdollEnabled then | |
879 | if UserCFrame == Enum.UserCFrame.Head and RagdollHeadMovement then | |
880 | MoveHead(Positioning) | |
881 | elseif UserCFrame == Enum.UserCFrame.RightHand then | |
882 | local Positioning = Positioning | |
883 | ||
884 | if not VRReady then | |
885 | Positioning = VirtualRig.RightUpperArm.CFrame:Lerp(VirtualRig.RightLowerArm.CFrame, 0.5) | |
886 | elseif AccurateHandPosition then | |
887 | Positioning = Positioning * CFrame.new(0, 0, 1) | |
888 | end | |
889 | ||
890 | if VRReady then | |
891 | Positioning = Positioning * AccessorySettings.LimbOffset | |
892 | end | |
893 | ||
894 | MoveRightArm(Positioning) | |
895 | ||
896 | if Point2 then | |
897 | VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
898 | VirtualRig.RightUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset | |
899 | elseif VirtualRig.RightUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then | |
900 | VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0) | |
901 | end | |
902 | elseif UserCFrame == Enum.UserCFrame.LeftHand then | |
903 | local Positioning = Positioning | |
904 | ||
905 | if not VRReady then | |
906 | Positioning = VirtualRig.LeftUpperArm.CFrame:Lerp(VirtualRig.LeftLowerArm.CFrame, 0.5) | |
907 | elseif AccurateHandPosition then | |
908 | Positioning = Positioning * CFrame.new(0, 0, 1) | |
909 | end | |
910 | ||
911 | if VRReady then | |
912 | Positioning = Positioning * AccessorySettings.LimbOffset | |
913 | end | |
914 | ||
915 | MoveLeftArm(Positioning) | |
916 | ||
917 | if Point1 then | |
918 | VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
919 | VirtualRig.LeftUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset | |
920 | elseif VirtualRig.LeftUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then | |
921 | VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0) | |
922 | end | |
923 | end | |
924 | end | |
925 | ||
926 | if UserCFrame == Enum.UserCFrame.Head then | |
927 | VirtualRig.Head.CFrame = Positioning | |
928 | VirtualRig.HumanoidRootPart.CFrame = Positioning | |
929 | ||
930 | elseif UserCFrame == Enum.UserCFrame.RightHand and VRReady then | |
931 | VirtualRig.RightHand.CFrame = Positioning | |
932 | ||
933 | elseif UserCFrame == Enum.UserCFrame.LeftHand and VRReady then | |
934 | VirtualRig.LeftHand.CFrame = Positioning | |
935 | ||
936 | end | |
937 | ||
938 | if not VRReady and VirtualRig.LeftHand.Anchored then | |
939 | VirtualRig.RightHand.Anchored = false | |
940 | VirtualRig.LeftHand.Anchored = false | |
941 | elseif VRReady and not VirtualRig.LeftHand.Anchored then | |
942 | VirtualRig.RightHand.Anchored = true | |
943 | VirtualRig.LeftHand.Anchored = true | |
944 | end | |
945 | end | |
946 | ||
947 | local CFrameChanged = VRService.UserCFrameChanged:Connect(OnUserCFrameChanged) | |
948 | ||
949 | local OnStepped = RunService.Stepped:Connect(function() | |
950 | for _, Part in pairs(VirtualRig:GetChildren()) do | |
951 | if Part:IsA("BasePart") then | |
952 | Part.CanCollide = false | |
953 | end | |
954 | end | |
955 | ||
956 | if RagdollEnabled then | |
