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1 | From task | |
2 | ||
3 | > GangstarGame_Debug.exe!SpawnTaskImpl::ValidatePositionToNeighbor(const glitch::core::vector3d<float> & spawnPos) Line 129 C++ | |
4 | GangstarGame_Debug.exe!SpawnTaskImpl::FindPrimitiveSpawnPosition() Line 705 C++ | |
5 | GangstarGame_Debug.exe!SpawnTaskImpl::Spawn() Line 76 C++ | |
6 | GangstarGame_Debug.exe!SpawnTaskFunctor<SpawnTaskImpl>::operator()() Line 34 C++ | |
7 | GangstarGame_Debug.exe!glf::task_detail::TRunnable<SpawnTaskFunctor<SpawnTaskImpl> >::Run() Line 31 C++ | |
8 | GangstarGame_Debug.exe!glf::Task::Run() Line 161 C++ | |
9 | GangstarGame_Debug.exe!glf::Task::Start() Line 140 C++ | |
10 | GangstarGame_Debug.exe!glf::TaskHandlerConsumeSingle<SPAWN_MANAGER_CPU_ID_IMPL>::Consume() Line 27 C++ | |
11 | GangstarGame_Debug.exe!glf::TaskHandler<SPAWN_MANAGER_CPU_ID_IMPL>::Consume() Line 132 C++ | |
12 | GangstarGame_Debug.exe!glf::TaskThreadBase<SPAWN_MANAGER_CPU_ID_IMPL,glf::null_t>::Run() Line 95 C++ | |
13 | GangstarGame_Debug.exe!glf::Thread::MyRun(glf::Thread & thread) Line 668 C++ | |
14 | GangstarGame_Debug.exe!glf::Thread::Impl::RunWin32(void * ud) Line 126 C++ | |
15 | kernel32.dll!767d38f4() Unknown | |
16 | [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] | |
17 | ntdll.dll!76fa5de3() Unknown | |
18 | ntdll.dll!76fa5dae() Unknown | |
19 | ||
20 | ||
21 | From main thread. Sync ok. | |
22 | ||
23 | > GangstarGame_Debug.exe!GameObjectList::Add(GameObjectInterface * object, bool front) Line 58 C++ | |
24 | GangstarGame_Debug.exe!GameObjectManager::Add(GameObjectInterface * obj, int frameActions) Line 919 C++ | |
25 | GangstarGame_Debug.exe!SpawnTaskImpl::PostSpawnObject(LevelObject * obj) Line 1198 C++ | |
26 | GangstarGame_Debug.exe!SpawnTaskImpl::PostSpawnInMainThread() Line 1114 C++ | |
27 | GangstarGame_Debug.exe!SpawnManager::TestEndTask(bool forceEnding) Line 255 C++ | |
28 | GangstarGame_Debug.exe!SpawnManager::Update() Line 296 C++ | |
29 | GangstarGame_Debug.exe!GS3DStuff::update(StateMachine * sm) Line 1974 C++ | |
30 | GangstarGame_Debug.exe!StateMachine::update(int timestamp) Line 160 C++ | |
31 | GangstarGame_Debug.exe!Application::_Update(int ticksPerFrame) Line 2497 C++ | |
32 | GangstarGame_Debug.exe!Application::UpdatePhysics() Line 2996 C++ | |
33 | GangstarGame_Debug.exe!Application::UpdateFrame() Line 3172 C++ | |
34 | GangstarGame_Debug.exe!Application::Update() Line 2702 C++ | |
35 | GangstarGame_Debug.exe!glf::App::Run() Line 762 C++ | |
36 | GangstarGame_Debug.exe!glf::App::RunWithResult() Line 749 C++ | |
37 | GangstarGame_Debug.exe!glf::Main(int argc, char * * argv) Line 1145 C++ | |
38 | GangstarGame_Debug.exe!SDL_main(int argc, char * * argv) Line 1170 C++ | |
39 | GangstarGame_Debug.exe!_main() Unknown | |
40 | GangstarGame_Debug.exe!__tmainCRTStartup() Line 255 C | |
41 | GangstarGame_Debug.exe!mainCRTStartup() Line 165 C | |
42 | kernel32.dll!767d38f4() Unknown | |
43 | [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] | |
44 | ntdll.dll!76fa5de3() Unknown | |
45 | ntdll.dll!76fa5dae() Unknown | |
46 | ||
47 | From main thread. Sync NOT ok. | |
48 | ||
49 | > GangstarGame_Debug.exe!GameObjectList::Remove(GameObjectInterface * object) Line 153 C++ | |
50 | GangstarGame_Debug.exe!GameObjectManager::Remove(GameObjectInterface * lo) Line 777 C++ | |
51 | GangstarGame_Debug.exe!LevelObject::enable() Line 939 C++ | |
52 | GangstarGame_Debug.exe!BaseObject::enable() Line 78 C++ | |
53 | GangstarGame_Debug.exe!TriggerZone::enable() Line 447 C++ | |
54 | GangstarGame_Debug.exe!GameObjectManager::enable(LevelObject * lo) Line 1273 C++ | |
