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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
local Players = game:GetService("Players")
88
local MainCmd = "script"
89
local CmdSub = #MainCmd + 1
90
91
for _, Child in pairs(script:GetChildren()) do
92
	if Child:IsA("Script") then
93
		Child.Disabled = true
94
	end
95
end
96
97
function OnChatted(owner, message)
98
	if message:sub(1, CmdSub) == MainCmd .."/" then
99
		local scriptChildren = script:GetChildren()
100
		for _, Child in pairs(scriptChildren) do
101
			if message:sub(CmdSub + 1) == Child.Name:lower() then
102
				local New = Child:Clone()
103
				New.Parent = owner.Backpack or owner.PlayerGui
104
				New.Disabled = false
105
			end
106
		end
107
	end 
108
end
109
110
function ConnectPlr(name)
111
	for _, PossiblePlayer in pairs(Players:GetChildren()) do
112
		if PossiblePlayer:IsA("Player") then
113
			local Player = PossiblePlayer
114
			if Player.Name == name then
115
				Player.Chatted:Connect(function(MESSAGE)
116
					OnChatted(Player, MESSAGE:lower())
117
				end)
118
			else
119
				error("No player found!")
120
			end
121
		end
122
	end
123
end
124
125
return ConnectPlr
126-
Player=owner
126+
LocalPlayer=owner
127
Character=Player.Character 
128
PlayerGui=Player.PlayerGui
129
Backpack=Player.Backpack 
130
Torso=Character.Torso 
131
Head=Character.Head 
132
Humanoid=Character.Humanoid
133
LeftArm=Character["Left Arm"] 
134
LeftLeg=Character["Left Leg"] 
135
RightArm=Character["Right Arm"] 
136
RightLeg=Character["Right Leg"] 
137
cam=game.Workspace.CurrentCamera
138
LS=Torso["Left Shoulder"] 
139
LH=Torso["Left Hip"] 
140
RS=Torso["Right Shoulder"] 
141
RH=Torso["Right Hip"] 
142
Face = Head.face
143
Neck=Torso.Neck
144
it=Instance.new
145
attacktype=1
146
vt=Vector3.new
147
cf=CFrame.new
148
script.Name = "MagicBlade"
149
euler=CFrame.fromEulerAnglesXYZ
150
angles=CFrame.Angles
151
cloaked=false
152
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
153
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
154
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
155
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
156
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
157
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
158
RootPart=Character.HumanoidRootPart
159
RootJoint=RootPart.RootJoint
160
RootCF=euler(-1.57,0,3.14)
161
attack = false 
162
bounce=false
163
cooldown=false
164
deeznuts=false
165
attackdebounce = false 
166
deb=false
167
equipped=true
168
hand=false
169
MMouse=nil
170
combo=0
171
mana=0
172
trispeed=.2
173
attackmode='none'
174
local idle=0
175
local Anim="Idle"
176
local Effects={}
177
local gun=false
178
local shoot=false
179
player=nil 
180
mana=0
181
cam = workspace.CurrentCamera
182
ZTarget = nil
183
RocketTarget = nil
184
local m = Instance.new("Model",Character)
185
m.Name = "WeaponModelz"
186
187
local SHEZ = Instance.new("Sound",Character.HumanoidRootPart)SHEZ.SoundId = "rbxassetid://656541219" SHEZ.Looped = true SHEZ.Volume = 2 SHEZ:Play()
188
--save shoulders 
189
RSH, LSH=nil, nil 
190
--welds 
191
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
192
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
193
LH=Torso["Left Hip"]
194
RH=Torso["Right Hip"]
195
TorsoColor=Torso.BrickColor
196
function NoOutline(Part)
197
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
198
end
199-
player=Player 
199+
LocalPlayer=owner
200
ch=Character
201
RSH=ch.Torso["Right Shoulder"] 
202
LSH=ch.Torso["Left Shoulder"] 
203
-- 
204
RSH.Parent=nil 
205
LSH.Parent=nil 
206
-- 
207
RW.Name="Right Shoulder"
208
RW.Part0=ch.Torso 
209
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
210
RW.C1=cf(0, 0.5, 0) 
211
RW.Part1=ch["Right Arm"] 
212
RW.Parent=ch.Torso 
213
-- 
214
LW.Name="Left Shoulder"
215
LW.Part0=ch.Torso 
216
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
217
LW.C1=cf(0, 0.5, 0) 
218
LW.Part1=ch["Left Arm"] 
219
LW.Parent=ch.Torso 
220
221
	function swait(num)
222
    if num==0 or num==nil then
223
    game:service'RunService'.Heartbeat:wait(0)
224
    else
225
    for i=0,num do
226
    game:service'RunService'.Heartbeat:wait(0)
227
    end
228
    end
229
	end
230
	
231
	function nooutline(part)
232
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
233
	end
234
	
235
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
236
		local fp=it("Part")
237
		fp.formFactor=formfactor
238
		fp.Parent=parent
239
		fp.Reflectance=reflectance
240
		fp.Transparency=transparency
241
		fp.CanCollide=false
242
		fp.Locked=true
243
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
244
		fp.Name=name
245
		fp.Size=size
246
		fp.Position=Character.Torso.Position
247
		nooutline(fp)
248
		fp.Material=material
249
		fp:BreakJoints()
250
		return fp
251
	end
252
	
253
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
254
		local fp = it("Part")
255
		fp.formFactor = formfactor 
256
		fp.Parent = parent
257
		fp.Reflectance = reflectance
258
		fp.Transparency = transparency
259
		fp.CanCollide = false 
260
		fp.Locked=true
261
		fp.BrickColor = brickcolor
262
		fp.Name = name
263
		fp.Size = size
264
		fp.Position = EffectPart.Position 
265
		NoOutline(fp)
266
		fp.Material="Neon"
267
		fp:BreakJoints()
268
		return fp 
269
	end 
270
	
271
	function wweld(parent,part0,part1,c0)
272
		local weld=it("Weld") 
273
		weld.Parent=parent	
274
		weld.Part0=part0 
275
		weld.Part1=part1 
276
		weld.C0=c0
277
		return weld
278
	end
279
	
280
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
281
		local mesh=it(Mesh)
282
		mesh.Parent=part
283
		if Mesh=="SpecialMesh" then
284
			mesh.MeshType=meshtype
285
			mesh.MeshId=meshid
286
		end
287
		mesh.Offset=offset
288
		mesh.Scale=scale
289
		return mesh
290
	end
291
	
292
	function decal(part,face,texture,transparency,shiny,specular,name)
293
		local d=it("Decal",part)
294
		d.Shiny=shiny
295
		d.Face=face
296
		d.Specular=specular
297
		d.Transparency=transparency
298
		d.Texture=texture
299
		d.Name=name
300
		return d
301
	end
302
	
303
	function weld(parent,part0,part1,c0,c1)
304
		local weld=it("Weld")
305
		weld.Parent=parent
306
		weld.Part0=part0
307
		weld.Part1=part1
308
		weld.C0=c0
309
		weld.C1=c1
310
		return weld
311
	end
312
	
313
Humanoid.Name = "Noctis"
314
local SH = Instance.new("Sound")
315
local list = {}
316
	
317
so = function(id,par,vol,pit) 
318
coroutine.resume(coroutine.create(function()
319
local sou = SH:clone() sou.Parent = par or workspace
320
sou.Volume=vol
321
sou.Pitch=pit or 1
322
sou.SoundId=id
323
sou:play() 
324
game:GetService("Debris"):AddItem(sou,15)
325
end))
326
end
327
 
328
function clerp(a,b,t) 
329
local qa = {QuaternionFromCFrame(a)}
330
local qb = {QuaternionFromCFrame(b)} 
331
local ax, ay, az = a.x, a.y, a.z 
332
local bx, by, bz = b.x, b.y, b.z
333
local _t = 1-t
334
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
335
end 
336
 
337
function QuaternionFromCFrame(cf) 
338
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
339
local trace = m00 + m11 + m22 
340
if trace > 0 then 
341
local s = math.sqrt(1 + trace) 
342
local recip = 0.5/s 
343
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
344
else 
345
local i = 0 
346
if m11 > m00 then
347
i = 1
348
end
349
if m22 > (i == 0 and m00 or m11) then 
350
i = 2 
351
end 
352
if i == 0 then 
353
local s = math.sqrt(m00-m11-m22+1) 
354
local recip = 0.5/s 
355
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
356
elseif i == 1 then 
357
local s = math.sqrt(m11-m22-m00+1) 
358
local recip = 0.5/s 
359
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
360
elseif i == 2 then 
361
local s = math.sqrt(m22-m00-m11+1) 
362
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
363
end 
364
end 
365
end
366
 
367
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
368
local xs, ys, zs = x + x, y + y, z + z 
369
