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1
/*
2
		(******************************Credits**********************************)
3
        (******************************GunGame**********************************)
4
        (_______________________________________________________________________)
5-
		(_______________________________________________________________________)
5+
6
          #######  #  #####   #####  ##### #####  #####  ####   #     #  ######
7
		  #        #  #    #  #      #       #    #   #  #   #  ##   ##       #
8
		  #        #  #    #  #      #       #    #   #  #   #  # # # #      #
9
		  #######  #  #####   #####  #####   #    #   #  ####   #  #  #     #
10
		  #        #  #    #  #          #   #    #   #  #   #  #     #    #
11
		  #        #  #    #  #          #   #    #   #  #   #  #     #   #
12
		  #        #  #    #  #####  #####   #    #####  #   #  #     #  ######
13-
		(***************************Version: 1.47*******************************)
13+
14-
		
14+
		(***************************Version: 1.6********************************)
15
16
*/
17
18
#include <a_samp>
19
#include <dini>
20-
#include <sscanf>
20+
21
#include <ocmd>
22
#include <mSelection>
23
24
#undef MAX_PLAYERS
25
#define MAX_PLAYERS (100)
26
27
#define BLAU 0x0073FFA3
28
#define GRUEN 0x23D600FF
29
#define ROT 0xFF0019FF
30
#define WEISS 0xFFFFFF00
31
#define GELB 0xFFE600B7
32
#define ORANGE 0xFF9600FF
33
#define SCHWARZ 0x000000FF
34
#define GRAU 0xA0A0A0FF
35
36
#define DIALOG_Bomben 5
37
#define DIALOG_Drohne 6
38
#define DIALOG_Panzer 7
39
#define DIALOG_WAFFE 8
40
#define DIALOG_REGISTER 9
41
#define DIALOG_LOGIN 10
42
#define DIALOG_MusikAuswahl 19
43
#define DIALOG_Charts 20
44
#define DIALOG_HipHop 21
45
#define DIALOG_Rock 22
46
#define DIALOG_Sonstiges 23
47
#define Skin_Liste 24
48
49-
new PlayerText:Textdraw0[MAX_PLAYERS];
49+
new PlayerText:Textdraw[MAX_PLAYERS][20];
50-
new PlayerText:Textdraw1[MAX_PLAYERS];
50+
51-
new PlayerText:Textdraw2[MAX_PLAYERS];
51+
52-
new PlayerText:Textdraw3[MAX_PLAYERS];
52+
53-
new PlayerText:Textdraw4[MAX_PLAYERS];
53+
54-
new PlayerText:Textdraw5[MAX_PLAYERS];
54+
55
	{257.5329,28.9041,996.1189,208.9821},
56-
new PlayerText:Textdraw6[MAX_PLAYERS];
56+
57-
new PlayerText:Textdraw7[MAX_PLAYERS];
57+
58-
new PlayerText:Textdraw8[MAX_PLAYERS];
58+
59-
new PlayerText:Textdraw9[MAX_PLAYERS];
59+
60-
new PlayerText:Textdraw10[MAX_PLAYERS];
60+
61-
new PlayerText:Textdraw11[MAX_PLAYERS];
61+
62-
new PlayerText:Textdraw12[MAX_PLAYERS];
62+
63-
new PlayerText:Textdraw13[MAX_PLAYERS];
63+
64-
new PlayerText:Textdraw14[MAX_PLAYERS];
64+
65-
new PlayerText:Textdraw15[MAX_PLAYERS];
65+
66-
new PlayerText:Textdraw16[MAX_PLAYERS];
66+
67-
new PlayerText:Textdraw17[MAX_PLAYERS];
67+
68-
new PlayerText:Textdraw18[MAX_PLAYERS];
68+
69-
new PlayerText:Textdraw19[MAX_PLAYERS];
69+
70
new Tode[MAX_PLAYERS];
71
new KwoD[MAX_PLAYERS];
72
new Bombe[MAX_PLAYERS];
73
new Drohne[MAX_PLAYERS];
74
new Skinchange[MAX_PLAYERS];
75
new Skin[MAX_PLAYERS];
76
new NextWeapon, Stunde, Minute, Tag, Monat, Jahr;
77
new Timer[MAX_PLAYERS],Timer1[MAX_PLAYERS],Timer2[MAX_PLAYERS];
78
new Panzer[MAX_PLAYERS];
79
80
main()
81
{
82
	print("\n----------------------------------");
83
	print("GunGame by firestormZ");
84
	print("----------------------------------\n");
85
}
86
public KICK(playerid)
87
{
88
	FreezePlayer(playerid,1);
89
    Kick(playerid);
90
	return 1;
91
}
92
93
public Check(playerid)
94
{
95
	new Waffentext[20],string0[64],string1[64],string2[64], Spielerdatei[64], name[MAX_PLAYER_NAME], pIP[16],
96-
new NextWeapon,Stunde,Minute, Tag, Monat, Jahr;
96+
	Waffe = gungame[playerid], string[128],Float:health,Float:armor;
97-
new Timer[MAX_PLAYERS],Timer1[MAX_PLAYERS],Timer2[MAX_PLAYERS],Timer3[MAX_PLAYERS],Timer4[MAX_PLAYERS],Timer5[MAX_PLAYERS];
97+
98
	{
99
    	for(new i = 0; i < MAX_PLAYERS; i++)
100
    	{
101
        	SetPlayerMarkerForPlayer(playerid, i, ROT);
102
		}
103
	}
104
	if(Waffe == 0) (Waffentext= "9mm");
105
	else if(Waffe == 1) (Waffentext= "9mm SD");
106
	else if(Waffe == 2) (Waffentext="Desert Eagle");
107
	else if(Waffe == 3) (Waffentext="Uzi");
108
	else if(Waffe == 4) (Waffentext="Tec-9");
109
	else if(Waffe == 5) (Waffentext="AK-47");
110
	else if(Waffe == 6) (Waffentext="Shotgun");
111
	else if(Waffe == 7) (Waffentext="Combat Shotgun");
112
	else if(Waffe == 8) (Waffentext="M4");
113
	else if(Waffe == 9) (Waffentext="Country Rifle");
114
	else if(Waffe == 10) (Waffentext="Sniper");
115-
	new Waffentext[20],string0[64],string1[64],string2[64];
115+
116-
	new Waffe = gungame[playerid];
116+
117
	else if(Waffe == 13) (Waffentext="Flammenwerfer");
118
	else if(Waffe == 14) (Waffentext="Minigun");
119
	else if(Waffe == 15) (Waffentext="Kettensaege");
120
    format(string0,sizeof(string0),"%d", Kills[playerid]);
121
    PlayerTextDrawSetString(playerid, Textdraw[playerid][2], string0);
122
    format(string1,sizeof(string1),"%d", Tode[playerid]);
123
    PlayerTextDrawSetString(playerid, Textdraw[playerid][3], string1);
124
    format(string2,sizeof(string2),"%s", Waffentext);
125
    PlayerTextDrawSetString(playerid, Textdraw[playerid][5], string2);
126
	GetPlayerIp(playerid,pIP,sizeof(pIP));
127
	GetPlayerName(playerid,name,sizeof(name));
128
	format(Spielerdatei,sizeof(Spielerdatei),"/AccountsGunGame/%s.ini",name);
129
	dini_Set(Spielerdatei,"IP",pIP);
130
	SetPlayerScore(playerid, GetPVarInt(playerid,"Level"));
131
	GetPlayerHealth(playerid,health);
132
	GetPlayerArmour(playerid,armor);
133
	format(string,sizeof(string),"%d/100\n{FF0019}%d/100", floatround(armor),floatround(health));
134-
    PlayerTextDrawSetString(playerid, Textdraw2[playerid], string0);
134+
135
}
136-
    PlayerTextDrawSetString(playerid, Textdraw3[playerid], string1);
136+
137
{
138-
    PlayerTextDrawSetString(playerid, Textdraw5[playerid], string2);
138+
139
}
140
public DrohnenTimer(playerid)
141
{
142
	for(new i = 0; i < MAX_PLAYERS; i++)
143
   	{
144
       	SetPlayerMarkerForPlayer(playerid, i, WEISS);
145
	}
146
	Drohne[playerid] = 0;
147
	SendClientMessage(playerid,ROT,"Drohne ausgeschaltet.");
148-
	new pIP[16];
148+
149
public PanzerTimer(playerid)
150
{
151
	if(!IsPlayerInAnyVehicle(playerid)) return DestroyVehicle(Panzer[playerid]);
152
	{
153
		DestroyVehicle(GetPlayerVehicleID(playerid));
154
		SendClientMessage(playerid,ROT,"Panzer zerstört.");
155-
public CheckHA(playerid)
155+
156
	return 1;
157-
	new string[128],Float:health,Float:armor;
157+
158
159
public OnGameModeInit()
160
{
161
	SetGameModeText("GunGame v1.47");
162
	DisableInteriorEnterExits();
163
	ShowPlayerMarkers(1);
164
	ShowNameTags(0);
165
	LimitPlayerMarkerRadius(100);
166
	EnableStuntBonusForAll(0);
167
	//Arena
168
	NextWeapon = CreatePickup(1274, 1, 272.0984,-11.3122,995.2996);
169
	CreateObject(14588, 260.2998046875, 29.69921875, 998.20001220703, 0, 0, 0);
170
	CreateObject(3034, 243.60000610352, 66.099998474121, 999.5, 0, 0, 90);
171
	CreateObject(3034, 243.60000610352, 47.900001525879, 1001.200012207, 0, 0, 90);
172
	CreateObject(3034, 243.60000610352, 47.900001525879, 999.5, 0, 0, 90);
173
	CreateObject(3034, 243.60000610352, 66.099998474121, 1001.200012207, 0, 0, 90);
174
	CreateObject(3034, 243.599609375, 37.099609375, 999.40002441406, 0, 0, 90);
175
	CreateObject(3034, 243.60000610352, 37.099998474121, 1001.0999755859, 0, 0, 90);
176
	CreateObject(3034, 243.599609375, 27.8994140625, 999.40002441406, 0, 0, 90);
177
	CreateObject(3034, 243.599609375, 27.8994140625, 1001.0999755859, 0, 0, 90);
178
	CreateObject(3034, 243.80000305176, 10.199999809265, 1001.0999755859, 0, 0, 90);
179
	CreateObject(3034, 243.80000305176, 10.199999809265, 999.40002441406, 0, 0, 90);
180
	CreateObject(3034, 243.60000610352, 4.0999999046326, 1001.0999755859, 0, 0, 90);
181
	CreateObject(3034, 243.60000610352, 4.0999999046326, 999.40002441406, 0, 0, 90);
182
	CreateObject(16501, 243, 47.900001525879, 1000.9000244141, 0, 0, 0);
183
	CreateObject(16501, 243.39999389648, 65.900001525879, 1000.700012207, 0, 0, 0);
184
	CreateObject(16501, 243.39999389648, 36.799999237061, 1000.5, 0, 0, 0);
185
	CreateObject(16501, 243.39999389648, 27.89999961853, 1000.5, 0, 0, 0);
186
	CreateObject(16501, 243.39999389648, 10.89999961853, 1000.5, 0, 0, 0);
187
	CreateObject(16501, 243.39999389648, 3.4000000953674, 1000.5, 0, 0, 0);
188
	CreateObject(1688, 266.10000610352, 69.900001525879, 995.29998779297, 0, 0, 0);
189
	CreateObject(2649, 265.29998779297, 67.699996948242, 994.79998779297, 0, 0, 0);
190
	CreateObject(3384, 276, 70.099998474121, 995.70001220703, 0, 0, 0);
191
	CreateObject(920, 270.10000610352, 70, 994.70001220703, 0, 0, 0);
192
	CreateObject(934, 245.19999694824, 62.200000762939, 995.59997558594, 0, 0, 0);
193
	CreateObject(934, 245.19999694824, 51.700000762939, 995.59997558594, 0, 0, 0);
194
	CreateObject(943, 275.70001220703, 42.5, 994.90002441406, 0, 0, 0);
195
	CreateObject(958, 271.10000610352, 41.200000762939, 995.20001220703, 0, 0, 0);
196
	CreateObject(1353, 264.60000610352, 41.200000762939, 995, 0, 0, 0);
197
	CreateObject(1687, 259.89999389648, 70, 995.09997558594, 0, 0, 0);
198
	CreateObject(3502, 273.10000610352, 16.799999237061, 996, 0, 0, 16);
199
	CreateObject(3502, 269.20001220703, 24.799999237061, 996, 0, 0, 329);
200
	CreateObject(1688, 274.60000610352, 39, 995.29998779297, 0, 0, 0);
201
	CreateObject(1635, 276.39999389648, 35.5, 1000.5, 0, 0, 0);
202
	CreateObject(1635, 276.39999389648, 48.400001525879, 1000.5, 0, 0, 0);
203
	CreateObject(927, 273.89999389648, 39.700000762939, 997.20001220703, 0, 0, 0);
204
	CreateObject(943, 266.60000610352, 38.900001525879, 995.09997558594, 0, 0, 89.25);
205
	CreateObject(943, 264.60000610352, 36.5, 995.09997558594, 0, 0, 176.74743652344);
206
	CreateObject(3585, 258.29998779297, 27.39999961853, 995.90002441406, 0, 0, 300);
207
	CreateObject(939, 244.69999694824, 28.200000762939, 996.79998779297, 0, 0, 90);
208
	CreateObject(1348, 244.89999389648, 32.400001525879, 994.90002441406, 0, 0, 0);
209
	CreateObject(3585, 253.39999389648, 51.799999237061, 995.90002441406, 0, 0, 267.99816894531);
210
	CreateObject(2934, 246.5, 11.199999809265, 995.79998779297, 0, 0, 0);
211
	CreateObject(2934, 271.39999389648, 57, 995.79998779297, 0, 0, 320);
212
	CreateObject(2934, 271.70001220703, 48.599998474121, 995.79998779297, 0, 0, 319.99877929688);
213
	CreateObject(1492, 269.5, -4.1999998092651, 994.29998779297, 0, 0, 0);
214
	CreateObject(2376, 270.69921875, -10.599609375, 994.29998779297, 0, 0, 89.747314453125);
215
	CreateObject(2376, 274.099609375, -10.599609375, 994.29998779297, 0, 0, 89.747314453125);
216
	CreateObject(2669, 279.5, 52.700000762939, 995.5, 0, 0, 269.75);
217
	return 1;
218
}
219
220
public OnGameModeExit()
221
{
222
	for(new i = 0; i < MAX_PLAYERS; i++)
223
	{
224
		SpielerSpeichern(i);
225
	}
226
	return 1;
227
}
228
229
public OnPlayerRequestClass(playerid, classid)
230
{
231
	SetPlayerVirtualWorld(playerid,1);
232
 	SetPlayerInterior(playerid,10);
233
	SetPlayerPos(playerid, 259.3465,25.6167,996.1189);
234
	SetPlayerFacingAngle(playerid,26.6203);
235
	SetPlayerCameraPos(playerid,256.7527,30.0204,996.1189);
236
	SetPlayerCameraLookAt(playerid,259.7401,24.7447,996.1189);
237
 	SetPlayerSkin(playerid, 293);
238
	return 1;
239
}
240
241
public OnPlayerConnect(playerid)
242
{
243
	new string[64];
244
	CreateInfo(playerid);
245
	Skinchange[playerid] = 1;
246
 	format(string,sizeof string,"%s hat den Server betreten!",SpielerName(playerid));
247
  	SendClientMessageToAll(ROT,string);
248
   	printf(string);
249
    SetPlayerColor(playerid,WEISS);
250
    if(IsPlayerNPC(playerid))return 1;
251
    new Spielerdatei[64];
252
	new name[MAX_PLAYER_NAME];
253
	GetPlayerName(playerid,name,sizeof(name));
254