55 | GangstarGame_Debug.exe!LevelObject::Spawn() Line 322 C++ | |
56 | GangstarGame_Debug.exe!ActorGameObjectEnable::DoEnable(LevelObject * obj) Line 72 C++ | |
57 | GangstarGame_Debug.exe!ActorGameObjectEnable::Event(int pin_id, grapher::ActorContext * ctx) Line 109 C++ | |
58 | GangstarGame_Debug.exe!grapher::ActorInputEvent::Event(grapher::ActorContext * ctx) Line 739 C++ | |
59 | GangstarGame_Debug.exe!grapher::ActorBase::_FireEvent(int pinOutId, grapher::ActorContext * ctx) Line 356 C++ | |
60 | GangstarGame_Debug.exe!grapher::ActorManager::Update(int dt) Line 450 C++ | |
61 | GangstarGame_Debug.exe!Application::_Update(int ticksPerFrame) Line 2484 C++ | |
62 | GangstarGame_Debug.exe!Application::UpdatePhysics() Line 2987 C++ | |
63 | GangstarGame_Debug.exe!Application::UpdateFrame() Line 3172 C++ | |
64 | GangstarGame_Debug.exe!Application::Update() Line 2702 C++ | |
65 | GangstarGame_Debug.exe!glf::App::Run() Line 762 C++ | |
66 | GangstarGame_Debug.exe!glf::App::RunWithResult() Line 749 C++ | |
67 | GangstarGame_Debug.exe!glf::Main(int argc, char * * argv) Line 1145 C++ | |
68 | GangstarGame_Debug.exe!SDL_main(int argc, char * * argv) Line 1170 C++ | |
69 | GangstarGame_Debug.exe!_main() Unknown | |
70 | GangstarGame_Debug.exe!__tmainCRTStartup() Line 255 C | |
71 | GangstarGame_Debug.exe!mainCRTStartup() Line 165 C | |
72 | kernel32.dll!767d38f4() Unknown | |
73 | [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] | |
74 | ntdll.dll!76fa5de3() Unknown | |
75 | ntdll.dll!76fa5dae() Unknown | |
76 | ||
77 | From main thread. Sync NOT ok. | |
78 | ||
79 | > GangstarGame_Debug.exe!GameObjectList::Add(GameObjectInterface * object, bool front) Line 58 C++ | |
80 | GangstarGame_Debug.exe!GameObjectManager::Add(GameObjectInterface * obj, int frameActions) Line 919 C++ | |
81 | GangstarGame_Debug.exe!LevelObject::enable() Line 941 C++ | |
82 | GangstarGame_Debug.exe!BaseObject::enable() Line 78 C++ | |
83 | GangstarGame_Debug.exe!TriggerZone::enable() Line 447 C++ | |
84 | GangstarGame_Debug.exe!GameObjectManager::enable(LevelObject * lo) Line 1273 C++ | |
85 | GangstarGame_Debug.exe!LevelObject::Spawn() Line 322 C++ | |
86 | GangstarGame_Debug.exe!ActorGameObjectEnable::DoEnable(LevelObject * obj) Line 72 C++ | |
87 | GangstarGame_Debug.exe!ActorGameObjectEnable::Event(int pin_id, grapher::ActorContext * ctx) Line 109 C++ | |
88 | GangstarGame_Debug.exe!grapher::ActorInputEvent::Event(grapher::ActorContext * ctx) Line 739 C++ | |
89 | GangstarGame_Debug.exe!grapher::ActorBase::_FireEvent(int pinOutId, grapher::ActorContext * ctx) Line 356 C++ | |
90 | GangstarGame_Debug.exe!grapher::ActorManager::Update(int dt) Line 450 C++ | |
91 | GangstarGame_Debug.exe!Application::_Update(int ticksPerFrame) Line 2484 C++ | |
92 | GangstarGame_Debug.exe!Application::UpdatePhysics() Line 2987 C++ | |
93 | GangstarGame_Debug.exe!Application::UpdateFrame() Line 3172 C++ | |
94 | GangstarGame_Debug.exe!Application::Update() Line 2702 C++ | |
95 | GangstarGame_Debug.exe!glf::App::Run() Line 762 C++ | |
96 | GangstarGame_Debug.exe!glf::App::RunWithResult() Line 749 C++ | |
97 | GangstarGame_Debug.exe!glf::Main(int argc, char * * argv) Line 1145 C++ | |
98 | GangstarGame_Debug.exe!SDL_main(int argc, char * * argv) Line 1170 C++ | |
99 | GangstarGame_Debug.exe!_main() Unknown | |
100 | GangstarGame_Debug.exe!__tmainCRTStartup() Line 255 C | |
101 | GangstarGame_Debug.exe!mainCRTStartup() Line 165 C | |
102 | kernel32.dll!767d38f4() Unknown | |
103 | [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] | |
104 | ntdll.dll!76fa5de3() Unknown | |
105 | ntdll.dll!76fa5dae() Unknown |