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| 1 | main() | |
| 2 | {
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| 3 | SetDvar("g_speed", 250);
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| 4 | SetDvar("g_gravity", 100);
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| 5 | - | level.trailfx = loadFX( "smoke/wall_explosion_smoke" ); |
| 5 | + | SetDvar("jump_height", 350);
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| 6 | SetDvar("cg_fovscale", 2);
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| 7 | ||
| 8 | thread onSpawn(); | |
| 9 | ||
| 10 | level.trailfx = loadFX( "smoke/wall_explosion_smoke" ); | |
| 11 | ||
| 12 | level waittill("round_started");
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| 13 | players = GetEntArray("player","classname");
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| 14 | for(i=0;i<players.size;i++) | |
| 15 | {
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| 16 | players[i] Suicide(); | |
| 17 | players[i] iPrintlnBold("^3WTF are you doing ^9" + players[i].name + "^3?!!!");
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| 18 | players[i] sayAll("I must have been born on the highway because that is where most of the accidents happen...");
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| 19 | } | |
| 20 | } | |
| 21 | ||
| 22 | onSpawn() | |
| 23 | - | player thread trail(); |
| 23 | + | |
| 24 | while(1) | |
| 25 | {
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| 26 | level waittill("player_spawn", player); // Not sure if it's the correct notify we're waiting for #iPod :dave:
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| 27 | player thread giveLoadout(); | |
| 28 | player thread trail(); | |
| 29 | } | |
| 30 | } | |
| 31 | ||
| 32 | giveLoadout() | |
| 33 | {
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| 34 | self TakeAllWeapons(); | |
| 35 | self GiveWeapon("dildo_gun");
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| 36 | self GiveMaxAmmo("dildo_gun");
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| 37 | wait .01; | |
| 38 | self SwitchToWeapon("dildo_gun");
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| 39 | } | |
| 40 | ||
| 41 | trail() | |
| 42 | {
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| 43 | while( isAlive( self ) ) | |
| 44 | {
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| 45 | playFX( level.trailfx, self.origin ) | |
| 46 | wait 0.1; | |
| 47 | } | |
| 48 | } |