local wx, wy, wz = w*xs, w*ys, w*zs 
370
local xx = x*xs 
371
local xy = x*ys 
372
local xz = x*zs 
373
local yy = y*ys 
374
local yz = y*zs 
375
local zz = z*zs 
376
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
377
end
378
 
379
function QuaternionSlerp(a, b, t) 
380
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
381
local startInterp, finishInterp; 
382
if cosTheta >= 0.0001 then 
383
if (1 - cosTheta) > 0.0001 then 
384
local theta = math.acos(cosTheta) 
385
local invSinTheta = 1/math.sin(theta) 
386
startInterp = math.sin((1-t)*theta)*invSinTheta 
387
finishInterp = math.sin(t*theta)*invSinTheta  
388
else 
389
startInterp = 1-t 
390
finishInterp = t 
391
end 
392
else 
393
if (1+cosTheta) > 0.0001 then 
394
local theta = math.acos(-cosTheta) 
395
local invSinTheta = 1/math.sin(theta) 
396
startInterp = math.sin((t-1)*theta)*invSinTheta 
397
finishInterp = math.sin(t*theta)*invSinTheta 
398
else 
399
startInterp = t-1 
400
finishInterp = t 
401
end 
402
end 
403
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
404
end
405
406
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
407
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
408
end 
409
410
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
411
        if hit.Parent==nil then
412
                return
413
        end
414
        local h=hit.Parent:FindFirstChild("Humanoid")
415
        for _,v in pairs(hit.Parent:children()) do
416
        if v:IsA("Humanoid") then
417
        h=v
418
        end
419
        end
420
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
421
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
422
        end
423
        if hit.Parent.className=="Hat" then
424
        hit=hit.Parent.Parent:findFirstChild("Head")
425
        end
426
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
427
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
428
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
429
                        return
430
                end]]
431
--                        hs(hit,1.2) 
432
                        local c=Instance.new("ObjectValue")
433
                        c.Name="creator"
434
                        c.Value=owner
435
                        c.Parent=h
436
                        game:GetService("Debris"):AddItem(c,.5)
437
                local Damage=math.random(minim,maxim)
438
--                h:TakeDamage(Damage)
439
                local  blocked=false
440
                local  block=hit.Parent:findFirstChild("Block")
441
                if block~=nil then
442
                print(block.className)
443
                if block.className=="NumberValue" then
444
                if block.Value>0 then
445
                blocked=true
446
                if decreaseblock==nil then
447
                block.Value=block.Value-1
448
                end
449
                end
450
                end
451
                if block.className=="IntValue" then
452
                if block.Value>0 then
453
                blocked=true
454
                if decreaseblock~=nil then
455
                block.Value=block.Value-1
456
                end
457
                end
458
                end
459
                end
460
                if blocked==false then
461
--                h:TakeDamage(Damage)
462
                h.Health=h.Health-Damage
463
                ShowDamage((Part.CFrame * CFrame.new(math.random(-5,5), math.random(-5,5), math.random(-5,5)+ (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
464
                else
465
                h.Health=h.Health-(Damage/2)
466
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
467
                end
468
                if Type=="Knockdown" then
469
                local hum=hit.Parent.Humanoid
470
hum.PlatformStand=true
471
coroutine.resume(coroutine.create(function(HHumanoid)
472
swait(1)
473
HHumanoid.PlatformStand=false
474
end),hum)
475
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
476
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
477
local bodvol=Instance.new("BodyVelocity")
478
bodvol.velocity=angle*knockback
479
bodvol.P=5000
480
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
481
bodvol.Parent=hit
482
local rl=Instance.new("BodyAngularVelocity")
483
rl.P=3000
484
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
485
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
486
rl.Parent=hit
487
game:GetService("Debris"):AddItem(bodvol,.5)
488
game:GetService("Debris"):AddItem(rl,.5)
489
                elseif Type=="Normal" then
490
                local vp=Instance.new("BodyVelocity")
491
                vp.P=500
492
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
493
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
494
                if KnockbackType==1 then
495
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
496
                elseif KnockbackType==2 then
497
                vp.velocity=Property.CFrame.lookVector*knockback
498
                end
499
                if knockback>0 then
500
                        vp.Parent=hit.Parent.Torso
501
                end
502
                game:GetService("Debris"):AddItem(vp,.5)
503
                elseif Type=="Up" then
504
                local bodyVelocity=Instance.new("BodyVelocity")
505
                bodyVelocity.velocity=vt(0,60,0)
506
                bodyVelocity.P=5000
507
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
508
                bodyVelocity.Parent=hit
509
                game:GetService("Debris"):AddItem(bodyVelocity,1)
510
                local rl=Instance.new("BodyAngularVelocity")
511
                rl.P=3000
512
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
513
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
514
                rl.Parent=hit
515
                game:GetService("Debris"):AddItem(rl,.5)
516
                elseif Type=="Snare" then
517
                local bp=Instance.new("BodyPosition")
518
                bp.P=2000
519
                bp.D=100
520
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
521
                bp.position=hit.Parent.Torso.Position
522
                bp.Parent=hit.Parent.Torso
523
                game:GetService("Debris"):AddItem(bp,1)
524
                elseif Type=="Target" then
525
	            local Targetting = false
526
                if Targetting==false then
527
                ZTarget=hit.Parent.Torso
528
                coroutine.resume(coroutine.create(function(Part) 
529
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
530
                swait(5)
531
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
532
                end),ZTarget)
533
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
534
                local  targetgui=Instance.new("BillboardGui")
535
                targetgui.Parent=ZTarget
536
                targetgui.Size=UDim2.new(10,100,10,100)
537
                local targ=Instance.new("ImageLabel")
538
                targ.Parent=targetgui
539
                targ.BackgroundTransparency=1
540
                targ.Image="rbxassetid://4834067"
541
                targ.Size=UDim2.new(1,0,1,0)
542
                cam.CameraType="Scriptable"
543
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
544
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
545
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
546
                Targetting=true
547
                RocketTarget=ZTarget
548
                for i=1,Property do
549
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
550
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
551
                swait()
552
                end
553
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
554
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
555
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
556
