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| 1 | - | Player=game:GetService("Players").LocalPlayer
|
| 1 | + | Player=game:GetService("Players").EventPlayer
|
| 2 | Character=Player.Character | |
| 3 | ||
| 4 | ||
| 5 | ------------------------------------------------------- | |
| 6 | local Orbd = Instance.new("Part", Character)
| |
| 7 | Orbd.Name = "Orbd" | |
| 8 | Orbd.Shape = Enum.PartType.Ball | |
| 9 | Orbd.CanCollide = false | |
| 10 | Orbd.BrickColor = BrickColor.new("Really black")
| |
| 11 | Orbd.Transparency = 0 | |
| 12 | Orbd.Material = "Neon" | |
| 13 | Orbd.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 14 | Orbd.TopSurface = Enum.SurfaceType.Smooth | |
| 15 | Orbd.BottomSurface = Enum.SurfaceType.Smooth | |
| 16 | ||
| 17 | local Weld = Instance.new("Weld", Orbd)
| |
| 18 | Weld.Part0 = Character.Head | |
| 19 | Weld.Part1 = Orbd | |
| 20 | Weld.C1 = CFrame.new(-0.26, -0.24, 0.55) | |
| 21 | ||
| 22 | -------------------------------------------------------- | |
| 23 | local Orbvc = Instance.new("Part", Character)
| |
| 24 | Orbvc.Name = "Orbvc" | |
| 25 | Orbvc.Shape = Enum.PartType.Ball | |
| 26 | Orbvc.CanCollide = false | |
| 27 | Orbvc.BrickColor = BrickColor.new("Really black")
| |
| 28 | Orbvc.Transparency = 0 | |
| 29 | Orbvc.Material = "Neon" | |
| 30 | Orbvc.Size = Vector3.new(0.2, 0.2, 0,2) | |
| 31 | Orbvc.TopSurface = Enum.SurfaceType.Smooth | |
| 32 | Orbvc.BottomSurface = Enum.SurfaceType.Smooth | |
| 33 | ||
| 34 | local Weld = Instance.new("Weld", Orbvc)
| |
| 35 | Weld.Part0 = Character.Head | |
| 36 | Weld.Part1 = Orbvc | |
| 37 | Weld.C1 = CFrame.new(0.26, -0.24, 0.55) | |
| 38 | --------------------------------------------------------- | |
| 39 | local Mask = Instance.new("Part", Character)
| |
| 40 | Mask.Name = "Mask" | |
| 41 | Mask.CanCollide = false | |
| 42 | Mask.BrickColor = BrickColor.new("Mid gray")
| |
| 43 | Mask.Transparency = 0 | |
| 44 | Mask.Material = "Plastic" | |
| 45 | Mask.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 46 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
| 47 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
| 48 | ||
| 49 | local Weld = Instance.new("Weld", Mask)
| |
| 50 | Weld.Part0 = Character.Head | |
| 51 | Weld.Part1 = Mask | |
| 52 | Weld.C1 = CFrame.new(0, -0.1, 0.8) | |
| 53 | ||
| 54 | local M1 = Instance.new("SpecialMesh")
| |
| 55 | M1.Parent = Mask | |
| 56 | M1.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 57 | M1.Scale = Vector3.new( 1, 1, 2) | |
| 58 | ---------------------------------------------------------- | |
| 59 | local Hood = Instance.new("Part", Character)
| |
| 60 | Hood.Name = "Hood" | |
| 61 | Hood.CanCollide = false | |
| 62 | Hood.BrickColor = BrickColor.new("Really black")
| |
| 63 | Hood.Transparency = 0 | |
| 64 | Hood.Material = "Plastic" | |
| 65 | Hood.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 66 | Hood.TopSurface = Enum.SurfaceType.Smooth | |
| 67 | Hood.BottomSurface = Enum.SurfaceType.Smooth | |
| 68 | ||
| 69 | local Weld = Instance.new("Weld", Hood)
| |
| 70 | Weld.Part0 = Character.Head | |
| 71 | Weld.Part1 = Hood | |
| 72 | Weld.C1 = CFrame.new(0, -0.2, 0) | |
| 73 | ||
| 74 | local M2 = Instance.new("SpecialMesh")
| |
| 75 | M2.Parent = Hood | |
| 76 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 77 | M2.Scale = Vector3.new( 1, 1.2, 1.1) | |
| 78 | ------------------------------------------------------ | |
| 79 | ||
| 80 | p = game.Players.LocalPlayer | |
| 81 | char049 = p.Character | |
| 82 | ||
| 83 | char049.Shirt:Remove() | |
| 84 | for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
| |
| 85 | wait()shirt = Instance.new("Shirt", char049)
| |
| 86 | shirt.Name = "Shirt" | |
| 87 | pants = Instance.new("Pants", char049)
| |
| 88 | pants.Name = "Pants" | |
| 89 | ||
| 90 | char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=137681493" | |
| 91 | char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=137681493" | |
| 92 | ||
| 93 | ||
| 94 | ------------------------------------------------- | |
| 95 | ---- Orbd,Orbvc,Mask,Hood | |
| 96 | ||
| 97 | --[[NIGHTOWLACE_WEAPONRY]]-- | |
| 98 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
| 99 | secondcolor = "Really black" | |
| 100 | ||
| 101 | wait(1 / 60) | |
| 102 | Effects = { }
| |
| 103 | local Player = game.Players.localPlayer | |
| 104 | local Character = Player.Character | |
| 105 | local Humanoid = Character.Humanoid | |
| 106 | local mouse = Player:GetMouse() | |
| 107 | local LeftArm = Character["Left Arm"] | |
| 108 | local RightArm = Character["Right Arm"] | |
| 109 | local LeftLeg = Character["Left Leg"] | |
| 110 | local RightLeg = Character["Right Leg"] | |
| 111 | local Head = Character.Head | |
| 112 | local Torso = Character.Torso | |
| 113 | local cam = game.Workspace.CurrentCamera | |
| 114 | local RootPart = Character.HumanoidRootPart | |
| 115 | local RootJoint = RootPart.RootJoint | |
| 116 | local equipped = false | |
| 117 | local attack = false | |
| 118 | local Anim = 'Idle' | |
| 119 | local idle = 0 | |
| 120 | local attacktype = 1 | |
| 121 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 122 | local velocity = RootPart.Velocity.y | |
| 123 | local sine = 0 | |
| 124 | local change = 1 | |
| 125 | local grabbed = false | |
| 126 | local cn = CFrame.new | |
| 127 | local mr = math.rad | |
| 128 | local angles = CFrame.Angles | |
| 129 | local ud = UDim2.new | |
| 130 | local c3 = Color3.new | |
| 131 | ||
| 132 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 133 | Humanoid.Animator:Destroy() | |
| 134 | Character.Animate:Destroy() | |
| 135 | ||
| 136 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 137 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 138 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 139 | ||