	format(Spielerdatei,sizeof(Spielerdatei),"/AccountsGunGame/%s.ini",name);
255
 	if(dini_Int(Spielerdatei,"Banned")==1)
256
	{
257
	    SendClientMessage(playerid,ROT,"Du bist gebannt, bitte wende dich an einem Administrator!");
258
	    SetTimerEx("KICK",200,false,"i",playerid);
259
	    return 1;
260
	}
261
	PlayerTextDrawShow(playerid,Textdraw[playerid][6]);
262
 	PlayerTextDrawShow(playerid,Textdraw[playerid][7]);
263
  	PlayerTextDrawShow(playerid,Textdraw[playerid][8]);
264
   	PlayerTextDrawShow(playerid,Textdraw[playerid][9]);
265
   	PlayerTextDrawShow(playerid,Textdraw[playerid][10]);
266
    PlayerTextDrawShow(playerid,Textdraw[playerid][11]);
267
	PlayerTextDrawShow(playerid,Textdraw[playerid][12]);
268
 	PlayerTextDrawShow(playerid,Textdraw[playerid][13]);
269
  	PlayerTextDrawShow(playerid,Textdraw[playerid][14]);
270
   	PlayerTextDrawShow(playerid,Textdraw[playerid][15]);
271
   	PlayerTextDrawShow(playerid,Textdraw[playerid][16]);
272
    PlayerTextDrawShow(playerid,Textdraw[playerid][17]);
273
   	PlayerTextDrawShow(playerid,Textdraw[playerid][18]);
274
 	PlayerTextDrawShow(playerid,Textdraw[playerid][19]);
275
 	SelectTextDraw(playerid, ROT);
276
	return 1;
277
}
278
279
public OnPlayerDisconnect(playerid, reason)
280
{
281
    for(new i = 0; i < MAX_PLAYER_TEXT_DRAWS; i++)
282
	{
283
		PlayerTextDrawDestroy(playerid, PlayerText:i);
284
	}
285
	SpielerSpeichern(playerid);
286
    new string[512];
287
    switch(reason)
288-
	PlayerTextDrawShow(playerid,Textdraw6[playerid]);
288+
289-
 	PlayerTextDrawShow(playerid,Textdraw7[playerid]);
289+
290-
  	PlayerTextDrawShow(playerid,Textdraw8[playerid]);
290+
291-
   	PlayerTextDrawShow(playerid,Textdraw9[playerid]);
291+
292-
   	PlayerTextDrawShow(playerid,Textdraw10[playerid]);
292+
293-
    PlayerTextDrawShow(playerid,Textdraw11[playerid]);
293+
294-
	PlayerTextDrawShow(playerid,Textdraw12[playerid]);
294+
295-
 	PlayerTextDrawShow(playerid,Textdraw13[playerid]);
295+
296-
  	PlayerTextDrawShow(playerid,Textdraw14[playerid]);
296+
297-
   	PlayerTextDrawShow(playerid,Textdraw15[playerid]);
297+
298-
   	PlayerTextDrawShow(playerid,Textdraw16[playerid]);
298+
299-
    PlayerTextDrawShow(playerid,Textdraw17[playerid]);
299+
300-
   	PlayerTextDrawShow(playerid,Textdraw18[playerid]);
300+
301-
 	PlayerTextDrawShow(playerid,Textdraw19[playerid]);
301+
302
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
303
{
304
	if(newkeys & KEY_FIRE)
305
	{
306
		if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 564)
307
		{
308
			new Float:Pos[4];
309
			GetXYInFrontOfPlayer(playerid, Float:Pos[0], Float:Pos[1], Float:Pos[2], Float:Pos[3], 20.0);
310
			CreateExplosion(Float:Pos[0], Float:Pos[1], Float:Pos[2], 11, 4.0);
311
			return 1;
312
		}
313
		if(Bombe[playerid] == 2)
314
		{
315
            CreateExplosion(GetPVarFloat(playerid,"X"), GetPVarFloat(playerid,"Y"), GetPVarFloat(playerid,"Z"), 6, 20.0);
316
            SendClientMessage(playerid,GRUEN,"Bombe hochgejagt.");
317
            Bombe[playerid] = 0;
318
		}
319
	}
320
	if(newkeys & KEY_CROUCH)
321
	{
322
	    if(Bombe[playerid] == 1)
323-
  	KillTimer(Timer3[playerid]);
323+
324-
  	KillTimer(Timer4[playerid]);
324+
325-
  	KillTimer(Timer5[playerid]);
325+
326
		 	SetPVarFloat(playerid,"X",Float:Pos[0]);
327
		 	SetPVarFloat(playerid,"Y",Float:Pos[1]);
328
		 	SetPVarFloat(playerid,"Z",Float:Pos[2]);
329
		 	SendClientMessage(playerid,GRUEN,"Mit der linken Maustaste jagst du die Bombe hoch!");
330
		 	Bombe[playerid] = 2;
331
			return 1;
332
		}
333
	}
334
	return 1;
335
}
336
public OnPlayerModelSelectionEx(playerid, response, extraid, modelid)
337
{
338
	if(extraid == Skin_Liste)
339
	{
340
	    if(response==0)
341
	    {
342
		    new skin[21];
343
		    skin[0] = 4;
344
		    skin[1] = 5;
345
		    skin[2] = 19;
346
	        skin[3] = 20;
347
	        skin[4] = 21;
348
	        skin[5] = 101;
349
	        skin[6] = 102;
350
	        skin[7] = 103;
351
	        skin[8] = 105;
352
	        skin[9] = 106;
353
	        skin[10] = 127;
354
	     	skin[11] = 149;
355
	        skin[12] = 163;
356
	        skin[13] = 164;
357
	        skin[14] = 165;
358
	        skin[15] = 166;
359
	        skin[16] = 187;
360
	        skin[17] = 269;
361
	        skin[18] = 270;
362
	        skin[19] = 271;
363
	        skin[20] = 293;
364
			ShowModelSelectionMenuEx(playerid, skin, 21, "Skinauswahl", Skin_Liste);
365
	    	FreezePlayer(playerid,1);
366
	    }
367
	    if(response==1)
368
	    {
369
			new string[128],Float:health,Float:armor;
370
			GetPlayerHealth(playerid,health);
371
			GetPlayerArmour(playerid,armor);
372
			format(string,sizeof(string),"%d/100\n{FF0019}%d/100", floatround(armor),floatround(health));
373
			HA[playerid] = Create3DTextLabel(string,0xFFFFFFFF, 0, 0, 0, 20.0,1, 1);
374
			Attach3DTextLabelToPlayer(HA[playerid], playerid, 0, 0, 0);
375
			new rSpawn;
376
			rSpawn = random(sizeof(Spawns));
377
			SetPlayerPos(playerid,Spawns[rSpawn][0],Spawns[rSpawn][1],Spawns[rSpawn][2]);
378
			SetPlayerFacingAngle(playerid,Spawns[rSpawn][3]);
379
		    PlayerTextDrawShow(playerid,Textdraw[playerid][0]);
380
		    PlayerTextDrawShow(playerid,Textdraw[playerid][1]);
381
		    PlayerTextDrawShow(playerid,Textdraw[playerid][2]);
382
		    PlayerTextDrawShow(playerid,Textdraw[playerid][3]);
383
		    PlayerTextDrawShow(playerid,Textdraw[playerid][4]);
384
		    PlayerTextDrawShow(playerid,Textdraw[playerid][5]);
385
			SetPlayerInterior(playerid,10);
386
			SetCameraBehindPlayer(playerid);
387
			SetPlayerColor(playerid, WEISS);
388
			SetPlayerHealth(playerid, 100.0);
389
			SetPlayerArmour(playerid, 100.0);
390
			SetPlayerVirtualWorld(playerid,0);
391
			FreezePlayer(playerid,1);
392
			Skinchange[playerid] = 0;
393
	    	gungame[playerid] = 0;
394
	    	Drohne[playerid] = 0;
395
	    	Bombe[playerid] = 0;
396
	    	KwoD[playerid] = 0;
397
		    SendClientMessage(playerid, GRUEN, "Skin erfolgreich ausgewählt!");
398
		    Skin[playerid] = modelid;
399
	    	SetPlayerSkin(playerid, modelid);
400
	    	FreezePlayer(playerid,1);
401
	    }
402
	}
403
	return 1;
404
}
405
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
406
{
407
	if(_:playertextid != INVALID_TEXT_DRAW)
408
 	{
409-
		    PlayerTextDrawShow(playerid,Textdraw0[playerid]);
409+
	    if(playertextid == Textdraw[playerid][17])
410-
		    PlayerTextDrawShow(playerid,Textdraw1[playerid]);
410+
411-
		    PlayerTextDrawShow(playerid,Textdraw2[playerid]);
411+
412-
		    PlayerTextDrawShow(playerid,Textdraw3[playerid]);
412+
413-
		    PlayerTextDrawShow(playerid,Textdraw4[playerid]);
413+
414-
		    PlayerTextDrawShow(playerid,Textdraw5[playerid]);
414+
415
			if(dini_Exists(Spielerdatei))
416
			{
417
			    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Dein Account wurde gefunden, bitte gebe dein Passwort ein!","Login","Abbrechen");
418
			}
419
			else
420
			{
421
				ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte gebe dein gewünschtes Passwort ein:","Register","Abbrechen");
422
			}
423
	    }
424
	    if(playertextid == Textdraw[playerid][18])
425
	    {
426
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][0]);
427
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][1]);
428
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][2]);
429
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][3]);
430
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][4]);
431
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][5]);
432
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][6]);
433
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][7]);
434
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][8]);
435
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][9]);
436
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][10]);
437
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][11]);
438
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][12]);
439-
	    if(playertextid == Textdraw17[playerid])
439+
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][13]);
440
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][14]);
441
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][15]);
442
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][16]);
443
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][17]);
444
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][18]);
445
		    PlayerTextDrawDestroy(playerid, Textdraw[playerid][19]);
446
			SetTimerEx("KICK",200,false,"i",playerid);
447
	    }
448
	}
449
    return 1;
450
}
451
public OnPlayerSpawn(playerid)
452
{
453
    Timer[playerid] = SetTimerEx("Check",500,true,"i",playerid);
454-
	    if(playertextid == Textdraw18[playerid])
454+
455
    {
456-
			PlayerTextDrawHide(playerid,Textdraw0[playerid]);
456+
457-
		 	PlayerTextDrawHide(playerid,Textdraw1[playerid]);
457+
458-
		  	PlayerTextDrawHide(playerid,Textdraw2[playerid]);
458+
459-
		   	PlayerTextDrawHide(playerid,Textdraw3[playerid]);
459+
460-
		   	PlayerTextDrawHide(playerid,Textdraw4[playerid]);
460+
461-
		    PlayerTextDrawHide(playerid,Textdraw5[playerid]);
461+
462-
			PlayerTextDrawHide(playerid,Textdraw6[playerid]);
462+
463-
		 	PlayerTextDrawHide(playerid,Textdraw7[playerid]);
463+
464-
		  	PlayerTextDrawHide(playerid,Textdraw8[playerid]);
464+
465-
		   	PlayerTextDrawHide(playerid,Textdraw9[playerid]);
465+
466-
		   	PlayerTextDrawHide(playerid,Textdraw10[playerid]);
466+
467-
		    PlayerTextDrawHide(playerid,Textdraw11[playerid]);
467+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][6]);
468-
			PlayerTextDrawHide(playerid,Textdraw12[playerid]);
468+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][7]);
469-
		 	PlayerTextDrawHide(playerid,Textdraw13[playerid]);
469+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][8]);
470-
		  	PlayerTextDrawHide(playerid,Textdraw14[playerid]);
470+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][9]);
471-
		   	PlayerTextDrawHide(playerid,Textdraw15[playerid]);
471+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][10]);
472-
		   	PlayerTextDrawHide(playerid,Textdraw16[playerid]);
472+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][11]);
473-
		    PlayerTextDrawHide(playerid,Textdraw17[playerid]);
473+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][12]);
474-
		   	PlayerTextDrawHide(playerid,Textdraw18[playerid]);
474+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][13]);
475-
		 	PlayerTextDrawHide(playerid,Textdraw19[playerid]);
475+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][14]);
476-
		    PlayerTextDrawDestroy(playerid, Textdraw0[playerid]);
476+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][15]);
477-
		    PlayerTextDrawDestroy(playerid, Textdraw1[playerid]);
477+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][16]);
478-
		    PlayerTextDrawDestroy(playerid, Textdraw2[playerid]);
478+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][17]);
479-
		    PlayerTextDrawDestroy(playerid, Textdraw3[playerid]);
479+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][18]);
480-
		    PlayerTextDrawDestroy(playerid, Textdraw4[playerid]);
480+
	    PlayerTextDrawDestroy(playerid, Textdraw[playerid][19]);
481-
		    PlayerTextDrawDestroy(playerid, Textdraw5[playerid]);
481+
	    SetPlayerVirtualWorld(playerid,random(100)*37);
482-
		    PlayerTextDrawDestroy(playerid, Textdraw6[playerid]);
482+
483-
		    PlayerTextDrawDestroy(playerid, Textdraw7[playerid]);
483+
484-
		    PlayerTextDrawDestroy(playerid, Textdraw8[playerid]);
484+
485-
		    PlayerTextDrawDestroy(playerid, Textdraw9[playerid]);
485+
486-
		    PlayerTextDrawDestroy(playerid, Textdraw10[playerid]);
486+
487-
		    PlayerTextDrawDestroy(playerid, Textdraw11[playerid]);
487+
488-