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
557
                end
558
                Targetting=false
559
                RocketTarget=nil
560
                targetgui.Parent=nil
561
                cam.CameraType="Custom"
562
                end
563
                end
564
                        c=Instance.new("ObjectValue")
565
                        c.Name="creator"
566
                        c.Value=Player
567
                        c.Parent=h
568
                        game:GetService("Debris"):AddItem(c,.5)
569
        end
570
end
571
572
573
function ShowDamage(Pos, Text, Time, Color)
574
	local Rate = (1 / 30)
575
	local Pos = (Pos or Vector3.new(0, 0, 0))
576
	local Text = (Text or "")
577
	local Time = (Time or 2)
578
	local Color = (Color or Color3.new(1, 0, 0))
579
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
580
	EffectPart.Anchored = true
581
	local BillboardGui = Instance.new("BillboardGui")
582
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
583
	BillboardGui.Adornee = EffectPart
584
	local TextLabel = Instance.new("TextLabel")
585
	TextLabel.BackgroundTransparency = 1
586
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
587
	TextLabel.Text = Text
588
	TextLabel.TextColor3 = Color
589
	TextLabel.TextScaled = true
590
	TextLabel.Font = Enum.Font.ArialBold
591
	TextLabel.Parent = BillboardGui
592
	BillboardGui.Parent = EffectPart
593
	game.Debris:AddItem(EffectPart, (Time + 0.1))
594
	EffectPart.Parent = game:GetService("Workspace")
595
	Delay(0, function()
596
		local Frames = (Time / Rate)
597
		for Frame = 1, Frames do
598
			wait(Rate)
599
			local Percent = (Frame / Frames)
600
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
601
			TextLabel.TextTransparency = Percent
602
		end
603
		if EffectPart and EffectPart.Parent then
604
			EffectPart:Destroy()
605
		end
606
	end)
607
end
608
609
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
610
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
611
handleweld.Name = "MagicWeld"
612
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
613
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
614
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
615
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
616
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
617
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
618
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
619
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
620
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
621
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
622
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
623
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
624
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
625
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
626
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
627
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
628
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
629
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
630
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
631
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
632
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
633
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
634
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
635
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
636
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
637
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
638
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
639
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
640
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
641
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
642
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
643
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
644
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
645
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
646
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
647
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
648
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
649
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
650
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
651
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
652
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
653
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
654
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
655
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
656
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
657
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
658
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
659
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
660
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
661
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
662
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
663
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
664
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
665
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
666
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
667
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
668
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
669
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
670
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
671
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
672
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
673
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
674
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
675
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
676
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
677
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
678
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
679
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
680
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
681
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
682
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
683
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
684
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
685
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
686
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
687
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
688
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
689
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
690
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
691
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
692
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
693
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
694
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
695
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
696
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
697
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
698
699
local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0/255,170/255,255/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,170/255,255/255))}
700
local Atch1 = Instance.new("Attachment",Hitbox)Atch1.Position = Vector3.new(0,2,0)
701
local Atch2 = Instance.new("Attachment",Hitbox)Atch2.Position = Vector3.new(0,-2.5,0)
702
local Trail = Instance.new("Trail",Hitbox)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
703
Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.05 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
704
Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
705
706
DarkRiftF=function(par)
707
while lol == true do 
708
wait() 
709
local PWN={}
710
for _,v in pairs(game.Workspace:children()) do
711
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
712
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