| 140 | RSH, LSH = nil, nil | |
| 141 | ||
| 142 | RW = Instance.new("Weld")
| |
| 143 | LW = Instance.new("Weld")
| |
| 144 | ||
| 145 | RH = Torso["Right Hip"] | |
| 146 | LH = Torso["Left Hip"] | |
| 147 | ||
| 148 | RSH = Torso["Right Shoulder"] | |
| 149 | LSH = Torso["Left Shoulder"] | |
| 150 | ||
| 151 | RSH.Parent = nil | |
| 152 | LSH.Parent = nil | |
| 153 | ||
| 154 | RW.Name = "RW" | |
| 155 | RW.Part0 = Torso | |
| 156 | RW.C0 = cn(1.5, 0.5, 0) | |
| 157 | RW.C1 = cn(0, 0.5, 0) | |
| 158 | RW.Part1 = RightArm | |
| 159 | RW.Parent = Torso | |
| 160 | ||
| 161 | LW.Name = "LW" | |
| 162 | LW.Part0 = Torso | |
| 163 | LW.C0 = cn(-1.5, 0.5, 0) | |
| 164 | LW.C1 = cn(0, 0.5, 0) | |
| 165 | LW.Part1 = LeftArm | |
| 166 | LW.Parent = Torso | |
| 167 | ||
| 168 | function clerp(a, b, t) | |
| 169 | local qa = {
| |
| 170 | QuaternionFromCFrame(a) | |
| 171 | } | |
| 172 | local qb = {
| |
| 173 | QuaternionFromCFrame(b) | |
| 174 | } | |
| 175 | local ax, ay, az = a.x, a.y, a.z | |
| 176 | local bx, by, bz = b.x, b.y, b.z | |
| 177 | local _t = 1 - t | |
| 178 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 179 | end | |
| 180 | ||
| 181 | function QuaternionFromCFrame(cf) | |
| 182 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 183 | local trace = m00 + m11 + m22 | |
| 184 | if trace > 0 then | |
| 185 | local s = math.sqrt(1 + trace) | |
| 186 | local recip = 0.5 / s | |
| 187 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 188 | else | |
| 189 | local i = 0 | |
| 190 | if m11 > m00 then | |
| 191 | i = 1 | |
| 192 | end | |
| 193 | if m22 > (i == 0 and m00 or m11) then | |
| 194 | i = 2 | |
| 195 | end | |
| 196 | if i == 0 then | |
| 197 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 198 | local recip = 0.5 / s | |
| 199 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 200 | elseif i == 1 then | |
| 201 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 202 | local recip = 0.5 / s | |
| 203 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 204 | elseif i == 2 then | |
| 205 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 206 | local recip = 0.5 / s | |
| 207 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 208 | end | |
| 209 | end | |
| 210 | end | |
| 211 | ||
| 212 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 213 | local xs, ys, zs = x + x, y + y, z + z | |
| 214 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 215 | local xx = x * xs | |
| 216 | local xy = x * ys | |
| 217 | local xz = x * zs | |
| 218 | local yy = y * ys | |
| 219 | local yz = y * zs | |
| 220 | local zz = z * zs | |
| 221 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 222 | end | |
| 223 | ||
| 224 | function QuaternionSlerp(a, b, t) | |
| 225 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 226 | local startInterp, finishInterp; | |
| 227 | if cosTheta >= 0.0001 then | |
| 228 | if (1 - cosTheta) > 0.0001 then | |
| 229 | local theta = math.acos(cosTheta) | |
| 230 | local invSinTheta = 1 / math.sin(theta) | |
| 231 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 232 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 233 | else | |
| 234 | startInterp = 1 - t | |
| 235 | finishInterp = t | |
| 236 | end | |
| 237 | else | |
| 238 | if (1 + cosTheta) > 0.0001 then | |
| 239 | local theta = math.acos(-cosTheta) | |
| 240 | local invSinTheta = 1 / math.sin(theta) | |
| 241 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 242 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 243 | else | |
| 244 | startInterp = t - 1 | |
| 245 | finishInterp = t | |
| 246 | end | |
| 247 | end | |
| 248 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 249 | end | |
| 250 | ||
| 251 | function swait(num) | |
| 252 | if num == 0 or num == nil then | |
| 253 | game:service'RunService'.RenderStepped:wait(0) | |
| 254 | else | |
| 255 | for i = 0, num do | |
| 256 | game:service'RunService'.RenderStepped:wait(0) | |
| 257 | end | |
| 258 | end | |
| 259 | end | |
| 260 | ||
| 261 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 262 | local Create = RbxUtility.Create | |
| 263 | ||
| 264 | function RemoveOutlines(part) | |
| 265 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.jasonackSurface = 10, 10, 10, 10, 10, 10 | |
| 266 | end | |
| 267 | ||
| 268 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 269 | local Part = Create("Part"){
| |
| 270 | formFactor = FormFactor, | |
| 271 | Parent = Parent, | |
| 272 | Reflectance = Reflectance, | |
| 273 | Transparency = Transparency, | |
| 274 | CanCollide = false, | |
| 275 | Locked = true, | |
| 276 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 277 | Name = Name, | |
| 278 | Size = Size, | |
| 279 | Material = Material, | |
| 280 | } | |
| 281 | RemoveOutlines(Part) | |
| 282 | return Part | |
| 283 | end | |
| 284 | ||
| 285 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 286 | local Msh = Create(Mesh){
| |
| 287 | Parent = Part, | |
| 288 | Offset = OffSet, | |
| 289 | Scale = Scale, | |
| 290 | } | |
| 291 | if Mesh == "SpecialMesh" then | |
| 292 | Msh.MeshType = MeshType | |
| 293 | Msh.MeshId = MeshId | |
| 294 | end | |
| 295 | return Msh | |
| 296 | end | |
| 297 | ||
| 298 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 299 | local Weld = Create("Weld"){
| |
| 300 | Parent = Parent, | |
| 301 | Part0 = Part0, | |
| 302 | Part1 = Part1, | |
| 303 | C0 = C0, | |
| 304 | C1 = C1, | |
| 305 | } | |
| 306 | return Weld | |
| 307 | end | |
| 308 | ||
| 309 | function rayCast(Position, Direction, Range, Ignore) | |
| 310 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 311 | end | |
| 312 | ||
