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1 | main() | |
2 | { | |
3 | SetDvar("g_speed", 250); | |
4 | SetDvar("g_gravity", 100); | |
5 | - | level.trailfx = loadFX( "smoke/wall_explosion_smoke" ); |
5 | + | SetDvar("jump_height", 350); |
6 | SetDvar("cg_fovscale", 2); | |
7 | ||
8 | thread onSpawn(); | |
9 | ||
10 | level.trailfx = loadFX( "smoke/wall_explosion_smoke" ); | |
11 | ||
12 | level waittill("round_started"); | |
13 | players = GetEntArray("player","classname"); | |
14 | for(i=0;i<players.size;i++) | |
15 | { | |
16 | players[i] Suicide(); | |
17 | players[i] iPrintlnBold("^3WTF are you doing ^9" + players[i].name + "^3?!!!"); | |
18 | players[i] sayAll("I must have been born on the highway because that is where most of the accidents happen..."); | |
19 | } | |
20 | } | |
21 | ||
22 | onSpawn() | |
23 | - | player thread trail(); |
23 | + | |
24 | while(1) | |
25 | { | |
26 | level waittill("player_spawn", player); // Not sure if it's the correct notify we're waiting for #iPod :dave: | |
27 | player thread giveLoadout(); | |
28 | player thread trail(); | |
29 | } | |
30 | } | |
31 | ||
32 | giveLoadout() | |
33 | { | |
34 | self TakeAllWeapons(); | |
35 | self GiveWeapon("dildo_gun"); | |
36 | self GiveMaxAmmo("dildo_gun"); | |
37 | wait .01; | |
38 | self SwitchToWeapon("dildo_gun"); | |
39 | } | |
40 | ||
41 | trail() | |
42 | { | |
43 | while( isAlive( self ) ) | |
44 | { | |
45 | playFX( level.trailfx, self.origin ) | |
46 | wait 0.1; | |
47 | } | |
48 | } |