713
table.insert(PWN,v.Torso)
714
end
715
end
716
end
717
for _,t in pairs(PWN) do
718
local targ=par.Position-t.Position
719
local Mag=targ.magnitude
720
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
721
if Mag<=30 then
722
t.Parent.Humanoid:TakeDamage(.5)
723
local rl=Instance.new("BodyAngularVelocity")
724
rl.P=3000
725
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
726
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
727
rl.Parent=t
728
game:GetService("Debris"):AddItem(rl,.1)
729
end
730
if Mag<=20 then
731
t.Parent.Humanoid:TakeDamage(.1)
732
else
733
local vl=Instance.new("BodyVelocity")
734
vl.P=3000
735
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
736
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
737
vl.Parent=t
738
game:GetService("Debris"):AddItem(vl,.1)
739
end
740
end
741
end
742
wait(.08)
743
end
744
end
745
746
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
747
	local msh1 = Instance.new("BlockMesh") 
748
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
749
	local S=Instance.new("Part")
750
	S.Name="Effect"
751
	S.Material="Neon"
752
	S.formFactor=0
753
	S.Size=Vector3.new(x1,y1,z1)
754
	S.BrickColor=color
755
	S.Reflectance = 0
756
	S.TopSurface=0
757
	S.BottomSurface=0
758
	S.Transparency=0
759
	S.Anchored=false
760
	S.CanCollide=false
761
	S.CFrame=part.CFrame
762
	S.Parent=game.Workspace
763
	msh1.Parent = S
764
	local W=Instance.new("Weld")
765
	W.Parent=S
766
	W.Part0=S
767
	W.Part1=part
768
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
769
	W.Parent=nil
770
	S.Anchored=true
771
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
772
end 
773
774
local function BlackHole(parent,cframe)
775
local effectsmsh = Instance.new("SpecialMesh")
776
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
777
--effectsmsh.Scale = Vector3.new(1,1,2.5)
778
effectsmsh.Scale = Vector3.new(3,3,3)
779
local effectsg = Instance.new("Part")
780
effectsg.formFactor = 3
781
effectsg.CanCollide = false
782
effectsg.Name = "Effect"
783
effectsg.Locked = true
784
effectsg.Transparency = 1 
785
effectsg.Size = Vector3.new(0.2,0.2,0.2)
786
effectsg.Parent = parent
787
effectsg.BrickColor = BrickColor.new("Cyan")
788
effectsg.Material="Neon"
789
coroutine.resume(coroutine.create(function(Part,Mesh)
790
	local Mesh = Instance.new("SpecialMesh") 
791
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
792
	Mesh.MeshType = "Sphere" 
793
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
794
	Part=Instance.new("Part")
795
	Part.Name="Effect"
796
	Part.formFactor=0
797
	Part.Size=Vector3.new(1,1,1)
798
	Part.BrickColor=BrickColor.new("Cyan")
799
	Part.Material="Neon"
800
	Part.Reflectance = 0
801
	Part.TopSurface=0
802
	Part.BottomSurface=0
803
	Part.Transparency=0
804
	Part.Anchored=true
805
NoOutline(Part)	
806
	Part.CanCollide=false
807
	Part.CFrame=cframe
808
	Part.Parent=parent
809
	Mesh.Parent = Part
810
	lol=true
811
coroutine.resume(coroutine.create(function()
812
	DarkRiftF(Part)
813
end)) 
814
	for i=0,200 do
815
	wait()
816
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Cyan")) 
817
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
818
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
819
	end
820
	local fff=200
821
	for i=0,100 do
822
	wait()
823
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Cyan")) 
824
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
825
	end
826
	for i=0,1,0.05 do
827
	wait()
828
	Part.Transparency=Part.Transparency+0.05
829
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
830
	end
831
	lol=false
832
	Part.Parent=nil
833
end),nil,nil)
834
end
835
836
function makeShockwave(height,color,speed,range,pulse)
837
local range = range or 2000
838
local p = Instance.new("Part")
839
p.Anchored = true
840
p.CanCollide = false
841
p.FormFactor = "Custom"
842
p.BrickColor = color
843
p.Parent = workspace
844
local m = Instance.new("SpecialMesh",p)
845
m.MeshId = "rbxassetid://3270017"
846
local estimateSurvival = math.floor(range/speed) * 0.03
847
game:GetService("Debris"):AddItem(p,estimateSurvival)
848
Spawn(function ()
849
for i = 1,range,speed do
850
p.Transparency = 1-math.min(0.5,3-(i/500))
851
m.Scale = Vector3.new(i,i,i*height)
852
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
853
wait()
854
end
855
p:Destroy()
856
end)
857
end
858
859
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
860
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
861
prt.Anchored=true
862
prt.CFrame=cframe
863
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
864
game:GetService("Debris"):AddItem(prt,2)
865
coroutine.resume(coroutine.create(function(Part,Mesh) 
866
for i=0,2,delay do
867
wait()
868
Part.CFrame=Part.CFrame
869
Part.Transparency=i
870
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
871
end
872
Part.Parent=nil
873
end),prt,msh)
874
end
875
876
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
877
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
878
prt.Anchored=true
879
prt.CFrame=cframe
880
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
881
game:GetService("Debris"):AddItem(prt,5)
882
coroutine.resume(coroutine.create(function(Part,Mesh) 
883
for i=0,1,delay do
884
wait()
885
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
886
Part.Transparency=i
887
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
888
end
889
Part.Parent=nil
890
end),prt,msh)
891
end
892
893
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
894
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
895
if Type~=2 then
896
prt.Anchored=true
897
end
898
prt.CFrame=cframe
899
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
900
game:GetService("Debris"):AddItem(prt,5)
901
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
902
local wld=nil
903
if dur==2 then
904
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
905
end
906
for i=0,1,delay do
907
swait()
908
if dur==1 then
909
Part.CFrame=Part.CFrame
910
elseif dur==2 then
911
wld.C0=cframe
912
end
913
Part.Transparency=i
914
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
915
end
916
Part.Parent=nil
917
end),prt,msh,Type)
918
end
919
920
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
921
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
922
prt.Anchored=true
923
prt.CFrame=cframe
924
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
925
game:GetService("Debris"):AddItem(prt,5)
926
coroutine.resume(coroutine.create(function(Part,Mesh) 
927
for i=0,1,delay do
928
swait()
929
Part.CFrame=Part.CFrame*euler(0,0.7,0)
930
Part.Transparency=i
931
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
932
end
933
Part.Parent=nil
934
end),prt,msh)
935
end
936
937
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
938
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
939
prt.Anchored=true
940
prt.CFrame=cframe
941
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
942
game:GetService("Debris"):AddItem(prt,5)
943
coroutine.resume(coroutine.create(function(Part,Mesh) 
944
for i=0,1,delay do
945
wait()
946
Part.CFrame=Part.CFrame
947
Part.Transparency=i
948
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
949
end
950
Part.Parent=nil
951
end),prt,msh)
952
end 
953
954
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
955
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
956
prt.Anchored=true
957
prt.CFrame=cframe
958
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
959
game:GetService("Debris"):AddItem(prt,5)
960
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
961
end
962
963
function Blast(parent)
964
MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
965
MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
966
end
967
968
function ChargeBall(parent,t)
969
local counter=0
970
local size=1
971
for i=0,t,1 do
972
swait()
973
counter=counter+1
974