| 313 | function CreateSound(id, par, vol, pit) | |
| 314 | coroutine.resume(coroutine.create(function() | |
| 315 | local sou = Instance.new("Sound", par or workspace)
| |
| 316 | sou.Volume = vol | |
| 317 | sou.Pitch = pit or 1 | |
| 318 | sou.SoundId = id | |
| 319 | wait() | |
| 320 | sou:play() | |
| 321 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 322 | end)) | |
| 323 | end | |
| 324 | ||
| 325 | local function getclosest(obj, distance) | |
| 326 | local last, lastx = distance + 1 | |
| 327 | for i, v in pairs(workspace:GetChildren()) do | |
| 328 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
| |
| 329 | local t = v.Torso | |
| 330 | local dist = (t.Position - obj.Position).magnitude | |
| 331 | if dist <= distance then | |
| 332 | if dist < last then | |
| 333 | last = dist | |
| 334 | lastx = v | |
| 335 | end | |
| 336 | end | |
| 337 | end | |
| 338 | end | |
| 339 | return lastx | |
| 340 | end | |
| 341 | ||
| 342 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
| 343 | for i, v in pairs(hit:GetChildren()) do | |
| 344 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then
| |
| 345 | local find = v:FindFirstChild("Hitz")
| |
| 346 | if not find then | |
| 347 | if v.Parent:findFirstChild("Head") then
| |
| 348 | local BillG = Create("BillboardGui"){
| |
| 349 | Parent = v.Parent.Head, | |
| 350 | Size = UDim2.new(1, 0, 1, 0), | |
| 351 | Adornee = v.Parent.Head, | |
| 352 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
| 353 | } | |
| 354 | local TL = Create("TextLabel"){
| |
| 355 | Parent = BillG, | |
| 356 | Size = UDim2.new(3, 3, 3, 3), | |
| 357 | BackgroundTransparency = 1, | |
| 358 | Text = tostring(damage).."-", | |
| 359 | TextColor3 = Color1.Color, | |
| 360 | TextStrokeColor3 = Color2.Color, | |
| 361 | TextStrokeTransparency = 0, | |
| 362 | TextXAlignment = Enum.TextXAlignment.Center, | |
| 363 | TextYAlignment = Enum.TextYAlignment.Center, | |
| 364 | FontSize = Enum.FontSize.Size18, | |
| 365 | Font = "ArialBold", | |
| 366 | } | |
| 367 | coroutine.resume(coroutine.create(function() | |
| 368 | wait(1) | |
| 369 | for i = 0, 1, .1 do | |
| 370 | wait(.1) | |
| 371 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
| 372 | end | |
| 373 | BillG:Destroy() | |
| 374 | end)) | |
| 375 | end | |
| 376 | v.Health = v.Health - damage | |
| 377 | local bool = Create("BoolValue"){
| |
| 378 | Parent = v, | |
| 379 | Name = 'Hitz', | |
| 380 | } | |
| 381 | if HSound ~= nil and HPitch ~= nil then | |
| 382 | CreateSound(HSound, hit, 1, HPitch) | |
| 383 | end | |
| 384 | game:GetService("Debris"):AddItem(bool, cooldown)
| |
| 385 | end | |
| 386 | end | |
| 387 | end | |
| 388 | end | |
| 389 | ||
| 390 | ||
| 391 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 392 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 393 | prt.Anchored = true | |
| 394 | prt.CFrame = cframe | |
| 395 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 396 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 397 | if Type == 1 or Type == nil then | |
| 398 | table.insert(Effects, {
| |
| 399 | prt, | |
| 400 | "Block1", | |
| 401 | delay, | |
| 402 | x3, | |
| 403 | y3, | |
| 404 | z3, | |
| 405 | msh | |
| 406 | }) | |
| 407 | elseif Type == 2 then | |
| 408 | table.insert(Effects, {
| |
| 409 | prt, | |
| 410 | "Block2", | |
| 411 | delay, | |
| 412 | x3, | |
| 413 | y3, | |
| 414 | z3, | |
| 415 | msh | |
| 416 | }) | |
| 417 | end | |
| 418 | end | |
| 419 | ||
| 420 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 421 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 422 | prt.Anchored = true | |
| 423 | prt.CFrame = cframe | |
| 424 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 425 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 426 | table.insert(Effects, {
| |
| 427 | prt, | |
| 428 | "Cylinder", | |
| 429 | delay, | |
| 430 | x3, | |
| 431 | y3, | |
| 432 | z3, | |
| 433 | msh | |
| 434 | }) | |
| 435 | end | |
| 436 | ||
| 437 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 438 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 439 | prt.Anchored = true | |
| 440 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 441 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 442 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 443 | table.insert(Effects, {
| |
| 444 | prt, | |
| 445 | "Cylinder", | |
| 446 | delay, | |
| 447 | x3, | |
| 448 | y3, | |
| 449 | z3, | |
| 450 | msh | |
| 451 | }) | |
| 452 | end | |
| 453 | ||
| 454 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 455 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 456 | prt.Anchored = true | |
| 457 | prt.CFrame = cframe | |
| 458 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 459 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 460 | table.insert(Effects, {
| |
| 461 | prt, | |
| 462 | "Cylinder", | |
| 463 | delay, | |
| 464 | x3, | |
| 465 | y3, | |
| 466 | z3, | |
| 467 | msh | |
| 468 | }) | |
| 469 | end | |
| 470 | ||
| 471 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 472 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 473 | prt.Anchored = true | |
| 474 | prt.CFrame = cframe | |
| 475 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 476 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 477 | table.insert(Effects, {
| |
| 478 | prt, | |
| 479 | "Cylinder", | |
| 480 | delay, | |
| 481 | x3, | |
| 482 | y3, | |
| 483 | z3, | |
| 484 | msh | |
| 485 | }) | |
| 486 | end | |
| 487 | ||
| 488 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 489 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 490 | prt.Anchored = true | |
| 491 | prt.CFrame = cframe | |
