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| 1 | on break: | |
| 2 | if event-block is 159:6: | |
| 3 | if {teams::%player%} is "red":
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| 4 | message "&c自分のチームのコアは破壊できません。" | |
| 5 | cancel event | |
| 6 | stop | |
| 7 | if {teams::%player%} is "blue":
| |
| 8 | broadcast "&e%Player%が赤チームのコアを破壊しました!" | |
| 9 | broadcast "残り: 変数-変数=" | |
| 10 | wait 10 tick | |
| 11 | cancel event | |
| 12 | stop | |
| 13 | else: | |
| 14 | cancel event | |
| 15 | command /teamset <player> <text>: | |
| 16 | trigger: | |
| 17 | if arg-2 is "red": | |
| 18 | set {teams::%player%} to red
| |
| 19 | message "あかにしたぞ" | |
| 20 | broadcast "&a%arg-1%さんが赤チームになりました" | |
| 21 | stop | |
| 22 | if arg-2 is "blue": | |
| 23 | set {teams::%player%} to blue
| |
| 24 | message "あおにs" | |
| 25 | broadcast "&a%arg-1%さんが青になった" | |
| 26 | stop | |
| 27 | if arg-2 is "leave": | |
| 28 | set {teams::%player%} to none
| |
| 29 | message "ぬけろ" | |
| 30 | stop | |
| 31 | else: | |
| 32 | message "FuckYou.0.しね" |