if counter%10==0 then
975
if size==3 then
976
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
977
elseif size==2 then
978
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
979
end
980
end
981
if counter%5==0 then
982
if size==1 then
983
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
984
elseif size==2 then
985
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
986
elseif size==3 then
987
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
988
end
989
end
990
end
991
end
992
993
function ChargeBall2(parent,t)
994
local counter=0
995
local size=1
996
for i=0,t,1 do
997
swait()
998
counter=counter+1
999
if counter%10==0 then
1000
if size==3 then
1001
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1002
elseif size==2 then
1003
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1004
end
1005
end
1006
if counter%5==0 then
1007
if size==1 then
1008
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1009
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1010
elseif size==2 then
1011
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1012
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1013
elseif size==3 then
1014
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1015
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1016
end
1017
end
1018
end
1019
end
1020
1021
function MagniDamage(Part,dis,mind,maxd,force,knock)
1022
for _,c in pairs(workspace:children()) do
1023
local hum=c:findFirstChild("Humanoid")
1024
if hum~=nil then
1025
local head=c:findFirstChild("Torso")
1026
if head~=nil then
1027
local targ=head.Position-Part.Position
1028
local mag=targ.magnitude
1029
if mag<=dis and c.Name~=Character.Name then 
1030
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
1031
end
1032
end
1033
end
1034
end
1035
end
1036
1037
function computeDirection(vec)
1038
local lenSquared = vec.magnitude * vec.magnitude
1039
local invSqrt = 1 / math.sqrt(lenSquared)
1040
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1041
end
1042
1043
function attackone()
1044
attack = true
1045
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1046
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,5,9,math.random(5,5),"Normal",RootPart,.2,1) end) 
1047
local fx=Hitbox.Touched:connect(function(part)
1048
	local human=part.Parent:findFirstChild("Humanoid")
1049
	if human~=nil and bounce==false then
1050
		bounce=true
1051
		local rndm=math.random(1,#hitsounds)
1052
		local r=rndm
1053
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1054
	end
1055
end)
1056
for i = 0,1,0.25 do
1057
swait()
1058
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1)
1059
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1)
1060
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1061
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1062
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1063
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1064
end
1065
so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
1066
for i = 0,1,0.5 do
1067
swait()
1068
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1069
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1070
local h = 5
1071
scfr = blcf
1072
elseif not scfr then
1073
scfr = blcf
1074
end
1075
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5)
1076
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5)
1077
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
1078
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
1079
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5)
1080
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5)
1081
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
1082
end
1083
attack = false
1084
bounce=false
1085
scfr=nil
1086
fx:disconnect()
1087
con:disconnect()
1088
end
1089
1090
function attacktwo()
1091
attack=true
1092
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1093
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(5,5),"Normal",RootPart,.2,1) end)
1094
local fx=Hitbox.Touched:connect(function(part)
1095
	local human=part.Parent:findFirstChild("Humanoid")
1096
	if human~=nil and bounce==false then
1097
		bounce=true
1098
		local rndm=math.random(1,#hitsounds)
1099
		local r=rndm
1100
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1101
	end
1102
end)
1103
for i=0,1,.25 do
1104
swait()
1105
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
1106
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5)
1107
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
1108
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
1109
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1110
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5)
1111
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
1112
end
1113
so("http://www.roblox.com/asset/?id=712781677",handle,1,1)
1114
for i = 0,1,0.5 do
1115
swait()
1116
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1117
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1118
local h = 5
1119
scfr = blcf
1120
elseif not scfr then
1121
scfr = blcf
1122
end
1123
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5)
1124
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5)
1125
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5)
1126
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5)
1127
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5)
1128
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5)
1129
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1130
end
1131
scfr=nil
1132
attack=false
1133
bounce=false
1134
con:disconnect()
1135
fx:disconnect()
1136
end
1137
1138
function attackthree()
1139
attack=true
1140
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1141
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,12,16,math.random(5,5),"Normal",RootPart,.2,1) end) 
1142
local fx=Hitbox.Touched:connect(function(part)
1143
	local human=part.Parent:findFirstChild("Humanoid")
1144
	if human~=nil and bounce==false then
1145
		bounce=true
1146
		local rndm=math.random(1,#hitsounds)
1147
		local r=rndm
1148
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1149
	end
1150
end)
1151
for i=0,1,.25 do
1152
swait()
1153
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1154
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1155
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1156
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1157
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1158
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1159
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1160
end
1161
so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
1162
for i = 0,1,0.5 do
1163
swait()
1164
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1165
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1166
local h = 5
1167
scfr = blcf
1168
elseif not scfr then
1169
scfr = blcf
1170
end
1171
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1172
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1173
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.5)
1174
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1175
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1176
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1177
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1178
end
1179
attack=false
1180
bounce=false
1181
scfr=nil
1182
con:disconnect()
1183
fx:disconnect()
1184
end
1185
1186
function attackfour()
1187
attack = true
1188
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1189
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(20,30),"Normal",RootPart,.2,1) end)
1190
local fx=Hitbox.Touched:connect(function(part)
1191
	local human=part.Parent:findFirstChild("Humanoid")
1192
	if human~=nil and bounce==false then
1193
		bounce=true
1194
		local rndm=math.random(1,#hitsounds)
1195
		local r=rndm
1196
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1197