| 492 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 493 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 494 | table.insert(Effects, {
| |
| 495 | prt, | |
| 496 | "Cylinder", | |
| 497 | delay, | |
| 498 | x3, | |
| 499 | y3, | |
| 500 | z3, | |
| 501 | msh | |
| 502 | }) | |
| 503 | end | |
| 504 | ||
| 505 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 506 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 507 | prt.Anchored = true | |
| 508 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 509 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 510 | local num = math.random(10, 50) / 1000 | |
| 511 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 512 | table.insert(Effects, {
| |
| 513 | prt, | |
| 514 | "Shatter", | |
| 515 | num, | |
| 516 | prt.CFrame, | |
| 517 | math.random() - math.random(), | |
| 518 | 0, | |
| 519 | math.random(50, 100) / 100 | |
| 520 | }) | |
| 521 | end | |
| 522 | ||
| 523 | ||
| 524 | ||
| 525 | ||
| 526 | for i = 0, 1, 0.05 do | |
| 527 | swait() | |
| 528 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
| 529 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
| 530 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
| 531 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
| 532 | if Torsovelocity > 2 then | |
| 533 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
| 534 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
| 535 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
| 536 | elseif Torsovelocity < 1 then | |
| 537 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
| 538 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
| 539 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
| 540 | end | |
| 541 | end | |
| 542 | attack = false | |
| 543 | ||
| 544 | ||
| 545 | ||
| 546 | game:GetService'RunService'.Stepped:connect(function() | |
| 547 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 548 | velocity = RootPart.Velocity.y | |
| 549 | sine = sine + change | |
| 550 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 551 | if equipped == true or equipped == false then | |
| 552 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 553 | Anim = "Jump" | |
| 554 | if attack == false then | |
| 555 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
| 556 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
| 557 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1) | |
| 558 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1) | |
| 559 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
| 560 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
| 561 | end | |
| 562 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 563 | Anim = "Fall" | |
| 564 | if attack == false then | |
| 565 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
| 566 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
| 567 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1) | |
| 568 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1) | |
| 569 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
| 570 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
| 571 | end | |
| 572 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 573 | Anim = "Idle" | |
| 574 | if attack == false then | |
| 575 | change = 1 | |
| 576 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
| 577 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
| 578 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
| 579 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1) | |
| 580 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
| 581 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
| 582 | end | |
| 583 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 584 | Anim = "Walk" | |
| 585 | if attack == false then | |
| 586 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2) | |
| 587 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
| 588 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(4)), .2) | |
| 589 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
| 590 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
| 591 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
| 592 | end | |
| 593 | end | |
| 594 | end | |
| 595 | if #Effects > 0 then | |
| 596 | for e = 1, #Effects do | |
| 597 | if Effects[e] ~= nil then | |
| 598 | local Thing = Effects[e] | |
| 599 | if Thing ~= nil then | |
| 600 | local Part = Thing[1] | |
| 601 | local Mode = Thing[2] | |
| 602 | local Delay = Thing[3] | |
| 603 | local IncX = Thing[4] | |
| 604 | local IncY = Thing[5] | |
| 605 | local IncZ = Thing[6] | |
| 606 | if Thing[1].Transparency <= 1 then | |
| 607 | if Thing[2] == "Block1" then | |
| 608 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 609 | local Mesh = Thing[1].Mesh | |
| 610 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 611 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 612 | elseif Thing[2] == "Block2" then | |
| 613 | Thing[1].CFrame = Thing[1].CFrame | |
| 614 | local Mesh = Thing[7] | |
| 615 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 616 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 617 | elseif Thing[2] == "Cylinder" then | |
| 618 | local Mesh = Thing[1].Mesh | |
| 619 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 620 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 621 | elseif Thing[2] == "Blood" then | |
| 622 | local Mesh = Thing[7] | |
| 623 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
| 624 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 625 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 626 | elseif Thing[2] == "Elec" then | |
| 627 | local Mesh = Thing[1].Mesh | |
| 628 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 629 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 630 | elseif Thing[2] == "Disappear" then | |
