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From task
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>	GangstarGame_Debug.exe!SpawnTaskImpl::ValidatePositionToNeighbor(const glitch::core::vector3d<float> & spawnPos) Line 129	C++
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 	GangstarGame_Debug.exe!SpawnTaskImpl::FindPrimitiveSpawnPosition() Line 705	C++
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 	GangstarGame_Debug.exe!SpawnTaskImpl::Spawn() Line 76	C++
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 	GangstarGame_Debug.exe!SpawnTaskFunctor<SpawnTaskImpl>::operator()() Line 34	C++
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 	GangstarGame_Debug.exe!glf::task_detail::TRunnable<SpawnTaskFunctor<SpawnTaskImpl> >::Run() Line 31	C++
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 	GangstarGame_Debug.exe!glf::Task::Run() Line 161	C++
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 	GangstarGame_Debug.exe!glf::Task::Start() Line 140	C++
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 	GangstarGame_Debug.exe!glf::TaskHandlerConsumeSingle<SPAWN_MANAGER_CPU_ID_IMPL>::Consume() Line 27	C++
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 	GangstarGame_Debug.exe!glf::TaskHandler<SPAWN_MANAGER_CPU_ID_IMPL>::Consume() Line 132	C++
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 	GangstarGame_Debug.exe!glf::TaskThreadBase<SPAWN_MANAGER_CPU_ID_IMPL,glf::null_t>::Run() Line 95	C++
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 	GangstarGame_Debug.exe!glf::Thread::MyRun(glf::Thread & thread) Line 668	C++
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 	GangstarGame_Debug.exe!glf::Thread::Impl::RunWin32(void * ud) Line 126	C++
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 	kernel32.dll!767d38f4()	Unknown
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 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
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 	ntdll.dll!76fa5de3()	Unknown
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 	ntdll.dll!76fa5dae()	Unknown
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From main thread. Sync ok.
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>	GangstarGame_Debug.exe!GameObjectList::Add(GameObjectInterface * object, bool front) Line 58	C++
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 	GangstarGame_Debug.exe!GameObjectManager::Add(GameObjectInterface * obj, int frameActions) Line 919	C++
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 	GangstarGame_Debug.exe!SpawnTaskImpl::PostSpawnObject(LevelObject * obj) Line 1198	C++
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 	GangstarGame_Debug.exe!SpawnTaskImpl::PostSpawnInMainThread() Line 1114	C++
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 	GangstarGame_Debug.exe!SpawnManager::TestEndTask(bool forceEnding) Line 255	C++
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 	GangstarGame_Debug.exe!SpawnManager::Update() Line 296	C++
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 	GangstarGame_Debug.exe!GS3DStuff::update(StateMachine * sm) Line 1974	C++
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 	GangstarGame_Debug.exe!StateMachine::update(int timestamp) Line 160	C++
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 	GangstarGame_Debug.exe!Application::_Update(int ticksPerFrame) Line 2497	C++
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 	GangstarGame_Debug.exe!Application::UpdatePhysics() Line 2996	C++
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 	GangstarGame_Debug.exe!Application::UpdateFrame() Line 3172	C++
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 	GangstarGame_Debug.exe!Application::Update() Line 2702	C++
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 	GangstarGame_Debug.exe!glf::App::Run() Line 762	C++
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 	GangstarGame_Debug.exe!glf::App::RunWithResult() Line 749	C++
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 	GangstarGame_Debug.exe!glf::Main(int argc, char * * argv) Line 1145	C++
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 	GangstarGame_Debug.exe!SDL_main(int argc, char * * argv) Line 1170	C++
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 	GangstarGame_Debug.exe!_main()	Unknown
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 	GangstarGame_Debug.exe!__tmainCRTStartup() Line 255	C
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 	GangstarGame_Debug.exe!mainCRTStartup() Line 165	C
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 	kernel32.dll!767d38f4()	Unknown
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 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
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 	ntdll.dll!76fa5de3()	Unknown
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 	ntdll.dll!76fa5dae()	Unknown
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From main thread. Sync NOT ok.