957 | for _, Part in pairs(Character:GetChildren()) do | |
958 | if Part:IsA("BasePart") then | |
959 | Part.CanCollide = false | |
960 | end | |
961 | end | |
962 | end | |
963 | ||
964 | if NoCollision then | |
965 | for _, Player in pairs(Players:GetPlayers()) do | |
966 | if Player ~= Client and Player.Character then | |
967 | local Char = Player.Character | |
968 | local Descendants = Player.Character:GetChildren() | |
969 | ||
970 | local IsClose, Part = false, Char.PrimaryPart or Char:FindFirstChild("Head") or Char:FindFirstChildWhichIsA("BasePart") | |
971 | if Part and (Camera.CFrame.Position - Part.Position).Magnitude < 30 then | |
972 | IsClose = true | |
973 | end | |
974 | ||
975 | if IsClose then | |
976 | for i = 1, #Descendants do | |
977 | local Part = Descendants[i] | |
978 | if Part:IsA("BasePart") then | |
979 | Part.CanCollide = false | |
980 | Part.Velocity = Vector3.new() | |
981 | Part.RotVelocity = Vector3.new() | |
982 | end | |
983 | end | |
984 | end | |
985 | end | |
986 | end | |
987 | end | |
988 | end) | |
989 | ||
990 | local OnRenderStepped = RunService.Stepped:Connect(function() | |
991 | Camera.CameraSubject = VirtualBody.Humanoid | |
992 | ||
993 | if RagdollEnabled then | |
994 | Character.HumanoidRootPart.CFrame = VirtualRig.UpperTorso.CFrame | |
995 | Character.HumanoidRootPart.Velocity = Vector3.new(0, 0, 0) | |
996 | end | |
997 | ||
998 | if not VRReady then | |
999 | OnUserCFrameChanged(Enum.UserCFrame.Head, CFrame.new(0, 0, 0)) | |
1000 | ||
1001 | OnUserCFrameChanged(Enum.UserCFrame.RightHand, CFrame.new(0, 0, 0), true) | |
1002 | OnUserCFrameChanged(Enum.UserCFrame.LeftHand, CFrame.new(0, 0, 0), true) | |
1003 | end | |
1004 | end) | |
1005 | ||
1006 | spawn(function() | |
1007 | while Character and Character.Parent do | |
1008 | FootYield() | |
1009 | UpdateFooting() | |
1010 | end | |
1011 | end) | |
1012 | ||
1013 | --[[ | |
1014 | Non-VR Support + VR Mechanics | |
1015 | --]] | |
1016 | ||
1017 | local OnInput = UserInputService.InputBegan:Connect(function(Input, Processed) | |
1018 | if not Processed then | |
1019 | if Input.KeyCode == Enum.KeyCode.LeftControl or Input.KeyCode == Enum.KeyCode.ButtonL2 then | |
1020 | Tween(VirtualBody.Humanoid, "Elastic", "Out", 1, { | |
1021 | CameraOffset = Vector3.new(0, StudsOffset - 1.5, 0) | |
1022 | }) | |
1023 | end | |
1024 | ||
1025 | if Input.KeyCode == Enum.KeyCode.X then | |
1026 | if RagdollEnabled and RagdollHeadMovement then | |
1027 | Network:Unclaim() | |
1028 | Respawn() | |
1029 | end | |
1030 | end | |
1031 | ||
1032 | if Input.KeyCode == Enum.KeyCode.C or Input.KeyCode == Enum.KeyCode.ButtonB then | |
1033 | Pointer.Beam.Enabled = true | |
1034 | Pointer.Target.ParticleEmitter.Enabled = true | |
1035 | elseif Input.KeyCode == Enum.KeyCode.ButtonY then | |
1036 | VirtualBody.Humanoid:MoveTo(Pointer.Target.WorldCFrame.p) | |
1037 | ||
1038 | Pointer.Beam.Enabled = true | |
1039 | Pointer.Target.ParticleEmitter.Enabled = true | |
1040 | end | |
1041 | end | |
1042 | ||