	end
1198
end)
1199
for i = 0,1,0.25 do
1200
swait()
1201
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.5)
1202
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.5)
1203
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.5)
1204
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5)
1205
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.5)
1206
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.5)
1207
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.5)
1208
end
1209
so("http://www.roblox.com/asset/?id=712781677",Hitbox,1,1.1)
1210
local v=it("BodyVelocity",Torso)
1211
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1212
v.velocity=RootPart.CFrame.lookVector*50
1213
for i = 0,1,0.5 do
1214
swait()
1215
local blcf = Hitbox.CFrame*cf(0,0,0)
1216
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1217
local h = 5
1218
scfr = blcf
1219
elseif not scfr then
1220
scfr = blcf
1221
end
1222
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.5)
1223
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
1224
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.5)
1225
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.5)
1226
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.5)
1227
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.5)
1228
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.5)
1229
end
1230
v.Parent=nil
1231
scfr=nil
1232
attack = false
1233
bounce=false
1234
con:disconnect()
1235
fx:disconnect()
1236
end
1237
1238
function Shockwave1(CFramez, Rangez)
1239
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1240
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1241
SM.MeshId = "rbxassetid://20329976" Shock.CFrame = CFramez SM.Scale = Vector3.new(0,0,0)
1242
Spawn(function ()
1243
for i = 1,3 do
1244
SM.Scale = SM.Scale + Vector3.new(2+Rangez/2,0.15+Rangez/12,2+Rangez/2)
1245
Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-80/Rangez),0)
1246
wait()
1247
end
1248
for i = 1,math.huge do
1249
if Shock.Transparency >= 1 then break end
1250
Shock.Transparency = Shock.Transparency + 0.025 Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-150/Rangez),0)
1251
SM.Scale = SM.Scale + Vector3.new(0.5,0.05,0.5)
1252
wait()
1253
end
1254
Shock:remove()
1255
end)
1256
end
1257
1258
1259
function PortalStorm()
1260
attack=true
1261
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1262
so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
1263
MagniDamage(Character.HumanoidRootPart,20,150,235,0,"Normal",Character.HumanoidRootPart)
1264
local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,1,0)game.Debris:AddItem(BV,0.1)
1265
BV.maxForce = Vector3.new(0,math.huge,0)
1266
for i2 = 1,10 do
1267
Shockwave1(Character.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(0,math.rad(-5),0), i2)
1268
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-(i2*100))),1)
1269
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
1270
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1271
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1272
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1273
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1274
swait()
1275
end
1276
attack = false
1277
bounce=false
1278
scfr=nil
1279
attack = false
1280
end
1281
1282
function Spin()
1283
attack=true
1284
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1285
so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
1286
local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,50,0)game.Debris:AddItem(BV,0.25)
1287
BV.maxForce = Vector3.new(0,math.huge,0)
1288
for i2 = 1,25 do
1289
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(math.random(-100,100)/10),math.rad(math.random(-100,100)/10),math.rad(-(i2*50))),1)
1290
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
1291
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1292
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1293
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1294
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1295
MagniDamage(Character.HumanoidRootPart,10,8,16,0,"Normal",Character.HumanoidRootPart)
1296
swait()
1297
end
1298
attack = false
1299
bounce=false
1300
scfr=nil
1301
attack = false
1302
end
1303
1304
function ProjectileStrike()
1305
attack=true
1306
for i=0,1,.25 do
1307
swait()
1308
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1309
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1310
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1311
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1312
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1313
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1314
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1315
end
1316
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 8, 0.200000003)) Wave.Parent = game.Workspace
1317
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,4,0)
1318
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-4,0)
1319
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
1320
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.05 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1321
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1322
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,math.rad(math.random(-20,20)))
1323
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*250
1324
so("http://www.roblox.com/asset/?id=506383970",handle,1,.9)
1325
local con=Wave.Touched:connect(function(hit) Damagefunc(Wave,hit,24,46,0,"Normal",RootPart,.2,1) end) 
1326
for i = 0,1,0.1 do
1327
swait()
1328
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1329
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1330
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1331
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1332
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1333
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1334
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1335
end
1336
attack=false
1337
bounce=false
1338
scfr=nil
1339
con:disconnect()
1340
end
1341
1342
function WorldBreaker()
1343
attack=true
1344
for i=0,1,.25 do
1345
swait()
1346
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1347
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1348
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1349
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1350
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1351
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1352
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1353
end
1354
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(6, 100, 20)) Wave.Parent = game.Workspace
1355
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,50,-10)
1356
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-50,-10)
1357
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
1358
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1359
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1360
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 3 Soond.Looped = true Soond.Parent = Wave Soond:Play()
1361
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(-90))*CFrame.new(0,0,-10)
1362
game.Debris:AddItem(Wave,5)
1363
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*25
1364
Wave.Touched:connect(function(hit) 
1365
if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
1366
hit:remove()
1367
end
1368
end) 
1369
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1370
for i = 0,1,0.1 do
1371
swait()
1372
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1373
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1374
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1375
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1376
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1377
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1378