		    PlayerTextDrawDestroy(playerid, Textdraw12[playerid]);
488+
489-
		    PlayerTextDrawDestroy(playerid, Textdraw13[playerid]);
489+
490-
		    PlayerTextDrawDestroy(playerid, Textdraw14[playerid]);
490+
491-
		    PlayerTextDrawDestroy(playerid, Textdraw15[playerid]);
491+
492-
		    PlayerTextDrawDestroy(playerid, Textdraw16[playerid]);
492+
493-
		    PlayerTextDrawDestroy(playerid, Textdraw17[playerid]);
493+
494-
		    PlayerTextDrawDestroy(playerid, Textdraw18[playerid]);
494+
495-
		    PlayerTextDrawDestroy(playerid, Textdraw19[playerid]);
495+
496
        skin[6] = 102;
497
        skin[7] = 103;
498
        skin[8] = 105;
499
        skin[9] = 106;
500
        skin[10] = 127;
501
     	skin[11] = 149;
502
        skin[12] = 163;
503-
    Timer[playerid] = SetTimerEx("Check",1000,true,"i",playerid);
503+
504-
    Timer5[playerid] = SetTimerEx("CheckHA",100,true,"i",playerid);
504+
505
        skin[15] = 166;
506
        skin[16] = 187;
507
        skin[17] = 269;
508
        skin[18] = 270;
509
        skin[19] = 271;
510
        skin[20] = 293;
511
	    ShowModelSelectionMenuEx(playerid, skin, 21, "Skinauswahl", Skin_Liste);
512
	}
513
	else
514
	{
515
		new rSpawn;
516
		rSpawn = random(sizeof(Spawns));
517
		SetPlayerPos(playerid,Spawns[rSpawn][0],Spawns[rSpawn][1],Spawns[rSpawn][2]);
518-
		PlayerTextDrawHide(playerid,Textdraw6[playerid]);
518+
519-
	 	PlayerTextDrawHide(playerid,Textdraw7[playerid]);
519+
520-
	  	PlayerTextDrawHide(playerid,Textdraw8[playerid]);
520+
521-
	   	PlayerTextDrawHide(playerid,Textdraw9[playerid]);
521+
522-
	   	PlayerTextDrawHide(playerid,Textdraw10[playerid]);
522+
523-
	    PlayerTextDrawHide(playerid,Textdraw11[playerid]);
523+
524-
		PlayerTextDrawHide(playerid,Textdraw12[playerid]);
524+
525-
	 	PlayerTextDrawHide(playerid,Textdraw13[playerid]);
525+
526-
	  	PlayerTextDrawHide(playerid,Textdraw14[playerid]);
526+
527-
	   	PlayerTextDrawHide(playerid,Textdraw15[playerid]);
527+
528-
	   	PlayerTextDrawHide(playerid,Textdraw16[playerid]);
528+
529-
	    PlayerTextDrawHide(playerid,Textdraw17[playerid]);
529+
530-
	   	PlayerTextDrawHide(playerid,Textdraw18[playerid]);
530+
531-
	 	PlayerTextDrawHide(playerid,Textdraw19[playerid]);
531+
532-
	    PlayerTextDrawDestroy(playerid, Textdraw6[playerid]);
532+
533-
	    PlayerTextDrawDestroy(playerid, Textdraw7[playerid]);
533+
534-
	    PlayerTextDrawDestroy(playerid, Textdraw8[playerid]);
534+
535-
	    PlayerTextDrawDestroy(playerid, Textdraw9[playerid]);
535+
536-
	    PlayerTextDrawDestroy(playerid, Textdraw10[playerid]);
536+
537-
	    PlayerTextDrawDestroy(playerid, Textdraw11[playerid]);
537+
538-
	    PlayerTextDrawDestroy(playerid, Textdraw12[playerid]);
538+
539-
	    PlayerTextDrawDestroy(playerid, Textdraw13[playerid]);
539+
540-
	    PlayerTextDrawDestroy(playerid, Textdraw14[playerid]);
540+
541-
	    PlayerTextDrawDestroy(playerid, Textdraw15[playerid]);
541+
542-
	    PlayerTextDrawDestroy(playerid, Textdraw16[playerid]);
542+
543-
	    PlayerTextDrawDestroy(playerid, Textdraw17[playerid]);
543+
544-
	    PlayerTextDrawDestroy(playerid, Textdraw18[playerid]);
544+
545-
	    PlayerTextDrawDestroy(playerid, Textdraw19[playerid]);
545+
546-
	    SetPlayerVirtualWorld(playerid,GetOnlinePlayers()*37);
546+
547
			GivePlayerWeapon(playerid,24,1337);
548
		}
549
		case 3:
550
		{
551
			ResetPlayerWeapons(playerid);
552
			GivePlayerWeapon(playerid,17,2);
553
			GivePlayerWeapon(playerid,4,1);
554
			GivePlayerWeapon(playerid,28,1337);
555
		}
556
		case 4:
557
		{
558
			ResetPlayerWeapons(playerid);
559
			GivePlayerWeapon(playerid,17,2);
560
			GivePlayerWeapon(playerid,4,1);
561
			GivePlayerWeapon(playerid,32,1337);
562
		}
563
		case 5:
564
		{
565
			ResetPlayerWeapons(playerid);
566
			GivePlayerWeapon(playerid,17,2);
567
			GivePlayerWeapon(playerid,4,1);
568
			GivePlayerWeapon(playerid,30,1337);
569
		}
570
		case 6:
571
		{
572
			ResetPlayerWeapons(playerid);
573
			GivePlayerWeapon(playerid,17,2);
574
			GivePlayerWeapon(playerid,4,1);
575
			GivePlayerWeapon(playerid,25,1337);
576
		}
577
		case 7:
578
		{
579
			ResetPlayerWeapons(playerid);
580
			GivePlayerWeapon(playerid,17,2);
581
			GivePlayerWeapon(playerid,4,1);
582
			GivePlayerWeapon(playerid,27,1337);
583
		}
584
		case 8:
585
		{
586
			ResetPlayerWeapons(playerid);
587
			GivePlayerWeapon(playerid,17,2);
588
			GivePlayerWeapon(playerid,4,1);
589
			GivePlayerWeapon(playerid,31,1337);
590
		}
591
		case 9:
592
		{
593
			ResetPlayerWeapons(playerid);
594
			GivePlayerWeapon(playerid,17,2);
595
			GivePlayerWeapon(playerid,4,1);
596
			GivePlayerWeapon(playerid,33,1337);
597
		}
598
		case 10:
599
		{
600
			ResetPlayerWeapons(playerid);
601
			GivePlayerWeapon(playerid,17,2);
602
			GivePlayerWeapon(playerid,4,1);
603
			GivePlayerWeapon(playerid,34,1337);
604
		}
605
		case 11:
606
		{
607
			ResetPlayerWeapons(playerid);
608
			GivePlayerWeapon(playerid,17,2);
609
			GivePlayerWeapon(playerid,4,1);
610
			GivePlayerWeapon(playerid,35,1337);
611
		}
612
		case 12:
613
		{
614
			ResetPlayerWeapons(playerid);
615
			GivePlayerWeapon(playerid,17,2);
616
			GivePlayerWeapon(playerid,4,1);
617
			GivePlayerWeapon(playerid,36,1337);
618
		}
619
		case 13:
620
		{
621
			ResetPlayerWeapons(playerid);
622
			GivePlayerWeapon(playerid,17,2);
623
			GivePlayerWeapon(playerid,4,1);
624
			GivePlayerWeapon(playerid,37,1337);
625
		}
626
		case 14:
627
		{
628
			ResetPlayerWeapons(playerid);
629
			GivePlayerWeapon(playerid,17,2);
630
			GivePlayerWeapon(playerid,4,1);
631
			GivePlayerWeapon(playerid,38,1337);
632
		}
633
		case 15:
634
		{
635
			ResetPlayerWeapons(playerid);
636
			GivePlayerWeapon(playerid,17,2);
637
			GivePlayerWeapon(playerid,9,1);
638
		}
639
		case 16:
640
		{
641
			ResetPlayerWeapons(playerid);
642
			gungame[playerid] = 0;
643
			GivePlayerWeapon(playerid,17,2);
644
			GivePlayerWeapon(playerid,4,1);
645
			GivePlayerWeapon(playerid,22,1337);
646
		}
647
	}
648
	return 1;
649
}
650
651
public OnPlayerDeath(playerid, killerid, reason)
652
{
653
    new string[512],string2[512];
654
	if(killerid != INVALID_PLAYER_ID)
655
	{
656
		Kills[killerid]++;
657
		Tode[playerid]++;
658
		KwoD[playerid] = 0;
659
		KwoD[killerid]++;
660
		if(GetPlayerWeapon(killerid) == 4)
661
		{
662
			if(gungame[playerid] != 0) return gungame[playerid]--;
663
		    GivePlayerMoney(killerid,999);
664
		    format(string,sizeof string,"Du wurdest von %s gemessert und bekommst daher die vorherige Waffe!",SpielerName(killerid));
665
		    SendClientMessage(playerid,ROT,string);
666
		    format(string2,sizeof string2,"Jsckpot! Du hast %s gemessert und bekommst daher 999$!",SpielerName(playerid));
667
		    SendClientMessage(killerid,GRUEN,string2);
668
		}
669
		else
670
		{
671
		    format(string,sizeof string,"Du wurdest von %s getötet!",SpielerName(killerid));
672
		    SendClientMessage(playerid,ROT,string);
673
		    format(string2,sizeof string2,"Du hast %s getötet!",SpielerName(playerid));
674
		    SendClientMessage(killerid,GRUEN,string2);
675
			gungame[killerid]++;
676
			switch(gungame[killerid])
677
			{
678
				case 0:
679
				{
680
					ResetPlayerWeapons(killerid);
681
					GivePlayerWeapon(killerid,17,2);
682
					GivePlayerWeapon(killerid,4,1);
683
					GivePlayerWeapon(killerid,22,1337);
684
					GivePlayerMoney(killerid,100);
685
				}
686
				case 1:
687
				{
688
					ResetPlayerWeapons(killerid);
689
					GivePlayerWeapon(killerid,17,2);
690
					GivePlayerWeapon(killerid,4,1);
691
					GivePlayerWeapon(killerid,23,1337);
692
					GivePlayerMoney(killerid,100);
693
				}
694
				case 2:
695
				{
696
					ResetPlayerWeapons(killerid);
697
					GivePlayerWeapon(killerid,17,2);
698
					GivePlayerWeapon(killerid,4,1);
699
					GivePlayerWeapon(killerid,24,1337);
700
					GivePlayerMoney(killerid,200);
701
				}
702
				case 3:
703
				{
704
					ResetPlayerWeapons(killerid);
705
					GivePlayerWeapon(killerid,17,2);
706
					GivePlayerWeapon(killerid,4,1);
707
					GivePlayerWeapon(killerid,28,1337);
708
					GivePlayerMoney(killerid,300);
709
				}
710
				case 4:
711
				{
712
					ResetPlayerWeapons(killerid);
713
					GivePlayerWeapon(killerid,17,2);
714
					GivePlayerWeapon(killerid,4,1);
715
					GivePlayerWeapon(killerid,32,1337);
716
					GivePlayerMoney(killerid,400);
717
				}
718
				case 5:
719-
	Kills[killerid]++;
719+
720-
	Tode[playerid]++;
720+
					ResetPlayerWeapons(killerid);
721-
	KwoD[playerid] = 0;
721+
					GivePlayerWeapon(killerid,17,2);
722-
	KwoD[killerid]++;
722+
					GivePlayerWeapon(killerid,4,1);
723-
	if(killerid == INVALID_PLAYER_ID)
723+
					GivePlayerWeapon(killerid,30,1337);
724
					GivePlayerMoney(killerid,500);
725-
	    SendClientMessage(playerid, ROT, "NOOB! Du sollst dich nicht selber killen.");
725+
726-
	    Tode[playerid]++;
726+
				case 6:
727-
	    KwoD[playerid] = 0;
727+
728
					ResetPlayerWeapons(killerid);
729
					GivePlayerWeapon(killerid,17,2);
730-
    else if(GetPlayerWeapon(killerid) == 4)
730+
					GivePlayerWeapon(killerid,4,1);
731
					GivePlayerWeapon(killerid,25,1337);
732-
		if(gungame[playerid] != 0) return gungame[playerid]--;
732+
					GivePlayerMoney(killerid,600);
733-
	    GivePlayerMoney(killerid,999);
733+
734-
	    format(string,sizeof string,"Du wurdest von %s gemessert und bekommst daher die vorherige Waffe!",SpielerName(killerid));
734+
				case 7:
735-
	    SendClientMessage(playerid,ROT,string);
735+
736-
	    format(string2,sizeof string2,"Jsckpot! Du hast %s gemessert und bekommst daher 999$!",SpielerName(playerid));
736+
					ResetPlayerWeapons(killerid);
737-
	    SendClientMessage(killerid,GRUEN,string2);
737+
					GivePlayerWeapon(killerid,17,2);
738
					GivePlayerWeapon(killerid,4,1);
739
					GivePlayerWeapon(killerid,27,1337);
740
					GivePlayerMoney(killerid,700);
741-
	    format(string,sizeof string,"Du wurdest von %s getötet!",SpielerName(killerid));
741+
742-
	    SendClientMessage(playerid,ROT,string);
742+
				case 8:
743-
	    format(string2,sizeof string2,"Du hast %s getötet!",SpielerName(playerid));
743+
744-
	    SendClientMessage(killerid,GRUEN,string2);
744+
					ResetPlayerWeapons(killerid);
745-
		gungame[killerid]++;
745+
					GivePlayerWeapon(killerid,17,2);
746-
		switch(gungame[killerid])
746+
					GivePlayerWeapon(killerid,4,1);
747
					GivePlayerWeapon(killerid,31,1337);
748-
			case 0:
748+
					GivePlayerMoney(killerid,800);
749
				}
750-
				ResetPlayerWeapons(killerid);
750+
				case 9:
751-
				GivePlayerWeapon(killerid,17,2);
751+
752-
				GivePlayerWeapon(killerid,4,1);
752+
					ResetPlayerWeapons(killerid);
753-
				GivePlayerWeapon(killerid,22,1337);
753+
					GivePlayerWeapon(killerid,17,2);
754-
				GivePlayerMoney(killerid,100);
754+
					GivePlayerWeapon(killerid,4,1);
755
					GivePlayerWeapon(killerid,33,1337);
756-
			case 1:
756+
					GivePlayerMoney(killerid,900);
757
				}
758-
				ResetPlayerWeapons(killerid);
758+
				case 10:
759-
				GivePlayerWeapon(killerid,17,2);
759+
760-
				GivePlayerWeapon(killerid,4,1);
760+
					ResetPlayerWeapons(killerid);
761-
				GivePlayerWeapon(killerid,23,1337);
761+
					GivePlayerWeapon(killerid,17,2);
762-
				GivePlayerMoney(killerid,100);
762+
					GivePlayerWeapon(killerid,4,1);
763
					GivePlayerWeapon(killerid,34,1337);
764-
			case 2:
764+
					GivePlayerMoney(killerid,1000);
765
				}
766-
				ResetPlayerWeapons(killerid);
766+
				case 11:
767-
				GivePlayerWeapon(killerid,17,2);
767+
768-
				GivePlayerWeapon(killerid,4,1);
768+
					ResetPlayerWeapons(killerid);
769-
				GivePlayerWeapon(killerid,24,1337);
769+
					GivePlayerWeapon(killerid,17,2);
770-
				GivePlayerMoney(killerid,200);
770+
					GivePlayerWeapon(killerid,4,1);
771
					GivePlayerWeapon(killerid,35,1337);
772-