1043 | if Input.KeyCode == Enum.KeyCode.LeftShift or Input.KeyCode == Enum.KeyCode.ButtonR2 then | |
1044 | Tween(VirtualBody.Humanoid, "Sine", "Out", 1, { | |
1045 | WalkSpeed = 16 | |
1046 | }) | |
1047 | end | |
1048 | ||
1049 | if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
1050 | Point1 = true | |
1051 | end | |
1052 | ||
1053 | if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton2 then | |
1054 | Point2 = true | |
1055 | end | |
1056 | ||
1057 | if VRReady and Input.KeyCode == Enum.KeyCode.ButtonX then | |
1058 | --Character:BreakJoints() | |
1059 | ||
1060 | if RagdollEnabled and RagdollHeadMovement then | |
1061 | Character:BreakJoints() | |
1062 | Network:Unclaim() | |
1063 | Respawn() | |
1064 | end | |
1065 | end | |
1066 | end) | |
1067 | ||
1068 | local OnInputEnded = UserInputService.InputEnded:Connect(function(Input, Processed) | |
1069 | if not Processed then | |
1070 | if Input.KeyCode == Enum.KeyCode.LeftControl or Input.KeyCode == Enum.KeyCode.ButtonL2 then | |
1071 | Tween(VirtualBody.Humanoid, "Elastic", "Out", 1, { | |
1072 | CameraOffset = Vector3.new(0, StudsOffset, 0) | |
1073 | }) | |
1074 | elseif Input.KeyCode == Enum.KeyCode.ButtonB or Input.KeyCode == Enum.KeyCode.C then | |
1075 | if Mouse.Target and (Mouse.Hit.p - Camera.CFrame.p).Magnitude < 1000 then | |
1076 | VirtualBody:MoveTo(Pointer.Target.WorldCFrame.p) | |
1077 | VirtualRig:SetPrimaryPartCFrame(Pointer.Target.WorldCFrame) | |
1078 | VirtualRig.RightFoot.BodyPosition.Position = Pointer.Target.WorldCFrame.p | |
1079 | VirtualRig.LeftFoot.BodyPosition.Position = Pointer.Target.WorldCFrame.p | |
1080 | end | |
1081 | ||
1082 | Pointer.Beam.Enabled = false | |
1083 | Pointer.Target.ParticleEmitter.Enabled = false | |
1084 | elseif Input.KeyCode == Enum.KeyCode.ButtonY then | |
1085 | VirtualBody.Humanoid:MoveTo(Pointer.Target.WorldCFrame.p) | |
1086 | ||
1087 | Pointer.Beam.Enabled = false | |
1088 | Pointer.Target.ParticleEmitter.Enabled = false | |
1089 | end | |
1090 | end | |
1091 | ||
1092 | if Input.KeyCode == Enum.KeyCode.LeftShift or Input.KeyCode == Enum.KeyCode.ButtonR2 then | |
1093 | Tween(VirtualBody.Humanoid, "Sine", "Out", 1, { | |
1094 | WalkSpeed = 8 | |
1095 | }) | |
1096 | end | |
1097 | ||
1098 | if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
1099 | Point1 = false | |
1100 | end | |
1101 | ||
1102 | if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton2 then | |
1103 | Point2 = false | |
1104 | end | |
1105 | end) | |
1106 | ||
1107 | --[[ | |
1108 | Proper Cleanup | |
1109 | --]] | |
1110 | ||
1111 | local OnReset | |
1112 | ||
1113 | OnReset = Client.CharacterAdded:Connect(function() | |
1114 | OnReset:Disconnect(); | |
1115 | CFrameChanged:Disconnect(); | |
1116 | OnStepped:Disconnect(); | |
1117 | OnRenderStepped:Disconnect(); | |
1118 | OnMoving:Disconnect(); | |
1119 | OnInput:Disconnect(); | |
1120 | OnInputEnded:Disconnect(); | |
1121 | ||
1122 | VirtualRig:Destroy(); | |
1123 | VirtualBody:Destroy(); | |
1124 | ||
1125 | if RagdollEnabled then | |
1126 | Network:Unclaim(); | |
1127 | end | |