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>	GangstarGame_Debug.exe!GameObjectList::Remove(GameObjectInterface * object) Line 153	C++
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 	GangstarGame_Debug.exe!GameObjectManager::Remove(GameObjectInterface * lo) Line 777	C++
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 	GangstarGame_Debug.exe!LevelObject::enable() Line 939	C++
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 	GangstarGame_Debug.exe!BaseObject::enable() Line 78	C++
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 	GangstarGame_Debug.exe!TriggerZone::enable() Line 447	C++
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 	GangstarGame_Debug.exe!GameObjectManager::enable(LevelObject * lo) Line 1273	C++
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 	GangstarGame_Debug.exe!LevelObject::Spawn() Line 322	C++
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 	GangstarGame_Debug.exe!ActorGameObjectEnable::DoEnable(LevelObject * obj) Line 72	C++
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 	GangstarGame_Debug.exe!ActorGameObjectEnable::Event(int pin_id, grapher::ActorContext * ctx) Line 109	C++
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 	GangstarGame_Debug.exe!grapher::ActorInputEvent::Event(grapher::ActorContext * ctx) Line 739	C++
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 	GangstarGame_Debug.exe!grapher::ActorBase::_FireEvent(int pinOutId, grapher::ActorContext * ctx) Line 356	C++
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 	GangstarGame_Debug.exe!grapher::ActorManager::Update(int dt) Line 450	C++
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 	GangstarGame_Debug.exe!Application::_Update(int ticksPerFrame) Line 2484	C++
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 	GangstarGame_Debug.exe!Application::UpdatePhysics() Line 2987	C++
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 	GangstarGame_Debug.exe!Application::UpdateFrame() Line 3172	C++
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 	GangstarGame_Debug.exe!Application::Update() Line 2702	C++
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 	GangstarGame_Debug.exe!glf::App::Run() Line 762	C++
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 	GangstarGame_Debug.exe!glf::App::RunWithResult() Line 749	C++
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 	GangstarGame_Debug.exe!glf::Main(int argc, char * * argv) Line 1145	C++
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 	GangstarGame_Debug.exe!SDL_main(int argc, char * * argv) Line 1170	C++
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 	GangstarGame_Debug.exe!_main()	Unknown
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 	GangstarGame_Debug.exe!__tmainCRTStartup() Line 255	C
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 	GangstarGame_Debug.exe!mainCRTStartup() Line 165	C
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 	kernel32.dll!767d38f4()	Unknown
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 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
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 	ntdll.dll!76fa5de3()	Unknown
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 	ntdll.dll!76fa5dae()	Unknown
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From main thread. Sync NOT ok.
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>	GangstarGame_Debug.exe!GameObjectList::Add(GameObjectInterface * object, bool front) Line 58	C++
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 	GangstarGame_Debug.exe!GameObjectManager::Add(GameObjectInterface * obj, int frameActions) Line 919	C++
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 	GangstarGame_Debug.exe!LevelObject::enable() Line 941	C++
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 	GangstarGame_Debug.exe!BaseObject::enable() Line 78	C++
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 	GangstarGame_Debug.exe!TriggerZone::enable() Line 447	C++
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 	GangstarGame_Debug.exe!GameObjectManager::enable(LevelObject * lo) Line 1273	C++
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 	GangstarGame_Debug.exe!LevelObject::Spawn() Line 322	C++
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 	GangstarGame_Debug.exe!ActorGameObjectEnable::DoEnable(LevelObject * obj) Line 72	C++
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 	GangstarGame_Debug.exe!ActorGameObjectEnable::Event(int pin_id, grapher::ActorContext * ctx) Line 109	C++
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 	GangstarGame_Debug.exe!grapher::ActorInputEvent::Event(grapher::ActorContext * ctx) Line 739	C++
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 	GangstarGame_Debug.exe!grapher::ActorBase::_FireEvent(int pinOutId, grapher::ActorContext * ctx) Line 356	C++
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 	GangstarGame_Debug.exe!grapher::ActorManager::Update(int dt) Line 450	C++
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 	GangstarGame_Debug.exe!Application::_Update(int ticksPerFrame) Line 2484	C++
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 	GangstarGame_Debug.exe!Application::UpdatePhysics() Line 2987	C++
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 	GangstarGame_Debug.exe!Application::UpdateFrame() Line 3172	C++
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 	GangstarGame_Debug.exe!Application::Update() Line 2702	C++
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 	GangstarGame_Debug.exe!glf::App::Run() Line 762	C++
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 	GangstarGame_Debug.exe!glf::App::RunWithResult() Line 749	C++
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 	GangstarGame_Debug.exe!glf::Main(int argc, char * * argv) Line 1145	C++
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 	GangstarGame_Debug.exe!SDL_main(int argc, char * * argv) Line 1170	C++
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 	GangstarGame_Debug.exe!_main()	Unknown
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 	GangstarGame_Debug.exe!__tmainCRTStartup() Line 255	C
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 	GangstarGame_Debug.exe!mainCRTStartup() Line 165	C
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 	kernel32.dll!767d38f4()	Unknown
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 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
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 	ntdll.dll!76fa5de3()	Unknown
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 	ntdll.dll!76fa5dae()	Unknown