			case 3:
772+
					GivePlayerMoney(killerid,1100);
773
				}
774-
				ResetPlayerWeapons(killerid);
774+
				case 12:
775-
				GivePlayerWeapon(killerid,17,2);
775+
776-
				GivePlayerWeapon(killerid,4,1);
776+
					ResetPlayerWeapons(killerid);
777-
				GivePlayerWeapon(killerid,28,1337);
777+
					GivePlayerWeapon(killerid,17,2);
778-
				GivePlayerMoney(killerid,300);
778+
					GivePlayerWeapon(killerid,4,1);
779
					GivePlayerWeapon(killerid,36,1337);
780-
			case 4:
780+
					GivePlayerMoney(killerid,1200);
781
				}
782-
				ResetPlayerWeapons(killerid);
782+
				case 13:
783-
				GivePlayerWeapon(killerid,17,2);
783+
784-
				GivePlayerWeapon(killerid,4,1);
784+
					ResetPlayerWeapons(killerid);
785-
				GivePlayerWeapon(killerid,32,1337);
785+
					GivePlayerWeapon(killerid,17,2);
786-
				GivePlayerMoney(killerid,400);
786+
					GivePlayerWeapon(killerid,4,1);
787
					GivePlayerWeapon(killerid,37,1337);
788-
			case 5:
788+
					GivePlayerMoney(killerid,1300);
789
				}
790-
				ResetPlayerWeapons(killerid);
790+
				case 14:
791-
				GivePlayerWeapon(killerid,17,2);
791+
792-
				GivePlayerWeapon(killerid,4,1);
792+
					ResetPlayerWeapons(killerid);
793-
				GivePlayerWeapon(killerid,30,1337);
793+
					GivePlayerWeapon(killerid,17,2);
794-
				GivePlayerMoney(killerid,500);
794+
					GivePlayerWeapon(killerid,38,1337);
795
					GivePlayerMoney(killerid,1400);
796-
			case 6:
796+
797
				case 15:
798-
				ResetPlayerWeapons(killerid);
798+
799-
				GivePlayerWeapon(killerid,17,2);
799+
					ResetPlayerWeapons(killerid);
800-
				GivePlayerWeapon(killerid,4,1);
800+
					GivePlayerWeapon(killerid,17,2);
801-
				GivePlayerWeapon(killerid,25,1337);
801+
					GivePlayerWeapon(killerid,9,1);
802-
				GivePlayerMoney(killerid,600);
802+
					GivePlayerMoney(killerid,1500);
803
				}
804-
			case 7:
804+
				case 16:
805
				{
806-
				ResetPlayerWeapons(killerid);
806+
				    new string0[64];
807-
				GivePlayerWeapon(killerid,17,2);
807+
				    for(new i = 0; i < MAX_PLAYERS; i++)
808-
				GivePlayerWeapon(killerid,4,1);
808+
				    {
809-
				GivePlayerWeapon(killerid,27,1337);
809+
					    ResetPlayerWeapons(i);
810-
				GivePlayerMoney(killerid,700);
810+
						GivePlayerWeapon(i,17,2);
811
						GivePlayerWeapon(i,4,1);
812-
			case 8:
812+
						GivePlayerWeapon(i,22,1337);
813
						gungame[i] = 0;
814-
				ResetPlayerWeapons(killerid);
814+
815-
				GivePlayerWeapon(killerid,17,2);
815+
					format(string0,sizeof(string0),"%s hat gewonnen. Neue Runde startet...",SpielerName(killerid));
816-
				GivePlayerWeapon(killerid,4,1);
816+
	    			GameTextForAll(string0, 3000, 3);
817-
				GivePlayerWeapon(killerid,31,1337);
817+
					SetPVarInt(killerid,"Level", GetPVarInt(killerid,"Level")+1);
818-
				GivePlayerMoney(killerid,800);
818+
					GivePlayerMoney(killerid,GetPVarInt(killerid,"Level")*2000);
819
				}
820-
			case 9:
820+
821
			switch(KwoD[killerid])
822-
				ResetPlayerWeapons(killerid);
822+
823-
				GivePlayerWeapon(killerid,17,2);
823+
				case 3:
824-
				GivePlayerWeapon(killerid,4,1);
824+
825-
				GivePlayerWeapon(killerid,33,1337);
825+
		  			ShowPlayerDialog(killerid, DIALOG_Drohne, DIALOG_STYLE_MSGBOX, "Drohne","Du hast 3 Personen ohne zu sterben getötet, möchtest du dafür eine Drohne?","Ja","Nein");
826-
				GivePlayerMoney(killerid,900);
826+
827
				case 5:
828-
			case 10:
828+
829
					ShowPlayerDialog(killerid, DIALOG_Panzer, DIALOG_STYLE_MSGBOX, "Panzer","Du hast 5 Personen ohne zu sterben getötet, möchtest du dafür einen Panzer?","Ja","Nein");
830-
				ResetPlayerWeapons(killerid);
830+
831-
				GivePlayerWeapon(killerid,17,2);
831+
				case 7:
832-
				GivePlayerWeapon(killerid,4,1);
832+
833-
				GivePlayerWeapon(killerid,34,1337);
833+
					ShowPlayerDialog(killerid, DIALOG_Bomben, DIALOG_STYLE_MSGBOX, "Bombe","Du hast 7 Personen ohne zu sterben getötet, möchtest du dafür eine Bombe legen?","Ja","Nein");
834-
				GivePlayerMoney(killerid,1000);
834+
835
				case 9:
836-
			case 11:
836+
837
					GivePlayerMoney(killerid,100000);
838-
				ResetPlayerWeapons(killerid);
838+
839-
				GivePlayerWeapon(killerid,17,2);
839+
840-
				GivePlayerWeapon(killerid,4,1);
840+
841-
				GivePlayerWeapon(killerid,35,1337);
841+
842-
				GivePlayerMoney(killerid,1100);
842+
843
}
844-
			case 12:
844+
845
public OnVehicleSpawn(vehicleid)
846-
				ResetPlayerWeapons(killerid);
846+
847-
				GivePlayerWeapon(killerid,17,2);
847+
848-
				GivePlayerWeapon(killerid,4,1);
848+
849-
				GivePlayerWeapon(killerid,36,1337);
849+
850-
				GivePlayerMoney(killerid,1200);
850+
851
{
852-
			case 13:
852+
853
	DestroyVehicle(vehicleid);
854-
				ResetPlayerWeapons(killerid);
854+
855-
				GivePlayerWeapon(killerid,17,2);
855+
856-
				GivePlayerWeapon(killerid,4,1);
856+
857-
				GivePlayerWeapon(killerid,37,1337);
857+
858-
				GivePlayerMoney(killerid,1300);
858+
859
	return 1;
860-
			case 14:
860+
861
862-
				ResetPlayerWeapons(killerid);
862+
863-
				GivePlayerWeapon(killerid,17,2);
863+
864-
				GivePlayerWeapon(killerid,38,1337);
864+
865-
				GivePlayerMoney(killerid,1400);
865+
866
        ShowPlayerDialog(playerid, DIALOG_MusikAuswahl, DIALOG_STYLE_LIST, "-=d-MUSIK-b=-","Awolnation - Sail\nFat Joe ft. Lil Wayne - Make it rain\nThe Deans List - Dear Professor Dubstep Remix\nMusikPlayer beenden","Abspielen","Abbrechen");
867-
			case 15:
867+
868
    }
869-
				ResetPlayerWeapons(killerid);
869+
870-
				GivePlayerWeapon(killerid,17,2);
870+
871-
				GivePlayerWeapon(killerid,9,1);
871+
872-
				GivePlayerMoney(killerid,1500);
872+
873
   			for(new i = 0; i < MAX_PLAYERS;i++)
874-
			case 16:
874+
875
				SpielerSpeichern(i);
876-
			    new string0[64];
876+
877-
			    for(new i = 0; i < MAX_PLAYERS; i++)
877+
878-
			    {
878+
879-
				    ResetPlayerWeapons(i);
879+
880-
					GivePlayerWeapon(i,17,2);
880+
881-
					GivePlayerWeapon(i,4,1);
881+
882-
					GivePlayerWeapon(i,22,1337);
882+
883-
					gungame[i] = 0;
883+
884
	    if(IsSpielerTeamler(playerid,2))
885-
				format(string0,sizeof(string0),"%s hat gewonnen. Neue Runde startet...",SpielerName(killerid));
885+
886-
    			GameTextForAll(string0, 3000, 3);
886+
887-
				SetPVarInt(killerid,"Level", GetPVarInt(killerid,"Level")+1);
887+
888-
				GivePlayerMoney(killerid,GetPVarInt(killerid,"Level")*2000);
888+
889
			}
890
			SendClientMessage(playerid,ROT,"Alle Ereignisse wurden gespeichert!");
891-
		switch(KwoD[killerid])
891+
892
		return 1;
893-
			case 3:
893+
894
	return 0;
895-
	  			ShowPlayerDialog(killerid, DIALOG_Drohne, DIALOG_STYLE_MSGBOX, "Drohne","Du hast 3 Personen ohne zu sterben getötet, möchtest du dafür eine Drohne?","Ja","Nein");
895+
896
897-
			case 5:
897+
898
{
899-
				ShowPlayerDialog(killerid, DIALOG_Panzer, DIALOG_STYLE_MSGBOX, "Panzer","Du hast 5 Personen ohne zu sterben getötet, möchtest du dafür einen Panzer?","Ja","Nein");
899+
900
}
901-
			case 7:
901+
902
public OnPlayerExitVehicle(playerid, vehicleid)
903-
				ShowPlayerDialog(killerid, DIALOG_Bomben, DIALOG_STYLE_MSGBOX, "Bombe","Du hast 7 Personen ohne zu sterben getötet, möchtest du dafür eine Bombe legen?","Ja","Nein");
903+
904
	return 1;
905-
			case 9:
905+
906
907-
				GivePlayerMoney(killerid,100000);
907+
908
{
909
	return 1;
910
}
911
912
public OnPlayerEnterCheckpoint(playerid)
913
{
914
	return 1;
915
}
916
917
public OnPlayerLeaveCheckpoint(playerid)
918
{
919
	return 1;
920
}
921
922
public OnPlayerEnterRaceCheckpoint(playerid)
923
{
924
	return 1;
925
}
926
927
public OnPlayerLeaveRaceCheckpoint(playerid)
928
{
929
	return 1;
930
}
931
932
public OnRconCommand(cmd[])
933
{
934
	return 1;
935
}
936
937
public OnPlayerRequestSpawn(playerid)
938
{
939
	return 1;
940
}
941
942
public OnObjectMoved(objectid)
943
{
944
	return 1;
945
}
946
947
public OnPlayerObjectMoved(playerid, objectid)
948
{
949
	return 1;
950
}
951-
  	if(strcmp("/firstperson", cmdtext, true, 10) == 0)
951+
952
public OnPlayerPickUpPickup(playerid, pickupid)
953-
	    new firstperson[MAX_PLAYERS];
953+
954-
	    firstperson[playerid] = CreateObject(19300, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
954+
955-
     	AttachObjectToPlayer(firstperson[playerid],playerid, 0.0, 0.12, 0.7, 0.0, 0.0, 0.0);
955+
956-
	    AttachCameraToObject(playerid, firstperson[playerid]);
956+
957-
	    SendClientMessage(playerid,-1,"{FFFFFF}Benutze {009BFF}/exitfirstperson {FFFFFF}um wieder die Camera zu wechseln.");
957+
958
			new Waffentext[20],string[128];
959
			new Waffe = gungame[playerid]+1;
960
			if(Waffe == 0) (Waffentext= "9mm");
961
			else if(Waffe == 1) (Waffentext= "9mm SD");
962
			else if(Waffe == 2) (Waffentext="Desert Eagle");
963
			else if(Waffe == 3) (Waffentext="Uzi");
964
			else if(Waffe == 4) (Waffentext="Tec-9");
965
			else if(Waffe == 5) (Waffentext="AK-47");
966
			else if(Waffe == 6) (Waffentext="Shotgun");
967
			else if(Waffe == 7) (Waffentext="Combat Shotgun");
968
			else if(Waffe == 8) (Waffentext="M4");
969
			else if(Waffe == 9) (Waffentext="Country Rifle");
970
			else if(Waffe == 10) (Waffentext="Sniper");
971
			else if(Waffe == 11) (Waffentext="RPG");
972
			else if(Waffe == 12) (Waffentext="HS Rocket");
973
			else if(Waffe == 13) (Waffentext="Flammenwerfer");
974
			else if(Waffe == 14) (Waffentext="Minigun");
975
			else if(Waffe == 15) (Waffentext="Kettensäge");
976
            format(string,128,"Möchtest du die nächste Waffe: %s für 7000§ kaufen?",Waffentext);
977
		    ShowPlayerDialog(playerid, DIALOG_WAFFE, DIALOG_STYLE_MSGBOX, "Waffenspiel",string,"Kaufen","Abbrechen");
978
		}
979
	}
980
	return 1;
981
}
982
983
public OnVehicleMod(playerid, vehicleid, componentid)
984
{
985
	return 1;
986
}
987
988
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
989
{
990
	return 1;
991
}
992
993
public OnVehicleRespray(playerid, vehicleid, color1, color2)
994
{
995
	return 1;
996
}
997
998
public OnPlayerSelectedMenuRow(playerid, row)
999
{
1000
	return 1;
1001
}
1002
1003
public OnPlayerExitedMenu(playerid)
1004
{
1005
	return 1;
1006
}
1007
1008
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
1009
{
1010
	return 1;
1011
}
1012
1013
public OnRconLoginAttempt(ip[], password[], success)
1014
{
1015
	return 1;
1016
}
1017
1018
public OnPlayerUpdate(playerid)
1019
{
1020
	return 1;
1021
}
1022
1023
public OnPlayerStreamIn(playerid, forplayerid)
1024
{
1025
	return 1;
1026
}
1027
1028
public OnPlayerStreamOut(playerid, forplayerid)
1029
{
1030
	return 1;
1031
}
1032
1033
public OnVehicleStreamIn(vehicleid, forplayerid)
1034
{
1035
	return 1;
1036
}
1037
1038
public OnVehicleStreamOut(vehicleid, forplayerid)
1039
{
1040
	return 1;
1041
}
1042
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
1043
{
1044
	new string[512],Waffentext[20];
1045
	new Waffe = gungame[clickedplayerid];
1046
	if(Waffe == 0) (Waffentext= "9mm");
1047
	else if(Waffe == 1) (Waffentext= "9mm Schalldämpfer");
1048
	else if(Waffe == 2) (Waffentext="Desert Eagle");
1049
	else if(Waffe == 3) (Waffentext="Uzi");
1050
	else if(Waffe == 4) (Waffentext="Tec-9");
1051
	else if(Waffe == 5) (Waffentext="AK-47");
1052
	else if(Waffe == 6) (Waffentext="Shotgun");
1053
	else if(Waffe == 7) (Waffentext="Sawnoff Shotgun");
1054
	else if(Waffe == 8) (Waffentext="M4");
1055
	else if(Waffe == 9) (Waffentext="Country Rifle");
1056
	else if(Waffe == 10) (Waffentext="Sniper");
1057
	else if(Waffe == 11) (Waffentext="RPG");
1058
	else if(Waffe == 12) (Waffentext="HS Rocket");
1059
	else if(Waffe == 13) (Waffentext="Flammenwerfer");
1060
	else if(Waffe == 14) (Waffentext="Minigun");
1061
	else if(Waffe == 15) (Waffentext="Kettensäge");
1062
	format(string,sizeof(string),"%s hat %d Kills, %d Tode, ist Level %d und hat zurzeit die Waffe: %s!",SpielerName(clickedplayerid),Kills[clickedplayerid],Tode[clickedplayerid],GetPVarInt(playerid,"Level"),Waffentext);