1128 | ||
1129 | if AutoRun then | |
1130 | delay(2, function() | |
1131 | Script() | |
1132 | end) | |
1133 | end | |
1134 | end) | |
1135 | ||
1136 | if ChatEnabled then | |
1137 | spawn(ChatHUDFunc) | |
1138 | end | |
1139 | ||
1140 | if ViewportEnabled then | |
1141 | spawn(ViewHUDFunc) | |
1142 | end | |
1143 | ||
1144 | do | |
1145 | --[[ | |
1146 | Functions | |
1147 | --]] | |
1148 | ||
1149 | local Players = game:GetService("Players") | |
1150 | local Client = Players.LocalPlayer | |
1151 | ||
1152 | local VRService = game:GetService("VRService") | |
1153 | local VRReady = VRService.VREnabled | |
1154 | ||
1155 | local UserInputService = game:GetService("UserInputService") | |
1156 | local RunService = game:GetService("RunService") | |
1157 | ||
1158 | local Camera = workspace.CurrentCamera | |
1159 | ||
1160 | --[[ | |
1161 | Code | |
1162 | --]] | |
1163 | ||
1164 | if VRReady or true then | |
1165 | Pointer = game:GetObjects("rbxassetid://4476173280")[1] | |
1166 | ||
1167 | Pointer.Parent = workspace | |
1168 | Pointer.Beam.Enabled = false | |
1169 | Pointer.Target.ParticleEmitter.Enabled = false | |
1170 | ||
1171 | local RenderStepped = RunService.RenderStepped:Connect(function() | |
1172 | if Pointer.Beam.Enabled then | |
1173 | local RightHand = Camera.CFrame * VRService:GetUserCFrame(Enum.UserCFrame.RightHand) | |
1174 | local Target = RightHand * CFrame.new(0, 0, -10) | |
1175 | ||
1176 | local Line = Ray.new(RightHand.p, (Target.p - RightHand.p).Unit * 10000) | |
1177 | local Part, Position = workspace:FindPartOnRayWithIgnoreList(Line, {VirtualRig, VirtualBody, Character, Pointer}) | |
1178 | ||
1179 | local Distance = (Position - RightHand.p).Magnitude | |
1180 | ||
1181 | Pointer.Target.Position = Vector3.new(0, 0, -Distance) | |
1182 | Pointer.CFrame = RightHand | |
1183 | end | |
1184 | end) | |
1185 | ||
1186 | local Input = UserInputService.InputBegan:Connect(function(Input) | |
1187 | ||
1188 | end) | |
1189 | ||
1190 | -- | |
1191 | ||
1192 | local CharacterAdded | |
1193 | ||
1194 | CharacterAdded = Client.CharacterAdded:Connect(function() | |
1195 | RenderStepped:Disconnect() | |
1196 | Input:Disconnect() | |
1197 | CharacterAdded:Disconnect() | |
1198 | ||
1199 | Pointer:Destroy() | |
1200 | Pointer = nil | |
1201 | end) | |
1202 | else | |
1203 | return | |
1204 | end | |
1205 | end | |
1206 | ||
1207 | end; | |
1208 | ||
1209 | Permadeath = function() | |
1210 | local ch = game.Players.LocalPlayer.Character | |
1211 | local prt=Instance.new("Model", workspace) | |
1212 | local z1 = Instance.new("Part", prt) | |
1213 | z1.Name="Torso" | |
1214 | z1.CanCollide = false | |
1215 | z1.Anchored = true | |
1216 | local z2 =Instance.new("Part", prt) | |
1217 | z2.Name="Head" | |
1218 | z2.Anchored = true | |
1219 | z2.CanCollide = false | |
1220 | local z3 =Instance.new("Humanoid", prt) | |
1221 | z3.Name="Humanoid" | |
1222 | z1.Position = Vector3.new(0,9999,0) | |
1223 | z2.Position = Vector3.new(0,9991,0) | |
1224 | game.Players.LocalPlayer.Character=prt | |
1225 | wait(5) | |