| 631 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 632 | elseif Thing[2] == "Shatter" then | |
| 633 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 634 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 635 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 636 | Thing[6] = Thing[6] + Thing[5] | |
| 637 | end | |
| 638 | else | |
| 639 | Part.Parent = nil | |
| 640 | table.remove(Effects, e) | |
| 641 | end | |
| 642 | end | |
| 643 | end | |
| 644 | end | |
| 645 | end | |
| 646 | end) | |
| 647 | ||
| 648 | ||
| 649 | ||
| 650 | ||
| 651 | ||
| 652 | ||
| 653 | ||
| 654 | ||
| 655 | p = (game.Players.LocalPlayer.Name) | |
| 656 | char = game.Players.LocalPlayer.Character | |
| 657 | ||
| 658 | ||
| 659 | local player = game.Players.LocalPlayer | |
| 660 | repeat wait() until player.Character.Humanoid | |
| 661 | local humanoid = player.Character.Humanoid | |
| 662 | local mouse = player:GetMouse() | |
| 663 | ||
| 664 | for i,v in pairs(char:GetChildren()) do | |
| 665 | if v.ClassName == 'Accessory' then | |
| 666 | v:Destroy() | |
| 667 | end | |
| 668 | end | |
| 669 | ||
| 670 | ScarySound1 = Instance.new("Sound")
| |
| 671 | ScarySound1.Parent = char.Torso | |
| 672 | ScarySound1.SoundId = "rbxassetid://177339878" | |
| 673 | ScarySound1.Volume = .5 | |
| 674 | ||
| 675 | ScarySound2 = Instance.new("Sound")
| |
| 676 | ScarySound2.Parent = char.Torso | |
| 677 | ScarySound2.SoundId = "rbxassetid://833620953" | |
| 678 | ScarySound2.Volume = 7 | |
| 679 | ScarySound2.Looped = true | |
| 680 | ||
| 681 | ScarySound3 = Instance.new("Sound")
| |
| 682 | ScarySound3.Parent = char.Torso | |
| 683 | ScarySound3.SoundId = "rbxassetid://483810543" | |
| 684 | ScarySound3.Volume = 0.3 | |
| 685 | ScarySound3.Looped = true | |
| 686 | ||
| 687 | ScarySound4 = Instance.new("Sound")
| |
| 688 | ScarySound4.Parent = char.Torso | |
| 689 | ScarySound4.SoundId = "rbxassetid://649587991" | |
| 690 | ScarySound4.Volume = 5 | |
| 691 | ScarySound4.Looped = false | |
| 692 | ||
| 693 | Punch = Instance.new("Sound")
| |
| 694 | Punch.Parent = char.Torso | |
| 695 | Punch.SoundId = "rbxassetid://146938349" | |
| 696 | Punch.Volume = 1.5 | |
| 697 | Punch.Looped = false | |
| 698 | Punch.Pitch = 0.8 | |
| 699 | ||
| 700 | hole = Instance.new("Sound")
| |
| 701 | hole.Parent = char.Torso | |
| 702 | hole.SoundId = "rbxassetid://224339308" | |
| 703 | hole.Volume = .3 | |
| 704 | ||
| 705 | ||
| 706 | game.Players.LocalPlayer.Character.Sound:Destroy() | |
| 707 | ||
| 708 | function Normal() | |
| 709 | ScarySound3:Play() | |
| 710 | char.Humanoid.WalkSpeed = 18 | |
| 711 | char.Head.face.Texture = "rbxassetid://0" | |
| 712 | char["Left Leg"].Transparency = 0 | |
| 713 | char["Head"].Transparency = 0 | |
| 714 | char["Right Leg"].Transparency = 0 | |
| 715 | char["Torso"].Transparency = 0 | |
| 716 | char["Left Arm"].Transparency = 0 | |
| 717 | char["Right Arm"].Transparency = 0 | |
| 718 | end | |
| 719 | ||
| 720 | function GoInvisible() | |
| 721 | ScarySound3:Stop() | |
| 722 | ScarySound1:Stop() | |
| 723 | char.Humanoid.WalkSpeed = 120 | |
| 724 | char.Head.face.Transparency = 1 | |
| 725 | char["Left Leg"].Transparency = 0.5 | |
| 726 | char["Head"].Transparency = 0.5 | |
| 727 | char["Right Leg"].Transparency = 0.5 | |
| 728 | char["Torso"].Transparency = 0.5 | |
| 729 | char["Left Arm"].Transparency = 0.5 | |
| 730 | char["Right Arm"].Transparency = 0.5 | |
| 731 | Hood.Transparency = 0.5 | |
| 732 | Mask.Transparency = 0.5 | |
| 733 | Orbvc.Transparency = 0.5 | |
| 734 | Orbd.Transparency = 0.5 | |
| 735 | Orbvc.BrickColor = BrickColor.new("Really red")
| |
| 736 | Orbd.BrickColor = BrickColor.new("Really red")
| |
| 737 | wait(0.001) | |
| 738 | char["Left Leg"].Transparency = 0.6 | |
| 739 | char["Head"].Transparency = 0.6 | |
| 740 | char["Right Leg"].Transparency = 0.6 | |
| 741 | char["Torso"].Transparency = 0.6 | |
| 742 | char["Left Arm"].Transparency = 0.6 | |
| 743 | char["Right Arm"].Transparency = 0.6 | |
| 744 | Hood.Transparency = 0.6 | |
| 745 | Mask.Transparency = 0.6 | |
| 746 | Orbvc.Transparency = 0.6 | |
| 747 | Orbd.Transparency = 0.6 | |
| 748 | wait(0.001) | |
| 749 | char["Left Leg"].Transparency = 0.7 | |
| 750 | char["Head"].Transparency = 0.7 | |
| 751 | char["Right Leg"].Transparency = 0.7 | |
| 752 | char["Torso"].Transparency = 0.7 | |
| 753 | char["Left Arm"].Transparency = 0.7 | |
| 754 | char["Right Arm"].Transparency = 0.7 | |
| 755 | Hood.Transparency = 0.7 | |
| 756 | Mask.Transparency = 0.7 | |
| 757 | Orbvc.Transparency = 0.7 | |
| 758 | Orbd.Transparency = 0.7 | |
| 759 | wait(0.001) | |
| 760 | char["Left Leg"].Transparency = 1 | |
| 761 | char["Head"].Transparency = 1 | |
| 762 | char["Right Leg"].Transparency = 1 | |
| 763 | char["Torso"].Transparency = 1 | |
| 764 | char["Left Arm"].Transparency = 1 | |
| 765 | char["Right Arm"].Transparency = 1 | |
| 766 | Hood.Transparency = 1 | |
| 767 | Mask.Transparency = 1 | |
| 768 | Orbvc.Transparency = 1 | |
| 769 | Orbd.Transparency = 1 | |
| 770 | end | |
| 771 | ||
| 772 | function GoVisible() | |
| 773 | ScarySound3:Play() | |
| 774 | char.Humanoid.WalkSpeed = 16 | |
| 775 | ScarySound1:Play() | |
| 776 | char.Head.face.Transparency = 0 | |
| 777 | Orbvc.BrickColor = BrickColor.new("Really black")
| |
| 778 | Orbd.BrickColor = BrickColor.new("Really black")
| |
| 779 | char["Left Leg"].Transparency = 0.9 | |
| 780 | char["Head"].Transparency = 0.9 | |
| 781 | char["Right Leg"].Transparency = 9 | |
| 782 | char["Torso"].Transparency = 0.9 | |
| 783 | char["Left Arm"].Transparency = 0.9 | |
| 784 | char["Right Arm"].Transparency = 0.9 | |
| 785 | Hood.Transparency = 0.9 | |