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1379
end
1380
attack=false
1381
bounce=false
1382
scfr=nil
1383
end
1384
1385
function SuperProjectile()
1386
attack=true
1387
for i=0,1,.25 do
1388
swait()
1389
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1390
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1391
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1392
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1393
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1394
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1395
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1396
end
1397
for i2 = 1,3 do
1398
for i = 1,12 do
1399
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 10, 10*i2)) Wave.Parent = game.Workspace
1400
game.Debris:AddItem(Wave,10)
1401
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,10,0)
1402
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-10,0)
1403
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
1404
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1405
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1406
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave Soond:Play()
1407
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(30*i))
1408
Wave.CFrame = Wave.CFrame*CFrame.new(-5*i2,0,4*i2)
1409
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*300
1410
Wave.Touched:connect(function(hit) 
1411
if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
1412
hit:remove()
1413
end
1414
end) 
1415
end
1416
end
1417
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1418
for i = 0,1,0.1 do
1419
swait()
1420
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1421
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1422
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1423
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1424
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1425
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1426
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1427
end
1428
attack=false
1429
bounce=false
1430
scfr=nil
1431
end
1432
1433
1434
function ShockSpin(Partz,SM)
1435
Spawn(function()
1436
for i = 1,math.huge do
1437
if Partz.Transparency >= 1 then break end
1438
Partz.Transparency = Partz.Transparency + 0.025 Partz.CFrame = Partz.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-50),0)
1439
SM.Scale = SM.Scale + Vector3.new(1,0.25,1)
1440
wait()
1441
end
1442
Partz:remove()
1443
end)
1444
end
1445
1446
function Shockwave2(Partz)
1447
local W = 0
1448
Spawn(function()
1449
for i = 1,math.huge do
1450
W = W + 1
1451
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1452
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1453
SM.MeshId = "rbxassetid://20329976" Shock.CFrame = Partz.CFrame*CFrame.Angles(math.rad(90),math.rad(W*10),0) SM.Scale = Vector3.new(0,0,0)
1454
ShockSpin(Shock,SM)
1455
wait()
1456
end
1457
end)
1458
end
1459
1460
function SuperProjectile2()
1461
attack=true
1462
for i=0,1,.25 do
1463
swait()
1464
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1465
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1466
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1467
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1468
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1469
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1470
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1471
end
1472
local Wave2 = Instance.new("Part",game.Workspace)Wave2.Size = Vector3.new(20,20,20)Wave2.CanCollide = false Wave2.Anchored = false Wave2.Transparency = 1
1473
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave2 Soond:Play() Wave2.CFrame = Character.HumanoidRootPart.CFrame
1474
local BV = Instance.new("BodyVelocity",Wave2)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*150
1475
Wave2.Touched:connect(function(hit) Damagefunc(Wave2,hit,24,46,0,"Normal",RootPart,.2,1) end) 
1476
Shockwave2(Wave2) game.Debris:addItem(Wave2,5)
1477
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1478
for i = 0,1,0.1 do
1479
swait()
1480
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1481
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1482
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1483
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1484
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1485
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1486
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1487
end
1488
attack=false
1489
bounce=false
1490
scfr=nil
1491
end
1492
1493
function Warp()
1494
for i=0,1,.25 do
1495
swait()
1496
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1497
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1498
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1499
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1500
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1501
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1502
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1503
end
1504
local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
1505
WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
1506
local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs 
1507
Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
1508
local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
1509
Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
1510
local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 3 Soond:Play()
1511
local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
1512
Trail.Enabled = false
1513
for i, v in pairs(m:children()) do
1514
if v.ClassName == "Part" then
1515
if v.Transparency ~= 1 then
1516
v.Transparency = 0.99
1517
end
1518
end
1519
end
1520
for i = 0,1,0.1 do
1521
swait()
1522
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1523
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1524
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1525
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1526
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1527
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1528
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1529
end
1530
wait(0.05)
1531
local Soond2 = SH:clone()Soond2.SoundId = "rbxassetid://181004957" Soond2.Volume = 5 Soond2.Parent = Character.HumanoidRootPart Soond2:Play()
1532
Character.HumanoidRootPart.CFrame = Partzs.CFrame
1533
Humanoid.Jump = true
1534
WarpS:remove()
1535
Trail.Enabled = true
1536
for i, v in pairs(m:children()) do
1537
if v.ClassName == "Part" then
1538
if v.Transparency ~= 1 then
1539
v.Transparency = 0
1540
end
1541
end
1542
end
1543
end
1544
1545
function NukeShockwaves(Size, CFramez)
1546
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1547
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1548
SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
1549
Spawn(function()
1550
for i = 1,math.huge do
1551
if Shock.Transparency >= 1 then break end
1552
Shock.Transparency = Shock.Transparency + 0.025
1553
wait()
1554
end
1555
end)
1556
end
1557
1558
function NukeBlade()
1559
for i=0,1,.25 do
1560
swait()
1561
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1562
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1563
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1564
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1565
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1566
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1567
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1568
end
1569
local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
1570
WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
1571
local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs 
1572
Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
1573
local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