1226 | warn("50%") | |
1227 | game.Players.LocalPlayer.Character=ch | |
1228 | wait(6) | |
1229 | warn("100%") | |
1230 | end; | |
1231 | ||
1232 | Respawn = function() | |
1233 | local ch = game.Players.LocalPlayer.Character | |
1234 | ||
1235 | local prt=Instance.new("Model", workspace) | |
1236 | local z1 = Instance.new("Part", prt) | |
1237 | z1.Name="Torso" | |
1238 | z1.CanCollide = false | |
1239 | z1.Anchored = true | |
1240 | local z2 =Instance.new("Part", prt) | |
1241 | z2.Name="Head" | |
1242 | z2.Anchored = true | |
1243 | z2.CanCollide = false | |
1244 | local z3 =Instance.new("Humanoid", prt) | |
1245 | z3.Name="Humanoid" | |
1246 | z1.Position = Vector3.new(0,9999,0) | |
1247 | z2.Position = Vector3.new(0,9991,0) | |
1248 | game.Players.LocalPlayer.Character=prt | |
1249 | wait(5) | |
1250 | game.Players.LocalPlayer.Character=ch | |
1251 | end; | |
1252 | ||
1253 | ChatHUDFunc = function() | |
1254 | --[[ | |
1255 | Variables | |
1256 | --]] | |
1257 | ||
1258 | local UserInputService = game:GetService("UserInputService") | |
1259 | local RunService = game:GetService("RunService") | |
1260 | ||
1261 | local VRService = game:GetService("VRService") | |
1262 | local VRReady = VRService.VREnabled | |
1263 | ||
1264 | local Players = game:GetService("Players") | |
1265 | local Client = Players.LocalPlayer | |
1266 | ||
1267 | local ChatHUD = game:GetObjects("rbxassetid://4476067885")[1] | |
1268 | local GlobalFrame = ChatHUD.GlobalFrame | |
1269 | local Template = GlobalFrame.Template | |
1270 | local LocalFrame = ChatHUD.LocalFrame | |
1271 | local Global = ChatHUD.Global | |
1272 | local Local = ChatHUD.Local | |
1273 | ||
1274 | local Camera = workspace.CurrentCamera | |
1275 | ||
1276 | Template.Parent = nil | |
1277 | ChatHUD.Parent = game:GetService("CoreGui") | |
1278 | ||
1279 | --[[ | |
1280 | Code | |
1281 | --]] | |
1282 | ||
1283 | local Highlight = Global.Frame.BackgroundColor3 | |
1284 | local Deselected = Local.Frame.BackgroundColor3 | |
1285 | ||
1286 | local OpenGlobalTab = function() | |
1287 | Global.Frame.BackgroundColor3 = Highlight | |
1288 | Local.Frame.BackgroundColor3 = Deselected | |
1289 | ||
1290 | Global.Font = Enum.Font.SourceSansBold | |
1291 | Local.Font = Enum.Font.SourceSans | |
1292 | ||
1293 | GlobalFrame.Visible = true | |
1294 | LocalFrame.Visible = false | |
1295 | end | |
1296 | ||
1297 | local OpenLocalTab = function() | |
1298 | Global.Frame.BackgroundColor3 = Deselected | |
1299 | Local.Frame.BackgroundColor3 = Highlight | |
1300 | ||
1301 | Global.Font = Enum.Font.SourceSans | |
1302 | Local.Font = Enum.Font.SourceSansBold | |
1303 | ||
1304 | GlobalFrame.Visible = false | |
1305 | LocalFrame.Visible = true | |
1306 | end | |
1307 | ||
1308 | Global.MouseButton1Down:Connect(OpenGlobalTab) | |
1309 | Local.MouseButton1Down:Connect(OpenLocalTab) | |
1310 | Global.MouseButton1Click:Connect(OpenGlobalTab) | |
1311 | Local.MouseButton1Click:Connect(OpenLocalTab) | |
1312 | ||
1313 | OpenLocalTab() | |
1314 | ||
1315 | -- | |
1316 | ||
1317 | local function GetPlayerDistance(Sender) | |