| 786 | Mask.Transparency = 0.9 | |
| 787 | Orbvc.Transparency = 0.9 | |
| 788 | Orbd.Transparency = 0.9 | |
| 789 | wait(0.001) | |
| 790 | char["Left Leg"].Transparency = 0.7 | |
| 791 | char["Head"].Transparency = 0.7 | |
| 792 | char["Right Leg"].Transparency = 0.7 | |
| 793 | char["Torso"].Transparency = 0.7 | |
| 794 | char["Left Arm"].Transparency = 0.7 | |
| 795 | char["Right Arm"].Transparency = 0.7 | |
| 796 | Hood.Transparency = 0.7 | |
| 797 | Mask.Transparency = 0.7 | |
| 798 | Orbvc.Transparency = 0.7 | |
| 799 | Orbd.Transparency = 0.7 | |
| 800 | wait(0.001) | |
| 801 | char["Left Leg"].Transparency = 0 | |
| 802 | char["Head"].Transparency = 0 | |
| 803 | char["Right Leg"].Transparency = 0 | |
| 804 | char["Torso"].Transparency = 0 | |
| 805 | char["Left Arm"].Transparency = 0 | |
| 806 | char["Right Arm"].Transparency = 0 | |
| 807 | Hood.Transparency = 0 | |
| 808 | Mask.Transparency = 0 | |
| 809 | Orbvc.Transparency = 0 | |
| 810 | Orbd.Transparency = 0 | |
| 811 | end | |
| 812 | ||
| 813 | Normal() | |
| 814 | ||
| 815 | ||
| 816 | ||
| 817 | mouse.KeyDown:connect(function(key) | |
| 818 | if key == "z" then | |
| 819 | if char.Head.Transparency == 0 then | |
| 820 | GoInvisible() | |
| 821 | ||
| 822 | elseif char.Head.Transparency == 1 then | |
| 823 | GoVisible() | |
| 824 | end | |
| 825 | end end) | |
| 826 | ||
| 827 | mouse.KeyDown:connect(function(key) | |
| 828 | if key == "x" then | |
| 829 | if ScarySound2.IsPlaying == false then | |
| 830 | ScarySound2:Play() | |
| 831 | elseif ScarySound2.IsPlaying == true then | |
| 832 | ScarySound2:Stop() | |
| 833 | ||
| 834 | ||
| 835 | end | |
| 836 | end end) | |
| 837 | ||
| 838 | mouse.KeyDown:connect(function(key) | |
| 839 | if key == "r" then | |
| 840 | if ScarySound4.IsPlaying == false then | |
| 841 | ScarySound4:Play() | |
| 842 | elseif ScarySound2.IsPlaying == true then | |
| 843 | ScarySound4:Stop() | |
| 844 | ||
| 845 | ||
| 846 | end | |
| 847 | end end) | |
| 848 | mouse.KeyDown:connect(function(key) | |
| 849 | if key == "u" then | |
| 850 | for _, z in pairs(workspace:GetChildren()) do | |
| 851 | ||
| 852 | if z.Name == "Zombie" then | |
| 853 | ||
| 854 | z:Destroy() | |
| 855 | ||
| 856 | end | |
| 857 | end | |
| 858 | end | |
| 859 | end) | |
| 860 | ||
| 861 | ||
| 862 | ||
| 863 | mouse.KeyDown:connect(function(key) | |
| 864 | if key == "h" then | |
| 865 | for _, z in pairs(workspace:GetChildren()) do | |
| 866 | ||
| 867 | if z.Name == "Zombie" then | |
| 868 | ||
| 869 | ||
| 870 | ||
| 871 | end | |
| 872 | end | |
| 873 | end | |
| 874 | end) | |
| 875 | ||
| 876 | ||
| 877 | function SpawnZombie() | |
| 878 | ||
| 879 | ||
| 880 | if ZomWait == false and ZomWait2 == false then | |
| 881 | Zombie.Parent = game.Lighting | |
| 882 | Zombie2 = Zombie:Clone() | |
| 883 | Zombie3 = Zombie:Clone() | |
| 884 | ||
| 885 | Zombie:Destroy() | |
| 886 | ---------------------------- | |
| 887 | ZomWait2 = true | |
| 888 | wait() | |
| 889 | ZomWait = true | |
| 890 | end | |
| 891 | ||
| 892 | ||
| 893 | ||
| 894 | if ZomWait == true and ZomWait2 == false then | |
| 895 | Zombie3.Parent = game.Lighting | |
| 896 | Zombie2 = Zombie3:Clone() | |
| 897 | Zombie = Zombie3:Clone() | |
| 898 | ||
| 899 | Zombie3:Destroy() | |
| 900 | ---------------------------- | |
| 901 | ZomWait2 = true | |
| 902 | wait() | |
| 903 | ZomWait = false | |
| 904 | end | |
| 905 | Zombie2.Parent = game.Workspace | |
| 906 | ||
| 907 | end | |
| 908 | ||
| 909 | ||
| 910 | ||
| 911 | ||
| 912 | function ResetZombie() | |
| 913 | wait(4) | |
| 914 | ZomSyle = false | |
| 915 | ZomWait2 = false | |
| 916 | ||
| 917 | end | |
| 918 | ||
| 919 | function onTouch(part) | |
| 920 | ||
| 921 | local humanoid = part.Parent:findFirstChild("Humanoid")
| |
| 922 | local model = part.Parent | |
| 923 | local torso = part.Parent:findFirstChild("Torso")
| |
| 924 | local head = part.Parent:findFirstChild("Head")
| |
| 925 | local leftleg = part.Parent:findFirstChild("Left Leg")
| |
| 926 | local rightleg = part.Parent:findFirstChild("Right Leg")
| |
| 927 | local leftarm = part.Parent:findFirstChild("Left Arm")
| |
| 928 | local rightarm = part.Parent:findFirstChild("Right Arm")
| |
| 929 | if model.Name == 'Zombie' == false then | |
| 930 | ||
| 931 | ||
| 932 | if (humanoid ~=nil) then | |
| 933 | ||
| 934 | --humanoid.Health = 0 | |
| 935 | ||
| 936 | ||
| 937 | ||
| 938 | ||
| 939 | head.BrickColor = BrickColor.new("Really black")
| |
| 940 | torso.BrickColor = BrickColor.new("Really black")
| |
| 941 | leftleg.BrickColor = BrickColor.new("Really black")
| |
| 942 | rightleg.BrickColor = BrickColor.new("Really black")
| |
| 943 | rightarm.BrickColor = BrickColor.new("Really black")
| |
| 944 | leftarm.BrickColor = BrickColor.new("Really black")
| |
| 945 | humanoid.Sit = true | |
| 946 | wait(0.5) | |
| 947 | torso.Anchored = true | |
| 948 | wait(.3) | |
| 949 | zomchar = humanoid.Parent | |
| 950 | e=Instance.new('Part', model)
| |
| 951 | e.Size = Vector3.new(2.25,2.25,2.25) | |
| 952 | e.Transparency = 1 | |
| 953 | e.Anchored = true | |
| 954 | e.CFrame = CFrame.new(torso.Position) | |
| 955 | ||
| 956 | ||
| 957 | ||
| 958 | wait(1) | |
| 959 | torso:Destroy() | |
| 960 | q=Instance.new('ParticleEmitter', e)
| |
| 961 | q.Size = NumberSequence.new(2,.0) | |
| 962 | q.Rate = 500 | |
| 963 | q.Transparency = NumberSequence.new(0,1) | |
| 964 | q.Speed = NumberRange.new(7) | |
| 965 | q.VelocitySpread = 100 | |
| 966 | q.Lifetime = NumberRange.new(0.1,1) | |
| 967 | q.Texture = 'rbxassetid://164417280' | |
| 968 | wait(.1) | |
| 969 | torso.Anchored = true | |
| 970 | rightleg.Anchored = true | |
| 971 | leftleg.Anchored = true | |
