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1 | on break: | |
2 | if event-block is 159:6: | |
3 | if {teams::%player%} is "red": | |
4 | message "&c自分のチームのコアは破壊できません。" | |
5 | cancel event | |
6 | stop | |
7 | if {teams::%player%} is "blue": | |
8 | broadcast "&e%Player%が赤チームのコアを破壊しました!" | |
9 | broadcast "残り: 変数-変数=" | |
10 | wait 10 tick | |
11 | cancel event | |
12 | stop | |
13 | else: | |
14 | cancel event | |
15 | command /teamset <player> <text>: | |
16 | trigger: | |
17 | if arg-2 is "red": | |
18 | set {teams::%player%} to red | |
19 | message "あかにしたぞ" | |
20 | broadcast "&a%arg-1%さんが赤チームになりました" | |
21 | stop | |
22 | if arg-2 is "blue": | |
23 | set {teams::%player%} to blue | |
24 | message "あおにs" | |
25 | broadcast "&a%arg-1%さんが青になった" | |
26 | stop | |
27 | if arg-2 is "leave": | |
28 | set {teams::%player%} to none | |
29 | message "ぬけろ" | |
30 | stop | |
31 | else: | |
32 | message "FuckYou.0.しね" |