1318 | if Sender.Character and Sender.Character:FindFirstChild("Head") then | |
1319 | return math.floor((Sender.Character.Head.Position - Camera:GetRenderCFrame().p).Magnitude + 0.5) | |
1320 | end | |
1321 | end | |
1322 | ||
1323 | local function NewGlobal(Message, Sender, Color) | |
1324 | local Frame = Template:Clone() | |
1325 | ||
1326 | Frame.Text = ("[%s]: %s"):format(Sender.Name, Message) | |
1327 | Frame.User.Text = ("[%s]:"):format(Sender.Name) | |
1328 | Frame.User.TextColor3 = Color | |
1329 | Frame.BackgroundColor3 = Color | |
1330 | Frame.Parent = GlobalFrame | |
1331 | ||
1332 | delay(60, function() | |
1333 | Frame:Destroy() | |
1334 | end) | |
1335 | end | |
1336 | ||
1337 | local function NewLocal(Message, Sender, Color, Dist) | |
1338 | local Frame = Template:Clone() | |
1339 | ||
1340 | Frame.Text = ("(%s) [%s]: %s"):format(tostring(Dist), Sender.Name, Message) | |
1341 | Frame.User.Text = ("(%s) [%s]:"):format(tostring(Dist), Sender.Name) | |
1342 | Frame.User.TextColor3 = Color | |
1343 | Frame.BackgroundColor3 = Color | |
1344 | Frame.Parent = LocalFrame | |
1345 | ||
1346 | delay(60, function() | |
1347 | Frame:Destroy() | |
1348 | end) | |
1349 | end | |
1350 | ||
1351 | local function OnNewChat(Message, Sender, Color) | |
1352 | if not ChatHUD or not ChatHUD.Parent then return end | |
1353 | ||
1354 | NewGlobal(Message, Sender, Color) | |
1355 | ||
1356 | local Distance = GetPlayerDistance(Sender) | |
1357 | ||
1358 | if Distance and Distance <= ChatLocalRange then | |
1359 | NewLocal(Message, Sender, Color, Distance) | |
1360 | end | |
1361 | end | |
1362 | ||
1363 | local function OnPlayerAdded(Player) | |
1364 | if not ChatHUD or not ChatHUD.Parent then return end | |
1365 | ||
1366 | local Color = BrickColor.Random().Color | |
1367 | ||
1368 | Player.Chatted:Connect(function(Message) | |
1369 | OnNewChat(Message, Player, Color) | |
1370 | end) | |
1371 | end | |
1372 | ||
1373 | Players.PlayerAdded:Connect(OnPlayerAdded) | |
1374 | ||
1375 | for _, Player in pairs(Players:GetPlayers()) do | |
1376 | OnPlayerAdded(Player) | |
1377 | end | |
1378 | ||
1379 | -- | |
1380 | ||
1381 | local ChatPart = ChatHUD.Part | |
1382 | ||
1383 | ChatHUD.Adornee = ChatPart | |
1384 | ||
1385 | if VRReady then | |
1386 | ChatHUD.Parent = game:GetService("CoreGui") | |
1387 | ChatHUD.Enabled = true | |
1388 | ChatHUD.AlwaysOnTop = true | |
1389 | ||
1390 | local OnInput = UserInputService.InputBegan:Connect(function(Input, Processed) | |
1391 | if not Processed then | |
1392 | if Input.KeyCode == Enum.KeyCode.ButtonL2 then | |
1393 | ChatHUD.Enabled = not ChatHUD.Enabled | |
1394 | end | |
1395 | end | |
1396 | end) | |
1397 | ||
1398 | local RenderStepped = RunService.RenderStepped:Connect(function() | |
1399 | local LeftHand = VRService:GetUserCFrame(Enum.UserCFrame.LeftHand) | |
1400 | ||
1401 | ChatPart.CFrame = Camera.CFrame * LeftHand | |
1402 | end) | |
1403 | ||
1404 | local CharacterAdded | |
1405 | ||
1406 | CharacterAdded = Client.CharacterAdded:Connect(function() | |