| 972 | rightarm.Anchored = true | |
| 973 | leftarm.Anchored = true | |
| 974 | ded = Instance.new("Sound")
| |
| 975 | ded.Parent = e | |
| 976 | ded.SoundId = "rbxassetid://347611423" | |
| 977 | ded.Volume = 3 | |
| 978 | ded.Looped = false | |
| 979 | wait() | |
| 980 | ||
| 981 | ded:Play() | |
| 982 | ||
| 983 | wait(1) | |
| 984 | leftleg.Transparency = 0.5 | |
| 985 | head.Transparency = 0.5 | |
| 986 | rightleg.Transparency = 0.5 | |
| 987 | torso.Transparency = 0.5 | |
| 988 | leftarm.Transparency = 0.5 | |
| 989 | rightarm.Transparency = 0.5 | |
| 990 | ||
| 991 | ||
| 992 | wait(0.001) | |
| 993 | leftleg.Transparency = 0.6 | |
| 994 | head.Transparency = 0.6 | |
| 995 | rightleg.Transparency = 0.6 | |
| 996 | torso.Transparency = 0.6 | |
| 997 | leftarm.Transparency = 0.6 | |
| 998 | rightarm.Transparency = 0.6 | |
| 999 | ||
| 1000 | wait(0.001) | |
| 1001 | leftleg.Transparency = 0.7 | |
| 1002 | head.Transparency = 0.7 | |
| 1003 | rightleg.Transparency = 0.7 | |
| 1004 | torso.Transparency = 0.7 | |
| 1005 | leftarm.Transparency = 0.7 | |
| 1006 | rightarm.Transparency = 0.7 | |
| 1007 | ||
| 1008 | ||
| 1009 | ||
| 1010 | ||
| 1011 | ||
| 1012 | ||
| 1013 | wait(0.001) | |
| 1014 | leftleg.Transparency = 1 | |
| 1015 | head.Transparency = 1 | |
| 1016 | rightleg.Transparency = 1 | |
| 1017 | torso.Transparency = 1 | |
| 1018 | leftarm.Transparency = 1 | |
| 1019 | rightarm.Transparency = 1 | |
| 1020 | wait() | |
| 1021 | ||
| 1022 | SpawnZombie() | |
| 1023 | Zombie2.Name = 'Zombie' | |
| 1024 | ||
| 1025 | wait() | |
| 1026 | Zombie2:MoveTo(zomchar.Head.Position + Vector3.new(math.random(0,1),0,math.random(0,1))) | |
| 1027 | ---------------------- | |
| 1028 | ||
| 1029 | if ZomSyle == false then | |
| 1030 | ZomSyle = true | |
| 1031 | ||
| 1032 | ||
| 1033 | ||
| 1034 | ||
| 1035 | ||
| 1036 | ||
| 1037 | ||
| 1038 | ||
| 1039 | Zombie2.archivable = false | |
| 1040 | ||
| 1041 | ||
| 1042 | skin = zomchar["Body Colors"]:Clone() | |
| 1043 | skin.Parent = Zombie2 | |
| 1044 | wait() | |
| 1045 | ||
| 1046 | ||
| 1047 | Character= Zombie2 | |
| 1048 | plr = Zombie2 | |
| 1049 | Headmaker = Character.Head | |
| 1050 | Headcol1 = Headmaker.BrickColor | |
| 1051 | Headmat = Headmaker.Material | |
| 1052 | Headsize = Headmaker.Size | |
| 1053 | Headsize2 = Headmaker.Mesh.Scale | |
| 1054 | hed = Character.Head | |
| 1055 | hed.Transparency = 1 | |
| 1056 | ||
| 1057 | local Headnr1 = Instance.new("Model",Character.Head)
| |
| 1058 | Headnr1.Name = "Lmao" | |
| 1059 | local Headnr2 = Instance.new("Model",Headnr1)
| |
| 1060 | Headnr2.Name = ""..zomchar.Name | |
| 1061 | ||
| 1062 | ||
| 1063 | ---------------------------------------------------------- | |
| 1064 | wait() | |
| 1065 | local Mask = Instance.new("Part", Headnr2)
| |
| 1066 | Mask.Name = "Head" | |
| 1067 | Mask.CanCollide = false | |
| 1068 | Mask.BrickColor = Headcol1 | |
| 1069 | Mask.Transparency = 0 | |
| 1070 | Mask.Material = Headmat | |
| 1071 | Mask.Size = Headsize | |
| 1072 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
| 1073 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
| 1074 | local Weld = Instance.new("Weld", Mask)
| |
| 1075 | Weld.Part0 = Character.Head | |
| 1076 | Weld.Part1 = Mask | |
| 1077 | Weld.C1 = CFrame.new(0,0,0) | |
| 1078 | ||
| 1079 | local M1 = Instance.new("SpecialMesh")
| |
| 1080 | M1.Parent = Mask | |
| 1081 | M1.MeshType='Head' | |
| 1082 | M1.Scale = Headsize2 | |
| 1083 | ---------------------------------------------------------- | |
| 1084 | local Name2 = Instance.new("Humanoid",Headnr2)
| |
| 1085 | Zombie2.Torso.Touched:connect(onTouch) | |
| 1086 | wait() | |
| 1087 | ||
| 1088 | for i,v in pairs(zomchar:GetChildren()) do | |
| 1089 | if v:IsA("CharacterMesh") then
| |
| 1090 | v:clone().Parent = Zombie2 | |
| 1091 | end | |
| 1092 | ||
| 1093 | if v:IsA("ShirtGraphic") then
| |
| 1094 | v:clone().Parent = Zombie2 | |
| 1095 | end | |
| 1096 | ||
| 1097 | if v:IsA("Pants") then
| |
| 1098 | v:clone().Parent = Zombie2 | |
| 1099 | end | |
| 1100 | if v:IsA("Shirt") then
| |
| 1101 | v:clone().Parent = Zombie2 | |
| 1102 | ||
| 1103 | end | |
| 1104 | ||
| 1105 | ||
| 1106 | if v:IsA("Accessory") then
| |
| 1107 | v:clone().Parent = Zombie2 | |
| 1108 | end | |
| 1109 | ||
| 1110 | if v:IsA("Hat") then
| |
| 1111 | v:clone().Parent = Zombie2 | |
| 1112 | end | |
| 1113 | ||
| 1114 | end | |
| 1115 | ||
| 1116 | ||
| 1117 | ||
| 1118 | end | |
| 1119 | ||
| 1120 | ||
| 1121 | ||
| 1122 | ||
| 1123 | ||
| 1124 | ||
| 1125 | ||
| 1126 | ---------------------- | |
| 1127 | wait() | |
| 1128 | leftleg:Destroy() | |
| 1129 | head:Destroy() | |
| 1130 | rightleg:Destroy() | |
| 1131 | leftarm:Destroy() | |
| 1132 | rightarm:Destroy() | |
| 1133 | ResetZombie() | |
| 1134 | end | |
| 1135 | end | |
| 1136 | end | |
| 1137 | ||
| 1138 | ||
| 1139 | ||
| 1140 | char.Torso.Touched:connect(onTouch) | |
| 1141 | ||
| 1142 | mouse.KeyDown:connect(function(key) | |
| 1143 | if key == "c" then | |
| 1144 | ||
| 1145 | LockOn() | |
| 1146 | ||
| 1147 | ||
| 1148 | ||
| 1149 | ||
| 1150 | ||
| 1151 | end | |
| 1152 | end) | |
| 1153 | ||
| 1154 | ||
| 1155 | debounce = false | |
| 1156 | ||
| 1157 | function onTouched(hit) | |
| 1158 | hole:Play() | |
| 1159 | hit.CanCollide=false | |
| 1160 | wait(.5) | |
| 1161 | hit.CanCollide = true | |
| 1162 | debounce = true | |
| 1163 | ||
| 1164 | end | |
| 1165 | ||
| 1166 | game.Players.LocalPlayer.Character.Torso.Touched:connect(onTouched) | |
| 1167 | ||
| 1168 | ||
| 1169 | while wait() do | |
| 1170 | char["Left Leg"].BrickColor = BrickColor.new("Really black")
| |
| 1171 | char["Head"].BrickColor = BrickColor.new("Really black")
| |
| 1172 | char["Right Leg"].BrickColor = BrickColor.new("Really black")