1063
 	SendClientMessage(playerid,ROT,string);
1064
	return 1;
1065
}
1066
1067
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
1068
{
1069
	if(dialogid == DIALOG_MusikAuswahl)
1070
	{
1071
	    if(response)
1072
	    {
1073
	        if(listitem == 0)
1074
	        {
1075
	            StopAudioStreamForPlayer(playerid);
1076
	            PlayAudioStreamForPlayer(playerid,"https://dl.dropboxusercontent.com/s/9ary9cifll2chas/Awolnation%20-%20Sail%20-%20Unlimited%20Gravity%20Remix.mp3?token_hash=AAGtgfJ4CnTzUY6fmQSTsv9aZ1ddX40MtEo-dpD6_HI26Q&dl=1");
1077
	        }
1078
	        if(listitem == 1)
1079
	        {
1080
                StopAudioStreamForPlayer(playerid);
1081
                PlayAudioStreamForPlayer(playerid,"https://dl.dropboxusercontent.com/s/gggrncnbbsk8lwj/Fat%20Joe%20feat%20Lil%20Wayne%20-%20%20Make%20it%20Rain.mp3?token_hash=AAHtc2uQHuOftQPBjYI917_4CJe11nNZU9taXXpanQqOOQ&dl=1");
1082
	        }
1083
	        if(listitem == 2)
1084
	        {
1085
                StopAudioStreamForPlayer(playerid);
1086
                PlayAudioStreamForPlayer(playerid,"https://dl.dropboxusercontent.com/s/mgl6nn4f58mrgut/The%20Deans%20List%20-%20Dear%20Professor%20Dubstep%20Remix.mp3?token_hash=AAE4OE87N7dEstLkLh-bsaS1FgFJMijyA54-9mVqJURHQQ&dl=1");
1087
	        }
1088
	        if(listitem == 3)
1089
	        {
1090
         		StopAudioStreamForPlayer(playerid);
1091
                SendClientMessage(playerid, GRUEN,"Du hast die Musik gestoppt.");
1092
	        }
1093
	    }
1094
	}
1095
	if(dialogid == DIALOG_WAFFE)
1096
	{
1097
	    if(response==1)
1098
	    {
1099
	        if(GetPlayerMoney(playerid) >= 7000)
1100
	        {
1101
				GivePlayerMoney(playerid,-7000);
1102
				gungame[playerid]++;
1103
				switch(gungame[playerid])
1104
				{
1105
					case 0:
1106
					{
1107
						ResetPlayerWeapons(playerid);
1108
						GivePlayerWeapon(playerid,17,2);
1109
						GivePlayerWeapon(playerid,4,1);
1110
						GivePlayerWeapon(playerid,22,1337);
1111
					}
1112
					case 1:
1113
					{
1114
						ResetPlayerWeapons(playerid);
1115
						GivePlayerWeapon(playerid,17,2);
1116
						GivePlayerWeapon(playerid,4,1);
1117
						GivePlayerWeapon(playerid,23,1337);
1118
					}
1119
					case 2:
1120
					{
1121
						ResetPlayerWeapons(playerid);
1122
						GivePlayerWeapon(playerid,17,2);
1123
						GivePlayerWeapon(playerid,4,1);
1124
						GivePlayerWeapon(playerid,24,1337);
1125
					}
1126
					case 3:
1127
					{
1128
						ResetPlayerWeapons(playerid);
1129
						GivePlayerWeapon(playerid,17,2);
1130
						GivePlayerWeapon(playerid,4,1);
1131
						GivePlayerWeapon(playerid,28,1337);
1132
					}
1133
					case 4:
1134
					{
1135
						ResetPlayerWeapons(playerid);
1136
						GivePlayerWeapon(playerid,17,2);
1137
						GivePlayerWeapon(playerid,4,1);
1138
						GivePlayerWeapon(playerid,32,1337);
1139
					}
1140
					case 5:
1141
					{
1142
						ResetPlayerWeapons(playerid);
1143
						GivePlayerWeapon(playerid,17,2);
1144
						GivePlayerWeapon(playerid,4,1);
1145
						GivePlayerWeapon(playerid,30,1337);
1146
					}
1147
					case 6:
1148
					{
1149
						ResetPlayerWeapons(playerid);
1150
						GivePlayerWeapon(playerid,17,2);
1151
						GivePlayerWeapon(playerid,4,1);
1152
						GivePlayerWeapon(playerid,25,1337);
1153
					}
1154
					case 7:
1155
					{
1156
						ResetPlayerWeapons(playerid);
1157
						GivePlayerWeapon(playerid,17,2);
1158
						GivePlayerWeapon(playerid,4,1);
1159
						GivePlayerWeapon(playerid,27,1337);
1160
					}
1161
					case 8:
1162
					{
1163
						ResetPlayerWeapons(playerid);
1164
						GivePlayerWeapon(playerid,17,2);
1165
						GivePlayerWeapon(playerid,4,1);
1166
						GivePlayerWeapon(playerid,31,1337);
1167
					}
1168
					case 9:
1169-
                SendClientMessage(playerid, GRUEN,"Du hast die Musik gestoppt");
1169+
1170
						ResetPlayerWeapons(playerid);
1171
						GivePlayerWeapon(playerid,17,2);
1172
						GivePlayerWeapon(playerid,4,1);
1173
						GivePlayerWeapon(playerid,33,1337);
1174
					}
1175
					case 10:
1176
					{
1177
						ResetPlayerWeapons(playerid);
1178
						GivePlayerWeapon(playerid,17,2);
1179
						GivePlayerWeapon(playerid,4,1);
1180
						GivePlayerWeapon(playerid,34,1337);
1181
					}
1182
					case 11:
1183
					{
1184
						ResetPlayerWeapons(playerid);
1185
						GivePlayerWeapon(playerid,17,2);
1186
						GivePlayerWeapon(playerid,4,1);
1187
						GivePlayerWeapon(playerid,35,1337);
1188
					}
1189
					case 12:
1190
					{
1191
						ResetPlayerWeapons(playerid);
1192
						GivePlayerWeapon(playerid,17,2);
1193
						GivePlayerWeapon(playerid,4,1);
1194
						GivePlayerWeapon(playerid,36,1337);
1195
					}
1196
					case 13:
1197
					{
1198
						ResetPlayerWeapons(playerid);
1199
						GivePlayerWeapon(playerid,17,2);
1200
						GivePlayerWeapon(playerid,4,1);
1201
						GivePlayerWeapon(playerid,37,1337);
1202
					}
1203
					case 14:
1204
					{
1205
						ResetPlayerWeapons(playerid);
1206
						GivePlayerWeapon(playerid,17,2);
1207
						GivePlayerWeapon(playerid,4,1);
1208
						GivePlayerWeapon(playerid,38,1337);
1209
					}
1210
					case 15:
1211
					{
1212
						ResetPlayerWeapons(playerid);
1213
						GivePlayerWeapon(playerid,17,2);
1214
						GivePlayerWeapon(playerid,9,1);
1215
					}
1216
					case 16:
1217
					{
1218
						ResetPlayerWeapons(playerid);
1219
						gungame[playerid] = 0;
1220
						SetPVarInt(playerid,"Level", GetPVarInt(playerid,"Level")+1);
1221
						GivePlayerWeapon(playerid,17,2);
1222
						GivePlayerWeapon(playerid,4,1);
1223
						GivePlayerWeapon(playerid,22,1337);
1224
					}
1225
				}
1226
			}
1227
			else return SendClientMessage(playerid,ROT,"Du hast keine 7000$!");
1228
		}
1229
 	}
1230
    if(dialogid == DIALOG_LOGIN)
1231
	{
1232
	    if(response==0)
1233
	    {
1234
            SelectTextDraw(playerid, ROT);
1235
	        return 1;
1236
	    }
1237
	    if(response==1)
1238
	    {
1239
	        if(!strlen(inputtext))
1240
	        {
1241
	            SendClientMessage(playerid,BLAU,"Das Passwort war nicht lang genug!");
1242
             	ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Dein Account wurde gefunden, bitte gebe dein Passwort ein!","Login","Abbrechen");
1243
	            return 1;
1244
	        }
1245
	        else
1246
	        {
1247
	            SetTimerEx("Spawn",10,false,"i",playerid);
1248
		        Login(playerid,inputtext);
1249
		        return 1;
1250
			}
1251
	    }
1252
	}
1253
	if(dialogid == DIALOG_REGISTER)
1254
	{
1255
	    if(response==0)
1256
	    {
1257
            SelectTextDraw(playerid, ROT);
1258
	        return 1;
1259
	    }
1260
	    if(response==1)
1261
	    {
1262
	        if(!strlen(inputtext))
1263
	        {
1264
	            SendClientMessage(playerid,BLAU,"Das Passwort war nicht lang genug!");
1265
	            ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte gebe dein gewünschtes Passwort ein:","Register","Abbrechen");
1266
	            return 1;
1267
	        }
1268
	        else
1269
	        {
1270
	            SetTimerEx("Spawn",10,false,"i",playerid);
1271
		        Register(playerid,inputtext);
1272
				GivePlayerMoney(playerid,2500);
1273
		        return 1;
1274
			}
1275
        }
1276
	}
1277
	if(dialogid == DIALOG_Panzer)
1278
	{
1279
	    if(response==1)
1280
	    {
1281
	  		new Float:Pos[4];
1282
		   	GetPlayerPos(playerid,Float:Pos[0],Float:Pos[1],Float:Pos[2]);
1283
		    GetPlayerFacingAngle(playerid,Float:Pos[3]);
1284
			Panzer[playerid] = CreateVehicle(564,Float:Pos[0],Float:Pos[1],Float:Pos[2],Float:Pos[3],1,1,2000);
1285
			LinkVehicleToInterior(Panzer[playerid],GetPlayerInterior(playerid));
1286
			SetVehicleVirtualWorld(Panzer[playerid],GetPlayerVirtualWorld(playerid));
1287
			PutPlayerInVehicle(playerid,Panzer[playerid],0);
1288
    		Timer2[playerid] = SetTimerEx("PanzerTimer",60000,false,"i",playerid);
1289
			SendClientMessage(playerid,GRUEN,"Panzer wird für eine Minute erstellt... Vorsicht: Der Panzer kann auch zerstört werden!");
1290
        }
1291
	}
1292
	if(dialogid == DIALOG_Drohne)
1293
	{
1294
	    if(response==1)
1295
	    {
1296
	        for(new i = 0; i < MAX_PLAYERS; i++)
1297
	        {
1298
            	SetPlayerMarkerForPlayer(playerid, i, ROT);
1299
            	ShowPlayerNameTagForPlayer(playerid, i, true);
1300
			}
1301
			Drohne[playerid] = 1;
1302
			Timer1[playerid] = SetTimerEx("DrohnenTimer",30000,false,"i",playerid);
1303
			SendClientMessage(playerid,GRUEN,"Alle Spieler werden dir für 30 Sekunden angezeigt...");
1304
        }
1305
	}
1306
	if(dialogid == DIALOG_Bomben)
1307
	{
1308
	    if(response==1)
1309
	    {
1310
	        if(Bombe[playerid] == 0)
1311
	        {
1312
                SendClientMessage(playerid,GRUEN,"Mit C kannst du die Bombe platzieren, und mit der linken Maustaste hochjagen.");
1313
                Bombe[playerid] = 1;
1314
			}
1315
        }
1316
	}
1317
	return 1;
1318
}
1319
ocmd:pn(playerid,params[])
1320
{
1321
	new string[2056],pID;
1322
	if(sscanf(params,"us",pID,string))return SendClientMessage(playerid, ROT,"Verwendung: /pn [Spieler] [Text]");
1323
 	if(!IsPlayerConnected(pID)) return SendClientMessage(playerid,ROT,"Der angegebene Spieler ist nicht online!");
1324
  	new text[2056];
1325-
	            Timer3[playerid] = SetTimerEx("Spawn",10,false,"i",playerid);
1325+
1326
  	SendClientMessage(pID,ROT,text);
1327
  	format(text,sizeof(text),"{FF0019}Nachricht: {FFFFFF}%s |{FF0019}an Empfänger: {FFFFFF}%s {FF0019}gesendet!",string,SpielerName(pID));
1328
  	SendClientMessage(playerid,ROT,text);
1329
  	GivePlayerMoney(playerid, -2);
1330
	return 1;
1331
}
1332
ocmd:healall(playerid)
1333
{
1334
	if(IsSpielerTeamler(playerid,2))
1335
	{
1336
		for(new i = 0; i < MAX_PLAYERS; i++)
1337
		{
1338
	    	if(IsPlayerConnected(i))
1339
   			{
1340
				SetPlayerHealth(i, 100);
1341
				SetPlayerArmour(i, 100);
1342
			}
1343
		}
1344
		SendClientMessageToAll(GRUEN,"Alle Spieler wurden geheilt!");
1345
 	}
1346
 	return 1;
1347
}
1348-
	            Timer3[playerid] = SetTimerEx("Spawn",10,false,"i",playerid);
1348+
1349
{
1350
	new pID, pIP[16], string[256];
1351
	if(!IsSpielerTeamler(playerid,1)) return SendClientMessage(playerid,ROT,"Du bist kein Admin!");
1352
    if(sscanf(params,"u",pID))return SendClientMessage(playerid,ROT,"Verwendung: /ipcheck [Spieler]");
1353
    GetPlayerIp(pID,pIP,sizeof(pIP));
1354
    format(string,sizeof(string),"%s hat die IP: %s",SpielerName(pID),pIP);
1355
    SendClientMessage(playerid, ROT, string);
1356
	return 1;
1357
}
1358
ocmd:givecash(playerid,params[])
1359
{
1360
	new pID,string[128],string2[128],geld;
1361
	if(sscanf(params,"ui",pID,geld))return SendClientMessage(playerid,ROT,"Verwendung: /givecash [Spieler] [Geld]");
1362
	if(!IsPlayerConnected(pID))return SendClientMessage(playerid,ROT,"Der angegebene Spieler ist nicht online!");
1363
	if(geld <1 || geld > 99999999)return SendClientMessage(playerid,ROT,"Ungültige Zahl!");
1364
	if(!IsPlayerInRangeOfPlayer(playerid, pID, 2.0))return SendClientMessage(playerid,GELB,"In deiner Nähe ist kein Spieler!");
1365
	if(GetPlayerMoney(playerid) >= geld)
1366
	{
1367
		if(pID == playerid)
1368
		{
1369
			SendClientMessage(playerid,ROT,"Sie können sich nicht selber Geld geben!");
1370
		}
1371
		else if(pID != INVALID_PLAYER_ID)
1372
		{
1373
		    format(string,128,"Sie haben %s %i Dollar gegeben",SpielerName(pID),geld);
1374
		    format(string2,128,"Der Spieler %s hat ihnen %i Dollar gegeben",SpielerName(playerid),geld);
1375
			SendClientMessage(playerid,GELB,string);
1376
			SendClientMessage(pID,GELB,string2);
1377
			GivePlayerMoney(playerid,-geld);
1378
			GivePlayerMoney(pID,geld);
1379
		}
1380