1407 | OnInput:Disconnect() | |
1408 | RenderStepped:Disconnect() | |
1409 | CharacterAdded:Disconnect() | |
1410 | ||
1411 | ChatHUD:Destroy() | |
1412 | ChatHUD = nil | |
1413 | end) | |
1414 | end | |
1415 | ||
1416 | wait(9e9) | |
1417 | end; | |
1418 | ||
1419 | ViewHUDFunc = function() | |
1420 | --[[ | |
1421 | Variables | |
1422 | --]] | |
1423 | ||
1424 | local ViewportRange = ViewportRange or 32 | |
1425 | ||
1426 | local UserInputService = game:GetService("UserInputService") | |
1427 | local RunService = game:GetService("RunService") | |
1428 | ||
1429 | local VRService = game:GetService("VRService") | |
1430 | local VRReady = VRService.VREnabled | |
1431 | ||
1432 | local Players = game:GetService("Players") | |
1433 | local Client = Players.LocalPlayer | |
1434 | local Mouse = Client:GetMouse() | |
1435 | ||
1436 | local Camera = workspace.CurrentCamera | |
1437 | local CameraPort = Camera.CFrame | |
1438 | ||
1439 | local ViewHUD = script:FindFirstChild("ViewHUD") or game:GetObjects("rbxassetid://4480405425")[1] | |
1440 | local Viewport = ViewHUD.Viewport | |
1441 | local Viewcam = Instance.new("Camera") | |
1442 | local ViewPart = ViewHUD.Part | |
1443 | ||
1444 | ViewHUD.Parent = game:GetService("CoreGui") | |
1445 | ||
1446 | Viewcam.Parent = Viewport | |
1447 | Viewcam.CameraType = Enum.CameraType.Scriptable | |
1448 | Viewport.CurrentCamera = Viewcam | |
1449 | Viewport.BackgroundTransparency = 1 | |
1450 | ||
1451 | --[[ | |
1452 | Code | |
1453 | --]] | |
1454 | ||
1455 | local function Clone(Character) | |
1456 | local Arc = Character.Archivable | |
1457 | local Clone; | |
1458 | ||
1459 | Character.Archivable = true | |
1460 | Clone = Character:Clone() | |
1461 | Character.Archivable = Arc | |
1462 | ||
1463 | return Clone | |
1464 | end | |
1465 | ||
1466 | local function GetPart(Name, Parent, Descendants) | |
1467 | for i = 1, #Descendants do | |
1468 | local Part = Descendants[i] | |
1469 | ||
1470 | if Part.Name == Name and Part.Parent.Name == Parent then | |
1471 | return Part | |
1472 | end | |
1473 | end | |
1474 | end | |
1475 | ||
1476 | local function OnPlayerAdded(Player) | |
1477 | if not ViewHUD or not ViewHUD.Parent then return end | |
1478 | ||
1479 | local function CharacterAdded(Character) | |
1480 | if not ViewHUD or not ViewHUD.Parent then return end | |
1481 | ||
1482 | Character:WaitForChild("Head") | |
1483 | Character:WaitForChild("Humanoid") | |
1484 | ||
1485 | wait(3) | |
1486 | ||
1487 | local FakeChar = Clone(Character) | |
1488 | local TrueRoot = Character:FindFirstChild("HumanoidRootPart") or Character:FindFirstChild("Head") | |
1489 | local Root = FakeChar:FindFirstChild("HumanoidRootPart") or FakeChar:FindFirstChild("Head") | |
1490 | local RenderConnection; | |
1491 | ||
1492 | local Descendants = FakeChar:GetDescendants() | |
1493 | local RealDescendants = Character:GetDescendants() | |
1494 | local Correspondents = {}; | |
1495 | ||
1496 | FakeChar.Humanoid.DisplayDistanceType = "None" | |
1497 | ||
1498 | for i = 1, #Descendants do | |
1499 | local Part = Descendants[i] | |