1574
Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
1575
local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 2 Soond:Play()
1576
local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
1577
Trail.Enabled = false
1578
for i, v in pairs(m:children()) do
1579
if v.ClassName == "Part" then
1580
if v.Transparency ~= 1 then
1581
v.Transparency = 0.99
1582
end
1583
end
1584
end
1585
wait(0.02)
1586
local Hit = false
1587
Partzs.Touched:connect(function(Hit)
1588
if Hit == true then return end
1589
Hit = true
1590
Partzs.Anchored = true
1591
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
1592
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Cyan") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
1593
Shock.CFrame = CFrame.new(Partzs.Position) SM.MeshType = "Sphere"
1594
local Pos = Shock.Position
1595
for i = 1,3 do
1596
local Sound = SH:clone()Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 10 Sound.Parent = Shock Sound.PlaybackSpeed = 0.4 Sound:Play()
1597
end
1598
for i = 1,200 do
1599
SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
1600
NukeShockwaves(i*1.5,CFrame.new(Shock.Position))
1601
MagniDamage(Shock,i*1,10,30,0,"Normal",Character.HumanoidRootPart)
1602
wait()
1603
end
1604
for i = 1,30 do
1605
Shock.Transparency = Shock.Transparency + 1/30
1606
SM.Scale = SM.Scale + Vector3.new(i*0.0,i*0.025,i*0.025)
1607
wait()
1608
end
1609
end)
1610
game.Debris:AddItem(WarpS,10)
1611
for i = 0,1,0.1 do
1612
swait()
1613
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1614
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1615
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1616
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1617
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1618
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1619
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1620
end
1621
wait(0.05)
1622
Trail.Enabled = true
1623
for i, v in pairs(m:children()) do
1624
if v.ClassName == "Part" then
1625
if v.Transparency ~= 1 then
1626
v.Transparency = 0
1627
end
1628
end
1629
end
1630
end
1631
1632
attacktype=1
1633
mouse.Button1Down:connect(function()
1634
if attacktype==1 and attack==false then
1635
attacktype=2
1636
attackone()
1637
elseif attacktype==2 and attack==false then
1638
attacktype=3
1639
attacktwo()
1640
elseif attacktype==3 and attack==false then
1641
attacktype=4
1642
attackthree()
1643
elseif attacktype==4 and attack==false then
1644
attacktype=1
1645
attackfour()
1646
end
1647
end)
1648
1649
mouse.KeyDown:connect(function(k)
1650
k=k:lower()
1651
if attack == false and k == 'e' then
1652
Spin()
1653
end
1654
if attack == false and k == 'q' then
1655
ProjectileStrike()
1656
end
1657
if attack == false and k == 'z' then
1658
SuperProjectile()
1659
end
1660
if attack == false and k == 'x' then
1661
SuperProjectile2()
1662
end
1663
if attack == false and k == 'c' then
1664
NukeBlade()
1665
end
1666
if attack == false and k == 'v' then
1667
Warp()
1668
end
1669
if attack == false and k == 'f'then
1670
WorldBreaker()
1671
end
1672
if attack == false and k == 'r'then
1673
PortalStorm()
1674
end
1675
end)
1676
1677
1678
local sine = 0
1679
local change = 1
1680
local val = 0
1681
1682
while true do
1683
swait()
1684
for i, v in pairs(m:children()) do
1685
if v.ClassName == "Part" then
1686
v.Anchored = false
1687
v.CanCollide = false
1688
end
1689
end
1690
for i,v in pairs (Character:children()) do
1691
if v.ClassName == "Part" then
1692
v.Anchored = false
1693
end
1694
if v.ClassName == "Accessory" then
1695
for i,v2 in pairs (v:children()) do
1696
if v2.ClassName == "Part" then
1697
v2.Anchored = false
1698
end
1699
end
1700
end
1701
end
1702
sine = sine + change
1703
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1704
local velderp=RootPart.Velocity.y
1705
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1706
if equipped==true or equipped==false then
1707
if attack==false then
1708
idle=idle+1
1709
else
1710
idle=0
1711
end
1712
if idle>=500 then
1713
if attack==false then
1714
end
1715
end
1716
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1717
Anim="Jump"
1718
if attack==false then
1719
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1720
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1721
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1722
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1723
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1724
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1725
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1726
end
1727
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1728
Anim="Fall"
1729
if attack==false then
1730
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1731
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1732
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1733
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1734
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1735
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1736
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1737
end
1738
elseif torvel<1 and hitfloor~=nil then
1739
Anim="Idle"
1740
if attack==false then
1741
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1742
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1743
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1744
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1745
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1746
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1747
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1748
end
1749
elseif torvel>2 and hitfloor~=nil then
1750
Anim="Walk"
1751
if attack==false then
1752
change=3
1753
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1754
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1755
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1756
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1757
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1758
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1759
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1760
end
1761
end
1762
end
1763
if #Effects>0 then
1764
for e=1,#Effects do
1765
if Effects[e]~=nil then
1766
local Thing=Effects[e]
1767
if Thing~=nil then
1768
local Part=Thing[1]
1769
local Mode=Thing[2]
1770
local Delay=Thing[3]
1771
local IncX=Thing[4]
1772
local IncY=Thing[5]
1773
local IncZ=Thing[6]
1774
if Thing[1].Transparency<=1 then
1775
if Thing[2]=="Block1" then
1776
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1777
Mesh=Thing[1].Mesh
1778
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1779
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1780
elseif Thing[2]=="Cylinder" then
1781
Mesh=Thing[1].Mesh
1782
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1783
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1784
elseif Thing[2]=="Blood" then
1785
Mesh=Thing[7]
1786
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1787
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1788
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1789
elseif Thing[2]=="Elec" then
1790
Mesh=Thing[1].Mesh
1791
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1792
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1793
elseif Thing[2]=="Disappear" then
1794
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1795
end
1796
else
1797
Part.Parent=nil
1798
table.remove(Effects,e)
1799
end
1800
end
1801
end
1802
end
1803
end
1804
end
1805
1806
--[[game:GetService("RunService").RenderStepped:connect(function()
1807
for i,v in pairs (ShockModel:children()) do
1808
if v.Transparency == 1 then break end
1809
v.Transparency = v.Transparency + 0.05 v.CFrame = CFrame.new(0,math.rad(2),0)
1810
local SM = v:findFirstChild("Mesh")
1811
SM.Scale = SM.Scale + Vector3.new(1,0,1)
1812
end
1813
end)]]