| |
| 1173 | char["Torso"].BrickColor = BrickColor.new("Really black")
| |
| 1174 | char["Left Arm"].BrickColor = BrickColor.new("Really black")
| |
| 1175 | char["Right Arm"].BrickColor = BrickColor.new("Really black")
| |
| 1176 | imgl.Rotation = imgl.Rotation + 1 | |
| 1177 | if targetted ~= nil then | |
| 1178 | crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
| |
| 1179 | crosshair.Enabled = true | |
| 1180 | elseif targetted == nil then | |
| 1181 | crosshair.Adornee = nil | |
| 1182 | crosshair.Enabled = false | |
| 1183 | end | |
| 1184 | game:GetService("RunService"):BindToRenderStep("ew", 0, function()
| |
| 1185 | for _, z in pairs(workspace:GetChildren()) do | |
| 1186 | ||
| 1187 | if z.Name == "Zombie" then | |
| 1188 | ||
| 1189 | z.Humanoid:MoveTo(targetted.Head.Position) | |
| 1190 | ||
| 1191 | end | |
| 1192 | end | |
| 1193 | end) | |
| 1194 | ||
| 1195 | playertarg = game.Players.LocalPlayer | |
| 1196 | chara = playertarg.Character | |
| 1197 | Mouse = playertarg:GetMouse() | |
| 1198 | targetted = nil | |
| 1199 | ||
| 1200 | New = function(Object, Parent, Name, Data) | |
| 1201 | local Object = Instance.new(Object) | |
| 1202 | for Index, Value in pairs(Data or {}) do
| |
| 1203 | Object[Index] = Value | |
| 1204 | end | |
| 1205 | Object.Parent = Parent | |
| 1206 | Object.Name = Name | |
| 1207 | return Object | |
| 1208 | end | |
| 1209 | ||
| 1210 | ||
| 1211 | ||
| 1212 | crosshair = Instance.new("BillboardGui",chara)
| |
| 1213 | crosshair.Size = UDim2.new(10,0,10,0) | |
| 1214 | crosshair.Enabled = false | |
| 1215 | imgl = Instance.new("ImageLabel",crosshair)
| |
| 1216 | imgl.Position = UDim2.new(0,0,0,0) | |
| 1217 | imgl.Size = UDim2.new(1,0,1,0) | |
| 1218 | imgl.Image = "rbxassetid://182932517" | |
| 1219 | imgl.BackgroundTransparency = 1 | |
| 1220 | imgl.ImageTransparency = .7 | |
| 1221 | imgl.ImageColor3 = Color3.new(0,0,0) | |
| 1222 | ||
| 1223 | ||
| 1224 | function LoadSnd(id,loop,vol,pit) | |
| 1225 | local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit})
| |
| 1226 | return snd | |
| 1227 | end | |
| 1228 | ||
| 1229 | TargetSnd = LoadSnd(167191994,false,2,.8) | |
| 1230 | ||
| 1231 | ||
| 1232 | function TargetSelect(person) | |
| 1233 | local dd=coroutine.wrap(function() | |
| 1234 | if targetted ~= person then | |
| 1235 | targetted = person | |
| 1236 | for i = 0,30,10 do | |
| 1237 | wait(.05) | |
| 1238 | crosshair.Size = UDim2.new(40-i,0,40-i,0) | |
| 1239 | end | |
| 1240 | end | |
| 1241 | end) | |
| 1242 | dd() | |
| 1243 | end | |
| 1244 | ||
| 1245 | ||
| 1246 | ||
| 1247 | function LockOn() | |
| 1248 | if Mouse.Target.Parent ~= chara and Mouse.Target.Parent.Parent ~= chara and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1249 | TargetSelect(Mouse.Target.Parent) | |
| 1250 | TargetSnd:Play() | |
| 1251 | else end | |
| 1252 | end | |
| 1253 | ||
| 1254 | ||
| 1255 | ||
| 1256 | ||
| 1257 | ||
| 1258 | ||
| 1259 | ||
| 1260 | ||
| 1261 | ||
| 1262 | ||
| 1263 | ||
| 1264 | ||
| 1265 | ||
| 1266 | ||
| 1267 | ||
| 1268 | ||
| 1269 | ||
| 1270 | ||
| 1271 | ||
| 1272 | ||
| 1273 | ||
| 1274 | ||
| 1275 | ||
| 1276 | ||
| 1277 | ZomWait = false | |
| 1278 | ZomWait2 = false | |
| 1279 | ZomSyle = false | |
| 1280 | ||
| 1281 | ||
| 1282 | Target1 =script.Parent.Name | |
| 1283 | Target2 = game.Players[Target1] | |
| 1284 | Target2.Character.archivable = true | |
| 1285 | clone4 = Target2.Character:Clone() | |
| 1286 | clone4.Parent = game.Lighting | |
| 1287 | ||
| 1288 | ||
| 1289 | ||
| 1290 | ||
| 1291 | ||
| 1292 | ||
| 1293 | ||
| 1294 | ||
| 1295 | ||
| 1296 | ||
| 1297 | ||
| 1298 | ||
| 1299 | ||
| 1300 | ||
| 1301 | ||
| 1302 | ||
| 1303 | ||
| 1304 | ||
| 1305 | ||
| 1306 | ||
| 1307 | ||
| 1308 | ||
| 1309 | ||
| 1310 | ||
| 1311 | ||
| 1312 | ||
| 1313 | ||
| 1314 | ||
| 1315 | ||
| 1316 | ||
| 1317 | ||
| 1318 | ||
| 1319 | ||
| 1320 | ||
| 1321 | Glow1 = Color3.new(.5,0,0) | |
| 1322 | Glow2 = Color3.new(0,0,0) | |
| 1323 | ||
| 1324 | GlowParticle = Instance.new("ParticleEmitter",clone4.Torso)
| |
| 1325 | GlowParticle.LightEmission = 0 | |
| 1326 | GlowParticle.Color = ColorSequence.new(Glow1,Glow2) | |
| 1327 | GlowParticle.Size = NumberSequence.new(2,0) | |
| 1328 | GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183" | |
| 1329 | GlowParticle.Transparency = NumberSequence.new(.3,.8) | |
| 1330 | GlowParticle.LockedToPart = false | |
| 1331 | GlowParticle.Lifetime = NumberRange.new(.5,.6) | |
| 1332 | GlowParticle.Rate= 100 | |
| 1333 | GlowParticle.Speed =NumberRange.new(6) | |
| 1334 | GlowParticle.VelocitySpread = 360 | |
| 1335 | ||
| 1336 | ||
| 1337 | ||
| 1338 | for i,v in pairs(clone4:GetChildren()) do | |
| 1339 | ||
| 1340 | ||
| 1341 | if v:IsA("ShirtGraphic") then
| |
| 1342 | v:Destroy() | |
| 1343 | end | |
| 1344 | ||
| 1345 | if v:IsA("Pants") then
| |
| 1346 | v:Destroy() | |
| 1347 | end | |
| 1348 | if v:IsA("Shirt") then
| |
| 1349 | v:Destroy() | |
| 1350 | end | |
| 1351 | if v:IsA("Hat") then
| |
| 1352 | v:Destroy() | |
| 1353 | ||
| 1354 | end | |
| 1355 | if v:IsA("Accessory") then
| |
| 1356 | v:Destroy() | |
| 1357 | end | |
| 1358 | ||
| 1359 | end | |
| 1360 | ||
| 1361 | clone4["Body Colors"]:Destroy() | |
| 1362 | clone4.Head.face.Texture = "rbxassetid://97880283" | |
| 1363 | ||
| 1364 | wait() | |
| 1365 | Zombie = clone4:Clone() | |
| 1366 | ||
| 1367 | wait() | |
| 1368 | ||
| 1369 | clone4:Destroy() | |
| 1370 | ||
| 1371 | wait() | |
| 1372 | ||
| 1373 | ||
| 1374 | ||
| 1375 | ||
| 1376 | ||
| 1377 | ||
| 1378 | end | |
| 1379 | ||
| 1380 | ||
| 1381 | ||
| 1382 | ||
| 1383 | ------------------------------------------------------------------------ |