1500 | local Real = Part:IsA("BasePart") and GetPart(Part.Name, Part.Parent.Name, RealDescendants) | |
1501 | ||
1502 | if Part:IsA("BasePart") and Real then | |
1503 | Part.Anchored = true | |
1504 | Part:BreakJoints() | |
1505 | ||
1506 | if Part.Parent:IsA("Accessory") then | |
1507 | Part.Transparency = 0 | |
1508 | end | |
1509 | ||
1510 | table.insert(Correspondents, {Part, Real}) | |
1511 | end | |
1512 | end | |
1513 | ||
1514 | RenderConnection = RunService.RenderStepped:Connect(function() | |
1515 | if not Character or not Character.Parent then | |
1516 | RenderConnection:Disconnect() | |
1517 | FakeChar:Destroy() | |
1518 | ||
1519 | return | |
1520 | end | |
1521 | ||
1522 | if (TrueRoot and (TrueRoot.Position - Camera.CFrame.p).Magnitude <= ViewportRange) or Player == Client or not TrueRoot then | |
1523 | for i = 1, #Correspondents do | |
1524 | local Part, Real = unpack(Correspondents[i]) | |
1525 | ||
1526 | if Part and Real and Part.Parent and Real.Parent then | |
1527 | Part.CFrame = Real.CFrame | |
1528 | elseif Part.Parent and not Real.Parent then | |
1529 | Part:Destroy() | |
1530 | end | |
1531 | end | |
1532 | end | |
1533 | end) | |
1534 | ||
1535 | FakeChar.Parent = Viewcam | |
1536 | end | |
1537 | ||
1538 | Player.CharacterAdded:Connect(CharacterAdded) | |
1539 | ||
1540 | if Player.Character then | |
1541 | spawn(function() | |
1542 | CharacterAdded(Player.Character) | |
1543 | end) | |
1544 | end | |
1545 | end | |
1546 | ||
1547 | local PlayerAdded = Players.PlayerAdded:Connect(OnPlayerAdded) | |
1548 | ||
1549 | for _, Player in pairs(Players:GetPlayers()) do | |
1550 | OnPlayerAdded(Player) | |
1551 | end | |
1552 | ||
1553 | ViewPart.Size = Vector3.new() | |
1554 | ||
1555 | if VRReady then | |
1556 | Viewport.Position = UDim2.new(.62, 0, .89, 0) | |
1557 | Viewport.Size = UDim2.new(.3, 0, .3, 0) | |
1558 | Viewport.AnchorPoint = Vector2.new(.5, 1) | |
1559 | else | |
1560 | Viewport.Size = UDim2.new(0.3, 0, 0.3, 0) | |
1561 | end | |
1562 | ||
1563 | local RenderStepped = RunService.RenderStepped:Connect(function() | |
1564 | local Render = Camera.CFrame | |
1565 | local Scale = Camera.ViewportSize | |
1566 | ||
1567 | if VRReady then | |
1568 | Render = Render * VRService:GetUserCFrame(Enum.UserCFrame.Head) | |
1569 | end | |
1570 | ||
1571 | CameraPort = CFrame.new(Render.p + Vector3.new(5, 2, 0), Render.p) | |
1572 | ||
1573 | Viewport.Camera.CFrame = CameraPort | |
1574 | ||
1575 | ViewPart.CFrame = Render * CFrame.new(0, 0, -16) | |
1576 | ||
1577 | ViewHUD.Size = UDim2.new(0, Scale.X - 6, 0, Scale.Y - 6) | |
1578 | end) | |
1579 | ||
1580 | -- | |
1581 | ||
1582 | local CharacterAdded | |
1583 | ||
1584 | CharacterAdded = Client.CharacterAdded:Connect(function() | |
1585 | RenderStepped:Disconnect() | |
1586 | CharacterAdded:Disconnect() | |
1587 | PlayerAdded:Disconnect() | |
1588 | ||
1589 | ViewHUD:Destroy() | |
1590 | ViewHUD = nil | |
1591 | end) | |
1592 | ||
1593 | wait(9e9) | |
1594 | end; | |
1595 | ||
1596 | Script() | |
1597 | ||
1598 | wait(9e9) |