		else
1381
		{
1382
			SendClientMessage(playerid,ROT,"Dieser Spieler ist Ungültig!");
1383
		}
1384
	}
1385
	else
1386
	{
1387
		SendClientMessage(playerid,ROT,"Sie besitzen nicht genug Geld!");
1388
	}
1389
	return 1;
1390
}
1391
ocmd:setadmin(playerid,params[])
1392
{
1393
    new pID,rang,string[128];
1394
    if(!IsPlayerConnected(pID))return SendClientMessage(playerid,ROT,"Der angegebene Spieler ist nicht online!");
1395
   	if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,ROT,"Du musst RCON ADMIN sein!");
1396
    if(sscanf(params,"ui",pID,rang))return SendClientMessage(playerid,ROT,"Verwendung: /setadmin [Name] [Adminlevel]");
1397
    if( rang <0 || rang > 2)return SendClientMessage(playerid,ROT,"Ungültige ID!");
1398
    {
1399
       	if(rang == 0)
1400
        {
1401
	        format(string,sizeof(string),"[SERVER] %s wurde von %s aus dem Team entfernt!",SpielerName(pID),SpielerName(playerid));
1402
	        SendClientMessageToAll(ROT,string);
1403
		}
1404
        if(rang == 1)
1405
        {
1406
	        format(string,sizeof(string),"[SERVER] %s wurde von %s ins Team mit dem Rang Supporter gesetzt!",SpielerName(pID),SpielerName(playerid));
1407
	        SendClientMessageToAll(ROT,string);
1408
		}
1409
       	if(rang == 2)
1410
        {
1411
	        format(string,sizeof(string),"[SERVER] %s wurde von %s ins Team mit dem Rang Admin gesetzt!",SpielerName(pID),SpielerName(playerid));
1412
	        SendClientMessageToAll(ROT,string);
1413
		}
1414
		SetPVarInt(pID,"Rang",rang);
1415
        SpielerSpeichern(pID);
1416
        return 1;
1417
    }
1418
}
1419
ocmd:ban(playerid,params[])
1420
{
1421
	new pID, str[512];
1422
	if(!IsSpielerTeamler(playerid,2)) return SendClientMessage(playerid,ROT,"Dein Adminlevel reicht nicht aus!");
1423
	if(sscanf(params,"uz",pID,str))return SendClientMessage(playerid,ROT,"Verwendung: /ban [ID/Name] [Grund]");
1424
	if(!IsPlayerConnected(pID))return SendClientMessage(playerid,ROT,"Dieser Spieler ist nicht online!");
1425
	{
1426-
ocmd:drohne(playerid)
1426+
1427
		format(str2,sizeof(str2),"[SERVER] %s wurde von %s gebannt! Grund: %s",SpielerName(pID),SpielerName(playerid),str[0] ? str : "/");
1428
		SendClientMessageToAll(ROT,str2);
1429
	  	SetPVarInt(pID,"Banned",1);
1430-
	    KwoD[playerid] = 3;
1430+
1431-
	    Drohne[playerid] = 1;
1431+
1432-
		ShowPlayerDialog(playerid, DIALOG_Drohne, DIALOG_STYLE_MSGBOX, "Drohne","Du hast 3 Personen ohne zu sterben getötet, möchtest du dafür eine Drohne?","Ja","Nein");
1432+
1433
	return 1;
1434
}
1435
ocmd:unban(playerid,params[])
1436-
ocmd:bombe(playerid)
1436+
1437
	new Spielerdatei[128], pID[MAX_PLAYER_NAME], string[128];
1438
	if(sscanf(params,"s[32]",pID)) return SendClientMessage(playerid,ROT,"Verwendung: /unban [Name]");
1439
	format(Spielerdatei,sizeof(Spielerdatei),"/AccountsGunGame/%s.ini",pID);
1440-
	    KwoD[playerid] = 7;
1440+
1441-
		ShowPlayerDialog(playerid, DIALOG_Bomben, DIALOG_STYLE_MSGBOX, "Bombe","Du hast 7 Personen ohne zu sterben getötet, möchtest du dafür eine Bombe legen?","Ja","Nein");
1441+
1442
	format(string,sizeof(string),"[SERVER] %s hat %s entbannt!",SpielerName(playerid), pID);
1443
	SendClientMessageToAll(ROT,string);
1444
	dini_IntSet(Spielerdatei,"Banned",0);
1445-
ocmd:panzer(playerid)
1445+
1446
}
1447
ocmd:changepw(playerid,params[])
1448
{
1449-
	    KwoD[playerid] = 5;
1449+
1450-
		ShowPlayerDialog(playerid, DIALOG_Panzer, DIALOG_STYLE_MSGBOX, "Panzer","Du hast 5 Personen ohne zu sterben getötet, möchtest du dafür einen Panzer?","Ja","Nein");
1450+
1451
	if(sscanf(params,"s[32]",password)) return SendClientMessage(playerid,ROT,"Verwendung: /unban [Name]");
1452
	format(Spielerdatei,sizeof(Spielerdatei),"/AccountsGunGame/%s.ini",name);
1453
	if(!dini_Exists(Spielerdatei)) return SendClientMessage(playerid,ROT,"Spieleraccount wurde nicht gefunden!");
1454
	format(string,sizeof(string),"Du hast dein Passwort in '%s' geändert!",password);
1455
	SendClientMessage(playerid,GRUEN,string);
1456
	dini_Set(Spielerdatei,"Passwort",password);
1457
	return 1;
1458
}
1459
ocmd:kick(playerid,params[])
1460
{
1461
	new pID, str[1024];
1462
	if(!IsSpielerTeamler(playerid,1)) return SendClientMessage(playerid,ROT,"Dein Adminlevel reicht nicht aus!");
1463
	if(sscanf(params,"uz",pID,str))return SendClientMessage(playerid,ROT,"Verwendung: /kick [ID/Name] [Grund]");
1464
	if(!IsPlayerConnected(pID))return SendClientMessage(playerid,ROT,"Dieser Spieler ist nicht online!");
1465
	{
1466
		new str2[128];
1467
		format(str2,sizeof(str2),"%s wurde gekickt! Grund: %s",SpielerName(pID),str[0] ? str : "/");
1468
		SendClientMessageToAll(ROT,str2);
1469
		SetTimerEx("KICK",500,false,"i",pID);
1470
	}
1471
	return 1;
1472
}
1473
ocmd:freeze(playerid,params[])
1474
{
1475
	new pID, str[128];
1476
	if(!IsSpielerTeamler(playerid,1)) return SendClientMessage(playerid,ROT,"Dein Adminlevel reicht nicht aus!");
1477
	if(sscanf(params,"uz",pID,str))return SendClientMessage(playerid,ROT,"Verwendung: /freeze [ID/Name] [Grund]");
1478
	if(!IsPlayerConnected(pID))return SendClientMessage(playerid,ROT,"Dieser Spieler ist nicht online!");
1479
	{
1480
		new str2[128], str3[128];
1481
		format(str2,sizeof(str2),"Du wurdest gefreezet Grund: %s", str[0] ? str : "Kein Grund");
1482
		format(str3,sizeof(str3),"Du hast den jeweiligen Spieler gefreezet! Grund: %s", str[0] ? str : "/");
1483
		SendClientMessage(pID,ROT,str2);
1484
		SendClientMessage(playerid,ROT,str3);
1485
		TogglePlayerControllable(pID,0);
1486
	}
1487
	return 1;
1488
}
1489
ocmd:unfreeze(playerid,params[])
1490
{
1491
	new pID;
1492
	if(!IsSpielerTeamler(playerid,1)) return SendClientMessage(playerid,ROT,"Dein Adminlevel reicht nicht aus!");
1493
	if(sscanf(params,"u",pID))return SendClientMessage(playerid,ROT,"Verwendung: /unfreeze [ID/Name]");
1494
  	if(!IsPlayerConnected(pID))return SendClientMessage(playerid,ROT,"Dieser Spieler ist nicht online!");
1495
	{
1496
		new str2[128], str3[128];
1497
		format(str2,sizeof(str2),"Du wurdest entfreezet");
1498
		format(str3,sizeof(str3),"Du hast den jeweiligen Spieler entfreezet");
1499
		SendClientMessage(pID,0xB0AFB0FF,str2);
1500
		SendClientMessage(playerid,0xB0AFB0FF,str3);
1501
		TogglePlayerControllable(pID,1);
1502
	}
1503
	return 1;
1504
}
1505
ocmd:tp(playerid,params[])
1506
{
1507
	new pID;
1508
	if(!IsSpielerTeamler(playerid,2)) return SendClientMessage(playerid,ROT,"Dein Adminlevel reicht nicht aus!");
1509
 	if(sscanf(params,"u",pID))return SendClientMessage(playerid,ROT,"Verwendung: /tp [ID/Name]");
1510
 	if(GetPVarInt(playerid,"Jail")==1) return SendClientMessage(playerid,ROT,"Du bist im Knast, und kannst dich daher nicht teleportieren!");
1511
  	if(!IsPlayerConnected(pID))return SendClientMessage(playerid,ROT,"Dieser Spieler ist nicht online!");
1512
   	if(pID == playerid)return SendClientMessage(playerid,ROT,"Du kannst dich nicht zu dir selbst porten!");
1513
	{
1514
   		new Float: PosX, Float: PosY, Float: PosZ, str[128];
1515
    	new interiorid = GetPlayerInterior(pID);
1516
    	new worldid = GetPlayerVirtualWorld(pID);
1517
    	if(IsPlayerInAnyVehicle(playerid))
1518
    	{
1519
			new vehicle = GetPlayerVehicleID(playerid);
1520
			GetPlayerPos(pID, PosX, PosY, PosZ);
1521
			SetVehicleVirtualWorld(vehicle,worldid);
1522
			SetPlayerInterior(playerid,interiorid);
1523
			SetPlayerVirtualWorld(playerid,worldid);
1524
			LinkVehicleToInterior(vehicle,interiorid);
1525
	      	SetVehiclePos(vehicle, PosX+1, PosY+1, PosZ);
1526
	      	PutPlayerInVehicle(playerid, vehicle, 0);
1527
	      	format(str,sizeof(str),"Du hast dich zu %s mit deinem Fahrzeug geportet!",SpielerName(pID));
1528
	      	SendClientMessage(playerid,GRUEN,str);
1529
		}
1530
		else
1531
		{
1532
	    	GetPlayerPos(pID, PosX, PosY, PosZ);
1533
	    	SetPlayerPos(playerid, PosX, PosY, PosZ);
1534
	     	SetPlayerInterior(playerid,interiorid);
1535
	     	SetPlayerVirtualWorld(playerid,worldid);
1536
			format(str,sizeof(str),"Du hast dich zu %s geportet!",SpielerName(pID));
1537
			SendClientMessage(playerid,GRUEN,str);
1538
		}
1539
   	}
1540
 	return 1;
1541
}
1542
ocmd:tphere(playerid,params[])
1543
{
1544
	new pID;
1545
	if(!IsSpielerTeamler(playerid,2)) return SendClientMessage(playerid,ROT,"Dein Adminlevel reicht nicht aus!");
1546
 	if(sscanf(params,"u",pID))return SendClientMessage(playerid,ROT,"Verwendung: /tphere [ID/Name]");
1547
 	if(GetPVarInt(playerid,"Jail")==1) return SendClientMessage(playerid,ROT,"Du bist im Knast, und kannst dich daher nicht teleportieren!");
1548
  	if(!IsPlayerConnected(pID))return SendClientMessage(playerid,ROT,"Dieser Spieler ist nicht online!");
1549
   	if(pID == playerid)return SendClientMessage(playerid,ROT,"Du kanst dich nicht selbst porten!");
1550
	{
1551
        new Float: PosX, Float: PosY, Float: PosZ ,str[128];
1552
        new interiorid = GetPlayerInterior(playerid);
1553
        new worldid = GetPlayerVirtualWorld(playerid);
1554
    	if(IsPlayerInAnyVehicle(playerid))
1555
    	{
1556
			new vehicle = GetPlayerVehicleID(pID);
1557
			GetPlayerPos(playerid, PosX, PosY, PosZ);
1558
			SetVehicleVirtualWorld(vehicle,worldid);
1559
			SetPlayerInterior(pID,interiorid);
1560
			SetPlayerVirtualWorld(pID,worldid);
1561
			LinkVehicleToInterior(vehicle,interiorid);
1562
	      	SetVehiclePos(vehicle, PosX+1, PosY+1, PosZ);
1563
	      	PutPlayerInVehicle(pID, vehicle, 0);
1564
	      	format(str,sizeof(str),"Du hast %s zu dir mit seinem Fahrzeug geportet!",SpielerName(pID));
1565
	      	SendClientMessage(playerid,GRUEN,str);
1566
		}
1567
		else
1568
		{
1569
	    	GetPlayerPos(playerid, PosX, PosY, PosZ);
1570
	    	SetPlayerPos(pID, PosX, PosY, PosZ);
1571
	     	SetPlayerInterior(pID,interiorid);
1572
	     	SetPlayerVirtualWorld(pID,worldid);
1573
			format(str,sizeof(str),"Du hast %s zu dir geportet!",SpielerName(pID));
1574
			SendClientMessage(playerid,GRUEN,str);
1575
		}
1576
	}
1577
 	return 1;
1578
}
1579
stock SpielerSpeichern(playerid)
1580
{
1581
    if(GetPVarInt(playerid,"loggedin")==1)
1582
	{
1583
	    new Spielerdatei[64];
1584
		new name[MAX_PLAYER_NAME];
1585
		GetPlayerName(playerid,name,sizeof(name));
1586
		format(Spielerdatei,sizeof(Spielerdatei),"/AccountsGunGame/%s.ini",name);
1587
		new timestr[32],datestr[32];
1588
	    getdate(Jahr, Monat, Tag);
1589
	   	gettime(Stunde, Minute);
1590
	   	format(datestr,32,"%02d.%02d.%d",Tag, Monat, Jahr);
1591
	   	format(timestr,32,"%02d:%02d",Stunde,Minute);
1592
	   	dini_Set(Spielerdatei,"Datum",datestr);
1593
	 	dini_Set(Spielerdatei,"Uhrzeit",timestr);
1594
		dini_IntSet(Spielerdatei,"Geld",GetPlayerMoney(playerid));
1595
		dini_IntSet(Spielerdatei,"Rang",GetPVarInt(playerid,"Rang"));
1596
		dini_IntSet(Spielerdatei,"Banned",GetPVarInt(playerid,"Banned"));
1597
		dini_IntSet(Spielerdatei,"Level",GetPVarInt(playerid,"Level"));
1598
		dini_IntSet(Spielerdatei,"Kills",Kills[playerid]);
1599
		dini_IntSet(Spielerdatei,"Tode",Tode[playerid]);
1600
	}
1601
	return 1;
1602
}
1603
stock LoadAccount(playerid)
1604
{
1605
    new Spielerdatei[64];
1606
	new name[MAX_PLAYER_NAME];
1607
	GetPlayerName(playerid,name,sizeof(name));
1608
	format(Spielerdatei,sizeof(Spielerdatei),"/AccountsGunGame/%s.ini",name);
1609
	GivePlayerMoney(playerid,dini_Int(Spielerdatei,"Geld"));
1610
	SetPVarInt(playerid,"Rang",dini_Int(Spielerdatei,"Rang"));
1611-
ocmd:team(playerid,params[])
1611+
1612
	SetPVarInt(playerid,"Banned",dini_Int(Spielerdatei,"Banned"));
1613-
	new pID,rang;
1613+
1614-
	if(sscanf(params,"ui",pID,rang))return SendClientMessage(playerid,ROT,"Verwendung: /team [ID/Name] [Rang 1-4]");
1614+
1615-
	if(GetOnlinePlayers() <= 3) return SendClientMessage(playerid,ROT,"Es sind weniger als 3 Spieler auf dem Server!");
1615+
1616
	return 1;
