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main()
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{
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        SetDvar("g_speed", 250);
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        SetDvar("g_gravity", 100);
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		level.trailfx = loadFX( "smoke/wall_explosion_smoke" );
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        SetDvar("jump_height", 350);
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        SetDvar("cg_fovscale", 2);
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        thread onSpawn();
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	level.trailfx = loadFX( "smoke/wall_explosion_smoke" );
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        level waittill("round_started");
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        players = GetEntArray("player","classname");
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        for(i=0;i<players.size;i++)
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        {
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                players[i] Suicide();
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                players[i] iPrintlnBold("^3WTF are you doing ^9" + players[i].name + "^3?!!!");
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                players[i] sayAll("I must have been born on the highway because that is where most of the accidents happen...");
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        }
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}
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onSpawn()
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				player thread trail();
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        while(1)
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        {
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                level waittill("player_spawn", player); // Not sure if it's the correct notify we're waiting for #iPod :dave:
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                player thread giveLoadout();
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		player thread trail();
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        }
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}
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giveLoadout()
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{
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        self TakeAllWeapons();
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        self GiveWeapon("dildo_gun");
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        self GiveMaxAmmo("dildo_gun");
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        wait .01;
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        self SwitchToWeapon("dildo_gun");
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}
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trail()
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{
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	while( isAlive( self ) )
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	{
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		playFX( level.trailfx, self.origin )
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		wait 0.1;
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	}
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}