1617
}
1618
stock Register(playerid,key[])
1619-
		SetPlayerTeam(playerid,rang);
1619+
1620-
		SetPlayerTeam(pID,rang);
1620+
1621-
		format(str2,sizeof(str2),"%s hat dich in sein Team geholt!", SpielerName(playerid));
1621+
1622-
		format(str3,sizeof(str3),"Du hast %s in dein Team geholt!", SpielerName(pID));
1622+
1623
	GetPlayerName(playerid,name,sizeof(name));
1624
	format(Spielerdatei,sizeof(Spielerdatei),"/AccountsGunGame/%s.ini",name);
1625
	dini_Create(Spielerdatei);
1626
 	getdate(Jahr, Monat, Tag);
1627
	gettime(Stunde, Minute);
1628
	format(datestr,32,"%02d.%02d.%d",Tag, Monat, Jahr);
1629
	format(timestr,32,"%02d:%02d",Stunde,Minute);
1630
	dini_Set(Spielerdatei,"Datum",datestr);
1631
	dini_Set(Spielerdatei,"Uhrzeit",timestr);
1632
	dini_Set(Spielerdatei,"Passwort",key);
1633
	dini_IntSet(Spielerdatei,"Geld",GetPlayerMoney(playerid));
1634
	dini_IntSet(Spielerdatei,"Rang",GetPVarInt(playerid,"Rang"));
1635
	dini_IntSet(Spielerdatei,"Level",GetPVarInt(playerid,"Level")+1);
1636
	SendClientMessage(playerid,BLAU,"Erfolgreich registriert.");
1637
	SetPlayerScore(playerid,1);
1638
	SetPVarInt(playerid,"loggedin",1);
1639
	return 1;
1640
}
1641
1642
stock Login(playerid,key[])
1643
{
1644
	new Spielerdatei[64];
1645
	new name[MAX_PLAYER_NAME];
1646
	GetPlayerName(playerid,name,sizeof(name));
1647
	format(Spielerdatei,sizeof(Spielerdatei),"/AccountsGunGame/%s.ini",name);
1648
	if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
1649
	{
1650
		LoadAccount(playerid);
1651
		SendClientMessage(playerid,BLAU,"Erfolgreich eingeloggt!");
1652
		return 1;
1653
	}
1654
	else
1655
	{
1656
		SendClientMessage(playerid,BLAU,"Falsches Passwort!");
1657
		ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Bitte gebe dein Passwort ein!","Login","Abbrechen");
1658
		return 1;
1659
	}
1660
}
1661
stock CreateInfo(playerid)
1662
{
1663
	Textdraw[playerid][0] = CreatePlayerTextDraw(playerid, 441.142852, 107.520004, "hud:radar_ammugun");
1664
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][0], 0.000000, 0.000000);
1665-
ocmd:td(playerid,params[])
1665+
	PlayerTextDrawTextSize(playerid, Textdraw[playerid][0], 30.476211, 22.613336);
1666
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][0], 1);
1667-
    if(!IsSpielerTeamler(playerid,2)) return SendClientMessage(playerid,ROT,"Dein Adminlevel reicht nicht aus!");
1667+
	PlayerTextDrawColor(playerid, Textdraw[playerid][0], -1);
1668-
	PlayerTextDrawHide(playerid,Textdraw0[playerid]);
1668+
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][0], 0);
1669-
 	PlayerTextDrawHide(playerid,Textdraw1[playerid]);
1669+
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][0], 0);
1670-
  	PlayerTextDrawHide(playerid,Textdraw2[playerid]);
1670+
	PlayerTextDrawFont(playerid, Textdraw[playerid][0], 4);
1671-
   	PlayerTextDrawHide(playerid,Textdraw3[playerid]);
1671+
1672-
   	PlayerTextDrawHide(playerid,Textdraw4[playerid]);
1672+
	Textdraw[playerid][1] = CreatePlayerTextDraw(playerid, 438.095062, 137.813354, "hud:radar_emmetgun");
1673-
    PlayerTextDrawHide(playerid,Textdraw5[playerid]);
1673+
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][1], 0.000000, 0.000000);
1674-
	PlayerTextDrawHide(playerid,Textdraw6[playerid]);
1674+
	PlayerTextDrawTextSize(playerid, Textdraw[playerid][1], 35.047603, 22.186660);
1675-
 	PlayerTextDrawHide(playerid,Textdraw7[playerid]);
1675+
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][1], 1);
1676-
  	PlayerTextDrawHide(playerid,Textdraw8[playerid]);
1676+
	PlayerTextDrawColor(playerid, Textdraw[playerid][1], -1);
1677-
   	PlayerTextDrawHide(playerid,Textdraw9[playerid]);
1677+
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][1], 0);
1678-
   	PlayerTextDrawHide(playerid,Textdraw10[playerid]);
1678+
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][1], 0);
1679-
    PlayerTextDrawHide(playerid,Textdraw11[playerid]);
1679+
	PlayerTextDrawFont(playerid, Textdraw[playerid][1], 4);
1680-
	PlayerTextDrawHide(playerid,Textdraw12[playerid]);
1680+
1681-
 	PlayerTextDrawHide(playerid,Textdraw13[playerid]);
1681+
	Textdraw[playerid][2] = CreatePlayerTextDraw(playerid, 480.380889, 111.360046, "0");
1682-
  	PlayerTextDrawHide(playerid,Textdraw14[playerid]);
1682+
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][2], 0.449999, 1.600000);
1683-
   	PlayerTextDrawHide(playerid,Textdraw15[playerid]);
1683+
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][2], 1);
1684-
   	PlayerTextDrawHide(playerid,Textdraw16[playerid]);
1684+
	PlayerTextDrawColor(playerid, Textdraw[playerid][2], -1);
1685-
    PlayerTextDrawHide(playerid,Textdraw17[playerid]);
1685+
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][2], 0);
1686-
   	PlayerTextDrawHide(playerid,Textdraw18[playerid]);
1686+
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][2], 1);
1687-
 	PlayerTextDrawHide(playerid,Textdraw19[playerid]);
1687+
	PlayerTextDrawBackgroundColor(playerid, Textdraw[playerid][2], 51);
1688
	PlayerTextDrawFont(playerid, Textdraw[playerid][2], 1);
1689
	PlayerTextDrawSetProportional(playerid, Textdraw[playerid][2], 1);
1690
1691
	Textdraw[playerid][3] = CreatePlayerTextDraw(playerid, 571.811035, 111.360031, "0");
1692
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][3], 0.449999, 1.600000);
1693
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][3], 1);
1694
	PlayerTextDrawColor(playerid, Textdraw[playerid][3], -1);
1695
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][3], 0);
1696
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][3], 1);
1697
	PlayerTextDrawBackgroundColor(playerid, Textdraw[playerid][3], 51);
1698
	PlayerTextDrawFont(playerid, Textdraw[playerid][3], 1);
1699
	PlayerTextDrawSetProportional(playerid, Textdraw[playerid][3], 1);
1700
1701
	Textdraw[playerid][4] = CreatePlayerTextDraw(playerid, 536.000244, 108.373336, "hud:radar_LocoSyndicate");
1702
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][4], 0.000000, 0.000000);
1703
	PlayerTextDrawTextSize(playerid, Textdraw[playerid][4], 24.380918, 22.186679);
1704
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][4], 1);
1705
	PlayerTextDrawColor(playerid, Textdraw[playerid][4], -1);
1706
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][4], 0);
1707
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][4], 0);
1708
	PlayerTextDrawFont(playerid, Textdraw[playerid][4], 4);
1709
1710
	Textdraw[playerid][5] = CreatePlayerTextDraw(playerid, 480.000000, 140.800033, "Waffe");
1711
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][5], 0.449999, 1.600000);
1712
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][5], 1);
1713
	PlayerTextDrawColor(playerid, Textdraw[playerid][5], -1);
1714
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][5], 0);
1715
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][5], 1);
1716
	PlayerTextDrawBackgroundColor(playerid, Textdraw[playerid][5], 51);
1717
	PlayerTextDrawFont(playerid, Textdraw[playerid][5], 1);
1718
	PlayerTextDrawSetProportional(playerid, Textdraw[playerid][5], 1);
1719
	
1720
	Textdraw[playerid][6] = CreatePlayerTextDraw(playerid, 659.143066, 469.553222, "usebox");
1721
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][6], 0.000000, -14.672646);
1722
	PlayerTextDrawTextSize(playerid, Textdraw[playerid][6], -11.142857, 0.000000);
1723
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][6], 1);
1724
	PlayerTextDrawColor(playerid, Textdraw[playerid][6], 0);
1725
	PlayerTextDrawUseBox(playerid, Textdraw[playerid][6], true);
1726
	PlayerTextDrawBoxColor(playerid, Textdraw[playerid][6], 255);
1727
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][6], 0);
1728
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][6], 0);
1729
	PlayerTextDrawFont(playerid, Textdraw[playerid][6], 0);
1730
1731
	Textdraw[playerid][7] = CreatePlayerTextDraw(playerid, 683.905639, 1.500000, "usebox");
1732
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][7], 0.000000, 12.037203);
1733
	PlayerTextDrawTextSize(playerid, Textdraw[playerid][7], -2.000000, 0.000000);
1734
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][7], 1);
1735
	PlayerTextDrawColor(playerid, Textdraw[playerid][7], 0);
1736
	PlayerTextDrawUseBox(playerid, Textdraw[playerid][7], true);
1737
	PlayerTextDrawBoxColor(playerid, Textdraw[playerid][7], 255);
1738
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][7], 0);
1739
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][7], 0);
1740
	PlayerTextDrawFont(playerid, Textdraw[playerid][7], 0);
1741
1742
	Textdraw[playerid][8] = CreatePlayerTextDraw(playerid, 427.809722, 48.640010, "Willkommen auf");
1743
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][8], 0.449999, 1.600000);
1744
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][8], 1);
1745
	PlayerTextDrawColor(playerid, Textdraw[playerid][8], -1);
1746
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][8], 0);
1747
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][8], 1);
1748
	PlayerTextDrawBackgroundColor(playerid, Textdraw[playerid][8], 51);
1749
	PlayerTextDrawFont(playerid, Textdraw[playerid][8], 2);
1750
	PlayerTextDrawSetProportional(playerid, Textdraw[playerid][8], 1);
1751
1752
	Textdraw[playerid][9] = CreatePlayerTextDraw(playerid, 416.762054, 68.693359, "Gun Game by firestormZ!");
1753
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][9], 0.449999, 1.600000);
1754
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][9], 1);
1755
	PlayerTextDrawColor(playerid, Textdraw[playerid][9], 16777215);
1756
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][9], 0);
1757
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][9], 0);
1758
	PlayerTextDrawBackgroundColor(playerid, Textdraw[playerid][9], -5963521);
1759
	PlayerTextDrawFont(playerid, Textdraw[playerid][9], 3);
1760
	PlayerTextDrawSetProportional(playerid, Textdraw[playerid][9], 1);
1761
1762
	Textdraw[playerid][10] = CreatePlayerTextDraw(playerid, 377.904815, 52.480007, "hud:radar_ammugun");
1763
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][10], 0.003809, -0.085333);
1764
	PlayerTextDrawTextSize(playerid, Textdraw[playerid][10], 28.571428, 19.199996);
1765
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][10], 1);
1766
	PlayerTextDrawColor(playerid, Textdraw[playerid][10], -1);
1767
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][10], 0);
1768
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][10], 0);
1769
	PlayerTextDrawFont(playerid, Textdraw[playerid][10], 4);
1770
1771
	Textdraw[playerid][11] = CreatePlayerTextDraw(playerid, 483.428588, 87.466697, "v3.7");
1772
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][11], 0.449999, 1.600000);
1773
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][11], 1);
1774
	PlayerTextDrawColor(playerid, Textdraw[playerid][11], -1);
1775
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][11], 0);
1776
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][11], 1);
1777
	PlayerTextDrawBackgroundColor(playerid, Textdraw[playerid][11], 51);
1778
	PlayerTextDrawFont(playerid, Textdraw[playerid][11], 2);
1779
	PlayerTextDrawSetProportional(playerid, Textdraw[playerid][11], 1);
1780
1781
	Textdraw[playerid][12] = CreatePlayerTextDraw(playerid, 377.904815, 59.306694, "hud:radar_emmetgun");
1782
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][12], 0.000000, 0.000000);
1783
	PlayerTextDrawTextSize(playerid, Textdraw[playerid][12], 28.952348, 20.053331);
1784
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][12], 1);
1785
	PlayerTextDrawColor(playerid, Textdraw[playerid][12], -1);
1786
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][12], 37);
1787
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][12], 0);
1788
	PlayerTextDrawFont(playerid, Textdraw[playerid][12], 4);
1789
1790
	Textdraw[playerid][13] = CreatePlayerTextDraw(playerid, 378.666687, 66.559997, "hud:radar_emmetgun");
1791
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][13], 0.000000, 0.000000);
1792
	PlayerTextDrawTextSize(playerid, Textdraw[playerid][13], 27.428588, 20.906660);
1793
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][13], 1);
1794
	PlayerTextDrawColor(playerid, Textdraw[playerid][13], -1);
1795
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][13], 0);
1796
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][13], 0);
1797
	PlayerTextDrawFont(playerid, Textdraw[playerid][13], 4);
1798
1799
	Textdraw[playerid][14] = CreatePlayerTextDraw(playerid, 8.380956, 119.040023, "Navigation");
1800
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][14], 0.449999, 1.600000);
1801
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][14], 1);
1802
	PlayerTextDrawColor(playerid, Textdraw[playerid][14], 16777215);
1803
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][14], 0);
1804
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][14], 1);
1805
	PlayerTextDrawBackgroundColor(playerid, Textdraw[playerid][14], 51);
1806
	PlayerTextDrawFont(playerid, Textdraw[playerid][14], 2);
1807
	PlayerTextDrawSetProportional(playerid, Textdraw[playerid][14], 1);
1808
1809
	Textdraw[playerid][15] = CreatePlayerTextDraw(playerid, 125.047630, 136.753341, "usebox");
1810
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][15], 0.000000, -0.138889);
1811-
	Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 441.142852, 107.520004, "hud:radar_ammugun");
1811+
	PlayerTextDrawTextSize(playerid, Textdraw[playerid][15], 5.238095, 0.000000);
1812-
	PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 0.000000);
1812+
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][15], 1);
1813-
	PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 30.476211, 22.613336);
1813+
	PlayerTextDrawColor(playerid, Textdraw[playerid][15], 0);
1814-
	PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
1814+
	PlayerTextDrawUseBox(playerid, Textdraw[playerid][15], true);
1815-
	PlayerTextDrawColor(playerid, Textdraw0[playerid], -1);
1815+
	PlayerTextDrawBoxColor(playerid, Textdraw[playerid][15], -1);
1816-
	PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
1816+
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][15], 0);
1817-
	PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
1817+
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][15], 0);
1818-
	PlayerTextDrawFont(playerid, Textdraw0[playerid], 4);
1818+
	PlayerTextDrawFont(playerid, Textdraw[playerid][15], 0);
1819
1820-
	Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 438.095062, 137.813354, "hud:radar_emmetgun");
1820+
	Textdraw[playerid][16] = CreatePlayerTextDraw(playerid, 641.619262, 112.859992, "usebox");
1821-
	PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 0.000000);
1821+
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][16], 0.000000, -0.059311);
1822-
	PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 35.047603, 22.186660);
1822+
	PlayerTextDrawTextSize(playerid, Textdraw[playerid][16], -3.523809, 0.000000);
1823-
	PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
1823+
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][16], 1);
1824-
	PlayerTextDrawColor(playerid, Textdraw1[playerid], -1);
1824+
	PlayerTextDrawColor(playerid, Textdraw[playerid][16], 0);
1825-
	PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
1825+
	PlayerTextDrawUseBox(playerid, Textdraw[playerid][16], true);
1826-
	PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
1826+
	PlayerTextDrawBoxColor(playerid, Textdraw[playerid][16], -16776961);
1827-
	PlayerTextDrawFont(playerid, Textdraw1[playerid], 4);
1827+
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][16], 0);
1828
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][16], 0);
1829-
	Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 480.380889, 111.360046, "0");
1829+
	PlayerTextDrawFont(playerid, Textdraw[playerid][16], 0);
1830-
	PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.449999, 1.600000);
1830+
1831-
	PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
1831+
	Textdraw[playerid][17] = CreatePlayerTextDraw(playerid, 6.095288, 147.626693, "-> Login/Register");
1832-
	PlayerTextDrawColor(playerid, Textdraw2[playerid], -1);
1832+
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][17], 0.290000, 1.510400);
1833-
	PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
1833+
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][17], 1);
1834-
	PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 1);
1834+
	PlayerTextDrawColor(playerid, Textdraw[playerid][17], -1);
1835-
	PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51);
1835+
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][17], 0);
1836-
	PlayerTextDrawFont(playerid, Textdraw2[playerid], 1);
1836+
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][17], 1);
1837-
	PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1);
1837+
	PlayerTextDrawBackgroundColor(playerid, Textdraw[playerid][17], 51);
1838
	PlayerTextDrawFont(playerid, Textdraw[playerid][17], 2);
1839-
	Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 571.811035, 111.360031, "0");
1839+
	PlayerTextDrawSetProportional(playerid, Textdraw[playerid][17], 1);
1840-
	PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.449999, 1.600000);
1840+
	PlayerTextDrawTextSize(playerid, Textdraw[playerid][17], 126.095288, 10.0);
1841-
	PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
1841+
	PlayerTextDrawSetSelectable(playerid, Textdraw[playerid][17], true);
1842-
	PlayerTextDrawColor(playerid, Textdraw3[playerid], -1);
1842+
1843-
	PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
1843+
	Textdraw[playerid][18] = CreatePlayerTextDraw(playerid, 5.714287, 166.400024, "-> Spiel verlassen");
1844-
	PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1);
1844+
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][18], 0.296857, 1.531733);
1845-
	PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51);
1845+
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][18], 1);
1846-
	PlayerTextDrawFont(playerid, Textdraw3[playerid], 1);
1846+
	PlayerTextDrawColor(playerid, Textdraw[playerid][18], -1);
1847-
	PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1);
1847+
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][18], 0);
1848
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][18], 1);
1849-
	Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 536.000244, 108.373336, "hud:radar_LocoSyndicate");
1849+
	PlayerTextDrawBackgroundColor(playerid, Textdraw[playerid][18], 51);
1850-
	PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.000000, 0.000000);
1850+
	PlayerTextDrawFont(playerid, Textdraw[playerid][18], 2);
1851-
	PlayerTextDrawTextSize(playerid, Textdraw4[playerid], 24.380918, 22.186679);
1851+
	PlayerTextDrawSetProportional(playerid, Textdraw[playerid][18], 1);
1852-
	PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1);
1852+
	PlayerTextDrawTextSize(playerid, Textdraw[playerid][18], 135.714287, 10.0);
1853-
	PlayerTextDrawColor(playerid, Textdraw4[playerid], -1);
1853+
	PlayerTextDrawSetSelectable(playerid, Textdraw[playerid][18], true);
1854-
	PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
1854+
1855-
	PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 0);
1855+
	Textdraw[playerid][19] = CreatePlayerTextDraw(playerid, 662.096313, 341.333221, "usebox");
1856-
	PlayerTextDrawFont(playerid, Textdraw4[playerid], 4);
1856+
	PlayerTextDrawLetterSize(playerid, Textdraw[playerid][19], 0.000000, -0.027987);
1857
	PlayerTextDrawTextSize(playerid, Textdraw[playerid][19], -0.857140, 0.000000);
1858-
	Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 480.000000, 140.800033, "Waffe");
1858+
	PlayerTextDrawAlignment(playerid, Textdraw[playerid][19], 1);
1859-
	PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.449999, 1.600000);
1859+
	PlayerTextDrawColor(playerid, Textdraw[playerid][19], 0);
1860-
	PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1);
1860+
	PlayerTextDrawUseBox(playerid, Textdraw[playerid][19], true);
1861-
	PlayerTextDrawColor(playerid, Textdraw5[playerid], -1);
1861+
	PlayerTextDrawBoxColor(playerid, Textdraw[playerid][19], -16776961);
1862-
	PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0);
1862+
	PlayerTextDrawSetShadow(playerid, Textdraw[playerid][19], 0);
1863-
	PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 1);
1863+
	PlayerTextDrawSetOutline(playerid, Textdraw[playerid][19], 0);
1864-
	PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 51);
1864+
	PlayerTextDrawFont(playerid, Textdraw[playerid][19], 0);
1865-
	PlayerTextDrawFont(playerid, Textdraw5[playerid], 1);
1865+
1866-
	PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1);
1866+
1867
{
1868-
	Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 659.143066, 469.553222, "usebox");
1868+
1869-
	PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.000000, -14.672646);
1869+
1870-
	PlayerTextDrawTextSize(playerid, Textdraw6[playerid], -11.142857, 0.000000);
1870+
1871-
	PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1);
1871+
1872-
	PlayerTextDrawColor(playerid, Textdraw6[playerid], 0);
1872+
1873-
	PlayerTextDrawUseBox(playerid, Textdraw6[playerid], true);
1873+
1874-
	PlayerTextDrawBoxColor(playerid, Textdraw6[playerid], 255);
1874+
1875-
	PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0);
1875+
1876-
	PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 0);
1876+
1877-
	PlayerTextDrawFont(playerid, Textdraw6[playerid], 0);
1877+
1878
{
1879-
	Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 683.905639, 1.500000, "usebox");
1879+
1880-
	PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.000000, 12.037203);
1880+
1881-
	PlayerTextDrawTextSize(playerid, Textdraw7[playerid], -2.000000, 0.000000);
1881+
1882-
	PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1);
1882+
1883-
	PlayerTextDrawColor(playerid, Textdraw7[playerid], 0);
1883+
1884-
	PlayerTextDrawUseBox(playerid, Textdraw7[playerid], true);
1884+
1885-
	PlayerTextDrawBoxColor(playerid, Textdraw7[playerid], 255);
1885+
1886-
	PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0);
1886+
1887-
	PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 0);
1887+
1888-
	PlayerTextDrawFont(playerid, Textdraw7[playerid], 0);
1888+
1889
		}
1890-
	Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 427.809722, 48.640010, "Willkommen auf");
1890+
1891-
	PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.449999, 1.600000);
1891+
1892-
	PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1);
1892+
1893-
	PlayerTextDrawColor(playerid, Textdraw8[playerid], -1);
1893+
1894-
	PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0);
1894+
1895-
	PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 1);
1895+
1896-
	PlayerTextDrawBackgroundColor(playerid, Textdraw8[playerid], 51);
1896+
1897-
	PlayerTextDrawFont(playerid, Textdraw8[playerid], 2);
1897+
1898-
	PlayerTextDrawSetProportional(playerid, Textdraw8[playerid], 1);
1898+
1899
}
1900-
	Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 416.762054, 68.693359, "Gun Game by firestormZ!");
1900+
1901-
	PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.449999, 1.600000);
1901+
1902-
	PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1);
1902+
1903-
	PlayerTextDrawColor(playerid, Textdraw9[playerid], 16777215);
1903+
1904-
	PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0);
1904+
1905-
	PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 0);
1905+
1906-
	PlayerTextDrawBackgroundColor(playerid, Textdraw9[playerid], -5963521);
1906+